Re: [IxDA Discuss] The magic place between user research and design - tips stories

2010-02-02 Thread pauric
This is a little out of left-field, and sort of related to this
discussion on the resistance of the material:
http://www.ixda.org/discuss.php?post=32320

I've found that by leveraging Hypnagogia (more commonly known as the
snooze button on your alarm clock) a heightened level of associative
thinking can be applied to particular problems.

Here's an excerpt from the wikipedia article on the subject
Receptivity and suggestibility
Thought processes on the edge of sleep tend to differ radically from
those of ordinary wakefulness. Hypnagogia may involve a
%u201Cloosening of ego boundaries ... openness, sensitivity,
internalization-subjectification of the physical and mental
environment (empathy) and diffuse-absorbed attention, Hypnagogic
cognition, in comparison with that of normal, alert wakefulness, is
characterised by heightened suggestibility, illogic and a fluid
association of ideas.
http://en.wikipedia.org/wiki/Hypnagogia

I know it's a little cranola-crunchy.. but if I've been looking at
a problem for a week and feeling stuck in a rut I will make time on a
Saturday morning to ponder the options, more often than not I come
away with new avenues to explore.

food for thought - ymmv.
/pauric


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Re: [IxDA Discuss] IxDA Board Retreat Discussion - we need your input

2010-01-26 Thread pauric
Dan: IxDA Twitter account for announcements/news of interest and
perhaps even tying this to the email list/web site to announce when a
new thread starts

Is this what you're looking for or are you thinking of something
different? http://twitter.com/ixda


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Re: [IxDA Discuss] Event: Reminder, Litl Webook demo and Processing for designers working group this Thursday.

2009-11-30 Thread pauric
Are you interested in the product but unable to attend?  Please send
us any questions you have on the design or the team's process and
IxDA Boston will report back the answers to the list.

Thanks! /BostonIxDA




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Re: [IxDA Discuss] litl

2009-11-17 Thread pauric
Thanks for clearing that up for me Calum.


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Re: [IxDA Discuss] litl

2009-11-09 Thread pauric
the 'os' is linux, you can read a lot more about it here
http://www.xconomy.com/boston/2009/11/04/the-litl-computer-that-could-boston-startup-tries-a-new-take-on-the-home-internet-appliance/

Its a great idea and maybe the concept's time has finally come but
they have their work cut out for them at $699 a device 
http://www.amazon.com/litl-webbook-internet-computer-home/dp/B002QALZ9W/ref=sr_1_2?ie=UTF8s=electronicsqid=1257776691sr=8-2

When on the one hand someone could hackintosh a Dell for $300
http://gizmodo.com/5389166/how-to-hackintosh-a-dell-mini-10v-into-the-ultimate-snow-leopard-netbook
Or wait for the iTablet/iReader thing for ~$100 more.  Either way, it
looks great for granny or the kids but given the financial landscape
and no marketing - a tough sell even if its a fantastic design.

Maybe someone could answer this question.  If they've used linux are
the obliged to return Litl's presentation layer back to the
community? That would be very neat.

thanks /pauric


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Re: [IxDA Discuss] Great IxD sites [was: Core77 equivalent for interaction design?]

2009-11-02 Thread pauric
These aren't quite IxD magazines but a nice distraction to the great
list at the start of this thread, 

http://www.visualcomplexity.com/vc/
http://www.guuui.com/ (currently paused for book-writing)
http://www.informationdesign.org/
http://infosthetics.com/
http://the99percent.com/
http://www.we-make-money-not-art.com/
http://www.coolhunting.com/

Finally, when words become too much
http://butdoesitfloat.com/

/pauric


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[IxDA Discuss] [jobs] Boston area design jobs

2009-10-16 Thread pauric
We've been asked to forward these offerings to the community.  More
details available at http://bostonixda.org/

Senior Interaction Designer, Constant Contact, Inc. Waltham MA
User Experience Engineer, SeaChange, Acton MA
Senior Software UI Designer / Developer, Authoria, Waltham MA

and more...

regards /bostonixda


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Re: [IxDA Discuss] A vision for the 10-finger desktop

2009-10-15 Thread pauric
I have another question Clayton, more of a technical detail than
anything

With the hybrid resistive-capacitive hardware you propose. And with
the limitation of resistive sensors to only being able to register a
single x-y coord at any point in time.  How does the 10gui system
detect the multifinger clicks required for the advanced window
manipulation?

As an aside, for the list's benefit, I've been using the latest
wacom touch-pen tablet for a couple of days now.  Its a really
exciting and natural way to interact with the OS.  However, with the
capacitive only input one has to hover their fingers above the
surface a lot.  Resting a finger on to the surface is an action. In
short, its becomes a little tiring to use a capacitive only
multitouch surface for prolonged heavy duty input.  

http://www.wacom.com/bamboo/bamboo_pen_touch.php

I only see touch as a primary method of input working through
Clayton's proposed solution.  However, I don't think I fully
understand how multiple clicks are achieved with current technology.

thanks! /pauric


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Re: [IxDA Discuss] A vision for the 10-finger desktop

2009-10-12 Thread pauric
That is a very well thought out design.I like the way you've not
just tackled the hardware issues but approached the problem from
sw/hw interaction point.  Great presentation of the design btw.  Ship
it!

Some questions
1) how do you see apps with a user defined layout working within your
app switcher.  e.g. most of the Adobe suite.
2)I have some widgets permanently on display on a second monitor. 
How would that work within your design.
3)Do you feel there are still cases that a user will want a mouse or
trackball to hand, if so, how would they interact with the gestural
mental model of your design?

I've been thinking about the same problem for some time and taken a
most simplistic (and hacky) approach.  I do not have your scope of
vision for the OS!  The first iteration of my design incorporated a
resistive touchscreen mapped to keypress macros (copy, paste, app
switching, etc) for my left hand and a pen tablet as input for the
right.  The next iteration will see the addition of multitouch with
the recently introduced Wacom Bamboo touch series.  I start work on
v2 this week and should have a working model early next year to
share. I will continue to split the modes of input between left and
right hands, a fundamental difference to your approach.

Just as a general discussion point.  What do you see as the pros 
cons of the two approaches.  10 finger versus 5 5, actually 1 5 as my
embedded display is resistive. 
One obvious constraint of the 5 5 is that the virtual buttons are
contextual to the app in focus, thus inducing a level of cognitive
processing when the user switches apps.  However, I feel it affords a
great deal of additional input bandwidth.  Your thoughts?   Do you see
a gestural language being a solid alternative to 'the button'.

btw I am completely in awe at your vision and the clarity in which
you explain it.  It puts the recent Microsoft touch book thing demo
to shame!  What you've created could ship tomorrow and hit the
ground running in terms of UX imho

regards!
/pauric


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Re: [IxDA Discuss] A vision for the 10-finger desktop

2009-10-12 Thread pauric
ooops, forgot to include a link to some pictures of my design.  Again,
I'm hacking things together and the first iterative is just a working
mockup
http://www.flickr.com/photos/pauric/sets/72157616093748066/show/with/3488471659/

regards /pauric


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Re: [IxDA Discuss] Microsoft Courier ...

2009-10-01 Thread pauric
I agree wholeheartedly on pushing the envelope with prototypes.  I
disagree with you regarding the 'great use case'.

The level of interaction which is pitched in the video could have
been communicated with a static storyboard (and arguably the video is
nothing more than a storyboard with slick animations).  The mockup
shown should have been a opportunity to validate the high level
storyboard, instead they gloss over or avoid some fundamentals.  That
put the bee in my bonnet (o;

We're being told that the design is in final stages prototyping and
is being pitched around with a possible release mid 2010 (according
to some sources, I personally dont believe that to be likely) and as
such I suspect its meant to take a little steam out of the iTablet
due to be announced 19th Jan.

So, thats where I feel I'm justified in prodding the merits of the
design a little harder than one would if it was just a high level
early stage concept.  

Microsoft have been working on this for a while
http://www.engadget.com/2009/09/23/codex-and-inkseine-the-roots-of-microsofts-courier/


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Re: [IxDA Discuss] What Other Fields Could UXers Steal From?

2009-09-30 Thread pauric
I see a significant amount of overlap in approach between the fields
of Systems Engineers and IxD.  Specifically the orchestration of
multiple components within a complex system against a set of
requirements (inc functional and user)

http://en.wikipedia.org/wiki/Systems_engineer
Systems engineering (also known as Systems design engineering) is
an interdisciplinary field of engineering that focuses on how complex
engineering projects should be designed and managed. Issues such as
logistics, the coordination of different teams, and automatic control
of machinery become more difficult when dealing with large, complex
projects. Systems engineering deals with work-processes and tools to
handle such projects, and it overlaps with both technical and
human-centered disciplines such as control engineering and project
management.


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Re: [IxDA Discuss] Microsoft Courier ...

2009-09-30 Thread pauric
Here's a slightly more in-depth scenario of the Courier concept
http://gizmodo.com/5369493

At every presented interaction I'm left wondering 2 things
a)How did the system know I wanted to do that?
b)What would happen if I didnt want to do what was on the main
scenario path?

