Re: [Flashcoders] Where is everyone
Hi John, I have no idea where everyone goes to discus flash topics, but I know for me, I depend on StackOverflow.com. A question for you though since you wrote and I know you do a lot AIR. I took it upon myself to leverage WordPress as a CMS platform and use AIR for the mobile front end. AIR is essentially the shell and WordPress is the content. I'm making what is essentially a Whisper app clone. I have a big decision though and I'm not sure what direction to go. It has to with StageWebView. StageWebView is in many ways limiting, but if I used it to display content, development would be more rapid and I could more easily take advantage of open source tools. The main trade off is a little less refined control over cosmetics and user experience. Then again, with CSS3 and recent improvements, it's a now a little easier to create a unique experience with HTML/JavaScript. Alternatively, I'm finding it relative easy to access and load WordPress data into AIR via JSON, but displaying what may be 1000's of posts requires a lot of code and thought. WordPress makes it so you hardly have to think about this in StageWebView. For instance, AIR has no native kinetic scrolling. I've found a good library which I'm now using, but at the cost of 5 or 6 hours research. StageWebView would have solved it instantly. What do you do? I hope everyone is having a nice holiday. Sorry to hijack your thread, but with so little activity on this mailing list I thought it made sense. Thank you, Kurt On Thu, Nov 27, 2014 at 1:10 PM, John R. Sweeney Jr. jr.swee...@comcast.net wrote: Since this list has gotten rather quite, where are people going to discuss topics and problems. Or ask for help… Thanks and H:)ppy Thanksgiving to everyone, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Mailing Lists and Tools
anyone using Zend? http://www.zend.com/en/products/studio/features Kenneth, thanks for bringing Dreamweaver up. I have been using it for years and have been happy enough, but I'm checking out phpStorm right now myself and so far, I would have to agree that it's an improvement. I'm always leery of the fan boy mentality - sometimes to my own detriment. So often there is too much hype and too little substance. New technologies and tools seem to be consumed like crack. However, sometimes there really is a better tool. Maybe phpStorm? Maybe Zend? Thanks all. Kurt On Fri, May 24, 2013 at 5:10 AM, Kenneth Kawamoto kennethkawam...@gmail.com wrote: For what I do phpStorm looks perfect - it supports JS/jQuery and SASS, and it has FTP/SVN client. I'll try it out. Thanks guys. Kenneth Kawamoto http://www.materiaprima.co.uk/ On 23 May 2013, at 23:35, Rick Hassen wrote: if you really like Webstorm, some understand it to be a stripped down version of phpStorm (both by JetBrains): http://www.jetbrains.com/phpstorm/ From: kennethkawam...@gmail.com To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Mailing Lists and Tools Date: Thu, 23 May 2013 23:23:53 +0100 CC: Webstorm doesn't support PHP :( Kenneth Kawamoto http://www.materiaprima.co.uk/ On 23 May 2013, at 17:35, Jon Bradley wrote: There are many better alternatives for professional coding that include automated building, unit testing, support for SCSS and LESS, grunt, etc. I wouldn't consider Dreamweaver a serious platform for building web applications. Useful for some, certainly, but there are many better options out there. Probably the best for those that aren't vested in the Visual Studio platform: http://www.jetbrains.com/idea/ Second best (by the same company): http://www.jetbrains.com/webstorm/ For just text editor usage, for the most part: http://www.sublimetext.com/ http://macrabbit.com/espresso/ I'd personally stay way away from Dreamweaver. It keeps you bound to a low quality workflow that's not scalable or efficient. -j On May 23, 2013, at 12:15 PM, Kenneth Kawamoto kennethkawam...@gmail.com wrote: I know it's a long tradition to laugh at Dreamweaver as substandard tool, but I actually use it daily, for two reasons: 1. Comprehensive jQuery auto-completion/code-hint as well as PHP 2. Built-in FTP SVN client Obviously never touch the WYSIWYG editor. Please let me know if there are alternative with above equipped. I don't like to be laughed at. But I know none. Kenneth Kawamoto http://www.materiaprima.co.uk/ On 23 May 2013, at 16:17, James Merrill wrote: I've been moving to StackOverflow for questions, and Reddit's coding subreddits for general programming discussion Here's a URL that bundles a bunch of good programming subreddits: http://www.reddit.com/r/webdev+web_design+html+css+programming+learnprogramming+design+ProgrammerHumor+html5 As for an IDE, I would highly discourage you from using Dreamweaver. There are much better tools that are cheap/free. I am currently using Aptana, which is Eclipse based and contains tons of helpful features. I am moving towards using SublimeText as my primary IDE. It's extremely streamlined and elegant, and I highly suggest checking it out. Adobe has been working on an IDE called Brackets that looks pretty cool too. On Thu, May 23, 2013 at 11:06 AM, Kerry Thompson al...@cyberiantiger.biz wrote: I've found Dreamweaver to be a good tool for HTML5. when you get JavaScript under your belt, take a look at JQuery. it will save you a lot of development time. Mailing lists are pretty quiet these days. I don't know where the programmers congregate, but my colleagues in the French Horn world have moved to a Facebook group. Cordially, Kerry Thompson On May 23, 2013 9:52 AM, Bryan Thompson br...@swfmagic.com wrote: I know many developers are migrating towards HTML5/CSS/ JavaScript. Google reveals a multitude of results for mailing lists. I hope to take advantage of the experience on this list to get some advice on good quality lists like this one. I also would like recommendations for (Windows) IDE's for JavaScript, or general HTML5 development including all the supporting languages. I have Dreamweaver, but that seems a bit of overkill for a developer. Thanks in advance guys! Bryan Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- James Merrill ___ Flashcoders mailing list
Re: [Flashcoders] Mailing Lists and Tools
I don't know of any lists, but in the link below the guy comments of development tools. Over a year old, but still a great read. https://plus.google.com/u/0/109047477151984864676/posts/CVGJKLMMehs On Thu, May 23, 2013 at 9:50 AM, Bryan Thompson br...@swfmagic.com wrote: I know many developers are migrating towards HTML5/CSS/JavaScript. Google reveals a multitude of results for mailing lists. I hope to take advantage of the experience on this list to get some advice on good quality lists like this one. I also would like recommendations for (Windows) IDE's for JavaScript, or general HTML5 development including all the supporting languages. I have Dreamweaver, but that seems a bit of overkill for a developer. Thanks in advance guys! Bryan Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Game physics programming needed.
Thanks Roger. You are right. We're really just trying to get the physics right now and are planning on fine tuning after we get that settled. Take care and good luck to everyone on the east coast of the US! Kurt On Sun, Oct 28, 2012 at 3:55 PM, Roger Persson ro...@radiergum.com wrote: Hi, just a quick comment. I like the graphics and general feel of the game. But since it looks like it's supposed to be a kids game, maybe there should be only two or three steps on the z-axis. And it runs very fast on my old machine (Chrome / winxp / 2 GHz duo) so there's not very much time to read the signs or jump and stuff like that :) Best of luck with the remaining development! /roger On 2012-10-27 19:53, Kurt Dommermuth wrote: Thank you Karim. We'll look into Nape. JC menioned Box2d, but I don't think that would work for us because the character moves in the z axis a little. any other thoughts are very much welcomed! Kurt On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti ka...@kurst.co.uk wrote: I would also have a look at NAPE: https://github.com/deltaluca/**napehttps://github.com/deltaluca/nape. CDK can be quite slow in comparison to vector maths. Karim Beyrouti t: +44 (0) 7977 997 629 e: ka...@kurst.co.uk w: http://kurst.co.uk skype: karimbeyrouti 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote: Thank you JC. My partner was excited about it, but then something happened that dissuaded him from using it. I'll run it by him again and find out why. Thanks for the note! Kurt On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.com wrote: Hi Kurt, sorry don't have the time to help you out, would love to though:) but maybe it isn't necessary... have you thought about using box2d instead of CDK? regards, JC On 27/10/2012 16:49, Kurt Dommermuth wrote: Hello People, Someone is helping me program a game, but neither he nor I can handle some aspects of it. I won't speak for him, but the truth is my math skills blow. Is anyone out there confident that could make this skateboard game work? http://staticportfolio.com/TEY/skatebeach/http://staticportfolio.com/**TEY/skatebeach/ http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/ We've got so much of it together, but the rails, ramps and platform just aren't coming together well. We're using CDK to help with the collision detection. In the version we have up there now we removed our attempts, but the character is supposed to be able to jump up on rails and 'grind', go up the rail on the platform and fly through the air and hit the ramp and fly through the air, If doesn't jump onto the rail, he should sort of bounce off it - same with the platform. There are other nuances that someone more skilled than me could address, but that's the basic idea. I do have a budget for this, but time is tight. Email me directly or whatever suits you if you know you could help. Thanks all, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp
[Flashcoders] Game physics programming needed.
Hello People, Someone is helping me program a game, but neither he nor I can handle some aspects of it. I won't speak for him, but the truth is my math skills blow. Is anyone out there confident that could make this skateboard game work? http://staticportfolio.com/TEY/skatebeach/ We've got so much of it together, but the rails, ramps and platform just aren't coming together well. We're using CDK to help with the collision detection. In the version we have up there now we removed our attempts, but the character is supposed to be able to jump up on rails and 'grind', go up the rail on the platform and fly through the air and hit the ramp and fly through the air, If doesn't jump onto the rail, he should sort of bounce off it - same with the platform. There are other nuances that someone more skilled than me could address, but that's the basic idea. I do have a budget for this, but time is tight. Email me directly or whatever suits you if you know you could help. Thanks all, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Game physics programming needed.
