[Audyssey] games we'd like to play: 3d interference
IN this game, you have to find your way to your office. You, the player, is working for the south African revenue services. Its an easy task to get from reception to the door that leads into the contact centre and vice versa, but the difficult part is to find your office once you are in the contact centre. There is 2 entrances to your office. The one you have to go through the pause area or relaxation area. Go through the backdoor of the pause area and go down a passage and you will get your office. Once you are on a ramp, you know that you are into the pause room. That is the easy way. Or you have to find 2 steps going down right at the other side of the contact centre, then you will be in the same passage. You will have to deal with fellow employees shouting directions at you. straight! Straight! no! no! this way, this way! no, the other way. The other way. you're wrong, you're wrong! oh please help the guy, he is going to bump into a cupboard! You lose the game when your boss ron, comes to you and ask you in his icy snapelike voice: hey, where are you off too? Avoid bumping into cupboards. Walk between the desks of busy agents. If you are near the machinery room, you know you are wrong. Use the left and right arrows to turn 6 degrees, the up and down arrows to walk forward and backwards, and numpad 0 to snap 180 degrees. Check the manual for other keystrokes. You are armed with a water host. You have to splat water on people yelling directions at you from their desks .But beware, if you wet their pcs, telephones and papers instead, you will face suspension and the game is over. This game idea is based on a real life situation that your fellow gamer faces each ruddy day when arriving to and departing from work. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Game Development Schedule
Well put and thought out. With the holidays upon us time gets shorter by the day. Take the time you need to do it right and don't hurry. If they want quality games they can wait. And no! You can't be blamed for North's actions. i warned everyone on this list about that and was told I didn't know a thing, and that he was the nicest guy on earth. Well the hardship he left you with wasn't needed, and proved me right! So enjoy the holidays, spend time with your son, because they grow up before you know it. At 12:43 PM 12/4/2009, you wrote: Hi everyone, As this issue comes up off list quite often I thought I'd share this with the list, and perhaps I can save myself some trouble repeating myself time after time regarding Mysteries of the Ancients and Raceway. Please, no flame wars etc over this, but I do think my repplyto the original person's e-mail needs to be seen and read by all concerned parties. Perhaps this may get the point across that I'm not a Borg drone or a slave working for the masses here. Hi, Keep in mind when I took over those titles from Alchemy I thought it would merely be a matter of completing the work that James North had started, and I wouldn't have to start over from scratch with either game. As it happened both games were heavily written in Visual Basic 6 which was already beginning to be phased out of mainstream use, and the fact the Raceway track editor and Montezuma's Revenge level editors were not accessible at all. So I decided to start over from scratch with a newer programming language and newer development tools. As a result a project i thought would take only a few months at most has in fact become years. Definitely far more time than I was willing to commit to this project in the first place. Second, when I agreed to take over these titles I made no promises when they would get done or released, or how much time per day I would devote to working on them. Fact of the matter is I have a life too, have a son to raise, a wife and family, and things like that that have nothing to do with these games at all. If I take a little time out of each day to read and respond to my e-mail that is my right to do so. If I spend Saturday morning with my son watching Saturday morning cartoons again that is my right to do so. If I want to take a couple days off of game programming to do something else I should have the right to do so without your or anyone else's input in the matter. Thing is I write these games purely for my own entertainment value. USA Games is more or less a hobby and not a business where I get paid a weekly, monthly, or yearly pay check for writing these games. Therefore I'm not compelled to work 8, 10, 12, or 16 hours a day just to sell a game for a couple thousand for all of my time and hard work. I'm not getting paid enough by you or anyone else to treat it as a full time job, and you have to understand that. Third, you mentioned the fact that people have paid good money for Raceway. I'll remind you of the fact you paid James North for Raceway, and he kept all of the money for those orders, including my own, when I took over the project. I have not received one cent for Raceway, and therefore trying to hold me accountable for that money is just plane wrong. I didn't hold a gun to your head to order the game, i didn't take your money for Raceway, and all I agreed to do was complete the game as soon as i could. I didn't agree to work around the clock 24/7 on that or any other game just to keep a few people happy. However, I do take your point that by responding heavily on list I appear to be lazy, neglecting the games I'm suppose to be working on, whatever. It is certainly true time spent reading and writing e-mail could be used for game programming, but you appear to be over looking the time, money, and energy I've spent on working on these games already. So if you want some facts here are some facts to consider. First, I generally try my best to spend at least four hours each day working on the games I create. Some times it is more and sometimes it is less. Some days I don't have any time at all to spend on games like going to church with my family on Sunday, playing with my son on Saturday, or I just take a day or two off to play games, watch TV, play my guitar, read a book, or something else I personally would like to do better. Everyone needs some time away from the computer, and just to give it a break. Second, I spent considerable time between March 2006 and December 2007 creating one of the games you mentioned, Montezuma's Revenge, and in mid January, just before final release, I got sacked with an order to cease development of the game or face a copyright infringement suit. I felt i had no choice to comply with that order, and to make it right I started over with a new game, Mysteries of the Ancients, which would be given to those on preorder status instead of Montezuma's Revenge. That entire
Re: [Audyssey] Nop virus trouble?
Hi Hayden. The anti virus software programs don't have a single process. It has many, usually and has backups as some viruses terminate the process. Some don't even allow termination. You should exit it from the application itself by using the exit option in the menu. Or disable autostart until you've installed it. Hayden Presley wrote: That cannot be it Dark-I ended the process before installing it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, December 06, 2009 6:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] Nop virus trouble? The problem is Avg, avast, and some other virus programs tag the nop setup file as a virus, and either do not allow it to be downloaded, or do not allow it to run or be installed. The game quite obviously is not a virus, this is just antivirus programs being annoyingly paranoid, but as it happens with several common antiviruses (though plainly not with nod 32), it'd be good if there was a solution. Beware the gRue! Dark. - Original Message - From: Milos Przic milos.pr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 06, 2009 11:26 PM Subject: Re: [Audyssey] Nop virus trouble? Hello, I really don't understand the problem. My nod 32 antivirus with the latest virus signature base didn't make any trouble when I installed the original game. also, since I installed it, nothing has happened with my computer. Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Sunday, December 06, 2009 10:33 PM Subject: [Audyssey] Nop virus trouble? Hello. I've finally got around to giving nop a try, but Avg doesn't seem to like the file at all, sinse the web shield thinks it's a trogeon. I've been busy with my parents staying for the last few days, and with matters on the entombed list, so haven't bee keeping up with things here as much as I should. I did see several E-mails from Sean mentioning a fixed installer, if that solves the problem that'd be great! Could you please repost the link. Also, if perminant hosting is possible I'll add it to the audiogames.net index page for Nop. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4665 (20091206) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4665 (20091206) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and
Re: [Audyssey] Promotion was:Screen Readers and Games
The other side of that is software the companies use. Not all of it is useable by a screen reader. There are not enough knowledgeable assessable programmers out there to make it useable. Some of those coders just squeak by and hope you don't get fired over it. Just because its for accessibility. The programmers charge from $75 and up a hour even if the code is still not useable. Where I work my co workers enjoy having us blind there. They see that we do the same job they do and meet the same requirements. Another one from this list is one of my co workers. The job is tire ring and you take a load of crap daily! But, the money is good for now and its a job where before no job was thinkable for us by employers. At 10:09 AM 12/3/2009, you wrote: Hi Dark, We have the same problem here on this side of the pond as well. High unemployment rates among the visually impaired, several with excellent credentials but no jobs to match, and only a handful manage to make it into a job somewhere. Our unemployment rates national sucks anyway, but the visually impaired are by far hit the worst by the economic situation. A company can't come out and not higher you because you are blind, but they can set roadblocks in your way in order to make sure you don't get that job all the same A good case in point. Ever since leaving college I've never been able to find local full time employment in a company or firm so tend to work independently out of my home as a tech web administrator, or wherever my skills could prove useful. It doesn't bring in the kind of money my skills should under normal working circumstances, and because I work in the private sector, for myself, I don't have an actual employer to give me references to other companies. So about three years ago I put in an application at AOL in Columbus who were seeking a developer who has experience working with Linux, who knows Java, etc and it looked like something I could do. unfortunately, although I could give them credentials on my Java education I couldn't hand them a slip saying I know Linux even though by then I used it every fricking day on my personal computers, nor could I give them a specific employer since I was in a sense employing myself for the previous few years. They said to me you don't have the experience we are looking for, and out the door I went. The bottom line was I knew I had the skills for that job. how ever, they didn't know that because I hadn't been able to generate the kind of paper work, references, etc that the people I knew in college were getting. I always did well on the phone interviews for a job,but when i showed up in person for the face to face interview things changed rather rapidly for the worse. So I don't have much respect for the so-called high and mighty work ethecs the state agencies push either as it obviously isn't helping. I could go back to school, get a better computer science degree, but would it really and truely help? dark wrote: I admit I'm a litle jaded on the work subject, sinse I've seen too many cases of blind people who have nothing but a high education, no social abilities, and just endlessly apply for jobs to be given excuses. Sinse employers cannot legally say we're worried about employing a visually impared person this also means they just kmake up excuses. My brother sent out 100 cvs a month for 8 years, trying to get a job in law, and was told wonderful things like your not qualified for this position when the position in question asked for two A-levels, --- ie, a basic ending of school qualification, where he was applying with a law degree and a legal practice course. Before this turns into too much of a wrant I'll stop, suffice it to say while I understand the work ethic atitude, it's one which strikes me as incredibly pointless in a country where eighty percent of blind people are unemployed, - and I'd be willing to bet that probably 15 of the last 20 percent are employed by organizations specifically geared towards blind people like the rnib. Luckily, I don't care about being employed, i JUST WANT TO WRITE! IF SOMEONE WILL PAY ME FOR THAT, GREAT! IF NOT, WELL NEVER MIND. i FREELY ADMIT i'M NOT IN ANY WAY AMBICIOUS THOUGH. bEWARE THE GRUE! dARK. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] games we'd like to play: 3d interference
rofl I think they should put Julius malema in the game too. He's an idiot. Nicol Oosthuizen wrote: IN this game, you have to find your way to your office. You, the player, is working for the south African revenue services. Its an easy task to get from reception to the door that leads into the contact centre and vice versa, but the difficult part is to find your office once you are in the contact centre. There is 2 entrances to your office. The one you have to go through the pause area or relaxation area. Go through the backdoor of the pause area and go down a passage and you will get your office. Once you are on a ramp, you know that you are into the pause room. That is the easy way. Or you have to find 2 steps going down right at the other side of the contact centre, then you will be in the same passage. You will have to deal with fellow employees shouting directions at you. straight! Straight! no! no! this way, this way! no, the other way. The other way. you're wrong, you're wrong! oh please help the guy, he is going to bump into a cupboard! You lose the game when your boss ron, comes to you and ask you in his icy snapelike voice: hey, where are you off too? Avoid bumping into cupboards. Walk between the desks of busy agents. If you are near the machinery room, you know you are wrong. Use the left and right arrows to turn 6 degrees, the up and down arrows to walk forward and backwards, and numpad 0 to snap 180 degrees. Check the manual for other keystrokes. You are armed with a water host. You have to splat water on people yelling directions at you from their desks .But beware, if you wet their pcs, telephones and papers instead, you will face suspension and the game is over. This game idea is based on a real life situation that your fellow gamer faces each ruddy day when arriving to and departing from work. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Game Development Schedule
I agree. Thomas has done enough for this community out of free will that he deserves a break from everyone. Trouble wrote: Well put and thought out. With the holidays upon us time gets shorter by the day. Take the time you need to do it right and don't hurry. If they want quality games they can wait. And no! You can't be blamed for North's actions. i warned everyone on this list about that and was told I didn't know a thing, and that he was the nicest guy on earth. Well the hardship he left you with wasn't needed, and proved me right! So enjoy the holidays, spend time with your son, because they grow up before you know it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Figured It Out was Re: MOTA and Chasms
Hi, I figured out what I was doing wrong. Apparently, there were two chasms. I was jumping over the first one, but didn't realize I had to walk a few steps to the next one. Once I jumped over it, I was able to get the door open and continue on my way. Unfortunately, I got killed by an amazon later on, even though I was sure I was hitting her with my weapons, but at least I'm getting somewhere now. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA and Chasms
Hi Kelly, Actually, there are two chasms in that room. Just so you know. here is a step by step walkthrough of that room that might help. After I open the statue I walk right until I reach the crumbling ledge. I holster my gun witht the w key. Then, I hold down control first, and then press the right arrow key until Angela safely crosses the first chasm. I continue walking right until she reaches the second ledge, and repete the process witht the control+right arrow kkeys. Once I'm over the second chasm I can enter room 6 and am on my way. As far as the manual describing how to get passed certain traps I personally think that would be too easy. Aftr all as you play the game, get to highr and higher game levels, the traps get a bit harder and I introduce new traps, new boss creatures, etc. I hope to let the player discover some of this out on his/her own. Especially, if I begin adding any kind of puzzles that the person has to solve. Kelly Sapergia wrote: Hi, I finally got around to playing beta 9 of MOTA, and am gradually figuring out how to progress through the first level of the demo. However, I'm stuck at Room 5, which has a door on the right, but there's also a chasm that I guess I have to jump over. I've walked to the right until I hear a sound like rocks falling, so I assume that's where the chasm starts. After making sure my weapons are holstered or whatever, I jump to my right, and fall to my death. Am I doing something wrong? I wish the manual would explain how to get through situations like this. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pipe2 blast chamber and sarah question
Hi Nicol, Of course there is. 2.66 GHZ is equal to 2,660 MHZ where 2.6 GHZ is equal to 2,600 MHZ. In other words 2.66 GHZ is 60 MHZ faster than 2.6 GHZ. HTH Nicol Oosthuizen wrote: But the system properties dialogue, accessed by pressing windows key and the pause key, shows 2.66 ghz, not 2.6. Is there a difference? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] More Questions About MOTA
Hi, S P O I L E R S P A C E Now that I've got past the chasms, I'm trying to figure out a couple things. 1. When I jump into the water, there's a door to my left that, when opened, reveals a room of fire. Is there any way of going through or around it, or is it not necessary? I'm just curious because, even though there aren't any visible objects, I'm wondering if there are some once you get past the fire. 2. I found a room with Cerberus, but no matter what weapon I use, I can't kill it, so I just keep jumping over it. Furthermore, there is a locked door, but I can't find a key to open it, and I'm pretty sure I've been all over the place. Can anyone help me with these questions? Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Questions About MOTA
Hi Kelly, s p o i l e r To jump over the fire, check your location by using the c key. The fire is between locations 83 and 87, and 103 and 107. so when the location says 108, of course making sure no weapons are drawn, jump to the left. Then follow the same steps as before, when you reach location 88, jump. The key you are looking for is in the room immediately to the left of the fire. Regards, Damien. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Monday, December 07, 2009 7:56 PM Subject: [Audyssey] More Questions About MOTA Hi, S P O I L E R S P A C E Now that I've got past the chasms, I'm trying to figure out a couple things. 1. When I jump into the water, there's a door to my left that, when opened, reveals a room of fire. Is there any way of going through or around it, or is it not necessary? I'm just curious because, even though there aren't any visible objects, I'm wondering if there are some once you get past the fire. 2. I found a room with Cerberus, but no matter what weapon I use, I can't kill it, so I just keep jumping over it. Furthermore, there is a locked door, but I can't find a key to open it, and I'm pretty sure I've been all over the place. Can anyone help me with these questions? Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mysteries of the Ancients Beta 10 Released
Hello USA Games fans, We would like to announce the immediate release of Tomb Hunter Mysteries of the Ancients beta 10. This all new release includes several bug fixes and upgrades since the previous release. What's New in Beta 10 Additional Levels --- As of beta 10 the game demo now includes both levels 1 and 2 for your pleasure. Added Enemies --- This all new demo includes enemy wolves as well as a minotaur found at the end of level 2. Flying Harpies --- Once again the flying harpies are back in the game and replaces the amazons found in beta 9. Sounds and Music There are several new sounds in the game, and once again all sound effects are 44100 KHZ cd quality. In addition, all of the game's music has been updated and gives the game a completely new and hopefully more cinematic feel to the game. Game Voice --- As of beta 10 Scansoft Karen replaces Acapela Heather as the voice of the game. Switches and levers --- As of beta 10 all of the keys have been replaced with a series of hidden pressure switches and mechanical levers that unlock statues, unlock doors, lower draw bridges, and various other tasks. Bug fixes --- A few miner bugs have been fixed such as being able to see statues when the v key is pressed etc. Updated Weapons --- A few weapons such as the sword and dagger have been slightly updated. They use less strength to use and do more attack damage to enemy creatures. Downloading the Game As always you may grab the latest demo from our web site http://www.usagamesinteractive.com and remember to please uninstall beta 9 before updating to this release. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta10 Level2
Hi, S P O I L E R There is a pressure switch in the same room before the chasm which lowers a bridge. You can see it with the view command. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien C. Sadler Sent: Monday, December 07, 2009 6:57 PM To: Gamers Discussion list Subject: [Audyssey] Mota Beta10 Level2 Hi. I am getting stuck in level2 of the new Mota 10, whereby I am attempting to jump over a chasm which seems to be too big to cross. I have all my weapons holstered. Am I missing a crucial point here? Any help appreciated. Thanks. Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] informal puppy1 competition
Lol, I can't beat my earlier game yet, so here's the highest of all time. BTW, was playing the hardest mode. Puppy1 record file By Jim Kitchen Record number of enemy planes shot down 38 for a total score of 948,656 points. on 08-07-2009 By Johnny No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Karl Belanger Gamers@audyssey.org Sent: Monday, December 07, 2009 3:17 PM Subject: Re: [Audyssey] informal puppy1 competition Hi Karl, I first deleted my puppy1.rec file. So below is my puppyrec.txt file slash record for today on the beginner level. Puppy1 record file By Jim Kitchen Record number of enemy planes shot down 90 for a total score of 89,543 points. on 12-07-2009 By Jim BFN Jim The quick brown fox jumped over the lazy dog. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta10 Level2
Hi Damien, If you are talking about the large chasm in beta 9 it is too big to jump across. Angela has to do something to get across that chasm. S P O I L E R Have Angela take a closer look at the wall. There is something hidden there that she can see with her torch. Damien C. Sadler wrote: Hi. I am getting stuck in level2 of the new Mota 10, whereby I am attempting to jump over a chasm which seems to be too big to cross. I have all my weapons holstered. Am I missing a crucial point here? Any help appreciated. Thanks. Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta10 Level2
Hi, One other thing, I would really appreciate it if you could somehow alter one of the spike sounds when they are so close together because it is hard to tell when you are next to the spikes since the sound is effectively positioned in the space between the two sets. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, December 07, 2009 8:25 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota Beta10 Level2 Hi Damien, If you are talking about the large chasm in beta 9 it is too big to jump across. Angela has to do something to get across that chasm. S P O I L E R Have Angela take a closer look at the wall. There is something hidden there that she can see with her torch. Damien C. Sadler wrote: Hi. I am getting stuck in level2 of the new Mota 10, whereby I am attempting to jump over a chasm which seems to be too big to cross. I have all my weapons holstered. Am I missing a crucial point here? Any help appreciated. Thanks. Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta10 Level2
Hi Karl, Sure. No problem. I can do that in about a couple of minutes. That's a fairly easy request. Cheers! Karl Belanger wrote: Hi, One other thing, I would really appreciate it if you could somehow alter one of the spike sounds when they are so close together because it is hard to tell when you are next to the spikes since the sound is effectively positioned in the space between the two sets. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Figured It Out was Re: MOTA and Chasms
I still get reminded, by stuff like what you've just discovered, about your demo of Lone Wolf. It was a blast! (very ornery grin) --- In God we trust! - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Monday, December 07, 2009 5:15 AM Subject: [Audyssey] Figured It Out was Re: MOTA and Chasms Hi, I figured out what I was doing wrong. Apparently, there were two chasms. I was jumping over the first one, but didn't realize I had to walk a few steps to the next one. Once I jumped over it, I was able to get the door open and continue on my way. Unfortunately, I got killed by an amazon later on, even though I was sure I was hitting her with my weapons, but at least I'm getting somewhere now. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Questions About MOTA
Hi Kelly, S P O I L E R In this case your questions are closely connected. You have to go through the room with the fires in order to find the item that unlocks the door to level 2. In beta 9 it is a bronze key, but in beta 10 it is now a lever. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Questions About MOTA
Hi Damien, Thanks for your help with the fire room puzzle. I never thought of doing that. I'm so used to listening for audio cues than trying to figure out what position I should be at before doing something. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] cosmos down?
hello all, I am trying to connect to cosmos, but I am getting automatickly disconnected when I attempt to connect. I am using the below connection information trekgames.net 1234 Also, the announcements link on trekgames.net is broken Anyone else having the same issue? thanks, Nick --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Beta 10
Hi Thomas, Before I start I'll say this-if you ever want us to leave our computers, then you better stop making such great games! grin I definitely perefer this one; at first the fact that a centaur took twice as many shots was a major annoyance, but then they don't show up as often. I definitely like the fact that the sword and dagger or more powerful; I am easily able to take out Cerberos with somewhere between 5 and 7 strokes from the sword. You might want to make some sound for the pressure switch; I almost missed it and I would have, had I not checked my eMail earlier. Keep up the excellent work, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Beta10 Level2
One thing I'll say about level 2; it is no push over. I still haven't completed it, think I didn't have my weapons holstered before jumping over the fire pit. Those spikes have got me on edge though-I think I've lost more games because of those than anything else! Love it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, December 07, 2009 7:25 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota Beta10 Level2 Hi Damien, If you are talking about the large chasm in beta 9 it is too big to jump across. Angela has to do something to get across that chasm. S P O I L E R Have Angela take a closer look at the wall. There is something hidden there that she can see with her torch. Damien C. Sadler wrote: Hi. I am getting stuck in level2 of the new Mota 10, whereby I am attempting to jump over a chasm which seems to be too big to cross. I have all my weapons holstered. Am I missing a crucial point here? Any help appreciated. Thanks. Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cosmos down?
Hi, I tried the address you provided for Cosmosabout two minutes ago and had no luck connecting. --Bill - Original Message - From: Nick Helms nick.he...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 07, 2009 7:38 PM Subject: [Audyssey] cosmos down? hello all, I am trying to connect to cosmos, but I am getting automatickly disconnected when I attempt to connect. I am using the below connection information trekgames.net 1234 Also, the announcements link on trekgames.net is broken Anyone else having the same issue? thanks, Nick --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cosmos down?
thanks. so it isn't only me, then. I wonder what's going on, because the hosts didn't mention the game going down for any reason when I got off last night. I conclude then, that an announcement must have been made this morning or sometime today and I missed it, seeing as I was at school. Hope it will be back up soon! best, Nick On 12/7/09, William L. Houts cad...@q.com wrote: Hi, I tried the address you provided for Cosmosabout two minutes ago and had no luck connecting. --Bill - Original Message - From: Nick Helms nick.he...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 07, 2009 7:38 PM Subject: [Audyssey] cosmos down? hello all, I am trying to connect to cosmos, but I am getting automatickly disconnected when I attempt to connect. I am using the below connection information trekgames.net 1234 Also, the announcements link on trekgames.net is broken Anyone else having the same issue? thanks, Nick --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- I am not stupid. I just do dumb things! Theodore Jonson website: Nickhelms.net sip phone number: 360-526-6509 twitter: Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] monsters in mota
HI Tom A little suggestion for you. Have you been thinking to add a key to mota which will announce the name of the current monster as in sod? Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] games we'd like to play: town madness
IN this 3d adventure game, you are blind and you have to do your errands on your own. You have to, of course, use a cain to advance through the town. The town is situated in the beautiful state of Connecticut. You have been disapproved for a dog because you battle with directions. IN this game, you can press shift+up arrow to walk ahead continuously, which is definitely recommended. You can press up and down arrows to take one step forward or backwards, but its not recommended. While your character is walking, hold the spacebar down and swing your caine with the left and right arrows. The trick is not to swing your cain to far as to hit bypassers else you will land in court on manslaughter or woman abuse charge, and the game is over. You may either want to hold down the left and right arrows while you are holding spacebar, or you may only want to press the left and right arrows and release it, you have to master the trick of swinging your caine to the left and right just the right distances. You will hear the sound of your cane as your character taps it on the ground. When you are facing a corner or turn off, simply stop swinging your cane and use the arrows to change direction as in sod. Once inside a shop of your choice, hit the v key to bring up a view mode containing all items you can buy in your vicinity. Use up and down arrows, and enter to add it to your shopping basket. Once you get to the counter, your character will automatically pay for the groceries .And of course, the tricky part everyone's has been waiting for. You obviously need to cross streets as you want to visit more than one shop and also coffee shops situated in different streets. So the trick is to listen for the robot making a loud whissel in some streets. If it makes a soft whissel, it means that cars on another street that the one you are waiting on, have to stop. And of course, not all the streets in this game has robot whissels, so in that case you have to listen when its quiet and the trick is to run if there is no cars. You are armed with a holstered flame thrower, so if a drunk or reckless driver knocks you off your feet, blow his car to dust with your flame thrower. You might sometimes be lucky to find a friendly driver who will take you to the next shop you want to be. IF that happens, you get some bonus points and of course, you don't have to worry about crossing the next street! This game, if it really existed, will help you understand mobility issues, or as the Americans call it, travel issues. The game, if only it existed, will teach you when to pass a busy road when no cars Is coming. It will also teach you to swing your cane just the right distance. Thanks mister nobody, the game rocks! Lol! Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mota melee weirdness
Hi, Aright I was in the water on level 1, I opened some door and there was a centaur shooting at me, I ran out of amo so I just holstered my weapon got near the mob and kept hitting space bar and it just wouldn't punch or kick or anything. Is this a bug or am I doing something wrong' Yes, I double checked that the weapon was holstered before pressing the space bar and it just wouldn't do anything. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.