Re: [Flashcoders] Bezier curve arrows
Calculate the derivative (the gradient, slope) at the end of the curve. But i have no idea how to do it is as3. Can we even calculate derivatives in AS3? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] corporate history timeline examples
http://www.adobe.com/aboutadobe/history/timeline/ https://www.adbusters.org/files/media/flash/hope_and_memory/timeline.swf http://www.open2.net/ictportal/timeline/timeline.swf and try searching for timeline filetype:swf in Google (without ) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] corporate history timeline examples
A few more: http://www.forestcity.net/company/history/Documents/HISTORYflash2.swf http://newsroom.cisco.com/dlls/timeline/index.swf http://www.levistrauss.com/swf/swf/timeline.swf On 25 February 2010 17:50, Pedro Kostelec pedrok...@gmail.com wrote: http://www.adobe.com/aboutadobe/history/timeline/ https://www.adbusters.org/files/media/flash/hope_and_memory/timeline.swf http://www.open2.net/ictportal/timeline/timeline.swf and try searching for timeline filetype:swf in Google (without ) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] WIRED hates Flash
THe CS5 apps for iPhone are not flash based, they are converted to iPhone code. (i guess) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Ideas, Please
I am not contributing to helping beno now, but i would kindly ask him to stop replying every single post with not-important phrases. Beno, you're just filling up my inbox, and you are ruining the list. You've reveiced plenty of help, now go and code your thing and come back only when you're done. This is not a chat list, but a mailing list! Thanks. (you don't have to reply this post, I will notice whether you've read it when I will see less beno to FlashCoders replies) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 can't target seekbar handle
I have never used the FLV component, but I suppose you have to import it first, or nothing will work. (it happens often to me). ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Screencast software
Probably the best piece of software or this purpose, under WIndows, is camtasia studio. I has recording and editing capabilities. But it is not free. http://www.techsmith.com/camtasia.asp There are some great ones for Mac users, but I can't remember their name. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Placing sprites on the circumference of a circle
If you put the circle and the sprites of building in a movieclip and then rotate the MC, they should stick to the circle, i think. Or, keep the variable of the angles and then keep increasing the angles of all the sprites for the same amount. (angle1++, angle2++, angle3++) Or, since the angle of each is angle of first + n*spacing (where n is the number of sprites and spacing the distance - in angles - of each ) you just have to increase one angle. OK, i don't think i am very clear. I've had a bad day and my ideas are confused. Below is a modified code of a carousel i once created. I think it should work for you (haven't check after i just made some modifications), but you could simplify it a lot. var original_speed:Number=2;// raise or lower to adjust the orbiting speed var speed:Number=original_speed; var currentDegrees:Number=0;// don't change var thumbNum:Number=this.numChildren; //the number of sprites you have to rotate var id:Number=0;// don't adjust var seperation:Number=Math.round(360/thumbNum);// you could hard code a number here for the amount each thumb is seperated, but this math works nicely var circle_radius:Number=thumbNum*50;// radius of the earth addEventListener(Event.ENTER_FRAME, movingCode); function movingCode(event:Event):void { currentDegrees=currentDegrees+speed; while ( id thumbNum) { var radians:Number = (currentDegrees + (seperation * id)) * Math.PI / 180; var posX:Number=Math.sin(radians)*circle_radius; var posY:Number=Math.cos(radians)*circle_radius; this[thumb+id].x=posX; this[thumb+id].y=posY; } id=id+1; }// ends while loop if (id==thumbNum) { id=0; } }// end function code ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Video jerky - slow pc?
I have experienced similar problems with youtube's and vimeo's player recently. So i am pretty sure it's a problem with my internet connection or computer. Btw, i couldn't agree more for today's fwa award. It's an experiment not a website! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drag and drop from desktop to browser
Hm...as far as i know they are trying to integrate the drag and drop technology in Google Wave, but i think it is only a feature of HTML5. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] alpha on text without embedding font
Hi, is there a way to set alpha transparency to dynamically imported text with as3 without having to embed the font? Thanks, Pedro Kostelec ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] relative positioning with stage.NO_SCALE
stage.stageAlign = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; theStrings.x = stage.stageWidth/2; //this places the mc to the horizontal center of the swf theStrings.y=stage.stageHeight/2 //this places the mc to the vertical center of the swf or theStrings.x = 0;//this places the mc to the most top left corner of the swf the Strings.y=0; 2009/10/15 Mendelsohn, Michael michael.mendels...@fmglobal.com Hi list... I have a 1920x1080 stage in author mode. The swf sits in an html page aligned absmiddle. I want a movieclip to always stay in the upper left corner, when the stage is resized, but the code I've got isn't working perfectly. Anyone have a good routine for this? Thanks, - Michael M. stage.addEventListener(Event.RESIZE, repositionItems); private function repositionItems(e:Event):void{ theStrings.x = ((stage.width - stage.stageWidth)/2); // the y value doesn't go to the top, even when I subtract theStrings.height theStrings.y = ((stage.height - stage.stageHeight)/2); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Invitation to connect on LinkedIn
LinkedIn Pedro Kostelec souhaite se connecter à vous sur LinkedIn : -- Marc, I'd like to add you to my professional network on LinkedIn. - Pedro Accepter l'invitation de Pedro Kostelec http://www.linkedin.com/e/XEzBlT6odM8buZtuxRkFg2aRojmbrRCwd4dkwunRTj8bdkAw2T/blk/I1458718226_2/pmpxnSRJrSdvj4R5fnhv9ClRsDgZp6lQs6lzoQ5AomZIpn8_cBYScz8UcjsUdjgNiiZLq34MpRtJp2YOdPsUczkVdjsLrCBxbOYWrSlI/EML_comm_afe/ Voir l'invitation de Pedro Kostelec http://www.linkedin.com/e/XEzBlT6odM8buZtuxRkFg2aRojmbrRCwd4dkwunRTj8bdkAw2T/blk/I1458718226_2/39vdz8Oe34Te3kQckALqnpPbOYWrSlI/svi/ -- Quel est l' intérêt de faire partie du réseau de Pedro Kostelec ? Vous avez une question ? Le réseau de Pedro Kostelec a probablement une réponse : La rubrique Réponses de LinkedIn vous permet de vous informer auprès de Pedro Kostelec et de votre réseau. Obtenez l'information que vous recherchez auprès de professionnels expérimentés. http://www.linkedin.com/e/ash/inv19_ayn/ -- (c) 2009, LinkedIn Corporation ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] panels / workspace CS4 bug
It often happens to me too and it's boring. But you don't have to reset the workspace, you just have to minimize the action panel by click on the top darker bar, then open it by clicking the new Actions buttons and there resize. am i clear enough? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] slideshow works w/ ctrl Enter in Flash but not when exported....
Are you loading the images from an internet source? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Error #2044
Thanks a lot. Unfortunaltely i can't use relative urls. I am going to try the cross domain policy thing. THanks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Error #2044
Thanks, but it seems to work without it. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Error #2044
Hi list I am receiving an error 2044 when loading images with absolute URLs. THey are correctly spelled. Here's the error i get (as seen in IE8's flash window that opens as i launch the swf): Error #2044: Unhandled securityError:. text=Error #2048: Security sandbox violation: http://londonstudentbible.com/slideshow/slideshow.swf cannot load data from http://www.londonstudentbible.com/slideshow/items.xml. at slideshow_fla::MainTimeline/frame1() The file i am talking about it this one: http://londonstudentbible.com/slideshow/slideshow.swf And you can downlaod the code here: http://londonstudentbible.com/slideshow/error.zip Does anyone know why this error is triggered? Any workaraound? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Event.RESIZE
Thanks. I fixed it by adding a Footer_mc.scaleX = 1; just before the Tweenlite tween so the scale is reset before calculating the new one. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash CS4 very slow
I haven't experienced any real slowdowns in cs4 and my computer is not the best one (1.8GHz and 2 G RAM). I even think that Flash lauches slightly faster than cs3. Maybe compiling really takes slightly longer (a sec or two) but i don't think that really matters. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] if only flash would incorporate these features
Impressive. But we're gonna have to wait a lot before such think comes to Flash. First it will be introduced in 3D packages i guess. Such a thing could make me like 3D modeling. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] cross dissove in slideshow
OK, i did it anyway and it works fine. On Wed, Apr 22, 2009 at 1:35 AM, Paul Andrews p...@ipauland.com wrote: I don't think it gets much more straightforward than that. - Original Message - From: Pedro Kostelec pedrok...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, April 21, 2009 9:42 PM Subject: [Flashcoders] cross dissove in slideshow Hi How to cross-dissolve two images for a slideshow? Do i have to create two Loaders (i load the images with xml) and switch alphas or is there a more straight forward way? Cheers, Pedro ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] UK time clock
Hello Is there a way to create a clock that would show UK time, regardless in which time zone you are? Thanks, Pedro Kostelec ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] UK time clock
OH, there is a way to bring out zone related time in Flash? I only knew the way, that takes the time from the local computer. How'd you do it? Any tutorial or script? On Wed, Apr 22, 2009 at 8:31 PM, Weyert de Boer w...@innerfuse.biz wrote: Ain't that the same as the UTC time? As far as I know UTC time is GMT which is the UK time. Of course, you need to take the daylight saving into account. Winter: UTC+0 (UTC=GMT) Summer: UTC+1 (GMT+1) On Apr 22, 2009, at 8:16 PM, Pedro Kostelec wrote: Hello Is there a way to create a clock that would show UK time, regardless in which time zone you are? Thanks, Pedro Kostelec ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] UK time clock
THanks. I'll check getTimezonOffset(). I thought it was going to be harder than that. Pedro Kostelec ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] cross dissove in slideshow
Hi How to cross-dissolve two images for a slideshow? Do i have to create two Loaders (i load the images with xml) and switch alphas or is there a more straight forward way? Cheers, Pedro ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] formal qualifications
So it really depends on what kind of company/entity you want to work for. In many cases, you won't need it, but possessing degrees and certifications would never of course be a negative factor. The could never be a negative factor is country related. I most countries it is true, but in some (e.g. Slovenia) the salary is related to the degree and if they don't really need someone with a high degree, they will rather employ the one with the lower degree. Pedro Kostelec ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Fake Preloading
I guess it's the first time he encounters himself with a flash website and wants to have a shiny one. haha. Tell him that the Youtube player doesn't have a preloader. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] OOP AS3 learning
Hi Can you recommend a good source for learning OOP in as3? Until now i found two books: ActionScript 3.0 Design Patterns - Object Oriented Programming Techniques By William B. Sanders http://www.oreillynet.com/pub/au/2820, Chandima Cumaranatunge http://www.oreillynet.com/pub/au/2931 and: Object-Oriented ActionScript 3.0 by Todd Yardhttp://www.amazon.com/exec/obidos/search-handle-url/ref=ntt_athr_dp_sr_1?%5Fencoding=UTF8search-type=ssindex=booksfield-author=Todd%20Yard(Author), Peter Elsthttp://www.amazon.com/exec/obidos/search-handle-url/ref=ntt_athr_dp_sr_2?%5Fencoding=UTF8search-type=ssindex=booksfield-author=Peter%20Elst(Author), Sas Jacobshttp://www.amazon.com/exec/obidos/search-handle-url/ref=ntt_athr_dp_sr_3?%5Fencoding=UTF8search-type=ssindex=booksfield-author=Sas%20Jacobs(Author) Which one is better? What i am looking for is a book (max 500 pages) with an overview of the different design patterns, and some case studies or examples on how to write OOP I have one question that i can't really understand: Why people say OOP programming is only for big projects? What are the pluses and minuses of sticking to some design patterns? Pedro D. Kostelec ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OOP AS3 learning
Hmmm Thanks for your answers, but now i am even more confused as i was before posting the question. I understand now (~) when i should use Design patterns, and i will understand it better after learning about them. The reason for my limitations to 500 pages (symbolic) is because of lack of time. That's why i don't want to start reading Learning AS3, since i already know as3 to some extend, and the OOP in there might not be enough to fulfill my expectations. Head First Design Pattern isn't the right book for me. I believe i could learn a lot from it, but the examples are in Java. Java is so similar to as3, that i could start confusing some small things that may destabilize my knowledge on as3 (i have enough of it, but i am not sure whether it's stable in my brains yet) So i think i will start by Lynda's OOP Programming by Todd Perkins and then get the book AS3 D. Patterns. If i will need anything else in the future i'll check more books - but i don't think that's going to happen before as4 is released. Pedro ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] This is kind of Wonderfl
Great!! Now i will be able to create Flash stuff even at school's breaks. That's just what i always wanted. Sometime i have to be waiting more than 2 hours without anything to do. Great timepass activity. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] preloader block on IE7 FP9
Hi After successfully creating a carousel navigation I added a preloader to it. It works well on FF3 FP10, but does not on IE7 FP9. I don't know how it previews on other browser and players. You can downlaod the swf here: http://drop.io/carouselPreloadin The code for preloading is this one: stop(); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS,checkingProgress); function checkingProgress(event:ProgressEvent):void { var procentLoaded:Number=event.bytesLoaded/event.bytesTotal*100; preloader.loaderPerc.perc_mc.perc.text=String(Math.round(procentLoaded))+ %; preloader.loaderPerc.kb.text=[+String(Math.round(event.bytesLoaded/1024))+ KB from +String(Math.round(event.bytesTotal/1024))+ KB]; preloader.loaderPerc2.perc_mc.perc.text=String(Math.round(procentLoaded))+ %; preloader.loaderPerc2.kb.text=String(Math.round(event.bytesTotal/1024))+ KB; preloader.loaderPerc.bar.scaleX=(procentLoaded/100) *stage.stageWidth/305; preloader.loaderPerc2.bar.scaleX=(procentLoaded/100) *stage.stageWidth/305; if (procentLoaded=100) { gotoAndPlay(2); removeEventListener(ProgressEvent.PROGRESS,checkingProgress); } } Am i maybe using a feature that doean't work on FP9? What else could be the problem? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Join me on Bebo
Who cares? There are already too many social media networks. You can join all of them! On Wed, Dec 31, 2008 at 12:23 AM, Matthew Muller matthewmul...@gmail.comwrote: It's for human beings and some clever chimps dude, oh and maybe web developers researching social networking sites. Sent from my iPhone On 30 Dec 2008, at 22:47, Paul Andrews p...@ipauland.com wrote: According to my kids it's for children.. - Original Message - From: Scott Janousek sc...@scottjanousek.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, December 30, 2008 8:29 PM Subject: Re: [Flashcoders] Join me on Bebo bebo must be crapp-o with invites. ;) -sj Matthew Muller wrote: Sorry stupid thing emailed everyone in my address book Sent from my iPhone On 30 Dec 2008, at 17:40, Dave Watts dwa...@figleaf.com wrote: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Tab key with flash player in browser
Hi Curiosity made me ask you this: a)Is there a way to deactivate the Tab key in a flash movie when it's previewed with a browser? b)How to prevent the browser page to automatically focus on flash content, once the content was clicked? Example: You open two youtube video in different tabs. You pause them both (or do whatever you want with them. The important is that you click on the flash content on both tabs). Now if you press Ctrl+TAB you won't be able to to go to the next tab, but instead you will see that yellow selector around a button in the flash player. This auto focus happens in most flash contents on the web. Note that this doeasn't happen for buzzword.com Why? Thanks. Pedro Damian Kostelec ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3LCR as CHM
If you can't open it by double clicking on it (usually i can, but this time i couldn't) use a software like xCHM (free, 1.1Mb ) to open it. http://sourceforge.net/project/downloading.php?group_id=87007use_mirror=garrfilename=xchm-1.13.zip15359781 On Sun, Dec 28, 2008 at 11:07 AM, Cor c...@chello.nl wrote: Valentin, The file seems to be empty?? -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Valentin Schmidt Sent: zondag 28 december 2008 1:10 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] AS3LCR as CHM hi, just a little hint for all adherents of the CHM format: there is a good CHM version of the ActionScript 3.0 Language and Components Reference (english CS4 version) at http://rapidshare.com/files/177383554/as3lcr.chm cheers, valentin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.0/1866 - Release Date: 27-12-2008 20:49 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] effects theory? keeping processes low...
