Re: [Audyssey] Kitchensinc games.

2017-02-27 Thread jeremy
Jim Kitchens games were written in Visual basic 6.  I had been in contact with his sister after Jim passed, and their plan was for me to drive down to his home to pick up his computer equipment and backups.  They wanted someone to have it who could keep things going, but also were opposed to mai

Re: [Audyssey] preludeamals solved (woohoo, so happy)

2017-02-02 Thread jeremy
Well done Travis!  I hope the game was enough of a challenge for ya, haha.If you enjoyed the weird story line to Preludamals, you should probably check out the game Triple Triad.  The story lines of the 2 games are linked, and in my opinion, the Triple Triad story is hilarious. On Thursda

Re: [Audyssey] Swamp question

2017-01-30 Thread jeremy
Sorry, only the offline version is free.  The multiplayer version requires someone to have a gamer account, before it allows them to connect to the server. On Monday, January 30, 2017 7:24 AM, rajmund wrote: Hi All, Thanks for that.  It's a little shame we don't get a trial online.  A

Re: [Audyssey] preludeamals (way too much fun)

2017-01-25 Thread jeremy
Thanks John.  Yeah I didn't really push Preludamals very much, because as a puzzle game I knew it would have a smaller audience than say, something where you run around and shoot stuff.  For me though, this type of game is tons of fun, and I enjoy working my way through the puzzles.  I'm glad

Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread jeremy
I'm not going to say one way or another if Steam should be required to make its platform blind accessible, but I do want to throw a question out for people to consider.  And before I even ask it, know that I'm not asking anyone directly or looking for anyone to answer it. The audio games communi

Re: [Audyssey] manamon control help

2016-07-22 Thread Jeremy Brown
ry by training, type, and level. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription vi

Re: [Audyssey] announcing Manamon from VG Storm

2016-07-21 Thread Jeremy Brown
(most notably, not being able to capture any monsters because I hadn't read the manual first lol). Excellent job, and if the demo continues to be as enjoyable as it was at first, I think I'll be buying this one. Take care, Jeremy -- In the fight between you and the world--back the wo

Re: [Audyssey] jungle

2016-06-23 Thread Jeremy Brown
s based on, and I always liked that game a lot. My hat's off for having developed a good, solid, strategy based game. You sir, are my hero. I hope more developers will take notice of this one and emulate it and add to the ideas here. Take care, Jeremy -- In the fight between you and the w

Re: [Audyssey] wedding report

2016-06-09 Thread Jeremy Brown
>From the San Francisco Daily Listener's StumbleOver page Today, Mr. Dark (no first name) and Mrs. Dark (no first name) were wed in a mysterious ceremony in the First Church of Stereophonix here on Telegraph Hill. Guests were each issued with a blindfold, a joy stick, and a six foot paddle. Gues

Re: [Audyssey] turn based battle system

2016-06-02 Thread Jeremy Brown
I know that all of our titles, available at www.valiantgalaxy.com use a turn based system. The Tactical battle game also uses turn based battle sequences. There's several more, have you tried googling audiogames.net+turn-based+combat? Take care, Jeremy --- Gamers mailing list __ G

Re: [Audyssey] more alter_aeon help needed

2016-05-17 Thread Jeremy Brown
Bryan, the temptress is on the island with the hornets. it's an up exit so you might not have noticed it. The assassin is in a hidden room on the island with the wererats. If you need more help, email me off list. Take care, Jeremy -- In the fight between you and the world--back the

Re: [Audyssey] bandera azul quest

2016-05-11 Thread Jeremy Brown
Bryan, There's several down exits in the village. You need to find a manhole in the streets and enter it to locate the pit fiend. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leav

Re: [Audyssey] Alteraeon, classes, utility, and esoterica

2016-04-20 Thread Jeremy Brown
a lot of detail. If those articles give too much trouble due to obscure terminology, then perhaps we need to add things to the glossary in order to make them clearer. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ G

Re: [Audyssey] deck building CCG versus RPG

2016-04-20 Thread Jeremy Brown
hose actions do. Some give you more actions in your action phase, some give you more coins, some allow you to draw more cards, some allow you to force other players to discard, etc. It's a style of game that hasn't been tackled by any accessible game developer that I am aware of. Take car

Re: [Audyssey] role playing games, ios development, card mechanics, etc

2016-04-19 Thread Jeremy Brown
traps, spells, monsters, items, etc. Heroes were allowed to keep items from previous adventures. I don't remember if they improved as time went on in some form of experience system, but it would be easy enough to do so. Take care, Jeremy -- In the fight between you and the world--ba

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Jeremy Brown
it, the RPG looks like a bad bet. Now, that said, if you had 30 or 40 smaller games that could support you while you did it, it might be doable. If you had a consortium of small developers that could agree on a language, a story, and delegate parts of the game effectively, it might be produced

Re: [Audyssey] why i build the games the way I do

2016-04-13 Thread Jeremy Brown
is a huge step from the any audio game is either cheap and developed as a labor of love by one programmer or $40 and developed to be profitable, or at least, hopefully profitable. As usual, my two cents. I'll expect change from that please :) Take care, Jeremy -- In the fight betwe

Re: [Audyssey] a few old space games

2016-02-10 Thread Jeremy Brown
Jeremy here. I'm the design half, so i'm the stupid half as far as code goes. Thanks for all the feedback. We appreciate it. As to Interceptor, as Aaron pointed out, Interceptor has a plan to go forward which will change the options for the game. One thing we want to do there is to

Re: [Audyssey] monkey term issues

2016-01-31 Thread Jeremy Brown
It occurs to me that that might be exactly the same issue you were having with monkey term as well. Just a guess though. Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] newest PC games

2016-01-15 Thread Jeremy Brown
David, Our games might fall outside what you're looking for, and we are unfortunately available only on windows, but check out http://www.valiantgalaxy.com. The games are inexpensive and easy to play. Take care, Jeremy -- In the fight between you and the world--back the world! Frank

Re: [Audyssey] has anyone tried swamp on windows 10

2015-12-04 Thread jeremy
Did you run checkup.exe, like the readme says to do when encountering such errors?  If that doesn't work, try deleting your progress.ini file. HI, YES, I CAN NOW CONFIRM THAT SWAMP ISN'T RUNNING FOR ME IN WINDOWS 10 EITHER. IT'S THROWING THE FOLLOWING ERROR. Run-time error '52': Bad file nam

[Audyssey] Alter Aeon and finding things

2015-12-02 Thread Jeremy Brown
did this, then the mud map changed significantly. We started again, and while it's an ongoing and frustrating process (the map keeps changing:)) it does help. I hope that helps, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@au

Re: [Audyssey] alter-aeon

2015-12-01 Thread Jeremy Brown
andards of what i'd like from this style of game; but that said, I feel that alter does better than a lot of muds I've tried. I'm going to quote and respond below: Jeremy, I get that Alter is staffed by volunteers and that Dentin and Shadowfax have real-life issues to deal wi

Re: [Audyssey] Alter-Aeon

2015-12-01 Thread Jeremy Brown
reason. Alter is not perfect by any means, but given its limitations, I think it's one of the better options around. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-m

Re: [Audyssey] problems downloading swamp

2015-11-09 Thread jeremy
Darren, there is also this dropbox link for the main Swamp zip.  You'll still need to grab the small patch afterward, but that shouldn't have any trouble downloading from my website (since it is so small). Swamp.zip |   | |   | |   |   |   |   |   | | Swamp.zipShared with Dropbox | | | | View o

Re: [Audyssey] games turning against me

2015-10-01 Thread jeremy
Lori, delete the file progress.ini in your Castaways folder.  I do believe John was correct that the power cut corrupted files, and the progress.ini file is the one file that wouldn't be replaced when you reinstalled Castaways. - Aprone From: john To: Gamers Discussion list Sent: Thur

Re: [Audyssey] Save files and different regions

2015-09-25 Thread jeremy
I'm going to take a guess and answer this question in a way that might not be what you meant at all. Save files for a game might work fine for some people, but be considered corrupted by the game when being opened by other people.  Regional settings tend to separate the people who will have no t

Re: [Audyssey] U-Mart, a new business strategy game.

2015-09-24 Thread jeremy
So you can't get the download to start?  I haven't run into anyone else yet with download trouble for this game.  Hmmm, not good. From: Danielle Ledet To: Gamers Discussion list Sent: Thursday, September 24, 2015 8:18 PM Subject: Re: [Audyssey] U-Mart, a new business strategy game.

Re: [Audyssey] U-Mart, a new business strategy game.

2015-09-23 Thread jeremy
I rarely post about updates here on audyssey (it's easier to do that on the audiogames.net forum), but this one seemed worth it.  There was a bug that caused people to be unable to open their saved games if their computer used certain regional settings.  I have solved that bug and the fix is pos

[Audyssey] U-Mart, a new business strategy game.

2015-09-22 Thread jeremy
I don't know if there are already other games of this style floating around the community, but I put together a game centered around running a store.  Because this might not be a type of game people have already played, I really don't know if it will be met with praise or ridicule.  I guess ther

Re: [Audyssey] Castaways Question

2015-08-16 Thread Jeremy Kaldobsky
They do come back to your settlement before going back out to fight again.  They will return to the nearest storehouse, barracks, or guard tower.  Once at that location, they choose a new enemy to attack.  You don't get to pick where they attack, but it will be the nearest enemy to one of your b

Re: [Audyssey] Jim kitchen obituary

2015-08-08 Thread Jeremy Kaldobsky
I absolutely agree with Dark.  I believe, or at least I like to believe, that people are showing concern about Jim's legacy being preserved. From: dark To: Gamers Discussion list Sent: Saturday, August 8, 2015 3:40 AM Subject: Re: [Audyssey] Jim kitchen obituary Hi Lisa. I fully a

[Audyssey] jim kitchen passes away:

2015-08-08 Thread Jeremy Kaldobsky
I've grabbed a copy of his website and all of the downloads, and I plan to host them on my site.  I didn't realize anyone else had volunteered to do so, so hopefully I'm not pushing anyone over by doing this.  I suppose it can only be a good thing to have Jim's audiogames legacy hosted in a few

Re: [Audyssey] jim kitchen passes away

2015-08-07 Thread Jeremy Kaldobsky
Please keep in mind that different phrases are taken differently in different parts of the world.  I am 100% positive Charles meant only positive things by what he said, so we should focus on that more than our own interpretation of the sentence.It is similar to how some people will wish to cele

Re: [Audyssey] jim kitchen obituary

2015-08-07 Thread Jeremy Kaldobsky
GMA game engine formats. I think Jeremy Kaldobsky, Aprone uses VB 6. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman

[Audyssey] jim kitchen

2015-08-07 Thread Jeremy Kaldobsky
more appropriate for you to pass this along. - Aprone(Jeremy Kaldobsky) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/lis

Re: [Audyssey] jim kitchen

2015-08-07 Thread Jeremy Kaldobsky
I live about 3 hours away from there.  I have no idea if I can be of any help, but if you're looking for people who are nearby, you can keep me in mind. - Aprone From: Josh K To: Gamers Discussion list Sent: Friday, August 7, 2015 2:46 PM Subject: [Audyssey] jim kitchen Cindy woul

Re: [Audyssey] the wastes

2015-07-18 Thread Jeremy Brown
till, it's a lot of fun, and I was glad to see a game like this still being developed and supported. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] selling potions on alter aeon

2015-07-09 Thread Jeremy Brown
t cast for themselves. HTH, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the we

Re: [Audyssey] Alteraeon question

2015-06-30 Thread Jeremy Brown
you're ready to go. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via t

[Audyssey] downloading puzzles for BG Crossword

2015-06-29 Thread Jeremy Brown
g ago. I believe any puzzle that can be downloaded as an html file can be used, but don't quote me on that. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

[Audyssey] what to do once you finish the newbie island on Alter Aeon

2015-06-29 Thread Jeremy Brown
, levels, etc, then you're in business. Hope this helps some. Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make c

[Audyssey] sizes of muds

2015-06-29 Thread Jeremy Brown
unfaithful:) Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the we

[Audyssey] braille/large print/other media etc

2015-06-27 Thread Jeremy Brown
. We're just trying to anticipate those bumps as much as possible. Thanks for your input, don't crawl under a rock. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, s

Re: [Audyssey] audio files (was large print/braille/other media etc)

2015-06-26 Thread Jeremy Brown
it's a matter of deciding how much, most efficient use of funds, and how to move forward. Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audysse

[Audyssey] braille chauvinism and the golden rule

2015-06-25 Thread Jeremy Brown
e against blind people is not to display equal and opposite prejudice. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You c

Re: [Audyssey] audio games leaflet

2015-06-21 Thread Jeremy Brown
orters as well. A direct email to developers is probably a good place to start. Even if many are connected, they might not read all threads. Take care, Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can ma

[Audyssey] braille/large print/other media

2015-06-20 Thread Jeremy Brown
he point here, in gaining sponsors, pursuing leads, and casting our bread on the waters, is to use as wide a net as possible. We lose nothing by a little pre-planning and outreach now. We might gain a lot. It's all too easy for this sort of effort to flop if people get too territorial or sing

Re: [Audyssey] large print/braille/other media

2015-06-19 Thread Jeremy Brown
t, agree on a subject heading or name, so that people who are not interested in this line of discussion can avoid it in future:). Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E

Re: [Audyssey] large print/braille/other media (was audio games, game engine)

2015-06-19 Thread Jeremy Brown
s centered around violent confrontation. I'm not contemplating something that would only sing the praises of the people who contributed. While that would help a few people in the short term, it would be less likely to be distributed, and it wouldn't serve the community as a whole.

Re: [Audyssey] large print/braille/other media (was audio games, game engine)

2015-06-19 Thread Jeremy Brown
searching with the idea of an audio game. In fact, it was through Audyssey that I encountered the idea of the audio game, and it took me a long while to warm to it. I might have gotten interested sooner if I had encountered some general informative info. Take care, Jeremy -- In the fight betwe

[Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-19 Thread Jeremy Brown
le recreation. While the organizations for the blind generally promote political action and/or community support for visual impairment, most of them also pay lip service to both of the above goals. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-16 Thread Jeremy Brown
but also the gamers who enjoy their work, it might be able to crack the shell where one or two small developers might not. Just a thought, Jeremy On 6/15/15, gamers-requ...@audyssey.org wrote: > Send Gamers mailing list submissions to > gamers@audyssey.org > > To subscribe o

[Audyssey] info: games engine

2015-06-16 Thread Jeremy Brown
g another small developer perspective. However, on the other side, both Swamp and Entombed used volunteer efforts did they not? We might learn something from that experience. Jeremy On 6/14/15, gamers-requ...@audyssey.org wrote: > Send Gamers mailing list submissions to > gamers@audyssey

Re: [Audyssey] Chess or Mahjong

2015-06-12 Thread Jeremy Brown
was hoping. (Is it ever?) Take care, Jeremy On 6/12/15, gamers-requ...@audyssey.org wrote: > Send Gamers mailing list submissions to > gamers@audyssey.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://audyssey.org/mailman/listinfo/gamers_aud

[Audyssey] chess or mahjong

2015-06-11 Thread Jeremy Brown
to master relatively easily, complex enough to be interesting, and different enough from card games to present a unique challenge. That said, I don't see it happening any time soon. I need to get a Mahjong set and experiment with it before I could design an AI that played even reasonably well. Ta

[Audyssey] Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-08 Thread Jeremy Brown
Announcing Yellowbonnet from Valiant Galaxy Associates We are happy to announce the inauguration of our new line of minigames. These games will be priced inexpensively and allow us to explore other genres and time periods from our main line of Valiant Galaxy products. Fresh from the amazing effo

[Audyssey] Mud Sounds

2015-05-06 Thread Jeremy Brown
or information. I regret the dying of the text game too, but I don't think it can be reversed by a disclaimer. Take care, Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update you

Re: [Audyssey] mud sound

2015-05-05 Thread Jeremy Brown
om which to expand their play and horizons on Alter at least. Don't think I really extended the discussion, but there's my two cents:) Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] linux mud clients for alter aeon

2015-05-05 Thread Jeremy Brown
Might not be any, but in general the A.A. community licks most stuff like that if it's doable. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] mist games (was first person adventure games)

2015-05-02 Thread Jeremy Brown
e I"m mixing things up. I remember the Crondor game had these puzzle locks where you'd have to solve a riddle and flip the lock tumblers to the proper letters to solve it. I always liked that mechanic as well. Take care, Jeremy -- In the fight between you and the world--back the wo

Re: [Audyssey] physical cd's and paypal accounts

2015-04-30 Thread Jeremy Brown
e violence, but it would have set off my warning sensors a lot less. Thanks for listening yet again:) Take care, Jeremy On 4/29/15, gamers-requ...@audyssey.org wrote: > Send Gamers mailing list submissions to > gamers@audyssey.org > > To subscribe or unsubscribe via the Worl

Re: [Audyssey] psycho strike and responsibility

2015-04-29 Thread Jeremy Brown
meant, nor criticism of anything but the game's kick-off premise. I think the rest could maybe have been worked without this initial sequence and it would not have bothered me one bit. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers ma

Re: [Audyssey] psycho strike some observations and other related topics bundled together

2015-04-29 Thread Jeremy Brown
never does bother me for just being bloody or graphic. Back to Jeremy: I was six when I saw the first Alien film. I don't think it psychologically scarred me for life; that said, I don't think it was responsible of my older brother who had charge of me at the time to allow it. One do

[Audyssey] psycho strike some observations

2015-04-29 Thread Jeremy Brown
27;t hurt me strikes me, as I said before, as completely irresponsible. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make ch

Re: [Audyssey] playing Aardwulf

2015-03-28 Thread Jeremy Brown
turn you off, it's well worth a play. If those things do turn you off, I still think it's well worth a play. Other than Alteraeon it was the most accessible mud, and the most friendly, I have played. It also had a very large and vibrant player base when I was there. Take

Re: [Audyssey] tabletop rpg (minis)

2015-02-03 Thread Jeremy Brown
w us to enjoy the game rather than arguing over minutiae. I personally can take minis or leave them. There's times when they really clarify a battle, but about 80% of the time they're not really necessary. Take care, Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you wa

[Audyssey] tabletop rpg

2015-02-02 Thread Jeremy Brown
have a clearer idea of an area, I prepare maps on Microsoft Excel. I have one player who enjoys coloring these. I send them to him pre-game and he fixes them so they are visually attractive. I hope this helps, if you have more questions, feel free to ask me off list at this email address. Tak

Re: [Audyssey] About pc games

2014-12-18 Thread Jeremy Kaldobsky
Michael, I would agree with you that even though a market is small, there is at least a chance to make some money.   I personally found this out by accident!  Swamp had been free for years and I only resorted to paid accounts when I hit the end of my proverbial rope with security issues.  I just

Re: [Audyssey] 64 ounce games opened for business

2014-11-09 Thread Jeremy Brown
ns to produce a full polyhedral set of dice? When I looked all I found was the d20, which granted is the most useful if you're playing d20 based games. Just curious. I didn't see that info anywhere obvious when I was brousing. Take care, Jeremy -- In the fight between you and the

Re: [Audyssey] Castaways, mission 6.

2014-08-15 Thread Jeremy Kaldobsky
Rick, how many tiles away is the water from your storehouse?  If it is several tiles away, the long trip for your fishermen will cost more food than they can catch and carry home.  If you are using hunters, make sure your storehouse is either touching a few forests, or is within a few tiles of f

[Audyssey] Castaways contest, with cash prizes

2014-08-09 Thread Jeremy Kaldobsky
I think it's time to toss a little money back at the community.  *Smiling face*  I had posted this on audiogames.net, but since it is now offline I'll post this here too. Quick reminder, Castaways can be downloaded from the following link:  http://www.kaldobsky.com/audiogames/castaways.zip Cas

Re: [Audyssey] help needed with castaways.

2014-08-08 Thread Jeremy Kaldobsky
Lori, did you press space bar to unpause the game? Original message: Hi guys, I’ve just started playing castaways, but although I can select my units and asign them jobs, they still seem to be just standing around idel.  I thought once I’d given a pesent it’s job, I’d hear the unit move, but wh

[Audyssey] TKS

2014-07-25 Thread Jeremy Brown
Ishan, If what I suggested earlier isn't working, it's possible (especially if you're using windows 8) that new Microsoft security patches are interfering with the game. Putting your screen reader to sleep for the tks application. I'll notify Aaron in case he has other

Re: [Audyssey] Traders of known Space version 5

2014-07-21 Thread Jeremy Brown
documentation in both the exploration and movement section and under the list of hot keys. HTH, Jeremy On 7/21/14, gamers-requ...@audyssey.org wrote: > Send Gamers mailing list submissions to > gamers@audyssey.org > > To subscribe or unsubscribe via the World Wide Web, visit

[Audyssey] Traders of Known Space Version 5 (sorry if this arrives twice)

2014-07-21 Thread Jeremy Brown
Valiant Galaxy Associates is happy to announce version 5 of Traders of Known Space. This version incorporates a number of player convenience changes, as well as addressing some minor issues. These include: 1. X and Y axes have been fixed. X is now horizontal and Y is vertical as expected. 2.

Re: [Audyssey] TKS release and Interceptor

2014-06-30 Thread Jeremy Brown
ention has been focused on getting TKS bugs worked out) and failed to get past level 7:( So it is a challenge even for someone who has a good idea of the mechanics of the game. If there is more curiosity, I can lecture at even greater length at a future time:) Take care, Jeremy --- Gamers mailing

Re: [Audyssey] info about Interceptor from Valiant Galaxy Associates

2014-06-30 Thread Jeremy Brown
hin reason. Take care, Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages ar

Re: [Audyssey] alter aeon underground chess tournament

2014-06-27 Thread Jeremy Brown
ing to the original builder Islaine. She had me play through all the chess problems on a board. Took me about 3 and a half hours one morning. However, it was something of a rush. Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@au

Re: [Audyssey] chess and the blind

2014-06-27 Thread Jeremy Brown
distinguish them from the white. I have such a board and it works well as you can look at board position without messing up the pieces. I hope this helps, Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

[Audyssey] Traders of Known Space

2014-06-21 Thread Jeremy Brown
into our design process for TKS. I've never played it, but it sounds intensely interesting. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-uns

[Audyssey] free windows client for mud Cyberassault

2014-05-30 Thread Jeremy Brown
Steven, Monkey term supports cyber assault, and one of the game's admins was working on a sound pack for it. You can download the client and I believe the sound pack at http://valiant8086.com it's under games, under muds iirc. Good luck. Jeremy -- In the fight between you and

Re: [Audyssey] a personal challenge and request

2014-05-28 Thread Jeremy Brown
resentation as a demand: it was a notification of a desire. I'll have a hunt for the manual, and the cards I can list from memory. I'll have to double check the appropriate picture on each, but other than that I can provide it. I could also provide a designer with how the countries border

[Audyssey] brief description of risk

2014-05-27 Thread Jeremy Brown
tally blind, and I have continued enjoying it for the last 30 odd years since. The cards can be brailled with an abbreviated country name and a letter code to denote what is on them. One friend of mine even used my brailled cards and puff paints to create a tactile board. Take care, Jeremy -- I

[Audyssey] brief description of Risk

2014-05-27 Thread Jeremy Brown
and sorry for extra spam for those who have no interest in the game. Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

[Audyssey] (no subject)

2014-05-26 Thread Jeremy Brown
as an eager player and creative designer. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or updat

[Audyssey] a personal request/challenge

2014-05-26 Thread Jeremy Brown
'll be happy to retract what I have said and grovel for a day:) Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can ma

Re: [Audyssey] analog movement and keyboard movements

2014-05-26 Thread Jeremy Brown
nting, I'm not so sure about others. Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscrip

[Audyssey] keyboard inputs, walking speeds, and oh my

2014-05-26 Thread Jeremy Brown
matic even if it does not play exactly the same. Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscr

[Audyssey] online skip-bo

2014-05-26 Thread Jeremy Brown
I don't remember seeing one, but you might search for Spite and Malice. It's the same game but played with regular playing cards. Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the li

Re: [Audyssey] holes in shields

2014-05-21 Thread Jeremy Brown
epresent height as well. A more rapid rhythm in the sound might = lower for instance. Just a couple of thoughts, it's late, so it's probable that I'm babbling. Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] game menus

2014-05-21 Thread Jeremy Brown
common actions. Then you'd only have to use a menu for very specific situations. However, the one issue with assigning too many hot keys is that then you end up with the player going "do I have to type control F or alt F to fire?" Take care, and thanks for the input, no matter how de

Re: [Audyssey] entertainment versus social event

2014-05-21 Thread Jeremy Brown
a certain extent. If you have no characters who charm, perhaps you have a char that can headbutt. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamer

Re: [Audyssey] Tempest a thought experiment

2014-05-21 Thread Jeremy Brown
n the list, so it's possible I'm missing an obvious issue with any of these suggestions. Thanks for the experiment. Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, se

Re: [Audyssey] social event versus mechanics

2014-05-20 Thread Jeremy Brown
give a certain flexibility to what in essence, though it is well designed, is a pale imitation of muds or of table top roleplaying games. I think that there were a lot of good design decisions made there. Ok, I'm done for now:) Again, always a pleasure debating with you. Jeremy -- In t

Re: [Audyssey] aesthetics and good game design

2014-05-18 Thread Jeremy Brown
and regularly, and it has gained traction. The Game of Life is an example of a game with a rediculous premise that is popular, but I don't understand why except by applying the common characteristics I outlined in the last message. Anyway, thanks, good rebuttal, Take care, Jeremy -- In

Re: [Audyssey] Blowing up stuff in swamp.

2014-05-18 Thread Jeremy Kaldobsky
www.kaldobsky.com/audiogames/ or www.kaldobsky.com/audiogames/Swamp.zip From: Caitlyn and Maggie To: Gamers Discussion list Sent: Sunday, May 18, 2014 11:36 AM Subject: Re: [Audyssey] Blowing up stuff in swamp. Can somebody give me the link to download swa

Re: [Audyssey] aesthetics and good game design

2014-05-16 Thread Jeremy Brown
basically sound basis. Part of that sound basis is in the 5 points I made above. A good game provides challenges, demands forward thinking and innovation, is simple enough to play easily, and can either be put aside and played later or finished quickly. Take care, Jeremy -- In the fight bet

Re: [Audyssey] swamp tide damage thought

2013-09-02 Thread Jeremy Kaldobsky
Johnny, are you sure your shots were landing on the zombie?  Even with the adjustments, it sounds like you were doing more than enough to kill them.  Lowering weapon damage should only require 1 or possibly 2 extra shots to kill a zombie. From: Johnny Tai T

[Audyssey] Swamp Tide

2013-08-18 Thread Jeremy Kaldobsky
I'm going to do a stress test of some code during the night as I sleep.  Special thanks goes out to Saul, Jessicat, and TrueZombie (listed in order by name length, from shortest to longest) for helping me work out the bugs tonight!  As you guys may remember, it only took me half a day out of th

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