Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-24 Thread Erik Hofman
Brandon Bergren wrote:


I told him to make a UFO with blinking lights. (and no trancelucencies!)


Not? Have you ever seen one in real?
(Did you ever wonder why that is?)

Erik


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..OT?: [Flightgear-devel] Aircraft updates in CVS

2003-01-24 Thread Arnt Karlsen
On Fri, 24 Jan 2003 10:23:24 +0100, 
Erik Hofman [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 Brandon Bergren wrote:
 
  I told him to make a UFO with blinking lights. (and no
  trancelucencies!)
 
 Not? Have you ever seen one in real?

..in a german grammar class some 25 years ago, I looked for some
15-30 seconds at what I thought was an orange target tug jet, in
a normal southbound cruise coming from the sound east of Senja 
(the other big mainland island) ,about to pass over around 
Harstad, Norway, at about 3-4000 ft.  I guessed about .8 Mach.

..looking out the window, was inspired by the profound enthusiasm in 
german grammar classes you'd expect from your average aeromodeller, 
who found ID'ing the tug, _far_ more intriguing.  Nice girls too. ;-)

..it only blinked twice flying behind the mountains on the Rolla 
and Andørja islands, no translucency.  I blinked too.  ;-)

 (Did you ever wonder why that is?)

..as I had no camera handy, and I did'nt think of it as anything 
but an orange target tug jet until it was gone, I went with the  
_Quiet_ Simpson Approach[Tm] Nobody saw me do that  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-23 Thread Brandon Bergren
David Megginson wrote:

 Blender has an awful lot that we don't need for building FlightGear
 planes -- it's really a package for creating 3D animation -- so there
 is a tendency for ones brain to give up and start flogging itself
 silly at first glance.  Really, though, all you need to learn for
 FlightGear is the basic mesh stuff and the UV editor.  Meshes are your
 friend.

WINGS WINGS WINGS!!
www.wings3d.com

Have I said this before?

My friend Jeff Hoogeterp(A high school junior, by the way) has made some 
REALLY nice stuff with it.

The learning curve is like 10 minutes. (no really, I mean it.)

Try it.

(Ok, the whole written in erlang/SDL thing is kinda dumb, but it seems 
to be the right tool for the job, seeing how QUICKLY new features are 
getting added to Wings. -- Look at the changelog!)

They release like every two weeks or so, more if there's bugs.  Can't 
say it's not maintained! :)

By the way, Jeff is working on a Harrier model for fgfs. (He says it's 
not too realistic, but I think it's nicer to look at than 
mr.blueyellow10poly aka that $%@$%# glider ;)

I told him to make a UFO with blinking lights. (and no trancelucencies!)
We'll have to see how that turns out.

BTW, there's prelim screenshots at:

http://bdragon.drzib.homelinux.net/jeff/harrierfgfs.jpg
http://bdragon.drzib.homelinux.net/jeff/harrierwings.jpg

The paint job was done in M$ Paint. (I need to switch him to Picture 
publisher or something, he's still using that piece [of crap, for you 
non-americans ;)])

Everything else was done in Wings. (Including UVing.)

He's pretty handy with Wings.

(The paint job from those screenshots is modelled after a harrier 
postcard he keeps above his monitor.)

Well, I've rambled enough.  Questions? Comments?



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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-10 Thread Martin Spott
 Talking British (well, European): how about Concorde, followed by some
 nice little Fokker 50 or ATR? Just make sure the Concorde's wings move
 as it accelerates on the ground...

Concorde has fixed wings - I don't think they are supposed to move  ;-)
The nose moves down for better sight,

Martin.
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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-10 Thread Erik Hofman
Martin Spott wrote:

Talking British (well, European): how about Concorde, followed by some
nice little Fokker 50 or ATR? Just make sure the Concorde's wings move
as it accelerates on the ground...



Concorde has fixed wings - I don't think they are supposed to move  ;-)
The nose moves down for better sight.


Hehe. I don't think the passengers will find it pleasing to see the wing 
move at startup. :-)

Erik



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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-10 Thread Curtis L. Olson
Mike Bonar writes:
 Has anyone got this bird airborne?  It locks up as soon as my gear lifts off 
 the runway.

I had this happen to me too in earlier versions, but the latest
version works quite well.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-10 Thread Major A

  Talking British (well, European): how about Concorde, followed by some
  nice little Fokker 50 or ATR? Just make sure the Concorde's wings move
  as it accelerates on the ground...
 
 Concorde has fixed wings - I don't think they are supposed to move  ;-)
 The nose moves down for better sight,

I've never been in one, but I heard that the wings flex upwards
visibly as lift increases during the take-off run.

Oh, and don't forget that the bird is noticably longer when in Mach 2
cruise, simply because of thermal expansion of the outer skin. There
is a gap at the back of the flightdeck into which you can place your
hand during cruise but which is not even wide enough for a sheet of
paper when on the ground. :-)

  Andras

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-10 Thread Matthew

  Talking British (well, European): how about Concorde, followed by
 some nice little Fokker 50 or ATR? Just make sure the Concorde's
 wings move as it accelerates on the ground...

 Concorde has fixed wings - I don't think they are supposed to move
 ;-) The nose moves down for better sight,

 I've never been in one, but I heard that the wings flex upwards
 visibly as lift increases during the take-off run.

 Oh, and don't forget that the bird is noticably longer when in Mach 2
 cruise, simply because of thermal expansion of the outer skin. There is
 a gap at the back of the flightdeck into which you can place your hand
 during cruise but which is not even wide enough for a sheet of paper
 when on the ground. :-)

   Andras


Wing flexing? Is that possible in FG? Keep going this way and I might need
to replace my Geforce 2 GTS 32MB card with something new, if its worth it
(seems to be still perfoming really well though). Would be cool to see
wings flex when taking off, or with turbulence etc.

Matt

 ===
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 e-mail: [EMAIL PROTECTED]
 www:http://andras.webhop.org/
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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-10 Thread Curtis L. Olson
Matthew writes:
 Wing flexing? Is that possible in FG? Keep going this way and I might need
 to replace my Geforce 2 GTS 32MB card with something new, if its worth it
 (seems to be still perfoming really well though). Would be cool to see
 wings flex when taking off, or with turbulence etc.

Have a look at the Wright flyer in FlightGear.

   fgfs --aircraft=wrightFlyer1903

The wing flexing isn't perfect, but it shows that it's possible and
with a bit more work, could be made a lot smoother.  This could be
very interesting to attach to some internal FDM variable for the much
larger aircraft ...

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-10 Thread Tony Peden
On Fri, 2003-01-10 at 07:30, Curtis L. Olson wrote:
 Matthew writes:
  Wing flexing? Is that possible in FG? Keep going this way and I might need
  to replace my Geforce 2 GTS 32MB card with something new, if its worth it
  (seems to be still perfoming really well though). Would be cool to see
  wings flex when taking off, or with turbulence etc.
 
 Have a look at the Wright flyer in FlightGear.
 
fgfs --aircraft=wrightFlyer1903
 
 The wing flexing isn't perfect, but it shows that it's possible and
 with a bit more work, could be made a lot smoother.  This could be
 very interesting to attach to some internal FDM variable for the much
 larger aircraft ...

Already one there ... normal load factor or nlf.  This is basically
lift/weight so when it's zero the wings are unloaded.  One is
lift=weight, so the wings should bend to their normal, one-g shape.
Greater than one, and you're pullin g's, so the tips should bend up
to varying degrees depending on the aircraft and load.


BTW, it's a wee bit scary to see just how much high-aspect ratio
wings will bend up when pulling more than 2-3 g's.


 
 Curt.
-- 
Tony Peden [EMAIL PROTECTED]


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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-10 Thread Arnt Karlsen
On 10 Jan 2003 08:42:13 -0800, 
Tony Peden [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 On Fri, 2003-01-10 at 07:30, Curtis L. Olson wrote:
  Matthew writes:
   Wing flexing? Is that possible in FG? Keep going this way and I
   might need to replace my Geforce 2 GTS 32MB card with something
   new, if its worth it(seems to be still perfoming really well
   though). Would be cool to see wings flex when taking off, or with
   turbulence etc.
  
  Have a look at the Wright flyer in FlightGear.
  
 fgfs --aircraft=wrightFlyer1903
  
  The wing flexing isn't perfect, but it shows that it's possible and
  with a bit more work, could be made a lot smoother.  This could be
  very interesting to attach to some internal FDM variable for the
  much larger aircraft ...
 
 Already one there ... normal load factor or nlf.  This is basically
 lift/weight so when it's zero the wings are unloaded.  One is
 lift=weight, so the wings should bend to their normal, one-g shape.
 Greater than one, and you're pullin g's, so the tips should bend up
 to varying degrees depending on the aircraft and load.

..we _could_ interface with http://felt.sourceforge.net/ .  ;-)

 BTW, it's a wee bit scary to see just how much high-aspect ratio
 wings will bend up when pulling more than 2-3 g's.

..possibly another reason for the size of airliner windows.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-10 Thread Tony Peden
On Fri, 2003-01-10 at 12:20, Arnt Karlsen wrote:
 On 10 Jan 2003 08:42:13 -0800, 
 Tony Peden [EMAIL PROTECTED] wrote in message 
 [EMAIL PROTECTED]:
 
  On Fri, 2003-01-10 at 07:30, Curtis L. Olson wrote:
   Matthew writes:
Wing flexing? Is that possible in FG? Keep going this way and I
might need to replace my Geforce 2 GTS 32MB card with something
new, if its worth it(seems to be still perfoming really well
though). Would be cool to see wings flex when taking off, or with
turbulence etc.
   
   Have a look at the Wright flyer in FlightGear.
   
  fgfs --aircraft=wrightFlyer1903
   
   The wing flexing isn't perfect, but it shows that it's possible and
   with a bit more work, could be made a lot smoother.  This could be
   very interesting to attach to some internal FDM variable for the
   much larger aircraft ...
  
  Already one there ... normal load factor or nlf.  This is basically
  lift/weight so when it's zero the wings are unloaded.  One is
  lift=weight, so the wings should bend to their normal, one-g shape.
  Greater than one, and you're pullin g's, so the tips should bend up
  to varying degrees depending on the aircraft and load.
 
 ..we _could_ interface with http://felt.sourceforge.net/ .  ;-)

In real time? I don't think so.  One possibility, though, is to do 
the analysis offline and generate tip deflection as a function of
load factor, however.  
 
  BTW, it's a wee bit scary to see just how much high-aspect ratio
  wings will bend up when pulling more than 2-3 g's.
 
 ..possibly another reason for the size of airliner windows.  ;-)
-- 
Tony Peden [EMAIL PROTECTED]


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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-10 Thread Arnt Karlsen
On 10 Jan 2003 13:12:27 -0800, 
Tony Peden [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

  ..we _could_ interface with http://felt.sourceforge.net/ .  ;-)
 
  In real time? I don't think so.  One possibility, though, is to do 
  the analysis offline and generate tip deflection as a function of
  load factor, however.  

..yes, one first step, the offline FEA work is needed to generate
simplified FEA models of the airframes, which can then modify the fdm's.

..for engineering work, options include slowing down time and pouring on
more iron and coal, for gaming, fdm's only need be modified for the bits
shot etc off the airframe, we allready do wing twisting and iceing.  

..forensic work might combine some of these 2 approaches, to help
aircrash investigations, tweak airframe design, tweak handling...

..many ways to skin these cats, we could start off like in an airframe
torture jack rig.  Later, networking, with FElt on the heaviest iron,
moving the fattest videocard to the next box down for the OpenGL
chrunching, and move the fdm work to box #3 with traffic etc thru
Internet?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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[Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Curtis L. Olson
I've just commited some aircraft updates from Lee Elliott to the base
package cvs.

The first one is the TSR2: --aircraft=tsr2-yasim.

Lee did a really interesting job with the animation of the tail
surfaces.  I believe things like the canapy are also animated, but I
haven't figure out how to trigger that yet.  This is a neat aircraft
to fly and is crying for someone to add textures to the beautifly done
3d model.

The second update from Lee is a pair of seahawks flying in formation:
--aircraft=seahawkpair-yasim

This is a blatant :-) abuse of the animation system and of
FlightGear, but is pretty cute, and a lot better done than you might
imagine at first glance. :-)  The seahawks 3d models are also very
nicely done and are also crying for someone to come along and add
textures.

I get the sense that the seahawk wings may fold up for storage, but
again, I haven't figured out how to trigger the animation.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Andy Ross
Curtis L. Olson wrote:
 I've just commited some aircraft updates from Lee Elliott to the base
 package cvs.

 This is a neat aircraft to fly and is crying for someone to add
 textures to the beautifly done 3d model.

Indeed, Lee rocks.  But seriously, someone needs to come to his home,
tie him down and teach him Blender so that we can get some colors on
these things.  And make him do something non-british while you're at
it. :)

I finally started playing with Blender a little last week.  It's an
awfully slow start, but after the first few hours you really do get
the hang of it.  The CVS version is building via autoconf now, by the
way.  I haven't looked at the code, but the build process is simple
and painless.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread David Megginson
Andy Ross writes:

  I finally started playing with Blender a little last week.  It's an
  awfully slow start, but after the first few hours you really do get
  the hang of it.  The CVS version is building via autoconf now, by the
  way.  I haven't looked at the code, but the build process is simple
  and painless.

Blender has an awful lot that we don't need for building FlightGear
planes -- it's really a package for creating 3D animation -- so there
is a tendency for ones brain to give up and start flogging itself
silly at first glance.  Really, though, all you need to learn for
FlightGear is the basic mesh stuff and the UV editor.  Meshes are your
friend.


All the best,


David

-- 
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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Martin Spott
 The first one is the TSR2: --aircraft=tsr2-yasim.

 Lee did a really interesting job with the animation of the tail
 surfaces.  [...]

Yep, this really looks 'terrific' (is this the correct US American way to
express great pleasure ?  ;-))

I have the impression he also tuned the aero model - I experinced heavily
improved handling on takeoff, on turns and when setting the flaps at way to
much speed   :-)
This is a plane that I _really_ like,

Martin.
-- 
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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Martin Spott
 Indeed, Lee rocks.  But seriously, someone needs to come to his home,
 tie him down and teach him Blender so that we can get some colors on
 these things.  And make him do something non-british while you're at
 it. :)

Oh, I'd say Lee has a good taste  ;-)
BTW, he did a B-52 - didn't he ?

 I finally started playing with Blender a little last week.  It's an
 awfully slow start, but after the first few hours you really do get
 the hang of it.

I contributed a small amount to the 'collection' so I had early access to
the IRIX binaries. The program is pretty fast and the demos look fine - but
I was unable to find the appropriate functions. This is some sort of
overkill 

Martin.
-- 
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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Major A

 Oh, I'd say Lee has a good taste  ;-)
 BTW, he did a B-52 - didn't he ?

Without looking at what was done by whom, just from the way things
look: didn't he also make the A10 and the Warrior? To me, these are
not British either...

Great work, keep it up!

Talking British (well, European): how about Concorde, followed by some
nice little Fokker 50 or ATR? Just make sure the Concorde's wings move
as it accelerates on the ground...

  Andras

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Jon Stockill
On Thu, 9 Jan 2003, Erik Hofman wrote:

 Nice, very nice!
 Does this database already contain info from DAFIF (I noticed EHTW has
 taxiways in the database)?

I just imported the contents of default.apt.gz

Currently I've just got the A, R, and T lines in there - each in their own
table, with the columns from default.apt Next step really is to split the
fields with the various character strings in (lighting, surface data,
etc), and add some update source tracking (so we can import again, and not
overwrite our changes).

-- 
Jon Stockill
[EMAIL PROTECTED]


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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Norman Vine
Curtis L. Olson writes:

  Can you rewrite this all in  perl-tk (just checking) :-)

FYI -- there is a long standing offer of a case of 'virtual beer'
for the first successful porter of Perl TK to Cygwin

Cheers

Norman

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Curtis L. Olson
Jon Stockill writes:
 BTW, should anyone want to mess with the Airfield database I'm working on,
 you can find it here:
 
 http://www.stockill.org.uk/fgfs/
 
 Don't thrash it too much - it's on the end of my DSL line at the moment.
 
 The diagram generation is *almost* correct, still needs more work though.
 
 Now I've got it far enough that you can view it I'll work on allowing
 editing.

Jon,

Very nice for a first stab.  Is this intended more towards
browsing/selection of airports, or are you also considering the data
management side ... pulling data from diverse sources, prioritizing,
reconciling, etc. etc. etc.

Could this be made to run locally on a user's machine and some how be
leveraged as an airport selection tool for FlightGear???  Something
along these lines would be very nice.  Can you rewrite this all in
perl-tk (just checking) :-)

Thanks,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Erik Hofman
Jon Stockill wrote:


BTW, should anyone want to mess with the Airfield database I'm working on,
you can find it here:

http://www.stockill.org.uk/fgfs/


Nice, very nice!
Does this database already contain info from DAFIF (I noticed EHTW has 
taxiways in the database)?

Erik


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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Jon Stockill
On Thu, 9 Jan 2003, Andy Ross wrote:

 Indeed, Lee rocks.  But seriously, someone needs to come to his home,
 tie him down and teach him Blender so that we can get some colors on
 these things.  And make him do something non-british while you're at
 it. :)

Non-British

But we have some of the finest aircraft IN THE WORLD!

:-)

BTW, should anyone want to mess with the Airfield database I'm working on,
you can find it here:

http://www.stockill.org.uk/fgfs/

Don't thrash it too much - it's on the end of my DSL line at the moment.

The diagram generation is *almost* correct, still needs more work though.

Now I've got it far enough that you can view it I'll work on allowing
editing.

-- 
Jon Stockill
[EMAIL PROTECTED]


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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Matthew
 The first one is the TSR2: --aircraft=tsr2-yasim.

 Lee did a really interesting job with the animation of the tail
 surfaces.  [...]

 Yep, this really looks 'terrific' (is this the correct US American way
 to express great pleasure ?  ;-))


Depends on which part of the US probably. Just don't say full stop instead
of period over here :).

 I have the impression he also tuned the aero model - I experinced
 heavily improved handling on takeoff, on turns and when setting the
 flaps at way to much speed   :-)
 This is a plane that I _really_ like,


Yes, its a shame the real one got cancelled, but its technology from what
I remember alledgly ended up in the Tornado and F-111. Ok, how do you
paint the models? Not that I am any artiste either :).

 Martin.
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 !
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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Jon Stockill
On Thu, 9 Jan 2003, Curtis L. Olson wrote:

 Very nice for a first stab.  Is this intended more towards
 browsing/selection of airports, or are you also considering the data
 management side ... pulling data from diverse sources, prioritizing,
 reconciling, etc. etc. etc.

See my other post - I *do* intend to expand on the database - the first
shot was just to get me some info to work from. Next steps are more work
on the database, and an edit rather than just view function. I've a
few ideas for a visual editor too, although that's a bit further off :-)

 Could this be made to run locally on a user's machine and some how be
 leveraged as an airport selection tool for FlightGear???  Something
 along these lines would be very nice.  Can you rewrite this all in
 perl-tk (just checking) :-)

Probably - the image itself is generated from a perl script using the GD
lib (I'm more at home with perl than php, but php seemed to make more
sense for the actual UI bit).

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Jon Stockill
On Thu, 9 Jan 2003, Norman Vine wrote:

 Jon Stockill writes:
 
  BTW, should anyone want to mess with the Airfield database I'm working on,
  you can find it here:
 
  http://www.stockill.org.uk/fgfs/

 GOOD WORK :-)

 Out of curiosity what are you using for a back end ?

Mysql. It seems capable enough, while still remaining nice and light
weight.

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Cameron Moore
* [EMAIL PROTECTED] (Jon Stockill) [2003.01.09 16:35]:
 BTW, should anyone want to mess with the Airfield database I'm working on,
 you can find it here:
 
 http://www.stockill.org.uk/fgfs/
 
 Don't thrash it too much - it's on the end of my DSL line at the moment.
 
 The diagram generation is *almost* correct, still needs more work though.

Very cool:

  http://www.stockill.org.uk/fgfs/view.php?ident=KDFW

This may be a known issue, but here's one problem I saw:

  http://www.stockill.org.uk/fgfs/view.php?ident=CYMX

It draws outside the boundaries of the image for me at CYMX.  Great work
though.  This is awesome.
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[ I'm writing an unauthorized autobiography. ]

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread David Megginson
Jon Stockill writes:

  BTW, should anyone want to mess with the Airfield database I'm working on,
  you can find it here:
  
  http://www.stockill.org.uk/fgfs/
  
  Don't thrash it too much - it's on the end of my DSL line at the
  moment.

