Re: [Audyssey] Thursday's Out of Sight events

2010-06-24 Thread shaun everiss

charles.
what is all this stuff.
I know some others may know but to me it just looks like spam, could 
you please post a bit more about what all this is, where it is and 
what this is all about so I can relate to it.

At 03:21 p.m. 24/06/2010, you wrote:

Announcement:
the server will be worked on at 3:00 AM this evening, so you will 
not be able to get in the rooms at this time.



Memory Lane:
Please join Suzy this Friday evening, at 8:00 PM eastern, in the Out 
of Sight Presents room for a very interesting hour with 
Immigrant.  Immigrant will be discussing growing up in Russia and 
her time in America as well.  You won't want to miss this one!



Media Madness
Beginning on the 1st Monday of next month, Media Madness will be at 
8:00 PM eastern instead of at 9:00 PM.



Here are the events scheduled for Thursday, June 24th:


Sounds of Music

8:00 PM eastern
Hosted by James
Location:  Games Anyone
Do you like music? Do you think you are pretty good at identifying 
songs? If you are, come in to Games Anyone tonight at 8:00 P M 
Eastern for Sounds
of Music where your host James will play the tunes and you'll guess 
the title and artist.  It's men against women so come on in and 
we'll have a great

time.


Out of Sight Movie
10:00 PM eastern
Hosted by Jim Wilson
Location:  Entertainment Center
Join Jim this evening as he streams a great descriptive 
movie.  Don't forget to bring your popcorn!



The Out of Sight main site is at:

http://www.out-of-sight.net

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] question

2010-06-24 Thread ENES SARIBAŞ
no
i meant the extra missions how many are there

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Facebook games

2010-06-24 Thread Ramy Moustafa
hi all:

if you please, what games can a blind person play on facebook?

Any ideas or experience will be highly abreciated.

Cheers:
Ramy Moustafa
If music be the food of love, play on...
Tel: 0020102221750
Personal email, msn and yahoo messengers:
flutelo...@link.net
skype:
roma30
facebook:
www.facebook.com/moustafa.ramy
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Bing's list of blind accessible games

2010-06-24 Thread Ramy Moustafa


--
From: Phil Vlasak p...@pcsgames.net
Sent: Thursday, June 24, 2010 3:44 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Bing's list of blind accessible games


Hi Folks,
Bing just added an entertainment section, so I checked it out
http://www.bing.com
I was searching for accessible games and got,
Links to Accessible Games
Fantastic Accessible Games and Where to Find Them! Developers of blind 
accessible games, updated June 7, 2010. If a new major game or new company 
appears I put it second on the ...


www.pcsgames.net/game-co.htm · Cached pageWelcome to All inPlay. 
Accessible Online Games. Try Free.
All inPlay creates accessible online games that allow blind, visually 
impaired, and fully sighted to play together as equals. The All inPlay 
community includes college students ...


allinplay.com/home_.html · Cached pageICS - HCI: UA-Games
Universally Accessible Games (UA-Games) constitute a research activity of 
the Human-Computer Interaction Laboratory of ICS-FORTH. In this context, 
we research, design and ...


www.ics.forth.gr/hci/ua-games · Cached pageAccessible Computer Games
Simple arcade games that contain control panels for adjusting the 
parameters of the game to match the ability of the players.


arcess.com · Cached pageGamevial Accessible web games, online game arcade 
for the blind and ...
Accessible web games, online game arcade for blind and partially sighted 
players


www.accessiblewebgames.com · Cached pageAll inPlay: Accessible Online 
Games
All inPlay creates accessible online games that allow blind, visually 
impaired, and fully sighted to play together as equals. The All inPlay 
community includes college students ...


allinplay.com/games.html · Cached page2009 Accessible Game of Year - 
Dragon Age: Origins UPDATED
AbleGamers is proud to present Bioware with the 2009 Mainstream 
Accessibility Award for their smash hit Dragon Age: Origins for PC with 
a score of 9.8 out of 10.


www.ablegamers.com/game-news/2009-accessible-game-of-year-dragon-age-origins.html 
· Cached pageAccessible Games
Welcome to Richard Turner's Home Page ... Jim Kitchen's games. If you like 
to play games, Jim Kitchen is a blind programmer who has done a lot of fun 
games for blind computer users.


www.turner42.com/games.htm · Cached pageAccessible Games SV 8 CD ROM Pack
These accessible versions of eight popular computer games have been 
developed by blind programmer Robert Betz, and completely tested by blind 
users, so you can be sure that every ...


www.independentliving.com/prodinfo.asp?number=870205 · Cached 
pageGamasutra - Features - Unified Design of Universally Accessible Games 
...
In a follow-up to The Theory of Parallel Game Universes, Dimitris 
Grammenos and Anthony Savidis detail their twice-practiced design theories 
behind Universally Accessible Games ...


www.gamasutra.com/view/feature/1764/unified_design_of_universally_.php · 
Cached page


