Re: [IxDA Discuss] The magic place between user research and design - tips stories
This is a little out of left-field, and sort of related to this discussion on the resistance of the material: http://www.ixda.org/discuss.php?post=32320 I've found that by leveraging Hypnagogia (more commonly known as the snooze button on your alarm clock) a heightened level of associative thinking can be applied to particular problems. Here's an excerpt from the wikipedia article on the subject Receptivity and suggestibility Thought processes on the edge of sleep tend to differ radically from those of ordinary wakefulness. Hypnagogia may involve a %u201Cloosening of ego boundaries ... openness, sensitivity, internalization-subjectification of the physical and mental environment (empathy) and diffuse-absorbed attention, Hypnagogic cognition, in comparison with that of normal, alert wakefulness, is characterised by heightened suggestibility, illogic and a fluid association of ideas. http://en.wikipedia.org/wiki/Hypnagogia I know it's a little cranola-crunchy.. but if I've been looking at a problem for a week and feeling stuck in a rut I will make time on a Saturday morning to ponder the options, more often than not I come away with new avenues to explore. food for thought - ymmv. /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48929 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxDA Board Retreat Discussion - we need your input
Dan: IxDA Twitter account for announcements/news of interest and perhaps even tying this to the email list/web site to announce when a new thread starts Is this what you're looking for or are you thinking of something different? http://twitter.com/ixda . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48599 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Event: Reminder, Litl Webook demo and Processing for designers working group this Thursday.
Are you interested in the product but unable to attend? Please send us any questions you have on the design or the team's process and IxDA Boston will report back the answers to the list. Thanks! /BostonIxDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=47713 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] litl
Thanks for clearing that up for me Calum. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=47263 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] litl
the 'os' is linux, you can read a lot more about it here http://www.xconomy.com/boston/2009/11/04/the-litl-computer-that-could-boston-startup-tries-a-new-take-on-the-home-internet-appliance/ Its a great idea and maybe the concept's time has finally come but they have their work cut out for them at $699 a device http://www.amazon.com/litl-webbook-internet-computer-home/dp/B002QALZ9W/ref=sr_1_2?ie=UTF8s=electronicsqid=1257776691sr=8-2 When on the one hand someone could hackintosh a Dell for $300 http://gizmodo.com/5389166/how-to-hackintosh-a-dell-mini-10v-into-the-ultimate-snow-leopard-netbook Or wait for the iTablet/iReader thing for ~$100 more. Either way, it looks great for granny or the kids but given the financial landscape and no marketing - a tough sell even if its a fantastic design. Maybe someone could answer this question. If they've used linux are the obliged to return Litl's presentation layer back to the community? That would be very neat. thanks /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=47263 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Great IxD sites [was: Core77 equivalent for interaction design?]
These aren't quite IxD magazines but a nice distraction to the great list at the start of this thread, http://www.visualcomplexity.com/vc/ http://www.guuui.com/ (currently paused for book-writing) http://www.informationdesign.org/ http://infosthetics.com/ http://the99percent.com/ http://www.we-make-money-not-art.com/ http://www.coolhunting.com/ Finally, when words become too much http://butdoesitfloat.com/ /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=47105 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [jobs] Boston area design jobs
We've been asked to forward these offerings to the community. More details available at http://bostonixda.org/ Senior Interaction Designer, Constant Contact, Inc. Waltham MA User Experience Engineer, SeaChange, Acton MA Senior Software UI Designer / Developer, Authoria, Waltham MA and more... regards /bostonixda Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] A vision for the 10-finger desktop
I have another question Clayton, more of a technical detail than anything With the hybrid resistive-capacitive hardware you propose. And with the limitation of resistive sensors to only being able to register a single x-y coord at any point in time. How does the 10gui system detect the multifinger clicks required for the advanced window manipulation? As an aside, for the list's benefit, I've been using the latest wacom touch-pen tablet for a couple of days now. Its a really exciting and natural way to interact with the OS. However, with the capacitive only input one has to hover their fingers above the surface a lot. Resting a finger on to the surface is an action. In short, its becomes a little tiring to use a capacitive only multitouch surface for prolonged heavy duty input. http://www.wacom.com/bamboo/bamboo_pen_touch.php I only see touch as a primary method of input working through Clayton's proposed solution. However, I don't think I fully understand how multiple clicks are achieved with current technology. thanks! /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46632 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] A vision for the 10-finger desktop
That is a very well thought out design.I like the way you've not just tackled the hardware issues but approached the problem from sw/hw interaction point. Great presentation of the design btw. Ship it! Some questions 1) how do you see apps with a user defined layout working within your app switcher. e.g. most of the Adobe suite. 2)I have some widgets permanently on display on a second monitor. How would that work within your design. 3)Do you feel there are still cases that a user will want a mouse or trackball to hand, if so, how would they interact with the gestural mental model of your design? I've been thinking about the same problem for some time and taken a most simplistic (and hacky) approach. I do not have your scope of vision for the OS! The first iteration of my design incorporated a resistive touchscreen mapped to keypress macros (copy, paste, app switching, etc) for my left hand and a pen tablet as input for the right. The next iteration will see the addition of multitouch with the recently introduced Wacom Bamboo touch series. I start work on v2 this week and should have a working model early next year to share. I will continue to split the modes of input between left and right hands, a fundamental difference to your approach. Just as a general discussion point. What do you see as the pros cons of the two approaches. 10 finger versus 5 5, actually 1 5 as my embedded display is resistive. One obvious constraint of the 5 5 is that the virtual buttons are contextual to the app in focus, thus inducing a level of cognitive processing when the user switches apps. However, I feel it affords a great deal of additional input bandwidth. Your thoughts? Do you see a gestural language being a solid alternative to 'the button'. btw I am completely in awe at your vision and the clarity in which you explain it. It puts the recent Microsoft touch book thing demo to shame! What you've created could ship tomorrow and hit the ground running in terms of UX imho regards! /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46632 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] A vision for the 10-finger desktop
ooops, forgot to include a link to some pictures of my design. Again, I'm hacking things together and the first iterative is just a working mockup http://www.flickr.com/photos/pauric/sets/72157616093748066/show/with/3488471659/ regards /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46632 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Microsoft Courier ...
I agree wholeheartedly on pushing the envelope with prototypes. I disagree with you regarding the 'great use case'. The level of interaction which is pitched in the video could have been communicated with a static storyboard (and arguably the video is nothing more than a storyboard with slick animations). The mockup shown should have been a opportunity to validate the high level storyboard, instead they gloss over or avoid some fundamentals. That put the bee in my bonnet (o; We're being told that the design is in final stages prototyping and is being pitched around with a possible release mid 2010 (according to some sources, I personally dont believe that to be likely) and as such I suspect its meant to take a little steam out of the iTablet due to be announced 19th Jan. So, thats where I feel I'm justified in prodding the merits of the design a little harder than one would if it was just a high level early stage concept. Microsoft have been working on this for a while http://www.engadget.com/2009/09/23/codex-and-inkseine-the-roots-of-microsofts-courier/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45951 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What Other Fields Could UXers Steal From?
I see a significant amount of overlap in approach between the fields of Systems Engineers and IxD. Specifically the orchestration of multiple components within a complex system against a set of requirements (inc functional and user) http://en.wikipedia.org/wiki/Systems_engineer Systems engineering (also known as Systems design engineering) is an interdisciplinary field of engineering that focuses on how complex engineering projects should be designed and managed. Issues such as logistics, the coordination of different teams, and automatic control of machinery become more difficult when dealing with large, complex projects. Systems engineering deals with work-processes and tools to handle such projects, and it overlaps with both technical and human-centered disciplines such as control engineering and project management. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46168 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Microsoft Courier ...
Here's a slightly more in-depth scenario of the Courier concept http://gizmodo.com/5369493 At every presented interaction I'm left wondering 2 things a)How did the system know I wanted to do that? b)What would happen if I didnt want to do what was on the main scenario path? The workflows demonstrated in the video present sophisticated functionality; web browsing, content management browsing, collaboration communication, etc. That functionality requires a level of supporting interaction that is more complex that what is being displayed. E.g. storing and browsing a significant amount of images might require a different paradigm to the pageflow presented. Some pages in the infinite journal may need to be larger than the screen size. A user may want to re-sort if the automagic organisation didnt suit. If a user wanted to copy some text instead of an image and hold it in the 'fold' then they need to somehow covert the text to an object. All this stuff is perfectly doable, it's what keeps us all awake at night, right? but... What the designers either fail to appreciate or they understand but would like to ignore is that as soon as you start building a real UI to account for all these little cases you need i/o devices with a little more bandwidth than the given pen finger. It certainly can be done but the input bandwidth constraints of pen finger will make the experience fall apart once you stray off the demoed path. A virtual keyboard is a must for this device but again, I'm guessing the reason they have not demonstrated it yet is that once they add in this detail the cracks in the UI are exposed and we realise that a laptop/netbook isnt that bad a design after all (o; I think Apple have made the right decision to focus their tablet on the eReader domain and just make them iphone/itouch with big screens. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45951 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Using behavioral targeting to customize content
As I interpret your description I believe you are building faceted navigation http://www.welie.com/patterns/showPattern.php?patternID=faceted-navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46208 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
Catherine: I want to start a list of unusable real life things Every design will have a subset of users who find it unusable. There's no such thing as the perfect design. Its part of the human condition to continuously add to our internal list of things that peeve us as we get older. Sharing that list is fun but as practitioners we should be taking a step back from our individual self imposed qualification on what makes a 'good design' and try to understand why something is the way it is. As an aside, the next time you're panicking in the elevator to take a pee because you drank too much coffee, remember everything is pretty freakin amazing right now and a shit load better than it was yesterday! http://www.youtube.com/watch?v=-LkusicUL2s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] UX'ers on Twitter?
Jared: Personally, I wouldn't want to be on any list that would have me as a member. Is that your way of saying you're going to work at Yahoo! Inc? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46095 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Microsoft Courier ...
Harry: Even assuming the technology will be available to provide that kind of accuracy Nevermind accuracy... no technology exists today that I know of which combines both capacitive (finger, multitouch) with resistive (pixel accurate stylus input). I could be wrong... anyone used finger stylus on the same screen?? So then they grow some design balls to avoid cramming too many features in to a platform that cant handle it, and they dont make a hash out of the currently non-existent navigation... Whats left... a 5lb web enabled filo fax that you cant do any real work on for.. ~2K maybe?? Dont get me started on battery time (o; This is another 'cool' product concept ala Surface table that fails a correct triangulation between market-technology-cost. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45951 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Microsoft Courier ...
Nevermind, found this in the comments at gizmodo Capacitive multitouch layer ABOVE the screen, Wacom Active Digitizer BELOW the screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45951 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Microsoft Courier ...
Jack: Dang! I was going to slam you down with a reference to the Panasonic Toughbook. ;-) Best, Jack Just goes to show how out of touch I am, pun intended (o; As a general aside, I do want to get out my broken record and talk about battery. Its such a boring topic I feel a few of us would prefer to overlook its importance in the overall experience of these types of products. Back when the iPhone came out I was eventually told to stick a AA in it when I mentioned power usage one too many times. Now that people have been using these next gen smart devices for a while, guess what the biggest pain point is http://brainstormtech.blogs.fortune.cnn.com/2009/08/14/iphone-vs-pre-satisfaction-bakeoff/ You can have the coolest UI ID but if the device doesnt meet the everyday day after day usage needs a significant part of the UX is failing. Thats not to say we shouldnt build these things, just bear in mind that each swipe, each animation, every little cool widget uses electrons. As an electronics engineer by training I look at the Courier demo and cringe at the juice needed to drive all that coolness. I also feel that once someone creates the next-gen battery we will have a k-t event in industrial and OS/UI design (through cpu horsepower). That, to me, is when the cool shit will really start happening. regards /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45951 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] nice read: On Apple's connection with the consumer
Jack: I realize this is just an example and not the point of this thread, but I'm curious as to why you think Apple TV has fallen flat on its face. I would beg to differ. In a word, sales. Reading through Dan's great list of considerations its easy to see how Apples approach can cost them dearly. Take, for example, the recent 3 fold increase in sales of Apple TV units. There was no change on Apple's part, however the release of 3rd party software Boxee is universally attributed to the increase in market share. Apple's form over function being corrected by user's improving the _overall_ design (o; Boxee: http://www.boxee.tv/homepage/ http://www.appletvhacks.net/2009/02/05/apple-tv-sales-triple-why/ /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45895 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] nice read: On Apple's connection with the consumer
I think the quoted text is a nice spin on what happens in an ideal world. When everyone wants what you want. It can be applied to a few universal 'needs' such as music. Even with that said, this Genius Design approach can fall flat on its face: Apple TV. Where this approach does not work is when you do not have target audiences in-house. think(ing) through whether a lot of other people are going to want it, too Not wanting to start a semantics debate but this isnt Apple Secret Sauce, that statement can incorporate any number if widely practiced methods. When they get it right, they get it very right by artfully removing the non-essential. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45895 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] nice read: On Apple's connection with the consumer
Thomas, I'm not going to be drawn in to a pointless debate over the merits of GD v ACD v UCD. If a design failed it was not because a particular methodology is weak or wrong. The designers either chose the wrong methodology or applied it while half baked. You simply cannot claim UCD fails more than GD. In my previous job I started as an engineer design networking hardware and then moved on to designing the UIs. For the best part of 6 years I practiced GD very successfully. Today, I'm in a multi year development program revving an app thats used by the engineers as NASA who are building the replacement for the shuttle http://en.wikipedia.org/wiki/Orion_(spacecraft) among many other applications that I cannot even begin to understand. Are you for one moment saying I'm going to have a higher success rate with GD? I know you're not, so be careful with blanket statements. There's the right tool for the right job. In the consumer domain building UI's for products that you'd likely use yourself or at least wrap your head around comfortably - GD all the way... but its a much larger world out there, take the GD blinkers off! respectfully /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45895 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Color palette / scheme for use at night ?