This is excellent, by the way -- I apologize for not responding
privately early, but I'm happy for the chance to respond publicly
instead.

I'd suggest adding one more field, source.  Right now, your source
is the X-Plane database, but you'll soon (I hope) be adding data
directly from the FAA and DAFIF databases as well, together with user
contributions.  Merging sources and eliminating duplicates is
something we can all help with online.

By the way, here's where I flew from this morning:

  http://www.stockill.org.uk/fgfs/view.php?ident=CYOW

My plane, C-FBJO, is parked on the north field between runway 04/22
(the little one at the top) and the Papa taxiway that almost parallels
it at the top left corner of the diagram.  The main terminal building
is right above the intersection of the two big runways, 07/25 and
14/32.  04 does have a threshold offset, but it's not currently in the
X-Plane database and we don't model displaced thresholds yet anyway.


All the best,


David

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Christian Mayer
Cameron Moore wrote:
 
 * [EMAIL PROTECTED] (Jon Stockill) [2003.01.09 16:35]:
  BTW, should anyone want to mess with the Airfield database I'm working on,
  you can find it here:
 
  http://www.stockill.org.uk/fgfs/
 
  Don't thrash it too much - it's on the end of my DSL line at the moment.
 
  The diagram generation is *almost* correct, still needs more work though.
 

Cool, but I spotted a problem:

http://www.stockill.org.uk/fgfs/view.php?ident=EDDF

CU,
Christian

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Jon Stockill
On Fri, 10 Jan 2003, Christian Mayer wrote:

 Cool, but I spotted a problem:

 http://www.stockill.org.uk/fgfs/view.php?ident=EDDF

For some reason the airfield reference point is a long way from the actual
runways. Maybe a quick average of the runway centre points would be a
better centre for the diagram, or does the fact that there's such a large
difference indicate a problem in the data?

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Mike Bonar
Has anyone got this bird airborne?  It locks up as soon as my gear lifts off 
the runway.

Mike

On Thursday 09 January 2003 09:08, Curtis L. Olson wrote:
 I've just commited some aircraft updates from Lee Elliott to the base
 package cvs.
 
 The first one is the TSR2: --aircraft=tsr2-yasim.
 
 Lee did a really interesting job with the animation of the tail
 surfaces.  I believe things like the canapy are also animated, but I
 haven't figure out how to trigger that yet.  This is a neat aircraft
 to fly and is crying for someone to add textures to the beautifly done
 3d model.
 
 The second update from Lee is a pair of seahawks flying in formation:
 --aircraft=seahawkpair-yasim
 
 This is a blatant :-) abuse of the animation system and of
 FlightGear, but is pretty cute, and a lot better done than you might
 imagine at first glance. :-)  The seahawks 3d models are also very
 nicely done and are also crying for someone to come along and add
 textures.
 
 I get the sense that the seahawk wings may fold up for storage, but
 again, I haven't figured out how to trigger the animation.
 
 Regards,
 
 Curt.
 -- 
 Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
 Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
 Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org
 
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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Major A

 Has anyone got this bird airborne?  It locks up as soon as my gear lifts off 
 the runway.

Yes, I've just taken one for a spin around KSFO. Is this a lockup of
FlightGear (probably meaning that you have pulled the stick so far at
a low speed as to crash the tail into the ground -- I'm guessing that
would be recognized as a crash), or a hard lockup of the X server?

It's a fast plane that needs quite a lot of airspeed to lift off, but
it also has the brakes to match. Certainly a nice one, especially with
the good animations. If only the black box played those back too!

  Andras

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Jon Stockill
On Thu, 9 Jan 2003, Norman Vine wrote:

 Jon Stockill writes:
 
  The other problem is that it's actually drawn on a square grid, so there's
  gonna be increasing distortion the firther you get from the equator.

 Tsk Tsk ...

 x = lon * cos(deg2rad(ref_lat))
 y = lat

Oooh, ta :-)

Something else to go in the improvements todo list :-)

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Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Norman Vine
Jon Stockill writes:
 
 The other problem is that it's actually drawn on a square grid, so there's
 gonna be increasing distortion the firther you get from the equator.

Tsk Tsk ...

x = lon * cos(deg2rad(ref_lat))
y = lat

:-)

Norman

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