The workflows demonstrated in the video present sophisticated
functionality; web browsing, content management  browsing,
collaboration  communication, etc.   That functionality requires a
level of supporting interaction that is more complex that what is
being displayed.  E.g. storing and browsing a significant amount of
images might require a different paradigm to the pageflow presented. 
Some pages in the infinite journal may need to be larger than the
screen size.   A user may want to re-sort if the automagic
organisation didnt suit.  If a user wanted to copy some text instead
of an image and hold it in the 'fold' then they need to somehow
covert the text to an object.  All this stuff is perfectly doable,
it's what keeps us all awake at night, right? but...

What the designers either fail to appreciate or they understand but
would like to ignore is that as soon as you start building a real UI
to account for all these little cases you need i/o devices with a
little more bandwidth than the given pen  finger.  It certainly can
be done but the input bandwidth constraints of pen  finger will make
the experience fall apart once you stray off the demoed path. 

A virtual keyboard is a must for this device but again, I'm guessing
the reason they have not demonstrated it yet is that once they add in
this detail the cracks in the UI are exposed and we realise that a
laptop/netbook isnt that bad a design after all (o;  I think Apple
have made the right decision to focus their tablet on the eReader
domain and just make them iphone/itouch with big screens.



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Re: [IxDA Discuss] Using behavioral targeting to customize content

2009-09-30 Thread pauric
As I interpret your description I believe you are building faceted
navigation
http://www.welie.com/patterns/showPattern.php?patternID=faceted-navigation


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Re: [IxDA Discuss] Unusable things

2009-09-28 Thread pauric
Catherine: I want to start a list of unusable real life things

Every design will have a subset of users who find it unusable.
There's no such thing as the perfect design.

Its part of the human condition to continuously add to our internal
list of things that peeve us as we get older.  Sharing that list is
fun but  as practitioners we should be taking a step back from our
individual self imposed qualification on what makes a 'good design'
and try to understand why something is the way it is.

As an aside, the next time you're panicking in the elevator to take
a pee because you drank too much coffee, remember everything is
pretty freakin amazing right now and a shit load better than it was
yesterday!
http://www.youtube.com/watch?v=-LkusicUL2s


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Re: [IxDA Discuss] UX'ers on Twitter?

2009-09-28 Thread pauric
Jared: Personally, I wouldn't want to be on any list that would
have me as a member.

Is that your way of saying you're going to work at Yahoo! Inc?


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Re: [IxDA Discuss] Microsoft Courier ...

2009-09-23 Thread pauric
Harry: Even assuming the technology will be available to provide
that kind of accuracy

Nevermind accuracy... no technology exists today that I know of which
combines both capacitive (finger, multitouch) with resistive (pixel
accurate stylus input).  I could be wrong... anyone used finger 
stylus on the same screen??

So then they grow some design balls to avoid cramming too many
features in to a platform that cant handle it, and they dont make a
hash out of the currently non-existent navigation...  

Whats left... a 5lb web enabled filo fax that you cant do any real
work on for.. ~2K maybe??  Dont get me started on battery time (o;

This is another 'cool' product concept ala Surface table that fails
a correct triangulation between market-technology-cost.




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Re: [IxDA Discuss] Microsoft Courier ...

2009-09-23 Thread pauric
Nevermind, found this in the comments at gizmodo Capacitive
multitouch layer ABOVE the screen, Wacom Active Digitizer BELOW the
screen.


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Re: [IxDA Discuss] Microsoft Courier ...

2009-09-23 Thread pauric
Jack: Dang! I was going to slam you down with a reference to the
Panasonic Toughbook. ;-)

Best, Jack 

Just goes to show how out of touch I am, pun intended (o;

As a general aside, I do want to get out my broken record and talk
about battery.  Its such a boring topic I feel a few of us would
prefer to overlook its importance in the overall experience of these
types of products.  Back when the iPhone came out I was eventually
told to stick a AA in it when I mentioned power usage one too many
times.  Now that people have been using these next gen smart devices
for a while, guess what the biggest pain point is

http://brainstormtech.blogs.fortune.cnn.com/2009/08/14/iphone-vs-pre-satisfaction-bakeoff/

You can have the coolest UI  ID but if the device doesnt meet the
everyday day after day usage needs a significant part of the UX is
failing.

Thats not to say we shouldnt build these things, just bear in mind
that each swipe, each animation, every little cool widget uses
electrons.  As an electronics engineer by training I look at the
Courier demo and cringe at the juice needed to drive all that
coolness.

I also feel that once someone creates the next-gen battery we will
have a k-t event in industrial and OS/UI design (through cpu
horsepower).  That, to me, is when the cool shit will really start
happening.

regards /pauric


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Re: [IxDA Discuss] nice read: On Apple's connection with the consumer

2009-09-23 Thread pauric
Jack: I realize this is just an example and not the point of this
thread, but I'm curious as to why you think Apple TV has fallen flat
on its face. I would beg to differ.

In a word, sales.

Reading through Dan's great list of considerations its easy to see
how Apples approach can cost them dearly.  Take, for example, the
recent 3 fold increase in sales of Apple TV units.  There was no
change on Apple's part, however the release of 3rd party software
Boxee is universally attributed to the increase in market share. 
Apple's form over function being corrected by user's improving the
_overall_ design (o;

Boxee: http://www.boxee.tv/homepage/
http://www.appletvhacks.net/2009/02/05/apple-tv-sales-triple-why/

/pauric


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Re: [IxDA Discuss] nice read: On Apple's connection with the consumer

2009-09-22 Thread pauric
I think the quoted text is a nice spin on what happens in an ideal
world. When everyone wants what you want.  It can be applied to a few
universal 'needs' such as music.  Even with that said, this Genius
Design approach can fall flat on its face: Apple TV.

Where this approach does not work is when you do not have target
audiences in-house.

think(ing) through whether a lot of other people are going to want
it, too

Not wanting to start a semantics debate but this isnt Apple Secret
Sauce, that statement can incorporate any number if widely practiced
methods.  When they get it right, they get it very right by artfully
removing the non-essential.


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Re: [IxDA Discuss] nice read: On Apple's connection with the consumer

2009-09-22 Thread pauric
Thomas, I'm not going to be drawn in to a pointless debate over the
merits of GD v ACD v UCD.

If a design failed it was not because a particular methodology is
weak or wrong.  The designers either chose the wrong methodology or
applied it while half baked.

You simply cannot claim UCD fails more than GD.  In my previous job I
started as an engineer design networking hardware and then moved on to
designing the UIs.  For the best part of 6 years I practiced GD very
successfully.  Today, I'm in a multi year development program
revving an app thats used by the engineers as NASA who are building
the replacement for the shuttle
http://en.wikipedia.org/wiki/Orion_(spacecraft) among many other
applications that I cannot even begin to understand.

Are you for one moment saying I'm going to have a higher success
rate with GD?  I know you're not, so be careful with blanket
statements.

There's the right tool for the right job.  In the consumer domain
building UI's for products that you'd likely use yourself or at
least wrap your head around comfortably - GD all the way... but its a
much larger world out there, take the GD blinkers off!

respectfully /pauric


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Re: [IxDA Discuss] Color palette / scheme for use at night ?

2009-09-22 Thread pauric
Rutger: Is it common to introduce a 'night color scheme' which is
more easy to read or look at ? 

Yes, I'd recommend taking a look a Furuno's range of radar  sonar
for best in class marine displays  UI's
http://tinyurl.com/lbctxm
The monitor provides crisp radar echoes, which are presented in a
selected color with a day or night background color for easy
observation all lighting conditions.

regards /pauric


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Re: [IxDA Discuss] Adobe Fireworks for wire framing

2009-09-21 Thread pauric
Tools are important, the right tool enables the craftsperson to create
a quality end product for their given domain.

If you're creating artifacts or interactions that will go in to
production then that is one thing.  Also, if your core strength is
visual design then you need to consider hifi tools.  That said, I
would argue that a significant proportion of us are simply
communicating Communicating various concepts for review or
testing, communicating solutions to constraints.  Pushing teams to
achieve goals that are outside of the box.  Selling ideas.

To that end, the right tool for the job is the one which best enables
the flow from your imagination  experience to the chosen medium of
presentation.  While it will be the tool you are most familiar with
it will generally also be the most simple tool if you follow Occam's
Razor.

I think we put pressure on ourselves to produce detailed  complex
mockups.  Its a measure of effort  skill.  Quite often a lofi mockup
is all that is needed to get a point across, sometimes the only way
your audience will see the wood for the trees. Details at the concept
stage are noise in your message.

Complex  powerful tools like Fireworks require a great deal of
investment in time to become so intuitive as to be transparent in
your workflow, and, it is often the case you needed nothing more than
pencil  paper.

Its not what you communicate your ideas with that will ensure good
design, its simply how well  clearly you communicate that elicits
good feedback.  If you're wrestling with a complex and unstable app
to simply draw boxes  arrows - you're not designing optimally.

So, if you're struggling with your current tool and looking for an
alternative remember that people will always pimp their choice of
tool, a good craftsman never blames his tools (I'm looking at you,
visio user(o;) and power comes from simplicity.