Rutger: Is it common to introduce a 'night color scheme' which is more easy to read or look at ? Yes, I'd recommend taking a look a Furuno's range of radar sonar for best in class marine displays UI's http://tinyurl.com/lbctxm The monitor provides crisp radar echoes, which are presented in a selected color with a day or night background color for easy observation all lighting conditions. regards /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45911 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adobe Fireworks for wire framing
Tools are important, the right tool enables the craftsperson to create a quality end product for their given domain. If you're creating artifacts or interactions that will go in to production then that is one thing. Also, if your core strength is visual design then you need to consider hifi tools. That said, I would argue that a significant proportion of us are simply communicating Communicating various concepts for review or testing, communicating solutions to constraints. Pushing teams to achieve goals that are outside of the box. Selling ideas. To that end, the right tool for the job is the one which best enables the flow from your imagination experience to the chosen medium of presentation. While it will be the tool you are most familiar with it will generally also be the most simple tool if you follow Occam's Razor. I think we put pressure on ourselves to produce detailed complex mockups. Its a measure of effort skill. Quite often a lofi mockup is all that is needed to get a point across, sometimes the only way your audience will see the wood for the trees. Details at the concept stage are noise in your message. Complex powerful tools like Fireworks require a great deal of investment in time to become so intuitive as to be transparent in your workflow, and, it is often the case you needed nothing more than pencil paper. Its not what you communicate your ideas with that will ensure good design, its simply how well clearly you communicate that elicits good feedback. If you're wrestling with a complex and unstable app to simply draw boxes arrows - you're not designing optimally. So, if you're struggling with your current tool and looking for an alternative remember that people will always pimp their choice of tool, a good craftsman never blames his tools (I'm looking at you, visio user(o;) and power comes from simplicity. To illustrate the point, with nothing more than some sand this woman was able to move her audience to tears http://www.youtube.com/watch?v=518XP8prwZo /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45590 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Adobe Fireworks for wire framing
Point taken Brandon and in the same vein... one wouldnt present a concept or lofi mockup without verbally expressing the expected user interaction or back-end mechanics. As Michael just tweeted: Buxton: There is no such thing as a low fidelity or high fidelity prototype--only the right or wrong prototype. http://twitter.com/konigi Understanding your audience is more important than the number of features used to create your mockup. /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45590 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Preferred Font for a logo and index page
Do you think small changes in a font will affect perception of a brand in one way or another? Depends on your target audience. The only people who notice such things are the people who notice such things http://www.time.com/time/business/article/0,8599,1919127,00.html /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45269 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Preferred Font for a logo and index page
Sasha, unless you are privy to the requirements for Kristen's site you cannot make a guided decision on whether the choice of font will directly impact the goals of the design. Target audience, context of use, frequency of use. Until we know the design's requirements we cannot advise on direction. Do you think small changes in a font will affect perception of a brand in one way or another? McDonalds uses Bodega Sans. Test: If you believe the choice of this font conveys a message or meaning to the average McDonalds customer - you're a designer. (o; . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45269 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Nokia Maemo UI clip
Michael: although there is a nice circular gesture for zooming in and out. I thought that looked a little clunky myself.. a limitation of a single touch interface? Might also explain the need for the mouse pointer on web pages. To my mind, this doesnt cut the mustard Nokia. Not at $700 anyways. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45081 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interface Prototyping and Usability Testing
Kim: I'm looking for tools I can use to quickly push out interface concepts for feedback. I would ask myself in this position, what am I looking for feedback on? Presentation layer interaction or user's workflow? If you're still focused on workflow I feel there are better mediums to communicate the design intention than an interactive mockup. Wireflows might suit your needs as a way to communicate intended workflows interaction concepts to remote users http://wireframes.linowski.ca/2009/08/mixed-scale-wireflow/ If you're happy that you understand the user's workflow and want to ensure they can interact with the system 'intuitively' then be aware of the limitations of presenting interactive concepts which are out of context of the larger system and/or have incomplete workflow paths. If what you present to them looks like 99% real deal and they hit a weird limitation of your mockup medium - the 'suspension of disbelief' game is blown along with the value of any feedback. Ideally you would be able to communicate design intent with the user and walk them through concepts. As you do not have this luxury I would say that if I was in your shoes I'd make a call on how much effort I would be willing to put in to my mockup to get over what I describe as the uncanny valley of prototypes: a level of fidelity that is neither sketchy enough for suspension of disbelief or complete enough to be realistic. Here's a simple graph explaining my thinking http://farm3.static.flickr.com/2631/3821432978_c16df589f1_o.png regards /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44857 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Netbooks lead the way on how we%u2019ll be using our mobile phones in the near future
Gregor: Looks like Google is trying to sort that problem by being device independent. I would consider Google voice and skype as the first wedge between the carriers and hardware. The only reason a particular phone might be 'associated' with a single carrier is to leverage as much money from your pocket as possible. As soon as we have portability they lose control. And its going to happen one way or the other. However I think that is only a small, albeit important, part of the how the interaction story will play out in the long term. We as designers have some very interesting times/challenges ahead. http://www.readwriteweb.com/archives/race_to_data_portability_google_chrome_vs_mozilla.php /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44734 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Notes in Omnigraffle
Hi Anthony, I'm curious about your workflow where the annotations have to be numbered. Is this an IA process thing? Could you go in to more detail about where the existing Omnigraffle notes fails? (which appear as tooltips in omni traditional pdf notes when exported) While there's flaws with the design I do like the requirements linking capability with Outliner For the unfamiliar, see 'notes' on; http://www.omnigroup.com/applications/OmniGraffle/pro I've found it to be sufficient with the exception that exported pdfs cannot have further notes added which kills my collaborative review workflow, but thats a different issue. Just curious, I'd like to understand what you're doing a bit better - thanks /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43761 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Seeking examples of creative video scenarios/user research/prototypes
There are a number of examples from the pilot year of the interaction design course at CIID http://dkds.ciid.dk/py/video-prototyping/projects/ /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42782 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [EVENT]: Reminder - UX Book Club Sydney - Tuesday 7th April, 6pm
Hi Steve, Boston IxDA has Josh discuss his book at our bookclub on the 23rd. We have created a space for people to pose questions to Josh about his book. http://tinyurl.com/cqdwgu We are planning on recording his talk along with the QA session, and for every question we received you are entered in a raffle for some books! For more details: http://bostonixda.org/ Regards /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=41004 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] YMYI - You Move You Interact
Fascinating beautiful exploration of propiroception. I'm wondering if you have released the Processing code for this? thanks /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40967 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Five things Interaction Design probably isn't
Dave, context implies competition. I personally would prefer to see the idea take the form of an exhibition. A space of I10 is set aside for individuals, groups (local or otherwise), agencies orgs to submit their _perspective_ on how they use or apply IxD in their practices. I feel this, competition or exhibition, will help us understand what we practice as a collective. As an aside, and while I missed I09, based on I08 I think this would make for a much more engaging Sponsors area. /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40375 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Five things Interaction Design probably isn't
apologies: conteSt implies competition /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40375 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Five things Interaction Design probably isn't
What follows is not an attempt at defining our domain, although it can be read that way, but it is my understanding as to why IxD currently evades a concise definition. Interaction design is, for me and in a sentence, the creation of a contextual language that allows systems to interact. At a very high level I see humans machines as systems with capabilities, limitations and very different methods of communicating with their surroundings. I would also point out that one of those 'systems' is currently experiencing an exponential growth in complexity. The role of Interaction design has come about as a result of Moore's Law (which in itself is a product of human evolution). As computer systems and their capabilities have become more complex, so to has its vocabulary when tasked with interacting with us, the human 'system'. As technology, at a singular level and as a network, evolves it is the role of those responsible for effective communication to reinterpret the playing field and create a language suitable for the given capabilities, goal context for that point in time. What we create today would not be the same a year ago, or a year from now, if goals/motivations/users we the same. Technology evolves and so to does our understanding of it both as users and designers. As the capabilities of technology accelerate the field of design responsible for enabling communication will evolve. We will constantly re-evaluate the rules and re-invent our roles. Definitions be damned, we are fulfilling a role. We do not need PR, good or bad, we do not need to market our trade. The forces that brought about our role are too strong to be swayed imho. regards /pauric p.s. Its with a little trepidation that I post this, I'll be the first to admit that it sounds a little nuts. Again I'm not defining our role but trying (poorly) to explain why it came about and why it will continue to change. Kevin Kelly proposes that Technology is the 7th kingdom and I see us as the translators to that 'domain' http://www.edge.org/documents/archive/edge217.html#kelly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40375 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Strucktable Multitouch
