[Audyssey] PB games?

2008-01-15 Thread william lomas
hi all


are PB games still producing gangster attack or that ant game?
it's been what, 3, 4 years since the last game, tarzan junior?
are they like bavisoft, dead in the water


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Re: [Audyssey] smugglers 3 what a great game!!

2008-01-15 Thread Darren Harris
Hi again Niels, 

Thanks for your quick response.

What you say sounds great. 

I would therefore refer you to a mailing list that discusses aspects of
gaming for the visial impaired. If you so to http://www.audyssey.org.

On this list, are people who create some truly excelent audio games with
no graphics at all. Equally there are some people who have some very
good knowledge of coding. People to name a few are the likes of Thomas
ward who owns USA games and David Greenwood who owns GMA games and Phil
Vlasac who owns I can't remember the name of his company. I think you
may find your time on the list of interest and maybe of benefit. There
is also http://www.audiogames.net to look at and on the audyssey
website, there is a magazeen that is published every 3 months. It is to
do with all sorts of games that are either by accident or by design
accessible to blind persons or people with sight loss. 

I hope you find this information helpful and benificial. I'm not a coder
or anything like that but equally it may be easier than is currantly
thought to make your games more user friendly for blind persons.



-Original Message-
From: Niels Bauer ] 
Sent: 15 January 2008 10:19
To: Darren Harris
Subject: Re: smugglers 3 what a great game!!


Hi Darren,

thank you for your kind words.

Aging has been controversely discussed in the forum
(www.nielsbauergames.com/forum) but most said they consider it a major
feature. For everyone else I included the possiblity to turn aging off
in the cheat menu. If you wish how to activate the cheat menu, please
read this (Spoiler!):
http://www.nielsbauergames.com/forum/viewtopic.php?t=54
(I hope you are able to activate it, it has originally not been designed
for the visual impaired).

I am noting your suggestions for further improvements. Actually
Smugglers 4 is supposed to include a special blind mode including
special textual informations to make playing easier. I'll also be
looking forward to getting some funding from blind organisations to
include more audio-game capabilities.

Take care,

Niels Bauer (Lead developer / Owner)

Company Niels Bauer Games
Phone: +49 761 66947
Sickingenstr. 37
79117 Freiburg
Germany
www.nielsbauergames.com


 Original-Nachricht 
 Datum: Mon, 14 Jan 2008 22:07:48 -
 Von: Darren Harris [EMAIL PROTECTED]
 An: [EMAIL PROTECTED]
 Betreff: smugglers 3 what a great game!!

 Hello there,
 
 Firstly I would like to say just how much I really enjoy playing this 
 game! The only real thing that I don't like, is that you have to 
 retire at the age of 70. I've been playing the game for about 2 days, 
 my character is already 38 years old and I feel like I'm only just 
 scratching the surface of this game! With the next addon or the next 
 game of smugglers you bring out, can you take the aging out? I think 
 that's just about the only real thing that lets the game down.
 
 Also, as a blind person, it's a great thing to be able to use a text 
 to speech screen reader in order to play the game. The only thing I 
 have problems  so far, is when I am attacking or being attacked, I 
 can't read the shield strength for what ever reason my reader cannot 
 see it, also, in the galaxy map, although I have a bit of site so I 
 can see the routes between the star systems, my screan reader can't. 
 so when I do multi system missions, I use the little sight I have in 
 order to navigate my way around. It would be fantastic if a more 
 textual version of the map could be made for the next game!
 
 I can honestly say that I haven't been so addicted to anything since I

 played the x-beyond the fronteer series of games! Luckily I have 
 enough site to play them! This game is so big, I really do think it's 
 great.
 
 Anything that I have brought up with regards to access or anything 
 that I say I don't like, I do hope it's not taken personally, because 
 I do think that for the type of game that it is and for the price you 
 pay for it, it's such a great game. So please I hope, that you can 
 take my comments as suggested improvements.
 
 Many thanks for reading.


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Re: [Audyssey] what's wrong with a human voice?

2008-01-15 Thread Stefen Hudson
Indeed. Granted my microphone is kind of crappy but I have GoldWave so can 
do noise reduction/volume stuff.

--
From: Ken the Crazy [EMAIL PROTECTED]
Sent: Monday, January 14, 2008 11:22 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] what's wrong with a human voice?

 My thought too.  I'm sure some folks would volunteer to do voice overs.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

 - Original Message - 
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 9:03 PM
 Subject: [Audyssey] what's wrong with a human voice?


 if your gonna use a synth prerecorded, just use human voice?
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Davy Kager
Hi,

Have you ever tried the way in which Rockbox builds voices: thorugh a 
VB-script? I made some wavefiles with a SAPI 5 voice and that VB-script, and 
it goes terribly fast and accurate. It does absolutely not take as long as 
recording them manually. So, you could create a voicepack in just a few 
minutes.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 4:01 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


Hi Bryan,
That would work. If someone made the files according to the spec I could
then build the jar files containing the voices for everyone.

Bryan wrote:
 You could always enlist the aid of others with some of the higher quality
 voices. I have Text Aloud and many of the voies you mentioned Thomas, and
 I'd be happy to contribute if necessary.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Stefen Hudson
Wow. 3.2? I  started with 3.5. The funny thing about that version of 
Eloquence was it sounded like it had a sinus problem compared to the newer 
versions. I've tried using the real speech voices that came with JAWS9 and 
had some trouble understanding them. They do sound a bit more natural, but 
sometimes they have this warble effect when they say certain words or 
phraises, and sometimes they don't say the entire word.

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Monday, January 14, 2008 7:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Prefered Sapi voice for games?

 Hi Stefen,
 You aren't the first person who has said that to me. I have a friend who
 is also blind, but she is almost deaf in one ear and some partial loss
 in the other. She use to tell me she had problems using her Dectalk
 Express but could understand Eloquence clearly. I never understand how
 that could be.
 With my own experience when Eloquence was released with JFW 3.2 I
 couldn't understand it, and couldn't stand it. Of course, after a couple
 of releases I got use to it, and now days I can listen to it at high 
 speed.

 Stefen Hudson wrote:
 I'm not really sure what it is. I've used Eloquence pretty much all my 
 life,
 LOL. I also have a hearing impairment and can understand Eloquence better
 than any other voices I've tried. To mee, Eloquence is much smoother. 
 Other
 voices have a warble to them sometimes. Maybe it's the frequency range 
 too.




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[Audyssey] Smugglers 3 cheats

2008-01-15 Thread Darren Harris
Ok guys,

Unfortunately you'll need a bit of site to do this. Here's what I do.
Take the bank window to the left hand side of the screen. Physically
move the window until the left side of the window has disappeared. Now
be careful here because you can push the window partly off the screen.
With me so far? Ok. Here's what you do next. Once you've done that, keep
double clicking in and arround that area. The cheet boxes will come up.
Once they're there, you make the selections you want and then click back
to game. If you want to get rid of the aging process, check the
checkbox, then change the numbers in the number field there's only 1, to
-1000. when you've done that, just click on back to game and you're good
to go. 


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Re: [Audyssey] I think I found a bug in double yatsi

2008-01-15 Thread Jim Kitchen
Hi Glenna,

May I ask, is this my Yahtzee game that you are talking about?

If so, when you say, when you got to Yahtzee, does that mean that you had 
filled all other scoring spaces?

- Original Message -
I was playing with a friend, and when I gott to yatsi I had to put a zero. A 
couple turns later, so did he. When it was my turn again, even though it wasn't 
one, I had to enter on the double yatsi, there was no other place to put any 
scores. It wouldn't let me. I had to quit the game, because I couldn't get any 
farther, so neither could he. I hope I am explaining it clearly. Glenna
Glenna Burgess

Windows Messenger screen name, earthmother122
AIM Screen Name, earthmother122
Yahoo Messenger Screen Name, earthmother122

 Jim

This tagline was missing, so I filled something in...

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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Jim Kitchen
Hi Bryan,

Only two of my games have recorded Eloquence speech.  That would be Mach 1 and 
the very old version 5 of golf that I left on the sight for those who can not 
play sapi5 games.

BTW my favorite sapi5 voice is ATT Lauren.  However I use ATT Crystal for 
Email because she pronounces allot of Email stuff like Email acronyms better.

- Original Message -
I tend to agree with you Thomas. That's why I stay away from some of Jim's 
self-voicing games. I don't like Eloquence in games.
Time is an illusion, lunchtime doubly so.

 Jim

I asked what the difference was between a mime and a pantomime. No one would 
say.

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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Jim Kitchen
Hi Cory,

I did not change the pitch of any of the recorded Eloquence speech.  The 
problem is, when you use recorded speech and I have it so that you can adjust 
the rate of the speech all it can do is to play the speech files faster or 
slower and that is what changes the pitch of them.

BFN

- Original Message -
he messed up the voices in some of them. There not the rite pitch


 Jim

When in doubt, take all the defaults.

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Re: [Audyssey] I think I found a bug in double yatsi

2008-01-15 Thread Glenna
Yes it is your game. I did fill in all of the spaces, and so did the other 
person. Glenna
Glenna Burgess

Windows Messenger screen name, earthmother122
AIM Screen Name, earthmother122
Yahoo Messenger Screen Name, earthmother122
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Glenna Gamers@audyssey.org
Sent: Tuesday, January 15, 2008 6:38 AM
Subject: Re: [Audyssey] I think I found a bug in double yatsi


 Hi Glenna,

 May I ask, is this my Yahtzee game that you are talking about?

 If so, when you say, when you got to Yahtzee, does that mean that you had 
 filled all other scoring spaces?

 - Original Message -
 I was playing with a friend, and when I gott to yatsi I had to put a zero. 
 A couple turns later, so did he. When it was my turn again, even though it 
 wasn't one, I had to enter on the double yatsi, there was no other place 
 to put any scores. It wouldn't let me. I had to quit the game, because I 
 couldn't get any farther, so neither could he. I hope I am explaining it 
 clearly. Glenna
 Glenna Burgess

 Windows Messenger screen name, earthmother122
 AIM Screen Name, earthmother122
 Yahoo Messenger Screen Name, earthmother122

 Jim

 This tagline was missing, so I filled something in...

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] DirectX 8.1 SDK

2008-01-15 Thread Jim Kitchen

Hi Leonard,

I have up loaded it to send space for you

File Name: DX81b_SDK.exe
Size: 166MB |

Download Link:

http://www.sendspace.com/file/s0cfez
 
That file size is reported incorrectly though.  It is actually
01/02/2003  12:45 PM   174,848,584 DX81b_SDK.exe

HTH

BFN

 Jim

That was a ridiculous call! What are you, blind?  Leopard commercial 2008

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Re: [Audyssey] Huge gaming news!

2008-01-15 Thread Dark
Hmmm, imho there are far too many stat management text games on the net 
already. Unless other factors could be added, like the war news, changing 
circumstances missions sfx and music in smugglers 3, I really don't see the 
need for another of these when there are already so many differently themeed 
stat crunching accessible internet games already.

Sim city was revolutionary at the time, because that was back before there 
was an internet, and such things became more common. Unless anyone's got any 
extra special ideas to make sim city unusually fun (and smuglers 3 has 
taught me that such games can be fun), I'm afraid I'd rather see 
concentration on genres of game currently not accessible or representative, 
such as real time plot based rpg or one on one beat em up.

Beware the Grue!

dark.
- Original Message - 
From: ian mcnamara [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 5:45 PM
Subject: Re: [Audyssey] Huge gaming news!


 that sounds cool i would love to play this kind of game and i am looking
 foward to some one working on it if someone is willing to do it.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 3:22 PM
 Subject: [Audyssey] Huge gaming news!


 Hi all,
 If some developers can work on this, this could be a huge success and
 project for blind gamers, as it will open up a type of game to us. Maybe
 some developers could contact the olpc and arrange something? See below
 link.
 http://www.ioltechnology.co.za:80/article_page.php?iArticleId=4205542iSectionId=2888
 Ari


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Re: [Audyssey] this speaker placement bug is gettinginterestinginsarah!

2008-01-15 Thread Phil Vlasak
Hi Nicol,
The speaker placement is an Easter egg which some game developers add to 
surprise the game player and are sometimes not included in a walk through.
It should not make any difference in your playing the game as it is supposed 
to freeze the game teleport you somewhere else and then bring you right back 
to where you were.
I could replace the surround sound function with the simple left to right 
stereo file that most game use but I wanted to add something a little more 
special.
As for not putting everything in a walk through, I am only human and make 
mistakes and forget some things.

Phil

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 10:30 PM
Subject: Re: [Audyssey] this speaker placement bug is 
gettinginterestinginsarah!


 Why is it not in the walk through then?
 The walk through is suppose to contain all the spoilers.
 I never gave out something without spoiler space that is in the walk
 through.
 Bottom line is, the speaker placement function does not work and I need to
 use it as I sometimes put the earbuds in my ears in the wrong  position.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Phil Vlasak
 Sent: Monday, January 14, 2008 10:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] this speaker placement bug is getting
 interestinginsarah!

 Hi Nicol,
 Please check with me first if you think you found a bug.
 I put that speaker placement feature in deliberately.
 You go to a place in the map then the speaker voice goes around you and 
 then
 you go back to where you were.
 it works on the ground floor but I left it in for the others as an easter
 egg not as a bug.
 Phil

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Monday, January 14, 2008 2:15 PM
 Subject: [Audyssey] this speaker placement bug is getting interesting
 insarah!


 This bug with the speaker placement function now gets helpful in the
 griphendor common room.
 If I'm in  a boys or girls dormitory and I hit c I'm back in the
 griffendoor
 common roomclose to the fat lady.
 On previous floors if I hit c I'm jammed inside a wall, now if I hit c
 susan
 says: speaker placement and then I hear the lady snoring and I can walk
 properly.


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Re: [Audyssey] what's wrong with a human voice?

2008-01-15 Thread Phil Vlasak
Hi Ken,
If you want games developed quickly then a synthesized voice recorded is 
much faster to do.
When I get a new idea I can get a recording in a few minutes, but if I want 
a human voice it may take a week to get it.

I originally developed the Sarah game using the Crystal voice from A T and 
T.
Then so many people complained that they did not like the voice that I got a 
real human to record the lines.
It took a lot longer to edit those recordings and put them in the game.
Since the original recording session I have asked Sarah to record new lines 
at least a dozen different times.
Each time her voice was slightly different and it shows.
With a synthesizer it would all sound alike.
What I should have done is complete the game using Crystal then ask Sarah to 
record everything at once, but that did not happen.
Phil

- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 2:22 AM
Subject: Re: [Audyssey] what's wrong with a human voice?


 My thought too.  I'm sure some folks would volunteer to do voice overs.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

 - Original Message - 
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 9:03 PM
 Subject: [Audyssey] what's wrong with a human voice?


 if your gonna use a synth prerecorded, just use human voice?
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Re: [Audyssey] Preferred Sapi voice for games?

2008-01-15 Thread Dakotah Rickard
ATT Mike for his calm, projective voice;
Scansoft Tom for the same reason;
Scansoft Lee because he's really excited!
ATT Crystal is good, but she makes a better computer voice. She's the
ice-cold voice that I wouldn't want to mess with if she had a grudge.

Signed:
Dakotah Rickard

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Wood
Sent: Sunday, January 13, 2008 11:14
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?

I would pick the following
Mike
Reed
Tom

Daniell (yeh, I can't spell that) sounds like he's, dunno, he just 
sounds...wierd.
Anyways i got to catch my bus, lates

Tyler
- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 5:43 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Jill

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Sunday, January 13, 2008 11:39 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] Prefered Sapi voice for games?

 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java 6, and

 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing I am

 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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Re: [Audyssey] DirectX 8.1 SDK

2008-01-15 Thread Leonard de Ruijter
Hey Jim,

Is there a version of the directx 8.2 sdk, or are there only updates
for it?
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On dinsdag 15 januari 2008, at 12:38:19, wrote Jim:


 Hi Leonard,

 I have up loaded it to send space for you

 File Name: DX81b_SDK.exe
 Size: 166MB |

 Download Link:

 http://www.sendspace.com/file/s0cfez
 
 That file size is reported incorrectly though.  It is actually
 01/02/2003  12:45 PM   174,848,584 DX81b_SDK.exe

 HTH

 BFN

  Jim

 That was a ridiculous call! What are you, blind?  Leopard commercial 2008

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] Have just bought the add on in smugglers 3

2008-01-15 Thread Darren Harris
Hi guys,

Well I now got it. Shame my old save game won't be any good because I
got quite a way with it. But I may try a different faction this time
anyway just to see what it's like. Anybody else tried it? What do you
all think. 


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Re: [Audyssey] Have just bought the add on in smugglers 3

2008-01-15 Thread Dark
I bought the add on at the same time I bought the full game, so have never 
played without it.

I haven't run into any gladiatorial combat or ability to get married yet, 
but one thing that didn't seem to be in the demo (which I assume is the add 
on), is the ability to go to the bar and get drunk, and possibly pick up 
extra information about abandoned cargo containers, lost treasure, that sort 
of thing.. Amusingly you also have a drunkometer, and by the time I died in 
my last game I was a fairly experienced boozer ;D.

Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 15, 2008 3:36 PM
Subject: [Audyssey] Have just bought the add on in smugglers 3


 Hi guys,

 Well I now got it. Shame my old save game won't be any good because I
 got quite a way with it. But I may try a different faction this time
 anyway just to see what it's like. Anybody else tried it? What do you
 all think.


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Re: [Audyssey] Have just bought the add on in smugglers 3

2008-01-15 Thread Darren Harris
I've tried looking at the gladiator thing, it looks really hard to use.
Also you need a lot of cash to do it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Dark
Sent: 15 January 2008 15:57
To: Gamers Discussion list
Subject: Re: [Audyssey] Have just bought the add on in smugglers 3


I bought the add on at the same time I bought the full game, so have
never 
played without it.

I haven't run into any gladiatorial combat or ability to get married
yet, 
but one thing that didn't seem to be in the demo (which I assume is the
add 
on), is the ability to go to the bar and get drunk, and possibly pick up

extra information about abandoned cargo containers, lost treasure, that
sort 
of thing.. Amusingly you also have a drunkometer, and by the time I died
in 
my last game I was a fairly experienced boozer ;D.

Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 15, 2008 3:36 PM
Subject: [Audyssey] Have just bought the add on in smugglers 3


 Hi guys,

 Well I now got it. Shame my old save game won't be any good because I 
 got quite a way with it. But I may try a different faction this time 
 anyway just to see what it's like. Anybody else tried it? What do you 
 all think.


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Re: [Audyssey] Huge gaming news!

2008-01-15 Thread Shadow Dragon
There's a huge, huuuge difference between the kinds of games you're 
thinking of and the kind of games sim city and GalCiv 2 are in. You're 
thinking the type of games where its all online play focusing on PVP, with a 
very limited amount of resources and buildings and the like. These types of 
games not only are not just text, they have full sound effects and the like, 
which is a massive bonus already, plus there's so much more you can do with 
them. There's a reason games like Sim City and GalCiv 2 are a lot more 
popular than text stat crunchers like The Five Pillars and Utopia, *grins*. 
Just my two cents, hope you don't take offense.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 6:03 AM
Subject: Re: [Audyssey] Huge gaming news!


 Hmmm, imho there are far too many stat management text games on the net
 already. Unless other factors could be added, like the war news, changing
 circumstances missions sfx and music in smugglers 3, I really don't see 
 the
 need for another of these when there are already so many differently 
 themeed
 stat crunching accessible internet games already.

 Sim city was revolutionary at the time, because that was back before there
 was an internet, and such things became more common. Unless anyone's got 
 any
 extra special ideas to make sim city unusually fun (and smuglers 3 has
 taught me that such games can be fun), I'm afraid I'd rather see
 concentration on genres of game currently not accessible or 
 representative,
 such as real time plot based rpg or one on one beat em up.

 Beware the Grue!

 dark.


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Re: [Audyssey] Have just bought the add on in smugglers 3

2008-01-15 Thread Darren Harris
No I didn't think that it did, it's just a site thing. Still there's a
few extra ships, and now I've got the anti aging sorted I'll use that to
my advantage

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Shadow Dragon
Sent: 15 January 2008 16:06
To: Gamers Discussion list
Subject: Re: [Audyssey] Have just bought the add on in smugglers 3


Heheh, ah yeah, I remember this well I suggested for smugglers4 the
ability 
for bar brawling, but he said its not too likely until smugglers5.
Anyway I 
used cheats to play around with it, there's not too much more you can do

accept get to admiral, get married and fight in the gladiator arenas. 
Gladiatorial combat is a bit strange since you can only enter with a
fighter 
class ship, but once you're actually signed up you can buy any ship you 
want, so you could have a fighter and then go in and buy an anaconda if
you 
had the money for it. Strange. Anyway its ok, but it doesn't really add
too 
much to the game. 


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Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-15 Thread Cara Quinn
Ah, probably should have been clearer.  smile.  You're exactly  
right, but I was asking if there is another intel version which was  
closer to the specific one that the author is pointing to?...

   Sorry for the lack of clarity.

Have an awesome day!...

Smiles,

Cara  :)


On Jan 14, 2008, at 9:48 PM, Thomas Ward wrote:

 Hi,
 I am no expert at this, but I would imagine you would have to pick the
 one that was compiled for the processor architecture you are running.
 The Intel version of the Python libs for Mac are probably assembled  
 for
 the MacBooks and MacBook Pros running Intel duel core processors.


 Cara Quinn wrote:
   Just a slight bit of clarification; the ppc ver is for OS 10.3 and
 later, whereas the intel ver is for OS 10.3.9 and later.  I'm not  
 sure
 how specific the precompiled python libs are about this, so once
 again, any suggestions are sure appreciated!

 Thankie muchly and party naked!  lol!

 CQ out!  :)




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Re: [Audyssey] cheats in smugglers 3

2008-01-15 Thread Darren Harris
Well what you have to do, is to click on the top left hand side of the
bank window. Now the easiest way to get to the top left is certainly if
you're using window eyes is to hit numberpad 7 that will take you to the
top. Now, if you have a bit of site, hold the left mouse button down and
drag the banking window across to the left hand side. So just that the
left hand side of the window just goes off the screen. Then start double
clicking. It's far easier to do it that way. If you have no site at all
then the only other option is to get someone who has good sight to click
on this window for you. Once it's done it's done it's then after that
it's fine. You just make the adjustments that you want, then click on
back to game. Then you're done. Save it after that then you will save
your configurations as well. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of alex wallis
Sent: 15 January 2008 17:18
To: gamers@audyssey.org
Subject: [Audyssey] cheats in smugglers 3


Hi list.
Just wondering how exactly do you bring the cheats option up? i've tried

clicking around all over the place with no luck. I couldn't figure out
how 
to move the window as someone suggested and maybe i'm being stupid but i

can't see how that would help click in the right place. 


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Re: [Audyssey] Huge gaming news!

2008-01-15 Thread Cara Quinn
   Before there was an internet?...  lol!  Wasn't The Sims introduced  
in the late nineties?...  There was definitely an internet!  lol!

   And on top of that, BBS games went all the way back to the  
eighties.  So I agree that number crunchie games are a bit plentiful,  
smile  but not sure of the time line...

Anyway, rock on and have a lovely day!...

Smiles,

Cara  :)


On Jan 15, 2008, at 5:03 AM, Dark wrote:

 Hmmm, imho there are far too many stat management text games on the  
 net
 already. Unless other factors could be added, like the war news,  
 changing
 circumstances missions sfx and music in smugglers 3, I really don't  
 see the
 need for another of these when there are already so many differently  
 themeed
 stat crunching accessible internet games already.

 Sim city was revolutionary at the time, because that was back before  
 there
 was an internet, and such things became more common. Unless anyone's  
 got any
 extra special ideas to make sim city unusually fun (and smuglers 3 has
 taught me that such games can be fun), I'm afraid I'd rather see
 concentration on genres of game currently not accessible or  
 representative,
 such as real time plot based rpg or one on one beat em up.

 Beware the Grue!

 dark.
 - Original Message -
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 5:45 PM
 Subject: Re: [Audyssey] Huge gaming news!


 that sounds cool i would love to play this kind of game and i am  
 looking
 foward to some one working on it if someone is willing to do it.
 - Original Message -
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 3:22 PM
 Subject: [Audyssey] Huge gaming news!


 Hi all,
 If some developers can work on this, this could be a huge success  
 and
 project for blind gamers, as it will open up a type of game to us.  
 Maybe
 some developers could contact the olpc and arrange something? See  
 below
 link.
 http://www.ioltechnology.co.za:80/article_page.php?iArticleId=4205542iSectionId=2888
 Ari


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Re: [Audyssey] Huge gaming news!

2008-01-15 Thread ari
I agree, The text ones are just borring web browser stuff you just click 
through, sims is really million times deeper. Even with games like Battrick 
and so on, I find it difficult to carry on being thrilled, I'm sure most, if 
not all of us would rather play the football, cricket and strategy 
management games that are sold commercially which have bril sounds and music 
as well as online playability. The reason why so many internet stuff is 
still text-based is probably because for many people the net is too slow or 
propper online gaming is difficult to implement, but sadly the future of 
online games is really moving towards fast virtual environments like Second 
Life which are inaccessible. There is now even a virtual online sports game, 
nearly like second life, where you control the life of a sportsman, not just 
playing sports, you also sort out his finances, buy cars for him, date, get 
points to be allowed in more fashionable nightclubs, etc, and most people 
with no accessibility worries would rather play those, so would I, but of 
course that's not possible without sighted help at the moment.
Ari


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Re: [Audyssey] Huge gaming news!

2008-01-15 Thread Darren Harris
I don't think we'll ever see no more text games, they'll always be about
there will be a demand for them I think. There's thousands of them out
there. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of ari
Sent: 15 January 2008 17:56
To: Gamers Discussion list
Subject: Re: [Audyssey] Huge gaming news!


I agree, The text ones are just borring web browser stuff you just click

through, sims is really million times deeper. Even with games like
Battrick 
and so on, I find it difficult to carry on being thrilled, I'm sure
most, if 
not all of us would rather play the football, cricket and strategy 
management games that are sold commercially which have bril sounds and
music 
as well as online playability. The reason why so many internet stuff is 
still text-based is probably because for many people the net is too slow
or 
propper online gaming is difficult to implement, but sadly the future of

online games is really moving towards fast virtual environments like
Second 
Life which are inaccessible. There is now even a virtual online sports
game, 
nearly like second life, where you control the life of a sportsman, not
just 
playing sports, you also sort out his finances, buy cars for him, date,
get 
points to be allowed in more fashionable nightclubs, etc, and most
people 
with no accessibility worries would rather play those, so would I, but
of 
course that's not possible without sighted help at the moment. Ari


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Re: [Audyssey] this speaker placement bug isgettinginterestinginsarah!

2008-01-15 Thread nicol
I never ever asked anything on this list which is in the manual.
For me games like sryth and smugglers3 and stfc3 is complicated,  but I
never complain if  people talk about it regularly.
Sarah is a great game. The tone of your message lets it sound as if sarah is
a common game.
None of the questions and thoughts I said about sarah on this list is things
that I should have read in the manual.
Whether I privately send phil  the bug reports and questions and whether I
send it to the list, it goes to his address, so what's the difference?
There's people like ari who finds  my comments'/questions about sarah
interesting.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Tyler Wood
Sent: Monday, January 14, 2008 7:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] this speaker placement bug
isgettinginterestinginsarah!

Hi,

I really, really, really do not mean to be offensive, but I'm going to sound
like I'm complaining, which I kind of am.


Do you mind, well, er, reading the manual, e-mailing the creator (Phil)
about this? Imho its kind of repeating itself, how do you do this, how do
you do that. I really don't mean to sound like I'm bitching, sorry. Maybe if
I had the game I'd know what your going through, but honestly, well, ok,
'nuff said. I just find the list being cluttered with the same questions
about Sara.

Now, I hope I don't get flamed or anything. Just my feelings and stuff,
however little its worth.
Tyler


- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 7:30 PM
Subject: Re: [Audyssey] this speaker placement bug is
gettinginterestinginsarah!


 Why is it not in the walk through then?
 The walk through is suppose to contain all the spoilers.
 I never gave out something without spoiler space that is in the walk
 through.
 Bottom line is, the speaker placement function does not work and I need to
 use it as I sometimes put the earbuds in my ears in the wrong  position.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Phil Vlasak
 Sent: Monday, January 14, 2008 10:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] this speaker placement bug is getting
 interestinginsarah!

 Hi Nicol,
 Please check with me first if you think you found a bug.
 I put that speaker placement feature in deliberately.
 You go to a place in the map then the speaker voice goes around you and
 then
 you go back to where you were.
 it works on the ground floor but I left it in for the others as an easter
 egg not as a bug.
 Phil

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Monday, January 14, 2008 2:15 PM
 Subject: [Audyssey] this speaker placement bug is getting interesting
 insarah!


 This bug with the speaker placement function now gets helpful in the
 griphendor common room.
 If I'm in  a boys or girls dormitory and I hit c I'm back in the
 griffendoor
 common roomclose to the fat lady.
 On previous floors if I hit c I'm jammed inside a wall, now if I hit c
 susan
 says: speaker placement and then I hear the lady snoring and I can walk
 properly.


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Re: [Audyssey] a Few Sryth general inquiries

2008-01-15 Thread Bryan
I believe there are twenty-four rungs to the Melee Ladders. As for the Gey 
Circle, fifty is the highest you can train a power there. The unknown 
QUikstone powers either haven't been implemented yet or haven't been seen. 
And as for the most powerful weapon in the game, that would probably be the 
Dragongem Longsword. It has an MR of 28, although it's quite expensive at 
276 ATS. While there are a few weapons more powerful than that, they were 
only available through the Festival of Blades, and only if you scored high 
enoughto get one of the special dwellings.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, January 14, 2008 7:57 PM
Subject: [Audyssey] a Few Sryth general inquiries


 Hi list,
 1. I am wondering if anyone has completed either one or both of the melee
 ladders in the Guild Hall. If so, what is your Melee rating?
 I currently am at level 10 cave dweller on the magic allowed ladder and
 the troll quartet on the magic not allowed ladder.

 2. Also concerning the quickstone, has anyone seen the unknown power of
 it, or has that part not been implemented yet?

 3. concerning the grey circle, Is level 50 the highest you can train a
 power?

 4. One more question (for now at least, smile) what is the most powerful
 weapon in the game so far regarding melee, and how might a player acquire
 it?
 I already have the demonscourge and Iakor's deathblade.

 Thanks,
 AC

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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
You and I are in agreement on that Ken. In fact as I write this I'm using 
Neospeech Paul. I only wish there were more Englis Neospeech voices.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 12:18 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Please DONT use Eloquence voices!  I have to hear that voice enough when
 I'm on the computer.  I've heard that the scansoft voices are nice, though 
 I
 think Neospeech has the best ones.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

 - Original Message - 
 From: Jimmy Odin Kristoffersen [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 1:28 AM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Thomas.

 I will for shure take T Mike or
 Eloquence Reed.
 I cant take menny of the voices from sappy.
 All the best.
 Jimmy
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, January 14, 2008 6:39 AM
 Subject: [Audyssey] Prefered Sapi voice for games?


 Hello gamers,
 This weekend I have began porting Raceway and Tomb Raider to Java 6, and
 I have decided in the interests of the cross platform nature of the
 games as well as end user complaints of Sapi 5 during Monte testing I am
 probably going to return to including pre-recorded voice files in the
 games. However, before I do so out of the voices below which would you
 personally like to see for Raceway and other USA Games.

 ATT Crystal
 ATT Mike
 Eloquence Reed
 Scansoft Caren
 Scansoft Emily
 Scansoft Daniel
 Scansoft Jill
 Scansoft Lee
 Scansoft Tom

 Out of the list above if you had a favorite which would you pick?




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 8:23 PM




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Bryan,
Yeah, I have both of the Neospeech voices as well, and they sound great. 
My only complaint with the Neospeech voices is that they are 16K which 
means they have to be  converted to 22500K before they can be used. 
However, the Scansoft voices are 22500K so they can be created, edited, 
and quickly dropped in the directory without allot of hastle.

Bryan wrote:
 That's sort of what I had in mind. And since I've also got NeoSpeech Kate 
 and Paul there's two more voices we could use.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
That's sort of what I had in mind. And since I've also got NeoSpeech Kate 
and Paul there's two more voices we could use.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 8:01 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Bryan,
 That would work. If someone made the files according to the spec I could
 then build the jar files containing the voices for everyone.

 Bryan wrote:
 You could always enlist the aid of others with some of the higher quality
 voices. I have Text Aloud and many of the voies you mentioned Thomas, and
 I'd be happy to contribute if necessary.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
Eloquence with a sinus problem. Tere's an interesting thought. I know that 
if you tinker with it you can make Dectalk sound like it's got a cold but I 
think you have to actually have the software itself, and one that isn't 
linked to a screen reader. I havve noticed that the ScanSoft voices are a 
bit sketchy with JAWS, but with Window-Eyes they work fine. As for a warble 
effect I've never really noticed that. I think though that the reason they 
might sound a bit funky on some words is that like the ATT voices they're 
generated with actual human voice samples. The difference is that whoever 
created the ScanSoft voices did a better job than whoever made the ATT 
Not-so-Natural voices.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 3:33 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the newer
 versions. I've tried using the real speech voices that came with JAWS9 and
 had some trouble understanding them. They do sound a bit more natural, but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Monday, January 14, 2008 7:32 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Prefered Sapi voice for games?

 Hi Stefen,
 You aren't the first person who has said that to me. I have a friend who
 is also blind, but she is almost deaf in one ear and some partial loss
 in the other. She use to tell me she had problems using her Dectalk
 Express but could understand Eloquence clearly. I never understand how
 that could be.
 With my own experience when Eloquence was released with JFW 3.2 I
 couldn't understand it, and couldn't stand it. Of course, after a couple
 of releases I got use to it, and now days I can listen to it at high
 speed.

 Stefen Hudson wrote:
 I'm not really sure what it is. I've used Eloquence pretty much all my
 life,
 LOL. I also have a hearing impairment and can understand Eloquence 
 better
 than any other voices I've tried. To mee, Eloquence is much smoother.
 Other
 voices have a warble to them sometimes. Maybe it's the frequency range
 too.




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Re: [Audyssey] what's wrong with a human voice?

2008-01-15 Thread Bryan
If Pacman Talks is ever updated that's one thing I'd like to see changed. 
I'd be happy to voice one of the ghosts. Synthe voices just don't sit right 
with me for voicing actuall characters.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 12:22 AM
Subject: Re: [Audyssey] what's wrong with a human voice?


 My thought too.  I'm sure some folks would volunteer to do voice overs.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

 - Original Message - 
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 9:03 PM
 Subject: [Audyssey] what's wrong with a human voice?


 if your gonna use a synth prerecorded, just use human voice?
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Re: [Audyssey] PB games?

2008-01-15 Thread Bryan
Well, it's PB Soundscape now and not PB Games, but as far as I know they're 
still around. I don't know about Gangster Attack though.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 1:57 AM
Subject: [Audyssey] PB games?


 hi all


 are PB games still producing gangster attack or that ant game?
 it's been what, 3, 4 years since the last game, tarzan junior?
 are they like bavisoft, dead in the water


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
It's funny, but I've noticed just the opposite with Crysta. Haven't heard 
many of the other ATT voices except Audry and Charles.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Bryan Gamers@audyssey.org
Sent: Tuesday, January 15, 2008 4:38 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Bryan,

 Only two of my games have recorded Eloquence speech.  That would be Mach 1 
 and the very old version 5 of golf that I left on the sight for those who 
 can not play sapi5 games.

 BTW my favorite sapi5 voice is ATT Lauren.  However I use ATT Crystal 
 for Email because she pronounces allot of Email stuff like Email acronyms 
 better.

 - Original Message -
 I tend to agree with you Thomas. That's why I stay away from some of Jim's
 self-voicing games. I don't like Eloquence in games.
 Time is an illusion, lunchtime doubly so.

 Jim

 I asked what the difference was between a mime and a pantomime. No one 
 would say.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Preferred Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi,
One time while doing some speech testing I used Crystal as an alert 
notice with some loud speaker effects and she did sound pretty good for 
a Sci-fi setting.

Dakotah Rickard wrote:
 ATT Mike for his calm, projective voice;
 Scansoft Tom for the same reason;
 Scansoft Lee because he's really excited!
 ATT Crystal is good, but she makes a better computer voice. She's the
 ice-cold voice that I wouldn't want to mess with if she had a grudge.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Corry,
All I can say is the term best is a subjective word. My idea of best is 
probably different from you, and your term for best might be different 
from someone else.
As I have seen on the list so far there are some completely different 
views on Eloquence. Some people hate it, and others think it is the 
greatest synth on Earth. I fall somewhere in the middle. I don't mind 
using it, but I like something more human sounding when playing games.
I know Eloquence does have some good features such as pretty accurate 
speech synthesis, excellent foreign language support, is clear when used 
at a high rate of speed, and that is what has made it popular. However, 
it fails to sound good in a game where you are looking for more human 
sounding characters.

Cory wrote:
 that's why it may be the best?
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi tyler,
What kind of voice clips do you have?


Tyler Wood wrote:
 Hi Tom,

 Instead of you taking the time to record the voice clips, I already have 
 some recorded which you might find interesting. If you'd like, email me off 
 list and I'd be glad to send those along.

 Tyler
   


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Re: [Audyssey] this speaker placement bug isgettinginterestinginsarah!

2008-01-15 Thread blindguy250
I find them very interesting!

On Tue, 15 Jan 2008 20:28:05 +0200, nicol wrote:


I never ever asked anything on this list which is in the manual.
For me games like sryth and smugglers3 and stfc3 is complicated,  but I
never complain if  people talk about it regularly.
Sarah is a great game. The tone of your message lets it sound as if 
sarah is
a common game.
None of the questions and thoughts I said about sarah on this list is 
things
that I should have read in the manual.
Whether I privately send phil  the bug reports and questions and whether 
I
send it to the list, it goes to his address, so what's the difference?
There's people like ari who finds  my comments'/questions about sarah
interesting.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Tyler Wood
Sent: Monday, January 14, 2008 7:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] this speaker placement bug
isgettinginterestinginsarah!

Hi,

I really, really, really do not mean to be offensive, but I'm going to 
sound
like I'm complaining, which I kind of am.


Do you mind, well, er, reading the manual, e-mailing the creator (Phil)
about this? Imho its kind of repeating itself, how do you do this, how 
do
you do that. I really don't mean to sound like I'm bitching, sorry. 
Maybe if
I had the game I'd know what your going through, but honestly, well, ok,
'nuff said. I just find the list being cluttered with the same questions
about Sara.

Now, I hope I don't get flamed or anything. Just my feelings and stuff,
however little its worth.
Tyler


- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 7:30 PM
Subject: Re: [Audyssey] this speaker placement bug is
gettinginterestinginsarah!


Why is it not in the walk through then?
The walk through is suppose to contain all the spoilers.
I never gave out something without spoiler space that is in the walk
through.
Bottom line is, the speaker placement function does not work and I need 
to
use it as I sometimes put the earbuds in my ears in the wrong  position.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Phil Vlasak
Sent: Monday, January 14, 2008 10:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] this speaker placement bug is getting
interestinginsarah!

Hi Nicol,
Please check with me first if you think you found a bug.
I put that speaker placement feature in deliberately.
You go to a place in the map then the speaker voice goes around you and
then
you go back to where you were.
it works on the ground floor but I left it in for the others as an 
easter
egg not as a bug.
Phil

- Original Message -
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Monday, January 14, 2008 2:15 PM
Subject: [Audyssey] this speaker placement bug is getting interesting
insarah!


This bug with the speaker placement function now gets helpful in the
griphendor common room.
If I'm in  a boys or girls dormitory and I hit c I'm back in the
griffendoor
common roomclose to the fat lady.
On previous floors if I hit c I'm jammed inside a wall, now if I hit c
susan
says: speaker placement and then I hear the lady snoring and I can walk
properly.


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Re: [Audyssey] question about USA games product keys was: Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Tyler,
No, our product keys are similar to the Draconis Entertainment key 
system. We will allow you to use our games on any computer you own 
provided it is your computer. We initially were going to use hardware 
ids, but decided in the long run that it wasn't   fare to the paid 
customers to be punished for a few hackers and crackers.

Tyler Wood wrote:
 Not to mention the fact that right now, I've got 3 systems.

 First, I have a laptop, my best system, with a 2 ghz processor, and 1 gb 
 ram.

 Secondly, I have a desktop with a 1.1 ghz processor and 512 mb ram.

 Last and third, I'll hopefully be getting (free!) a 700 MHZ or 1 ghz, I 
 dunno exactly wht it is, desktop. Now, if I buy a game, will I have to 
 request a key for each system? because honestly I use all 3 systems a lot, 
 so was just curious. Sorry for the change of subject.

 Tyler
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Tyler,
Before Jaws 3.2 there was no software Synth with Jaws. You had to use a 
hardware synth like a Dectalk, Keynote, Artic, etc... I should know I 
have used every version of Jaws from Jaws  For Dos 2.x to Jaws 9 for 
Windows.
One thing I might want to add around Jaws 3.0 software speech engines 
were just coming into being and Henter-Joice were starting to sell 
Eloquence, Dectalk software, Flextalk, and Keynote Gold was offered by 
Humanware as extra add ons for Jaws 3.0, but they were not included with 
Jaws.
 
Tyler Wood wrote:
 Sorry to be off topic here, but what was the default synthisizer before 3.2? 
 That's awfully interesting (I'd love and hope to make a history of changes 
 and breakthroughs with the jaws screen reader, starting with the very first 
 version).


   


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Re: [Audyssey] question about USA games product keys was: Prefered Sapi voice for games?

2008-01-15 Thread blindguy250
Hi.
Thom, be aware though,  that just because it's a hardware id doesn't mean it 
can not be hacked. 
Try Troopanum 2, for example. Click register, and woosh! It's done, not 
questions 
asked.

I once tried gma tnak commander, troop 2, sod, among other cracks and they all 
worked. 
Needless to say I felt so guilty I wanted to throw up, so I reformatted the 
system. 
Point is: nothing will stop a few hackers and crackers. As you said, there's 
Pista 
ultimate stuff on the net etc!
On Tue, 15 Jan 2008 15:23:24 -0500, Thomas Ward wrote:


Hi Tyler,
No, our product keys are similar to the Draconis Entertainment key 
system. We will allow you to use our games on any computer you own 
provided it is your computer. We initially were going to use hardware 
ids, but decided in the long run that it wasn't   fare to the paid 
customers to be punished for a few hackers and crackers.

Tyler Wood wrote:
Not to mention the fact that right now, I've got 3 systems.

First, I have a laptop, my best system, with a 2 ghz processor, and 1 gb 

ram.

Secondly, I have a desktop with a 1.1 ghz processor and 512 mb ram.

Last and third, I'll hopefully be getting (free!) a 700 MHZ or 1 ghz, I 
dunno exactly wht it is, desktop. Now, if I buy a game, will I have to 
request a key for each system? because honestly I use all 3 systems a 
lot, 
so was just curious. Sorry for the change of subject.

Tyler



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread blindguy250
Hi.
What about DecTalk? I've gotten rather fond of that synth, and I like it when 
you set the 
pitch to a very low setting. Wowowowow that sounds good...

Eloquence is good though.


On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:


Hi Corry,
All I can say is the term best is a subjective word. My idea of best is 
probably different from you, and your term for best might be different 
from someone else.
As I have seen on the list so far there are some completely different 
views on Eloquence. Some people hate it, and others think it is the 
greatest synth on Earth. I fall somewhere in the middle. I don't mind 
using it, but I like something more human sounding when playing games.
I know Eloquence does have some good features such as pretty accurate 
speech synthesis, excellent foreign language support, is clear when used 

at a high rate of speed, and that is what has made it popular. However, 
it fails to sound good in a game where you are looking for more human 
sounding characters.

Cory wrote:
that's why it may be the best?



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Stefen,
All I can say is I go way back before Jaws for Dos was even invented. My 
first speech synth was an echo for an Apple 2-E, and the text games of 
the mid 80's era were fun.
Anyway, I can remember the days when I had to use Jaws without such a 
thing as a software synth. In high school I had to carry around a 486 
laptop with a dectalk express in my backpack which I plugged in after I 
got the laptop all setup on a table in the class room, and it was not a 
very portible setup. In fact, most of the time rather than bringing my 
Dectalk to school I turned on my Braille N Speak and ran it through 
speechbox mode with JFD and JFW 1.x. That was aweful speech!

Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of 
 Eloquence was it sounded like it had a sinus problem compared to the newer 
 versions. I've tried using the real speech voices that came with JAWS9 and 
 had some trouble understanding them. They do sound a bit more natural, but 
 sometimes they have this warble effect when they say certain words or 
 phraises, and sometimes they don't say the entire word.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Davy,
I do not have rockbox so haven't tried that. I usually just use Text 
Aloud for this stuff.

Davy Kager wrote:
 Hi,

 Have you ever tried the way in which Rockbox builds voices: thorugh a 
 VB-script? I made some wavefiles with a SAPI 5 voice and that VB-script, and 
 it goes terribly fast and accurate. It does absolutely not take as long as 
 recording them manually. So, you could create a voicepack in just a few 
 minutes.
   


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Re: [Audyssey] what's wrong with a human voice?

2008-01-15 Thread Thomas Ward
Hi Corry and all,
Actually, in late 2006 and early 2007 I was investigating the use of 
human speech in games and it never panned out. There are allot of issues 
involved in trying to use human speech that allot of gamers on this list 
probably don't realise.
First, the process was extremely time consuming. I would have to write 
up a list of things I wanted recorded, wait until the voice recordings 
were complete, and when I got them edit them the way I needed them. If 
any files needed done over again that added more time to that one batch 
of files.
Second, there was no consistancy in the recordings. For example one 
batch might be at a resonable volume, and the next batch would sound 
like the person was too far from the microphone forcing me to amplify 
the next batch to be of the same volume. That often resulted in distortion.
Third, the persons mood would slightly alter the way the person spoke. 
For example, if the person was tired the voice samples would sound 
slightly tired. The next batch might sound happy and chearful. That kind 
of shift between files really stands out and doesn't really sound like 
natural speech. It clashes because generally we are use to speaking to 
someone in one state of being at a time. We often over look the sound of 
mood, pitch, sound of a person's health, in their voice until it changes 
suddenly or we are looking for it.
Finally, the availability of the narrator. If I need to make future 
updates to the game and can not get in contact with the narrator or the 
narrator is unable to continue the project I have to start from scratch. 
That literally happened to me once, and I don't want to repete that again.

As much as I agree human speech sounds better over all than software 
speech there are allot of advantages to using software speech. Software 
speech is always available, you can purchase as many voices as you need 
to create game voices, the voice is consistant, etc.


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Re: [Audyssey] what's wrong with a human voice?

2008-01-15 Thread Thomas Ward
Hi Phil,
Yeah, I know all too well what a pain it is trying to use human speech 
in a game. Cara was going to voice over Montezuma's Return for me, her 
voice was great for the job, but it was difficult getting the recordings 
just right and I noticed the same things you did. I would get a batch of 
files then ask for something else I needed and there would be slight 
changes that made them not quite fit with the last batch making it sound 
not exactly right when put together as a whole. I'd have loved to keep 
Cara's recordings in the game, but neither of us could pull it off the 
way I wanted it, and so I decided to switch to Sapi instead.

Phil Vlasak wrote:
 Hi Ken,
 If you want games developed quickly then a synthesized voice recorded is 
 much faster to do.
 When I get a new idea I can get a recording in a few minutes, but if I want 
 a human voice it may take a week to get it.

 I originally developed the Sarah game using the Crystal voice from A T and 
 T.
 Then so many people complained that they did not like the voice that I got a 
 real human to record the lines.
 It took a lot longer to edit those recordings and put them in the game.
 Since the original recording session I have asked Sarah to record new lines 
 at least a dozen different times.
 Each time her voice was slightly different and it shows.
 With a synthesizer it would all sound alike.
 What I should have done is complete the game using Crystal then ask Sarah to 
 record everything at once, but that did not happen.
 Phil
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Davy Kager
Hi,

The benefit of that VB-script is that you can create multiple phrases at 
once with it, thus saving a lot of time. This may also be possible with 
TextAloud, however. After all I have never used that piece of software.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 9:39 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


Hi Davy,
I do not have rockbox so haven't tried that. I usually just use Text
Aloud for this stuff.

Davy Kager wrote:
 Hi,

 Have you ever tried the way in which Rockbox builds voices: thorugh a
 VB-script? I made some wavefiles with a SAPI 5 voice and that VB-script, 
 and
 it goes terribly fast and accurate. It does absolutely not take as long as
 recording them manually. So, you could create a voicepack in just a few
 minutes.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
Ah yes, I also remember those days. I'll be twenty-eight this June and I 
remember well the days of running a BNS through a computer for use with JFD. 
I also remember the Echo. It's funny, but while that was probably some of 
the worst speech ever it was still some of the coolest. I remember those 
text games that used to be available from the same company that made the 
Echo. There was that Dragon Maze game and that weird Space Invaders game. 
Good times. I've had a lot of trouble finding voice clips of the Echo 
synthesizer, but hearing it sure brings back memories.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 1:37 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Stefen,
 All I can say is I go way back before Jaws for Dos was even invented. My
 first speech synth was an echo for an Apple 2-E, and the text games of
 the mid 80's era were fun.
 Anyway, I can remember the days when I had to use Jaws without such a
 thing as a software synth. In high school I had to carry around a 486
 laptop with a dectalk express in my backpack which I plugged in after I
 got the laptop all setup on a table in the class room, and it was not a
 very portible setup. In fact, most of the time rather than bringing my
 Dectalk to school I turned on my Braille N Speak and ran it through
 speechbox mode with JFD and JFW 1.x. That was aweful speech!

 Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the 
 newer
 versions. I've tried using the real speech voices that came with JAWS9 
 and
 had some trouble understanding them. They do sound a bit more natural, 
 but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.



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Re: [Audyssey] cheats in smugglers 3

2008-01-15 Thread Shadow Dragon
I have no site. The way I do it is, using the jaws cursor obviously, I route 
jaws to PC and page up to the top of the window. Then I go down two lines, 
till I get to the thing that says bank or whatever. I go 4 or 5 letters in, 
then very carefully move the mouse to the left, double clicking as I go. It 
takes a few tries but it works. 


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Cory
true, but it's a racing game.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 3:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Corry,
 All I can say is the term best is a subjective word. My idea of best is
 probably different from you, and your term for best might be different
 from someone else.
 As I have seen on the list so far there are some completely different
 views on Eloquence. Some people hate it, and others think it is the
 greatest synth on Earth. I fall somewhere in the middle. I don't mind
 using it, but I like something more human sounding when playing games.
 I know Eloquence does have some good features such as pretty accurate
 speech synthesis, excellent foreign language support, is clear when used
 at a high rate of speed, and that is what has made it popular. However,
 it fails to sound good in a game where you are looking for more human
 sounding characters.

 Cory wrote:
 that's why it may be the best?



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[Audyssey] pinball merlin problem

2008-01-15 Thread Jake
I can't seem to get the l in the latest version of Pinball to spell Merlin.  
Anyone else having this problem?  I've tried and tried but I just can't get the 
l g heheh.
Jake.
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Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-15 Thread SoundMUD
Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python
will probably work.

Jean-Luc

2008/1/15, Cara Quinn [EMAIL PROTECTED]:
 Ah, probably should have been clearer.  smile.  You're exactly
 right, but I was asking if there is another intel version which was
 closer to the specific one that the author is pointing to?...

Sorry for the lack of clarity.

 Have an awesome day!...

 Smiles,

 Cara  :)


-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-15 Thread Cara Quinn
   jean'Luc, thanks very much for your note.  am installing a 2.4  
version now and will see how it goes.  I haven't looked at these  
python files in the zip archive for Mac yet, but if they are the  
actual source code, I could try to compile a .app file for Mac which  
wouldn't require the extra libs if such a thing is possible currently  
in Python as I believe it is for windows...

   Now I'm curious, I suppose I'll look into this and see what I can  
find?...

thanks again and have a great night!  Oh, btw, thanks very much for  
your work in making your game Mac compatible!!!  You Rock!...

Smiles,

Cara  :)


On Jan 15, 2008, at 4:19 PM, SoundMUD wrote:

 Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python
 will probably work.

 Jean-Luc

 2008/1/15, Cara Quinn [EMAIL PROTECTED]:
Ah, probably should have been clearer.  smile.  You're exactly
 right, but I was asking if there is another intel version which was
 closer to the specific one that the author is pointing to?...

   Sorry for the lack of clarity.

 Have an awesome day!...

 Smiles,

 Cara  :)


 -- 
 SoundRTS web site: http://jlpo.free.fr/soundrts
 SoundRTS development log: http://soundrts.blogspot.com/
 SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread James Scholes
Yeah, I like DecTalk too, but there's no SAPI version, so it wouldn't be 
able to be used with a lot of games.


--
From: [EMAIL PROTECTED]
Sent: Tuesday, January 15, 2008 8:31 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Prefered Sapi voice for games?

 Hi.
 What about DecTalk? I've gotten rather fond of that synth, and I like it 
 when you set the
 pitch to a very low setting. Wowowowow that sounds good...

 Eloquence is good though.


 On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:


Hi Corry,
All I can say is the term best is a subjective word. My idea of best is
probably different from you, and your term for best might be different
from someone else.
As I have seen on the list so far there are some completely different
views on Eloquence. Some people hate it, and others think it is the
greatest synth on Earth. I fall somewhere in the middle. I don't mind
using it, but I like something more human sounding when playing games.
I know Eloquence does have some good features such as pretty accurate
speech synthesis, excellent foreign language support, is clear when used

at a high rate of speed, and that is what has made it popular. However,
it fails to sound good in a game where you are looking for more human
sounding characters.

Cory wrote:
that's why it may be the best?



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
hi,
Yeah, i haven't heard this so-called warble either. However, I have 
noticed over the years that Jaws has had an on and off problem with Sapi 
voices. They don't always run correctly with Jaws, but would work fine 
with Window Eyes. one case in point I had a problem with Neospeec Kate 
with Jaws, it wasn't fixed until a version later, but the Window Eyes of 
the time worked fine with it.
So the warble others are talkng about is hardware related or it is a bug 
in the jaws version th person is using. I can say I use it all the time 
and have never heard a warble.


Bryan wrote:
 Eloquence with a sinus problem. Tere's an interesting thought. I know that 
 if you tinker with it you can make Dectalk sound like it's got a cold but I 
 think you have to actually have the software itself, and one that isn't 
 linked to a screen reader. I havve noticed that the ScanSoft voices are a 
 bit sketchy with JAWS, but with Window-Eyes they work fine. As for a warble 
 effect I've never really noticed that. I think though that the reason they 
 might sound a bit funky on some words is that like the ATT voices they're 
 generated with actual human voice samples. The difference is that whoever 
 created the ScanSoft voices did a better job than whoever made the ATT 
 Not-so-Natural voices.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 15, 2008 3:33 AM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


   
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the newer
 versions. I've tried using the real speech voices that came with JAWS9 and
 had some trouble understanding them. They do sound a bit more natural, but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Monday, January 14, 2008 7:32 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Prefered Sapi voice for games?

 
 Hi Stefen,
 You aren't the first person who has said that to me. I have a friend who
 is also blind, but she is almost deaf in one ear and some partial loss
 in the other. She use to tell me she had problems using her Dectalk
 Express but could understand Eloquence clearly. I never understand how
 that could be.
 With my own experience when Eloquence was released with JFW 3.2 I
 couldn't understand it, and couldn't stand it. Of course, after a couple
 of releases I got use to it, and now days I can listen to it at high
 speed.

 Stefen Hudson wrote:
   
 I'm not really sure what it is. I've used Eloquence pretty much all my
 life,
 LOL. I also have a hearing impairment and can understand Eloquence 
 better
 than any other voices I've tried. To mee, Eloquence is much smoother.
 Other
 voices have a warble to them sometimes. Maybe it's the frequency range
 too.


 
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Re: [Audyssey] Preferred Sapi voice for games?

2008-01-15 Thread James Scholes

Hi i'm new to this list, just wanted to say that I would use neospeech 
kate or paul with games or scansoft lee.

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Tuesday, January 15, 2008 8:04 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Preferred Sapi voice for games?

 Hi,
 One time while doing some speech testing I used Crystal as an alert
 notice with some loud speaker effects and she did sound pretty good for
 a Sci-fi setting.

 Dakotah Rickard wrote:
 ATT Mike for his calm, projective voice;
 Scansoft Tom for the same reason;
 Scansoft Lee because he's really excited!
 ATT Crystal is good, but she makes a better computer voice. She's the
 ice-cold voice that I wouldn't want to mess with if she had a grudge.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi,
Hmmm... Well, Dectalk access is not based on a Sapi 5 API so it won't 
work with Text Aloud. However, the Dectalk SDK for Linux comes with a 
simple speech tool called  say which can be used to convert text  files 
to wav files, but I have not tried it myself. I have the Dectalk 5 SDK 
for Linux, and perhaps I will tinker with say to see what it can do.

[EMAIL PROTECTED] wrote:
 Hi.
 What about DecTalk? I've gotten rather fond of that synth, and I like it when 
 you set the 
 pitch to a very low setting. Wowowowow that sounds good...

 Eloquence is good though.
   


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Re: [Audyssey] muddding question

2008-01-15 Thread David
Hi, Shaun,


I play Miriani as well.  I'm Bill Sanders if you want to look me 
up? Do you have the sound pack for Miriani? If not, I'll skype it 
to you, although it might be easier to go to 
www.chris-snyder.mom/miriani.

 David


- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Date sent: Wed, 16 Jan 2008 18:40:37 +1300
Subject: [Audyssey] muddding question

Hi.
are there any accessible  startrek muds that are good?
I play miriani actaully I have started to do it seriously again 
but I'd a startrek type mud or something that has a soundpack I 
have monkeyterm how do I do programming for it?
also I think there is a vip mud client under test by gma, how do 
I get on the testing side? or am I to late.


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi James,
USA Games will be using wav recorded samples of the speech output so 
weather or not the voice has Sapi 5 support or not shouldn't matter. The 
reason I startd the thread with the Sapi heading is it does make it 
easier on me if I can just put the words in Text Aloud and save them as 
wav files. Though, there are utilities out there for Linux that will do 
the same thing for Dectalk if I need them to.


James Scholes wrote:
 Yeah, I like DecTalk too, but there's no SAPI version, so it wouldn't be 
 able to be used with a lot of games.


 --
 From: [EMAIL PROTECTED]
 Sent: Tuesday, January 15, 2008 8:31 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Prefered Sapi voice for games?

   
 Hi.
 What about DecTalk? I've gotten rather fond of that synth, and I like it 
 when you set the
 pitch to a very low setting. Wowowowow that sounds good...

 Eloquence is good though.


 On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:


 
 Hi Corry,
 All I can say is the term best is a subjective word. My idea of best is
 probably different from you, and your term for best might be different
   
 from someone else.
 
 As I have seen on the list so far there are some completely different
 views on Eloquence. Some people hate it, and others think it is the
 greatest synth on Earth. I fall somewhere in the middle. I don't mind
 using it, but I like something more human sounding when playing games.
 I know Eloquence does have some good features such as pretty accurate
 speech synthesis, excellent foreign language support, is clear when used

 at a high rate of speed, and that is what has made it popular. However,
 it fails to sound good in a game where you are looking for more human
 sounding characters.

 Cory wrote:
   
 that's why it may be the best?

 
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[Audyssey] Old Apple Games was Prefered Sapi voice

2008-01-15 Thread Thomas Ward
Hi Bryan and all,
Do you remember the text based football game that was available for the 
Apple 2-E? You didn't get a full season schedule etc, but you got to 
make up your own names for the teams. You could give them triditional 
names like Browns, Steelers, Cow Boys, etc or you could make up your own 
names for the teams. Back then I use to come up with my own names, and 
that was actually funner than using triditional teams. Especially, when 
I made up names for the teams that aren't appropriate for this list. Laugh
Then, there was this sstupid text based black jack game. You could not 
only win it, but you could end up with more money than the dealer 
actually had in the bank. Let's say you started out   with 1000 and the 
dealer hhad 2000 at the start of the game somehow you could end up with 
5000 instead of 3000 at the end of the game.


Bryan wrote:
 Ah yes, I also remember those days. I'll be twenty-eight this June and I 
 remember well the days of running a BNS through a computer for use with JFD. 
 I also remember the Echo. It's funny, but while that was probably some of 
 the worst speech ever it was still some of the coolest. I remember those 
 text games that used to be available from the same company that made the 
 Echo. There was that Dragon Maze game and that weird Space Invaders game. 
 Good times. I've had a lot of trouble finding voice clips of the Echo 
 synthesizer, but hearing it sure brings back memories.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 15, 2008 1:37 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


   
 Hi Stefen,
 All I can say is I go way back before Jaws for Dos was even invented. My
 first speech synth was an echo for an Apple 2-E, and the text games of
 the mid 80's era were fun.
 Anyway, I can remember the days when I had to use Jaws without such a
 thing as a software synth. In high school I had to carry around a 486
 laptop with a dectalk express in my backpack which I plugged in after I
 got the laptop all setup on a table in the class room, and it was not a
 very portible setup. In fact, most of the time rather than bringing my
 Dectalk to school I turned on my Braille N Speak and ran it through
 speechbox mode with JFD and JFW 1.x. That was aweful speech!

 Stefen Hudson wrote:
 
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the 
 newer
 versions. I've tried using the real speech voices that came with JAWS9 
 and
 had some trouble understanding them. They do sound a bit more natural, 
 but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.

   
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Re: [Audyssey] muddding question

2008-01-15 Thread Stefen Hudson
Hey Sean,

It's Rothque Torraske from Miriani. The language that MonkeyTerm uses for 
triggers/substitutions and what not is VBScript. Most of the framework for 
playing sound already exists in afile called sound.mos. In a trigger you'd 
simply put play file.extention along with the tags that tell the client 
that the text is to be processed as code and not sent to the server. That's 
really all there is to it. The triggers use either globular or regular 
expression matching depending on what option you have checked.

--
From: shaun everiss [EMAIL PROTECTED]
Sent: Tuesday, January 15, 2008 9:40 PM
To: gamers@audyssey.org
Subject: [Audyssey] muddding question

 Hi.
 are there any accessible  startrek muds that are good?
 I play miriani actaully I have started to do it seriously again but I'd a 
 startrek type mud or something that has a soundpack I have monkeyterm how 
 do I do programming for it?
 also I think there is a vip mud client under test by gma, how do I get on 
 the testing side? or am I to late.


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Re: [Audyssey] Old Apple Games was Prefered Sapi voice

2008-01-15 Thread Charles Rivard
Speaking of old Apple games, I have a friend who would like to find one just 
for remembrance, but she wants a version that can be played as a text game 
on a Windows machine.  Anyone know of such a version of Kidnapped?  You 
had to escape from a building that had 9 floors, and there were word play 
puzzles you had to solve in order to get out.

---
Pretty is as pretty does
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 9:58 PM
Subject: [Audyssey] Old Apple Games was Prefered Sapi voice


 Hi Bryan and all,
 Do you remember the text based football game that was available for the
 Apple 2-E? You didn't get a full season schedule etc, but you got to
 make up your own names for the teams. You could give them triditional
 names like Browns, Steelers, Cow Boys, etc or you could make up your own
 names for the teams. Back then I use to come up with my own names, and
 that was actually funner than using triditional teams. Especially, when
 I made up names for the teams that aren't appropriate for this list. 
 Laugh
 Then, there was this sstupid text based black jack game. You could not
 only win it, but you could end up with more money than the dealer
 actually had in the bank. Let's say you started out   with 1000 and the
 dealer hhad 2000 at the start of the game somehow you could end up with
 5000 instead of 3000 at the end of the game.


 Bryan wrote:
 Ah yes, I also remember those days. I'll be twenty-eight this June and I
 remember well the days of running a BNS through a computer for use with 
 JFD.
 I also remember the Echo. It's funny, but while that was probably some of
 the worst speech ever it was still some of the coolest. I remember those
 text games that used to be available from the same company that made the
 Echo. There was that Dragon Maze game and that weird Space Invaders game.
 Good times. I've had a lot of trouble finding voice clips of the Echo
 synthesizer, but hearing it sure brings back memories.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 15, 2008 1:37 PM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?



 Hi Stefen,
 All I can say is I go way back before Jaws for Dos was even invented. My
 first speech synth was an echo for an Apple 2-E, and the text games of
 the mid 80's era were fun.
 Anyway, I can remember the days when I had to use Jaws without such a
 thing as a software synth. In high school I had to carry around a 486
 laptop with a dectalk express in my backpack which I plugged in after I
 got the laptop all setup on a table in the class room, and it was not a
 very portible setup. In fact, most of the time rather than bringing my
 Dectalk to school I turned on my Braille N Speak and ran it through
 speechbox mode with JFD and JFW 1.x. That was aweful speech!

 Stefen Hudson wrote:

 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the
 newer
 versions. I've tried using the real speech voices that came with JAWS9
 and
 had some trouble understanding them. They do sound a bit more natural,
 but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.


 ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
well in my opinion the keynote gold was real good, its robotic but it was still 
clear it didn't sing like dectalk does but oh well.
At 10:21 a.m. 16/01/2008, you wrote:
Ah yes, I also remember those days. I'll be twenty-eight this June and I 
remember well the days of running a BNS through a computer for use with JFD. 
I also remember the Echo. It's funny, but while that was probably some of 
the worst speech ever it was still some of the coolest. I remember those 
text games that used to be available from the same company that made the 
Echo. There was that Dragon Maze game and that weird Space Invaders game. 
Good times. I've had a lot of trouble finding voice clips of the Echo 
synthesizer, but hearing it sure brings back memories.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 15, 2008 1:37 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


 Hi Stefen,
 All I can say is I go way back before Jaws for Dos was even invented. My
 first speech synth was an echo for an Apple 2-E, and the text games of
 the mid 80's era were fun.
 Anyway, I can remember the days when I had to use Jaws without such a
 thing as a software synth. In high school I had to carry around a 486
 laptop with a dectalk express in my backpack which I plugged in after I
 got the laptop all setup on a table in the class room, and it was not a
 very portible setup. In fact, most of the time rather than bringing my
 Dectalk to school I turned on my Braille N Speak and ran it through
 speechbox mode with JFD and JFW 1.x. That was aweful speech!

 Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the 
 newer
 versions. I've tried using the real speech voices that came with JAWS9 
 and
 had some trouble understanding them. They do sound a bit more natural, 
 but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
yeah pitty I can't make eloquence sing, pitty my dectalk has a busted 
component, its easy to fix I know how but I'm to lazy to bother.
At 09:31 a.m. 16/01/2008, you wrote:
Hi.
What about DecTalk? I've gotten rather fond of that synth, and I like it when 
you set the 
pitch to a very low setting. Wowowowow that sounds good...

Eloquence is good though.


On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:


Hi Corry,
All I can say is the term best is a subjective word. My idea of best is 
probably different from you, and your term for best might be different 
from someone else.
As I have seen on the list so far there are some completely different 
views on Eloquence. Some people hate it, and others think it is the 
greatest synth on Earth. I fall somewhere in the middle. I don't mind 
using it, but I like something more human sounding when playing games.
I know Eloquence does have some good features such as pretty accurate 
speech synthesis, excellent foreign language support, is clear when used 

at a high rate of speed, and that is what has made it popular. However, 
it fails to sound good in a game where you are looking for more human 
sounding characters.

Cory wrote:
that's why it may be the best?



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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
oh man you guys are going and going.
I see I will have to compete with you guys.
Lets see I'm afraid you beat me on most things.
the first talking unit I had was running dos 5.0 ms with wordperfect 5.1 
keysoft 1.3 and mastertouch 1.32
I used keynote gold.
Before the unit kicked the bucket I had it semi upgraded to dos 6.22 with qemm 
97 and norton utilities 8.
Ok it was not much of an improvement but I did make the best of it.
The first windows synth I had was a gemini which was good till it died on me 
and I got orpheus, On second thought I'd would have liked a juno rather than  
an actual other external synth.
I'm still mad that I was not given an internal hardware synth as at that time 
there were still synths of these made.
I could have continued running keysoft and mt for a few years more.
The first software speech unit I delt with was one of the old bbc units.
I also have experience with a c64 with lemmings and an apple lc1 lc2 and lc3 as 
well as perfomer, power pc and the old 2gs.
Not actualy working on them but running them.
starting them up.
the 5.25 drive sounded like a machine gun.
The 3.5 drive sounded like the borg.
I have also seen the old acorn.
Now I think the only person that can beat me is ralph that manages the local 
blind school here in auckland as he has actually done assembly and binary 
coding literally and seen a mainframe and an actual ibm not a compatible unit 
maybe earlier I never found out what his extent of the old tech he saw was.
At 09:37 a.m. 16/01/2008, you wrote:
Hi Stefen,
All I can say is I go way back before Jaws for Dos was even invented. My 
first speech synth was an echo for an Apple 2-E, and the text games of 
the mid 80's era were fun.
Anyway, I can remember the days when I had to use Jaws without such a 
thing as a software synth. In high school I had to carry around a 486 
laptop with a dectalk express in my backpack which I plugged in after I 
got the laptop all setup on a table in the class room, and it was not a 
very portible setup. In fact, most of the time rather than bringing my 
Dectalk to school I turned on my Braille N Speak and ran it through 
speechbox mode with JFD and JFW 1.x. That was aweful speech!

Stefen Hudson wrote:
 Wow. 3.2? I  started with 3.5. The funny thing about that version of 
 Eloquence was it sounded like it had a sinus problem compared to the newer 
 versions. I've tried using the real speech voices that came with JAWS9 and 
 had some trouble understanding them. They do sound a bit more natural, but 
 sometimes they have this warble effect when they say certain words or 
 phraises, and sometimes they don't say the entire word.
   


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Re: [Audyssey] what's wrong with a human voice?

2008-01-15 Thread shaun everiss
well I have a couple cheep 7 buck mics.
Really crappy but one of them does not put out much noise and for what its 
worth its ok.
At 11:41 p.m. 15/01/2008, you wrote:
Indeed. Granted my microphone is kind of crappy but I have GoldWave so can 
do noise reduction/volume stuff.

--
From: Ken the Crazy [EMAIL PROTECTED]
Sent: Monday, January 14, 2008 11:22 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] what's wrong with a human voice?

 My thought too.  I'm sure some folks would volunteer to do voice overs.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

 - Original Message - 
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 9:03 PM
 Subject: [Audyssey] what's wrong with a human voice?


 if your gonna use a synth prerecorded, just use human voice?
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.2/1223 - Release Date: 
 1/13/2008
 8:23 PM




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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
my first windows reader was hal 2.0 then it was 4.5 then 5.0, 5.22
and thats where I am now.
jaws was jaws 4.5 then 5.0 then 6.2.
and thats that.
At 11:33 p.m. 15/01/2008, you wrote:
Wow. 3.2? I  started with 3.5. The funny thing about that version of 
Eloquence was it sounded like it had a sinus problem compared to the newer 
versions. I've tried using the real speech voices that came with JAWS9 and 
had some trouble understanding them. They do sound a bit more natural, but 
sometimes they have this warble effect when they say certain words or 
phraises, and sometimes they don't say the entire word.

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Monday, January 14, 2008 7:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Prefered Sapi voice for games?

 Hi Stefen,
 You aren't the first person who has said that to me. I have a friend who
 is also blind, but she is almost deaf in one ear and some partial loss
 in the other. She use to tell me she had problems using her Dectalk
 Express but could understand Eloquence clearly. I never understand how
 that could be.
 With my own experience when Eloquence was released with JFW 3.2 I
 couldn't understand it, and couldn't stand it. Of course, after a couple
 of releases I got use to it, and now days I can listen to it at high 
 speed.

 Stefen Hudson wrote:
 I'm not really sure what it is. I've used Eloquence pretty much all my 
 life,
 LOL. I also have a hearing impairment and can understand Eloquence better
 than any other voices I've tried. To mee, Eloquence is much smoother. 
 Other
 voices have a warble to them sometimes. Maybe it's the frequency range 
 too.




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Re: [Audyssey] Preferred Sapi voice for games?

2008-01-15 Thread shaun everiss
yeah the advantage  of using actual voice waves is that you add effects like 
echos to them.
THe disadvantage is they take longer to produce.
At 09:04 a.m. 16/01/2008, you wrote:
Hi,
One time while doing some speech testing I used Crystal as an alert 
notice with some loud speaker effects and she did sound pretty good for 
a Sci-fi setting.

Dakotah Rickard wrote:
 ATT Mike for his calm, projective voice;
 Scansoft Tom for the same reason;
 Scansoft Lee because he's really excited!
 ATT Crystal is good, but she makes a better computer voice. She's the
 ice-cold voice that I wouldn't want to mess with if she had a grudge.
   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
probably due to the system spec, I know that after a sertain version of hal it 
would stutter loads since it needed more cpu and ram.
At 06:10 p.m. 16/01/2008, you wrote:
hi,
Yeah, i haven't heard this so-called warble either. However, I have 
noticed over the years that Jaws has had an on and off problem with Sapi 
voices. They don't always run correctly with Jaws, but would work fine 
with Window Eyes. one case in point I had a problem with Neospeec Kate 
with Jaws, it wasn't fixed until a version later, but the Window Eyes of 
the time worked fine with it.
So the warble others are talkng about is hardware related or it is a bug 
in the jaws version th person is using. I can say I use it all the time 
and have never heard a warble.


Bryan wrote:
 Eloquence with a sinus problem. Tere's an interesting thought. I know that 
 if you tinker with it you can make Dectalk sound like it's got a cold but I 
 think you have to actually have the software itself, and one that isn't 
 linked to a screen reader. I havve noticed that the ScanSoft voices are a 
 bit sketchy with JAWS, but with Window-Eyes they work fine. As for a warble 
 effect I've never really noticed that. I think though that the reason they 
 might sound a bit funky on some words is that like the ATT voices they're 
 generated with actual human voice samples. The difference is that whoever 
 created the ScanSoft voices did a better job than whoever made the ATT 
 Not-so-Natural voices.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 15, 2008 3:33 AM
 Subject: Re: [Audyssey] Prefered Sapi voice for games?


   
 Wow. 3.2? I  started with 3.5. The funny thing about that version of
 Eloquence was it sounded like it had a sinus problem compared to the newer
 versions. I've tried using the real speech voices that came with JAWS9 and
 had some trouble understanding them. They do sound a bit more natural, but
 sometimes they have this warble effect when they say certain words or
 phraises, and sometimes they don't say the entire word.

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Monday, January 14, 2008 7:32 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Prefered Sapi voice for games?

 
 Hi Stefen,
 You aren't the first person who has said that to me. I have a friend who
 is also blind, but she is almost deaf in one ear and some partial loss
 in the other. She use to tell me she had problems using her Dectalk
 Express but could understand Eloquence clearly. I never understand how
 that could be.
 With my own experience when Eloquence was released with JFW 3.2 I
 couldn't understand it, and couldn't stand it. Of course, after a couple
 of releases I got use to it, and now days I can listen to it at high
 speed.

 Stefen Hudson wrote:
   
 I'm not really sure what it is. I've used Eloquence pretty much all my
 life,
 LOL. I also have a hearing impairment and can understand Eloquence 
 better
 than any other voices I've tried. To mee, Eloquence is much smoother.
 Other
 voices have a warble to them sometimes. Maybe it's the frequency range
 too.


 
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[Audyssey] Out of the games dimension

2008-01-15 Thread ari
Hi all,
Below I have selected interesting pieces from an article from PC Plus 
Magazine from the UK, what do you guys think, has anyone ever listened to 
these?
Out of character

Orestis Bastounis explores ways to move gaming out of the game itself

When a game achieves any kind of popularity, and involves at least more 
skill
than Pong,

there's guaranteed to be a massive amount of user-created material 
surrounding
it. Forums, guides, chat rooms, player gatherings, even radio and TV shows, 
are
all examples of 'metagaming', where players' actions outside the game 
directly
benefit the experience inside the game.

Metagaming means the player not only enhances the gaming experience, but 
also
modifies their play style with knowledge only accessible outside the game 
realm.
For example, a player is metagaming if they keep open a detailed map of the 
best
sniping positions in a Counterstrike level, or a diagram of exactly which 
spots
to brake at in a racing title.

A complex game mechanic may need explanation, so players rather than 
developers
will put information online about how it works. This could be a website, a
Wiki, a set of spreadsheets or an application designed from the ground up.
SWGcraft, a huge database of harvestable resource locations for Star Wars
Galaxies, relied entirely on content submitted by that game's players and 
soon
achieved legendary status. After time, it was impossible to harvest anything 
if
you didn't use the site.

Some players spend considerable amounts of time and money on services to
complement a game world. Online radio shows are a good example; the DJ can 
talk
about the game and different play styles and then use this position of power 
to
influence others. They can promote their own organisation, taunt their 
enemies
and gain valuable publicity for their own character. Of course, for a niche
feature within a niche audience, listener numbers won't rival Radio One. To 
get
more people tuning in, the station has to be promoted in game, with similar
tools to those used by real radio presenters, like competitions and 
interviews.

When it comes to running TV shows about a particular game, it usually falls 
upon
the developers to cough up the cash needed. One of the first, EVETV, ran a 
PVP
tournament where select players and developers were filmed discussing 
tactics
between matches broadcast with live commentary. EA is working on something
similar for the Command and Conquer franchise, with the exception that much 
of
the content so far comes via downloadable episodes, rather than broadcast 
live.

There's so much more that can be done with metagaming. Developers of online
titles could expand the content beyond 3D worlds, by integrating support for
live video and audio streaming into the game. How about a central radio
station, run by the developers, with up-to-the-minute news about the game 
world,
accessible within the game, and outside it? Live 'phone-ins' via VOIP are a
possibility, engaging the player in a way that hasn't been done before.

Actually, one title has been there and done most of it already. Virtual 
World
Radio Network (
www.vwrn.
 net) is a radio station run by Second Life players.
It's comparable to local radio, with similar news, features and discussion, 
but
just focused on the Second Life world. Players can even purchase advertising
slots, which are paid for with in-game money, helping the organisers run the
station.

Ari 


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