Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi. If one of the ones you want to submit is the Harly davidson 2000cc, go ahead and submit it, I orriginally created it and I won't mind. - Original Message - From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 30, 2008 12:50 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. I'd love to know where to send cars. Only problem is this: two of my cars are reemakes of other peoples' ideas, two more are a bit wonky still, the next is kind of weird in the sound effects department, and the last two come as a set, the Euro-Racer and U.S. Racer. The Euro-Racer is also based on Code-Factory's KM2000 car, a fact which I'd love to give them credit for. My only other car is a Nascar racer, which isn't finalized. At any rate, please tell me where to send my possibilities. Signed: Dakotah Rickard On 11/30/08, Lukás Hosnedl <[EMAIL PROTECTED]> wrote: Hi, my sincere apology. I messed the top speed of the Quatro, of course. Now that Dakotah reminded me of it, I realize clearly that the value should have been 26000. I have probably misplaced the number with the top speed of the Flame blaster, which is the fastest of my cars, and the fastest I am ever willing to make for the purposes of realism, as I don't remember the official vehicle parameters (although I had seen them once) any more. Well, actually, the Flameblaster's top speed is 32500 if memory serves, and the Harley Davidson I also made has a top speed of 33000, but that's already too much, even for a motorcycle. Well, at least it's not that easy to maneuver it, as I imagine a motorbike must be when driving quickly. Lukas - Original Message - From: "Lukás Hosnedl" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 30, 2008 10:32 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi, the only hint I can give here is probably to compare and try many times before you can get a feel for it. For example, if you take the cranked up quatro which is the fastest of the official game vehicles, or at least used to be before v2.1, then its top speed is somewhere around 32000, I believe. I used to know the exact number as it has been said somewhere. So it always helps me to compare the top speed with this value in my head when thinking about the design of a vehicle. As for tracks, the shortest possible length of a section, which is 5000 units, is so short that when you drive the quatro at full speed, the co pilot is unable to finish announcing an easy left turn that is 5000 units long, for example, before an easy right turn of the same length comes, etc. It's just all a matter of experimenting. How tough a curve is also depends on its length, not just the steepness itself. You could easily steer a hard or even a hairpin turn if it was short enough and you drove towards the edge of the track before the actual curve started, so that your car at full speed had enough room inside the curve to go through it safely without crashing. Doing that often, along with memorisation of the track, is the only possible way to have a really good time in a technically challenging and realistic race on a hard track without non-stop crashing. :-) Hope this helps a bit. Lukas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi Kevin! Well that's a really good idea but certainly not doable for some programming reasons. Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
hmmm roadripper. Maybe the high performance car though this is really a bit to fast for a turning track. the porch 911 would be a realistic thing to put in. I can't think of the rest though. Railracer maybe only because I tested the real game and I like the car. At 11:23 p.m. 30/11/2008, you wrote: >We've actually requested people to send in their best car, which we then may >include in the game. >Now, to have some interesting discussion going, which of the currently >available custom vehicles would you like to see in the game, if you could >choose any of them? >- Original Message - >From: "Dakotah Rickard" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Sunday, November 30, 2008 3:01 AM >Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. > > >Ok Ok. This topic has become all muddled up with both features and >opinions of cars and tracks. > >I know that some of the older cars from the Alpha don't sound quite >realistic, but frankly none of the default cars' sounds perfectly >loop. This is no offense to anyone; it's just the way things are. I >know that, for example, the Chopper doesn't quite sound like a real >bike, but the other two motorcycles sound exactly real either. The >only car that seems to be out of balance is the "diesel truck?" It is >very slow and had terrible stearing, compared to the other cars. The >"American V8" sounds great to me, and it is fairly comparable with the >"Classic." The "German Cruiser" too sounds pretty good and is a >mid-range car. I'd like to see those three added, at least, the >"Chopper," "American V8," and "German Cruiser." The "Rally Car," >"Formula 1 car," and "Diesel Truck" are all slightly out of balance, >but would still be interesting additions, just to broaden multi-player >with little hassle. > >Outside of the Alpha cars, the "Californian Street Racer" hasn't been >mentioned yet, whether positively or negatively. I know that that >vehicle is well-balanced and generally a good sounding car. > >To be honest, I say the more cars the merrier. I'd happily submit my >better cars for approval, but I don't like blowing my own horn so to >speak. I love the game a lot, and only want people to have a huge >multi-player aspect. > >As for the other stuff that's got mixed in, such as opinions on cars, >I'm going to start a new thread. > >Signed: >Dakotah Rickard > >On 11/29/08, Christopher Bartlett <[EMAIL PROTECTED]> wrote: >> One thing that would help me in car and track design would be some notion >> of >> what the units of measure are. How long is a straight-away that is 30,000 >> units long? How much turning is in a hard turn vs. a regular turn? What >> does a maximum velocity of 26,000 translate to in real world terms? I >> find >> that when laying out a track, it is very difficult to visualize the final >> layout since I don't know how curvy a curve really is. >> >> Chris Bartlett >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >[EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
I'd love to know where to send cars. Only problem is this: two of my cars are reemakes of other peoples' ideas, two more are a bit wonky still, the next is kind of weird in the sound effects department, and the last two come as a set, the Euro-Racer and U.S. Racer. The Euro-Racer is also based on Code-Factory's KM2000 car, a fact which I'd love to give them credit for. My only other car is a Nascar racer, which isn't finalized. At any rate, please tell me where to send my possibilities. Signed: Dakotah Rickard On 11/30/08, Lukás Hosnedl <[EMAIL PROTECTED]> wrote: > Hi, > my sincere apology. I messed the top speed of the Quatro, of course. Now > that Dakotah reminded me of it, I realize clearly that the value should have > been 26000. I have probably misplaced the number with the top speed of the > Flame blaster, which is the fastest of my cars, and the fastest I am ever > willing to make for the purposes of realism, as I don't remember the > official vehicle parameters (although I had seen them once) any more. Well, > actually, the Flameblaster's top speed is 32500 if memory serves, and the > Harley Davidson I also made has a top speed of 33000, but that's already too > much, even for a motorcycle. Well, at least it's not that easy to maneuver > it, as I imagine a motorbike must be when driving quickly. > Lukas > - Original Message - > From: "Lukás Hosnedl" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Sunday, November 30, 2008 10:32 AM > Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. > > >> Hi, >> the only hint I can give here is probably to compare and try many times >> before you can get a feel for it. For example, if you take the cranked up >> quatro which is the fastest of the official game vehicles, or at least >> used to be before v2.1, then its top speed is somewhere around 32000, I >> believe. I used to know the exact number as it has been said somewhere. >> So it always helps me to compare the top speed with this value in my head >> when thinking about the design of a vehicle. >> As for tracks, the shortest possible length of a section, which is 5000 >> units, is so short that when you drive the quatro at full speed, the co >> pilot is unable to finish announcing an easy left turn that is 5000 units >> long, for example, before an easy right turn of the same length comes, >> etc. It's just all a matter of experimenting. How tough a curve is also >> depends on its length, not just the steepness itself. You could easily >> steer a hard or even a hairpin turn if it was short enough and you drove >> towards the edge of the track before the actual curve started, so that >> your car at full speed had enough room inside the curve to go through it >> safely without crashing. Doing that often, along with memorisation of the >> track, is the only possible way to have a really good time in a >> technically challenging and realistic race on a hard track without >> non-stop crashing. :-) >> Hope this helps a bit. >> Lukas > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi, my sincere apology. I messed the top speed of the Quatro, of course. Now that Dakotah reminded me of it, I realize clearly that the value should have been 26000. I have probably misplaced the number with the top speed of the Flame blaster, which is the fastest of my cars, and the fastest I am ever willing to make for the purposes of realism, as I don't remember the official vehicle parameters (although I had seen them once) any more. Well, actually, the Flameblaster's top speed is 32500 if memory serves, and the Harley Davidson I also made has a top speed of 33000, but that's already too much, even for a motorcycle. Well, at least it's not that easy to maneuver it, as I imagine a motorbike must be when driving quickly. Lukas - Original Message - From: "Lukás Hosnedl" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 30, 2008 10:32 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi, the only hint I can give here is probably to compare