I think i once read that filters are improved to work better with number divisible with 4. Maybe it's the same with other stuff in as. On Wed, Dec 10, 2008 at 7:59 PM, Corban Baxter [EMAIL PROTECTED] wrote: Hey guys I am working on a fullscreen flash site. I am hoping to bring down the CPU cycles. Right now on the PC I'm using to test it on it runs high like 90%. I was hoping there might be a way to bring down the processor. But I have tried about everything. I'm not sure what I could do to get it much lower. I'm sure there are a few pros out there that would have a few ideas. Here is the page... http://projectx4.com/site_test/. From all my tests it just seems like moving that many large objects on the screen is just going to bring the processor to its knees no matter what. Would any one have any ideas how to help this at all? Would doing some sort of bitmap object hack work either? Thanks for the help in advance! And Here is some code I have written to run the animation... import gs.TweenLite; import gs.easing.*; var shell:MovieClip = this; var maxOrbs:Number = 10; var numOrbs:Number; function animateOrb(mc:MovieClip):void { mc.orbTween = TweenLite.to(mc, 1, { alpha: 1 }); mc.orbTween = TweenLite.to(mc, mc.ranTime, { x: mc.moveToX, ease:Linear.easeNone, overwrite: false }); mc.orbTween = TweenLite.to(mc, 1, {delay: mc.ranTime-1, alpha: 0, onComplete: removeOrb, onCompleteScope: shell, onCompleteParams: [mc], overwrite: false}); } function createOrbs():void { numOrbs = 0; //reset count for(var i:int=0; imaxOrbs; i++){ createNewOrb(numOrbs); numOrbs++; } } function removeOrb(orb:MovieClip):void { var num:Number = orb.num; motionBlurHldr.removeChild(orb); numOrbs--; var oldNum:Number = orb.num; orb.orbTween = null; delete orb.orbTween; orb = null; shell[orb + num] = null; delete(shell[orb + num]); delete(orb); //trace(orb); createNewOrb(oldNum); //replace the orb that was just removed with a new one } function createNewOrb(num:Number):void { shell[orb + num] = new ch_orb(); var orb:MovieClip = shell[orb + num]; //setup random vars var ranScale:int = Math.round(Math.random() * (4 - 2)) + 2; var ranX:int = Math.round(Math.random() * (sWidth + 250) + 50); //sWidth is really stage.stageWidth var ranY:int = Math.round(Math.random() * (sHeight + 250) + 50); //sWidth is really stage.stageHeight var moveToX:int = Math.round(Math.random() * (290 - 90)) + 90; var ranTime:int = Math.round(Math.random() * (6 - 3)) + 3;; orb.moveToX = ranX - moveToX; orb.ranTime = ranTime; //setup properties of the orb orb.scaleX = ranScale; orb.scaleY = ranScale; orb.x = ranX; orb.y = ranY; orb.alpha = 0; orb.num = num; orb.orbTween; orb.name = orb + String(num); var newColorTransform:ColorTransform = orb.transform.colorTransform; newColorTransform.color = colorTones[Math.round(Math.random() * 5 )]; orb.transform.colorTransform = newColorTransform; animateOrb(orb); motionBlurHldr.addChild(orb); } createOrbs(); -- Corban Baxter http://www.projectx4.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] full screen issue
Very cool, impressive. I didn't follow your question, but i guess i will read it all now if this can be a final product of it. *Pedro D. Kostelec* [EMAIL PROTECTED] On Mon, Nov 24, 2008 at 9:23 PM, Cor [EMAIL PROTECTED] wrote: I solved my fullscreen problem in AS30. But this is something I would like to share with you: http://users.telenet.be/kixx/ Do not maximize your browser when it opens. Kind regards Cor ;-) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flex vs. Flash
I see that many people can't decide wheter to use flex. I can't. So, i think i am going to wait for Thermo. Does anyone know the release year and month? I hope that Thermo will really fill the gap between Flash and Flex. If it will, i am sure to start learning Thermo. *Pedro Damian Kostelec* [EMAIL PROTECTED] On Thu, Nov 20, 2008 at 11:05 PM, Merrill, Jason [EMAIL PROTECTED] wrote: So in my opinion the real advantages of Flex over Flash for UI/data-binding is: Sebastian, This discussion has barely touched on databinding (just one or two mentions of it being an advantage of the native Flash framework over Flex), so I'm starting to wonder, have you done any databinding in Flex? Databinding doesn't exist in Flash CS3 or Flash CS4 frameworks, it's simply not a feature like it is in the Flex 2/3 framework. Have you done much work with Flex before? Jason Merrill Bank of America Instructional Technology Media · GCIB Staff Support LLD Interested in Flash Platform technologies? Join the Bank of America Flash Platform Developer Community Interested in innovative ideas in Learning? Check out the Innovative Learning Blog and subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 3d math in AS3
I don't think there is anything as a 3D angle value. Angles are shown in a 2D plane. (0-360degrees or 0-2PI radians) Therefore, you can't use a polar system to do this in 3D. You have to use a simple x,y,z coordinate system to find a point (rotation) in 3D, or maybe you could use the polar system to get the angle on a 2D plane (atan2(dy, dx)), and then get the z value of the point you are looking for. Or you may use the rotationX, rotationY and rotationZ properties. I hope i am right. If not correct me! *Pedro D. Kostelec* [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 1172: definition flash.desktop:NativeApplication
I tried your code and it works well. I got no error. (using Fl cs4). I mean, when i press Cntrl+ENTER the app runs all right. (But i have no idea how to actually make it a real AIR app; when i click on publish i get a window asking for a digital certificate! Where can i get it?)Maybe you don't have the latest update Air plug-in? I just started playing with AIR yesterday, so i don't have any ideas what else could be the reason for your problem. Pedro On Mon, Nov 17, 2008 at 5:46 PM, Michael Stocke [EMAIL PROTECTED] wrote: Good afternoon group. I didn't get a response on the Flash Tiger list last week, so that's why I'm cross-posting. Hopefully this isn't off-topic. I am in the process of going through some AIR tutorials using the Flash IDE, and I have encountered some errors. I am following the instructions exactly and I still can't get the app to compile (although I did discover that the tutorial did leave out some key info). I even tried the sample file and that won't compile. I am simply trying to make an application with custom chrome that is draggable, that can be closed, and that can be minimized. I haven't added any other functionality at this time. The tutorial says to put the code on a frame in the timeline (which I wasn't really comfortable with, but what do I know?). Here is the relevant code: import flash.desktop.NativeApplication; import flash.events.MouseEvent; back.addEventListener(MouseEvent.MOUSE_DOWN, back_CLICK); function back_CLICK(e:MouseEvent):void { stage.nativeWindow.startMove(); } minimize.addEventListener(MouseEvent.CLICK, minimize_CLICK); function minimize_CLICK(e:MouseEvent):void { stage.nativeWindow.minimize(); } closeButton.addEventListener(MouseEvent.CLICK,closeButton_CLICK); function closeButton_CLICK(e:MouseEvent):void { NativeApplication.nativeApplication.exit(); } Here is a link to the tutorial: http://www.adobe.com/devnet/air/flash/articles/custom_chrome_app.html Among other things, I get the following error: 1172: definition flash.desktop:NativeApplication. I have installed the Flash AIR plug-in, and I do get code prompts in the actions window. Does anyone have any idea why I am getting this error and how I might overcome it? Also, I'd prefer to include this code in a class, but I'm not quite sure how I would go about doing that, so any ideas on that would be appreciated as well. Thanks in advance for any advice. Mike Stocke Interface Engineer Organic, Inc. | Detroit 2600 S. Telegraph Road -- Suite 100, Bloomfield Hills, MI 48302 t: 248.454.4015 | f: 248.454.3370 Email: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Blog: http://Threeminds.Organic.com http://threeminds.organic.com/ Website: www.Organic.com http://www.organic.com/ This email is intended only for the person or entity to which it is addressed and may contain information that is privileged, confidential or otherwise protected from disclosure. Dissemination, distribution or copying of this email or the information herein by anyone other than the intended recipient, or an employee or agent responsible for delivering the message to the intended recipient, is prohibited. If you have received this email in error, please immediately notify us by calling our Help Desk at (415) 581-5552 or by e-mailing us at [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How much would you charge?
As we are talking about money.What would be the price of a very simple but acceptable web page? And how long does it take to the pros to create one? Pedro ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Actionscripter 3.0 developers
I like those job posts only if they post the requirements and the the salary you could get. I am 16 years old, and i wish to become professional in Fl, Ps, Dw and perhaps some more stuff. So, i am interested in what firms need, so i can learn it. And i want to see the salary, to see if it is worth learning multimedia. Well, i like it so i will never stop learning it. But when those job posts don't have at least this data, it becomes annoying. And it's worse if there are too many of them. One or 2 job posts a week in this list is OK. *Pedro D. Kostelec* [EMAIL PROTECTED] On Fri, Oct 17, 2008 at 3:19 PM, Kerry Thompson [EMAIL PROTECTED]wrote: Michael William Ypes wrote: And let the floodgates open. This is exactly what I was on about, you say its ok for one and then they all jump on the band wagon. They don't even put a name on it. Isn't that called spamming... Allow me to politely disagree. I don't see it as spam at all. The job posting was for an AS3 developer. If you are not interested, just delete it and move on. I think this forum is a good place for well-targeted job postings. We are a good collection of Flash/Flex programmers, and some of us are looking for jobs or contracts. Job postings could be very beneficial to a lot of us. If we had a barrage of irrelevant job postings, that would be a problem. I'm only seeing maybe one or two a week, though. I see little harm in that. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Optimizing complex motion and effects
Hi list I have created some balls being moved randomly (not completely) over the stage, with a Glow Effect of 100,100 blur. All this together is very CPU intensive. I just wondered if someone could check my files, and tell me how to optimize it, to work faster and use less CPU? Would bitmap cache do the work? I have 0 experience with bitmap cache, so if it would help, could you tell me a link to a good tutorial or a good piece of code? Here you can download my files: http://www.humyo.com/2000999-217133957 (Right click on each file separately and chose download) Thanks *Pedro D. Kostelec* [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Optimizing complex motion and effects
Thanks for the good tips. Actually this is an extended example of the FriendsOfED-foundation as3-animation. I was trying to use the same kind of coding as the author has (not very successful i think). The balls are simple black circles, with a a glow effect on it. And the position of the ball changes all the time, as well as the color of the glow. The motion is actually simple springing. The springing target changes every 1 s (or .5), so the balls spring towards the target. I found out that it forks much slower, if the new target point is very far away from the old one (looks like AS3 has still many problems with calculation higher values). I prefer to stop talking, as you can see it by your own. Here's a ZIP of it, if you couldn't download the files separately. http://www.humyo.com/F/2000999-218668805 (you don't have to register to download it). As the color of the glow is defined by a Math.random()*color function. Would it maybe be faster to enter some values of colors in an array and them chose one of them, instead of calculation a new random each time? Any more help appreciated. *Pedro D. Kostelec* [EMAIL PROTECTED] On Fri, Oct 10, 2008 at 1:15 PM, sebastian [EMAIL PROTECTED] wrote: hi Pedro, bitmapcaching would make it MORE processor intense, not less. Visited your web page, but I can't seem to download... is this option only possible if I am registered? You might just want to give a link to a zip file instead - simpler. Things to check in general: 1. how you are animating the objects: use a controlling MC that triggers each ball to move, instead of having each ball do an 'onEnterFrame' can help tremendously: but that's not always possible. 2. Make your balls simpler: no outlines, no gradients, no alpha gradients, alpha:1 or 100 [AS3 or AS2] 3. reduce quantity or reduce frequency of new ball generation/updates. 5. Avoid calling floating numbers, round them up to integers when possible. 6. Use multiplications over divisions and use bit operations instead of both, when possible. 10/2 is slower than 10*0.5 which is still slower than 101. 7. Optimize if-then statements so that you first check for the least/most common occurance 8. optimize if-then statements so that you don't check the same object more than once [this can occur in badly written hit collision tests] and more... there are lot's of options and pitfalls to good code vs bad code... :P You can also check the net work similar code done by others, there is a heap of bouncing ball examples all over the place. Try respected sources like 'friend of ed' and 'oriellies' for code you know has been well thought out, or from a good blog where its a pro who is illustrating things. Modifying their code will be a lot easier and less prone to processor-loads that could occure when you are coding from scratch and not sure what the best way to program it is... hope some of this input was useful. :) Seb. Pedro Kostelec wrote: Hi list I have created some balls being moved randomly (not completely) over the stage, with a Glow Effect of 100,100 blur. All this together is very CPU intensive. I just wondered if someone could check my files, and tell me how to optimize it, to work faster and use less CPU? Would bitmap cache do the work? I have 0 experience with bitmap cache, so if it would help, could you tell me a link to a good tutorial or a good piece of code? Here you can download my files: http://www.humyo.com/2000999-217133957 (Right click on each file separately and chose download) Thanks *Pedro D. Kostelec* [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] OT: Flex builder vs Flex SDK
Hi I was wandering if starting to use Flex; but i can't see the difference between the FLex BUilder 3 and the FLex SDK. The Flex BUIlder shipps at 250$, so there must be quite some difference, right? Can someone point me to the most important differences between them two? A link to some good info perhaps? Thanks *Pedro D. Kostelec* [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 additions/changes in CS4?
Check Adobe TV for all the new features of FL CS4 *Pedro D. Kostelec* [EMAIL PROTECTED] On Tue, Sep 23, 2008 at 1:50 PM, Radley Marx [EMAIL PROTECTED] wrote: http://labs.adobe.com/technologies/flashplayer10/ -r On Sep 23, 2008, at 10:14 AM, Mendelsohn, Michael wrote: Hi list... Anyone know of any additions or changes to AS3 in Flash CS4? I haven't been able to find any specifics online. - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] SOT: (Rant) Why is Adobe.com such a bad website?
