Re: [IxDA Discuss] Expression Blend 3.0 with SketchFlow Released Today
I'm still playing with the new release... Sketchflow looks pretty neat, but I need to spend more time with it before I can really judge. FWIW, I can comment on the the ease to create more fine-grained complex interactions through predefined or extensible behaviors. First, for those who don't know what behaviors are, they are basically little bits of code that you can attach to a UI element in order to give it certain interactive capabilities without actually having to write code for that specific UI element. For example, you could have a rectangle with a mouse drag attached behavior, such that you could then drag that rectangle around when you click and drag. The beauty of this is that after you have created the behavior, you can attach it to any UI element and maintain a healthy disconnect between your UI and logic layer. There are a ton of attached behaviors out there for use, if the ones in the asset library won't do it for you. And, of course, you can and should roll your own. I've been working with behaviors for a while now and I can say that, while it does require a bit of learning to start writing your own behaviors (though it's nothing that would overwhelm anyone on this list, I don't think) they are very easy to create after that initial learning curve. And, of course, they are extremely powerful and flexible. Most importantly, they are re-usable and easily extensible. On my teams, we've created behaviors for everything from simple input validation, to complex things like object manipulation adorners (the little widgets that let you resize objects, etc). So, I'm not one to be a big cheerleader unless it's for a video game ;), but after working with attached behaviors and following the MVVM pattern for a while, I gotta admit, I'm hooked on WPF. It's extremely awesome and I highly suggest everyone check it out, if they are doing Windows development. (And I've done some Silverlight experimentation as well, which is also pretty darn cool, tbh) As a side note, I'd like to mirror Michael's comments that Blend does have a habit of doing bizarre things to projects, at times. For example, a known bug is that Blend can insert a startup window for your app, even when you don't want to have one, leading to big blank white windows on startup. For this reason, I tend to be a bit protective of my XAML/code and do a lot of my work in VS 2008 as well as Blend. For anyone interested, I HIGHLY recommend getting ReSharper for doing WPF work - it will change your life. -AD -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Diego Moya Sent: Monday, July 13, 2009 11:44 AM To: Fredrik Matheson Cc: disc...@ixda.org Subject: Re: [IxDA Discuss] Expression Blend 3.0 with SketchFlow Released Today 2009/7/13 Fredrik Matheson fredrik.mathe...@gmail.com: So, has anyone tried EP3 with Sketchflow? What's your experience so far? I've given EB3.0 a quick run. Everything below is the result of a very rough first impression based on few minutes of usage. On first opening, it looks very similar to several Rapid Application Development tools by Adobe to which I'm familiarized. In particular, the layout, tools and icons show a strong resemblance to the Flex IDE - down to the dark default color theme. Said that, the SketchFlow specific functions seem a very much welcome addition for prototyping work. The SketchFlow map is a usable state transition diagram, which is a godsend after trying to create state flows through Visio background pages. The SketchFlow animation panel looks at first like a highly visual comic-strip version of the Flash timeline, enhanced with an recorder that allows creating transition states by interactive demonstration. Overall it seems that it will be a really good way to create simple transition diagrams for navigating the main application or website structure, but I still remain wary about the ease to create more fine-grained complex interactions through predefined or extensible behaviors. Cheers Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Job: Hot Studio New York Principal position available
LEADERSHIP + Provide creative direction and leadership on all projects within the New York office + Work collaboratively with the San Francisco leadership team on the evolution of a common design process and shared level of exceptional quality + Lead and/or attend weekly meetings: Hot all-hands, New York office, Hot leadership, user experience/visual design, etc. + Collaborate with Hot project managers in New York and San Francisco to help manage projects + Represent Hot within the New York design and business communities and beyond: public speaking, workshops, conference participation, etc. + Lead formal design presentations and workshops with clients DESIGN GUARDIANSHIP ⢠Participate in the management, review, and leadership/mentorship of visual designers, user experience designers, design engineers, and project managers ⢠Lead the solving of design challenges, contributing concepts for key projects ⢠Hire and/or engage visual design, user experience, and design engineering practitioners, freelance or full-time NEW BUSINESS + CLIENT MANAGEMENT ⢠Act as a steward for the Hot brand as realized in its New York office ⢠Work with executive leadership to identify new relationships and grow existing ones ⢠Lead new business pursuits, independently or with Hot staff ⢠Pursue and/or receive initial contact with New York and East Coast new business inquiries ⢠Work collaboratively with clients, developing a strong understanding of the clients and usersâ needs, dynamics, and behaviors ⢠Generate and maintain centralized New York-based contacts and resources ⢠Contribute to the scoping of new business proposals ⢠Provide guidance in project and account planning ⢠Negotiate deliverables, internally and externally Skills ⢠5-10+ years experience as a leader in an interactive design agency ⢠Deep business connections and business network within New York ⢠Experience growing an office with an existing brand ⢠Proven ability to open new frontiers in data visualization, social media, mobile applications, etc. ⢠Strong understanding of visual design, information architecture, and design engineering ⢠Superior presentation, oral and written communication skills ⢠Experience with profit and loss management ⢠Excellent team-building and problem-solving skills ⢠Collaborative approach with both clients and staff Company Description Hot Studio is a user-centered design agency dedicated to creating elegant solutions for complex design challenges. Project work includes design for highly-interactive websites and web-based applications, as well as print design, corporate identity, and brand development. Clients include Warner Music Group, MarketWatch, El Museo del Barrio, The United Nations, Dwell, eBay, San Francisco Museum of Modern Art, Charles Schwab, Gap Inc., Cisco, and the California Academy of Sciences. We are seeking highly-motivated creative leadership to represent and grow our New York presence. The selected candidate will successfully coordinate projects with bi-coastal teams, leverage existing New York relationships to bring in new clients, and enhance the growth of our New York office through scoping new business, managing creative teams, ensuring creative excellence, and hiring staff. Please send resumes to nyj...@hotstudio.com No recruiters please Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Getting a start in IxD from a technical background
I'm looking for my first job in interaction design or something similar, having recently earned my Master of Science degree in HCI. I'm having a bit of difficulty with the job search, in part because I have a background in computer science and most of my experience is in web development. As such, it seems that I come off as more of a web developer than an interface / interaction designer. I wouldn't mind a job that involves programming, but I want to make it clear that I want to have some contributions to the interface design, and that I would want to move out of programming eventually. Does anyone have any advice for how to position myself and what types of jobs to seek to establish myself as an interaction designer? Thanks! Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Meaning of Hard Coding Colors?
It means forcing your website (or less frequently your desktop application) to use specific colors for text, alt-text, background, and so on, rather than allowing the *viewer* to override them with personal preferences. The basic problem is that as a designer you want to provide an aesthetic design in order to convey some additional non-verbal information. But the visibility impaired reader might really want high contrast black and white text in a larger font than you intended. Hard coding screws them over. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43676 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Digitial newspaper/magazine editions user experience
Although we haven't conducted a specific study on the UI of the digital format, we have heard anecdotal feedback re: these digital additions. Some of the user benefits include being able to see your ad (if you placed one) in the print addition if print is unavailable, finding articles or photos not included on the website, and being able to quickly navigate to pages or sections readers may be familiar with. Ironically, the digital additions probably do better for those papers whose web additions have UI problems or limit their online content: users may bypass the web to go to something more familiar and scannable. I agree with you that the current UX tools available are not optimal - maybe there's a business opportunity here for someone who wants to improve on these tools. -David . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43670 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Need more reviewer?
