Hi Charles,

Quote
It seems that floating gems were in one of the beta versions we've worked
with, weren't they?  There was one somewhere.
End quote

Yes, that is correct. During the Alpha series I was following James 
North's notes, and back then I placed the gem objects where he placed 
them. When I started over redesigning the levels I placed the gems in 
the most accessible locations, but discovered I didn't have enough gem 
objects to place near ropes, and in other locations I wanted to hide 
them. Since I was working on the fast track I decided what I would do is 
leave this feature out of 1.0, but release a 1.2 version in 2008 with 
more gems, gold coins, any necessary bug fixes, etc that would address 
things I wanted done but didn't get done during the 1.0 stable release.

 Quote
 Also, a neat idea on what you
mention about the game starting over and getting harder would be that you
can start the game on the easiest skill level and, after you finish, it
starts on normal.  If you make it to the end, you start on the next level of
skill and so on.If you finish on the highest difficulty, you beat the game.
End quote

Charles, I simply love this idea. Assuming I reconfigured the game to 
operate this way you would have a total of 44 levels to play. Everyone 
would begin on easy, but in order to complete the game they would have 
to get to level 44 which is 4 times harder than level 11, and it would 
be one tough game to beat.
Also with the big disscussion of bosses there could be a boss on level 
11, level 22, level 33, and level 44. Each time you get to that point 
the boss skull gets stronger and stronger each time you kill him and he 
returns in a higher level. By level 44 you are in some deep, deep, deep, 
you know what. <Grin>
Not to mention playing 44 levels can you imagine the score values you 
would accumulate? It would be several million points.




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