Then I searched for blind computer games and got,
AudioGames, your resource for audiogames, games for the blind, games ...
Party games for the blind This site offers a few innocent non-computer 
based party games which don't require vision. No drinking! Pretty Ugly 
Gamesound Study (PUGS)


www.audiogames.net/page.php?pagefile=links · Cached pageBSC Games. 
Computer games for the blind and visually impaired.
Specializing in creating accessible PC shareware games for the blind or 
visually impaired. Developer of Troopanum and Pipe.


www.bscgames.com · Cached pageVI Guide's Entertainment page | Computer 
Games
Jim is a blind computer user who writes many free speech-friendly games. 
... subscribe to an online magazine that discusses computer games ...


www.viguide.com/entgames.htm · Cached pageFree Computer Games for the 
Blind - Associated Content ...
Visually impaired people will enjoy some of the free computer games 
available online


www.associatedcontent.com/article/77003/free_computer_games_for_the_blind.html 
· Cached pageComputer Games For The Blind
sound blaster, X-Fi ... Computer Games For The Blind: Digital Storm would 
like to inform its customers that not only do we build award winning 
gaming ...


www.digitalstormonline.com/compgames.asp · Cached pageBlindgamers
Suggestions from clients for future Blind-gamers games. Click here to ... 
list of the TOP 25 WEB SITES FOR GAMERS WHO ARE BLIND. Consistent with our 
mission to make computer games ...


www.omninet.net.au/~irhumph/blindgamers.htm · Cached pageComputer Games 
for Blind Children
Computer Games for Blind Children. by Greg Trapp. Editor's Note: Greg 
Trapp has been a staff attorney with the Protection  Advocacy System of 
New Mexico since 1992.


www.nfb.org/images/nfb/Publications/fr/fr16/Issue4/f160416.htm · Cached 
pageComputer Games for Students with Visual Impairments
Personal Computer Systems Home Page - Computer games designed for blind 
gamers is our specialty. Shades of Gray on the Darkside -- 

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-24 Thread Thomas Ward
Hi Jim,
Smile. You are right to a certain point. There are times when I would
like the public's opinion such as now when I wanted to know if people
would like the weapon sounds panned or not, and there are times when I
don't. Unfortunately, there is no way for a potential customer to know
when is a good time to offer an opinion and when isn't. Anyway, my
rant is over. i have nothing more to say on this subject and  I'd just
assume to let things be.
As to everyone I'm sorry if I sounded a bit harsh the last couple of
days. I was letting my emotions getting the better of me and I took it
out here rather than taking it somewhere else.

HTH

On 6/23/10, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 I do not mean this to sound rude, or anything like that, but, maybe you
 should stop asking people what they would like to see in MOTA, or if this
 sounds better than that or this or that etc etc, and just finish the game as
 is.  Then of course you could get on to games that you would like to create
 and hopefully those games will be great games that allot of people like and
 buy and of course make you happy to create and play.

 BFN

  Jim

 Everyone is entitled to my opinion, just ask me...

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] question

2010-06-24 Thread Thomas Ward
Hi,
As I said a couple of days ago there are close to a hundred extra
missions. I've honestly lost count of how many user created missions
there are now.

HTH


On 6/24/10, ENES SARIBAŞ enes.sari...@gmail.com wrote:
 no
 i meant the extra missions how many are there

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] question

2010-06-24 Thread dark
I have 92 in my lw directory, - the 17 originals pluss all the ones from 
gma's site.


I've heard there were more kicking around but that's as many as I have,   
btw, if there are more, possibly someone should let david know so that he 
can have them as a download on gma's site with all the rest?


Then again, I will frely admit I'm not great at lw, and haven't got further 
than mission 5 ;D.


I really need to try things again and see if I can progress some more in the 
game.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 11:04 AM
Subject: Re: [Audyssey] question



Hi,
As I said a couple of days ago there are close to a hundred extra
missions. I've honestly lost count of how many user created missions
there are now.

HTH


On 6/24/10, ENES SARIBAŞ enes.sari...@gmail.com wrote:

no
i meant the extra missions how many are there

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Important MOTA News

2010-06-24 Thread Thomas Ward
Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Oriol Gómez
Sounds promising indeed, looking forward to it.

On 6/24/10, Thomas Ward thomasward1...@gmail.com wrote:
 Hello everyone,
 In light of a few things I said on the Audyssey mailing list over the
 past couple days or so I’ve done a lot of thinking about the future of
 Mysteries of the Ancients. It is no secret I’ve never been fully
 satisfied about it being a side-scroller, and it is also no secret I
 promised the community a side-scroller in place of Montezuma’s
 Revenge. So I thought about the problem, and I have decided upon a
 course of action that I believe not only will satisfy everyone
 involved it might actually increase the number of sales for this title
 too.  So what’s the plan?
 Well, the plan is really quite simple. Beginning with beta 13 or beta
 14 I’m going to offer two different downloadable versions of Mysteries
 of the Ancients. One in the original side-scroller format all of you
 currently have, and an all new 3d first-person version more like what
 I had originally planned on creating to begin with. This way it is up
 to the customer to decide which version he or she likes and can
 purchase either version from the USA Games store when the game is
 ready for sale.
 One of the reasons I have decided to go ahead and do this is that
 since MOTA beta 12 the Genesis Engine has proven itself to be fairly
 stable for game development now. I’ve fixed a few things here and
 there, updated some things, and beta 13 looks really stable. So taking
 that into account it really wouldn’t be that hard to go ahead and
 create an all new 3d first-person game using the engine as most of the
 functionality is already there. All of the basic functions like
 jumping, running, walking, etc is already in the engine. It is simply
 a matter of mapping the right 2d or 3d functions to the right keys. As
 for the game levels those would have to be redrawn for the fps
 version, of course, but that’s nothing compared to writing an entire
 engine like Genesis from scratch.  I’d say within two weeks, tops, I
 could have a 3d fps version of the same game sitting up there on the
 website along side the side-scroller. So why not go ahead and do it
 right?
 The other reason is that this way will satisfy everyone including me.
 This allows the customer to buy and download exactly the version they
 want. If side-scrollers are your thing go for it. If you are like me
 and want a full 3d fps type format for the game that will be available
 too. If you want both you can buy both. The sky is the limit as they
 say.
 The only other developer I know who has tried this was Edos
 Interactive. Back when they released Tomb Raider Legend they released
 two different versions of the same game. They released a side-scroller
 version for mobile phones, and they also released a complete 3d
 third-person perspective version for the Play Station and PC. I’m sure
 they did it for different reasons, but the idea is that this has been
 done before,  and apparently the marketing ploy worked. People
 purchased both because they could have the full 3d version on their PC
 and then take the mobile version of the game with them on their mobile
 to play on their coffee break. It was a pretty good idea as far as I
 am conserned and so I've decided to follow in their footsteps.
 If you have any questions don't hesitate to ask. I know this is
 surprising even for me. However, I think this is the best of both
 worlds as far as I am concerned. It is one of those cases where you
 can have your cake and eat it too.

 Sincerely,
 Thomas Ward
 President of USA Games Interactive

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Bryan Peterson
Well since I technically already purchased the side scroller I'd just have 
to purchase the 3-D version, which I very well might. The idea is definitely 
intriguing. Pity you didn't think of this sooner and that you couldn't have 
implemented it then. It might have saved you a lot of headaches.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 9:42 AM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] question

2010-06-24 Thread Thomas Ward
Hi Dark,
Yeah, there is more than that floating around. At one time I had over
99 missions in my Lone Wolf directory. However, I deleted several
missions and re numbered several of them so I only have the ones I
like
I'll never forget the one someone made where they named several ships
after members of the Clinton administration. Hilary Clinton, as I
remember, was the main battleship. Bill Clinton's former flings were
aircraft carriers. Well, let's face it, everything about that mission
was totally warped. It was both funny and totally stupid at the same
time. It wasn't one I kept though.


On 6/24/10, dark d...@xgam.org wrote:
 I have 92 in my lw directory, - the 17 originals pluss all the ones from
 gma's site.

 I've heard there were more kicking around but that's as many as I have, 

 btw, if there are more, possibly someone should let david know so that he
 can have them as a download on gma's site with all the rest?

 Then again, I will frely admit I'm not great at lw, and haven't got further
 than mission 5 ;D.

 I really need to try things again and see if I can progress some more in the
 game.

 Beware the grue!

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread william lomas
yeah but at least now he can show us a 3d version 

On Jun 24, 2010, at 4:48 PM, Bryan Peterson wrote:

 Well since I technically already purchased the side scroller I'd just have to 
 purchase the 3-D version, which I very well might. The idea is definitely 
 intriguing. Pity you didn't think of this sooner and that you couldn't have 
 implemented it then. It might have saved you a lot of headaches.
 We are the Knights who say...Ni!
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 24, 2010 9:42 AM
 Subject: [Audyssey] Important MOTA News
 