Yeah, it is verz hard to find stuff. Oncei was serching some labs, then the developper center and maz thinks like this. If i would not have google i would not find it. And yet, their design is deprogressing. I think the last mainpage design was much much easier to use and userfriendly. Now all you see is an add and a little RSS news place. It is so hard to find what you look for. But i hope they will change it once to a better one. Pedro D. Kostelec On Fri, Sep 5, 2008 at 7:06 PM, John McCormack [EMAIL PROTECTED] wrote: It _is_ difficult to find things. I would like to see them put dates on thing so that know if it's the latest version. John Sunil Jolly wrote: Great post! I've spent many hours searching through the Adobe site trying to find things. For a company trying to spearhead web development it's a poor show. Sunil -Original Message- From: Radley Marx [mailto:[EMAIL PROTECTED] Sent: 04 September 2008 20:50 To: Flash Coders List Subject: [Flashcoders] SOT: (Rant) Why is Adobe.com such a bad website? As a designer and developer, I *envied* the design of macromedia.com. I studied it. Other companies copied it. I remember what a beautiful website MM once had, and at the time how Adobe's was the exact opposite - ugly, hard to use, thoughtless. When Adobe bought Macromedia, they immediately adopted the MM site. Brilliant move! But over the past couple of years, Adobe has really beat it down with the ugly stick. With the demise of Flashpaper, I came across this page: http://www.adobe.com/products/flashpaper/eod_faq/ This is probably one of the ugliest, thoughtless pages from a serious source I've ever experienced in my career. Aesthetically, it's depressing. Depression-era-chic depressing. As a utility, it's restrictive. I must click on each question to discover the facts, with many simply answering No. Functionality, it's ridiculously ironic. Topic: Flashpaper discontinued. First link: Buy online. Other rants / examples: 1) How does a developer download the debug player via the download page? There's no link! http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=Sho ckwaveFlash Answer? It's actually down in Support / Flash Player. But most developers find it via a better source: Google search. 2) Link icons on the debugger download page have been wrong for *years*. The text links are right, but check out what happens if you use the actual download arrows. You may accidently get Flash 8, or Windows .exe instead of .dmg for Mac downloads. http://www.adobe.com/support/flashplayer/downloads.html (Note that I even managed to get an Adobe team member to forward these bugs to the web team. Was never fixed.) 3) Look at this product page: http://www.adobe.com/products/ Why does it look like an abandoned store? It looks like a outsourced Drupal project. Where's the flair? The edge? Adobe.com makes me want to submit a bid to fix it. What happened? I *REALLY* want to know! I just don't get it. My apologies to the list for this rant. I really hope this gets the attention of someone significant @ Adobe. thank you. -radley -- Radley Marx www.radleymarx.com [EMAIL PROTECTED] -- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: List of all uk towns and cities with their longitude and latitudes
Hm, all i found with google is that http://www.thesite.co.uk/ http://www.british-towns.net/england.asp Websites that may use such a thing that you need. Perhpas contacting their owner you may get more information where they got their lists. ** *Pedro D. Kostelec* [EMAIL PROTECTED] On Tue, Aug 26, 2008 at 4:52 AM, Paul Steven [EMAIL PROTECTED]wrote: I am creating a UK based estate agent site and would like to implement a proximity search function. i.e the user would type in the area that they are looking for a house as well as a search radius and the site would display a list of all matching houses for sale in this area. I am assuming I will need a list of every town, village and city in the UK with their associated longitude and latitude however I am really struggling to find one. Can anyone suggest where I can find such a list. I don't mind paying for one assuming I don't have to sell my house to do so. If I can get this list, then my theory is to use pythagoras theorem to work out which properties are within the specified radius. Not sure how practical this will be. So if anyone has created similar functionality I would really appreciate some tips. Thanks in advance Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: Your Best CS4 Upgrade Guesstimate
Or ask a friend in the US to buy it for you and send it via post. Even more cheaper Pedro D.K. On Mon, Aug 18, 2008 at 3:37 PM, Merrill, Jason [EMAIL PROTECTED] wrote: Hey well look at it this way, telling your boss he/she has to fly you to New York for the weekend to pickup your copies of Creative Suite so you can save them money is, well, pretty priceless... and also not a bad way to spend the weekend. Jason Merrill Bank of America Enterprise Technology Global Risk LLD Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sebastian Sent: Monday, August 18, 2008 3:22 PM To: Flash Coders List Subject: Re: [Flashcoders] OT: Your Best CS4 Upgrade Guesstimate or a free plane ticket to fly to NY and buy the software there... After all, despite all logic and ecological reasoning, it's cheaper than the airfare it takes to get you there... :( :p Glen Pike wrote: Maybe we should run a raffle to closest guess the UK price, then the winner (UK based) gets the difference in the cost between the US and UK :) Merrill, Jason wrote: LOL, Greg, sounds like a good idea. Thanks Kerry too - I did a quick survey of upgrade prices on Adobe.com and found the % difference between upgrade price and new full license prices to be: Flash 28% Illustrator 33% Photoshop 35% Flexbuilder 39% Dreamweaver 49% So maybe 35% is a good unscientific guess. Jason Merrill Bank of America Enterprise Technology Global Risk LLD Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Insert breakpoints and run debugger withoutFlashCS3?
What the hell is that? It means: This mailbox is not loading processes, applications and other communications. You need to write to the address assigned to your ACT. (by google translator) Pedro D.K. 2008/6/16 EDELSTAR [EMAIL PROTECTED]: Данный почтовый ящик не обрабатывает подгрузки, заявки и прочие сообщения. Вам нужно написать на адрес, присвоенный Вашему СПО. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Requesting Permission to Shoot Edelstar, Cap'n
Thnaks god, That was awful Pedro D.K. On Mon, Jun 16, 2008 at 11:03 AM, Paul Andrews [EMAIL PROTECTED] wrote: I think he's already gone. No need to kill the list. Paul - Original Message - From: BOYD SPEER [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Monday, June 16, 2008 3:41 PM Subject: Re: [Flashcoders] Requesting Permission to Shoot Edelstar, Cap'n Could someone please take the list down until this Edelstar problem is solved. - Original Message - From: Matt S. [EMAIL PROTECTED] Date: Monday, June 16, 2008 8:31 am Subject: [Flashcoders] Requesting Permission to Shoot Edelstar, Cap'n To: Flash Coders List flashcoders@chattyfig.figleaf.com Cuz he's filling my inbox with QUESTION MARKS!!! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Haven't received emails.
Me too. A few days i didn't get anythink and today suddenly 25 messages! Pedro D.K. On Wed, Jun 11, 2008 at 8:38 PM, Kerry Thompson [EMAIL PROTECTED] wrote: Paul Andrews wrote: It's not just you - almost a three day gap. I believe Dave is upgrading the mailing list software. He's good--hang in there, and the list should be better than ever shortly. In the meantime, I'd like to repeat our invitation to join our complementary list, Flash_Tiger. We set it up for situations just like this--temporary outages. We're not a competing list--most Flash_Tiger members are also Flashcoders members, and we do everything we can to support and cooperate with Flashcoders. If you'd like to join us, now nearly 400 strong, we're at http://groups.yahoo.com/group/Flash_tiger. It's a pretty lively list, and, as I said, I think it's a good complement to Flashcoders. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] smooth animation
Perhaps tweener? (http://code.google.com/p/tweener/) I never used it so i'm no sure. On Fri, Jun 6, 2008 at 8:20 AM, robert [EMAIL PROTECTED] wrote: Hi I am working on a flash piece in which there is a band of 9 jpegs that slowly move horizontally along the screen in a never ending band (the images are repeated to the left as they exit to the right). My client still perceives the movement as choppy. I have tried basic tricks like onEnterFrame and Tween() and a plain old timeline tween. The movement speed is very slow at 1px at 31fps. I've made it slightly smoother by checking each jpg to allow smoothing. Are there any other tricks at the newbie level or flashcoder level? Or is this something inherent in flash or related to the viewing hardware? Thank you very much robert ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening text more smoothly - AS3
Ther is something that i don't like here. Sorry for changing the subject. It's the Zoom in /Zoom out When i click zoom in it works but it doesn't de-zoom when you click Zo0om out. Does someone know why is that so? On Thu, May 22, 2008 at 11:57 AM, Vayu Robins [EMAIL PROTECTED] wrote: Hej. I am wondering if there is anything that could be done to improve the panning/scrolling/tweening of the news items at the bottom of the this page: http://flashkompagniet.dk/flash/main.php I am running a timer at 20 milliseconds Timer(20, 0); And the news items are being moved a 1px everytime the timer event is dispatched. I dont think they are runnning very smoothly. Is that just me or does anyone else see that too. Can anything be done? Thanks Vayu ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Blank flash problem...
Works fine FP 9.0.124 FF 3.0 RC1 Win XP Pro +ad block other On Thu, May 22, 2008 at 2:41 PM, Juan Pablo Califano [EMAIL PROTECTED] wrote: Works for me. WinXP FF 2.0.0.14 FP 9.0.124 Have you checked that Javascript is not disabled? Another thing you could try is bypassing the javascript embedding (using an embed tag instead of SWFObject), just to check if the problem is related to JS... Cheers Juan Pablo Califano 2008/5/22, Glen Pike [EMAIL PROTECTED]: Hi, I have a live site where a friend of mine just sees a black page - the Flash is written in with SWFObject, but after this nothing happens and he sees a black screen - the movie bg colour is #00 http://www.sas.org.uk/education/sos/ This is in Win XP - Firefox 2.0.0.14 with the latest release of Flash Player 9.0.124.0 - it also happened with an older version 9.0.45.0(Debug), but we upgraded to try and discover the source of the problem. The site works fine in IE on his machine and a mirror of the site on another domain works fine in FF. All the files are local to the site, so no cross-domain issues here. So the question is, do any of you have the same setup as above Win/FF 2.0.0.14 FP 8 and if you visit the URL do any of you just get a blank screen? Or, do any of you have any suggestions as to what to look for? If it works, you will get TV which loads a cartoon guy, etc. etc. Thanks in advance. Glen. -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Adobe Open Screen!
Great news indeed, maybe finally we can drop that crappy flash ide :] What have you meant here? I read the article and there was no word on droping the flash ide. Me, by myself i like it very much, and i believe Adobe will continue tu update and launch new releases of it. Haven't you seen what will the next generation of Flash ide bring to us=IK and much more. I think the project is called FLash Diesel , if you want to check it. But indeed it is great this idea of expanding the use of Flash player. On Thu, May 1, 2008 at 4:19 PM, Patrick J. Jankun [EMAIL PROTECTED] wrote: Wow, seems Adobe makes a big turn! Anybody ready that already? Great news indeed, maybe finally we can drop that crappy flash ide :] http://www.adobe.com/aboutadobe/pressroom/pressreleases/200804/050108AdobeOSP.html -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] drawing a tube/cylinder with as
I believe perpervision should do the work but i am too lazy to learn using it, i think i'll try flashsany if i don't find out how to do it myself. If anyone know how to code it please help a bit. I love maths, but i can't figure out how to code it Thanks On Sun, Apr 27, 2008 at 1:50 AM, ekameleon [EMAIL PROTECTED] wrote: Hello :) For me the best way to draw a cylinder is a realtime 3D engine like : http://code.google.com/p/papervision3d/ http://blog.papervision3d.org/ or http://www.flashsandy.org/ or others EKA+ :) 2008/4/27 Pedro Kostelec [EMAIL PROTECTED]: Hi I am trying to draw a tube/cylinder with as3. What i am trying to do is draw 2 circles in different places and then findind some points in the circl'es outline and joining and coloring the new created shapes. My question is How can i find those points in the cilcles outline?How should be the loop? Or is there a better way of drawing a tube?I need it to be in as, because i need to make on of those circles draggable and the tube shoud be redrawn on every frame again. Is my question clear? Thanks -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] drawing a tube/cylinder with as
Hi I am trying to draw a tube/cylinder with as3. What i am trying to do is draw 2 circles in different places and then findind some points in the circl'es outline and joining and coloring the new created shapes. My question is How can i find those points in the cilcles outline?How should be the loop? Or is there a better way of drawing a tube?I need it to be in as, because i need to make on of those circles draggable and the tube shoud be redrawn on every frame again. Is my question clear? Thanks -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Changing font?
Hi How can i animate a change of font like in this page: http://www.emmawatsonofficial.com/#harry? -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Changing font?