and try many times before you can get a feel for it. For example, if you take the cranked up quatro which is the fastest of the official game vehicles, or at least used to be before v2.1, then its top speed is somewhere around 32000, I believe. I used to know the exact number as it has been said somewhere. So it always helps me to compare the top speed with this value in my head when thinking about the design of a vehicle. As for tracks, the shortest possible length of a section, which is 5000 units, is so short that when you drive the quatro at full speed, the co pilot is unable to finish announcing an easy left turn that is 5000 units long, for example, before an easy right turn of the same length comes, etc. It's just all a matter of experimenting. How tough a curve is also depends on its length, not just the steepness itself. You could easily steer a hard or even a hairpin turn if it was short enough and you drove towards the edge of the track before the actual curve started, so that your car at full speed had enough room inside the curve to go through it safely without crashing. Doing that often, along with memorisation of the track, is the only possible way to have a really good time in a technically challenging and realistic race on a hard track without non-stop crashing. :-) Hope this helps a bit. Lukas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi, the streetracer was also cool, I was surprised to not find it in the new version. :-) I don't want to sound like I am standing just behind myself but ... I love the Corola. :-D I haven't seen perhaps any other vehicle that I would like as much. Well, perhaps the Flameblaster, trying to be fair to the other cars as well, but that one is just really for tough neck-breaking competitions against your own times, or on multiplayer, the computer doesn't stand a chance against it if you are able to maneuver it properly without crashing. Lukas - Original Message - From: "Davy Kager" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 30, 2008 11:23 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. We've actually requested people to send in their best car, which we then may include in the game. Now, to have some interesting discussion going, which of the currently available custom vehicles would you like to see in the game, if you could choose any of them? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
We've actually requested people to send in their best car, which we then may include in the game. Now, to have some interesting discussion going, which of the currently available custom vehicles would you like to see in the game, if you could choose any of them? - Original Message - From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 30, 2008 3:01 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Ok Ok. This topic has become all muddled up with both features and opinions of cars and tracks. I know that some of the older cars from the Alpha don't sound quite realistic, but frankly none of the default cars' sounds perfectly loop. This is no offense to anyone; it's just the way things are. I know that, for example, the Chopper doesn't quite sound like a real bike, but the other two motorcycles sound exactly real either. The only car that seems to be out of balance is the "diesel truck?" It is very slow and had terrible stearing, compared to the other cars. The "American V8" sounds great to me, and it is fairly comparable with the "Classic." The "German Cruiser" too sounds pretty good and is a mid-range car. I'd like to see those three added, at least, the "Chopper," "American V8," and "German Cruiser." The "Rally Car," "Formula 1 car," and "Diesel Truck" are all slightly out of balance, but would still be interesting additions, just to broaden multi-player with little hassle. Outside of the Alpha cars, the "Californian Street Racer" hasn't been mentioned yet, whether positively or negatively. I know that that vehicle is well-balanced and generally a good sounding car. To be honest, I say the more cars the merrier. I'd happily submit my better cars for approval, but I don't like blowing my own horn so to speak. I love the game a lot, and only want people to have a huge multi-player aspect. As for the other stuff that's got mixed in, such as opinions on cars, I'm going to start a new thread. Signed: Dakotah Rickard On 11/29/08, Christopher Bartlett <[EMAIL PROTECTED]> wrote: > One thing that would help me in car and track design would be some notion > of > what the units of measure are. How long is a straight-away that is 30,000 > units long? How much turning is in a hard turn vs. a regular turn? What > does a maximum velocity of 26,000 translate to in real world terms? I > find > that when laying out a track, it is very difficult to visualize the final > layout since I don't know how curvy a curve really is. > > Chris Bartlett > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi, the only hint I can give here is probably to compare and try many times before you can get a feel for it. For example, if you take the cranked up quatro which is the fastest of the official game vehicles, or at least used to be before v2.1, then its top speed is somewhere around 32000, I believe. I used to know the exact number as it has been said somewhere. So it always helps me to compare the top speed with this value in my head when thinking about the design of a vehicle. As for tracks, the shortest possible length of a section, which is 5000 units, is so short that when you drive the quatro at full speed, the co pilot is unable to finish announcing an easy left turn that is 5000 units long, for example, before an easy right turn of the same length comes, etc. It's just all a matter of experimenting. How tough a curve is also depends on its length, not just the steepness itself. You could easily steer a hard or even a hairpin turn if it was short enough and you drove towards the edge of the track before the actual curve started, so that your car at full speed had enough room inside the curve to go through it safely without crashing. Doing that often, along with memorisation of the track, is the only possible way to have a really good time in a technically challenging and realistic race on a hard track without non-stop crashing. :-) Hope this helps a bit. Lukas - Original Message - From: "Christopher Bartlett" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Sunday, November 30, 2008 1:21 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. One thing that would help me in car and track design would be some notion of what the units of measure are. How long is a straight-away that is 30,000 units long? How much turning is in a hard turn vs. a regular turn? What does a maximum velocity of 26,000 translate to in real world terms? I find that when laying out a track, it is very difficult to visualize the final layout since I don't know how curvy a curve really is. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
thats a point. At 09:04 a.m. 30/11/2008, you wrote: >How about having a story mode to it, say, a season or something. That'd be >better if we were to have unlockable vehicles. > >Aiden >- Original Message - From: "constantine (on laptop)" <[EMAIL >PROTECTED]> >To: "Gamers Discussion list" >Sent: Saturday, November 29, 2008 7:32 PM >Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. > > >>Hi, >> >>I'd also like to suggest this, and I've done it on forums, to have cars and >>tracks unlockable instead of all of them being defaulty available. This would >>add more replayability to the game. >> >> >>contact details: >> >>email: [EMAIL PROTECTED] >> >>and others >>msn: [EMAIL PROTECTED] >>skype: the_conman283 >> >>system details: >>Hp pavillion dv5220CA notebook pc >>AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu >>100 gb 4500 RPM Hard Drive, connecsant AC-link audio >>----- Original Message - From: "Davy Kager" <[EMAIL PROTECTED]> >>To: "Gamers Discussion list" >>Sent: Saturday, November 29, 2008 12:06 PM >>Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. >> >> >>>If I remember correctly, those old cars were removed because they sounded >>>bad. So why'd we put them back? That would break the whole concept of >>>innovation... >>>- Original Message - From: "Dakotah Rickard" <[EMAIL PROTECTED]> >>>To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers Discussion >>>list" >>>Sent: Saturday, November 29, 2008 5:35 PM >>>Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. >>> >>> >>>Hi all. >>> >>>I personally like the individual IP server set-up we've got now. Rail >>>Racer is good, and it's a centralized location, but running a server >>>like that with enough bandwidth to cover the networking demands isn't >>>free. >>> >>>I have one more suggestion, and I think that it's simple enough that >>>it should pose no problems. I like the new cars that have been added >>>to ts 2.1. They're great. I'd like to suggest that all the old cars >>>from the Top Speed Alpha be added, not just the pickup truck. >>> >>>I know that this means lots of default cars, but I think it'd be very >>>interesting, seeing as it would provide the player with another ... >>>six cars to choose from, if memory serves. >>> >>>By the way, if you do this, please keep the "Classic." I know it >>>sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry... >>>but keep them both. They don't seem to be the same car or sound. >>> >>>I'd also like to see the "Californian Street Racer" put in there as >>>well. It was made by you guys, and it's a well-balanced car. Maybe >>>also put "Zandvoort"? the track wherever it would belong. That's >>>another good track that could come shipped with the game. >>> >>>Player-made vhc and trk files are good, and now it doesn't matter who >>>made the trk file, but the more vhc files we can use in multiplayer, >>>the better. >>> >>>Sorry for the long post. >>> >>>Signed: >>>Dakotah Rickard >>> >>>On 11/29/08, Leonard de Ruijter <[EMAIL PROTECTED]> wrote: >>>>Hey, >>>> >>>>Top Speed 2 is a completely free game, no money for it. Top Speed 3 >>>>may, but we like creation of free games. >>>>be, >>>>- >>>>Regards, >>>>Leonard de Ruijter >>>>e-mail: mailto:[EMAIL PROTECTED] >>>> >>>> >>>>On zaterdag 29 november 2008, at 16:06:15, wrote Kevin: >>>> >>>>>Hello Claudio, >>>> >>>>>Saturday, November 29, 2008, 11:38:18 AM, you wrote: >>>> >>>>>>What I don't like in topspeed is that you only can connect to another >>>>>>player >>>>>>if you have the ip... >>>>>>I personally would like a server like "rail racer", where players can >>>>>>connect and play together vithout ip things... >>>>>>I've hoped that this will come in 2.1, but satly not... >>>> >>>>>And, just an other idea from me is that if you're in
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
I would but the prices exchange to the us with the economy aint that good. The last game I will buy for a well is missippy. so I'd like to keep it free. At 04:06 a.m. 30/11/2008, you wrote: >Hello Claudio, > >Saturday, November 29, 2008, 11:38:18 AM, you wrote: > >> What I don't like in topspeed is that you only can connect to another player >> if you have the ip... >> I personally would like a server like "rail racer", where players can >> connect and play together vithout ip things... >> I've hoped that this will come in 2.1, but satly not... > >And, just an other idea from me is that if you're in a car and you >have a good bandwith that you can like have your Microphone and when >the other people are driving that they can hear in your car people >speaking. Or something like that. And that with the hairpins. But >TopSpeed is a coool Game. If we are doing some more things to it then >it cu'd be cost some money, i wu'd buy it! It's a cool game! >-- >Best regards, > Kevinmailto:[EMAIL PROTECTED] > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Ok Ok. This topic has become all muddled up with both features and opinions of cars and tracks. I know that some of the older cars from the Alpha don't sound quite realistic, but frankly none of the default cars' sounds perfectly loop. This is no offense to anyone; it's just the way things are. I know that, for example, the Chopper doesn't quite sound like a real bike, but the other two motorcycles sound exactly real either. The only car that seems to be out of balance is the "diesel truck?" It is very slow and had terrible stearing, compared to the other cars. The "American V8" sounds great to me, and it is fairly comparable with the "Classic." The "German Cruiser" too sounds pretty good and is a mid-range car. I'd like to see those three added, at least, the "Chopper," "American V8," and "German Cruiser." The "Rally Car," "Formula 1 car," and "Diesel Truck" are all slightly out of balance, but would still be interesting additions, just to broaden multi-player with little hassle. Outside of the Alpha cars, the "Californian Street Racer" hasn't been mentioned yet, whether positively or negatively. I know that that vehicle is well-balanced and generally a good sounding car. To be honest, I say the more cars the merrier. I'd happily submit my better cars for approval, but I don't like blowing my own horn so to speak. I love the game a lot, and only want people to have a huge multi-player aspect. As for the other stuff that's got mixed in, such as opinions on cars, I'm going to start a new thread. Signed: Dakotah Rickard On 11/29/08, Christopher Bartlett <[EMAIL PROTECTED]> wrote: > One thing that would help me in car and track design would be some notion of > what the units of measure are. How long is a straight-away that is 30,000 > units long? How much turning is in a hard turn vs. a regular turn? What > does a maximum velocity of 26,000 translate to in real world terms? I find > that when laying out a track, it is very difficult to visualize the final > layout since I don't know how curvy a curve really is. > > Chris Bartlett > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
One thing that would help me in car and track design would be some notion of what the units of measure are. How long is a straight-away that is 30,000 units long? How much turning is in a hard turn vs. a regular turn? What does a maximum velocity of 26,000 translate to in real world terms? I find that when laying out a track, it is very difficult to visualize the final layout since I don't know how curvy a curve really is. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Okay, please keep in mind that we're already very close to a final 2.1 release, so we won't really accept new features anymore. We may do some cool things in version 2.2, but not too much. On the other hand, we've got some secret plans of writing an entirely new engine, either for a racing game or for something else... It just depends on how bored I get and if I can still understand my own source code. - Original Message - From: "Lukás Hosnedl" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 11:06 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Nice ideas out there. Season mode seems quite wast beyond the current complexity of the game, but would be a nice addition. It's just up to the developers how far they're willing to go. Lukas - Original Message - From: "Bryan Mckinnish" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 10:39 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. > Hi. > Also, The custom race feature gives me an idea. What about where you can > pick a list of tracks to race on, kind of like a season or something. > That would be cool as well. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Nice ideas out there. Season mode seems quite wast beyond the current complexity of the game, but would be a nice addition. It's just up to the developers how far they're willing to go. Lukas - Original Message - From: "Bryan Mckinnish" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 10:39 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi. Also, The custom race feature gives me an idea. What about where you can pick a list of tracks to race on, kind of like a season or something. That would be cool as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi. Also, The custom race feature gives me an idea. What about where you can pick a list of tracks to race on, kind of like a season or something. That would be cool as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi, at first, when the whole thing was launched, supporting custom creations, and the user-created stuff boom began, we have uploaded everything to the PITD community site, which now seems to be down. Then, everything was being hosted on DJC's Top Speed ftp server, which is as well up no more. Therefore, they are now hosted on X-sight-interactive's server directly, I was able to download them successfully with their TS2 utility pack when 2.1 RC1 was released. If you have problems installing the pack, try visiting http://www.xzip.com (I believe), maybe the last domain should be org, googling should help) and install it, then try installing the pack itself again. If it doesn't work, I can always send my creations directly to you. Lukas - Original Message - From: "constantine (on laptop)" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 9:21 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Where can we find these? contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Lukás Hosnedl" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 2:10 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi Dakotah, that I do absolutely agree with! Even most tracks are just a piece of cake in the better case, and an absolute non-sense in the worse one. :-) I really fancy the Raly through the desert, perhaps the very most of all the official tracks. By the way, what do you think about the Flameblaster or Toyota Corola? These are creations of me and a friend of mine and we tried to make those cars real fun or challenge but still keep them realistic. Flameblaster is designed mainly for beating the slower computer opponents on tight tracks where there are not too many straight sections while Corola is better suited for tracks where you don't need to brake or shift down so often, or you have enough time to accelerate up to the top speed again, but still being maneuverable when you steer. We have also created the Harley Davidson, Jeep, Tank and HOrse but these are mostly for pure fun, except for the Harley which attempts to be another usable heavy terrain motorcycle, fast but not very good for tight tracks. We found the official vehicles from TS 2.0 a bit too slow, except for the cranked up quatro, but didn'T want to push things up too much. And, I would almost forget about the Rail racer which is a simulation of the vehicle from Che Martin's Rail Racer... If you like an enjoyable street adventure, try the Dreamland tour or the Two towns trip, we have also made these. Lukas - Original Message - From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 3:17 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. While mildly off topic, I agree with you, concerning many of the vehicles. People create unrealistic cars. I mean absolutely no offense, but if the fastest in-game car has a top speed of like 26000 and it's really fast, it makes no sense for a standard street car to have a top speed of like 4. All cars have this rediculously high stearing ability and don't get worse with speed. I love some of the sound effects that people have found, but the vhc files they put to them are ... well, that's just my personal opinion... Signed: Dakotah Rickard On 11/28/08, shaun everiss <[EMAIL PROTECTED]> wrote: hmm that would rock. Especially the computer ones, especially if the cars can be picked by the system from the custom list. Saying that, I have no idea how one races the fun racer as its just to fast for anything but a straight track. Also you really can't race that car. At 01:59 p.m. 29/11/2008, you wrote: hi list. I think that the following suggestions/ideas would be useful. They would also allow for lots of customizations. Here they are. 1. Create a section within the options menu called "allowed vehicles" or something. In this section, create several checkbox-style listings of every available vehicle. From here, players can uncheck or check different vehicles, customizing the list from which the game could draw it's selection. For example, the second default motorcycle crashes very often on tracks with hard or hairpin turns. I'd like the option to tell the game not to use this vehicle. Plus, I like the Street Racer. I would like it if this vehicle could be selected. 2. In the same vein, I'd like to see a "Custom Race" option, in which you can choose the vehicles for up to the eight player limit.