 
 Hello everyone,
 In light of a few things I said on the Audyssey mailing list over the
 past couple days or so I’ve done a lot of thinking about the future of
 Mysteries of the Ancients. It is no secret I’ve never been fully
 satisfied about it being a side-scroller, and it is also no secret I
 promised the community a side-scroller in place of Montezuma’s
 Revenge. So I thought about the problem, and I have decided upon a
 course of action that I believe not only will satisfy everyone
 involved it might actually increase the number of sales for this title
 too.  So what’s the plan?
 Well, the plan is really quite simple. Beginning with beta 13 or beta
 14 I’m going to offer two different downloadable versions of Mysteries
 of the Ancients. One in the original side-scroller format all of you
 currently have, and an all new 3d first-person version more like what
 I had originally planned on creating to begin with. This way it is up
 to the customer to decide which version he or she likes and can
 purchase either version from the USA Games store when the game is
 ready for sale.
 One of the reasons I have decided to go ahead and do this is that
 since MOTA beta 12 the Genesis Engine has proven itself to be fairly
 stable for game development now. I’ve fixed a few things here and
 there, updated some things, and beta 13 looks really stable. So taking
 that into account it really wouldn’t be that hard to go ahead and
 create an all new 3d first-person game using the engine as most of the
 functionality is already there. All of the basic functions like
 jumping, running, walking, etc is already in the engine. It is simply
 a matter of mapping the right 2d or 3d functions to the right keys. As
 for the game levels those would have to be redrawn for the fps
 version, of course, but that’s nothing compared to writing an entire
 engine like Genesis from scratch.  I’d say within two weeks, tops, I
 could have a 3d fps version of the same game sitting up there on the
 website along side the side-scroller. So why not go ahead and do it
 right?
 The other reason is that this way will satisfy everyone including me.
 This allows the customer to buy and download exactly the version they
 want. If side-scrollers are your thing go for it. If you are like me
 and want a full 3d fps type format for the game that will be available
 too. If you want both you can buy both. The sky is the limit as they
 say.
 The only other developer I know who has tried this was Edos
 Interactive. Back when they released Tomb Raider Legend they released
 two different versions of the same game. They released a side-scroller
 version for mobile phones, and they also released a complete 3d
 third-person perspective version for the Play Station and PC. I’m sure
 they did it for different reasons, but the idea is that this has been
 done before,  and apparently the marketing ploy worked. People
 purchased both because they could have the full 3d version on their PC
 and then take the mobile version of the game with them on their mobile
 to play on their coffee break. It was a pretty good idea as far as I
 am conserned and so I've decided to follow in their footsteps.
 If you have any questions don't hesitate to ask. I know this is
 surprising even for me. However, I think this is the best of both
 worlds as far as I am concerned. It is one of those cases where you
 can have your cake and eat it too.
 
 Sincerely,
 Thomas Ward
 President of USA Games Interactive
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have 

Re: [Audyssey] Important MOTA News

2010-06-24 Thread Bryan Peterson
I know. I just meant that it's unfortunate that he didn't think of this 
sooner and that even if he had he might not necessarily have been able to 
implement it right then. It might have saved him a lot of frustration and 
headaches.

We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 9:57 AM
Subject: Re: [Audyssey] Important MOTA News


yeah but at least now he can show us a 3d version

On Jun 24, 2010, at 4:48 PM, Bryan Peterson wrote:

Well since I technically already purchased the side scroller I'd just have 
to purchase the 3-D version, which I very well might. The idea is 
definitely intriguing. Pity you didn't think of this sooner and that you 
couldn't have implemented it then. It might have saved you a lot of 
headaches.

We are the Knights who say...Ni!
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 9:42 AM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to 

Re: [Audyssey] Important MOTA News

2010-06-24 Thread Muhammed Deniz

I think this plan is cool.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:42 PM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at

Re: [Audyssey] Important MOTA News

2010-06-24 Thread dark

Hi Tom.

As a fan of both styles of game this deffinately pleases me, however I do 
have one question.


Will the 3D version feature the same enemies, traps and obstacles as the 
side scroller version?  will we stil have harpies, centaurs etc? and 
will we stil be in griece?


I was just wondering, sinse I know you've often spoken about carrying on the 
tombhunter series into further 3D adventures, whether this will be a 
different setting,  for instance an egyptian or Aztec toomb.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:42 PM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you 

[Audyssey] Entombed Download Site

2010-06-24 Thread William L. Houts

Hi,

Where can I download the latest files for Entombed?  I own the game, but am 
missing something to make the Bazaar work properly.  Thanks.



--Bill 

...a crack in the teacup opens a lane to the land of the dead.

 --Auden 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Muhammed Deniz

What's the difference between 2d and 3d?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:47 PM
Subject: Re: [Audyssey] Important MOTA News


Sounds promising indeed, looking forward to it.

On 6/24/10, Thomas Ward thomasward1...@gmail.com wrote:

Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at

Re: [Audyssey] Important MOTA News

2010-06-24 Thread Lori Duncan
Hi Tom, sounds great, one question though is will there be a beata version 
of the 3-d one to try out?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:42 PM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Bryan Peterson
I think he would have said that if that were the case. I imagine it'll just 
be the same game but in 3-D.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 10:19 AM
Subject: Re: [Audyssey] Important MOTA News


Hi Tom.

As a fan of both styles of game this deffinately pleases me, however I do
have one question.

Will the 3D version feature the same enemies, traps and obstacles as the
side scroller version?  will we stil have harpies, centaurs etc? and
will we stil be in griece?

I was just wondering, sinse I know you've often spoken about carrying on the
tombhunter series into further 3D adventures, whether this will be a
different setting,  for instance an egyptian or Aztec toomb.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:42 PM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] Important MOTA News

2010-06-24 Thread Thomas Ward
Hi Bryan,
Well, I really couldn't have done this any sooner as the engine itself
had been going through various writes and rewrites so that anything i
created would have constantly been in flux and needed to be updated.
However, as it happens since I've made all the major choices for the
1.0 version of the Genesis Engine it is more or less stable enough to
begin creating games with. If anything pops up such as one of the 3d
functions don't work write I can go ahead and fix it, but the core of
the engine is there and it is more or less ready to use now. I don't
intend to rewrite the engine in  some other language like Visual
Basic, Java, whatever tomorrow so anything I create with it now will
use the common core. Any changes to the engine should carry over to
the game unless it happens to be a bug in the main source file which
is where the game specific code goes. Which of course shouldn't be a
problem since I have plenty of working code I can copy right over from
the side-scroller version of the game and modify as needed.
That's the other reason I couldn't do it before. I didn't have a tun
of working, heavily tested code,  I couldn't copy and paste directly
into a new project and start using it such as the game menus or the
NewLevel() function which sets all the object properties, etc. This
way I can just copy it from one main source file directly into the
next and modify accordingly.

On 6/24/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 I know. I just meant that it's unfortunate that he didn't think of this
 sooner and that even if he had he might not necessarily have been able to
 implement it right then. It might have saved him a lot of frustration and
 headaches.
 We are the Knights who say...Ni!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] MOTA Download

2010-06-24 Thread William L. Houts

I've been reading about this game forever and am finally driven to download and 
give it a try.  What is the URL for USA Games?  Thanks.



--Bill 

...a crack in the teacup opens a lane to the land of the dead.

 --Auden 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Bryan Peterson

He did say from Beta 13 onward so I would assume yes.
We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 10:21 AM
Subject: Re: [Audyssey] Important MOTA News


Hi Tom, sounds great, one question though is will there be a beata version
of the 3-d one to try out?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:42 PM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-24 Thread Muhammed Deniz
Jim, he has the right to ask really. The reason he asks is that so he 
doesn't go in the wrong direction and and peoples apinyins. And rating on 
the plans.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Thursday, June 24, 2010 1:45 AM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA



Hi Thomas,

I do not mean this to sound rude, or anything like that, but, maybe you 
should stop asking people what they would like to see in MOTA, or if this 
sounds better than that or this or that etc etc, and just finish the game 
as is.  Then of course you could get on to games that you would like to 
create and hopefully those games will be great games that allot of people 
like and buy and of course make you happy to create and play.


BFN

Jim

Everyone is entitled to my opinion, just ask me...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread dark
That is what I expected, but I thought I'd ask none the less just to be 
certain.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 5:21 PM
Subject: Re: [Audyssey] Important MOTA News


I think he would have said that if that were the case. I imagine it'll just
be the same game but in 3-D.
We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 10:19 AM
Subject: Re: [Audyssey] Important MOTA News


Hi Tom.

As a fan of both styles of game this deffinately pleases me, however I do
have one question.

Will the 3D version feature the same enemies, traps and obstacles as the
side scroller version?  will we stil have harpies, centaurs etc? and
will we stil be in griece?

I was just wondering, sinse I know you've often spoken about carrying on the
tombhunter series into further 3D adventures, whether this will be a
different setting,  for instance an egyptian or Aztec toomb.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:42 PM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Download

2010-06-24 Thread Muhammed Deniz

http://www.usagamesinteractive.com
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 5:23 PM
Subject: [Audyssey] MOTA Download




I've been reading about this game forever and am finally driven to 
download and give it a try.  What is the URL for USA Games?  Thanks.




--Bill

...a crack in the teacup opens a lane to the land of the dead.

--Auden


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Download

2010-06-24 Thread Bryan Peterson

www.usagamesinteractive.com.
We are the Knights who say...Ni!
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 10:23 AM
Subject: [Audyssey] MOTA Download




I've been reading about this game forever and am finally driven to 
download and give it a try.  What is the URL for USA Games?  Thanks.




--Bill

...a crack in the teacup opens a lane to the land of the dead.

--Auden


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread dark

There is one dimentions difference ;D.

Thus in the current version of mota you can move left and right and up and 
down. A 3D game would work more like audio quake, you could move in any and 
all directions, up down, forward back, left right etc as in something liek 
audio quake with the stairs and multiple levels.


To understand the difference more formally, imagine pushing a piece of paper 
on the surface of a table. you can move it only up down left or right 
without taking it off the table, ie, only in two dimentions.


Now, imagine  picking the paper up, you can move it all the same ways as 
before, but also up and down in the air, ie, in 3 dementions.


this is the basic idea.

Hope this explains things.

Depending upon how much into some of the crazier areas of physics and 
abstract mathematics you want to go there are suggestions for various other 
dementions(one theory I heard even had 26!), but for game developement 3 is 
enough,  well four counting time ;D.


Beware the grue!

Dark.




- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 5:19 PM
Subject: Re: [Audyssey] Important MOTA News


What's the difference between 2d and 3d?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want to
joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:47 PM
Subject: Re: [Audyssey] Important MOTA News


Sounds promising indeed, looking forward to it.

On 6/24/10, Thomas Ward thomasward1...@gmail.com wrote:

Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could 

[Audyssey] Texas Vocoder

2010-06-24 Thread Hayri Tulumcu
Hello all of you here on the list. I've made a small audio sample and I want 
you to tell me where 
reFX took these samples from, or in in've heard them before. I've been using 
Samplitude for the 
recording and Cubase where I have nexus loadet up as a VST Instrument. Download 
the file 
at: 
http://dl.dropbox.com/u/6997970/vocoder.mp3
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread RONALD HOPKINS

Thank you thomas.  I like side scrollers, but I also like 3d action also.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, June 24, 2010 3:42 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Download

2010-06-24 Thread William L. Houts



Thanks for the heads up.  It looks to be a tasty game indeed.  Now I just 
need to know how to access swords, torches and the like.  Hope I'm not being 
a pest, but I suppose everyone has gone through this.


cheers,

Bill

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 9:32 AM
Subject: Re: [Audyssey] MOTA Download



www.usagamesinteractive.com.
We are the Knights who say...Ni!
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 10:23 AM
Subject: [Audyssey] MOTA Download




I've been reading about this game forever and am finally driven to 
download and give it a try.  What is the URL for USA Games?  Thanks.




--Bill

...a crack in the teacup opens a lane to the land of the dead.

--Auden


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Thomas Ward
Hi Dark,
Oh, its going to essentially be the same game. It will have the same
story, same enemies, traps, puzzles, whatever. I could even make the
3d levels similar to there 2d counterparts simply by taking the same
levels and  simply redrawing each room as a true 3d object complete
with four walls, a floor, and a celing. Instead of a 2d room that is
say 20 by 8 I could just redraw that room to be 20 by 20 by 8 making
it 3d.  In other words instead of just length and height each room
will have a length, width, and height attribute.
The essential difference between the two versions is going to be 3d
specific features that you couldn't get in a 2d only game. For
example, obviously since the fps version is in 3d that offers you a
lot more freedom of movement. Instead of just being able to walk left
and right as well as climb up and down on ropes and things the fps
version will allow you to move foward, backward, left, right as well
as climb up and down on ropes, ladders, staircases, whatever.  As I
said far more freedom of movement.
Targeting will also be a bit different than you are use too. Since we
are talking about a truely 3d environment that means aiming your
weapons will be a bit trickier since the game will have to calculate a
true 3d vector from the player character to the target. For that
reason you may have to use the page up key to raise your weapon to
target a flying harpy, or use the page down key to lower your weapon
in order to target an enemy monster lower to the ground. This is a
feature of several mainstream games, and will be quite new to many
accessible gamers I think, but it is more realistic and shouldn't be
too hard to get use to.
As far as any other differences such as weather or not I'll keep the
random monsters and items I haven't decided. As I said a couple of
days ago there are pros and cons with both. If I keep it the games
will definitely be different from game to game which is good. If I get
rid of it then I have to figure out where to put everything and
rebalance the game which could be time consuming. So I'll cross that
bridge when I come to it.
In regards to more Tomb Hunter games I definitely plan on it. However,
the 3d fps game isn't going to be based on any of the stories I am
creating for Tomb Hunter II and so forth. For one thing I haven't
purchased all the sounds I need for Tomb Hunter II, and nor would I
create two different games seeing as the fps version is merely going
to be Mysteries of the Ancients done my way and the side-scroller is
the 2d version many people wanted to replace Montezuma's Revenge.


Cheers!

On 6/24/10, dark d...@xgam.org wrote:
 Hi Tom.

 As a fan of both styles of game this deffinately pleases me, however I do
 have one question.

 Will the 3D version feature the same enemies, traps and obstacles as the
 side scroller version?  will we stil have harpies, centaurs etc? and
 will we stil be in griece?

 I was just wondering, sinse I know you've often spoken about carrying on the
 tombhunter series into further 3D adventures, whether this will be a
 different setting,  for instance an egyptian or Aztec toomb.

 Beware the grue!

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread RONALD HOPKINS
Hello.  Was playing the demo of moda.  When I approach the casm, I take one 
step but after that step, I try to jump and I always end up getting killed. 
Just wondering what I'm doing wrong?


--
From: RONALD HOPKINS rrhopki...@verizon.net
Sent: Thursday, June 24, 2010 4:49 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Important MOTA News


Thank you thomas.  I like side scrollers, but I also like 3d action also.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, June 24, 2010 3:42 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you 

Re: [Audyssey] Texas Vocoder

2010-06-24 Thread Phil Vlasak

Hi Hayri,
It sounds like the toy Speak 'n Spell sold long ago.
It appears in the Toy Story movies and in ET the extraterrestrial.
Phil

- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Thursday, June 24, 2010 12:48 PM
Subject: [Audyssey] Texas Vocoder


Hello all of you here on the list. I've made a small audio sample and I 
want you to tell me where
reFX took these samples from, or in in've heard them before. I've been 
using Samplitude for the
recording and Cubase where I have nexus loadet up as a VST Instrument. 
Download the file

at:
http://dl.dropbox.com/u/6997970/vocoder.mp3
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.829 / Virus Database: 271.1.1/2960 - Release Date: 06/24/10 
02:35:00



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Thomas Ward
Hi Muhammed,
Well, from a geometric point of view there is a considerable
difference between 2d and 3d. The best way to think of this is what's
the difference between a 2d shape like a square and a 3d shape like a
cube?
Well, a square only has four sides. It has a left, right, top, and
bottom side. However, it is completely flat.
A cube on the other hand has a total of six sides. It has a left,
right, front, back, top, and a bottom side. Therefore it is a true 3d
object.
When we talk about 2d verses 3d with a game like MOTA we are talking
about how the level is presented. a 2d room only has two walls, a
floor and a celing, and therefore only has four possible directions of
movement like left, right, up, or down. A 3d room however is a cube
with four walls, a floor, and a celing and offers six major directions
of movement like left, right, forward, backward, up, or down plus
everything in between. Since the real world happens to be in 3d a game
that uses 3d levels would obviously be more natural for a gamer and be
much more realistic. It allows for a lot more possibilities not only
in movement but in drawing the levels more like they would be in real
life. Does that make sense?

Cheers!

On 6/24/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 What's the difference between 2d and 3d?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Thomas Ward
Hi,
Remember to holster or sheath any weapons you might be holding. Those
will keep you from reaching the other ledge.

HTH


On 6/24/10, RONALD HOPKINS rrhopki...@verizon.net wrote:
 Hello.  Was playing the demo of moda.  When I approach the casm, I take one
 step but after that step, I try to jump and I always end up getting killed.
 Just wondering what I'm doing wrong?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Thomas Ward
Hi Lori,
Absolutely. I just need to redraw the levels for the fps version, and
test to make sure all the 3d specific code works as intended. I've
only tested the functions used in the side-scroller and the fps
version will use more 3d specific functions  that weren't required by
the side-scroller version like the ability to walk foward and backward
or place a random object somewhere in a 3d area.

On 6/24/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Tom, sounds great, one question though is will there be a beata version
 of the 3-d one to try out?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Hayden Presley
Hi Tomas,
Awsome! I've learned to enjoy FPS style games quite a bit more after getting
through SOD. I'll probably end up buying both myself.
Best Regards,
Hayden

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, June 24, 2010 1:05 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Lori,
Absolutely. I just need to redraw the levels for the fps version, and
test to make sure all the 3d specific code works as intended. I've
only tested the functions used in the side-scroller and the fps
version will use more 3d specific functions  that weren't required by
the side-scroller version like the ability to walk foward and backward
or place a random object somewhere in a 3d area.

On 6/24/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Tom, sounds great, one question though is will there be a beata version
 of the 3-d one to try out?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread shaun everiss

tom that sounds cool.
especially if you can have those installed along side the other, I'd like both.
however if the reg code could work for both or something that would rock.
I  like both types.
At 03:42 a.m. 25/06/2010, you wrote:

Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I've done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I've never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma's
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what's the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I'm going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I've fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn't be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that's nothing compared to writing an entire
engine like Genesis from scratch.  I'd say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I'm sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread shaun everiss

just thought of something.
you could have both games in one installer.
then as a side program have a selecter or have this in the menus or 
something play 3d mode play side scroler mode maybe side scroler mode 
could be arcade and the other could be standard or something.

I'd buy a game that had 2 versions you could play.
At 05:04 a.m. 25/06/2010, you wrote:

Hi Dark,
Oh, its going to essentially be the same game. It will have the same
story, same enemies, traps, puzzles, whatever. I could even make the
3d levels similar to there 2d counterparts simply by taking the same
levels and  simply redrawing each room as a true 3d object complete
with four walls, a floor, and a celing. Instead of a 2d room that is
say 20 by 8 I could just redraw that room to be 20 by 20 by 8 making
it 3d.  In other words instead of just length and height each room
will have a length, width, and height attribute.
The essential difference between the two versions is going to be 3d
specific features that you couldn't get in a 2d only game. For
example, obviously since the fps version is in 3d that offers you a
lot more freedom of movement. Instead of just being able to walk left
and right as well as climb up and down on ropes and things the fps
version will allow you to move foward, backward, left, right as well
as climb up and down on ropes, ladders, staircases, whatever.  As I
said far more freedom of movement.
Targeting will also be a bit different than you are use too. Since we
are talking about a truely 3d environment that means aiming your
weapons will be a bit trickier since the game will have to calculate a
true 3d vector from the player character to the target. For that
reason you may have to use the page up key to raise your weapon to
target a flying harpy, or use the page down key to lower your weapon
in order to target an enemy monster lower to the ground. This is a
feature of several mainstream games, and will be quite new to many
accessible gamers I think, but it is more realistic and shouldn't be
too hard to get use to.
As far as any other differences such as weather or not I'll keep the
random monsters and items I haven't decided. As I said a couple of
days ago there are pros and cons with both. If I keep it the games
will definitely be different from game to game which is good. If I get
rid of it then I have to figure out where to put everything and
rebalance the game which could be time consuming. So I'll cross that
bridge when I come to it.
In regards to more Tomb Hunter games I definitely plan on it. However,
the 3d fps game isn't going to be based on any of the stories I am
creating for Tomb Hunter II and so forth. For one thing I haven't
purchased all the sounds I need for Tomb Hunter II, and nor would I
create two different games seeing as the fps version is merely going
to be Mysteries of the Ancients done my way and the side-scroller is
the 2d version many people wanted to replace Montezuma's Revenge.