I guess common loop with setTextFormat would take a lot of cpu, wouldn't it? On Thu, Apr 24, 2008 at 9:28 PM, Gabino Travassos [EMAIL PROTECTED] wrote: loop setTextFormat() maybe - Original Message - From: Pedro Kostelec [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, April 24, 2008 11:49 AM Subject: [Flashcoders] Changing font? Hi How can i animate a change of font like in this page: http://www.emmawatsonofficial.com/#harry? -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] New game: Exxon - The decontaminator
I like it. As you were talking about competition, can someone tell me which are the most common Flash competition out there, in which you can compete via a webcam. Thnks On Wed, Apr 23, 2008 at 5:38 PM, Meinte van't Kruis [EMAIL PROTECTED] wrote: pretty cool, would be nice to work out the concept and add some features here and there On Wed, Apr 23, 2008 at 11:04 AM, Christoffer Enedahl [EMAIL PROTECTED] wrote: This weekend I participated in ludum dare 48h, A bi-annual 48 hour solo game development competition. In the contest you are given a theme and you have to make a game of that theme from scratch in 48 hours. You must make all content yourself. I made a 2d topdown boat game in as3. Including source. http://www.imitationpickles.org/ludum/2008/04/20/exxon-the-decontaminator-2/ /Christoffer aka drZool ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- M.A. van't Kruis http://www.malatze.nl/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] open swf file inside the flash editor
Yeah SWF Decompiler Tillix is great even if it really looks like a Microsoft's Office software because of the design: http://www.flash-decompiler.com/ There is one more i know: http://www.sothink.com/product/flashdecompiler/ Pedro D. K. On Wed, Apr 16, 2008 at 5:54 PM, Glen Pike [EMAIL PROTECTED] wrote: You can't but you can use a 3rd party decompiler like ASV or SWFDecompiler. ASV is working on an AS3 version, not sure if Eltima are. For me ASV is the better one for looking at ActionScript, but I have found it easier to export assets with the SWFDecompiler http://www.eltima.com/products/flashdecompiler/ http://www.buraks.com/asv/ You can't get the AS3 version of ASV unless you are registered as purchaser, but to be honest it is well worth the money - same for Eltima's program, I had a similar problem to you and it paid for itself in one recover my corrupt files session. Glen Paul Andrews wrote: - Original Message - From: Gustavo Duenas [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, April 16, 2008 4:16 PM Subject: [Flashcoders] open swf file inside the flash editor Ok, Coders, how is going long time no see. I was wondering if I can open the swf files inside the editor of flash cs3 the way I could do in flash 5 or mx? could I? I mean the swf file in the stage and with the timeline...is that possioble with nthe CS3 or I've been dreaming about it. You've been dreaming about having everyone open up your published work for themselves? I'd call that a nightmare, not a dream. Paul Regards, Gustavo P.d: I lost my source file, that's why I'm asking. Good luck finding it! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] using scrollRect and the width / height properties in AS3 F9 - weirdness
I don't get your problem. What is this code about? It has no scrollbar??!! If you want to refresh the stage faster (using a timer) just add t.updateAfterEvent(); On Tue, Apr 1, 2008 at 8:26 PM, John Axel Eriksson [EMAIL PROTECTED] wrote: Hi. I'm building a simple scrollbar and a scrollcontent class. I'm using these in dialogs among other things. These dialogs draw a frame around their content based on the contents width and height + a margin (to describe it simply). I've not had any problems with this until I started using my scroll classes and, to be more precise, using scrollRects. What I've found out is that when a scrollRect is set on a DisplayObject, the width and height properties on that DisplayObject do not reflect the scrollRects values until some time in the future (perhaps next frame) - I've tested using a timer which traces out the width and height values at different times. My problem is that this messes up the whole displayList hierarchy and the only way to get my dialogs to draw right is to set some arbitrary timer to fire an event which updates the dialog and spefically the frame around the content at some time in the future (50-100 ms seems to work, but perhaps a shorter period could work as well). This is completely INSANE in my opinion and it doesn't even fix all problems for me. Why do scrollRects work like that? I can't see ANY benefit to it, only trouble. Could anyone help out or explain why this works the way it does? Try it yourselves: import flash.display.*; import flash.geom.*; import flash.events.TimerEvent; import flash.utils.Timer; var sp1:Sprite=new Sprite(); sp1.graphics.beginFill(0x99,1.0); sp1.graphics.drawRect(0,0,100,100); var sp2:Sprite=new Sprite(); sp2.scrollRect=new Rectangle(0,0,20,20); sp2.addChild(sp1); addChild(sp2); function traceValues(te:TimerEvent=null){ trace('container width: '+sp2.width); trace('child width: '+sp1.width); } traceValues(); var t:Timer=new Timer(100, 1); t.addEventListener(TimerEvent.TIMER, traceValues); t.start(); stop(); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening Engines for AS3
Sorry, my fault, sometimes I forgot I am on an international list. You would cry if you see a paycheck of a programmer from a third-world country ;) I don't get it. I am not even in university so i am not employed and i have no idea what this international list means?? I am curious, Pedro On Wed, Mar 26, 2008 at 7:43 PM, Wagner Amaral [EMAIL PROTECTED] wrote: On Wed, Mar 26, 2008 at 2:38 PM, Steven Sacks [EMAIL PROTECTED] wrote: We are programmers, we can't afford Porsches! Better change that to bike and skate... You're joking, right? Talented Flash developers are in extremely high demand right now. Every day I get 3-5 emails from recruiters or companies. It's a seller's market and people are paying top dollar for AS3 and Flex devs. Flash and Flex jobs are paying $75-$150/hr. That's $150,000 - $300,000 a year. If you can't afford a Porsche, you need to find a new job or grow a pair and ask for a raise. That being said, I don't own a Porsche because I've got better things to do with my money. ;) Sorry, my fault, sometimes I forgot I am on an international list. You would cry if you see a paycheck of a programmer from a third-world country ;) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] TextField motion
Hi Is there a way to apply to som text added with as3 some motion or alpha? I've got this working well: import flash.text.TextField; import flash.text.TextFormat; var myTextField:TextField = new TextField(); addChild(myTextField); myTextField.text = Križev pot; myTextField.width = 800; myTextField.height = 200; myTextField.x = stage.stageWidth/2-200; myTextField.y = stage.stageHeight/2+50; *myTextField.alpha=0.5;//doean't work, how to do it? Or should i import something else??? myTextField.x++;//doean't work, how to do it?* myTextField.border = false; var myFormat:TextFormat = new TextFormat(); myFormat.color = 0xAA; myFormat.size = 92; myFormat.italic = false; myFormat.bold = true; myTextField.setTextFormat(myFormat); -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] TextField motion
Yep you are right. myTextField.x++ should work, but when i put it on a timer i get an error : access of undefined property myTextField Here's the code import flash.text.TextField; import flash.text.TextFormat; var myTextField:TextField = new TextField(); addChild(myTextField); myTextField.text = Križev pot; myTextField.width = 800; myTextField.height = 200; myTextField.x = stage.stageWidth/2-200; myTextField.y = stage.stageHeight/2+50; myTextField.border = false; var myFormat:TextFormat = new TextFormat(); myFormat.color = 0xAA; myFormat.size = 92; myFormat.italic = false; myFormat.bold = true; myTextField.setTextFormat(myFormat); timer2= new Timer(50); timer2.addEventListener(TimerEvent.TIMER, onTimer2); timer2.start; private function onTimer2(timer2:TimerEvent):void { myTextField.y++; } Allan thanks for the alpha. Actually the alpha was only a workaround if motion wouldn't work. It is just to take this of stage and then removing it. On Tue, Mar 18, 2008 at 2:36 PM, Adrian Park [EMAIL PROTECTED] wrote: Hi Pedro. You can't set alpha on TextFields which use device fonts - you'll have to embed the font if you want to be able to set alpha. I think myTextField.x++; probably works but since you only do it once it isn't apparent. You'll have to set up a timer or frame event to do this repeatedly in order to see the motion. HTH. Adrian Park On Tue, Mar 18, 2008 at 2:17 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: Hi Is there a way to apply to som text added with as3 some motion or alpha? I've got this working well: import flash.text.TextField; import flash.text.TextFormat; var myTextField:TextField = new TextField(); addChild(myTextField); myTextField.text = Križev pot; myTextField.width = 800; myTextField.height = 200; myTextField.x = stage.stageWidth/2-200; myTextField.y = stage.stageHeight/2+50; *myTextField.alpha=0.5;//doean't work, how to do it? Or should i import something else??? myTextField.x++;//doean't work, how to do it?* myTextField.border = false; var myFormat:TextFormat = new TextFormat(); myFormat.color = 0xAA; myFormat.size = 92; myFormat.italic = false; myFormat.bold = true; myTextField.setTextFormat(myFormat); -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] TextField motion
Yes i know this questions are very basic, so don't need to reply them,. I am not gonna do it like this i will leave this part for another day Thanks to all On Tue, Mar 18, 2008 at 3:34 PM, Glen Pike [EMAIL PROTECTED] wrote: You might want to try the newbie list, as these questions are getting very basic. Pedro Kostelec wrote: And aprt form that textFiel motion i have another prblem I was vreating a short movie with as3, nothing on the stage No, i want to add something on the stage on Frame 1000 and when i press spacebar, go there. How can i do this? gotoandplay? Always when i try i get an error. On Tue, Mar 18, 2008 at 3:04 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: Yep you are right. myTextField.x++ should work, but when i put it on a timer i get an error : access of undefined property myTextField Here's the code import flash.text.TextField; import flash.text.TextFormat; var myTextField:TextField = new TextField(); addChild(myTextField); myTextField.text = Križev pot; myTextField.width = 800; myTextField.height = 200; myTextField.x = stage.stageWidth/2-200; myTextField.y = stage.stageHeight/2+50; myTextField.border = false; var myFormat:TextFormat = new TextFormat(); myFormat.color = 0xAA; myFormat.size = 92; myFormat.italic = false; myFormat.bold = true; myTextField.setTextFormat(myFormat); timer2= new Timer(50); timer2.addEventListener(TimerEvent.TIMER, onTimer2); timer2.start; private function onTimer2(timer2:TimerEvent):void { myTextField.y++; } Allan thanks for the alpha. Actually the alpha was only a workaround if motion wouldn't work. It is just to take this of stage and then removing it. On Tue, Mar 18, 2008 at 2:36 PM, Adrian Park [EMAIL PROTECTED] wrote: Hi Pedro. You can't set alpha on TextFields which use device fonts - you'll have to embed the font if you want to be able to set alpha. I think myTextField.x++; probably works but since you only do it once it isn't apparent. You'll have to set up a timer or frame event to do this repeatedly in order to see the motion. HTH. Adrian Park On Tue, Mar 18, 2008 at 2:17 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: Hi Is there a way to apply to som text added with as3 some motion or alpha? I've got this working well: import flash.text.TextField; import flash.text.TextFormat; var myTextField:TextField = new TextField(); addChild(myTextField); myTextField.text = Križev pot; myTextField.width = 800; myTextField.height = 200; myTextField.x = stage.stageWidth/2-200; myTextField.y = stage.stageHeight/2+50; *myTextField.alpha=0.5;//doean't work, how to do it? Or should i import something else??? myTextField.x++;//doean't work, how to do it?* myTextField.border = false; var myFormat:TextFormat = new TextFormat(); myFormat.color = 0xAA; myFormat.size = 92; myFormat.italic = false; myFormat.bold = true; myTextField.setTextFormat(myFormat); -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] frameworks and classes for flash cs3
OK. When i'll have some time i'll use it to read about it on osflash. Thanks anyway Pedro On Mon, Mar 17, 2008 at 1:22 AM, Pedro Taranto [EMAIL PROTECTED] wrote: what are the 'best' framework/classes is very subjective, there isnt an UNIQUE framework that will solve all your problems you have to choose and use the ones that speed up your workflow In most of my projects I use pixlib (as2) and lowra (as3), but there are a lot of frameworks that is better in each case you should try all of them and use the one you feel more confortable to use, maybe try to do the same thing using differents frameworks that have the same purpose/focus: for example: Tweener vs TweenLite vs Papervision3D vs Sandy vs Away3D .. -- Pedro Taranto On Sun, Mar 16, 2008 at 8:57 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: If I start searching this two sites (which i did once) i will fill my computer with stuff i will surely never use. I just want to get the best ones, the most used...which for a curious person like me is impossible. So, can't you just tell which one are the best? I mean i am mostly using fLASH for as3 motion. On Sun, Mar 16, 2008 at 11:58 PM, Pedro Taranto [EMAIL PROTECTED] wrote: look at osflash.org and code.google.com -- Pedro Taranto On Sun, Mar 16, 2008 at 7:36 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: Hi coders I want to start coding with frameworks and classes like TweenLite. I would be pretty new at it, so i'd like you to recommend me some of them that makes flash coding easier or faster and improving performence. Thanks -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Error #1009
Hi (posted in flashnewbies but the list is not very active and i need to solve this problemas soon as possible) i have a problem while creating a as3 short animation: When i test the movie(all done with as3) i get this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Mountain/init2() at Mountain$iinit() at RisingCroix/::init() at RisingCroix$iinit() my code: package { import flash.display.Sprite; import flash.events.Event; import flash.filters.*; public class RisingCroix extends Sprite { private var croix:Croix; private var croix2L:Croix2; private var croix2R:Croix2; private var vy:Number=5; private var glowFilter:GlowFilter; private var blurFilter:BlurFilter; private var blurFilter2:BlurFilter; public function RisingCroix() { init(); } private function init():void { croix=new Croix; addChild(croix); croix.x=stage.stageWidth / 2; croix.y=stage.stageHeight; croix2L = new Croix2; addChild(croix2L); croix2L.x=stage.stageWidth /4; croix2L.y = stage.stageHeight; croix2R = new Croix2; addChild(croix2R); croix2R.x = stage.stageWidth /4 *3; croix2R.y = stage.stageHeight; var mountain:Mountain = new Mountain //i guess it is here wher it stucks addChild(mountain); mountain.x = stage.stageWidth / 2; mountain.y = stage.stageHeight / 2; glowFilter = new GlowFilter(0x00, 0.6, 30, 30, 2, 1); blurFilter = new BlurFilter(6,6,1); blurFilter2 = new BlurFilter(13,13,3); addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function onEnterFrame(event:Event):void { if (croix.ystage.stageHeight/2) { croix.y -=vy; } if (croix2R.ystage.stageHeight/2-10) { croix2R.y -= vy/3*2; croix2L.y -= vy/3*2; } croix.filters = [blurFilter, glowFilter]; croix2R.filters = croix2L.filters =[blurFilter2]; } } } and the Mountain CLass package { import flash.display.Sprite; public class Mountain extends Sprite { private var color1:uint=0x003300; private var color2:uint=0x001700; public function Mountain() { init2(); } public function init2():void { graphics.beginFill(color1); graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight/2); graphics.endFill(); } } } -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Error #1009
I added the () to it but still doesn't work: package { import flash.display.Sprite; import flash.events.Event; import flash.filters.*; public class RisingCroix extends Sprite { private var croix:Croix; private var croix2L:Croix2; private var croix2R:Croix2; private var sun:Sun; private var mountain:Mountain; private var vy:Number=5; private var glowFilter:GlowFilter; private var glowSun:GlowFilter; private var blurFilter:BlurFilter; private var blurFilter2:BlurFilter; public function RisingCroix() { init(); } private function init():void { sun = new Sun(); addChild(sun); sun.x = stage.stageWidth / 2; sun.y=stage.stageHeight; croix=new Croix(); addChild(croix); croix.x=stage.stageWidth / 2; croix.y=stage.stageHeight; croix2L = new Croix2(); addChild(croix2L); croix2L.x=stage.stageWidth /4; croix2L.y = stage.stageHeight; croix2R = new Croix2(); addChild(croix2R); croix2R.x = stage.stageWidth /4 *3; croix2R.y = stage.stageHeight; mountain= new Mountain(); addChild(mountain); mountain.x = stage.stageWidth/2; mountain.y = stage.stageHeight/2; glowFilter = new GlowFilter(0xCC, 0.6, 30, 30, 3, 1); blurFilter = new BlurFilter(3,3,1); blurFilter2 = new BlurFilter(13,13,3); glowSun = new GlowFilter(0xFF6600, 1, 50, 50, 2, 1, true); croix.filters = [blurFilter, glowFilter]; croix2R.filters = croix2L.filters =[blurFilter2]; sun.filters = [glowSun, blurFilter2]; addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function onEnterFrame(event:Event):void { //... } } } } Mountain class final: package { import flash.display.Sprite; public class Mountain extends Sprite { private var x0:Number =0; private var y0:Number =stage.stageHeight -150; private var x1:Number=stage.stageWidth/2; private var y1:Number=100; private var x2:Number =stage.stageWidth; private var y2:Number =stage.stageHeight -150; public function Mountain() { init(); } public function init():void { graphics.beginFill(0x256251); graphics.moveTo(x0,y0); graphics.curveTo(x1,y1,x2,y2); graphics.lineTo(x2, stage.stageHeight); graphics.lineTo(0, stage.stageHeight); graphics.endFill(); } } } On Mon, Mar 17, 2008 at 3:58 PM, jonathan howe [EMAIL PROTECTED] wrote: Missing () after Mountain instantiation, first of all... var mountain:Mountain = new Mountain(); On Mon, Mar 17, 2008 at 3:36 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: Hi (posted in flashnewbies but the list is not very active and i need to solve this problemas soon as possible) i have a problem while creating a as3 short animation: When i test the movie(all done with as3) i get this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Mountain/init2() at Mountain$iinit() at RisingCroix/::init() at RisingCroix$iinit() my code: package { import flash.display.Sprite; import flash.events.Event; import flash.filters.*; public class RisingCroix extends Sprite { private var croix:Croix; private var croix2L:Croix2; private var croix2R:Croix2; private var vy:Number=5; private var glowFilter:GlowFilter; private var blurFilter:BlurFilter; private var blurFilter2:BlurFilter; public function RisingCroix() { init(); } private function init():void { croix=new Croix; addChild(croix
Re: [Flashcoders] Error #1009
NO , ihaven't. I am only in a learning process of as3, so if you can help me importing a class On Mon, Mar 17, 2008 at 4:35 PM, Sidney de Koning [EMAIL PROTECTED] wrote: Have you tried importing the Mountain Class? Cheers, Sid On Mar 17, 2008, at 4:28 PM, Pedro Kostelec wrote: I added the () to it but still doesn't work: package { import flash.display.Sprite; import flash.events.Event; import flash.filters.*; public class RisingCroix extends Sprite { private var croix:Croix; private var croix2L:Croix2; private var croix2R:Croix2; private var sun:Sun; private var mountain:Mountain; private var vy:Number=5; private var glowFilter:GlowFilter; private var glowSun:GlowFilter; private var blurFilter:BlurFilter; private var blurFilter2:BlurFilter; public function RisingCroix() { init(); } private function init():void { sun = new Sun(); addChild(sun); sun.x = stage.stageWidth / 2; sun.y=stage.stageHeight; croix=new Croix(); addChild(croix); croix.x=stage.stageWidth / 2; croix.y=stage.stageHeight; croix2L = new Croix2(); addChild(croix2L); croix2L.x=stage.stageWidth /4; croix2L.y = stage.stageHeight; croix2R = new Croix2(); addChild(croix2R); croix2R.x = stage.stageWidth /4 *3; croix2R.y = stage.stageHeight; mountain= new Mountain(); addChild(mountain); mountain.x = stage.stageWidth/2; mountain.y = stage.stageHeight/2; glowFilter = new GlowFilter(0xCC, 0.6, 30, 30, 3, 1); blurFilter = new BlurFilter(3,3,1); blurFilter2 = new BlurFilter(13,13,3); glowSun = new GlowFilter(0xFF6600, 1, 50, 50, 2, 1, true); croix.filters = [blurFilter, glowFilter]; croix2R.filters = croix2L.filters =[blurFilter2]; sun.filters = [glowSun, blurFilter2]; addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function onEnterFrame(event:Event):void { //... } } } } Mountain class final: package { import flash.display.Sprite; public class Mountain extends Sprite { private var x0:Number =0; private var y0:Number =stage.stageHeight -150; private var x1:Number=stage.stageWidth/2; private var y1:Number=100; private var x2:Number =stage.stageWidth; private var y2:Number =stage.stageHeight -150; public function Mountain() { init(); } public function init():void { graphics.beginFill(0x256251); graphics.moveTo(x0,y0); graphics.curveTo(x1,y1,x2,y2); graphics.lineTo(x2, stage.stageHeight); graphics.lineTo(0, stage.stageHeight); graphics.endFill(); } } } On Mon, Mar 17, 2008 at 3:58 PM, jonathan howe [EMAIL PROTECTED] wrote: Missing () after Mountain instantiation, first of all... var mountain:Mountain = new Mountain(); On Mon, Mar 17, 2008 at 3:36 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: Hi (posted in flashnewbies but the list is not very active and i need to solve this problemas soon as possible) i have a problem while creating a as3 short animation: When i test the movie(all done with as3) i get this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Mountain/init2() at Mountain$iinit() at RisingCroix/::init() at RisingCroix$iinit() my code: package { import flash.display.Sprite; import flash.events.Event; import flash.filters.*; public class RisingCroix extends Sprite { private var croix:Croix; private var croix2L:Croix2; private var croix2R:Croix2; private var
Re: [Flashcoders] Error #1009
I doesn't. I posted the iles on the net. Can you please throw a look at? http://www.box.net/shared/wettvhs84s Thanks On Mon, Mar 17, 2008 at 4:50 PM, Cory Petosky [EMAIL PROTECTED] wrote: Jonathan, that's actually legal in ActionScript. Ugly and misleading, but legal. Pedro, change Mountain2 to this: import flash.events.Event; import flash.display.Sprite; public class Mountain extends Sprite { private var color1:uint=0x003300; private var color2:uint=0x001700; public function Mountain() { addEventListener(Event.ADDED_TO_STAGE, stageListener); } public function stageListener(event:Event):void { graphics.beginFill(color1); graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight/2); graphics.endFill(); } You don't have a reference to the stage until the object is actually added -- using an event listener to wait until you're added to the stage solves the problem. On 3/17/08, jonathan howe [EMAIL PROTECTED] wrote: Missing () after Mountain instantiation, first of all... var mountain:Mountain = new Mountain(); On Mon, Mar 17, 2008 at 3:36 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: Hi (posted in flashnewbies but the list is not very active and i need to solve this problemas soon as possible) i have a problem while creating a as3 short animation: When i test the movie(all done with as3) i get this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Mountain/init2() at Mountain$iinit() at RisingCroix/::init() at RisingCroix$iinit() my code: package { import flash.display.Sprite; import flash.events.Event; import flash.filters.*; public class RisingCroix extends Sprite { private var croix:Croix; private var croix2L:Croix2; private var croix2R:Croix2; private var vy:Number=5; private var glowFilter:GlowFilter; private var blurFilter:BlurFilter; private var blurFilter2:BlurFilter; public function RisingCroix() { init(); } private function init():void { croix=new Croix; addChild(croix); croix.x=stage.stageWidth / 2; croix.y=stage.stageHeight; croix2L = new Croix2; addChild(croix2L); croix2L.x=stage.stageWidth /4; croix2L.y = stage.stageHeight; croix2R = new Croix2; addChild(croix2R); croix2R.x = stage.stageWidth /4 *3; croix2R.y = stage.stageHeight; var mountain:Mountain = new Mountain //i guess it is here wher it stucks addChild(mountain); mountain.x = stage.stageWidth / 2; mountain.y = stage.stageHeight / 2; glowFilter = new GlowFilter(0x00, 0.6, 30, 30, 2, 1); blurFilter = new BlurFilter(6,6,1); blurFilter2 = new BlurFilter(13,13,3); addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function onEnterFrame(event:Event):void { if (croix.ystage.stageHeight/2) { croix.y -=vy; } if (croix2R.ystage.stageHeight/2-10) { croix2R.y -= vy/3*2; croix2L.y -= vy/3*2; } croix.filters = [blurFilter, glowFilter]; croix2R.filters = croix2L.filters =[blurFilter2]; } } } and the Mountain CLass package { import flash.display.Sprite; public class Mountain extends Sprite { private var color1:uint=0x003300; private var color2:uint=0x001700; public function Mountain() { init2(); } public function init2():void { graphics.beginFill(color1); graphics.drawRect
Re: [Flashcoders] Error #1009
Joson, i tried yours too. I had to add var x0:Number and so on... (The var was missing) But it hasn't worked neither. Well i get no more error but the sprite isn't drawn On Mon, Mar 17, 2008 at 5:14 PM, Jason Van Cleave [EMAIL PROTECTED] wrote: you can't reference the stage in the Mountain class until it is added to the Display List. try this package { import flash.display.Sprite; import flash.events.Event; public class Mountain extends Sprite { private var x0:Number; private var y0:Number; private var x1:Number; private var y1:Number; private var x2:Number; private var y2:Number; public function Mountain() { this.addEventListener(Event.ADDED_TO_STAGE, onStageAdded); } public function init():void { graphics.beginFill(0x256251); graphics.moveTo(x0,y0); graphics.curveTo(x1,y1,x2,y2); graphics.lineTo(x2, stage.stageHeight); graphics.lineTo(0, stage.stageHeight); graphics.endFill(); } public function onStageAdded(e:Event):void { x0:Number =0; y0 =stage.stageHeight -150; x1=stage.stageWidth/2; y1:Number=100; x2 =stage.stageWidth; y2:Number =stage.stageHeight -150; init(); } } On Mon, Mar 17, 2008 at 11:28 AM, Pedro Kostelec [EMAIL PROTECTED] wrote: I added the () to it but still doesn't work: package { import flash.display.Sprite; import flash.events.Event; import flash.filters.*; public class RisingCroix extends Sprite { private var croix:Croix; private var croix2L:Croix2; private var croix2R:Croix2; private var sun:Sun; private var mountain:Mountain; private var vy:Number=5; private var glowFilter:GlowFilter; private var glowSun:GlowFilter; private var blurFilter:BlurFilter; private var blurFilter2:BlurFilter; public function RisingCroix() { init(); } private function init():void { sun = new Sun(); addChild(sun); sun.x = stage.stageWidth / 2; sun.y=stage.stageHeight; croix=new Croix(); addChild(croix); croix.x=stage.stageWidth / 2; croix.y=stage.stageHeight; croix2L = new Croix2(); addChild(croix2L); croix2L.x=stage.stageWidth /4; croix2L.y = stage.stageHeight; croix2R = new Croix2(); addChild(croix2R); croix2R.x = stage.stageWidth /4 *3; croix2R.y = stage.stageHeight; mountain= new Mountain(); addChild(mountain); mountain.x = stage.stageWidth/2; mountain.y = stage.stageHeight/2; glowFilter = new GlowFilter(0xCC, 0.6, 30, 30, 3, 1); blurFilter = new BlurFilter(3,3,1); blurFilter2 = new BlurFilter(13,13,3); glowSun = new GlowFilter(0xFF6600, 1, 50, 50, 2, 1, true); croix.filters = [blurFilter, glowFilter]; croix2R.filters = croix2L.filters =[blurFilter2]; sun.filters = [glowSun, blurFilter2]; addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function onEnterFrame(event:Event):void { //... } } } } Mountain class final: package { import flash.display.Sprite; public class Mountain extends Sprite { private var x0:Number =0; private var y0:Number =stage.stageHeight -150; private var x1:Number=stage.stageWidth/2; private var y1:Number=100; private var x2:Number =stage.stageWidth; private var y2:Number =stage.stageHeight -150; public function Mountain() { init
Re: [Flashcoders] Error #1009
I tried import Mountain; and import com.Mountain but it hasn't worked. Always get the same error I supose there is no path if the files are in the same folder,no? On Mon, Mar 17, 2008 at 5:15 PM, Sidney de Koning [EMAIL PROTECTED] wrote: Just rewrite this: package { import flash.display.Sprite; import flash.events.Event; import flash.filters.*; public class RisingCroix extends Sprite { private var croix:Croix; to this: package { import flash.display.Sprite; import flash.events.Event; import flash.filters.*; import classpath.to.mountain.class.Mountain; public class RisingCroix extends Sprite { private var croix:Croix; Then the datatype Mountain exists and your class will be available in this class. Hope that works for you, let me know. Cheers, Sid PS. Just a tip, its good practice to rename your private member variables (class variables: private var nameOfVar) with an underscore, like so: private var _nameOfVar so you can easily distinguish between class variables and local variables in functions or parameters. On Mar 17, 2008, at 4:53 PM, Pedro Kostelec wrote: NO , ihaven't. I am only in a learning process of as3, so if you can help me importing a class On Mon, Mar 17, 2008 at 4:35 PM, Sidney de Koning [EMAIL PROTECTED] wrote: Have you tried importing the Mountain Class? Cheers, Sid On Mar 17, 2008, at 4:28 PM, Pedro Kostelec wrote: I added the () to it but still doesn't work: package { import flash.display.Sprite; import flash.events.Event; import flash.filters.*; public class RisingCroix extends Sprite { private var croix:Croix; private var croix2L:Croix2; private var croix2R:Croix2; private var sun:Sun; private var mountain:Mountain; private var vy:Number=5; private var glowFilter:GlowFilter; private var glowSun:GlowFilter; private var blurFilter:BlurFilter; private var blurFilter2:BlurFilter; public function RisingCroix() { init(); } private function init():void { sun = new Sun(); addChild(sun); sun.x = stage.stageWidth / 2; sun.y=stage.stageHeight; croix=new Croix(); addChild(croix); croix.x=stage.stageWidth / 2; croix.y=stage.stageHeight; croix2L = new Croix2(); addChild(croix2L); croix2L.x=stage.stageWidth /4; croix2L.y = stage.stageHeight; croix2R = new Croix2(); addChild(croix2R); croix2R.x = stage.stageWidth /4 *3; croix2R.y = stage.stageHeight; mountain= new Mountain(); addChild(mountain); mountain.x = stage.stageWidth/2; mountain.y = stage.stageHeight/2; glowFilter = new GlowFilter(0xCC, 0.6, 30, 30, 3, 1); blurFilter = new BlurFilter(3,3,1); blurFilter2 = new BlurFilter(13,13,3); glowSun = new GlowFilter(0xFF6600, 1, 50, 50, 2, 1, true); croix.filters = [blurFilter, glowFilter]; croix2R.filters = croix2L.filters =[blurFilter2]; sun.filters = [glowSun, blurFilter2]; addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function onEnterFrame(event:Event):void { //... } } } } Mountain class final: package { import flash.display.Sprite; public class Mountain extends Sprite { private var x0:Number =0; private var y0:Number =stage.stageHeight -150; private var x1:Number=stage.stageWidth/2; private var y1:Number=100; private var x2:Number =stage.stageWidth; private var y2:Number =stage.stageHeight -150; public function Mountain() { init(); } public function init():void { graphics.beginFill(0x256251); graphics.moveTo(x0,y0); graphics.curveTo(x1,y1,x2,y2); graphics.lineTo(x2, stage.stageHeight
Re: [Flashcoders] Error #1009
Jason IT WORKED Thanks to you and to all that took the time reply. // root folder: Main (- class files) package: com.something.Mountain (- class files) package: com.something.RisingCroix (- class files) // ISOrry don't really get it. Is com actually a file? On Mon, Mar 17, 2008 at 5:18 PM, Jason Van Cleave [EMAIL PROTECTED] wrote: some typos in there (coding in gmail) public function onStageAdded(e:Event):void { x0 =0; y0 =stage.stageHeight -150; x1=stage.stageWidth/2; y1=100; x2 =stage.stageWidth; y2 =stage.stageHeight -150; init(); } On Mon, Mar 17, 2008 at 12:14 PM, Jason Van Cleave [EMAIL PROTECTED] wrote: you can't reference the stage in the Mountain class until it is added to the Display List. try this package { import flash.display.Sprite; import flash.events.Event; public class Mountain extends Sprite { private var x0:Number; private var y0:Number; private var x1:Number; private var y1:Number; private var x2:Number; private var y2:Number; public function Mountain() { this.addEventListener(Event.ADDED_TO_STAGE, onStageAdded); } public function init():void { graphics.beginFill(0x256251); graphics.moveTo(x0,y0); graphics.curveTo(x1,y1,x2,y2); graphics.lineTo(x2, stage.stageHeight); graphics.lineTo(0, stage.stageHeight); graphics.endFill(); } public function onStageAdded(e:Event):void { x0:Number =0; y0 =stage.stageHeight -150; x1=stage.stageWidth/2; y1:Number=100; x2 =stage.stageWidth; y2:Number =stage.stageHeight -150; init(); } } On Mon, Mar 17, 2008 at 11:28 AM, Pedro Kostelec [EMAIL PROTECTED] wrote: I added the () to it but still doesn't work: package { import flash.display.Sprite; import flash.events.Event; import flash.filters.*; public class RisingCroix extends Sprite { private var croix:Croix; private var croix2L:Croix2; private var croix2R:Croix2; private var sun:Sun; private var mountain:Mountain; private var vy:Number=5; private var glowFilter:GlowFilter; private var glowSun:GlowFilter; private var blurFilter:BlurFilter; private var blurFilter2:BlurFilter; public function RisingCroix() { init(); } private function init():void { sun = new Sun(); addChild(sun); sun.x = stage.stageWidth / 2; sun.y=stage.stageHeight; croix=new Croix(); addChild(croix); croix.x=stage.stageWidth / 2; croix.y=stage.stageHeight; croix2L = new Croix2(); addChild(croix2L); croix2L.x=stage.stageWidth /4; croix2L.y = stage.stageHeight; croix2R = new Croix2(); addChild(croix2R); croix2R.x = stage.stageWidth /4 *3; croix2R.y = stage.stageHeight; mountain= new Mountain(); addChild(mountain); mountain.x = stage.stageWidth/2; mountain.y = stage.stageHeight/2; glowFilter = new GlowFilter(0xCC, 0.6, 30, 30, 3, 1); blurFilter = new BlurFilter(3,3,1); blurFilter2 = new BlurFilter(13,13,3); glowSun = new GlowFilter(0xFF6600, 1, 50, 50, 2, 1, true); croix.filters = [blurFilter, glowFilter]; croix2R.filters = croix2L.filters =[blurFilter2]; sun.filters = [glowSun, blurFilter2]; addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function onEnterFrame(event:Event):void
Re: [Flashcoders] need:: Flex 3 AS3 // tutorials, links, book recs.
Well, i've bought Foundation ActionScript Animation: Making Things Move! By Keith Peters http://books.google.com/books?id=zK7zaGGVi60Cprintsec=frontcoverdq=making+things+moveei=AL7eR-rgEKjuiQGO_LDtCgsig=B_aMb6DhRR2DYLfrQBRiTUtCr2AI actaully haven't known a lot of as2 when i started reading it but i learned quite something (not only as3 but animation with code) If you'are not sure which book to buy you can look here: books.google.com Google is recopying the(full) books on the net so you can look which one is better for you Pedro D.K. On Mon, Mar 17, 2008 at 7:32 PM, Fabio Pinatti [EMAIL PROTECTED] wrote: On Mon, Mar 17, 2008 at 2:48 PM, artur [EMAIL PROTECTED] wrote: 2nd try.. can ANYONE please send me their links and book recommendations for migrating from Flex2--3 and AS2--3 it would be greatly appreciated. thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders I recently bought Essential Actionscript 3.0, from Colin Moock (o-reilly), was a very good choice in my oppinion. -- Fábio Pinatti :: web.developer www.pinatti.com.br :: 19. 9184.3745 / 3342.1130 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] frameworks and classes for flash cs3
Hi coders I want to start coding with frameworks and classes like TweenLite. I would be pretty new at it, so i'd like you to recommend me some of them that makes flash coding easier or faster and improving performence. Thanks -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] frameworks and classes for flash cs3
If I start searching this two sites (which i did once) i will fill my computer with stuff i will surely never use. I just want to get the best ones, the most used...which for a curious person like me is impossible. So, can't you just tell which one are the best? I mean i am mostly using fLASH for as3 motion. On Sun, Mar 16, 2008 at 11:58 PM, Pedro Taranto [EMAIL PROTECTED] wrote: look at osflash.org and code.google.com -- Pedro Taranto On Sun, Mar 16, 2008 at 7:36 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: Hi coders I want to start coding with frameworks and classes like TweenLite. I would be pretty new at it, so i'd like you to recommend me some of them that makes flash coding easier or faster and improving performence. Thanks -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Graphic design universities
Well. All those uniceersities you recommended to me are almost comlpetely dealing with sociology sciences(history, humanity...) or how we say to it. Isn't there a univerity out there which is dealing with natural science(maths, phisics, biology...) which has a part of animation, flash, a bit of art so that it is not fully in the sociology part. Hope you understand what i am looking for. Pedro On Sat, Feb 23, 2008 at 4:01 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: Not bad this Aademy of Art Univeristy in S. Fr. The program that best suts to me is Digital Arts Communicationshttp://www.academyart.edu/digital-arts-school/index.html: Web and Interactive design production, Motion graphic design, photography and imaging, typography, hand coding HTML, FLash, Actionscripting, PHP and My SQL server-side scritping(don't like php and mysql to much, but there always is somehing you don't really like); Inyone sees something more like this one just say it. Thanks Brenda Hicks(San Francisco is great, perhaps not greater than NYC but cool-this are places i'll ally enjoy to study and work in) On Fri, Feb 22, 2008 at 6:55 PM, Brenda Hicks [EMAIL PROTECTED] wrote: My son is in his third year at the Academy of Art University in San Francisco. His major is Illustration. http://www.academyart.edu/ They have a pretty comprehensive graphic design program and help with job placement upon graduation. The campus is spread throughout San Francisco. What better place to go and learn and also immerse yourself in the culture. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pedro Kostelec Sent: Friday, February 22, 2008 9:00 AM To: Flash Coders List Subject: Re: [Flashcoders] Graphic design universities Thanks guys. I like your choices, specially Cory Petosky's, but i would prefer somethink in europe or north america, countries in which people speak english or french or perhaps spanish (the languages i speak). I believe all the universitys you recommended to me are great, but the problem is the language too. I am not going to learn one more foreign language in 2 years!! And i wonder if they accept the international bachelors degree or not. Thanks On Wed, Feb 20, 2008 at 5:35 PM, Cory Petosky [EMAIL PROTECTED] wrote: If you don't mind the cold, a lot of the designers I've met have gone to the Minneapolis College of Art and Design (MCAD) http://www.mcad.edu/. There are a lot of genuinely talented guys there, and their degree programs sound like just what you're looking for. Many good friends (amazing designers/Flash animators) have highly recommended the place to me. On 2/20/08, Sidney de Koning [EMAIL PROTECTED] wrote: Check out the SAE (http://www.sae.nl/ speciafically in The Netherlands). Its an internationally orientated school, specialized in Audio engineering, video editing and Flash animation and Actionscripting :) For world wide check out: http://www.sae.edu/ . I am a teacher here and i can highly recommend it, and its well regarded. Good luck picking a school, Sidney Hi list. I have two years to choose in which univerity i'll go when my school studies finish. I am looking for some graphical design universitys in which i can apply my knowledge offlash, animation, video and audio modeling. So, mostly about graphics and motion. I've been googling the web, but i found so many results that my head went bad,and they mostly all of them had some other studies that i don't like such as ecomony, telecommunication between others. So, can someone recommend me some universites you think are good? Thanks Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo
Re: [Flashcoders] Graphic design universities
Not bad this Aademy of Art Univeristy in S. Fr. The program that best suts to me is Digital Arts Communicationshttp://www.academyart.edu/digital-arts-school/index.html: Web and Interactive design production, Motion graphic design, photography and imaging, typography, hand coding HTML, FLash, Actionscripting, PHP and My SQL server-side scritping(don't like php and mysql to much, but there always is somehing you don't really like); Inyone sees something more like this one just say it. Thanks Brenda Hicks(San Francisco is great, perhaps not greater than NYC but cool-this are places i'll ally enjoy to study and work in) On Fri, Feb 22, 2008 at 6:55 PM, Brenda Hicks [EMAIL PROTECTED] wrote: My son is in his third year at the Academy of Art University in San Francisco. His major is Illustration. http://www.academyart.edu/ They have a pretty comprehensive graphic design program and help with job placement upon graduation. The campus is spread throughout San Francisco. What better place to go and learn and also immerse yourself in the culture. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pedro Kostelec Sent: Friday, February 22, 2008 9:00 AM To: Flash Coders List Subject: Re: [Flashcoders] Graphic design universities Thanks guys. I like your choices, specially Cory Petosky's, but i would prefer somethink in europe or north america, countries in which people speak english or french or perhaps spanish (the languages i speak). I believe all the universitys you recommended to me are great, but the problem is the language too. I am not going to learn one more foreign language in 2 years!! And i wonder if they accept the international bachelors degree or not. Thanks On Wed, Feb 20, 2008 at 5:35 PM, Cory Petosky [EMAIL PROTECTED] wrote: If you don't mind the cold, a lot of the designers I've met have gone to the Minneapolis College of Art and Design (MCAD) http://www.mcad.edu/. There are a lot of genuinely talented guys there, and their degree programs sound like just what you're looking for. Many good friends (amazing designers/Flash animators) have highly recommended the place to me. On 2/20/08, Sidney de Koning [EMAIL PROTECTED] wrote: Check out the SAE (http://www.sae.nl/ speciafically in The Netherlands). Its an internationally orientated school, specialized in Audio engineering, video editing and Flash animation and Actionscripting :) For world wide check out: http://www.sae.edu/ . I am a teacher here and i can highly recommend it, and its well regarded. Good luck picking a school, Sidney Hi list. I have two years to choose in which univerity i'll go when my school studies finish. I am looking for some graphical design universitys in which i can apply my knowledge offlash, animation, video and audio modeling. So, mostly about graphics and motion. I've been googling the web, but i found so many results that my head went bad,and they mostly all of them had some other studies that i don't like such as ecomony, telecommunication between others. So, can someone recommend me some universites you think are good? Thanks Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Cory Petosky : Lead Developer : PUNY 1618 Central Ave NE Suite 130 Minneapolis, MN 55413 Office: 612.216.3924 Mobile: 240.422.9652 Fax: 612.605.9216 http://www.punyentertainment.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] re: Looking for Expanding menu along a curved path
Isn't there a way to get the source code? On Fri, Feb 22, 2008 at 7:16 PM, Norman Cousineau [EMAIL PROTECTED] wrote: Very cool. Worth a look for everybody. Requires Flash Player 9. http://flash-ripper.com/tests/bezier.ru/demo/test.swf -- Message: 18 Date: Fri, 22 Feb 2008 13:09:54 +0300 From: Ivan Dembicki [EMAIL PROTECTED] Subject: Re: [Flashcoders] Looking for Expaning menu along a curved path To: Flash Coders List flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=UTF-8 Hello Norman, You can see example of moving point along curved path here: http://flash-ripper.com/tests/bezier.ru/demo/test.swf (6 and 7 example) Sourcecode here: http://code.google.com/p/bezier/source/checkout I hope it can help you. -- iv http://www.bezier.ru http://bezier.googlecode.com -- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders End of Flashcoders Digest, Vol 5, Issue 30 ** _ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] re: Looking for Expanding menu along a curved path
I like it. But in exemple 7, is there no way to limit the lenght of the curve? If you drag one pont quite fast the length of the curse is huge, how could i limit it, i.e make the mx lenght of the curve 700 pixels or something like that. On Sat, Feb 23, 2008 at 4:21 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: Isn't there a way to get the source code? On Fri, Feb 22, 2008 at 7:16 PM, Norman Cousineau [EMAIL PROTECTED] wrote: Very cool. Worth a look for everybody. Requires Flash Player 9. http://flash-ripper.com/tests/bezier.ru/demo/test.swf -- Message: 18 Date: Fri, 22 Feb 2008 13:09:54 +0300 From: Ivan Dembicki [EMAIL PROTECTED] Subject: Re: [Flashcoders] Looking for Expaning menu along a curved path To: Flash Coders List flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=UTF-8 Hello Norman, You can see example of moving point along curved path here: http://flash-ripper.com/tests/bezier.ru/demo/test.swf (6 and 7 example) Sourcecode here: http://code.google.com/p/bezier/source/checkout I hope it can help you. -- iv http://www.bezier.ru http://bezier.googlecode.com -- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders End of Flashcoders Digest, Vol 5, Issue 30 ** _ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Graphic design universities
Thanks guys. I like your choices, specially Cory Petosky's, but i would prefer somethink in europe or north america, countries in which people speak english or french or perhaps spanish (the languages i speak). I believe all the universitys you recommended to me are great, but the problem is the language too. I am not going to learn one more foreign language in 2 years!! And i wonder if they accept the international bachelors degree or not. Thanks On Wed, Feb 20, 2008 at 5:35 PM, Cory Petosky [EMAIL PROTECTED] wrote: If you don't mind the cold, a lot of the designers I've met have gone to the Minneapolis College of Art and Design (MCAD) http://www.mcad.edu/. There are a lot of genuinely talented guys there, and their degree programs sound like just what you're looking for. Many good friends (amazing designers/Flash animators) have highly recommended the place to me. On 2/20/08, Sidney de Koning [EMAIL PROTECTED] wrote: Check out the SAE (http://www.sae.nl/ speciafically in The Netherlands). Its an internationally orientated school, specialized in Audio engineering, video editing and Flash animation and Actionscripting :) For world wide check out: http://www.sae.edu/ . I am a teacher here and i can highly recommend it, and its well regarded. Good luck picking a school, Sidney Hi list. I have two years to choose in which univerity i'll go when my school studies finish. I am looking for some graphical design universitys in which i can apply my knowledge offlash, animation, video and audio modeling. So, mostly about graphics and motion. I've been googling the web, but i found so many results that my head went bad,and they mostly all of them had some other studies that i don't like such as ecomony, telecommunication between others. So, can someone recommend me some universites you think are good? Thanks Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Cory Petosky : Lead Developer : PUNY 1618 Central Ave NE Suite 130 Minneapolis, MN 55413 Office: 612.216.3924 Mobile: 240.422.9652 Fax: 612.605.9216 http://www.punyentertainment.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Graphic design universities
Hi list. I have two years to choose in which univerity i'll go when my school studies finish. I am looking for some graphical design universitys in which i can apply my knowledge offlash, animation, video and audio modeling. So, mostly about graphics and motion. I've been googling the web, but i found so many results that my head went bad,and they mostly all of them had some other studies that i don't like such as ecomony, telecommunication between others. So, can someone recommend me some universites you think are good? Thanks Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Control speed by how fast mouse moving
Well, two transparent sprite are too little. You should create some 20 or even more of them. Position the vertically all over the stage at equal distances and every time the user passes his mouse over one of them it starts a timer. When it passes over the next it checks the timer time. So you'll have the distance between the 2 sprites/movie clips (because you have to position them at equal distances over the stage) and the time needed to reach one from the other. From this you can easily calculate the speed. I tried to draw it. Hope you'll see it all right: You have the movie clips (the horizontal lines) created and positioned to stage with a loop. You set an onMouseOver function. Then it starts a timer(i don't know how to do it-i only just started with as3) when the mouse goes over one of those MCs. When it goes over the next you check the time it took to move from one to the other and you calculate the speed(If the stage is 600 i think a mc every 20 or 30 pixels should do it for the distance between the mcs-don't put too much of them or i would use too much cpu and i am not sure if it would be able to check the time with 31 fms-)speed = distance/time; And you 'v got the speed. you make a var speed:Number=0; and the in an enter_frame event you check the speed of the mouse between 2 mcs, multiply it with a fraction of 1 so the acceleration is not too big and speed += speedBetweenMcs; ___ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ___ On Feb 13, 2008 8:04 AM, Paul Steven [EMAIL PROTECTED] wrote: Thanks Cory Good point about the setInterval introducing redundant processing.Problem with placing an invisible movie clip is, the users mouse may not pass over this movie clip. For example, the movie is 600 pixels wide and 400 pixels high. If I place a 400 high and say 10 pixels wide movie clip in the center of the movie, it is still possible for the player to move their mouse left and right in the area to the left or the area to the right of the hidden movie clip - hence no speed would be detected. I am therefore not sure how to overcome this apart from insisting they move the mouse in a specified area. Any ideas anyone? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cory Petosky Sent: 12 February 2008 21:52 To: Flash Coders List Cc: [EMAIL PROTECTED] Subject: Re: [Flashcoders] Control speed by how fast mouse moving You'd be better off doing it in an onEnterFrame or a onMouseMove than in a setInterval call -- code is only executed between frames anyway, so your way just adds extra processing burden. Since all these events are only working once per frame, just comparing x's isn't likely to give you meaningful data -- if a player moves his mouse rapidly left to right at a rate that's some factor of your framerate, you could easily get the same (or similar) x value at every read. Increasing the framerate could help this, but brings other problems. Consider placing a small, invisible movieclip on the path you intend the user to move his mouse, and listen for onRollOver. You can use the number of RollOver events per second to adjust speed. Just keep in mind that you won't get any more events than your framerate. Finally, instead of adjusting speed directly, adjust max speed and provide a constant acceleration toward the current max speed. For example, if the user starts out at a rate that correlates to 50 mph, his current speed should slowly increase at a constant rate over many seconds until it reaches 50. Similarly, once the user begins to slow down, the speed should decrease linearly to the maximum speed allowed by the mouse move rate. This provides a slow acceleration at the beginning -- which is probably what you want if you're emulating the old button mashers -- and provides smooth speed changes as the game progresses, which is definitely good. On 2/12/08, Paul Steven [EMAIL PROTECTED] wrote: I am trying to program a game where a character moves faster, the faster the player moved the mouse left and right. A
Re: [Flashcoders] Max MovieClip Size Before Filters are Dropped?
isn't there a way to maximise this limitation? On Feb 7, 2008 8:28 PM, Zeh Fernando [EMAIL PROTECTED] wrote: 2880 pixels on any dimension. It's mentioned somewhere in the documentation. Mark Hawley wrote: Anyone know the maximum size, in pixels, a MovieClip can be before Flash refuses to apply filters to it? It seems to be dependent on the filter parameters, making me think there's a max size on the rendered clip. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] This list is acting up again?
It happens to me to. I post a question and it is posted only some hours later, and even more, always when i start a question, so that i am not only replying i get some stupid kind of errors. here they are( a copy of a rejected mail) The results of your email command are provided below. Attached is your original message. - Results: Ignoring non-text/plain MIME parts - Unprocessed: //my message - Done. -- Forwarded message -- From: Pedro Kostelec [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: Tue, 5 Feb 2008 17:57:34 +0100 Subject: //my message On Feb 6, 2008 5:05 PM, Dave Watts [EMAIL PROTECTED] wrote: I posted this about ten minutes ago. So, I don't think there's a problem with the list. You may have mail routing problems elsewhere, however. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Training: Adobe/Google/Paperthin Certified Partners http://training.figleaf.com/ WebManiacs 2008: the ultimate conference for CF/Flex/AIR developers! http://www.webmaniacsconference.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Watts Sent: Wednesday, February 06, 2008 10:51 To: Flash Coders List Subject: RE: [Flashcoders] This list is acting up again? Something up with this list again? The reply below took 13 and 1/2 hours to post, and when it did, the timestamp of when it was supposedly sent was off by 8 hours. He asked the question at 8:22am (at least according to the timestamp), and I replied immediately around 8:30am but it didn't post until 10pm Eastern. Well, let's see. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] fullscreen
Hi list Does enyone know how to make this fullscreen function like this one here: http://bb.amctv.com/main.html ? (Press the fullscreen button on the bottom right)Looks the same think like in youtube. -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Resizing a background image only.And keeping aspect ratio.
Perhaps sth like this would work: original_picture_width=550; original_picture_height=400; picture_mc.width=stage.stageWidth; picture_mc.height=(stage.stageWidth / original_picture_width)*original_picture_height; I am not sure it is completely as3, becasue i just started learning it, so you perhaps should mdify it a bit. WIth this i think you should keep the aspect ratio On Feb 3, 2008 4:12 AM, Vlado Krempl [EMAIL PROTECTED] wrote: Hello everyone, Question: (Using actionscript 3) How to scale just the background image (photograph) fullscreen in the browser but still keep it's aspect ratio. All the solutions on the internet seem to still be in Actionscript 2. I'm using the code below - - stage.addEventListener(Event.RESIZE, onStageResize); function onStageResize(event:Event):void { picture_mc = } -- I've tried stage.stagewidth and scaleX = stage.width; but they all distort the image when resized. Anyone have a clue? Thanks. Vlado Please consider the environment before printing this e-mail. The contents of this message should be treated as COMMERCIAL IN CONFIDENCE unless otherwise specified in the message and is intended solely for the use of the individual or entity to whom it is addressed. If you have received this email in error please notify the sender. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Resizing a background image only.And keeping aspect ratio.
Oh, It is picture_mc.scaleX and not picture_mc.width and picture_mc.scaleY instead of picture_mc.height At least i supose On Feb 3, 2008 12:29 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: Perhaps sth like this would work: original_picture_width=550; original_picture_height=400; picture_mc.width=stage.stageWidth; picture_mc.height=(stage.stageWidth / original_picture_width)*original_picture_height; I am not sure it is completely as3, becasue i just started learning it, so you perhaps should mdify it a bit. WIth this i think you should keep the aspect ratio On Feb 3, 2008 4:12 AM, Vlado Krempl [EMAIL PROTECTED] wrote: Hello everyone, Question: (Using actionscript 3) How to scale just the background image (photograph) fullscreen in the browser but still keep it's aspect ratio. All the solutions on the internet seem to still be in Actionscript 2. I'm using the code below - - stage.addEventListener(Event.RESIZE, onStageResize); function onStageResize(event:Event):void { picture_mc = } -- I've tried stage.stagewidth and scaleX = stage.width; but they all distort the image when resized. Anyone have a clue? Thanks. Vlado Please consider the environment before printing this e-mail. The contents of this message should be treated as COMMERCIAL IN CONFIDENCE unless otherwise specified in the message and is intended solely for the use of the individual or entity to whom it is addressed. If you have received this email in error please notify the sender. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Resizing a background image only.And keeping aspectratio.
You mean you want to update it all the time(the image size)? Try sth like this: private function init():void { stage.addEventListener(Event.ENTER_FRAME,onEnterFrame); } private function onEnterFrame(event:Event):void { var picRatio:Number=picture_mc.width / picture_mc.height; //i took kenneths code!! var stageRatio:Number=stage.stageWidth / stage.stageHeight; if (picRatio stageRatio) { picture_mc.width=stage.stageWidth; picture_mc.height=picture_mc.width / picRatio; } else { picture_mc.height=stage.stageHeight; picture_mc.width=picture_mc.height * picRatio; } } On Feb 3, 2008 2:11 PM, Vlado Krempl [EMAIL PROTECTED] wrote: Kenneth, Works fantastic. Thanks. One problem though, in the browser ( IE ) the image shows up small and only resizes when you adjust the browser. Is it possible to have the image in the browser and have the image touching the sides at all times. Here is a great example site. http://www.zinkmag.com Cheers, vlado - Original Message - From: Kenneth Kawamoto [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Sunday, February 03, 2008 11:03 PM Subject: Re: [Flashcoders] Resizing a background image only.And keeping aspectratio. It could be cleaner, but here we go: private function onStageResize(e:Event):void { var picRatio:Number = picture_mc.width/picture_mc.height; var stageRatio:Number = stage.stageWidth/stage.stageHeight; if(picRatio stageRatio){ picture_mc.width = stage.stageWidth; picture_mc.height = picture_mc.width/picRatio; } else { picture_mc.height = stage.stageHeight; picture_mc.width = picture_mc.height*picRatio; } } Kenneth Kawamoto http://www.materiaprima.co.uk/ Vlado Krempl wrote: Hello everyone, Question: (Using actionscript 3) How to scale just the background image (photograph) fullscreen in the browser but still keep it's aspect ratio. All the solutions on the internet seem to still be in Actionscript 2. I'm using the code below - - stage.addEventListener(Event.RESIZE, onStageResize); function onStageResize(event:Event):void { picture_mc = } -- I've tried stage.stagewidth and scaleX = stage.width; but they all distort the image when resized. Anyone have a clue? Thanks. Vlado ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] placing mc on the stage
thanks jim. I changed code2 to code0 but it still doesn't work. There is only one MC visible on the stage, whichi anasily place where i want. but where is the other?? On 16/01/2008, Jim Robson [EMAIL PROTECTED] wrote: Pedro, Your loop goes from 0 to 1, and you are constructing the names of your movie clips as code+I; therefore, your movie clip names are code0 and code1. There is no such clip as code2. -Jim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pedro Kostelec Sent: Wednesday, January 16, 2008 7:21 PM To: Flash Coders List Subject: Re: [Flashcoders] placing mc on the stage Thanks for the reply. but it still doesn't work for me. I can only see code1 moving randomly overthe stage, but thereis no sign of code2 movie clip. Here is a bigger peace of the code: this.createEmptyMovieClip(canvas,this.getNextHighestDepth());//creates an empty MC in which i attach 2 textMCs mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and hello world reload attachMovieInterval = setInterval(attachMovies, 200);//set interval for green text mc reload function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i,this.getNextHighestDepth()); canvas.code1._x = random500; canvas.code1._y = random100; canvas.code2._x = Stage.width/2; canvas.code2._y = Stage.height/2; } } function cahngeAlpha() { a._alpha = (Math.round(_root._xmouse/550*100)); a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998; a._yscale = (Math.floor(_root._xmouse/550*20+100)); black._alpha = Math.round((550-(_root._xmouse))/550*100); white._alpha = Math.round(_root._xmouse/550*100); random500 = Math.random()*100; random100 = Math.random()*100; updateAfterEvent(); } attachMovies();//ou said ihave to put this. but for the other function(cahngeAlpha) i didnt and it works perfectly!! have i done a mistake? On 16/01/2008, Bob Leisle [EMAIL PROTECTED] wrote: Hi Pedro, A couple of things: Are you trying to place the MovieClips once in random places, or make them move to random places? Your code suggests one-time placement. What you say below suggests movement on the stage. Also, have you checked your random calculations? If you divide (/) Math.random, you will always get a number less than 1. Math.random() returns a number between 0 and 1 which can then be multiplied to get numbers usable for the stage coordinates. If you are trying to place the clips one time on attachment, here is a function, based on the code you sent, that works: random100=Math.random()*100; random500=Math.random()*500; // Assumes you've already created the MovieClip, canvas. function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i,this.getNextHighestDepth()); } canvas.code1._x = random500; canvas.code1._y = random100; canvas.code2._x = Stage.width/2; canvas.code2._y = Stage.height /2; } attachMovies(); This will place code1 at the some random point between (0,0) and (500, 100), and place code2 at center stage, offset by it's own registration point hth, Bob. Pedro Kostelec wrote: sorry. I forgot to copy this. random100=Math.random()/100; random500=Math.random()/500; - how do i do to define the x and y position of each mc separately? I don't get it.. what do you want to do here? what i want is to make one ofthose mcs moveup and downand the other right-left. Theproblem is tht i just can not do it function attachMovies() { for (var i = 0; i2; i++) {//iwantto place each of those mc-s into a different placeon the stage. I am not sure this is the right way. canvas.attachMovie (code,code+i,this.getNextHighestDepth ()); //didn't it created on mc named code1 and another code2 canvas.code1._x = random500;//i triyed something like canvas.code1._x=500; instead of this but it didn't work. what i am doing wrong?? canvas.code1._y = random100; canvas.code2._x = Stage.width/2; canvas.code2._x = Stage.height /2; } }On 16/01/2008, Leandro Ferreira [EMAIL PROTECTED] wrote: You could also use random(500), but is deprecated - http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/ac tionscript_dictionary630.html - how do i do to define the x and y position of each mc separately? I don't get it.. what do you want to do here? Leandro Ferreira On 1/16/08, Bob Leisle [EMAIL PROTECTED] wrote: Hi Pedro, Try this instead: Math.random()*500; Here's a simplistic but clear tutorial on the subject: http://animation.about.com/od/flashanimationtutorials/ss/mathrandom.htm hth, Bob Pedro Kostelec wrote: Hello i got this code: this.createEmptyMovieClip(canvas,this.getNextHighestDepth
Re: [Flashcoders] placing mc on the stage
i doesn't work. I am reposting the code in case youcan find a bug in it: this.createEmptyMovieClip(canvas,canvas.getNextHighestDepth()); mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and hello world reload attachMovieInterval = setInterval(attachMovies, 300);//set interval for green text mc reload attachMovies(); function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i,this.getNextHighestDepth()); canvas.code0._x = 500;//this one doesn't work at all,iijust cannot see the mc canvas.code0._y = 100;//this one does not work at all canvas.code1._x = Stage.width/2;//this one works fine canvas.code1._y = Stage.height/2;//this one works fine } } attachMovies(); function cahngeAlpha() { a._alpha = (Math.round(_root._xmouse/550*100)); a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998; a._yscale = (Math.floor(_root._xmouse/550*20+100)); black._alpha = Math.round((550-(_root._xmouse))/550*100); white._alpha = Math.round(_root._xmouse/550*100); updateAfterEvent(); } On 17/01/2008, Matt S. [EMAIL PROTECTED] wrote: It might be a problem that you're saying: canvas.attachMovie (code,code+i,this.getNextHighestDepth()); if you're attaching them to 'canvas', you want to say canvas.getNextHighestDepth() .m On Jan 17, 2008 1:36 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: thanks jim. I changed code2 to code0 but it still doesn't work. There is only one MC visible on the stage, whichi anasily place where i want. but where is the other?? On 16/01/2008, Jim Robson [EMAIL PROTECTED] wrote: Pedro, Your loop goes from 0 to 1, and you are constructing the names of your movie clips as code+I; therefore, your movie clip names are code0 and code1. There is no such clip as code2. -Jim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pedro Kostelec Sent: Wednesday, January 16, 2008 7:21 PM To: Flash Coders List Subject: Re: [Flashcoders] placing mc on the stage Thanks for the reply. but it still doesn't work for me. I can only see code1 moving randomly overthe stage, but thereis no sign of code2 movie clip. Here is a bigger peace of the code: this.createEmptyMovieClip(canvas,this.getNextHighestDepth ());//creates an empty MC in which i attach 2 textMCs mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and hello world reload attachMovieInterval = setInterval(attachMovies, 200);//set interval for green text mc reload function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i,this.getNextHighestDepth()); canvas.code1._x = random500; canvas.code1._y = random100; canvas.code2._x = Stage.width/2; canvas.code2._y = Stage.height/2; } } function cahngeAlpha() { a._alpha = (Math.round(_root._xmouse/550*100)); a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998; a._yscale = (Math.floor(_root._xmouse/550*20+100)); black._alpha = Math.round((550-(_root._xmouse))/550*100); white._alpha = Math.round(_root._xmouse/550*100); random500 = Math.random()*100; random100 = Math.random()*100; updateAfterEvent(); } attachMovies();//ou said ihave to put this. but for the other function(cahngeAlpha) i didnt and it works perfectly!! have i done a mistake? On 16/01/2008, Bob Leisle [EMAIL PROTECTED] wrote: Hi Pedro, A couple of things: Are you trying to place the MovieClips once in random places, or make them move to random places? Your code suggests one-time placement. What you say below suggests movement on the stage. Also, have you checked your random calculations? If you divide (/) Math.random, you will always get a number less than 1. Math.random() returns a number between 0 and 1 which can then be multiplied to get numbers usable for the stage coordinates. If you are trying to place the clips one time on attachment, here is a function, based on the code you sent, that works: random100=Math.random()*100; random500=Math.random()*500; // Assumes you've already created the MovieClip, canvas. function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i,this.getNextHighestDepth ()); } canvas.code1._x = random500; canvas.code1._y = random100; canvas.code2._x = Stage.width/2; canvas.code2._y = Stage.height /2; } attachMovies(); This will place code1 at the some random point between (0,0) and (500, 100), and place code2 at center stage, offset by it's own registration point hth, Bob. Pedro Kostelec wrote: sorry. I forgot to copy this. random100=Math.random()/100; random500=Math.random()/500; - how do i do to define the x and y position of each
Re: [Flashcoders] placing mc on the stage
i have uploaded the files here: http://public.box.net/pedrokost56903. You can download the sda.fla and sda.swf to find out whats wrong. They are made on flash CS3. I hope you can all open it. If there is someone that would like the fla file of flash 8 just tell Pedro On 17/01/2008, Pedro Kostelec [EMAIL PROTECTED] wrote: i doesn't work. I am reposting the code in case youcan find a bug in it: this.createEmptyMovieClip(canvas,canvas.getNextHighestDepth()); mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and hello world reload attachMovieInterval = setInterval(attachMovies, 300);//set interval for green text mc reload attachMovies(); function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i,this.getNextHighestDepth()); canvas.code0._x = 500;//this one doesn't work at all,iijust cannot see the mc canvas.code0._y = 100;//this one does not work at all canvas.code1._x = Stage.width /2;//this one works fine canvas.code1._y = Stage.height/2;//this one works fine } } attachMovies(); function cahngeAlpha() { a._alpha = (Math.round(_root._xmouse/550*100)); a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998; a._yscale = (Math.floor(_root._xmouse/550*20+100)); black._alpha = Math.round((550-(_root._xmouse))/550*100); white._alpha = Math.round (_root._xmouse/550*100); updateAfterEvent(); } On 17/01/2008, Matt S. [EMAIL PROTECTED] wrote: It might be a problem that you're saying: canvas.attachMovie (code,code+i,this.getNextHighestDepth()); if you're attaching them to 'canvas', you want to say canvas.getNextHighestDepth () .m On Jan 17, 2008 1:36 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: thanks jim. I changed code2 to code0 but it still doesn't work. There is only one MC visible on the stage, whichi anasily place where i want. but where is the other?? On 16/01/2008, Jim Robson [EMAIL PROTECTED] wrote: Pedro, Your loop goes from 0 to 1, and you are constructing the names of your movie clips as code+I; therefore, your movie clip names are code0 and code1. There is no such clip as code2. -Jim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pedro Kostelec Sent: Wednesday, January 16, 2008 7:21 PM To: Flash Coders List Subject: Re: [Flashcoders] placing mc on the stage Thanks for the reply. but it still doesn't work for me. I can only see code1 moving randomly overthe stage, but thereis no sign of code2 movie clip. Here is a bigger peace of the code: this.createEmptyMovieClip(canvas,this.getNextHighestDepth());//creates an empty MC in which i attach 2 textMCs mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and hello world reload attachMovieInterval = setInterval(attachMovies, 200);//set interval for green text mc reload function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i,this.getNextHighestDepth()); canvas.code1._x = random500; canvas.code1._y = random100; canvas.code2._x = Stage.width/2; canvas.code2._y = Stage.height/2; } } function cahngeAlpha() { a._alpha = (Math.round(_root._xmouse/550*100)); a._xscale = ( Math.round(_root._xmouse+250)-1)/0.9998; a._yscale = (Math.floor(_root._xmouse/550*20+100)); black._alpha = Math.round((550-(_root._xmouse))/550*100); white._alpha = Math.round(_root._xmouse/550*100); random500 = Math.random()*100; random100 = Math.random()*100; updateAfterEvent(); } attachMovies();//ou said ihave to put this. but for the other function(cahngeAlpha) i didnt and it works perfectly!! have i done a mistake? On 16/01/2008, Bob Leisle [EMAIL PROTECTED] wrote: Hi Pedro, A couple of things: Are you trying to place the MovieClips once in random places, or make them move to random places? Your code suggests one-time placement. What you say below suggests movement on the stage. Also, have you checked your random calculations? If you divide (/) Math.random, you will always get a number less than 1. Math.random () returns a number between 0 and 1 which can then be multiplied to get numbers usable for the stage coordinates. If you are trying to place the clips one time on attachment, here is a function, based on the code you sent, that works: random100=Math.random()*100; random500=Math.random()*500; // Assumes you've already created the MovieClip, canvas. function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i, this.getNextHighestDepth()); } canvas.code1._x = random500; canvas.code1._y
Re: [Flashcoders] placing mc on the stage
Thank you very much matt s. I am so stupid. You've alredy told that some posts ago but i didn't get it right. Perhaps there will be a new question about the same project soon. There was sth i wanted to do but right now i forgot what. I have to see the data. Pedro K. On 17/01/2008, Matt S. [EMAIL PROTECTED] wrote: HERE: this.createEmptyMovieClip(canvas,canvas.getNextHighestDepth()); Should be: this.createEmptyMovieClip(canvas,this.getNextHighestDepth()); But HERE: canvas.attachMovie(code,code+i,this.getNextHighestDepth()); Should be: canvas.attachMovie(code,code+i,canvas.getNextHighestDepth()); .m On Jan 17, 2008 3:11 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: i doesn't work. I am reposting the code in case youcan find a bug in it: this.createEmptyMovieClip(canvas,canvas.getNextHighestDepth()); mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and hello world reload attachMovieInterval = setInterval(attachMovies, 300);//set interval for green text mc reload attachMovies(); function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i,this.getNextHighestDepth()); canvas.code0._x = 500;//this one doesn't work at all,iijust cannot see the mc canvas.code0._y = 100;//this one does not work at all canvas.code1._x = Stage.width/2;//this one works fine canvas.code1._y = Stage.height/2;//this one works fine } } attachMovies(); function cahngeAlpha() { a._alpha = (Math.round(_root._xmouse/550*100)); a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998; a._yscale = (Math.floor(_root._xmouse/550*20+100)); black._alpha = Math.round((550-(_root._xmouse))/550*100); white._alpha = Math.round(_root._xmouse/550*100); updateAfterEvent(); } On 17/01/2008, Matt S. [EMAIL PROTECTED] wrote: It might be a problem that you're saying: canvas.attachMovie (code,code+i,this.getNextHighestDepth()); if you're attaching them to 'canvas', you want to say canvas.getNextHighestDepth() .m On Jan 17, 2008 1:36 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: thanks jim. I changed code2 to code0 but it still doesn't work. There is only one MC visible on the stage, whichi anasily place where i want. but where is the other?? On 16/01/2008, Jim Robson [EMAIL PROTECTED] wrote: Pedro, Your loop goes from 0 to 1, and you are constructing the names of your movie clips as code+I; therefore, your movie clip names are code0 and code1. There is no such clip as code2. -Jim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pedro Kostelec Sent: Wednesday, January 16, 2008 7:21 PM To: Flash Coders List Subject: Re: [Flashcoders] placing mc on the stage Thanks for the reply. but it still doesn't work for me. I can only see code1 moving randomly overthe stage, but thereis no sign of code2 movie clip. Here is a bigger peace of the code: this.createEmptyMovieClip(canvas,this.getNextHighestDepth ());//creates an empty MC in which i attach 2 textMCs mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and hello world reload attachMovieInterval = setInterval(attachMovies, 200);//set interval for green text mc reload function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i,this.getNextHighestDepth()); canvas.code1._x = random500; canvas.code1._y = random100; canvas.code2._x = Stage.width/2; canvas.code2._y = Stage.height/2; } } function cahngeAlpha() { a._alpha = (Math.round(_root._xmouse/550*100)); a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998; a._yscale = (Math.floor(_root._xmouse/550*20+100)); black._alpha = Math.round((550-(_root._xmouse))/550*100); white._alpha = Math.round(_root._xmouse/550*100); random500 = Math.random()*100; random100 = Math.random()*100; updateAfterEvent(); } attachMovies();//ou said ihave to put this. but for the other function(cahngeAlpha) i didnt and it works perfectly!! have i done a mistake? On 16/01/2008, Bob Leisle [EMAIL PROTECTED] wrote: Hi Pedro, A couple of things: Are you trying to place the MovieClips once in random places, or make them move to random places? Your code suggests one-time placement. What you say below suggests movement on the stage. Also, have you checked your random calculations? If you divide (/) Math.random, you will always get a number less than 1. Math.random() returns a number between 0 and 1 which can then be multiplied to get numbers usable for the stage coordinates
[Flashcoders] placing mc on the stage
Hello i got this code: this.createEmptyMovieClip(canvas,this.getNextHighestDepth()); //creates an empty MC in which i attach 2 textMCs canvas._x = random500;//should place the MCs to a random position when they load but it doesn't work?!?-What is wrong here? canvas._y = random100; attachMovieInterval = setInterval(attachMovies, 200);//set interval for green mc reload function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i,this.getNextHighestDepth()); canvas.code1._x = random500; canvas.code1._y = random100; canvas.code2._x = Stage.width/2; canvas.code2._x = Stage.height/2;//how do i do to define the x and y position of each mc separately? } } sorry for writing it so briefly. My keyboard doesn't work well and i cannot type a lot - -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] placing mc on the stage
sorry. I forgot to copy this. random100=Math.random()/100; random500=Math.random()/500; - how do i do to define the x and y position of each mc separately? I don't get it.. what do you want to do here? what i want is to make one ofthose mcs moveup and downand the other right-left. Theproblem is tht i just can not do it function attachMovies() { for (var i = 0; i2; i++) {//iwantto place each of those mc-s into a different placeon the stage. I am not sure this is the right way. canvas.attachMovie (code,code+i,this.getNextHighestDepth()); //didn't it created on mc named code1 and another code2 canvas.code1._x = random500;//i triyed something like canvas.code1._x=500; instead of this but it didn't work. what i am doing wrong?? canvas.code1._y = random100; canvas.code2._x = Stage.width/2; canvas.code2._x = Stage.height /2; } }On 16/01/2008, Leandro Ferreira [EMAIL PROTECTED] wrote: You could also use random(500), but is deprecated - http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary630.html - how do i do to define the x and y position of each mc separately? I don't get it.. what do you want to do here? Leandro Ferreira On 1/16/08, Bob Leisle [EMAIL PROTECTED] wrote: Hi Pedro, Try this instead: Math.random()*500; Here's a simplistic but clear tutorial on the subject: http://animation.about.com/od/flashanimationtutorials/ss/mathrandom.htm hth, Bob Pedro Kostelec wrote: Hello i got this code: this.createEmptyMovieClip(canvas,this.getNextHighestDepth()); //creates an empty MC in which i attach 2 textMCs canvas._x = random500;//should place the MCs to a random position when they load but it doesn't work?!?-What is wrong here? canvas._y = random100; attachMovieInterval = setInterval(attachMovies, 200);//set interval for green mc reload function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i,this.getNextHighestDepth()); canvas.code1._x = random500; canvas.code1._y = random100; canvas.code2._x = Stage.width/2; canvas.code2._x = Stage.height/2;//how do i do to define the x and y position of each mc separately? } } sorry for writing it so briefly. My keyboard doesn't work well and i cannot type a lot - -- Thanks, ~ Bob Leisle Headsprout Software Engineering http://www.headsprout.com Where kids learn to read! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] placing mc on the stage
Thanks for the reply. but it still doesn't work for me. I can only see code1 moving randomly overthe stage, but thereis no sign of code2 movie clip. Here is a bigger peace of the code: this.createEmptyMovieClip(canvas,this.getNextHighestDepth());//creates an empty MC in which i attach 2 textMCs mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and hello world reload attachMovieInterval = setInterval(attachMovies, 200);//set interval for green text mc reload function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i,this.getNextHighestDepth()); canvas.code1._x = random500; canvas.code1._y = random100; canvas.code2._x = Stage.width/2; canvas.code2._y = Stage.height/2; } } function cahngeAlpha() { a._alpha = (Math.round(_root._xmouse/550*100)); a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998; a._yscale = (Math.floor(_root._xmouse/550*20+100)); black._alpha = Math.round((550-(_root._xmouse))/550*100); white._alpha = Math.round(_root._xmouse/550*100); random500 = Math.random()*100; random100 = Math.random()*100; updateAfterEvent(); } attachMovies();//ou said ihave to put this. but for the other function(cahngeAlpha) i didnt and it works perfectly!! have i done a mistake? On 16/01/2008, Bob Leisle [EMAIL PROTECTED] wrote: Hi Pedro, A couple of things: Are you trying to place the MovieClips once in random places, or make them move to random places? Your code suggests one-time placement. What you say below suggests movement on the stage. Also, have you checked your random calculations? If you divide (/) Math.random, you will always get a number less than 1. Math.random() returns a number between 0 and 1 which can then be multiplied to get numbers usable for the stage coordinates. If you are trying to place the clips one time on attachment, here is a function, based on the code you sent, that works: random100=Math.random()*100; random500=Math.random()*500; // Assumes you've already created the MovieClip, canvas. function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i,this.getNextHighestDepth()); } canvas.code1._x = random500; canvas.code1._y = random100; canvas.code2._x = Stage.width/2; canvas.code2._y = Stage.height /2; } attachMovies(); This will place code1 at the some random point between (0,0) and (500, 100), and place code2 at center stage, offset by it's own registration point hth, Bob. Pedro Kostelec wrote: sorry. I forgot to copy this. random100=Math.random()/100; random500=Math.random()/500; - how do i do to define the x and y position of each mc separately? I don't get it.. what do you want to do here? what i want is to make one ofthose mcs moveup and downand the other right-left. Theproblem is tht i just can not do it function attachMovies() { for (var i = 0; i2; i++) {//iwantto place each of those mc-s into a different placeon the stage. I am not sure this is the right way. canvas.attachMovie (code,code+i,this.getNextHighestDepth()); //didn't it created on mc named code1 and another code2 canvas.code1._x = random500;//i triyed something like canvas.code1._x=500; instead of this but it didn't work. what i am doing wrong?? canvas.code1._y = random100; canvas.code2._x = Stage.width/2; canvas.code2._x = Stage.height /2; } }On 16/01/2008, Leandro Ferreira [EMAIL PROTECTED] wrote: You could also use random(500), but is deprecated - http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary630.html - how do i do to define the x and y position of each mc separately? I don't get it.. what do you want to do here? Leandro Ferreira On 1/16/08, Bob Leisle [EMAIL PROTECTED] wrote: Hi Pedro, Try this instead: Math.random()*500; Here's a simplistic but clear tutorial on the subject: http://animation.about.com/od/flashanimationtutorials/ss/mathrandom.htm hth, Bob Pedro Kostelec wrote: Hello i got this code: this.createEmptyMovieClip(canvas,this.getNextHighestDepth()); //creates an empty MC in which i attach 2 textMCs canvas._x = random500;//should place the MCs to a random position when they load but it doesn't work?!?-What is wrong here? canvas._y = random100; attachMovieInterval = setInterval(attachMovies, 200);//set interval for green mc reload function attachMovies() { for (var i = 0; i2; i++) { canvas.attachMovie(code,code+i,this.getNextHighestDepth ()); canvas.code1._x = random500; canvas.code1._y = random100; canvas.code2._x = Stage.width/2; canvas.code2._x = Stage.height/2;//how do i do to define the x and y position of each mc separately? } } sorry for writing it so briefly. My keyboard doesn't work
[Flashcoders] AttachMovie?!!?
Hello. I am sorry of posting this easy question here(i should post it to the newbies list but i think there is a problem with it) and i am sorry if this is a double post. Nobody replyed and i don't know if you actually received the mail or not. And i really need the answer as soon as possible. : I need to load two flash movies into a single one. One is containig the sound, the other the animation. I think i cannot put the sound directly into the movie because i made de movie of a lot of scenes(or can I?) Can you tell me a good tutorial for this or only giving me the piece of code neceserly for this. Thanks Pedro ps: I tried with this: this.attachMovie(genesis 7, genesis, this.getNextHighestDepth()); //to attach the film but the problem is that the animated movieclips inside the movie didn't play. Should sth like this work? this.attachMovie(genesis 7, genesis, this.getNextHighestDepth ()); //to attach the film genesis.play();??? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AttachMovie?!!?
I allways knew that scenes wheren't the best choice, but the animation lasts about 10 minutes, which would be really complicated to do in anly one scene. Yes, hans it is really loadMovie the one that i should use. I don't know where did i mix this with attachMovie. It worked, but it is not really in syncronisation. How ca i fix that? Pedro 2007/12/20, Andrew Sinning [EMAIL PROTECTED]: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders