i like the multiple play idea, but maybe keeping at least the first two skill levels, would be helpful, to let people practice the game on an easier level, and not have all experienced gamers having to play a bunch of easier levels again and again. Also, would there be endings for the different difficulty levels ----- with perhaps a vague reason to play through the game again?
I'm thinking here of something similar to ghools -n- ghosts. You played King Arthur trying to rescue gwenavere from a demon. Once you got to the end, the queen would explain that she was captured because of her bracelet, which was the only weapon powerful enough to defeat the demon. sinse she was able to hide the bracelet, you had to go back and get it before you were able to save her, and thus had to play through a harder version of the game before facing the final boss. Maybe something like this for Monti, ----- perhaps gaining five key fragments able to lay the emperor's soul finally to rest would do the trick. I know there was nothing like this in the original game, ------ but as we seem to be doing an enhanced version, I don't see any reason why not. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]