Thank you JC. My partner was excited about it, but then something happened that dissuaded him from using it. I'll run it by him again and find out why. Thanks for the note! Kurt On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.comwrote: Hi Kurt, sorry don't have the time to help you out, would love to though:) but maybe it isn't necessary... have you thought about using box2d instead of CDK? regards, JC On 27/10/2012 16:49, Kurt Dommermuth wrote: Hello People, Someone is helping me program a game, but neither he nor I can handle some aspects of it. I won't speak for him, but the truth is my math skills blow. Is anyone out there confident that could make this skateboard game work? http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/ We've got so much of it together, but the rails, ramps and platform just aren't coming together well. We're using CDK to help with the collision detection. In the version we have up there now we removed our attempts, but the character is supposed to be able to jump up on rails and 'grind', go up the rail on the platform and fly through the air and hit the ramp and fly through the air, If doesn't jump onto the rail, he should sort of bounce off it - same with the platform. There are other nuances that someone more skilled than me could address, but that's the basic idea. I do have a budget for this, but time is tight. Email me directly or whatever suits you if you know you could help. Thanks all, Kurt __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR and external mp3's
Hi John, Yes, I have a couple apps out their on iPad. One specifically does indeed play external mp3s loaded from a sub directory. It also records and plays back wavs. All doable. I haven't responded because I did the last one approximately 10 months ago and really don't recall the details. I do vaguely remember some hurdles, but I think most of the struggle revolved around recording sounds. I just found where I loaded the mp3 - perhaps this helps? public static function playMP3File(sound_id:String):void { var existFile:File = File.applicationDirectory .resolvePath(mp3s/sound_ + sound_id + .mp3); if(existFile.exists) { sound_playing = true; existFile.addEventListener(Event.COMPLETE,onfileOpenLoad); existFile.load(); function onfileOpenLoad(evt:Event):void { existFile.removeEventListener(Event.COMPLETE,onfileOpenLoad); var song:Sound = new Sound() song.load(new URLRequest(existFile.url));//nativePath mp3channel = song.play(); mp3channel.addEventListener(Event.SOUND_COMPLETE, doSoundComplete); } function doSoundComplete(e:Event):void { mp3channel.removeEventListener(Event.SOUND_COMPLETE, doSoundComplete); sound_playing = false; } } } On Thu, Mar 15, 2012 at 2:25 PM, John R. Sweeney Jr. jr.swee...@comcast.net wrote: So no one has dabbled in iPad apps? That's a bit surprising or is that saying don't? :( John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Mar 14, 2012, at 1:57 PM, John R. Sweeney Jr. wrote: Has anyone built a app in AIR for iPad? I'm experimenting now, for a project coming up and have found that when I access an external mp3 and try to load and play, that it doesn't play. Works on my desktop, but not on the iPad. I have internal audio that works just fine, but can't hear the external, so I'm assuming that is not loading? I'm sure there are other gotcha's going to the iPad, so any ideas of a good resource or book on the specific subject of AIR for iPad that someone would recommend. This one is going to be fun… :) John Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] CS5.5 and AIR
yes! Below is instructions for installing the 2.7 overlay. You may be able to install 3 now, but I don't know if they've declared it ready for prime time. http://kb2.adobe.com/cps/908/cpsid_90810.html it is so worth it! Kurt On Thu, Oct 13, 2011 at 5:57 PM, John R. Sweeney Jr. jr.swee...@comcast.net wrote: Howdy all, I know that AIR 2.7 has been out for awhile and now 3.0 is available, but I notice that in my CS5.5 I have AIR 2.5 and 2.6. I have the latest update of 11.5.1 Is there away to get 5.5 up to either 2.7 or 3.0? Thanks in advance, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] CS5.5 and AIR
oh! I guess 3.0 is ready. Go for it. 2.7 was such a radical improvement for publishing iOS. Hopefully with 3.0 it got even better. I'll be installing soon too I guess. Take care! On Thu, Oct 13, 2011 at 6:25 PM, John R. Sweeney Jr. jr.swee...@comcast.net wrote: Figures. :) All link to 2.7 are now pointing to 3.0. Can't find 2.7 anywhere. Argh. ;) You can't EVER win. (hehe) On Oct 13, 2011, at 5:06 PM, Kurt Dommermuth wrote: it is so worth it! Kurt John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] CS 5.5 to iPad - poor image rendering
Hi Kevin, Thanks so much! I can't wait to try this. Kurt On Wed, Jun 15, 2011 at 2:53 PM, Kevin Newman capta...@unfocus.com wrote: Vector rendering quality in general is a problem on iOS in GPU mode. The way around it is to use Bitmaps in place of vectors, where you can. In Flash CS5.5, there is an easy way to do that - you can set the Render drop down to Export As Bitmap (in Properties, under Display). This will give you both a performance boost in GPU mode, as well as a rendering quality improvement. Quick tip, if you want to use that for a bunch of instances of the same asset - apply the export setting the the nested content, instead of multiple instances. This will cut down on runtime memory usage, since the flash runtime can reuse the same 1 bitmap texture. Kevin N. On 6/9/11 3:09 PM, Kurt Dommermuth wrote: Hi All, I am porting some games over to iOS and have run into a problem. I was very pleased to see the difference between using AUTO and GPU in the publish settings. The performance improvement when using GPU was significant. The games would almost be unplayable without it. However, it seems that the GPU renders rounded objects very poorly. Most of my circles end up looking like Hexagons - yes, that bad. Most rounded edges get squared off pretty severely. Not all, but most. It may be that these graphic are vectors in the IDE. I have other games that use bitmaps and were coded in Objective C and this wasn't an issue. Perhaps it is the way Flash compiles the flash. Perhaps the means of converting vectors to bitmaps is not particularly good and the issue gets compounded by the GPU. I don't know. Has anyone else run into this? Any solutions other than redrawing these as bitmaps (there are probably thousands so it is not really an appealing option) Flashcoders has been awesome, but are there any other mailing list that may be more appropriate places for me to ask? Thanks everyone, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] CS 5.5 to iPad - poor image rendering
Hi All, I am porting some games over to iOS and have run into a problem. I was very pleased to see the difference between using AUTO and GPU in the publish settings. The performance improvement when using GPU was significant. The games would almost be unplayable without it. However, it seems that the GPU renders rounded objects very poorly. Most of my circles end up looking like Hexagons - yes, that bad. Most rounded edges get squared off pretty severely. Not all, but most. It may be that these graphic are vectors in the IDE. I have other games that use bitmaps and were coded in Objective C and this wasn't an issue. Perhaps it is the way Flash compiles the flash. Perhaps the means of converting vectors to bitmaps is not particularly good and the issue gets compounded by the GPU. I don't know. Has anyone else run into this? Any solutions other than redrawing these as bitmaps (there are probably thousands so it is not really an appealing option) Flashcoders has been awesome, but are there any other mailing list that may be more appropriate places for me to ask? Thanks everyone, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Poptropica
LOL. I can't help, but this made me chuckle. I have a kid who loves it too. Thanks for the laugh. Kurt On Mon, Dec 20, 2010 at 12:06 PM, Gregory Boudreaux gjboudre...@fedex.comwrote: Isn't there a Poptropica programmer on the list? My daughter is addicted... but she needs help. She said she lost her her ship on Earth and cannot locate it. Is there a way she can easily find it? Sorry for the slightly off topic question... but I am in crisis mode here. gregb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple changes their guidelines
shit. I don't want to read their damn agreement. What the hell does this mean? On Thu, Sep 9, 2010 at 9:59 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: how does cs5 generate files for iphone? Does it create a swf and then use a cocoa framework to make it work or does it transcode the file directly into objective c? suddenly looks very interesting again a On 9 September 2010 14:46, Henrik Andersson he...@henke37.cjb.net wrote: http://www.apple.com/pr/library/2010/09/09statement.html ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple changes their guidelines
Hi Nathan, It's the agreement they are referring to where the legalese is that sucks to read. The article is fine. At this point I've read enough to feel confident that they will accept CS5 as a development tool, but what I'm curious about is the statement as long as code isn't downloaded. What does that mean? On Thu, Sep 9, 2010 at 10:53 AM, Nathan Mynarcik nat...@mynarcik.comwrote: That link is not even a page long... Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 9, 2010 at 10:13 AM, Kurt Dommermuth k...@kurtdommermuth.com wrote: shit. I don't want to read their damn agreement. What the hell does this mean? On Thu, Sep 9, 2010 at 9:59 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: how does cs5 generate files for iphone? Does it create a swf and then use a cocoa framework to make it work or does it transcode the file directly into objective c? suddenly looks very interesting again a On 9 September 2010 14:46, Henrik Andersson he...@henke37.cjb.net wrote: http://www.apple.com/pr/library/2010/09/09statement.html ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple changes their guidelines
Exactly. It appears that all of the sudden we are all iApp developers. On Thu, Sep 9, 2010 at 11:37 AM, Nathan Mynarcik nat...@mynarcik.comwrote: I think (and hope) so. Looks like my new business expense actually calls for the upgrade to CS5 now. Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple changes their guidelines
Exactly. I don't think XML would be considered code, but they could justify anything they want. All in all, I'm pretty damn excited. Personally I was crushed when Apple blocked CS5 and unfortunately for Adobe I couldn't justify an upgrade. Now I can. I'm sure I'm not alone. I bet Adobe's sales will be up quite a bit in the coming weeks. Now that Apple seems to be making rational business decisions it makes me think that flash players will be on their mobile devices soon too. Maybe within a year. On Thu, Sep 9, 2010 at 12:04 PM, Nathan Mynarcik nat...@mynarcik.comwrote: I understand. I have slight concerns about that statement too. And the fact that it's to Apple's discretion on what they really mean... For example: Can we not access XML data stored on the web from our Apps? Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash game source code
Got it ! Sent from somthing that's difficult to type on. On Jun 5, 2010, at 4:43 AM, Karina Steffens kar...@neo-archaic.net wrote: I actually wrote one from scratch a year ago for a client. My first AS3 project. Never got paid for it, though :-( Karina On 5 Jun 2010, at 04:20, Michael Stocke mikesto...@hotmail.com wrote: Good evening everyone. I would like to make a space invaders clone using AS3. I don't have alot of time, so developing from scratch isn't really an option. Does anyone have any suggestions for places to find source code? Flashkit is too old, and I haven't been able to find anything at kirupa.com . I've seen a number of emulators, but I want something that I can customize with my own assets and animations if possible. Any suggestions anyone can give would be appreciated. Thanks. Foundry Designs Inc. Professional Website Design and Online Marketing Mike Stocke msto...@foundrydesigns.com 248.787.1306 _ Hotmail is redefining busy with tools for the New Busy. Get more from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_2___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash game source code
I have no idea how this email got sent to flashcoders Sent from somthing that's difficult to type on. On Jun 5, 2010, at 9:40 AM, Kurt Dommermuth k...@kurtdommermuth.com wrote: Got it ! Sent from somthing that's difficult to type on. On Jun 5, 2010, at 4:43 AM, Karina Steffens kar...@neo-archaic.net wrote: I actually wrote one from scratch a year ago for a client. My first AS3 project. Never got paid for it, though :-( Karina On 5 Jun 2010, at 04:20, Michael Stocke mikesto...@hotmail.com wrote: Good evening everyone. I would like to make a space invaders clone using AS3. I don't have alot of time, so developing from scratch isn't really an option. Does anyone have any suggestions for places to find source code? Flashkit is too old, and I haven't been able to find anything at kirupa.com. I've seen a number of emulators, but I want something that I can customize with my own assets and animations if possible. Any suggestions anyone can give would be appreciated. Thanks. Foundry Designs Inc. Professional Website Design and Online Marketing Mike Stocke msto...@foundrydesigns.com 248.787.1306 _ Hotmail is redefining busy with tools for the New Busy. Get more from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_2___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] can't remove listener
Hi All, I've searched and read a lot about people having difficulties using removeEventListener, but I just don't get why I'm having problems removing one. I'm sort of new to AS3 so that would probably explain a lot. I've tried so many variations of the following code that it probably looks like a mess and is now inefficient, but hopefully someone more experienced than me can identify the basic issue. I appreciate any help. - Kurt var create:Boolean = true; function reCalcMeter(o:Object):void { var path:MovieClip = mainContent; var targPercent:Number; var mc:MovieClip = new MovieClip(); path.addChild(mc); var myData:Object = mainContent.myData; var bar:MovieClip = mainContent.meter.bar; var percentDisplay:Object = path.meter.meter_points_display.txt_percent_display; var pointDisplay:Object = path.meter.meter_points_display.txt_pts; var startPercent:Number = 0; var accString:String = o.points_user_accumulated var accumulated:Number = Number(accString.split(',').join('')); var totalPts:Number = o.point_range_high.split(',').join(''); var scale:Number = 0; targPercent = int((accumulated/totalPts)*100)/100; bar.scaleX = 0; if(!mc.hasEventListener(Event.ENTER_FRAME) create) { create = false trace(should create); mc.addEventListener(Event.ENTER_FRAME, animateMeter); } else { path.removeChild(mc); mc.removeEventListener(Event.ENTER_FRAME, animateMeter); trace(should die but doesnt); } function animateMeter(event:Event) { //trace(targpercent = + targPercent); var nSX:Number = int((bar.scaleX + .01)*100)/100; var myNum:Number = Math.round(nSX*100); bar.scaleX += .008; percentDisplay.text = myNum + % pointDisplay.text = accString + pts if(nSX = targPercent) { mc.removeEventListener(event.type,animateMeter) //this is fine - works } } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] remove Listener problems written better....
