I wasn't suggesting a major redesign their tom, just an added ending 
sequence if you go for the replay idea.

The hole modern games idea is an interesting one. being born in 1982, I did 
most of my gaming on machines like the amstrad Cpc computer, Amigar and 
finally the snes, so I got used to games with endings etc rather than the 
rack up score style games you mention.

Personally, I very rarely care about my score in games, and it's not a major 
reason to play, I just love exploring a huge area and finding everyting 
there is to be found, ------ even if there is not a particularly special 
ending or other reason for doing so, just give me a huge maze and let me at 
it! In fact one of my favourite old Amstrad Cpc games, Rowland on the ropes, 
was rather similar to Monty, accept that you had a gun and collected bullits 
instead of swords, there were no instant death pits, the maze was randomly 
generated and the only difference in levels was the addition of a new enemy 
type each stage, ----- first level had ghosts, second had ghosts and mummies 
etc.

So it's the exploration aspect of Monty that most interests me, and the 
thing I'm most looking forward to in the game, and I'd deffinately like to 
see more 2D audio games in this sort of style, ------ ie 2D mega man, 2D 
metroid or especially, 2D turrican.

As to the question of plot and interaction, well I've always loved game 
atmosphere quite a lot, even wen there wasn't particularly much plot to go 
with it. i remember for example playing old atari 2600 games like Berzerk 
and joust at the age of about 4 or 5, making up litle stories to myself 
about wat was going on in the game while I was playing.

now I've deffinately rambled on enough I think.

Beware the Grue!

Dark. 


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