Re: [IxDA Discuss] Expression Blend 3.0 with SketchFlow Released Today

2009-07-14 Thread Dennis, Alan
I'm still playing with the new release... Sketchflow looks pretty neat, but I 
need to spend more time with it before I can really judge. 

FWIW, I can comment on the the ease to create more fine-grained complex 
interactions through predefined or extensible behaviors.

First, for those who don't know what behaviors are, they are basically little 
bits of code that you can attach to a UI element in order to give it certain 
interactive capabilities without actually having to write code for that 
specific UI element. For example, you could have a rectangle with a mouse drag 
attached behavior, such that you could then drag that rectangle around when you 
click and drag. The beauty of this is that after you have created the behavior, 
you can attach it to any UI element and maintain a healthy disconnect between 
your UI and logic layer.

There are a ton of attached behaviors out there for use, if the ones in the 
asset library won't do it for you. And, of course, you can and should roll your 
own. I've been working with behaviors for a while now and I can say that, while 
it does require a bit of learning to start writing your own behaviors (though 
it's nothing that would overwhelm anyone on this list, I don't think) they are 
very easy to create after that initial learning curve. And, of course, they are 
extremely powerful and flexible. Most importantly, they are re-usable and 
easily extensible. On my teams, we've created behaviors for everything from 
simple input validation, to complex things like object manipulation adorners 
(the little widgets that let you resize objects, etc).

So, I'm not one to be a big cheerleader unless it's for a video game ;), but 
after working with attached behaviors and following the MVVM pattern for a 
while, I gotta admit, I'm hooked on WPF. It's extremely awesome and I highly 
suggest everyone check it out, if they are doing Windows development. (And I've 
done some Silverlight experimentation as well, which is also pretty darn cool, 
tbh)

As a side note, I'd like to mirror Michael's comments that Blend does have a 
habit of doing bizarre things to projects, at times. For example, a known bug 
is that Blend can insert a startup window for your app, even when you don't 
want to have one, leading to big blank white windows on startup. For this 
reason, I tend to be a bit protective of my XAML/code and do a lot of my work 
in VS 2008 as well as Blend. For anyone interested, I HIGHLY recommend getting 
ReSharper for doing WPF work - it will change your life.

-AD


-Original Message-
From: discuss-boun...@lists.interactiondesigners.com 
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Diego Moya
Sent: Monday, July 13, 2009 11:44 AM
To: Fredrik Matheson
Cc: disc...@ixda.org
Subject: Re: [IxDA Discuss] Expression Blend 3.0 with SketchFlow Released Today

2009/7/13 Fredrik Matheson fredrik.mathe...@gmail.com:
 So, has anyone tried EP3 with Sketchflow? What's your experience so far?


I've given EB3.0 a quick run. Everything below is the result of a very
rough first impression based on few minutes of usage.

On first opening, it looks very similar to several Rapid Application
Development tools by Adobe to which I'm familiarized. In particular,
the layout, tools and icons show a strong resemblance to the Flex IDE
- down to the dark default color theme.

Said that, the SketchFlow specific functions seem a very much welcome
addition for prototyping work. The SketchFlow map is a usable state
transition diagram, which is a godsend after trying to create state
flows through Visio background pages.

The SketchFlow animation panel looks at first like a highly visual
comic-strip version of the Flash timeline, enhanced with an recorder
that allows creating transition states by interactive demonstration.

Overall it seems that it will be a really good way to create simple
transition diagrams for navigating the main application or website
structure, but I still remain wary about the ease to create more
fine-grained complex interactions through predefined or extensible
behaviors.

Cheers

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[IxDA Discuss] Job: Hot Studio New York Principal position available

2009-07-14 Thread ALISON RAND
LEADERSHIP
+ Provide creative direction and leadership on all projects within
the New York office
+ Work collaboratively with the San Francisco leadership team on the
evolution of a common design process and shared level of exceptional
quality

+ Lead and/or attend weekly meetings: Hot all-hands, New York office,
Hot leadership, user experience/visual design, etc.

+ Collaborate with Hot project managers in New York and San Francisco
to help manage projects

+ Represent Hot within the New York design and business communities
and beyond: public speaking, workshops, conference participation,
etc.

+ Lead formal design presentations and workshops with clients

DESIGN GUARDIANSHIP
• Participate in the management, review, and leadership/mentorship
of visual designers, user experience designers, design engineers, and
project managers

• Lead the solving of design challenges, contributing concepts for
key projects

• Hire and/or engage visual design, user experience, and design
engineering practitioners, freelance or full-time

NEW BUSINESS + CLIENT MANAGEMENT

• Act as a steward for the Hot brand as realized in its New York
office

• Work with executive leadership to identify new relationships and
grow existing ones

• Lead new business pursuits, independently or with Hot staff

• Pursue and/or receive initial contact with New York and East
Coast new business inquiries

• Work collaboratively with clients, developing a strong
understanding of the clients and users’ needs, dynamics, and
behaviors

• Generate and maintain centralized New York-based contacts and
resources

• Contribute to the scoping of new business proposals

• Provide guidance in project and account planning

• Negotiate deliverables, internally and externally
Skills

• 5-10+ years experience as a leader in an interactive design
agency

• Deep business connections and business network within New York

• Experience growing an office with an existing brand

• Proven ability to open new frontiers in data visualization,
social media, mobile applications, etc.
• Strong understanding of visual design, information architecture,
and design engineering

• Superior presentation, oral and written communication skills

• Experience with profit and loss management

• Excellent team-building and problem-solving skills

• Collaborative approach with both clients and staff
Company Description

Hot Studio is a user-centered design agency dedicated to creating
elegant solutions for complex design challenges. Project work
includes design for highly-interactive websites and web-based
applications, as well as print design, corporate identity, and brand
development. Clients include Warner Music Group, MarketWatch, El
Museo del Barrio, The United Nations, Dwell, eBay, San Francisco
Museum of Modern Art, Charles Schwab, Gap Inc., Cisco, and the
California Academy of Sciences.

We are seeking highly-motivated creative leadership to represent and
grow our New York presence. The selected candidate will successfully
coordinate projects with bi-coastal teams, leverage existing New York
relationships to bring in new clients, and enhance the growth of our
New York office through scoping new business, managing creative
teams, ensuring creative excellence, and hiring staff.

Please send resumes to nyj...@hotstudio.com

No recruiters please

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[IxDA Discuss] Getting a start in IxD from a technical background

2009-07-14 Thread Mark Goetz
I'm looking for my first job in interaction design or something
similar, having recently earned my Master of Science degree in HCI. 
I'm having a bit of difficulty with the job search, in part because
I have a background in computer science and most of my experience is
in web development.  As such, it seems that I come off as more of a
web developer than an interface / interaction designer.  I wouldn't
mind a job that involves programming, but I want to make it clear
that I want to have some contributions to the interface design, and
that I would want to move out of programming eventually.  Does anyone
have any advice for how to position myself and what types of jobs to
seek to establish myself as an interaction designer?  Thanks!

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Re: [IxDA Discuss] Meaning of Hard Coding Colors?

2009-07-14 Thread Joshua Muskovitz
It means forcing your website (or less frequently your desktop
application) to use specific colors for text, alt-text, background,
and so on, rather than allowing the *viewer* to override them with
personal preferences.

The basic problem is that as a designer you want to provide an
aesthetic design in order to convey some additional non-verbal
information. But the visibility impaired reader might really want
high contrast black and white text in a larger font than you
intended. Hard coding screws them over.


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Re: [IxDA Discuss] Digitial newspaper/magazine editions user experience

2009-07-14 Thread David Kozatch
Although we haven't conducted a specific study on the UI of the
digital format, we have heard anecdotal feedback re: these digital
additions.  Some of the user benefits include being able to see your
ad (if you placed one) in the print addition if print is unavailable,
finding articles or photos not included on the website, and being able
to quickly navigate to pages or sections readers may be familiar with.
 Ironically, the digital additions probably do better for those papers
whose web additions have UI problems or limit their online content:
users may bypass the web to go to something more familiar and
scannable.

I agree with you that the current UX tools available are not optimal
- maybe there's a business opportunity here for someone who wants to
improve on these tools.

-David


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[IxDA Discuss] Need more reviewer?

2009-07-14 Thread Emmanuelle Vincent
Hi,

I just read this post. I would love to participate.

If you still need more reviewer, you can contact me at
vincent.emmanue...@gmail.com

Thank you,

Emmanuelle

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Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust

2009-07-14 Thread Daniel Szuc
Questions: 

* Doesn't persuasion assume that people are persuaded to go to the
product in the first place? 

* What makes that happen? 

* What other factors that make up the success of a product? 

* So yes we can persuade through the interface itself but what else
do we need to do to increase people's chances of using something and
letting other people know about how good it is?

For example, is there anything persuasive about the Twitter UI? Or is
it that the conversation itself in Twitter persuades me to continue to
use it?

Is this covered as part of PET Design or other like books, articles?

rgds,
Dan


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Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust

2009-07-14 Thread Dan Lockton

 For example, is there anything persuasive about the Twitter UI? Or is
 it that the conversation itself in Twitter persuades me to continue to
 use it?



Have a look at slide 129 of Sebastian Deterding's Reboot presentation here -
http://www.slideshare.net/dings/persuasive-web-design-how-to-separate-users-from-their-bad-behaviours-
he's identified a number of the techniques/principles/patterns in the
Twitter interface, in the context of social persuasion.

If you have time, it's well worth looking at the whole presentation, as it
summarises very clearly a lot of ideas (old and new) and thinking around
persuasive design on the web and in real life.

___
 Dan Lockton MPhil BSc(Hons) FRSA | Design for Behaviour Change research |
Brunel Design
Brunel University | London | UB8 3PH
http://danlockton.co.uk | http://designwithintent.co.uk |
http://designandbehaviour.com | @danlockton http://twitter.com/danlockton

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Re: [IxDA Discuss] Favorite Discount/Rapid Research Methods

2009-07-14 Thread Daniel Szuc
Hi:

Suggest we work best when we are less precious about the methods we
use and get creative about what it takes to speak to people to drive
insights. 

So as a starter list:

* Have conversations
* Find natural environments and get out of meeting rooms
* Understand your goals (what do you want to find out)
* Recruit for behaviors and not segments
* Let people express their concerns, positives, dreams etc
* Report back into the design
* Improvise - if something is not working, try something else from
the script, but keep your goals in mind.

Rolling research is the best and it means you don't have to hold on
to dear life to the one focus group (run once a year ;)

rgds,
Dan


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Re: [IxDA Discuss] Getting a start in IxD from a technical background

2009-07-14 Thread Bryan Minihan
I was in your situation about seven years ago, having built several
web sites from both angles, but more toward the development side.  

You may have heard this before, but moving into a new career field
often requires taking a step downward, then working your way back up
again.  I took a pretty junior design position with a big company
(whose forte was not software engineering), and worked my way from
there to director of usability over four years.  I learned a TON
along the way, and finally scraped together enough of a portfolio to
land my next job - interaction designer and CTO for a startup.

Of course, I'm still the oddball designer and my jobs tend to blend
design, development and management.  I'd rather be designing, but
I'll make do with enough design to keep me happy, at least.

Keep looking, and you'll find someone who needs your particular
skills enough to help you get started down the path toward
interaction design.  


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[IxDA Discuss] Exploring mobile gesture design at Nokia--In the wild

2009-07-14 Thread Fritz Desir
Just saw this across the Twitter stream. It’s a video of Nokia design team 
doing gestural design research for a new device. While I’m not sure if it’s an 
ad or an attempt at a B2B viral video it’s still somewhat interesting 
nonetheless. As a super-proponent of design through user research it was great 
to get a glimpse at how Nokia (or at least a part of their team--possibly) goes 
about it. It’s a very guerrilla approach that I think can be very effective in 
some cases.

It would’ve been great to know more about their process before hitting the 
streets if/how they profiled users before approaching folks on the street or if 
that was even necessary. Either way great stuff which bodes very well for the 
work we’re all engaged in.

Take a look http://bit.ly/6Fg53

Comments welcomed.   - Fritz

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Re: [IxDA Discuss] Getting a start in IxD from a technical background

2009-07-14 Thread Alla Zollers
Hi Mark,

I completely understand where you are coming from. I too have a
technical background and a Masters in HCI. 

The way that I was able to get into the field is by taking a
cross-functional job. My first job was officially called
Usability/Front-End Developer, where I did my share of
development but also build prototypes and tested them. It was
certainly not a straight IxD job, but it got my foot in the door.
From there, my prototypes were enough to land me a real IxD role
where all I did was design.

I also think you have an advantage right now with the market being
what it is, as many companies are looking for people who can be
cross-functional because it saves them money. So if you can code and
design you should be golden. 

I would also suggest being strategic about what types of jobs you
apply for. Don't apply for the web design jobs, go ahead and apply
for the interaction design position that also requires knowledge of
DHTML/AJAX. 

Finally, even if you do end up getting a job that is not ideal, you
could always figure out where improvements are needed, talk to your
manager, and get permission to go beyond your role so that you
can build up your resume. I believe you can find opportunities to
design and build up your skills irregardless of your official title
:)

Good luck!


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Re: [IxDA Discuss] Digitial newspaper/magazine editions user experience

2009-07-14 Thread Jason Pamental
I agree with what's been written: the web-based experience seems much
more worthwhile than the 'digital versions' with their interface
quirks. 

What does seem to be an interesting development are the iPhone
versions of things like NY Times: it's really quite good, and
appropriate to the medium. A different experience than the web - not
as 'browsable' as viewing a whole front page together, but much
less clutter when your focus is just on the article itself. I wonder
if anyone has tried the Kindle experience with the NY Times?

Cheers,

Jason


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Re: [IxDA Discuss] Exploring mobile gesture design at Nokia--In the wild

2009-07-14 Thread sal cilella
Fritz, thanks for the link.  Most of the video/motion work in the
mobile design process that I have seen is either a compilation of
ethno interviews (typically pretty dull viewing) or a highly polished
product demo/scenario.  This piece does a good job of bridging
research and design. 


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Re: [IxDA Discuss] Getting a start in IxD from a technical background

2009-07-14 Thread j. eric townsend

Mark Goetz wrote:

I'm looking for my first job in interaction design or something
similar, having recently earned my Master of Science degree in HCI. 
I'm having a bit of difficulty with the job search, in part because

I have a background in computer science and most of my experience is
in web development.  