Ok, I sent a note for the last post of mine to be ignored, but it's awaiting moderation. anyway, the following is written more clearly. The problem is I can't remove a listener. Probably my noob status with as3. the remove listener works within the ENTER_FRAME fuction itself, but if I keep calling reCalcMeter by clicking fast between buttons, it won't get removed. Can someone help? function reCalcMeter(o:Object):void { var path:MovieClip = mainContent; var targPercent:Number; var myData:Object = mainContent.myData; var bar:MovieClip = mainContent.meter.bar; var percentDisplay:Object = path.meter.meter_points_display.txt_percent_display; var pointDisplay:Object = path.meter.meter_points_display.txt_pts; var startPercent:Number = 0; var accString:String = o.points_user_accumulated var accumulated:Number = Number(accString.split(',').join('')); var totalPts:Number = o.point_range_high.split(',').join(''); var scale:Number = 0; targPercent = int((accumulated/totalPts)*100)/100; bar.scaleX = 0; if(path.hasEventListener(Event.ENTER_FRAME)) { trace(Listener exists using hasEventListener \n--); path.removeEventListener(Event.ENTER_FRAME, animateMeter); trace(Is there still a listener? : + path.hasEventListener(Event.ENTER_FRAME)) // This still returns true! } else { trace(no event listener here); } path.addEventListener(Event.ENTER_FRAME, animateMeter); function animateMeter(event:Event) { var nSX:Number = int((bar.scaleX + .01)*100)/100; var myNum:Number = Math.round(nSX*100); bar.scaleX += .008; percentDisplay.text = myNum + % pointDisplay.text = accString + pts if(nSX = targPercent) { bar.scaleX = nSX path.removeEventListener(event.type,animateMeter) // this works! } } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash Lite for Verizon
Hi Everyone, I'm sorry if there is a better forum for this type of question, but there are a lot of experienced people here so maybe someone can help. I was told that the last Flash Lite app Verizon accepted for their get it now store was 2 years ago. Is this true? Anyone here developing smart phone apps for anything other than Apple? Anyone using Flash Lite at all? Any comments would be much appreciated. There seems to be a lot of conflicting info out there. Thanks! Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash Lite for Verizon
Thanks Scott, Already your blog looks to be enormously helpful! Kurt -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Scott Janousek Sent: Wednesday, February 24, 2010 9:54 AM To: Flash Coders List Subject: Re: [Flashcoders] Flash Lite for Verizon Kurt, see below. Contact me for further info. There is way too much history and news to put into one, short, email. :) Kurt Dommermuth wrote: Hi Everyone, I'm sorry if there is a better forum for this type of question, but there are a lot of experienced people here so maybe someone can help. I was told that the last Flash Lite app Verizon accepted for their get it now store was 2 years ago. Is this true? I haven't heard of anyone in Flash community trying to get content on there in at least 2 years. Anyone here developing smart phone apps for anything other than Apple? Yes. Anyone using Flash Lite at all? Yes. Any comments would be much appreciated. There seems to be a lot of conflicting info out there. Right on. :) Thanks! Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Scott Janousek (sj) Speaker, Educator, Mobile Developer, Gadget Geek, CEO mobile: 617.840.4427 work: 617.276.2315 skype:scottajanousek twitter: scottjanousek linkedin: http://www.linkedin.com/in/scottjanousek qik.com http://www.qik.com/scottjanousek chumby: scottjanousek (Note: You must send me your username via email) site: http://www.scottjanousek.com mobi: http://scottjanousek.mobi blog: http://www.scottjanousek.com/blog flashlog: http://flashmobile.scottjanousek.com/ Forum Nokia Champion http://blogs.forum.nokia.com/blog/scott-janouseks-forum-nokia-blog/ Adobe Flash Lite 1.1/2.x/3.x Certified Training Instructor Qualcomm Authorized BREW Developer Co-Manager, Boston Adobe Mobile Devices User Group (BAMaDUG) http://www.flashmobilegroup.org Adobe Community Expert - Mobile Devices Member of the Adobe MaD Learning Resources Advisory Group Coauthor, Foundation Flash Applications for Mobile Devices, Friends of Ed (Apress), ISBN: 1590595580 http://www.flashmobilebook.com Coauthor, AdvancED Flash on Devices: Mobile Development with Flash Lite and Flash 10, Friends of Ed (APress), ISBN: 1430219041 http://advancED.flashmobilebook.com Frame 27: Flash Mobile Game Reviews http://frame27.blogspot.com Share your Flash Lite presentations http://www.slideshare.net/group/flash-lite-presentations Flash Lite Community World Map http://www.frappr.com/?a=showmap2mapid=2701599 Mobile Development Jobs http://www.mobiledevjobs.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Timeline Streaming Sounds Playing Early?
Hi Kerry, I'm not the original poster, but I'll add myself to the list of people who've experienced this. It's definitely a bug and it's been around for some time. More details than that would take too long for a family man to put together, but it's not hard to reproduce. In the typical scenario you have a timeline based animation. You put a stop at the end of it. In the next frame, in a different layer, add a keyframe and put a sound from the libray on it. Set it to stream. Let you're animation play. It will stop at the correct frame, but the sound will play even though it is located after the frame where you put your stop(). Fix it by adding more frames between the frame where the stop() is and where the streaming sound is. Take care. Kurt -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry Thompson Sent: Monday, October 19, 2009 5:28 AM To: 'Flash Coders List' Subject: RE: [Flashcoders] Timeline Streaming Sounds Playing Early? Dave Dev wrote: I have a frame with a stop actionscript command. The next frame has a streaming sounds and a frame label. At runtime, Flash stops at the stop command frame, but then plays a very brief portion of the streaming sound in the next frame. Placing some frames in between the sound and command seems to fix(?) the problem. This occurs on Windows XP, but not Mac OS X using Flash Player 8. Hmm... which version of Flash are you using? Is the sound in the library, or in an external audio file? Is the sound played with an AS command, or is it on the time line? Sorry to ask so many questions. The way you describe it, it sounds like a bug in Flash, but something like that should have been found and fixed long ago. I suspect there's more going on--possibly something you don't know about, or that treats the audio in a way you haven't thought of. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Using LocalConnection to talk from AS3 file to AS2 in different domain
Hi All, Not a question here, but I wanted to share something that was fairly obscure in the help docs. If you are using LocalConnection to talk to an as2 swf from an as3 swf you have to do some things differently than you might expect. Knowing this can really help in trying to completely unload a loaded as2 swf. For instance, you could change the test function to help you the loaded as2 swf unload itself. If you don't successfully do this, things get messy quick (memory leak, sound won't stop etc..). Basic sample code below (hopefully this can help someone in the future). Kurt __ Sending swf code (AS3) var AVM_lc:LocalConnection = new LocalConnection(); // loader loads AVM1 movie var loader:Loader = new Loader(); loader.load(new URLRequest(http://www.yourdomain.com/ as2_receiving.swf)); addChild(loader); loader.addEventListener(MouseEvent.CLICK, testfunction); //just to initiate test.. function testfunction(event:MouseEvent):void { AVM_lc.send(_AVM2toAVM1, receivingfunction); //IT IS CRUCIAL to add the underscore!! (for more info read about superdomains). } AVM_lc.addEventListener(StatusEvent.STATUS,onConnStatus) function onConnStatus(event:StatusEvent):void { switch (event.level) { case status: trace(LocalConnection.send() succeeded); break; case error: trace(LocalConnection.send() failed, event) break; } } Receiving swf (AS2): var AVM_lc:LocalConnection = new LocalConnection(); AVM_lc.client = this; AVM_lc.allowDomain = function ( domain ) { trace(allow domain called!!) //You can specify that only specific domains are allowed. In this case I'm allowing ALL domains. //Note; in AS3 code you could just say AVM_lc.allowDomain(*); return true; } // stopAnimation event handler AVM_lc. receivingfunction = function() { trace(success); } AVM_lc.connect(_AVM2toAVM1); //Again - the underscore is crucial. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] RE: Flash full screen examples
http://www.gettheglass.com/ Really nice. I can't believe there was a budget for that. None of my clients ever want to pay for something that elaborate. Do you think the agency cut their rates to do the job or that they are just amazing salesmen? Anyway, cool stuff. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Boerner, Brian J Sent: Friday, August 07, 2009 11:30 AM To: Flash Coders List Subject: [Flashcoders] RE: Flash full screen examples How about this one? -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, Michael Sent: Friday, August 07, 2009 11:11 AM To: Flash Coders List Subject: [Flashcoders] Flash full screen examples Hi list... Can anyone point out some amazing examples of Flash content taking up the entire window? (StageDisplayState.NORMAL, not StageDisplayState.FULL_SCREEN) I can offer these examples, but I'm looking for examples applicable to an eventual holiday greeting card. http://rb.hi-res.net/index.html (drag the earth) http://www.pushhere.com/ http://www.oringe.com/flashSite/ (click some of the links) http://gskinner.com/site2_5/ Looking for inspiration, thanks! - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] unloadAndStop works in IDE, not in browser (IE/Firefox)
Hi All, unloadAndStop works in the flash IDE, but not in the browser. In the debugger it says error 1069: Property unloadAndStop not found on flash.display.loader I am publishing for the flash 10 player and my browsers are using the flash 10 player. Anyone else experience this? Thank you, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] assigning variable to a movie clip and a MOUSE_DOWN event
