Re: [Audyssey] jq 4.2

2008-02-17 Thread Dark
>From http://www.tbrn.net/modgirl/

Beware the Grue!

Dark.
- Original Message - 
From: "Allen" <[EMAIL PROTECTED]>
To: "Blind Gamers" 
Sent: Monday, February 18, 2008 2:36 AM
Subject: [Audyssey] jq 4.2


> Wear can jq4.2 be downloaded from?
>
> Thanks
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>
> -- 
> No virus found in this incoming message.
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> Version: 7.5.516 / Virus Database: 269.20.7/1283 - Release Date: 
> 16/02/2008 14:16
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> 


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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Dark
 http://www.l-works.net/newgame.mp3

Just call me the link dispensor!

Beware the Grue!

Dark.
- Original Message - 
From: "Jeremy Gilley" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, February 18, 2008 2:14 AM
Subject: Re: [Audyssey] super secret audio from LWorks


> any chance you can resubmit the link to listen? i downloaded it, but 
> forgot
> where i downloaded it to.
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 8:11 PM
> Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>> well.  it really wasn't supposed to sound realistic.  I'll probably be
>> fixing that in the future.  and you guys will like the bouncing grenades
>> much more now.  they're easier to track as they move.
>>
>> - Original Message - 
>> From: "Yohandy" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, February 17, 2008 5:10 PM
>> Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>> yeah machinegun didn't sound all that realistic to me. I really liked 
>>> the
>>> grenades when they roll though. sounds great!
>>>
>>> - Original Message - 
>>> From: "shaun everiss" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, February 17, 2008 4:18 PM
>>> Subject: Re: [Audyssey] super secret audio from LWorks
>>>
>>>
 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role
 to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
>Hi Liam,
>Dude, that sample game sounds awesome. I love the sound effects. Don't
>know what it is about but the game action reminds me of a few games I
>played ages ago. The pipe attack reminds me of the bats and pipes you
>could pick up in Double Dragon and beat the holy crap out of the
>enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
>well.
>
>
>Liam Erven wrote:
>> Hey Hey!
>>
>> I'm in a great mood.  I just happened to get bored and decide it was
>> high time to update everyone with what was happening in the not so
>> sunny
>> land of LWorks.  How many game programmers will send random messages
>> like this at 1 in the morning to say they have something for you to
>> listen to?  And to make it even better, I'm not going to say what 
>> this
>> audio is of.  All I'll tell you is, it's part of a new engine I'm
>> working on.  No specifics about the game have been released, but you
>> can
>> always guess if you want.  and no.  it's not super Liam 2.  grins.
>> you can hear it at
>> http://www.l-works.net/newgame.mp3
>>
>> I have been programming all night, and I'm extremely excited.
>>
>> Liam
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>>
>
>
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Raul A. Gallegos
Any chance you could avail yourself of this list archives so you can get 
the link for yourself?

Jeremy Gilley wrote:
> any chance you can resubmit the link to listen? i downloaded it, but forgot 
> where i downloaded it to.
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 8:11 PM
> Subject: Re: [Audyssey] super secret audio from LWorks
> 
> 
>> well.  it really wasn't supposed to sound realistic.  I'll probably be
>> fixing that in the future.  and you guys will like the bouncing grenades
>> much more now.  they're easier to track as they move.
>>
>> - Original Message - 
>> From: "Yohandy" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, February 17, 2008 5:10 PM
>> Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>> yeah machinegun didn't sound all that realistic to me. I really liked the
>>> grenades when they roll though. sounds great!
>>>
>>> - Original Message - 
>>> From: "shaun everiss" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, February 17, 2008 4:18 PM
>>> Subject: Re: [Audyssey] super secret audio from LWorks
>>>
>>>
 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role 
 to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
> Hi Liam,
> Dude, that sample game sounds awesome. I love the sound effects. Don't
> know what it is about but the game action reminds me of a few games I
> played ages ago. The pipe attack reminds me of the bats and pipes you
> could pick up in Double Dragon and beat the holy crap out of the
> enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
> well.
>
>
> Liam Erven wrote:
>> Hey Hey!
>>
>> I'm in a great mood.  I just happened to get bored and decide it was
>> high time to update everyone with what was happening in the not so
>> sunny
>> land of LWorks.  How many game programmers will send random messages
>> like this at 1 in the morning to say they have something for you to
>> listen to?  And to make it even better, I'm not going to say what this
>> audio is of.  All I'll tell you is, it's part of a new engine I'm
>> working on.  No specifics about the game have been released, but you
>> can
>> always guess if you want.  and no.  it's not super Liam 2.  grins.
>> you can hear it at
>> http://www.l-works.net/newgame.mp3
>>
>> I have been programming all night, and I'm extremely excited.
>>
>> Liam
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>>
>
> ---
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Re: [Audyssey] USA Games site and services down.

2008-02-17 Thread Thomas Ward
HI everyone,
I have been following this thread through the list archives, and I 
thought I would reply to all of your questions and comments in one pop.
First, I would like to mention that it was not my laptop that was 
hacked. It was my web host, the company that hosts my web site, email, 
and other services that got hacked. This has nothing to do with Windows 
Vista security. I have two laptops, one old one, and one new one, 
running Vista and both are very secure.
Second, I want to assure everyone there is no need to go uploading my 
game setup files to send space etc. I still have those setup files on my 
backup drives, or I can recompile the setup files from sources.
As for my web site, php scripts, etc I still have older copies of the 
web site scripts in my own backups. While my web host is reinstalling 
there servers I am updating my copies of the php scripts, web site 
pages, etc I have on hand to reflect some of the newer changes.Like I 
said the basics should be back in place inside a week.
Finally, I'd like to end this mail on a positive note. I want to just 
say nothing was lost that I can not do without or replace. For example I 
lost the list of mail subscribers for the gamers and developers list. 
However, once those lists are setup again everyone can resubscribe.


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[Audyssey] jq 4.2

2008-02-17 Thread Allen
Wear can jq4.2 be downloaded from?

Thanks
---
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Jeremy Gilley
any chance you can resubmit the link to listen? i downloaded it, but forgot 
where i downloaded it to.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 8:11 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> well.  it really wasn't supposed to sound realistic.  I'll probably be
> fixing that in the future.  and you guys will like the bouncing grenades
> much more now.  they're easier to track as they move.
>
> - Original Message - 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 5:10 PM
> Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>> yeah machinegun didn't sound all that realistic to me. I really liked the
>> grenades when they roll though. sounds great!
>>
>> - Original Message - 
>> From: "shaun everiss" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, February 17, 2008 4:18 PM
>> Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>> That game really sounds good.
>>> Fists and pipes sounded like fists and pipes.
>>> The machine gun sounded chunky and the launcher.
>>> Well you would expect to hear the thing launch and the projectile role 
>>> to
>>> the target then blow.
>>> In audioquake this does not happen.
>>> The grenades bounce a little and you hear them clunk but they do not
>>> role.
>>> Unless you use the modified ww2 soundmod that is.
>>> At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't
know what it is about but the game action reminds me of a few games I
played ages ago. The pipe attack reminds me of the bats and pipes you
could pick up in Double Dragon and beat the holy crap out of the
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
well.


Liam Erven wrote:
> Hey Hey!
>
> I'm in a great mood.  I just happened to get bored and decide it was
> high time to update everyone with what was happening in the not so
> sunny
> land of LWorks.  How many game programmers will send random messages
> like this at 1 in the morning to say they have something for you to
> listen to?  And to make it even better, I'm not going to say what this
> audio is of.  All I'll tell you is, it's part of a new engine I'm
> working on.  No specifics about the game have been released, but you
> can
> always guess if you want.  and no.  it's not super Liam 2.  grins.
> you can hear it at
> http://www.l-works.net/newgame.mp3
>
> I have been programming all night, and I'm extremely excited.
>
> Liam
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to [EMAIL PROTECTED]
>
>
>


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>>>
>>>
>>>
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>>
>>
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>
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[Audyssey] Moderator message concerning usagames.us and hacking

2008-02-17 Thread Raul A. Gallegos
Folks, all this speculation and wondering about who or why this was done 
by and the reason is just a wasted effort. Bottom line is the people who 
need to know, and the people who don't need to know, won't know. So, 
let's get back to gamine and I'm sure Thomas will update us as he feels 
is necessary.

-- 
Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] super secret audio from LW,'ORKS

2008-02-17 Thread Liam Erven
ya.  I have a strange beta testing policy.  I tend to pick people that I 
knwo extremely well.  and I tend to keep the team small.   I dunno.  it's 
just what works for me.  if there's a call for beta testers, there will be a 
message for sure.  but emailing about it probably won't make it happen 
faster.

- Original Message - 
From: "Mike" <[EMAIL PROTECTED]>
To: "Andy Smith" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Sunday, February 17, 2008 4:11 PM
Subject: Re: [Audyssey] super secret audio from LW,'ORKS


> usually liam keeps a team that he's comfortable with around. just sayin'.
>
> - Original Message - 
> From: "Andy Smith" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 1:05 PM
> Subject: Re: [Audyssey] super secret audio from LW,'ORKS
>
>
>> Yeah. Lol swords too. How about tortches. Throw 'em. Or just use a flame
>> thrower.
>> I dont know just throwing out random crap that comes into my head lol
>>
>>
>>
>> On Sun, 17 Feb 2008 15:56:13 -0500, Yohandy wrote:
>>
>>
>>>We need flame throwers! yeah! Liam if you need testers definitely let us
>>>
>>>know. I'm willing to pay to test this thing just like I did for rail
>>>racer
>>>and monti. absolutely amazing! please don't abandon it.
>>>
>>>
>>>
>>>- Original Message - 
>>>From: "Liam Erven" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" 
>>>Sent: Sunday, February 17, 2008 3:26 PM
>>>Subject: Re: [Audyssey] super secret audio from LWorks
>>>
>>>
nto sure yet.  knives are a possibility.
to show you how fast things are changing.  I just changed grenades from
the
rolling system to a bouncing system now.  which sounds much more
satisfying

- Original Message - 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 2:13 PM
Subject: Re: [Audyssey] super secret audio from LWorks


>You planning to implement any bladed weapons? I'm not expecting 
>throwing
>stars or any samurai or ninja crap, but knives, crowbars or even on
>occasion
>projectile weapons that aren't firearms like daggers? Not that throwing
>stars would be a bad idea... that would be interesting.
>- Original Message - 
>From: "Liam Erven" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Sunday, February 17, 2008 12:01 PM
>Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>>the most fun part of that was coding the grenade launcher.
>>like.  I seriously spend two hours on it, and every moment was worth
>>it.
>>It's been nice to wake up to a ton of emails about it.  and that pipe.
>>just
>>plain painful.  it makes me cringe.
>>
>>
>>- Original Message - 
>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Sunday, February 17, 2008 11:13 AM
>>Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>>Hi Liam,
>>>Dude, that sample game sounds awesome. I love the sound effects. 
>>>Don't
>>>know what it is about but the game action reminds me of a few games I
>>>played ages ago. The pipe attack reminds me of the bats and pipes you
>>>could pick up in Double Dragon and beat the holy crap out of the
>>>enemies. The Pistils, sniper rifles, machine guns, are pretty awsome
>>>as
>>>well.
>>>
>>>
>>>Liam Erven wrote:
Hey Hey!

I'm in a great mood.  I just happened to get bored and decide it was
high
time to update everyone with what was happening in the not so sunny
land
of LWorks.  How many game programmers will send random messages like
this
at 1 in the morning to say they have something for you to listen to?
And
to make it even better, I'm not going to say what this audio is of.
All
I'll tell you is, it's part of a new engine I'm working on.  No
specifics
about the game have been released, but you can always guess if you
want.
and no.  it's not super Liam 2.  grins.
you can hear it at
http://www.l-works.net/newgame.mp3

I have been programming all night, and I'm extremely excited.

Liam
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>>>
>>>
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Re: [Audyssey] A question about GMA's mud client

2008-02-17 Thread Valiant8086 (on laptop)
Hi.
Soon. It was like sooner than now, but delays are usually good in this 
respect.
- Original Message - 
From: "Greg" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 16, 2008 8:59 PM
Subject: [Audyssey] A question about GMA's mud client


> Hello all,
> Has anyone heard about a release date for GMA's mud client yet?
> Thanks Greg
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Re: [Audyssey] super secret audio from LW,'ORKS

2008-02-17 Thread Mike
usually liam keeps a team that he's comfortable with around. just sayin'.

- Original Message - 
From: "Andy Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 1:05 PM
Subject: Re: [Audyssey] super secret audio from LW,'ORKS


> Yeah. Lol swords too. How about tortches. Throw 'em. Or just use a flame 
> thrower.
> I dont know just throwing out random crap that comes into my head lol
>
>
>
> On Sun, 17 Feb 2008 15:56:13 -0500, Yohandy wrote:
>
>
>>We need flame throwers! yeah! Liam if you need testers definitely let us
>>
>>know. I'm willing to pay to test this thing just like I did for rail
>>racer
>>and monti. absolutely amazing! please don't abandon it.
>>
>>
>>
>>- Original Message - 
>>From: "Liam Erven" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Sunday, February 17, 2008 3:26 PM
>>Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>>nto sure yet.  knives are a possibility.
>>>to show you how fast things are changing.  I just changed grenades from
>>>the
>>>rolling system to a bouncing system now.  which sounds much more
>>>satisfying
>>>
>>>- Original Message - 
>>>From: <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" 
>>>Sent: Sunday, February 17, 2008 2:13 PM
>>>Subject: Re: [Audyssey] super secret audio from LWorks
>>>
>>>
You planning to implement any bladed weapons? I'm not expecting throwing
stars or any samurai or ninja crap, but knives, crowbars or even on
occasion
projectile weapons that aren't firearms like daggers? Not that throwing
stars would be a bad idea... that would be interesting.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 12:01 PM
Subject: Re: [Audyssey] super secret audio from LWorks


>the most fun part of that was coding the grenade launcher.
>like.  I seriously spend two hours on it, and every moment was worth 
>it.
>It's been nice to wake up to a ton of emails about it.  and that pipe.
>just
>plain painful.  it makes me cringe.
>
>
>- Original Message - 
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Sunday, February 17, 2008 11:13 AM
>Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>>Hi Liam,
>>Dude, that sample game sounds awesome. I love the sound effects. Don't
>>know what it is about but the game action reminds me of a few games I
>>played ages ago. The pipe attack reminds me of the bats and pipes you
>>could pick up in Double Dragon and beat the holy crap out of the
>>enemies. The Pistils, sniper rifles, machine guns, are pretty awsome 
>>as
>>well.
>>
>>
>>Liam Erven wrote:
>>>Hey Hey!
>>>
>>>I'm in a great mood.  I just happened to get bored and decide it was
>>>high
>>>time to update everyone with what was happening in the not so sunny
>>>land
>>>of LWorks.  How many game programmers will send random messages like
>>>this
>>>at 1 in the morning to say they have something for you to listen to?
>>>And
>>>to make it even better, I'm not going to say what this audio is of.
>>>All
>>>I'll tell you is, it's part of a new engine I'm working on.  No
>>>specifics
>>>about the game have been released, but you can always guess if you
>>>want.
>>>and no.  it's not super Liam 2.  grins.
>>>you can hear it at
>>>http://www.l-works.net/newgame.mp3
>>>
>>>I have been programming all night, and I'm extremely excited.
>>>
>>>Liam
>>>---
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>>>
>>>
>>
>>
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Re: [Audyssey] STFC multiplayer?

2008-02-17 Thread aiden gardiner
Hi Thomas,

Would Final Conflict still be free? I've always liked the chess approach, 
but it would be good to be able to upgrade your ships. it would also be good 
to be able to save your spot in the game because it's so frustrating when I 
have to quit the game to do something else and i lose my spot.

Chiers

Aiden
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 6:09 PM
Subject: Re: [Audyssey] STFC multiplayer?


> Hi,
> Well, assuming I ever get back to STFC 2.0 I actually am moving in an
> essentially new direction with the game. A lot of people complained
> about the lack of upgrades, lack of variety of classes of ships, etc I
> want to make STFC 2.x a real time strategy game. If things go to plan,
> though copyrights are a serious issue right now, i'd like to make the
> game so you can select a class build it, and upgrade from one class to
> another.
> For example, you might be able to start out with the Enterprise A which
> was a Constitution-Class, upgrade to the Ambassidor-Class, upgrade to
> the Galaxy-Class, and eventually the Sovereign-Classs.
> Though, do to copyright issues over Montezuma's Return I think Final
> Conflict 2.0 might be more generic rather than being Star Trek tttheme
> based.
>
> [EMAIL PROTECTED] wrote:
>> Who wouldn't mind seeing this? This isn't something I expect tom to work 
>> on because he's busy with so much other stuff for us. But I hope it can 
>> happen eventually. Who wouldn't mind seeing star trek final conflict 
>> multiplayer? You could have, up to say, five players, each controlling 
>> one of the five fleets. Well, six, if you count borg. You could have one 
>> player do a turn, and then have all the turns announced as they're 
>> executed. I think it would make it really fun... anyone agree or 
>> disagree? Again, I still hope this can happen, I'm just not expecting it. 
>> lol.
>> ---
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>>
>>
>
>
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Re: [Audyssey] my remorseful appology

2008-02-17 Thread Hayden Smith
HI there,
I still must point out that there is a distinct destinguishing attribute 
between audio and video games. The manipulation of graphics in a video game 
would quite render the necessity of high pricing IE. $50.00USD per game or 
something along those lines; as those games can have been developed over 4-6 
months by a team of 3 or 4 people thus producing 2 years solid work. 
However, an audio game may have been worked on by a sole programmer for a 
couple of weeks to months to produce a game with in comparison to the video 
games does not equate to the price. Such games as "GMA Tank Commander" are 
woth the price they are charged due to the complexity of the engine 
controlling the game and the number of people who would have been involved 
in the programming of the game. Also, if you look at the complexity of that 
game, IE. that it has, i believe 8 levels, it is well worth it.
Cheers,
Hayden
- Original Message - 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Sunday, February 17, 2008 8:14 AM
Subject: Re: [Audyssey] my remorseful appology


> Hi,
> Apology accepted. I can understand what it's like to be the player of a 
> game
> that you don't think is worth the money. I used to be in exactly the same
> situation myself before I started developing. Why pay for this game? It's 
> so
> simple...that sort of thing. I remember four games in particular that I 
> had
> that attitude with. But since I started developing myself, I realised just
> what it takes, and in the end I bought those games that I thought were a
> complete waste of money originally.
> Regards,
> Damien
>
>
> - Original Message - 
> From: <[EMAIL PROTECTED]>
> To: "Gamers" 
> Sent: Saturday, February 16, 2008 8:48 PM
> Subject: [Audyssey] my remorseful appology
>
>
>> HI all
>> I'm terribly terribly sorry for my bad behavior.  My weak point is if
>> somebody made me unhappy I blow off steam on the wrong place.
>> I was so worked up about somebody who mistreated me at work, and  before 
>> I
>> could realize what i was doing, I went blow off steam and I jumped down
>> on  innoscent people.
>> well damion, its your game. its your decision what to charge for it. It
>> was totally unreasonable of me to jump down your neck without even trying
>> the demo.
>> because others on the list said that ace fire doesn't have any replay
>> value, I just went on stressing it further.
>> Now I also see your point, you spent lots on sound effects and you spent
>> hours creating it.
>> bavisoft's titles is also pricy and they too don't have replay value, so
>> its each company's decision how much replay value to add to a game and
>> what to charge for it.
>>
>>
>> ---
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>
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Re: [Audyssey] MOTA Poll Results.

2008-02-17 Thread Mike
ehh, honestly I think the second should be sidescrolleing as well, but 
that's just me.

- Original Message - 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 9:30 AM
Subject: Re: [Audyssey] MOTA Poll Results.


> Ah good. I was wondering what the results were, or the present decision.
> Good to know the classic format has been preserved.
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 8:13 AM
> Subject: [Audyssey] MOTA Poll Results.
>
>
>> Hello gamers,
>> I would first like to thank everyone for casting their votes yesterday.
>> Here is the results of the Mysteries Of The Aztecs poll we ran
>> yesterday. The question was should Mysteries Of The Aztecs remain a
>> side-scroller or be converted to a first person style game. Out of 52
>> total votes cast 34 of you said it should remain a side-scroller and  18
>> said it should be turned into a fps. The side-scroller style carried 65%
>> of the vote leaving 35% of the voters picking FPS.
>>
>> Cheers.
>>
>> ---
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>
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Re: [Audyssey] Acefire price

2008-02-17 Thread Cara Quinn
   James, thank you vary much!!!  I personally haven't seen this game  
yet nor do I wish to further comment on any price point.  I'd  
personally like to say that you all, (you know who you are) should be  
bloody ashamed of yourselves for treating not only a developer for  
your own community like this, but a fellow list member!  I mean  
basically publicly humiliating someone who has taken the time / effort  
to put together something for your enjoyment, (how ever simple it may  
be) and you slam him outright and in a public forum, for no reason  
other than the game that he spent his time on doesn't meet your  
expectations?…

   I'm sorry, but you really don't make the idea of doing anything for  
the community a very appealing one.  Unbelievable!  -simply  
unbelievable…

   I'm sorry for contributing to this thread, especially since I'm a  
bit behind on my email, (about 350 left to go)   but OMG!  I've  
just seen too much vitriol against Damien for simply asking for  
something for his work?…  As James has already said, if you don't like  
it, why not try addressing it with Damien directly, or just don't buy  
the bloody thing!…  lol!  But can't you at least have a little respect  
while doing so?…  Is it really that difficult?!

   thanks for your time and have a great rest of your Sunday evening…

Sincerely,

Cara  :)


On Feb 16, 2008, at 7:05 AM, James Scholes wrote:

> For god's sake! If you're not happy with the price, don't buy it! Quit
> crying to all of us how everything should be free, everything should  
> be
> handed to us on a silver platter, totally free, just because we're  
> blind. We
> can't see, so don't make us pay, is the general idea i'm getting  
> from all
> your messages, either that or you're just saying "Screw AceFire, we  
> don't
> like it". If this is the case, then take it off list, take it up  
> with the
> developer of AceFire. Make your own audio game, put a price on it  
> and see
> how many orders you get!
>
> --
> From: "william lomas" <[EMAIL PROTECTED]>
> Sent: Saturday, February 16, 2008 2:59 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Acefire price
>
>> hi i agree you have to buy extra music etcetera but i don't think you
>> will get many orders
>>
>> On 16 Feb 2008, at 14:53, nicol wrote:
>>
>>> Damion is totally unreasonable.
>>> Why do we have to pay for ace fire?
>>> Why?why? why?
>>> Ace fire doesn't have that much features.
>>> It should be free
>>> It should be free
>>> It should be free.
>>> Jim's monopoly game have more randomizing than ace fire  and its  
>>> free.
>>> It should be free
>>> It should be free
>>> It should be free
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED] [mailto:gamers-
>>> [EMAIL PROTECTED]
>>> Behalf Of Cory
>>> Sent: Saturday, February 16, 2008 9:20 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Acefire price
>>>
>>> that darn thing should be free. Bet lite tech has spent more time
>>> programming there free games then you did. I'm sorry, but it's most
>>> likely
>>> true. Plus, you have had so many screw ups. Like the hole ready for
>>> preorder
>>> and stuff. That broke. In my respectful openyan, it may come across
>>> the
>>> wrong way, wich I know it is, but it's just not worth paying for.
>>> Sorry, but
>>> that's how I feel.
>>>
>>> Rock,
>>>
>>> Cory
>>>
>>>
>>>
>>> ---
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>>> .
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>>
>>
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Re: [Audyssey] USA Games site and services down.

2008-02-17 Thread Raul A. Gallegos
You guys didn't read his message properly I see. Thomas didn't say his 
computer was hacked. He said the root of his hosting company he uses was 
hacked into. So, this means that Thomas using Vista has nothing to do 
with it. You should read the message more carefully. .

jason wrote:
> Yeah Ryan I know what you mean he is using vista I thought the trust 
> platform modual was supposed to prevent this stuff from happening, h it 
> looks like vista has bugs.  The trust platform modual by the way is a modual 
> that is supposed to prevent people from getting your using name and password 
> looks like a security flaw.
> windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason 
> known 
> as Blind Fury
> - Original Message - 
> From: "Ryan Smith" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 7:05 PM
> Subject: Re: [Audyssey] USA Games site and services down.
> 
> 
>> Hi,
>> What Apache server were you running? Up to date I hope! Also, I'm kind of
>> sick of these hackings... first rsg, what do these people look at every
>> vulnerability possible! How this morning? I was on it around noon I
>> believe.. At least just the data was gone, and they didn't replace
>> index.phpwith something else! I feel bad for you, if you need
>> anything, and if theres
>> any kind of logging of visitors and logins which I'll get around to
>> eventually to code, you really should take some kind of action, stuff like
>> this gets out of control..
>>
>> -Ryan
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> [EMAIL PROTECTED]
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> please send E-mail to [EMAIL PROTECTED] 
> 
> 
> ---
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-- 
Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] USA Games site and services down.

2008-02-17 Thread jason
Yeah Ryan I know what you mean he is using vista I thought the trust 
platform modual was supposed to prevent this stuff from happening, h it 
looks like vista has bugs.  The trust platform modual by the way is a modual 
that is supposed to prevent people from getting your using name and password 
looks like a security flaw.
windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason known 
as Blind Fury
- Original Message - 
From: "Ryan Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 7:05 PM
Subject: Re: [Audyssey] USA Games site and services down.


> Hi,
> What Apache server were you running? Up to date I hope! Also, I'm kind of
> sick of these hackings... first rsg, what do these people look at every
> vulnerability possible! How this morning? I was on it around noon I
> believe.. At least just the data was gone, and they didn't replace
> index.phpwith something else! I feel bad for you, if you need
> anything, and if theres
> any kind of logging of visitors and logins which I'll get around to
> eventually to code, you really should take some kind of action, stuff like
> this gets out of control..
>
> -Ryan
> ---
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> [EMAIL PROTECTED]
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> http://www.mail-archive.com/[EMAIL PROTECTED]
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> please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] USA Games site and services down.

2008-02-17 Thread Liam Erven
I'll hold my tongue on this issue, but I have my own thoughts on why this 
happened.

- Original Message - 
From: "Stephen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 6:42 PM
Subject: Re: [Audyssey] USA Games site and services down.


> you mean you've found out who did it and where they live? wow. that
> was quick detective work.  Was it a list member?
> At 11:28 AM 18/02/2008, you wrote:
>>I know this.
>>I am thom's hosting provider, my company that is, and we are more than 
>>livid
>>about the situation.
>>a coleague had to physically restrain me from jumping on the next plane to
>>open up a can of butt kicking on the guy.
>>We are presuing legal action. and are as we speak reloading the software 
>>to
>>restore the server.
>>Thanks all
>>a very very very very angry shane davidson
>
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Re: [Audyssey] USA Games site and services down.

2008-02-17 Thread Liam Erven
anyone know if thomas has a secondary email account I can reach him at?

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 5:56 PM
Subject: [Audyssey] USA Games site and services down.


> Hello everyone,
> We are sending this email out to inform everyone that this morning a
> hacker broke into our web host's root account and deleted all of the
> files on the server, and our web host is unable to restore from server
> backups do to this attack. As a result USA Games currently has lost all
> mailing lists, email accounts, the web site, some php scripts, our newly
> setup wiki service for developers, etc. We have not had a chance to
> fully assess the damage yet, but this hacking break in is very bad. I
> might have the basic site up and running in a week, but some of it could
> take closer to two weeks to get setup again.
> UI will email the list more once my mail server is back up and running
> again. Right now I am sending this email out via third-party smtp server
> so I can send messages, but not receive them.
>
> Thanks.
>
> ---
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> [EMAIL PROTECTED]
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> http://www.mail-archive.com/[EMAIL PROTECTED]
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> list,
> please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Liam Erven
well.  it really wasn't supposed to sound realistic.  I'll probably be 
fixing that in the future.  and you guys will like the bouncing grenades 
much more now.  they're easier to track as they move.

- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 5:10 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> yeah machinegun didn't sound all that realistic to me. I really liked the
> grenades when they roll though. sounds great!
>
> - Original Message - 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 4:18 PM
> Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>> That game really sounds good.
>> Fists and pipes sounded like fists and pipes.
>> The machine gun sounded chunky and the launcher.
>> Well you would expect to hear the thing launch and the projectile role to
>> the target then blow.
>> In audioquake this does not happen.
>> The grenades bounce a little and you hear them clunk but they do not 
>> role.
>> Unless you use the modified ww2 soundmod that is.
>> At 06:13 a.m. 18/02/2008, you wrote:
>>>Hi Liam,
>>>Dude, that sample game sounds awesome. I love the sound effects. Don't
>>>know what it is about but the game action reminds me of a few games I
>>>played ages ago. The pipe attack reminds me of the bats and pipes you
>>>could pick up in Double Dragon and beat the holy crap out of the
>>>enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
>>>well.
>>>
>>>
>>>Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so 
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you 
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
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>>>
>>>
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>>
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Re: [Audyssey] USA Games site and services down.

2008-02-17 Thread josh
was it some blind person?

- Original Message - 
From: "Stephen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 7:42 PM
Subject: Re: [Audyssey] USA Games site and services down.


> you mean you've found out who did it and where they live? wow. that
> was quick detective work.  Was it a list member?
> At 11:28 AM 18/02/2008, you wrote:
>>I know this.
>>I am thom's hosting provider, my company that is, and we are more than 
>>livid
>>about the situation.
>>a coleague had to physically restrain me from jumping on the next plane to
>>open up a can of butt kicking on the guy.
>>We are presuing legal action. and are as we speak reloading the software 
>>to
>>restore the server.
>>Thanks all
>>a very very very very angry shane davidson
>
> ---
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>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.516 / Virus Database: 269.20.7/1283 - Release Date: 2/16/2008 
> 2:16 PM
>
> 



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Re: [Audyssey] USA Games site and services down.

2008-02-17 Thread Stephen
you mean you've found out who did it and where they live? wow. that 
was quick detective work.  Was it a list member?
At 11:28 AM 18/02/2008, you wrote:
>I know this.
>I am thom's hosting provider, my company that is, and we are more than livid
>about the situation.
>a coleague had to physically restrain me from jumping on the next plane to
>open up a can of butt kicking on the guy.
>We are presuing legal action. and are as we speak reloading the software to
>restore the server.
>Thanks all
>a very very very very angry shane davidson

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Re: [Audyssey] USA Games site and services down.

2008-02-17 Thread shaun everiss
I have all the usagames, mystery of astecks, and well stfc.
I could mirror all that on public ftp,ofcause i have montisumer to but we are 
not supposed to share that so I won't.
However I can keep a perminant mirror of things whatever people want or devs 
want, programs, etc on my public ftp account, and unless I hand a link to 
someone for direct download no one can get access to the files.
At 01:09 p.m. 18/02/2008, you wrote:
>Um. Ok, then. Should I put azteks setup on sendspace?
>
>Lol call me weird but I back up everything. Now only if I backed up the php on 
>the site then you wouldn't have to restore anything. Don't think that'd be 
>possible but.
>
>Anyway if its ok i'll put it all back up, the azteks setup I mean, through 
>sentspace.
>
>
>
>On Sun, 17 Feb 2008 18:56:45 -0500, Thomas Ward wrote:
>
>
>>Hello everyone,
>>We are sending this email out to inform everyone that this morning a 
>>hacker broke into our web host's root account and deleted all of the 
>>files on the server, and our web host is unable to restore from server 
>>backups do to this attack. As a result USA Games currently has lost all 
>>mailing lists, email accounts, the web site, some php scripts, our newly 
>>
>>setup wiki service for developers, etc. We have not had a chance to 
>>fully assess the damage yet, but this hacking break in is very bad. I 
>>might have the basic site up and running in a week, but some of it could 
>>
>>take closer to two weeks to get setup again.
>>UI will email the list more once my mail server is back up and running 
>>again. Right now I am sending this email out via third-party smtp server 
>>
>>so I can send messages, but not receive them.
>>
>>Thanks.
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to 
>>[EMAIL PROTECTED]
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>If you have any questions or concerns regarding the management of the 
>>list,
>>please send E-mail to [EMAIL PROTECTED]
>---
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Re: [Audyssey] USA Games site and services down.

2008-02-17 Thread Andy Smith
Lol that is really weird. It'd be tough to figure out the punk who did it, but 
lol look 
at my msn name. I am also angry about this, and when things were going so well, 
now they're 
shattered again...



On Sun, 17 Feb 2008 19:28:11 -0500, Shane Davidson wrote:


>I know this.
>I am thom's hosting provider, my company that is, and we are more than 
>livid 
>about the situation.
>a coleague had to physically restrain me from jumping on the next plane 
>to 
>open up a can of butt kicking on the guy.
>We are presuing legal action. and are as we speak reloading the software 
>to 
>restore the server.
>Thanks all
>a very very very very angry shane davidson
>- Original Message - 
>From: "Stephen" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Sunday, February 17, 2008 7:10 PM
>Subject: Re: [Audyssey] USA Games site and services down.
>
>
>>Damn it! what's the matter with people!
>>Just when things are getting back on track someone has to go and
>>wreck things again!
>>At 10:56 AM 18/02/2008, you wrote:
>>>Hello everyone,
>>>We are sending this email out to inform everyone that this morning a
>>>hacker broke into our web host's root account and deleted all of the
>>>files on the server, and our web host is unable to restore from server
>>>backups do to this attack. As a result USA Games currently has lost all
>>>mailing lists, email accounts, the web site, some php scripts, our newly
>>>setup wiki service for developers, etc. We have not had a chance to
>>>fully assess the damage yet, but this hacking break in is very bad. I
>>>might have the basic site up and running in a week, but some of it could
>>>take closer to two weeks to get setup again.
>>>UI will email the list more once my mail server is back up and running
>>>again. Right now I am sending this email out via third-party smtp server
>>>so I can send messages, but not receive them.
>>>
>>>Thanks.
>>>
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to 
>>>[EMAIL PROTECTED]
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>>If you have any questions or concerns regarding the management of the 
>>>list,
>>>please send E-mail to [EMAIL PROTECTED]
>>
>>---
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>>If you want to leave the list, send E-mail to 
>>[EMAIL PROTECTED]
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>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>
>
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Re: [Audyssey] USA Games site and services down.

2008-02-17 Thread Shane Davidson
I know this.
I am thom's hosting provider, my company that is, and we are more than livid 
about the situation.
a coleague had to physically restrain me from jumping on the next plane to 
open up a can of butt kicking on the guy.
We are presuing legal action. and are as we speak reloading the software to 
restore the server.
Thanks all
a very very very very angry shane davidson
- Original Message - 
From: "Stephen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 7:10 PM
Subject: Re: [Audyssey] USA Games site and services down.


> Damn it! what's the matter with people!
> Just when things are getting back on track someone has to go and
> wreck things again!
> At 10:56 AM 18/02/2008, you wrote:
>>Hello everyone,
>>We are sending this email out to inform everyone that this morning a
>>hacker broke into our web host's root account and deleted all of the
>>files on the server, and our web host is unable to restore from server
>>backups do to this attack. As a result USA Games currently has lost all
>>mailing lists, email accounts, the web site, some php scripts, our newly
>>setup wiki service for developers, etc. We have not had a chance to
>>fully assess the damage yet, but this hacking break in is very bad. I
>>might have the basic site up and running in a week, but some of it could
>>take closer to two weeks to get setup again.
>>UI will email the list more once my mail server is back up and running
>>again. Right now I am sending this email out via third-party smtp server
>>so I can send messages, but not receive them.
>>
>>Thanks.
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to 
>>[EMAIL PROTECTED]
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>If you have any questions or concerns regarding the management of the 
>>list,
>>please send E-mail to [EMAIL PROTECTED]
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/[EMAIL PROTECTED]
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> list,
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Re: [Audyssey] USA Games site and services down.

2008-02-17 Thread Andy Smith
Well, looks like hackers don't care. How did the idiot get in in the first 
place?




On Sun, 17 Feb 2008 19:05:36 -0500, Ryan Smith wrote:


>Hi,
>What Apache server were you running? Up to date I hope! Also, I'm kind 
>of
>sick of these hackings... first rsg, what do these people look at every
>vulnerability possible! How this morning? I was on it around noon I
>believe.. At least just the data was gone, and they didn't replace
>index.phpwith something else! I feel bad for you, if you need
>anything, and if theres
>any kind of logging of visitors and logins which I'll get around to
>eventually to code, you really should take some kind of action, stuff 
>like
>this gets out of control..
>
>-Ryan
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Re: [Audyssey] USA Games site and services down.

2008-02-17 Thread Andy Smith
Um. Ok, then. Should I put azteks setup on sendspace?

Lol call me weird but I back up everything. Now only if I backed up the php on 
the site then you wouldn't have to restore anything. Don't think that'd be 
possible but.

Anyway if its ok i'll put it all back up, the azteks setup I mean, through 
sentspace.



On Sun, 17 Feb 2008 18:56:45 -0500, Thomas Ward wrote:


>Hello everyone,
>We are sending this email out to inform everyone that this morning a 
>hacker broke into our web host's root account and deleted all of the 
>files on the server, and our web host is unable to restore from server 
>backups do to this attack. As a result USA Games currently has lost all 
>mailing lists, email accounts, the web site, some php scripts, our newly 
>
>setup wiki service for developers, etc. We have not had a chance to 
>fully assess the damage yet, but this hacking break in is very bad. I 
>might have the basic site up and running in a week, but some of it could 
>
>take closer to two weeks to get setup again.
>UI will email the list more once my mail server is back up and running 
>again. Right now I am sending this email out via third-party smtp server 
>
>so I can send messages, but not receive them.
>
>Thanks.
>
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to 
>[EMAIL PROTECTED]
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/[EMAIL PROTECTED]
>If you have any questions or concerns regarding the management of the 
>list,
>please send E-mail to [EMAIL PROTECTED]
---
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Re: [Audyssey] USA Games site and services down.

2008-02-17 Thread Stephen
Damn it! what's the matter with people!
Just when things are getting back on track someone has to go and 
wreck things again!
At 10:56 AM 18/02/2008, you wrote:
>Hello everyone,
>We are sending this email out to inform everyone that this morning a
>hacker broke into our web host's root account and deleted all of the
>files on the server, and our web host is unable to restore from server
>backups do to this attack. As a result USA Games currently has lost all
>mailing lists, email accounts, the web site, some php scripts, our newly
>setup wiki service for developers, etc. We have not had a chance to
>fully assess the damage yet, but this hacking break in is very bad. I
>might have the basic site up and running in a week, but some of it could
>take closer to two weeks to get setup again.
>UI will email the list more once my mail server is back up and running
>again. Right now I am sending this email out via third-party smtp server
>so I can send messages, but not receive them.
>
>Thanks.
>
>---
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Re: [Audyssey] USA Games site and services down.

2008-02-17 Thread Ryan Smith
Hi,
What Apache server were you running? Up to date I hope! Also, I'm kind of
sick of these hackings... first rsg, what do these people look at every
vulnerability possible! How this morning? I was on it around noon I
believe.. At least just the data was gone, and they didn't replace
index.phpwith something else! I feel bad for you, if you need
anything, and if theres
any kind of logging of visitors and logins which I'll get around to
eventually to code, you really should take some kind of action, stuff like
this gets out of control..

-Ryan
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[Audyssey] USA Games site and services down.

2008-02-17 Thread Thomas Ward
Hello everyone,
We are sending this email out to inform everyone that this morning a 
hacker broke into our web host's root account and deleted all of the 
files on the server, and our web host is unable to restore from server 
backups do to this attack. As a result USA Games currently has lost all 
mailing lists, email accounts, the web site, some php scripts, our newly 
setup wiki service for developers, etc. We have not had a chance to 
fully assess the damage yet, but this hacking break in is very bad. I 
might have the basic site up and running in a week, but some of it could 
take closer to two weeks to get setup again.
UI will email the list more once my mail server is back up and running 
again. Right now I am sending this email out via third-party smtp server 
so I can send messages, but not receive them.

Thanks.

---
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Re: [Audyssey] STFC multiplayer?

2008-02-17 Thread josh
hey thomas,
ok how about this for the star trek game. just drop the star trek off of the 
title. just call it final conflict. and then do like you're gunna do with 
tomb-hunter, just give us krappy sounds in the original game, and then add a 
sound pack. see then you can kind of sneak around the copyrights but still 
give us a cool game to play.

Josh

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 1:09 PM
Subject: Re: [Audyssey] STFC multiplayer?


> Hi,
> Well, assuming I ever get back to STFC 2.0 I actually am moving in an
> essentially new direction with the game. A lot of people complained
> about the lack of upgrades, lack of variety of classes of ships, etc I
> want to make STFC 2.x a real time strategy game. If things go to plan,
> though copyrights are a serious issue right now, i'd like to make the
> game so you can select a class build it, and upgrade from one class to
> another.
> For example, you might be able to start out with the Enterprise A which
> was a Constitution-Class, upgrade to the Ambassidor-Class, upgrade to
> the Galaxy-Class, and eventually the Sovereign-Classs.
> Though, do to copyright issues over Montezuma's Return I think Final
> Conflict 2.0 might be more generic rather than being Star Trek tttheme
> based.
>
> [EMAIL PROTECTED] wrote:
>> Who wouldn't mind seeing this? This isn't something I expect tom to work 
>> on because he's busy with so much other stuff for us. But I hope it can 
>> happen eventually. Who wouldn't mind seeing star trek final conflict 
>> multiplayer? You could have, up to say, five players, each controlling 
>> one of the five fleets. Well, six, if you count borg. You could have one 
>> player do a turn, and then have all the turns announced as they're 
>> executed. I think it would make it really fun... anyone agree or 
>> disagree? Again, I still hope this can happen, I'm just not expecting it. 
>> lol.
>> ---
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>
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread josh
hey,
sounds like a really cool game. Can't wait till it's out.

Josh

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 12:13 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> Hi Liam,
> Dude, that sample game sounds awesome. I love the sound effects. Don't
> know what it is about but the game action reminds me of a few games I
> played ages ago. The pipe attack reminds me of the bats and pipes you
> could pick up in Double Dragon and beat the holy crap out of the
> enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
> well.
>
>
> Liam Erven wrote:
>> Hey Hey!
>>
>> I'm in a great mood.  I just happened to get bored and decide it was high 
>> time to update everyone with what was happening in the not so sunny land 
>> of LWorks.  How many game programmers will send random messages like this 
>> at 1 in the morning to say they have something for you to listen to?  And 
>> to make it even better, I'm not going to say what this audio is of.  All 
>> I'll tell you is, it's part of a new engine I'm working on.  No specifics 
>> about the game have been released, but you can always guess if you want. 
>> and no.  it's not super Liam 2.  grins.
>> you can hear it at
>> http://www.l-works.net/newgame.mp3
>>
>> I have been programming all night, and I'm extremely excited.
>>
>> Liam
>> ---
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>>
>
>
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Re: [Audyssey] lower than bsc ok for games?

2008-02-17 Thread josh
hey maybe some blind person can make audio games for the x-box someday? that 
would be cool.

Josh

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 12:06 PM
Subject: Re: [Audyssey] lower than bsc ok for games?


> Hi Jim,
>
> Quote
> Game programming is I think allot different than business programming
> and I am not
> sure how much of the programming from business type stuff helps with
> game programming,
> but the desire to make games sure does help I think.
> End quote
>
> That is absolutely correct. The business programming mottle is pretty
> different from the game programming mottle. Often times they use
> different libraries, languages, or just completely different programming
> techniques to acomplish something.
> For example, if you wanted to build an Enterprise database for a
> customer service help desk type application you might create an MS SQL
> database in SQL. Then, you would use C# .NET or VB.NET to create a
> graphical user interface complete with edit fields, buttons, and scroll
> bars to search, edit, and manage your help desk application based on
> .NET libraries for databases.
> Now, if you wanted to create a .NET based game for your XBox 360 and use
> C# .NET the coding techniques are completely different from your typical
> MS SQL graphical front end. For one thing if targeting the XBox you
> would require the XNA framework to be installed, and rather than setting
> up a form to draw tools, buttons, etc on you would create an empty
> window to pipe all your killer game graphics to. For your SQL database
> front end you can use the Windows standard event mottle to poll for
> keyboard and mouse events, but for games you need something like XInput
> for polling the keyboard, mouse, and joysticks. In your SQL front end
> you can play back special sound effects using the standard Windows com
> audio libraries, but in XBox games you need XAudio. These are just a few
> of the things that is totally different about games vs business
> applications.
>
>
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[Audyssey] Moderator message: I am really worried, we could lose another game dev again

2008-02-17 Thread Raul A. Gallegos
Please everyone, stop this thread. It has nothing to do with games.

Trouble wrote:
> you can find it in the header of all email. They de side by content 
> and language.
> 
> At 10:46 AM 2/17/2008, you wrote:
>> just wish i did know his isp. i would certainly do that.
>> regards,
>> damien
>>
>>
>>
>> - Original Message -
>> From: "Trouble" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, February 17, 2008 2:20 PM
>> Subject: Re: [Audyssey] I am really worried, we could lose another game dev
>> again
>>
>>
>>> if those emails you get off list are really bad in content and
>>> language. you can forward them to his ISP and they will deal with
>>> him. Most stop service for lack of maturity.
>>>
>>> At 02:52 PM 2/16/2008, you wrote:
 i'm not sure what to do any more. i may unsubscribe, because now, not only
 am i receiving flames onlist, but i've had one particular person go as far
 as to email me offlist.

 regards,
 damien

 - Original Message -
 From: "Andy Smith" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Saturday, February 16, 2008 7:45 PM
 Subject: Re: [Audyssey] I am really worried,we could lose another game dev
 again


> Damien said he might be unsubscribing from this list it's in his msn
> name.
> He said he's not
> closing x-sight but he's not gonna be on here either. H.
>
>
>
> On Sun, 17 Feb 2008 06:30:27 +1100, Stephen wrote:
>
>
>> Hi.
> >from what I can gather, some people are put off by acefire's price,
>> and the fact that you can finish the game in a matter of minutes.
>> What we're seeing is exactly the same situation as with.. another game
>> dev,
>> a few idiots get the dev all angry, the game dev starts lashing out
>> at everyone around him, then throws a fit and threatens to pull his
>> site.
>> if you want to be a game developer, then you need to have really thick
>> skin.
>> As a developer, he should be asking himself, why are people giving me
>> so much grief?, what is it about the game they dont like?
>> In no way am I trying to say what these idiots are doing is right,
>> but punishing everyone because of a couple of  trouble makers doesn't
>> really achieve anything.
>>
>> ---
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>> [EMAIL PROTECTED]
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>> please send E-mail to [EMAIL PROTECTED]
> ---
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 ---
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>>> Tim
>>> trouble
>>> "Never offend people with style when you can offend them with substance."
>>> --Sam Brown
>>>
>>> Blindeudora list owner.
>>> To subscribe or info: http://www.freelists.org/webpage/blindeudora
>>>
>>>
>>>
>>> ---
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>>
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Re: [Audyssey] lower than bsc ok for games?

2008-02-17 Thread josh
hi,
ok so if you did not get a degree in programming and you know so much, why 
is it that employers require you to show a degree? or have one? What's so 
special about that paper if you can just as easily learn stuff on your own? 
Heck you could teach blind game programming at a university for blind people 
if you wanted to couldn't you?

Josh

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 11:49 AM
Subject: Re: [Audyssey] lower than bsc ok for games?


> Hi Ari,
> No, a person does not need a college degree in computer science to learn
> to program games. You can usually learn that stuff on the internet if
> you know where to get the materials, and if you can find a language that
> you can understand. I know Jim Kitchen uses Visual Basic 6, because for
> him it is easy enough to use and learn. For me I learned C++ in college
> so I've never had a problem adapting what I know in C++ to languages
> like Java, C-Sharp, etc that are based on a C++ style mottle.
> As I mentioned in previous emails before a service such as
> safari.oreilly.com
> has just about everything a new developer could want. If you want to do
> C++ it is there, if you want to learn C--Sharp it is there, if you want
> to know Java it is there, if you want to learn to program a A.I. it is
> there, etc.
> Truth be told I have learned more outside of college than in college. Oh
> sure, I learned to write simple calculators in C++, how to make a simple
> ATM type program, build a custom database in SQL, etc but that didn't
> give me the skills I have today with Montezuma's Return, STFC, and now
> Mysteries of the Aztecs.
> Everything I know about Visual Basic .NET, C# .NET, Java 6, etc I
> learned outside college. I simply paid for the b ooks on Safari, read
> them, did some sample programs, and got enough understanding in them to
> begin applying it to my projects. No degree was handed to me for those
> languages, but I learned just the same.
>
>
> ari wrote:
>> Actually Jim, I think what you've just said is probably some of the most
>> encouraging stuff for someone like him, because I think many people, even
>> myself had this notion that you need to be this absolute BSC-type, flying
>> through a whole degree in college type of person. I'll talk to him about
>> this, because I think that we always picture people like Thomas and you 
>> as
>> like having these major degrees in computer science, and, really, this 
>> will
>> probably not just be thrilling for him, but even for me as well!
>> Ari
>>
>
>
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> Checked by AVG Free Edition.
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> 2:16 PM
> 



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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Tj
What's the moded WWII audioquake mod?

I want it.

Tj
- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 4:10 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> yeah machinegun didn't sound all that realistic to me. I really liked the
> grenades when they roll though. sounds great!
>
> - Original Message - 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 4:18 PM
> Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>> That game really sounds good.
>> Fists and pipes sounded like fists and pipes.
>> The machine gun sounded chunky and the launcher.
>> Well you would expect to hear the thing launch and the projectile role to
>> the target then blow.
>> In audioquake this does not happen.
>> The grenades bounce a little and you hear them clunk but they do not 
>> role.
>> Unless you use the modified ww2 soundmod that is.
>> At 06:13 a.m. 18/02/2008, you wrote:
>>>Hi Liam,
>>>Dude, that sample game sounds awesome. I love the sound effects. Don't
>>>know what it is about but the game action reminds me of a few games I
>>>played ages ago. The pipe attack reminds me of the bats and pipes you
>>>could pick up in Double Dragon and beat the holy crap out of the
>>>enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
>>>well.
>>>
>>>
>>>Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so 
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you 
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
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>>>
>>>
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>>
>>
>>
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Re: [Audyssey] I am really worried, we could lose another game dev again

2008-02-17 Thread Trouble
you can find it in the header of all email. They de side by content 
and language.

At 10:46 AM 2/17/2008, you wrote:
>just wish i did know his isp. i would certainly do that.
>regards,
>damien
>
>
>
>- Original Message -
>From: "Trouble" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Sunday, February 17, 2008 2:20 PM
>Subject: Re: [Audyssey] I am really worried, we could lose another game dev
>again
>
>
> > if those emails you get off list are really bad in content and
> > language. you can forward them to his ISP and they will deal with
> > him. Most stop service for lack of maturity.
> >
> > At 02:52 PM 2/16/2008, you wrote:
> >>i'm not sure what to do any more. i may unsubscribe, because now, not only
> >>am i receiving flames onlist, but i've had one particular person go as far
> >>as to email me offlist.
> >>
> >>regards,
> >>damien
> >>
> >>- Original Message -
> >>From: "Andy Smith" <[EMAIL PROTECTED]>
> >>To: "Gamers Discussion list" 
> >>Sent: Saturday, February 16, 2008 7:45 PM
> >>Subject: Re: [Audyssey] I am really worried,we could lose another game dev
> >>again
> >>
> >>
> >> > Damien said he might be unsubscribing from this list it's in his msn
> >> > name.
> >> > He said he's not
> >> > closing x-sight but he's not gonna be on here either. H.
> >> >
> >> >
> >> >
> >> > On Sun, 17 Feb 2008 06:30:27 +1100, Stephen wrote:
> >> >
> >> >
> >> >>Hi.
> >> >>from what I can gather, some people are put off by acefire's price,
> >> >>and the fact that you can finish the game in a matter of minutes.
> >> >>What we're seeing is exactly the same situation as with.. another game
> >> >>dev,
> >> >>a few idiots get the dev all angry, the game dev starts lashing out
> >> >>at everyone around him, then throws a fit and threatens to pull his
> >> >>site.
> >> >>if you want to be a game developer, then you need to have really thick
> >> >>skin.
> >> >>As a developer, he should be asking himself, why are people giving me
> >> >>so much grief?, what is it about the game they dont like?
> >> >>In no way am I trying to say what these idiots are doing is right,
> >> >>but punishing everyone because of a couple of  trouble makers doesn't
> >> >>really achieve anything.
> >> >>
> >> >>---
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> > Tim
> > trouble
> > "Never offend people with style when you can offend them with substance."
> > --Sam Brown
> >
> > Blindeudora list owner.
> > To subscribe or info: http://www.freelists.org/webpage/blindeudora
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> >
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Yohandy
yeah machinegun didn't sound all that realistic to me. I really liked the 
grenades when they roll though. sounds great!

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 4:18 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> That game really sounds good.
> Fists and pipes sounded like fists and pipes.
> The machine gun sounded chunky and the launcher.
> Well you would expect to hear the thing launch and the projectile role to 
> the target then blow.
> In audioquake this does not happen.
> The grenades bounce a little and you hear them clunk but they do not role.
> Unless you use the modified ww2 soundmod that is.
> At 06:13 a.m. 18/02/2008, you wrote:
>>Hi Liam,
>>Dude, that sample game sounds awesome. I love the sound effects. Don't
>>know what it is about but the game action reminds me of a few games I
>>played ages ago. The pipe attack reminds me of the bats and pipes you
>>could pick up in Double Dragon and beat the holy crap out of the
>>enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
>>well.
>>
>>
>>Liam Erven wrote:
>>> Hey Hey!
>>>
>>> I'm in a great mood.  I just happened to get bored and decide it was 
>>> high time to update everyone with what was happening in the not so sunny 
>>> land of LWorks.  How many game programmers will send random messages 
>>> like this at 1 in the morning to say they have something for you to 
>>> listen to?  And to make it even better, I'm not going to say what this 
>>> audio is of.  All I'll tell you is, it's part of a new engine I'm 
>>> working on.  No specifics about the game have been released, but you can 
>>> always guess if you want.  and no.  it's not super Liam 2.  grins.
>>> you can hear it at
>>> http://www.l-works.net/newgame.mp3
>>>
>>> I have been programming all night, and I'm extremely excited.
>>>
>>> Liam
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>>
>>>
>>
>>
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread christopher.reagan
me programmers will send random messages 
>>>>>>>> like
>>>>>>>> this
>>>>>>>> at 1 in the morning to say they have something for you to listen 
>>>>>>>> to?
>>>>>>>> And
>>>>>>>> to make it even better, I'm not going to say what this audio is of.
>>>>>>>> All
>>>>>>>> I'll tell you is, it's part of a new engine I'm working on.  No
>>>>>>>> specifics
>>>>>>>> about the game have been released, but you can always guess if you
>>>>>>>> want.
>>>>>>>> and no.  it's not super Liam 2.  grins.
>>>>>>>> you can hear it at
>>>>>>>> http://www.l-works.net/newgame.mp3
>>>>>>>>
>>>>>>>> I have been programming all night, and I'm extremely excited.
>>>>>>>>
>>>>>>>> Liam
>>>>>>>> ---
>>>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>>>> If you want to leave the list, send E-mail to
>>>>>>>> [EMAIL PROTECTED]
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>>>>>>>> All messages are archived and can be searched and read at
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>>>>>>>> If you have any questions or concerns regarding the management of 
>>>>>>>> the
>>>>>>>> list,
>>>>>>>> please send E-mail to [EMAIL PROTECTED]
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> ---
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>>>>>>> list,
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>>>>>>
>>>>>>
>>>>>> ---
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>>>>>
>>>>>
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Re: [Audyssey] Super deekout?

2008-02-17 Thread oriol gómez
3 weeks, crazy. it took me like 2 days.

On 2/17/08, James Scholes <[EMAIL PROTECTED]> wrote:
> Wow! Really? OK, guess I'll just wait and see then *grins*.
>
> --
> From: "Damien Sadler" <[EMAIL PROTECTED]>
> Sent: Sunday, February 17, 2008 7:05 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Super deekout?
>
> > took me three weeks.
> >
> > regards,
> >
> > damien.
> >
> >
> > - Original Message -
> > From: "James Scholes" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Sunday, February 17, 2008 4:42 PM
> > Subject: [Audyssey] Super deekout?
> >
> >
> >> Hi all, I ordered Super Deekout yesterday, and have received an email
> >> telling me that my order has been received, the payment has been
> >> accepted,
> >> and that I will soon receive the licence code from DanZGames. However, I
> >> have not as yet received the code, so my question is, how long does it
> >> usually take for licence codes to be sent out?
> >> James Scholes
> >>
> >> Email and MSN Messenger: [EMAIL PROTECTED]
> >> AIM: JamesScholes000
> >> Skype: james.scholes
> >> Phone: +447765365980
> >> Website of sorts: http://jamesscholes.speedpage.org
> >> Blog: http://jamesscholes.wordpress.com
> >> Podcast: http://www.gcast.com/u/jamesscholes/main.xml
> >>
> >> ---
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Re: [Audyssey] What the zerz happened to Thomas's domain.

2008-02-17 Thread shaun everiss
well shaned.net is down, I tried to access the personal shanednet blog and then 
the domain, the entire domain is down.
At 10:34 a.m. 18/02/2008, you wrote:
>Hi usagames.us  is down now, not sure what that's all about but I hope you can 
>resolve 
>that issue soon.
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Re: [Audyssey] Massive problems with Acefire!!!

2008-02-17 Thread Karl
Hi,
First, with the gender thing, there is a patch on the site that fixes 
this. The music playing is the loading of the game files. Sometimes 
this can take a while, so just wait, and it will switch to an x-sight 
logo in a few minutes. While the files are loading, it seems best if 
you don't do to much.
HTH
Karl
Original message:
> Hi list and especially Damien,

> I just downloaded and installed Acefire, but I can't play it at all.
> First, when I submit my name and gender in the dialog box it says my gender
> is male, altough I chose female.
> And now the real problems start:
> After clicking on ok in the dialogbox the music starts, I hear a ticking
> sound and nothing happens. Nothing at all! I can't even shut down the
> program, I am forced to restart my whole computer. I tryed this twice, and
> now I deinstalled the whole thing because it is quite unnerving to restart
> the computer every 5 minutes.
> Besides, I think the game starts twice when I click once on the desktop
> icon, because I get a second dialog box where I have to submit my name etc.
> Again, I can't shut down the whole thing, not even with the program manager.

> What is going on there and is there a solution for this?

> Thanks and regards
> Sarah

> --
> "Amicus certus in re incerta cernitur."
> (Einen sicheren Freund erkennt man in unsicherer Sache.)
> Cicero


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[Audyssey] What the zerz happened to Thomas's domain.

2008-02-17 Thread Andy Smith
Hi usagames.us  is down now, not sure what that's all about but I hope you can 
resolve 
that issue soon.
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Re: [Audyssey] super secret audio from LW,'ORKS

2008-02-17 Thread chou.clement
Anyone notice he left that unfinished? lol.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Andy Smith" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Sunday, February 17, 2008 1:12 PM
Subject: Re: [Audyssey] super secret audio from LW,'ORKS


>I won't ruel out a flame thrower, though I don't want to go overboard on 
>the
> weapons... although.
>


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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread shaun everiss
Well I'd like to test, I mean who wouldn't.
Its reall cool game.
At 10:03 a.m. 18/02/2008, you wrote:
>Yeah, I am willing to do beta testing as well, it will be a first for me, 
>never beta tested something before. So let us know.
>
>--
>From: "Yohandy" <[EMAIL PROTECTED]>
>Sent: Sunday, February 17, 2008 8:56 PM
>To: "Gamers Discussion list" 
>Subject: Re: [Audyssey] super secret audio from LWorks
>
>> We need flame throwers! yeah! Liam if you need testers definitely let us
>> know. I'm willing to pay to test this thing just like I did for rail racer
>> and monti. absolutely amazing! please don't abandon it.
>>
>>
>>
>> - Original Message - 
>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, February 17, 2008 3:26 PM
>> Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>> nto sure yet.  knives are a possibility.
>>> to show you how fast things are changing.  I just changed grenades from
>>> the
>>> rolling system to a bouncing system now.  which sounds much more
>>> satisfying
>>>
>>> - Original Message - 
>>> From: <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, February 17, 2008 2:13 PM
>>> Subject: Re: [Audyssey] super secret audio from LWorks
>>>
>>>
 You planning to implement any bladed weapons? I'm not expecting throwing
 stars or any samurai or ninja crap, but knives, crowbars or even on
 occasion
 projectile weapons that aren't firearms like daggers? Not that throwing
 stars would be a bad idea... that would be interesting.
 - Original Message - 
 From: "Liam Erven" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Sunday, February 17, 2008 12:01 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


> the most fun part of that was coding the grenade launcher.
> like.  I seriously spend two hours on it, and every moment was worth 
> it.
> It's been nice to wake up to a ton of emails about it.  and that pipe.
> just
> plain painful.  it makes me cringe.
>
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 11:13 AM
> Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>> Hi Liam,
>> Dude, that sample game sounds awesome. I love the sound effects. Don't
>> know what it is about but the game action reminds me of a few games I
>> played ages ago. The pipe attack reminds me of the bats and pipes you
>> could pick up in Double Dragon and beat the holy crap out of the
>> enemies. The Pistils, sniper rifles, machine guns, are pretty awsome 
>> as
>> well.
>>
>>
>> Liam Erven wrote:
>>> Hey Hey!
>>>
>>> I'm in a great mood.  I just happened to get bored and decide it was
>>> high
>>> time to update everyone with what was happening in the not so sunny
>>> land
>>> of LWorks.  How many game programmers will send random messages like
>>> this
>>> at 1 in the morning to say they have something for you to listen to?
>>> And
>>> to make it even better, I'm not going to say what this audio is of.
>>> All
>>> I'll tell you is, it's part of a new engine I'm working on.  No
>>> specifics
>>> about the game have been released, but you can always guess if you
>>> want.
>>> and no.  it's not super Liam 2.  grins.
>>> you can hear it at
>>> http://www.l-works.net/newgame.mp3
>>>
>>> I have been programming all night, and I'm extremely excited.
>>>
>>> Liam
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>>
>>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
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> You can make changes or update

[Audyssey] Massive problems with Acefire!!!

