Re: [Flightgear-devel] Aircraft updates in CVS
Brandon Bergren wrote: I told him to make a UFO with blinking lights. (and no trancelucencies!) Not? Have you ever seen one in real? (Did you ever wonder why that is?) Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
..OT?: [Flightgear-devel] Aircraft updates in CVS
On Fri, 24 Jan 2003 10:23:24 +0100, Erik Hofman [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Brandon Bergren wrote: I told him to make a UFO with blinking lights. (and no trancelucencies!) Not? Have you ever seen one in real? ..in a german grammar class some 25 years ago, I looked for some 15-30 seconds at what I thought was an orange target tug jet, in a normal southbound cruise coming from the sound east of Senja (the other big mainland island) ,about to pass over around Harstad, Norway, at about 3-4000 ft. I guessed about .8 Mach. ..looking out the window, was inspired by the profound enthusiasm in german grammar classes you'd expect from your average aeromodeller, who found ID'ing the tug, _far_ more intriguing. Nice girls too. ;-) ..it only blinked twice flying behind the mountains on the Rolla and Andørja islands, no translucency. I blinked too. ;-) (Did you ever wonder why that is?) ..as I had no camera handy, and I did'nt think of it as anything but an orange target tug jet until it was gone, I went with the _Quiet_ Simpson Approach[Tm] Nobody saw me do that ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
David Megginson wrote: Blender has an awful lot that we don't need for building FlightGear planes -- it's really a package for creating 3D animation -- so there is a tendency for ones brain to give up and start flogging itself silly at first glance. Really, though, all you need to learn for FlightGear is the basic mesh stuff and the UV editor. Meshes are your friend. WINGS WINGS WINGS!! www.wings3d.com Have I said this before? My friend Jeff Hoogeterp(A high school junior, by the way) has made some REALLY nice stuff with it. The learning curve is like 10 minutes. (no really, I mean it.) Try it. (Ok, the whole written in erlang/SDL thing is kinda dumb, but it seems to be the right tool for the job, seeing how QUICKLY new features are getting added to Wings. -- Look at the changelog!) They release like every two weeks or so, more if there's bugs. Can't say it's not maintained! :) By the way, Jeff is working on a Harrier model for fgfs. (He says it's not too realistic, but I think it's nicer to look at than mr.blueyellow10poly aka that $%@$%# glider ;) I told him to make a UFO with blinking lights. (and no trancelucencies!) We'll have to see how that turns out. BTW, there's prelim screenshots at: http://bdragon.drzib.homelinux.net/jeff/harrierfgfs.jpg http://bdragon.drzib.homelinux.net/jeff/harrierwings.jpg The paint job was done in M$ Paint. (I need to switch him to Picture publisher or something, he's still using that piece [of crap, for you non-americans ;)]) Everything else was done in Wings. (Including UVing.) He's pretty handy with Wings. (The paint job from those screenshots is modelled after a harrier postcard he keeps above his monitor.) Well, I've rambled enough. Questions? Comments? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Talking British (well, European): how about Concorde, followed by some nice little Fokker 50 or ATR? Just make sure the Concorde's wings move as it accelerates on the ground... Concorde has fixed wings - I don't think they are supposed to move ;-) The nose moves down for better sight, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Martin Spott wrote: Talking British (well, European): how about Concorde, followed by some nice little Fokker 50 or ATR? Just make sure the Concorde's wings move as it accelerates on the ground... Concorde has fixed wings - I don't think they are supposed to move ;-) The nose moves down for better sight. Hehe. I don't think the passengers will find it pleasing to see the wing move at startup. :-) Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Mike Bonar writes: Has anyone got this bird airborne? It locks up as soon as my gear lifts off the runway. I had this happen to me too in earlier versions, but the latest version works quite well. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Talking British (well, European): how about Concorde, followed by some nice little Fokker 50 or ATR? Just make sure the Concorde's wings move as it accelerates on the ground... Concorde has fixed wings - I don't think they are supposed to move ;-) The nose moves down for better sight, I've never been in one, but I heard that the wings flex upwards visibly as lift increases during the take-off run. Oh, and don't forget that the bird is noticably longer when in Mach 2 cruise, simply because of thermal expansion of the outer skin. There is a gap at the back of the flightdeck into which you can place your hand during cruise but which is not even wide enough for a sheet of paper when on the ground. :-) Andras === Major Andras e-mail: [EMAIL PROTECTED] www:http://andras.webhop.org/ === ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Talking British (well, European): how about Concorde, followed by some nice little Fokker 50 or ATR? Just make sure the Concorde's wings move as it accelerates on the ground... Concorde has fixed wings - I don't think they are supposed to move ;-) The nose moves down for better sight, I've never been in one, but I heard that the wings flex upwards visibly as lift increases during the take-off run. Oh, and don't forget that the bird is noticably longer when in Mach 2 cruise, simply because of thermal expansion of the outer skin. There is a gap at the back of the flightdeck into which you can place your hand during cruise but which is not even wide enough for a sheet of paper when on the ground. :-) Andras Wing flexing? Is that possible in FG? Keep going this way and I might need to replace my Geforce 2 GTS 32MB card with something new, if its worth it (seems to be still perfoming really well though). Would be cool to see wings flex when taking off, or with turbulence etc. Matt === Major Andras e-mail: [EMAIL PROTECTED] www:http://andras.webhop.org/ === ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Matthew writes: Wing flexing? Is that possible in FG? Keep going this way and I might need to replace my Geforce 2 GTS 32MB card with something new, if its worth it (seems to be still perfoming really well though). Would be cool to see wings flex when taking off, or with turbulence etc. Have a look at the Wright flyer in FlightGear. fgfs --aircraft=wrightFlyer1903 The wing flexing isn't perfect, but it shows that it's possible and with a bit more work, could be made a lot smoother. This could be very interesting to attach to some internal FDM variable for the much larger aircraft ... Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
On Fri, 2003-01-10 at 07:30, Curtis L. Olson wrote: Matthew writes: Wing flexing? Is that possible in FG? Keep going this way and I might need to replace my Geforce 2 GTS 32MB card with something new, if its worth it (seems to be still perfoming really well though). Would be cool to see wings flex when taking off, or with turbulence etc. Have a look at the Wright flyer in FlightGear. fgfs --aircraft=wrightFlyer1903 The wing flexing isn't perfect, but it shows that it's possible and with a bit more work, could be made a lot smoother. This could be very interesting to attach to some internal FDM variable for the much larger aircraft ... Already one there ... normal load factor or nlf. This is basically lift/weight so when it's zero the wings are unloaded. One is lift=weight, so the wings should bend to their normal, one-g shape. Greater than one, and you're pullin g's, so the tips should bend up to varying degrees depending on the aircraft and load. BTW, it's a wee bit scary to see just how much high-aspect ratio wings will bend up when pulling more than 2-3 g's. Curt. -- Tony Peden [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
On 10 Jan 2003 08:42:13 -0800, Tony Peden [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Fri, 2003-01-10 at 07:30, Curtis L. Olson wrote: Matthew writes: Wing flexing? Is that possible in FG? Keep going this way and I might need to replace my Geforce 2 GTS 32MB card with something new, if its worth it(seems to be still perfoming really well though). Would be cool to see wings flex when taking off, or with turbulence etc. Have a look at the Wright flyer in FlightGear. fgfs --aircraft=wrightFlyer1903 The wing flexing isn't perfect, but it shows that it's possible and with a bit more work, could be made a lot smoother. This could be very interesting to attach to some internal FDM variable for the much larger aircraft ... Already one there ... normal load factor or nlf. This is basically lift/weight so when it's zero the wings are unloaded. One is lift=weight, so the wings should bend to their normal, one-g shape. Greater than one, and you're pullin g's, so the tips should bend up to varying degrees depending on the aircraft and load. ..we _could_ interface with http://felt.sourceforge.net/ . ;-) BTW, it's a wee bit scary to see just how much high-aspect ratio wings will bend up when pulling more than 2-3 g's. ..possibly another reason for the size of airliner windows. ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
On Fri, 2003-01-10 at 12:20, Arnt Karlsen wrote: On 10 Jan 2003 08:42:13 -0800, Tony Peden [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Fri, 2003-01-10 at 07:30, Curtis L. Olson wrote: Matthew writes: Wing flexing? Is that possible in FG? Keep going this way and I might need to replace my Geforce 2 GTS 32MB card with something new, if its worth it(seems to be still perfoming really well though). Would be cool to see wings flex when taking off, or with turbulence etc. Have a look at the Wright flyer in FlightGear. fgfs --aircraft=wrightFlyer1903 The wing flexing isn't perfect, but it shows that it's possible and with a bit more work, could be made a lot smoother. This could be very interesting to attach to some internal FDM variable for the much larger aircraft ... Already one there ... normal load factor or nlf. This is basically lift/weight so when it's zero the wings are unloaded. One is lift=weight, so the wings should bend to their normal, one-g shape. Greater than one, and you're pullin g's, so the tips should bend up to varying degrees depending on the aircraft and load. ..we _could_ interface with http://felt.sourceforge.net/ . ;-) In real time? I don't think so. One possibility, though, is to do the analysis offline and generate tip deflection as a function of load factor, however. BTW, it's a wee bit scary to see just how much high-aspect ratio wings will bend up when pulling more than 2-3 g's. ..possibly another reason for the size of airliner windows. ;-) -- Tony Peden [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
