Many C/C++ game development demos and apps tend to use the
popular AntTweakBar parameter tweaking library. AntTweakBar is
used to manipulate user-defined parameters in real-time by
providing a GUI-like interface in an OpenGL / DirectX environment.
AntTweakBarD[1][2] is just a simple D binding
On 3/13/14, Vladimir Panteleev vladi...@thecybershadow.net wrote:
However, the biggest problem is the open pull request count. What
good is authoring a patch if no one wants to take time to review
it?
IMHO, we don't need more bug bounties - we need REVIEWER
bounties. Some way to convince
On 3/15/14, Dicebot pub...@dicebot.lv wrote:
This is one of best D-related things I have heard lately.
Looking forward to it!
They'll get to experience that fast pull/review/merge cycle we're so used to. :P
On 3/19/14, Nick Sabalausky seewebsitetocontac...@semitwist.com wrote:
Speaking of, I learned a lot about DMD's inliner while doing that, so
I've posted an explanation of it on the Wiki:
http://wiki.dlang.org/DMD_Source_Guide#Inliner
I was really impressed by the write-up. I never touched the
On 3/26/14, FrankLike 1150015...@qq.com wrote:
If you are programming on win32,now,DFL can be used by D2.065.
Please git clone http://github.com/FrankLike/dfl
Open the folder w32 -dflexe double click the 'makedflexe.bat'
FYI: you've changed one hardcoded path to another. I also don't
On 3/30/14, ixid nuacco...@gmail.com wrote:
Perhaps we should unleash a community effort to match clang?
Sounds like wasted effort, why improve tools for parsing C++ instead
of improving tools for parsing D?
On 3/30/14, Peter Alexander peter.alexander...@gmail.com wrote:
3. It shows that D lives up to its performance claims.
Maybe. But there's a sore thumb in that codebase: GC.disable();
And that will do exactly the opposite for its performance claims (with
regards to advertising it).
On 4/3/14, Don x...@nospam.com wrote:
https://www.sociomantic.com/dunnhumby-acquires-sociomantic/
Congrats!
I don't suppose there will be a blog post showcasing a successful exit
of a startup that used D as its core technology? It could be a nice
advertisement for D. :)
On 4/5/14, Peter Alexander peter.alexander...@gmail.com wrote:
Well, I didn't considering this D.announce worthy, but Andrei
suggested I post the news.
Congrats!
As the title suggests, after over 5 years in the games industry
I've decided to shake things up a bit and join Facebook at their
On 4/8/14, FrankLike 1150015...@qq.com wrote:
I build the anchovy's guidemo,
but can't get the gui.lib,
the err is :timemanager.d(153) instantiated from
here:sort!(a.)
std\range.d(2188) can't be declared be a funtion
you can test the build ,you will see it.
In the future please post
On 4/9/14, Brad Roberts bra...@puremagic.com wrote:
Tonight at 11pm pacific time, about 3 hours from now, the D bugzilla is
going to go read-only for
some much needed maintenance and upgrading.
Interesting. So what's new in this version of bugzilla (or rather what
was the old version and which
On 4/9/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote:
- All links are underlined by default (a little bit ugly, but I can
use a stylish script to override this)
Here's what I use for the Stylish[1] addon:
-
@-moz-document url-prefix('https://issues.dlang.org'),
url
On 4/9/14, Brad Roberts bra...@puremagic.com wrote:
As to what the 3.4 to 4.4 changes entail.. I'm sure that list is long as
it's years and many many
versions worth of changes. Best source for that would be to peruse the
bugzilla change logs.
Excellent. Found a few pages listing the new
On 4/9/14, Brad Roberts bra...@puremagic.com wrote:
Tonight at 11pm pacific time, about 3 hours from now, the D bugzilla is
going to go read-only for
some much needed maintenance and upgrading.
I've just noticed some new behavior which looks like a bug. When I
click on edit next to the Status
On 4/9/14, Brad Roberts bra...@puremagic.com wrote:
It's moving your focus down to the status block just below the comment
textarea. Not a bug, but
also not super obvious.
I know. But it's a total usability anti-pattern. It would be like
hitting the horn in your car and then getting a display
On 4/8/14, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote:
http://www.reddit.com/r/programming/comments/22jwcu/how_i_came_to_write_d/
Btw, w.r.t. #2:
W.B.: I've had to learn how to manage a project where people are all
volunteers. Since I don't pay anybody anything, I can't tell
On 4/12/14, Mike Parker aldac...@gmail.com wrote:
If you need assistance cleaning your account and fixing the
security holes for you site, we offer a low cost service option
called Managed Shared Hosting. For the service fee of $39.95, we
can create a work order to investigate and fix your
On 4/18/14, Joakim via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Yep, a google search for the above text turns up almost identical
posts to Clojure, Scala, Haskell, Ruby, and Ruby on Rails forums
also.
In other words this is just spam.
On 4/18/14, Andrei Alexandrescu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Announcing D-related commercial products here is entirely appropriate.
Absolutely. But I don't see how these tools are in any way D-related.
On 4/25/14, Jos van Uden via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
For those who are interested in the Excelsior Jet AOT Java to native
compiler
http://www.excelsiorjet.com/charity
Note: non-upgradable, no support
If it's OT it does not belong to D.announce.
On 5/8/14, Andrei Alexandrescu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
http://www.reddit.com/r/programming/comments/251s5i/tkd_cross_platform_gui_toolkit_for_d_based_on/
https://twitter.com/D_Programming/status/464434846849179648
On 5/9/14, simendsjo via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I'm unable to find the HN link. This search shows the reddit link and a
link straight to the forum. I even tried to go through several pages of
newest on HN doing a search for tkd without any luck. Did
On 5/12/14, Dicebot via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Will that also mean that we won't need to wait several months for
all videos to be published? :)
Better record the livestream then!
On 5/13/14, ponce via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Yes please! I'll be up all night :p
Yeah, we'll bring the popcorn to #d.
I am starting an initiative for everyone interested in D game
development by creating the github organization d-gamedev-team[1].
The first project hosted here is the the freshly created
opengl-tutorials[2] project. This is a long-term project that aims to
collect as many modern OpenGL examples
On 5/15/14, Manu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I tried to gather support for a community game project (FeedBack).
Lots of interest, but nobody actually joined the party when I kicked
it off.
Sorry, but I was put off by the terrible performance. 30 FPS
On 5/15/14, Manu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
You never mentioned that you were deterred by performance, I can go
and make it run at a thousand fps if you like :)
Bah I feel terrible for even saying what I said. I tested it on a
9600GT (yeah it's old,
On 5/12/14, simendsjo via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On 05/11/2014 11:15 PM, John Carter via Digitalmars-d-announce wrote:
The timezones being so different, I'm not sure livestreaming will help
me... But I do plan to watch any videos of it as soon as they
On 5/16/14, Manu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Out of curiosity, are you running Linux or Windows?
Win7.
On 5/15/14, Dicebot via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I think it is a very good initiative to start creating community
teams of D hackers interested in specific domains. Can be
beneficial for both spreading the information and lobbying needed
changes in
On 5/14/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote:
I am starting an initiative for everyone interested in D game
development by creating the github organization d-gamedev-team[1].
Just ported the imgui library to D. It's a minimal OpenGL GUI library,
useful for things like tweaking
On 5/17/14, Kiith-Sa via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
This is pretty awesome - don't need to write my own anymore. How
does it handle fonts? Does it depend on FreeType or something
like that?
It uses a copy of this file:
nothings.org/stb/stb_truetype.h
On 5/17/14, Kiith-Sa via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
This is pretty awesome - don't need to write my own anymore.
You have some pretty cool repositories on Github! I haven't yet tried
to build anything, but I see lots of things D and gamedev-related.
Pretty
On 5/15/14, evilrat via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
same with DirectX, more than half year passed since i published
it and i only get single commit and one known user. nice, good
and active community. i wish to say good luck with ur linuxez
guyz i'm done
On 5/19/14, Atila Neves via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Any specific instructions for the speakers, are people meeting up
in the Aloft beforehand somewhere, or do I just turn up to
Facebook, say DConf and it'll be fine?
You need to say the secret keyword
On 5/19/14, Brian Schott via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Monday, 19 May 2014 at 17:18:27 UTC, Steven Schveighoffer
wrote:
Would it be possible to have a separate space on the nametags
for handles?
-Steve
snip
It's going to be funny seeing:
Walter
On 5/19/14, Colden Cullen via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
This is such a great effort to see!
I'm liking the enthusiasm!
Btw, I'm currently porting the Box2D physics engine to D. I've already
ported Chipmunk a while ago, but Box2D has its own benefits.
On 5/19/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote:
Btw, I'm currently porting the Box2D physics engine to D.
For a second there I thought Dash was a 2D game engine, but it's a 3D
one, which is awesome! 2D physics can still be used with 3D graphics
to some great effect. But ultimately
On 5/19/14, Ben Boeckel via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Derelict has a module[1] for ODE[2].
I've heard about ODE but I'm not sure about the state it's in these
days. Bullet seems to be the place of active development. I've yet to
try it though so I can't
On 5/19/14, Kiith-Sa via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Box2D would be awesome. I'm about to start a project that would
greatly benefit from good 2D physics (I used simple AABB till now
simply because physics is too much of a PITA)
Excellent. Expect the port
On 5/19/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote:
Excellent. Expect the port to be done within a day or two. I just have
some runtime bugs to squash.
In the meantime here's a teaser:
http://i.imgur.com/HQSNhO2.png
The test-suite uses IMGUI which I've recently ported to D as well
On Friday, 16 May 2014 at 17:16:57 UTC, Andrei Alexandrescu wrote:
We have secured livestreaming of the entire event.
Where will this be streamed btw? Twitch?
On 5/20/14, Ali Çehreli digitalmars-d-announce@puremagic.com wrote:
* Data Sharing Concurrency
Awesome work! That's one of the lesser-specified parts of the
language, so this is really welcome. Btw, you may want to toss in a
word or two about the -transition=tls switch as well. It's very useful
On 5/21/14, francesco cattoglio via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Port? Or wrap? Because 10K in 10 hours feels crazy. Even worse
than crazy! :D
I think after all I might just be remembering it wrong. And in fact
git log will tell me otherwise. Let's see:
$
On 5/21/14, David Ellsworth via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Here are mine. I too hope these are not too stale.
https://drive.google.com/folderview?id=0B0ahz3zZ-gZnYlBKeVZzaW03M0Eusp=sharing
This is great. But is there any way to download the pictures all
On 5/21/14, francesco cattoglio via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
BTW: thank you so much for imgui, I discovered it yesterday and
I'm already using it: it is so simple it is awesome, even in
early alpha stage! It IS the most immediate gui I've ever used ;)
On 5/21/14, Vova616 via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Whoa you are awesome, I will use it with my experimental engine
for sure
I'm still stuck on the design but here it is
http://code.dlang.org/packages/batch-engine
Cool stuff, will have a look later!
On Wednesday, 21 May 2014 at 22:59:51 UTC, Chuck Allison wrote:
Just thought I'd let you all know that there is an online D
video course (unfortunately not free) at pluralsight.com. It's
been there almost month. It's really quite good for newbies
learning D. Just sayin'
It was already posted
If you need a very minimal but usable GUI library for your OpenGL
applications, then an immediate-mode GUI such as IMGUI could be just
the trick. IMGUI has been ported to D and can be found at the
following links:
https://github.com/d-gamedev-team/dimgui
http://code.dlang.org/packages/dimgui
https://github.com/d-gamedev-team/dbox
What is Box2D?
==
Box2D[1] is an open source C++ physics engine used for simulating
rigid bodies in 2D. Box2D is developed by Erin Catto and is
zlib-licensed. Box2D is mainly used for game development and
interactive physics simulations.
Box2D
On 5/24/14, Piotrek via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
nice one.
How does it compare to C++ version in terms of performance?
I haven't tested the performance yet! I'm definitely interested, but
as usual I assume LDC will probably beat DMD in this area.
On 5/24/14, Kiith-Sa via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Do you intend to keep this a straight port or will it be open to
modifications?
I think we can create a new branch with API improvements and
additions. I'm not sure what the state of dub support for this
On 5/20/14, Ali Çehreli digitalmars-d-announce@puremagic.com wrote:
I hope it's not too stale. :p
http://acehreli.org/DConf_2013_Pictures/
Hope we won't have to wait a year for the DConf 2014 pictures! :) Have
any been taken this year?
On 7/9/14, Andrei Alexandrescu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
https://news.ycombinator.com/newest (please find and vote quickly)
Just paste the URL with some randomness in it and people can then
copy-paste it themselves, this search hunt think is silly.
On 7/9/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote:
On 7/9/14, Andrei Alexandrescu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
https://news.ycombinator.com/newest (please find and vote quickly)
Just paste the URL with some randomness in it and people can
On 7/24/14, Ali Çehreli digitalmars-d-announce@puremagic.com wrote:
I have completed the translation of the book. Phew... :)
Congrats! It's fantastic that we have a D book of this quality, which
is free. Superb work.
On 8/23/14, Adam D. Ruppe via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Author posted part 2 http://tomerfiliba.com/blog/dlang-part2/
If I read that right it seems they're using D in his startup? Pretty
cool. A bit of googling reveals the company's name is Weka.IO.
On 9/7/14, Vladimir Panteleev via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Thanks to recent advances in DMD (-betterC and -m32mscoff), I
could get a Hello, world program on Win32 down to just 438
bytes when compiled. This is without assembly, linker scripts,
custom
On 8/29/14, Andrei Alexandrescu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Awesome!! Put it on Amazon too! -- Andrei
Yeah, I'd be the first in line to buy it as well!
If you do consider publishing the book, do let us know before it
happens so those of us who want to
On 10/12/14, Leandro Lucarella via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Also, completely unflexible, so to run 2 instances of the same program
with different configuration you have to run one, modify the config file
and then run the seconds?
Perhaps there would be
On 10/17/14, Leandro Lucarella via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
In all the years I've been working in Linux I never, EVER came across
problems with environment variables being accidentally set. I find it
very hard to believe this is a real problem. On the
On 12/11/14, Martin Nowak via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Glad to announce that D support on Travis-CI was launched today.
http://blog.travis-ci.com/2014-12-10-community-driven-language-support-comes-to-travis-ci/
Awesome!!
Btw, I've noticed this command
On 12/14/14, Walter Bright via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
http://code.dlang.org/packages/sargon
These two modules failed to generate much interest in incorporating them
into
Phobos, but I'm still rather proud of them :-)
Very cool that you decided to
On 12/23/14, Gary Willoughby via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
For a bit of fun and prompted by a thread requesting such, i've
created a few visualisation videos generated from D repositories
by Gource.
Cool stuff, thanks for taking the time to do this!
On 12/24/14, Gary Willoughby via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Wednesday, 24 December 2014 at 19:10:50 UTC, Andrej Mitrovic
via Digitalmars-d-announce wrote:
The animations are super-fast, it makes it hard to see what's
going on
but it's still fun
On 12/27/14, Walter Bright via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
http://www.wired.com/2014/12/wired-enterprise-year/
Great stuff. Here's to hoping that 2015 becomes a landmark year for D!
On 12/31/14, Basile Burg via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
http://issuu.com/tgafaroff/docs/fps33
http://fps-magazine.blogspot.fr/
see page 15 to 19, scroll by dragging right to left of with arrow
keys.
Can someone offer a run-down on what is being said?
.
On 10/23/15, Andrej Mitrovic via Digitalmars-d-announce
<digitalmars-d-announce@puremagic.com> wrote:
> Hi,
>
> We at Sociomantic Labs are looking for new software developers to
> join our ranks in our Berlin office!
>
> Here's what we're looking for in a potential candidat
On Friday, 24 March 2017 at 17:35:58 UTC, Martin Nowak wrote:
First beta for the 2.074.0 release.
This release comes with plenty of phobos additions and a new
std.experimental module.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.074.0.html
Please report any bugs at
On Wednesday, 20 September 2017 at 05:24:14 UTC, Nick Sabalausky
(Abscissa) wrote:
https://github.com/mysql-d/mysql-native
Native D client driver for MySQL/MariaDB, works with or without
Vibe.d
Hey Nick,
Can this also work with Percona MySQL? Or perhaps maybe in the
future.. :)
Cheers!
On Wednesday, 20 December 2017 at 13:57:20 UTC, Mike Parker wrote:
The blog
https://dlang.org/blog/2017/12/20/ds-newfangled-name-mangling/
it won’t catch every error; for example, structs, classes and
other user defined types are mangled > by name only, so that a
change to their definition
On Sunday, 11 November 2018 at 23:40:16 UTC, Walter Bright wrote:
As:
https://github.com/dlang/dmd/pull/8946
removes the header files for the old C++ code!
Congrats to everyone!
On Wednesday, 21 November 2018 at 20:51:17 UTC, Walter Bright
wrote:
Unfortunately, you're right. The title will leave the
impression "D is slow at compiling". You have to carefully read
the article to see otherwise, and few will do that.
Well comparative to itself sometimes it is. When you
On Thursday, 22 November 2018 at 11:16:26 UTC, Paolo Invernizzi
wrote:
BTW, it's nice to see again the Secret Squirrel on the forum,
in these days: welcome back Andrej!
/Paolo
Oh hey there too! I'm sorry if I can't recall you, though.
¯\_(ツ)_/¯
I mostly lurk around here these days. But I
On Wednesday, 8 May 2019 at 07:57:40 UTC, Mike Parker wrote:
The venue uses WebEx for livestreaming. All the information is
available in this PDF:
https://drive.google.com/open?id=1yekllbfOmxHqJNuuWIVeP9vNeROmfp1I
"When joining: Please connect using Internet Explorer, not Google
Chrome or
On Wednesday, 8 May 2019 at 10:13:35 UTC, Ethan wrote:
On Wednesday, 8 May 2019 at 07:57:40 UTC, Mike Parker wrote:
The venue uses WebEx for livestreaming. All the information is
available in this PDF:
https://drive.google.com/open?id=1yekllbfOmxHqJNuuWIVeP9vNeROmfp1I
Good news everyone! A
On Wednesday, 3 July 2019 at 14:38:48 UTC, Dejan Lekic wrote:
On Tuesday, 2 July 2019 at 08:56:42 UTC, Andrej Mitrovic wrote:
Hi!
BPF Korea is looking to increase the size of its core
development team in Seoul, South Korea. The job is on-site,
and the company is willing to sponsor your Visa
Hi!
BPF Korea is looking to increase the size of its core development
team in Seoul, South Korea. The job is on-site, and the company
is willing to sponsor your Visa application and will guide you
through the entire process.
This is an exciting career opportunity to work on a new
On Tuesday, 2 July 2019 at 09:38:58 UTC, Bastiaan Veelo wrote:
On Tuesday, 2 July 2019 at 08:56:42 UTC, Andrej Mitrovic wrote:
Hi!
BPF Korea is looking to increase the size of its core
development team in Seoul, South Korea.
Congrats! You should be on this page[1] then, would you agree
On Sunday, 25 August 2019 at 13:38:24 UTC, Mike Parker wrote:
...
Solve Dependency Hell:
This is considered as a crucial first step in making Phobos
available via the DUB registry
I'm guessing this means we might even be able to use multiple
versions of Phobos one day. However before we do
On Friday, 6 December 2019 at 01:07:38 UTC, Murilo wrote:
Hi everyone. I've spent the last weeks working on a program
which is able to read and understand text from an image
file(OCR) by using a rudimentary neural network after training
with a large amount of images(I made them myself,
On Sunday, 6 October 2019 at 19:58:04 UTC, Walter Bright wrote:
On 10/6/2019 2:59 AM, Paolo Invernizzi wrote:
Well, so there's hope that _very little_ improvements will be
merged, in a way or another? I mean, there's some sort of
policy for things like that:
On Thursday, 2 January 2020 at 09:41:02 UTC, Walter Bright wrote:
On 1/2/2020 12:01 AM, Manu wrote:
Quick quick, we need a PR to issue deprecation messages for
those
invalid read/writes! :)
It's already been merged!
https://github.com/dlang/dmd/pull/10209
Some really fast work there :-)
On Monday, 13 April 2020 at 13:06:30 UTC, Mike Parker wrote:
Vladimir has contributed to the blog an article on the
evolution of DustMite, looking at some of the challenges he had
to overcome along the way.
The blog:
On Wednesday, 1 April 2020 at 07:11:44 UTC, Vladimir Panteleev
wrote:
More details in the README:
https://github.com/CyberShadow/win32#readme
Ohh thanks a lot for this! It will be handy for something I'm
working on.
On Sunday, 30 August 2020 at 14:13:36 UTC, Mike Parker wrote:
Looking for a full-time or part-time gig? Not only is Symmetry
Investments hiring D programmers, they are also generously
funding two positions for ecosystem work under the D Language
Foundation. And they've put up a bounty for a
On Sunday, 30 August 2020 at 14:13:36 UTC, Mike Parker wrote:
Looking for a full-time or part-time gig? Not only is Symmetry
Investments hiring D programmers, they are also generously
funding two positions for ecosystem work under the D Language
Foundation. And they've put up a bounty for a
On Friday, 11 September 2020 at 07:48:00 UTC, Martin Nowak wrote:
http://dlang.org/changelog/2.094.0.html
As usual please report any bugs at
https://issues.dlang.org
-Martin
"Equality of arrays of structs is consistent again, as before
v2.078"
Not a big fan of this. I think it's super
On Wednesday, 14 October 2020 at 12:41:34 UTC, Mike Parker wrote:
The DConf Online schedule is now live on the website. I've got
a blog post coming tomorrow which will, among other things,
include an announcement about the schedule aimed at the world
outside our community in a form suitable
On Saturday, 26 September 2020 at 21:45:09 UTC, Martin Nowak
wrote:
Glad to announce D 2.094.0, ♥ to the 49 contributors.
This release comes with faster compiler binaries (built with
ldc), direct git dependencies in dub, better type checking of
vectors, and improved template instantiation
On Monday, 5 October 2020 at 03:27:22 UTC, Andrej Mitrovic wrote:
I'm not sure if it's related to
https://issues.dlang.org/show_bug.cgi?id=21226. But how many
people will be turned away not being able to install the
compiler?
This might have come off a bit rude, apologies
On Wednesday, 27 May 2020 at 09:50:50 UTC, Walter Bright wrote:
Un-annotated C declarations should be a red flag to any
competent QA team. Recognizing a false @trusted is a whole lot
harder.
Is the actual problem those `@trusted:` declarations at the top
of C headers?
There could be a
On Wednesday, 27 May 2020 at 13:47:46 UTC, Claude wrote:
On Wednesday, 27 May 2020 at 13:42:08 UTC, Andrej Mitrovic
wrote:
Is the actual problem those `@trusted:` declarations at the
top of C headers?
There could be a simple solution to that:
Ban `@trusted:` and `@trusted { }` which apply
On Friday, 26 June 2020 at 06:14:48 UTC, Mike Parker wrote:
On Friday, 26 June 2020 at 05:37:13 UTC, Arun Chandrasekaran
wrote:
This is a very interesting post. But this strategy with HN is
clearly not working. 5 upvotes after 17 hours and 0 comments.
Please paste the direct link in future
On Saturday, 13 June 2020 at 19:11:33 UTC, Andrei Alexandrescu
wrote:
https://github.com/ZigaSajovic/optimizing-the-memory-layout-of-std-tuple
Would be interesting to adapt it for std.tuple.
I can't see any way of making indexing work *except* by adding a
Get template inside the tuple.
On Monday, 15 June 2020 at 06:06:40 UTC, Andrej Mitrovic wrote:
Currently Tuple supports indexing via `tuple[2]` => gets you
the third value with its own type.
It does this via `alias fields this;` basically.
On Monday, 15 June 2020 at 13:34:18 UTC, Max Samukha wrote:
On Sunday, 14 June 2020 at 23:30:03 UTC, Andrei Alexandrescu
wrote:
It's really easy if members in the layout are given internal
names that include information about the original index.
You can construct a list of member aliases in
On Thursday, 18 June 2020 at 14:38:27 UTC, aberba wrote:
On Wednesday, 17 June 2020 at 01:20:00 UTC, Andrej Mitrovic
wrote:
On Tuesday, 16 June 2020 at 17:52:37 UTC, aberba wrote:
On Friday, 23 May 2014 at 22:00:51 UTC, Andrej Mitrovic wrote:
https://github.com/d-gamedev-team/dbox
What
On Tuesday, 16 June 2020 at 17:52:37 UTC, aberba wrote:
On Friday, 23 May 2014 at 22:00:51 UTC, Andrej Mitrovic wrote:
https://github.com/d-gamedev-team/dbox
What is Box2D?
==
[...]
This sort of investment still amazes me.
This is a 6 years old post though. I'm sure
On Monday, 15 June 2020 at 15:00:12 UTC, Max Samukha wrote:
On Monday, 15 June 2020 at 14:55:37 UTC, Andrej Mitrovic wrote:
On Monday, 15 June 2020 at 14:18:38 UTC, Timon Gehr wrote:
Apparently, it has been fixed in 2.092. Nice!
Oh wow that's fantastic. Does anyone know which changeset / PR
401 - 500 of 540 matches
Mail list logo