2008-02-17 Thread Sarah Haake
Hi list and especially Damien,

I just downloaded and installed Acefire, but I can't play it at all.
First, when I submit my name and gender in the dialog box it says my gender 
is male, altough I chose female.
And now the real problems start:
After clicking on ok in the dialogbox the music starts, I hear a ticking 
sound and nothing happens. Nothing at all! I can't even shut down the 
program, I am forced to restart my whole computer. I tryed this twice, and 
now I deinstalled the whole thing because it is quite unnerving to restart 
the computer every 5 minutes.
Besides, I think the game starts twice when I click once on the desktop 
icon, because I get a second dialog box where I have to submit my name etc. 
Again, I can't shut down the whole thing, not even with the program manager.

What is going on there and is there a solution for this?

Thanks and regards
Sarah

--
"Amicus certus in re incerta cernitur."
(Einen sicheren Freund erkennt man in unsicherer Sache.)
Cicero 


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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread shaun everiss
That game really sounds good.
Fists and pipes sounded like fists and pipes.
The machine gun sounded chunky and the launcher.
Well you would expect to hear the thing launch and the projectile role to the 
target then blow.
In audioquake this does not happen.
The grenades bounce a little and you hear them clunk but they do not role.
Unless you use the modified ww2 soundmod that is.
At 06:13 a.m. 18/02/2008, you wrote:
>Hi Liam,
>Dude, that sample game sounds awesome. I love the sound effects. Don't 
>know what it is about but the game action reminds me of a few games I 
>played ages ago. The pipe attack reminds me of the bats and pipes you 
>could pick up in Double Dragon and beat the holy crap out of the 
>enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as 
>well.
>
>
>Liam Erven wrote:
>> Hey Hey!
>>
>> I'm in a great mood.  I just happened to get bored and decide it was high 
>> time to update everyone with what was happening in the not so sunny land of 
>> LWorks.  How many game programmers will send random messages like this at 1 
>> in the morning to say they have something for you to listen to?  And to make 
>> it even better, I'm not going to say what this audio is of.  All I'll tell 
>> you is, it's part of a new engine I'm working on.  No specifics about the 
>> game have been released, but you can always guess if you want.  and no.  
>> it's not super Liam 2.  grins.
>> you can hear it at
>> http://www.l-works.net/newgame.mp3
>>
>> I have been programming all night, and I'm extremely excited.
>>
>> Liam
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>>   
>
>
>---
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>If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] super secret audio from LW,'ORKS

2008-02-17 Thread Liam Erven
I won't ruel out a flame thrower, though I don't want to go overboard on the 
weapons... although.

- Original Message - 
From: "Andy Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 3:05 PM
Subject: Re: [Audyssey] super secret audio from LW,'ORKS


> Yeah. Lol swords too. How about tortches. Throw 'em. Or just use a flame 
> thrower.
> I dont know just throwing out random crap that comes into my head lol
>
>
>
> On Sun, 17 Feb 2008 15:56:13 -0500, Yohandy wrote:
>
>
>>We need flame throwers! yeah! Liam if you need testers definitely let us
>>
>>know. I'm willing to pay to test this thing just like I did for rail
>>racer
>>and monti. absolutely amazing! please don't abandon it.
>>
>>
>>
>>- Original Message - 
>>From: "Liam Erven" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Sunday, February 17, 2008 3:26 PM
>>Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>>nto sure yet.  knives are a possibility.
>>>to show you how fast things are changing.  I just changed grenades from
>>>the
>>>rolling system to a bouncing system now.  which sounds much more
>>>satisfying
>>>
>>>- Original Message - 
>>>From: <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" 
>>>Sent: Sunday, February 17, 2008 2:13 PM
>>>Subject: Re: [Audyssey] super secret audio from LWorks
>>>
>>>
You planning to implement any bladed weapons? I'm not expecting throwing
stars or any samurai or ninja crap, but knives, crowbars or even on
occasion
projectile weapons that aren't firearms like daggers? Not that throwing
stars would be a bad idea... that would be interesting.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 12:01 PM
Subject: Re: [Audyssey] super secret audio from LWorks


>the most fun part of that was coding the grenade launcher.
>like.  I seriously spend two hours on it, and every moment was worth 
>it.
>It's been nice to wake up to a ton of emails about it.  and that pipe.
>just
>plain painful.  it makes me cringe.
>
>
>- Original Message - 
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Sunday, February 17, 2008 11:13 AM
>Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>>Hi Liam,
>>Dude, that sample game sounds awesome. I love the sound effects. Don't
>>know what it is about but the game action reminds me of a few games I
>>played ages ago. The pipe attack reminds me of the bats and pipes you
>>could pick up in Double Dragon and beat the holy crap out of the
>>enemies. The Pistils, sniper rifles, machine guns, are pretty awsome 
>>as
>>well.
>>
>>
>>Liam Erven wrote:
>>>Hey Hey!
>>>
>>>I'm in a great mood.  I just happened to get bored and decide it was
>>>high
>>>time to update everyone with what was happening in the not so sunny
>>>land
>>>of LWorks.  How many game programmers will send random messages like
>>>this
>>>at 1 in the morning to say they have something for you to listen to?
>>>And
>>>to make it even better, I'm not going to say what this audio is of.
>>>All
>>>I'll tell you is, it's part of a new engine I'm working on.  No
>>>specifics
>>>about the game have been released, but you can always guess if you
>>>want.
>>>and no.  it's not super Liam 2.  grins.
>>>you can hear it at
>>>http://www.l-works.net/newgame.mp3
>>>
>>>I have been programming all night, and I'm extremely excited.
>>>
>>>Liam
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to
>>>[EMAIL PROTECTED]
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>>If you have any questions or concerns regarding the management of the
>>>list,
>>>please send E-mail to [EMAIL PROTECTED]
>>>
>>>
>>>
>>
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to
>>[EMAIL PROTECTED]
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>If you have any questions or concerns regarding the management of the
>>list,
>>please send E-mail to [EMAIL PROTECTED]
>
>
>---
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>If you want to leave the list, send E-mail to
>[EMAIL PROTECTED]
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Re: [Audyssey] super secret audio from LW,'ORKS

2008-02-17 Thread Andy Smith
Yeah. Lol swords too. How about tortches. Throw 'em. Or just use a flame 
thrower. 
I dont know just throwing out random crap that comes into my head lol



On Sun, 17 Feb 2008 15:56:13 -0500, Yohandy wrote:


>We need flame throwers! yeah! Liam if you need testers definitely let us 
>
>know. I'm willing to pay to test this thing just like I did for rail 
>racer 
>and monti. absolutely amazing! please don't abandon it.
>
>
>
>- Original Message - 
>From: "Liam Erven" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Sunday, February 17, 2008 3:26 PM
>Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>>nto sure yet.  knives are a possibility.
>>to show you how fast things are changing.  I just changed grenades from 
>>the
>>rolling system to a bouncing system now.  which sounds much more 
>>satisfying
>>
>>- Original Message - 
>>From: <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Sunday, February 17, 2008 2:13 PM
>>Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>>You planning to implement any bladed weapons? I'm not expecting throwing
>>>stars or any samurai or ninja crap, but knives, crowbars or even on
>>>occasion
>>>projectile weapons that aren't firearms like daggers? Not that throwing
>>>stars would be a bad idea... that would be interesting.
>>>- Original Message - 
>>>From: "Liam Erven" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" 
>>>Sent: Sunday, February 17, 2008 12:01 PM
>>>Subject: Re: [Audyssey] super secret audio from LWorks
>>>
>>>
the most fun part of that was coding the grenade launcher.
like.  I seriously spend two hours on it, and every moment was worth it.
It's been nice to wake up to a ton of emails about it.  and that pipe.
just
plain painful.  it makes me cringe.


- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 11:13 AM
Subject: Re: [Audyssey] super secret audio from LWorks


>Hi Liam,
>Dude, that sample game sounds awesome. I love the sound effects. Don't
>know what it is about but the game action reminds me of a few games I
>played ages ago. The pipe attack reminds me of the bats and pipes you
>could pick up in Double Dragon and beat the holy crap out of the
>enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
>well.
>
>
>Liam Erven wrote:
>>Hey Hey!
>>
>>I'm in a great mood.  I just happened to get bored and decide it was
>>high
>>time to update everyone with what was happening in the not so sunny
>>land
>>of LWorks.  How many game programmers will send random messages like
>>this
>>at 1 in the morning to say they have something for you to listen to?
>>And
>>to make it even better, I'm not going to say what this audio is of.
>>All
>>I'll tell you is, it's part of a new engine I'm working on.  No
>>specifics
>>about the game have been released, but you can always guess if you
>>want.
>>and no.  it's not super Liam 2.  grins.
>>you can hear it at
>>http://www.l-works.net/newgame.mp3
>>
>>I have been programming all night, and I'm extremely excited.
>>
>>Liam
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to
>>[EMAIL PROTECTED]
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>If you have any questions or concerns regarding the management of the
>>list,
>>please send E-mail to [EMAIL PROTECTED]
>>
>>
>>
>
>
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to
>[EMAIL PROTECTED]
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
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>list,
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list,
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>>>
>>>
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Re: [Audyssey] infocom games.

2008-02-17 Thread Dark
Most welcome you are.

beware the Grue!

Dark.
- Original Message - 
From: "Lisa Hayes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 8:58 PM
Subject: Re: [Audyssey] infocom games.


> Right, will go get it and thanks for this.
> Lisa Hayes
> skype name, lisa12257
> join my chat list subscribe at [EMAIL PROTECTED]
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, February 18, 2008 3:46 AM
> Subject: Re: [Audyssey] infocom games.
>
>
>> Hello Lisa.
>>
>> there's no way I know to convert the infocom games, but they are directly
>> playable in windows via the win frotz interpretter for interactive
>> fiction,
>> and run absolutely fine under windows.
>>
>> You can find win frotz at
>> http://www.microheaven.com/IFGuide/IFGuide.pl?step=6&c=0
>>
>> There are various places to get win frotz,  even a version with in
>> built
>> ms sapi supported speach so no screen reader required.
>>
>> You can find the self-voicing version of win frotz on
>> http://www.whitestick.co.uk/text.html
>>
>> hth.
>>
>> Beware the grue!
>>
>> Dark.
>>
>>
>> I'm
>> - Original Message - 
>> From: "Lisa Hayes" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, February 16, 2008 11:02 PM
>> Subject: [Audyssey] infocom games.
>>
>>
>>> hi All,  just wondering if their is a way of converting some of the old
>>> classics from infocom like wishbring and others from dos to windows.
>>> Also
>>> is their a way to do the same for son of stage fright.  Thanks.
>>> Lisa Hayes
>>> skype name, lisa12257
>>> join my chat list subscribe at [EMAIL PROTECTED]
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>>
>>> -- 
>>> No virus found in this incoming message.
>>> Checked by AVG Free Edition.
>>> Version: 7.5.516 / Virus Database: 269.20.7/1283 - Release Date:
>>> 16/02/2008 14:16
>>>
>>>
>>
>>
>> ---
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>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.5.516 / Virus Database: 269.20.7/1283 - Release Date:
>> 16/02/2008 2:16 PM
>>
>>
>
>
> ---
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> If you want to leave the list, send E-mail to 
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> list,
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>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.516 / Virus Database: 269.20.7/1283 - Release Date: 
> 16/02/2008 14:16
>
> 


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Re: [Audyssey] infocom games.

2008-02-17 Thread Lisa Hayes
Right, will go get it and thanks for this.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, February 18, 2008 3:46 AM
Subject: Re: [Audyssey] infocom games.


> Hello Lisa.
>
> there's no way I know to convert the infocom games, but they are directly
> playable in windows via the win frotz interpretter for interactive 
> fiction,
> and run absolutely fine under windows.
>
> You can find win frotz at
> http://www.microheaven.com/IFGuide/IFGuide.pl?step=6&c=0
>
> There are various places to get win frotz,  even a version with in 
> built
> ms sapi supported speach so no screen reader required.
>
> You can find the self-voicing version of win frotz on
> http://www.whitestick.co.uk/text.html
>
> hth.
>
> Beware the grue!
>
> Dark.
>
>
> I'm
> - Original Message - 
> From: "Lisa Hayes" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, February 16, 2008 11:02 PM
> Subject: [Audyssey] infocom games.
>
>
>> hi All,  just wondering if their is a way of converting some of the old
>> classics from infocom like wishbring and others from dos to windows. 
>> Also
>> is their a way to do the same for son of stage fright.  Thanks.
>> Lisa Hayes
>> skype name, lisa12257
>> join my chat list subscribe at [EMAIL PROTECTED]
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.5.516 / Virus Database: 269.20.7/1283 - Release Date:
>> 16/02/2008 14:16
>>
>>
>
>
> ---
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread James Scholes
Yeah, I am willing to do beta testing as well, it will be a first for me, 
never beta tested something before. So let us know.

--
From: "Yohandy" <[EMAIL PROTECTED]>
Sent: Sunday, February 17, 2008 8:56 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] super secret audio from LWorks

> We need flame throwers! yeah! Liam if you need testers definitely let us
> know. I'm willing to pay to test this thing just like I did for rail racer
> and monti. absolutely amazing! please don't abandon it.
>
>
>
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 3:26 PM
> Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>> nto sure yet.  knives are a possibility.
>> to show you how fast things are changing.  I just changed grenades from
>> the
>> rolling system to a bouncing system now.  which sounds much more
>> satisfying
>>
>> - Original Message - 
>> From: <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, February 17, 2008 2:13 PM
>> Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>> You planning to implement any bladed weapons? I'm not expecting throwing
>>> stars or any samurai or ninja crap, but knives, crowbars or even on
>>> occasion
>>> projectile weapons that aren't firearms like daggers? Not that throwing
>>> stars would be a bad idea... that would be interesting.
>>> - Original Message - 
>>> From: "Liam Erven" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, February 17, 2008 12:01 PM
>>> Subject: Re: [Audyssey] super secret audio from LWorks
>>>
>>>
 the most fun part of that was coding the grenade launcher.
 like.  I seriously spend two hours on it, and every moment was worth 
 it.
 It's been nice to wake up to a ton of emails about it.  and that pipe.
 just
 plain painful.  it makes me cringe.