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Where can we find these? contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Lukás Hosnedl" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 2:10 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi Dakotah, that I do absolutely agree with! Even most tracks are just a piece of cake in the better case, and an absolute non-sense in the worse one. :-) I really fancy the Raly through the desert, perhaps the very most of all the official tracks. By the way, what do you think about the Flameblaster or Toyota Corola? These are creations of me and a friend of mine and we tried to make those cars real fun or challenge but still keep them realistic. Flameblaster is designed mainly for beating the slower computer opponents on tight tracks where there are not too many straight sections while Corola is better suited for tracks where you don't need to brake or shift down so often, or you have enough time to accelerate up to the top speed again, but still being maneuverable when you steer. We have also created the Harley Davidson, Jeep, Tank and HOrse but these are mostly for pure fun, except for the Harley which attempts to be another usable heavy terrain motorcycle, fast but not very good for tight tracks. We found the official vehicles from TS 2.0 a bit too slow, except for the cranked up quatro, but didn'T want to push things up too much. And, I would almost forget about the Rail racer which is a simulation of the vehicle from Che Martin's Rail Racer... If you like an enjoyable street adventure, try the Dreamland tour or the Two towns trip, we have also made these. Lukas - Original Message - From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 3:17 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. While mildly off topic, I agree with you, concerning many of the vehicles. People create unrealistic cars. I mean absolutely no offense, but if the fastest in-game car has a top speed of like 26000 and it's really fast, it makes no sense for a standard street car to have a top speed of like 4. All cars have this rediculously high stearing ability and don't get worse with speed. I love some of the sound effects that people have found, but the vhc files they put to them are ... well, that's just my personal opinion... Signed: Dakotah Rickard On 11/28/08, shaun everiss <[EMAIL PROTECTED]> wrote: hmm that would rock. Especially the computer ones, especially if the cars can be picked by the system from the custom list. Saying that, I have no idea how one races the fun racer as its just to fast for anything but a straight track. Also you really can't race that car. At 01:59 p.m. 29/11/2008, you wrote: hi list. I think that the following suggestions/ideas would be useful. They would also allow for lots of customizations. Here they are. 1. Create a section within the options menu called "allowed vehicles" or something. In this section, create several checkbox-style listings of every available vehicle. From here, players can uncheck or check different vehicles, customizing the list from which the game could draw it's selection. For example, the second default motorcycle crashes very often on tracks with hard or hairpin turns. I'd like the option to tell the game not to use this vehicle. Plus, I like the Street Racer. I would like it if this vehicle could be selected. 2. In the same vein, I'd like to see a "Custom Race" option, in which you can choose the vehicles for up to the eight player limit. This would enable you total control over who you're racing with and how many you're racing against. The difficulty setting would apply to all other options, but not this one. 3. I'd like the option to fill the empty spots in an internet game with computer players, if so desired. This could either be random or custom. 4. Totally random, slightly pointless. I'd like to be able to set up a strictly computer race and spectate, switching between the cars with numbers 1 through 8 or however many players. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Yeah. Since we want this game to be as close to what sited people play. Seasons or story modes have been in games for ages. contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "aiden gardiner" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 2:04 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. How about having a story mode to it, say, a season or something. That'd be better if we were to have unlockable vehicles. Aiden - Original Message - From: "constantine (on laptop)" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 7:32 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi, I'd also like to suggest this, and I've done it on forums, to have cars and tracks unlockable instead of all of them being defaulty available. This would add more replayability to the game. contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Davy Kager" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 12:06 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. If I remember correctly, those old cars were removed because they sounded bad. So why'd we put them back? That would break the whole concept of innovation... - Original Message - From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Saturday, November 29, 2008 5:35 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi all. I personally like the individual IP server set-up we've got now. Rail Racer is good, and it's a centralized location, but running a server like that with enough bandwidth to cover the networking demands isn't free. I have one more suggestion, and I think that it's simple enough that it should pose no problems. I like the new cars that have been added to ts 2.1. They're great. I'd like to suggest that all the old cars from the Top Speed Alpha be added, not just the pickup truck. I know that this means lots of default cars, but I think it'd be very interesting, seeing as it would provide the player with another ... six cars to choose from, if memory serves. By the way, if you do this, please keep the "Classic." I know it sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry... but keep them both. They don't seem to be the same car or sound. I'd also like to see the "Californian Street Racer" put in there as well. It was made by you guys, and it's a well-balanced car. Maybe also put "Zandvoort"? the track wherever it would belong. That's another good track that could come shipped with the game. Player-made vhc and trk files are good, and now it doesn't matter who made the trk file, but the more vhc files we can use in multiplayer, the better. Sorry for the long post. Signed: Dakotah Rickard On 11/29/08, Leonard de Ruijter <[EMAIL PROTECTED]> wrote: Hey, Top Speed 2 is a completely free game, no money for it. Top Speed 3 may, but we like creation of free games. be, - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On zaterdag 29 november 2008, at 16:06:15, wrote Kevin: Hello Claudio, Saturday, November 29, 2008, 11:38:18 AM, you wrote: What I don't like in topspeed is that you only can connect to another player if you have the ip... I personally would like a server like "rail racer", where players can connect and play together vithout ip things... I've hoped that this will come in 2.1, but satly not... And, just an other idea from me is that if you're in a car and you have a good bandwith that you can like have your Microphone and when the other people are driving that they can hear in your car people speaking. Or something like that. And that with the hairpins. But TopSpeed is a coool Game. If we are doing some more things to it then it cu'd be cost some money, i wu'd buy it! It's a cool game! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be sear
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Now you have named the finest examples of stupid childish cars. Yeah, they are fast but if you want to have a real, funny but challenging and especially realistic race, they are no good. The others you mentioned, such as the tank, plane, train or horse, are just for pure fun. Lukas - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 3:24 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. some cars like roadripper, hoverdemon, etc are ok. the high performance car is also good. but you would not race an f18 or a plane or train, or tank. or horse. although the light speeder is wquite good. At 03:17 p.m. 29/11/2008, you wrote: While mildly off topic, I agree with you, concerning many of the vehicles. People create unrealistic cars. I mean absolutely no offense, but if the fastest in-game car has a top speed of like 26000 and it's really fast, it makes no sense for a standard street car to have a top speed of like 4. All cars have this rediculously high stearing ability and don't get worse with speed. I love some of the sound effects that people have found, but the vhc files they put to them are ... well, that's just my personal opinion... Signed: Dakotah Rickard On 11/28/08, shaun everiss <[EMAIL PROTECTED]> wrote: hmm that would rock. Especially the computer ones, especially if the cars can be picked by the system from the custom list. Saying that, I have no idea how one races the fun racer as its just to fast for anything but a straight track. Also you really can't race that car. At 01:59 p.m. 29/11/2008, you wrote: hi list. I think that the following suggestions/ideas would be useful. They would also allow for lots of customizations. Here they are. 1. Create a section within the options menu called "allowed vehicles" or something. In this section, create several checkbox-style listings of every available vehicle. From here, players can uncheck or check different vehicles, customizing the list from which the game could draw it's selection. For example, the second default motorcycle crashes very often on tracks with hard or hairpin turns. I'd like the option to tell the game not to use this vehicle. Plus, I like the Street Racer. I would like it if this vehicle could be selected. 2. In the same vein, I'd like to see a "Custom Race" option, in which you can choose the vehicles for up to the eight player limit. This would enable you total control over who you're racing with and how many you're racing against. The difficulty setting would apply to all other options, but not this one. 3. I'd like the option to fill the empty spots in an internet game with computer players, if so desired. This could either be random or custom. 4. Totally random, slightly pointless. I'd like to be able to set up a strictly computer race and spectate, switching between the cars with numbers 1 through 8 or however many players. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audys
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi Dakotah, that I do absolutely agree with! Even most tracks are just a piece of cake in the better case, and an absolute non-sense in the worse one. :-) I really fancy the Raly through the desert, perhaps the very most of all the official tracks. By the way, what do you think about the Flameblaster or Toyota Corola? These are creations of me and a friend of mine and we tried to make those cars real fun or challenge but still keep them realistic. Flameblaster is designed mainly for beating the slower computer opponents on tight tracks where there are not too many straight sections while Corola is better suited for tracks where you don't need to brake or shift down so often, or you have enough time to accelerate up to the top speed again, but still being maneuverable when you steer. We have also created the Harley Davidson, Jeep, Tank and HOrse but these are mostly for pure fun, except for the Harley which attempts to be another usable heavy terrain motorcycle, fast but not very good for tight tracks. We found the official vehicles from TS 2.0 a bit too slow, except for the cranked up quatro, but didn'T want to push things up too much. And, I would almost forget about the Rail racer which is a simulation of the vehicle from Che Martin's Rail Racer... If you like an enjoyable street adventure, try the Dreamland tour or the Two towns trip, we have also made these. Lukas - Original Message - From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 3:17 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. While mildly off topic, I agree with you, concerning many of the vehicles. People create unrealistic cars. I mean absolutely no offense, but if the fastest in-game car has a top speed of like 26000 and it's really fast, it makes no sense for a standard street car to have a top speed of like 4. All cars have this rediculously high stearing ability and don't get worse with speed. I love some of the sound effects that people have found, but the vhc files they put to them are ... well, that's just my personal opinion... Signed: Dakotah Rickard On 11/28/08, shaun everiss <[EMAIL PROTECTED]> wrote: hmm that would rock. Especially the computer ones, especially if the cars can be picked by the system from the custom list. Saying that, I have no idea how one races the fun racer as its just to fast for anything but a straight track. Also you really can't race that car. At 01:59 p.m. 29/11/2008, you wrote: hi list. I think that the following suggestions/ideas would be useful. They would also allow for lots of customizations. Here they are. 1. Create a section within the options menu called "allowed vehicles" or something. In this section, create several checkbox-style listings of every available vehicle. From here, players can uncheck or check different vehicles, customizing the list from which the game could draw it's selection. For example, the second default motorcycle crashes very often on tracks with hard or hairpin turns. I'd like the option to tell the game not to use this vehicle. Plus, I like the Street Racer. I would like it if this vehicle could be selected. 2. In the same vein, I'd like to see a "Custom Race" option, in which you can choose the vehicles for up to the eight player limit. This would enable you total control over who you're racing with and how many you're racing against. The difficulty setting would apply to all other options, but not this one. 3. I'd like the option to fill the empty spots in an internet game with computer players, if so desired. This could either be random or custom. 4. Totally random, slightly pointless. I'd like to be able to set up a strictly computer race and spectate, switching between the cars with numbers 1 through 8 or however many players. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the lis
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
I'd like that too as well. On 11/29/2008 9:35 AM, Dakotah Rickard wrote: > Hi all. > > I personally like the individual IP server set-up we've got now. Rail > Racer is good, and it's a centralized location, but running a server > like that with enough bandwidth to cover the networking demands isn't > free. > > I have one more suggestion, and I think that it's simple enough that > it should pose no problems. I like the new cars that have been added > to ts 2.1. They're great. I'd like to suggest that all the old cars > from the Top Speed Alpha be added, not just the pickup truck. > > I know that this means lots of default cars, but I think it'd be very > interesting, seeing as it would provide the player with another ... > six cars to choose from, if memory serves. > > By the way, if you do this, please keep the "Classic." I know it > sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry... > but keep them both. They don't seem to be the same car or sound. > > I'd also like to see the "Californian Street Racer" put in there as > well. It was made by you guys, and it's a well-balanced car. Maybe > also put "Zandvoort"? the track wherever it would belong. That's > another good track that could come shipped with the game. > > Player-made vhc and trk files are good, and now it doesn't matter who > made the trk file, but the more vhc files we can use in multiplayer, > the better. > > Sorry for the long post. > > Signed: > Dakotah Rickard > > On 11/29/08, Leonard de Ruijter wrote: > >> Hey, >> >> Top Speed 2 is a completely free game, no money for it. Top Speed 3 >> may, but we like creation of free games. >> be, >> - >> Regards, >> Leonard de Ruijter >> e-mail: mailto:[EMAIL PROTECTED] >> >> >> On zaterdag 29 november 2008, at 16:06:15, wrote Kevin: >> >> >>> Hello Claudio, >>> >>> Saturday, November 29, 2008, 11:38:18 AM, you wrote: >>> What I don't like in topspeed is that you only can connect to another player if you have the ip... I personally would like a server like "rail racer", where players can connect and play together vithout ip things... I've hoped that this will come in 2.1, but satly not... >>> And, just an other idea from me is that if you're in a car and you >>> have a good bandwith that you can like have your Microphone and when >>> the other people are driving that they can hear in your car people >>> speaking. Or something like that. And that with the hairpins. But >>> TopSpeed is a coool Game. If we are doing some more things to it then >>> it cu'd be cost some money, i wu'd buy it! It's a cool game! >>> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [EMAIL PROTECTED] >> >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
yes!! and unlockable tracks tow. make something like a tournament, get some cars that are abite balanced, and even the realy realy fast, and go making challenges to unlock then in a tournament, man that'll realy rocks -Mensagem original- De: "aiden gardiner" <[EMAIL PROTECTED]> Para: "Gamers Discussion list" Data: Sabado, 29 de Novembro de 2008 20:04 Assunto: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. How about having a story mode to it, say, a season or something. That'd be better if we were to have unlockable vehicles. Aiden - Original Message - From: "constantine (on laptop)" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 7:32 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. > Hi, > > I'd also like to suggest this, and I've done it on forums, to have cars > and tracks unlockable instead of all of them being defaulty available. > This would add more replayability to the game. > > > contact details: > > email: [EMAIL PROTECTED] > > and others > msn: [EMAIL PROTECTED] > skype: the_conman283 > > system details: > Hp pavillion dv5220CA notebook pc > AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, > Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio > - Original Message ----- > From: "Davy Kager" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Saturday, November 29, 2008 12:06 PM > Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. > > >> If I remember correctly, those old cars were removed because they sounded >> bad. So why'd we put them back? That would break the whole concept of >> innovation... >> - Original Message ----- >> From: "Dakotah Rickard" <[EMAIL PROTECTED]> >> To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers >> Discussion >> list" >> Sent: Saturday, November 29, 2008 5:35 PM >> Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. >> >> >> Hi all. >> >> I personally like the individual IP server set-up we've got now. Rail >> Racer is good, and it's a centralized location, but running a server >> like that with enough bandwidth to cover the networking demands isn't >> free. >> >> I have one more suggestion, and I think that it's simple enough that >> it should pose no problems. I like the new cars that have been added >> to ts 2.1. They're great. I'd like to suggest that all the old cars >> from the Top Speed Alpha be added, not just the pickup truck. >> >> I know that this means lots of default cars, but I think it'd be very >> interesting, seeing as it would provide the player with another ... >> six cars to choose from, if memory serves. >> >> By the way, if you do this, please keep the "Classic." I know it >> sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry... >> but keep them both. They don't seem to be the same car or sound. >> >> I'd also like to see the "Californian Street Racer" put in there as >> well. It was made by you guys, and it's a well-balanced car. Maybe >> also put "Zandvoort"? the track wherever it would belong. That's >> another good track that could come shipped with the game. >> >> Player-made vhc and trk files are good, and now it doesn't matter who >> made the trk file, but the more vhc files we can use in multiplayer, >> the better. >> >> Sorry for the long post. >> >> Signed: >> Dakotah Rickard >> >> On 11/29/08, Leonard de Ruijter <[EMAIL PROTECTED]> wrote: >>> Hey, >>> >>> Top Speed 2 is a completely free game, no money for it. Top Speed 3 >>> may, but we like creation of free games. >>> be, >>> - >>> Regards, >>> Leonard de Ruijter >>> e-mail: mailto:[EMAIL PROTECTED] >>> >>> >>> On zaterdag 29 november 2008, at 16:06:15, wrote Kevin: >>> >>>> Hello Claudio, >>> >>>> Saturday, November 29, 2008, 11:38:18 AM, you wrote: >>> >>>>> What I don't like in topspeed is that you only can connect to another >>>>> player >>>>> if you have the ip... >>>>> I personally would like a server like "rail racer", where players can >>>>> connect and play together vithout ip things... >>>>> I've hoped that this will come in 2.1, but satly not... >>> >&g
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
How about having a story mode to it, say, a season or something. That'd be better if we were to have unlockable vehicles. Aiden - Original Message - From: "constantine (on laptop)" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 7:32 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi, I'd also like to suggest this, and I've done it on forums, to have cars and tracks unlockable instead of all of them being defaulty available. This would add more replayability to the game. contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Davy Kager" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 12:06 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. If I remember correctly, those old cars were removed because they sounded bad. So why'd we put them back? That would break the whole concept of innovation... - Original Message - From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Saturday, November 29, 2008 5:35 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi all. I personally like the individual IP server set-up we've got now. Rail Racer is good, and it's a centralized location, but running a server like that with enough bandwidth to cover the networking demands isn't free. I have one more suggestion, and I think that it's simple enough that it should pose no problems. I like the new cars that have been added to ts 2.1. They're great. I'd like to suggest that all the old cars from the Top Speed Alpha be added, not just the pickup truck. I know that this means lots of default cars, but I think it'd be very interesting, seeing as it would provide the player with another ... six cars to choose from, if memory serves. By the way, if you do this, please keep the "Classic." I know it sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry... but keep them both. They don't seem to be the same car or sound. I'd also like to see the "Californian Street Racer" put in there as well. It was made by you guys, and it's a well-balanced car. Maybe also put "Zandvoort"? the track wherever it would belong. That's another good track that could come shipped with the game. Player-made vhc and trk files are good, and now it doesn't matter who made the trk file, but the more vhc files we can use in multiplayer, the better. Sorry for the long post. Signed: Dakotah Rickard On 11/29/08, Leonard de Ruijter <[EMAIL PROTECTED]> wrote: Hey, Top Speed 2 is a completely free game, no money for it. Top Speed 3 may, but we like creation of free games. be, - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On zaterdag 29 november 2008, at 16:06:15, wrote Kevin: Hello Claudio, Saturday, November 29, 2008, 11:38:18 AM, you wrote: What I don't like in topspeed is that you only can connect to another player if you have the ip... I personally would like a server like "rail racer", where players can connect and play together vithout ip things... I've hoped that this will come in 2.1, but satly not... And, just an other idea from me is that if you're in a car and you have a good bandwith that you can like have your Microphone and when the other people are driving that they can hear in your car people speaking. Or something like that. And that with the hairpins. But TopSpeed is a coool Game. If we are doing some more things to it then it cu'd be cost some money, i wu'd buy it! It's a cool game! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Very good point! At least I will remember it for version 2.2 or 2.3 or whatever... It'd rock! - Original Message - From: "constantine (on laptop)" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 8:32 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi, I'd also like to suggest this, and I've done it on forums, to have cars and tracks unlockable instead of all of them being defaulty available. This would add more replayability to the game. contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Davy Kager" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 12:06 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. > If I remember correctly, those old cars were removed because they sounded > bad. So why'd we put them back? That would break the whole concept of > innovation... > - Original Message - > From: "Dakotah Rickard" <[EMAIL PROTECTED]> > To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers > Discussion > list" > Sent: Saturday, November 29, 2008 5:35 PM > Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. > > > Hi all. > > I personally like the individual IP server set-up we've got now. Rail > Racer is good, and it's a centralized location, but running a server > like that with enough bandwidth to cover the networking demands isn't > free. > > I have one more suggestion, and I think that it's simple enough that > it should pose no problems. I like the new cars that have been added > to ts 2.1. They're great. I'd like to suggest that all the old cars > from the Top Speed Alpha be added, not just the pickup truck. > > I know that this means lots of default cars, but I think it'd be very > interesting, seeing as it would provide the player with another ... > six cars to choose from, if memory serves. > > By the way, if you do this, please keep the "Classic." I know it > sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry... > but keep them both. They don't seem to be the same car or sound. > > I'd also like to see the "Californian Street Racer" put in there as > well. It was made by you guys, and it's a well-balanced car. Maybe > also put "Zandvoort"? the track wherever it would belong. That's > another good track that could come shipped with the game. > > Player-made vhc and trk files are good, and now it doesn't matter who > made the trk file, but the more vhc files we can use in multiplayer, > the better. > > Sorry for the long post. > > Signed: > Dakotah Rickard > > On 11/29/08, Leonard de Ruijter <[EMAIL PROTECTED]> wrote: >> Hey, >> >> Top Speed 2 is a completely free game, no money for it. Top Speed 3 >> may, but we like creation of free games. >> be, >> - >> Regards, >> Leonard de Ruijter >> e-mail: mailto:[EMAIL PROTECTED] >> >> >> On zaterdag 29 november 2008, at 16:06:15, wrote Kevin: >> >>> Hello Claudio, >> >>> Saturday, November 29, 2008, 11:38:18 AM, you wrote: >> >>>> What I don't like in topspeed is that you only can connect to another >>>> player >>>> if you have the ip... >>>> I personally would like a server like "rail racer", where players can >>>> connect and play together vithout ip things... >>>> I've hoped that this will come in 2.1, but satly not... >> >>> And, just an other idea from me is that if you're in a car and you >>> have a good bandwith that you can like have your Microphone and when >>> the other people are driving that they can hear in your car people >>> speaking. Or something like that. And that with the hairpins. But >>> TopSpeed is a coool Game. If we are doing some more things to it then >>> it cu'd be cost some money, i wu'd buy it! It's a cool game! >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-arc
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi, I'd also like to suggest this, and I've done it on forums, to have cars and tracks unlockable instead of all of them being defaulty available. This would add more replayability to the game. contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Davy Kager" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 12:06 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. If I remember correctly, those old cars were removed because they sounded bad. So why'd we put them back? That would break the whole concept of innovation... - Original Message - From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Saturday, November 29, 2008 5:35 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi all. I personally like the individual IP server set-up we've got now. Rail Racer is good, and it's a centralized location, but running a server like that with enough bandwidth to cover the networking demands isn't free. I have one more suggestion, and I think that it's simple enough that it should pose no problems. I like the new cars that have been added to ts 2.1. They're great. I'd like to suggest that all the old cars from the Top Speed Alpha be added, not just the pickup truck. I know that this means lots of default cars, but I think it'd be very interesting, seeing as it would provide the player with another ... six cars to choose from, if memory serves. By the way, if you do this, please keep the "Classic." I know it sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry... but keep them both. They don't seem to be the same car or sound. I'd also like to see the "Californian Street Racer" put in there as well. It was made by you guys, and it's a well-balanced car. Maybe also put "Zandvoort"? the track wherever it would belong. That's another good track that could come shipped with the game. Player-made vhc and trk files are good, and now it doesn't matter who made the trk file, but the more vhc files we can use in multiplayer, the better. Sorry for the long post. Signed: Dakotah Rickard On 11/29/08, Leonard de Ruijter <[EMAIL PROTECTED]> wrote: Hey, Top Speed 2 is a completely free game, no money for it. Top Speed 3 may, but we like creation of free games. be, - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On zaterdag 29 november 2008, at 16:06:15, wrote Kevin: Hello Claudio, Saturday, November 29, 2008, 11:38:18 AM, you wrote: What I don't like in topspeed is that you only can connect to another player if you have the ip... I personally would like a server like "rail racer", where players can connect and play together vithout ip things... I've hoped that this will come in 2.1, but satly not... And, just an other idea from me is that if you're in a car and you have a good bandwith that you can like have your Microphone and when the other people are driving that they can hear in your car people speaking. Or something like that. And that with the hairpins. But TopSpeed is a coool Game. If we are doing some more things to it then it cu'd be cost some money, i wu'd buy it! It's a cool game! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or co
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
You are right. For example, the german cruiser has a bad sounding thikking error, and the others are not realistic, only the pickup was good enough to put back in. - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On zaterdag 29 november 2008, at 19:06:28, wrote Davy: > If I remember correctly, those old cars were removed because they sounded > bad. So why'd we put them back? That would break the whole concept of > innovation... > - Original Message - > From: "Dakotah Rickard" <[EMAIL PROTECTED]> > To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers Discussion > list" > Sent: Saturday, November 29, 2008 5:35 PM > Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. > Hi all. > I personally like the individual IP server set-up we've got now. Rail > Racer is good, and it's a centralized location, but running a server > like that with enough bandwidth to cover the networking demands isn't > free. > I have one more suggestion, and I think that it's simple enough that > it should pose no problems. I like the new cars that have been added > to ts 2.1. They're great. I'd like to suggest that all the old cars > from the Top Speed Alpha be added, not just the pickup truck. > I know that this means lots of default cars, but I think it'd be very > interesting, seeing as it would provide the player with another ... > six cars to choose from, if memory serves. > By the way, if you do this, please keep the "Classic." I know it > sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry... > but keep them both. They don't seem to be the same car or sound. > I'd also like to see the "Californian Street Racer" put in there as > well. It was made by you guys, and it's a well-balanced car. Maybe > also put "Zandvoort"? the track wherever it would belong. That's > another good track that could come shipped with the game. > Player-made vhc and trk files are good, and now it doesn't matter who > made the trk file, but the more vhc files we can use in multiplayer, > the better. > Sorry for the long post. > Signed: > Dakotah Rickard > On 11/29/08, Leonard de Ruijter <[EMAIL PROTECTED]> wrote: >> Hey, >> >> Top Speed 2 is a completely free game, no money for it. Top Speed 3 >> may, but we like creation of free games. >> be, >> - >> Regards, >> Leonard de Ruijter >> e-mail: mailto:[EMAIL PROTECTED] >> >> >> On zaterdag 29 november 2008, at 16:06:15, wrote Kevin: >> >>> Hello Claudio, >> >>> Saturday, November 29, 2008, 11:38:18 AM, you wrote: >> >>>> What I don't like in topspeed is that you only can connect to another >>>> player >>>> if you have the ip... >>>> I personally would like a server like "rail racer", where players can >>>> connect and play together vithout ip things... >>>> I've hoped that this will come in 2.1, but satly not... >> >>> And, just an other idea from me is that if you're in a car and you >>> have a good bandwith that you can like have your Microphone and when >>> the other people are driving that they can hear in your car people >>> speaking. Or something like that. And that with the hairpins. But >>> TopSpeed is a coool Game. If we are doing some more things to it then >>> it cu'd be cost some money, i wu'd buy it! It's a cool game! >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTE
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
If I remember correctly, those old cars were removed because they sounded bad. So why'd we put them back? That would break the whole concept of innovation... - Original Message - From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Saturday, November 29, 2008 5:35 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi all. I personally like the individual IP server set-up we've got now. Rail Racer is good, and it's a centralized location, but running a server like that with enough bandwidth to cover the networking demands isn't free. I have one more suggestion, and I think that it's simple enough that it should pose no problems. I like the new cars that have been added to ts 2.1. They're great. I'd like to suggest that all the old cars from the Top Speed Alpha be added, not just the pickup truck. I know that this means lots of default cars, but I think it'd be very interesting, seeing as it would provide the player with another ... six cars to choose from, if memory serves. By the way, if you do this, please keep the "Classic." I know it sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry... but keep them both. They don't seem to be the same car or sound. I'd also like to see the "Californian Street Racer" put in there as well. It was made by you guys, and it's a well-balanced car. Maybe also put "Zandvoort"? the track wherever it would belong. That's another good track that could come shipped with the game. Player-made vhc and trk files are good, and now it doesn't matter who made the trk file, but the more vhc files we can use in multiplayer, the better. Sorry for the long post. Signed: Dakotah Rickard On 11/29/08, Leonard de Ruijter <[EMAIL PROTECTED]> wrote: > Hey, > > Top Speed 2 is a completely free game, no money for it. Top Speed 3 > may, but we like creation of free games. > be, > - > Regards, > Leonard de Ruijter > e-mail: mailto:[EMAIL PROTECTED] > > > On zaterdag 29 november 2008, at 16:06:15, wrote Kevin: > >> Hello Claudio, > >> Saturday, November 29, 2008, 11:38:18 AM, you wrote: > >>> What I don't like in topspeed is that you only can connect to another >>> player >>> if you have the ip... >>> I personally would like a server like "rail racer", where players can >>> connect and play together vithout ip things... >>> I've hoped that this will come in 2.1, but satly not... > >> And, just an other idea from me is that if you're in a car and you >> have a good bandwith that you can like have your Microphone and when >> the other people are driving that they can hear in your car people >> speaking. Or something like that. And that with the hairpins. But >> TopSpeed is a coool Game. If we are doing some more things to it then >> it cu'd be cost some money, i wu'd buy it! It's a cool game! > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi all. I personally like the individual IP server set-up we've got now. Rail Racer is good, and it's a centralized location, but running a server like that with enough bandwidth to cover the networking demands isn't free. I have one more suggestion, and I think that it's simple enough that it should pose no problems. I like the new cars that have been added to ts 2.1. They're great. I'd like to suggest that all the old cars from the Top Speed Alpha be added, not just the pickup truck. I know that this means lots of default cars, but I think it'd be very interesting, seeing as it would provide the player with another ... six cars to choose from, if memory serves. By the way, if you do this, please keep the "Classic." I know it sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry... but keep them both. They don't seem to be the same car or sound. I'd also like to see the "Californian Street Racer" put in there as well. It was made by you guys, and it's a well-balanced car. Maybe also put "Zandvoort"? the track wherever it would belong. That's another good track that could come shipped with the game. Player-made vhc and trk files are good, and now it doesn't matter who made the trk file, but the more vhc files we can use in multiplayer, the better. Sorry for the long post. Signed: Dakotah Rickard On 11/29/08, Leonard de Ruijter <[EMAIL PROTECTED]> wrote: > Hey, > > Top Speed 2 is a completely free game, no money for it. Top Speed 3 > may, but we like creation of free games. > be, > - > Regards, > Leonard de Ruijter > e-mail: mailto:[EMAIL PROTECTED] > > > On zaterdag 29 november 2008, at 16:06:15, wrote Kevin: > >> Hello Claudio, > >> Saturday, November 29, 2008, 11:38:18 AM, you wrote: > >>> What I don't like in topspeed is that you only can connect to another >>> player >>> if you have the ip... >>> I personally would like a server like "rail racer", where players can >>> connect and play together vithout ip things... >>> I've hoped that this will come in 2.1, but satly not... > >> And, just an other idea from me is that if you're in a car and you >> have a good bandwith that you can like have your Microphone and when >> the other people are driving that they can hear in your car people >> speaking. Or something like that. And that with the hairpins. But >> TopSpeed is a coool Game. If we are doing some more things to it then >> it cu'd be cost some money, i wu'd buy it! It's a cool game! > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hey, Top Speed 2 is a completely free game, no money for it. Top Speed 3 may, but we like creation of free games. be, - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On zaterdag 29 november 2008, at 16:06:15, wrote Kevin: > Hello Claudio, > Saturday, November 29, 2008, 11:38:18 AM, you wrote: >> What I don't like in topspeed is that you only can connect to another player >> if you have the ip... >> I personally would like a server like "rail racer", where players can >> connect and play together vithout ip things... >> I've hoped that this will come in 2.1, but satly not... > And, just an other idea from me is that if you're in a car and you > have a good bandwith that you can like have your Microphone and when > the other people are driving that they can hear in your car people > speaking. Or something like that. And that with the hairpins. But > TopSpeed is a coool Game. If we are doing some more things to it then > it cu'd be cost some money, i wu'd buy it! It's a cool game! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hello Claudio, Saturday, November 29, 2008, 11:38:18 AM, you wrote: > What I don't like in topspeed is that you only can connect to another player > if you have the ip... > I personally would like a server like "rail racer", where players can > connect and play together vithout ip things... > I've hoped that this will come in 2.1, but satly not... And, just an other idea from me is that if you're in a car and you have a good bandwith that you can like have your Microphone and when the other people are driving that they can hear in your car people speaking. Or something like that. And that with the hairpins. But TopSpeed is a coool Game. If we are doing some more things to it then it cu'd be cost some money, i wu'd buy it! It's a cool game! -- Best regards, Kevinmailto:[EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
What I don't like in topspeed is that you only can connect to another player if you have the ip... I personally would like a server like "rail racer", where players can connect and play together vithout ip things... I've hoped that this will come in 2.1, but satly not... Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hmm yeah, good ideas., but it looks like it's not so easy to build this. I think we have to reserve this for top speed 2.2. - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On zaterdag 29 november 2008, at 10:02:33, wrote Davy: > I like numbers 2 and 3 of those suggestions. We've actually thought about 3, > but never implemented it. I wonder what the other devs think about this (for > TS 2.1 or 2.2). > - Original Message - > From: "Dakotah Rickard" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Saturday, November 29, 2008 1:59 AM > Subject: [Audyssey] Top Speed 2.1 suggestions/ideas. > hi list. > I think that the following suggestions/ideas would be useful. They > would also allow for lots of customizations. > Here they are. > 1. Create a section within the options menu called "allowed vehicles" > or something. In this section, create several checkbox-style listings > of every available vehicle. From here, players can uncheck or check > different vehicles, customizing the list from which the game could > draw it's selection. For example, the second default motorcycle > crashes very often on tracks with hard or hairpin turns. I'd like the > option to tell the game not to use this vehicle. Plus, I like the > Street Racer. I would like it if this vehicle could be selected. > 2. In the same vein, I'd like to see a "Custom Race" option, in which > you can choose the vehicles for up to the eight player limit. This > would enable you total control over who you're racing with and how > many you're racing against. The difficulty setting would apply to all > other options, but not this one. > 3. I'd like the option to fill the empty spots in an internet game > with computer players, if so desired. This could either be random or > custom. > 4. Totally random, slightly pointless. I'd like to be able to set up a > strictly computer race and spectate, switching between the cars with > numbers 1 through 8 or however many players. > Signed: > Dakotah Rickard > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > __ NOD32 3650 (20081128) Informatie __ > Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. > http://www.nod32.nl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
I like numbers 2 and 3 of those suggestions. We've actually thought about 3, but never implemented it. I wonder what the other devs think about this (for TS 2.1 or 2.2). - Original Message - From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 29, 2008 1:59 AM Subject: [Audyssey] Top Speed 2.1 suggestions/ideas. hi list. I think that the following suggestions/ideas would be useful. They would also allow for lots of customizations. Here they are. 1. Create a section within the options menu called "allowed vehicles" or something. In this section, create several checkbox-style listings of every available vehicle. From here, players can uncheck or check different vehicles, customizing the list from which the game could draw it's selection. For example, the second default motorcycle crashes very often on tracks with hard or hairpin turns. I'd like the option to tell the game not to use this vehicle. Plus, I like the Street Racer. I would like it if this vehicle could be selected. 2. In the same vein, I'd like to see a "Custom Race" option, in which you can choose the vehicles for up to the eight player limit. This would enable you total control over who you're racing with and how many you're racing against. The difficulty setting would apply to all other options, but not this one. 3. I'd like the option to fill the empty spots in an internet game with computer players, if so desired. This could either be random or custom. 4. Totally random, slightly pointless. I'd like to be able to set up a strictly computer race and spectate, switching between the cars with numbers 1 through 8 or however many players. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
some cars like roadripper, hoverdemon, etc are ok. the high performance car is also good. but you would not race an f18 or a plane or train, or tank. or horse. although the light speeder is wquite good. At 03:17 p.m. 29/11/2008, you wrote: >While mildly off topic, I agree with you, concerning many of the >vehicles. People create unrealistic cars. I mean absolutely no >offense, but if the fastest in-game car has a top speed of like 26000 >and it's really fast, it makes no sense for a standard street car to >have a top speed of like 4. All cars have this rediculously high >stearing ability and don't get worse with speed. I love some of the >sound effects that people have found, but the vhc files they put to >them are ... well, that's just my personal opinion... > >Signed: >Dakotah Rickard > >On 11/28/08, shaun everiss <[EMAIL PROTECTED]> wrote: >> hmm that would rock. >> Especially the computer ones, especially if the cars can be picked by the >> system from the custom list. >> Saying that, I have no idea how one races the fun racer as its just to fast >> for anything but a straight track. >> Also you really can't race that car. >> At 01:59 p.m. 29/11/2008, you wrote: >>>hi list. >>> >>>I think that the following suggestions/ideas would be useful. They >>>would also allow for lots of customizations. >>> >>>Here they are. >>> >>>1. Create a section within the options menu called "allowed vehicles" >>>or something. In this section, create several checkbox-style listings >>>of every available vehicle. From here, players can uncheck or check >>>different vehicles, customizing the list from which the game could >>>draw it's selection. For example, the second default motorcycle >>>crashes very often on tracks with hard or hairpin turns. I'd like the >>>option to tell the game not to use this vehicle. Plus, I like the >>>Street Racer. I would like it if this vehicle could be selected. >>> >>>2. In the same vein, I'd like to see a "Custom Race" option, in which >>>you can choose the vehicles for up to the eight player limit. This >>>would enable you total control over who you're racing with and how >>>many you're racing against. The difficulty setting would apply to all >>>other options, but not this one. >>> >>>3. I'd like the option to fill the empty spots in an internet game >>>with computer players, if so desired. This could either be random or >>>custom. >>> >>>4. Totally random, slightly pointless. I'd like to be able to set up a >>>strictly computer race and spectate, switching between the cars with >>>numbers 1 through 8 or however many players. >>> >>>Signed: >>>Dakotah Rickard >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/[EMAIL PROTECTED] >>>If you have any questions or concerns regarding the management of the list, >>>please send E-mail to [EMAIL PROTECTED] >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [EMAIL PROTECTED] >> > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
While mildly off topic, I agree with you, concerning many of the vehicles. People create unrealistic cars. I mean absolutely no offense, but if the fastest in-game car has a top speed of like 26000 and it's really fast, it makes no sense for a standard street car to have a top speed of like 4. All cars have this rediculously high stearing ability and don't get worse with speed. I love some of the sound effects that people have found, but the vhc files they put to them are ... well, that's just my personal opinion... Signed: Dakotah Rickard On 11/28/08, shaun everiss <[EMAIL PROTECTED]> wrote: > hmm that would rock. > Especially the computer ones, especially if the cars can be picked by the > system from the custom list. > Saying that, I have no idea how one races the fun racer as its just to fast > for anything but a straight track. > Also you really can't race that car. > At 01:59 p.m. 29/11/2008, you wrote: >>hi list. >> >>I think that the following suggestions/ideas would be useful. They >>would also allow for lots of customizations. >> >>Here they are. >> >>1. Create a section within the options menu called "allowed vehicles" >>or something. In this section, create several checkbox-style listings >>of every available vehicle. From here, players can uncheck or check >>different vehicles, customizing the list from which the game could >>draw it's selection. For example, the second default motorcycle >>crashes very often on tracks with hard or hairpin turns. I'd like the >>option to tell the game not to use this vehicle. Plus, I like the >>Street Racer. I would like it if this vehicle could be selected. >> >>2. In the same vein, I'd like to see a "Custom Race" option, in which >>you can choose the vehicles for up to the eight player limit. This >>would enable you total control over who you're racing with and how >>many you're racing against. The difficulty setting would apply to all >>other options, but not this one. >> >>3. I'd like the option to fill the empty spots in an internet game >>with computer players, if so desired. This could either be random or >>custom. >> >>4. Totally random, slightly pointless. I'd like to be able to set up a >>strictly computer race and spectate, switching between the cars with >>numbers 1 through 8 or however many players. >> >>Signed: >>Dakotah Rickard >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to [EMAIL PROTECTED] > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
hmm that would rock. Especially the computer ones, especially if the cars can be picked by the system from the custom list. Saying that, I have no idea how one races the fun racer as its just to fast for anything but a straight track. Also you really can't race that car. At 01:59 p.m. 29/11/2008, you wrote: >hi list. > >I think that the following suggestions/ideas would be useful. They >would also allow for lots of customizations. > >Here they are. > >1. Create a section within the options menu called "allowed vehicles" >or something. In this section, create several checkbox-style listings >of every available vehicle. From here, players can uncheck or check >different vehicles, customizing the list from which the game could >draw it's selection. For example, the second default motorcycle >crashes very often on tracks with hard or hairpin turns. I'd like the >option to tell the game not to use this vehicle. Plus, I like the >Street Racer. I would like it if this vehicle could be selected. > >2. In the same vein, I'd like to see a "Custom Race" option, in which >you can choose the vehicles for up to the eight player limit. This >would enable you total control over who you're racing with and how >many you're racing against. The difficulty setting would apply to all >other options, but not this one. > >3. I'd like the option to fill the empty spots in an internet game >with computer players, if so desired. This could either be random or >custom. > >4. Totally random, slightly pointless. I'd like to be able to set up a >strictly computer race and spectate, switching between the cars with >numbers 1 through 8 or however many players. > >Signed: >Dakotah Rickard > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]