[Audyssey] PB games?
hi all are PB games still producing gangster attack or that ant game? it's been what, 3, 4 years since the last game, tarzan junior? are they like bavisoft, dead in the water --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] smugglers 3 what a great game!!
Hi again Niels, Thanks for your quick response. What you say sounds great. I would therefore refer you to a mailing list that discusses aspects of gaming for the visial impaired. If you so to http://www.audyssey.org. On this list, are people who create some truly excelent audio games with no graphics at all. Equally there are some people who have some very good knowledge of coding. People to name a few are the likes of Thomas ward who owns USA games and David Greenwood who owns GMA games and Phil Vlasac who owns I can't remember the name of his company. I think you may find your time on the list of interest and maybe of benefit. There is also http://www.audiogames.net to look at and on the audyssey website, there is a magazeen that is published every 3 months. It is to do with all sorts of games that are either by accident or by design accessible to blind persons or people with sight loss. I hope you find this information helpful and benificial. I'm not a coder or anything like that but equally it may be easier than is currantly thought to make your games more user friendly for blind persons. -Original Message- From: Niels Bauer ] Sent: 15 January 2008 10:19 To: Darren Harris Subject: Re: smugglers 3 what a great game!! Hi Darren, thank you for your kind words. Aging has been controversely discussed in the forum (www.nielsbauergames.com/forum) but most said they consider it a major feature. For everyone else I included the possiblity to turn aging off in the cheat menu. If you wish how to activate the cheat menu, please read this (Spoiler!): http://www.nielsbauergames.com/forum/viewtopic.php?t=54 (I hope you are able to activate it, it has originally not been designed for the visual impaired). I am noting your suggestions for further improvements. Actually Smugglers 4 is supposed to include a special blind mode including special textual informations to make playing easier. I'll also be looking forward to getting some funding from blind organisations to include more audio-game capabilities. Take care, Niels Bauer (Lead developer / Owner) Company Niels Bauer Games Phone: +49 761 66947 Sickingenstr. 37 79117 Freiburg Germany www.nielsbauergames.com Original-Nachricht Datum: Mon, 14 Jan 2008 22:07:48 - Von: Darren Harris [EMAIL PROTECTED] An: [EMAIL PROTECTED] Betreff: smugglers 3 what a great game!! Hello there, Firstly I would like to say just how much I really enjoy playing this game! The only real thing that I don't like, is that you have to retire at the age of 70. I've been playing the game for about 2 days, my character is already 38 years old and I feel like I'm only just scratching the surface of this game! With the next addon or the next game of smugglers you bring out, can you take the aging out? I think that's just about the only real thing that lets the game down. Also, as a blind person, it's a great thing to be able to use a text to speech screen reader in order to play the game. The only thing I have problems so far, is when I am attacking or being attacked, I can't read the shield strength for what ever reason my reader cannot see it, also, in the galaxy map, although I have a bit of site so I can see the routes between the star systems, my screan reader can't. so when I do multi system missions, I use the little sight I have in order to navigate my way around. It would be fantastic if a more textual version of the map could be made for the next game! I can honestly say that I haven't been so addicted to anything since I played the x-beyond the fronteer series of games! Luckily I have enough site to play them! This game is so big, I really do think it's great. Anything that I have brought up with regards to access or anything that I say I don't like, I do hope it's not taken personally, because I do think that for the type of game that it is and for the price you pay for it, it's such a great game. So please I hope, that you can take my comments as suggested improvements. Many thanks for reading. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1224 - Release Date: 14/01/2008 17:39 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] what's wrong with a human voice?
Indeed. Granted my microphone is kind of crappy but I have GoldWave so can do noise reduction/volume stuff. -- From: Ken the Crazy [EMAIL PROTECTED] Sent: Monday, January 14, 2008 11:22 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] what's wrong with a human voice? My thought too. I'm sure some folks would volunteer to do voice overs. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Cory [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 9:03 PM Subject: [Audyssey] what's wrong with a human voice? if your gonna use a synth prerecorded, just use human voice? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1223 - Release Date: 1/13/2008 8:23 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Hi, Have you ever tried the way in which Rockbox builds voices: thorugh a VB-script? I made some wavefiles with a SAPI 5 voice and that VB-script, and it goes terribly fast and accurate. It does absolutely not take as long as recording them manually. So, you could create a voicepack in just a few minutes. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 4:01 AM Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Bryan, That would work. If someone made the files according to the spec I could then build the jar files containing the voices for everyone. Bryan wrote: You could always enlist the aid of others with some of the higher quality voices. I have Text Aloud and many of the voies you mentioned Thomas, and I'd be happy to contribute if necessary. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Wow. 3.2? I started with 3.5. The funny thing about that version of Eloquence was it sounded like it had a sinus problem compared to the newer versions. I've tried using the real speech voices that came with JAWS9 and had some trouble understanding them. They do sound a bit more natural, but sometimes they have this warble effect when they say certain words or phraises, and sometimes they don't say the entire word. -- From: Thomas Ward [EMAIL PROTECTED] Sent: Monday, January 14, 2008 7:32 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Stefen, You aren't the first person who has said that to me. I have a friend who is also blind, but she is almost deaf in one ear and some partial loss in the other. She use to tell me she had problems using her Dectalk Express but could understand Eloquence clearly. I never understand how that could be. With my own experience when Eloquence was released with JFW 3.2 I couldn't understand it, and couldn't stand it. Of course, after a couple of releases I got use to it, and now days I can listen to it at high speed. Stefen Hudson wrote: I'm not really sure what it is. I've used Eloquence pretty much all my life, LOL. I also have a hearing impairment and can understand Eloquence better than any other voices I've tried. To mee, Eloquence is much smoother. Other voices have a warble to them sometimes. Maybe it's the frequency range too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Smugglers 3 cheats
Ok guys, Unfortunately you'll need a bit of site to do this. Here's what I do. Take the bank window to the left hand side of the screen. Physically move the window until the left side of the window has disappeared. Now be careful here because you can push the window partly off the screen. With me so far? Ok. Here's what you do next. Once you've done that, keep double clicking in and arround that area. The cheet boxes will come up. Once they're there, you make the selections you want and then click back to game. If you want to get rid of the aging process, check the checkbox, then change the numbers in the number field there's only 1, to -1000. when you've done that, just click on back to game and you're good to go. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] I think I found a bug in double yatsi
Hi Glenna, May I ask, is this my Yahtzee game that you are talking about? If so, when you say, when you got to Yahtzee, does that mean that you had filled all other scoring spaces? - Original Message - I was playing with a friend, and when I gott to yatsi I had to put a zero. A couple turns later, so did he. When it was my turn again, even though it wasn't one, I had to enter on the double yatsi, there was no other place to put any scores. It wouldn't let me. I had to quit the game, because I couldn't get any farther, so neither could he. I hope I am explaining it clearly. Glenna Glenna Burgess Windows Messenger screen name, earthmother122 AIM Screen Name, earthmother122 Yahoo Messenger Screen Name, earthmother122 Jim This tagline was missing, so I filled something in... [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Hi Bryan, Only two of my games have recorded Eloquence speech. That would be Mach 1 and the very old version 5 of golf that I left on the sight for those who can not play sapi5 games. BTW my favorite sapi5 voice is ATT Lauren. However I use ATT Crystal for Email because she pronounces allot of Email stuff like Email acronyms better. - Original Message - I tend to agree with you Thomas. That's why I stay away from some of Jim's self-voicing games. I don't like Eloquence in games. Time is an illusion, lunchtime doubly so. Jim I asked what the difference was between a mime and a pantomime. No one would say. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Hi Cory, I did not change the pitch of any of the recorded Eloquence speech. The problem is, when you use recorded speech and I have it so that you can adjust the rate of the speech all it can do is to play the speech files faster or slower and that is what changes the pitch of them. BFN - Original Message - he messed up the voices in some of them. There not the rite pitch Jim When in doubt, take all the defaults. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] I think I found a bug in double yatsi
Yes it is your game. I did fill in all of the spaces, and so did the other person. Glenna Glenna Burgess Windows Messenger screen name, earthmother122 AIM Screen Name, earthmother122 Yahoo Messenger Screen Name, earthmother122 - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Glenna Gamers@audyssey.org Sent: Tuesday, January 15, 2008 6:38 AM Subject: Re: [Audyssey] I think I found a bug in double yatsi Hi Glenna, May I ask, is this my Yahtzee game that you are talking about? If so, when you say, when you got to Yahtzee, does that mean that you had filled all other scoring spaces? - Original Message - I was playing with a friend, and when I gott to yatsi I had to put a zero. A couple turns later, so did he. When it was my turn again, even though it wasn't one, I had to enter on the double yatsi, there was no other place to put any scores. It wouldn't let me. I had to quit the game, because I couldn't get any farther, so neither could he. I hope I am explaining it clearly. Glenna Glenna Burgess Windows Messenger screen name, earthmother122 AIM Screen Name, earthmother122 Yahoo Messenger Screen Name, earthmother122 Jim This tagline was missing, so I filled something in... [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] DirectX 8.1 SDK
Hi Leonard, I have up loaded it to send space for you File Name: DX81b_SDK.exe Size: 166MB | Download Link: http://www.sendspace.com/file/s0cfez That file size is reported incorrectly though. It is actually 01/02/2003 12:45 PM 174,848,584 DX81b_SDK.exe HTH BFN Jim That was a ridiculous call! What are you, blind? Leopard commercial 2008 [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Huge gaming news!
Hmmm, imho there are far too many stat management text games on the net already. Unless other factors could be added, like the war news, changing circumstances missions sfx and music in smugglers 3, I really don't see the need for another of these when there are already so many differently themeed stat crunching accessible internet games already. Sim city was revolutionary at the time, because that was back before there was an internet, and such things became more common. Unless anyone's got any extra special ideas to make sim city unusually fun (and smuglers 3 has taught me that such games can be fun), I'm afraid I'd rather see concentration on genres of game currently not accessible or representative, such as real time plot based rpg or one on one beat em up. Beware the Grue! dark. - Original Message - From: ian mcnamara [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 5:45 PM Subject: Re: [Audyssey] Huge gaming news! that sounds cool i would love to play this kind of game and i am looking foward to some one working on it if someone is willing to do it. - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 3:22 PM Subject: [Audyssey] Huge gaming news! Hi all, If some developers can work on this, this could be a huge success and project for blind gamers, as it will open up a type of game to us. Maybe some developers could contact the olpc and arrange something? See below link. http://www.ioltechnology.co.za:80/article_page.php?iArticleId=4205542iSectionId=2888 Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1224 - Release Date: 14/01/2008 17:39 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] this speaker placement bug is gettinginterestinginsarah!
Hi Nicol, The speaker placement is an Easter egg which some game developers add to surprise the game player and are sometimes not included in a walk through. It should not make any difference in your playing the game as it is supposed to freeze the game teleport you somewhere else and then bring you right back to where you were. I could replace the surround sound function with the simple left to right stereo file that most game use but I wanted to add something a little more special. As for not putting everything in a walk through, I am only human and make mistakes and forget some things. Phil - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 10:30 PM Subject: Re: [Audyssey] this speaker placement bug is gettinginterestinginsarah! Why is it not in the walk through then? The walk through is suppose to contain all the spoilers. I never gave out something without spoiler space that is in the walk through. Bottom line is, the speaker placement function does not work and I need to use it as I sometimes put the earbuds in my ears in the wrong position. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Phil Vlasak Sent: Monday, January 14, 2008 10:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] this speaker placement bug is getting interestinginsarah! Hi Nicol, Please check with me first if you think you found a bug. I put that speaker placement feature in deliberately. You go to a place in the map then the speaker voice goes around you and then you go back to where you were. it works on the ground floor but I left it in for the others as an easter egg not as a bug. Phil - Original Message - From: nicol [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Monday, January 14, 2008 2:15 PM Subject: [Audyssey] this speaker placement bug is getting interesting insarah! This bug with the speaker placement function now gets helpful in the griphendor common room. If I'm in a boys or girls dormitory and I hit c I'm back in the griffendoor common roomclose to the fat lady. On previous floors if I hit c I'm jammed inside a wall, now if I hit c susan says: speaker placement and then I hear the lady snoring and I can walk properly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] what's wrong with a human voice?
Hi Ken, If you want games developed quickly then a synthesized voice recorded is much faster to do. When I get a new idea I can get a recording in a few minutes, but if I want a human voice it may take a week to get it. I originally developed the Sarah game using the Crystal voice from A T and T. Then so many people complained that they did not like the voice that I got a real human to record the lines. It took a lot longer to edit those recordings and put them in the game. Since the original recording session I have asked Sarah to record new lines at least a dozen different times. Each time her voice was slightly different and it shows. With a synthesizer it would all sound alike. What I should have done is complete the game using Crystal then ask Sarah to record everything at once, but that did not happen. Phil - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 2:22 AM Subject: Re: [Audyssey] what's wrong with a human voice? My thought too. I'm sure some folks would volunteer to do voice overs. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Cory [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 9:03 PM Subject: [Audyssey] what's wrong with a human voice? if your gonna use a synth prerecorded, just use human voice? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1223 - Release Date: 1/13/2008 8:23 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Preferred Sapi voice for games?
ATT Mike for his calm, projective voice; Scansoft Tom for the same reason; Scansoft Lee because he's really excited! ATT Crystal is good, but she makes a better computer voice. She's the ice-cold voice that I wouldn't want to mess with if she had a grudge. Signed: Dakotah Rickard -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tyler Wood Sent: Sunday, January 13, 2008 11:14 To: Gamers Discussion list Subject: Re: [Audyssey] Prefered Sapi voice for games? I would pick the following Mike Reed Tom Daniell (yeh, I can't spell that) sounds like he's, dunno, he just sounds...wierd. Anyways i got to catch my bus, lates Tyler - Original Message - From: Jozwiak, Hunter (K12) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 5:43 AM Subject: Re: [Audyssey] Prefered Sapi voice for games? Jill -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, January 13, 2008 11:39 PM To: gamers@audyssey.org Subject: [Audyssey] Prefered Sapi voice for games? Hello gamers, This weekend I have began porting Raceway and Tomb Raider to Java 6, and I have decided in the interests of the cross platform nature of the games as well as end user complaints of Sapi 5 during Monte testing I am probably going to return to including pre-recorded voice files in the games. However, before I do so out of the voices below which would you personally like to see for Raceway and other USA Games. ATT Crystal ATT Mike Eloquence Reed Scansoft Caren Scansoft Emily Scansoft Daniel Scansoft Jill Scansoft Lee Scansoft Tom Out of the list above if you had a favorite which would you pick? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.1/1220 - Release Date: 11/01/2008 6:09 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] DirectX 8.1 SDK
Hey Jim, Is there a version of the directx 8.2 sdk, or are there only updates for it? - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On dinsdag 15 januari 2008, at 12:38:19, wrote Jim: Hi Leonard, I have up loaded it to send space for you File Name: DX81b_SDK.exe Size: 166MB | Download Link: http://www.sendspace.com/file/s0cfez That file size is reported incorrectly though. It is actually 01/02/2003 12:45 PM 174,848,584 DX81b_SDK.exe HTH BFN Jim That was a ridiculous call! What are you, blind? Leopard commercial 2008 [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Have just bought the add on in smugglers 3
Hi guys, Well I now got it. Shame my old save game won't be any good because I got quite a way with it. But I may try a different faction this time anyway just to see what it's like. Anybody else tried it? What do you all think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Have just bought the add on in smugglers 3
I bought the add on at the same time I bought the full game, so have never played without it. I haven't run into any gladiatorial combat or ability to get married yet, but one thing that didn't seem to be in the demo (which I assume is the add on), is the ability to go to the bar and get drunk, and possibly pick up extra information about abandoned cargo containers, lost treasure, that sort of thing.. Amusingly you also have a drunkometer, and by the time I died in my last game I was a fairly experienced boozer ;D. Beware the Grue! Dark. - Original Message - From: Darren Harris [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 15, 2008 3:36 PM Subject: [Audyssey] Have just bought the add on in smugglers 3 Hi guys, Well I now got it. Shame my old save game won't be any good because I got quite a way with it. But I may try a different faction this time anyway just to see what it's like. Anybody else tried it? What do you all think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1224 - Release Date: 14/01/2008 17:39 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Have just bought the add on in smugglers 3
I've tried looking at the gladiator thing, it looks really hard to use. Also you need a lot of cash to do it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dark Sent: 15 January 2008 15:57 To: Gamers Discussion list Subject: Re: [Audyssey] Have just bought the add on in smugglers 3 I bought the add on at the same time I bought the full game, so have never played without it. I haven't run into any gladiatorial combat or ability to get married yet, but one thing that didn't seem to be in the demo (which I assume is the add on), is the ability to go to the bar and get drunk, and possibly pick up extra information about abandoned cargo containers, lost treasure, that sort of thing.. Amusingly you also have a drunkometer, and by the time I died in my last game I was a fairly experienced boozer ;D. Beware the Grue! Dark. - Original Message - From: Darren Harris [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 15, 2008 3:36 PM Subject: [Audyssey] Have just bought the add on in smugglers 3 Hi guys, Well I now got it. Shame my old save game won't be any good because I got quite a way with it. But I may try a different faction this time anyway just to see what it's like. Anybody else tried it? What do you all think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1224 - Release Date: 14/01/2008 17:39 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1224 - Release Date: 14/01/2008 17:39 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Huge gaming news!
There's a huge, huuuge difference between the kinds of games you're thinking of and the kind of games sim city and GalCiv 2 are in. You're thinking the type of games where its all online play focusing on PVP, with a very limited amount of resources and buildings and the like. These types of games not only are not just text, they have full sound effects and the like, which is a massive bonus already, plus there's so much more you can do with them. There's a reason games like Sim City and GalCiv 2 are a lot more popular than text stat crunchers like The Five Pillars and Utopia, *grins*. Just my two cents, hope you don't take offense. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 6:03 AM Subject: Re: [Audyssey] Huge gaming news! Hmmm, imho there are far too many stat management text games on the net already. Unless other factors could be added, like the war news, changing circumstances missions sfx and music in smugglers 3, I really don't see the need for another of these when there are already so many differently themeed stat crunching accessible internet games already. Sim city was revolutionary at the time, because that was back before there was an internet, and such things became more common. Unless anyone's got any extra special ideas to make sim city unusually fun (and smuglers 3 has taught me that such games can be fun), I'm afraid I'd rather see concentration on genres of game currently not accessible or representative, such as real time plot based rpg or one on one beat em up. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Have just bought the add on in smugglers 3
No I didn't think that it did, it's just a site thing. Still there's a few extra ships, and now I've got the anti aging sorted I'll use that to my advantage -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shadow Dragon Sent: 15 January 2008 16:06 To: Gamers Discussion list Subject: Re: [Audyssey] Have just bought the add on in smugglers 3 Heheh, ah yeah, I remember this well I suggested for smugglers4 the ability for bar brawling, but he said its not too likely until smugglers5. Anyway I used cheats to play around with it, there's not too much more you can do accept get to admiral, get married and fight in the gladiator arenas. Gladiatorial combat is a bit strange since you can only enter with a fighter class ship, but once you're actually signed up you can buy any ship you want, so you could have a fighter and then go in and buy an anaconda if you had the money for it. Strange. Anyway its ok, but it doesn't really add too much to the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1224 - Release Date: 14/01/2008 17:39 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS and Python 2.4.4
Ah, probably should have been clearer. smile. You're exactly right, but I was asking if there is another intel version which was closer to the specific one that the author is pointing to?... Sorry for the lack of clarity. Have an awesome day!... Smiles, Cara :) On Jan 14, 2008, at 9:48 PM, Thomas Ward wrote: Hi, I am no expert at this, but I would imagine you would have to pick the one that was compiled for the processor architecture you are running. The Intel version of the Python libs for Mac are probably assembled for the MacBooks and MacBook Pros running Intel duel core processors. Cara Quinn wrote: Just a slight bit of clarification; the ppc ver is for OS 10.3 and later, whereas the intel ver is for OS 10.3.9 and later. I'm not sure how specific the precompiled python libs are about this, so once again, any suggestions are sure appreciated! Thankie muchly and party naked! lol! CQ out! :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] cheats in smugglers 3
Well what you have to do, is to click on the top left hand side of the bank window. Now the easiest way to get to the top left is certainly if you're using window eyes is to hit numberpad 7 that will take you to the top. Now, if you have a bit of site, hold the left mouse button down and drag the banking window across to the left hand side. So just that the left hand side of the window just goes off the screen. Then start double clicking. It's far easier to do it that way. If you have no site at all then the only other option is to get someone who has good sight to click on this window for you. Once it's done it's done it's then after that it's fine. You just make the adjustments that you want, then click on back to game. Then you're done. Save it after that then you will save your configurations as well. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of alex wallis Sent: 15 January 2008 17:18 To: gamers@audyssey.org Subject: [Audyssey] cheats in smugglers 3 Hi list. Just wondering how exactly do you bring the cheats option up? i've tried clicking around all over the place with no luck. I couldn't figure out how to move the window as someone suggested and maybe i'm being stupid but i can't see how that would help click in the right place. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1224 - Release Date: 14/01/2008 17:39 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Huge gaming news!
Before there was an internet?... lol! Wasn't The Sims introduced in the late nineties?... There was definitely an internet! lol! And on top of that, BBS games went all the way back to the eighties. So I agree that number crunchie games are a bit plentiful, smile but not sure of the time line... Anyway, rock on and have a lovely day!... Smiles, Cara :) On Jan 15, 2008, at 5:03 AM, Dark wrote: Hmmm, imho there are far too many stat management text games on the net already. Unless other factors could be added, like the war news, changing circumstances missions sfx and music in smugglers 3, I really don't see the need for another of these when there are already so many differently themeed stat crunching accessible internet games already. Sim city was revolutionary at the time, because that was back before there was an internet, and such things became more common. Unless anyone's got any extra special ideas to make sim city unusually fun (and smuglers 3 has taught me that such games can be fun), I'm afraid I'd rather see concentration on genres of game currently not accessible or representative, such as real time plot based rpg or one on one beat em up. Beware the Grue! dark. - Original Message - From: ian mcnamara [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 5:45 PM Subject: Re: [Audyssey] Huge gaming news! that sounds cool i would love to play this kind of game and i am looking foward to some one working on it if someone is willing to do it. - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 3:22 PM Subject: [Audyssey] Huge gaming news! Hi all, If some developers can work on this, this could be a huge success and project for blind gamers, as it will open up a type of game to us. Maybe some developers could contact the olpc and arrange something? See below link. http://www.ioltechnology.co.za:80/article_page.php?iArticleId=4205542iSectionId=2888 Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1224 - Release Date: 14/01/2008 17:39 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Huge gaming news!
I agree, The text ones are just borring web browser stuff you just click through, sims is really million times deeper. Even with games like Battrick and so on, I find it difficult to carry on being thrilled, I'm sure most, if not all of us would rather play the football, cricket and strategy management games that are sold commercially which have bril sounds and music as well as online playability. The reason why so many internet stuff is still text-based is probably because for many people the net is too slow or propper online gaming is difficult to implement, but sadly the future of online games is really moving towards fast virtual environments like Second Life which are inaccessible. There is now even a virtual online sports game, nearly like second life, where you control the life of a sportsman, not just playing sports, you also sort out his finances, buy cars for him, date, get points to be allowed in more fashionable nightclubs, etc, and most people with no accessibility worries would rather play those, so would I, but of course that's not possible without sighted help at the moment. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Huge gaming news!
I don't think we'll ever see no more text games, they'll always be about there will be a demand for them I think. There's thousands of them out there. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ari Sent: 15 January 2008 17:56 To: Gamers Discussion list Subject: Re: [Audyssey] Huge gaming news! I agree, The text ones are just borring web browser stuff you just click through, sims is really million times deeper. Even with games like Battrick and so on, I find it difficult to carry on being thrilled, I'm sure most, if not all of us would rather play the football, cricket and strategy management games that are sold commercially which have bril sounds and music as well as online playability. The reason why so many internet stuff is still text-based is probably because for many people the net is too slow or propper online gaming is difficult to implement, but sadly the future of online games is really moving towards fast virtual environments like Second Life which are inaccessible. There is now even a virtual online sports game, nearly like second life, where you control the life of a sportsman, not just playing sports, you also sort out his finances, buy cars for him, date, get points to be allowed in more fashionable nightclubs, etc, and most people with no accessibility worries would rather play those, so would I, but of course that's not possible without sighted help at the moment. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1224 - Release Date: 14/01/2008 17:39 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] this speaker placement bug isgettinginterestinginsarah!
I never ever asked anything on this list which is in the manual. For me games like sryth and smugglers3 and stfc3 is complicated, but I never complain if people talk about it regularly. Sarah is a great game. The tone of your message lets it sound as if sarah is a common game. None of the questions and thoughts I said about sarah on this list is things that I should have read in the manual. Whether I privately send phil the bug reports and questions and whether I send it to the list, it goes to his address, so what's the difference? There's people like ari who finds my comments'/questions about sarah interesting. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Tyler Wood Sent: Monday, January 14, 2008 7:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] this speaker placement bug isgettinginterestinginsarah! Hi, I really, really, really do not mean to be offensive, but I'm going to sound like I'm complaining, which I kind of am. Do you mind, well, er, reading the manual, e-mailing the creator (Phil) about this? Imho its kind of repeating itself, how do you do this, how do you do that. I really don't mean to sound like I'm bitching, sorry. Maybe if I had the game I'd know what your going through, but honestly, well, ok, 'nuff said. I just find the list being cluttered with the same questions about Sara. Now, I hope I don't get flamed or anything. Just my feelings and stuff, however little its worth. Tyler - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 7:30 PM Subject: Re: [Audyssey] this speaker placement bug is gettinginterestinginsarah! Why is it not in the walk through then? The walk through is suppose to contain all the spoilers. I never gave out something without spoiler space that is in the walk through. Bottom line is, the speaker placement function does not work and I need to use it as I sometimes put the earbuds in my ears in the wrong position. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Phil Vlasak Sent: Monday, January 14, 2008 10:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] this speaker placement bug is getting interestinginsarah! Hi Nicol, Please check with me first if you think you found a bug. I put that speaker placement feature in deliberately. You go to a place in the map then the speaker voice goes around you and then you go back to where you were. it works on the ground floor but I left it in for the others as an easter egg not as a bug. Phil - Original Message - From: nicol [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Monday, January 14, 2008 2:15 PM Subject: [Audyssey] this speaker placement bug is getting interesting insarah! This bug with the speaker placement function now gets helpful in the griphendor common room. If I'm in a boys or girls dormitory and I hit c I'm back in the griffendoor common roomclose to the fat lady. On previous floors if I hit c I'm jammed inside a wall, now if I hit c susan says: speaker placement and then I hear the lady snoring and I can walk properly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1223 - Release Date: 13/01/2008 8:23 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at
Re: [Audyssey] a Few Sryth general inquiries
I believe there are twenty-four rungs to the Melee Ladders. As for the Gey Circle, fifty is the highest you can train a power there. The unknown QUikstone powers either haven't been implemented yet or haven't been seen. And as for the most powerful weapon in the game, that would probably be the Dragongem Longsword. It has an MR of 28, although it's quite expensive at 276 ATS. While there are a few weapons more powerful than that, they were only available through the Festival of Blades, and only if you scored high enoughto get one of the special dwellings. Time is an illusion, lunchtime doubly so. - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, January 14, 2008 7:57 PM Subject: [Audyssey] a Few Sryth general inquiries Hi list, 1. I am wondering if anyone has completed either one or both of the melee ladders in the Guild Hall. If so, what is your Melee rating? I currently am at level 10 cave dweller on the magic allowed ladder and the troll quartet on the magic not allowed ladder. 2. Also concerning the quickstone, has anyone seen the unknown power of it, or has that part not been implemented yet? 3. concerning the grey circle, Is level 50 the highest you can train a power? 4. One more question (for now at least, smile) what is the most powerful weapon in the game so far regarding melee, and how might a player acquire it? I already have the demonscourge and Iakor's deathblade. Thanks, AC --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
You and I are in agreement on that Ken. In fact as I write this I'm using Neospeech Paul. I only wish there were more Englis Neospeech voices. Time is an illusion, lunchtime doubly so. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 12:18 AM Subject: Re: [Audyssey] Prefered Sapi voice for games? Please DONT use Eloquence voices! I have to hear that voice enough when I'm on the computer. I've heard that the scansoft voices are nice, though I think Neospeech has the best ones. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Jimmy Odin Kristoffersen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 1:28 AM Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Thomas. I will for shure take T Mike or Eloquence Reed. I cant take menny of the voices from sappy. All the best. Jimmy - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, January 14, 2008 6:39 AM Subject: [Audyssey] Prefered Sapi voice for games? Hello gamers, This weekend I have began porting Raceway and Tomb Raider to Java 6, and I have decided in the interests of the cross platform nature of the games as well as end user complaints of Sapi 5 during Monte testing I am probably going to return to including pre-recorded voice files in the games. However, before I do so out of the voices below which would you personally like to see for Raceway and other USA Games. ATT Crystal ATT Mike Eloquence Reed Scansoft Caren Scansoft Emily Scansoft Daniel Scansoft Jill Scansoft Lee Scansoft Tom Out of the list above if you had a favorite which would you pick? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1223 - Release Date: 1/13/2008 8:23 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Hi Bryan, Yeah, I have both of the Neospeech voices as well, and they sound great. My only complaint with the Neospeech voices is that they are 16K which means they have to be converted to 22500K before they can be used. However, the Scansoft voices are 22500K so they can be created, edited, and quickly dropped in the directory without allot of hastle. Bryan wrote: That's sort of what I had in mind. And since I've also got NeoSpeech Kate and Paul there's two more voices we could use. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
That's sort of what I had in mind. And since I've also got NeoSpeech Kate and Paul there's two more voices we could use. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 8:01 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Bryan, That would work. If someone made the files according to the spec I could then build the jar files containing the voices for everyone. Bryan wrote: You could always enlist the aid of others with some of the higher quality voices. I have Text Aloud and many of the voies you mentioned Thomas, and I'd be happy to contribute if necessary. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Eloquence with a sinus problem. Tere's an interesting thought. I know that if you tinker with it you can make Dectalk sound like it's got a cold but I think you have to actually have the software itself, and one that isn't linked to a screen reader. I havve noticed that the ScanSoft voices are a bit sketchy with JAWS, but with Window-Eyes they work fine. As for a warble effect I've never really noticed that. I think though that the reason they might sound a bit funky on some words is that like the ATT voices they're generated with actual human voice samples. The difference is that whoever created the ScanSoft voices did a better job than whoever made the ATT Not-so-Natural voices. Time is an illusion, lunchtime doubly so. - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 3:33 AM Subject: Re: [Audyssey] Prefered Sapi voice for games? Wow. 3.2? I started with 3.5. The funny thing about that version of Eloquence was it sounded like it had a sinus problem compared to the newer versions. I've tried using the real speech voices that came with JAWS9 and had some trouble understanding them. They do sound a bit more natural, but sometimes they have this warble effect when they say certain words or phraises, and sometimes they don't say the entire word. -- From: Thomas Ward [EMAIL PROTECTED] Sent: Monday, January 14, 2008 7:32 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Stefen, You aren't the first person who has said that to me. I have a friend who is also blind, but she is almost deaf in one ear and some partial loss in the other. She use to tell me she had problems using her Dectalk Express but could understand Eloquence clearly. I never understand how that could be. With my own experience when Eloquence was released with JFW 3.2 I couldn't understand it, and couldn't stand it. Of course, after a couple of releases I got use to it, and now days I can listen to it at high speed. Stefen Hudson wrote: I'm not really sure what it is. I've used Eloquence pretty much all my life, LOL. I also have a hearing impairment and can understand Eloquence better than any other voices I've tried. To mee, Eloquence is much smoother. Other voices have a warble to them sometimes. Maybe it's the frequency range too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] what's wrong with a human voice?
If Pacman Talks is ever updated that's one thing I'd like to see changed. I'd be happy to voice one of the ghosts. Synthe voices just don't sit right with me for voicing actuall characters. Time is an illusion, lunchtime doubly so. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 12:22 AM Subject: Re: [Audyssey] what's wrong with a human voice? My thought too. I'm sure some folks would volunteer to do voice overs. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Cory [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 9:03 PM Subject: [Audyssey] what's wrong with a human voice? if your gonna use a synth prerecorded, just use human voice? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1223 - Release Date: 1/13/2008 8:23 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] PB games?
Well, it's PB Soundscape now and not PB Games, but as far as I know they're still around. I don't know about Gangster Attack though. Time is an illusion, lunchtime doubly so. - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 1:57 AM Subject: [Audyssey] PB games? hi all are PB games still producing gangster attack or that ant game? it's been what, 3, 4 years since the last game, tarzan junior? are they like bavisoft, dead in the water --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
It's funny, but I've noticed just the opposite with Crysta. Haven't heard many of the other ATT voices except Audry and Charles. Time is an illusion, lunchtime doubly so. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Bryan Gamers@audyssey.org Sent: Tuesday, January 15, 2008 4:38 AM Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Bryan, Only two of my games have recorded Eloquence speech. That would be Mach 1 and the very old version 5 of golf that I left on the sight for those who can not play sapi5 games. BTW my favorite sapi5 voice is ATT Lauren. However I use ATT Crystal for Email because she pronounces allot of Email stuff like Email acronyms better. - Original Message - I tend to agree with you Thomas. That's why I stay away from some of Jim's self-voicing games. I don't like Eloquence in games. Time is an illusion, lunchtime doubly so. Jim I asked what the difference was between a mime and a pantomime. No one would say. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Preferred Sapi voice for games?
Hi, One time while doing some speech testing I used Crystal as an alert notice with some loud speaker effects and she did sound pretty good for a Sci-fi setting. Dakotah Rickard wrote: ATT Mike for his calm, projective voice; Scansoft Tom for the same reason; Scansoft Lee because he's really excited! ATT Crystal is good, but she makes a better computer voice. She's the ice-cold voice that I wouldn't want to mess with if she had a grudge. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Hi Corry, All I can say is the term best is a subjective word. My idea of best is probably different from you, and your term for best might be different from someone else. As I have seen on the list so far there are some completely different views on Eloquence. Some people hate it, and others think it is the greatest synth on Earth. I fall somewhere in the middle. I don't mind using it, but I like something more human sounding when playing games. I know Eloquence does have some good features such as pretty accurate speech synthesis, excellent foreign language support, is clear when used at a high rate of speed, and that is what has made it popular. However, it fails to sound good in a game where you are looking for more human sounding characters. Cory wrote: that's why it may be the best? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Hi tyler, What kind of voice clips do you have? Tyler Wood wrote: Hi Tom, Instead of you taking the time to record the voice clips, I already have some recorded which you might find interesting. If you'd like, email me off list and I'd be glad to send those along. Tyler --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] this speaker placement bug isgettinginterestinginsarah!
I find them very interesting! On Tue, 15 Jan 2008 20:28:05 +0200, nicol wrote: I never ever asked anything on this list which is in the manual. For me games like sryth and smugglers3 and stfc3 is complicated, but I never complain if people talk about it regularly. Sarah is a great game. The tone of your message lets it sound as if sarah is a common game. None of the questions and thoughts I said about sarah on this list is things that I should have read in the manual. Whether I privately send phil the bug reports and questions and whether I send it to the list, it goes to his address, so what's the difference? There's people like ari who finds my comments'/questions about sarah interesting. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Tyler Wood Sent: Monday, January 14, 2008 7:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] this speaker placement bug isgettinginterestinginsarah! Hi, I really, really, really do not mean to be offensive, but I'm going to sound like I'm complaining, which I kind of am. Do you mind, well, er, reading the manual, e-mailing the creator (Phil) about this? Imho its kind of repeating itself, how do you do this, how do you do that. I really don't mean to sound like I'm bitching, sorry. Maybe if I had the game I'd know what your going through, but honestly, well, ok, 'nuff said. I just find the list being cluttered with the same questions about Sara. Now, I hope I don't get flamed or anything. Just my feelings and stuff, however little its worth. Tyler - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 7:30 PM Subject: Re: [Audyssey] this speaker placement bug is gettinginterestinginsarah! Why is it not in the walk through then? The walk through is suppose to contain all the spoilers. I never gave out something without spoiler space that is in the walk through. Bottom line is, the speaker placement function does not work and I need to use it as I sometimes put the earbuds in my ears in the wrong position. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Phil Vlasak Sent: Monday, January 14, 2008 10:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] this speaker placement bug is getting interestinginsarah! Hi Nicol, Please check with me first if you think you found a bug. I put that speaker placement feature in deliberately. You go to a place in the map then the speaker voice goes around you and then you go back to where you were. it works on the ground floor but I left it in for the others as an easter egg not as a bug. Phil - Original Message - From: nicol [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Monday, January 14, 2008 2:15 PM Subject: [Audyssey] this speaker placement bug is getting interesting insarah! This bug with the speaker placement function now gets helpful in the griphendor common room. If I'm in a boys or girls dormitory and I hit c I'm back in the griffendoor common roomclose to the fat lady. On previous floors if I hit c I'm jammed inside a wall, now if I hit c susan says: speaker placement and then I hear the lady snoring and I can walk properly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1223 - Release Date: 13/01/2008 8:23 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at
Re: [Audyssey] question about USA games product keys was: Prefered Sapi voice for games?
Hi Tyler, No, our product keys are similar to the Draconis Entertainment key system. We will allow you to use our games on any computer you own provided it is your computer. We initially were going to use hardware ids, but decided in the long run that it wasn't fare to the paid customers to be punished for a few hackers and crackers. Tyler Wood wrote: Not to mention the fact that right now, I've got 3 systems. First, I have a laptop, my best system, with a 2 ghz processor, and 1 gb ram. Secondly, I have a desktop with a 1.1 ghz processor and 512 mb ram. Last and third, I'll hopefully be getting (free!) a 700 MHZ or 1 ghz, I dunno exactly wht it is, desktop. Now, if I buy a game, will I have to request a key for each system? because honestly I use all 3 systems a lot, so was just curious. Sorry for the change of subject. Tyler --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Hi Tyler, Before Jaws 3.2 there was no software Synth with Jaws. You had to use a hardware synth like a Dectalk, Keynote, Artic, etc... I should know I have used every version of Jaws from Jaws For Dos 2.x to Jaws 9 for Windows. One thing I might want to add around Jaws 3.0 software speech engines were just coming into being and Henter-Joice were starting to sell Eloquence, Dectalk software, Flextalk, and Keynote Gold was offered by Humanware as extra add ons for Jaws 3.0, but they were not included with Jaws. Tyler Wood wrote: Sorry to be off topic here, but what was the default synthisizer before 3.2? That's awfully interesting (I'd love and hope to make a history of changes and breakthroughs with the jaws screen reader, starting with the very first version). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] question about USA games product keys was: Prefered Sapi voice for games?
Hi. Thom, be aware though, that just because it's a hardware id doesn't mean it can not be hacked. Try Troopanum 2, for example. Click register, and woosh! It's done, not questions asked. I once tried gma tnak commander, troop 2, sod, among other cracks and they all worked. Needless to say I felt so guilty I wanted to throw up, so I reformatted the system. Point is: nothing will stop a few hackers and crackers. As you said, there's Pista ultimate stuff on the net etc! On Tue, 15 Jan 2008 15:23:24 -0500, Thomas Ward wrote: Hi Tyler, No, our product keys are similar to the Draconis Entertainment key system. We will allow you to use our games on any computer you own provided it is your computer. We initially were going to use hardware ids, but decided in the long run that it wasn't fare to the paid customers to be punished for a few hackers and crackers. Tyler Wood wrote: Not to mention the fact that right now, I've got 3 systems. First, I have a laptop, my best system, with a 2 ghz processor, and 1 gb ram. Secondly, I have a desktop with a 1.1 ghz processor and 512 mb ram. Last and third, I'll hopefully be getting (free!) a 700 MHZ or 1 ghz, I dunno exactly wht it is, desktop. Now, if I buy a game, will I have to request a key for each system? because honestly I use all 3 systems a lot, so was just curious. Sorry for the change of subject. Tyler --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Hi. What about DecTalk? I've gotten rather fond of that synth, and I like it when you set the pitch to a very low setting. Wowowowow that sounds good... Eloquence is good though. On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote: Hi Corry, All I can say is the term best is a subjective word. My idea of best is probably different from you, and your term for best might be different from someone else. As I have seen on the list so far there are some completely different views on Eloquence. Some people hate it, and others think it is the greatest synth on Earth. I fall somewhere in the middle. I don't mind using it, but I like something more human sounding when playing games. I know Eloquence does have some good features such as pretty accurate speech synthesis, excellent foreign language support, is clear when used at a high rate of speed, and that is what has made it popular. However, it fails to sound good in a game where you are looking for more human sounding characters. Cory wrote: that's why it may be the best? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Hi Stefen, All I can say is I go way back before Jaws for Dos was even invented. My first speech synth was an echo for an Apple 2-E, and the text games of the mid 80's era were fun. Anyway, I can remember the days when I had to use Jaws without such a thing as a software synth. In high school I had to carry around a 486 laptop with a dectalk express in my backpack which I plugged in after I got the laptop all setup on a table in the class room, and it was not a very portible setup. In fact, most of the time rather than bringing my Dectalk to school I turned on my Braille N Speak and ran it through speechbox mode with JFD and JFW 1.x. That was aweful speech! Stefen Hudson wrote: Wow. 3.2? I started with 3.5. The funny thing about that version of Eloquence was it sounded like it had a sinus problem compared to the newer versions. I've tried using the real speech voices that came with JAWS9 and had some trouble understanding them. They do sound a bit more natural, but sometimes they have this warble effect when they say certain words or phraises, and sometimes they don't say the entire word. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Hi Davy, I do not have rockbox so haven't tried that. I usually just use Text Aloud for this stuff. Davy Kager wrote: Hi, Have you ever tried the way in which Rockbox builds voices: thorugh a VB-script? I made some wavefiles with a SAPI 5 voice and that VB-script, and it goes terribly fast and accurate. It does absolutely not take as long as recording them manually. So, you could create a voicepack in just a few minutes. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] what's wrong with a human voice?
Hi Corry and all, Actually, in late 2006 and early 2007 I was investigating the use of human speech in games and it never panned out. There are allot of issues involved in trying to use human speech that allot of gamers on this list probably don't realise. First, the process was extremely time consuming. I would have to write up a list of things I wanted recorded, wait until the voice recordings were complete, and when I got them edit them the way I needed them. If any files needed done over again that added more time to that one batch of files. Second, there was no consistancy in the recordings. For example one batch might be at a resonable volume, and the next batch would sound like the person was too far from the microphone forcing me to amplify the next batch to be of the same volume. That often resulted in distortion. Third, the persons mood would slightly alter the way the person spoke. For example, if the person was tired the voice samples would sound slightly tired. The next batch might sound happy and chearful. That kind of shift between files really stands out and doesn't really sound like natural speech. It clashes because generally we are use to speaking to someone in one state of being at a time. We often over look the sound of mood, pitch, sound of a person's health, in their voice until it changes suddenly or we are looking for it. Finally, the availability of the narrator. If I need to make future updates to the game and can not get in contact with the narrator or the narrator is unable to continue the project I have to start from scratch. That literally happened to me once, and I don't want to repete that again. As much as I agree human speech sounds better over all than software speech there are allot of advantages to using software speech. Software speech is always available, you can purchase as many voices as you need to create game voices, the voice is consistant, etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] what's wrong with a human voice?
Hi Phil, Yeah, I know all too well what a pain it is trying to use human speech in a game. Cara was going to voice over Montezuma's Return for me, her voice was great for the job, but it was difficult getting the recordings just right and I noticed the same things you did. I would get a batch of files then ask for something else I needed and there would be slight changes that made them not quite fit with the last batch making it sound not exactly right when put together as a whole. I'd have loved to keep Cara's recordings in the game, but neither of us could pull it off the way I wanted it, and so I decided to switch to Sapi instead. Phil Vlasak wrote: Hi Ken, If you want games developed quickly then a synthesized voice recorded is much faster to do. When I get a new idea I can get a recording in a few minutes, but if I want a human voice it may take a week to get it. I originally developed the Sarah game using the Crystal voice from A T and T. Then so many people complained that they did not like the voice that I got a real human to record the lines. It took a lot longer to edit those recordings and put them in the game. Since the original recording session I have asked Sarah to record new lines at least a dozen different times. Each time her voice was slightly different and it shows. With a synthesizer it would all sound alike. What I should have done is complete the game using Crystal then ask Sarah to record everything at once, but that did not happen. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Hi, The benefit of that VB-script is that you can create multiple phrases at once with it, thus saving a lot of time. This may also be possible with TextAloud, however. After all I have never used that piece of software. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 9:39 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Davy, I do not have rockbox so haven't tried that. I usually just use Text Aloud for this stuff. Davy Kager wrote: Hi, Have you ever tried the way in which Rockbox builds voices: thorugh a VB-script? I made some wavefiles with a SAPI 5 voice and that VB-script, and it goes terribly fast and accurate. It does absolutely not take as long as recording them manually. So, you could create a voicepack in just a few minutes. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Ah yes, I also remember those days. I'll be twenty-eight this June and I remember well the days of running a BNS through a computer for use with JFD. I also remember the Echo. It's funny, but while that was probably some of the worst speech ever it was still some of the coolest. I remember those text games that used to be available from the same company that made the Echo. There was that Dragon Maze game and that weird Space Invaders game. Good times. I've had a lot of trouble finding voice clips of the Echo synthesizer, but hearing it sure brings back memories. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 1:37 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Stefen, All I can say is I go way back before Jaws for Dos was even invented. My first speech synth was an echo for an Apple 2-E, and the text games of the mid 80's era were fun. Anyway, I can remember the days when I had to use Jaws without such a thing as a software synth. In high school I had to carry around a 486 laptop with a dectalk express in my backpack which I plugged in after I got the laptop all setup on a table in the class room, and it was not a very portible setup. In fact, most of the time rather than bringing my Dectalk to school I turned on my Braille N Speak and ran it through speechbox mode with JFD and JFW 1.x. That was aweful speech! Stefen Hudson wrote: Wow. 3.2? I started with 3.5. The funny thing about that version of Eloquence was it sounded like it had a sinus problem compared to the newer versions. I've tried using the real speech voices that came with JAWS9 and had some trouble understanding them. They do sound a bit more natural, but sometimes they have this warble effect when they say certain words or phraises, and sometimes they don't say the entire word. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] cheats in smugglers 3
I have no site. The way I do it is, using the jaws cursor obviously, I route jaws to PC and page up to the top of the window. Then I go down two lines, till I get to the thing that says bank or whatever. I go 4 or 5 letters in, then very carefully move the mouse to the left, double clicking as I go. It takes a few tries but it works. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
true, but it's a racing game. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 3:17 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Corry, All I can say is the term best is a subjective word. My idea of best is probably different from you, and your term for best might be different from someone else. As I have seen on the list so far there are some completely different views on Eloquence. Some people hate it, and others think it is the greatest synth on Earth. I fall somewhere in the middle. I don't mind using it, but I like something more human sounding when playing games. I know Eloquence does have some good features such as pretty accurate speech synthesis, excellent foreign language support, is clear when used at a high rate of speed, and that is what has made it popular. However, it fails to sound good in a game where you are looking for more human sounding characters. Cory wrote: that's why it may be the best? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] pinball merlin problem
I can't seem to get the l in the latest version of Pinball to spell Merlin. Anyone else having this problem? I've tried and tried but I just can't get the l g heheh. Jake. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS and Python 2.4.4
Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python will probably work. Jean-Luc 2008/1/15, Cara Quinn [EMAIL PROTECTED]: Ah, probably should have been clearer. smile. You're exactly right, but I was asking if there is another intel version which was closer to the specific one that the author is pointing to?... Sorry for the lack of clarity. Have an awesome day!... Smiles, Cara :) -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS and Python 2.4.4
jean'Luc, thanks very much for your note. am installing a 2.4 version now and will see how it goes. I haven't looked at these python files in the zip archive for Mac yet, but if they are the actual source code, I could try to compile a .app file for Mac which wouldn't require the extra libs if such a thing is possible currently in Python as I believe it is for windows... Now I'm curious, I suppose I'll look into this and see what I can find?... thanks again and have a great night! Oh, btw, thanks very much for your work in making your game Mac compatible!!! You Rock!... Smiles, Cara :) On Jan 15, 2008, at 4:19 PM, SoundMUD wrote: Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python will probably work. Jean-Luc 2008/1/15, Cara Quinn [EMAIL PROTECTED]: Ah, probably should have been clearer. smile. You're exactly right, but I was asking if there is another intel version which was closer to the specific one that the author is pointing to?... Sorry for the lack of clarity. Have an awesome day!... Smiles, Cara :) -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Yeah, I like DecTalk too, but there's no SAPI version, so it wouldn't be able to be used with a lot of games. -- From: [EMAIL PROTECTED] Sent: Tuesday, January 15, 2008 8:31 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi. What about DecTalk? I've gotten rather fond of that synth, and I like it when you set the pitch to a very low setting. Wowowowow that sounds good... Eloquence is good though. On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote: Hi Corry, All I can say is the term best is a subjective word. My idea of best is probably different from you, and your term for best might be different from someone else. As I have seen on the list so far there are some completely different views on Eloquence. Some people hate it, and others think it is the greatest synth on Earth. I fall somewhere in the middle. I don't mind using it, but I like something more human sounding when playing games. I know Eloquence does have some good features such as pretty accurate speech synthesis, excellent foreign language support, is clear when used at a high rate of speed, and that is what has made it popular. However, it fails to sound good in a game where you are looking for more human sounding characters. Cory wrote: that's why it may be the best? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
hi, Yeah, i haven't heard this so-called warble either. However, I have noticed over the years that Jaws has had an on and off problem with Sapi voices. They don't always run correctly with Jaws, but would work fine with Window Eyes. one case in point I had a problem with Neospeec Kate with Jaws, it wasn't fixed until a version later, but the Window Eyes of the time worked fine with it. So the warble others are talkng about is hardware related or it is a bug in the jaws version th person is using. I can say I use it all the time and have never heard a warble. Bryan wrote: Eloquence with a sinus problem. Tere's an interesting thought. I know that if you tinker with it you can make Dectalk sound like it's got a cold but I think you have to actually have the software itself, and one that isn't linked to a screen reader. I havve noticed that the ScanSoft voices are a bit sketchy with JAWS, but with Window-Eyes they work fine. As for a warble effect I've never really noticed that. I think though that the reason they might sound a bit funky on some words is that like the ATT voices they're generated with actual human voice samples. The difference is that whoever created the ScanSoft voices did a better job than whoever made the ATT Not-so-Natural voices. Time is an illusion, lunchtime doubly so. - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 3:33 AM Subject: Re: [Audyssey] Prefered Sapi voice for games? Wow. 3.2? I started with 3.5. The funny thing about that version of Eloquence was it sounded like it had a sinus problem compared to the newer versions. I've tried using the real speech voices that came with JAWS9 and had some trouble understanding them. They do sound a bit more natural, but sometimes they have this warble effect when they say certain words or phraises, and sometimes they don't say the entire word. -- From: Thomas Ward [EMAIL PROTECTED] Sent: Monday, January 14, 2008 7:32 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Stefen, You aren't the first person who has said that to me. I have a friend who is also blind, but she is almost deaf in one ear and some partial loss in the other. She use to tell me she had problems using her Dectalk Express but could understand Eloquence clearly. I never understand how that could be. With my own experience when Eloquence was released with JFW 3.2 I couldn't understand it, and couldn't stand it. Of course, after a couple of releases I got use to it, and now days I can listen to it at high speed. Stefen Hudson wrote: I'm not really sure what it is. I've used Eloquence pretty much all my life, LOL. I also have a hearing impairment and can understand Eloquence better than any other voices I've tried. To mee, Eloquence is much smoother. Other voices have a warble to them sometimes. Maybe it's the frequency range too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Preferred Sapi voice for games?
Hi i'm new to this list, just wanted to say that I would use neospeech kate or paul with games or scansoft lee. -- From: Thomas Ward [EMAIL PROTECTED] Sent: Tuesday, January 15, 2008 8:04 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Preferred Sapi voice for games? Hi, One time while doing some speech testing I used Crystal as an alert notice with some loud speaker effects and she did sound pretty good for a Sci-fi setting. Dakotah Rickard wrote: ATT Mike for his calm, projective voice; Scansoft Tom for the same reason; Scansoft Lee because he's really excited! ATT Crystal is good, but she makes a better computer voice. She's the ice-cold voice that I wouldn't want to mess with if she had a grudge. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Hi, Hmmm... Well, Dectalk access is not based on a Sapi 5 API so it won't work with Text Aloud. However, the Dectalk SDK for Linux comes with a simple speech tool called say which can be used to convert text files to wav files, but I have not tried it myself. I have the Dectalk 5 SDK for Linux, and perhaps I will tinker with say to see what it can do. [EMAIL PROTECTED] wrote: Hi. What about DecTalk? I've gotten rather fond of that synth, and I like it when you set the pitch to a very low setting. Wowowowow that sounds good... Eloquence is good though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] muddding question
Hi, Shaun, I play Miriani as well. I'm Bill Sanders if you want to look me up? Do you have the sound pack for Miriani? If not, I'll skype it to you, although it might be easier to go to www.chris-snyder.mom/miriani. David - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Date sent: Wed, 16 Jan 2008 18:40:37 +1300 Subject: [Audyssey] muddding question Hi. are there any accessible startrek muds that are good? I play miriani actaully I have started to do it seriously again but I'd a startrek type mud or something that has a soundpack I have monkeyterm how do I do programming for it? also I think there is a vip mud client under test by gma, how do I get on the testing side? or am I to late. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
Hi James, USA Games will be using wav recorded samples of the speech output so weather or not the voice has Sapi 5 support or not shouldn't matter. The reason I startd the thread with the Sapi heading is it does make it easier on me if I can just put the words in Text Aloud and save them as wav files. Though, there are utilities out there for Linux that will do the same thing for Dectalk if I need them to. James Scholes wrote: Yeah, I like DecTalk too, but there's no SAPI version, so it wouldn't be able to be used with a lot of games. -- From: [EMAIL PROTECTED] Sent: Tuesday, January 15, 2008 8:31 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi. What about DecTalk? I've gotten rather fond of that synth, and I like it when you set the pitch to a very low setting. Wowowowow that sounds good... Eloquence is good though. On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote: Hi Corry, All I can say is the term best is a subjective word. My idea of best is probably different from you, and your term for best might be different from someone else. As I have seen on the list so far there are some completely different views on Eloquence. Some people hate it, and others think it is the greatest synth on Earth. I fall somewhere in the middle. I don't mind using it, but I like something more human sounding when playing games. I know Eloquence does have some good features such as pretty accurate speech synthesis, excellent foreign language support, is clear when used at a high rate of speed, and that is what has made it popular. However, it fails to sound good in a game where you are looking for more human sounding characters. Cory wrote: that's why it may be the best? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Old Apple Games was Prefered Sapi voice
Hi Bryan and all, Do you remember the text based football game that was available for the Apple 2-E? You didn't get a full season schedule etc, but you got to make up your own names for the teams. You could give them triditional names like Browns, Steelers, Cow Boys, etc or you could make up your own names for the teams. Back then I use to come up with my own names, and that was actually funner than using triditional teams. Especially, when I made up names for the teams that aren't appropriate for this list. Laugh Then, there was this sstupid text based black jack game. You could not only win it, but you could end up with more money than the dealer actually had in the bank. Let's say you started out with 1000 and the dealer hhad 2000 at the start of the game somehow you could end up with 5000 instead of 3000 at the end of the game. Bryan wrote: Ah yes, I also remember those days. I'll be twenty-eight this June and I remember well the days of running a BNS through a computer for use with JFD. I also remember the Echo. It's funny, but while that was probably some of the worst speech ever it was still some of the coolest. I remember those text games that used to be available from the same company that made the Echo. There was that Dragon Maze game and that weird Space Invaders game. Good times. I've had a lot of trouble finding voice clips of the Echo synthesizer, but hearing it sure brings back memories. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 1:37 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Stefen, All I can say is I go way back before Jaws for Dos was even invented. My first speech synth was an echo for an Apple 2-E, and the text games of the mid 80's era were fun. Anyway, I can remember the days when I had to use Jaws without such a thing as a software synth. In high school I had to carry around a 486 laptop with a dectalk express in my backpack which I plugged in after I got the laptop all setup on a table in the class room, and it was not a very portible setup. In fact, most of the time rather than bringing my Dectalk to school I turned on my Braille N Speak and ran it through speechbox mode with JFD and JFW 1.x. That was aweful speech! Stefen Hudson wrote: Wow. 3.2? I started with 3.5. The funny thing about that version of Eloquence was it sounded like it had a sinus problem compared to the newer versions. I've tried using the real speech voices that came with JAWS9 and had some trouble understanding them. They do sound a bit more natural, but sometimes they have this warble effect when they say certain words or phraises, and sometimes they don't say the entire word. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] muddding question
Hey Sean, It's Rothque Torraske from Miriani. The language that MonkeyTerm uses for triggers/substitutions and what not is VBScript. Most of the framework for playing sound already exists in afile called sound.mos. In a trigger you'd simply put play file.extention along with the tags that tell the client that the text is to be processed as code and not sent to the server. That's really all there is to it. The triggers use either globular or regular expression matching depending on what option you have checked. -- From: shaun everiss [EMAIL PROTECTED] Sent: Tuesday, January 15, 2008 9:40 PM To: gamers@audyssey.org Subject: [Audyssey] muddding question Hi. are there any accessible startrek muds that are good? I play miriani actaully I have started to do it seriously again but I'd a startrek type mud or something that has a soundpack I have monkeyterm how do I do programming for it? also I think there is a vip mud client under test by gma, how do I get on the testing side? or am I to late. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Old Apple Games was Prefered Sapi voice
Speaking of old Apple games, I have a friend who would like to find one just for remembrance, but she wants a version that can be played as a text game on a Windows machine. Anyone know of such a version of Kidnapped? You had to escape from a building that had 9 floors, and there were word play puzzles you had to solve in order to get out. --- Pretty is as pretty does - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 9:58 PM Subject: [Audyssey] Old Apple Games was Prefered Sapi voice Hi Bryan and all, Do you remember the text based football game that was available for the Apple 2-E? You didn't get a full season schedule etc, but you got to make up your own names for the teams. You could give them triditional names like Browns, Steelers, Cow Boys, etc or you could make up your own names for the teams. Back then I use to come up with my own names, and that was actually funner than using triditional teams. Especially, when I made up names for the teams that aren't appropriate for this list. Laugh Then, there was this sstupid text based black jack game. You could not only win it, but you could end up with more money than the dealer actually had in the bank. Let's say you started out with 1000 and the dealer hhad 2000 at the start of the game somehow you could end up with 5000 instead of 3000 at the end of the game. Bryan wrote: Ah yes, I also remember those days. I'll be twenty-eight this June and I remember well the days of running a BNS through a computer for use with JFD. I also remember the Echo. It's funny, but while that was probably some of the worst speech ever it was still some of the coolest. I remember those text games that used to be available from the same company that made the Echo. There was that Dragon Maze game and that weird Space Invaders game. Good times. I've had a lot of trouble finding voice clips of the Echo synthesizer, but hearing it sure brings back memories. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 1:37 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Stefen, All I can say is I go way back before Jaws for Dos was even invented. My first speech synth was an echo for an Apple 2-E, and the text games of the mid 80's era were fun. Anyway, I can remember the days when I had to use Jaws without such a thing as a software synth. In high school I had to carry around a 486 laptop with a dectalk express in my backpack which I plugged in after I got the laptop all setup on a table in the class room, and it was not a very portible setup. In fact, most of the time rather than bringing my Dectalk to school I turned on my Braille N Speak and ran it through speechbox mode with JFD and JFW 1.x. That was aweful speech! Stefen Hudson wrote: Wow. 3.2? I started with 3.5. The funny thing about that version of Eloquence was it sounded like it had a sinus problem compared to the newer versions. I've tried using the real speech voices that came with JAWS9 and had some trouble understanding them. They do sound a bit more natural, but sometimes they have this warble effect when they say certain words or phraises, and sometimes they don't say the entire word. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your
Re: [Audyssey] Prefered Sapi voice for games?
well in my opinion the keynote gold was real good, its robotic but it was still clear it didn't sing like dectalk does but oh well. At 10:21 a.m. 16/01/2008, you wrote: Ah yes, I also remember those days. I'll be twenty-eight this June and I remember well the days of running a BNS through a computer for use with JFD. I also remember the Echo. It's funny, but while that was probably some of the worst speech ever it was still some of the coolest. I remember those text games that used to be available from the same company that made the Echo. There was that Dragon Maze game and that weird Space Invaders game. Good times. I've had a lot of trouble finding voice clips of the Echo synthesizer, but hearing it sure brings back memories. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 1:37 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Stefen, All I can say is I go way back before Jaws for Dos was even invented. My first speech synth was an echo for an Apple 2-E, and the text games of the mid 80's era were fun. Anyway, I can remember the days when I had to use Jaws without such a thing as a software synth. In high school I had to carry around a 486 laptop with a dectalk express in my backpack which I plugged in after I got the laptop all setup on a table in the class room, and it was not a very portible setup. In fact, most of the time rather than bringing my Dectalk to school I turned on my Braille N Speak and ran it through speechbox mode with JFD and JFW 1.x. That was aweful speech! Stefen Hudson wrote: Wow. 3.2? I started with 3.5. The funny thing about that version of Eloquence was it sounded like it had a sinus problem compared to the newer versions. I've tried using the real speech voices that came with JAWS9 and had some trouble understanding them. They do sound a bit more natural, but sometimes they have this warble effect when they say certain words or phraises, and sometimes they don't say the entire word. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
yeah pitty I can't make eloquence sing, pitty my dectalk has a busted component, its easy to fix I know how but I'm to lazy to bother. At 09:31 a.m. 16/01/2008, you wrote: Hi. What about DecTalk? I've gotten rather fond of that synth, and I like it when you set the pitch to a very low setting. Wowowowow that sounds good... Eloquence is good though. On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote: Hi Corry, All I can say is the term best is a subjective word. My idea of best is probably different from you, and your term for best might be different from someone else. As I have seen on the list so far there are some completely different views on Eloquence. Some people hate it, and others think it is the greatest synth on Earth. I fall somewhere in the middle. I don't mind using it, but I like something more human sounding when playing games. I know Eloquence does have some good features such as pretty accurate speech synthesis, excellent foreign language support, is clear when used at a high rate of speed, and that is what has made it popular. However, it fails to sound good in a game where you are looking for more human sounding characters. Cory wrote: that's why it may be the best? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
oh man you guys are going and going. I see I will have to compete with you guys. Lets see I'm afraid you beat me on most things. the first talking unit I had was running dos 5.0 ms with wordperfect 5.1 keysoft 1.3 and mastertouch 1.32 I used keynote gold. Before the unit kicked the bucket I had it semi upgraded to dos 6.22 with qemm 97 and norton utilities 8. Ok it was not much of an improvement but I did make the best of it. The first windows synth I had was a gemini which was good till it died on me and I got orpheus, On second thought I'd would have liked a juno rather than an actual other external synth. I'm still mad that I was not given an internal hardware synth as at that time there were still synths of these made. I could have continued running keysoft and mt for a few years more. The first software speech unit I delt with was one of the old bbc units. I also have experience with a c64 with lemmings and an apple lc1 lc2 and lc3 as well as perfomer, power pc and the old 2gs. Not actualy working on them but running them. starting them up. the 5.25 drive sounded like a machine gun. The 3.5 drive sounded like the borg. I have also seen the old acorn. Now I think the only person that can beat me is ralph that manages the local blind school here in auckland as he has actually done assembly and binary coding literally and seen a mainframe and an actual ibm not a compatible unit maybe earlier I never found out what his extent of the old tech he saw was. At 09:37 a.m. 16/01/2008, you wrote: Hi Stefen, All I can say is I go way back before Jaws for Dos was even invented. My first speech synth was an echo for an Apple 2-E, and the text games of the mid 80's era were fun. Anyway, I can remember the days when I had to use Jaws without such a thing as a software synth. In high school I had to carry around a 486 laptop with a dectalk express in my backpack which I plugged in after I got the laptop all setup on a table in the class room, and it was not a very portible setup. In fact, most of the time rather than bringing my Dectalk to school I turned on my Braille N Speak and ran it through speechbox mode with JFD and JFW 1.x. That was aweful speech! Stefen Hudson wrote: Wow. 3.2? I started with 3.5. The funny thing about that version of Eloquence was it sounded like it had a sinus problem compared to the newer versions. I've tried using the real speech voices that came with JAWS9 and had some trouble understanding them. They do sound a bit more natural, but sometimes they have this warble effect when they say certain words or phraises, and sometimes they don't say the entire word. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] what's wrong with a human voice?
well I have a couple cheep 7 buck mics. Really crappy but one of them does not put out much noise and for what its worth its ok. At 11:41 p.m. 15/01/2008, you wrote: Indeed. Granted my microphone is kind of crappy but I have GoldWave so can do noise reduction/volume stuff. -- From: Ken the Crazy [EMAIL PROTECTED] Sent: Monday, January 14, 2008 11:22 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] what's wrong with a human voice? My thought too. I'm sure some folks would volunteer to do voice overs. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Cory [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 9:03 PM Subject: [Audyssey] what's wrong with a human voice? if your gonna use a synth prerecorded, just use human voice? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1223 - Release Date: 1/13/2008 8:23 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
my first windows reader was hal 2.0 then it was 4.5 then 5.0, 5.22 and thats where I am now. jaws was jaws 4.5 then 5.0 then 6.2. and thats that. At 11:33 p.m. 15/01/2008, you wrote: Wow. 3.2? I started with 3.5. The funny thing about that version of Eloquence was it sounded like it had a sinus problem compared to the newer versions. I've tried using the real speech voices that came with JAWS9 and had some trouble understanding them. They do sound a bit more natural, but sometimes they have this warble effect when they say certain words or phraises, and sometimes they don't say the entire word. -- From: Thomas Ward [EMAIL PROTECTED] Sent: Monday, January 14, 2008 7:32 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Stefen, You aren't the first person who has said that to me. I have a friend who is also blind, but she is almost deaf in one ear and some partial loss in the other. She use to tell me she had problems using her Dectalk Express but could understand Eloquence clearly. I never understand how that could be. With my own experience when Eloquence was released with JFW 3.2 I couldn't understand it, and couldn't stand it. Of course, after a couple of releases I got use to it, and now days I can listen to it at high speed. Stefen Hudson wrote: I'm not really sure what it is. I've used Eloquence pretty much all my life, LOL. I also have a hearing impairment and can understand Eloquence better than any other voices I've tried. To mee, Eloquence is much smoother. Other voices have a warble to them sometimes. Maybe it's the frequency range too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Preferred Sapi voice for games?
yeah the advantage of using actual voice waves is that you add effects like echos to them. THe disadvantage is they take longer to produce. At 09:04 a.m. 16/01/2008, you wrote: Hi, One time while doing some speech testing I used Crystal as an alert notice with some loud speaker effects and she did sound pretty good for a Sci-fi setting. Dakotah Rickard wrote: ATT Mike for his calm, projective voice; Scansoft Tom for the same reason; Scansoft Lee because he's really excited! ATT Crystal is good, but she makes a better computer voice. She's the ice-cold voice that I wouldn't want to mess with if she had a grudge. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Prefered Sapi voice for games?
probably due to the system spec, I know that after a sertain version of hal it would stutter loads since it needed more cpu and ram. At 06:10 p.m. 16/01/2008, you wrote: hi, Yeah, i haven't heard this so-called warble either. However, I have noticed over the years that Jaws has had an on and off problem with Sapi voices. They don't always run correctly with Jaws, but would work fine with Window Eyes. one case in point I had a problem with Neospeec Kate with Jaws, it wasn't fixed until a version later, but the Window Eyes of the time worked fine with it. So the warble others are talkng about is hardware related or it is a bug in the jaws version th person is using. I can say I use it all the time and have never heard a warble. Bryan wrote: Eloquence with a sinus problem. Tere's an interesting thought. I know that if you tinker with it you can make Dectalk sound like it's got a cold but I think you have to actually have the software itself, and one that isn't linked to a screen reader. I havve noticed that the ScanSoft voices are a bit sketchy with JAWS, but with Window-Eyes they work fine. As for a warble effect I've never really noticed that. I think though that the reason they might sound a bit funky on some words is that like the ATT voices they're generated with actual human voice samples. The difference is that whoever created the ScanSoft voices did a better job than whoever made the ATT Not-so-Natural voices. Time is an illusion, lunchtime doubly so. - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 3:33 AM Subject: Re: [Audyssey] Prefered Sapi voice for games? Wow. 3.2? I started with 3.5. The funny thing about that version of Eloquence was it sounded like it had a sinus problem compared to the newer versions. I've tried using the real speech voices that came with JAWS9 and had some trouble understanding them. They do sound a bit more natural, but sometimes they have this warble effect when they say certain words or phraises, and sometimes they don't say the entire word. -- From: Thomas Ward [EMAIL PROTECTED] Sent: Monday, January 14, 2008 7:32 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi Stefen, You aren't the first person who has said that to me. I have a friend who is also blind, but she is almost deaf in one ear and some partial loss in the other. She use to tell me she had problems using her Dectalk Express but could understand Eloquence clearly. I never understand how that could be. With my own experience when Eloquence was released with JFW 3.2 I couldn't understand it, and couldn't stand it. Of course, after a couple of releases I got use to it, and now days I can listen to it at high speed. Stefen Hudson wrote: I'm not really sure what it is. I've used Eloquence pretty much all my life, LOL. I also have a hearing impairment and can understand Eloquence better than any other voices I've tried. To mee, Eloquence is much smoother. Other voices have a warble to them sometimes. Maybe it's the frequency range too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read
[Audyssey] Out of the games dimension
Hi all, Below I have selected interesting pieces from an article from PC Plus Magazine from the UK, what do you guys think, has anyone ever listened to these? Out of character Orestis Bastounis explores ways to move gaming out of the game itself When a game achieves any kind of popularity, and involves at least more skill than Pong, there's guaranteed to be a massive amount of user-created material surrounding it. Forums, guides, chat rooms, player gatherings, even radio and TV shows, are all examples of 'metagaming', where players' actions outside the game directly benefit the experience inside the game. Metagaming means the player not only enhances the gaming experience, but also modifies their play style with knowledge only accessible outside the game realm. For example, a player is metagaming if they keep open a detailed map of the best sniping positions in a Counterstrike level, or a diagram of exactly which spots to brake at in a racing title. A complex game mechanic may need explanation, so players rather than developers will put information online about how it works. This could be a website, a Wiki, a set of spreadsheets or an application designed from the ground up. SWGcraft, a huge database of harvestable resource locations for Star Wars Galaxies, relied entirely on content submitted by that game's players and soon achieved legendary status. After time, it was impossible to harvest anything if you didn't use the site. Some players spend considerable amounts of time and money on services to complement a game world. Online radio shows are a good example; the DJ can talk about the game and different play styles and then use this position of power to influence others. They can promote their own organisation, taunt their enemies and gain valuable publicity for their own character. Of course, for a niche feature within a niche audience, listener numbers won't rival Radio One. To get more people tuning in, the station has to be promoted in game, with similar tools to those used by real radio presenters, like competitions and interviews. When it comes to running TV shows about a particular game, it usually falls upon the developers to cough up the cash needed. One of the first, EVETV, ran a PVP tournament where select players and developers were filmed discussing tactics between matches broadcast with live commentary. EA is working on something similar for the Command and Conquer franchise, with the exception that much of the content so far comes via downloadable episodes, rather than broadcast live. There's so much more that can be done with metagaming. Developers of online titles could expand the content beyond 3D worlds, by integrating support for live video and audio streaming into the game. How about a central radio station, run by the developers, with up-to-the-minute news about the game world, accessible within the game, and outside it? Live 'phone-ins' via VOIP are a possibility, engaging the player in a way that hasn't been done before. Actually, one title has been there and done most of it already. Virtual World Radio Network ( www.vwrn. net) is a radio station run by Second Life players. It's comparable to local radio, with similar news, features and discussion, but just focused on the Second Life world. Players can even purchase advertising slots, which are paid for with in-game money, helping the organisers run the station. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]