Hi, I just read this post. I would love to participate. If you still need more reviewer, you can contact me at vincent.emmanue...@gmail.com Thank you, Emmanuelle Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust
Questions: * Doesn't persuasion assume that people are persuaded to go to the product in the first place? * What makes that happen? * What other factors that make up the success of a product? * So yes we can persuade through the interface itself but what else do we need to do to increase people's chances of using something and letting other people know about how good it is? For example, is there anything persuasive about the Twitter UI? Or is it that the conversation itself in Twitter persuades me to continue to use it? Is this covered as part of PET Design or other like books, articles? rgds, Dan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43652 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust
For example, is there anything persuasive about the Twitter UI? Or is it that the conversation itself in Twitter persuades me to continue to use it? Have a look at slide 129 of Sebastian Deterding's Reboot presentation here - http://www.slideshare.net/dings/persuasive-web-design-how-to-separate-users-from-their-bad-behaviours- he's identified a number of the techniques/principles/patterns in the Twitter interface, in the context of social persuasion. If you have time, it's well worth looking at the whole presentation, as it summarises very clearly a lot of ideas (old and new) and thinking around persuasive design on the web and in real life. ___ Dan Lockton MPhil BSc(Hons) FRSA | Design for Behaviour Change research | Brunel Design Brunel University | London | UB8 3PH http://danlockton.co.uk | http://designwithintent.co.uk | http://designandbehaviour.com | @danlockton http://twitter.com/danlockton Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Favorite Discount/Rapid Research Methods
Hi: Suggest we work best when we are less precious about the methods we use and get creative about what it takes to speak to people to drive insights. So as a starter list: * Have conversations * Find natural environments and get out of meeting rooms * Understand your goals (what do you want to find out) * Recruit for behaviors and not segments * Let people express their concerns, positives, dreams etc * Report back into the design * Improvise - if something is not working, try something else from the script, but keep your goals in mind. Rolling research is the best and it means you don't have to hold on to dear life to the one focus group (run once a year ;) rgds, Dan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43456 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Getting a start in IxD from a technical background
I was in your situation about seven years ago, having built several web sites from both angles, but more toward the development side. You may have heard this before, but moving into a new career field often requires taking a step downward, then working your way back up again. I took a pretty junior design position with a big company (whose forte was not software engineering), and worked my way from there to director of usability over four years. I learned a TON along the way, and finally scraped together enough of a portfolio to land my next job - interaction designer and CTO for a startup. Of course, I'm still the oddball designer and my jobs tend to blend design, development and management. I'd rather be designing, but I'll make do with enough design to keep me happy, at least. Keep looking, and you'll find someone who needs your particular skills enough to help you get started down the path toward interaction design. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43689 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Exploring mobile gesture design at Nokia--In the wild
Just saw this across the Twitter stream. It’s a video of Nokia design team doing gestural design research for a new device. While I’m not sure if it’s an ad or an attempt at a B2B viral video it’s still somewhat interesting nonetheless. As a super-proponent of design through user research it was great to get a glimpse at how Nokia (or at least a part of their team--possibly) goes about it. It’s a very guerrilla approach that I think can be very effective in some cases. It would’ve been great to know more about their process before hitting the streets if/how they profiled users before approaching folks on the street or if that was even necessary. Either way great stuff which bodes very well for the work we’re all engaged in. Take a look http://bit.ly/6Fg53 Comments welcomed. - Fritz Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Getting a start in IxD from a technical background
Hi Mark, I completely understand where you are coming from. I too have a technical background and a Masters in HCI. The way that I was able to get into the field is by taking a cross-functional job. My first job was officially called Usability/Front-End Developer, where I did my share of development but also build prototypes and tested them. It was certainly not a straight IxD job, but it got my foot in the door. From there, my prototypes were enough to land me a real IxD role where all I did was design. I also think you have an advantage right now with the market being what it is, as many companies are looking for people who can be cross-functional because it saves them money. So if you can code and design you should be golden. I would also suggest being strategic about what types of jobs you apply for. Don't apply for the web design jobs, go ahead and apply for the interaction design position that also requires knowledge of DHTML/AJAX. Finally, even if you do end up getting a job that is not ideal, you could always figure out where improvements are needed, talk to your manager, and get permission to go beyond your role so that you can build up your resume. I believe you can find opportunities to design and build up your skills irregardless of your official title :) Good luck! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43689 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Digitial newspaper/magazine editions user experience
I agree with what's been written: the web-based experience seems much more worthwhile than the 'digital versions' with their interface quirks. What does seem to be an interesting development are the iPhone versions of things like NY Times: it's really quite good, and appropriate to the medium. A different experience than the web - not as 'browsable' as viewing a whole front page together, but much less clutter when your focus is just on the article itself. I wonder if anyone has tried the Kindle experience with the NY Times? Cheers, Jason . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43670 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Exploring mobile gesture design at Nokia--In the wild
Fritz, thanks for the link. Most of the video/motion work in the mobile design process that I have seen is either a compilation of ethno interviews (typically pretty dull viewing) or a highly polished product demo/scenario. This piece does a good job of bridging research and design. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43697 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Getting a start in IxD from a technical background
Mark Goetz wrote: I'm looking for my first job in interaction design or something similar, having recently earned my Master of Science degree in HCI. I'm having a bit of difficulty with the job search, in part because I have a background in computer science and most of my experience is in web development. I'm looking at a similar situation, and the advice I've been getting (and that I plan on following :-) is to build a portfolio that shows my design chops. It might mean keeping my day job as an engineer and doing projects on the side for friends or on the cheap for charity organizations, but I need to show that my design skills are good enough to hire me as a designer first, coder second. -- J. Eric jet Townsend -- designer, fabricator, hacker design: www.allartburns.org; hacking: www.flatline.net; HF: KG6ZVQ PGP: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust
@Daniel: # Doesn't persuasion assume that people are persuaded to go to the product in the first place? # What makes that happen? Well, yes the user needs to visit the site before they will be effected by any persuasion techniques you build into the site. However, getting new users to that site could be a matter of persuading existing users to engage new people. # What other factors that make up the success of a product? Keep in mind, the techniques for persuading people aren't limited to getting someone to buy a product. The focus is on getting people to take an action. That action could be to buy a product, but it could also be to donate to charity, fill out a survey, etc. # So yes we can persuade through the interface itself but what else do we need to do to increase people's chances of using something and letting other people know about how good it is? There are a host of techniques , if you want to learn more you should go to humanfactors.com (I think they listed around 80 of them). Some of them that I remember from one of their webcasts are: social validation cognitive convenience contrast momentum psychological reactance Brian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43652 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust
One of the other researchers at HFI, Susan Weinschenk, recently published a book called Neuro Web Design - What makes them click? It was a good read and covered 9 different persuasion techniques. Weinschenk's book, I thought, was awful. All she did, *really*, was rehash Cialdini's work and show a few examples along the way of how it can be applied to web design, something any designer could have extrapolated on his/her own by reading Cialdini's books, *Influence* and *Yes!*. Beyond that, it was poorly written — choppy and meandering. I hate to bash a fellow New Riders author, but I just can't recommend this book unless you're having a hard time getting people to read Cialdini's work (Weinschenk's book is much shorter) or you're dealing with people who can't apply concepts unless shown how to directly. HFI, frankly, appears to be a firm with run-of-the-mill talent that happens to have a good marketing angle. They created a certification and gave themselves an academic sounding name, and bang, we've had countless threads on this list from people asking if the cert will help their careers. It's such an obvious move — they just used the same tactics they preach. Creating a certification made them look like an *authority*. It doesn't mean they're the best out there, nor does it mean the cert will do a thing to improve your life. All it does is create a sense that the organization has a high level of expertise, which in turn encourages people to take a mental shortcut and trust them without further evaluation. The irony is that Cialdini's work represents the basis for all HFI does, but if you've read Cialdini's books, you can easily see through it. Want to make your firm famous? Coin a process and create a $20,000, 3-day course around it that culminates with a test and a the receipt of a certificate. You'll be raking in the dough in a matter of weeks. -r- Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Digitial newspaper/magazine editions user experience
Thanks for all your comments and feedback. Judging the responses it appears that the majority of you report (anecdotally and with data) user experiences not living up to their original print versions and expectations. Whilst there are some advantages to be gained (richer content, more visual, hyper-linking, tracking, etc) from electronic versions, looking at alternative options might be better time spent. Alternatives might include mobile (including apps) versions, kindle-type offerings, and existing online improvements. Take aways for me include: interest in digital editions was limited at best (proved by web stats) *Patrick * Ironically, the digital additions probably do better for those papers whose web additions have UI problems or limit their online content: users may bypass the web to go to something more familiar and scannable. *David* there's no evidence to suggest that anything beyond an article rendered in HTML provides any positive experience to the reader. *Jared* Best regards. --Rob 2009/7/14 Jason Pamental jpamen...@addventures.com I agree with what's been written: the web-based experience seems much more worthwhile than the 'digital versions' with their interface quirks. What does seem to be an interesting development are the iPhone versions of things like NY Times: it's really quite good, and appropriate to the medium. A different experience than the web - not as 'browsable' as viewing a whole front page together, but much less clutter when your focus is just on the article itself. I wonder if anyone has tried the Kindle experience with the NY Times? Cheers, Jason . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43670 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- / Rob Enslin / robenslin.com / twitter.com/robenslin / +44759 052 8890 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust
Thanks Brian. To drill down further, does persuasion assume that the core value of a product has already been identified? So if people are already using the product, some form of persuasion has already occurred both in and outside the product? So if I know why I am using something in the first place persuasion becomes easier after that point? rgds, Dan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43652 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Digitial newspaper/magazine editions user experience
Just to add one further thought about the non-strict HTML available versions of publications: they often divorce themselves from the URL/Bookmark ecoystem of the web at large, and that is perhaps their largest evil. What is the point of some slick and page-turning interface when they have no URL to bookmark, no way to return from outside the app, and most social bookmarking systems also will require a URL as a coin of the realm. I've seen Zinio and some of these companies/tools, but most of them seem to me like cutting off one's nose to spite one's face. Chris On Tue, Jul 14, 2009 at 12:48 PM, Rob Enslin robens...@gmail.com wrote: Thanks for all your comments and feedback. Judging the responses it appears that the majority of you report (anecdotally and with data) user experiences not living up to their original print versions and expectations. Whilst there are some advantages to be gained (richer content, more visual, hyper-linking, tracking, etc) from electronic versions, looking at alternative options might be better time spent. Alternatives might include mobile (including apps) versions, kindle-type offerings, and existing online improvements. Take aways for me include: interest in digital editions was limited at best (proved by web stats) *Patrick * Ironically, the digital additions probably do better for those papers whose web additions have UI problems or limit their online content: users may bypass the web to go to something more familiar and scannable. *David* there's no evidence to suggest that anything beyond an article rendered in HTML provides any positive experience to the reader. *Jared* Best regards. --Rob 2009/7/14 Jason Pamental jpamen...@addventures.com I agree with what's been written: the web-based experience seems much more worthwhile than the 'digital versions' with their interface quirks. What does seem to be an interesting development are the iPhone versions of things like NY Times: it's really quite good, and appropriate to the medium. A different experience than the web - not as 'browsable' as viewing a whole front page together, but much less clutter when your focus is just on the article itself. I wonder if anyone has tried the Kindle experience with the NY Times? Cheers, Jason . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43670 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- / Rob Enslin / robenslin.com / twitter.com/robenslin / +44759 052 8890 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [JOB] User Experience Architects - Chicago - Sears Holdings
User Experience Architects - multiple positions available -incredible opportunity to improve the online retail space. Chicago, IL Sears Holdings is a $50 billion company and the nation's fourth largest broadline retailer - we're looking to grow our Online Experience Design practice and we need creative, passionate, and dedicated individuals to join our group! The ideal candidate should be able to creatively envision, evaluate, and design successful user experiences. Summary: You will work with a team of 4-6 UXA's that take on new design initiatives and platform enhancements across sears.com, kmart.com and the associated portfolio of brand properties. You will be responsible for conducting and analyzing research, gathering business requirements, identifying technology constraints in order to synthesizing intelligent and successful design solutions. As an integral part of the Experience Design practice you will collaborate closely with visual designers, front-end developers, and business stakeholders on concept generation through final implementation. This will include collaborating on new design concepts, working on win/win solutions with primary stakeholders, consulting with stakeholders on design enhancements, and working on small/mid-size maintenance projects. Your responsibilities will include making informed recommendations on design strategies, leveraging best practices, accurately estimating and tracking your time across multiple simultaneous projects, as well as working with the UX staff to develop and document methodologies, standards and best practices for the group. Currently, we are interested in candidates with 3+ years of demonstrable experience and who have had a background involving large scale web initiatives, or have recently graduated from a masters program in industrial design, interaction design or HCI. The ideal candidate will have exceptional analytical skills, be well versed in user-centered design practices, and can turn business and user requirements into elegant user interfaces and compelling interactive experiences. All candidates under consideration must be able to present a comprehensive portfolio. Core Competencies: Deep understanding and skilled practice of user-centered design, usability, information architecture, interaction design, and goal-oriented design Experience and familiarity in the capabilities of HTML, DHTML, CSS, Flash and AJAX-based applications. Excellent communication skills - in person, written and presentation. Ability to prioritize and track multiple tasks across multiple projects, under tight deadlines. Willingness to switch gears quickly and be flexible to work on concurrent projects. Ability to create clean, precise and detailed IA documentations. Collaborate with stakeholders to deliver on new business initiatives and platform enhancements Desired Qualifications: Experience working as an information architect, interaction designer, or user experience designer. Experience in retail merchandising/marketing, advertising, product development, e-commerce or related field. Experience with usability testing including preparation, execution and analysis. Familiarity with current user experience and usability research, theories, best practices and methodologies. Degree in a related field, such as information design, human-computer interaction, library science, cognitive science, graphic design, or industrial design a plus. Experience with Localization Issues and Web Accessibility Standards a plus. Design Firm experience is a big plus. A portfolio of your best recent work will be reviewed. If this looks like an opportunity that suit you, email with cover letter and resume: Mark Schraad: Mark (dot) Schraad (at) searshc (dot) com and/or Tracy Hayes: Tracy (dot) Hayes (at) searshc (dot) com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Writing for Information Scent?