A nice demo of various multitouch interaction concepts Video: http://vimeo.com/3601352 /pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] UI Design Review Methodologies: The Rubber Duck
Introducing the Rubber Duck method of reviewing designs. It goes like this: 1) Beg, borrow, steal, buy, fabricate or otherwise obtain a rubber duck http://www.rubberducks.org.uk/ 2) Place rubber duck on desk and inform it you are just going to walk through a design with it, if that's all right. 3) Explain to the duck what your design is supposed to do, and then go into detail and explain each step of a goal. 4) At some point you will tell the duck what you are doing next and then realise that that is not in fact what you are actually doing. The duck will sit there serenely, happy in the knowledge that it has helped you on your way. Actually, if you don't have a rubber duck you could at a pinch ask a fellow Designer to sit in. Or maybe Jared could start selling bobbleheads in his image? The science behind this; http://c2.com/cgi/wiki?RubberDucking /pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What music for interaction designers
I tend to think of music as having a significant effect on my productivity. Especially when I have some low level mundane tasks such as iterating feedback in to a design. But I do agree that listening to music while trying to ideate can be counter productive. I think this all ties back to a discussion here on the list late last year about The Resistance of the Material, the feeback of the medium you are working in and being in the design 'zone'. I've rarely experienced the 'in the zone' feeling one gets when exercising to music when I'm trying to capture concepts. That all said, I'll throw this on to the list of personal favourites http://www.oemradio.org/ I find ambient (no vocals) music great for when I'm transferring designs from paper to computer. Not distracting enough to take your attention away from the details at hand but interesting enough to keep you working for an hour or two without getting bored. I think the most important role music can play while designing is when you need to swtich off for a while, put your mind in a different space. Helps get past designer's block. /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39321 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Rensselaer Polytechnic Institute phasing out online HCI program
re: findability; http://platial.com/map/Interaction-Design-Schools/56336 /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39194 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] A business case for switching Mac
Michael Andrews: How can one hope to develop fresh and immediate feeling UIs when the planform one uses is so out of date? I agree with you that OS X is the best consumer OS currently available. I'm not sure I agree with the argument that the medium in which something is expressed has such a strong bearing on the results. I would think that the 'fresh and immediate' aspects of a new design are borne out in both the earlier stages of design as well as feedback from design reviews/critiques?? Your prototyping toolchain of choice should be the space for expression, not inspiration. /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38871 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Mathematical theory of beautiful design - Fun weekend post
I think at our cognitive core we are pattern recognition beings. While Brock seems a little bullish on his theories I dont think its a stretch to say Math can be applied to the manipulation of some basic constructs such as a the golden ratio or Fibonacci series and result in automated reproducable 'good' design. I'll wait till you get a chance to read the math in question but I'd be _very_ surprised if he's found some Unified Theory of Good Design (o; I guess we'll all find out next week if we still have jobs (o; . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39063 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] A business case for switching Mac
Amy Alex, I appreciate your feedback on http://www.graffletopia.com/stencils/414 I do tend to agree with you that its too sketchy for pdf usage. It was the product of a discussion I had with a paper prototyping purist, my argument was that its easier in the long term to create artifacts on a computer, print out and then create clean approachable mock-ups. Essentially what Todd teaches I believe. I'll tidy it up a smidgen over the next month and let you know when I'm done. While I'm working on it, anyone else have a request? As for the Mac Omni in a PC environment discussion. While think there's a slight productivity advantage with OS X, in the end its not the tools that enable creativity or effectively communicate ideas. To the O/P if you really feel strongly, bring your own Mac to work rather than have them make another computer just for an Omni install. thanks /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38871 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] TED Talk: Siftables, interactive blocks
Intriguing use of the building block as an interaction method. http://www.ted.com/talks/david_merrill_demos_siftables_the_smart_blocks.html http://web.media.mit.edu/~dmerrill/siftables.html /pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] TED Talk: Siftables, interactive blocks
Well... I dont know (o; In my domain of Model Based Design we produce a toolchain called Simulink. Think of it as visio/omnigraffle for Scientists Engineers; a graphical representation of the building blocks of a given system under design. As the systems we build become more complex the tools we use to build them do so too. Tangible interactions are an intriguing potential solution to making those complex tools more humane. I envison a day where we have the tangible interactivity of the Siftable blocks on top of a Microsoft Surface or better yet, a Reactable http://www.youtube.com/watch?v=MPG-LYoW27E An input feedback device with a degree of cognitive bandwidth far beyond the mouse/keyboard/monitor. Well, thats enough daydreaming (o; More on Model Based Design if you're interested http://www.mathworks.com/programs/spotlight/bell_helicopter/index.html /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Objectified
Thank goodness, for a moment there I thought 'Top Designers speak in Objectified' meant that I'd have to learn some new object orientated lingo to progress my career. This looks awesome. I have to say I felt Helvetica dragged after a while, laboured the point. I hope this wont do the same. Looking to learn a lot from it. Thanks for posting Mark /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36846 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] How to Prototype a Game in Under 7 Days
This article of Game Design Rapid prototyping is worth a read, especially around the topic of inspiring creativity ideation. http://www.gamasutra.com/features/20051026/gabler_pfv.htm 3. Development: Nobody Knows How You Made it, and Nobody Cares Nobody Cares About Your Great Engineering Again, it's worth noting that a great engineer does not necessarily make a great prototyper. Correct or reusable solutions are often not what we look for in quick throwaway code. For every problem, you should be able to come up with a large handful of solutions and be prepared to pick the one that gets the job done – fast. The end user will never see your great engineering, and they don't care. I recommend checking out the game 'World of Goo' the visual gameplay design are top notch. The Confirmation Dialog in the tower of Goo subgame is genius. http://2dboy.com/2008/10/15/demo-of-world-of-goo-available/ /pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What's your favorite memory of Interaction 08?
The no.1 take-away for me from I08 was the conversations I had with folks like Matt, Angel, Niklas crew on their perspective, what drives them, what makes them passionate about design in general and IxD in particular. It was an opportunity to not talk about UCD, ACD, elevator pitches and what have you but a chance to explore the topics that motivate us, for me; Angel on getting LA IxDA up and running, Niklas on his career and family perspective, Matt on cool hacker/maker stuff. For me, the 'conference' wasnt so much about the Buxton Keynote moments (although thats not something I'll forget soon) but it was, in a word, about our Community... who we are what what we do. Plus, it seems, some of us like to stay up dancing, playing pool and drinking.. beside the pool while dancing.. drunk. Good times. I'm really quite pissed I cant be there this year. /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36615 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] The Uncanny Valley of interfaces
The fact that you can create web applications that resemble desktop applications does not imply that you should http://billhiggins.us/weblog/2007/05/17/the-uncanny-valley-of-user-interface-design/ we must ensure that we design our applications to remain consistent with the environment in which our software runs. In more concrete terms: a Windows application should look and feel like a Windows application, a Mac application should look and feel like a Mac application, and a web application should look and feel like a web application. /pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Paperback swamp?
Eva, just throwing an idea out there would you be interested in taking ownership of a Boston IxDA bookclub or bookswap meetup next year. We plan our every third event to be a 'social' I'm all for seeing that be a little more IxD orientated other than drinks p.m. boston.i...@gmail.com if you or anyone else would like to set this up. Thanks /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36419 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Happy Birthday Mouse
40 Today! Nice article from the BBC including a short interview with Dr Engelbart http://news.bbc.co.uk/2/hi/technology/7768481.stm /pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Interactive video manipulation
Dan Goldman presents some interesting research on interactive to video editing from Adobe and the University of Washington; Our system analyzes videos using computer vision techniques, enabling interactive annotation, browsing, and even drag-and-drop composition of new still images using video footage. http://vimeo.com/2345579 /pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Technology is the 7th Kingdom of Life; interview with Kevin Kelly
Kevin Kelly discusses the perspective that Technology is an entity that we are beginning to collaborate _with_ as well as through. http://www.youtube.com/watch?v=qIe124iPTrU Historically, we've IxD'd in a human centric world, Kevin is pointing to an era where technological systems are becomming so complex we cant and wont ever be able to understand or control them, we can only evolve them in a biological sense. I believe this will lead us away from a UCD 'the user is right' landscape to one were Designing must incorporate the needs of all systems in a given interaction more equally. Currently we consider the constraints of technology and design with that in mind. In the future (if not already) Interaction Design will become the creation of a interoperational language that enables effective collaboration between Users of that language, be they Humans, Machines or Data. /pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Google goes ACD?
No, the other ACD - Audience Centered Design (o; Google remains driven by engineers but there has to be a shift in the development process, which will be led by the Creative Labs group http://www.australianit.news.com.au/story/0,25197,24662121-15306,00.html Sounds like an in-house agency with the 'freedom to create things on a whim' and hopes drive the direction of product development. I'm left thinking that someone at google isnt on the right koolaid... /pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer
Dan, I accept that we, users/consumers, often get a raw deal. Especially given the new ground being broken in the information economy. I reject that we do not have a choice in all but a few exceptional cases. (I do not understand the insulin pump reference) To take the iPod as an example; Top notch industrial design, good interface design, terrible DRM. The marketing of the device plays to our desires and blinds us to our needs. A little research clearly demonstrates the significant abuses Apple make on the consumer; You dont 'own' the music you purchase, you cant move your library, Apple encrypts unknown information in to your music, etc, etc. This is publicly available information and I suspect people would more readily consider alternatives if they did a little more than make impulse purchases of this trendy must-have device. The real issue, as I see it, is not one of nefarious design, delivery support... the onus should be on end users to inform themselves about what they're buying or signing up for. You wouldn't buy a house or car without doing some homework - the value of your personal data is currently greatly underestimated. I expect that to change as the information economy/age continues to mature. I've taken your list of Articles and reframed it to an _actionable_ set of items that will enable users to make purchasing decisions in their interest, not what they were told in the advertising. Article 1: I have the right to do my own research and avoid bad products Article 2: I am the sole guardian of my own data. Article 3: My data is of value to others, I should regard it as personal property. Article 4: It is my responsibility to understand what a vendor plans to do with my information when I chose to give it to them Article 6: I have rights under common law for recourse against a vendor who abuses my http://en.wikipedia.org/wiki/Consumer_rights. Article 7: Based on Article 1, I should avoid products and services that aim to lock me in and make it difficult to move my data at a later date. Article 8: I should give preference to products and services that will help and support me after I purchase or subscribe. I agree on the problem and appreciate the motivation behind creating the list. However, is the model of a 60 year old document borne out of egregious abuses the right one in the information age? This a battle between end-users and Manufacturers/Providers trying to maximise profit with minimal delivery. Do we ask them to start playing nice or do we educate and support ourselves? I believe the latter is far more achievable and therefor the way forward. /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer
Dan, I accept that we, users/consumers, often get a raw deal. Especially given the new ground being broken in the information economy. I reject that we do not have a choice in all but a few exceptional cases. (I do not understand the insulin pump reference) To take the iPod as an example; Top notch industrial design, good interface design, terrible DRM. The marketing of the device plays to our desires and blinds us to our needs. A little research clearly demonstrates the significant abuses Apple make on the consumer; You dont 'own' the music you purchase, you cant move your library, Apple encrypts unknown information in to your music, etc, etc. This is publicly available information and I suspect people would more readily consider alternatives if they did a little more than make impulse purchases of this trendy must-have device. The real issue, as I see it, is not one of nefarious design, delivery support... the onus should be on end users to inform themselves about what they're buying or signing up for. You wouldn't buy a house or car without doing some homework - the value of your personal data is currently greatly underestimated. I expect that to change as the information economy/age continues to mature. I've taken your list of Articles and reframed it to an _actionable_ set of items that will enable users to make purchasing decisions in their interest, not what they were told in the advertising. Article 1: I have the right to do my own research and avoid bad products Article 2: I am the sole guardian of my own data. Article 3: My data is of value to others, I should regard it as personal property. Article 4: It is my responsibility to understand what a vendor plans to do with my information when I chose to give it to them Article 6: I have rights under common law for recourse against a vendor who abuses my http://en.wikipedia.org/wiki/Consumer_rights. Article 7: Based on Article 1, I should avoid products and services that aim to lock me in and make it difficult to move my data at a later date. Article 8: I should give preference to products and services that will help and support me after I purchase or subscribe. I agree on the problem and appreciate the motivation behind creating the list. However, is the model of a 60 year old document borne out of egregious abuses the right one in the information age? This a battle between end-users and Manufacturers/Providers trying to maximise profit with minimal delivery. Do we ask them to start playing nice or do we educate and support ourselves? I believe the latter is far more achievable and therefor the way forward. /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer
Dan, I accept that we, users/consumers, often get a raw deal. Especially given the new ground being broken in the information economy. Suppliers currently have the upperhand in a number of aspects; we're not well educated on how we can get shafted, its a cool new world and we forgive 'abuses', etc. I reject that we do not have a choice in all but a few exceptional cases. (I do not understand the insulin pump reference) To take the iPod as an example; Top notch industrial design, good interface design, terrible DRM. The marketing of the device plays to our desires and blinds us to our needs. A little research clearly demonstrates the significant abuses Apple make on the consumer; You dont 'own' the music you purchase, you cant move your library, Apple encrypts unknown information in to your music, etc, etc. This is publicly available information and I suspect people would more readily consider alternatives if they did a little more than make impulse purchases of this trendy must-have device. But, I believe people will eventually learn, once bitten and twice shy. The real issue, as I see it, is not one of nefarious design, delivery support... the onus should be on end users to inform themselves about what they're buying or signing up for. You wouldn't buy a house or car without doing some homework - the value of your personal data is currently greatly underestimated. I expect that to change as the information economy/age continues to mature. While pure 'market' has its flaws, over-regulation can be even worse in stagnating innovation. I've taken your list of Articles and reframed it to an _actionable_ set of items that will enable users to make purchasing decisions based on their interests not what they were told in the advertising. Article 1: I have the right to do my own research and avoid bad products Article 2: Ultimately I am the sole guardian of my own data. I need to be careful before trusting others. Article 3: My data is of value to others, I should regard it as personal property and protect it as such. Article 4: It is my responsibility to understand what a vendor plans to do with my information when I chose to give it to them. Article 6: I have rights under common law for recourse against a vendor who abuses my http://en.wikipedia.org/wiki/Consumer_rights. Article 7: Based on Article 1, I should avoid products and services that aim to lock me in and make it difficult to move my data at a later date. Article 8: I should give preference to products and services that will help and support me after I purchase or subscribe. I agree on the problem and appreciate the motivation behind creating the list. However, is the model of a 60 year old document borne out of egregious abuses the right one in the information age? I see your list as a good problem statement but I'm not sure how we move towards encouraging these practices. This a battle between end-users and Manufacturers/Providers trying to maximise profit with minimal delivery. Do we ask them to start playing nice or do we educate and support ourselves? Our information is of value, as with monetary value, we should place our information/data with vendors who respect it. In doing so we collectively lead the way and let the 'market' bear its forces on those who mistreat our information. /pauric (p.s. apologies if this has been posted multiple times, I'm having trouble with the website) Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer
Todd/Andy But, I believe people will eventually learn, once bitten and twice shy. I don't think so, otherwise Windows would have died long ago. Yup, that's theory vs. reality. I strongly disagree. XP is a relatively good operating system. Linux is a PITA to install for novices and OS X only runs on one vendor's expensive hardware. There was no viable alternative to Windows for the past decade but now that we have choice, we are seeing people exercise their right to move. That's not to say XP is perfect and people have learned... once bitten, twice shy - so, Vista anyone? The Windows platform IS dying. Consumers are not blindly upgrading hardware anymore to run the latest OS. More people are understanding that they only need a text editor and web browser, they no longer _desire_ all the features advertised to them. This is the Market at work, with a healthy dose of anti-competitive regulation against MSFT. Thanks /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer
Todd, have you tried moving your music from an iPod to an open music player? Have you tried burning a song you paid for on iTune to more than 5 times? Why are the songs on my iPhone wiped when I disconnect from my laptop and connect to my desktop? The iTunes ecosystem is a walled garden. Try taking your music outside, as I have experienced, and tell me you own your data. If iTunes was acceptable you wouldnt have the many hacks/workarounds http://www.rockbox.org/ http://lifehacker.com/5064933/sync-an-iphone-with-multiple-computers etc etc This is why I believe we do not need a list of rights. Amazon reviews, the hacker/maker community, sites like dellhell and similar are demonstrating that users are more educated empowered than ever. /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer
Dave, I'm not saying consumer be damned. I'm saying a wise user is better than dumb, ala this 'ucd' thinking... http://en.scientificcommons.org/30004846 Try to protect users from the pitfalls of not taking care online and the will never learn of the potential hazards. Along the lines of these 5 dangerous things you let your kids do: http://www.ted.com/index.php/talks/view/id/202 People are waking up to new rules of living online, from that drunken frat photo your potential employer found to the Facebook Beacon experiment. There will always people who respond to the Nigerian banker.. less so now than before.. see?!? And there will always be providers who try to scam us. A list of rules wont fix that. My argument is that by collectively learning these new rules that hard way, in the long run consumers build up very effective defense mechanisms and become savvy... savvy? If Google did start stealing our ideas... that fact would get out and people's trust in their services would be lost. They cant afford that. The Realplayer is a good example of a once dominant product that abused our privacy and is now an also-ran. /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer
I think its fine to come up with a set of rough guidelines on good practice. However, to present this list in the context of of the Declaration of Human Rights ignores the fact that most of the 'Articles' are already covered by existing laws, the rest by market forces. The list completely side steps the fact that we're talking about Consumers with free will, not Humans subject to oppression and without the ability to migrate. If something sucks, users go elsewhere. I do not see any correlation between Twitter outages and Guantanamo. To answer his question why isn%u2019t there a list of users%u2019 rights anywhere? Users are ultimately consumers http://en.wikipedia.org/wiki/Consumer_rights /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer
Loren wrote: How do we prevent Google from knowing pretty much everything about us? By reading the EULA when you sign up for their services and clicking 'I do not agree' I do not disagree that data collect and privacy are issues. I do not agree that we need regulation to protect us from ourselves and the un-informed decisions can we make. Google pays for gmail by scraping the data they collect on you. If you dont like, stop using gmail. There's your Users Rights. /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] gestural input 'hack' with just a webcam!
Sorry if this has been posted already, I've been in a jungle for 2 weeks (o; http://www.hackszine.com/blog/archive/2008/11/hand_gesture_multitouch_using.html?CMP=OTC-7G2N43923558 Apart from being the solution to smudgy touch interfaces... I think this approach in input has a lot of potential such as a macro based version of sign language http://library.thinkquest.org/05aug/01046/images/use/asl_clip_image002.jpg The other notable advantage over touch sensitive interfaces (screens/monitors) being your arms/hands can interact with the computer in a more ergonomically suitable position. /pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Twitter
I'm an on/off twitter.com user.. however.. a colleague in our 35 strong UX team hand-rolled a Twitter 'Clone' for internal use. Essentially its a hacked WP blog open to the team to make short status question posts. With the team spread across 4 buildings and 80 product sets its proving extraordinarily useful in eliminating the whitespace among us. For anyone working on large distributed teams I highly recommend building something that's aligned with the principles behind the twitter.com concept. Keeping it on your intranet maintains any IP discussed. /pauric /@radiorental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34682 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Finally! My Prayers Will Be Answered. In 3 years.
At a very simple level, we should perceive ourselves as investors of our own time energy. If you value your craftworthyness would you invest that in something you dont understand? Having a business model will come back in to fashion with a resounding bump. Designers should treat their careers like a retirement fund. Understand what you're investing in, understand and manage the risk/ROI. Business goals (and sometimes models) are as important as user goals, yet many designer seem to think meeting those goals is someone else's problem to solve. Well said Christina. Unrelated: what are the odds on Twitter surviving this? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34117 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxD biz model similar to Bio/Life Science
While not specifically IxD Dave, Squidlabs seems to fall in to this criteria For profit, research orientated, multi-discipline design, small, very altruistic. We're not a think tank, we're a do tank http://squid-labs.com/ /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34267 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Advice? Dismissal over no more design
Norman: Advice on how I might prove that interaction design and developer is not the same role if this ever gets to court. Capture define the user's _workflow_ 'Prove' you're an interaction designer by _understanding your audience_ (external and internal). Differentiate yourself from the role of developer by advocating 'solutions' over 'features'. regards /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=33867 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Sparse Member Profiles: To show or not show?
Heather: Can anyone provide solid data as to why or why not to show this type of content? Nope, but... I'd turn the perspective around to two questions 1) As a searcher, why give results with no valuable content? If people wanted directory listings, fine. However its a community site and so I assume people are seeking more than Name, Rank Serial number. 2)Who owns that content? If I chose to only offer up my name, rank serial number and forgo completing my profile surely that says something towards my desire to be included in search results? The value usefulness of any tool lies in its ability to perform its assigned task. If Search produces effective 'null' results then the tool is failing, experience suffers. I feel it's that simple. Although you didnt ask, but: a new community site is launching, however, for it to be useful the member profiles need to contain content Offer incentives for completed profiles (see: Linkedin). I think you'll find it might go someways to addressing the search result issue. regards /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32779 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Mozilla Labs: Ubiquity
The breadth of the commands for the new FF UI is expanding pretty quickly http://www.readwriteweb.com/archives/the_ultimate_list_of_custom_ubiquity_verbs.php . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32394 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Cloud computing and semantic web
Nick, you'll get a kick out of this post taking a shot at Arrington http://teddziuba.com/2008/09/a-web-os-are-you-dense.html Users have pretty basic needs when it comes to computers. They want word processing, spreadsheets, communications, and games. These needs have not changed much since the advent of the personal computer. So, when your Aunt asks why her 1.2GHz computer isn't fast enough to run an online word processor that has the same fucking features as the 1987 version of Corel WordPerfect, you don't have an answer for her. There is no justification. The Web Operating System just highlights how much journalists don't know about computers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32732 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] No time to think as way may think.
Related to the thread on working through the resistance of our material I came across this Google Talk title 'No Time To Think' To summarise as best I can... Information overload and the specialisation of professions are hurdles to making time for connecting with the material you're working on, they do not allow for time for creative thought To devote to work and nothing but work.. (negates) receptive understanding, contemplative holding, and immersion in the real The presenter highlights the difference between discursive thought, of searching and re-searching, abstracting, refining and concluding against the more organic 'simply looking' where the facts reveal themselves naturally. The idea is presented of an Information environment crisis and the challenge presented of how we balance those two modes of thought. As I interpret this notion and how it applies to IxD... we need to make room in our mind's professional environment for quiet thought, only then can we truly perform the full range of skills required at IxDs. Our best thinking is a mixture of linear free flowing creative thought. Creative thought cant be rushed but it can be nurtured. Creative thinking is a 'slow time' activity, you have to be acceptive and available to allow those thoughts to present themselves. Finally he briefly alludes to 'contemplative design', a type of participatory process based on the mindful state of the users. http://www.youtube.com/watch?v=KHGcvj3JiGA http://depts.washington.edu/iql /pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] No time to think as way may think.
And no time to think about proof reading your posts... that should have been titled... 'no time to think as WE may think' so, shoot me, again (o; thanks /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32658 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] A New Browser: Google Chrome
Andrei: and while the browser with JavaScript* can indeed do lots of things, it is still nothing like creating the interface for a product like Photoshop I would appreciate you elaborating on the differences it takes to create a tool such as http://www.splashup.com/splashup/Splashup.swf versus what it took to create the same interface/feature set, etc back in the equivalent version of Photoshop. Thanks /pauric *I'm assuming when you reference JS you are also including any plugin that is rendered within the browser window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32535 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] A New Browser: Google Chrome
I think my point was a question that I asked you; explain what you meant when you said creating a desktop app is nothing like creating an app that ran in a browser. However, I now understand the confusion, let me clarify something. This isnt the Interaction Developer Association. 'creating' to you is implementing. To me, its designing. Given the forum I hope you appreciate my confusion. Our role as designers is first and foremost Experience. I'm not saying we build castles in the clouds (no pun intended) but really, this is the wrong space for the pro's and cons of toolchains. fwiw I didnt know that particular app was Flex, or air. I dont think I even know the difference anymore, nor should I. I did once, but then realised its not important to my job title. More to the point, end users dont _want_ to know, or care, about how their experience is built. I think its fantastic that you get excited by all this stuff. you are so blinded with your need to argue with me that you aren't reading what I'm actually writing I apologise if you think I would appreciate you elaborating is arguing. Certainly did not intend to get you frantically excited, again (o; If I may ask an unrelated question.. what type of coffee do you drink? cheers/pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32535 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Jazzy point for a UX pitch to a bank
I've never seen the words jazzy powerpoint and shazzam used in the same sentence before, for a good reason. The slides should be a backdrop to the story you're pitching. Figure out the story and everything else will fall in place. Better yet, plead with Jared to get you to tell him what you already know, then tell the rest of us so he can retire. /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32589 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] A New Browser: Google Chrome
I think it would further the conversation is we dispatched with the notion that people 'browse the internet' and start thinking in terms of Interacting with the Cloud. Saying this is just another web 'browser' misses the point completely. As Jared pointed out.. I think Chrome is really important and is going to change interaction design in a big way. Whether Chrome is around in a few year or not is irrelevant, it has set in motion a fundamental change in mindset of both developers and end-users in what it means to perform tasks online. I've linked to this graph before and while its a little out of date and gets a somewhat vague beyond 2010 I still feel it fundamentally holds true http://novaspivack.typepad.com/RadarNetworksTowardsAWebOS.jpg I'm a little apprehensive in using the label and will probably get torn another one for saying it... but this is probably the start of 3.0 /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32535 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] A New Browser: Google Chrome
Andrei: What mindset change are we talking about specifically here? Hi Andrei, there are two specific innovations in Chrome that I believe will change the perception of the landscape a little. First, the Task Manager. By empowering 'average' users to first understand problem sites (sessions, threads, processes, widgets, plugins.. whatever you want to call it) and take more granular control of their tabs, it will underline the mutlithreading capabilities. This will in my view change the preceptions the time spent online as a single activity and users will start managing time in terms of parallel activities. Something not really feasible today. Developers, conversely, will now have the finger pointed directly at them as opposed to the browser crashes taking flak for their bad code. The second is the combination of the ability to pull out a tab to its own window and minimise the omnibar, blurring the lines between cloud and desktop even further. As a mac user I've yet to really play with this second feature so please be gentle when you pass comment. Again though, I'm talking about tipping point changes in perception, not implemented complexity in google apps or high end JS tricks specifically. You are right to say that there may not be a lot of earth shattering going on in chrome... 'web 3.0 has been under way for a while'. Agreed, however I said this could be the dawn of 3.0, something we can point to and say 'it was around about this point where we really started to see the webOS story illuminated in the general populations mindset' All the best /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32535 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] A New Browser: Google Chrome
Andrei: The only perception the Task Manager in Google Chrome might bring to the average user in my opinion is that the browser is now as broken as Windows is. Well, no, currently if a webpage fubar's people blame the browser. Chrome aims to stay alive and replace the faulty process' tab with an unhappy face. The 'browser' is to the cloud as windows is to apps. While it does happen, its rare these days for single apps to tear down the OS... yet that is what happens with current gen browsers. Chrome changes that. And that (pointing fingers at developers) works so well in the rest of the software world, doesn't it? Er, yeah it does, you've got a job because you dont produce crappy code. If a specific app in windows falls over repeatedly, it gets uninstalled. Currently its not as easy to tell where memory leaks come from when you've got multiple tabs open. Your argument that this is just another browser only stands if this were a me-too design. The architecture clearly says otherwise. regards /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32535 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] A New Browser: Google Chrome
Regarding the comic narration in and of itself. I was impressed with the way it was able to explain the various problems/solutions and technology concepts... but... I was very disappointed they failed some super basic usability principles like telling me my progress or even allowing me to link/jump to a section. this is 2008 folks... http://www.pageflip.hu/ dont tell me you're planning on the future of browsing with 90's story navigation. Also... does this mean Mozilla runs out of cash in 2011?? http://www.techcrunch.com/2008/08/28/mozilla-extends-lucrative-deal-with-google-for-3-years/ /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32535 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] A New Browser: Google Chrome
regarding my comic book gripes, I'm referring to the link floating around on the internets http://www.google.com/googlebooks/chrome/ as opposed to the slightly less constrained view in the original poster's link http://books.google.com/books?id=8UsqHohwwVYC printsec=frontcover . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32535 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] A New Browser: Google Chrome
Karri: But direct application integration is really the opportunity that Google has here, as Dave pointed out. If Google manages to do that really, really well, then the road to gaining a significant share of the market may become shorter than I would otherwise expect. I dont buy that spefic argument of competitive advantage given the OSS model Chrome has been developed in. John Resig from Mozilla, and presenting jQuery to IxDA Boston next week, is already tearing it apart... http://twitter.com/jeresig I would argue that Chrome's success is solely dependent on whether they can convince enough developers to build towards its extensibility, including porting extensions from FF. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32535 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] calling people for IxD education initiatives
Sachin, can you share your results on this map if you have the time. http://platial.com/map/Interaction-Design-Schools/56336 many thanks /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32031 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Mozilla Labs: Ubiquity
Aza Raskin presents very intriguing interaction paradigm for the browser, similar to his previous work with Enzo for the OS; instead of you going to services, the application pulls those services in to your workflow via a natural language command line. http://labs.mozilla.com/2008/08/introducing-ubiquity/ He's created a nice video demoing the app I wonder what people's thoughts are on (power-user orientated?) command line interfaces when compared to the visually heavy designs at the other end of the spectrum, e.g. http://adaptivepath.com/aurora/ exciting times! regards/pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxD and the Resistance of the Material
Dave, I'm not 100% sure I see cultural and material resistance as the same thing. I would tend to think the NFC example you gave is something I'd categorise as an external design requirement/constraint that we build towards. Material resistance being something we connect with on the build path, something that is a part of us as we work through the design. However, I strongly suspect I did not fully understand what you wrote. The conversation in the BCC interview linked by Martin above touches on something I have experienced many times as a carpenter. When building a table or similar I zone out as I perform motor memorised tasks on the materials. My thoughts start to fall half way between the task in focus and an ethereal connection with the medium. I could produce work more quickly with automated tools but then it would lose character, I'd have fewer 'happy mistakes' and I would have learned little as a craftsperson. I've posted the following link before but keep coming back to this short video... specifically the analogy David Dabner makes with music... 'When playing Jazz, you've got to learn the instrument first, otherwise its going to sound bloody aweful' http://www.youtube.com/watch?v=1Xg5O0l7ybY He goes on to talk about the difference between the results tools produce and the identifying the results you need to produce. Focusing on the tool can inhibit your ability to think deeply broadly. Only through time spend spend practicing/learning can we, as craftspeople, achieve the semi-meditative states where creativity bubbles up from our subconscious. Resistance causes you to pause and think, in thinking you can delete the non-essential. Martin asked if all Resistance is good. It Depends!(tm) regards /pauric p.s. Another theme in the linked BBC conversation that resonates with my understanding of Resistance as it applies to IxD is concept of Artistry versus Craft. The conversation highlights the issue of the importance placed on the 'big Idea' in the art world and the dismissal of the craftperson as a lesser caste. I do not think its a stretch to say we have a similar problem with Innovation versus basic well crafted design in our domain (another topic though!) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32320 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Creating a UI Spec Document Template
I recommend the book Communicating Design by Dan Brown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32403 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxD and the Resistance of the Material
yes! thats not to say there arent other times when creative ideas come forward. But yes, Flow pretty much captures what happens when one masters the tools of their trade. Thanks Lisa! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32320 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxD and the Resistance of the Material
Matt, great question, I guess its different for everyone, some things that come to mind... Trait 'tools' * Pattern Recognition: The ability to see the wood for the trees, recognise understand design patterns. * Workflow feng shui: The ability to build refine the path of least resistance within the given constraints. * Practice IxD in a different forms; web / hardware / crafting / hacking. * Understanding needs versus desires of users stakeholders. * Related, strong empathic ability Some tricks to enabling flow * Work in a space that you are comfortable. * Listen to music with tempo appropriate to the task at hand * Switch tasks when you're running out of steam * Red wine * Understand when you are not going to get-it-on, dont force flow, and switch over to administrative tasks like email, research, personal hygiene etc. regards /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32320 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxD and the Resistance of the Material
Dave: Are we even craft people, or are we simply the directors of craft people? I cannot let that one go as I sit here reviewing a clickable wireframe pdf I'm finishing up ready for a team to digest. We may not create tangible artifacts that an end-user can point to and say - I like the way that was Interaction Designed. Our craft is the formulation, capture, review and dissemination of ideas principles where the end result is a better implementation. I did not simply throw some ideas down on paper with this wireframe, it is a multi-faceted artifact and is a form that I'm always trying to improve. While we wear multiple hats and do a little code, a little drawing, etc. Resistance specific to our craft applies within * formulation: Ideation, brainstorming research * capture: translation of ideas from concept through prototype to specification * review: Peer review of capture artifacts * dissemination: The communication of ideas principles in an effective manner appropriate to the given situation regards /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32320 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Open Source multitouch software
Released by; http://labs.ideo.com/2008/08/15/our-home-brew-multi-touch-system/#content Code available here; http://code.google.com/p/ideo-multitouch/ How to build a Frustrated Total Internal Reflection (FTIR) sensor/display; http://www.instructables.com/id/Back-projection-56-inch-multitouch-television./ Its pretty amazing watching the barrier to entry drop so quickly thanks to the rapid development through Open Source collaboration. Unfortunately multitouch is still not native in the major OS's, this release requires a flash client. Anyone know if/when Windows/OS X/Linux intend to support multi pointers? Fwiw, IDEO are hiring in to this domain in Boston; http://bostonixda-jobs.blogspot.com/2008/08/interaction-designer-ideo.html regards /pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxD and the Resistance of the Material
Thats a great perspective Martin. Aspects of 'resistance' that immediately come to mind are the principles of; 1) Starting on paper/sketching before moving to computer forces the designer to freeform and explore potential solutions outside those given by a chosen application 2) Multiples, similar but different to 1. creating many throwaway designs before going down a chosen route avoids going down the wrong path. There is always the desire to get the job done quickly efficiently, however introducing Resistance will slow the designer down and allows for better end results. thanks /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32320 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxD and the Resistance of the Material
I would argue that to arrive at a working prototype from 'material neutral IxD concepts' one needs to apply and reflect upon increasing degrees of resolution. Jumping from concept to implementation without checks balances is a leap of faith a carries significant risk of failure Applying Resistance, slowing the design process down, allows the brain to digest problems, leading to associative thinking... What scientists have only recently begun to realize is that people may do their best thinking when they are not concentrating on work at all. If you've ever had a great idea pop into your head while you were washing your car, walking your dog, or even napping, you already know what a team of Dutch psychologists revealed last month in the journal Science: The unconscious mind is a terrific solver of complex problems when the conscious mind is busy elsewhere or, perhaps better yet, not overtaxed at all. This brings us back to Archimedes, whose Eureka! moment in the bath -- or, to cite another example, Isaac Newton's discovery of gravity while loafing around under an apple tree -- was a classic example of a kind of creativity known as remote association, or associative thinking. As the name implies, it's a knack for seeing connections among things that appear on the surface to be unrelated to each other. I'd argue that sketching and creating throw away work is far, far more than merely proxies. They're mind hacks. Taking your time with a design, applying Resistance, enables the subconscious deep cogs of the mind to make connections solutions not otherwise obvious to the filtered conscious perspective. thanks /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32320 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxDA iPhone users straw poll
1) I'm rarely late for meetings now, I have a calendar in my pocket 2) My call charges are down to just less than $100 per year (honestly!) on my jalibroken iphone t-mobile pay as you go... because the battery is usually dead when people call... its a cost saving 'feature'!!! (o; 3) the camera is indispensable when we're fleshing out designs/affinity diagrams/user workflows etc on a whiteboard. I can pay attention to the conversations without trying to take too many notes at the same time. /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31985 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Cuil
yup, re-read your post Andrei, still think you've got an odd handle on what's Innovative and what drives innovators. Either way, from an product design delivery perspective it would seem that Cuil grossly failed some basic principles on shipping a product that might have any chance of taking market share from the big three. With 'Time to market' a non issue they should have focused on Quality Features. It looks like they picked the wrong two, see; http://www.flickr.com/photos/pauric/2718849787/ regards /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31630 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Cuil
Andrei, mate... http://www.cuil.com/ launches today. And will fail soon This is the kind of feedback that kills a lot of the innovation in our industry as a process or means to approach design. Can I recommend: http://tinyurl.com/6bqbaq That aside, I think its bad form to criticize someone else for being critical and sign off with I like a lot of thinking going on in the product and find it interesting to take apart to see what works and what doesn't. without following through on that... I'm genuinely interested in hearing what you like/dislike about cuil, so lets hear what you think makes this product innovative. -thanks /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31630 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Cuil
Andrei, apologies, the link to the guide to better writing was a mistake and does not befit the conversation on the list. You have my sincerest apologies as well as the members of this list for wasting their time with off-topic, puerile, content. regards /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31630 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Cuil
Andrei: This is the kind of feedback that kills a lot of the innovation in our industry as a process or means to approach design. Hi Andrei, could you elaborate a little further on how negative feedback can kill 'innovation'. I see that as a very simplistic understanding of what motivates people driven by ideas they believe in. Feedback is feedback and if you put your ideas out there, especially in the way the cuil guys did, you had better be able to roll with the punches. Andrei:I like a lot of thinking going on in the product and find it interesting to take apart to see what works and what doesn't. so lets hear it already! /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31630 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Cuil
Andrei, apologies for continuing to critique your definition of Innovation, but just to labour the point... When someone can churn out a copy of an 'innovative' search engine (a mashup to be exact) in less than 24 hours I feel its safe to say you're not setting the 'innovation' bar high enough Introducing Yuil, better results using 'just enough pages' (o; http://sampullara.appspot.com/yuil/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31630 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Off Topic: how will rising gas prices affect e-commerce?
Related to Robert's comments, there have been a number of reports on Google buying up land surrounding both Hydro plants in the NW as well as 2 massive sites in North Carolina PBS's Robert X. Cringley wrote a piece on their activities.. Why would Google need two data centers in a state with only four million residents? Why would they need to buy 520 acres in a Goose Creek industrial park when that's probably 100 times as much land as any conceivable data center would require? Google is building a LOT of data centers. The company appears to be as attracted to cheap and reliable electric power as it is to population proximity. In Goose Creek they bought those 520 acres from the local state-owned electric utility, which probably answers the land question posed above. By buying out all the remaining building sites in an industrial park owned by an electric utility, Google guarantees itself a vast and uninterruptible supply of power, much as it has done in Oregon by building a data center next to a hydroelectric dam or back here again in Columbia by building near a nuclear power station. So while I agree with Robert that the increasing cost of electricity product is going in impact those in Data Infrastructure, Google are investing for the future and I suspect their foresight will result in a significant competitive edge in the near future. It says something when you need a Nuclear plant to power your operations (o; Its also worth noting that the google founders are early investors in Nanosolar which plans to produce plastic sheets you can lay out on the roof of your house and harvest solar power: http://news.cnet.com/8301-10784_3-5749586-7.html /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31262 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Pencil: open-source wireframing Firefox add-on
Liou:I am interested if you know about other open-source products such as Pencil. Here's a quick video I put together of Pencil DENIM using the open source wiimote whiteboard hack http://video.google.com/videoplay?docid=-740006272150946907hl=en regards /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=31140 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help