 - Original Message - 
 From: "Thomas Ward" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Sunday, February 17, 2008 11:13 AM
 Subject: Re: [Audyssey] super secret audio from LWorks


> Hi Liam,
> Dude, that sample game sounds awesome. I love the sound effects. Don't
> know what it is about but the game action reminds me of a few games I
> played ages ago. The pipe attack reminds me of the bats and pipes you
> could pick up in Double Dragon and beat the holy crap out of the
> enemies. The Pistils, sniper rifles, machine guns, are pretty awsome 
> as
> well.
>
>
> Liam Erven wrote:
>> Hey Hey!
>>
>> I'm in a great mood.  I just happened to get bored and decide it was
>> high
>> time to update everyone with what was happening in the not so sunny
>> land
>> of LWorks.  How many game programmers will send random messages like
>> this
>> at 1 in the morning to say they have something for you to listen to?
>> And
>> to make it even better, I'm not going to say what this audio is of.
>> All
>> I'll tell you is, it's part of a new engine I'm working on.  No
>> specifics
>> about the game have been released, but you can always guess if you
>> want.
>> and no.  it's not super Liam 2.  grins.
>> you can hear it at
>> http://www.l-works.net/newgame.mp3
>>
>> I have been programming all night, and I'm extremely excited.
>>
>> Liam
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> list,
>> please send E-mail to [EMAIL PROTECTED]
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>>
>>
>
>
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Yohandy
We need flame throwers! yeah! Liam if you need testers definitely let us 
know. I'm willing to pay to test this thing just like I did for rail racer 
and monti. absolutely amazing! please don't abandon it.



- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 3:26 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> nto sure yet.  knives are a possibility.
> to show you how fast things are changing.  I just changed grenades from 
> the
> rolling system to a bouncing system now.  which sounds much more 
> satisfying
>
> - Original Message - 
> From: <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 2:13 PM
> Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>> You planning to implement any bladed weapons? I'm not expecting throwing
>> stars or any samurai or ninja crap, but knives, crowbars or even on
>> occasion
>> projectile weapons that aren't firearms like daggers? Not that throwing
>> stars would be a bad idea... that would be interesting.
>> - Original Message - 
>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, February 17, 2008 12:01 PM
>> Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>> the most fun part of that was coding the grenade launcher.
>>> like.  I seriously spend two hours on it, and every moment was worth it.
>>> It's been nice to wake up to a ton of emails about it.  and that pipe.
>>> just
>>> plain painful.  it makes me cringe.
>>>
>>>
>>> - Original Message - 
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, February 17, 2008 11:13 AM
>>> Subject: Re: [Audyssey] super secret audio from LWorks
>>>
>>>
 Hi Liam,
 Dude, that sample game sounds awesome. I love the sound effects. Don't
 know what it is about but the game action reminds me of a few games I
 played ages ago. The pipe attack reminds me of the bats and pipes you
 could pick up in Double Dragon and beat the holy crap out of the
 enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
 well.


 Liam Erven wrote:
> Hey Hey!
>
> I'm in a great mood.  I just happened to get bored and decide it was
> high
> time to update everyone with what was happening in the not so sunny
> land
> of LWorks.  How many game programmers will send random messages like
> this
> at 1 in the morning to say they have something for you to listen to?
> And
> to make it even better, I'm not going to say what this audio is of.
> All
> I'll tell you is, it's part of a new engine I'm working on.  No
> specifics
> about the game have been released, but you can always guess if you
> want.
> and no.  it's not super Liam 2.  grins.
> you can hear it at
> http://www.l-works.net/newgame.mp3
>
> I have been programming all night, and I'm extremely excited.
>
> Liam
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to [EMAIL PROTECTED]
>
>
>


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>>>
>>>
>>> ---
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>>
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>> I

Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Yohandy
This is a game I would pay right now to beta test. no kidding. freakin 
amazing! Love the sound effects especially the grenade!

- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 1:05 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> wow Liam nice!
>
> it seems the side scrollers are out in force today,  and I agree with
> tom, pipes and fisticuffs much like double dragon, Final fight or streets 
> of
> rage, but the background ambience had more a sneaking into a guarded base
> feel to me, - h, I am intreagued, in fact my intreaguedness has
> quite overwhelmed my desire to find out what that blasted christal did to
> Liam at the end of superliam, - at least for now, guahaha!
>
> goodluck with further developement, I'm looking forward to seeing what the
> game is like.
>
> Beware the Grue!
>
> Dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] determining maturity - Re: I am really worried, we could lose another game dev again

2008-02-17 Thread James at work
Or in the case of an ISP, how often their terms of service get broken.
Gotta wonder sometimes.
On Sun, February 17, 2008 16:53, Charles Rivard wrote:
It is determined by the content of the messages that someone sends.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message -
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 7:08 AM
Subject: Re: [Audyssey] I am really worried,we could lose another game dev
again


> Wow Trouble, I'm trying to understand, you mean ISPS have actually
> disconnected people because of lack of maturity? How on earth do they
> decide
> what makes a person mature? Absolutely weird.
> Ari
>
>
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Liam Erven
nto sure yet.  knives are a possibility.
to show you how fast things are changing.  I just changed grenades from the 
rolling system to a bouncing system now.  which sounds much more satisfying

- Original Message - 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 2:13 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> You planning to implement any bladed weapons? I'm not expecting throwing
> stars or any samurai or ninja crap, but knives, crowbars or even on 
> occasion
> projectile weapons that aren't firearms like daggers? Not that throwing
> stars would be a bad idea... that would be interesting.
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 12:01 PM
> Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>> the most fun part of that was coding the grenade launcher.
>> like.  I seriously spend two hours on it, and every moment was worth it.
>> It's been nice to wake up to a ton of emails about it.  and that pipe.
>> just
>> plain painful.  it makes me cringe.
>>
>>
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, February 17, 2008 11:13 AM
>> Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>> Hi Liam,
>>> Dude, that sample game sounds awesome. I love the sound effects. Don't
>>> know what it is about but the game action reminds me of a few games I
>>> played ages ago. The pipe attack reminds me of the bats and pipes you
>>> could pick up in Double Dragon and beat the holy crap out of the
>>> enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
>>> well.
>>>
>>>
>>> Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high
 time to update everyone with what was happening in the not so sunny 
 land
 of LWorks.  How many game programmers will send random messages like
 this
 at 1 in the morning to say they have something for you to listen to?
 And
 to make it even better, I'm not going to say what this audio is of. 
 All
 I'll tell you is, it's part of a new engine I'm working on.  No
 specifics
 about the game have been released, but you can always guess if you 
 want.
 and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]



>>>
>>>
>>> ---
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Liam Erven
the most fun part of that was coding the grenade launcher.
like.  I seriously spend two hours on it, and every moment was worth it.
It's been nice to wake up to a ton of emails about it.  and that pipe.  just 
plain painful.  it makes me cringe.


- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 11:13 AM
Subject: Re: [Audyssey] super secret audio from LWorks


> Hi Liam,
> Dude, that sample game sounds awesome. I love the sound effects. Don't
> know what it is about but the game action reminds me of a few games I
> played ages ago. The pipe attack reminds me of the bats and pipes you
> could pick up in Double Dragon and beat the holy crap out of the
> enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
> well.
>
>
> Liam Erven wrote:
>> Hey Hey!
>>
>> I'm in a great mood.  I just happened to get bored and decide it was high 
>> time to update everyone with what was happening in the not so sunny land 
>> of LWorks.  How many game programmers will send random messages like this 
>> at 1 in the morning to say they have something for you to listen to?  And 
>> to make it even better, I'm not going to say what this audio is of.  All 
>> I'll tell you is, it's part of a new engine I'm working on.  No specifics 
>> about the game have been released, but you can always guess if you want. 
>> and no.  it's not super Liam 2.  grins.
>> you can hear it at
>> http://www.l-works.net/newgame.mp3
>>
>> I have been programming all night, and I'm extremely excited.
>>
>> Liam
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>>
>
>
> ---
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread chou.clement
You planning to implement any bladed weapons? I'm not expecting throwing 
stars or any samurai or ninja crap, but knives, crowbars or even on occasion 
projectile weapons that aren't firearms like daggers? Not that throwing 
stars would be a bad idea... that would be interesting.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 12:01 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> the most fun part of that was coding the grenade launcher.
> like.  I seriously spend two hours on it, and every moment was worth it.
> It's been nice to wake up to a ton of emails about it.  and that pipe. 
> just
> plain painful.  it makes me cringe.
>
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 11:13 AM
> Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>> Hi Liam,
>> Dude, that sample game sounds awesome. I love the sound effects. Don't
>> know what it is about but the game action reminds me of a few games I
>> played ages ago. The pipe attack reminds me of the bats and pipes you
>> could pick up in Double Dragon and beat the holy crap out of the
>> enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
>> well.
>>
>>
>> Liam Erven wrote:
>>> Hey Hey!
>>>
>>> I'm in a great mood.  I just happened to get bored and decide it was 
>>> high
>>> time to update everyone with what was happening in the not so sunny land
>>> of LWorks.  How many game programmers will send random messages like 
>>> this
>>> at 1 in the morning to say they have something for you to listen to? 
>>> And
>>> to make it even better, I'm not going to say what this audio is of.  All
>>> I'll tell you is, it's part of a new engine I'm working on.  No 
>>> specifics
>>> about the game have been released, but you can always guess if you want.
>>> and no.  it's not super Liam 2.  grins.
>>> you can hear it at
>>> http://www.l-works.net/newgame.mp3
>>>
>>> I have been programming all night, and I'm extremely excited.
>>>
>>> Liam
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>>
>>>
>>
>>
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Liam Erven
ya.  me too.  I dunno what it did either.

- Original Message - 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 1:15 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> Yeah, I'm interested to know what that crystal did too.
>
> Regards,
> Damien
>
>
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 6:05 PM
> Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>> wow Liam nice!
>>
>> it seems the side scrollers are out in force today,  and I agree with
>> tom, pipes and fisticuffs much like double dragon, Final fight or streets
>> of
>> rage, but the background ambience had more a sneaking into a guarded base
>> feel to me, - h, I am intreagued, in fact my intreaguedness has
>> quite overwhelmed my desire to find out what that blasted christal did to
>> Liam at the end of superliam, - at least for now, guahaha!
>>
>> goodluck with further developement, I'm looking forward to seeing what 
>> the
>> game is like.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>>
>> ---
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[Audyssey] Savage Gambit

2008-02-17 Thread ari
Hi all,
Is there anywhere from where I can download The Savage Gambit and the 
trainer thing? The site where it's on seems closed down. You know, thinking 
about boxing games, I don't know if it's changed nowdays because I haven't 
tried the latest consols yet, but most of these games are really not like 
real fights! Most boxing fights are about strategy and go to points with few 
knock-downs or knock-outs, and to concentrate for three minutes at a time, 
for twelve rounds must probably be exhausting. The only boxing game I did 
see nearly like this was unfortunately not too accessible, on the Sega 
Megadrive called Foreman For Real.
Ari 


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Re: [Audyssey] quick question

2008-02-17 Thread Charles Rivard
Might be a fun rule, and maybe it could be set up as an option, but it is 
not an official rule.

---
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please, feel free ... to stand in front of them!

- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Jeremy Gilley" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Sunday, February 17, 2008 3:47 AM
Subject: Re: [Audyssey] quick question


> to be honest the computer is an idiot, sinse he buys up everything when he
> doesn't have the cash.
>
> Generally when I play, I own a few properties, which are all built up with
> hotels etc, and the computer owns three quarters of the board, but can't
> collect rent on them because they're all morgaged to the bank, and the 
> game
> just turns into waiting for the computer to slip up on my properties 
> enough
> times,  which can be a really long process (I've never actually 
> finished
> a game this way).
>
> When we play monopoly, when a property is morgaged, it then goes back to a
> free square that anyone can buy, thus the successfull player really does 
> get
> to own more of the board, and the game is over more quickly.
>
> I very much would like to see that rule available as an option in the game
> in future, sinse imho it would imrpvoe things a lot, - especially with
> the computer's crazy habbit of buying everything in site and bankrupting
> himself.
>
> beware the Grue!
>
> Dark.
>
>
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[Audyssey] infocom games

2008-02-17 Thread Allen
I thought the big problem with playing Infocom games was finding accessible 
versions of the print material that you had to have to be able to continue 
further at a certain point in the game.  For example, In Station Fall you had 
to be able to read the coordinate chart to set course to the space station.  
Without that you could not play the game.

Is there a repository of blind-accessible documents for Infocom games?
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[Audyssey] determining maturity - Re: I am really worried, we could lose another game dev again

2008-02-17 Thread Charles Rivard
It is determined by the content of the messages that someone sends.

---
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please, feel free ... to stand in front of them!

- Original Message - 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 7:08 AM
Subject: Re: [Audyssey] I am really worried,we could lose another game dev 
again


> Wow Trouble, I'm trying to understand, you mean ISPS have actually
> disconnected people because of lack of maturity? How on earth do they 
> decide
> what makes a person mature? Absolutely weird.
> Ari
>
>
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Re: [Audyssey] STFC multiplayer?

2008-02-17 Thread chou.clement
Ah okay. Though I can't really complain about it though... things are pretty 
good as it is. I just wish online play was possible. It would be awesome.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 10:09 AM
Subject: Re: [Audyssey] STFC multiplayer?


> Hi,
> Well, assuming I ever get back to STFC 2.0 I actually am moving in an
> essentially new direction with the game. A lot of people complained
> about the lack of upgrades, lack of variety of classes of ships, etc I
> want to make STFC 2.x a real time strategy game. If things go to plan,
> though copyrights are a serious issue right now, i'd like to make the
> game so you can select a class build it, and upgrade from one class to
> another.
> For example, you might be able to start out with the Enterprise A which
> was a Constitution-Class, upgrade to the Ambassidor-Class, upgrade to
> the Galaxy-Class, and eventually the Sovereign-Classs.
> Though, do to copyright issues over Montezuma's Return I think Final
> Conflict 2.0 might be more generic rather than being Star Trek tttheme
> based.
>
> [EMAIL PROTECTED] wrote:
>> Who wouldn't mind seeing this? This isn't something I expect tom to work 
>> on because he's busy with so much other stuff for us. But I hope it can 
>> happen eventually. Who wouldn't mind seeing star trek final conflict 
>> multiplayer? You could have, up to say, five players, each controlling 
>> one of the five fleets. Well, six, if you count borg. You could have one 
>> player do a turn, and then have all the turns announced as they're 
>> executed. I think it would make it really fun... anyone agree or 
>> disagree? Again, I still hope this can happen, I'm just not expecting it. 
>> lol.
>> ---
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Damien Sadler
Yeah, I'm interested to know what that crystal did too.

Regards,
Damien



- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 6:05 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> wow Liam nice!
>
> it seems the side scrollers are out in force today,  and I agree with
> tom, pipes and fisticuffs much like double dragon, Final fight or streets 
> of
> rage, but the background ambience had more a sneaking into a guarded base
> feel to me, - h, I am intreagued, in fact my intreaguedness has
> quite overwhelmed my desire to find out what that blasted christal did to
> Liam at the end of superliam, - at least for now, guahaha!
>
> goodluck with further developement, I'm looking forward to seeing what the
> game is like.
>
> Beware the Grue!
>
> Dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
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Re: [Audyssey] Super deekout?

2008-02-17 Thread James Scholes
Wow! Really? OK, guess I'll just wait and see then *grins*.

--
From: "Damien Sadler" <[EMAIL PROTECTED]>
Sent: Sunday, February 17, 2008 7:05 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Super deekout?

> took me three weeks.
>
> regards,
>
> damien.
>
>
> - Original Message - 
> From: "James Scholes" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 4:42 PM
> Subject: [Audyssey] Super deekout?
>
>
>> Hi all, I ordered Super Deekout yesterday, and have received an email
>> telling me that my order has been received, the payment has been 
>> accepted,
>> and that I will soon receive the licence code from DanZGames. However, I
>> have not as yet received the code, so my question is, how long does it
>> usually take for licence codes to be sent out?
>> James Scholes
>>
>> Email and MSN Messenger: [EMAIL PROTECTED]
>> AIM: JamesScholes000
>> Skype: james.scholes
>> Phone: +447765365980
>> Website of sorts: http://jamesscholes.speedpage.org
>> Blog: http://jamesscholes.wordpress.com
>> Podcast: http://www.gcast.com/u/jamesscholes/main.xml
>>
>> ---
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Re: [Audyssey] Super deekout?

2008-02-17 Thread Damien Sadler
took me three weeks.

regards,

damien.


- Original Message - 
From: "James Scholes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 4:42 PM
Subject: [Audyssey] Super deekout?


> Hi all, I ordered Super Deekout yesterday, and have received an email 
> telling me that my order has been received, the payment has been accepted, 
> and that I will soon receive the licence code from DanZGames. However, I 
> have not as yet received the code, so my question is, how long does it 
> usually take for licence codes to be sent out?
> James Scholes
>
> Email and MSN Messenger: [EMAIL PROTECTED]
> AIM: JamesScholes000
> Skype: james.scholes
> Phone: +447765365980
> Website of sorts: http://jamesscholes.speedpage.org
> Blog: http://jamesscholes.wordpress.com
> Podcast: http://www.gcast.com/u/jamesscholes/main.xml
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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Re: [Audyssey] MOTA Poll Update.

2008-02-17 Thread william lomas
so will that be the tombraider clone?

On 17 Feb 2008, at 18:16, Thomas Ward wrote:

> Hi Andy,
> FPS stands for First Person Shooter. That includes games like Monkey
> Business, Sarah, and Shades Of Doom.
> As for Angela's next quest I don't want to give too much away until  
> the
> game is closer to a release. The short story is Angela travels the  
> world
> looking for some lost artifacts from a lost civilization that are  
> pretty
> powerful in the wrong hands.
>
> Andy Smith wrote:
>> Hi can someone say to me, what fps is? I mean I know what a side  
>> scroller is but not
>> fps. Is that kinda like SOD?
>>
>> And can you tell us a bit about her second adventure?
>>
>>
>
>
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Re: [Audyssey] lower than bsc ok for games?

2008-02-17 Thread Ryan Smith
Hey,
Well I'm 12 and don't know much about algebra, and I seem to be doing
okay with SDM? In fact SDM doesn't use much algebra, lots of checks
and variables and what not. Could I move to C or C++ or Java? Well,
it'd be to hard... you also sonetimes need to use special libraries
that are hard to use or whatever when using consoles like ps2 and what
not...
Thanks.
-Ryan Smith
Head of RSG
www.rsgames.co.nr

On 2/17/08, Thomas Ward <[EMAIL PROTECTED]> wrote:
> Hi Jim,
>
> Quote
> Game programming is I think allot different than business programming
> and I am not
> sure how much of the programming from business type stuff helps with
> game programming,
> but the desire to make games sure does help I think.
> End quote
>
> That is absolutely correct. The business programming mottle is pretty
> different from the game programming mottle. Often times they use
> different libraries, languages, or just completely different programming
> techniques to acomplish something.
> For example, if you wanted to build an Enterprise database for a
> customer service help desk type application you might create an MS SQL
> database in SQL. Then, you would use C# .NET or VB.NET to create a
> graphical user interface complete with edit fields, buttons, and scroll
> bars to search, edit, and manage your help desk application based on
> .NET libraries for databases.
> Now, if you wanted to create a .NET based game for your XBox 360 and use
> C# .NET the coding techniques are completely different from your typical
> MS SQL graphical front end. For one thing if targeting the XBox you
> would require the XNA framework to be installed, and rather than setting
> up a form to draw tools, buttons, etc on you would create an empty
> window to pipe all your killer game graphics to. For your SQL database
> front end you can use the Windows standard event mottle to poll for
> keyboard and mouse events, but for games you need something like XInput
> for polling the keyboard, mouse, and joysticks. In your SQL front end
> you can play back special sound effects using the standard Windows com
> audio libraries, but in XBox games you need XAudio. These are just a few
> of the things that is totally different about games vs business
> applications.
>
>
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Re: [Audyssey] MOTA Poll Update.

2008-02-17 Thread James Scholes
sorry, first person shooter.

--
From: "James Scholes" <[EMAIL PROTECTED]>
Sent: Sunday, February 17, 2008 6:08 PM
To: "Andy Smith" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Subject: Re: [Audyssey] MOTA Poll Update.

> fps means first person
>
> --
> From: "Andy Smith" <[EMAIL PROTECTED]>
> Sent: Sunday, February 17, 2008 5:18 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] MOTA Poll Update.
>
>> Hi can someone say to me, what fps is? I mean I know what a side scroller
>> is but not
>> fps. Is that kinda like SOD?
>>
>> And can you tell us a bit about her second adventure?
>>
>>
>> On Sun, 17 Feb 2008 12:16:02 -0500, Thomas Ward wrote:
>>
>>
>>>Hi Charles,
>>>Never mind that 35% to 40% of voters. They lost anyway. Muhahahahahaha.
>>>Seriously though Tomb Hunter I is going to be a side-scroller and Tomb
>>>Hunter II, Angela's second adventure, will be FPS. That should please
>>>everyone.
>>>
>>>
>>>Charles Rivard wrote:
Put that 40 or so percent of the voters on moderated status!!  (evilly
ornery grin)  If you're concerned about having to moderate all the
messages
from them, remember, there's always some guy named Raul.  (another evil
grin)

>>>
>>>
>>>---
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Re: [Audyssey] MOTA Poll Update.

2008-02-17 Thread Thomas Ward
Hi Andy,
FPS stands for First Person Shooter. That includes games like Monkey 
Business, Sarah, and Shades Of Doom.
As for Angela's next quest I don't want to give too much away until the 
game is closer to a release. The short story is Angela travels the world 
looking for some lost artifacts from a lost civilization that are pretty 
powerful in the wrong hands.
 
Andy Smith wrote:
> Hi can someone say to me, what fps is? I mean I know what a side scroller is 
> but not 
> fps. Is that kinda like SOD?
>
> And can you tell us a bit about her second adventure?
>
>   


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Re: [Audyssey] STFC multiplayer?

2008-02-17 Thread Thomas Ward
Hi,
Well, assuming I ever get back to STFC 2.0 I actually am moving in an 
essentially new direction with the game. A lot of people complained 
about the lack of upgrades, lack of variety of classes of ships, etc I 
want to make STFC 2.x a real time strategy game. If things go to plan, 
though copyrights are a serious issue right now, i'd like to make the 
game so you can select a class build it, and upgrade from one class to 
another.
For example, you might be able to start out with the Enterprise A which 
was a Constitution-Class, upgrade to the Ambassidor-Class, upgrade to 
the Galaxy-Class, and eventually the Sovereign-Classs.
Though, do to copyright issues over Montezuma's Return I think Final 
Conflict 2.0 might be more generic rather than being Star Trek tttheme 
based.

[EMAIL PROTECTED] wrote:
> Who wouldn't mind seeing this? This isn't something I expect tom to work on 
> because he's busy with so much other stuff for us. But I hope it can happen 
> eventually. Who wouldn't mind seeing star trek final conflict multiplayer? 
> You could have, up to say, five players, each controlling one of the five 
> fleets. Well, six, if you count borg. You could have one player do a turn, 
> and then have all the turns announced as they're executed. I think it would 
> make it really fun... anyone agree or disagree? Again, I still hope this can 
> happen, I'm just not expecting it. lol.
> ---
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>   


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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Dark
wow Liam nice!

it seems the side scrollers are out in force today,  and I agree with 
tom, pipes and fisticuffs much like double dragon, Final fight or streets of 
rage, but the background ambience had more a sneaking into a guarded base 
feel to me, - h, I am intreagued, in fact my intreaguedness has 
quite overwhelmed my desire to find out what that blasted christal did to 
Liam at the end of superliam, - at least for now, guahaha!

goodluck with further developement, I'm looking forward to seeing what the 
game is like.

Beware the Grue!

Dark. 


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[Audyssey] Corrupted Files?

2008-02-17 Thread Danie and Eden
Hi All:
I tried to download JD and Super Liam and got a message when I tried to run the 
installer that the files were corrupted. Has anyone gotten this before? Is it 
something with my computer? Danie
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Re: [Audyssey] MOTA Poll Update.

2008-02-17 Thread James Scholes
fps means first person

--
From: "Andy Smith" <[EMAIL PROTECTED]>
Sent: Sunday, February 17, 2008 5:18 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] MOTA Poll Update.

> Hi can someone say to me, what fps is? I mean I know what a side scroller 
> is but not
> fps. Is that kinda like SOD?
>
> And can you tell us a bit about her second adventure?
>
>
> On Sun, 17 Feb 2008 12:16:02 -0500, Thomas Ward wrote:
>
>
>>Hi Charles,
>>Never mind that 35% to 40% of voters. They lost anyway. Muhahahahahaha.
>>Seriously though Tomb Hunter I is going to be a side-scroller and Tomb
>>Hunter II, Angela's second adventure, will be FPS. That should please
>>everyone.
>>
>>
>>Charles Rivard wrote:
>>>Put that 40 or so percent of the voters on moderated status!!  (evilly
>>>ornery grin)  If you're concerned about having to moderate all the
>>>messages
>>>from them, remember, there's always some guy named Raul.  (another evil
>>>grin)
>>>
>>
>>
>>---
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>>If you want to leave the list, send E-mail to
>>[EMAIL PROTECTED]
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>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>please send E-mail to [EMAIL PROTECTED]
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Re: [Audyssey] MOTA Poll Results.

2008-02-17 Thread James Scholes
Pipe 2 has side scroler levels

--
From: "Andy Smith" <[EMAIL PROTECTED]>
Sent: Sunday, February 17, 2008 4:39 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] MOTA Poll Results.

> Heck yeah for sidey scrolleries! Lol!
>
> I really like side scrollers, and besides we do not have much side 
> scrollers, only super liam
> I think.
>
>
>
> On Sun, 17 Feb 2008 16:36:51 -, James Scholes wrote:
>
>
>>Yea for side scrolers!
>>
>>--
>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>Sent: Sunday, February 17, 2008 4:13 PM
>>To: "Gamers Discussion list" 
>>Subject: [Audyssey] MOTA Poll Results.
>>
>>>Hello gamers,
>>>I would first like to thank everyone for casting their votes yesterday.
>>>Here is the results of the Mysteries Of The Aztecs poll we ran
>>>yesterday. The question was should Mysteries Of The Aztecs remain a
>>>side-scroller or be converted to a first person style game. Out of 52
>>>total votes cast 34 of you said it should remain a side-scroller and  18
>>>said it should be turned into a fps. The side-scroller style carried 65%
>>>of the vote leaving 35% of the voters picking FPS.
>>>
>>>Cheers.
>>>
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to
>>>[EMAIL PROTECTED]
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>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>>list,
>>>please send E-mail to [EMAIL PROTECTED]
>>>
>>
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[Audyssey] Com gratulations to Damien

2008-02-17 Thread Claudio
Hello Damien!
I have reinstalled and redownloaded the game from your site and it works no
fine!
Com gratulations man, this game is kool!
The sounds are kool, the gameplay is kool, all is kool!
Kool, kool, kool!!!
I am very happy to play a game like that.
It is greatfull!
Regards, Claudio.


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Re: [Audyssey] MOTA Poll Update.

2008-02-17 Thread Andy Smith
Hi can someone say to me, what fps is? I mean I know what a side scroller is 
but not 
fps. Is that kinda like SOD?

And can you tell us a bit about her second adventure?


On Sun, 17 Feb 2008 12:16:02 -0500, Thomas Ward wrote:


>Hi Charles,
>Never mind that 35% to 40% of voters. They lost anyway. Muhahahahahaha.
>Seriously though Tomb Hunter I is going to be a side-scroller and Tomb 
>Hunter II, Angela's second adventure, will be FPS. That should please 
>everyone.
>
>
>Charles Rivard wrote:
>>Put that 40 or so percent of the voters on moderated status!!  (evilly 
>>ornery grin)  If you're concerned about having to moderate all the 
>>messages 
>>from them, remember, there's always some guy named Raul.  (another evil 
>>grin)
>>
>
>
>---
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>[EMAIL PROTECTED]
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Re: [Audyssey] MOTA Poll Update.

2008-02-17 Thread chou.clement
Yes. FPS is short for first person shooter, which means yes, like SOD.
- Original Message - 
From: "Andy Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 9:18 AM
Subject: Re: [Audyssey] MOTA Poll Update.


> Hi can someone say to me, what fps is? I mean I know what a side scroller 
> is but not
> fps. Is that kinda like SOD?
>
> And can you tell us a bit about her second adventure?
>
>
> On Sun, 17 Feb 2008 12:16:02 -0500, Thomas Ward wrote:
>
>
>>Hi Charles,
>>Never mind that 35% to 40% of voters. They lost anyway. Muhahahahahaha.
>>Seriously though Tomb Hunter I is going to be a side-scroller and Tomb
>>Hunter II, Angela's second adventure, will be FPS. That should please
>>everyone.
>>
>>
>>Charles Rivard wrote:
>>>Put that 40 or so percent of the voters on moderated status!!  (evilly
>>>ornery grin)  If you're concerned about having to moderate all the
>>>messages
>>>from them, remember, there's always some guy named Raul.  (another evil
>>>grin)
>>>
>>
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to
>>[EMAIL PROTECTED]
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/[EMAIL PROTECTED]
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>>please send E-mail to [EMAIL PROTECTED]
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Re: [Audyssey] Please stop the acefire wranting!

2008-02-17 Thread James at work
I knew there was a reason I liked this girl.
On Sun, February 17, 2008 00:38, Allison Mervis wrote:
For real guys. How cheap do you have to be to complain about a twenty
dollar
game? If you ask me, that's not a bad price at all.
Allison

- Original Message -
From: "Andy Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, February 16, 2008 11:24 AM
Subject: Re: [Audyssey] Please stop the acefire wranting!


> Cmmon guys, keep the piece...
>
> And I agree with you all. Stop complaining. Damien spent a lot of time
> on
> this, I was a
> beta tester person thingy, and it's really cool. I bet you haven't tried
> it yet, you see
> 20 dollars, and you just are like no, no, I won't even look at it
> because
> it's too much.
> Then, just don't buy the thing.
>
>
>
> On Sat, 16 Feb 2008 10:22:17 -0500, Ryan Smith wrote:
>
>
>>Hi,
>>I couldn't agree with you more. Just stop the complaining and be happy
>>there
>>is audio games. If you don't like it,  just please keep it to yourself,
>>unless you have a suggestion of what to add. It takes a long time to
>>code
>>these things, I've said this many times, unless you can make something
>>better, then you shouldn't be ranting... thats all I have to say.. use
>>some
>>respect please...
>>---
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Re: [Audyssey] MOTA Poll Results.

2008-02-17 Thread chou.clement
Ah good. I was wondering what the results were, or the present decision. 
Good to know the classic format has been preserved.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 8:13 AM
Subject: [Audyssey] MOTA Poll Results.


> Hello gamers,
> I would first like to thank everyone for casting their votes yesterday.
> Here is the results of the Mysteries Of The Aztecs poll we ran
> yesterday. The question was should Mysteries Of The Aztecs remain a
> side-scroller or be converted to a first person style game. Out of 52
> total votes cast 34 of you said it should remain a side-scroller and  18
> said it should be turned into a fps. The side-scroller style carried 65%
> of the vote leaving 35% of the voters picking FPS.
>
> Cheers.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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Re: [Audyssey] MOTA Poll Update.