...perhaps a bit off topic asking a content development question in here, but I was hoping since interaction has so much...well, interaction with content that perhaps someone might have insight they'd be willing to share. Much of the work I've found around information foraging/scent, goal-oriented design, and mental models resonates well with IA and IxD folks, but I've struggled to get it to resonate with content developers. Does anyone have personal experience translating or possibly seen anything published that translates the HOW (process, steps, what the difference is) of information scent into the language of content developers? Thanks in advance, Becky Reed IxD, Healthwise Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] What are the elements of a useful APP experience?
Ok so now that Verizon just announced their app store (http://bit.ly/jAC6p) and Nokia (Ovi store - http://bit.ly/4l41aM), Blackberry (http://bit.ly/iz9kK), Windows (http://bit.ly/uDgO1), Google Android (http://bit.ly/rXTXc) and of course Apple all have their app stores can we agree that the APP is becoming (or has become) the new AD? If so, what does this mean from a standpoint of designing “app” experiences that are worth engaging in. As users (READ all of us) become more savvy in discerning valuable experiences from those not worth evaluating past screenshots (am I the only that does this?) how do we make mobile apps branded or otherwise that are meaningful, commercially, mindful and fun? Is the solution in borrow from our brethren in game design, product design disciplines---plus what else? Bascially, what do you all consider key elements for designing for mad, mad, mad app world that’s coming or that’s here. My thoughts are on the following elements (all of which we’re familiar with): • Knowledge (of brand, environment goals) • Findability (how do I discover it?--WOM?) • Anticipation (of user needs throughout flow) • Participation (by brand—as in interactive feedback) • Sustainability (impact on the owner—can it be maintained?) • Sharing (can I share it easily?) • Touch level/depth (similar to click path--how many does it take to do what I want?) • Optimization (how quickly is it modified/improved?) Any comments on elements would be welcomed.- Fritz (DISCLAIMER: This info is for a new course I’m proposing to NYU for marketers to help them better “speak” the language experience design which I submit they’ll have to do in order to remain relevant in their said role---not to mention to stop pissing off their design dev teams with meaningless feature requests.) Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust
The video seems interesting. Great viewpoint for newcomers to web design. HFI courses did catch my eye when I first discovered usability can be practiced professionally. However, PET sounds as though its yet another form of marketing implemented in web design. The PET technique seems well implemented in the video though. I am persuaded to study a course at HFI, I'm emotionally driven to learn from HFI and HFI seems worth trusting my education with. Fat chance that I would ever considering joining a course from HFI or even recommend them ever though. I got a huge chip on my shoulder from when I did try to join a course with them. A rather flimsy schedule meant I could not be certain I could attend a course until a few days before the course started. Anyways, when I was certain I could attend the course, I flew over to a branch city (Bangalore) since I wanted to do some sight seeing too. I applied for the course half expecting the answer to be 'your too late' but the reason for not being accepted for the course was that I wasn't sent by a 'company' even though I was able to foot the bill and had prior experience (a couple of months at the time) as a junior uxd/ia and the pre-requisites for the course I applied for stated 'None.' I'm fairly certain an organization trying to promote usability would want to educate everyone who was interested in learning more about usability and could foot the bill. Seems odd when organizations say that they want to increase the number of practitioners yet at the same time increase barriers of entry such as pricing introductory training courses high enough that corporate sponsorship is required implicitly. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43652 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] game design for business apps
This sounds great! I think game design is the next frontier for a lot of UX practitioners. -x- On Mon, Jul 13, 2009 at 7:01 PM, Victor Lombardivictorlomba...@gmail.com wrote: Everyone I talked to wanted to learn game design after seeing him, and I knew we had to make his work available to a wider audience. His webinar will be this Thursday at 18:00 GMT / 1pm EST / 10am PST. A tiny video preview is here: http://www.youtube.com/watch?v=gAxxAjzTdT4 More info and sign up: http://www.rosenfeldmedia.com/webinars/game-design/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What are the elements of a useful APP experience?
UPDATE: As per a recent IAI e-mail I just received re: John Ferrara who Victor Lombardi notes... saw give an earlier version of this (on game design) presentation in Amsterdam last year and he blew me away. Everyone I talked to wanted to learn game design after seeing him, and I knew we had to make his work available to a wider audience... Seems John is giving a webinar this Thursday at 18:00 GMT / 1pm EST / 10am PST. A tiny video preview is here: http://www.youtube.com/watch?v=gAxxAjzTdT4 More info and sign up: http://www.rosenfeldmedia.com/webinars/game-design/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43709 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Writing for Information Scent?
This may not be exactly what you're looking for, but I have a very brief overview I put together on a presentation about Information Foraging Theory (IFT) given by Peter Pirolli at CHI 2007. It's available on my website at - http://www.mylesdesignstudios.com/IFT_CHI2007.ppt It's not specifically targeted to content development, or even to designing for scent, but rather about some of the core features of IFT. I put it together for a five minute CHI debrief to my colleagues, so it's very high level minimal detail. That said, it may be useful for whetting the appetite of content developers to further explore IFT designing for scent. I find the concepts extremely useful and relevant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43708 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Getting a start in IxD from a technical background
I'm surprised someone with a MS in HCI is not considered qualified for an IxD role. What do they see as your skill deficiencies? Is it primarily an experience issue (too senior a post), or do they feel you are lacking some specific training? As far as I'm concerned, some reasonable level of competence in development technologies is a necessary qualification for a well rounded interaction designer. It's not the only skill one needs, but it's certainly not a detriment to have. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43689 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Layar app - What do you all think this portends for IxD?
Thanks James for the links! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43513 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Layar app - What do you all think this portends for IxD?
and Martin! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43513 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust
Daniel, Persuasion is really about convincing people to take an action (or to avoid taking an action). In marketing terms the measure of success of persuasive techniques is the number of products sold. I would assume that you would already know what the core value of a product is before you sell it. On the other hand the goal of your persuasive technique could be to get people to try a new product prototype, to find out what its core value is. To your other question, yes persuasion is easier if you are already using the product, which is why companies spend so much time tweaking their brand and building a loyal customer base. Existing customers need less convincing, if they already have a positive perception of the brand. Brian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43652 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [EVENT] DELVE:UI 2-Day Masterclass on Web Interface Design - NYC - 8/5 8/6
Just wanted to let everyone we plan to put tickets on sale t'mrrw. Please RSVP or comment here if you're interested in attending our DELVE:UI event. We just received a promo write up on Konigi.com (if anyone's a fan--which you should be) also: http://konigi.com/promo/delveui-discount-konigi-readers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43466 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Writing for Information Scent?
I'm not sure if this is what you're after but I did some work on information scent a while ago. The work on information scent on its own is a useful framework but for practical implementation, work on text comprehension can be a good complement. The work I relied on most was Kintsch van Dijk's text comprehension stuff which described how a person may construct an understand of an entire document. The model was called the 'construction - integration' model and began with a macrostructure and works down through microlayers and on to propositions (statements), and how the whole are combined and aimed at a task. There are different ways to do this, but a classic example is good journalistic writing where the headline tries to summarise the story by placing it into its context (macrostructure). After this, there is a short introductory paragraph which expands and provides more details of the overall study (between macrostructure and microlayers depending upon the style of writing - broadsheets will be more towards microlayers whereas tabloids might expand a little on the macrostructure), and then to the details. Sub-headings can aid the construction of the macrostructure too which is what chapter headings and the like do - they help readers to construct a framework of a document while is then integrated with more detailed and lower-level information. The macrostructural elements can be used to provide the beginnings of scent by providing cues as to content, beginning with an overall view to provide a framework of comprehension, and then working down through to lower level framework constructions, and then specific information which can be integrated into this framework. Good summaries or abstracts expand upon this and help users to make accurate relevance judgements about the content of a document and whether it's relevant or not to their needs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43708 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [EVENT] Agile Experience Design Round Table in NYC
For those of you in the NYC area and interested in discussing the intersection between Agile and UX, join us for an Agile Experience Design Round Table this coming Tue. Aug 21. Space is limited, so don't delay RSVP'ing if you'd like to attend. Event Details and RSVP at http://www.meetup.com/Agile-Experience-Design/ Hope to see you there! -Anders Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Writing for Information Scent?
(Part 2 - the online system wouldn't let me post all of this in one go) I also found that it was not a good idea to tailor the macrostructural elements to the users too much - this often gave misleading information about the content so people ended up choosing documents that were less likely to satisfy or satisfice their needs. Communicating the macrostructure without reference to users' contexts was important for them to make good judgements about which documents to read or not which is where I part ways with Google's way of making a search engine returns page. They prefer to reflect users' contexts back to them (seeing the keywords embedded in the summary) which led to more inaccurate judgements that providing information removed from their context (eg, the document title). This finding was replicated with different designs so I'm quite confident of it. I guess a lot of this depends upon your users. If you are designing for a bunch of academics, then abstracts are the best things to use because they are familiar with reading through many. Satisficing the needs of regular end-users is different again. My research also found that (contrary to Pirolli Card's paper) that negative information scent can exist - this is when something that is definitely off-track, so for example like when searching for statistics algorithms and coming across a link to a site selling various drugs online. From what I recall, they felt that there was a continuum between positive scent or neutral scent whereas I found that people were actively repelled by some content. Hope this helps and doesn't have too many errors - it's been a few years since I covered this stuff in any detail. Email me if anything is unclear or incorrect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43708 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [EVENT] Agile Experience Design Round Table in NYC
Thanks again for getting this going Anders. I'm there. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43720 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust
What's persuasive in design terms differs from what's persuasive in terms of interaction. When the interaction is communication, it consists of an open-ended series of transactions. That's persuasive enough for most to make themselves available to communication, if not interested and actively attentive to it. In short, yes, communication is itself a persuasive mode of interaction, but at the risk of changing what we mean by persuasive. If persuasive is applied more strictly to design and architectural choices, then persuasiveness in user experience would comprise of elements in the designers original control: things part of the design process. Communication wouldn't fit here: we don't control communication itself, only its medium. There are aspects of twitter's design that exhibit what we mean by persuasive design: number of followers, which ties to social rank, personal status, individual social competence and relevance, influence, and other things signified by the number. The number is not just a number, but is a sign: it is a number in absolute terms but also a sign of social status in relative terms. Also notable in twitter's design is that twitter places your message in line with those of people you follow. An accurate design would place your post in line with people who follow you. Those are the people who will see you and your post. People following you are in fact the people who would read and respond to your tweet. Design wise, twitter and apps like seesmic and tweetdeck are an example of persuasive design in how they achieve this sleight of hand: you tweet and see the people in front of you (who you follow), not the audience behind you which in fact sees your tweets (who follow you)... In general persuasion seems to me a good shift of emphasis for some product designs to affect, emotion, and nuanced connections a consumer may establish with a product based on projection, internalization, identification and other ways in which we externalize feelings and mediate them and their expression through objects. Strictly speaking i don't think persuasion should be applied to communication and social interaction environments, lest we confuse design elements with actual interpersonal exchanges. adrian 415 516 4442 Twitter: /gravity7 Social Interaction Design, Expertise, Consulting (gravity7) (gravity7 blog) (slideshare) Sr Fellow, Society for New Communications Research (SNCR) Adhocnium Member (adhocnium) LinkedIn (www.linkedin.com/in/adrianchan) Facebook (www.facebook.com/adrianchan) On Jul 14, 2009, at 12:18 AM, Daniel Szuc wrote: For example, is there anything persuasive about the Twitter UI? Or is it that the conversation itself in Twitter persuades me to continue to use it? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Google OS and UX
Hi: 2 recent reads: (thanks for pointing these my way Jared and Brian @ www.uie.com) * http://www.technologyreview.com/web/22987/page1/ * http://daringfireball.net/2009/07/chrome_os_context Specifically this stood out to me - From a user-level perspective, Chrome isnt going to look, act, or work anything like Windows. And thats why Google has a chance to make something that might actually prove popular in a way that Ubuntu hasnt. - http://daringfireball.net/2009/07/chrome_os_context Got me thinking about the UX of Google's O/S: * Obviously, what will it look like (have you started to visualize it?) * What would your expectation be for OS install time? * What happens when the PC is not connected or disconnects from the internet? (do applications still work? Is this an extension of Google Gears?) * Will extensions (as we know them in Firefox as add-ons to the browser) be extended into the web page (as tried with Active X controls?) * What design goals would you create if you were developing a OS UX from the ground up? * Other thoughts? rgds, Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Fwd: [anthrodesign] New open source tool: video note taking utility
FYI -- Forwarded message -- From: Melissa Cefkin mcef...@yahoo.com Date: Wed, Jul 15, 2009 at 6:40 AM Subject: [anthrodesign] New open source tool: video note taking utility To: anthrodesign anthrodes...@yahoogroups.com Hey all, A potentially useful new tool for those of you who work with video analysis. A colleague here at IBM Research developed a video note taking tool that is being made available open source. It ties in basic review and logging functions so that you don't have to toggle back and forth between the video and text files for notes. Of particular interest may be the feature that if two people at remote locations are watching the same video, it synchronizes the viewing/analysis. I haven't had a chance to try it out myself, but I know he's eager for folks to give it a run! http://videonotetaker.sourceforge.net/ Melissa Cefkin mcefkin[at]yahoo.com or mcefkin [at]alumni.rice.edu Now available! Ethnography and the Corporate Encounter: Reflections on Research In and Of Corporations http://www.berghahnbooks.com/title.php?rowtag=CefkinEthnography __._,_.___ Messages in this topic http://groups.yahoo.com/group/anthrodesign/message/7689;_ylc=X3oDMTM0czR0YWZhBF9TAzk3MzU5NzE0BGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BG1zZ0lkAzc2ODkEc2VjA2Z0cgRzbGsDdnRwYwRzdGltZQMxMjQ3NjE1NjE0BHRwY0lkAzc2ODk-( 1) Reply (via web post) http://groups.yahoo.com/group/anthrodesign/post;_ylc=X3oDMTJwcWRnYjNqBF9TAzk3MzU5NzE0BGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BG1zZ0lkAzc2ODkEc2VjA2Z0cgRzbGsDcnBseQRzdGltZQMxMjQ3NjE1NjE0?act=replymessageNum=7689| Start a new topic http://groups.yahoo.com/group/anthrodesign/post;_ylc=X3oDMTJlbGluZDhkBF9TAzk3MzU5NzE0BGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTI0NzYxNTYxNA-- Messageshttp://groups.yahoo.com/group/anthrodesign/messages;_ylc=X3oDMTJlbXRkNmo5BF9TAzk3MzU5NzE0BGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTI0NzYxNTYxNA--| Fileshttp://groups.yahoo.com/group/anthrodesign/files;_ylc=X3oDMTJmYm1yNGxiBF9TAzk3MzU5NzE0BGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzEyNDc2MTU2MTQ-| Photoshttp://groups.yahoo.com/group/anthrodesign/photos;_ylc=X3oDMTJlbWFqc2FqBF9TAzk3MzU5NzE0BGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTI0NzYxNTYxNA--| Linkshttp://groups.yahoo.com/group/anthrodesign/links;_ylc=X3oDMTJmZzRnOGw2BF9TAzk3MzU5NzE0BGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzEyNDc2MTU2MTQ-| Databasehttp://groups.yahoo.com/group/anthrodesign/database;_ylc=X3oDMTJjNmxsNzU5BF9TAzk3MzU5NzE0BGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzEyNDc2MTU2MTQ-| Pollshttp://groups.yahoo.com/group/anthrodesign/polls;_ylc=X3oDMTJmNGFpNm5oBF9TAzk3MzU5NzE0BGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzEyNDc2MTU2MTQ-| Membershttp://groups.yahoo.com/group/anthrodesign/members;_ylc=X3oDMTJlZjdldnM1BF9TAzk3MzU5NzE0BGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTI0NzYxNTYxNA--| Calendarhttp://groups.yahoo.com/group/anthrodesign/calendar;_ylc=X3oDMTJkMjc1NXZjBF9TAzk3MzU5NzE0BGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMjQ3NjE1NjE0 MARKETPLACE Mom Power: Discover the community of moms doing more for their families, for the world and for each otherhttp://us.ard.yahoo.com/SIG=14k8j0svj/M=493064.12016295.13271503.10835568/D=groups/S=1705083449:MKP1/Y=YAHOO/EXP=1247622814/L=/B=LStcFUPDhEw-/J=1247615614568920/K=9khtIx6D9zMTRK6KfafEnQ/A=5697381/R=0/SIG=11eaa5dke/*http://groups.yahoo.com/group/mompowergroup/ [image: Yahoo! Groups]http://groups.yahoo.com/;_ylc=X3oDMTJkM2s5YjhnBF9TAzk3NDc2NTkwBGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMjQ3NjE1NjE0 Change settings via the Webhttp://groups.yahoo.com/group/anthrodesign/join;_ylc=X3oDMTJmcmY2cGpwBF9TAzk3NDc2NTkwBGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzEyNDc2MTU2MTQ-(Yahoo! ID required) Change settings via email: Switch delivery to Daily Digestanthrodesign-dig...@yahoogroups.com?subject=email+delivery:+Digest| Switch format to Traditionalanthrodesign-traditio...@yahoogroups.com?subject=change+delivery+format:+Traditional Visit Your Group http://groups.yahoo.com/group/anthrodesign;_ylc=X3oDMTJkb2hvb2xiBF9TAzk3NDc2NTkwBGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMjQ3NjE1NjE0| Yahoo! Groups Terms of Use http://docs.yahoo.com/info/terms/ | Unsubscribe anthrodesign-unsubscr...@yahoogroups.com?subject= Recent Activity - 5 New Membershttp://groups.yahoo.com/group/anthrodesign/members;_ylc=X3oDMTJmczdoZ2tkBF9TAzk3MzU5NzE0BGdycElkAzc2NjUyMzAEZ3Jwc3BJZAMxNzA1MDgzNDQ5BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEyNDc2MTU2MTQ- Visit Your Group
Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust
Thanks Adrian and helps :) If persuasive is applied more strictly to design and architectural choices, then persuasiveness in user experience would comprise of elements in the designers original control: things part of the design process. Communication wouldn't fit here: we don't control communication itself, only its medium. Thats the heart of it. When designing for persuasion, does it extend to the whole piece? To the whole channel strategy? To the whole UX? For example: - Web - Page Components - Architecture (physical and platform) - Copy - Retail - Pricing - Sales techniques - Call Center - IVRS _ Brochures - Add your own Each should feed into the other to help persuade a person to do X? Or persuade a person to love your brand? It all seems part of an overall communications strategy (its not to deceive but to communicate in a way that moves people towards the goals you set for the business etc). When done right, it feels right, like everything is moving as one to give you just what you need, when you need it. Rather than broken pieces, developed in silos frustrating people. rgds, Dan On 15 Jul 2009, at 7:06 AM, adrian chan wrote: What's persuasive in design terms differs from what's persuasive in terms of interaction. When the interaction is communication, it consists of an open-ended series of transactions. That's persuasive enough for most to make themselves available to communication, if not interested and actively attentive to it. In short, yes, communication is itself a persuasive mode of interaction, but at the risk of changing what we mean by persuasive. If persuasive is applied more strictly to design and architectural choices, then persuasiveness in user experience would comprise of elements in the designers original control: things part of the design process. Communication wouldn't fit here: we don't control communication itself, only its medium. There are aspects of twitter's design that exhibit what we mean by persuasive design: number of followers, which ties to social rank, personal status, individual social competence and relevance, influence, and other things signified by the number. The number is not just a number, but is a sign: it is a number in absolute terms but also a sign of social status in relative terms. Also notable in twitter's design is that twitter places your message in line with those of people you follow. An accurate design would place your post in line with people who follow you. Those are the people who will see you and your post. People following you are in fact the people who would read and respond to your tweet. Design wise, twitter and apps like seesmic and tweetdeck are an example of persuasive design in how they achieve this sleight of hand: you tweet and see the people in front of you (who you follow), not the audience behind you which in fact sees your tweets (who follow you)... In general persuasion seems to me a good shift of emphasis for some product designs to affect, emotion, and nuanced connections a consumer may establish with a product based on projection, internalization, identification and other ways in which we externalize feelings and mediate them and their expression through objects. Strictly speaking i don't think persuasion should be applied to communication and social interaction environments, lest we confuse design elements with actual interpersonal exchanges. adrian 415 516 4442 Twitter: /gravity7 Social Interaction Design, Expertise, Consulting (gravity7) (gravity7 blog) (slideshare) Sr Fellow, Society for New Communications Research (SNCR) Adhocnium Member (adhocnium) LinkedIn (www.linkedin.com/in/adrianchan) Facebook (www.facebook.com/adrianchan) On Jul 14, 2009, at 12:18 AM, Daniel Szuc wrote: For example, is there anything persuasive about the Twitter UI? Or is it that the conversation itself in Twitter persuades me to continue to use it? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust
Another book worth mentioning is 'Subject to Change' from the people at Adaptive Path (including Peter Merholz). The focus on experience design and user empathy is really compelling, and has had a big influence on my thinking as a designer. Cheers- Jason . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43652 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Writing for Information Scent?
Becky, sounds like some of your frustration is in addressing the gap between the architecture of experiences and the content contained in those experiences. The latter is typically the purview of content developers, but usually under the guidance and direction of content strategists. While content strategy often addresses issues of category nomenclature and site-wide parity and consistency--all key to helping users sniff out information--it can also prescribe page-level consistency and cohesion. I've found Joseph Williams' Style: Ten Lessons in Clarity and Grace (sixth edition if you can find it) to be an excellent guide to writing for information scent. Specifically, he addresses consistency and cohesion within sentences, paragraphs, sections of pages, and across site categories. In a way, good structure is very fractalized, with the largest chucks (categories) mimicking the internal structure of the smallest elements (sentences) if they are organized well. Good organization was one of the big things I learned from his chapter on cohesion and coherence. Cohesion addresses the sense of flow: start sentences/paragraphs with known or familiar information, and let that lead into new information. Let one element flow to the next, judiciously incorporating repetition, passive voice, and parallelism to lead the reader from old to new. Ensure that structure stays on course. That's where coherence comes in. Coherence addresses the sense of focus. Sentences can hang together well, but lose their way by the end of a paragraph. Paragraphs that hew closely to a single topic--such as this does, to organization--can maintain both cohesion and coherence. Hope this and that Williams book help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43708 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] {UX competition by Directi} - check it out
Directi has recently launched DesignChef http://designchef.com which is a non-profit, online graphic and user experience design competition. Follow the links below to check out the first design competition: Logo Challenge UX Challenge I think it’s a good opportunity to participate and win some money :) Last Date for submissions: 1st August '09 Prizes: Sum of Rs. 40,000 in cash prizes. Do check it out. Ram Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] User reaction to a lack of ratings and reviews
Does anyone know of any academic or industry research that addresses how users react-to/perceive products on a site when there is a function displayed for ratings/reviews, but none (or maybe just 1) have been completed? I've looked through a number of papers/articles and have yet to see that particular issue addressed. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] usability testing of government web forms
Hi, I am looking for studies, articles, etc. of usability testing done with government web forms, and can't seem to find very much research on the subject. I would also be interested in articles about government web testing that include forms as part of the report, even if the article includes other elements. Do any of you know of papers on this subject? (Apologies for cross-posting to a few lists!) Thanks, Miriam Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Colors and Usability
Esteeemed members, I have two information requests. 1) Can you please share some literature on usage of colors and usability. 2) Also can you please share your knowledge on whether a color affect the download speed of a website. For example does a white background page load faster than a black background page. Or doesnt it make any difference? Regards Harikrishna VP Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] People's Choice Award - Mozilla Labs Design Challenge
Our project of the Faber-Ludens Institute was chosen by the public in Mozilla Labs Design Challenge: http://design-challenge.mozilla.com/summer09/#bic-people Érico Fernandes Fileno, M.Sc. Interaction Designer Instituto Faber-Ludens http://www.faberludens.com.br/pt-br/blog/2 http://ericofileno.wordpress.com/ http://www.slideshare.net/efileno Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: ORACLE, UI ARCHITECT, Bay Area, CA, Full Time
Job Posting Title : IRC1163753 Job Title: User Experience Developer 5 Organization Name: Solution/Service Engineering Location: 401 Island Parkway Belmont, CA 94002 Main Phone: 650-506-7000 Job Type: Non-Exempt, Full Time, Employee Status Telecommute: No Travel: NO User Interface Architect Company Description: Oracle's business is informationhow to manage it, use it, share it, protect it. For nearly three decades, Oracle, the world's largest enterprise software company, has provided the software and services that let organizations get the most up-to-date and accurate information from their business systems. Brief Description: Service Engineering delivers software and systems that extend Oracles leadership position in the nascent, innovative, and rapidly growing arena of customer support services. We design systems and solutions to enable new services for our Premier Support, ACS, and On Demand lines of business. Our engineered solutions focus on improving the quality, cost and differentiated value of the companys customer services portfolio. An essential piece of delivering such engineered solutions includes the design and development of web service portals for Oracles 300,000+ customers. Service Engineering is responsible for the delivery of My Oracle Support, the companys flagship website for all its customer support services. The UI architecture of the website directly impacts the support experience of all Oracle customers. Furthermore, to a significant extent, Oracle implements its customer services strategy through My Oracle Support and aims to competitively differentiate its offerings through a superior UI design and user experience. Responsibilities: We are seeking a UI architect with extensive experience in designing user interfaces for large scale commercial website and products. The primary responsibility includes creating an innovate and intuitive user experience for Oracle Support Services Portals, including My Oracle Support, that cater to hundreds of thousands of Oracle customers. The ideal candidate will specialize in one of the following while being capable of all three: - Usability and interaction design - UI design for applications and websites -Inventing new UI paradigms and user experiences Specifically, the job involves but not limited: Understanding business needs, processes and engineering requirements/restrictions Developing a UI architecture that supports Oracles customer services strategy Creating high quality mockups that translate service strategy and business processes into user friendly UI flows Defining Look-and-Feel, Information Flow, Navigational Structure and Style Guides for Oracle support services web sites Following up with developers to ensure consistency with the style guides Desired Skills: 10+ years of experience in visual UI design and user interaction modeling experience for large scale websites or similar field Collecting information on architecture, usability and visual requirements Expertise in Adobe Photoshop, Illustrator, Flash, PowerPoint, FLEX, html or similar technology Deep understanding and expertise on UI standards, best practices and accessibility compliance requirements Familiarity with human interfaces understanding of cognitive models of user behavior Experience working with business users and engineers to understand their requirements/restrictions and translating them into UI flows Ability to visualize solutions and come up with high quality mockups for review Understanding of UI implementation technology like Adobe Flex, Oracle ADF or similar technology is a plus Excellent listening and communication skills Self-driven with ability to handle multiple projects/tasks and cross-org interactions Excellent inter-personal skills; should be able to handle conflict and ambiguity send your resume to chris.colos...@oracle.com or call 650-587-3887 for more information Prior to consideration for a position opportunity, Oracle Corporation requires candidates to register for their respective targeted position at http://irecruitment.oracle.com. To complete the process please register as a user, then enter the applicable IRC code (IRC1163753) in the keyword search field. Chris Colosimo / Senior Recruiter North American Product Development w: 650-587-3887 m: 713-748-9979 http://www.facebook.com/Chris.Colosimo.Oracle http://www.linkedin.com/in/chriscolosimo http://twitter.com/ChrisColosimo Search jobs at Oracle: https://irecruitment.oracle.com/ Oracle Recruiting: Continuously selected by our clients as the exclusive vendor of preeminent talent The information in this email is confidential and may be legally privileged. It is intended solely for the addressee. Access to this email by anyone else is unauthorized. If you are not the intended recipient, any disclosure, copying, distribution, or any action taken or omitted to be taken in reliance on it, is prohibited and may be unlawful. No
[IxDA Discuss] [EVENT] NYC Information Architecture Meetup - Wed, July 15 in Bryant Park
Just want to remind everyone that the NYC IA Meetup is tomorrow in Bryant Park at 7pm. Get all the details and RSVP here: http://ia.meetup.com/14/calendar/10789474/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What are the elements of a useful APP experience?
You left off the Palm app store (coming soon for Palm Pre users :). We recently tested a unique iPhone app and came up with some key learning I can share from the user perspective: -As your list suggests, the same rules of good UI/UX apply for mobile/app interfaces as for any interface with one caveat: simplify, simplify, simplify -Other key areas that are unique to mobile apps: *Does the application take full advantage of the unique features of the smart phone (e.g., picture taking, writing, text, email, etc.) in an emotionally and engaging way? And conversely, just because you have the feature available doesn't mean you should incorporate it into your design if it doesn't serve a real purpose or add value. *Consistent and readable iconography is even more important on a small screen *How can features work to enhance collaboration and sharing (think Web 2.0)? *What are some of the ways that the application can work seamlessly with its web-based or offline cousins (e.g., automatic user updates across platforms, updates/alerts to the user's iCal or Outlook, etc.) One of the key things to remember when designing for a smart phone is that, unlike a web interface (esp. the Web 1.0 variety), the user expectation is rooted in dynamic, two-way communication. Applications that are not designed with this in mind won't provide the experiences that users are seeking. I have more but I'll save them for a presentation we're working on re: Designing With Meaning. I'll post it to slideshare when it is available ... -David . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43709 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [PLUG] My Blog - Edible/Usable - the usability of cooking and eating
Kim, Nice work. I just sent a note to my foodie facebook friends to check it out. Whether its food prep or auto maintenance good usability counts! I wish you great success ... -David . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43612 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [JOB] Interaction Designer/Information Architect - San Diego, CA - Recruiter with bestica.com - Contract
Interaction Designer/Information Architect, 6 to 8 week contracting opportunity. 3 to 5 years of recent industry experience in the UX field. Please send resume and work samples(process flows, site maps, NO WIREFRAMES) Gabriel will provide complete details of the job description once he receives resume/work samples Please review the database of positions that we are seeking to fill and contact us for additional information about any specific opportunity. http://tinyurl.com/besticajobs Thanks so much for your time, Nathan Akel 210-789-0425 Bestica Bridging the UX/UI Talent Gap 4201 Medical Drive Ste 260 San Antonio, Texas 78229 nat...@bestica.com http://twitter.com/replies @bestrecrutica LinkedIn http://www.linkedin.com/in/bestrecruiterica This communication may contain privileged or other confidential information. If you have received it in error, please advise the sender by reply email and immediately delete the message and any attachments without copying or disclosing the contents. Thank you. UI/UX Placement Agency att28ed9.jpgBlank Bkgrd.gif Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [JOB] User Interface Engineer - San Jose, CA - Recruiter with bestica.com - Full-Time Role
Join our clients engineering team and design and develop the user interface for a new electronic discovery application that is of key strategic importance. In this position you will be expected to collaborate with product management to design the user interface and work independently on the implementation. Design and develop user interfaces for interactive, web-based applications for eDiscovery Design and create the Web application in consistence with company*s design practices and standards using state-of-the-art UI concepts and technology Implement the user interface design from concept through deployment 3 or more years of experience in designing and developing web browser based application Expert level experience with Object Oriented JavaScript, CSS, DHTML and AJAX Proficiency in Photoshop or similar graphical tool is a big plus Understanding of object oriented programming Good understanding of cross-browser development and usability issues Good understanding of software development practices and experience in delivering and supporting production quality software nat...@bestica.com Blank Bkgrd.gif Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [JOB] Visual Interactive Designer- New York City, NY - Recruiter with bestica.com for this Contract to Hire
We're looking for a Visual Designer with 1-5 years of experience and a portfolio that demonstrates conceptual thinking and the ability to deliver unique, creative solutions for complex, interactive experiences. The applicant should have a strong understanding of the user-centered design process and be equally comfortable working independently and alongside other design team members and developers. Creatively conceptualize ideas that may require extensive research in the field of education. (Previous experience in Education a plus but not required). The applicant needs to demonstrate a solid understanding of where visual design, interaction design, information architecture and technology come together to create smart, compelling and usable experiences across channels and devices. Requirements of Visual Interactive Designer: * Candidates must have an outstanding online portfolio. * Must have a well maintained sketchbook for in-person presentation. * Passion for design and the evolution of the interactive user experience. * Solid understanding of design principles and how they apply to the interactive space. * 1-5 years of business experience in Interactive and AV design and production. Design for mobile applications is a plus. * Solid typography, iconography, effective storytelling and an understanding of color theory, as well as a meticulous attention to detail. * Excellent knowledge of prevailing interface design tools, including Photoshop, InDesign, Illustrator, Flash and basic knowledge of HTML/CSS. * Experience in creating comprehensive wireframes, sketches, UI and final visual design for rich online interaction. * Experience with industrial design is a plus. * Ability to produce great work in short timeframes, manage time efficiently while multi-tasking across different projects and clients. * Ability to communicate conceptual ideas and design rationale to other members of the design, development and client teams. * Comfortable taking specific direction as well as working independently with a general guidance. * Experience working in a corporate environment is essential. Thanks for your time and consideration. Please review the database of positions that we are seeking to fill and contact us for additional information about any specific opportunity. http://tinyurl.com/besticajobs nat...@bestica.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help