[Audyssey] homer on a harley

2007-11-28 Thread Claudio Zeni
Hello all!
I have a problem with the game.
If i start my engine with ctrl i hear a sound and a boom and the game is
ofer.
What's the problem here?
Regards, Claudio.

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Re: [Audyssey] Shades of Doom was Hi

2007-11-28 Thread kevin and Emma
hi, what he means is the flame thrower is always in the game, it's the 
location which is slightly random. it's usually on level 4 but never in the 
same place as it's carried by a mutant human who wonders about.
kevin - (lord l)
Civilization exists by geological consent, subject to change without 
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- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 27, 2007 9:06 PM
Subject: Re: [Audyssey] Shades of Doom was Hi


 the flamer is a random weapon its somewhere, however sometimes you can 
 just skip it unless you are out of amo.
 in level6 you will get a longrange laser.
 At 09:19 a.m. 28/11/2007, you wrote:
When you do that can't you snatch some snazzy new medkits and what not?

ALso, Where is the flamethrower.  I can't find that one.
- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 27, 2007 12:45 PM
Subject: Re: [Audyssey] Shades of Doom was Hi


 How do yeh get all the weapons?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Tuesday, November 27, 2007 12:32 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Shades of Doom was Hi

 Hello Hunter,
 I don't know where you heard level 8 is timed, but it is not from
 everything I can tell. I've played that game in and out and have never
 found any reason to believe any levels are timed. The only tricky thing
 about level 8 is the teleporters. One will take you into area 9 and the
 other will trick you into teleporting to the beginning of the game.
 Personally, unless I am in a hurry to end the game it is sort of fun
 teleporting back to area 1 with all that armour and weapons it is pretty

 much a cakewalk. It is kind of cool walking into a room with an unarmed
 mutant and wiping them out with the automatic bolt gun or the laser
 pistal. The Mutants are like, Haven't I seen you before? You go, Say

 goodbye you blank! Add your own perfanity. You open up and they are
 like, Holy crap...!
 Anyway, SOD is one awesome game. Perhaps not true Doom quality but close

 enough to have fun with it.



 Jozwiak, Hunter (K12) wrote:
 I am getting SOD. I am a bit nervous about level 8, because it is
 timed.
 How much time do you get?



 Hunter

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[Audyssey] Railracer

2007-11-28 Thread rrhopkins
Hello.  I was wondering after we order the game and we get a cereal key, do we 
download a new version of the game?

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Re: [Audyssey] Homer on a Harley

2007-11-28 Thread Jim Kitchen
Hi Thomas,

Thanks.  You know I thought about putting in difficulty factors.  Might do a 
version 2 with them.  Don't know yet though.

BFN

 Jim

Why be difficult? Put some effort in and be impossible.

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Re: [Audyssey] question about homer on a harley

2007-11-28 Thread Jim Kitchen
Hi Damien,

Thank you very much.  I'm a bit addicted to it myself.  I have wanted to do 
this game for a very very long time.  I had done a visual version way back on 
my T I 99 4A and have wanted to do an accessible version every since I started 
with accessible games.

Thanks again and BFN

 Jim

I never rise above the noise and confusion...

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Re: [Audyssey] Homer on a Harley

2007-11-28 Thread Jim Kitchen
Hi Gandalf,

Wow! 20 buses is great!

Glad to hear that you like the game so well.  Thanks for saying so.

I've got to go and see if I can beat 20 buses.  Only 15 so far for me.

BFN

- Original Message -
Hello gamers.

On monday, 26. November 2007 at10:07 [EMAIL PROTECTED] wrote:


 I have put a new file up on my web site.
 file name WinHH.exe  file size 2.2 meg

 You are Homer, the Harley riding motorcycle dare devil.  You have
 brought three of your specially modified Harley Davidson motorcycles
 to a small oval race track to try to set the record for the number
 of school buses you can jump.

 Note* you will need to disable your screen reader to play this game.

 You can find the file on my free windows sapi5 text to speech games page.

 BFN
  Jim

 Check my web site for my free blind accessible pc dos and windows games.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net

It's a very great game. It is dificult but very funny. I can't beleve
it but my record is about 20 busses. Very good Sounds and a very good
games. Congratulations.

-- 
Best regards, Gandalf


 Jim

I must have gotten out of bed on the wrong day.

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Re: [Audyssey] homer on a harly records

2007-11-28 Thread Jim Kitchen
Hi Tj,

Thanks, I'm glad you like Homer on a Harley.  Yeah just like allot of the early 
Atari games, simple but complex at the same time as you said.

BFN

 Jim

Any intelligent fool can make things bigger and more complex... It takes a 
touch of genius --- and a lot of courage to move in the opposite direction - 
Albert Einstein

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Re: [Audyssey] Homer on a Harley

2007-11-28 Thread Jim Kitchen
Hi DJC,

Thank you.  I appreciate hearing it very much.

BFN

- Original Message -
Just want to say what a terrific game this is Jim. So far I've jumped 3 and
looking for more. Nice work here bro.

 Jim

If I knew everything that was about to happen, where would the fun be?

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Re: [Audyssey] homer on a harly records

2007-11-28 Thread Jim Kitchen
Hi Thomas,

Yeah, yeah, I know drinking and driving and all, but it must be a Johnny Fever 
WKRP thing for me as I have set personal Mach 1, Homer on a Harley and even 
golf records after drinking a few. grin  Pretty sure the same thing for my 
old dos Reaction game as well.

BFN

 Jim

Direct action produces direct reaction.

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Re: [Audyssey] Homer on a Harley

2007-11-28 Thread Jim Kitchen
Hi Claudio,

It is safer once you press enter to start your Harley to press the up arrow key 
to shift into gear and then hold down the left control key.  You can though 
hold down the left control key and then very quickly press the up arrow key.  
But as I said safer to press the up arrow key first.

You also must use the up arrow key to shift up a gear before you keep your 
engine at maximum RPM for too long.  That is about 75 MPH and about every 50 
MPH after that.

HTH

BFN

 Jim

WHeRe is ThaT DArN ShIfT keY?

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Re: [Audyssey] question about homer on a harley

2007-11-28 Thread Damien C. Sadler
Hi Jim,
Yep, considering I'm not a big Simpsons fan this really brings some 
enjoyment in it for me. I can just imagine me being a father - people have 
watched me play this game and apparently I'm always smiling whenever someone 
says Dad.

Regards,
Damien Sadler
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Damien C. Sadler Gamers@audyssey.org
Sent: Wednesday, November 28, 2007 11:45 AM
Subject: Re: [Audyssey] question about homer on a harley


 Hi Damien,

 Thank you very much.  I'm a bit addicted to it myself.  I have wanted to 
 do this game for a very very long time.  I had done a visual version way 
 back on my T I 99 4A and have wanted to do an accessible version every 
 since I started with accessible games.

 Thanks again and BFN

 Jim

 I never rise above the noise and confusion...

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] sryth and Gryphook's

2007-11-28 Thread kevin and Emma
hi, i've read a good place to sell weapons is Gryphook's in Tryndmoor. but i 
can't get my items list to give me an option to sell to him.do i have to have 
completed a particular task first or something?
kevin - (lord l)
Civilization exists by geological consent, subject to change without 
notice-Will Durant
contact me:
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[Audyssey] Sarah game patch new doors

2007-11-28 Thread Phil Vlasak
Hi Folks,
A customer notified me about a new warning when you examine some of the 
doors in my Sarah game.
There are a few doors that can not be opened.
If you hit the x key close to one and the game says,
There is no spell or password that can open that door.
Then you know it is a fake door, just put in the game for atmosphere.
Actually, some floors have too many things on them, so adding fourteen empty 
dorm rooms and fourteen dorm doors would tend to slow the game down.



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Re: [Audyssey] sryth and Gryphook's

2007-11-28 Thread Dark
No, you don't need to do anything special, but to get the sell option to 
appear in your inventory you'll need to either be viewing either Griphooks 
weapons or armour (the same lists wich allow you to buy the stuff). I 
believe the links are called examine weapons or armour. Once you got the 
list up, just open your inventory and you can sell things.

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: kevin and Emma [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 12:36 PM
Subject: [Audyssey] sryth and Gryphook's


 hi, i've read a good place to sell weapons is Gryphook's in Tryndmoor. but 
 i can't get my items list to give me an option to sell to him.do i have to 
 have completed a particular task first or something?
 kevin - (lord l)
 Civilization exists by geological consent, subject to change without 
 notice-Will Durant
 contact me:
 email/msn: [EMAIL PROTECTED]
 skype: lordandladyl
 ---
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Re: [Audyssey] sryth and Gryphook's

2007-11-28 Thread Greg
Hello,
You have to view either the weapons or the armor for sale and then while 
viewing them you can then sell your stuff.
Hope this helps Greg
- Original Message - 
From: kevin and Emma [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 7:36 AM
Subject: [Audyssey] sryth and Gryphook's


 hi, i've read a good place to sell weapons is Gryphook's in Tryndmoor. but 
 i can't get my items list to give me an option to sell to him.do i have to 
 have completed a particular task first or something?
 kevin - (lord l)
 Civilization exists by geological consent, subject to change without 
 notice-Will Durant
 contact me:
 email/msn: [EMAIL PROTECTED]
 skype: lordandladyl
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Re: [Audyssey] homer on a harley

2007-11-28 Thread Mich
the problem is that you have over heated your endgon or revd it to fast and 
made your bike explode. hth from Mich Verrier from New Liskeard Ontario 
Canada.
- Original Message - 
From: Claudio Zeni [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 4:09 AM
Subject: [Audyssey] homer on a harley


 Hello all!
 I have a problem with the game.
 If i start my engine with ctrl i hear a sound and a boom and the game is
 ofer.
 What's the problem here?
 Regards, Claudio.

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Re: [Audyssey] sod 2 guide

2007-11-28 Thread Jozwiak, Hunter (K12)
How do you play Vorbis?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: Tuesday, November 27, 2007 11:21 PM
To: gamers@audyssey.org
Subject: [Audyssey] sod 2 guide

Hi.
Well the sod2.0 guide is being compiled to vorbis as I type this.
The guide has changed a bit.
There is a little bad language, but I think only 2 or 3 words, so its
for those that are well people that don't get offended by the occational
thing.
There are  errors in the audio guide.
Because of the state of the hardware I use I was origionally going  to
have 2 files.
The first an ingame recording with my mic and headphones the second
using my digital recorder on my sub woofers.
After listening to files   I found the ingame file was ok.
Now I am going to submit this to audiogames.net,
I will do this after I do the compile.
Oh keep the old 1.2 text guide as I will not be doing another text
guide.
At least notfor now.


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Re: [Audyssey] Shades of Doom was Hi

2007-11-28 Thread Jozwiak, Hunter (K12)
What do the bosses sound like? I'm nervous about them, since it is my
first time.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: Tuesday, November 27, 2007 8:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of Doom was Hi

yeah I like the long range lasers.
I'm going to do a strat guide in audio.
Oh you probably should beat the game at least once as it will have level
9 in the guide.
I'll make it something like an advanced guide for players or have some
bits in it.
At 12:03 p.m. 28/11/2007, you wrote:
I like the laser better.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 27, 2007 2:06 PM
Subject: Re: [Audyssey] Shades of Doom was Hi


 the flamer is a random weapon its somewhere, however sometimes you
can 
 just skip it unless you are out of amo.
 in level6 you will get a longrange laser.
 At 09:19 a.m. 28/11/2007, you wrote:
When you do that can't you snatch some snazzy new medkits and what
not?

ALso, Where is the flamethrower.  I can't find that one.
- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 27, 2007 12:45 PM
Subject: Re: [Audyssey] Shades of Doom was Hi


 How do yeh get all the weapons?

 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Tuesday, November 27, 2007 12:32 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Shades of Doom was Hi

 Hello Hunter,
 I don't know where you heard level 8 is timed, but it is not from
 everything I can tell. I've played that game in and out and have
never
 found any reason to believe any levels are timed. The only tricky
thing
 about level 8 is the teleporters. One will take you into area 9 and
the
 other will trick you into teleporting to the beginning of the game.
 Personally, unless I am in a hurry to end the game it is sort of
fun
 teleporting back to area 1 with all that armour and weapons it is
pretty

 much a cakewalk. It is kind of cool walking into a room with an
unarmed
 mutant and wiping them out with the automatic bolt gun or the laser
 pistal. The Mutants are like, Haven't I seen you before? You go,
Say

 goodbye you blank! Add your own perfanity. You open up and they
are
 like, Holy crap...!
 Anyway, SOD is one awesome game. Perhaps not true Doom quality but
close

 enough to have fun with it.



 Jozwiak, Hunter (K12) wrote:
 I am getting SOD. I am a bit nervous about level 8, because it is
 timed.
 How much time do you get?



 Hunter

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Re: [Audyssey] sryth and Gryphook's

2007-11-28 Thread kevin and Emma
hmm! how obvious! smile. many thanks.
kevin - (lord l)
Civilization exists by geological consent, subject to change without 
notice-Will Durant
contact me:
email/msn: [EMAIL PROTECTED]
skype: lordandladyl
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 1:10 PM
Subject: Re: [Audyssey] sryth and Gryphook's


 No, you don't need to do anything special, but to get the sell option to
 appear in your inventory you'll need to either be viewing either Griphooks
 weapons or armour (the same lists wich allow you to buy the stuff). I
 believe the links are called examine weapons or armour. Once you got the
 list up, just open your inventory and you can sell things.

 Hth.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: kevin and Emma [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 28, 2007 12:36 PM
 Subject: [Audyssey] sryth and Gryphook's


 hi, i've read a good place to sell weapons is Gryphook's in Tryndmoor. 
 but
 i can't get my items list to give me an option to sell to him.do i have 
 to
 have completed a particular task first or something?
 kevin - (lord l)
 Civilization exists by geological consent, subject to change without
 notice-Will Durant
 contact me:
 email/msn: [EMAIL PROTECTED]
 skype: lordandladyl
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Re: [Audyssey] Railracer

2007-11-28 Thread Che
  Hi,
  Yes, once you place an order, you will receive a link to the latest full 
version of the game along with a registration key to unlock it.
  later,
  Che

- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 4:28 AM
Subject: [Audyssey] Railracer


 Hello.  I was wondering after we order the game and we get a cereal key, 
 do we download a new version of the game?

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[Audyssey] bug in homer on a harley

2007-11-28 Thread Damien C. Sadler
Hi Jim,
As implied in the subject, I've encountered a bug in Homer on a Harley.
If you save a game, and restart the program and resume your game, the number of 
successfully jumped buses counter is reset, so instead of me jumping the 6 
buses that I had, I was attempting to jump the 7th bus but successfully jumped 
0 by the end of the game.
Also, a would you like to play again option would be nice if you update it.
Thanks.
Regards,
Damien Sadler
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[Audyssey] brain training games?

2007-11-28 Thread ari
Hi all,
Does anyone know where I can get accessible brainy-type games from, I mean 
games that can improve your memory, logic puzzles, that sort of thing?
Thanks
Ari 


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Re: [Audyssey] sryth and Gryphook's

2007-11-28 Thread Shadow Dragon
You have to click on one of the options, view weapons or view armor for 
sail, then refresh your items screen and the sell links should show up.
- Original Message - 
From: kevin and Emma [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 5:36 AM
Subject: [Audyssey] sryth and Gryphook's


 hi, i've read a good place to sell weapons is Gryphook's in Tryndmoor. but 
 i can't get my items list to give me an option to sell to him.do i have to 
 have completed a particular task first or something?
 kevin - (lord l)
 Civilization exists by geological consent, subject to change without 
 notice-Will Durant
 contact me:
 email/msn: [EMAIL PROTECTED]
 skype: lordandladyl
 ---
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Re: [Audyssey] Shades of Doom was Hi

2007-11-28 Thread Thomas Ward
Hi Hunter,
Two ways. You either collect them by finding them or you use the all 
weapons cheat code which gives you all weapons at the beginning of the 
game. Nice thing about cheat codes in order to get them you have to beat 
the game on easy first.


Jozwiak, Hunter (K12) wrote:
 How do yeh get all the weapons?
   


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[Audyssey] USA Games was Hello

2007-11-28 Thread Thomas Ward
Hi Rob,
I am glad applying the Managed DirectX libraries solved your issues.
As for Monte currently my highest score on easy is 170100, and I am 
still trying to break that barrier.
As for Tomb Raider asuming I stick with the original game the first 
level is indeed in the mountains. In the classic game Lara Croft first 
travels to a mountain cave in Peru seaking the lost Scion of Atlantis. 
As she explores she has to fight off bears, wolves, etc. By the time you 
reach level four you end up finding the tomb of one of the former 
rrulers of Atlantis who just happen to flee to Peru after Atlantis was 
destroyed.
It is a really good story, but I am having difficulty acquiring all the 
sounds I need for certain aspects of the original game. For that reason 
alone I am kind of looking over all eight of the games to figure out 
which is easiest to program, and acquire sounds for. Angel of Darkness 
might be easier acquiring the sounds since most of the sounds are common 
city effects, but there is also 30 some odd levels which would take 
forever to program.





[EMAIL PROTECTED] wrote:
 Hello Tom.  I downloaded what you said it not only got monty to work, but 
 also got rail racer to work too.  I really like monty, those vanishishing 
 platforms blast them:):.  My highest score so far is 3700 on the demo.  I 
 also heard the trailer for tomb rater.  It looks good.  It sounds like that 
 game takes place in some mountains.  Well, talk soon.

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Re: [Audyssey] Shades of Doom was Hi

2007-11-28 Thread Thomas Ward
Hi,
Quote
ALso, Where is the flamethrower.  I can't find that one.
End quote

It is in area 5. It is sometimes randomly carried by a monster and 
sometimes just laying around. You have to look around the level a bit to 
find it, but I usually get it every time I pass through that level.
I definitly get it when a mutant attempts to bbq me with it. I hose it 
down with my automatic bolt gun, and the flame thrower is mine. Then I 
enjoy cooking some mutant rats and dogs with it. Yum...



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Re: [Audyssey] brain training games?

2007-11-28 Thread AudioGames.net
Check out this:

http://www.audiopuzzles.com/


- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 5:52 PM
Subject: [Audyssey] brain training games?


 Hi all,
 Does anyone know where I can get accessible brainy-type games from, I mean
 games that can improve your memory, logic puzzles, that sort of thing?
 Thanks
 Ari


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Re: [Audyssey] More about Monte bosses.

2007-11-28 Thread Thomas Ward
Hi Charles,
I am afraid not. You and your trusty keyboard or game controller is all 
that stands between you and certain doom.
Hey, I never said Montezuma's Return was going to be easy. I expect the 
final show down to be really challenging.Evil grin



Charles Rivard wrote:
 Will hollering heh heh heh heh heh heh heh heh heh heh heh heh help! work?
   


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Re: [Audyssey] More about Monte bosses.

2007-11-28 Thread Thomas Ward
Hi Katie,
Thanks. Yeah, I think it is no longer a question of weather or not I 
will do it but when. I've got the general idea of the special powers of 
this new boss skull, and ways of making the combat with it work.
One cool but interesting thing to do is the same thing they did with 
Drakula in Castlevania. In the clasic Castlevania game after you killed 
Drakula he would come back from the dead several times. After you killed 
him for the third time you won.
Other cool features of Drakula was if you hit him he would vanish and 
reappear somewhere else and attack you from another direction. That 
makes your challenge all the more difficult because it is not just like 
slash, slash, slash, the boss is dead. It is slash, hit, vanish, where 
did he go. Zap! There he is!


Katie Madison wrote:
 Hi Tom,
 My name's Katie. I think that would be a great idea to add bosses. I like 
 the idea of adding a scull named Montezuma. I wish you good luck with that.
 Katie
   


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Re: [Audyssey] More about Monte bosses.

2007-11-28 Thread Thomas Ward
Hi Charles,

Quote
It seems that floating gems were in one of the beta versions we've worked
with, weren't they?  There was one somewhere.
End quote

Yes, that is correct. During the Alpha series I was following James 
North's notes, and back then I placed the gem objects where he placed 
them. When I started over redesigning the levels I placed the gems in 
the most accessible locations, but discovered I didn't have enough gem 
objects to place near ropes, and in other locations I wanted to hide 
them. Since I was working on the fast track I decided what I would do is 
leave this feature out of 1.0, but release a 1.2 version in 2008 with 
more gems, gold coins, any necessary bug fixes, etc that would address 
things I wanted done but didn't get done during the 1.0 stable release.

 Quote
 Also, a neat idea on what you
mention about the game starting over and getting harder would be that you
can start the game on the easiest skill level and, after you finish, it
starts on normal.  If you make it to the end, you start on the next level of
skill and so on.If you finish on the highest difficulty, you beat the game.
End quote

Charles, I simply love this idea. Assuming I reconfigured the game to 
operate this way you would have a total of 44 levels to play. Everyone 
would begin on easy, but in order to complete the game they would have 
to get to level 44 which is 4 times harder than level 11, and it would 
be one tough game to beat.
Also with the big disscussion of bosses there could be a boss on level 
11, level 22, level 33, and level 44. Each time you get to that point 
the boss skull gets stronger and stronger each time you kill him and he 
returns in a higher level. By level 44 you are in some deep, deep, deep, 
you know what. Grin
Not to mention playing 44 levels can you imagine the score values you 
would accumulate? It would be several million points.




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Re: [Audyssey] sryth and Gryphook's

2007-11-28 Thread Dark
No problem, as Gandalf said, most riddles are absurdly simple once you know 
the answer.

Beware the Grue!
Dark
- Original Message - 
From: kevin and Emma [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 2:46 PM
Subject: Re: [Audyssey] sryth and Gryphook's


 hmm! how obvious! smile. many thanks.
 kevin - (lord l)
 Civilization exists by geological consent, subject to change without
 notice-Will Durant
 contact me:
 email/msn: [EMAIL PROTECTED]
 skype: lordandladyl
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 28, 2007 1:10 PM
 Subject: Re: [Audyssey] sryth and Gryphook's


 No, you don't need to do anything special, but to get the sell option to
 appear in your inventory you'll need to either be viewing either 
 Griphooks
 weapons or armour (the same lists wich allow you to buy the stuff). I
 believe the links are called examine weapons or armour. Once you got 
 the
 list up, just open your inventory and you can sell things.

 Hth.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: kevin and Emma [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 28, 2007 12:36 PM
 Subject: [Audyssey] sryth and Gryphook's


 hi, i've read a good place to sell weapons is Gryphook's in Tryndmoor.
 but
 i can't get my items list to give me an option to sell to him.do i have
 to
 have completed a particular task first or something?
 kevin - (lord l)
 Civilization exists by geological consent, subject to change without
 notice-Will Durant
 contact me:
 email/msn: [EMAIL PROTECTED]
 skype: lordandladyl
 ---
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.16.9/1155 - Release Date:
 27/11/2007 20:30




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Re: [Audyssey] brain training games?

2007-11-28 Thread Dark
Hi Arry.

Well I can't think of anything specifically accessible, but any form of 
Simon game is pretty good for memory practice, and Jim's is great!

For spacial and positional logic, mine sweeper from Gma, and the various 
solitare or sudocu games would do the job I believe. for problem solving, 
there's jim Kitchen's mastermind and the sticks game from Lworks, and of 
course for vocabulary and linguistic stuff, just play Hangman, - and for 
a real challenge, there are boggle and word targit from spoonbil games. In 
fact nerely all the spoonbill games are fairly intensive brain training in 
one respect or another, so that might be a good place to start.

Hth.

Beware the grue!

Dark.


- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 4:52 PM
Subject: [Audyssey] brain training games?


 Hi all,
 Does anyone know where I can get accessible brainy-type games from, I mean
 games that can improve your memory, logic puzzles, that sort of thing?
 Thanks
 Ari


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Re: [Audyssey] Shades of Doom was Hi

2007-11-28 Thread Thomas Ward
Hi Kevin,
I'm not so sure about that. I think the flame thrower is on level 5 not 
level 4. Smile


kevin and Emma wrote:
 hi, what he means is the flame thrower is always in the game, it's the 
 location which is slightly random. it's usually on level 4 but never in the 
 same place as it's carried by a mutant human who wonders about.
 kevin - (lord l)
 Civilization exists by geological consent, subject to change without 
 notice-Will Durant
 contact me:
 email/msn: [EMAIL PROTECTED]
 skype: lordandladyl
   


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Re: [Audyssey] More about Monte bosses.

2007-11-28 Thread Thomas Ward
Hi Dark,

Quote
Well Tom, I'd be moderately more in favor of the different enemy types idea
if possible, -- sinse as I said, it adds variety...
End quote

True, but the original game didn't have different monsters. It was 
simply that the monsters got stronger and stronger the deeper you got 
into Montezuma's fortress. I would imagine this is the reason there was 
really no bosses per say in the classic game. It didn't need them. The 
monsters were bad enough on their own to fend off.

Quote
 (particularly if we ever get that map creator to play with)...
End quote

I know this is something fans of the game really want,but it isn't very 
bloody well likely seeing that the games internal code would need a from 
scratch rewrite to support this. The main reason is the games internal 
checks on the levels are coded into the engine rather than outside it. 
As a result I'd have to give everyone access to the engine to add room 
dementions, when to activate torches, and other triggers and events that 
are level by level specific. Right now the level creation tool I use, if 
you want to call it that, simply draws a map to an array and saves it to 
a data file. In order to use my tool one would have to know C# .Net to 
edit the scripted levels. For example,

// Idderation variable.
int i;

// Here we want to draw the floor for
// room 1.
for (i = 0; i  51; i++)
world.Add((int)Draw.Dirt, i, 10);

// Draw left wall.
for (i = 1; i  10; i++)
world.Add((int)Draw.Wall, 0, i);

// Draw right wall.
for (i = 1; i  10; i++)
world.Add((int)Draw.Wall, 50, i);


 This is probably the simplist example of how the levels are drawn and 
saved to an array, but basically I would probably have to come up with 
some tool similar to Audio Game maker to simplify the process where 
someone arrows to the spot to drop something to draw onto the form, and 
tell it this is a wal, dirt flor, ledge, rope, bla. Major hastle seeing 
as the games core wasn't coded with this kind of external editing in mind.
Even with the ability to draw a map I'd have to include in the level 
files things like room dimentions, roll off factors for sounds, edit 
point and score values for enemies, tools, and gems, bla. Basically, a 
huge amount of work which I'm not sure i am up to the idea of rewriting 
this game from scratch to include a level editor.



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[Audyssey] the dungens in scw

2007-11-28 Thread nicol
HI phil
I came across something weird. I've been to all the places in the dungeons,
the potions office, potions classroom, inner dungeons, slytheren room and
staff toilet and when pressing n sarah says magical objects left: 1.
But the strange thing is that the headless hat I picked up in the slytheren
room is in my inventory, pressing enter does nothing. I used up all my
headless hats just to see what happens, then when pressing control  h sarah
says headless hats left 0 but that headless hat is still in my inventory.
I even dropped the headless hat and picked it up again but still it remains
in my inventory and  on pressing control+h sarah doesn't recognize it as a
headless hat I can use.
Is this a  bug?


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Re: [Audyssey] Shades of Doom was Hi

2007-11-28 Thread nicol
Spoiler
Space
They sound like zombies.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jozwiak, Hunter (K12)
Sent: Wednesday, November 28, 2007 3:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of Doom was Hi

What do the bosses sound like? I'm nervous about them, since it is my
first time.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: Tuesday, November 27, 2007 8:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of Doom was Hi

yeah I like the long range lasers.
I'm going to do a strat guide in audio.
Oh you probably should beat the game at least once as it will have level
9 in the guide.
I'll make it something like an advanced guide for players or have some
bits in it.
At 12:03 p.m. 28/11/2007, you wrote:
I like the laser better.
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 27, 2007 2:06 PM
Subject: Re: [Audyssey] Shades of Doom was Hi


 the flamer is a random weapon its somewhere, however sometimes you
can
 just skip it unless you are out of amo.
 in level6 you will get a longrange laser.
 At 09:19 a.m. 28/11/2007, you wrote:
When you do that can't you snatch some snazzy new medkits and what
not?

ALso, Where is the flamethrower.  I can't find that one.
- Original Message -
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 27, 2007 12:45 PM
Subject: Re: [Audyssey] Shades of Doom was Hi


 How do yeh get all the weapons?

 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Tuesday, November 27, 2007 12:32 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Shades of Doom was Hi

 Hello Hunter,
 I don't know where you heard level 8 is timed, but it is not from
 everything I can tell. I've played that game in and out and have
never
 found any reason to believe any levels are timed. The only tricky
thing
 about level 8 is the teleporters. One will take you into area 9 and
the
 other will trick you into teleporting to the beginning of the game.
 Personally, unless I am in a hurry to end the game it is sort of
fun
 teleporting back to area 1 with all that armour and weapons it is
pretty

 much a cakewalk. It is kind of cool walking into a room with an
unarmed
 mutant and wiping them out with the automatic bolt gun or the laser
 pistal. The Mutants are like, Haven't I seen you before? You go,
Say

 goodbye you blank! Add your own perfanity. You open up and they
are
 like, Holy crap...!
 Anyway, SOD is one awesome game. Perhaps not true Doom quality but
close

 enough to have fun with it.



 Jozwiak, Hunter (K12) wrote:
 I am getting SOD. I am a bit nervous about level 8, because it is
 timed.
 How much time do you get?



 Hunter

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[Audyssey] Homer on a Harly

2007-11-28 Thread jason
Hay everyone I was able to complete a jump over 3 buses yesterday.  The trick 
of the game is speed and timing.  That's how I won the game.  Jim good work I 
like that game.  Maybe in the next version you can add all different kind of 
harlies in it and then you can choose what harly you can use.  Hay I also liked 
the bus sounds in the game as well.  Maybe you can make a game where you take 
groups of people somewhere on a bus and the object of the game you have to get 
them there at a certain place and time.   Also no crashing or sleeping at the 
wheel.  It's just like the trucker game instead of taking cargo you are taking 
passengers that's my thought, but good luck on the Homer on the harly game nice 
work.
[EMAIL PROTECTED] windowslive contact [EMAIL PROTECTED] AOL contact [EMAIL 
PROTECTED] yahoo messenger contact [EMAIL PROTECTED] and skype contact kb3icc 
and this is Jason known as Blind Fury 
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Re: [Audyssey] Railracer

2007-11-28 Thread Thomas Ward
Hi,
Yes, you do. Che will send you the link for the most stable version of 
RR when you purchase it. There is allot more in the full version than 
the demo.


[EMAIL PROTECTED] wrote:
 Hello.  I was wondering after we order the game and we get a cereal key, do 
 we download a new version of the game?

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Re: [Audyssey] sod 2 guide

2007-11-28 Thread nicol
Where can I find the text guide?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of shaun everiss
Sent: Wednesday, November 28, 2007 7:21 AM
To: gamers@audyssey.org
Subject: [Audyssey] sod 2 guide

Hi.
Well the sod2.0 guide is being compiled to vorbis as I type this.
The guide has changed a bit.
There is a little bad language, but I think only 2 or 3 words, so its for
those that are well people that don't get offended by the occational thing.
There are  errors in the audio guide.
Because of the state of the hardware I use I was origionally going  to have
2 files.
The first an ingame recording with my mic and headphones the second using my
digital recorder on my sub woofers.
After listening to files   I found the ingame file was ok.
Now I am going to submit this to audiogames.net,
I will do this after I do the compile.
Oh keep the old 1.2 text guide as I will not be doing another text guide.
At least notfor now.


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Re: [Audyssey] More about Monte bosses.

2007-11-28 Thread Thomas Ward
Hi,

Quote
As for the lightning idea, well it sounds fun, but instead of loading you up
with swords before the fight, how about having several swords hanging around
Montizuma's skull, wich you need to grab and use on it yourself, 
all wile jumping over his lightning attacks? That would imho be a A more
dramatic and challenging fight, and also could make for some interesting
plot  perhaps the only weapons capable of defeating Montizuma's skull.
End quote

 Yes, I really like this suggestion. I also have another interesting 
magic power to give this boss skull.
First, we can assume that this boss skull would have certain enchanted 
powers that the other skulls don't have. One cool one is rather than 
roll across the floor like all the other skulls Montezuma's boss skull 
would float in the air. That means you may have to jump up and attack 
with your sword to hit him. Since he is an airborn target it might be 
able to move fast, and pass over your head. In addition to flying it 
might be able to vanish and appear at wwill.


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Re: [Audyssey] Shades of Doom was Hi

2007-11-28 Thread Bryan
Yep, it is on level 5.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 11:09 AM
Subject: Re: [Audyssey] Shades of Doom was Hi


 Hi Kevin,
 I'm not so sure about that. I think the flame thrower is on level 5 not
 level 4. Smile


 kevin and Emma wrote:
 hi, what he means is the flame thrower is always in the game, it's the
 location which is slightly random. it's usually on level 4 but never in 
 the
 same place as it's carried by a mutant human who wonders about.
 kevin - (lord l)
 Civilization exists by geological consent, subject to change without
 notice-Will Durant
 contact me:
 email/msn: [EMAIL PROTECTED]
 skype: lordandladyl



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[Audyssey] where can I find electronic deal or no deal game?

2007-11-28 Thread Yohandy
Hello,
Subject line says it all. I know an electronic deal or no deal game exists, 
but have no clue where to find it, or how accessible it is. Does anyone have 
this game? I'd like more info about it. thanks all!


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Re: [Audyssey] Kingdom of Loathing help

2007-11-28 Thread Bryan
Well I'm a level 5. What level should I be for the boss bat? And i'm also a 
Disco bandit if that helps any.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 11:37 AM
Subject: Re: [Audyssey] Kingdom of Loathing help


 actually it is quite expensive. I believe around 5000. The only other way 
 to
 beat a monster harder than you without using modifiers is to level enough 
 so
 that the monster can't hurt you. Also I suggest you check out the wiki for
 the best possible weapon for your level.


 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: Orin [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Tuesday, November 27, 2007 9:26 PM
 Subject: Re: [Audyssey] Kingdom of Loathing help


 Where would I get one of those? I haven't got all that much meat so I 
 hope
 it's not too spendy.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 27, 2007 7:12 PM
 Subject: Re: [Audyssey] Kingdom of Loathing help


 Get a Banana Smoothey potion. It'll help a lot. It'll also help with the
 Goblin King.


 Do you like mudding? Want to join a group of like-minded people for
 discussion via EMail? Go to:
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Re: [Audyssey] Kingdom of Loathing help

2007-11-28 Thread Yohandy
actually it is quite expensive. I believe around 5000. The only other way to 
beat a monster harder than you without using modifiers is to level enough so 
that the monster can't hurt you. Also I suggest you check out the wiki for 
the best possible weapon for your level.


- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Orin [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Tuesday, November 27, 2007 9:26 PM
Subject: Re: [Audyssey] Kingdom of Loathing help


 Where would I get one of those? I haven't got all that much meat so I hope
 it's not too spendy.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 27, 2007 7:12 PM
 Subject: Re: [Audyssey] Kingdom of Loathing help


 Get a Banana Smoothey potion. It'll help a lot. It'll also help with the
 Goblin King.


 Do you like mudding? Want to join a group of like-minded people for
 discussion via EMail? Go to:
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Re: [Audyssey] Kingdom of Loathing help

2007-11-28 Thread Yohandy
well not sure. I havne't ascended in about a year lol. if you got the quest 
at level 5, then you can probably defeat him. or you can try leveling up and 
trying the quest again.

- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 2:01 PM
Subject: Re: [Audyssey] Kingdom of Loathing help


 Well I'm a level 5. What level should I be for the boss bat? And i'm also 
 a
 Disco bandit if that helps any.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 28, 2007 11:37 AM
 Subject: Re: [Audyssey] Kingdom of Loathing help


 actually it is quite expensive. I believe around 5000. The only other way
 to
 beat a monster harder than you without using modifiers is to level enough
 so
 that the monster can't hurt you. Also I suggest you check out the wiki 
 for
 the best possible weapon for your level.


 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: Orin [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Tuesday, November 27, 2007 9:26 PM
 Subject: Re: [Audyssey] Kingdom of Loathing help


 Where would I get one of those? I haven't got all that much meat so I
 hope
 it's not too spendy.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 27, 2007 7:12 PM
 Subject: Re: [Audyssey] Kingdom of Loathing help


 Get a Banana Smoothey potion. It'll help a lot. It'll also help with 
 the
 Goblin King.


 Do you like mudding? Want to join a group of like-minded people for
 discussion via EMail? Go to:
 http://tbmic.jiglu.com

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Re: [Audyssey] where can I find electronic deal or no deal game?

2007-11-28 Thread Søren Jensen
Hi Yohandy.

I have read about a danish version of this game. You can play it just using 
your dvd-player. All questions should be read out lout, so I think this 
version is accessible. I will try to find more informations about this game, 
of course in english. Heheh.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 7:49 PM
Subject: [Audyssey] where can I find electronic deal or no deal game?


 Hello,
 Subject line says it all. I know an electronic deal or no deal game 
 exists,
 but have no clue where to find it, or how accessible it is. Does anyone 
 have
 this game? I'd like more info about it. thanks all!


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[Audyssey] Great news everyone! Accessible Facebook Game!

2007-11-28 Thread ari
Hi all,
I think I've found an accessible game we can play on Facebook, it's a 
fantasy game with over 144000 members, it's called WarBook! You must build 
kingdom, form alliances, and you can fight against your friends and 
everything. I'd please like other interested people to add this application, 
and somehow get in touch with me so we can try and play this together, and 
discuss the accessibility. I don't know if any of you guys are on Facebook, 
but we should create some kind of Blind WarBook group or something to just 
get this going, we can discuss this on list, but I'd like to meet some of 
you guys on Facebook as well.
Ari 


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Re: [Audyssey] sod 2 guide

2007-11-28 Thread Thomas Ward
Hi,
The ogg vorbis files can be played with programs like Winamp, and there 
are free codecs for Windows Media 9, 10, and 11.


Jozwiak, Hunter (K12) wrote:
 How do you play Vorbis?
   


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Re: [Audyssey] Kingdom of Loathing help

2007-11-28 Thread Bryan
I actually got the quest around level four but this is the first time I've 
gotten around to trying it. Like i said, he thrashes me every time and I 
can't even hit him.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 12:21 PM
Subject: Re: [Audyssey] Kingdom of Loathing help


 well not sure. I havne't ascended in about a year lol. if you got the 
 quest
 at level 5, then you can probably defeat him. or you can try leveling up 
 and
 trying the quest again.

 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 28, 2007 2:01 PM
 Subject: Re: [Audyssey] Kingdom of Loathing help


 Well I'm a level 5. What level should I be for the boss bat? And i'm also
 a
 Disco bandit if that helps any.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 28, 2007 11:37 AM
 Subject: Re: [Audyssey] Kingdom of Loathing help


 actually it is quite expensive. I believe around 5000. The only other 
 way
 to
 beat a monster harder than you without using modifiers is to level 
 enough
 so
 that the monster can't hurt you. Also I suggest you check out the wiki
 for
 the best possible weapon for your level.


 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: Orin [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Tuesday, November 27, 2007 9:26 PM
 Subject: Re: [Audyssey] Kingdom of Loathing help


 Where would I get one of those? I haven't got all that much meat so I
 hope
 it's not too spendy.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 27, 2007 7:12 PM
 Subject: Re: [Audyssey] Kingdom of Loathing help


 Get a Banana Smoothey potion. It'll help a lot. It'll also help with
 the
 Goblin King.


 Do you like mudding? Want to join a group of like-minded people for
 discussion via EMail? Go to:
 http://tbmic.jiglu.com

 ---
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Re: [Audyssey] Homer on a Harley

2007-11-28 Thread Claudio
Hello Jim.
Thank you, this will help mee.
Regards, Claudio.


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Re: [Audyssey] the dungens in scw

2007-11-28 Thread Phil Vlasak
Hi nicol,
That sounds like the headless hats that were in the game a few years ago.
I took them out of your inventory because they took up so much space in 
memory that it slowed the game down.
Thanks for discovering that bug!
Phil


- Original Message - 
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Wednesday, November 28, 2007 1:05 PM
Subject: [Audyssey] the dungens in scw


 HI phil
 I came across something weird. I've been to all the places in the 
 dungeons,
 the potions office, potions classroom, inner dungeons, slytheren room and
 staff toilet and when pressing n sarah says magical objects left: 1.
 But the strange thing is that the headless hat I picked up in the 
 slytheren
 room is in my inventory, pressing enter does nothing. I used up all my
 headless hats just to see what happens, then when pressing control  h 
 sarah
 says headless hats left 0 but that headless hat is still in my inventory.
 I even dropped the headless hat and picked it up again but still it 
 remains
 in my inventory and  on pressing control+h sarah doesn't recognize it as a
 headless hat I can use.
 Is this a  bug?


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Re: [Audyssey] Shades of Doom was Hi

2007-11-28 Thread Thomas Ward
Hi,
Well, there actually is only one boss, and he has an unusual sound. Sort 
of like breathing or moaning sound. However, the blobs act as sort of 
minibosses in the game because they are so darn blasted hard to kill.


Jozwiak, Hunter (K12) wrote:
 What do the bosses sound like? I'm nervous about them, since it is my
 first time.
   


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Re: [Audyssey] where can I find electronic deal or no deal game?

2007-11-28 Thread Yohandy
Hello soren,
If you find any info, do let me know. A computer version would be cool. What 
I was referring to though was a hand-held version.

- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 2:32 PM
Subject: Re: [Audyssey] where can I find electronic deal or no deal game?


Hi Yohandy.

I have read about a danish version of this game. You can play it just using
your dvd-player. All questions should be read out lout, so I think this
version is accessible. I will try to find more informations about this game,
of course in english. Heheh.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 7:49 PM
Subject: [Audyssey] where can I find electronic deal or no deal game?


 Hello,
 Subject line says it all. I know an electronic deal or no deal game
 exists,
 but have no clue where to find it, or how accessible it is. Does anyone
 have
 this game? I'd like more info about it. thanks all!


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 I am using the free version of SPAMfighter for private users.
 It has removed 867 spam emails to date.
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Re: [Audyssey] More about Monte bosses.

2007-11-28 Thread Dark
Indeed tom, teleporting bosses are usually a pest, and I can imagine that 
being fun in an audio game.

As for the coming back from the dead multiple times though, -- maybe 
you'l need to rename the game Montizuma's Returns! Lol!

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 5:20 PM
Subject: Re: [Audyssey] More about Monte bosses.


 Hi Katie,
 Thanks. Yeah, I think it is no longer a question of weather or not I
 will do it but when. I've got the general idea of the special powers of
 this new boss skull, and ways of making the combat with it work.
 One cool but interesting thing to do is the same thing they did with
 Drakula in Castlevania. In the clasic Castlevania game after you killed
 Drakula he would come back from the dead several times. After you killed
 him for the third time you won.
 Other cool features of Drakula was if you hit him he would vanish and
 reappear somewhere else and attack you from another direction. That
 makes your challenge all the more difficult because it is not just like
 slash, slash, slash, the boss is dead. It is slash, hit, vanish, where
 did he go. Zap! There he is!


 Katie Madison wrote:
 Hi Tom,
 My name's Katie. I think that would be a great idea to add bosses. I like
 the idea of adding a scull named Montezuma. I wish you good luck with 
 that.
 Katie



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Re: [Audyssey] More about Monte bosses.

2007-11-28 Thread Dark
i like the multiple play idea, but maybe keeping at least the first two 
skill levels, would be helpful, to let people practice the game on an easier 
level, and not have all experienced gamers having to play a bunch of easier 
levels again and again. Also, would there be endings for the different 
difficulty levels - with perhaps a vague reason to play through the game 
again?


I'm thinking here of something similar to ghools -n- ghosts. You played King 
Arthur trying to rescue gwenavere from a demon. Once you got to the end, the 
queen would explain that she was captured because of her bracelet, which was 
the only weapon powerful enough to defeat the demon. sinse she was able to 
hide the bracelet, you had to go back and get it before you were able to 
save her, and thus had to play through a harder version of the game before 
facing the final boss.


Maybe something like this for Monti, - perhaps gaining five key 
fragments able to lay the emperor's soul finally to rest would do the trick. 
I know there was nothing like this in the original game, -- but as we 
seem to be doing an enhanced version, I don't see any reason why not.

Beware the grue!

Dark.



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Re: [Audyssey] More about Monte bosses.

2007-11-28 Thread Dark
Well thom, this is all sounding like a fairly intensive fight.

with the multiple difficulties idea though, how about adding a particular 
power each fight,- skull one merely floats around, skull 2 floats and 
has lightning, skull 3 gets the teleport etc. You could also take a leaf 
from the bouser bosses in the original Mario game, where though the boss's 
difficulty didn't change much, the rooms of later levels contained more 
obstacles such as flames or pits.

So, one of the harder skulls could have a flame pit in the center of the 
floor wich you had to jump, another could have a disappearing ledge to run 
across etc.

Given all these ideas, I'm actually looking forward to the bosses now.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 6:05 PM
Subject: Re: [Audyssey] More about Monte bosses.


 Hi,

 Quote
 As for the lightning idea, well it sounds fun, but instead of loading you 
 up
 with swords before the fight, how about having several swords hanging 
 around
 Montizuma's skull, wich you need to grab and use on it yourself, 
 all wile jumping over his lightning attacks? That would imho be a A more
 dramatic and challenging fight, and also could make for some interesting
 plot  perhaps the only weapons capable of defeating Montizuma's skull.
 End quote

 Yes, I really like this suggestion. I also have another interesting
 magic power to give this boss skull.
 First, we can assume that this boss skull would have certain enchanted
 powers that the other skulls don't have. One cool one is rather than
 roll across the floor like all the other skulls Montezuma's boss skull
 would float in the air. That means you may have to jump up and attack
 with your sword to hit him. Since he is an airborn target it might be
 able to move fast, and pass over your head. In addition to flying it
 might be able to vanish and appear at wwill.


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Re: [Audyssey] More about Monte bosses.

2007-11-28 Thread Dark
Hi Tom.

About the editer, that is fair enough, I just remember you mentioning 
something about this quite a long wile ago, and sinse creating an 
exploration style game is a bit of a personal ambition of mine, I was 
vaguely hoping it'd be possible with Monti, the way quite a few graphical 
games contain level editers where all the game mechanics and object 
behaviour are pre-set, and all the player has to do is concentrate upon 
design.

I quite understand the amount of and work it would take to make something 
like this though, especially if the initial make up of the game isn't such 
that it would be easily supported.

Obviously I'll just need to either use the Agm or take the time to learn a 
reasonable programming language, - but sinse both are fairly time 
consuming tasks, they'll probably have to wait for at least a few years 
until I've finished my Phd. I was just hoping for a short cut here.

About the enemies, well if you'd prefer to keep things similar to the 
original game, also fair enough, it's just a personal opinion, and either 
way the monsters will be challenging.

Beware the Grue!

Dark. 


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[Audyssey] New Idea for a kitchengame!!!

2007-11-28 Thread Claudio
Hello Jim!
Here's a new excelent idea for a new game:
What do you tink about a traynsimulator?
The traynsimulator works like your trucker game.
You have a mission.
The mission is to tranzport peoples from one citty to another.
But there are several rayl-stations on your way and bariers where you musst
stop your trayn.
Excelent!!!
What do you tink?
Regards, Claudio.


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Re: [Audyssey] Homer on a Harley

2007-11-28 Thread Ron Schamerhorn
Hi

That's odd after destroying my Harley, I'm taken back to the start of the 
game an Otto with his intro.  BTW If there are 3 bikes how can you change 
them?

Ron

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 1:14 PM
Subject: Re: [Audyssey] Homer on a Harley


Hi Jim,
Yeah, right now my only serious request is to be prompted if I want to
play again or exit. I am rather annoyed with being ejected back to the
winkit menu and having to restart the game from scratch every time I
lose. Which right now is about every two minutes, because I haven't
quite figured out how to handle driving the cycles correctly.



Jim Kitchen wrote:
 Hi Thomas,

 Thanks.  You know I thought about putting in difficulty factors.  Might do 
 a version 2 with them.  Don't know yet though.

 BFN

  Jim

 Why be difficult? Put some effort in and be impossible.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] Brain Training Games

2007-11-28 Thread John Bannick
Ari,

We have four brain training games that are playable by gamers who are blind.

Kim's Game is a memory game.
You hear a set of objects, then you either select them using the arrow 
keys, or just key in their names.

Orchestra is a similar memory game, except it uses musical instruments and 
you have to get them in the original order.
They play their notes when you select them.

Both games have 10 levels.
Both games have an easy button.

Definitions is a word game that says a word and you select its meaning from 
a menu.

Synonyms and Antonyms is another word game.
It speaks either Synonym or Antonym and a word, and then speaks a list 
of words. You pick the synonym or antonym from a menu.

It's surprisingly challenging, given that you never know whether you're 
going to be asked for a synonym or antonym and that you're working against 
the clock.
It has 10 levels and an Easy button.

We plan to release Synonyms and Antonyms this week end.
(You're the first to know this.)

All of these games work with JAWS.
All self-voice.
All play in our Game Book, so they all play alike.
They're 5 dollars each.
All have free downloadable demos.

The lady who designed all of these games is a former college professor and 
long-time professional in elder health care.
She's been working with our local Alzheimers care givers to develop brain 
training games.

Check out www.7128.com

John Bannick


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Re: [Audyssey] Homer on a Harley

2007-11-28 Thread Bryan
You can't. Each time you destroy one you move to the next. Sorta like having 
three lives.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 3:11 PM
Subject: Re: [Audyssey] Homer on a Harley


 Hi

 That's odd after destroying my Harley, I'm taken back to the start of the
 game an Otto with his intro.  BTW If there are 3 bikes how can you change
 them?

 Ron

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 28, 2007 1:14 PM
 Subject: Re: [Audyssey] Homer on a Harley


 Hi Jim,
 Yeah, right now my only serious request is to be prompted if I want to
 play again or exit. I am rather annoyed with being ejected back to the
 winkit menu and having to restart the game from scratch every time I
 lose. Which right now is about every two minutes, because I haven't
 quite figured out how to handle driving the cycles correctly.



 Jim Kitchen wrote:
 Hi Thomas,

 Thanks.  You know I thought about putting in difficulty factors.  Might 
 do
 a version 2 with them.  Don't know yet though.

 BFN

  Jim

 Why be difficult? Put some effort in and be impossible.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Homer on a Harley

2007-11-28 Thread Damien C. Sadler
you just answered it *grin*. the game restarts to allow you to get on to 
your next bike.

Regards,
Damien Sadler
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 10:11 PM
Subject: Re: [Audyssey] Homer on a Harley


 Hi

 That's odd after destroying my Harley, I'm taken back to the start of the
 game an Otto with his intro.  BTW If there are 3 bikes how can you change
 them?

 Ron

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 28, 2007 1:14 PM
 Subject: Re: [Audyssey] Homer on a Harley


 Hi Jim,
 Yeah, right now my only serious request is to be prompted if I want to
 play again or exit. I am rather annoyed with being ejected back to the
 winkit menu and having to restart the game from scratch every time I
 lose. Which right now is about every two minutes, because I haven't
 quite figured out how to handle driving the cycles correctly.



 Jim Kitchen wrote:
 Hi Thomas,

 Thanks.  You know I thought about putting in difficulty factors.  Might 
 do
 a version 2 with them.  Don't know yet though.

 BFN

  Jim

 Why be difficult? Put some effort in and be impossible.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] the dungens in scw

2007-11-28 Thread Thomas Ward
Hi Nicol,
Hmmm... Sounds like you found a bug there. I haven't gotten to play the 
full version of Sarah, but if it isn't showing up as a headless hat you 
can use I'd say it is not working correctly.

nicol wrote:
 HI phil
 I came across something weird. I've been to all the places in the dungeons,
 the potions office, potions classroom, inner dungeons, slytheren room and
 staff toilet and when pressing n sarah says magical objects left: 1.
 But the strange thing is that the headless hat I picked up in the slytheren
 room is in my inventory, pressing enter does nothing. I used up all my
 headless hats just to see what happens, then when pressing control  h sarah
 says headless hats left 0 but that headless hat is still in my inventory.
 I even dropped the headless hat and picked it up again but still it remains
 in my inventory and  on pressing control+h sarah doesn't recognize it as a
 headless hat I can use.
 Is this a  bug?


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Re: [Audyssey] More about Monte bosses.

2007-11-28 Thread Thomas Ward
Hi Dark,

Quote
 Indeed tom, teleporting bosses are usually a pest, and I can imagine that 
 being fun in an audio game.
   
End quote

Yeah, those kind of bosses are generally pretty cool. It makes it much 
more difficult than swing, slash, boss is dead. You might swing injure 
the boss, but he reappears somewhere else with vengence in mind for you.


 Quote
 As for the coming back from the dead multiple times though, -- maybe 
 you'l need to rename the game Montizuma's Returns! Lol!
   
End quote

It is just a thought. Right now most of this is theoretical at this 
point. Not sure what all will be included in 1.0 for our boss, but I 
hope to make him pretty cool.


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Re: [Audyssey] Great news everyone! Accessible Facebook Game!

2007-11-28 Thread Greg
Hello,
What is the website to find this game.
thanks Greg
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 1:01 PM
Subject: [Audyssey] Great news everyone! Accessible Facebook Game!


 Hi all,
 I think I've found an accessible game we can play on Facebook, it's a
 fantasy game with over 144000 members, it's called WarBook! You must build
 kingdom, form alliances, and you can fight against your friends and
 everything. I'd please like other interested people to add this 
 application,
 and somehow get in touch with me so we can try and play this together, and
 discuss the accessibility. I don't know if any of you guys are on 
 Facebook,
 but we should create some kind of Blind WarBook group or something to just
 get this going, we can discuss this on list, but I'd like to meet some of
 you guys on Facebook as well.
 Ari


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Re: [Audyssey] More about Monte bosses.

2007-11-28 Thread Thomas Ward
Hi,

Quote
i like the multiple play idea, but maybe keeping at least the first two
skill levels, would be helpful, to let people practice the game on an easier
level, and not have all experienced gamers having to play a bunch of easier
levels again and again.
End quote

Hmmm... That does present a problem. One I will have to figure out after 
1.0. For now though I think you will just be able to select easy, 
normal, hard, or insane and be done with it.

Quote
 Also, would there be endings for the different
difficulty levels - with perhaps a vague reason to play through the game
again?
End quote

Not that I am aware of. Clasic games like Monte didn't have a reason to 
play through again other than increasing your score to some crazy amount 
like into the millions of points.
One thing I have discovered in designing Monte is that peoples views 
about gaming has changed from the 80's. In the 80's you could release a 
game moderately challenging give them a point system, and everyone was 
perfectly happy playing a game for points. Going around collecting 
things, kill a few monsters, no bosses, no fancy cut scenes, etc.
Now, days blind customers are asking for different kinds of games 
complete with bosses, character interaction like RPG games, cut scenes, 
bla. Basically, modern gaming has invaded our culture, and while Monte 
may be popular my opinion seams to be that FPS and RPG games are more in 
demand now.

Quote
Maybe something like this for Monti, - perhaps gaining five key
fragments able to lay the emperor's soul finally to rest would do the trick.
End quote

Perhaps, but the idea of doing major redesigning of the engine and game 
right now isn't exactly high on my todo list.

Quote
I know there was nothing like this in the original game, -- but as we
seem to be doing an enhanced version, I don't see any reason why not.
End quote

Well, doing Montezuma's Return was a problematic game to begin with. On 
one hand there are some are there who want an authentic game which is 
similar to the classic. However, there are quite a few that want 
different things, and sadly I can't do both.


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Re: [Audyssey] More about Monte bosses.

2007-11-28 Thread Charles Rivard
This would be, as the saying used to be, really! boss!
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 11:34 AM
Subject: Re: [Audyssey] More about Monte bosses.


 Hi Charles,

 Quote
 It seems that floating gems were in one of the beta versions we've worked
 with, weren't they?  There was one somewhere.
 End quote

 Yes, that is correct. During the Alpha series I was following James
 North's notes, and back then I placed the gem objects where he placed
 them. When I started over redesigning the levels I placed the gems in
 the most accessible locations, but discovered I didn't have enough gem
 objects to place near ropes, and in other locations I wanted to hide
 them. Since I was working on the fast track I decided what I would do is
 leave this feature out of 1.0, but release a 1.2 version in 2008 with
 more gems, gold coins, any necessary bug fixes, etc that would address
 things I wanted done but didn't get done during the 1.0 stable release.

 Quote
 Also, a neat idea on what you
 mention about the game starting over and getting harder would be that you
 can start the game on the easiest skill level and, after you finish, it
 starts on normal.  If you make it to the end, you start on the next level 
 of
 skill and so on.If you finish on the highest difficulty, you beat the 
 game.
 End quote

 Charles, I simply love this idea. Assuming I reconfigured the game to
 operate this way you would have a total of 44 levels to play. Everyone
 would begin on easy, but in order to complete the game they would have
 to get to level 44 which is 4 times harder than level 11, and it would
 be one tough game to beat.
 Also with the big disscussion of bosses there could be a boss on level
 11, level 22, level 33, and level 44. Each time you get to that point
 the boss skull gets stronger and stronger each time you kill him and he
 returns in a higher level. By level 44 you are in some deep, deep, deep,
 you know what. Grin
 Not to mention playing 44 levels can you imagine the score values you
 would accumulate? It would be several million points.




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[Audyssey] the airborne skull - Re: More about Monte bosses.

2007-11-28 Thread Charles Rivard
How would you indicate passing overhead in a 2 dimentional environment?  If 
it is able to float through the air, maybe we could duck under, or jump over 
it, depending on how high it's flying, but how will we know which to do?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 12:05 PM
Subject: Re: [Audyssey] More about Monte bosses.


 Hi,

 Quote
 As for the lightning idea, well it sounds fun, but instead of loading you 
 up
 with swords before the fight, how about having several swords hanging 
 around
 Montizuma's skull, wich you need to grab and use on it yourself, 
 all wile jumping over his lightning attacks? That would imho be a A more
 dramatic and challenging fight, and also could make for some interesting
 plot  perhaps the only weapons capable of defeating Montizuma's skull.
 End quote

 Yes, I really like this suggestion. I also have another interesting
 magic power to give this boss skull.
 First, we can assume that this boss skull would have certain enchanted
 powers that the other skulls don't have. One cool one is rather than
 roll across the floor like all the other skulls Montezuma's boss skull
 would float in the air. That means you may have to jump up and attack
 with your sword to hit him. Since he is an airborn target it might be
 able to move fast, and pass over your head. In addition to flying it
 might be able to vanish and appear at wwill.
 

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Re: [Audyssey] brain training games?

2007-11-28 Thread Charles Rivard
Also, the ultimate soundoku, from
www.draconisentertainment.com

It is Sudoku in an audible format.  It sounds easy, but is not. You have a 9 
by 9 grid, divided into 9 3-by-3 grids.  In the more difficult mode, you 
have 16 4-by-4 grids.   In the easier skill level, the numbers 1 through 9 
are supposed to appear once down each column, once across each row, and once 
in each 3-by-3 grid.  The same is true in the more difficult skill level, 
except that the letters A through G are also used in the puzzles.  At the 
beginning of the game, some of the numbers or numbers and letters are 
already placed, and cannot be changed.  You must fill in the remainder of 
the board.  It's a real brain drain, and it's fun.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 11:56 AM
Subject: Re: [Audyssey] brain training games?


 Hi Arry.

 Well I can't think of anything specifically accessible, but any form of
 Simon game is pretty good for memory practice, and Jim's is great!

 For spacial and positional logic, mine sweeper from Gma, and the various
 solitare or sudocu games would do the job I believe. for problem solving,
 there's jim Kitchen's mastermind and the sticks game from Lworks, and of
 course for vocabulary and linguistic stuff, just play Hangman, - and 
 for
 a real challenge, there are boggle and word targit from spoonbil games. In
 fact nerely all the spoonbill games are fairly intensive brain training in
 one respect or another, so that might be a good place to start.

 Hth.

 Beware the grue!

 Dark.


 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 28, 2007 4:52 PM
 Subject: [Audyssey] brain training games?


 Hi all,
 Does anyone know where I can get accessible brainy-type games from, I 
 mean
 games that can improve your memory, logic puzzles, that sort of thing?
 Thanks
 Ari


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[Audyssey] possible variation of Homer on a Harley

2007-11-28 Thread Charles Rivard
You drive a bus along the track and have to jump over an increasing number of 
motorCycles.  The name of the game might be Buster in a bus?
--
God loves everyone, but probably prefers fruits of the spirit over religious 
nuts! 
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Re: [Audyssey] Shades of Doom was Hi

2007-11-28 Thread shaun everiss
if you play last crusade they sound like zombies.
If not they grunt and are rather big.
Sound like overstuffed pigs.
At 02:47 a.m. 29/11/2007, you wrote:
What do the bosses sound like? I'm nervous about them, since it is my
first time.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: Tuesday, November 27, 2007 8:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of Doom was Hi

yeah I like the long range lasers.
I'm going to do a strat guide in audio.
Oh you probably should beat the game at least once as it will have level
9 in the guide.
I'll make it something like an advanced guide for players or have some
bits in it.
At 12:03 p.m. 28/11/2007, you wrote:
I like the laser better.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 27, 2007 2:06 PM
Subject: Re: [Audyssey] Shades of Doom was Hi


 the flamer is a random weapon its somewhere, however sometimes you
can 
 just skip it unless you are out of amo.
 in level6 you will get a longrange laser.
 At 09:19 a.m. 28/11/2007, you wrote:
When you do that can't you snatch some snazzy new medkits and what
not?

ALso, Where is the flamethrower.  I can't find that one.
- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 27, 2007 12:45 PM
Subject: Re: [Audyssey] Shades of Doom was Hi


 How do yeh get all the weapons?

 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Tuesday, November 27, 2007 12:32 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Shades of Doom was Hi

 Hello Hunter,
 I don't know where you heard level 8 is timed, but it is not from
 everything I can tell. I've played that game in and out and have
never
 found any reason to believe any levels are timed. The only tricky
thing
 about level 8 is the teleporters. One will take you into area 9 and
the
 other will trick you into teleporting to the beginning of the game.
 Personally, unless I am in a hurry to end the game it is sort of
fun
 teleporting back to area 1 with all that armour and weapons it is
pretty

 much a cakewalk. It is kind of cool walking into a room with an
unarmed
 mutant and wiping them out with the automatic bolt gun or the laser
 pistal. The Mutants are like, Haven't I seen you before? You go,
Say

 goodbye you blank! Add your own perfanity. You open up and they
are
 like, Holy crap...!
 Anyway, SOD is one awesome game. Perhaps not true Doom quality but
close

 enough to have fun with it.



 Jozwiak, Hunter (K12) wrote:
 I am getting SOD. I am a bit nervous about level 8, because it is
 timed.
 How much time do you get?



 Hunter

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Re: [Audyssey] sod 2 guide

2007-11-28 Thread shaun everiss
winamp 5.5 or 5.3 will do this, I think there is a plugin for winamp 2 also.
if people want mp3, get the site I refferenced in the message for winlame.
You can then reencode the file to whatever you wish.
At 02:45 a.m. 29/11/2007, you wrote:
How do you play Vorbis?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: Tuesday, November 27, 2007 11:21 PM
To: gamers@audyssey.org
Subject: [Audyssey] sod 2 guide

Hi.
Well the sod2.0 guide is being compiled to vorbis as I type this.
The guide has changed a bit.
There is a little bad language, but I think only 2 or 3 words, so its
for those that are well people that don't get offended by the occational
thing.
There are  errors in the audio guide.
Because of the state of the hardware I use I was origionally going  to
have 2 files.
The first an ingame recording with my mic and headphones the second
using my digital recorder on my sub woofers.
After listening to files   I found the ingame file was ok.
Now I am going to submit this to audiogames.net,
I will do this after I do the compile.
Oh keep the old 1.2 text guide as I will not be doing another text
guide.
At least notfor now.


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Re: [Audyssey] Great news everyone! Accessible Facebook Game!

2007-11-28 Thread shaun everiss
sounds interesting, I'm not on facebook but I may try one day soon.
Could get more casting material.
At 07:01 a.m. 29/11/2007, you wrote:
Hi all,
I think I've found an accessible game we can play on Facebook, it's a 
fantasy game with over 144000 members, it's called WarBook! You must build 
kingdom, form alliances, and you can fight against your friends and 
everything. I'd please like other interested people to add this application, 
and somehow get in touch with me so we can try and play this together, and 
discuss the accessibility. I don't know if any of you guys are on Facebook, 
but we should create some kind of Blind WarBook group or something to just 
get this going, we can discuss this on list, but I'd like to meet some of 
you guys on Facebook as well.
Ari 


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Re: [Audyssey] Shades of Doom was Hi

2007-11-28 Thread shaun everiss
and there is one of the time disturbence monsters to.
At 09:02 a.m. 29/11/2007, you wrote:
Hi,
Well, there actually is only one boss, and he has an unusual sound. Sort 
of like breathing or moaning sound. However, the blobs act as sort of 
minibosses in the game because they are so darn blasted hard to kill.


Jozwiak, Hunter (K12) wrote:
 What do the bosses sound like? I'm nervous about them, since it is my
 first time.
   


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Re: [Audyssey] Monty and Raceway pre-order status.

2007-11-28 Thread Gary Whittington
Thanks Tom for all you have done to rescue the games.

I have stated myfeelings.
For me if you do find my records or not, I do what to support your efforts.
I had submitted 2 times for Raceway and if I do get credit great.

A thought did come to me on this matter.
Maybe on the USA page you could show the person credit or credits.
This would requir a login for those who want to collect there credits.
This will help to keep a control over those who cash in the credit and to 
help inventory the whole process.
I can see this becoming a headache if not some how you can keep track of the 
gamers who want credit and those who are new customers.

Certainly a unique situation and maybe the list can add some feed back on my 
thoughts.
I hate to see the whole thing for you become a bad situation with games 
tring to get something they may not paid for.Those who are comfirmed can get 
a temp login in
Add tose wo wish to be part of the membership should be allowed to join.
The membership then would be the first to get the final products.

Yes, may be more work, but a good way to get those gamers centrolized.
Abe to have head counts and a way to compare the North info with your 
memberships.
confirmed customers can be sent emails of there temp accounts and then login 
to get the latest news or what ever  There will be a place to check the 
credit status.

Well, you can see what my proposal is.
I'll leave it up to you, and just wanted to help.

Crash
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, November 18, 2007 12:10 PM
Subject: [Audyssey] Monty and Raceway pre-order status.


 Hi,
 I have attempted to email you several times over the last few days with
 the answers to your questions but in each and every case the messages
 bounced. So here is the answers once again, and I am sending a copy to
 the list as back up. I sincerely hope this time you are able to recieve
 them. Smile
 As for Montezuma's Revenge and Raceway all pre-ordered customers in our
 databases that purchased the games from ESP or Alchemy will recieve
 product keys for the games at the time of release. No secondary purchase
 is required.
 However, if we can not find a customers purchase status in our records
 then we will have to attempt to locate sales proof such as a sales
 resete, credit card transaction record, or other means of varification,
 but this should be a rare case since James assured me all the records
 were on the disk he sent me.


 Ryan Conroy wrote:
 Hi Tom,

 I figured I'd Email you again because you're usually pretty good about
 getting back to people, and I haven't heard anything from you. I'm not
 sure if you didn't get my Email, or what happened.
 I'm wondering about the full releases of these two  games? Will I
 still have to pay for them, or will I get them for free? I preordered
 them both from James North, and I can bring him in to this if need be.
 I used to be a beta tester for Monty before he sold it. With the
 release of Monty coming up, I guess I'm more concerned about that one
 for now. I do feel, however, that I preordered these games, I should
 get them for free.
 Please let me know. As I said, I can bring James into this if necessary.
 Take care,
 Ryan C.


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Re: [Audyssey] More about Monte bosses.

2007-11-28 Thread Dark
I wasn't suggesting a major redesign their tom, just an added ending 
sequence if you go for the replay idea.

The hole modern games idea is an interesting one. being born in 1982, I did 
most of my gaming on machines like the amstrad Cpc computer, Amigar and 
finally the snes, so I got used to games with endings etc rather than the 
rack up score style games you mention.

Personally, I very rarely care about my score in games, and it's not a major 
reason to play, I just love exploring a huge area and finding everyting 
there is to be found, -- even if there is not a particularly special 
ending or other reason for doing so, just give me a huge maze and let me at 
it! In fact one of my favourite old Amstrad Cpc games, Rowland on the ropes, 
was rather similar to Monty, accept that you had a gun and collected bullits 
instead of swords, there were no instant death pits, the maze was randomly 
generated and the only difference in levels was the addition of a new enemy 
type each stage, - first level had ghosts, second had ghosts and mummies 
etc.

So it's the exploration aspect of Monty that most interests me, and the 
thing I'm most looking forward to in the game, and I'd deffinately like to 
see more 2D audio games in this sort of style, -- ie 2D mega man, 2D 
metroid or especially, 2D turrican.

As to the question of plot and interaction, well I've always loved game 
atmosphere quite a lot, even wen there wasn't particularly much plot to go 
with it. i remember for example playing old atari 2600 games like Berzerk 
and joust at the age of about 4 or 5, making up litle stories to myself 
about wat was going on in the game while I was playing.

now I've deffinately rambled on enough I think.

Beware the Grue!

Dark. 


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Re: [Audyssey] Monty and Raceway pre-order status.

2007-11-28 Thread Charles Rivard
For what it's worth, here are my two cents on the matter of preordered 
games.  I know that a lot of us have preordered these titles a long time 
back, but it was suggested to us that we keep proof of purchase Emails in 
case any questions arise.  This might be a good time for us to see if we 
still have those proof of purchase Emails, in case Thomas cannot find a 
record or more?
- Original Message - 
From: Gary Whittington [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 11:51 PM
Subject: Re: [Audyssey] Monty and Raceway pre-order status.


 Thanks Tom for all you have done to rescue the games.

 I have stated myfeelings.
 For me if you do find my records or not, I do what to support your 
 efforts.
 I had submitted 2 times for Raceway and if I do get credit great.

 A thought did come to me on this matter.
 Maybe on the USA page you could show the person credit or credits.
 This would requir a login for those who want to collect there credits.
 This will help to keep a control over those who cash in the credit and to
 help inventory the whole process.
 I can see this becoming a headache if not some how you can keep track of 
 the
 gamers who want credit and those who are new customers.

 Certainly a unique situation and maybe the list can add some feed back on 
 my
 thoughts.
 I hate to see the whole thing for you become a bad situation with games
 tring to get something they may not paid for.Those who are comfirmed can 
 get
 a temp login in
 Add tose wo wish to be part of the membership should be allowed to join.
 The membership then would be the first to get the final products.

 Yes, may be more work, but a good way to get those gamers centrolized.
 Abe to have head counts and a way to compare the North info with your
 memberships.
 confirmed customers can be sent emails of there temp accounts and then 
 login
 to get the latest news or what ever  There will be a place to check the
 credit status.

 Well, you can see what my proposal is.
 I'll leave it up to you, and just wanted to help.

 Crash
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, November 18, 2007 12:10 PM
 Subject: [Audyssey] Monty and Raceway pre-order status.


 Hi,
 I have attempted to email you several times over the last few days with
 the answers to your questions but in each and every case the messages
 bounced. So here is the answers once again, and I am sending a copy to
 the list as back up. I sincerely hope this time you are able to recieve
 them. Smile
 As for Montezuma's Revenge and Raceway all pre-ordered customers in our
 databases that purchased the games from ESP or Alchemy will recieve
 product keys for the games at the time of release. No secondary purchase
 is required.
 However, if we can not find a customers purchase status in our records
 then we will have to attempt to locate sales proof such as a sales
 resete, credit card transaction record, or other means of varification,
 but this should be a rare case since James assured me all the records
 were on the disk he sent me.


 Ryan Conroy wrote:
 Hi Tom,

 I figured I'd Email you again because you're usually pretty good about
 getting back to people, and I haven't heard anything from you. I'm not
 sure if you didn't get my Email, or what happened.
 I'm wondering about the full releases of these two  games? Will I
 still have to pay for them, or will I get them for free? I preordered
 them both from James North, and I can bring him in to this if need be.
 I used to be a beta tester for Monty before he sold it. With the
 release of Monty coming up, I guess I'm more concerned about that one
 for now. I do feel, however, that I preordered these games, I should
 get them for free.
 Please let me know. As I said, I can bring James into this if necessary.
 Take care,
 Ryan C.


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Re: [Audyssey] the airborne skull - Re: More about Monte bosses.

2007-11-28 Thread Dark
Well realistically, there are only three hights the skull could be at, above 
your head out of jumping range, above your head within jumping range, and 
rowling across the floor to kill you.
I don't think having three different pitches of sound would for these 
positions would be too much trouble.

As for when it passes over your head, -- that's what sterrio sound is 
for I should think.

Beware the grue!

Dark. 


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