To illustrate the point, with nothing more than some sand this woman
was able to move her audience to tears
http://www.youtube.com/watch?v=518XP8prwZo

/pauric


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Re: [IxDA Discuss] Adobe Fireworks for wire framing

2009-09-21 Thread pauric
Point taken Brandon and in the same vein... one wouldnt present a
concept or lofi mockup without verbally expressing the expected user
interaction or back-end mechanics.

As Michael just tweeted: Buxton: There is no such thing as a low
fidelity or high fidelity prototype--only the right or wrong
prototype.
http://twitter.com/konigi

Understanding your audience is more important than the number of
features used to create your mockup.

/pauric


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Re: [IxDA Discuss] Preferred Font for a logo and index page

2009-09-01 Thread pauric
Do you think small changes in a font will affect perception of a
brand in one way or another?

Depends on your target audience.  The only people who notice such
things are the people who notice such things

http://www.time.com/time/business/article/0,8599,1919127,00.html

/pauric


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Re: [IxDA Discuss] Preferred Font for a logo and index page

2009-09-01 Thread pauric
Sasha, unless you are privy to the requirements for Kristen's site
you cannot make a guided decision on whether the choice of font will
directly impact the goals of the design.

Target audience, context of use, frequency of use.  Until we know the
design's requirements we cannot advise on direction.

Do you think small changes in a font will affect perception of a
brand in one way or another?

McDonalds uses Bodega Sans.  Test: If you believe the choice of this
font conveys a message or meaning to the average McDonalds customer -
you're a designer. (o;


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Re: [IxDA Discuss] Nokia Maemo UI clip

2009-08-27 Thread pauric
Michael: although there is a nice circular gesture for zooming in
and out.

I thought that looked a little clunky myself..  a limitation of a
single touch interface?  Might also explain the need for the mouse
pointer on web pages.  

To my mind, this doesnt cut the mustard Nokia. Not at $700 anyways.


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Re: [IxDA Discuss] Interface Prototyping and Usability Testing

2009-08-20 Thread pauric
Kim: I'm looking for tools I can use to quickly push out interface
concepts for feedback.

I would ask myself in this position, what am I looking for feedback
on?

Presentation layer interaction or user's workflow?

If you're still focused on workflow I feel there are better mediums
to communicate the design intention than an interactive mockup. 
Wireflows might suit your needs as a way to communicate intended
workflows  interaction concepts to remote users
http://wireframes.linowski.ca/2009/08/mixed-scale-wireflow/

If you're happy that you understand the user's workflow and want to
ensure they can interact with the system 'intuitively' then be aware
of the limitations of presenting interactive concepts which are out of
context of the larger system and/or have incomplete workflow paths. 
If what you present to them looks like 99% real deal and they hit a
weird limitation of your mockup medium - the 'suspension of
disbelief' game is blown along with the value of any feedback.

Ideally you would be able to communicate design intent with the user
and walk them through concepts.  As you do not have this luxury I
would say that if I was in your shoes I'd make a call on how much
effort I would be willing to put in to my mockup to get over what I
describe as the uncanny valley of prototypes: a level of fidelity
that is neither sketchy enough for suspension of disbelief or
complete enough to be realistic.

Here's a simple graph explaining my thinking
http://farm3.static.flickr.com/2631/3821432978_c16df589f1_o.png

regards /pauric


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Re: [IxDA Discuss] Netbooks lead the way on how we%u2019ll be using our mobile phones in the near future

2009-08-18 Thread pauric
Gregor: Looks like Google is trying to sort that problem by being
device independent.

I would consider Google voice and skype as the first wedge between
the carriers and hardware.  The only reason a particular phone might
be 'associated' with a single carrier is to leverage as much money
from your pocket as possible.  As soon as we have portability they
lose control.  And its going to happen one way or the other.

However I think that is only a small, albeit important,  part of the
how the interaction story will play out in the long term.  We as
designers have some very interesting times/challenges ahead.

http://www.readwriteweb.com/archives/race_to_data_portability_google_chrome_vs_mozilla.php

/pauric


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Re: [IxDA Discuss] Notes in Omnigraffle

2009-07-15 Thread pauric
Hi Anthony, I'm curious about your workflow where the annotations
have to be numbered.  Is this an IA process thing?  Could you go in
to more detail about where the existing Omnigraffle notes fails?
(which appear as tooltips in omni  traditional pdf notes when
exported) While there's flaws with the design I do like the
requirements linking capability with Outliner

For the unfamiliar, see 'notes' on;
http://www.omnigroup.com/applications/OmniGraffle/pro

I've found it to be sufficient with the exception that exported pdfs
cannot have further notes added which kills my collaborative review
workflow, but thats a different issue.

Just curious, I'd like to understand what you're doing a bit better
- thanks

/pauric


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Re: [IxDA Discuss] Seeking examples of creative video scenarios/user research/prototypes

2009-06-12 Thread pauric
There are a number of examples from the pilot year of the interaction
design course at CIID
http://dkds.ciid.dk/py/video-prototyping/projects/

/pauric


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Re: [IxDA Discuss] [EVENT]: Reminder - UX Book Club Sydney - Tuesday 7th April, 6pm

2009-04-06 Thread Pauric
Hi Steve, Boston IxDA has Josh discuss his book at our bookclub on the
23rd.  We have created a space for people to pose questions to Josh
about his book.
http://tinyurl.com/cqdwgu

We are planning on recording his talk along with the QA session, and
for every question we received you are entered in a raffle for some
books!

For more details: http://bostonixda.org/

Regards /pauric



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Re: [IxDA Discuss] YMYI - You Move You Interact

2009-04-03 Thread Pauric
Fascinating  beautiful exploration of propiroception.  I'm wondering
if you have released the Processing code for this?

thanks /pauric


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Re: [IxDA Discuss] Five things Interaction Design probably isn't

2009-03-26 Thread Pauric
Dave, context implies competition.  I personally would prefer to see
the idea take the form of an exhibition.  A space of I10 is set aside
for individuals, groups (local or otherwise), agencies  orgs to
submit their _perspective_ on how they use or apply IxD in their
practices.

I feel this, competition or exhibition, will help us understand what
we practice as a collective.

As an aside, and while I missed I09, based on I08 I think this would
make for a much more engaging Sponsors area.

/pauric


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Re: [IxDA Discuss] Five things Interaction Design probably isn't

2009-03-26 Thread Pauric
apologies: conteSt implies competition
/pauric


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Re: [IxDA Discuss] Five things Interaction Design probably isn't

2009-03-24 Thread Pauric
What follows is not an attempt at defining our domain, although it can
be read that way, but it is my understanding as to why IxD currently
evades a concise definition.

Interaction design is, for me and in a sentence, the creation of a
contextual language that allows systems to interact.

At a very high level I see humans  machines as systems with
capabilities, limitations and very different methods of communicating
with their surroundings.  I would also point out that one of those
'systems' is currently experiencing an exponential growth in
complexity.

The role of Interaction design has come about as a result of Moore's
Law (which in itself is a product of human evolution).  As computer
systems and their capabilities have become more complex, so to has
its vocabulary when tasked with interacting with us, the human
'system'.

As technology, at a singular level and as a network, evolves it is
the role of those responsible for effective communication to
reinterpret the playing field and create a language suitable for the
given capabilities, goal  context for that point in time. What we
create today would not be the same a year ago, or a year from now, if
goals/motivations/users we the same.  Technology evolves and so to
does our understanding of it both as users and designers.

As the capabilities of technology accelerate the field of design
responsible for enabling communication will evolve.  We will
constantly re-evaluate the rules and re-invent our roles. 
Definitions be damned, we are fulfilling a role.  We do not need PR,
good or bad, we do not need to market our trade. The forces that
brought about our role are too strong to be swayed imho.

regards /pauric

p.s. Its with a little trepidation that I post this, I'll be the
first to admit that it sounds a little nuts.  Again I'm not defining
our role but trying (poorly) to explain why it came about and why it
will continue to change. Kevin Kelly proposes that Technology is the
7th kingdom and I see us as the translators to that 'domain'
http://www.edge.org/documents/archive/edge217.html#kelly


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[IxDA Discuss] Strucktable Multitouch

2009-03-21 Thread Pauric
A nice demo of various multitouch interaction concepts

Video: http://vimeo.com/3601352

/pauric

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[IxDA Discuss] UI Design Review Methodologies: The Rubber Duck

2009-03-13 Thread pauric
Introducing the Rubber Duck method of reviewing designs.  It goes like this:


1) Beg, borrow, steal, buy, fabricate or otherwise obtain a rubber duck  
http://www.rubberducks.org.uk/

2) Place rubber duck on desk and inform it you are just going to walk
through a design with it, if that's all right.

3) Explain to the duck what your design is supposed to do, and then go
into detail and explain each step of a goal.

4) At some point you will tell the duck what you are doing next and
then realise that that is not in fact what you are actually doing.


The duck will sit there serenely, happy in the knowledge that it has helped
you on your way.


Actually, if you don't have a rubber duck you could at a pinch ask a fellow
Designer to sit in.  Or maybe Jared could start selling bobbleheads in his
image?


The science behind this; http://c2.com/cgi/wiki?RubberDucking


/pauric

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Re: [IxDA Discuss] What music for interaction designers

2009-02-28 Thread pauric
I tend to think of music as having a significant effect on my
productivity.  Especially when I have some low level mundane tasks
such as iterating feedback in to a design.  But I do agree that
listening to music while trying to ideate can be counter productive.

I think this all ties back to a discussion here on the list late last
year about The Resistance of the Material, the feeback of the medium
you are working in and being in the design 'zone'.  I've rarely
experienced the 'in the zone' feeling one gets when exercising to
music when I'm trying to capture concepts.

That all said, I'll throw this on to the list of personal favourites
http://www.oemradio.org/
I find ambient (no vocals) music great for when I'm transferring
designs from paper to computer.  Not distracting enough to take your
attention away from the details at hand but interesting enough to
keep you working for an hour or two without getting bored.

I think the most important role music can play while designing is
when you need to swtich off for a while, put your mind in a different
space.  Helps get past designer's block.

/pauric


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Re: [IxDA Discuss] Rensselaer Polytechnic Institute phasing out online HCI program

2009-02-26 Thread Pauric
re: findability;
http://platial.com/map/Interaction-Design-Schools/56336

/pauric


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Re: [IxDA Discuss] A business case for switching Mac

2009-02-23 Thread Pauric
Michael Andrews: How can one hope to develop fresh and immediate
feeling UIs when the planform one uses is so out of date?

I agree with you that OS X is the best consumer OS currently
available.  I'm not sure I agree with the argument that the medium
in which something is expressed has such a strong bearing on the
results.

I would think that the 'fresh and immediate' aspects of a new
design are borne out in both the earlier stages of design as well as
feedback from design reviews/critiques??  

Your prototyping toolchain of choice should be the space for
expression, not inspiration.

/pauric


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Re: [IxDA Discuss] Mathematical theory of beautiful design - Fun weekend post

2009-02-22 Thread pauric
I think at our cognitive core we are pattern recognition beings. 
While Brock seems a little bullish on his theories I dont think its a
stretch to say Math can be applied to the manipulation of some basic
constructs such as a the golden ratio or Fibonacci series and result
in automated  reproducable 'good' design.

I'll wait till you get a chance to read the math in question but
I'd be _very_ surprised if he's found some Unified Theory of Good
Design (o; I guess we'll all find out next week if we still have
jobs (o;


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Re: [IxDA Discuss] A business case for switching Mac

2009-02-21 Thread pauric
Amy  Alex, I appreciate your feedback on
http://www.graffletopia.com/stencils/414  I do tend to agree with you
that its too sketchy for pdf usage.  It was the product of a
discussion I had with a paper prototyping purist, my argument was
that its easier in the long term to create artifacts on a computer,
print out and then create clean  approachable mock-ups.  Essentially
what Todd teaches I believe.

I'll tidy it up a smidgen over the next month and let you know when
I'm done.  While I'm working on it, anyone else have a request?

As for the Mac  Omni in a PC environment discussion. While think
there's a slight productivity advantage with OS X, in the end its
not the tools that enable creativity or effectively communicate
ideas.

To the O/P if you really feel strongly, bring your own Mac to work
rather than have them make another computer just for an Omni install.

thanks /pauric


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[IxDA Discuss] TED Talk: Siftables, interactive blocks

2009-02-13 Thread Pauric
Intriguing use of the building block as an interaction method.

http://www.ted.com/talks/david_merrill_demos_siftables_the_smart_blocks.html

http://web.media.mit.edu/~dmerrill/siftables.html

/pauric

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Re: [IxDA Discuss] TED Talk: Siftables, interactive blocks

2009-02-13 Thread Pauric
Well... I dont know (o;

In my domain of Model Based Design we produce a toolchain called
Simulink.  Think of it as visio/omnigraffle for Scientists 
Engineers; a graphical representation of the building blocks of a
given system under design.

As the systems we build become more complex the tools we use to build
them do so too.  Tangible interactions are an intriguing potential
solution to making those complex tools more humane.

I envison a day where we have the tangible interactivity of the
Siftable blocks on top of a Microsoft Surface or better yet, a
Reactable http://www.youtube.com/watch?v=MPG-LYoW27E 
An input  feedback device with a degree of cognitive bandwidth far
beyond the mouse/keyboard/monitor.

Well, thats enough daydreaming (o;

More on Model Based Design if you're interested
http://www.mathworks.com/programs/spotlight/bell_helicopter/index.html

/pauric


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Re: [IxDA Discuss] Objectified

2009-01-05 Thread pauric
Thank goodness, for a moment there I thought 'Top Designers speak in
Objectified' meant that I'd have to learn some new object
orientated lingo to progress my career.

This looks awesome.  I have to say I felt Helvetica dragged after a
while, laboured the point.  I hope this wont do the same.  Looking to
learn a lot from it. Thanks for posting Mark

/pauric


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[IxDA Discuss] How to Prototype a Game in Under 7 Days

2008-12-23 Thread pauric
This article of Game Design  Rapid prototyping is worth a read,
especially around the topic of inspiring creativity  ideation.

http://www.gamasutra.com/features/20051026/gabler_pfv.htm

3. Development: Nobody Knows How You Made it, and Nobody Cares

Nobody Cares About Your Great Engineering

Again, it's worth noting that a great engineer does not necessarily
make a great prototyper. Correct or reusable solutions are often
not what we look for in quick throwaway code. For every problem, you
should be able to come up with a large handful of solutions and be
prepared to pick the one that gets the job done – fast. The end user
will never see your great engineering, and they don't care.

I recommend checking out the game 'World of Goo'  the visual 
gameplay design are top notch.  The Confirmation Dialog in the tower
of Goo subgame is genius.
http://2dboy.com/2008/10/15/demo-of-world-of-goo-available/

/pauric

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Re: [IxDA Discuss] What's your favorite memory of Interaction 08?

2008-12-23 Thread pauric
The no.1 take-away for me from I08 was the conversations I had with
folks like Matt, Angel, Niklas  crew on their perspective, what
drives them, what makes them passionate about design in general and
IxD in particular.  

It was an opportunity to not talk about UCD, ACD, elevator pitches
and what have you but a chance to explore the topics that motivate
us, for me; Angel on getting LA IxDA up and running, Niklas on his
career and family perspective, Matt on cool hacker/maker stuff.

For me, the 'conference' wasnt so much about the Buxton Keynote
moments (although thats not something I'll forget soon) but it was,
in a word, about our Community... who we are what what we do.

Plus, it seems, some of us like to stay up dancing, playing pool and
drinking.. beside the pool while dancing.. drunk.  Good times.  I'm
really quite pissed I cant be there this year.

/pauric  


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[IxDA Discuss] The Uncanny Valley of interfaces

2008-12-17 Thread pauric
The fact that you can create web applications that resemble desktop
applications does not imply that you should
http://billhiggins.us/weblog/2007/05/17/the-uncanny-valley-of-user-interface-design/
we must ensure that we design our applications to remain consistent
with the environment in which our software runs. In more concrete
terms: a Windows application should look and feel like a Windows
application, a Mac application should look and feel like a Mac
application, and a web application should look and feel like a web
application.

/pauric

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Re: [IxDA Discuss] Paperback swamp?

2008-12-13 Thread pauric
Eva, just throwing an idea out there would you be interested in
taking ownership of a Boston IxDA bookclub or bookswap meetup next
year.

We plan our every third event to be a 'social'  I'm all for seeing
that be a little more IxD orientated other than drinks

p.m. boston.i...@gmail.com if you or anyone else would like to set
this up.

Thanks /pauric


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[IxDA Discuss] Happy Birthday Mouse

2008-12-08 Thread pauric
40 Today!
Nice article from the BBC including a short interview with Dr
Engelbart  http://news.bbc.co.uk/2/hi/technology/7768481.stm
/pauric

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[IxDA Discuss] Interactive video manipulation

2008-11-28 Thread pauric
Dan Goldman presents some interesting research on interactive to video
editing from Adobe and the University of Washington; Our system
analyzes videos using computer vision techniques, enabling interactive
annotation, browsing, and even drag-and-drop composition of new still
images using video footage.
http://vimeo.com/2345579

/pauric

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[IxDA Discuss] Technology is the 7th Kingdom of Life; interview with Kevin Kelly

2008-11-26 Thread pauric
Kevin Kelly discusses the perspective that Technology is an entity
that we are beginning to collaborate _with_ as well as through.

http://www.youtube.com/watch?v=qIe124iPTrU

Historically, we've IxD'd in a human centric world, Kevin is pointing
to an era where technological systems are becomming so complex we cant
and wont ever be able to understand or control them, we can only
evolve them in a biological sense.

I believe this will lead us away from a UCD 'the user is right'
landscape to one were Designing must incorporate the needs of all
systems in a given interaction more equally.  Currently we consider
the constraints of technology and design with that in mind. In the
future (if not already) Interaction Design will become the creation of
a interoperational language that enables effective collaboration
between Users of that language, be they Humans, Machines or Data.

/pauric

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[IxDA Discuss] Google goes ACD?

2008-11-19 Thread pauric
No, the other ACD - Audience Centered Design (o;

Google remains driven by engineers but there has to be a shift in the
development process, which will be led by the Creative Labs group

http://www.australianit.news.com.au/story/0,25197,24662121-15306,00.html

Sounds like an in-house agency with the  'freedom to create things on
a whim' and hopes drive the direction of product development.

I'm left thinking that someone at google isnt on the right koolaid...

/pauric

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Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer

2008-11-18 Thread Pauric
Dan, 
I accept that we, users/consumers, often get a raw deal.  Especially
given the new ground being broken in the information economy.  I
reject that we do not have a choice in all but a few exceptional
cases. (I do not understand the insulin pump reference)

To take the iPod as an example; Top notch industrial design, good
interface design, terrible DRM.  The marketing of the device plays to
our desires and blinds us to our needs.  A little research clearly
demonstrates the significant abuses Apple make on the consumer; You
dont 'own' the music you purchase, you cant move your library,
Apple encrypts unknown information in to your music, etc, etc.  This
is publicly available information and I suspect people would more
readily consider alternatives if they did a little more than make
impulse purchases of this trendy must-have device.

The real issue, as I see it, is not one of nefarious design, delivery
 support... the onus should be on end users to inform themselves
about what they're buying or signing up for.  You wouldn't buy a
house or car without doing some homework - the value of your personal
data is currently greatly underestimated.  I expect that to change as
the information economy/age continues to mature.

I've taken your list of Articles and reframed it to an _actionable_
set of items that will enable users to make purchasing decisions in
their interest, not what they were told in the advertising.

Article 1: I have the right to do my own research and avoid bad
products
Article 2: I am the sole guardian of my own data.
Article 3: My data is of value to others, I should regard it as
personal property.
Article 4: It is my responsibility to understand what a vendor plans
to do with my information when I chose to give it to them
Article 6: I have rights under common law for recourse against a
vendor who abuses my http://en.wikipedia.org/wiki/Consumer_rights.
Article 7: Based on Article 1, I should avoid products and services
that aim to lock me in and make it difficult to move my data at a
later date.
Article 8: I should give preference to products and services that
will help and support me after I purchase or subscribe.

I agree on the problem and appreciate the motivation behind creating
the list.  However, is the model of a 60 year old document borne out
of egregious abuses the right one in the information age?

This a battle between end-users and Manufacturers/Providers trying to
maximise profit with minimal delivery.  Do we ask them to start
playing nice or do we educate and support ourselves?  I believe the
latter is far more achievable and therefor the way forward.

/pauric


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Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer

2008-11-18 Thread Pauric
Dan, 
I accept that we, users/consumers, often get a raw deal.  Especially
given the new ground being broken in the information economy.  I
reject that we do not have a choice in all but a few exceptional
cases. (I do not understand the insulin pump reference)

To take the iPod as an example; Top notch industrial design, good
interface design, terrible DRM.  The marketing of the device plays to
our desires and blinds us to our needs.  A little research clearly
demonstrates the significant abuses Apple make on the consumer; You
dont 'own' the music you purchase, you cant move your library,
Apple encrypts unknown information in to your music, etc, etc.  This
is publicly available information and I suspect people would more
readily consider alternatives if they did a little more than make
impulse purchases of this trendy must-have device.

The real issue, as I see it, is not one of nefarious design, delivery
 support... the onus should be on end users to inform themselves
about what they're buying or signing up for.  You wouldn't buy a
house or car without doing some homework - the value of your personal
data is currently greatly underestimated.  I expect that to change as
the information economy/age continues to mature.

I've taken your list of Articles and reframed it to an _actionable_
set of items that will enable users to make purchasing decisions in
their interest, not what they were told in the advertising.

Article 1: I have the right to do my own research and avoid bad
products
Article 2: I am the sole guardian of my own data.
Article 3: My data is of value to others, I should regard it as
personal property.
Article 4: It is my responsibility to understand what a vendor plans
to do with my information when I chose to give it to them
Article 6: I have rights under common law for recourse against a
vendor who abuses my http://en.wikipedia.org/wiki/Consumer_rights.
Article 7: Based on Article 1, I should avoid products and services
that aim to lock me in and make it difficult to move my data at a
later date.
Article 8: I should give preference to products and services that
will help and support me after I purchase or subscribe.

I agree on the problem and appreciate the motivation behind creating
the list.  However, is the model of a 60 year old document borne out
of egregious abuses the right one in the information age?

This a battle between end-users and Manufacturers/Providers trying to
maximise profit with minimal delivery.  Do we ask them to start
playing nice or do we educate and support ourselves?  I believe the
latter is far more achievable and therefor the way forward.

/pauric


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer

2008-11-18 Thread pauric
Dan,
I accept that we, users/consumers, often get a raw deal.  Especially
given the new ground being broken in the information economy.
Suppliers currently have the upperhand in a number of aspects; we're
not well educated on how we can get shafted, its a cool new world and
we forgive 'abuses', etc.

I reject that we do not have a choice in all but a few exceptional
cases. (I do not understand the insulin pump reference)

To take the iPod as an example; Top notch industrial design, good
interface design, terrible DRM.  The marketing of the device plays to
our desires and blinds us to our needs.  A little research clearly
demonstrates the significant abuses Apple make on the consumer; You
dont 'own' the music you purchase, you cant move your library, Apple
encrypts unknown information in to your music, etc, etc.  This is
publicly available information and I suspect people would more readily
consider alternatives if they did a little more than make impulse
purchases of this trendy must-have device.  But, I believe people will
eventually learn, once bitten and twice shy.

The real issue, as I see it, is not one of nefarious design, delivery
 support... the onus should be on end users to inform themselves
about what they're buying or signing up for.  You wouldn't buy a house
or car without doing some homework - the value of your personal data
is currently greatly underestimated.  I expect that to change as the
information economy/age continues to mature.  While pure 'market' has
its flaws, over-regulation can be even worse in stagnating innovation.

I've taken your list of Articles and reframed it to an _actionable_
set of items that will enable users to make purchasing decisions based
on their interests not what they were told in the advertising.

Article 1: I have the right to do my own research and avoid bad products
Article 2: Ultimately I am the sole guardian of my own data.  I need
to be careful before trusting others.
Article 3: My data is of value to others, I should regard it as
personal property and protect it as such.
Article 4: It is my responsibility to understand what a vendor plans
to do with my information when I chose to give it to them.
Article 6: I have rights under common law for recourse against a
vendor who abuses my http://en.wikipedia.org/wiki/Consumer_rights.
Article 7: Based on Article 1, I should avoid products and services
that aim to lock me in and make it difficult to move my data at a
later date.
Article 8: I should give preference to products and services that will
help and support me after I purchase or subscribe.

I agree on the problem and appreciate the motivation behind creating
the list.  However, is the model of a 60 year old document borne out
of egregious abuses the right one in the information age?  I see your
list as a good problem statement but I'm not sure how we move towards
encouraging these practices.

This a battle between end-users and Manufacturers/Providers trying to
maximise profit with minimal delivery.  Do we ask them to start
playing nice or do we educate and support ourselves?  Our information
is of value, as with monetary value, we should place our
information/data with vendors who respect it.  In doing so we
collectively lead the way and let the 'market' bear its forces on
those who mistreat our information.

/pauric

(p.s. apologies if this has been posted multiple times, I'm having
trouble with the website)

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Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer

2008-11-18 Thread Pauric
Todd/Andy   But, I believe people will eventually learn, once bitten
and twice shy. I don't think so, otherwise Windows would have died
long ago.

Yup, that's theory vs. reality. 

I strongly disagree.  XP is a relatively good operating system. 
Linux is a PITA to install for novices and OS X only runs on one
vendor's expensive hardware.  There was no viable alternative to
Windows for the past decade but now that we have choice, we are
seeing people exercise their right to move.

That's not to say XP is perfect and people have learned... once
bitten, twice shy - so, Vista anyone?

The Windows platform IS dying.  Consumers are not blindly upgrading
hardware anymore to run the latest OS.  More people are understanding
that they only need a text editor and web browser, they no longer
_desire_ all the features advertised to them.

This is the Market at work, with a healthy dose of anti-competitive
regulation against MSFT.

Thanks /pauric


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Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer

2008-11-18 Thread Pauric
Todd, have you tried moving your music from an iPod to an open music
player?
Have you tried burning a song you paid for on iTune to more than 5
times?
Why are the songs on my iPhone wiped when I disconnect from my laptop
and connect to my desktop?

The iTunes ecosystem is a walled garden.  Try taking your music
outside, as I have experienced, and tell me you own your data. 

If iTunes was acceptable you wouldnt have the many hacks/workarounds
http://www.rockbox.org/
http://lifehacker.com/5064933/sync-an-iphone-with-multiple-computers
etc etc

This is why I believe we do not need a list of rights.  Amazon
reviews, the hacker/maker community, sites like dellhell and similar
are demonstrating that users are more educated  empowered than ever.
/pauric


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Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer

2008-11-18 Thread Pauric
Dave, I'm not saying consumer be damned.  I'm saying a wise user is
better than dumb, ala this 'ucd' thinking...
http://en.scientificcommons.org/30004846

Try to protect users from the pitfalls of not taking care online and
the will never learn of the potential hazards.  Along the lines of
these 5 dangerous things you let your kids do:
http://www.ted.com/index.php/talks/view/id/202

People are waking up to new rules of living online, from that drunken
frat photo your potential employer found to the Facebook Beacon
experiment.  

There will always people who respond to the Nigerian banker.. less so
now than before.. see?!?  And there will always be providers who try
to scam us.  A list of rules wont fix that.

My argument is that by collectively learning these new rules that
hard way, in the long run consumers build up very effective defense
mechanisms and become savvy... savvy?

If Google did start stealing our ideas... that fact would get out and
people's trust in their services would be lost.  They cant afford
that.  The Realplayer is a good example of a once dominant product
that abused our privacy and is now an also-ran.

/pauric




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Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer

2008-11-17 Thread Pauric
I think its fine to come up with a set of rough guidelines on good
practice.

However, to present this list in the context of of the Declaration of
Human Rights ignores the fact that most of the 'Articles' are
already covered by existing laws, the rest by market forces.  The
list completely side steps the fact that we're talking about
Consumers with free will, not Humans subject to oppression and
without the ability to migrate.  If something sucks, users go
elsewhere.

I do not see any correlation between Twitter outages and Guantanamo. 
To answer his question why isn%u2019t there a list of users%u2019
rights anywhere?  Users are ultimately consumers
http://en.wikipedia.org/wiki/Consumer_rights

/pauric


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Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer

2008-11-17 Thread Pauric
Loren wrote: How do we prevent Google from knowing pretty much
everything about us? 

By reading the EULA when you sign up for their services and clicking
'I do not agree'

I do not disagree that data collect and privacy are issues.  I do not
agree that we need regulation to protect us from ourselves and the
un-informed decisions can we make.

Google pays for gmail by scraping the data they collect on you.  If
you dont like, stop using gmail.  There's your Users Rights. /pauric


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[IxDA Discuss] gestural input 'hack' with just a webcam!

2008-11-09 Thread pauric
Sorry if this has been posted already, I've been in a jungle for 2 weeks (o;

http://www.hackszine.com/blog/archive/2008/11/hand_gesture_multitouch_using.html?CMP=OTC-7G2N43923558

Apart from being the solution to smudgy touch interfaces... I think
this approach in input has a lot of potential such as a macro based
version of sign language
http://library.thinkquest.org/05aug/01046/images/use/asl_clip_image002.jpg

The other notable advantage over touch sensitive interfaces
(screens/monitors) being your arms/hands can interact with the
computer in a more ergonomically suitable position.

/pauric

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Re: [IxDA Discuss] Twitter

2008-10-23 Thread pauric
I'm an on/off twitter.com user.. however.. a colleague in our 35
strong UX team hand-rolled a Twitter 'Clone' for internal use. 
Essentially its a hacked WP blog open to the team to make short
status  question posts.

With the team spread across 4 buildings and 80 product sets its
proving extraordinarily useful in eliminating the whitespace among
us.  

For anyone working on large distributed teams I highly recommend
building something that's aligned with the principles behind the
twitter.com concept.  Keeping it on your intranet maintains any IP
discussed.

/pauric
/@radiorental


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Re: [IxDA Discuss] Finally! My Prayers Will Be Answered. In 3 years.

2008-10-15 Thread pauric
At a very simple level, we should perceive ourselves as investors of
our own time  energy.  If you value your craftworthyness would you
invest that in something you dont understand?
Having a business model will come back in to fashion with a
resounding bump.  Designers should treat their careers like a
retirement fund.  Understand what you're investing in,  understand
and manage the risk/ROI.

Business goals (and sometimes models) are as important as user
goals, yet many designer seem to think meeting those goals is someone
else's problem to solve.

Well said Christina.

Unrelated: what are the odds on Twitter surviving this?


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Re: [IxDA Discuss] IxD biz model similar to Bio/Life Science

2008-10-14 Thread pauric
While not specifically IxD Dave, Squidlabs seems to fall in to this
criteria

For profit, research orientated, multi-discipline design, small, very
altruistic.

We're not a think tank, we're a do tank
http://squid-labs.com/

/pauric  


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Re: [IxDA Discuss] Advice? Dismissal over no more design

2008-10-04 Thread pauric
Norman: Advice on how I might prove that interaction design and
developer is not the same role if this ever gets to court.

Capture  define the user's _workflow_ 

'Prove' you're an interaction designer by _understanding your
audience_ (external and internal). Differentiate yourself from the
role of developer by advocating 'solutions' over 'features'.

regards /pauric


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Re: [IxDA Discuss] Sparse Member Profiles: To show or not show?

2008-09-09 Thread pauric
Heather: Can anyone provide solid data as to why or why not to show
this type of content? 

Nope, but...

I'd turn the perspective around to two questions

1) As a searcher, why give results with no valuable content?  If
people wanted directory listings, fine.  However its a community site
and so I assume people are seeking more than Name, Rank  Serial
number.
2)Who owns that content?  If I chose to only offer up my name, rank 
serial number and forgo completing my profile surely that says
something towards my desire to be included in search results?

The value  usefulness of any tool lies in its ability to perform its
assigned task.  If Search produces effective 'null' results then the
tool is failing, experience suffers.  I feel it's that simple.

Although you didnt ask, but: a new community site is launching,
however, for it to be useful the member profiles need to contain
content

Offer incentives for completed profiles (see: Linkedin).  I think
you'll find it might go someways to addressing the search result
issue.

regards /pauric


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Re: [IxDA Discuss] Mozilla Labs: Ubiquity

2008-09-07 Thread pauric
The breadth of the commands for the new FF UI is expanding pretty
quickly
http://www.readwriteweb.com/archives/the_ultimate_list_of_custom_ubiquity_verbs.php


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Re: [IxDA Discuss] Cloud computing and semantic web

2008-09-07 Thread pauric
Nick, you'll get a kick out of this post taking a shot at Arrington

http://teddziuba.com/2008/09/a-web-os-are-you-dense.html

Users have pretty basic needs when it comes to computers.  They
want word processing, spreadsheets, communications, and games.  These
needs have not changed much since the advent of the personal computer.
 So, when your Aunt asks why her 1.2GHz computer isn't fast enough to
run an online word processor that has the same fucking features as the
1987 version of Corel WordPerfect, you don't have an answer for her. 
There is no justification.

The Web Operating System just highlights how much journalists
don't know about computers. 




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[IxDA Discuss] No time to think as way may think.

2008-09-04 Thread pauric
Related to the thread on working through the resistance of our
material I came across this Google Talk title 'No Time To Think'

To summarise as best I can...

Information overload and the specialisation of professions are hurdles
to making time for connecting with the material you're working on,
they do not allow for time for creative thought

To devote to work and nothing but work.. (negates) receptive
understanding, contemplative holding, and immersion in the real

The presenter highlights the difference between discursive thought, of
searching and re-searching, abstracting, refining and concluding
against the more organic 'simply looking' where the facts reveal
themselves naturally.  The idea is presented of an Information
environment crisis and the challenge presented of how we balance those
two modes of thought. As I interpret this notion and how it applies to
IxD... we need to make room in our mind's professional environment for
quiet thought, only then can we truly perform the full range of skills
required at IxDs.

Our best thinking is a mixture of linear  free flowing creative
thought.  Creative thought cant be rushed but it can be nurtured.
Creative thinking is a 'slow time' activity, you have to be acceptive
and available to allow those thoughts to present themselves.

Finally he briefly alludes to 'contemplative design', a type of
participatory process based on the mindful state of the users.

http://www.youtube.com/watch?v=KHGcvj3JiGA
http://depts.washington.edu/iql

/pauric

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Re: [IxDA Discuss] No time to think as way may think.

2008-09-04 Thread pauric
And no time to think about proof reading your posts... that should
have been titled...
'no time to think as WE may think'

so, shoot me, again (o;

thanks /pauric


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Re: [IxDA Discuss] A New Browser: Google Chrome

2008-09-04 Thread pauric
Andrei: and while the browser with JavaScript* can indeed do lots of
things, it is still nothing like creating the interface for a product
like Photoshop

I would appreciate you elaborating on the differences it takes to
create a tool such as
http://www.splashup.com/splashup/Splashup.swf
versus what it took to create the same interface/feature set, etc
back in the equivalent version of Photoshop.

Thanks /pauric

*I'm assuming when you reference JS you are also including any
plugin that is rendered within the browser window.






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Re: [IxDA Discuss] A New Browser: Google Chrome

2008-09-04 Thread pauric
I think my point was a question that I asked you; explain what you
meant when you said creating a desktop app is nothing like creating
an app that ran in a browser.

However, I now understand the confusion, let me clarify something.
This isnt the Interaction Developer Association.

'creating' to you is implementing.  To me, its designing.  Given
the forum I hope you appreciate my confusion.

Our role as designers is first and foremost Experience.  I'm not
saying we build castles in the clouds (no pun intended) but really,
this is the wrong space for the pro's and cons of toolchains. 

fwiw I didnt know that particular app was Flex, or air.  I dont think
I even know the difference anymore, nor should I.  I did once, but
then realised its not important to my job title. More to the point,
end users dont _want_ to know, or care, about how their experience is
built.  

I think its fantastic that you get excited by all this stuff.

you are so blinded with your need to argue with me that you aren't
reading what I'm actually writing  I apologise if you think I
would appreciate you elaborating is arguing.  Certainly did not
intend to get you frantically excited, again (o;

If I may ask an unrelated question.. what type of coffee do you
drink?

cheers/pauric



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Re: [IxDA Discuss] Jazzy point for a UX pitch to a bank

2008-09-03 Thread pauric
I've never seen the words jazzy powerpoint and shazzam used in the
same sentence before, for a good reason.

The slides should be a backdrop to the story you're pitching. 
Figure out the story and everything else will fall in place.

Better yet, plead with Jared to get you to tell him what you already
know, then tell the rest of us so he can retire.

/pauric


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Re: [IxDA Discuss] A New Browser: Google Chrome

2008-09-03 Thread pauric
I think it would further the conversation is we dispatched with the
notion that people 'browse the internet' and start thinking in
terms of Interacting with the Cloud.  Saying this is just another web
'browser' misses the point completely.

As Jared pointed out.. I think Chrome is really important and is
going to change interaction design in a big way.

Whether Chrome is around in a few year or not is irrelevant, it has
set in motion a fundamental change in mindset of both developers and
end-users in what it means to perform tasks online. 

I've linked to this graph before and while its a little out of date
and gets a somewhat vague beyond 2010 I still feel it fundamentally
holds true
http://novaspivack.typepad.com/RadarNetworksTowardsAWebOS.jpg
I'm a little apprehensive in using the label and will probably get
torn another one for saying it... but this is probably the start of
3.0

/pauric


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Re: [IxDA Discuss] A New Browser: Google Chrome

2008-09-03 Thread pauric
Andrei: What mindset change are we talking about specifically here?


Hi Andrei, there are two specific innovations in Chrome that I
believe will change the perception of the landscape a little.

First, the Task Manager.  By empowering 'average' users to first
understand problem sites (sessions, threads, processes, widgets,
plugins.. whatever you want to call it) and take more granular
control of their tabs, it will underline the mutlithreading
capabilities. This will in my view change the preceptions the time
spent online as a single activity and users will start managing time
in terms of parallel activities.  Something not really feasible
today.
Developers, conversely, will now have the finger pointed directly at
them as opposed to the browser crashes taking flak for their bad
code.

The second is the combination of the ability to pull out a tab to its
own window and minimise the omnibar, blurring the lines between cloud
and desktop even further.  As a mac user I've yet to really play
with this second feature so please be gentle when you pass comment. 
Again though, I'm talking about tipping point changes in perception,
not implemented complexity in google apps or high end JS tricks
specifically.

You are right to say that there may not be a lot of earth shattering
going on in chrome... 'web 3.0 has been under way for a while'. 
Agreed, however I said this could be the dawn of 3.0, something we
can point to and say 'it was around about this point where we really
started to see the webOS story illuminated in the general populations
mindset'

All the best /pauric 


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Re: [IxDA Discuss] A New Browser: Google Chrome

2008-09-03 Thread pauric
Andrei: The only perception the Task Manager in Google Chrome might
bring to the average user in my opinion is that the browser is now as
broken as Windows is.

Well, no, currently if a webpage fubar's people blame the browser. 
Chrome aims to stay alive and replace the faulty process' tab with
an unhappy face.

The 'browser' is to the cloud as windows is to apps.  While it does
happen, its rare these days for single apps to tear down the OS... yet
that is what happens with current gen browsers.  Chrome changes that.

And that (pointing fingers at developers) works so well in the rest
of the software world, doesn't it?

Er, yeah it does, you've got a job because you dont produce crappy
code.  If a specific app in windows falls over repeatedly, it gets
uninstalled.  Currently its not as easy to tell where memory leaks
come from when you've got multiple tabs open.

Your argument that this is just another browser only stands if this
were a me-too design.  The architecture clearly says otherwise. 

regards /pauric


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Re: [IxDA Discuss] A New Browser: Google Chrome

2008-09-02 Thread pauric
Regarding the comic narration in and of itself.  I was impressed with
the way it was able to explain the various problems/solutions and
technology concepts... but... I was very disappointed they failed
some super basic usability principles like telling me my progress or
even allowing me to link/jump to a section.

this is 2008 folks... 
http://www.pageflip.hu/
dont tell me you're planning on the future of browsing with 90's
story navigation.

Also... does this mean Mozilla runs out of cash in 2011??
http://www.techcrunch.com/2008/08/28/mozilla-extends-lucrative-deal-with-google-for-3-years/

/pauric


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Re: [IxDA Discuss] A New Browser: Google Chrome

2008-09-02 Thread pauric
regarding my comic book gripes, I'm referring to the link floating
around on the internets
http://www.google.com/googlebooks/chrome/

as opposed to the slightly less constrained view in the original
poster's link
http://books.google.com/books?id=8UsqHohwwVYC printsec=frontcover


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Re: [IxDA Discuss] A New Browser: Google Chrome

2008-09-02 Thread pauric
Karri: But direct application integration is really the opportunity
that Google has here, as Dave pointed out. If Google manages to do
that really, really well, then the road to gaining a significant
share of the market may become shorter than I would otherwise
expect.

I dont buy that spefic argument of competitive advantage given the
OSS model Chrome has been developed in. John Resig from Mozilla, and
presenting jQuery to IxDA Boston next week, is already tearing it
apart...
http://twitter.com/jeresig

I would argue that Chrome's success is solely dependent on whether
they can convince enough developers to build towards its
extensibility, including porting extensions from FF.


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Re: [IxDA Discuss] calling people for IxD education initiatives

2008-08-29 Thread pauric
Sachin, can you share your results on this map if you have the time.

http://platial.com/map/Interaction-Design-Schools/56336

many thanks /pauric


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[IxDA Discuss] Mozilla Labs: Ubiquity

2008-08-27 Thread pauric
Aza Raskin presents very intriguing interaction paradigm for the
browser, similar to his previous work with Enzo for the OS; instead of
you going to services, the application pulls those services in to your
workflow via a natural language command line.
http://labs.mozilla.com/2008/08/introducing-ubiquity/
He's created a nice video demoing the app

I wonder what people's thoughts are on (power-user orientated?)
command line interfaces when compared to the visually heavy designs at
the other end of the spectrum, e.g. http://adaptivepath.com/aurora/

exciting times!
regards/pauric

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Re: [IxDA Discuss] IxD and the Resistance of the Material

2008-08-27 Thread pauric
Dave, I'm not 100% sure I see cultural and material resistance as the
same thing.  I would tend to think the NFC example you gave is
something I'd categorise as an external design
requirement/constraint that we build towards. Material resistance
being something we connect with on the build path, something that is
a part of us as we work through the design.  However, I strongly
suspect I did not fully understand what you wrote.

The conversation in the BCC interview linked by Martin above touches
on something I have experienced many times as a carpenter.  When
building a table or similar I zone out as I perform motor memorised
tasks on the materials.   My thoughts start to fall half way between
the task in focus and an ethereal connection with the medium.  I
could produce work more quickly with automated tools but then it
would lose character, I'd have fewer 'happy mistakes' and I would
have learned little as a craftsperson.

I've posted the following link before but keep coming back to this
short video... specifically the analogy David Dabner makes with
music... 'When playing Jazz, you've got to learn the instrument
first, otherwise its going to sound bloody aweful' 
http://www.youtube.com/watch?v=1Xg5O0l7ybY

He goes on to talk about the difference between the results tools
produce and the identifying the results you need to produce. 
Focusing on the tool can inhibit your ability to think deeply 
broadly.  Only through time spend spend practicing/learning can we,
as craftspeople, achieve the semi-meditative states where creativity
bubbles up from our subconscious.

Resistance causes you to pause and think, in thinking you can delete
the non-essential.

Martin asked if all Resistance is good.  It Depends!(tm)

regards /pauric

p.s. Another theme in the linked BBC conversation that resonates with
my understanding of Resistance as it applies to IxD is concept of
Artistry versus Craft.  The conversation highlights the issue of the
importance placed on the 'big Idea' in the art world and the
dismissal of the craftperson as a lesser caste.  I do not think its a
stretch to say we have a similar problem with Innovation versus basic
well crafted design in our domain (another topic though!)


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Re: [IxDA Discuss] Creating a UI Spec Document Template

2008-08-27 Thread pauric
I recommend the book Communicating Design by Dan Brown


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Re: [IxDA Discuss] IxD and the Resistance of the Material

2008-08-27 Thread pauric
yes! thats not to say there arent other times when creative ideas come
forward.  But yes, Flow pretty much captures what happens when one
masters the tools of their trade.

Thanks Lisa!


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Re: [IxDA Discuss] IxD and the Resistance of the Material

2008-08-27 Thread pauric
Matt, great question, I guess its different for everyone, some things
that come to mind...

Trait 'tools'
* Pattern Recognition: The ability to see the wood for the trees,
recognise  understand design patterns.
* Workflow feng shui: The ability to build  refine the path of least
resistance within the given constraints.
* Practice IxD in a different forms; web / hardware / crafting /
hacking.
* Understanding needs versus desires of users  stakeholders.
* Related, strong empathic ability

Some tricks to enabling flow
* Work in a space that you are comfortable.
* Listen to music with tempo appropriate to the task at hand
* Switch tasks when you're running out of steam
* Red wine
* Understand when you are not going to get-it-on, dont force flow,
and switch over to administrative tasks like email, research,
personal hygiene etc.

regards /pauric


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Re: [IxDA Discuss] IxD and the Resistance of the Material

2008-08-27 Thread pauric
Dave: Are we even craft people, or are we simply the directors of
craft people?

I cannot let that one go as I sit here reviewing a clickable
wireframe pdf I'm finishing up ready for a team to digest.  We may
not create tangible artifacts that an end-user can point to and say -
I like the way that was Interaction Designed.  Our craft is the
formulation, capture, review and dissemination of ideas  principles
where the end result is a better implementation.

I did not simply throw some ideas down on paper with this wireframe,
it is a multi-faceted artifact and is a form that I'm always trying
to improve.

While we wear multiple hats and do a little code, a little drawing,
etc. Resistance specific to our craft applies within 
* formulation: Ideation, brainstorming  research
* capture: translation of ideas from concept through prototype to
specification
* review: Peer review of capture artifacts
* dissemination: The communication of ideas  principles in an
effective manner appropriate to the given situation

regards /pauric


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[IxDA Discuss] Open Source multitouch software

2008-08-26 Thread pauric
Released by; 
http://labs.ideo.com/2008/08/15/our-home-brew-multi-touch-system/#content
Code available here; http://code.google.com/p/ideo-multitouch/
How to build a Frustrated Total Internal Reflection (FTIR)
sensor/display;
http://www.instructables.com/id/Back-projection-56-inch-multitouch-television./

Its pretty amazing watching the barrier to entry drop so quickly
thanks to the rapid development through Open Source collaboration.
Unfortunately multitouch is still not native in the major OS's, this
release requires a flash client.  Anyone know if/when Windows/OS
X/Linux intend to support multi pointers?

Fwiw, IDEO are hiring in to this domain in Boston;
http://bostonixda-jobs.blogspot.com/2008/08/interaction-designer-ideo.html

regards /pauric

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Re: [IxDA Discuss] IxD and the Resistance of the Material

2008-08-26 Thread pauric
Thats a great perspective Martin.

Aspects of 'resistance' that immediately come to mind are the
principles of;
1) Starting on paper/sketching before moving to computer forces the
designer to freeform and explore potential solutions outside those
given by a chosen application
2) Multiples, similar but different to 1.   creating many throwaway
designs before going down a chosen route avoids going down the wrong
path.

There is always the desire to get the job done quickly  efficiently,
however introducing Resistance will slow the designer down and allows
for better end results.

thanks /pauric


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Re: [IxDA Discuss] IxD and the Resistance of the Material

2008-08-26 Thread pauric
I would argue that to arrive at a working prototype from 'material
neutral IxD concepts' one needs to apply and reflect upon increasing
degrees of resolution.  

Jumping from concept to implementation without checks  balances is a
leap of faith a carries significant risk of failure

Applying Resistance, slowing the design process down,  allows the
brain to digest problems, leading to associative thinking...

What scientists have only recently begun to realize is that people
may do their best thinking when they are not concentrating on work at
all. If you've ever had a great idea pop into your head while you
were washing your car, walking your dog, or even napping, you already
know what a team of Dutch psychologists revealed last month in the
journal Science: The unconscious mind is a terrific solver of complex
problems when the conscious mind is busy elsewhere or, perhaps better
yet, not overtaxed at all.

This brings us back to Archimedes, whose Eureka! moment in the
bath -- or, to cite another example, Isaac Newton's discovery of
gravity while loafing around under an apple tree -- was a classic
example of a kind of creativity known as remote association, or
associative thinking. As the name implies, it's a knack for seeing
connections among things that appear on the surface to be unrelated
to each other. 


I'd argue that sketching and creating throw away work is far, far
more than merely  proxies.  They're mind hacks.  Taking your time
with a design, applying Resistance, enables the subconscious deep
cogs of the mind to make connections  solutions not otherwise
obvious to the filtered conscious perspective.

thanks /pauric


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Re: [IxDA Discuss] IxDA iPhone users straw poll

2008-08-14 Thread pauric
1) I'm rarely late for meetings now, I have a calendar in my pocket
2) My call charges are down to just less than $100 per year
(honestly!) on my jalibroken iphone t-mobile pay as you go... because
the battery is usually dead when people call... its a cost saving
'feature'!!! (o;
3) the camera is indispensable when we're fleshing out
designs/affinity diagrams/user workflows etc on a whiteboard.  I can
pay attention to the conversations without trying to take too many
notes at the same time.

/pauric 


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Re: [IxDA Discuss] Cuil

2008-07-31 Thread pauric
yup, re-read your post Andrei, still think you've got an odd handle
on what's Innovative and what drives innovators.

Either way, from an product design  delivery perspective it would
seem that Cuil grossly failed some basic principles on shipping a
product that might have any chance of taking market share from the
big three.

With 'Time to market' a non issue they should have focused on
Quality  Features.  It looks like they picked the wrong two, see;
http://www.flickr.com/photos/pauric/2718849787/

regards /pauric


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Re: [IxDA Discuss] Cuil

2008-07-31 Thread pauric
Andrei, mate...
  http://www.cuil.com/ launches today. And will fail soon

This is the kind of feedback that kills a lot of the innovation in
our industry as a process or means to approach design.

Can I recommend: http://tinyurl.com/6bqbaq

That aside, I think its bad form to criticize someone else for being
critical and sign off with I like a lot of thinking going on in the
product and find it interesting to take apart to see what works and
what doesn't.   without following through on that...

I'm genuinely interested in hearing what you like/dislike about
cuil, so lets hear what you think makes this product innovative.

-thanks /pauric


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Re: [IxDA Discuss] Cuil

2008-07-31 Thread pauric
Andrei, apologies, the link to the guide to better writing was a
mistake and does not befit the conversation on the list.

You have my sincerest apologies as well as the members of this list
for wasting their time with off-topic, puerile, content.

regards /pauric 


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Re: [IxDA Discuss] Cuil

2008-07-30 Thread pauric
Andrei: This is the kind of feedback that kills a lot of the
innovation in our industry as a process or means to approach
design.

Hi Andrei, could you elaborate a little further on how negative
feedback can kill 'innovation'.  I see that as a very simplistic
understanding of what motivates people driven by ideas they believe
in. 

Feedback is feedback and if you put your ideas out there, especially
in the way the cuil guys did, you had better be able to roll with the
punches.

Andrei:I like a lot of thinking going on in the product and find it
interesting to take apart to see what works and what doesn't.

so lets hear it already!

/pauric


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Re: [IxDA Discuss] Cuil

2008-07-30 Thread pauric
Andrei, apologies for continuing to critique your definition of
Innovation, but just to labour the point...  When someone can churn
out a copy of an 'innovative' search engine (a mashup to be exact)
in less than 24 hours I feel its safe to say you're not setting the
'innovation' bar high enough

Introducing Yuil, better results using 'just enough pages' (o;
http://sampullara.appspot.com/yuil/


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Re: [IxDA Discuss] Off Topic: how will rising gas prices affect e-commerce?

2008-07-19 Thread pauric
Related to Robert's comments, there have been a number of reports on
Google buying up land surrounding both Hydro plants in the NW as well
as 2 massive sites in North Carolina

PBS's Robert X. Cringley wrote a piece on their activities..
Why would Google need two data centers in a state with only four
million residents? Why would they need to buy 520 acres in a Goose
Creek industrial park when that's probably 100 times as much land as
any conceivable data center would require? Google is building a LOT of
data centers. The company appears to be as attracted to cheap and
reliable electric power as it is to population proximity. In Goose
Creek they bought those 520 acres from the local state-owned electric
utility, which probably answers the land question posed above. By
buying out all the remaining building sites in an industrial park
owned by an electric utility, Google guarantees itself a vast and
uninterruptible supply of power, much as it has done in Oregon by
building a data center next to a hydroelectric dam or back here again
in Columbia by building near a nuclear power station.

So while I agree with Robert that the increasing cost of electricity
product is going in impact those in Data Infrastructure, Google are
investing for the future and I suspect their foresight will result in
a significant competitive edge in the near future.

It says something when you need a Nuclear plant to power your
operations (o;

Its also worth noting that the google founders are early investors in
Nanosolar which plans to produce plastic sheets you can lay out on the
roof of your house and harvest solar power:
http://news.cnet.com/8301-10784_3-5749586-7.html

/pauric


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Re: [IxDA Discuss] Pencil: open-source wireframing Firefox add-on

2008-07-08 Thread pauric
Liou:I am interested if you know about other open-source products
such as Pencil. 

Here's a quick video I put together of Pencil  DENIM using the open
source wiimote whiteboard hack

http://video.google.com/videoplay?docid=-740006272150946907hl=en

regards /pauric


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