Hi All, New to AS3. I'm enjoying it, but occasionally I run into issue where I don't know even what to search for to learn more. The short of it is this: //The first line is using an object o to store the loader info. //This was need because I had loaded an external swf and am loading //assets from it's library into the main container. var asset_class = o.loader_info.applicationDomain.getDefinition(linkage name) as Class; var asset_mc:MovieClip = new asset_class() as MovieClip; addChild(asset_mc); asset_mc.my_variable = some value; asset_mc.buttonMode = true; asset_mc.useHandCursor = true; asset_mc.addEventListener(MouseEvent.MOUSE_DOWN, loadGame); function loadGame(e:MouseEvent):void { trace(e.target.my_variable); trace(e.target) } The trace will give me the expected value if I click on certain parts of asset_mc. If I click on a nested movie clip it will trace as undefined. So, it seems that e.target changes depending on what I click on within asset_mc. I had a similar problem when I used MOUSE_OVER instead of ROLL_OVER. Anyway, that target gives me a different value depending on what I click on. Sort of makes sense, but how do I drill down to get to the variable I assigned to asset_mc? I can think of ways, but it seems awfully convoluted. I think what I'm looking for is the root of asset_mc. How do I find it? Any ideas? Hope I'm making sense. Thank you, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] assigning variable to a movie clip and a MOUSE_DOWN event
man. THANK YOU! Kurt -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike Sent: Thursday, June 18, 2009 5:38 PM To: Flash Coders List Subject: Re: [Flashcoders] assigning variable to a movie clip and a MOUSE_DOWN event e.target will change depending on what was clicked inside the thing you are listening to events from... If you want to know the thing sending the event - the thing you are listening to, use e.currentTarget This explains it a bit more: http://mysticnomad.wordpress.com/2008/03/21/difference-between-eventtarget-a nd-eventcurrenttarget-properties-in-an-event-object/ Kurt Dommermuth wrote: Hi All, New to AS3. I'm enjoying it, but occasionally I run into issue where I don't know even what to search for to learn more. The short of it is this: //The first line is using an object o to store the loader info. //This was need because I had loaded an external swf and am loading //assets from it's library into the main container. var asset_class = o.loader_info.applicationDomain.getDefinition(linkage name) as Class; var asset_mc:MovieClip = new asset_class() as MovieClip; addChild(asset_mc); asset_mc.my_variable = some value; asset_mc.buttonMode = true; asset_mc.useHandCursor = true; asset_mc.addEventListener(MouseEvent.MOUSE_DOWN, loadGame); function loadGame(e:MouseEvent):void { trace(e.target.my_variable); trace(e.target) } The trace will give me the expected value if I click on certain parts of asset_mc. If I click on a nested movie clip it will trace as undefined. So, it seems that e.target changes depending on what I click on within asset_mc. I had a similar problem when I used MOUSE_OVER instead of ROLL_OVER. Anyway, that target gives me a different value depending on what I click on. Sort of makes sense, but how do I drill down to get to the variable I assigned to asset_mc? I can think of ways, but it seems awfully convoluted. I think what I'm looking for is the root of asset_mc. How do I find it? Any ideas? Hope I'm making sense. Thank you, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] understand getChildByName
Hi All, New to AS3. I'm sure I must be missing something obvious, but I'm at a loss. Example: I have created a movie clip - called myMC. I added it to an existing movie clip called main (main.addChild(myMC)). At this point myMC traces as [object MovieClip]. I load an as2 swf into myMC. At this point myMC traces as [object MainTimeline]. I change myMC's y value to 100 and it traces as 100. Later I want to move it again. To reference it I create a variable like this: var mc:DisplayObject = main.getChildByName(myMC); Now when I trace mc's y value it is 0. I don't know why. Does the trace [object MainTimeline] indicate that I've used addChild incorrectly? Should I have added myMC to main after it had loaded? Why did it go from a MovieClip object to a MainTimeline object? Does the fact that I'm loading in an as2 swf have anything to do with it? Any help would be appreciated. Thank you, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] understand getChildByName
) { newY = 0 asset_mc.x = ((i-1) * asset_mc.bg.width/2) + asset_mc.bg.width/2 } else { newY = 80; asset_mc.x = ((i-11) * asset_mc.bg.width/2) + asset_mc.bg.width/2 } asset_mc.y = newY; .etc... _ Kurt -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor Sent: Wednesday, June 17, 2009 8:34 AM To: 'Flash Coders List' Subject: RE: [Flashcoders] understand getChildByName Hi Kurt, How do you load youe swf into your myMC? -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kurt Dommermuth Sent: woensdag 17 juni 2009 13:57 To: 'Flash Coders List' Subject: [Flashcoders] understand getChildByName Hi All, New to AS3. I'm sure I must be missing something obvious, but I'm at a loss. Example: I have created a movie clip - called myMC. I added it to an existing movie clip called main (main.addChild(myMC)). At this point myMC traces as [object MovieClip]. I load an as2 swf into myMC. At this point myMC traces as [object MainTimeline]. I change myMC's y value to 100 and it traces as 100. Later I want to move it again. To reference it I create a variable like this: var mc:DisplayObject = main.getChildByName(myMC); Now when I trace mc's y value it is 0. I don't know why. Does the trace [object MainTimeline] indicate that I've used addChild incorrectly? Should I have added myMC to main after it had loaded? Why did it go from a MovieClip object to a MainTimeline object? Does the fact that I'm loading in an as2 swf have anything to do with it? Any help would be appreciated. Thank you, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] understand getChildByName
Hi Cor, I meant to say that the movie I was loading in is an as2 swf. the container is as3. Kurt -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor Sent: Wednesday, June 17, 2009 9:25 AM To: 'Flash Coders List' Subject: RE: [Flashcoders] understand getChildByName This all looks AS3 to me. Did I misunderstood AS2? -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kurt Dommermuth Sent: woensdag 17 juni 2009 15:13 To: 'Flash Coders List' Subject: RE: [Flashcoders] understand getChildByName Hi Cor, Thank you for reading this Cor. It is a package and it looks like below. It is one of my first attempts so if you see any other room for improvement it would be welcome. The call to the loader looks like this: var mc:MovieClip = new MovieClip(); var m = main.addChild(mc); mc.name = btn_nav var callback:Object = new Object(); callback.fn = initGameNav; callback.mc = m; var l:Assetloader = new Assetloader(mc, game_buttons_as3.swf, callback); package com.dom.Loaders { import flash.display.Stage; import flash.display.MovieClip; import flash.display.Loader; import flash.display.LoaderInfo; import flash.events.*; import flash.net.URLRequest; import flash.net.URLLoader; import flash.text.TextField; import com.dom.Utilities.FeedbackMessage; import flash.utils.getDefinitionByName; public class Assetloader extends MovieClip { private var _path:MovieClip; private var _url:String; private var _callback:Object; private var _p:preloaderMC; private var _loader:Loader; private var _error:FeedbackMessage; public function Assetloader(path:MovieClip, url:String, callback:Object=null):void { _path = path; _url = url; _callback = callback; initLoader(); } private function initLoader():void { var request:URLRequest = new URLRequest(_url); _loader = new Loader(); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, handleError); _loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress); _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); _loader.load(request); //initiate loading of main.swf trace(_callback.mc = + _callback.mc) _path.addChild(_loader); trace(_callback.mc2 = + _callback.mc) } // Update the percentage display private function loadProgress(event:ProgressEvent):void { var percentLoaded:Number = event.bytesLoaded / event.bytesTotal; percentLoaded = Math.round(percentLoaded * 100); } //remove the loader and free up resources private function cleanUp():void { _loader.removeEventListener(IOErrorEvent.IO_ERROR, handleError); _loader.removeEventListener(ProgressEvent.PROGRESS, loadProgress); _loader.removeEventListener(Event.COMPLETE, loadComplete); if(_p!=null) { _p.parent.removeChild(_p); } _p = null; } // Load complete, hide the animating graphic and text private function loadComplete(event:Event):void { _callback.load_info = new Object() _callback.load_info = event.target; _callback.mc = event.target.content; _callback.fn(_callback); cleanUp(); } private function handleError(e:IOErrorEvent):void { trace(Error loading File); var msg:String = The file ' + _url + ' could not be loaded. _error = new FeedbackMessage(msg,_callback.path); cleanUp() } } } _ The Return or on complete function essentially looks like this: function initGameNav(o:Object):void { var
RE: [Flashcoders] understand getChildByName
good idea. I'll give it a go. Thanks Greg. Kurt -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gregory Boland Sent: Wednesday, June 17, 2009 9:34 AM To: Flash Coders List Subject: Re: [Flashcoders] understand getChildByName you might be experiencing a related issue regarding accessing properties of an AS2 swf inside an AS3 swf. I know that you have limited interaction with an as2 movie loaded into as3. Try loading an AS3 swf into there and see if you have the same issue greg On Wed, Jun 17, 2009 at 6:13 AM, Kurt Dommermuth k...@kurtdommermuth.comwrote: Hi Cor, Thank you for reading this Cor. It is a package and it looks like below. It is one of my first attempts so if you see any other room for improvement it would be welcome. The call to the loader looks like this: var mc:MovieClip = new MovieClip(); var m = main.addChild(mc); mc.name = btn_nav var callback:Object = new Object(); callback.fn = initGameNav; callback.mc = m; var l:Assetloader = new Assetloader(mc, game_buttons_as3.swf, callback); package com.dom.Loaders { import flash.display.Stage; import flash.display.MovieClip; import flash.display.Loader; import flash.display.LoaderInfo; import flash.events.*; import flash.net.URLRequest; import flash.net.URLLoader; import flash.text.TextField; import com.dom.Utilities.FeedbackMessage; import flash.utils.getDefinitionByName; public class Assetloader extends MovieClip { private var _path:MovieClip; private var _url:String; private var _callback:Object; private var _p:preloaderMC; private var _loader:Loader; private var _error:FeedbackMessage; public function Assetloader(path:MovieClip, url:String, callback:Object=null):void { _path = path; _url = url; _callback = callback; initLoader(); } private function initLoader():void { var request:URLRequest = new URLRequest(_url); _loader = new Loader(); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, handleError); _loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress); _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); _loader.load(request); //initiate loading of main.swf trace(_callback.mc = + _callback.mc) _path.addChild(_loader); trace(_callback.mc2 = + _callback.mc) } // Update the percentage display private function loadProgress(event:ProgressEvent):void { var percentLoaded:Number = event.bytesLoaded / event.bytesTotal; percentLoaded = Math.round(percentLoaded * 100); } //remove the loader and free up resources private function cleanUp():void { _loader.removeEventListener(IOErrorEvent.IO_ERROR, handleError); _loader.removeEventListener(ProgressEvent.PROGRESS, loadProgress); _loader.removeEventListener(Event.COMPLETE, loadComplete); if(_p!=null) { _p.parent.removeChild(_p); } _p = null; } // Load complete, hide the animating graphic and text private function loadComplete(event:Event):void { _callback.load_info = new Object() _callback.load_info = event.target; _callback.mc = event.target.content; _callback.fn(_callback); cleanUp(); } private function handleError(e:IOErrorEvent):void { trace(Error loading File); var msg:String = The file ' + _url + ' could not be loaded. _error = new FeedbackMessage(msg,_callback.path); cleanUp() } } } _ The Return or on complete function essentially looks like this: function initGameNav(o:Object):void { var game_button_ar:Array = o.mc.games; var game_ar_len:Number = game_button_ar.length; for(var i:Number=1;i=game_ar_len;i++) { var newY:Number; var asset_name:String
Re: [Flashcoders] Incredible Crashing Flash
Hi Jobe, I had a problem recently where I used a lot of bitmaps (developed on a PC). The presentation crashed consistently on a couple of macs, not any PCs though. In particular it seemed to be the new powerbooks. Oddly enough though the cheesegraters with the new intel chip played it fine. I turned out to be 1 tiny bitmap that must have been corrupt. I recreated it in photoshop and replaced it and all was well. it was a bitch to find. but the clue was that it crashed at the same point in the timeline every time. maybe this helps. Kurt At 11:54 AM 07/20/07, Jobe Makar wrote: Hi James, There are plenty of bitmaps used in the MovieClips. But I'm not giving linkage to any bitmaps directly. Jobe Makar http://www.electrotank.com http://www.electro-server.com phone: 252-627-8026 mobile: 919-609-0408 fax: 919-882-1121 - Original Message - From: James Ford [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Friday, July 20, 2007 11:13 AM Subject: RE: [Flashcoders] Incredible Crashing Flash Does it make much use of bitmap objects in the library? That's a real bugger for Flash 8, I know. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jobe Makar Sent: 20 July 2007 15:32 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Incredible Crashing Flash Hi guys, I have one FLA file that crashes Flash about one in 3 or 4 publishes. The FLA was created by someone on a Mac. It appears to be very clean. It is Flash CS3, AS3. This issue is not happening with any of my other projects. Needless to say this is driving me crazy. Any ideas at all? ps - I'm on Vista Ultimate. And by 'crash' I mean Flash stops responding and eventually I'm told by Windows that it needs to be closed forcefully. Jobe Makar http://www.electrotank.com http://www.electro-server.com phone: 252-627-8026 mobile: 919-609-0408 fax: 919-882-1121 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Job Posting: Glenwood MD (Baltimore/DC)
Another job posting. (Go flashers! It's busy out there). I have some wonderful remote help already, but I need a full-time person to work more closely with me in my office. 2-4 years solid experience in the web world. Flash/PHP/CSS/Javascript and a touch of mySQL. Excellent client skills. Creative. Sense of humor. Expect a relaxed, fun environment. Expect to work with some seriously talented people. Your would probably appreciate my very diverse clients. From Marilyn Manson to the Baltimore Basilica. The experience you gain would be invaluable. If you're the right fit, you'll jump out of bed most days anxious to kick some ass. If you're the wrong fit, I'll kick your ass. And as far as money goes, you'll get paid what I tell you you'll get paid. Seriously, it's based on your experience. Make yourself invaluable to me and I'll make sure your are taken care of. Email me if your think you might be right. Be prepared show me why. Thanks, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Job Posting: Glenwood MD (Baltimore/DC)
now wait a minute! I was kiiiing. Just to be clear... people who work with me get paid very well. So come on people! Come work here in Glenwood Maryland and rule the world. Kurt At 03:41 PM 04/26/07, Helmut Granda wrote: And as far as money goes, you'll get paid what I tell you you'll get paid. I like your options. Does it work the same with projects? ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] trig? calculus? put me out my misery
Hi all, I have what I initially thought was simple problem, but I've been racking my brains, searching the web and I just don't get it. I have a movieclip that the user can rotate . When they click the movieclip shoots off in the direction it's pointing. It's goes off the stage and simply stops. the speed is fixed. there is no gravity. How do I determine the _x and _y value somewhere off stage? I'd appreciate any help. even if someone could let me know what to search for. thank you! Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] trig? calculus? put me out my misery
Thank you all. My assistant actually pointed out a very simple way to accomplish what I wanted to do. He suggested just adding another mc called targ off the stage. targ rotates with the projectile I'm firing. when the user clicks I just tell the projectile to go to the target mc. It works really well. Thank you for your explanation on how this all works. I feel like I can sort out most anything in AS, but when math is involved it's humbling. Take care everyone, Kurt At 04:07 PM 03/12/07, you wrote: Its trig, no calculus. Basically you want a point off stage that the clip would pass through because it's pointing in that direction right? Are you using the tween classes? If so you'll probably need a X,Y coordinate. If not, you could simply move your MC at the correct angle and use the X, Y values to test if its offstage. So, launching it at the right angle. If you think of things as a right-angled triangle, the flat bottom part of the triangle would be your X axis, while the straight side would be the Y axis. What you want is to find how much X would be given Y, or vice versa. In trig, the tangent of an angle is the opposite side of the angle divided by the adjacent side of the angle. Or.. Math.tan(myAngle) = myclip._y / myclip._x; So if you knew you wanted to move it 2 pixels in the X axis each time then you'd replace with this Math.tan(myAngle) = myclip._y / 2 Then get the unknown quantity of y on one side so we can solve for it: Math.tan(myAngle) * 2 = myclip._y; The tricky part is if your angle is in degree or radians. To use sine, cosine, or tangent, it must be in radiansso you gotta convert If I remember correctly your angle in radians is myangle * Math.PI / 180. So on every enter frame you could saymy speed horizontal speed is 2 so myclip._x +=2; My vertical speed is determined by trig, so myclip._y += Math.tan(myangle * Math.PI / 180) * 2; That's the gist. I didn't check ANY of this. So it might be wrong, but it's one of the ways to solve the problem. Kurt Dommermuth wrote: Hi all, I have what I initially thought was simple problem, but I've been racking my brains, searching the web and I just don't get it. I have a movieclip that the user can rotate . When they click the movieclip shoots off in the direction it's pointing. It's goes off the stage and simply stops. the speed is fixed. there is no gravity. How do I determine the _x and _y value somewhere off stage? I'd appreciate any help. even if someone could let me know what to search for. thank you! Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] as 2 email validation class
Muzak, thank you for the handy google search! Another cool thing you done! Kurt At 04:49 PM 11/19/06, you wrote: http://muzakdeezign.com/flashcoders/?q=email%20validation Muzak ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Scale Stage but not a Movieclip?
This was intended for someone else! I don't know how I managed to send this here. Sorry! Kurt At 06:58 AM 10/28/2006, you wrote: Is this just for reference or was he telling you I can get files here? At 03:48 PM 10/27/2006, you wrote: That's the ticket! thanks! At 02:34 PM 10/27/2006, you wrote: Check out brother James: http://www.jamesor.com/2006/10/12/creating-liquid-guis-with-flash-part-1/ Scott On 10/27/06, Kurt Dommermuth [EMAIL PROTECTED] wrote: Hi All, I suck at math and I need help. I have a swf that is set to scale to the full size of the browser. But I don't want some move clips to scale. I think I need to get the proportions of the stage and somehow tell the movie clip that I don't want to scale to do the opposite. Am I being clear? I know this must have been asked already, but I must also suck at searching through the archives. thanks, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Scale Stage but not a Movieclip?
Is this just for reference or was he telling you I can get files here? At 03:48 PM 10/27/2006, you wrote: That's the ticket! thanks! At 02:34 PM 10/27/2006, you wrote: Check out brother James: http://www.jamesor.com/2006/10/12/creating-liquid-guis-with-flash-part-1/ Scott On 10/27/06, Kurt Dommermuth [EMAIL PROTECTED] wrote: Hi All, I suck at math and I need help. I have a swf that is set to scale to the full size of the browser. But I don't want some move clips to scale. I think I need to get the proportions of the stage and somehow tell the movie clip that I don't want to scale to do the opposite. Am I being clear? I know this must have been asked already, but I must also suck at searching through the archives. thanks, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Scale Stage but not a Movieclip?
Hi All, I suck at math and I need help. I have a swf that is set to scale to the full size of the browser. But I don't want some move clips to scale. I think I need to get the proportions of the stage and somehow tell the movie clip that I don't want to scale to do the opposite. Am I being clear? I know this must have been asked already, but I must also suck at searching through the archives. thanks, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Scale Stage but not a Movieclip?
That's the ticket! thanks! At 02:34 PM 10/27/2006, you wrote: Check out brother James: http://www.jamesor.com/2006/10/12/creating-liquid-guis-with-flash-part-1/ Scott On 10/27/06, Kurt Dommermuth [EMAIL PROTECTED] wrote: Hi All, I suck at math and I need help. I have a swf that is set to scale to the full size of the browser. But I don't want some move clips to scale. I think I need to get the proportions of the stage and somehow tell the movie clip that I don't want to scale to do the opposite. Am I being clear? I know this must have been asked already, but I must also suck at searching through the archives. thanks, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Express Install (again)
HI Toby, Thanks for the comments. Can I get your opinion on something? I've gone the route of using express install because it seemed to be that at worst you wouldn't be redirected back. Are there other risks? Thanks, Kurt At 06:45 AM 10/17/2006, you wrote: Can I recommend you subscribe to the SWFobject list and post this question there [EMAIL PROTECTED] On the point of the issue you are experiencing I would have thought this could have been also been influenced by browser behaviour and the installers behaviour, regardless of SWFObject, infact, I doubt SWFObject has any control over the installer or what it does after it has installed... although that is pure guesswork! OT: I think you will be lucky if you manage to get the express install to work identically on a lot of browsers over the next year, especially with IE7 coming out. Personally I would hold your horses depending on the commercial status of the website you are attaching this functionality too. Hope the ramblings help! T -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Kurt Dommermuth Sent: 16 October 2006 18:57 To: Flashcoders mailing list Subject: Re: [Flashcoders] Express Install (again) A follow-up. It just worked on one and not the other. So freakin' erratic. will there ever be solid flash detection? At 01:53 PM 10/16/2006, you wrote: Hello All, I've seen a few posts regarding express install/ swfObject/ ufo etc.. I'm having a problem with both Adobe's express install scheme and swfObject. IE 6 works fine. Firefox (1.5.0.7) forces me to close the browser. No redirect back. I've tried on two different computers. no joy. Anyone else experience this? Is this a known problem? Any fix? Thanks, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Alternative IDE for Flash Devel
Hi, I think this has been pretty much said, but after having recently explored AS editor options I'd like to give my take. First, your needs are going to be based on how you work. I do a lot of scripting but I also mix in some hand animations and other frame based stuff. I'm not developing apps. My primary objective for using an external editor is to keep organized. That means smart Code folding. Second I want code validation. third, I want to compile from the editor. Maybe all of the following are capable, but only one was intuitive and made it easy to accomplish these objectives. I mean, within minutes. Scite: Ok but I was frustrated that I couldn't just click to close an open file. no right click either? You have to go to the top level menu. Code folding was good. Coudn't find code validation. Couldn't compile. Maybe it was all there, but not intuitive. I dumped it. Primal Script. Not great code folding. It wouldn't save folds. I asked in the forums. no solution. Plus of course it costs a few bucks. I dumped it right there. Eclispe/FDT. What a mess to configure. It may be as powerful as everyone says, but it's pretty much worthless for my needs. And frankly, I suspect my needs are more typical of the average flasher. There are a lot of sophisticated programers on this list, god bless you all, but I don't think they represent your average flasher. To much work. To much time wasted setting it up. Dumped it. $$ (which btw, if something is worth it, I be glad to shell out). Dreamweaver. won't save code folding. stopped trying it right there. Sepy. I'm happy with Sepy. Simple. Problem solved. Set up and continued doing my work in minutes. Kurt At 05:53 AM 10/17/2006, you wrote: Oh man you're in for a treat. I've been using FlashDevelop for ages as an AS2 editor and wouldn't be without it now, but after following this thread I am trying to setup a project (something I have never done) and compile with MTASC... Got this working fine, retrofitting an old project(about to be redeveloped) following this tutorial... http://www.smithaaronlee.net/archives/111 http://www.smithaaronlee.net/archives/113 But now need to get the following errors in the compiler Warning : package com.Data not found Warning : package com.UserInterface not found Warning : package com.Utils not found Warning : The MovieClip InfoScreen needs the class UserInterface.InfoScreen which was not compiled : Please force compilation of this class by adding it to the commandline. I have setup com.Data etc in the IncludePackages Array, but clearly this is incorrect. What do I put in the IncludePackages Array? How do I force compilation of each class by adding it to the commandline? TIA, Michael ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Express Install (again)
Hi Geoff, thank you for the clarification. so, as the creator of SWFobject, I'm sure you've put a ton of thought into this. (THANK YOU!) I want to do the best thing. would you say Basic Flash Embed with Express Install allowed is the best option? Or does it still succumb to the problem you outlined below? Basically, what do you use? also, yes, I did initially try testing on a local machine, but ultimately tested on a remote server. The results are inconsistent. thanks again, Kurt At 08:37 AM 10/17/2006, you wrote: there's one other issue with expressinstall, and that is if you are using IE, and some other program on your system is using the flash player .ocx file, then when you finish the upgrade, and your original browser window closes and the new one opens, the page will still think that you have the older flash player installed... so it will prompt to start the install all over again. this mostly happens with people using MSN messenger with the flash player in it (not sure the details, but i guess they have some skins or something that use flash?) this causes the ocx file to be locked and the upgrade can't finish until they quit all the apps that use the flash player. then everything is fine. as for your general issues with the upgrade: the first thing to test, is are you testing it on a web server? the redirect won't work if you are launching it from a local file - this is a common mistake people make when testing it. On Oct 17, 2006, at 8:05 AM, Kurt Dommermuth wrote: HI Toby, Thanks for the comments. Can I get your opinion on something? I've gone the route of using express install because it seemed to be that at worst you wouldn't be redirected back. Are there other risks? Thanks, Kurt At 06:45 AM 10/17/2006, you wrote: Can I recommend you subscribe to the SWFobject list and post this question there [EMAIL PROTECTED] On the point of the issue you are experiencing I would have thought this could have been also been influenced by browser behaviour and the installers behaviour, regardless of SWFObject, infact, I doubt SWFObject has any control over the installer or what it does after it has installed... although that is pure guesswork! OT: I think you will be lucky if you manage to get the express install to work identically on a lot of browsers over the next year, especially with IE7 coming out. Personally I would hold your horses depending on the commercial status of the website you are attaching this functionality too. Hope the ramblings help! T -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Kurt Dommermuth Sent: 16 October 2006 18:57 To: Flashcoders mailing list Subject: Re: [Flashcoders] Express Install (again) A follow-up. It just worked on one and not the other. So freakin' erratic. will there ever be solid flash detection? At 01:53 PM 10/16/2006, you wrote: Hello All, I've seen a few posts regarding express install/ swfObject/ ufo etc.. I'm having a problem with both Adobe's express install scheme and swfObject. IE 6 works fine. Firefox (1.5.0.7) forces me to close the browser. No redirect back. I've tried on two different computers. no joy. Anyone else experience this? Is this a known problem? Any fix? Thanks, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training
Re: [Flashcoders] Express Install (again)
Thanks again Geoff. It means a lot coming from you as you've invested so much time thinking about it. Kurt At 10:10 AM 10/17/2006, you wrote: most of my projects these days do have express install enabled, so i use the same code that is in the 'basic w/ express install' example. swfobject doesn't really do much in the way of express install - all it does is check to see if the user needs the upgrade or not, and then pass some vars into your flash movie. once the movie gets those vars, it just laods a swf from adobe and it takes care of the rest. you do have control over which url is passed into the swf, and that determines where the user is sent after the install is done (by default it's the current page's url, but you can change it by using the xiRedirectUrl attribute. but rest assured, it does in fact work most of the time - i think the issues you are having are probably rare things that may be caused by your specific machine setup, and won't be seen by your users. there's hundreds (thousands?) of websites using this daily, and like you said, even if they aren't redirected back, they still get the updated player and will hopefully find their way back to your site just like they did in the 'old days' before express install existed. On Oct 17, 2006, at 9:26 AM, Kurt Dommermuth wrote: Hi Geoff, thank you for the clarification. so, as the creator of SWFobject, I'm sure you've put a ton of thought into this. (THANK YOU!) I want to do the best thing. would you say Basic Flash Embed with Express Install allowed is the best option? Or does it still succumb to the problem you outlined below? Basically, what do you use? also, yes, I did initially try testing on a local machine, but ultimately tested on a remote server. The results are inconsistent. thanks again, Kurt At 08:37 AM 10/17/2006, you wrote: there's one other issue with expressinstall, and that is if you are using IE, and some other program on your system is using the flash player .ocx file, then when you finish the upgrade, and your original browser window closes and the new one opens, the page will still think that you have the older flash player installed... so it will prompt to start the install all over again. this mostly happens with people using MSN messenger with the flash player in it (not sure the details, but i guess they have some skins or something that use flash?) this causes the ocx file to be locked and the upgrade can't finish until they quit all the apps that use the flash player. then everything is fine. as for your general issues with the upgrade: the first thing to test, is are you testing it on a web server? the redirect won't work if you are launching it from a local file - this is a common mistake people make when testing it. On Oct 17, 2006, at 8:05 AM, Kurt Dommermuth wrote: HI Toby, Thanks for the comments. Can I get your opinion on something? I've gone the route of using express install because it seemed to be that at worst you wouldn't be redirected back. Are there other risks? Thanks, Kurt At 06:45 AM 10/17/2006, you wrote: Can I recommend you subscribe to the SWFobject list and post this question there [EMAIL PROTECTED] On the point of the issue you are experiencing I would have thought this could have been also been influenced by browser behaviour and the installers behaviour, regardless of SWFObject, infact, I doubt SWFObject has any control over the installer or what it does after it has installed... although that is pure guesswork! OT: I think you will be lucky if you manage to get the express install to work identically on a lot of browsers over the next year, especially with IE7 coming out. Personally I would hold your horses depending on the commercial status of the website you are attaching this functionality too. Hope the ramblings help! T -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Kurt Dommermuth Sent: 16 October 2006 18:57 To: Flashcoders mailing list Subject: Re: [Flashcoders] Express Install (again) A follow-up. It just worked on one and not the other. So freakin' erratic. will there ever be solid flash detection? At 01:53 PM 10/16/2006, you wrote: Hello All, I've seen a few posts regarding express install/ swfObject/ ufo etc.. I'm having a problem with both Adobe's express install scheme and swfObject. IE 6 works fine. Firefox (1.5.0.7) forces me to close the browser. No redirect back. I've tried on two different computers. no joy. Anyone else experience this? Is this a known problem? Any fix? Thanks, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http
[Flashcoders] Express Install (again)
Hello All, I've seen a few posts regarding express install/ swfObject/ ufo etc.. I'm having a problem with both Adobe's express install scheme and swfObject. IE 6 works fine. Firefox (1.5.0.7) forces me to close the browser. No redirect back. I've tried on two different computers. no joy. Anyone else experience this? Is this a known problem? Any fix? Thanks, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Express Install (again)
A follow-up. It just worked on one and not the other. So freakin' erratic. will there ever be solid flash detection? At 01:53 PM 10/16/2006, you wrote: Hello All, I've seen a few posts regarding express install/ swfObject/ ufo etc.. I'm having a problem with both Adobe's express install scheme and swfObject. IE 6 works fine. Firefox (1.5.0.7) forces me to close the browser. No redirect back. I've tried on two different computers. no joy. Anyone else experience this? Is this a known problem? Any fix? Thanks, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] search and replace keywords in textbox with CSS, asfunction.
Hi All, Earlier this week I asked about a function that could search through text, replace words that are selected from an array, and make them clickable. Karian Steffens and Jason Merrill offered some good suggestions on how to do this (CSS/asfunction). Below is something that works, but I'm sure could be better optimized... Question though, the limits of CSS in flash are really bothersome. No leading, no kerning? geez. I think I know the answer to this, but is there no way to apply flash's native text formatting on top of CSS ? anyhow, the function (I would love help making it better). also, it requires a stylesheet... //keywords array [[keyword, doThisOnPress]] var keywords_ar:Array = new Array(); var keywords_ar:Array = [[biotechnology,_root.testfunc],[GM,_root.testfunc]]; //key word search keyWordSearch = function(sTS) { var len = keywords_ar.length-1; var cssBegin = span class='generaltext' var cssEnd = /span for(i=len;i=0;i--) { var sF = _root.keywords_ar[i][0]; var func = _root.keywords_ar[i][1]; var startPos = sTS.indexOf(sF,0); var marker = ? + i; var falseMarker = ~ + i; while(startPos != -1) { var startPos = sTS.indexOf(sF,0); if(startPos == -1) { break; } var sLen = sF.length; var endPos = sTS.indexOf(sF,startPos)+ sLen; var cBefore = sTS.charAt(startPos-1); var cAfter = sTS.charAt(endPos); var beginText = sTS.substring(0,startPos); var endText = sTS.substring(endPos,sTS.length); if(cBefore == || cBefore == || cBefore == () { if(cAfter == . || cAfter == , || cAfter == ; || cAfter == : || cAfter == ) || cAfter == ) { sTS = beginText + marker + endText; } else { sTS = beginText + falseMarker + endText; } } else { sTS = beginText + falseMarker + endText; } } } for(j=len;j=0;j--) { var sF = _root.keywords_ar[j][0]; var func = _root.keywords_ar[j][1]; var marker = ?+j; var startPos = sTS.indexOf(marker,0); while(startPos != -1) { var startPos = sTS.indexOf(marker,0); if(startPos == -1) { break; } var sLen = marker.length; var endPos = sTS.indexOf(marker,startPos)+ sLen; var beginText = sTS.substring(0,startPos); var endText = sTS.substring(endPos,sTS.length); var replacement = a href=\'asfunction: + func + \' + sF + /a; sTS = beginText + replacement + endText; } } for(k=len;k=0;k--) { var sF = _root.keywords_ar[k][0]; var falseMarker = ~+k; var startPos = sTS.indexOf(falseMarker,0); while(startPos != -1) { var startPos = sTS.indexOf(falseMarker,0); if(startPos == -1) { break; } var sLen = falseMarker.length; var endPos = sTS.indexOf(falseMarker,startPos)+ sLen; var beginText = sTS.substring(0,startPos); var endText = sTS.substring(endPos,sTS.length); var replacement = sF; sTS = beginText + replacement + endText; } } return(cssBegin+sTS+cssEnd); } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] search and replace keywords in textbox with CSS, asfunction.
Now where the hell were you earlier this week!? ;) that looks really cool and I bet much better written too, but I really need to make the highlighted text clickable. I wanted to do that by getting the _x and _y of a given character, but I had no idea how. that's why I went the html/css route so I could just add links and not care where the hell the _x and _y coords were. Thanks Iv, Kurt At 12:39 PM 9/21/2006, you wrote: Hello Kurt, about 2 years ago I did this: http://www.sharedfonts.com/fla/as_highlight.fla possible it can help you. -- Ivan Dembicki [EMAIL PROTECTED] || http://www.design.ru ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] search text file for keyword and add button
You Are a Genius! thank you so much. I was fixated on getting x and y. thank you again! KUrt At 09:34 AM 9/19/2006, you wrote: Hi Kurt, Just a thought - instead of looking for the coordinates to highlight the keyword, replace the keyword with the same keyword hyperlinked (this would require the text rendering as html), and link it to the glossary. Then when searching for another keyword, start with a clean copy of the text, and hyperlink the new keyword. Replacing all instances of the keyword with a hyperlink should be easy - just use split() and join() - and the hyperlink can either point to an actionscript command, or an html file with anchors. Karina -Original Message- From: Kurt Dommermuth [mailto:[EMAIL PROTECTED] Sent: 18 September 2006 21:23 To: Flashcoders mailing list Subject: [Flashcoders] search text file for keyword and add button Hi All, First, I apologize if this was covered already. If so, please point me in the right direction. I need to search through dynamic text for a keyword, create a highlight or button of some sort over it that links to a glossary. I don't see a problem finding the keyword, but I do see a problem getting it's coordinates. Has anyone done this already? it just seems like one of those things that is probably already packaged up. if not, anyone have experience finding the x and y value for a letter in dynamic text? thank you very much in advance, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] search text file for keyword and add button
Hi All, First, I apologize if this was covered already. If so, please point me in the right direction. I need to search through dynamic text for a keyword, create a highlight or button of some sort over it that links to a glossary. I don't see a problem finding the keyword, but I do see a problem getting it's coordinates. Has anyone done this already? it just seems like one of those things that is probably already packaged up. if not, anyone have experience finding the x and y value for a letter in dynamic text? thank you very much in advance, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] search text file for keyword and add button
I'll reply to my own message. I'm finding some threads in the archive that discuss this. Hopefully there'll be something definitive there. sorry to rehash this. thank you! Kurt At 04:23 PM 9/18/2006, you wrote: Hi All, First, I apologize if this was covered already. If so, please point me in the right direction. I need to search through dynamic text for a keyword, create a highlight or button of some sort over it that links to a glossary. I don't see a problem finding the keyword, but I do see a problem getting it's coordinates. Has anyone done this already? it just seems like one of those things that is probably already packaged up. if not, anyone have experience finding the x and y value for a letter in dynamic text? thank you very much in advance, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Huge block of scrolling text: Choppy animation.
You could turn it into a bitmap mc.cacheAsBitmap = true; That should help. At 01:50 PM 9/15/2006, you wrote: Hi, I am working on a simple Flash project... at end of the animation I have a text block of 80 names, kinda like movie credits, that scroll from bottom of screen to top of screen... it looks like crap using motion tween. Very choppy movement, not smooth at all. Any fixes? I am assuming that the choppyness is due to the complexity of the text object/block. Know of any AS scripts that might make this less of a problem? I am using F8 and outputting a projector... Any help would be great. Cheers, Micky -- Wishlist: http://snipurl.com/vrs9 Switch: http://browsehappy.com/ BCC?: http://snipurl.com/w6f8 My: http://del.icio.us/mhulse ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] (repost) Horizontal Drop-Down Menu (pleeeease don't flame me!)
I''m sorry Mark. I should have looked closer. that's a different beast. but not a hard beast! I wish I could offer to help further, but I'm trying to keep everybody happy before I leave for a vacation Friday. If it can wait I can help next week. Kurt At 10:49 PM 9/5/2006, you wrote: Hey Kurt, Good to hear from you, too. I still have your old emails :) Your menu would be useful to me if it allowed a cascade of full-width menu bars as in this gif: http://www.dartfrogmedia.com/images/menuExample_MH060903a.gifhttp://www.dartfrogmedia.com/images/menuExample_MH060903a.gif It only needs to go three levels deep (as in the gif) but must highlight the selected menu items so the user can readily see the path to the current content. Have you done any work on the menu that might lend itself to such an application? Thanks and regards, Marc At 07:30 PM 9/5/2006, you wrote: Marc, this may be of use, though it's a little dated. I've probably got better code ast my office that I just haven't uploaded yet, but maybe it will get you started... http://www.mrkurt.biz/kurtsmenu.html hope that helps. Kurt PS it's good to see you're still out there. I recall emailing you at least 5 years ago! At 07:23 PM 9/5/2006, you wrote: [Still looking for the menu I need -- I'd sure appreciate if someone on the list has a clue for me. thanks!] I know this should be searchable, but I'm really not finding what I need in the archives or Google. I need to find or create a horizontal drop-down menu that expands up to three tiers high. Each tier is a differently-colored bar the full width of the stage and contains text links. Links change color on rollover. Bars descend on mouseclick, not on rollover. They have a smooth tweening motion, not just an instant drop-down. Clicked links retain their rollover color so that if a user gets to the third tier, there would be a highlighted link in each level showing the user what path they'd taken. This should be xml-based. I'm happy to pay for something that will save me a day's scripting, but it has to fit the above parameters or be easily adaptable. Here's an example of the menu expanced to all three tiers: http://www.dartfrogmedia.com/images/menuExample_MH060903a.gifhttp://www.dartfrogmedia.com/images/menuExample_MH060903a.gif Thanks, Marc ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Sharing fla over network
Thank you everyone for all your thoughts! Still the best list! Kurt At 02:51 PM 6/15/2006, you wrote: Add Eclipse as an IDE and move to MTASC (FAME ). That is still the best way to go. Ron jim wrote: If you can use some source control like SVN that might be what you are looking for. Its pretty easy to set up and will stop you writing over each others changes. Jim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: 15 June 2006 15:02 To: Flashcoders mailing list Subject: RE: [Flashcoders] Sharing fla over network Isn't is a better idea to have different people writing classes and then sharing those? You can use interfaces to make sure they are complying with the specs you establish for the project. Then just have one person compile the .fla. The people writing classes can compile their own .flas to test their classes, but the classes should be abstract enough that only the lead Flash person needs to compile the .fla importing the other classes the other developers wrote. Jason Merrill Bank of America Learning Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Kurt Dommermuth Sent: Thursday, June 15, 2006 9:57 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Sharing fla over network Makes sense. Thanks Zeh. Maybe you can tell me if there if there is any way to ensure that accessing fla files over the network is stable. I know in the past that flas have disappeared on me when working off a network drive. I'm guessing you'd say that I should duplicate whatever it is and put in on my own local drive and not even risk it, but I thought I'd ask. It's just a mess to have client work all over the place. thanks again! Kurt \At 09:49 AM 6/15/2006, you wrote: I recently hired an assistant and we need to share and simultaneously work on .fla files over a local network. There must be tools for this, but a search on google didn't yield anything (must not be using the right terminology). There isn't. Only one people can work on a .FLA at a time. You can have separate symbols that are loaded (shared) from other .FLA files at design time, so then can be worked on and the reloaded. But usually it's not worth the hassle. Usually, you shouldn't have the need for two people to work on the same .FLA file at the same time simply because changing two different aspects of a source file would make compiling and debugging impossible. If they want to work on two different things, you'd better split the .FLA file into different files, then the website would have different SWF files which are loaded on demand on the website. - Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Sharing fla over network
Hello fellow flashers, I hope everyone is well! First, let me apologize. I know this topic must have been discussed many times before, but I simply can't find any info about it. I recently hired an assistant and we need to share and simultaneously work on .fla files over a local network. There must be tools for this, but a search on google didn't yield anything (must not be using the right terminology). Any recommendations? thank you very much for your time! Kurt Dommermuth ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Sharing fla over network
Makes sense. Thanks Zeh. Maybe you can tell me if there if there is any way to ensure that accessing fla files over the network is stable. I know in the past that flas have disappeared on me when working off a network drive. I'm guessing you'd say that I should duplicate whatever it is and put in on my own local drive and not even risk it, but I thought I'd ask. It's just a mess to have client work all over the place. thanks again! Kurt \At 09:49 AM 6/15/2006, you wrote: I recently hired an assistant and we need to share and simultaneously work on .fla files over a local network. There must be tools for this, but a search on google didn't yield anything (must not be using the right terminology). There isn't. Only one people can work on a .FLA at a time. You can have separate symbols that are loaded (shared) from other .FLA files at design time, so then can be worked on and the reloaded. But usually it's not worth the hassle. Usually, you shouldn't have the need for two people to work on the same .FLA file at the same time simply because changing two different aspects of a source file would make compiling and debugging impossible. If they want to work on two different things, you'd better split the .FLA file into different files, then the website would have different SWF files which are loaded on demand on the website. - Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?
with great trepidation I reply to this thread, but a huge thank you is in order. Johan, that must be it. You're a saint for digging through and finding that. an early XMAS present to me. thank you Kurt At 05:22 AM 12/23/2005, you wrote: looking at the source of your HTML(fpi_swap.js) code I find that the wmode of the movie is set as transparent. And to my experience that usually gives a huge performance hit on Mac. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Kurt Dommermuth Sent: den 21 december 2005 23:19 To: Flashcoders mailing list Subject: RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf? Hi Steven, 31fps is that still the magic number? thanks, Kurt At 04:58 PM 12/21/2005, you wrote: What's your frame rate set to? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kurt Dommermuth Sent: Wednesday, December 21, 2005 6:35 AM To: Flashcoders mailing list Subject: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf? Hi all, I'm really frustrated with something and hope someone out there can help. I have this game http://www.asherbartos.com/xmas2005/ plays very well on my 1.7 ghz pc laptop. plays horribly on a dual 1.2 mac. some things simply don't work, on the Mac like the arrow keys. that sucks, but the performance is what is driving me nuts. I expect to take a hit on the mac, but this is beyond anything I anticipated. is there code you should just simply stay away from on the Mac? I used a couple of listeners for arrow key control. a couple of setIntervals. nothing too hard core at all... most of the code is below if anyone cares to take a look. thanks for any help anyone can offer. Kurt goSanta = function() { this.gotoAndStop(2); var spd:Number = _root.variableSpeed; var mX:Number = this._x; var targ:Number = (_root._xmouse - mX)/spd; if(_root.variableSpeed1) { _root.variableSpeed = 1; } this._x += targ; } stopGame = function() { clearInterval(goDrink); clearInterval(goTimer); delete _root.santa.onEnterFrame; _root.santa._x = -100; } santasWasted = function() { clearInterval(goDrinks); delete _root.santa.onEnterFrame; _root.santa.gotoAndPlay(passOut); } startGame = function() { s.stop(); _root.santa.tween(_y,440,.5,'easeOutBack'); attachSFX(_root.closingScreen,start,start,50); _root.variableSpeed = 1; _root.closingScreen.gotoAndStop(1); _root.gotoAndStop(playGame); _root.santa.onEnterFrame = goSanta; _root.scoreBoard.meter.tween(_yscale,.5,.3); _root.count = 0; secondsLeft = 0; clearInterval(goDrink); goDrink = setInterval(drinkGenerator,700); clearInterval(goTimer); goTimer = setInterval(startTimer,1000); } fallingDrink = function() { this._y+=this.spd; if(this._y 340 this._y 420) { if (this.hitTest(_root.santa.santasMouth)) { attachSFX(this,this.sfx,sfx,20); _root.variableSpeed += this.potency; var perLoaded = int((_root.variableSpeed/20)*100); _root.scoreBoard.meter.tween(_yscale,perLoaded,.4); _root.santa.santasMouth.gotoAndPlay(2); if(_root.variableSpeed 20) //santa drank too much { _root.santasWasted(); } this.removeMovieClip(); } } //kill clip if drop too far if(this._y 550) { trace(mc dead) this.removeMovieClip(); } } drinkGenerator = function() { var myDepth = _root.drinkContainer.getNextHighestDepth(); var randSpd = getRandomNumber(12,6); var randX = getRandomNumber(660,105); var randomID = getRandomNumber(_root.gameItems.length-1,0) var randomItem = _root.gameItems[[randomID]][0]; _root.drinkContainer.createEmptyMovieClip(mc+myDepth,myDepth); _root.drinkContainer[mc+myDepth].attachMovie(randomItem,drink,1); _root.drinkContainer[mc+myDepth].drink._x = randX; _root.drinkContainer[mc+myDepth].drink.spd = randSpd; _root.drinkContainer[mc+myDepth].drink.potency = _root.gameItems[[randomID]][1]; _root.drinkContainer[mc+myDepth].drink.sfx = _root.gameItems
[Flashcoders] Game plays beautiful on PC/ not on mac. wtf?
Hi all, I'm really frustrated with something and hope someone out there can help. I have this game http://www.asherbartos.com/xmas2005/ plays very well on my 1.7 ghz pc laptop. plays horribly on a dual 1.2 mac. some things simply don't work, on the Mac like the arrow keys. that sucks, but the performance is what is driving me nuts. I expect to take a hit on the mac, but this is beyond anything I anticipated. is there code you should just simply stay away from on the Mac? I used a couple of listeners for arrow key control. a couple of setIntervals. nothing too hard core at all... most of the code is below if anyone cares to take a look. thanks for any help anyone can offer. Kurt goSanta = function() { this.gotoAndStop(2); var spd:Number = _root.variableSpeed; var mX:Number = this._x; var targ:Number = (_root._xmouse - mX)/spd; if(_root.variableSpeed1) { _root.variableSpeed = 1; } this._x += targ; } stopGame = function() { clearInterval(goDrink); clearInterval(goTimer); delete _root.santa.onEnterFrame; _root.santa._x = -100; } santasWasted = function() { clearInterval(goDrinks); delete _root.santa.onEnterFrame; _root.santa.gotoAndPlay(passOut); } startGame = function() { s.stop(); _root.santa.tween(_y,440,.5,'easeOutBack'); attachSFX(_root.closingScreen,start,start,50); _root.variableSpeed = 1; _root.closingScreen.gotoAndStop(1); _root.gotoAndStop(playGame); _root.santa.onEnterFrame = goSanta; _root.scoreBoard.meter.tween(_yscale,.5,.3); _root.count = 0; secondsLeft = 0; clearInterval(goDrink); goDrink = setInterval(drinkGenerator,700); clearInterval(goTimer); goTimer = setInterval(startTimer,1000); } fallingDrink = function() { this._y+=this.spd; if(this._y 340 this._y 420) { if (this.hitTest(_root.santa.santasMouth)) { attachSFX(this,this.sfx,sfx,20); _root.variableSpeed += this.potency; var perLoaded = int((_root.variableSpeed/20)*100); _root.scoreBoard.meter.tween(_yscale,perLoaded,.4); _root.santa.santasMouth.gotoAndPlay(2); if(_root.variableSpeed 20) //santa drank too much { _root.santasWasted(); } this.removeMovieClip(); } } //kill clip if drop too far if(this._y 550) { trace(mc dead) this.removeMovieClip(); } } drinkGenerator = function() { var myDepth = _root.drinkContainer.getNextHighestDepth(); var randSpd = getRandomNumber(12,6); var randX = getRandomNumber(660,105); var randomID = getRandomNumber(_root.gameItems.length-1,0) var randomItem = _root.gameItems[[randomID]][0]; _root.drinkContainer.createEmptyMovieClip(mc+myDepth,myDepth); _root.drinkContainer[mc+myDepth].attachMovie(randomItem,drink,1); _root.drinkContainer[mc+myDepth].drink._x = randX; _root.drinkContainer[mc+myDepth].drink.spd = randSpd; _root.drinkContainer[mc+myDepth].drink.potency = _root.gameItems[[randomID]][1]; _root.drinkContainer[mc+myDepth].drink.sfx = _root.gameItems[[randomID]][2]; _root.drinkContainer[mc+myDepth].drink.onEnterFrame = fallingDrink; } attrition = function() { if(_root.variableSpeed 1) { _root.variableSpeed -=.5 var perLoaded = int((_root.variableSpeed/20)*100); _root.scoreBoard.meter.tween(_yscale,perLoaded,.4); } } startTimer = function() { _root.attrition(); _root.scoreBoard.score = 0; _root.count++ secondsLeft = _root.totalSecondsToPlay - _root.count; _root.scoreBoard.timer = secondsLeft + :00; if(secondsLeft = 0) { if(_root.variableSpeed 12) { _root.closingScreen.gotoAndStop(tooJolly); attachSFX(_root.closingScreen,puke,p,40); } else if(_root.variableSpeed 8) { _root.closingScreen.gotoAndStop(notJolly); attachSFX(_root.closingScreen,snore,s,60,4); }
[Flashcoders] MC alpha fades and swapdepths
Hi All, I am faced with another one of those problems that I think should be simple, but for whatever reason I can't solve. Hopefully someone can help. I have a series of movieclips stacked on top of each other beginning with MC1 and ending with MC6. I want MC1 to fade out revealing MC2. MC2 to fade out revealing MC3 and so on. but when it gets to MC6, I want MC6 to fade out revealing MC1. I know what I need to do (i think, but it's not working). I need to take the previous MC that has just faded out and swap it's depth to the lowest depth of the 6 MCs and reset it's alpha to 100 so the process can loop indefinitely. but I'm not able to do this. I'm not able to think through to where I missing the boat. can anyone offer some guidance? thank you, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MC alpha fades and swapdepths
Ron, Yes! That's the way to do it. thank you! Kurt At 04:27 PM 11/7/2005, you wrote: Can you not just turn off the visibility of everything exceptthe one fading in and the one fading out. Once you fade-out to alpha almost zero, turn off the visibbilty of the faded out image. You probably can just set the alpha to 0 for the ones that you do not want to see. Visibility is probably better for performance. Ron Kurt Dommermuth wrote: Hi All, I am faced with another one of those problems that I think should be simple, but for whatever reason I can't solve. Hopefully someone can help. I have a series of movieclips stacked on top of each other beginning with MC1 and ending with MC6. I want MC1 to fade out revealing MC2. MC2 to fade out revealing MC3 and so on. but when it gets to MC6, I want MC6 to fade out revealing MC1. I know what I need to do (i think, but it's not working). I need to take the previous MC that has just faded out and swap it's depth to the lowest depth of the 6 MCs and reset it's alpha to 100 so the process can loop indefinitely. but I'm not able to do this. I'm not able to think through to where I missing the boat. can anyone offer some guidance? thank you, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Fears and anxiety regarding Flex
Stan, Michael, Jester and Weyert, thank you guys very very much for your responses. I can't say all my uncertainty has evaporated; just my nature i guess, but I'm on my way to feeling a little less anxious and a little more enthusiastic. Probably in about a year this will all seem manageable and hopefully I'll thoroughly understand it's usefulness and advantage. thank you list. Lurking and learning everyday. Kurt At 10:05 AM 10/19/2005, you wrote: Yeah, ActionScript 3.0 really looks nice -- language wise. Only I have a problem now... where should I drool on? On Flex 2? ActionScript 3? BitmapData API of Flash 8? Damn, I am getting dehydrated. :) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Fears and anxiety regarding Flex
Hi All, I should probably just sit back and let the dust settle, but the rapid fire way MM is releasing new products makes me anxious. Some questions below obviously can't be answered in a definitive way, but I'd like to hear where other peoples heads are at... 1. What type of client will benefit from Flex? Is it only for large corporations, enterprise level apps? Will my wedding photographer client care? 2. To what degree does flex allow for a customized look? Can you do anything you'd do with Flash 8? Will flex development most likely all look the same? 3. If I ignore flex, zorn/eclipse, c#, java, etc and just stick with my beloved flash 8, will there still be a market for me? 4. MM says they want to add an additional 1 million new developers to the current pool of an estimated 2 million developers. If they are successful, how do you think this will affect your market share? Will it generate more opportunity because there will be an increased awareness to the power of flash? or will the market become saturated with developers? 5. How is AS3 different from AS2? Would you say radical? Or is it something that really only the mega geek (said with respect and love!) will appreciate? any thoughts are appreciated. Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders