Re: [Audyssey] monty question

2007-10-30 Thread Bryan Peterson
Come to think of it Tom, will there be an option for someone who wants to 
purchase the game not for themselves but a friend? If so I may ust put it on 
my Christmas wishlist. That way even if the game isn't ready by then it'll 
be on my list.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 28, 2007 6:54 AM
Subject: Re: [Audyssey] monty question


 Hello Thomas!
 Goot Idea!
 What do you tink, is monty ready for the final release in 07 or in 08?
 Best regards, Claudio.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Sryth bits

2007-10-30 Thread Dark
Hi ron.

an Mr of past 100 would certainly help in both cases I think. for the bunt, 
what are you at at the moment?

I'd recommend at least 60 or above.

also, shaddowmagic is probably the best power in fights against hard 
opponents these days, so you might considder putting some Xp into that, 
ekitrina is currently lvl 62 in shaddowmagic, and hopefully if more Xp is 
forthcoming it'll get higher.

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Tuesday, October 30, 2007 3:00 AM
Subject: [Audyssey] Sryth bits


 Hey all

  Wondering since I know there are some higher in the ranks then I 
 currently
 am, if you would have any suggestions for the following.

  First is the [pardon spelling in advance] the katamarock in Elm nole.  I
 can typically get to the seventh or eighth life and then down I go.
  Also the ring of Illusion, Rotheart is generally taking me out in the
 first round, what can I do?  typical stats are 97, 104, 22.  The bont I'm
 hoping to upgrade but does it make any diffference really?

 Ron needing help


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Jim's NFL Football.

2007-10-30 Thread Jim Kitchen
Hi Ryan,

Yes, I just put make the saying of the standings interruptible in my list of 
ideas for new versions of games.  So when or if I do NFL version 4 I will do 
that.

Thanks for the suggestion.

BFN

 Jim

Why are they called stands when they are made for sitting?

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] week9 of football

2007-10-30 Thread Jim Kitchen
Hi Thomas,

Actually I don't have a problem with the ATT voices dictionaries.  The problem 
is just like different synthesizers the different sapi5 voices pronounce words 
differently especially names, Email addresses and other non standard words.  I 
have also found over 250 different acronyms that one or more of my 22 sapi5 
voices know.  But there is not one single acronym that all of the voices know.  
This includes ATT, Cepstral, Microsoft, Neo Speech and Scan Soft.  Plus 
different ones will say different things for the same acronym.  I discovered 
this while writing games and the game would speak and I would be like what the 
heck did that just say?  I like that ATT Crystal knows such acronyms as LOL, 
BTW, IMHO, a bunch of the states abbreviations  etc etc.  So but now I often 
misspell or use the wrong spelling of words in my games, such as
Do you wish to reed the instructions?
so that none of the voices say
Do you wish to red the instructions?
But like I said it is not just the different sapi5 voices, but the different 
synthesizers that I have had.  You know like the Echo, Accent SA, Double Talk, 
Triple Talk, Eloquence and Dec Talk 32.  Once I was reading messages in a 
FidoNet echo and these ladies were talking about crocheting eating all day.  
With the way that the Accent pronounced that word I about fell out of my chair. 
 I had to check the spelling to figure out what they were talking about.  I 
think that it is funny that the Microsoft voices say crows nest for a similar 
word.  But it is not even just synthesizers.  Was once playing a computer game 
of Jeopardy and the lady that was reading the screen read the question as What 
is an orange gutten?  After thinking I said, would you believe that is 
orangutan?  So you know I think that it is more the English language and 
spelling of words that is the problem. grin

BFN

- Original Message -
Hi Jim,
That seams to be the major problem with ATT voices. Since they are 
recorded voice samples rather than sinthesised they are unable to 
correctly speak words that is outside there dictionary. That is why I 
mainly stick to voices like Scansoft which sound good and have a higher 
chanse of properlyspeaking unusual words.

 Jim

I think that my hoe is out in the garden.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] My Playful Puppy score.

2007-10-30 Thread Jim Kitchen
Hi Ryan,

Not bad, you were below par, but Charles and I did have a lower score.

BFN

 Jim

Try to look unimportant to your enemy; they may be low on ammo. - Infantry 
Journal

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Jim's NFL Football.

2007-10-30 Thread Jim Kitchen
Hi Bryan,

I hate to say this, but I can not really give you a totally successful strategy 
for either offence or defense in football.  Allot of it is guess work and 
knowing the game of football.  You know you just try to guess what play your 
opponent might run and you call the play that will work the best against that 
play.

Sorry I couldn't really be of more help.

BFN

 Jim

Computers run on smoke. Yep, that's why that if you see all of the smoke coming 
out of your computer it ain't gonna run no more.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Jim Kitchen's full puppy golf course

2007-10-30 Thread Jim Kitchen
Hi Wil,

Pretty darn! nice! score of 64.

The Playfull Puppy course is kind of different or not different don't you think?

BFN

 Jim

All computers run at the same speed...with the power off.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Jim Kitchen's full puppy golf course

2007-10-30 Thread Jim Kitchen
Hi Charles,

Yeah, the only thing about adding a log file thing to the football game would 
be trying to decide how much of it should go to the log file.  Like do you want 
the hut hut hike, just the yards gained or lost on each play or the description 
of each play.  I would have to get back into that code to really see how much 
work any or all of that would involve.  It might be very easy if all speech 
goes through a speech routine like it does in many of the games, but if it 
doesn't like because it was converted from a dos version, it might take one 
heck of allot of work.

BFN

 Jim

The world is coming to an end.  Please log off.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] SOUND RTS POPULATION LIMIT

2007-10-30 Thread SoundMUD
The limit can be changed by modifying the map. Make a copy of the map
and add for example at the end of the file:
global_food_limit 200

2007/10/28, tim kilgore` [EMAIL PROTECTED]:
 Hi, is there a population limit on the latest beta?  I'm playing the
 multi-map 101 and can only get to 20 at 20 on the food no matter how many
 farms I build.  Any suggestions as to how to increase this would be
 appreciated.

 Thanks

 Timh
-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] fun online word game

2007-10-30 Thread Julie Warrington
Hi, i clikced on this, and chose jumble.  I didn't even do anything but 
scroll the page, and it said i got it right, and donated 10 grains of rice. 
huh?
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: accessible games discussion 
[EMAIL PROTECTED]; audyssey gamers list 
gamers@audyssey.org; fun with games [EMAIL PROTECTED]
Sent: Monday, October 29, 2007 8:39 PM
Subject: [Audyssey] fun online word game


I don't know if the bit about donating free rice mentioned on the site is 
true or not, but whether it is or not, this is a fun and addictive online 
word game that is screen reader friendly.  Check it out at

 http://www.freerice.com

 --
 If guns cause crime, then pencils cause misspelled words.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] question about maps in sound rts

2007-10-30 Thread Bryan Mckinnish
Hi all.
I was looking over the maps that you can modify and have a question.
What's all those stars and pluses for at the beginning?
Are those required to build maps, or are they just there?
I can't wait to learn how to create single player maps .
Thanks.
Bryan Mckinnish
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Jim's NFL Football.

2007-10-30 Thread Thomas Ward
Hi Bryan,
Just like real football there is no one single strategy that will work 
all the time. Part is experience, and part is just guess work.
For example, if the other team ttries to pass the ball allot you might 
want to switch to or setup a passing defense based on the other teams 
plays. A blitz also works wonders in Jim's NFL. I have sacked my share 
of aponent quarterbacks using that defensive play.
However, if the other team is doing allot of running plays you will want 
to use a strong defensive play like a goal line which forms your 
defensive team in a long line which the enemy team must run through or 
try and get around the left or right end. Which may force the other team 
to switch tactics and go for a short, screen, or long pass.
I have just recorded week 4 of the Browns verses the Bengles, which as a 
win for me, and I can upload it if you want to hear an example game 
being played.


Bryan Mckinnish wrote:
 Hi all.
 I like that game as well.
 I do have a question though.
 Does anyone have a stragity I can use? A lot of the times, the computer
 gains yards when I choose defence plays. How I know whitch ones to choose?
 Thanks
 Bryan Mckinnish
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Monopoly

2007-10-30 Thread Thomas Ward
Hi,
Unfortunately, none that I am personally aware of.
cheers.


ari wrote:
 Hi all, 
 Has anyone found a monopoly game which you can play online which is 
 accessible. I mean a game which sighted people would play, but which we could 
 play along with them, without any adaptment or help? 
 Ari 
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Facebook games

2007-10-30 Thread Thomas Ward
Hi Ari,
I know this isn't quite the same as My Space, but Draconis has started a 
similar thing called Blind Spots. Which is an accessible clone of My 
Space. Unfortunately, MySpace.com is something you won't get much out of 
it. It is inaccessible big time. Not jus the captcha, but the site in 
general is designed in such a way to be sighted friendly with lots of 
graphics, chat screens, bla and allot of that is difficult to use with 
Jaws, Window eyes, etc. I'm not saying MySpace.com is impossible, but 
not very friendly over all from what I have heard.
As for the Face Book games if you find an accessible one let me know. 
They haven't proven to be too friendly as far as I can tell,.


 

ari wrote:
 Hi all, 
 Has anyone tried any of the games on Facebook, any good results or news? I 
 would love to find something that I can play against my sighted friends. How 
 about Myspace? I've been having a terrible time signing up to it because of 
 the Captcha. I wrote to them explaining that I couldn't see it, then they 
 wrote back saying that my profile wasn't found on the system, then I wrote 
 again saying that how did they expect me to create a profile because of the 
 captcha, and that I couldn't see it because of the whole blind thing, then 
 they wrote back again saying that if I was having captcha problems, it could 
 be that, was I maybe not typing it in correctly! How daft! I then wrote back 
 for the third time explaining all about screenreaders again, but have got no 
 answer for the past week. Really hope some games could be created to work on 
 those platforms, what great meeting tools, we could have this huge audyssey 
 group playing games. 
 Ari 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to [EMAIL PROTECTED]


   



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-30 Thread Thomas Ward
Hi Davy,
If it is any comfort I am facing the exact same decision you are right 
now. Earlier this year around the time Vista was released Microsoft 
released the managed XNA Framework, which are C# libraries of XAudio, 
XInput, etc and they are going to replace Managed DirectX as the C# 
gaming libraries. Since I just spent all that time building a high 
quality engine using DirectX I am facing the frightening prospect of 
converting everything over to XNA's XAudio etc to stay with the times. I 
don't really want to do that, but for Monty 2.0 I will have to I think. 
As of November 2007 Managed DirectX is a thing of the passed.



Davy Kager wrote:
 Yeah, of course you already have a working game with a big engine behind it 
 and so on. However, it might be interesting for any new projects. I think 
 I'll wait till February or so and then see how the bugs are doing. Obviously 
 you'd drop support for everything before WinXP, which may be a bad idea.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Jim's NFL Football.

2007-10-30 Thread Bryan Mckinnish
Hi Tom.
That would be cool. I think an example game would help me in this situation.
I usually get ideas of how things are played from them.
Thanks
Bryan Mckinnish
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 30, 2007 11:10 AM
Subject: Re: [Audyssey] Jim's NFL Football.


 Hi Bryan,
 Just like real football there is no one single strategy that will work
 all the time. Part is experience, and part is just guess work.
 For example, if the other team ttries to pass the ball allot you might
 want to switch to or setup a passing defense based on the other teams
 plays. A blitz also works wonders in Jim's NFL. I have sacked my share
 of aponent quarterbacks using that defensive play.
 However, if the other team is doing allot of running plays you will want
 to use a strong defensive play like a goal line which forms your
 defensive team in a long line which the enemy team must run through or
 try and get around the left or right end. Which may force the other team
 to switch tactics and go for a short, screen, or long pass.
 I have just recorded week 4 of the Browns verses the Bengles, which as a
 win for me, and I can upload it if you want to hear an example game
 being played.


 Bryan Mckinnish wrote:
  Hi all.
  I like that game as well.
  I do have a question though.
  Does anyone have a stragity I can use? A lot of the times, the computer
  gains yards when I choose defence plays. How I know whitch ones to
choose?
  Thanks
  Bryan Mckinnish
 


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
list,
 please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] load runner

2007-10-30 Thread Thomas Ward
Hi Nicol,
Unfortunately, what Ian says is partly true. Some games are just not 
fully able to be converted to audio. For example, in Load Runner, if I 
am thinking of the right game, you hav to remove parts of the floor, and 
you need a full visual view of the layout to play correctly. I suppose 
it is possible, anything is possible, but converting it to  audio would 
be difficult.


nicol wrote:
 Hi all
 Ian humphreys from spoonbill games developed a game for the sighted people,
 almost like monte, its also a game with  ladders and treasures.
 I've asked him about the game, if he can make it for blind people, ian says
 its too difficult to make it for blind people as the game  needs very good
 hand eye coordination.
 It would be great if somebody like thom could assist ian in developing a
 load runner game for the blind.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to [EMAIL PROTECTED]


   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-30 Thread Charles Rivard
Maybe an odd question, but I'm sure the answer will be interesting:  If you 
make the change, how will this affect the average blind gamer?
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 30, 2007 11:18 AM
Subject: Re: [Audyssey] XAudio2 - was: new directx 9


 Hi Davy,
 If it is any comfort I am facing the exact same decision you are right
 now. Earlier this year around the time Vista was released Microsoft
 released the managed XNA Framework, which are C# libraries of XAudio,
 XInput, etc and they are going to replace Managed DirectX as the C#
 gaming libraries. Since I just spent all that time building a high
 quality engine using DirectX I am facing the frightening prospect of
 converting everything over to XNA's XAudio etc to stay with the times. I
 don't really want to do that, but for Monty 2.0 I will have to I think.
 As of November 2007 Managed DirectX is a thing of the passed.



 Davy Kager wrote:
 Yeah, of course you already have a working game with a big engine behind 
 it
 and so on. However, it might be interesting for any new projects. I think
 I'll wait till February or so and then see how the bugs are doing. 
 Obviously
 you'd drop support for everything before WinXP, which may be a bad idea.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] load runner

2007-10-30 Thread Thomas Ward
Hi Dark,
Donkey Kong and Pitfall are really possible. I've actually thought 
trying one or both of those games using the Monty Engine.
Even the newer Donkey Kong games like DK 64 is not out of the question.


Dark wrote:
 Hello Nicol.

 Load runner is I believe, actually an old game developed in the 80's for 
 tapedrive computers such as the Zx spectrum, (or in the case of Ian's 
 version, tthhe aple).it seems to have been very popular, and has recieved a 
 good few sited remakes I believe.

 as Ian says, i believe it's deffinately a game involving quick reactions, 
 but as we all know that's not a problem in audio. the main trouble that 
 occurs to me with Load runner though, is the problem of overview.

 the game is similar to monti, in that you play a character climbing ladders, 
 jumping betwene ledges and collecting treasures in 2D, but the main 
 difference is that you have the power to remove blocks in the ledges in 
 front of you. Monsters continuously charge streight at you, often with no 
 room for you to jump, so strategically removing the floor in order to make 
 them fall is your only defence. the problem is of course, once you've 
 removed the floor, you have a fairly big risk of trapping yourself in.

 the main difficulty that occurs to me with load runner in particular, is 
 that you really need a major overview of the entire map in one fell swoop, 
 so that you can know which floors are and are not safe to remove, and when 
 you need to wait for the monsters to pass you, and when it's safe to run for 
 it.

 I'm not saying this is an unsummountable problem, or that an audio version 
 of Load runner would be impossible, only that thinking about how the game 
 works, I can't personally come up with a workable solution in audio at this 
 point, sinse there's a very large amount of vertical and horizontal 
 information in the game to represent, which you need to be continually aware 
 of in a strategical sense.

 there are however quite a number of games in that style, which it strikes me 
 would be incredibly easy to convert into audio in a similar fashion to 
 Monti, such as Manic miner, jet set willy, Pitfall, or of course, the 
 original Donkey Kong game from the good old Nes,  not to mention more 
 modern games such as Prince of Persia.

 Perhaps Ian might considder doing one of those at some point? given Monti, i 
 deffinately can see how they would be possible in audio,  and it's 
 entirely probable that in the case of Load runner, there's something that 
 just hasn't occurred to me as well.

 Beware the Grue!

 Dark.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to [EMAIL PROTECTED]


   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] question about maps in sound rts

2007-10-30 Thread SoundMUD
 What's all those stars and pluses for at the beginning?

They are just a drawing of the map.

 Are those required to build maps, or are they just there?

No, they are only comments.

 I can't wait to learn how to create single player maps .

Just in case: the map making guide is at
http://jlpo.free.fr/soundrts/mapmaking.htm

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] Connecting problem

2007-10-30 Thread Claudio
Hello all!
Im having a sound RTS problem.
If i create a server and if oters wand connect to my server tey bekomes a
error-message.
I have unlock the windows-firewall and i have unlock the port 2500 on my
router.
But, it works not.
Can one here help mee?
Regards, Claudio.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] what about a kwiditch game

2007-10-30 Thread nicol
Hi jim
I want to encourage you, if you have the time to try write a kwiditch game.
Although phil have a kwiditch game in the sarah game, its only sarah on the
kwiditch pitch.
I think you have the talent to create a kwiditch game, where different teams
take part.
You can make it more or less the same than the baseball game,  the pitch
goes from  low to high and if it reaches a certain pitch, then it means you
have to catch the snitch.
And to avoid a bludger you have to avoid another tone, going from high to
low for example.
Give it some thought


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] Giving your address in games?

2007-10-30 Thread ari
Hi all, 
This is quite a tricky subject to bring up, but I would please like advice on 
the following. I want to register for a football game, and, I have also seen 
this request in form fields of games that, until now, I haven't joined. They 
want your actual address, and the fields are marked compulsory. They do say 
that incomplete register info could cause your account to be deleted. I, 
however, don't really want to give my full address out, and I don't see why I 
should, as I'm not buying anything and I don't want anything sent to me. This 
also seems like a really bad practise, because if you think of quite young kids 
who'd like to play games and then giving their address over the internet like 
that, there are serious problems that could develop which may involve parents 
in the long run, example say now someone could somehow hack into the system, or 
a loony player could somehow fall out with the kid and start sending hatemail 
or something? Sorry, just an uncomfortable issue I thought of raising because 
I'll probably just give some false address or something, but we as online 
gamers and people who do fill in quite a lot of forms must really be aware and 
careful of such things. 
Ari 
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] the blind eye

2007-10-30 Thread Claudio Zeni
Hello Soren!
I play the game with heat fones.
But thanks for your help and i hope one of your frinds have the settup
file.
Regards, Claudio.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] XAudio2

2007-10-30 Thread Davy Kager
Hi,

What I'm trying to build is an engine that has wrapper functions for all the 
DirectSound functions. So a CreateBuffer() function and a SetPan() function 
instead of using the methods from the IDirectSound8 interface. In that way, 
if I wish to switch to XAudio2, I just have to change these wrappers and the 
whole engine and any potential game sourcecode will still work fine.
Oh, just a quick note, I was talking about the COM-part of DirectX there...

Cheers!
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 30, 2007 5:18 PM
Subject: Re: [Audyssey] XAudio2 - was: new directx 9


Hi Davy,
If it is any comfort I am facing the exact same decision you are right
now. Earlier this year around the time Vista was released Microsoft
released the managed XNA Framework, which are C# libraries of XAudio,
XInput, etc and they are going to replace Managed DirectX as the C#
gaming libraries. Since I just spent all that time building a high
quality engine using DirectX I am facing the frightening prospect of
converting everything over to XNA's XAudio etc to stay with the times. I
don't really want to do that, but for Monty 2.0 I will have to I think.
As of November 2007 Managed DirectX is a thing of the passed.



Davy Kager wrote:
 Yeah, of course you already have a working game with a big engine behind 
 it
 and so on. However, it might be interesting for any new projects. I think
 I'll wait till February or so and then see how the bugs are doing. 
 Obviously
 you'd drop support for everything before WinXP, which may be a bad idea.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Giving your address in games?

2007-10-30 Thread Claudio
Hello Ari!
Right!
I have onli gife the adress for a service and i have reat that itr is free.
But my parents have bekome post and letters wit calculations!
If i musst gife the adress to the oters, i wand not register mee to the
Footballgame!
Regards, Claudio.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Football Star

2007-10-30 Thread Claudio Zeni
Hello all!
I have visited the site www.football.org.
But my question is, on wich link i must klick that i can download or
play the game?
Regards, Claudio.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Football Star

2007-10-30 Thread ari
Hi Claudio,
No, the site is
www.footstar.org
You then click on Join, but it is there where they want your address, maybe 
just make one up. Don't forget to choose Switzerland as your country on the 
home page, and, because I see English is not your first language, you can 
change the language of the game on the Home Page as well. I'm just curious, 
but are you Italian, your surname sounds like that. You can also try 
Hattrick football game
www.hattrick.org
I'll really enjoy chatting to you about the game, since I love football! 
Goal!!
Ari
--- 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] Ather the Loosah

2007-10-30 Thread Jozwiak, Hunter (K12)
I have managed to beat Ather in 11 seconds! Beat that time record, I
don't know

 

Hunter

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-30 Thread Thomas Ward
Hi Bryan,

Quote
Come to think of it Tom, will there be an option for someone who wants to
purchase the game not for themselves but a friend? If so I may ust put it on
my Christmas wishlist.
End quote

Yes, certainly. There will be two things you will have to provide att 
the time of purchase. The name you want the game registered to and the 
license number the game generates on the computer it will be registered 
to. Since the license number is unique to the computer it is being 
registered to it is important for me to have that license number to 
create the product key.
Cheers.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-30 Thread Thomas Ward
Hi Charles,
Actually, that is a very good answer, and I will answer it as this would 
effect everyone on list to some degree or another. Especially, game 
developers that are using .Net.
The XNA Framework is Microsoft's new XBox development framework for 
Windows XP, Vista, Windows Server 2003, and the XBox 360. It is 
scheduled by Microsoft to replace managed DirectX sometime over the next 
year so game developers aren't given a choice about this if they want to 
remain current with Microsoft technologies.
One major difference between XAudio and DirectSound is audio output. In 
DirectSound you could use simple stereo panning to position audio 
effects as was done in Montezuma's Revenge, Troopenum, and other 2D 
accesible games. However, with XAudio the library is designed strictly 
for 3D positional effects which is over kill for a 2D game like 
Montezuma's Revenge. There are advantages and disadvantages with 3D 
audio effects.
An advantage for us using 3D audio effects is with the proper hardware 
the game can render some truly incredible audio environments. On the 
down side it is more hardware intensive, you need better than average 
sound cards and headphones to get the full effect, and is over kill for 
games like Montezuma's Revenge.  What XAudio comes down to is a question 
of hardware for the end user.
Microsoft's new input library, XInput, is a new library for handling 
keyboards, mice, and game controllers. The primary advantage I can see 
with XInput is it allows XBox 360 owners to use their XBox game 
controllers on their PC with accessible games.
Now, here is the kicker. If an accessible game developer purchased the 
Pro XNA development tools he or she could in theory create and sell XBox 
360 games and sell Windows PC games with only miner modifications to the 
game source code.
Hth.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] XAudio2

2007-10-30 Thread Thomas Ward
Hi Davy,
Well, I understand what you are trying to do, but there are some major 
changes/differences between DirectSound and XAudio you might want to be 
aware of before blindly creating allot of wrappers that require allot of 
reworking in the future. To my knoledge XAudio doesn't offer a simple 
stereo pan control and uses full 3D positional buffers in games.
Another consideration you might want to take note of is that 
IDirectSound8 has been depricated for a long time. You should be using 
the DirectX 9.0C com components. As of November 2007 IDirectSound8 no 
longer ships with the SDK and distribution package.
Cheers.


Davy Kager wrote:
 Hi,

 What I'm trying to build is an engine that has wrapper functions for all the 
 DirectSound functions. So a CreateBuffer() function and a SetPan() function 
 instead of using the methods from the IDirectSound8 interface. In that way, 
 if I wish to switch to XAudio2, I just have to change these wrappers and the 
 whole engine and any potential game sourcecode will still work fine.
 Oh, just a quick note, I was talking about the COM-part of DirectX there...

 Cheers!
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Ather the Loosah

2007-10-30 Thread Thomas Ward
Hi,
Wow! That sounds awesome. Great job!


Jozwiak, Hunter (K12) wrote:
 I have managed to beat Ather in 11 seconds! Beat that time record, I
 don't know

  

 Hunter

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to [EMAIL PROTECTED]


   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-30 Thread Bryan Peterson
How do you go about finding that out? I'll make a note of it for when I tell 
my mom.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 30, 2007 3:25 PM
Subject: Re: [Audyssey] monty question


 Hi Bryan,

 Quote
 Come to think of it Tom, will there be an option for someone who wants to
 purchase the game not for themselves but a friend? If so I may ust put it 
 on
 my Christmas wishlist.
 End quote

 Yes, certainly. There will be two things you will have to provide att
 the time of purchase. The name you want the game registered to and the
 license number the game generates on the computer it will be registered
 to. Since the license number is unique to the computer it is being
 registered to it is important for me to have that license number to
 create the product key.
 Cheers.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-30 Thread shaun everiss
Well tech is always changing tom.
I say though as long as they keep releasing updates to  things I 
wouldn't bother to much  although keep going foreward where ever possible.
ie6 is an example.
Everyone should use ie7 aparently but there are still updates for ie6 
being released.
Guess what? Think I will keep it for a bit but I will go foreward at 
some point.
At 05:18 a.m. 31/10/2007, you wrote:

Hi Davy,
If it is any comfort I am facing the exact same decision you are right
now. Earlier this year around the time Vista was released Microsoft
released the managed XNA Framework, which are C# libraries of XAudio,
XInput, etc and they are going to replace Managed DirectX as the C#
gaming libraries. Since I just spent all that time building a high
quality engine using DirectX I am facing the frightening prospect of
converting everything over to XNA's XAudio etc to stay with the times. I
don't really want to do that, but for Monty 2.0 I will have to I think.
As of November 2007 Managed DirectX is a thing of the passed.



Davy Kager wrote:
  Yeah, of course you already have a working game with a big engine 
 behind it
  and so on. However, it might be interesting for any new projects. I think
  I'll wait till February or so and then see how the bugs are 
 doing. Obviously
  you'd drop support for everything before WinXP, which may be a bad idea.
 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]



--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.503 / Virus Database: 269.15.14/1100 - Release Date: 
30/10/2007 6:26 p.m.



-- 
No virus found in this outgoing message.
Checked by AVG Free Edition. 
Version: 7.5.503 / Virus Database: 269.15.14/1100 - Release Date: 30/10/2007 
6:26 p.m.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-30 Thread shaun everiss
hmmm.
I can understand that its a bit overkill for all the 2 d things.
I don't have any good cards for full 3d really.
I tried vertual 3d in shades of doom and got confused. It would be 
good to play sod on a xbox 360 as well as other things, ie buy a game 
and instantly be able to play it on xbox and normal pcs.
Now if ms makes xbox have speech enough to access and change menu 
settings, etc, or someone makes a screenreader for xbox, really only 
the menus inthe little system and other things on the drive need to 
have readers.
Hmm I wander if nvda could be used for such a thing.
its small, and fast.
At 10:52 a.m. 31/10/2007, you wrote:

Hi Charles,
Actually, that is a very good answer, and I will answer it as this would
effect everyone on list to some degree or another. Especially, game
developers that are using .Net.
The XNA Framework is Microsoft's new XBox development framework for
Windows XP, Vista, Windows Server 2003, and the XBox 360. It is
scheduled by Microsoft to replace managed DirectX sometime over the next
year so game developers aren't given a choice about this if they want to
remain current with Microsoft technologies.
One major difference between XAudio and DirectSound is audio output. In
DirectSound you could use simple stereo panning to position audio
effects as was done in Montezuma's Revenge, Troopenum, and other 2D
accesible games. However, with XAudio the library is designed strictly
for 3D positional effects which is over kill for a 2D game like
Montezuma's Revenge. There are advantages and disadvantages with 3D
audio effects.
An advantage for us using 3D audio effects is with the proper hardware
the game can render some truly incredible audio environments. On the
down side it is more hardware intensive, you need better than average
sound cards and headphones to get the full effect, and is over kill for
games like Montezuma's Revenge.  What XAudio comes down to is a question
of hardware for the end user.
Microsoft's new input library, XInput, is a new library for handling
keyboards, mice, and game controllers. The primary advantage I can see
with XInput is it allows XBox 360 owners to use their XBox game
controllers on their PC with accessible games.
Now, here is the kicker. If an accessible game developer purchased the
Pro XNA development tools he or she could in theory create and sell XBox
360 games and sell Windows PC games with only miner modifications to the
game source code.
Hth.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]



--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.503 / Virus Database: 269.15.14/1100 - Release Date: 
30/10/2007 6:26 p.m.



-- 
No virus found in this outgoing message.
Checked by AVG Free Edition. 
Version: 7.5.503 / Virus Database: 269.15.14/1100 - Release Date: 30/10/2007 
6:26 p.m.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-30 Thread Tom Randall
Hiya Thomas and all.

Sorry for the late reply on this one have been out of town at a
convention.  Thomas do you know how the original game worked, manual
swords or automatic when you got close to the monster?  I was never able
to play the original Monty that well so I don't recall.  That is one
reason this Monty is so exciting for me.  At the risk of being somewhat
of a purist I'd argue for keeping it like the original unless this truly
complicates the game from a programming, not from a playing standpoint.
If you don't remember how it worked I can probably blow at least most of
the dust out of one of my old Atari's and try to fire it up and see if
my wife wants to try a game or two of the old Monty so we can find out.
Just let me know.

Best regards,

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Saturday, October 27, 2007 3:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] monty question


Hi,
Honestly, I think you might be correct that switching swords from 
automatic to manual might be the most practical solution for more than 
one reason. I've had to make lots of game code exceptions for the swords

and if I take the automatic use out of the loop allot of things would 
work better in the game. I will try a manual sword attack in Beta 5 and 
see how it goes. What do you think?


[EMAIL PROTECTED] wrote:
 Ah. In that case... I can't say anything then. Though I don't think 
 that one
 change would be too bad.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED] You can make changes or update your
subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the
list, please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] the blind eye

2007-10-30 Thread Susanne Pedersen
Hi,
I've played the game a few times. I've found, there's one way to avoid the 
walls. When you walk out in the open, your footsteps are not that loud. If 
you have a wall on your right or left, or walk towards one ahead, your 
footsteps will get louder, and it will sound a bit like when you walk 
towards a wall in reality. I hope, this helps a little. Also, remember that 
if you are walking in the area, where you can hear cars, you may get run 
over, if you try to cross the road.

Best regards,
Susanne

- Original Message - 
From: Claudio Zeni [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 30, 2007 9:36 AM
Subject: Re: [Audyssey] the blind eye


 Hello Soren!
 I play the game with heat fones.
 But thanks for your help and i hope one of your frinds have the settup
 file.
 Regards, Claudio.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]



 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.15.13/1099 - Release Date: 
 30-10-2007 10:06

 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] Shoot Da Me Release!!

2007-10-30 Thread Ryan Smith

Hello Audyssey,
I am Ryan of RS Games. You may know me as the *poor* creator of Guess 
The Voice. Well, I have gotten much better at programming. I had this 
idea in a dream, that you would hit either left, right, or down arrow 
for left, right or middle sounds. It is called Shoot Da Me and is ready 
for public beta (Stable). Here is a quick list of features right now for 
Public Beta 1:

�° Main Menu
° 20 Levels, gets faster each level
° Unlimited Support
° Using DirectInput 8
° Score and Health
° Sapi and Sounds
All of my beta testers have not gone up to level 20, only 12. It is very 
challenging. The game will be available tonight at 11:59 PM EST, 
technically October 31, 2007 or Halloween. The game is at 
www.rsgames.co.nr, we had to move again, 789mb is having problems, but 
everything is under control. Please, from now on, only use 
www.rsgames.co.nr. On that site, you may download Shoot Da Me Public 
Beta 1 (Stable) tonight. It is stable, and it really fun, unlike GSV. I 
highly recommend you try it, several people cannot wait for it. It will 
be in .ZIP or .RAR, on SendSpace, YouSentIt and My Computer. If you want 
more information on the server for my computer, please go to 
www.rsgames.co.nr and find the link about the Server. This is only 
Public Beta and includes all features above, so have fun.

Features in the Future:
° Score Posting
° Trophies
° Unlockables
° Mini and Bonus Games
° Difficulty Levels
° Dialog (Enemy Interaction)

Thank You and I hope you finally enjoy an RS Games Game!

Your Fellow Gamer,
Ryan Smith
/RS Games Tip of the Day: RS Games Games use the default voice set for 
Sapi. Change that in the control panel. /


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-30 Thread Thomas Ward
Hi Shaun,
Well, unfortunately screen reading on the XBox at this point is out of 
the question, but there are ways that the games themselves can be made 
accessible. One way is by creating a soundbank of speech clips that 
announce things like the menus, stats, and so on. Shades of Doom, Sarah, 
etc already do this so the same concept would apply to XBox 360 games.
As for Shades of Doom on the XBox GMA would have to completely rewrite 
the game for the XBox in C# .Net with the XNA Framework which I hardly 
think he is likely to do, but would be wickedly cool.


shaun everiss wrote:
 hmmm.
 I can understand that its a bit overkill for all the 2 d things.
 I don't have any good cards for full 3d really.
 I tried vertual 3d in shades of doom and got confused. It would be 
 good to play sod on a xbox 360 as well as other things, ie buy a game 
 and instantly be able to play it on xbox and normal pcs.
 Now if ms makes xbox have speech enough to access and change menu 
 settings, etc, or someone makes a screenreader for xbox, really only 
 the menus inthe little system and other things on the drive need to 
 have readers.
 Hmm I wander if nvda could be used for such a thing.
 its small, and fast.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Shoot Da Me Release!!

2007-10-30 Thread blind guy
ah. prety good news, then, i suppose.
what does it mean when you say support? support for what? it sas
unlimited support, what does that mean?

On 10/30/07, Ryan Smith [EMAIL PROTECTED] wrote:
 Hello Audyssey,
 I am Ryan of RS Games. You may know me as the *poor* creator of Guess
 The Voice. Well, I have gotten much better at programming. I had this
 idea in a dream, that you would hit either left, right, or down arrow
 for left, right or middle sounds. It is called Shoot Da Me and is ready
 for public beta (Stable). Here is a quick list of features right now for
 Public Beta 1:
  ° Main Menu
 ° 20 Levels, gets faster each level
 ° Unlimited Support
 ° Using DirectInput 8
 ° Score and Health
 ° Sapi and Sounds
 All of my beta testers have not gone up to level 20, only 12. It is very
 challenging. The game will be available tonight at 11:59 PM EST,
 technically October 31, 2007 or Halloween. The game is at
 www.rsgames.co.nr, we had to move again, 789mb is having problems, but
 everything is under control. Please, from now on, only use
 www.rsgames.co.nr. On that site, you may download Shoot Da Me Public
 Beta 1 (Stable) tonight. It is stable, and it really fun, unlike GSV. I
 highly recommend you try it, several people cannot wait for it. It will
 be in .ZIP or .RAR, on SendSpace, YouSentIt and My Computer. If you want
 more information on the server for my computer, please go to
 www.rsgames.co.nr and find the link about the Server. This is only
 Public Beta and includes all features above, so have fun.
 Features in the Future:
 ° Score Posting
 ° Trophies
 ° Unlockables
 ° Mini and Bonus Games
 ° Difficulty Levels
 ° Dialog (Enemy Interaction)

 Thank You and I hope you finally enjoy an RS Games Game!

 Your Fellow Gamer,
 Ryan Smith
 /RS Games Tip of the Day: RS Games Games use the default voice set for
 Sapi. Change that in the control panel. /




-- 
Regards
Daniel
Msn: [EMAIL PROTECTED],
aim: [comng soon]

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-30 Thread Thomas Ward
Hi Shaun,
The problem here is that based on what I have read over the last couple 
of days Microsoft will no longer be upgrading Managed DirectX. Auggest 
2007 is the last version of Managed DirectX available for development. 
November's Managed DirectX runtime libraries are exactly the same as 
Auggest 2007. The November SDK  has removed the Managed DirectX 
development from the package which means USA Games is stuck with Auggest 
2007 DirectX or is forced to convert to XNA.
At the moment converting Monty to XNA is not an option.I am to close to 
release to rewrite the games Audio, Input, and storage engine.

shaun everiss wrote:
 Well tech is always changing tom.
 I say though as long as they keep releasing updates to  things I 
 wouldn't bother to much  although keep going foreward where ever possible.
 ie6 is an example.
 Everyone should use ie7 aparently but there are still updates for ie6 
 being released.
 Guess what? Think I will keep it for a bit but I will go foreward at 
 some point.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Jim's NFL Football.

2007-10-30 Thread Ryan Conroy
Hi Jim,

No problem for the suggestion. I've got one more, I don't know how much work 
it'd be.. It'd be nice to know how far of a field goal you're attempting. Maybe 
have the distance read, and then hit y if you want to proceed with the kick, or 
N if you don't think you'll make it. Not sure how hard that would be, but just 
another thought.
Take care,
Ryan
_
Click to learn how you can earn extra cash in day trading.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iigD07DXHNm35iU73wzyUTy2Mz2nE9mCgVDnxnqHEUBMbzdsg/
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] monty question

2007-10-30 Thread Thomas Ward
Hi Bryan,
Well, the registration system hasn't been put into the stable branch of 
source code yet, but the license number will be announced on startup.

Bryan Peterson wrote:
 How do you go about finding that out? I'll make a note of it for when I tell 
 my mom.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Jim Kitchen's full puppy golf course

2007-10-30 Thread Wil James
Yeah, on the surface, you would think it's the same, but on every stroke,
you'll have varying yardage.
 
-
E-mail/MSN Messenger:
[EMAIL PROTECTED]
AIM: 
wilanddenise1
Skype:
wiljames
Personal web page:
http://www.wilanddenise.com
--
 

-Original Message-
From: Jim Kitchen [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, October 30, 2007 6:15 AM
To: Wil James
Subject: Re: [Audyssey] Jim Kitchen's full puppy golf course

Hi Wil,

Pretty darn! nice! score of 64.

The Playfull Puppy course is kind of different or not different don't you
think?

BFN

 Jim

All computers run at the same speed...with the power off.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Ather the Loosah

2007-10-30 Thread Ron Schamerhorn
I've no clue what this refers to.  Paint me blue and call me a Smurf!

Ron

- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 30, 2007 5:30 PM
Subject: [Audyssey] Ather the Loosah


I have managed to beat Ather in 11 seconds! Beat that time record, I
don't know



Hunter

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] Soundrts: inviting aggressive computers in multi-player games

2007-10-30 Thread Christopher Bartlett
Is it possible to create a multi-player game and invite aggressive 
AIs to play?  Or, is it possible to create multiple computer 
opponents in single player maps?

Christopher Bartlett


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Ather the Loosah

2007-10-30 Thread Ron Schamerhorn
Okie I'm hoping no one has replied, as just about 30 seconds after sending 
the below, I recalled the name and where it was from.  Sorry gang.

Ron slightly embarrassed.

- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 30, 2007 11:51 PM
Subject: Re: [Audyssey] Ather the Loosah


I've no clue what this refers to.  Paint me blue and call me a Smurf!

Ron

- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 30, 2007 5:30 PM
Subject: [Audyssey] Ather the Loosah


I have managed to beat Ather in 11 seconds! Beat that time record, I
don't know



Hunter

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]