On 10 Jan 2003 13:12:27 -0800, Tony Peden [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: ..we _could_ interface with http://felt.sourceforge.net/ . ;-) In real time? I don't think so. One possibility, though, is to do the analysis offline and generate tip deflection as a function of load factor, however. ..yes, one first step, the offline FEA work is needed to generate simplified FEA models of the airframes, which can then modify the fdm's. ..for engineering work, options include slowing down time and pouring on more iron and coal, for gaming, fdm's only need be modified for the bits shot etc off the airframe, we allready do wing twisting and iceing. ..forensic work might combine some of these 2 approaches, to help aircrash investigations, tweak airframe design, tweak handling... ..many ways to skin these cats, we could start off like in an airframe torture jack rig. Later, networking, with FElt on the heaviest iron, moving the fattest videocard to the next box down for the OpenGL chrunching, and move the fdm work to box #3 with traffic etc thru Internet? -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Aircraft updates in CVS
I've just commited some aircraft updates from Lee Elliott to the base package cvs. The first one is the TSR2: --aircraft=tsr2-yasim. Lee did a really interesting job with the animation of the tail surfaces. I believe things like the canapy are also animated, but I haven't figure out how to trigger that yet. This is a neat aircraft to fly and is crying for someone to add textures to the beautifly done 3d model. The second update from Lee is a pair of seahawks flying in formation: --aircraft=seahawkpair-yasim This is a blatant :-) abuse of the animation system and of FlightGear, but is pretty cute, and a lot better done than you might imagine at first glance. :-) The seahawks 3d models are also very nicely done and are also crying for someone to come along and add textures. I get the sense that the seahawk wings may fold up for storage, but again, I haven't figured out how to trigger the animation. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Curtis L. Olson wrote: I've just commited some aircraft updates from Lee Elliott to the base package cvs. This is a neat aircraft to fly and is crying for someone to add textures to the beautifly done 3d model. Indeed, Lee rocks. But seriously, someone needs to come to his home, tie him down and teach him Blender so that we can get some colors on these things. And make him do something non-british while you're at it. :) I finally started playing with Blender a little last week. It's an awfully slow start, but after the first few hours you really do get the hang of it. The CVS version is building via autoconf now, by the way. I haven't looked at the code, but the build process is simple and painless. Andy -- Andrew J. RossNextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com Men go crazy in conflagrations. They only get better one by one. - Sting (misquoted) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Andy Ross writes: I finally started playing with Blender a little last week. It's an awfully slow start, but after the first few hours you really do get the hang of it. The CVS version is building via autoconf now, by the way. I haven't looked at the code, but the build process is simple and painless. Blender has an awful lot that we don't need for building FlightGear planes -- it's really a package for creating 3D animation -- so there is a tendency for ones brain to give up and start flogging itself silly at first glance. Really, though, all you need to learn for FlightGear is the basic mesh stuff and the UV editor. Meshes are your friend. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
The first one is the TSR2: --aircraft=tsr2-yasim. Lee did a really interesting job with the animation of the tail surfaces. [...] Yep, this really looks 'terrific' (is this the correct US American way to express great pleasure ? ;-)) I have the impression he also tuned the aero model - I experinced heavily improved handling on takeoff, on turns and when setting the flaps at way to much speed :-) This is a plane that I _really_ like, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Indeed, Lee rocks. But seriously, someone needs to come to his home, tie him down and teach him Blender so that we can get some colors on these things. And make him do something non-british while you're at it. :) Oh, I'd say Lee has a good taste ;-) BTW, he did a B-52 - didn't he ? I finally started playing with Blender a little last week. It's an awfully slow start, but after the first few hours you really do get the hang of it. I contributed a small amount to the 'collection' so I had early access to the IRIX binaries. The program is pretty fast and the demos look fine - but I was unable to find the appropriate functions. This is some sort of overkill Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Oh, I'd say Lee has a good taste ;-) BTW, he did a B-52 - didn't he ? Without looking at what was done by whom, just from the way things look: didn't he also make the A10 and the Warrior? To me, these are not British either... Great work, keep it up! Talking British (well, European): how about Concorde, followed by some nice little Fokker 50 or ATR? Just make sure the Concorde's wings move as it accelerates on the ground... Andras === Major Andras e-mail: [EMAIL PROTECTED] www:http://andras.webhop.org/ === ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
On Thu, 9 Jan 2003, Erik Hofman wrote: Nice, very nice! Does this database already contain info from DAFIF (I noticed EHTW has taxiways in the database)? I just imported the contents of default.apt.gz Currently I've just got the A, R, and T lines in there - each in their own table, with the columns from default.apt Next step really is to split the fields with the various character strings in (lighting, surface data, etc), and add some update source tracking (so we can import again, and not overwrite our changes). -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Curtis L. Olson writes: Can you rewrite this all in perl-tk (just checking) :-) FYI -- there is a long standing offer of a case of 'virtual beer' for the first successful porter of Perl TK to Cygwin Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Jon Stockill writes: BTW, should anyone want to mess with the Airfield database I'm working on, you can find it here: http://www.stockill.org.uk/fgfs/ Don't thrash it too much - it's on the end of my DSL line at the moment. The diagram generation is *almost* correct, still needs more work though. Now I've got it far enough that you can view it I'll work on allowing editing. Jon, Very nice for a first stab. Is this intended more towards browsing/selection of airports, or are you also considering the data management side ... pulling data from diverse sources, prioritizing, reconciling, etc. etc. etc. Could this be made to run locally on a user's machine and some how be leveraged as an airport selection tool for FlightGear??? Something along these lines would be very nice. Can you rewrite this all in perl-tk (just checking) :-) Thanks, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Jon Stockill wrote: BTW, should anyone want to mess with the Airfield database I'm working on, you can find it here: http://www.stockill.org.uk/fgfs/ Nice, very nice! Does this database already contain info from DAFIF (I noticed EHTW has taxiways in the database)? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
On Thu, 9 Jan 2003, Andy Ross wrote: Indeed, Lee rocks. But seriously, someone needs to come to his home, tie him down and teach him Blender so that we can get some colors on these things. And make him do something non-british while you're at it. :) Non-British But we have some of the finest aircraft IN THE WORLD! :-) BTW, should anyone want to mess with the Airfield database I'm working on, you can find it here: http://www.stockill.org.uk/fgfs/ Don't thrash it too much - it's on the end of my DSL line at the moment. The diagram generation is *almost* correct, still needs more work though. Now I've got it far enough that you can view it I'll work on allowing editing. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
The first one is the TSR2: --aircraft=tsr2-yasim. Lee did a really interesting job with the animation of the tail surfaces. [...] Yep, this really looks 'terrific' (is this the correct US American way to express great pleasure ? ;-)) Depends on which part of the US probably. Just don't say full stop instead of period over here :). I have the impression he also tuned the aero model - I experinced heavily improved handling on takeoff, on turns and when setting the flaps at way to much speed :-) This is a plane that I _really_ like, Yes, its a shame the real one got cancelled, but its technology from what I remember alledgly ended up in the Tornado and F-111. Ok, how do you paint the models? Not that I am any artiste either :). Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
On Thu, 9 Jan 2003, Curtis L. Olson wrote: Very nice for a first stab. Is this intended more towards browsing/selection of airports, or are you also considering the data management side ... pulling data from diverse sources, prioritizing, reconciling, etc. etc. etc. See my other post - I *do* intend to expand on the database - the first shot was just to get me some info to work from. Next steps are more work on the database, and an edit rather than just view function. I've a few ideas for a visual editor too, although that's a bit further off :-) Could this be made to run locally on a user's machine and some how be leveraged as an airport selection tool for FlightGear??? Something along these lines would be very nice. Can you rewrite this all in perl-tk (just checking) :-) Probably - the image itself is generated from a perl script using the GD lib (I'm more at home with perl than php, but php seemed to make more sense for the actual UI bit). -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
On Thu, 9 Jan 2003, Norman Vine wrote: Jon Stockill writes: BTW, should anyone want to mess with the Airfield database I'm working on, you can find it here: http://www.stockill.org.uk/fgfs/ GOOD WORK :-) Out of curiosity what are you using for a back end ? Mysql. It seems capable enough, while still remaining nice and light weight. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
* [EMAIL PROTECTED] (Jon Stockill) [2003.01.09 16:35]: BTW, should anyone want to mess with the Airfield database I'm working on, you can find it here: http://www.stockill.org.uk/fgfs/ Don't thrash it too much - it's on the end of my DSL line at the moment. The diagram generation is *almost* correct, still needs more work though. Very cool: http://www.stockill.org.uk/fgfs/view.php?ident=KDFW This may be a known issue, but here's one problem I saw: http://www.stockill.org.uk/fgfs/view.php?ident=CYMX It draws outside the boundaries of the image for me at CYMX. Great work though. This is awesome. -- Cameron Moore [ I'm writing an unauthorized autobiography. ] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Jon Stockill writes: BTW, should anyone want to mess with the Airfield database I'm working on, you can find it here: http://www.stockill.org.uk/fgfs/ Don't thrash it too much - it's on the end of my DSL line at the moment. This is excellent, by the way -- I apologize for not responding privately early, but I'm happy for the chance to respond publicly instead. I'd suggest adding one more field, source. Right now, your source is the X-Plane database, but you'll soon (I hope) be adding data directly from the FAA and DAFIF databases as well, together with user contributions. Merging sources and eliminating duplicates is something we can all help with online. By the way, here's where I flew from this morning: http://www.stockill.org.uk/fgfs/view.php?ident=CYOW My plane, C-FBJO, is parked on the north field between runway 04/22 (the little one at the top) and the Papa taxiway that almost parallels it at the top left corner of the diagram. The main terminal building is right above the intersection of the two big runways, 07/25 and 14/32. 04 does have a threshold offset, but it's not currently in the X-Plane database and we don't model displaced thresholds yet anyway. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Cameron Moore wrote: * [EMAIL PROTECTED] (Jon Stockill) [2003.01.09 16:35]: BTW, should anyone want to mess with the Airfield database I'm working on, you can find it here: http://www.stockill.org.uk/fgfs/ Don't thrash it too much - it's on the end of my DSL line at the moment. The diagram generation is *almost* correct, still needs more work though. Cool, but I spotted a problem: http://www.stockill.org.uk/fgfs/view.php?ident=EDDF CU, Christian -- The idea is to die young as late as possible.-- Ashley Montague ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
On Fri, 10 Jan 2003, Christian Mayer wrote: Cool, but I spotted a problem: http://www.stockill.org.uk/fgfs/view.php?ident=EDDF For some reason the airfield reference point is a long way from the actual runways. Maybe a quick average of the runway centre points would be a better centre for the diagram, or does the fact that there's such a large difference indicate a problem in the data? -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Has anyone got this bird airborne? It locks up as soon as my gear lifts off the runway. Mike On Thursday 09 January 2003 09:08, Curtis L. Olson wrote: I've just commited some aircraft updates from Lee Elliott to the base package cvs. The first one is the TSR2: --aircraft=tsr2-yasim. Lee did a really interesting job with the animation of the tail surfaces. I believe things like the canapy are also animated, but I haven't figure out how to trigger that yet. This is a neat aircraft to fly and is crying for someone to add textures to the beautifly done 3d model. The second update from Lee is a pair of seahawks flying in formation: --aircraft=seahawkpair-yasim This is a blatant :-) abuse of the animation system and of FlightGear, but is pretty cute, and a lot better done than you might imagine at first glance. :-) The seahawks 3d models are also very nicely done and are also crying for someone to come along and add textures. I get the sense that the seahawk wings may fold up for storage, but again, I haven't figured out how to trigger the animation. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Has anyone got this bird airborne? It locks up as soon as my gear lifts off the runway. Yes, I've just taken one for a spin around KSFO. Is this a lockup of FlightGear (probably meaning that you have pulled the stick so far at a low speed as to crash the tail into the ground -- I'm guessing that would be recognized as a crash), or a hard lockup of the X server? It's a fast plane that needs quite a lot of airspeed to lift off, but it also has the brakes to match. Certainly a nice one, especially with the good animations. If only the black box played those back too! Andras === Major Andras e-mail: [EMAIL PROTECTED] www:http://andras.webhop.org/ === ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
On Thu, 9 Jan 2003, Norman Vine wrote: Jon Stockill writes: The other problem is that it's actually drawn on a square grid, so there's gonna be increasing distortion the firther you get from the equator. Tsk Tsk ... x = lon * cos(deg2rad(ref_lat)) y = lat Oooh, ta :-) Something else to go in the improvements todo list :-) -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
Jon Stockill writes: The other problem is that it's actually drawn on a square grid, so there's gonna be increasing distortion the firther you get from the equator. Tsk Tsk ... x = lon * cos(deg2rad(ref_lat)) y = lat :-) Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel