2008/11/17 Tatsuhiro Nishioka <[EMAIL PROTECTED]>:
>
> Thanks for the report. I really appreciate it.
> I'm also glad that it works on GeForce 8800!!
Tatsuhiro,
I've tried FlightGear-cvs-bin-20081116.dmg on my 24" iMac but it
crashes. Here are the relevant paramet
On Sun, 16 Nov 2008 22:58:36 + (GMT), Heiko wrote in message
<[EMAIL PROTECTED]>:
>
> >
> > ..aye, just one li'l thing, shouldn't the other 2
> > planes vanish in the
> > denser clouds? I've seen wings 'n engines
> > disappear in cloudy hide 'n
> > seek, can happen several times a second.
Hi Richard,
Thanks for the report. I really appreciate it.
I'm also glad that it works on GeForce 8800!!
On Nov 17, 2008, at 8:26 AM, Richard Hornby wrote:
>
> One odd issue is that in video playback of the BO105 the blades are not
> turning and the aircraft carries its own shadow with it!
Thi
Works basically well for me in all the CVS versions on OS X 10.5.5
Model Name: iMac
Model Identifier: iMac8,1
Processor Name: Intel Core 2 Duo
Processor Speed: 3.06 GHz
Number Of Processors: 1
Total Number Of Cores:2
L2 Cache: 6 MB
Memory: 2 GB
Hi Durk,
Glad to hear that you can be heading onto the release process.
On Nov 17, 2008, at 5:59 AM, Durk Talsma wrote:
> - Compile a comprehensive change log
> - Finish the final selection of aircraft for inclusion in the release
> - Check any issues that may come up with regard to Scenery
> - C
>
> ..aye, just one li'l thing, shouldn't the other 2
> planes vanish in the
> denser clouds? I've seen wings 'n engines
> disappear in cloudy hide 'n
> seek, can happen several times a second.
>
Yep- and so much as I know it is on the To-Do-List of Stuart
But when you look into other sims
On Sun, 16 Nov 2008 08:38:18 + (GMT), Stuart wrote in message
<[EMAIL PROTECTED]>:
> Heiko Schulz wrote:
>
> > I began with making new cloud textures and shaping via xml.
> > Creating clouds is easier than I thought though it is a lot of
> > work- like building an aircraft! ;-)
> >
> > Here
On dimanche 16 novembre 2008, Tim Moore wrote:
> gerard robin wrote:
SNIP
>
> That's works for me, or at least the cmake equivalent does, but we're
> talking about a binary release where we don't ask end users to build
> packages.
>
SNIP
> >
> > I hope i misunderstand , and what you say is not an o
On Sunday 16 November 2008 20:34:48 Heiko Schulz wrote:
>
> Small? I think people with lower computer perfomance will have problems-
> but there is always --proportion=1.0
Ah yes, the one file I committed does contain the singlemost largest operator
at EHAM. The sample is "small" in the sense tha
Hi Gerard,
On Sunday 16 November 2008 15:22:50 gerard robin wrote:
> could you include the Caudron C684
>
> http://wiki.flightgear.org/images/f/fa/C684-1.png
>
> Great Aircraft, Model, FDM, Cockpit ...
> It should be able to pretend.
>
> Cheers
Thanks for pointing out this little gem. I took
Just to approach the perspective of a new release from a slightly different
angle. I would indeed like to start piecing it all together. As I mentioned
previously, my last three months have been rather hectic. Starting a new job,
moving, and being without an internet connection for nearly two mo
Hello,
> Done. I have also included a small sample of the new xml
> based airline data
> (schedules for KLM and KLM cityhopper, which should give a
> fairly good
> impression of the system's capabilities). This is part
> of the EHAM demo that
> we are currently working on. I will commit the res
Hi,
I always pack everything inside FlightGear.app folder.
The OSG in Mac binary package includes frameworks (same as DLL or so) and
plugins.
The GUI launcher calls a script (fgfs.sh) that sets DYLD_LIBRARY_PATH (same as
LD_LIBRARY_PATH in linux) to specify plugin folders
before invoking fgfs.
Hi there,
I'm not really using FlightGear and so am not too keen to spend a lot of
time following this up, but as per request below I'm forwarding this to the
devel mailing list in the hopes that that it's helpful to someone.
Best,
Thomas
-- Forwarded message --
From: SourceForg
gerard robin wrote:
> On dimanche 16 novembre 2008, Tim Moore wrote:
>> As thoughts are turning towards a release, I wanted to bring up a couple of
>> things. This time we are depending on libraries -- OpenSceneGraph -- that
>> are not usually built statically. They are built for dynamic linking, a
On dimanche 16 novembre 2008, Tim Moore wrote:
> As thoughts are turning towards a release, I wanted to bring up a couple of
> things. This time we are depending on libraries -- OpenSceneGraph -- that
> are not usually built statically. They are built for dynamic linking, and
> libraries that imple
Tim Moore a écrit :
> I'm happy to punt Windows and Mac issues to people who are knowledgeable
> about
> that. For Linux, should we try to build a binary release to an LSB standard?
> http://ldn.linuxfoundation.org/lsb
>
For Windows users, I already provide builds that includes the complete
c
As thoughts are turning towards a release, I wanted to bring up a couple of
things. This time we are depending on libraries -- OpenSceneGraph -- that are
not usually built statically. They are built for dynamic linking, and libraries
that implement data file loading are loaded and linked on dema
n Terminal
mkdir ~/.fgfs
That's it.
On Nov 16, 2008, at 8:58 PM, Tatsuhiro Nishioka wrote:
> Hi,
>
> On Nov 16, 2008, at 6:53 PM, Martin Spott wrote:
>>> Clicking FlightGear-cvs-bin-20081116.dmg at the middle of the webpage for
>>> getting the dmg file.
On dimanche 05 octobre 2008, Durk Talsma wrote:
> While I'm at it. :-)
>
> With each release we include a selection of representative aircraft that
> highlight FlightGear's capabilities. Inclusion criteria include:
> Completeness, variability across categories, realism, suitability for demo
> fligh
On Sunday 16 November 2008 00:02:13 Durk Talsma wrote:
> I believe that the code has now matured enough to give it a wider audience.
> Therefore, I intend to commit this code tomorrow. I will also commit a
> small sample of the EHAM demo that we are working on.
>
Done. I have also included a small
Hello,
About Carrier capabilities with JSBSim , we have had a talk about it.
Was said that we could not get the same features than we have with YASim.
Since JSBSim with the "external_reactions / forces" offer a real flexibility (
magnitude, azimuth, direction, timing, BODY, LOCAL, WIND), it was
Hi,
On Nov 16, 2008, at 6:53 PM, Martin Spott wrote:
>> Clicking FlightGear-cvs-bin-20081116.dmg at the middle of the webpage for
>> getting the dmg file.
>
> Is this one supposed to work on 10.4 ?
>
Good point.
I hope so but haven't tested yet. might work only on 10.
Tat,
Tatsuhiro Nishioka wrote:
> Clicking FlightGear-cvs-bin-20081116.dmg at the middle of the webpage for
> getting the dmg file.
Is this one supposed to work on 10.4 ?
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its
Heiko Schulz wrote:
> I began with making new cloud textures and shaping via xml. Creating clouds
> is
> easier than I thought though it is a lot of work- like building an aircraft!
> ;-)
>
> Here is a video featuring the 3d-clouds with new textures. I need still work
> on
> shaping and crea
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