i like the multiple play idea, but maybe keeping at least the first two 
skill levels, would be helpful, to let people practice the game on an easier 
level, and not have all experienced gamers having to play a bunch of easier 
levels again and again. Also, would there be endings for the different 
difficulty levels ----- with perhaps a vague reason to play through the game 
again?


I'm thinking here of something similar to ghools -n- ghosts. You played King 
Arthur trying to rescue gwenavere from a demon. Once you got to the end, the 
queen would explain that she was captured because of her bracelet, which was 
the only weapon powerful enough to defeat the demon. sinse she was able to 
hide the bracelet, you had to go back and get it before you were able to 
save her, and thus had to play through a harder version of the game before 
facing the final boss.


Maybe something like this for Monti, ----- perhaps gaining five key 
fragments able to lay the emperor's soul finally to rest would do the trick. 
I know there was nothing like this in the original game, ------ but as we 
seem to be doing an enhanced version, I don't see any reason why not.

Beware the grue!

Dark.



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