I'm looking at a similar situation, and the advice I've been getting 
(and that I plan on following :-) is to build a portfolio that shows my 
design chops.   It might mean keeping my day job as an engineer and 
doing projects on the side for friends or on the cheap for charity 
organizations, but I need to show that my design skills are good enough 
to hire me as a designer first, coder second.



--
J. Eric jet Townsend -- designer, fabricator, hacker

design: www.allartburns.org; hacking: www.flatline.net;  HF: KG6ZVQ
PGP: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8

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Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust

2009-07-14 Thread Brian Mila
@Daniel:

#  Doesn't persuasion assume that people are persuaded to go to the
product in the first place?
# What makes that happen?

Well, yes the user needs to visit the site before they will be
effected by any persuasion techniques you build into the site. 
However, getting new users to that site could be a matter of
persuading existing users to engage new people.  


# What other factors that make up the success of a product?

Keep in mind, the techniques for persuading people aren't limited to
getting someone to buy a product.  The focus is on getting people to
take an action.  That action could be to buy a product, but it could
also be to donate to charity, fill out a survey, etc.  

# So yes we can persuade through the interface itself but what else
do we need to do to increase people's chances of using something and
letting other people know about how good it is? 

There are a host of techniques , if you want to learn more you should
go to humanfactors.com (I think they listed around 80 of them).  Some
of them that I remember from one of their webcasts are:

social validation
cognitive convenience
contrast
momentum
psychological reactance

Brian


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Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust

2009-07-14 Thread Robert Hoekman Jr

 One of the other researchers at HFI, Susan Weinschenk, recently
 published a book called Neuro Web Design - What makes them click?
  It was a good read and covered 9 different persuasion techniques.


Weinschenk's book, I thought, was awful. All she did, *really*, was rehash
Cialdini's work and show a few examples along the way of how it can be
applied to web design, something any designer could have extrapolated on
his/her own by reading Cialdini's books, *Influence* and *Yes!*. Beyond
that, it was poorly written — choppy and meandering. I hate to bash a fellow
New Riders author, but I just can't recommend this book unless you're having
a hard time getting people to read Cialdini's work (Weinschenk's book is
much shorter) or you're dealing with people who can't apply concepts unless
shown how to directly.

HFI, frankly, appears to be a firm with run-of-the-mill talent that happens
to have a good marketing angle. They created a certification and gave
themselves an academic sounding name, and bang, we've had countless threads
on this list from people asking if the cert will help their careers. It's
such an obvious move — they just used the same tactics they preach. Creating
a certification made them look like an *authority*. It doesn't mean they're
the best out there, nor does it mean the cert will do a thing to improve
your life. All it does is create a sense that the organization has a high
level of expertise, which in turn encourages people to take a mental
shortcut and trust them without further evaluation. The irony is
that Cialdini's work represents the basis for all HFI does, but if you've
read Cialdini's books, you can easily see through it.

Want to make your firm famous? Coin a process and create a $20,000, 3-day
course around it that culminates with a test and a the receipt of a
certificate. You'll be raking in the dough in a matter of weeks.

-r-

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Re: [IxDA Discuss] Digitial newspaper/magazine editions user experience

2009-07-14 Thread Rob Enslin
Thanks for all your comments and feedback.
Judging the responses it appears that the majority of you report
(anecdotally and with data) user experiences not living up to their original
print versions and expectations. Whilst there are some advantages to be
gained (richer content, more visual, hyper-linking, tracking, etc) from
electronic versions, looking at alternative options might be better time
spent. Alternatives might include mobile (including apps) versions,
kindle-type offerings, and existing online improvements.

Take aways for me include:

interest in digital editions was limited at best (proved by web stats)

*Patrick *

Ironically, the digital additions probably do better for those papers whose
 web additions have UI problems or limit their online content: users may
 bypass the web to go to something more familiar and scannable.

*David*

there's no evidence to suggest that anything beyond an article rendered in
 HTML provides any positive experience to the reader.

*Jared*

Best regards.

--Rob

2009/7/14 Jason Pamental jpamen...@addventures.com

 I agree with what's been written: the web-based experience seems much
 more worthwhile than the 'digital versions' with their interface
 quirks.

 What does seem to be an interesting development are the iPhone
 versions of things like NY Times: it's really quite good, and
 appropriate to the medium. A different experience than the web - not
 as 'browsable' as viewing a whole front page together, but much
 less clutter when your focus is just on the article itself. I wonder
 if anyone has tried the Kindle experience with the NY Times?

 Cheers,

 Jason


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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-- 
/ Rob Enslin
/ robenslin.com
/ twitter.com/robenslin
/ +44759 052 8890

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Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust

2009-07-14 Thread Daniel Szuc
Thanks Brian.

To drill down further, does persuasion assume that the core value
of a product has already been identified? So if people are already
using the product, some form of persuasion has already occurred both
in and outside the product?

So if I know why I am using something in the first place persuasion
becomes easier after that point?

rgds,
Dan


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Re: [IxDA Discuss] Digitial newspaper/magazine editions user experience

2009-07-14 Thread Christine Boese
Just to add one further thought about the non-strict HTML available versions
of publications: they often divorce themselves from the URL/Bookmark
ecoystem of the web at large, and that is perhaps their largest evil.

What is the point of some slick and page-turning interface when they have no
URL to bookmark, no way to return from outside the app, and most social
bookmarking systems also will require a URL as a coin of the realm.

I've seen Zinio and some of these companies/tools, but most of them seem to
me like cutting off one's nose to spite one's face.

Chris

On Tue, Jul 14, 2009 at 12:48 PM, Rob Enslin robens...@gmail.com wrote:

 Thanks for all your comments and feedback.
 Judging the responses it appears that the majority of you report
 (anecdotally and with data) user experiences not living up to their
 original
 print versions and expectations. Whilst there are some advantages to be
 gained (richer content, more visual, hyper-linking, tracking, etc) from
 electronic versions, looking at alternative options might be better time
 spent. Alternatives might include mobile (including apps) versions,
 kindle-type offerings, and existing online improvements.

 Take aways for me include:

 interest in digital editions was limited at best (proved by web stats)

 *Patrick *

 Ironically, the digital additions probably do better for those papers
 whose
  web additions have UI problems or limit their online content: users may
  bypass the web to go to something more familiar and scannable.

 *David*

 there's no evidence to suggest that anything beyond an article rendered in
  HTML provides any positive experience to the reader.

 *Jared*

 Best regards.

 --Rob

 2009/7/14 Jason Pamental jpamen...@addventures.com

  I agree with what's been written: the web-based experience seems much
  more worthwhile than the 'digital versions' with their interface
  quirks.
 
  What does seem to be an interesting development are the iPhone
  versions of things like NY Times: it's really quite good, and
  appropriate to the medium. A different experience than the web - not
  as 'browsable' as viewing a whole front page together, but much
  less clutter when your focus is just on the article itself. I wonder
  if anyone has tried the Kindle experience with the NY Times?
 
  Cheers,
 
  Jason
 
 
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Posted from the new ixda.org
  http://www.ixda.org/discuss?post=43670
 
 
  
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 --
 / Rob Enslin
 / robenslin.com
 / twitter.com/robenslin
 / +44759 052 8890
 
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[IxDA Discuss] [JOB] User Experience Architects - Chicago - Sears Holdings

2009-07-14 Thread mark schraad
User Experience Architects - multiple positions available -incredible
opportunity to improve the online retail space. Chicago, IL

Sears Holdings is a $50 billion company and the nation's fourth largest
broadline retailer - we're looking to grow our Online Experience Design
practice and we need creative, passionate, and dedicated individuals to
join our group! The ideal candidate should be able to creatively
envision, evaluate, and design successful user experiences.

Summary:

You will work with a team of 4-6 UXA's that take on new design
initiatives and platform enhancements across sears.com, kmart.com and
the associated portfolio of brand properties.  You will be responsible
for conducting and analyzing research, gathering business requirements,
identifying technology constraints in order to synthesizing intelligent
and successful design solutions.

As an integral part of the Experience Design practice you will
collaborate closely with visual designers, front-end developers, and
business stakeholders on concept generation through final
implementation.  This will include collaborating on new design concepts,
working on win/win solutions with primary stakeholders, consulting with
stakeholders on design enhancements, and working on small/mid-size
maintenance projects.

Your responsibilities will include making informed recommendations on
design strategies, leveraging best practices, accurately estimating and
tracking your time across multiple simultaneous projects, as well as
working with the UX staff to develop and document methodologies,
standards and best practices for the group.

Currently, we are interested in candidates with 3+ years of demonstrable
experience and who have had a background involving large scale web
initiatives, or have recently graduated from a masters program in industrial
design, interaction design or HCI. The ideal candidate will have exceptional
analytical
skills, be well versed in user-centered design practices, and can turn
business and user requirements into elegant user interfaces and
compelling interactive experiences.

All candidates under consideration must be able to present a
comprehensive portfolio.

Core Competencies:

Deep understanding and skilled practice of user-centered
design, usability, information architecture, interaction design, and
goal-oriented design

Experience and familiarity in the capabilities of HTML,
DHTML, CSS, Flash and AJAX-based applications.

Excellent communication skills - in person, written and
presentation.

Ability to prioritize and track multiple tasks across
multiple projects, under tight deadlines.

Willingness to switch gears quickly and be flexible to work
on concurrent projects.

Ability to create clean, precise and detailed IA
documentations.

Collaborate with stakeholders to deliver on new business
initiatives and platform enhancements

Desired Qualifications:



Experience working as an information architect,
interaction designer, or user experience designer.

Experience in retail merchandising/marketing,
advertising, product development, e-commerce or related field.

Experience with usability testing including
preparation, execution and analysis.

Familiarity with current user experience and usability
research, theories, best practices and methodologies.

Degree in a related field, such as information design,
human-computer interaction, library science, cognitive science, graphic
design, or industrial design a plus.

Experience with Localization Issues and Web Accessibility
Standards a plus.

Design Firm experience is a big plus. A portfolio of your best recent work
will be reviewed.


If this looks like an opportunity that suit you, email with cover letter and
resume:

Mark Schraad:  Mark (dot) Schraad (at) searshc (dot) com

and/or

Tracy Hayes:  Tracy (dot) Hayes (at) searshc (dot) com

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[IxDA Discuss] Writing for Information Scent?

2009-07-14 Thread Becky Reed
...perhaps a bit off topic asking a content development question in here, but I 
was hoping since interaction has so much...well,  interaction with content that 
perhaps someone might have insight they'd be willing to share.

Much of the work I've found around information foraging/scent, goal-oriented 
design, and mental models resonates well with IA and IxD folks, but I've 
struggled to get it to resonate with content developers.

Does anyone have personal experience translating or possibly seen anything 
published that translates the HOW (process, steps, what the difference is) of 
information scent into the language of content developers?

Thanks in advance,

Becky Reed
IxD, Healthwise

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[IxDA Discuss] What are the elements of a useful APP experience?

2009-07-14 Thread Fritz Desir
Ok so now that Verizon just announced their app store (http://bit.ly/jAC6p) and 
Nokia (Ovi store - http://bit.ly/4l41aM), Blackberry (http://bit.ly/iz9kK), 
Windows (http://bit.ly/uDgO1), Google Android (http://bit.ly/rXTXc) and of 
course Apple all have their app stores can we agree that the APP is becoming 
(or has become) the new AD?

If so, what does this mean from a standpoint of designing “app” experiences 
that are worth engaging in. As users (READ all of us) become more savvy in 
discerning valuable experiences from those not worth evaluating past 
screenshots (am I the only that does this?) how do we make mobile apps branded 
or otherwise that are meaningful, commercially, mindful and fun? Is the 
solution in borrow from our brethren in game design, product design 
disciplines---plus what else?

Bascially, what do you all consider key elements for designing for mad, mad, 
mad app world that’s coming or that’s here.

My thoughts are on the following elements (all of which we’re familiar with):
• Knowledge (of brand, environment  goals)
• Findability (how do I discover it?--WOM?)
• Anticipation (of user needs throughout flow)
• Participation (by brand—as in interactive feedback)
• Sustainability (impact on the owner—can it be maintained?)
• Sharing (can I share it easily?)
• Touch level/depth (similar to click path--how many does it take to do what I 
want?)
• Optimization (how quickly is it modified/improved?)

Any comments on elements would be welcomed.- Fritz

(DISCLAIMER: This info is for a new course I’m proposing to NYU for marketers 
to help them better “speak” the language experience design which I submit 
they’ll have to do in order to remain relevant in their said role---not to 
mention to stop pissing off their design  dev teams with meaningless feature 
requests.)



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Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust

2009-07-14 Thread SteveJB
The video seems interesting. Great viewpoint for newcomers to web
design. HFI courses did catch my eye when I first discovered
usability can be practiced professionally.

However, PET sounds as though its yet another form of marketing
implemented in web design. The PET technique seems well implemented
in the video though. I am persuaded to study a course at  HFI, I'm
emotionally driven to learn from HFI and HFI seems worth trusting my
education with.

Fat chance that I would ever considering joining a course from HFI or
even recommend them ever though. I got a huge chip on my shoulder from
when I did try to join a course with them. A rather flimsy schedule
meant I could not be certain I could attend a course until a few days
before the course started. Anyways, when I was certain I could attend
the course, I flew over to a branch city (Bangalore) since I wanted
to do some sight seeing too. I applied for the course half expecting
the answer to be 'your too late' but the reason for not being
accepted for the course was that I wasn't sent by a 'company' even
though I was able to foot the bill and had prior experience (a couple
of months at the time) as a junior uxd/ia and the pre-requisites for
the course I applied for stated 'None.'

I'm fairly certain an organization trying to promote usability would
want to educate everyone who was interested in learning more about
usability and could foot the bill. Seems odd when organizations say
that they want to increase the number of practitioners yet at the
same time increase barriers of entry such as pricing introductory
training courses high enough that corporate sponsorship is required
implicitly.


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Re: [IxDA Discuss] game design for business apps

2009-07-14 Thread Christian Crumlish
This sounds great! I think game design is the next frontier for a lot
of UX practitioners.

-x-


On Mon, Jul 13, 2009 at 7:01 PM, Victor
Lombardivictorlomba...@gmail.com wrote:

  Everyone I talked to wanted
 to learn game design after seeing him, and I knew we had to make his
 work available to a wider audience. His webinar will be this Thursday
 at 18:00 GMT / 1pm EST / 10am PST.

 A tiny video preview is here:
 http://www.youtube.com/watch?v=gAxxAjzTdT4

 More info and sign up:
 http://www.rosenfeldmedia.com/webinars/game-design/

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Re: [IxDA Discuss] What are the elements of a useful APP experience?

2009-07-14 Thread Fritz Desir
UPDATE: As per a recent IAI e-mail I just received re: John Ferrara
who Victor Lombardi notes... saw give an earlier version of this
(on game design) presentation in Amsterdam last year and he blew me
away. Everyone I talked to wanted to learn game design after seeing
him, and I knew we had to make his work available to a wider
audience... 

Seems John is giving a webinar this Thursday at 18:00 GMT / 1pm EST /
10am PST.

A tiny video preview is here:
http://www.youtube.com/watch?v=gAxxAjzTdT4

More info and sign up:
http://www.rosenfeldmedia.com/webinars/game-design/




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Re: [IxDA Discuss] Writing for Information Scent?

2009-07-14 Thread Mike Myles
This may not be exactly what you're looking for, but I have a very
brief overview I put together on a presentation about Information
Foraging Theory (IFT) given by Peter Pirolli at CHI 2007. It's
available on my website at -
http://www.mylesdesignstudios.com/IFT_CHI2007.ppt

It's not specifically targeted to content development, or even to
designing for scent, but rather about some of the core features of
IFT. I put it together for a five minute CHI debrief to my
colleagues, so it's very high level  minimal detail. That said, it
may be useful for whetting the appetite of content developers to
further explore IFT  designing for scent. I find the concepts
extremely useful and relevant.


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Re: [IxDA Discuss] Getting a start in IxD from a technical background

2009-07-14 Thread Mike Myles
I'm surprised someone with a MS in HCI is not considered qualified
for an IxD role. What do they see as your skill deficiencies? Is it
primarily an experience issue (too senior a post), or do they feel
you are lacking some specific training?

As far as I'm concerned, some reasonable level of competence in
development technologies is a necessary qualification for a well
rounded interaction designer. It's not the only skill one needs, but
it's certainly not a detriment to have.


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Re: [IxDA Discuss] Layar app - What do you all think this portends for IxD?

2009-07-14 Thread Fritz Desir
Thanks James for the links!  


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Re: [IxDA Discuss] Layar app - What do you all think this portends for IxD?

2009-07-14 Thread Fritz Desir
and Martin!


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Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust

2009-07-14 Thread Brian Mila
Daniel,

Persuasion is really about convincing people to take an action (or to
avoid taking an action).  In marketing terms the measure of success of
persuasive techniques is the number of products sold.  I would assume
that you would already know what the core value of a product is
before you sell it.  On the other hand the goal of your persuasive
technique could be to get people to try a new product prototype, to
find out what its core value is.  

To your other question, yes persuasion is easier if you are already
using the product, which is why companies spend so much time tweaking
their brand and building a loyal customer base.   Existing customers
need less convincing, if they already have a positive perception
of the brand.

Brian
 


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Re: [IxDA Discuss] [EVENT] DELVE:UI 2-Day Masterclass on Web Interface Design - NYC - 8/5 8/6

2009-07-14 Thread Fritz Desir
Just wanted to let everyone we plan to put tickets on sale t'mrrw.
Please RSVP or comment here if you're interested in attending our
DELVE:UI event. 

We just received a promo write up on Konigi.com (if anyone's a
fan--which you should be) also:
http://konigi.com/promo/delveui-discount-konigi-readers



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Re: [IxDA Discuss] Writing for Information Scent?

2009-07-14 Thread Alan Salmoni
I'm not sure if this is what you're after but I did some work on
information scent a while ago. 

The work on information scent on its own is a useful framework but
for practical implementation, work on text comprehension can be a
good complement. The work I relied on most was Kintsch  van Dijk's
text comprehension stuff which described how a person may construct
an understand of an entire document. The model was called the
'construction - integration' model and began with a macrostructure
and works down through microlayers and on to propositions
(statements), and how the whole are combined and aimed at a task.
There are different ways to do this, but a classic example is good
journalistic writing where the headline tries to summarise the story
by placing it into its context (macrostructure). After this, there is
a short introductory paragraph which expands and provides more details
of the overall study (between macrostructure and microlayers depending
upon the style of writing - broadsheets will be more towards
microlayers whereas tabloids might expand a little on the
macrostructure), and then to the details. Sub-headings can aid the
construction of the macrostructure too which is what chapter headings
and the like do - they help readers to construct a framework of a
document while is then integrated with more detailed and lower-level
information.

The macrostructural elements can be used to provide the beginnings of
scent by providing cues as to content, beginning with an overall view
to provide a framework of comprehension, and then working down
through to lower level framework constructions, and then specific
information which can be integrated into this framework. Good
summaries or abstracts expand upon this and help users to make
accurate relevance judgements about the content of a document and
whether it's relevant or not to their needs.




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[IxDA Discuss] [EVENT] Agile Experience Design Round Table in NYC

2009-07-14 Thread Anders Ramsay
For those of you in the NYC area and interested in discussing the
intersection between Agile and UX, join us for an Agile Experience
Design Round Table this coming Tue. Aug 21.  Space is limited, so
don't delay RSVP'ing if you'd like to attend.

Event Details and RSVP at
http://www.meetup.com/Agile-Experience-Design/

Hope to see you there!

-Anders

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Re: [IxDA Discuss] Writing for Information Scent?

2009-07-14 Thread Alan Salmoni
(Part 2 - the online system wouldn't let me post all of this in one
go)

I also found that it was not a good idea to tailor the
macrostructural elements to the users too much - this often gave
misleading information about the content so people ended up choosing
documents that were less likely to satisfy or satisfice their needs.
Communicating the macrostructure without reference to users'
contexts was important for them to make good judgements about which
documents to read or not which is where I part ways with Google's
way of making a search engine returns page. They prefer to reflect
users' contexts back to them (seeing the keywords embedded in the
summary) which led to more inaccurate judgements that providing
information removed from their context (eg, the document title). This
finding was replicated with different designs so I'm quite confident
of it.

I guess a lot of this depends upon your users. If you are designing
for a bunch of academics, then abstracts are the best things to use
because they are familiar with reading through many. Satisficing the
needs of regular end-users is different again.

My research also found that (contrary to Pirolli  Card's paper)
that negative information scent can exist - this is when something
that is definitely off-track, so for example like when searching for
statistics algorithms and coming across a link to a site selling
various drugs online. From what I recall, they felt that there was a
continuum between positive scent or neutral scent whereas I found
that people were actively repelled by some content.

Hope this helps and doesn't have too many errors - it's been a few
years since I covered this stuff in any detail. Email me if anything
is unclear or incorrect.


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Re: [IxDA Discuss] [EVENT] Agile Experience Design Round Table in NYC

2009-07-14 Thread Fritz Desir
Thanks again for getting this going Anders. I'm there.


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Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust

2009-07-14 Thread adrian chan
What's persuasive in design terms differs from what's persuasive in  
terms of interaction. When the interaction is communication, it  
consists of an open-ended series of transactions. That's persuasive  
enough for most to make themselves available to communication, if not  
interested and actively attentive to it. In short, yes, communication  
is itself a persuasive mode of interaction, but at the risk of  
changing what we mean by persuasive.


If persuasive is applied more strictly to design and architectural  
choices, then persuasiveness in user experience would comprise of  
elements in the designers original control: things part of the design  
process. Communication wouldn't fit here: we don't control  
communication itself, only its medium.


There are aspects of twitter's design that exhibit what we mean by  
persuasive design: number of followers, which ties to social rank,  
personal status, individual social competence and relevance,  
influence, and other things signified by the number. The number is not  
just a number, but is a sign: it is a number in absolute terms but  
also a sign of social status in relative terms.


Also notable in twitter's design is that twitter places your message  
in line with those of people you follow. An accurate design would  
place your post in line with people who follow you. Those are the  
people who will see you and your post. People following you are in  
fact the people who would read and respond to your tweet. Design wise,  
twitter and apps like seesmic and tweetdeck are an example of  
persuasive design in how they achieve this sleight of hand: you tweet  
and see the people in front of you (who you follow), not the  
audience behind you which in fact sees your tweets (who follow you)...


In general persuasion seems to me a good shift of emphasis for some  
product designs to affect, emotion, and nuanced connections a consumer  
may establish with a product based on projection, internalization,  
identification and other ways in which we externalize feelings and  
mediate them and their expression through objects.


Strictly speaking i don't think persuasion should be applied to  
communication and social interaction environments, lest we confuse  
design elements with actual interpersonal exchanges.


adrian

415 516 4442 Twitter: /gravity7
Social Interaction Design, Expertise, Consulting (gravity7) (gravity7  
blog) (slideshare)

Sr Fellow, Society for New Communications Research (SNCR)
Adhocnium Member (adhocnium)
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Facebook  (www.facebook.com/adrianchan)

On Jul 14, 2009, at 12:18 AM, Daniel Szuc wrote:


For example, is there anything persuasive about the Twitter UI? Or is
it that the conversation itself in Twitter persuades me to continue to
use it?




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[IxDA Discuss] Google OS and UX

2009-07-14 Thread Daniel Szuc
Hi:

2 recent reads: (thanks for pointing these my way Jared and Brian @
www.uie.com)

* http://www.technologyreview.com/web/22987/page1/
* http://daringfireball.net/2009/07/chrome_os_context

Specifically this stood out to me - 

From a user-level perspective, Chrome isn’t going to look, act, or
work anything like Windows. And that’s why Google has a chance to
make something that might actually prove popular in a way that Ubuntu
hasn’t. - http://daringfireball.net/2009/07/chrome_os_context

Got me thinking about the UX of Google's O/S: 

* Obviously, what will it look like (have you started to visualize
it?)
* What would your expectation be for OS install time?
* What happens when the PC is not connected or disconnects from the
internet? (do applications still work? Is this an extension of Google
Gears?)
* Will extensions (as we know them in Firefox as add-ons to the
browser) be extended into the web page (as tried with Active X
controls?)
* What design goals would you create if you were developing a OS UX
from the ground up?
* Other thoughts?

rgds,
Dan



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[IxDA Discuss] Fwd: [anthrodesign] New open source tool: video note taking utility

2009-07-14 Thread Jarod Tang
FYI

-- Forwarded message --
From: Melissa Cefkin mcef...@yahoo.com
Date: Wed, Jul 15, 2009 at 6:40 AM
Subject: [anthrodesign] New open source tool: video note taking utility
To: anthrodesign anthrodes...@yahoogroups.com




Hey all,

A potentially useful new tool for those of you who work with video
analysis.  A colleague here at IBM Research developed a video note taking
tool that is being made available open source.  It ties in basic review and
logging functions so that you don't have to toggle back and forth between
the video and text files for notes. Of particular interest may be the
feature that if two people at remote locations are watching the same video,
it synchronizes the viewing/analysis.

I haven't had a chance to try it out myself, but I know he's eager for folks
to give it a run!  http://videonotetaker.sourceforge.net/


Melissa Cefkin
mcefkin[at]yahoo.com or mcefkin [at]alumni.rice.edu

Now available!
Ethnography and the Corporate Encounter: Reflections on Research In and Of
Corporations
http://www.berghahnbooks.com/title.php?rowtag=CefkinEthnography

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Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust

2009-07-14 Thread Daniel Szuc

Thanks Adrian and helps :)

If persuasive is applied more strictly to design and architectural  
choices, then persuasiveness in user experience would comprise of  
elements in the designers original control: things part of the  
design process. Communication wouldn't fit here: we don't control  
communication itself, only its medium.


Thats the heart of it. When designing for persuasion, does it extend  
to the whole piece? To the whole channel strategy? To the whole UX?


For example:

- Web
- Page Components
- Architecture (physical and platform)
- Copy
- Retail
- Pricing
- Sales techniques
- Call Center
- IVRS
_ Brochures
- Add your own

Each should feed into the other to help persuade a person to do X? Or  
persuade a person to love your brand?


It all seems part of an overall communications strategy (its not to  
deceive but to communicate in a way that moves people towards the  
goals you set for the business etc). When done right, it feels right,  
like everything is moving as one to give you just what you need, when  
you need it. Rather than broken pieces, developed in silos frustrating  
people.


rgds,
Dan

On 15 Jul 2009, at 7:06 AM, adrian chan wrote:

What's persuasive in design terms differs from what's persuasive in  
terms of interaction. When the interaction is communication, it  
consists of an open-ended series of transactions. That's persuasive  
enough for most to make themselves available to communication, if  
not interested and actively attentive to it. In short, yes,  
communication is itself a persuasive mode of interaction, but at  
the risk of changing what we mean by persuasive.


If persuasive is applied more strictly to design and architectural  
choices, then persuasiveness in user experience would comprise of  
elements in the designers original control: things part of the  
design process. Communication wouldn't fit here: we don't control  
communication itself, only its medium.


There are aspects of twitter's design that exhibit what we mean by  
persuasive design: number of followers, which ties to social rank,  
personal status, individual social competence and relevance,  
influence, and other things signified by the number. The number is  
not just a number, but is a sign: it is a number in absolute terms  
but also a sign of social status in relative terms.


Also notable in twitter's design is that twitter places your message  
in line with those of people you follow. An accurate design would  
place your post in line with people who follow you. Those are the  
people who will see you and your post. People following you are in  
fact the people who would read and respond to your tweet. Design  
wise, twitter and apps like seesmic and tweetdeck are an example of  
persuasive design in how they achieve this sleight of hand: you  
tweet and see the people in front of you (who you follow), not the  
audience behind you which in fact sees your tweets (who follow  
you)...


In general persuasion seems to me a good shift of emphasis for some  
product designs to affect, emotion, and nuanced connections a  
consumer may establish with a product based on projection,  
internalization, identification and other ways in which we  
externalize feelings and mediate them and their expression through  
objects.


Strictly speaking i don't think persuasion should be applied to  
communication and social interaction environments, lest we confuse  
design elements with actual interpersonal exchanges.


adrian

415 516 4442 Twitter: /gravity7
Social Interaction Design, Expertise, Consulting (gravity7)  
(gravity7 blog) (slideshare)

Sr Fellow, Society for New Communications Research (SNCR)
Adhocnium Member (adhocnium)
LinkedIn (www.linkedin.com/in/adrianchan)
Facebook  (www.facebook.com/adrianchan)

On Jul 14, 2009, at 12:18 AM, Daniel Szuc wrote:


For example, is there anything persuasive about the Twitter UI? Or is
it that the conversation itself in Twitter persuades me to continue  
to

use it?






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Re: [IxDA Discuss] Going beyond Usability: The need to design for Persuasion, Emotion, and Trust

2009-07-14 Thread Jason Pamental
Another book worth mentioning is 'Subject to Change' from the people
at Adaptive Path (including Peter Merholz). The focus on experience
design and user empathy is really compelling, and has had a big
influence on my thinking as a designer.

Cheers-

Jason


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Writing for Information Scent?

2009-07-14 Thread mbloomstein
Becky, sounds like some of your frustration is in addressing the gap
between the architecture of experiences and the content contained in
those experiences. The latter is typically the purview of content
developers, but usually under the guidance and direction of content
strategists.  While content strategy often addresses issues of
category nomenclature and site-wide parity and consistency--all key
to helping users sniff out information--it can also prescribe
page-level consistency and cohesion.

I've found Joseph Williams' Style: Ten Lessons in Clarity and
Grace (sixth edition if you can find it) to be an excellent guide
to writing for information scent.  Specifically, he addresses
consistency and cohesion within sentences, paragraphs, sections of
pages, and across site categories.  In a way, good structure is very
fractalized, with the largest chucks (categories) mimicking the
internal structure of the smallest elements (sentences) if they are
organized well.  

Good organization was one of the big things I learned from his
chapter on cohesion and coherence. Cohesion addresses the sense of
flow: start sentences/paragraphs with known or familiar information,
and let that lead into new information.  Let one element flow to the
next, judiciously incorporating repetition, passive voice, and
parallelism to lead the reader from old to new. Ensure that structure
stays on course. That's where coherence comes in. Coherence addresses
the sense of focus. Sentences can hang together well, but lose their
way by the end of a paragraph.  Paragraphs that hew closely to a
single topic--such as this does, to organization--can maintain both
cohesion and coherence.

Hope this and that Williams book help.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] {UX competition by Directi} - check it out

2009-07-14 Thread RAM
Directi has recently launched DesignChef http://designchef.com which is a
non-profit, online graphic and user experience design competition.

Follow the links below to check out the first design competition:
Logo Challenge
UX Challenge

I think it’s a good opportunity to participate and win some money :)

Last Date for submissions: 1st August '09
Prizes: Sum of Rs. 40,000 in cash prizes.

Do check it out.

Ram

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[IxDA Discuss] User reaction to a lack of ratings and reviews

2009-07-14 Thread Michael Etgen
Does anyone know of any academic or industry research that addresses
how users react-to/perceive products on a site when there is a
function displayed for ratings/reviews, but none (or maybe just 1)
have been completed?

I've looked through a number of papers/articles and have yet to see
that particular issue addressed.

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[IxDA Discuss] usability testing of government web forms

2009-07-14 Thread Miriam L. Gerver
Hi,

I am looking for studies, articles, etc. of usability testing done with
government web forms, and can't seem to find very much research on the
subject. I would also be interested in articles about government web testing
that include forms as part of the report, even if the article includes other
elements. Do any of you know of papers on this subject? (Apologies for
cross-posting to a few lists!)

Thanks,
Miriam

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[IxDA Discuss] Colors and Usability

2009-07-14 Thread Harikrishna VP
Esteeemed members,

I have two information requests.

1) Can you please share some literature on usage of colors and
usability.

2) Also can you please share your knowledge on whether a color affect
the download speed of a website. For example does a white background
page load faster than a black background page. Or doesnt it make any
difference?

Regards
Harikrishna VP

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[IxDA Discuss] People's Choice Award - Mozilla Labs Design Challenge

2009-07-14 Thread Érico Fileno
Our project of the Faber-Ludens Institute was chosen by the public in
Mozilla Labs Design Challenge:
http://design-challenge.mozilla.com/summer09/#bic-people

Érico Fernandes Fileno, M.Sc.
Interaction Designer
Instituto Faber-Ludens
http://www.faberludens.com.br/pt-br/blog/2
http://ericofileno.wordpress.com/
http://www.slideshare.net/efileno

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[IxDA Discuss] JOB: ORACLE, UI ARCHITECT, Bay Area, CA, Full Time

2009-07-14 Thread Chris Colosimo
Job Posting Title : IRC1163753
Job Title:  User Experience Developer 5
Organization Name:  Solution/Service Engineering
Location: 401 Island Parkway
Belmont, CA 94002
Main Phone: 650-506-7000
Job Type: Non-Exempt, Full Time, Employee Status
Telecommute:  No
Travel: NO

User Interface Architect

Company Description:

Oracle's business is information—how to manage it, use it, share it,
protect it. For nearly three decades, Oracle, the world's largest
enterprise software company, has provided the software and services
that let organizations get the most up-to-date and accurate
information from their business systems.

Brief Description:

Service Engineering delivers software and systems that extend
Oracle’s leadership position in the nascent, innovative, and rapidly
growing arena of customer support services. We design systems and
solutions to enable new services for our Premier Support, ACS, and On
Demand lines of business. Our engineered solutions focus on improving
the quality, cost and differentiated value of the company’s customer
services portfolio.   
 
An essential piece of delivering such engineered solutions includes
the design and development of web service portals for Oracle’s
300,000+ customers. Service Engineering is responsible for the
delivery of My Oracle Support, the company’s flagship website for all
its customer support services. The UI architecture of the website
directly impacts the support experience of all Oracle customers.
Furthermore, to a significant extent, Oracle implements its customer
services strategy through My Oracle Support and aims to competitively
differentiate its offerings through a superior UI design and user
experience.  

Responsibilities:
 
We are seeking a UI architect with extensive experience in designing
user interfaces for large scale commercial website and products.  
The primary responsibility includes creating an innovate and
intuitive user experience for Oracle Support Services Portals,
including My Oracle Support, that cater to hundreds of thousands of
Oracle customers.  The ideal candidate will specialize in one of the
following while being capable of all three:
  -   Usability and interaction design
  -   UI design for applications and websites
  -Inventing new UI paradigms and user experiences
 
Specifically, the job involves but not limited: 
Understanding business needs, processes and engineering
requirements/restrictions 
Developing a UI architecture that supports Oracle’s customer services
strategy 
Creating high quality mockups that translate service strategy and
business processes into user friendly UI flows 
Defining Look-and-Feel, Information Flow, Navigational Structure and
Style Guides for Oracle support services web sites 
Following up with developers to ensure consistency with the style
guides
  
Desired Skills:

10+ years of experience in visual UI design and user interaction
modeling experience for large scale websites or similar field 
Collecting information on architecture, usability and visual
requirements 
Expertise in Adobe Photoshop, Illustrator, Flash, PowerPoint, FLEX,
html or similar technology 
Deep understanding and expertise on UI standards, best practices and
accessibility compliance requirements 
Familiarity with human interfaces  understanding of cognitive models
of user behavior 
Experience working with business users and engineers to understand
their requirements/restrictions and translating them into UI flows 
Ability to visualize solutions and come up with high quality mockups
for review 
Understanding of UI implementation technology like Adobe Flex, Oracle
ADF or similar technology is a plus 
Excellent listening and communication skills 
Self-driven with ability to handle multiple projects/tasks and
cross-org interactions 
Excellent inter-personal skills; should be able to handle conflict
and ambiguity

send your resume to chris.colos...@oracle.com or call 650-587-3887
for more information

Prior to consideration for a position opportunity, Oracle Corporation
requires candidates to register for their respective targeted position
at http://irecruitment.oracle.com. To complete the process please
register as a user, then enter the applicable IRC code (IRC1163753)
in the keyword search field. 

Chris Colosimo / Senior Recruiter
North American Product Development
w: 650-587-3887 m: 713-748-9979

http://www.facebook.com/Chris.Colosimo.Oracle

http://www.linkedin.com/in/chriscolosimo

http://twitter.com/ChrisColosimo

Search jobs at Oracle: https://irecruitment.oracle.com/

Oracle Recruiting: Continuously selected by our clients as the
exclusive vendor of preeminent talent
The information in this email is confidential and may be legally
privileged.  It is intended solely for the addressee.  Access to this
email by anyone else is unauthorized.  If you are not the intended
recipient, any disclosure, copying, distribution, or any action taken
or omitted to be taken in reliance on it, is prohibited and may be
unlawful. No 

[IxDA Discuss] [EVENT] NYC Information Architecture Meetup - Wed, July 15 in Bryant Park

2009-07-14 Thread Bryan Owens
Just want to remind everyone that the NYC IA Meetup is tomorrow in
Bryant Park at 7pm.

Get all the details and RSVP here:

http://ia.meetup.com/14/calendar/10789474/



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Re: [IxDA Discuss] What are the elements of a useful APP experience?

2009-07-14 Thread David Kozatch
You left off the Palm app store (coming soon for Palm Pre users :).

We recently tested a unique iPhone app and came up with some key
learning I can share from the user perspective:
-As your list suggests, the same rules of good UI/UX apply for
mobile/app interfaces as for any interface with one caveat: simplify,
simplify, simplify

-Other key areas that are unique to mobile apps:
*Does the application take full advantage of the unique features of
the smart phone (e.g., picture taking, writing, text, email, etc.) in
an emotionally and engaging way? And conversely, just because you have
the feature available doesn't mean you should incorporate it into
your design if it doesn't serve a real purpose or add value.
*Consistent and readable iconography is even more important on a
small screen
*How can features work to enhance collaboration and sharing (think
Web 2.0)?
*What are some of the ways that the application can work seamlessly
with its web-based or offline cousins (e.g., automatic user updates
across platforms, updates/alerts to the user's iCal or Outlook,
etc.)

One of the key things to remember when designing for a smart phone is
that, unlike a web interface (esp. the Web 1.0 variety), the user
expectation is rooted in dynamic, two-way communication. 
Applications that are not designed with this in mind won't provide
the experiences that users are seeking.

I have more but I'll save them for a presentation we're working on
re: Designing With Meaning.  I'll post it to slideshare when it is
available ...

-David


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] [PLUG] My Blog - Edible/Usable - the usability of cooking and eating

2009-07-14 Thread David Kozatch
Kim,
Nice work.  I just sent a note to my foodie facebook friends to check
it out.  Whether its food prep or auto maintenance good usability
counts!

I wish you great success ...
-David


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] [JOB] Interaction Designer/Information Architect - San Diego, CA - Recruiter with bestica.com - Contract

2009-07-14 Thread Nathan
 
  
Interaction Designer/Information Architect, 6 to 8 week contracting
opportunity. 

3 to 5 years of recent industry experience in the UX field. 

Please send resume and work samples(process flows, site maps, NO
WIREFRAMES) 

Gabriel will provide complete details of the job description once he
receives resume/work samples



Please review the database of positions that we are seeking to fill and
contact us for additional information about any specific opportunity.
http://tinyurl.com/besticajobs
 
 

Thanks so much for your time,

Nathan Akel 210-789-0425
Bestica Bridging the UX/UI Talent Gap
4201 Medical Drive Ste 260
San Antonio, Texas 78229 

nat...@bestica.com

 http://twitter.com/replies @bestrecrutica

LinkedIn http://www.linkedin.com/in/bestrecruiterica 
This communication may contain privileged or other confidential
information. If you have received it in error, please advise the sender
by reply email and immediately delete the message and any attachments
without copying or disclosing the contents. Thank you.

UI/UX Placement Agency

 
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[IxDA Discuss] [JOB] User Interface Engineer - San Jose, CA - Recruiter with bestica.com - Full-Time Role

2009-07-14 Thread Nathan
 
  
Join our clients engineering team and design and develop the user
interface for a new electronic discovery application that is of key
strategic importance. In this position you will be expected to
collaborate with product management to design the user interface and work
independently on the implementation.

Design and develop user interfaces for interactive, web-based
applications for eDiscovery

Design and create the Web application in consistence with company*s
design practices and standards using state-of-the-art UI concepts and
technology

Implement the user interface design from concept through deployment

3 or more years of experience in designing and developing web browser
based application

Expert level experience with Object Oriented JavaScript, CSS, DHTML and
AJAX

Proficiency in Photoshop or similar graphical tool is a big plus

Understanding of object oriented programming

Good understanding of cross-browser development and usability issues

Good understanding of software development practices and experience in
delivering and supporting production quality software
nat...@bestica.com
 
 
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[IxDA Discuss] [JOB] Visual Interactive Designer- New York City, NY - Recruiter with bestica.com for this Contract to Hire

2009-07-14 Thread Nathan

We're looking for a Visual Designer with 1-5 years of experience and a
portfolio that demonstrates conceptual thinking and the ability to
deliver unique, creative solutions for complex, interactive experiences.

The applicant should have a strong understanding of the user-centered
design process and be equally comfortable working independently and
alongside other design team members and developers.

Creatively conceptualize ideas that may require extensive research in the
field of education. (Previous experience in Education a plus but not
required).

The applicant needs to demonstrate a solid understanding of where visual
design, interaction design, information architecture and technology come
together to create smart, compelling and usable experiences across
channels and devices.

Requirements of Visual Interactive Designer:

* Candidates must have an outstanding online portfolio.
* Must have a well maintained sketchbook for in-person presentation.
* Passion for design and the evolution of the interactive user
experience.
* Solid understanding of design principles and how they apply to the
interactive space.
* 1-5 years of business experience in Interactive and AV design and
production. Design for mobile applications is a plus.
* Solid typography, iconography, effective storytelling and an
understanding of color theory, as well as a meticulous attention to
detail.
* Excellent knowledge of prevailing interface design tools, including
Photoshop, InDesign, Illustrator, Flash and basic knowledge of HTML/CSS.
* Experience in creating comprehensive wireframes, sketches, UI and final
visual design for rich online interaction.
* Experience with industrial design is a plus.
* Ability to produce great work in short timeframes, manage time
efficiently while multi-tasking across different projects and clients.
* Ability to communicate conceptual ideas and design rationale to other
members of the design, development and client teams.
* Comfortable taking specific direction as well as working independently
with a general guidance.
* Experience working in a corporate environment is essential.


Thanks for your time and consideration.

Please review the database of positions that we are seeking to fill and
contact us for additional information about any specific opportunity.
http://tinyurl.com/besticajobs 


 
nat...@bestica.com




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