Re: [IxDA Discuss] Dear CEO:

2009-10-06 Thread Harry
Hi Charles
I'm sure other people will have different things to say, but I suspect that
a couple of your points sound too good to be true, which could somewhat
undermine the message.

- On UXD being risk free

I'd probably argue that iterative prototyping and research can mitigate
risk, reduce the chance of reaching market with an unappealing product,
and reduce the chance that you may need to engage in costly redesigns
because mistakes are caught at early stages. Though risks are reduced, they
are not removed entirely. Everything has a certain degree of risk. For
example, in a UXD process, there's a the chance that you spend too much
money or time in the design process, and then get to market late.

- On UXD being inexpensive

In the long run, yes, but only after a increased upfront investment. In the
short term, the design process will likely become more heavyweight,
involving some form of iterative user research and design. If a company is
used to dreaming up some requirements and then just building them, then
moving to a UXD process is going to bring more immediate costs.

Anyone else care to comment?

Harry

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[IxDA Discuss] JOB: Senior UI Designer - 3216, Los Gatos, CA. NETFLIX - Full-Time

2009-10-06 Thread Steven
Netflix is looking for an outstanding user interface designer to join
our small but amazing team. If you are as passionate about designing
great experiences as you are about helping a successful business
reach even higher heights, then we would love to talk to you. We are
a close-knit team, so our ideal candidate is an excellent
collaborator and team player who values complete honesty and candor.
Although we are an established company, we still act like a start up
in many ways. We offer an opportunity to innovate on a large scale,
and our compensation, benefits, and culture are hard to beat. 

About You: 
You find beauty in conceptual models that can tell a story. You have
a passion for solving interactive problems and finding the easiest,
simplest way for our members to get from point A to Z. You can
shepherd projects from concept to launch and do everything possible
to ensure their success. 

You don’t have a “thin skin” because you know that any feedback you
get is given with the intent of making you and your designs even
better. You’re smart and competent, but you don’t have an ego. You
understand that communicating has as much to do with listening as it
does with talking. You can articulate the value of your design to
Marketing, Product Management, Engineering and your grandmother as
well as you can talk about font size and whitespace to other
designers. You will be expected to produce quality quickly and be
able to take your designs through multiple iterations on an ongoing
basis. You can create multiple variations of a design and feel
comfortable testing your way to the right solution. You have also
read the 7 great reasons to work at Netflix and you understand and
embody the characteristics listed in reason #6. 

You have a user-centric approach to design and you understand the
value of being in a data driven environment where extensive testing
guides us in improving the experience for our customers – expect to
engage in an ongoing healthy debate about data vs. design. We hire
senior people who are expected to “think” AND “do” and as a result,
this is a very hands-on, roll your sleeves up and get dirty kind of
environment. 

…and of course, you must love movies. 

The required bulleted list of attributes follows: 

• 5+ years of interactive design (TV interface experience is a plus)

• A great portfolio 
• Experience across the entire product lifecycle (lived through
multiple launches) 
• Expert abilities with the Adobe Creative Suite and Flash
(ActionScript experience is a plus) 
• Ability to rapidly prototype 
• BA/BS in fine arts, graphic arts, human factors or related field 

http://jobs.netflix.com/applyFlix.asp?flix?flix3216?vbarone?7

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[IxDA Discuss] JOB: Senior Visual Designer - 3219, Los Gatos, CA, NETFLIX - Full-Time

2009-10-06 Thread Steven
Netflix is looking for an outstanding visual designer to join our
small but amazing team. If you are as passionate about designing
great experiences as you are about helping a successful business
reach even higher heights, then we would love to talk to you. We are
a close-knit team, so our ideal candidate is an excellent
collaborator and team player who values complete honesty and candor.
Although we are an established company, we still act like a start up
in many ways. We offer an opportunity to innovate on a large scale,
and our compensation, benefits, and culture are hard to beat. 

About You: 
You have exceptional visual design skills and impeccable sensibility
for color, composition, form and story. You can design in a range of
styles and have a gifted eye for detail. Your visual sensibility
allows you to strike the perfect balance between form and function.
Your aesthetic is guided by restraint and simplicity. 

You don’t have a “thin skin” because you know that any feedback you
get is given with the intent of making you and your designs even
better. You’re smart and competent, but you don’t have an ego. You
understand that communicating has as much to do with listening as it
does with talking. You can articulate the value of your design to
Marketing, Product Management, Engineering and your grandmother as
well as you can talk about font size and whitespace to other
designers. You will be expected to produce quality quickly and be
able to take your designs through multiple iterations on an ongoing
basis. You have also read the 7 great reasons to work at Netflix and
you understand and embody the characteristics listed in reason #6. 

You have a user-centric approach to design and you understand the
value of being in a data driven environment where extensive testing
guides us in improving the experience for our customers – expect to
engage in an ongoing healthy debate about data vs. design. We hire
senior people who are expected to “think” AND “do” and as a result,
this is a very hands-on, roll your sleeves up and get dirty kind of
environment. 

…and of course, you must love movies. 

The required bulleted list of attributes follows: 

• 5+ years of interactive design (TV interface experience is a plus)

• A great portfolio 
• Experience across the entire product lifecycle (lived through
multiple launches) 
• Expert abilities with the Adobe Creative Suite and Flash
(ActionScript experience is a plus) 
• Ability to rapidly produce visual concepts 
• BA/BS in fine arts, graphic arts, human factors or related field 

http://jobs.netflix.com/applyFlix.asp?flix?flix3219?vbarone?7

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[IxDA Discuss] Identifying Stakeholder Requirements

2009-10-06 Thread Siegy Adler
Here’s my take on a key first step in the development of any
functional spec – the identification of stakeholder requirements.

Let's start by defining the term 'stakeholder'. A stakeholder can
be anyone who has an interest in the successful completion of a
project. This may include the individual(s) authorizing the project
as well as the folks who will actually be using the application. Once
you have identified the stakeholders, at a minimum, you'll need to
get answers to the following questions:

1. Type of application to be developed (e.g., marketing website,
self-service portal, etc.)
2. Objective (e.g., increase sales, reduce administrative costs,
etc.)
3. Who will use the application (e.g., customers, employees, etc.)
4. Some basic details about the application (e.g., content,
interfaces, etc.)
5. How is the application supposed to function (e.g., security,
navigation, etc.)
6. Measurements for success (e.g., 10% increase in sales, 20%
reduction in administrative costs, etc.)

There are several ways to identify stakeholder requirements but I
find the most effective approach is to interview each person. You’ll
want to leave each interview with answers to the 6 questions listed
above.

When you have completed your initial round of interviews, document
your findings and ask the stakeholders to provide feedback. In my
experience, it is beneficial to gain consensus from the project
stakeholders before you start drafting the spec.

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Re: [IxDA Discuss] Why Design Matters

2009-10-06 Thread Rayala, Martin
We are fighting for design education in K-12 schools. These comments have been 
very helpful.

Perhaps if students learn more about the importance of design in schools they 
will be more receptive as adults.

http://andDESIGNmagazine.blogspot.com

From: new-boun...@ixda.org [new-boun...@ixda.org] On Behalf Of Arthur Fink 
[art...@arthurfink.com]
Sent: Sunday, October 04, 2009 7:12 AM
To: disc...@ixda.org
Subject: [IxDA Discuss] Why Design Matters

Sorry for a second post in one day.

I find that I often have to fight for design -- not for me as the
designer, but just for spending time and money on design.  Some
clients don't know what it is, but believe it has something to do
with making things prettier after they are almost built.

So ... in preparation for writing a blog piece on this subject, I
queried some friends.  One wrote a paragraph that's almost a poem,
and says just about all I wanted to put in my mini-essay.

It's on my
blog:  http://arthurfink.wordpress.com/2009/10/04/why-design-matters/

Arthur Fink

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A r t h u r   F i n k   Listening, Consulting, Coaching
Common Sense Business Advice

arthur at arthurfink.com   207.615.5722

Blogwww.arthurfink.wordpress.com
Consulting  www.arthurfink.com
Coachingwww.insightandclarity.com



Reply to this thread at ixda.org
http://www.ixda.org/discuss?post=46371


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Re: [IxDA Discuss] [plug] In-progress book about interaction design on Kickstarter

2009-10-06 Thread Nick Disabato
Adler,

Thanks for the comments! I actually have Goodwin's book on my
nightstand now, I'm about 4/5 of the way through. I read About Face
a couple of years ago, right when 3 came out. Both are great
references, and About Face - especially the key points that it
summarizes towards the end - remains a tremendous inspiration of
mine.

Some of my book talks about how to push design as a priority in
organizations, which could be pertinent to designers, product
managers, even executives. But the vast majority of it focuses on
/how to design something well/. It's more about the craft than the
business process; it focuses more on the final product than the
research. Goodwin, Cooper, and Indi Young have already written very
well about research. I talk about the fundamentals in ten pages,
suggest those books as more comprehensive references, and move on.
(It's also worth noting that my book will be about 1/3 the length of
Designing for the Digital Age.)

It's been a couple of weeks since you replied here; since then,
I've posted a lot more explaining the book. Some chapter summaries
are available on the book's site (http://cadence.cc). I've replaced
the old crappy video on my Kickstarter project
(http://nickd.org/x/cadence) with one that explains the book's
concepts better. And I've been writing periodic reviews of
products' usability at I see what you did there
(http://isee.whatyoudidthere.com). Maybe the book won't be for
everybody - few are - but it does advance new ideas and should be
valuable for many people.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=45531



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[IxDA Discuss] Mobile web: problems with search interfaces

2009-10-06 Thread Paul Mason
Hi All,

I am currently undertaking a research project which is to investigate
the problems with mobile web search interfaces (input, results,
impatient users etc.), and explore solutions to these issues. 

The challenge obviously comes from small screen space of
PDAs/Smartphones, restricted text-input i.e. vague, ambiguous user
queries and limited user interactivity etc.

I was wondering if anyone on here could point me in the direction of
any research done on this topic or towards anything on the web that
could help, could even be a innovative design for PC web search
interfaces that you think could work in the constrained mobile web
enviroment.

Thanks in advance.

Paul

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[IxDA Discuss] Forms, Contact and Customer Support Best Practices

2009-10-06 Thread Linda Rubright
Hi there

 

Does anyone have examples or industry research re: best practices on
online forms, Contact and/or Customer Support pages?

 

Thanks much.

 

Best, 
Linda Rubright


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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-06 Thread Jonas Söderström
Jared,

loved your post about getting the team to observe users, instead of doing 
traditional usability tests. (Loved the way you presented the same thoughts at 
IA Summit in Miami last year, too, btw!)

Let's say we're developing a new version of an existing service. Based on the 
insights from your research -  what do you think would be the best strategy?

To stick with letting the team watch users use the existing version - and thus, 
over the project, collect richer and richer real experience, and trust that the 
teams design skills will provide us with good solutions for the new version?

Or should we make the users try our gradually developed prototypes of the new 
product, in session after session?

BTW, do the successfull teams require their team members to document their 
observations of users? Or is it more efficient to let them use this input and 
the insights in an informal way?


Jonas Söderström
senior information architect
Sweden


For the lesson lies in learning and by teaching I'll be taught
for there's nothing hidden anywhere, it's all there to be sought
- Keith Reid
-



At 15.01 -0400 09-10-04, Jared Spool wrote:
On Oct 4, 2009, at 5:40 AM, James Page wrote:

The issue I have with testing with just a few users is that it can exclude a 
significant issue.

James,

I think that's the major flaw in your thinking. You're trying to use usability 
testing primarily for issue detection and it's a very inefficient tool for 
that.

Nielsen makes a claim that his useit site might look awful, but that it is 
readable, which is is not the case for me. I am Dyslexic, and I find 
Nielsen's useit website hard going, because he uses very wide column widths.

I too am dyslexic, but the column widths aren't the big issue I have with 
Jakob's site. The big issue issue I have is his content.

By only using a few people for user research in one location, are you not 
excluding a significant number of your site's audience?

Yes.

Which is why using usability testing as a sole source for issue detection will 
inevitably fail.

There's no way you could put together a cost-effective study (even with 
super-duper remote testing applications) that would participants at chance for 
every possible variance found in humans.

By trying to use usability testing in this way, you're creating a final 
inspection mentality, which Demming and the world of statistical quality 
control has taught us (since the 40s) is the most expensive and least reliable 
way of ensuring high quality. Issues will be missed and users will be less 
satisfied using this approach.

Instead, a better approach is to prevent the usability problems from being 
built into the design in the first place. Jakob shouldn't need to conduct 
usability tests to discover that longer column widths could be a problem with 
people with reading disabilities. In fact, those of us who've paid attention 
to the research on effective publishing practices have known for a long time 
that shorter columns are better.

Larger sample sizes, even when the testing is dirt cheap, is too expensive for 
finding problems like this. We need to shift away from the mentality that 
usability testing is a quality control technique.

Because of this, we've found in our research that teams get the most value 
from  usability testing (along the other user research techniques) when they 
use it to inform their design process. By getting exposure to the users, the 
teams can make informed decisions about their design. The more exposure, the 
better the outcomes of the designs.

To research this, we studied teams building a variety of online experiences. 
We looked for correlations between those teams' user research practices and 
how effective the team was at producing great designs. We looked at the range 
of techniques they employed, whether they hired experienced researchers, how 
many studies they ran, how frequently the studies were, and about 15 other 
related variables.

We found that many of the variables, including the nature of the studies (lab 
versus field, for example) or number of study participants did not correlate 
to better designs.

More importantly, we found that 2 key variables did correlate substantially to 
better designs: the % of hours of exposure each team member had to primary 
observation and the frequency of primary observation.

This led us to start recommending that teams try to get every team member 
exposed to as many hours of observing users throughout the design process. The 
minimum we're recommending is 2 hours of observation every 6 weeks. The best 
teams have their team members observing users for several hours every week or 
so.

Based on our research, we can confidently predict that having each team member 
watch two users for two hours every 3 weeks will result in a substantially 
better design 

[IxDA Discuss] [Event] Design for Conversion conference 11th of December 2009 - Amsterdam, NL

2009-10-06 Thread Arjan Haring
Friday the 11th of December DfC will take place in Amsterdam, The
Netherlands.

For the third time Chi Nederland (and IxDA Nederland) organize an
international conference on the integration of persuasive design and
advanced analytics. The event, by the name of 'Design for Conversion
~ The Mobile Edition', offers an engaging experience for interaction
designers, marketing managers and conversion professionals. 

THIS YEAR'S PROGRAM 
The 2009 program is shaping up nicely. We are very pleased with the
speakers who confirmed so far: 

Jerome Nadel (SVP User Experience Sagem Wireless) will talk about
effective user experience design that not only supports efficient
usage but also elicits desired behaviours; UX designers orchestrate
interactions with expected outcomes. Mobile devices present unique
design challenges in form factor, usage models, and online access.
Optimized mobile UI design must embrace an interdisciplinary
approach, thinking not only about interaction design but also
psychology and intelligence from analytics and predictive modelling.

Scott Weis (UI Technology Manager Symbian Foundation) focuses on how
user interfaces can drive persuasion, from encouraging users to
exercise or stop smoking, to spending more money on gambling. It’s up
to the designer to put in the key drivers, and to make the right moral
choices. 
Eric Siegel (President Prediction Impact, Inc.  Chair, Predictive
Analytics World) thinks there's no greater potential opportunity
than mobile marketing - but there's no greater challenge either.
Customers on the run are short on time, and short on user
interface capacity. An enterprise has got to learn fast which
content, offer, creative and product to push to each customer in
order to most reliably affect conversion. Enter predictive analytics,
who's very purpose is to find the rules, patterns and models that
best match content-to-customer. 

With Design for Conversion we bring you one of the most engaging
conference formats you will ever experience. All attendees become
part of a team. So don't be fooled by the schedule, you will have to
work, stand, move and interact the whole day.

This 3rd edition of Design for Conversion will be all about mobile
persuasion. Guided by senior conversion professionals teams will work
on real life cases. Keynote speakers Scott Weiss, Jerome Nadel and
Eric Siegel will provide insights that take the teams' ideas on a
higher level. At the end of the day, a panel of judges will decide
which team is the winner. 

Who will attend: mobile professionals, marketers and marketing
managers, interaction designers and analytics experts.  

150 attendees, 15 teams, 15 team captains, 5 cases, 5 sponsors, 3
keynotes, 2 MC’s, 1 inspiring day and 1 winning team! Be sure to take
part in this year’s Design for Conversion on December 11th, 2009
hosted in Amsterdam, the Netherlands.

Visit http://www.designforconversion.nl or follow us at 
http://twitter.com/dfc09 for program updates. 

JOIN US! 
Design for Conversion ~ The Mobile Edition will take place on Friday
11th of December in Amsterdam. We would love to meet you there. 

Early birds are rewarded with a 50 euro discount, but bear in mind:
seats are limited, so save your spot today. 

http://designforconversion.nl/registration/

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Re: [IxDA Discuss] Forms, Contact and Customer Support Best Practices

2009-10-06 Thread deputter
Hi,

Luke Wroblewski wrote a good book on that subject : 

Web Form Design: Filling in the Blanks

http://www.lukew.com/resources/web_form_design.asp

Ciao


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=46417



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Re: [IxDA Discuss] Mobile web: problems with search interfaces

2009-10-06 Thread Peter Morville
I'd say the Taptu white papers are worth a look...

http://taptu.com/whitepapers/

...as is this presentation...

http://www.slideshare.net/createwithcontext/how-people-really-use-the-iphone
-presentation

...and Mac Funamizu's work is great for inspiration...

http://petitinvention.wordpress.com/2008/02/10/future-of-internet-search-mob
ile-version/ 


Peter Morville
President, Semantic Studios
http://semanticstudios.com/
http://findability.org/

 


-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Paul
Mason
Sent: Monday, October 05, 2009 11:21 AM
To: disc...@ixda.org
Subject: [IxDA Discuss] Mobile web: problems with search interfaces

Hi All,

I am currently undertaking a research project which is to investigate the
problems with mobile web search interfaces (input, results, impatient users
etc.), and explore solutions to these issues. 

The challenge obviously comes from small screen space of PDAs/Smartphones,
restricted text-input i.e. vague, ambiguous user queries and limited user
interactivity etc.

I was wondering if anyone on here could point me in the direction of any
research done on this topic or towards anything on the web that could help,
could even be a innovative design for PC web search interfaces that you
think could work in the constrained mobile web enviroment.

Thanks in advance.

Paul

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Re: [IxDA Discuss] Dear CEO:

2009-10-06 Thread Bryan Minihan
Hi Charles,

The approach of consolidating your pitch into one easy presentation is a
good start, but of course executives at large and small companies are rarely
swayed by one presentation or conversation or meeting.  

As executive presentations go (having been through the gauntlet both as a
presenter and executive wy too many times), you probably want to:
*  Write it backwards - put what you need at the top, and proof of its
value, move the supporting copy to the bottom or remove it
*  Replace every sentence with an active phrase or brief talking point -
presentations should augment the discussion, not *be* the discussion. 
*  As Harry mentioned, seasoned executives have a finely honed sense of
smell for...er...hyperbole.  Best not to claim any value proposition without
facts, case studies or hard numbers to back them up (more effective isn't
necessarily something UX delivers, in the broad sense - see the thread re:
usability testing as quality control)

I'm pretty sure you had one kind of CEO or executive in mind, so the pitch
would of course be quite different to a director at a Pharma company, whose
least worry is the competitive advantage of in-house apps for back-office
work.  For example, I sell development cycle efficiency by assigning
nebulous UI work to a seasoned UX designer and focusing heavy-lifting
Model/Controller work to offshore groups - we gain about 50% more velocity
when my offshore folks don't have to wait a day for the color/position of a
button on XYZ page.

I like your thinking, and appreciate seeing how others would view this
difficult proposal for our industry.

Bryan Minihan

-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Charles
B. Kreitzberg
Sent: Monday, October 05, 2009 9:27 PM
To: disc...@ixda.org
Subject: [IxDA Discuss] Dear CEO:

Hi:

Recently there have been a number of threads about how to present the
argument for UX design to a company. In response I have put together the
following outline for a presentation. What improvements can you add?

 snip 


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Re: [IxDA Discuss] Mobile web: problems with search interfaces

2009-10-06 Thread Peter Morville
There are also some examples/links in our search pattern library...

http://www.flickr.com/photos/morville/collections/72157603789352245/

...including a paper on faceted search for mobile...

http://research.microsoft.com/apps/pubs/default.aspx?id=64303


Peter Morville
President, Semantic Studios
http://semanticstudios.com/
http://findability.org/

 


-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Paul
Mason
Sent: Monday, October 05, 2009 11:21 AM
To: disc...@ixda.org
Subject: [IxDA Discuss] Mobile web: problems with search interfaces

Hi All,

I am currently undertaking a research project which is to investigate the
problems with mobile web search interfaces (input, results, impatient users
etc.), and explore solutions to these issues. 

The challenge obviously comes from small screen space of PDAs/Smartphones,
restricted text-input i.e. vague, ambiguous user queries and limited user
interactivity etc.

I was wondering if anyone on here could point me in the direction of any
research done on this topic or towards anything on the web that could help,
could even be a innovative design for PC web search interfaces that you
think could work in the constrained mobile web enviroment.

Thanks in advance.

Paul

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Re: [IxDA Discuss] Forms, Contact and Customer Support Best Practices

2009-10-06 Thread Caroline Jarrett
Linda Rubright

 Does anyone have examples or industry research re: best practices on
 online forms, Contact and/or Customer Support pages?

Hi Linda

May I recommend my own book: Forms that work: Designing web forms for
usability.

On the associated web site, I've put a selection of materials including
various articles and papers:

www.formsthatwork.com

thanks
Caroline



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[IxDA Discuss] Google Wave - Very first impressions

2009-10-06 Thread Roland Studer
Hi

Got my invite for Google Wave today, and played around with it a little.
It's hard to judge it that early, and I only participated in public
discussions, no private ones.

Right now Google Wave feels somewhat messy to me, the combination of
wiki-like features, chat and forum (threaded conversations) is somewhat
confusing. Maybe this is just at first.

The way the conversations are presented in the inbox seem to focus a lot on
the topics, less on the people. People are only presented by their picture,
this could become very confusing, if someone changes his/her picture.

Also I think the direct combination of wiki and conversation doesn't work
too well. Some content is wiki like, should be updated, should be somewhat
permanent, like a packing list for a camping trip, other content is pure
conversation. The more permanent content has the same weight as
conversational content and has no extra indicator that it's there to stay. I
think the paradigm stackoverflow.com uses, works better for the combination
of information  conversation.

What do you think? This is as said a very early impression, as I haven't
done too much with google wave yet, and also don't forget how young this
product is, it will still evolve. That said, I see huge potential in the
plugin structure, for example think of tools to fix a date (like doodle.com)
embeded direclty into the conversation.

Looking forward to hear your thoughts!

  Roland Studer

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Re: [IxDA Discuss] Dear CEO:

2009-10-06 Thread Victor Lombardi
I think Jared Spool's comments a few weeks ago summed up my thoughts
on how UX/UCD contributes to strategy (or doesn't!), so I'll just
refer you there:
http://www.ixda.org/discuss.php?post=45062#45062

But I'll also highlight this great quote from yesterday's Financial
Times, in which Robbie Bach, head of Microsoft's entertainment and
devices division, admitted that Windows Mobile isn't losing market
share because of sales or marketing or distribution or feature set,
but that, Our experiences aren't as rich as they need to be. 
http://bit.ly/8jbod

Victor


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=46405



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Re: [IxDA Discuss] Dear CEO:

2009-10-06 Thread William Hudson
Victor -

Interesting comment from Microsoft. Having been a Microsoft Mobile user
since the very early days (anyone remember Windows CE?), I would have to
say that the user experience still isn't great. 'Richness' for me would
be icing on the cake!

In fact, on my latest phone (an HTC Touch Pro 2), HTC have actually
engineered around some of the Windows Mobile clunkiness with their
TouchFlow3D interface. It's adequate, but not much more.

Regards,

William Hudson
Syntagm Ltd
Design for Usability
UK 01235-522859
World +44-1235-522859
US Toll Free 1-866-SYNTAGM
mailto:william.hud...@syntagm.co.uk
http://www.syntagm.co.uk
skype:williamhudsonskype 

Syntagm is a limited company registered in England and Wales (1985).
Registered number: 1895345. Registered office: 10 Oxford Road, Abingdon
OX14 2DS.

Confused about dates in interaction design? See our new study (free):
http://www.syntagm.co.uk/design/datesstudy.htm

12 UK mobile phone e-commerce sites compared! Buy the report:
http://www.syntagm.co.uk/design/uxbench.shtml

Courses in card sorting and Ajax interaction design - Las Vegas and
Berlin:
http://www.nngroup.com/events/ 

 -Original Message-
 From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-
 boun...@lists.interactiondesigners.com] On Behalf Of Victor Lombardi
 Sent: 06 October 2009 7:18 AM
 To: disc...@ixda.org
 Subject: Re: [IxDA Discuss] Dear CEO:

... admitted that Windows Mobile isn't losing market
 share because of sales or marketing or distribution or feature set,
 but that, Our experiences aren't as rich as they need to be.
 http://bit.ly/8jbod
 
 Victor


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Re: [IxDA Discuss] Defining a UX vision

2009-10-06 Thread Peter Merholz
Henning Fischer, design strategist at Adaptive Path, was interviewed  
about developing a mission statement and discusses a tool we use  
frequently at Adaptive Path, the mad-lib like elevator pitch. It's a  
place I begin when crafting a vision statement.

http://www.redesign.creativecomponent.com/podcast-interview-with-henning-fischer-developing-a-mission-statement/

I'm also partial to experience principles as a way of articulating a  
UX vision. We posted a detailed explanation of our work with http://smart.fm/ 
, including experience design principles we developed for them:

http://www.adaptivepath.com/blog/2009/07/22/smartfm-goals/

When defining a UX vision, take to heart the suggestions in the book  
MADE TO STICK, about how ideas are made sticky. Too often UX visions  
are abstract and formless.


As part of making the vision concrete, it's important to get away from  
words and towards pictures and other more concrete means of  
expression. We typically create a vision prototype to embody the  
vision and principles, to make tangible the strategy.


--peter

On Oct 3, 2009, at 3:40 PM, Jim Leftwich wrote:


Here's a link to a .pdf of Design Vision: A Conversation About The
Role Of Design Leadership, which is the dialog between Luke
Wroblewski (http://www.lukew.com), Bob Baxely
(http://www.baxleydesign.com/), Dirk Knemeyer (http://knemeyer.com/),
and myself (http://www.orbitnet.com), all veteran Interaction
Designers with experience spanning a wide variety of software,
products, and systems.  We discuss many aspects of how vision and
design leadership have played out in our careers, some of which have
been more than 25 years long.

http://www.lukew.com/resources/articles/DesignVision.pdf

Our dialog is practiioner informed and aimed.  It reflects the many
issues we've encountered, llessons we've earned, and insights
we've come to understand over our lengthy and varied practitioner,
management, and business careers in the field of Interaction Design.

The dialog doesn't particularly boil the complexity of Design,
Design Vision, and Design Leadership down to simple statements, but
provides a comprehensive overview from our experiences and
perspectives.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Leaving Las Vegas...I mean the website site.

2009-10-06 Thread Adrian Howard


On 5 Oct 2009, at 21:17, Kim Burgess wrote:


The target=_blank debate is an interesting one. Initially I
stopped using it as it wasn't included in the core XHTML 1.1
(although it can be added as module). Recently I've considered the
appropriateness of its use a lot more and settled on utilizing
unobtrusive JavaScript (JS) to give anchors which posses a rel
attribute with a value of external a behaviour which causes them
to open up in a fresh window. I'll also utilize JS append a small
graphic to the link that signifies it will open a new window and
append (opens in a new window) to the title attribute to give the
user some extra info in their tool-tip.

[snip]

I've never done a usability test where having external links open in  
new windows has had a positive effect (outside of small informational  
popups and comparisons where separate windows help.). At best it seems  
to have no negative effect. At worst it causes annoyance and/or  
confusion.


I've never looked at any web site logs where switching links to/from  
opening in new windows has made any difference to the users length of  
time on site, number of conversions, etc.


So - while doing this is obviously an improvement on surprising the  
user with a new window - does it make it better than leaving them in  
the same window? If not, why do we do it? Just to avoid the discussion  
with the client on why it's not a good idea? :-)


Have other peoples experiences been different?

Cheers,

Adrian
--
http://quietstars.com  -  twitter.com/adrianh  -  delicious.com/adrianh


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Re: [IxDA Discuss] Product ratings

2009-10-06 Thread eva kaniasty
Try Buzzillions...

http://www.buzzillions.com

Eva Kaniasty
http://www.linkedin.com/in/kaniasty


On Sun, Oct 4, 2009 at 8:48 PM, Nathaniel Flick natoba...@gmail.com wrote:

 http://www.netflix.com

 http://www.welie.com/patterns/showPattern.php?patternID=rating
 (discusses download.com rating pattern)

 http://www.amazon.com

 http://www.ebay.com

 iTunes - song/track rating (circles become stars when you click and
 drag across)

 Almost any site that sells stuff also has ratings. Tons out there!
 What's your specific question related to ratings? Are you trying to
 create a different way than the 5 star system?


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=46376


 
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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-06 Thread Adrian Howard

Hi Jonas,

On 6 Oct 2009, at 08:09, Jonas Söderström wrote:


Jared,

loved your post about getting the team to observe users, instead of  
doing traditional usability tests. (Loved the way you presented the  
same thoughts at IA Summit in Miami last year, too, btw!)


Let's say we're developing a new version of an existing service.  
Based on the insights from your research -  what do you think would  
be the best strategy?


I'm not Jared - but my personal experience would be to avoid this:

To stick with letting the team watch users use the existing version  
- and thus, over the project, collect richer and richer real  
experience, and trust that the teams design skills will provide us  
with good solutions for the new version?


and do this:

Or should we make the users try our gradually developed prototypes  
of the new product, in session after session?


There's only so much information you can get from the product as it  
stands. Once you start changing the design some of that information  
becomes invalid. Maybe v2.0 does make doing Foo much easier, but has  
it made doing Bar much harder? You need to validate the new design  
decisions that you're making - and learn from the feedback.


Discovering more information about the old product is going to become  
less and less useful as the old and new products diverge.


BTW, do the successfull teams require their team members to document  
their observations of users? Or is it more efficient to let them use  
this input and the insights in an informal way?


I personally find informal mechanisms to be much more effective.  
However - unless you can spent significant amounts of time with the  
team you may need to fall back to more formal communication  
mechanisms. That said - I find informal techniques so much more  
effective I'd fight quite hard to change the environment so I can use  
them :-)


Cheers,

Adrian
--
http://quietstars.com  -  twitter.com/adrianh  -  delicious.com/adrianh


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Re: [IxDA Discuss] Dear CEO:

2009-10-06 Thread dave malouf
I think that is Victor's point, William. That MS isn't cuttin' it
in the UX arena and thus can't compete.

But if you want to get a glimpse of where mobile windows is going,
check out the UI for the latest Zune. i got to play w/ it recently
and really loved it. If I wasn't so invested into DRMed AAC (upwards
of $500 according to Apple if I wanted to convert it to DRM-free),
I'd really consider it for my next MP3 player. 

But regardless of that. A few thoughts.
I appreciate the let's start the conversation presentation that
Charlie presented. Very proactive post that gives people a tangible
tool. So kudos and thanx.

I think that I might make some changes though:
1) do what victor was doing. Case studies, quotes, etc. and try to be
as non-Apple as possible. Look at Zip Car, Salesforce.com, BBC,
Amazon, etc. Be sure to choose examples that are relevant to your
business and quantify their story in some way.

2) Fess up! as one person noted it WILL cost you money up front. It
is a new task which means new hours and probably new bodies. Create a
PLAN, not just a speech.

3) Demonstrate that you know your boss' business explicitly (not
that charlie wouldn't do this, but there wasn't a place holder
slide for this)

4) Don't go in alone. Be sure you've already created allies in the
other departments just by word of mouth. 

5) Prep through blitzkrieg. When I was hit with this issue a few jobs
ago, I would hit almost weekly if not multiple times a week my entire
office with posts from BusinessWeek and FastCompany highlighting
design's direct effect on business. Again, stay away from Apple
examples.

6) Don't talk about user experience or even design. Talk about
measurable and tangible articulations of design in the context of
YOUR product. 

7) Demonstrate that you have expertise by just being above your
boss' head, but not too much that they blow you off.

8) Here's the kicker ... JUST DO IT! Sketch out examples just based
on heuristics how you envision your company's products changing over
time. Be the visionary and show the sweat equity to your ideas.

Enjoy!

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=46405



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Re: [IxDA Discuss] Dear CEO:

2009-10-06 Thread Charles B. Kreitzberg
Hi:

Thanks for your responses to the Dear CEO post. To avoid cluttering up the
list, I will wait until this evening and then post a consolidated reply that
integrates your ideas into the original.

Of course, as some of you have pointed out, any presentation will require
substantiation and customization. My goal for this effort is to create a
generic approach that speaks to the way that senior managers think. What I
want to achieve is a tool that you can adapt for your own situation.

Some of you (for example Dave Malouf) have also contributed suggestions that
are not directly about the logic of the argument but are ideas about how to
conduct the session. I will assemble these into a companion document which
we can review later.

I believe that the collective wisdom of the group will lead to a truly
useful document. Thanks and keep those cards and letters coming.

Best,

Charlie


Charles B. Kreitzberg, Ph.D.
CEO, Cognetics Corporation


-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of dave
malouf
Sent: Tuesday, October 06, 2009 9:15 AM
To: disc...@ixda.org
Subject: Re: [IxDA Discuss] Dear CEO:

I think that is Victor's point, William. That MS isn't cuttin' it
in the UX arena and thus can't compete.

But if you want to get a glimpse of where mobile windows is going,
check out the UI for the latest Zune. i got to play w/ it recently
and really loved it. If I wasn't so invested into DRMed AAC (upwards
of $500 according to Apple if I wanted to convert it to DRM-free),
I'd really consider it for my next MP3 player. 

But regardless of that. A few thoughts.
I appreciate the let's start the conversation presentation that
Charlie presented. Very proactive post that gives people a tangible
tool. So kudos and thanx.

I think that I might make some changes though:
1) do what victor was doing. Case studies, quotes, etc. and try to be
as non-Apple as possible. Look at Zip Car, Salesforce.com, BBC,
Amazon, etc. Be sure to choose examples that are relevant to your
business and quantify their story in some way.

2) Fess up! as one person noted it WILL cost you money up front. It
is a new task which means new hours and probably new bodies. Create a
PLAN, not just a speech.

3) Demonstrate that you know your boss' business explicitly (not
that charlie wouldn't do this, but there wasn't a place holder
slide for this)

4) Don't go in alone. Be sure you've already created allies in the
other departments just by word of mouth. 

5) Prep through blitzkrieg. When I was hit with this issue a few jobs
ago, I would hit almost weekly if not multiple times a week my entire
office with posts from BusinessWeek and FastCompany highlighting
design's direct effect on business. Again, stay away from Apple
examples.

6) Don't talk about user experience or even design. Talk about
measurable and tangible articulations of design in the context of
YOUR product. 

7) Demonstrate that you have expertise by just being above your
boss' head, but not too much that they blow you off.

8) Here's the kicker ... JUST DO IT! Sketch out examples just based
on heuristics how you envision your company's products changing over
time. Be the visionary and show the sweat equity to your ideas.

Enjoy!

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=46405



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Re: [IxDA Discuss] Dear CEO:

2009-10-06 Thread Rich Rogan
 Hi Charles,


The goal of your consolidated presentation is a great idea, and would make
for an awesome template.



I've done similar presentation a few times, luckily for me most of the time
a large part of the audience had already drunk the cool aide ;)



Things I think you're absolutely correct on:



  UX design starts at the top:

  UX design needs to be integrated into projects at the earliest possible
stages.



Things I find a little dubious, as others have noted - UX is easy to design
or build, cheap, risk free, (or a panacea for stopping projects from
failing). Some comments to your text:



With the right strategy it's straightforward to implement, inexpensive and
risk-free.

- Never happened for me. Complexity of project makes straightforwardness,
price and risk go up exponentially when including UX in design VS just
building the simplest instantiation.



UX design will increase profits by:
   o Reducing product development cost - I have never experienced this
   o Reducing support costs - Can happen, also Support costs can spike
until users understand new UI
   o Reduce training costs - See “support costs” above
   o Making our customers happier and increasing market share - UX can
aide in this, but sometimes customers just like what they’re used to, good
bad or indifferent.



UX design processes improve the communications and alignment between the
development engineers and the business side.

- There are lots of methodologies that improve this communication which have
nothing to do with UX, (see virtually all Agile Development processes).



-- 
Joseph Rich Rogan
President UX/UI Inc.
http://www.jrrogan.com

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Re: [IxDA Discuss] Defining a UX vision

2009-10-06 Thread mark schraad
The Harvard Business Review has a couple of excellent papers on building
elevator pitches.
Or you could use this if you are in a hurry:
http://www.alumni.hbs.edu/careers/pitch/

Mark




On Tue, Oct 6, 2009 at 10:26 AM, Peter Merholz pete...@peterme.com wrote:

 Henning Fischer, design strategist at Adaptive Path, was interviewed about
 developing a mission statement and discusses a tool we use frequently at
 Adaptive Path, the mad-lib like elevator pitch. It's a place I begin when
 crafting a vision statement.

 http://www.redesign.creativecomponent.com/podcast-interview-with-henning-fischer-developing-a-mission-statement/

 I'm also partial to experience principles as a way of articulating a UX
 vision. We posted a detailed explanation of our work with http://smart.fm/,
 including experience design principles we developed for them:
 http://www.adaptivepath.com/blog/2009/07/22/smartfm-goals/

 When defining a UX vision, take to heart the suggestions in the book MADE
 TO STICK, about how ideas are made sticky. Too often UX visions are abstract
 and formless.

 As part of making the vision concrete, it's important to get away from
 words and towards pictures and other more concrete means of expression. We
 typically create a vision prototype to embody the vision and principles,
 to make tangible the strategy.

 --peter


 On Oct 3, 2009, at 3:40 PM, Jim Leftwich wrote:

  Here's a link to a .pdf of Design Vision: A Conversation About The
 Role Of Design Leadership, which is the dialog between Luke
 Wroblewski (http://www.lukew.com), Bob Baxely
 (http://www.baxleydesign.com/), Dirk Knemeyer (http://knemeyer.com/),
 and myself (http://www.orbitnet.com), all veteran Interaction
 Designers with experience spanning a wide variety of software,
 products, and systems.  We discuss many aspects of how vision and
 design leadership have played out in our careers, some of which have
 been more than 25 years long.

 http://www.lukew.com/resources/articles/DesignVision.pdf

 Our dialog is practiioner informed and aimed.  It reflects the many
 issues we've encountered, llessons we've earned, and insights
 we've come to understand over our lengthy and varied practitioner,
 management, and business careers in the field of Interaction Design.

 The dialog doesn't particularly boil the complexity of Design,
 Design Vision, and Design Leadership down to simple statements, but
 provides a comprehensive overview from our experiences and
 perspectives.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=46323


 
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Re: [IxDA Discuss] Dear CEO:

2009-10-06 Thread William Hudson
David -

Thanks for your note, but that is not how I read the MS quote from
Victor. MS appears to think they are not cuttin' it because their
experience is not rich enough. I disagree - I think their experience is
just plain not good enough. I keep meaning to do a blog on Maslow's
hierarchy of needs - my feeling is you need to satisfy the basic user
experience requirements before adding gloss (although gloss does make up
for *some* deficiencies). If MS concentrates on making their experience
*richer* before fixing some fundamental problems (like simple profiles
for comms and sound), they will just be applying lipstick to the pig.

Regards,

William

-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of
dave malouf
Sent: 06 October 2009 10:15 AM
To: disc...@ixda.org
Subject: Re: [IxDA Discuss] Dear CEO:

I think that is Victor's point, William. That MS isn't cuttin' it
in the UX arena and thus can't compete.
...

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[IxDA Discuss] A follow-up on gritting my teeth and bearing it

2009-10-06 Thread Alan Wexelblat
A few months ago I wrote to this list, sort of complaining and sort of
asking for advice on whether I should stand my ground on asking for a
feature that our test users wanted and the absence of which I felt
would seriously degrade the user experience.

This week the product is in beta test... with the feature (view
screens that are actual designed renderings of data rather than edit
screens with every control disabled) in place.

I thought I'd write back to the list first to thank everyone who
responded, and second to toss out this little bullet-point list of
things I learned/was reminded of during this exercise.

1. Be patient. Development cycles are long and developer whims are transitory.

2. Design the product you want to see produced.  Gather data to
support your design choices, and design to those data. If the data are
behind you, your life is easier.

3. Involve people early and often, preferably in the same room as the
developers. (Probably the oldest lesson in the UX book, and one I
teach my students.  Turned out to be highly relevant here.) When the
developers get an earful from people who are not you, it makes you
look like the most reasonable person in the conversation.

4. Be that most reasonable person. In this design process I've
compromised on dozens of points that the developers wanted changed,
while gently advocating for things I felt would have significant
negative impact on the user experience.

5. Reasonable people keep lists.  When we deviate from the product I
want (see point 2) I keep a record of it.  I make sure QA has a copy
of the original design doc and we design test cases for the
application based on that doc.  When there are variances we can file
them as defects, as design changes, or as features for the next
release. Just because I didn't get everything I wanted in this first
release doesn't mean I've compromised away my design vision.

6. Development never goes as fast as everyone wants, and idle
developers are often willing to do things they thought they didn't
have time to do. In this particular case, the view screens were
largely implemented during a cycle that had the UI developer waiting
on the back-end developer to catch up.  He had a couple free days, and
a doc that described the feature.  And he had heard the intended users
asking for the feature (see point 3).  So he implemented things.  And
once they were implemented they were much easier to integrate into the
app during the next down cycle.

Best regards,
--Alan

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Re: [IxDA Discuss] Dear CEO:

2009-10-06 Thread dave malouf
oh!!! I see what you mean. Ok. I agree w/ you!
I interpreted richness to just mean good. ;-)
-- dave


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Re: [IxDA Discuss] Product ratings

2009-10-06 Thread Kim Bieler
See also:

http://www.goodguide.com


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[IxDA Discuss] Critique: Ranker.com

2009-10-06 Thread v6
Hi All,

I was wondering if you'd take a second to provide some honest
feedback on a website I worked on briefly.  The site is
http://ranker.com and it's for creating lists for anything from
shopping lists to top-10 lists.  It's been months since I was last
employed there, but I really wanted to get your impressions since
they've recently launched their beta.

Technically, I think there are a lot of cool things about the site
(drag/drop, same page state changes, etc.) but I always felt like it
was the technology that really drove the design.  It feels somewhat
disjointed to me.  I feel the main goals are to be able to create
lists, comment on lists, and share them with others and I'm not sure
how easily those are accomplished.

Anyway, I'd appreciate your help.  Thanks in advance!

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[IxDA Discuss] EVENT: PhillyCHI Social - Tech Design Quizzo!, Thursday, October 8, 2009

2009-10-06 Thread Dave Cooksey

PhillyCHI Social - Tech  Design Quizzo!, Thursday, October 8, 2009

In celebration of DesignPhiladelphia, PhillyCHI is pleased to host a  
technology and design-themed Quizzo night. Trivia questions will be  
based on technology, design, architecture, and other related topics.  
Prizes will be awarded to the first and second place teams. So come  
socialize with design and user experience professionals, try your hand  
at trivia, and (hopefully) learn a thing or two, all over tasty food  
and drinks.


Date: Thursday, October 8, 2009
Time: 8:00PM - 10:00PM (Play starts at 8PM, so come early to get a  
table)

Location: National Mechanics
Address: 22 S. 3rd Street Philadelphia, PA 19106
Web: http://www.nationalmechanics.com/
Map  Directions: http://nationalmechanics.com/philadelphia-hours-directions
RSVP: Not necessary but nice: philly...@gmail.com


About DesignPhiladelphia
Moving into its fifth year, DesignPhiladelphia is the largest national  
celebration of its kind. This city-wide cultural event spotlights all  
things design from architecture to interior design, fashion to product  
design, textile to graphic design. It's a journey exploring  
exhibitions, workshops, studio tours, lectures, special events and  
product roll-outs that inspire, engage, excite and delight.


Check the website regularly as the calendar continues to evolve, calls  
for entry are posted, and news items are shared: http://designphiladelphia.org/ 
.



About PhillyCHI
PhillyCHI is the Philadelphia region’s chapter of the ACM SIGCHI, an  
interdisciplinary academic and professional group interested in Human- 
Computer Interaction, User Experience, Usability, and other related  
disciplines. PhillyCHI holds monthly meetings and socials to network  
and discuss current topics in HCI. Learn more at http://phillychi.acm.org 
.






..

Dave Cooksey
Founder  Principal
saturdave
information architecture, taxonomy, user research, usability

713 Pine Street 1R
Philadelphia, PA 19106

email: d...@saturdave.com
phone: +1.215.219.8960
web: http://saturdave.com


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[IxDA Discuss] IAI $1000 Progress Grants Deadline Oct 31

2009-10-06 Thread Andrew Hinton
Hey folks. I could've sworn I sent this to the IxDA list when we first
started announcing it about a month ago, but I can't see where the email
actually made it to IxDA. Here's another shot.
The official announcement is below, but I wanted to add a few things to keep
in mind:


   - The grants are open to work being done in Interaction Design or any
   other field related to IA.
   - If an idea crossed your mind and you thought it was too crazy to get a
   grant, grab that idea and give it a shot. You never know!
   - This does not have to be strictly academic work -- anything that will
   result in new knowledge or tools is game.
   - Already working on something? Maybe you already have funding for it as
   well? Fine! The work doesn't have to be exclusive to IAI; we could
   co-support the work, as long as we can publish results (as specified in the
   grant description).


If you'd like to ask any questions, please email me at inkbl...@gmail.com.




CALL FOR ENTRIES: INFORMATION ARCHITECTURE INSTITUTE PROGRESS GRANTS
==

The IA Institute will award two USD $1,000 progress grants for 2009.

The purpose of the program is twofold:

 * to encourage researchers and practitioners to investigate IA-specific
issues

 * to publicize useful work that furthers the information architecture body
of knowledge.

Applications should propose work that will forward the theory and practice
of information architecture. This can include original research, a synthesis
of important existing research, or the development of an innovative new
technique.

MORE INFORMATION is available online ...

Overview  Info on Previous Recipients:
 * http://www.iainstitute.org/en/members/grants/grant_program.php

Details about Eligibility  Submission:
http://iainstitute.org/en/members/grants/progress_grant_details.php


IMPORTANT DATES

 * Oct. 31, 2009: Application deadline

 * Nov. 15, 2009: Grant recipients announced and first half of
   grant awarded

 * Dec. 30, 2009: Grant recipients submit brief progress report to
   grant committee

 * May 1, 2010: Completed work submitted to grant committee,
   published on iainstitute.org, and second half of grant awarded

This is the third year the Institute has funded the progress grants.

Previous grants have been awarded to students, academic researchers, and
practitioners. Topics have included IA in higher education, a new card
sorting technique, the use of internet cafes in developing contexts, and an
intranet review toolkit.

-- 
andrew hinton / inkblurt.com

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Re: [IxDA Discuss] Leaving Las Vegas...I mean the website site.

2009-10-06 Thread Kim Burgess
Not sure about making it a better place.. I try. I at least make it a
bigger place :).

I've had a few people email me asking for a code example so I
thought I'd post the response here. If anyone is interested you can
see the script in action at http://www.kimburgess.info. The
JavaScript that handles the link augmentation is on line 37 of
http://www.kimburgess.info/scripts/dev/kimburgess.js. It's commented
but if you've got any questions don't be afraid to ask.


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[IxDA Discuss] JOB: Visual and Interaction Designer (Junior- or Mid-level). Fulltime, San Francisco CA.

2009-10-06 Thread Ellen Beldner
Visual and Interaction Designer (Junior- or Mid-level)

http://www.choicevendor.com/about/jobs/?job=ux01

As a visual and interaction designer, you will be responsible for producing
page- and flow-level interaction and graphic designs for all parts of the
ChoiceVendor website. You will be responsible for the layout of pages, type,
and other graphical elements. You will own the visual look and feel of the
site, subject to the constraints imposed by branding guidelines and
usability requirements. Depending on your qualifications and background, you
may work on information architecture of the site, proposing and producing
overall site navigation and organization.

This position is appropriate for a Junior- to Mid-level candidate, and we
will adjust responsibilities according to your level of expertise. You will
report to the Director of UE, who you will work with to determine pageflows,
page elements, graphical elements, and other parts of our UI.
Core responsibilities:

   - Own the visual design: You should be a proficient to excellent graphic
   designer. We do not have a high-graphics site, but you’ll need to know
   typography, visual hierarchies, color theory, basic graphic production, etc.

   - Own the UI of the ChoiceVendor website, admin tools, and helpcenter:
   You’re in charge of getting the UI needs met, based on product requirements,
   business goals, usability tests, and guidance from the UE Director.
   - Produce production-quality interaction and graphic design mockups and
   specifications using an appropriate medium: HTML, Photoshop / Fireworks,
   OmniGraffle, Visio, etc.
   - Produce early and experimental prototypes to explore new feature ideas
   with the UE director, CEO, and engineering team.
   - Work with engineering to anticipate corner cases, error cases, etc.,
   and provide designs for those cases.
   - Watch all usability studies and proactively provide design corrections
   where needed.

Additional responsibilities:

   - Help maintain or own a style guide and interaction guide.
   - Provide designs for emails, advertisements, and other marketing
   materials.

Requirements:

   - A graduate or undergraduate degree in interaction design or HCI, OR a
   degree in a related field (such as graphic design with interactive
   coursework, cognitive psychology, etc.).
   - Passion for creating great user experience. You must be user-centered
   in your approach to designing interfaces.
   - Have a deep understanding of how human beings use technologies, and of
   current best practices for designing usable web applications.
   - Interest in business software and applications, and a cogent
   understanding of how business software can be similar to and different from
   consumer applications.
   - You have a grip on HTML, CSS, and JavaScript — you know what’s possible
   and what isn’t, and you generally get how it works.
   - 1 – 3 years of experience preferred; however, we will accept recent
   graduates with a directly relevant degree (HCI or interaction design).

What we’ll expect to see:

   - *Your portfolio* of previous design work. This should be in digital
   format: your website, a PDF, or an email with links to sites you’ve
   designed. We will request this before scheduling an initial phone interview.
   We are happy to sign an NDA if some of your portfolio work is not publicly
   available. Note that we are much more interested in learning about your
   process and how you work than the ultimate outcome of any particular website
   or project.
   - Your current *resume*.
   - Your solution to a* design problem* we’ll give you. The design problem
   is intended to take a couple of hours of your time and lets us see how you
   work through problems. This happens prior to onsite interviews, but after an
   initial phone interview.
   - *References* — although we’ll only check these a ways into the process.


The position is based at our headquarters in downtown San Francisco,
California. Compensation will be commensurate with experience and all other
startup goodies apply, including a robust benefits package.

*Apply for this
position*j...@choicevendor?subject=visual%20and%20interaction%20designer%20[ux01]
 Software Engineer

As a Software Engineer, you’ll create robust, high-quality web applications
with a strong emphasis on building scalable, server-side components to meet
the needs of our customers. You’re well-rounded and experienced in the full
application development lifecycle, and you’re capable of designing,
implementing and delivering major functionality. You are also comfortable
deploying and maintaining production systems. Above all, you are
self-motivated, self-directed and have a keen intuition into what it takes
to design and build a successful product.
Responsibilities:

   - Design, build and manage a web application for small business users
   - Influence product design and featureset of the web application
   - Implement business-critical internal 

[IxDA Discuss] Tool to annotate recorded conversation/dialogue

2009-10-06 Thread Kodikal, Vaibhav V
I'm trying to see if there are any research tools to annotate recorded 
conversations between two or more people including their actions in a workspace 
environment. Also if there was a way in which qualitative data could be 
measured to see if the process of communication works in different scenarios.

Thanks,
Vaibhav Kodikal

The Boeing Company
P.O. Box 3707 | MC 6Y-66
Seattle WA 98124-2207

Phone: +1 425.237.1390
Mobile: +1 425.449.2666
E.Mail: vaibhav.v.kodi...@boeing.commailto:vaibhav.v.kodi...@boeing.com


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Re: [IxDA Discuss] A follow-up on gritting my teeth and bearing it

2009-10-06 Thread Phillip Hunter
Alan,

Thanks for posting such a thoughtful and helpful follow-up.  Good
thoughts to keep in mind.

Phillip


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[IxDA Discuss] Diagramming for Patents

2009-10-06 Thread nigel
I've been included in a patent application for a new technology and
was also asked (since I am the designer) to diagram the patents.

Anyone have any experience with digramming for patent application?

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Re: [IxDA Discuss] Diagramming for Patents

2009-10-06 Thread Stephen Holmes
Hi Nigel,

I've done both product and electronics stuff in the past and I think
that perhaps the KISS principle works well here. 

I tend to draw very basic wireframes with just enough information to
explain the concept and absolutely NO hints at what the technology
will actually look like when you go to market. 

In my experience here in Oz, (on world US, European and Japanese
submissions)  patents have to be described and the diagram must match
the description exactly - otherwise you may open yourself to
litigation and an annulled patent. 

I worked on a product once which a competitor said infringed their
patent but we proved through our testing and my diagrams that their
patent wasn't even valid since what they described didn't actually
work the way they described it OR drew it. 

If you are dealing with task-flows and processes in a software
application, be as broad as possible - don't describe any
measurements or suggest any proportions unless they are a factor in
how the product/system will work.

Finally, keep illustration to a minimum - a lot of diagrams will
often give the competition too much information. A Patent Attorney
I've used always says that the arguments will be in words, not
images, so make sure you cover yourself there first and only use
illustrations if necessary to aid the description.

Good luck

Stephen

//
Stephen Holmes
IA/UX Designer
Canberra, ACT, Australia
//


The recognition and understanding of the need was the primary
condition of the creative act. When people feel they had to express
themselves for originality for its own sake, that tends not to be
creativity. Only when you get into the problem and the problem
becomes clear, can creativity take over.
CHARLES EAMES (US Industrial Designer, 1907-1978)



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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