Re: [Flightgear-devel] Compiling 2.8.0
Hi, You can force it by changing the TARGET_LINK_LIBRARIES definition in src/Canvas/ShivaVG/src/CMakeLists.txt to TARGET_LINK_LIBRARIES( ShivaVG ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} m ) i.e. the line with the m on it. But I am wondering why your libGL does not require libm.so. Olaf Am 05.09.2012 um 20:41 schrieb Jose Jorge lists.jjo...@free.fr: Le 05/09/2012 10:06, Chris Forbes a écrit : Looks like its not bothering to link against libm (the system math library) Thank you, but how can I try to force this link? -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000
Hi, I had a texture-size limiter for flightgear in the past. I have to dig it out first. But please have a look at these textures. I doubt that it makes sense to have a bump normal map twice the size of the livery it is applied to. Olaf Presumably you could just ask osg or the gl to discard the top mip level(s) rather than altering the source art to work around apple's driver bugs? -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000
Am 14.04.2012 um 13:08 schrieb Stuart Buchanan: -Stuart On 14 Apr 2012, at 11:06, James Turner wrote: On 14 Apr 2012, at 09:48, Olaf Flebbe wrote: But please have a look at these textures. I doubt that it makes sense to have a bump normal map twice the size of the livery it is applied to. Ah, sorry, I agree this is unlikely :) Unless people are counting each rivet head ... maybe they are! The reason for having such a large normal map was to provide sufficient resolution that the rivets are visible. Any smaller and they appear as a raised line instead IIRC. Maybe I didn't know where to look at. IMHO the rivets display perfectly even for texture size 2048. I will try to provide screen shots for comparison. Olaf -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000
Hi, Here are my screen shots, please compare: 4096x4096 Texture http://dl.dropbox.com/u/17221087/fgfs-screen-003.png 2048x2048 Texture http://dl.dropbox.com/u/17221087/fgfs-screen-005.png BTW: Are there really no rivets on the left side of the aircraft at the same position? Greetings, Olaf -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000
Hi, on some Mac Models with Intel HD 3000 graphics flightgear showed a really nasty flickering effect. I had the problem with c172p and the bumpspec shader effect enabled. After a lot of investigations I discovered that actually size matters. I get this kind of flickering artifacts if texture maps are larger than 2048x2048, even with a trivial shader prog. Unfortunately the dimensions of the textures in Aircraft/c172p/Models/Livery fuselage-normal.png tail-normal.png wing-normal.png are 4096x4096. Please resize these textures to 2048x2048, since we do not loose to much eye candy anyway. Greetings, Olaf BTW: GL_MAX_TEXTURE_SIZE is 8192 according to https://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1072.html -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FGbuild for MS Windows
Hi, Really ? Do you manage to build 64bit executables with VS Express ? Yes. Does it come with a 64bit compiler ? No. But the Windows SDK 7.1 for 64Bit comes with the VS 2010 64 Bit compiler and integrates with the VS Express environment. I just downloaded your 64Bit 3rdParty for VS2010 and compiled osg, simgear and flightgear with it. Works. Best regards, Olaf -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FGbuild for MS Windows
VC2010 express is only able to generate 32bit programs Regards, -Fred Hi, One can use the Windows SDK http://www.microsoft.com/download/en/details.aspx?displaylang=enid=8442 GRMSDKX_EN_DVD.iso to generate 64 Bit Windows Executables. This integrates with VS2010 Express as well. Olaf -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] simgear zlib 1.2.6 lowlevel
Hi, I cannot reproduce the problem, since I do not use MacPorts. IMHO we should simply copy from OSG CMakeModules/FindZLIB.cmake to Simgear CMakeModules, in order to force same semantics on OSG and Simgear. Greetings Olaf Hi James Didn’t dive into but noticed OSG has probably a more sophisticated cmake zlib check already. Maybe it’s worth to have a look there? Olaf -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear and Simgear multiple format string vulnerabilities
Hi Torsten, I am quite sure Flightgear has remote exploitable bugs. Think about social attack vectors like custom sceneries, special interest aircraft models. And the multiplayer protocol, or the httpd server Running malicious code in user context is bad enough... Olaf This is low priority, because the possible code injection can only happen by the user itself and usually not over the (inter)net. And FlightGear is supposed to run in the user's context which should add some extra safety. (Never run fgfs as root or Administrator!) -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)
Hi Fred, I found the correct extension for unsigned uniforms: --- a/src/Main/CameraGroup.cxx +++ b/src/Main/CameraGroup.cxx @@ -906,6 +906,7 @@ const char *ssao_vert_src = const char *ssao_frag_src = #version 120\n +#extension GL_EXT_gpu_shader4 : enable\n #line TOSTRING(__LINE__) 2\n uniform sampler2D normal_tex;\n uniform sampler2D depth_tex;\n Greetings, Olaf -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)
Hi Fred, I checked the specs: unsigned int is not part of the GLSL 1.20. It is GLSL 1.30. Unfortunately I get on may MAC: ERROR: 0:1: '' : version '130' is not supported if I try. ;-( Appended a diff using int, no error message and a screenshot for made with this path and map-size 4096 Screenshot at: http://dl.dropbox.com/u/17221087/fgfs-screen-003.png --- a/src/Main/CameraGroup.cxx +++ b/src/Main/CameraGroup.cxx @@ -919,11 +919,11 @@ const char *ssao_frag_src = uniform float g_intensity;\n uniform float g_sample_rad;\n uniform float random_size;\n -uniform unsigned int osg_FrameNumber;\n +uniform int osg_FrameNumber;\n varying vec4 ray;\n const vec2 v[4] = vec2[](vec2(1.0,0.0),vec2(-1.0,0.0),vec2(0.0,1.0),vec2(0.0,-1.0));\n vec2 getRandom( in vec2 uv ) {\n -unsigned int level = osg_FrameNumber - ((osg_FrameNumber / 64U) * 64U);\n +int level = osg_FrameNumber - ((osg_FrameNumber / 64) * 64);\n return normalize( texture3D( noise_tex, vec3(uv*50.0, float(level) / 64.0) ).xy * 0.14 - 0.07 );\n }\n vec3 getPosition(in vec2 uv, in vec2 uv0, in vec4 ray0) {\n Olaf Am 07.03.2012 um 08:45 schrieb Frederic Bouvier: Hi Olaf, maybe I can tell you from a screenshot. From memory, we need at least GL_ARB_framebuffer_object and float_texture I don't know what extension or declaration is required to have unsigned int uniforms (osg_FrameNumber in src/Main/CameraGroup.cxx) Regards, -Fred -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)
Hi Fred, I tried Rembrandt on my Macbook Pro 2011 (13): it created a view and than parts of the screen got white. Th kernel log told me that some internal buffer had an overrun. I changed the Property /sim/rendering/shadows/map-size in preferences.xml to 128 and now Rembrandt seems to work (!), at first sight. However I get lots of errors/warnings. Here some of the unusual ones: FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: ERROR: 2:922: 'unsigned' : Reserved word. ERROR: 2:922: 'unsigned' : syntax error syntax error glLinkProgram FAILED Program infolog: ERROR: One or more attached shaders not successfully compiled Warning: detected OpenGL error 'invalid operation' at After Renderer::compile RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd PixelBufferCocoa :: realizeImplementation not implemented yet RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd PixelBufferCocoa :: realizeImplementation not implemented yet RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd PixelBufferCocoa :: realizeImplementation not implemented yet no image file, maybe the reader did not set the filename attribute, using white for type '2d' on '', in /technique[11]/pass[0]/texture-unit[0] FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: ERROR: 0:18: No operator '-' exists taking 'int' and 'float' (and no implicit type conversion allowed in GLSL 1.10) ERROR: 0:20: Use of undeclared identifier 'texel' ERROR: 0:25: Use of undeclared identifier 'texel' glLinkProgram FAILED Program infolog: ERROR: One or more attached shaders not successfully compiled Initializing Nasal Electrical System GEOMETRY glCompileShader FAILED GEOMETRY Shader infolog: ERROR: 0:43: Indirect index into implicitly-sized array ERROR: 0:44: Indirect index into implicitly-sized array ERROR: 0:48: Indirect index into implicitly-sized array ERROR: 0:82: Indirect index into implicitly-sized array ERROR: 0:83: Indirect index into implicitly-sized array glLinkProgram FAILED Program infolog: ERROR: One or more attached shaders not successfully compiled no image file, maybe the reader did not set the filename attribute, using w Greetings, Olaf -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)
Hi Fred, I did see a composited view in the window (with different views at the edges of the window). Isn't the FBO necessary for this? May the allocation of just one of the FBO's fail? Do you know which Extension has to be present? My system announces to have: GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB Olaf Sorry Yves, I have no idea. This error message seems to imply that not all of OSG has been implemented by the Cocoa adapter. But I don't think Rembrandt would work with a Pixel Buffer. Rembrandt relies on Framebuffer Objects (fbo) and if the driver is not able to provide them, there will be no Rembrandt on that platform. But from the full log message : Warning: detected OpenGL error 'invalid operation' at After Renderer::compile RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd PixelBufferCocoa :: realizeImplementation not implemented yet the fbo setup error message may disappear if I lower my requirement (float textures, number of attachment). But no promises ( status= 0x8cdd means FRAMEBUFFER_UNSUPPORTED_EXT ) -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] gpl scenery
Hi, First of all: I am not a lawyer, but nevertheless I did counsel a patent lawyer in the past about GPL and its implications. As Yves already wrote: The WMS data seems not to be a problem. IMHO we may have a problem with the Navcanada data, since it contains the Notice All rights reserved (Emphasis by me on _All_). Since we are using a derivative work, this is subject to a license conflict. Clause 7 of the GPL than applies: we are not allowed to distribute these data. Greetings Olaf Flebbe Am 26.02.2012 um 02:43 schrieb syd adams: My source of info is here. http://www.navcanada.ca/NavCanada.asp?Language=enContent=ContentDefinitionFiles%5CPublications%5CAeronauticalInfoProducts%5CCanadianAirportCharts%5Cdefault.xml I also own the Canadian Flight Supplimental book purchased during flight training, which contains all the charts plus extras. The site states that these charts may be reproduced for the sole purpose of assisting pilots during aircraft ground movement operations.I'm not reproducing them , Im looking at them for more accurate measurments. I agree with Vivian , if this is non-compliant then every aircraft needs to be removed. This was my wms source , http://geogratis.cgdi.gc.ca/geogratis/en/service/toporama.html. All this stuff is free to look at , but for me this is a grey area , and I preferred not to submit questionable material. Just thought someone would have a better idea on the subject than i do. Cheers -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Log of Scenery IRC meeting
Hi Martin, Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 Greetings, Olaf Flebbe Am 26.02.2012 um 21:00 schrieb Martin Spott: Christian Schmitt wrote: SGVsbG8sCgpoZXJlIGlzIHRoZSBsb2cgb2YgdGhlIG1lZXRpbmcgd2UgaGVsZCB0b2RheSBhcyBh [...] !? ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New package of 2.6.0 for Mac
Hi Tat, Thanks for you build! Both carbon and cocoa seems to work fine on my MBP with lion. I took me a few hours to download, so I had not much time to test. Resizing Windows with cocoa: no problem. I only realized now that the patchy, flashing aircraft is to be seen with the c172p and not the seneca, even with full shaders on. Crazy. Olaf Am 22.02.2012 um 20:49 schrieb Tatsuhiro Nishioka: Dear Mac users, Thanks to your help, I made a new package that solves many problems that are reported so far. I recommend all mac/fg users apply the new package - for speed and stability. Please go visit the site below for detail explanation and download: http://macflightgear.sourceforge.net/flightgear-260-for-mac-now-supports-many-of-your-wishes Good night, Tat -- Tatsuhiro Nishioka http://macflightgear.sourceforge.net/ -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues
Hi Yves, Can you please more specific? Which download, Macbook, graphics, macosx, steps to reproduce? Thanks, Olaf Am 21.02.2012 um 09:43 schrieb flightg...@sablonier.ch: (and I also want someone to give me a Mac that reproduces #7 :-p). Here. Cheers, Yves -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Link error in fg make install (was git question)
Hi Dave, maybe some 64/32bit mixup. Please check the compiler link command line: make VERBOSE=1 Olaf Am 20.02.2012 um 13:46 schrieb dave perry: Hi again, Thanks for the pointers (should have checked the wiki.flightgear first). System Description: newly installed hard drive with fresh f16 install (not upgrade or preupgrade) i7 processor with nvidia GF260 XT and proprietary nvidia driver 290.10 fltk and fltk-fluid yum installed this morning new git clones this morning for sg and fg cmake for simgear and flightgear showed no errors and near the end of make install for fg, I get this error: [ 97%] Built target FGAdminUI Linking CXX executable fgadmin CMakeFiles/fgadmin.dir/fgadmin_funcs.cxx.o: In function `FGAdminUI::install_selected()': fgadmin_funcs.cxx:(.text+0x22dc): undefined reference to `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)' fgadmin_funcs.cxx:(.text+0x2321): undefined reference to `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)' CMakeFiles/fgadmin.dir/fgadmin_funcs.cxx.o: In function `FGAdminUI::remove_selected()': fgadmin_funcs.cxx:(.text+0x256a): undefined reference to `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)' fgadmin_funcs.cxx:(.text+0x25c9): undefined reference to `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)' collect2: ld returned 1 exit status make[2]: *** [utils/fgadmin/src/fgadmin] Error 1 make[1]: *** [utils/fgadmin/src/CMakeFiles/fgadmin.dir/all] Error 2 make: *** [all] Error 2 I traced from the fgadmin_funcs.cxx includes and it appears all the Fl references are in /usr/include/FL and the terminal output from the cmake command shows it should find the Fl headers. -- Using FLTK_LIBRARIES for fgadmin: /usr/lib64/libfltk_images.so;/usr/lib64/libfltk_forms.so;/usr/lib64/libfltk_gl.so;/usr/lib64/libGL.so;/usr/lib64/libfltk.so;/usr/lib64/libSM.so;/usr/lib64/libICE.so;/usr/lib64/libX11.so;/usr/lib64/libXext.so;/usr/lib64/libm.so;/usr/lib64/libXinerama.so;/usr/lib64/libXft.so -- apr-1-config not found, implement manual search for APR -- /usr/include When I copied sg and fg matching source from a backup made before the change to cmake into a separate folder, I can build both from that folder with no errors. I must be missing something! Any help or suggestions much appreciated. Dave P. -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues
Hi Tat, Indeed I have problems with almost all kind of intel graphics chips on windows, mac and linux. Most of them are shader specific artifacts, only chance is to disable shaders completly. Looks like your #5 problem. AFAII (as far as i investigated) these seem to be driver specific defects, both present on windows and mac. #7: Do you use current OSG trunk? There are important patches not present in past OSG releases. My machine: OSX 10.7, cocoa 64bit, 2011 model (HD3000 sandy bridge). Olaf Flebbe Am 20.02.2012 um 06:52 schrieb Tatsuhiro Nishioka: Dear Mac users / developers First, I've heard some users complaining 2.6 for Mac doesn't work, in facebook, or via email without detail info. Could you help me collect what is the cause of this issue? I want to know the following things for reproducing the problem: - Mac model and OS version (e.g. MacBookPro 15/nVidia GT330M/OS X 10.7.2) - FG version and revision (e.g. 2.6.0 r314M) - Command-line option (you can get this from Console.app. it looks like 2/20/12 1:16:59.744 PM [0x0-0x4a04a0].net.sourceforge.macflightgear: Starting fgfs.sh with --aircraft=A6M2-jsbsim --browser-app=open --prop:/sim/rendering/multi-sample-buffers=true --prop:/sim/rendering/multi-samples=2 - Crash dump (if available). As I want to release the updater for fixing common issues in 2.6 ASAP, I want to have many info until the end of this week. Second, I want to share with you the known issues on FG 2.6.0 for mac that I've collected so far. #1) fgfs crashes with CitationX, 777-200ER, and any other Aircraft that add menu items. If an aircraft has Nasal/dialog.nas, it likely crashes when initializing subsystems. This is caused by my bad patch and is mac specific bug. :-( -- Fixed #2) fgfs cannot handle --browser-app=open properly. Somehow preferences.xml overwrites the command-line option. -- Workaround made (patch for preferences.xml), Code level fix is needed. #3) Random Vegetations give us the white squares instead of trees. (only on package for 10.5). -- under investigation. #4) 3D clouds don't show up (only on package for 10.5). -- under investigation. #5) Some aircraft's texture look broken with some integrated graphics chips (shutter-like or patch-work-ish). -- bad GPU OpenGL driver? (e.g. Intel HD Graphics), mainly happens with png textures, I guess. Changing png to rgb seems fixing this issue. it doesn't happen when using nVidia GT330M. #6) integrated graphic chip (e.g. Intel HD Graphics) crashes fgfs during startup (some can survive with cockpit view) -- bad GPU OpenGL driver, I guess ( see the dump below) Thread 3 Crashed: 0 com.apple.driver.AppleIntelHDGraphicsGLDriver0x05120480 glrReturnUnexpectedKillClient + 15 1 com.apple.driver.AppleIntelHDGraphicsGLDriver0x0500d2c7 GhalInterface::getCommandBuffer(unsigned char**, unsigned char**, unsigned int*, unsigned int*) + 203 2 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af495 GHAL3D::CPrivateCommandTransport::FlushCommandBuffer(GHAL3D::FLUSH_TYPE, unsigned char) + 341 3 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af217 g575SubmitPacketsToken + 51 4 com.apple.driver.AppleIntelHDGraphicsGLDriver0x051302e7 _ZL28GetNewVertexBufferFromKernelP17DataBufferManagerP13GLDContextRecm + 79 5 com.apple.driver.AppleIntelHDGraphicsGLDriver0x051305b7 g575GetVertexBuffer + 243 6 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af17a g575PrefetchPrimitiveBuffer + 49 7 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af05c glrBeginPrimitiveBufferUseDataBuffer + 171 8 GLEngine 0x04f85225 gleFlushPrimitiveTCLFunc + 652 9 GLEngine 0x04f0064e gleDrawArraysOrElements_ListExecCore + 199 10 GLEngine 0x04ea1fd3 gleDrawArraysOrElementsOutOfLine_ListExec + 1074 11 GLEngine 0x04e9f1ad gleCallList + 125 12 libGL.dylib 0x92baf188 glCallList + 27 13 fgfs 0x0043f2f6 osg::Drawable::draw(osg::RenderInfo) const + 202 This doesn't happen on major nVidia (e.g. GT330M) and some other AMD discrete chips so far. #7) Cocoa-osgviewer doesn't work properly on some Macs (2.6.0-RC2). Image inside window gets broken when resizing or when using menu. -- I dropped cocoa version and used Carbon version instead. but I want to know what is the cause. It doesn't happen on my MBP15/nVidiaGT330M/OS X 10.7.2 Thank you, Tat --- Tatsuhiro Nishioka http://macflightgear.sourceforge.net/ -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro
Re: [Flightgear-devel] Cmake equivalent to --with-osg=/some/path
Hi, There is a shortcut if dependencies and results are all in the same directory prefix: -DCMAKE_INSTALL_PREFIX=directory This may not be suitable for jenkins. Olaf Flebbe o...@oflebbe.de Am 08.02.2012 um 12:35 schrieb Jon Stockill: I'm currently updating some jenkins build scripts for cmake rather than autoconf, and I'm having problems getting the build to link against local copies of all the dependencies. Is there a simple way of specifying where to look for these rather than having to specify the path to each individual library file (which from the cmake output seems like it might be the only way). -- Jon Stockill li...@stockill.net -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Build Problem
Hi, If you get blue screens while compiling I suspect a hardware or driver problem. On Windows 7 you can type into the Start Panel reliability and start the reliability monitor (In German Zuverlässigkeitsanzeige). If you dig through the reports you may get an information what component or driver is causing this issue. You may test the RAM of your computer with memtest. Download iso Image from http://www.memtest.org/ , boot it and run a test. You may boot you Win7 in Safe mode (without all the fancy drivers). If your computer crashes in safe mode while compiling, you have an HW issue, otherwise I suspect a SW issue. (Press F8 before Win7 Splash screen) Greetings Olaf Flebbe Sometimes I get the blue screen and have to restart. I tried the same procedures building FlightGear only and have the same problems. Do you have any idea what's going on? I'm using Windows 7 64-bt but building for 32-bit. If you could provide any recommendations that would be great. My ultimate goal is to build FlightGear 2.4.0 nearly the same as the binary that is provided on the FlightGear website. -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ads Models with current OSG
Hallo Thorsten, die Szenerie muss irgendwie korrupt gewesen sein. Neu geholt und nun gehts auch... Danke trotzdem. Gruß Olaf Flebbe o...@oflebbe.de Am 11.01.2012 um 23:38 schrieb ThorstenB: On 11.01.2012 23:15, Olaf Flebbe wrote: Hi, does anybody have the same problem? Several Messages: Unknown Chunk: ***UNKNOWN*** (0xA08A) in fgfs output. Seems to be a diagnostic from the 3DS loader within OSG. I get this (and messy views) with current OSG, fgfs, fgdata choosing for instance aircraft MD11 or airport EHAM . Yes, see here: http://code.google.com/p/flightgear-bugs/issues/detail?id=543 It's an AI aircraft causing it (MD11), so it's visible frequently. Maybe someone could fix the model - or check why OSG doesn't like the model. cheers, Thorsten -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- RSA(R) Conference 2012 Mar 27 - Feb 2 Save $400 by Jan. 27 Register now! http://p.sf.net/sfu/rsa-sfdev2dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] ads Models with current OSG
Hi, does anybody have the same problem? Several Messages: Unknown Chunk: ***UNKNOWN*** (0xA08A) in fgfs output. Seems to be a diagnostic from the 3DS loader within OSG. I get this (and messy views) with current OSG, fgfs, fgdata choosing for instance aircraft MD11 or airport EHAM . Greetings Olaf -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] KSFO Scenery
Hi martin, gerade Fgdata besichtigt. Eine Null hätte auch gereicht. Tut jetzt ohne Warnung. Danke. Olaf Flebbe o...@oflebbe.de Am 06.01.2012 um 23:37 schrieb Olaf Flebbe: Hi, I ran at the issue described in post http://comments.gmane.org/gmane.games.flightgear.devel/64128 osgDB ac3d reader: could not parse texture coords while reading object Mesh1 Component_1_1 M setting to (0,0) As Martin correctly said it is the KSFO_DomesticGarage.ac. Problem here is that this models contains underflowing numbers like 2.80259692865e-45 Unfortunately MacOSX detects and reports numerical underflows when reading floats. Consider the code -- #include iostream int main() { float eins, zwei; eins= 1.f; std::cin eins; if (!std::cin) std::cout nix wars \n; std::cout eins \n; } --- When feeding this code with the input 1e-37 you get the output 1e-37 But if you feed it with 1e-38 you get: nix wars 1 Since this is an isolated problem, I would recommend to fix the model here. Cheers Olaf 0001-Fix-tex-coords.patch-- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] KSFO Scenery
Hi, I ran at the issue described in post http://comments.gmane.org/gmane.games.flightgear.devel/64128 osgDB ac3d reader: could not parse texture coords while reading object Mesh1 Component_1_1 M setting to (0,0) As Martin correctly said it is the KSFO_DomesticGarage.ac. Problem here is that this models contains underflowing numbers like 2.80259692865e-45 Unfortunately MacOSX detects and reports numerical underflows when reading floats. Consider the code -- #include iostream int main() { float eins, zwei; eins= 1.f; std::cin eins; if (!std::cin) std::cout nix wars \n; std::cout eins \n; } --- When feeding this code with the input 1e-37 you get the output 1e-37 But if you feed it with 1e-38 you get: nix wars 1 Since this is an isolated problem, I would recommend to fix the model here. Cheers Olaf 0001-Fix-tex-coords.patch Description: Binary data -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] MSVC and C99
Hi, MSVC implements proper initialization of static variables. http://msdn.microsoft.com/en-us/library/0x80hh2d%28v=VS.90%29.aspx If you do not explicitly initialize a global static variable, it is initialized to 0 by default, and every member that has pointer type is assigned a null pointer. Olaf On Monday, January 24, 2011 07:54:53 am Geoff McLane wrote: On Sun, 2011-01-23 at 16:50 +0100, ThorstenB wrote: On Sun, Jan 23, 2011 at 3:44 PM, Geoff McLane wrote: And I am not so sure MSVC even zeros static variables, unless specifically set to NULL/0, unlike as suggested for gcc, thus say :- static char * cp; void func() { if (cp == NULL) cp = malloc(val); can also be a problem... -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FGFS for Android and ev. iphone?
Hi, would it be hard to compile a FGFS for Android and ev. iphone? AFAIK it will be hard for Android, since you have to build up a lot of middleware yourself. This would be a bit easier for iphone. You didn't ask if it would be feasible to run FGFS on a current device. I would say: NO. FGFS needs way to much RAM at runtime. A port to an mobile device would imply to clean up a lot of memory intensive subsystems, or to remove them. The scenery has to be reduced greatly. Since most of the current developers aim at the opposite direction -- more realistic Visuals, Sound, FlightDynamics, Terrain this would be very difficult to achieve with one code and data base. Android only supports Java? That would be the hardest thing to surmount? The NDK is for C and C++. Olaf -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Latest GIT crashes after ~30 min. playtime
Hi, since it crashes within OSG you should state which OSG version you did use. Cheers, Olaf Hello all, I have a segfault after about 30-40 minutes flight time with both optimized and debug build. I flew the A380 the attached flight plan with maximum altitude of 15.000ft (not much) from EDDH to LHBP. I also included a full backtrace, so please take a look. :) Regards, Roland PS: If the attachments are not comming through I can upload it to my FlightGear subdomain (and no, I won't register with Google Code). -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Cmake
Hi, ... and make distclean is missing. Cleaning directories is best be done by git clean -x -d -f or not necessary when doing out-of-source builds. cheers Olaf -- Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SegFault on Current Git
Hi, I'll post a bug on Fedora's bug tracker, but if anyone using this list knows what kind of information I can provide to them, that would help. Please have a look at http://dri.freedesktop.org/wiki Specifically TestingAndDebugging/Capturing debugging info without networking Additionally maybe use the driconf tool last Tab (Errorhandling) and report if these settings will make a difference. (disabling direct rendering, flushing buffers You may try to remove the $(HOME)/.driconf file. Cheers, Olaf PS: My DELL E4300 (intel gm45) was very unstable under ubuntu maverick 10.10 with fg, and rock solid in lucid (10.04). I switched back... -- What happens now with your Lotus Notes apps - do you make another costly upgrade, or settle for being marooned without product support? Time to move off Lotus Notes and onto the cloud with Force.com, apps are easier to build, use, and manage than apps on traditional platforms. Sign up for the Lotus Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] carrier questions
Hi Curtis, Have a look at http://maps.google.com/maps?t=hq=37.070833,-76.48ie=UTF8ll=36.99374,-76.447989spn=0.003051,0.006866z=18 IMHO this is a nimitz class carrier, top down. I measured with gimp: It is exaktly 9 degrees. ;-) cheers Olaf Am 03.12.2010 20:28, schrieb Curtis Olson: On Fri, Dec 3, 2010 at 1:04 PM, Jan Mattsson wrote: 1. 9 degrees: http://en.wikipedia.org/wiki/Nimitz_class_aircraft_carrier 2. 3-4 degrees: http://en.wikipedia.org/wiki/Modern_US_Navy_carrier_operations Hi Jan, Thanks for your reply. What I'm wondering though is for the FlightGear Nimitz, what glide slope approach path puts me in the sweet spot of the FLOLS? And for whatever it's worth, visually it appears that the landing deck is offset closer to 8 degrees. That lines me up a lot better than 9 degrees. But I'd love to know the exact angle for the FlightGear Nimitz model so I don't have to fudge things and guess. Thanks! Curt. -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/ http://www.flightgear.org/blogs/category/personal/curt/ -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Operating System
Hi, Flightgear does work on Windows 7. However if you plan to compile frequently you have to be quite good in helping yourself, because compile problems may arise from time to time. Personally I found Windows quite nasty for compiling Flightgear myself because the large checkout needs ages of computer time for indexing -- for almost no use at all. Preventing this is not the only thing you will have to do to get an compelling compile performance. If you want to go straight to the point and compile out of the box: Use Linux. Much faster in update/compile/fly turnarounds. If you are willing to invest some of your energy into the compile platform: go ahead use Windows and Visual Studio. Greetings, Olaf Hi, I'm planning to buy a new PC with operating system. Is there any OS that is not supported by FlightGear? I want to be sure I'll be able to compile and run FlightGear. Is Windows 7 64-bit supported? Or should I better stay with Windows 7 32-bit. Please Linux people don't laugh at me :( Thank you! Fabian -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flight Gear on Windows
I was asked to remove them! Who asked, and why? I did not read this on the list, or maybe missed it, otherwise I would have offered an 'opinion' then ;=)) I was one of the guys who asked him. If I remember correctly I had it CC'ed on the list. The DSP Files where unchanged for years and didn't work out of the box for years. The am2dsp scripts had to be updated but no one seemed to care for years. I agree that it is rather futile to get vcproj files up-to-date. IMHO converting autoconf isn't optimal, too. Olaf -- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Hi Vivian, I was very busy these days, so I did not catch up with the mailing list in time ... I was in the impression that it would be wise to support Freds Build system, though not perfect but one can life with it. Vivian Meazza wrote: Patched soundmgr_openal.cxx/hxx and sample_group.hxx with +#elif defined(_WIN32) +# include al.h or +#elif defined(_WIN32) +# include al.h +# include alc.h +# include AL/alut.h Olaf pointed out to me that this wasn't necessary for more than 5 yearss and indeed AL/* is the recommended place for the header files by specification. So I'll revert this to section to the way it was before. Erik Ok, that will break it for Vivian, myself and OTHERS who use the Creative Labs OpenAL 1.1 SDK, which DOES NOT put 'al.h' and 'alc.h' in an 'AL' sub-directory. Ah now I see, you are using the libs and headers of the unmodified SDK! I was just using my Freds 3rdParty build system in order to catch up and I found no reference that anyone is using the new SDK. Maybe it would be wise to support both for the moment until Fred fixes the 3rdParty Win32 binary distribution defining OPENALSDK when using the official SDK. ... #elif defined(OPENALSDK) # include al.h # include alc.h # include AL/alut.h #else # include AL/al.h # include AL/alc.h # include AL/alut.h #endif Quite correct, Geoff, but why would anyone be using anything other than the latest build from Creative Labs? Surely we need to make it all build with OpenAL 1.1 SDK? I've given up on this saga. Sound continues to cause a crash on exit here. We are just chasing our tails. When someone sorts it all out, I will _try_ to make it compile under MSVC9. I'll get crashes too in OpenAL exit. (With the Old SDK, aka Freds Build System). But I'll get crashes in the XML Parser in debug mode in the first place, have to sort it out. I thought the OpenAL crashes are just because of a memory corruption way earlier. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Patch: New Sound System on Windows
Hi Erik, I need attached patch to compile the new sound system on Windows. I use alut/openal headers and libs from Frederic: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/fgfs-win32-VS90-3rdParty+OSG-20090820.zip Cheers, Olaf BTW: If you are doing commits: Please remove my MSVC80 project files from the flightgear repository. project/VC80. I will not update them any more. From 306a7affdf40ebc28fe3be32d5fa88652a3d522e Mon Sep 17 00:00:00 2001 From: Olaf Flebbe o...@oflebbe.de Date: Thu, 15 Oct 2009 22:33:55 +0200 Subject: [PATCH 09/10] Use openal headers according to freds file system layout, aluterror issue --- simgear/sound/sample_group.hxx|2 -- simgear/sound/soundmgr_openal.cxx |2 ++ simgear/sound/soundmgr_openal.hxx |4 3 files changed, 2 insertions(+), 6 deletions(-) diff --git a/simgear/sound/sample_group.hxx b/simgear/sound/sample_group.hxx index 70b844c..f5b8c5f 100644 --- a/simgear/sound/sample_group.hxx +++ b/simgear/sound/sample_group.hxx @@ -35,8 +35,6 @@ #if defined(__APPLE__) # include OpenAL/al.h -#elif defined(_WIN32) -# include al.h #else # include AL/al.h #endif diff --git a/simgear/sound/soundmgr_openal.cxx b/simgear/sound/soundmgr_openal.cxx index c8bd635..7fa3a1f 100644 --- a/simgear/sound/soundmgr_openal.cxx +++ b/simgear/sound/soundmgr_openal.cxx @@ -502,6 +502,7 @@ bool SGSoundMgr::load(string samplepath, void **dbuf, int *fmt, ALboolean loop; alutLoadWAVFile( fname, format, data, size, freq, loop ); # endif +#if defined(ALUT_API_MAJOR_VERSION) ALUT_API_MAJOR_VERSION = 1 ALenum error = alutGetError(); if ( error != ALUT_ERROR_NO_ERROR ) { string msg = Failed to load wav file: ; @@ -510,6 +511,7 @@ bool SGSoundMgr::load(string samplepath, void **dbuf, int *fmt, return false; } #endif +#endif *dbuf = (void *)data; *fmt = (int)format; diff --git a/simgear/sound/soundmgr_openal.hxx b/simgear/sound/soundmgr_openal.hxx index e2e2be4..e6669a1 100644 --- a/simgear/sound/soundmgr_openal.hxx +++ b/simgear/sound/soundmgr_openal.hxx @@ -47,10 +47,6 @@ # include OpenAL/al.h # include OpenAL/alc.h # include OpenAL/alut.h -#elif defined(_WIN32) -# include al.h -# include alc.h -# include AL/alut.h #else # include AL/al.h # include AL/alc.h -- 1.6.4.msysgit.0 -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Patch: New Sound System on Windows
Hi, If you plan on doing the commit Olaf asked, could you also move the top-level FlightGear.dsp and .dsw into a directory named projects/VC60/ Those files are old, and just plain confusing if they are left at the top level. And btw, they do not work at all Olaf -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPS / route-manager landing
Hi, Also, if we have two consistent time_t, why not simply subtract one from the other, ABS it, and voila you have the time difference ? Or am I missing something regarding usage of difftime ? yes. there is no _standard_ mapping of the data type time_t to any standard C/C++ data type. i.e. time_t may be a struct (for instance for compilers which cannot handle 128 bit time_t). One should not guard time.h with an HAVE_WINDOWS_H because time.h is the correct header. See man 2 time, man difftime Cheers Olaf -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Source code control systems
Hi, I did some experiments both with hg and git, and collecting responses. IMHO there is no real technical point to prefer one of DVCS'es. * Tim Moore told us gitorious have push too. * msysgit is a little bit better integrated in Windows -- for instance simpler file name mapping. * with tortoisegit even a GUI exist * At mapserv a fgdata a git repository of data exists for some time. (The bare repository itself is a little bit smaller than the CVS checkout itself) * Checkout of fgdata worked flawless with Windows. Updating fgdata is much faster than CVS Additionaly: * hg can work with fgdata, too: Its repository is marginaly larger compared to git * I had no time to actually upload fgdata-hg to somewhere else * (tortoisehg exists) Given the existing infrastructure for git services, no objections from me against git (any more). We should step further and discuss on how a transition can be made. BTW I would vote for the gitorious system. Greetings Olaf -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Source code control systems
James A. Treacy schrieb: On Mon, Sep 28, 2009 at 07:25:33PM -0600, Ron Jensen wrote: My own, personal opinion is SVN is worse than CVS. I see no advantage to moving there first. Could you elaborate on this? This discussion needs more facts so that a rational decision can be reached. Let me talk from the Windows perspective: CVS is working best with cygwin, this is an entrance barrier, since you need to now UNIX shell. The directory mapping UNIX-Windows is weird for the inexperienced. git seems to work best with msysgit. Entrance barrier: You need to know UNIX shell. (After trying out I would recommend the msysgit rather the cygwin). Documentation of msysgit is almost non existing and sometimes misleading. But: It works. There are existing repositories even one for fgdata. Haven't time enough to check it out in windows and doublecheck. svn implementations for Windows are excellent (several to choose from) and lean. hg implementation for Windows is excellent and lean. I am almost through converting fgdata to a mercurial repository and uploading it to google, in order to double check out if it works good with this kind of data. The hg-git gateway (Working with hg on git repositories http://hg-git.github.com/) died while accessing gitorious, unfortunately. No option, I guess. [ I made an error when looking at CR/LF issues with *.vcproj. git and hg repositories are o.k. ] For a DVCS: Iff hg does work with a fgdata repo in reasonable time and space I would opt for hg as a DVCS, since it has the lowest entry barriers for developers running Windows. Otherwise choose (msys)git. svn would be a benefit as a VCS for Windows, since cygwin isn't strictly needed any more. From a Management perspective: gitorious seems to implement a pull style DVCS, if I did understood it correctly. Someone has to pull changesets from other git repositories to manage the official FlightGear distribution. I would call it wasting developer resources. Please correct me if I am wrong. The Flightgear cvs was a push style repository, where selected developers can work on (at selected parts). svn implements push. hg can implement both. git seems more designed for pull (linux kernel process), but can implement push too (samba git for instance, mapserv?). [More on this topic for instance in http://hgbook.red-bean.com/read/collaborating-with-other-people.html] So, please wait for the hg experiments to finish. Greetings, Olaf -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Sound System redux
Hi Erik, Did you know that the sound system eats up to 30% of CPU time, depending on hardware? This even with --disable-sound on the command line. That's OpenAL version specific. Mine is twice as fast with 256 voices but 3.5 times more efficient with less than 32 voices. Ooops, I have to admit that I am a OpenAL newbie. Do I have to use a different set of shared libs? Are these soundcard/codec specfic? Where should I get alternative implementations from? I thought there are only specific implementations for high-end hardware. My findings are that 30% of total fgfs CPU time on the eee was spend in in routines resampling audio, regardless if --disable-sound was set or not. (Later I found out that --disable-sound does not disable the sound at all: It only mutes sound.) IMHO this is an undesirable overhead even if resampling would be 3.5 times faster. I would have expected the top one performance bottleneck for fgfs on low end hardware is in graphics, not sound. Greetings Olaf -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Source code control systems
Hi, I do not have write permissions to any of the hg or git reprositories... So I can only check repositories out, which works flawless with git and hg, no surprise. BUT: * Both the hg https://possible-little-test.googlecode.com/hg and the gitorious repositories have corrupted the VC90 Project files. They should to be CR LF terminated files as they are in the CVS. (For instance projects/VC90/FlightGear.sln: A double click does only work with CR LF endings). * The real thing would be FlightGear data! Greetings, Olaf -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Source code control systems
Hi, Sorry for my late contribution to this topic: I am late catching up with my mails since my last holidays. Let me tell you from my personal experiences some weeks ago with git and hg an linux and Windows. Windows Implementations: git can be tedious to use on Windows: I had big problems working on a project mixing up git repositories on linux pushed and pulled by a windows git via samba. git at some point complained about non existing differences: Somehow line ending issues emerged, or the object store got corrupted. I had no chance to look deeper into details. The stable git command on Windows needs cygwin, which is not a minimal invasive installation. (I wouldn't recommend the msys/mingw installation at this point.) The hg (mercurial) Implementation of Windows is very lean, because no POSIX emulation layer is needed. I (luckily?) had no problems with respect to line endings with hg. Branch Handling: IMHO the git remote repository handling is complex and error prone. We would need a fine manual to instruct developers how to lay out their branches, because their are trillions of chances to mess up a repository. (Something like http://wiki.samba.org/index.php/Using_Git_for_Samba_Development ) Hg is quite easy (some say limited) with respect to this aspects. You can simply push your changes where you have got them, no need to mess with bare repositories. In a nutshell, IMHO hg is easier to use for a random user wanting a quick look at the source code. Git gives the power user the opportunity to implement even the unthinkable while being is a little bit beasty if you do not have a clean checkout. Greetings, Olaf -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Sound System redux
Erik, I would like to see an option to disable sound at all. Did you know that the sound system eats up to 30% of CPU time, depending on hardware? This even with --disable-sound on the command line. I found it while profiling fgfs on my eeepc with ubuntu, which is largely affected because of its low end hardware. Enabling OpenAL starts a thread which is constantly eating up CPU cycles. 30% of CPU. (pulseaudio _is_ disabled BTW) [ I was able to improve FPS rate from 1 FPS to 15 FPS with disabling OpenAL altogether and further quirks. But fgfs still is barely useable on the eeepc ] Greetings, Olaf -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Source code control systems
Hi Martim, People to whom I've talked happily recommended this one: http://code.google.com/p/msysgit/ and I'd be happy to learn about your dislike. 1) From the Installation Manual: http://code.google.com/p/msysgit/wiki/InstallMSysGit ... Note: Git for Windows is not as stable as Git for anything else. There are more issues with the Windows API than there are developers working on them. ... 2) From the homepage: So you do not want to help? Then there is nothing to see here, please move along. this is not friendly for the casual user of some kind of middleware when I have other options. Greetings, Olaf -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Sound System redux
Hi, Which version of OpenAL? There were recently (over a month ago?) some improvements in that respect, still, OpenAL shouldn't be using any processing at all. I'm at work and leaving in a few minutes, so I'll check once I get home. The version from ubuntu jaunty is 1.4.272 Olaf -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Running FlightGear 1st time - could not findplugins - from osgPlugins?
Vivian Meazza schrieb: It is not done in MSVC9 - set your path in the normal way, or move the osgPlugins-2.8.0 directory to wherever you generated the flightgear executable. Or use the environment variable OSG_PLUGINS. Olaf -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [Patch] windows tag in joystick XML files broken
Hi, the header plib/ul.h is missing for FGCommonInput.hxx It is needed for the TGT_PLATFORM Macro to make the tags windows or mac work in the joystick xml files. Of course it does make sense using one of the many other definitions in FGFS .. Cheers Olaf Index: src/Input/FGCommonInput.hxx === RCS file: /var/cvs/FlightGear-0.9/source/src/Input/FGCommonInput.hxx,v retrieving revision 1.1 diff -u -r1.1 FGCommonInput.hxx --- src/Input/FGCommonInput.hxx 7 Aug 2009 18:58:35 - 1.1 +++ src/Input/FGCommonInput.hxx 22 Aug 2009 22:26:42 - @@ -27,6 +27,7 @@ #include vector #include simgear/structure/SGBinding.hxx +#include plib/ul.h #if defined( UL_WIN32 ) #define TGT_PLATFORM windows -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear on Leopard
Hans Fugal schrieb: And here is the backtrace: http://pastebin.ca/755280 On 10/30/07, Hans Fugal [EMAIL PROTECTED] wrote: It compiled without incident, and begins to start just fine. The splash screen comes up, and while generating sky elements it gives me this message and then segfaults a few seconds later: FATAL: SSG: OpenGL will not accept a downsized version ?!? IMHO it's a problem in plib. You may want try to define PROXY_TEXTURES_ARE_BROKEN for ssgLoadTexture.cpp Cheers Olaf - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The Release
Hi, No, the confusion seems to come from the difference between standard C runtime and standard C++ runtime. MSVC8 wants to conform to the latter when compiling C++ code. Look at that page : Thanks. As a side note: The gcc does not enforce const-correctness very much. The SUN Compilers are very picky about constness. One can notice that some const workarounds in plib SVN are now ifdef SUN Studio. Unfortunatly they still miss MSVC8. Olaf - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The Release
Hi, I wrote: Plib's behavior in the lines touched by this patch is platform independent. And this bit of the patch is just flat wrong. The original version finds the first _ in the string and nul-terminates it at that location. The fixed code it a complete no-op. - char *p = strrchr(fname,'_'); + char *dupfname = strdup( fname); + char *p = strrchr( dupfname,'_'); if (p != 0) { *p = '\0'; Ahem. You should read the original context... (a little bit polished) bool ssgLoadMDLTexture ( const char *fname, ssgTextureInfo* info ) { FILE *tfile; int index = 0; if ( (tfile = fopen(fname, rb)) == NULL) { char *p = strrchr( (char *)fname,'_'); if (p != 0) { *p = '\0'; p++; index = atoi (p); } Think about calling `ssgLoadTexture(myfile.0af_100, info);' On many systems the string myfile.0af_100 will be placed into the TEXT segment, R/O memory. Please do not mix the terms compiles o.k. and works for me with the code is correct. The patch I supplied fixes this -- more or less esoteric bug condition -- and secondly cleans up a few ugly code part with uneccesarly conditional compilation. And as a side effect it compiles cleanly on MSVC8 (and many others, i hope). Thanks for listening, Olaf - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The Release
Hi, thanks John! --- Returning to the higher-level discussion, it is not necessary to do a strdup in this situation, as the following constructive suggestion illustrates. ... Johns nice example ... int main(){ char aa[100]; const char* xx(aa); const char* yy; yy = strchr(xx); // const yy = strchr(aa); // non const } o.k. so far, but the job that has to be done is to use the derefenced pointer returned by strchr() as an LVAL. (In order to split filename and an integer) int main(){ char aa[100]; const char* xx(aa); char* yy; yy = strchr(xx); // oops, not const *yy = 0; // Yeah } IMHO one needs strdup here. Olaf - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The Release
Hi, If my memory serves, VC8 shipped with a new runtime that won't work on XP without an update, right? Wrong. Regardless, you need to fix that patch if you want to see it used. Yes, I would have to update to current SVN. But I am getting tired of fixing non-gcc bugs. Olaf - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The Release
Hi, If my memory serves, VC8 shipped with a new runtime that won't work on XP without an update, right? Wrong. Can you elaborate? I'm all but certain that default builds want to link against MSVCR80.DLL (or whatever) at runtime, no? One possibility: link statically. Are we set up to install that in our distributables? We have to supply these along with distributables. Either use a redistributable installer or install it as a SxS assembly. (Write a manifest and put it in a properly named subfolder). Is such an arrangement GPL compatible? Yes. See Clause 2: ... If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works I know other projects have had to deal with this issue, but don't know the details. It does strike me as simpler to just use the older compiler. MSVCRT71.dll isn't supplied by WIndows XP (even SP2) either. Please try yourself with a fresh windows XP without drivers. Olaf - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The Release
Hi, AJ MacLeod schrieb: On Saturday 01 September 2007 09:18:18 Durk Talsma wrote: Right at the beginning, I found one significant problem: FlightGear / SimGear require plib-1.8.4, but this version no longer builds on my box (using gcc 4.1.2). I'm getting the following compiler error: This problem is fixed in CVS/SVN, so it would be natural to require plib-1.8.5 for the next version. That version isn't released yet, however. There is still an patch for MSVC8 waiting to be applied. http://sourceforge.net/tracker/index.php?func=detailaid=1584727group_id=382atid=100382 The root cause of the problem is tricky, however. Unfortunatly they have renamed a symbol, but they haven't fixed it properly until now. I would vote for pulling the relevant plib parts right into Flightgear (or SimGear?) and fix the problems ourselfs, removing this external dependency. Olaf - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Update to the MSVC8 Build System
Hi, A major update to the MSVC8 build system. Updated 3rdParty libpng-1.2.18 and to the OpenSceneGraph 2.0, released today. Noteworthy: The patch fgpatch.diff supplied detects whether the Low Fragmentation Heap (LFH) is available and enables it. This increases framerates about 10% for me. (LFH is available on W2K SP4 Update1, XP and up). http://www.oflebbe.de/FlightGear Cheers, Olaf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Impressions from LinuxTag
Hi, I enjoyed the booth at LinuxTag in Berlin very much. Thanks for all the efforts getting two cockpits together, the refined Berlin scenery, the Dragonfly, excellent flight instructions and so much more ... IMHO it was one of the most attractive booths at LinuxTag. I uploaded some pics from the LinuxTag 07 in Berlin. http://www.oflebbe.de/FgShow2/ Cheers, Olaf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] No rudder (yaw) control using SAITEK X52 joystick
Hi, using any paintext editor you like (like notepad on Windows). Very indeed, notepad is a pain :-) Olaf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Impressions from LinuxTag
Hi, The setup was a single machine, multiple graphics cards setup built with osgViewer. Not a multi machine each with an single display like described in the wiki. Sorry, I do not have more detailled information. Olaf --- Tim Moore wrote: Are there any instructions / recipes for using the new multi-display capability? I can puzzle it out from looking at the properties that it uses :) but I was wondering if there was an easier way; even better, what were the settings in use at the booth? It's not a particularly new feature, and it's documented in The Manual: http://www.flightgear.org/Docs/getstart/getstartch5.html#x10-710005.4 ... as all good features should be ;) -Stuart ___ Yahoo! Answers - Got a question? Someone out there knows the answer. Try it now. http://uk.answers.yahoo.com/ - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] osgViewer for windows
Hi, I addded first support for osgViewer for win/vc2005. See my webpages at http://www.oflebbe.de/oflebbe/FlightGear . For demonstration and testing purposes I uploaded a self contained Setup-File at http://www.oflebbe.de/oflebbe/FlightGear/FlightGearSetup.exe . It is about 70MB and contains FlightGear build with OSG and data (only c172p without Textures.high). Please wait an hour or so for the upload to complete. Cheers, Olaf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] osgviewer version
Hi, Yesterday I made a build of the osg version of fg, last time I made one was like two month ago so I had to do a few experimentation to have a osg build that works with fg. When that was finaly working I realized that I had to add two defines for the osgviewer version of fg and tried a new build to see what it gives. Ok, apparently I'm the first to build that on a windows system. Here's the problems I can see : - fg_os_osgviewer.cxx does not build because the min max macro are defined in windows.h and redefined as templates in some vec.h file, adding #undef min/max allowed to compile ; - the game starts in 800x600 for no reason ; - I can not click on the user interface (menu, dialogs) ; - changing the view with the mouse does not work as expected, the view direction is not controlable if not random ; - fginput::dokey says key value out of range. Then when I applied the last patch to fg_os_osgviwer.cxx I simply had compile errors because my osg version was not up to date. As I said on irc I'm not going to update osg each time I need to update fg. I am still working on getting osgViewer to work as expected on Windows. Since there is still a backlog of uncommited changes of mine I do not want to add of another batch of unfinished changes. But IMHO the main problem seems to be hidden in OSG itself. One workaround: You can click on the user interface iff you first resize the window for instance. Olaf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flash2a Patch
Martin Spott schrieb: Olaf Flebbe wrote: You are correct in general, but in this particular case I had created some 3-D hotspots specifically for the pick animations, which were then visible in PLIB, so removing them and the object in the model was sensible. I would suggest forking the data tree instead. Doesn't such thing already exist ? Martin. I meant to actually use that branch. Olaf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Instability - 0.9.11 Pre-Release 19-May-2007
Forums Virgin Net schrieb: I have found some Stability problems in the flight controls, and navigation instruments in the current pre-release of FlightGear listed below. http://www.oflebbe.de/oflebbe/FlightGear/FlightGearPlibSetup.exe http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data.tar.gz?view=tar 1/ Aircraft dials and controls are oscilating at hi frequency (In a Random fashion) and leaping about in varying degree's sometimes so much 2/ ILS seems to have deviated further from its former accuracy, at various airports, it is less stable also which is a shame if wanting to Since I am not too common with the autopilot and ILS: Can you reproduce this with http://www.oflebbe.de/oflebbe/FlightGear/FlightGearSetup.exe too? (Its the current OSG Head) Olaf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flash2a Patch
Hi, Does the pick animation hurt the plib version in any way, is it just out of function? If it doesn't hurt, we could just disable the unknown pick animation warning and everything would be fine. You are correct in general, but in this particular case I had created some 3-D hotspots specifically for the pick animations, which were then visible in PLIB, so removing them and the object in the model was sensible. I would suggest forking the data tree instead. Olaf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear-0.9.11-pre1 (source code) available for download and testing
Hi, I am compiling flightgear on windows with msvc express. I am using Olafs collection of plib, openal, etc. It still works, but is not any longer on his page. Maybe he could add it again? I can mail you my binary, but it has some more debug-messages. The plib version is still around, I have to dig it out again. Please stay tuned. Olaf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear-0.9.11-pre1 (source code) available for download and testing
Hi, Could I make a slighly impolite request? Thanks to Olaf's work I have a working OSG build system for windows, but not plib, despite much work. I've heard that the flash2a model doesn't work on plib, but I've been unable to fix this as I don't have a plib executable. Could some kind soul create a windows plib binary for me please, or alternatively take a look at the problem on my behalf? Otherwise, I think it will have to be pulled from the release, which would be a shame. Get http://www.oflebbe.de/oflebbe/FlightGear/plib-projects.zip in order to build plib branch. Someone please update these project files in the plib branch, please. You can download an installer for FlightGear/plib branch at http://www.oflebbe.de/oflebbe/FlightGear/FlightGearPlibSetup.exe and of course http://www.oflebbe.de/oflebbe/FlightGear/FlightGearSetup.exe for the real OSG thingy. These Setup Files does not require MSVC8 SP1 to be installed and include the runtime as a private assembly, so they should be self-contained including all DLL's. These installers does not include any data and are still work in progress. They do not uninstall Desktop and Startmenu items. Anyone here with NSIS experience? And BTW an inpolite request for including me in the Thanks. Cheers, Olaf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] missing stackwalker and link error
Where did stackwalker come from? Nothing on FG web site and no instructions as to whose version to download. Was it left in by accident? Also, getting the following link error. who makes this lib? LINK : fatal error LNK1104: cannot open file 'OpenThreadsd.lib' Hi, Oops, I used StackWalker to look for memory leaks in FlightGear. http://www.codeproject.com/threads/StackWalker.asp Please remove all references, if any, from the project files. I have to do a fresh checkout in order to re-check and fix them. OpenThreadsd.lib is the debuging openthreads lib. You should try to compile and link a release version. Please do not try running a debug build of FlightGear especially not with StackWalker ;-| - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Anisotropic Filtering for Runways
hi, In fgIdleFunction(), this line glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ; should be disabled when we use anisotropic filtering (because it becomes useless and because in all cases it ruins the mipmaping of buildings walls). Thanks! Also since the anisotropic filter parameter must be applied to each textures (and it's hard to do that if we don't have a list of existing textures), you can rememder the user that the option will only be applied on the next launch of FG. IMHO traversing the scene graph will do the job. olaf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Anisotropic Filtering for Runways
Hi, thanks for the feedback. I will look into adding a widget to the rendering options for limiting filtering (maybe along with a command line option). The filtering8.0/filtering is clumsy, too. Cheers Olaf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Anisotropic Filtering for Runways
Curtis, Note that anisotropic filtering makes all the textures look sharper when viewed close to edge on ... terrain in the distance, aircraft markings, etc. I'm still not convinced the doing this per material in the materials.xml file is the best approach. It would be nice to be able to have anisotropic texture filtering for loaded models and everything else as well ... I'd still be more in favor of a single global setting that affects the entire sim. I did the materials approach because I didn't want to harm older graphic cards too much. But since most of the posters like to have a global control I see no point in applying it only to certain materials for now. Right now I am hacking the Rendering Options panel. Olaf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Anisotropic Filtering for Runways
Hi, I had the chance to get a small lecture on OSG. I tried out anisotropic filtering for improving the look of the runways. IMHO the result is amazing. Compare yourself -- have a look the markings on the runway: http://www.oflebbe.de/oflebbe/FlightGear/withoutfilter.jpg http://www.oflebbe.de/oflebbe/FlightGear/with8filter.jpg Without any drop in framerate ... Filtering can be switch on and controlled as per SGMaterial. 1. == default off Please note that only powers of two are valid. Cheers olaf Index: simgear/scene/material/mat.cxx === RCS file: /var/cvs/SimGear-0.3/SimGear/simgear/scene/material/mat.cxx,v retrieving revision 1.34 diff -u -r1.34 mat.cxx --- simgear/scene/material/mat.cxx 3 Dec 2006 17:27:46 - 1.34 +++ simgear/scene/material/mat.cxx 20 Apr 2007 20:59:00 - @@ -141,6 +141,7 @@ wrapu = props-getBoolValue(wrapu, true); wrapv = props-getBoolValue(wrapv, true); mipmap = props-getBoolValue(mipmap, true); + filtering = props-getDoubleValue(filtering, 1.0); light_coverage = props-getDoubleValue(light-coverage, 0.0); // surface values for use with ground reactions @@ -204,6 +205,7 @@ wrapv = true; mipmap = true; +filtering = 1.0f; light_coverage = 0.0; solid = true; @@ -233,7 +235,7 @@ SG_LOG( SG_GENERAL, SG_INFO, Loading deferred texture _status[i].texture_path ); assignTexture(_status[i].state.get(), _status[i].texture_path, - wrapu, wrapv, mipmap ); + wrapu, wrapv, mipmap, filtering ); _status[i].texture_loaded = true; } } @@ -279,7 +281,7 @@ if ( !defer_tex_load ) { SG_LOG(SG_INPUT, SG_INFO, _status[i].texture_path ); - assignTexture( stateSet, _status[i].texture_path, wrapu, wrapv ); + assignTexture( stateSet, _status[i].texture_path, wrapu, wrapv, 1, filtering ); _status[i].texture_loaded = true; } else { _status[i].texture_loaded = false; @@ -316,7 +318,7 @@ } void SGMaterial::assignTexture( osg::StateSet *state, const std::string fname, - int _wrapu, int _wrapv, int _mipmap ) + int _wrapu, int _wrapv, int _mipmap, float filtering ) { mapstring, osg::ref_ptrosg::Texture2D ::iterator _tex_cache_iter; _tex_cache_iter = _tex_cache.find(fname); @@ -324,6 +326,7 @@ { osg::Texture2D* texture = SGLoadTexture2D(fname, _wrapu, _wrapv, mipmap ? -1 : 0); + texture-setMaxAnisotropy( filtering); state-setTextureAttributeAndModes(0, texture); _tex_cache[fname] = texture; } Index: simgear/scene/material/mat.hxx === RCS file: /var/cvs/SimGear-0.3/SimGear/simgear/scene/material/mat.hxx,v retrieving revision 1.25 diff -u -r1.25 mat.hxx --- simgear/scene/material/mat.hxx 29 Oct 2006 19:27:09 - 1.25 +++ simgear/scene/material/mat.hxx 20 Apr 2007 20:59:01 - @@ -252,6 +252,9 @@ // use mipmapping? int mipmap; + // use anisotropic filtering + float filtering; + // coverage of night lighting. double light_coverage; @@ -293,7 +296,7 @@ void build_state( bool defer_tex_load ); void set_state( osg::StateSet *s ); - void assignTexture( osg::StateSet *state, const std::string fname, int _wrapu = TRUE, int _wrapv = TRUE, int _mipmap = TRUE ); + void assignTexture( osg::StateSet *state, const std::string fname, int _wrapu = TRUE, int _wrapv = TRUE, int _mipmap = TRUE, float filtering = 1.0f ); }; Index: materials.xml === RCS file: /var/cvs/FlightGear-0.9/data/materials.xml,v retrieving revision 1.88 diff -u -r1.88 materials.xml --- materials.xml 28 Jan 2007 11:43:50 - 1.88 +++ materials.xml 20 Apr 2007 21:13:40 - @@ -126,29 +126,34 @@ material namepa_taxiway/name textureRunway/pa_taxiway.rgb/texture + filtering8./filtering /material material namepa_tiedown/name textureRunway/pa_tiedown.rgb/texture + filtering8./filtering /material material namepa_dspl_thresh/name textureRunway/pa_dspl_thresh.rgb/texture wrapufalse/wrapu + filtering8./filtering /material material namepa_dspl_arrows/name textureRunway/pa_dspl_arrows.rgb/texture wrapufalse/wrapu + filtering8./filtering /material material namepa_threshold/name textureRunway/pa_threshold.rgb/texture wrapufalse/wrapu + filtering8./filtering wrapvfalse/wrapv /material @@ -156,234 +161,273 @@ namepa_L/name textureRunway/pa_L.rgb/texture wrapufalse/wrapu + filtering8./filtering /material material namepa_R/name textureRunway/pa_R.rgb/texture wrapufalse/wrapu + filtering8./filtering
Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)
Hi, One easy way to replicate this is to use the Spitfire on the runway - ensure brake lock is on, and open up the throttle - the aircraft will tip over nose first, and FG will then show the above problem. I cannot replicate this with a recent osg without SDL. On Windows. Is this problem SDL specific? Olaf - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Updated Build System for MS Visual C++ 2005
Hi, I updated the build system and prebuilt parts for MS VC 2005: * Used a Mathias-recommended CVS snapshot * Now static executables are back again. I even added static pthread. OpenAL is the only Dll left. * Added a few more OSG subsystems http://www.oflebbe.de/oflebbe/FlightGear Olaf - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Openscenegraph tarball
Stuart Buchanan schrieb: --- Mathias Fröhlich wrote: Hi, I need to have an other update to the openscenegraph tarball. For those ones not tracking cvs I have put together a tarball as usual. The key feature I need is the txf file font loader. That is with the time of packing that tarball included in osg's cvs and the tarball includes in fact a snapshot of the cvs tree. You can find that at ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20070122 As far as I know, Olaf prepares the update to the win32 build these days. That's great news. I spent most of the weekend failing to get OSG/HEAD to compile on VC8. A very frustrating time. Thanks to both of you for putting together the tarballs - it certainly makes life easier for those of us who don't have the skills to handle OSG/HEAD. I am preparing an update. Be sure to install the Service Pack 1 for Visual Studio 2005 in the meantime. http://www.microsoft.com/downloads/details.aspx?familyid=7B0B0339-613A-46E6-AB4D-080D4D4A8C4Edisplaylang=en Look out for the VS2005 Professional use this one http://www.microsoft.com/downloads/details.aspx?FamilyID=bb4a75ab-e2d4-4c96-b39d-37baf6b5b1dcDisplayLang=en In the order to ease deployment this time I am changing back to static builds. I am fixing a nasty bug now ... Olaf - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] PATCH: Remove unused libraries from linker
Hi, The following patch removes unnecessary dependencies - probably MSVC folks would like to incorporate similar changes into their project files. The MSVC8 project files have a totally differenty library structure. The MSVC 6 project files bundled with FlightGear do not work at all. Olaf - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OSG fps
Hi, now FlightGear OSG is running almost at the same speed (sometimes faster) than plib for me. FreeGlut was the culprit. Switching the the good old glut gives another 10% FPS boost. And it fixes a bug: For me the c172p with freeglut is accellerating itself at the runway without using the throttle. With glut-3.7.6 it stays at the starting position. Many thanks to Fred for letting me doublecheck with his build environment. Olaf PS: A new 3rdparty.zip is at http://www.oflebbe.de/oflebbe/FlightGear/. PPS: IMHO there seems to be memory leak, which could account for hick-ups when flying the OSG Build. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FW: [osg-users] Re: Performance OSG release compile vs win32 binaries
Hi, FYI I used Visual Studio.net 2005 Express Edition. The free express version has an full-featured optimizing compiler. Yes, same OSG and using official Visual Studio .Net 2003. Olaf - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] plib OSG Performance Linux and Windows
Hi, I tried to shed light into the OSG/plib performance issue and why it hits Windows users. I installed Fedora Core 6 (fought with fglrx to get direct rendering to work ;-) and compiled FlightGear with the same sources I use on Windows XP. Both OSG and Plib. * OSG has quite the same performance on Linux and Windows. (this seems reasonable) * OSG seems to have the comparable performance as Plib on Linux. * Plib is a lot faster on Windows. So the interesting question is: Why is plib significantly faster on Windows? Olaf PS: Now I remembered a fact some months ago: FlightGear on Windows was a significantly faster than on Linux on my laptop now I see that performance was guided by plib. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx)
Anyone else observing these crashes? Yep. Olaf - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )
Durk Talsma schrieb: On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote: Anyone else observing these crashes? Yep. Olaf Okay, I've committed my proposed fix to CVS Head. Please check. The crash I saw, whichwas pretty reproducable, seems now gone. Thanks! Olaf - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Build problem
Hi, OSG requires LPEG, GIF, TIFF and PNG support. Typically these are being IMHO OSG requires png and rgb plugin support. Or did I miss something where GIF or TIFF is needed? Thumbnails are in jpeg format, just to make sure I included the jpeg osg plugin. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] MSVC8 update
Hi, FYI: I did a major overhaul to the build system for MSVC8 (again). Now with a common infrastructure for building OSG itself, FlightGear/Plib branch and FlightGear/OSG. Now FlightGear is linked dynamically, even in the plib case, making support more easy. http://www.oflebbe.de/oflebbe/FlightGear BTW: Slowdown for OSG is now only around 25% for me. Mathias, thank you for your support! Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] MSVC Linking trouble
Hi, It now works and I got a much better performance than with the version compiled with Cygwin. Starting time has shortened significantly and Framerates are much higher (Cygwin 11-20fps, MSVC 30-50fps). Thank you for your help. Thanks for your report. Do you have a suggestions on how to improve the instructions? Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG and multicore processor
Norman Vine schrieb: Curtis Olson writes: Right, in all this we need to remember that in all our past benchmarking, the graphics themselves account for 90-95% of the workload. I haven't profiled FGFS in a long time however I guess that is true if you consider ground intersection and database paging part of the GFX code I just did a profile. OpenGL related stuff is about 20%, groundcache about 60%. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/math SGQuat.hxx, 1.11, 1.12
Frederic, However compiler.h isn't included into SGQuat.hxx, so I didn't realized that you had a patch in compiler.h. I am not to sure which headers should be included. So I prefered a local patch, here. Please feel free to fix it properly. Olaf ... left out fix for copysign for Microsoft Compiler This is redundant with a fix I already put in compiler.h - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG Issues
Hi, Time to go to bed, I did test something like 30 aircrafts... there is still 50 to be tested ! http://wiki.flightgear.org/flightgear_wiki/index.php?title=List_of_%27compatible%27_aircrafts#List_of_.27compatible.27_aicrafts the longuest is writing the result in the wiki... Thanks for this huge testing effort! Mathias gave me a prerelease of a new AC3D loader. That fixed all the aircrafts which SEGFAULTED before, but not the OV10-CDF. The OV10-CDF gave me a stack overrun both on plib and OSG. (While reading the gps instrument). This aircraft problem seems not related to OSG. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG and multicore processor
Hi, a reason to use OSG is a perf improvement with SMP. but i see nothing about it here. my processor (amd 4200 double core) occupation is always 50-55%. perhaps is it not done yet? No, it is not possible at this time. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG and multicore processor
Hi, How are you profiling ? I had a Intel VTune eval license in the past. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG Issues
Hi, From some other source I figured it might make sense to attach the graphic card manufacturer (and maybe the driver version) to the problem report. Olaf, does this count here too ? The runway light flickers at the edge of the screen seem to be an ATI driver feature (both on Linux and Windows), since they are not visible on nVidia. It may be a good idea to attach config (GPU, OS, driver version or something like that). Since we may focus more on core dumps this may be postponed a bit. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/math SGQuat.hxx, 1.11, 1.12
Fred, If it is a problem for you, please post the error. I would like to understand the issue. I doublechecked and looked at the CVS history, time stamps of emails... I created a patch and forgot to send them immediatly to Mathias to be included into the release. In the meantime you fixed it at a different place in source. I did an update, everything worked o.k. so I asked Mathias to commit the diff. I did a recompile, the _copysign is not needed any more in SGQuat.hxx. Please feel free to remove. Olaf BTW: Do you have an OSG build running? - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG Performance on WIndows
Hi, I hope the total freedom of using features given by OSG will encourage us to think about more clever ways to do things, that could be beneficial in the end. Thanks Frederic. I too think, there are many things which can be improved considarably and which will lead to higher performance in the end, for everyone. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] MSVC Linking trouble
Now I m stuck in the linking progress of FlightGear, there are some unresolved symbols and I dont know how to fix them: FlightgearLib.lib(auto_gui.obj) : error LNK2019: unresolved external symbol public: void __thiscall puObject::setColourScheme(float,float,float,float) This symbol should have a virtual, for instance. Where are your plib header from? I would recomend http://www.oflebbe.de/oflebbe/FlightGear/plib.zip or recompile it yourself. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG ac3d loader
Douglas Campos schrieb: Some of you (Olaf?) knows what is the acceptance status of ac3d loader patch from upstream mantainers? Mathias told me that he has not posted it to the OpenSceneGraph people. He is working to get it upstream before the 1.3 OSG release. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OSG Issues
Hi, I think it is better to collect all the problems and workarounds on a specific wiki page. I found out that there is alread a existing one, so I enhanced the OpenSceneGraph topic http://wiki.flightgear.org/flightgear_wiki/index.php?title=OpenSceneGraph with known problems collected out of various emails. Please add your specific problem found here, since everyone is effectivly stalled when reading all the emails. IMHO the performance issue should have top prio. Cheers, Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG Performance on WIndows
Hi, I think too that we have to support the plib branch quite a while. The idea to do the OSG switch in CVS head was that the OSG developers do not have the efforts for porting features from branch back to HEAD. So please work in the pre-OSG branch until the performance issue is solved. But please port changes back to mainline, when ready. IMHO I think users should stick with the branch, until many more issues are solved. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] trouble installing plib
Hi, I am not able to install plib on a solaris 9 sun machine. I run the ./configure and no errors are shown. When i do make i get this error: Error code 1 make:fatal error:command failed to target 'pu.o' This is a FlightGear list, not a plib list ;-) However, try GNU make, not the bundled solaris make. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OSG Performance on WIndows
Hi, while double (and triple ;-) - checking everthing I discovered that I had a prerelease of Mathias overhauled AC3D Loader in my 3rdparty.zip. You may find an update on my website. Sadly, this doesn't change framerate. Uncommenting sceneView-update() in render.cxx gives a performance jump from 60FPS to 80FPS. (plib was 100FPS). Traversing the scenegraph seems to be quite timing relevant. Can we limit this special update-traversal only to the aircraft (IMHO it is all it does)? Can somebody confirm that the framerate with OSG is better compared to plib on Linux? Default c172 at KSFO, please. Does anybody has a idea whats going on? The OSG Code is pretty #ifdef'less. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG - Bugs
Hi, Has anyone else compiled fg-osg under windows? @Olaf: do you have the performance gap between osg and plib as we have? Do you have any idea, where the performance is lost? Can the non static linking of osg can have such an effect? I do see a significant slowdown. plib seems to give significant higher framerates. I do not think that dynamic linking should have such an effect, but I have to double check. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenScenegraph MSVC8
Maik Justus schrieb: Hi Olaf, I have used your project files / precompiled libs to compile fg with osg from the scratch. It worked with only negligible problems. A file simgear_config.h is missing; there is a simgear_config.h.vc5, after renaiming to *.h it works. 2 files had to be added to the simgear project file: SGStateAttributeVisitor.cxx and SGTextureStateAttributeVisitor.cxx and 1 file has to be removed from the flightgerlib project file: rotorblade.cpp to get compatible with actual cvs. Yep, I have to post an update. A very big thank you to Olaf Flebbe, with your package it's very easy to compile fg from the scratch with mcsvc express. Thanks! But there is one problem with the running flightgear than: it's about a factor 2 slower than the flightgear with plib (and shadows on)! I don't know if this can be improved with other compiler flags, but I am a little bit surprised. And I fear, that with shadows the frame rate will be decreased further. I am using a P4 2.2Ghz with GeForce Fx 5600Go @Olaf: what is your experience regarding the frame rate with osg vs. plib? I do see a dramatic slowdown, too. A GeForce FX 5200Go and an ATI X1600Pro both show a significant slowdown. I have to doublecheck compiler settings The Slowdown on the ATI Thingy is definetly not CPU bound... Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear starting time
Hi, i noticed that the version of flightgear i built from scratch using cygwin takes significantly more time to start up (about 4-5 minutes) than the one i installed using the exe-file from flightgear.org http://flightgear.org (about 1-2 minutes). is there any specific reason for this and are there any ways to accelerate the start of flightgear somehow? cygwin I/O is dead slow. Thats the price you pay for emulating a UNIX style I/O system. You can accelerate by using MSVC8, for instance. It's free, too. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear starting time
Hi, i compiled it using MSVC8, i did follow your instructions, Olaf, taken from your homepage. The problem is: FG crashes every time I try to start it. By running the --log-level=debug option I found out that it quits at the point of initializing scenery subsystem giving out a standard MS Windows error message FlightGear has experienced and problem and therefore had to be closed. Could you please try to run it in the debugger and give the traceback/Call Trace? Where does it crash exactly. Maybe you have to add run time options: Right Click on Flightgear in the Solution Explorer and Choose Properties Configuration Properties/Debugging (for instance --fg-root=. ) What could be the reason for it? I compiled FG 0.9.10, using the dependencies precompiled from Olaf's website. I applied the patch given for the pLib files and SimGear compiled and linked well and quite easy without further problems. I then had some problems while linking FlightGear with a bunch of errormessages but I finally managed to fix them by doing soem changes in the properties of MSVC8 (I m really new to this IDE). Is there a common problem when having installed FG with Cygwin and FG with MSVC on the same machine? In the case you leave the file-trees seperated, no problem. Please do not try to mix cygwin libs with msvc compiled libs. What kind of errormessages did you got? Because I read something about this somewhere in the Net, saying that the openal .dll-files would cause problems in that case Can you double check that you are using the OpenAL redistributable from Creative? You may use the dependency walker http://www.dependencywalker.com/. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel