Jim Kitchens games were written in Visual basic 6. I had been in contact with
his sister after Jim passed, and their plan was for me to drive down to his
home to pick up his computer equipment and backups. They wanted someone to
have it who could keep things going, but also were opposed to mai
Well done Travis! I hope the game was enough of a challenge for ya, haha.If
you enjoyed the weird story line to Preludamals, you should probably check out
the game Triple Triad. The story lines of the 2 games are linked, and in my
opinion, the Triple Triad story is hilarious.
On Thursda
Sorry, only the offline version is free. The multiplayer version requires
someone to have a gamer account, before it allows them to connect to the server.
On Monday, January 30, 2017 7:24 AM, rajmund wrote:
Hi All,
Thanks for that. It's a little shame we don't get a trial
online. A
Thanks John. Yeah I didn't really push Preludamals very much, because as a
puzzle game I knew it would have a smaller audience than say, something where
you run around and shoot stuff. For me though, this type of game is tons of
fun, and I enjoy working my way through the puzzles. I'm glad
I'm not going to say one way or another if Steam should be required to make its
platform blind accessible, but I do want to throw a question out for people to
consider. And before I even ask it, know that I'm not asking anyone directly
or looking for anyone to answer it.
The audio games communi
ry by training, type, and level. Take care,
Jeremy
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(most notably, not
being able to capture any monsters because I hadn't read the manual
first lol).
Excellent job, and if the demo continues to be as enjoyable as it was
at first, I think I'll be buying this one.
Take care,
Jeremy
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In the fight between you and the world--back the wo
s
based on, and I always liked that game a lot. My hat's off for having
developed a good, solid, strategy based game. You sir, are my hero.
I hope more developers will take notice of this one and emulate it and
add to the ideas here. Take care,
Jeremy
--
In the fight between you and the w
>From the San Francisco Daily Listener's StumbleOver page
Today, Mr. Dark (no first name) and Mrs. Dark (no first name) were wed
in a mysterious ceremony in the First Church of Stereophonix here on
Telegraph Hill. Guests were each issued with a blindfold, a joy
stick, and a six foot paddle. Gues
I know that all of our titles, available at www.valiantgalaxy.com use
a turn based system. The Tactical battle game also uses turn based
battle sequences. There's several more, have you tried googling
audiogames.net+turn-based+combat? Take care,
Jeremy
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Bryan, the temptress is on the island with the hornets. it's an up
exit so you might not have noticed it. The assassin is in a hidden
room on the island with the wererats. If you need more help, email me
off list. Take care,
Jeremy
--
In the fight between you and the world--back the
Bryan,
There's several down exits in the village. You need to find a manhole
in the streets and enter it to locate the pit fiend. Take care,
Jeremy
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If you want to leav
a lot of detail. If those articles give too
much trouble due to obscure terminology, then perhaps we need to add
things to the glossary in order to make them clearer. Take care,
Jeremy
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hose actions do.
Some give you more actions in your action phase, some give you more
coins, some allow you to draw more cards, some allow you to force
other players to discard, etc. It's a style of game that hasn't been
tackled by any accessible game developer that I am aware of.
Take car
traps,
spells, monsters, items, etc. Heroes were allowed to keep items from
previous adventures. I don't remember if they improved as time went
on in some form of experience system, but it would be easy enough to
do so.
Take care,
Jeremy
--
In the fight between you and the world--ba
it, the RPG looks like a bad bet. Now, that said, if you had 30
or 40 smaller games that could support you while you did it, it might
be doable. If you had a consortium of small developers that could
agree on a language, a story, and delegate parts of the game
effectively, it might be produced
is a huge step from the any audio
game is either cheap and developed as a labor of love by one
programmer or $40 and developed to be profitable, or at least,
hopefully profitable.
As usual, my two cents. I'll expect change from that please :)
Take care,
Jeremy
--
In the fight betwe
Jeremy here. I'm the design half, so i'm the stupid half as far as code goes.
Thanks for all the feedback. We appreciate it. As to Interceptor, as
Aaron pointed out, Interceptor has a plan to go forward which will
change the options for the game. One thing we want to do there is to
It occurs to me that that might be exactly the same issue you were
having with monkey term as well. Just a guess though.
Jeremy
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David,
Our games might fall outside what you're looking for, and we are
unfortunately available only on windows, but check out
http://www.valiantgalaxy.com. The games are inexpensive and easy to
play. Take care,
Jeremy
--
In the fight between you and the world--back the world! Frank
Did you run checkup.exe, like the readme says to do when encountering such
errors? If that doesn't work, try deleting your progress.ini file.
HI, YES, I CAN NOW CONFIRM THAT SWAMP ISN'T RUNNING FOR ME IN WINDOWS 10
EITHER. IT'S THROWING THE FOLLOWING ERROR.
Run-time error '52':
Bad file nam
did this, then the mud map
changed significantly. We started again, and while it's an ongoing
and frustrating process (the map keeps changing:)) it does help.
I hope that helps,
Jeremy
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andards of what i'd like from this style of game; but that
said, I feel that alter does better than a lot of muds I've tried.
I'm going to quote and respond below:
Jeremy, I get that Alter is staffed by volunteers and that Dentin and
Shadowfax have real-life issues to deal wi
reason. Alter is not perfect by any means, but given its limitations,
I think it's one of the better options around.
Take care,
Jeremy
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Darren, there is also this dropbox link for the main Swamp zip. You'll still
need to grab the small patch afterward, but that shouldn't have any trouble
downloading from my website (since it is so small).
Swamp.zip
| |
| | | | | | | |
| Swamp.zipShared with Dropbox |
| |
| View o
Lori, delete the file progress.ini in your Castaways folder. I do believe John
was correct that the power cut corrupted files, and the progress.ini file is
the one file that wouldn't be replaced when you reinstalled Castaways.
- Aprone
From: john
To: Gamers Discussion list
Sent: Thur
I'm going to take a guess and answer this question in a way that might not be
what you meant at all.
Save files for a game might work fine for some people, but be considered
corrupted by the game when being opened by other people. Regional settings
tend to separate the people who will have no t
So you can't get the download to start? I haven't run into anyone else yet
with download trouble for this game. Hmmm, not good.
From: Danielle Ledet
To: Gamers Discussion list
Sent: Thursday, September 24, 2015 8:18 PM
Subject: Re: [Audyssey] U-Mart, a new business strategy game.
I rarely post about updates here on audyssey (it's easier to do that on the
audiogames.net forum), but this one seemed worth it. There was a bug that
caused people to be unable to open their saved games if their computer used
certain regional settings. I have solved that bug and the fix is pos
I don't know if there are already other games of this style floating around the
community, but I put together a game centered around running a store. Because
this might not be a type of game people have already played, I really don't
know if it will be met with praise or ridicule. I guess ther
They do come back to your settlement before going back out to fight again.
They will return to the nearest storehouse, barracks, or guard tower. Once at
that location, they choose a new enemy to attack. You don't get to pick where
they attack, but it will be the nearest enemy to one of your b
I absolutely agree with Dark. I believe, or at least I like to believe, that
people are showing concern about Jim's legacy being preserved.
From: dark
To: Gamers Discussion list
Sent: Saturday, August 8, 2015 3:40 AM
Subject: Re: [Audyssey] Jim kitchen obituary
Hi Lisa.
I fully a
I've grabbed a copy of his website and all of the downloads, and I plan to host
them on my site. I didn't realize anyone else had volunteered to do so, so
hopefully I'm not pushing anyone over by doing this. I suppose it can only be
a good thing to have Jim's audiogames legacy hosted in a few
Please keep in mind that different phrases are taken differently in different
parts of the world. I am 100% positive Charles meant only positive things by
what he said, so we should focus on that more than our own interpretation of
the sentence.It is similar to how some people will wish to cele
GMA game engine
formats.
I think Jeremy Kaldobsky, Aprone uses VB 6.
Phil
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more appropriate for you to pass this along.
- Aprone(Jeremy Kaldobsky)
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I live about 3 hours away from there. I have no idea if I can be of any help,
but if you're looking for people who are nearby, you can keep me in mind.
- Aprone
From: Josh K
To: Gamers Discussion list
Sent: Friday, August 7, 2015 2:46 PM
Subject: [Audyssey] jim kitchen
Cindy woul
till, it's a lot of fun, and I was glad to see a game like this still
being developed and supported.
Take care,
Jeremy
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t cast for themselves.
HTH,
Jeremy
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you're ready to go.
Take care,
Jeremy
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g ago. I believe any puzzle that can be downloaded as an html
file can be used, but don't quote me on that.
Take care,
Jeremy
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,
levels, etc, then you're in business.
Hope this helps some.
Jeremy
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You can make c
unfaithful:)
Take care,
Jeremy
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. We're just trying to
anticipate those bumps as much as possible. Thanks for your input,
don't crawl under a rock. Take care,
Jeremy
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it's a matter of deciding how
much, most efficient use of funds, and how to move forward.
Jeremy
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e against blind people is not to display equal and
opposite prejudice.
Take care,
Jeremy
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You c
orters as well. A
direct email to developers is probably a good place to start. Even if
many are connected, they might not read all threads. Take care,
Jeremy
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You can ma
he point here, in gaining sponsors, pursuing leads, and casting our
bread on the waters, is to use as wide a net as possible. We lose
nothing by a little pre-planning and outreach now. We might gain a
lot. It's all too easy for this sort of effort to flop if people get
too territorial or sing
t, agree on a subject heading or name, so that people who
are not interested in this line of discussion can avoid it in
future:).
Take care,
Jeremy
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s centered around violent
confrontation. I'm not contemplating something that would only sing
the praises of the people who contributed. While that would help a
few people in the short term, it would be less likely to be
distributed, and it wouldn't serve the community as a whole.
searching with the idea of
an audio game. In fact, it was through Audyssey that I encountered
the idea of the audio game, and it took me a long while to warm to it.
I might have gotten interested sooner if I had encountered some
general informative info.
Take care,
Jeremy
--
In the fight betwe
le
recreation. While the organizations for the blind generally promote
political action and/or community support for visual impairment, most
of them also pay lip service to both of the above goals.
Take care,
Jeremy
--
In the fight between you and the world--back the world! Frank Zapa
but also the gamers who enjoy their
work, it might be able to crack the shell where one or two small
developers might not.
Just a thought,
Jeremy
On 6/15/15, gamers-requ...@audyssey.org wrote:
> Send Gamers mailing list submissions to
> gamers@audyssey.org
>
> To subscribe o
g another small developer perspective. However, on the
other side, both Swamp and Entombed used volunteer efforts did they
not? We might learn something from that experience.
Jeremy
On 6/14/15, gamers-requ...@audyssey.org wrote:
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> gamers@audyssey
was hoping. (Is it ever?) Take care,
Jeremy
On 6/12/15, gamers-requ...@audyssey.org wrote:
> Send Gamers mailing list submissions to
> gamers@audyssey.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://audyssey.org/mailman/listinfo/gamers_aud
to master relatively easily,
complex enough to be interesting, and different enough from card games
to present a unique challenge. That said, I don't see it happening
any time soon. I need to get a Mahjong set and experiment with it
before I could design an AI that played even reasonably well.
Ta
Announcing Yellowbonnet from Valiant Galaxy Associates
We are happy to announce the inauguration of our new line of
minigames. These games will be priced inexpensively and allow us to
explore other genres and time periods from our main line of Valiant
Galaxy products. Fresh from the amazing effo
or information.
I regret the dying of the text game too, but I don't think it can be
reversed by a disclaimer.
Take care,
Jeremy
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You can make changes or update you
om which to expand their play and
horizons on Alter at least.
Don't think I really extended the discussion, but there's my two cents:)
Take care,
Jeremy
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If you want
Might not be any, but in general the A.A. community licks most
stuff like that if it's doable. Take care,
Jeremy
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e I"m mixing
things up. I remember the Crondor game had these puzzle locks where
you'd have to solve a riddle and flip the lock tumblers to the proper
letters to solve it. I always liked that mechanic as well.
Take care,
Jeremy
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In the fight between you and the world--back the wo
e violence, but it would have set off my warning
sensors a lot less. Thanks for listening yet again:) Take care,
Jeremy
On 4/29/15, gamers-requ...@audyssey.org wrote:
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meant, nor criticism of anything but the
game's kick-off premise. I think the rest could maybe have been
worked without this initial sequence and it would not have bothered me
one bit. Take care,
Jeremy
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---
Gamers ma
never does bother me for just being bloody or graphic.
Back to Jeremy:
I was six when I saw the first Alien film. I don't think it
psychologically scarred me for life; that said, I don't think it was
responsible of my older brother who had charge of me at the time to
allow it. One do
27;t hurt
me strikes me, as I said before, as completely irresponsible.
Take care,
Jeremy
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You can make ch
turn you off, it's well worth a play. If those
things do turn you off, I still think it's well worth a play. Other
than Alteraeon it was the most accessible mud, and the most friendly,
I have played. It also had a very large and vibrant player base when
I was there.
Take
w us to enjoy the
game rather than arguing over minutiae.
I personally can take minis or leave them. There's times when they
really clarify a battle, but about 80% of the time they're not really
necessary.
Take care,
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If you wa
have a clearer idea of an area, I
prepare maps on Microsoft Excel. I have one player who enjoys
coloring these. I send them to him pre-game and he fixes them so they
are visually attractive.
I hope this helps, if you have more questions, feel free to ask me off
list at this email address.
Tak
Michael, I would agree with you that even though a market is small, there is at
least a chance to make some money.
I personally found this out by accident! Swamp had been free for years and I
only resorted to paid accounts when I hit the end of my proverbial rope with
security issues. I just
ns to produce a full polyhedral set
of dice? When I looked all I found was the d20, which granted is the
most useful if you're playing d20 based games. Just curious. I
didn't see that info anywhere obvious when I was brousing. Take care,
Jeremy
--
In the fight between you and the
Rick, how many tiles away is the water from your storehouse? If it is several
tiles away, the long trip for your fishermen will cost more food than they can
catch and carry home. If you are using hunters, make sure your storehouse is
either touching a few forests, or is within a few tiles of f
I think it's time to toss a little money back at the community. *Smiling face*
I had posted this on audiogames.net, but since it is now offline I'll post
this here too.
Quick reminder, Castaways can be downloaded from the following link:
http://www.kaldobsky.com/audiogames/castaways.zip
Cas
Lori, did you press space bar to unpause the game?
Original message:
Hi guys, I’ve just started playing castaways, but although I can select my
units and asign them jobs, they still seem to be just standing around idel. I
thought once I’d given a pesent it’s job, I’d hear the unit move, but wh
Ishan,
If what I suggested earlier isn't working, it's possible (especially
if you're using windows 8) that new Microsoft security patches are
interfering with the game. Putting your screen reader to sleep for
the tks application. I'll notify Aaron in case he has other
documentation in both the exploration and movement section and
under the list of hot keys. HTH,
Jeremy
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Valiant Galaxy Associates is happy to announce version 5 of Traders of
Known Space. This version incorporates a number of player convenience
changes, as well as addressing some minor issues. These include:
1. X and Y axes have been fixed. X is now horizontal and Y is vertical
as expected.
2.
ention has been focused on
getting TKS bugs worked out) and failed to get past level 7:( So it
is a challenge even for someone who has a good idea of the mechanics
of the game.
If there is more curiosity, I can lecture at even greater length at a
future time:)
Take care,
Jeremy
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hin reason. Take care,
Jeremy
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All messages ar
ing to the original builder Islaine.
She had me play through all the chess problems on a board. Took me
about 3 and a half hours one morning. However, it was something of a
rush.
Jeremy
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distinguish them from
the white. I have such a board and it works well as you can look at
board position without messing up the pieces.
I hope this helps,
Jeremy
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into our design process for TKS. I've never
played it, but it sounds intensely interesting. Take care,
Jeremy
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Steven,
Monkey term supports cyber assault, and one of the game's admins was
working on a sound pack for it. You can download the client and I
believe the sound pack at http://valiant8086.com it's under games,
under muds iirc. Good luck.
Jeremy
--
In the fight between you and
resentation as a
demand: it was a notification of a desire. I'll have a hunt for the
manual, and the cards I can list from memory. I'll have to double
check the appropriate picture on each, but other than that I can
provide it. I could also provide a designer with how the countries
border
tally blind, and I have continued enjoying it for the
last 30 odd years since. The cards can be brailled with an
abbreviated country name and a letter code to denote what is on them.
One friend of mine even used my brailled cards and puff paints to
create a tactile board.
Take care,
Jeremy
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I
and sorry for extra spam for those who have no interest in the game.
Jeremy
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You can make changes or
as an
eager player and creative designer.
Take care,
Jeremy
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You can make changes or updat
'll be happy to retract what I have said and grovel for
a day:)
Take care,
Jeremy
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You can ma
nting, I'm not so sure
about others.
Jeremy
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You can make changes or update your subscrip
matic even if it does not play exactly the same.
Jeremy
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I don't remember seeing one, but you might search for Spite and
Malice. It's the same game but played with regular playing cards.
Jeremy
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If you want to leave the li
epresent height as well. A more rapid rhythm in the sound
might = lower for instance.
Just a couple of thoughts, it's late, so it's probable that I'm babbling.
Jeremy
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common actions. Then you'd only have to use a
menu for very specific situations.
However, the one issue with assigning too many hot keys is that then
you end up with the player going "do I have to type control F or alt F
to fire?"
Take care, and thanks for the input, no matter how de
a certain extent. If you have no
characters who charm, perhaps you have a char that can headbutt.
Take care,
Jeremy
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n the list, so it's possible I'm missing an obvious issue with any of
these suggestions.
Thanks for the experiment.
Jeremy
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If you want to leave the list, se
give a certain flexibility to what in
essence, though it is well designed, is a pale imitation of muds or of
table top roleplaying games. I think that there were a lot of good
design decisions made there.
Ok, I'm done for now:) Again, always a pleasure debating with you.
Jeremy
--
In t
and
regularly, and it has gained traction. The Game of Life is an example
of a game with a rediculous premise that is popular, but I don't
understand why except by applying the common characteristics I
outlined in the last message. Anyway, thanks, good rebuttal,
Take care,
Jeremy
--
In
www.kaldobsky.com/audiogames/
or
www.kaldobsky.com/audiogames/Swamp.zip
From: Caitlyn and Maggie
To: Gamers Discussion list
Sent: Sunday, May 18, 2014 11:36 AM
Subject: Re: [Audyssey] Blowing up stuff in swamp.
Can somebody give me the link to download swa
basically sound basis. Part of that
sound basis is in the 5 points I made above. A good game provides
challenges, demands forward thinking and innovation, is simple enough
to play easily, and can either be put aside and played later or
finished quickly.
Take care,
Jeremy
--
In the fight bet
Johnny, are you sure your shots were landing on the zombie? Even with the
adjustments, it sounds like you were doing more than enough to kill them.
Lowering weapon damage should only require 1 or possibly 2 extra shots to kill
a zombie.
From: Johnny Tai
T
I'm going to do a stress test of some code during the
night as I sleep. Special thanks goes out to Saul, Jessicat, and
TrueZombie (listed in order by name length, from shortest to longest)
for helping me work out the bugs tonight!
As you guys may remember, it only took me half a day out of th
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