i've zero knowledge on compiling and coding and stuff, but where can i learn how to install open subdiv on windows for maya? the pixar site isn't any use to me
On Friday, August 31, 2012 9:54:42 AM UTC-7, Macbeth R. wrote: > > I finally build it for 2013 x64, however I dont understand how to use the > PtexShader, does it uses viewport 2.0 as well?? should both plugin must be > loaded? > > On Friday, August 31, 2012 11:51:28 AM UTC-5, Macbeth R. wrote: >> >> Can I have a copy of that 2012 plugin?? :D >> >> On Friday, August 31, 2012 11:27:17 AM UTC-5, Chad Vernon wrote: >>> >>> Both sample Maya plug-ins are for 2013 only because they use some new >>> Viewport 2.0 classes. But the subd libraries themselves can be used in >>> 2012. I created a locator plug-in to display the subd in 2012. >>> >>> On Wed, Aug 29, 2012 at 1:28 PM, Macbeth R. <[email protected]> wrote: >>> >>>> Could you do it in 2012 x64?? >>>> The Ptex plugin is only for 2013? >>>> >>>> >>>> On Saturday, August 25, 2012 1:03:09 AM UTC-5, Chad Vernon wrote: >>>> >>>>> I played with one of the Maya plug-ins a little bit. It's a draw >>>>> override plug-in so if you switch to Viewport 2.0, it draws all meshes as >>>>> pixar subd and adjusting the smooth level attribute on a mesh will change >>>>> the subdivision level. >>>>> >>>>> On Fri, Aug 24, 2012 at 12:16 PM, Chad Vernon <[email protected]>wrote: >>>>> >>>>>> I haven't spent a lot of time with it, but it comes with the >>>>>> libraries, some sample demo apps, and a couple Maya plugins, one of >>>>>> which >>>>>> is for Maya 2013. I haven't done anything with the Maya plug-ins. I >>>>>> don't >>>>>> think it comes with the sample toad model and ptex files so you won't be >>>>>> able to see the demo from the video. >>>>>> >>>>>> >>>>>> On Fri, Aug 24, 2012 at 9:36 AM, Panupat Chongstitwattana < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> What can you do with it after compiling? Can you load it into Maya >>>>>>> and start using it? Or is it a base to develop other stuff from it? >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Fri, Aug 24, 2012 at 1:20 PM, ykjeong <[email protected]> wrote: >>>>>>> >>>>>>>> It's compiled in x86 . but I got a problem while compiling that in >>>>>>>> x64. >>>>>>>> did you compile that in x64 ? >>>>>>>> >>>>>>>> this is the message i got >>>>>>>> fatal error LNK1112: module machine type 'X86' conflicts with >>>>>>>> target machine type 'x64' >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> 2012년 8월 23일 목요일 오후 2시 37분 6초 UTC+9, Chad Vernon 님의 말: >>>>>>>>> >>>>>>>>> I've compiled it on windows. Your project is trying to include >>>>>>>>> the apple location of opengl so you probably have __APPLE__ defined >>>>>>>>> somewhere. >>>>>>>>> >>>>>>>>> On Wed, Aug 22, 2012 at 10:03 PM, Justin Israel < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> That would mean the project has a dependency on OpenGL, and you >>>>>>>>>> either do not have the development headers installed, or, the >>>>>>>>>> project is >>>>>>>>>> not properly including the path where it exists. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Aug 22, 2012, at 3:18 PM, Macbeth R. wrote: >>>>>>>>>> >>>>>>>>>> Anyone Sucessfulll building this?? >>>>>>>>>> I got this error from Visual Studio after making the .sln file >>>>>>>>>> from cmake: >>>>>>>>>> >>>>>>>>>> Error 35 error C1083: Cannot open include file: >>>>>>>>>> 'OpenGL/gl3.h': No such file or directory C:\Users\User\Documents\ >>>>>>>>>> **GitHub**\OpenSubdiv\opensubdiv\**osd\**vertexBuffer.cpp >>>>>>>>>> 62 1 osd_static >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> view archives: http://groups.google.com/**group** >>>>>>>>>> /python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>>>>>> change your subscription settings: http://groups.google.com/** >>>>>>>>>> group**/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> view archives: http://groups.google.com/**group** >>>>>>>>>> /python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>>>>>> change your subscription settings: http://groups.google.com/** >>>>>>>>>> group**/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>> view archives: >>>>>>>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>>>> change your subscription settings: http://groups.google.com/** >>>>>>>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>>>> >>>>>>> >>>>>>> -- >>>>>>> view archives: >>>>>>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>>> change your subscription settings: http://groups.google.com/** >>>>>>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>>> >>>>>> >>>>>> >>>>> -- >>>> view archives: http://groups.google.com/group/python_inside_maya >>>> change your subscription settings: >>>> http://groups.google.com/group/python_inside_maya/subscribe >>>> >>> >>> -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