2008-02-17 Thread Thomas Ward
Hi Charles,
Never mind that 35% to 40% of voters. They lost anyway. Muhahahahahaha.
Seriously though Tomb Hunter I is going to be a side-scroller and Tomb 
Hunter II, Angela's second adventure, will be FPS. That should please 
everyone.


Charles Rivard wrote:
> Put that 40 or so percent of the voters on moderated status!!  (evilly 
> ornery grin)  If you're concerned about having to moderate all the messages 
> from them, remember, there's always some guy named Raul.  (another evil 
> grin)
>   


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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Thomas Ward
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't 
know what it is about but the game action reminds me of a few games I 
played ages ago. The pipe attack reminds me of the bats and pipes you 
could pick up in Double Dragon and beat the holy crap out of the 
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as 
well.


Liam Erven wrote:
> Hey Hey!
>
> I'm in a great mood.  I just happened to get bored and decide it was high 
> time to update everyone with what was happening in the not so sunny land of 
> LWorks.  How many game programmers will send random messages like this at 1 
> in the morning to say they have something for you to listen to?  And to make 
> it even better, I'm not going to say what this audio is of.  All I'll tell 
> you is, it's part of a new engine I'm working on.  No specifics about the 
> game have been released, but you can always guess if you want.  and no.  it's 
> not super Liam 2.  grins.
> you can hear it at
> http://www.l-works.net/newgame.mp3
>
> I have been programming all night, and I'm extremely excited.
>
> Liam
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Re: [Audyssey] lower than bsc ok for games?

2008-02-17 Thread Thomas Ward
Hi Jim,

Quote
Game programming is I think allot different than business programming 
and I am not
sure how much of the programming from business type stuff helps with 
game programming,
but the desire to make games sure does help I think.
End quote

That is absolutely correct. The business programming mottle is pretty 
different from the game programming mottle. Often times they use 
different libraries, languages, or just completely different programming 
techniques to acomplish something.
For example, if you wanted to build an Enterprise database for a 
customer service help desk type application you might create an MS SQL 
database in SQL. Then, you would use C# .NET or VB.NET to create a 
graphical user interface complete with edit fields, buttons, and scroll 
bars to search, edit, and manage your help desk application based on 
.NET libraries for databases.
Now, if you wanted to create a .NET based game for your XBox 360 and use 
C# .NET the coding techniques are completely different from your typical 
MS SQL graphical front end. For one thing if targeting the XBox you 
would require the XNA framework to be installed, and rather than setting 
up a form to draw tools, buttons, etc on you would create an empty 
window to pipe all your killer game graphics to. For your SQL database 
front end you can use the Windows standard event mottle to poll for 
keyboard and mouse events, but for games you need something like XInput 
for polling the keyboard, mouse, and joysticks. In your SQL front end 
you can play back special sound effects using the standard Windows com 
audio libraries, but in XBox games you need XAudio. These are just a few 
of the things that is totally different about games vs business 
applications.


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Re: [Audyssey] lower than bsc ok for games?

2008-02-17 Thread Thomas Ward
Hi Ari,
No, a person does not need a college degree in computer science to learn 
to program games. You can usually learn that stuff on the internet if 
you know where to get the materials, and if you can find a language that 
you can understand. I know Jim Kitchen uses Visual Basic 6, because for 
him it is easy enough to use and learn. For me I learned C++ in college 
so I've never had a problem adapting what I know in C++ to languages 
like Java, C-Sharp, etc that are based on a C++ style mottle.
As I mentioned in previous emails before a service such as
safari.oreilly.com
has just about everything a new developer could want. If you want to do 
C++ it is there, if you want to learn C--Sharp it is there, if you want 
to know Java it is there, if you want to learn to program a A.I. it is 
there, etc.
Truth be told I have learned more outside of college than in college. Oh 
sure, I learned to write simple calculators in C++, how to make a simple 
ATM type program, build a custom database in SQL, etc but that didn't 
give me the skills I have today with Montezuma's Return, STFC, and now 
Mysteries of the Aztecs.
Everything I know about Visual Basic .NET, C# .NET, Java 6, etc I 
learned outside college. I simply paid for the b ooks on Safari, read 
them, did some sample programs, and got enough understanding in them to 
begin applying it to my projects. No degree was handed to me for those 
languages, but I learned just the same.


ari wrote:
> Actually Jim, I think what you've just said is probably some of the most 
> encouraging stuff for someone like him, because I think many people, even 
> myself had this notion that you need to be this absolute BSC-type, flying 
> through a whole degree in college type of person. I'll talk to him about 
> this, because I think that we always picture people like Thomas and you as 
> like having these major degrees in computer science, and, really, this will 
> probably not just be thrilling for him, but even for me as well!
> Ari 
>   


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Re: [Audyssey] MOTA Poll Results.

2008-02-17 Thread Dark
Actually Andy, superliam isn't the only one,  though is by far the 
largest. there is also tarzan jr, audio mario and the levels in Pipe2,   
but I fully agree, the audio side scrolling genre has not been half well 
explored yet.

Beware the Grue!

Dark.

- Original Message - 
From: "Andy Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 4:39 PM
Subject: Re: [Audyssey] MOTA Poll Results.


> Heck yeah for sidey scrolleries! Lol!
>
> I really like side scrollers, and besides we do not have much side 
> scrollers, only super liam
> I think.
>
>
>
> On Sun, 17 Feb 2008 16:36:51 -, James Scholes wrote:
>
>
>>Yea for side scrolers!
>>
>>--
>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>Sent: Sunday, February 17, 2008 4:13 PM
>>To: "Gamers Discussion list" 
>>Subject: [Audyssey] MOTA Poll Results.
>>
>>>Hello gamers,
>>>I would first like to thank everyone for casting their votes yesterday.
>>>Here is the results of the Mysteries Of The Aztecs poll we ran
>>>yesterday. The question was should Mysteries Of The Aztecs remain a
>>>side-scroller or be converted to a first person style game. Out of 52
>>>total votes cast 34 of you said it should remain a side-scroller and  18
>>>said it should be turned into a fps. The side-scroller style carried 65%
>>>of the vote leaving 35% of the voters picking FPS.
>>>
>>>Cheers.
>>>
>>>---
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>>>[EMAIL PROTECTED]
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>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>>If you have any questions or concerns regarding the management of the
>>>list,
>>>please send E-mail to [EMAIL PROTECTED]
>>>
>>
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Re: [Audyssey] infocom games.

2008-02-17 Thread Dark
Hello Lisa.

there's no way I know to convert the infocom games, but they are directly 
playable in windows via the win frotz interpretter for interactive fiction, 
and run absolutely fine under windows.

You can find win frotz at 
http://www.microheaven.com/IFGuide/IFGuide.pl?step=6&c=0

There are various places to get win frotz,  even a version with in built 
ms sapi supported speach so no screen reader required.

You can find the self-voicing version of win frotz on 
http://www.whitestick.co.uk/text.html

hth.

Beware the grue!

Dark.


I'm
- Original Message - 
From: "Lisa Hayes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, February 16, 2008 11:02 PM
Subject: [Audyssey] infocom games.


> hi All,  just wondering if their is a way of converting some of the old 
> classics from infocom like wishbring and others from dos to windows.  Also 
> is their a way to do the same for son of stage fright.  Thanks.
> Lisa Hayes
> skype name, lisa12257
> join my chat list subscribe at [EMAIL PROTECTED]
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Re: [Audyssey] MOTA Poll Results.

2008-02-17 Thread Dark
Hurrah!

though i wouldn't have been too disappointed at an fps game, imho we need 
more audio side scrollers.

Beware the Grue!

Dark.
-  


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[Audyssey] Super deekout?

2008-02-17 Thread James Scholes
Hi all, I ordered Super Deekout yesterday, and have received an email telling 
me that my order has been received, the payment has been accepted, and that I 
will soon receive the licence code from DanZGames. However, I have not as yet 
received the code, so my question is, how long does it usually take for licence 
codes to be sent out?
James Scholes

Email and MSN Messenger: [EMAIL PROTECTED]
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Podcast: http://www.gcast.com/u/jamesscholes/main.xml

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Re: [Audyssey] MOTA Poll Results.

2008-02-17 Thread Andy Smith
Heck yeah for sidey scrolleries! Lol!

I really like side scrollers, and besides we do not have much side scrollers, 
only super liam 
I think.



On Sun, 17 Feb 2008 16:36:51 -, James Scholes wrote:


>Yea for side scrolers!
>
>--
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>Sent: Sunday, February 17, 2008 4:13 PM
>To: "Gamers Discussion list" 
>Subject: [Audyssey] MOTA Poll Results.
>
>>Hello gamers,
>>I would first like to thank everyone for casting their votes yesterday.
>>Here is the results of the Mysteries Of The Aztecs poll we ran
>>yesterday. The question was should Mysteries Of The Aztecs remain a
>>side-scroller or be converted to a first person style game. Out of 52
>>total votes cast 34 of you said it should remain a side-scroller and  18
>>said it should be turned into a fps. The side-scroller style carried 65%
>>of the vote leaving 35% of the voters picking FPS.
>>
>>Cheers.
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
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>
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Re: [Audyssey] MOTA Poll Results.

2008-02-17 Thread James Scholes
Yea for side scrolers!

--
From: "Thomas Ward" <[EMAIL PROTECTED]>
Sent: Sunday, February 17, 2008 4:13 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] MOTA Poll Results.

> Hello gamers,
> I would first like to thank everyone for casting their votes yesterday.
> Here is the results of the Mysteries Of The Aztecs poll we ran
> yesterday. The question was should Mysteries Of The Aztecs remain a
> side-scroller or be converted to a first person style game. Out of 52
> total votes cast 34 of you said it should remain a side-scroller and  18
> said it should be turned into a fps. The side-scroller style carried 65%
> of the vote leaving 35% of the voters picking FPS.
>
> Cheers.
>
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Re: [Audyssey] Problem with acefire

2008-02-17 Thread Ryan Smith
Hi,
It worked fine on my machine...

-Ryan
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Re: [Audyssey] I am really worried, we could lose another game dev again

2008-02-17 Thread Ryan Smith
Hi,
While Nicol could have been much less rude, and stated her opinion much
better, by saying he rather have had the game be free. End of story. He went
on threatening members which isn't solving anything, he was lucky he could
speak to the dev. In video games, you'd be lucky to speak to a support guy!

-Ryan
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[Audyssey] MOTA Poll Results.

2008-02-17 Thread Thomas Ward
Hello gamers,
I would first like to thank everyone for casting their votes yesterday. 
Here is the results of the Mysteries Of The Aztecs poll we ran 
yesterday. The question was should Mysteries Of The Aztecs remain a 
side-scroller or be converted to a first person style game. Out of 52 
total votes cast 34 of you said it should remain a side-scroller and  18 
said it should be turned into a fps. The side-scroller style carried 65% 
of the vote leaving 35% of the voters picking FPS.

Cheers.

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Re: [Audyssey] Problem with acefire

2008-02-17 Thread Claudio Zeni
Ok Damien, i try it on my vista-pc.
Regards, Claudio.


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Re: [Audyssey] I am really worried, we could lose another game dev again

2008-02-17 Thread Damien Sadler
just wish i did know his isp. i would certainly do that.
regards,
damien



- Original Message - 
From: "Trouble" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 2:20 PM
Subject: Re: [Audyssey] I am really worried, we could lose another game dev 
again


> if those emails you get off list are really bad in content and
> language. you can forward them to his ISP and they will deal with
> him. Most stop service for lack of maturity.
>
> At 02:52 PM 2/16/2008, you wrote:
>>i'm not sure what to do any more. i may unsubscribe, because now, not only
>>am i receiving flames onlist, but i've had one particular person go as far
>>as to email me offlist.
>>
>>regards,
>>damien
>>
>>- Original Message -
>>From: "Andy Smith" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Saturday, February 16, 2008 7:45 PM
>>Subject: Re: [Audyssey] I am really worried,we could lose another game dev
>>again
>>
>>
>> > Damien said he might be unsubscribing from this list it's in his msn 
>> > name.
>> > He said he's not
>> > closing x-sight but he's not gonna be on here either. H.
>> >
>> >
>> >
>> > On Sun, 17 Feb 2008 06:30:27 +1100, Stephen wrote:
>> >
>> >
>> >>Hi.
>> >>from what I can gather, some people are put off by acefire's price,
>> >>and the fact that you can finish the game in a matter of minutes.
>> >>What we're seeing is exactly the same situation as with.. another game
>> >>dev,
>> >>a few idiots get the dev all angry, the game dev starts lashing out
>> >>at everyone around him, then throws a fit and threatens to pull his
>> >>site.
>> >>if you want to be a game developer, then you need to have really thick
>> >>skin.
>> >>As a developer, he should be asking himself, why are people giving me
>> >>so much grief?, what is it about the game they dont like?
>> >>In no way am I trying to say what these idiots are doing is right,
>> >>but punishing everyone because of a couple of  trouble makers doesn't
>> >>really achieve anything.
>> >>
>> >>---
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> Tim
> trouble
> "Never offend people with style when you can offend them with substance."
> --Sam Brown
>
> Blindeudora list owner.
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Re: [Audyssey] Problem with acefire

2008-02-17 Thread Damien Sadler
Interesting...so it isn't a problem with the file installations. I have no 
idea, since it works on everyone else machine.
regards,
damien




- Original Message - 
From: "Claudio" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, February 17, 2008 1:01 PM
Subject: Re: [Audyssey] Problem with acefire


Hello Damien!
Yes, i can hear the loading installer sound before i get the message.
Regards, Claudio.
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im
Auftrag von Damien Sadler
Gesendet: Sonntag, 17. Februar 2008 12:51
An: Gamers Discussion list
Betreff: Re: [Audyssey] Problem with acefire

hmm, that's a weird one. you must be admin to install, but that shouldn't
really be said as the installer should check that.
does the "loading installer" sound play ok?

regards,

damien




- Original Message -
From: "Claudio" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, February 17, 2008 9:29 AM
Subject: [Audyssey] Problem with acefire


> Hello all!
> When i try to install the game acefire i get the message:
> ---
> AutoIt Error
> ---
> Line -1:
>
> Error: Unable to execute the external program.
>
> The system can't find the data ---
> OK
>
> What can i do?
> Regards, Claudio.
>
>
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Re: [Audyssey] Handy Games

2008-02-17 Thread Claudio
Hello Ari!
Thank you.
My skypename is radiobe1.
What is your skypename?
If other users want add mee to your skypelist, well!
Here is my name.
Regards, claudio.


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Re: [Audyssey] I am really worried, we could lose another game dev again

2008-02-17 Thread ari
Wow Trouble, I'm trying to understand, you mean ISPS have actually 
disconnected people because of lack of maturity? How on earth do they decide 
what makes a person mature? Absolutely weird.
Ari 


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Re: [Audyssey] Handy Games

2008-02-17 Thread ari
Hi Claudio,
Well, the Top Gun game on worddial, it is a game where you can play against 
other users, but there isn't a game where you can play against a friend, 
like two-player totally, they all work like ranking things. By the way, I 
haven't forgot about our German and English lessons, it's just that I can't 
get for-the-people to work properly, we could try Skype maybe sometime next 
week if you are on Skype?
Ari 


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Re: [Audyssey] infocom games.

2008-02-17 Thread josh
you can play them using winfrotz.

- Original Message - 
From: "Danie and Eden" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, February 16, 2008 9:17 PM
Subject: Re: [Audyssey] infocom games.


> I'm with you on that. Loved Wishbringer and Leather Goddesses. Danie
>
>
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> No virus found in this incoming message.
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> Version: 7.5.516 / Virus Database: 269.20.7/1283 - Release Date: 2/16/2008 
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> 



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