Cheers!

On 6/24/10, dark d...@xgam.org wrote:
 Hi Tom.

 As a fan of both styles of game this deffinately pleases me, however I do
 have one question.

 Will the 3D version feature the same enemies, traps and obstacles as the
 side scroller version?  will we stil have harpies, centaurs etc? and
 will we stil be in griece?

 I was just wondering, sinse I know you've often spoken about 
carrying on the

 tombhunter series into further 3D adventures, whether this will be a
 different setting,  for instance an egyptian or Aztec toomb.

 Beware the grue!

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Download

2010-06-24 Thread Bryan Peterson
Use torches by pressing T. Control+T will tell you how many you have left. 
Potions are used with P, and again Control+P will speak the number. To 
access the various weapons you hit one of the numbers on the numbers row to 
draw the weapon associated with that number.

We are the Knights who say...Ni!
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 11:00 AM
Subject: Re: [Audyssey] MOTA Download





Thanks for the heads up.  It looks to be a tasty game indeed.  Now I just 
need to know how to access swords, torches and the like.  Hope I'm not 
being a pest, but I suppose everyone has gone through this.


cheers,

Bill

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 9:32 AM
Subject: Re: [Audyssey] MOTA Download



www.usagamesinteractive.com.
We are the Knights who say...Ni!
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 10:23 AM
Subject: [Audyssey] MOTA Download




I've been reading about this game forever and am finally driven to 
download and give it a try.  What is the URL for USA Games?  Thanks.




--Bill

...a crack in the teacup opens a lane to the land of the dead.

--Auden


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Bryan Peterson
So in short something like a combination of Shades of Doom and Tank 
Commander? I know Tank Commander did require you to raise or lower your gun 
in order to achieve the proper firing range for the target.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 11:04 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Dark,
Oh, its going to essentially be the same game. It will have the same
story, same enemies, traps, puzzles, whatever. I could even make the
3d levels similar to there 2d counterparts simply by taking the same
levels and  simply redrawing each room as a true 3d object complete
with four walls, a floor, and a celing. Instead of a 2d room that is
say 20 by 8 I could just redraw that room to be 20 by 20 by 8 making
it 3d.  In other words instead of just length and height each room
will have a length, width, and height attribute.
The essential difference between the two versions is going to be 3d
specific features that you couldn't get in a 2d only game. For
example, obviously since the fps version is in 3d that offers you a
lot more freedom of movement. Instead of just being able to walk left
and right as well as climb up and down on ropes and things the fps
version will allow you to move foward, backward, left, right as well
as climb up and down on ropes, ladders, staircases, whatever.  As I
said far more freedom of movement.
Targeting will also be a bit different than you are use too. Since we
are talking about a truely 3d environment that means aiming your
weapons will be a bit trickier since the game will have to calculate a
true 3d vector from the player character to the target. For that
reason you may have to use the page up key to raise your weapon to
target a flying harpy, or use the page down key to lower your weapon
in order to target an enemy monster lower to the ground. This is a
feature of several mainstream games, and will be quite new to many
accessible gamers I think, but it is more realistic and shouldn't be
too hard to get use to.
As far as any other differences such as weather or not I'll keep the
random monsters and items I haven't decided. As I said a couple of
days ago there are pros and cons with both. If I keep it the games
will definitely be different from game to game which is good. If I get
rid of it then I have to figure out where to put everything and
rebalance the game which could be time consuming. So I'll cross that
bridge when I come to it.
In regards to more Tomb Hunter games I definitely plan on it. However,
the 3d fps game isn't going to be based on any of the stories I am
creating for Tomb Hunter II and so forth. For one thing I haven't
purchased all the sounds I need for Tomb Hunter II, and nor would I
create two different games seeing as the fps version is merely going
to be Mysteries of the Ancients done my way and the side-scroller is
the 2d version many people wanted to replace Montezuma's Revenge.


Cheers!

On 6/24/10, dark d...@xgam.org wrote:

Hi Tom.

As a fan of both styles of game this deffinately pleases me, however I do
have one question.

Will the 3D version feature the same enemies, traps and obstacles as the
side scroller version?  will we stil have harpies, centaurs etc? and
will we stil be in griece?

I was just wondering, sinse I know you've often spoken about carrying on 
the

tombhunter series into further 3D adventures, whether this will be a
different setting,  for instance an egyptian or Aztec toomb.

Beware the grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Allen

Hi, Thomas,

Will the user of the 3d version need to have a surround sound speaker system 
in oerder to play?


Thanks

Allen
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 8:42 AM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Bryan Peterson
First of all it's MOTA, M O T A, not M O D A. It's an acronym for Mysteries 
of the Ancients. As for your jumps, make sure you don't have a drawn weapon 
when you try to jump, otherwise the weight will pull you off balance. Hit 
Control+W to hear whether your current weapon is drawn. If it is, hit W 
again to put it away. Then you should be able to successfully make the jump.

We are the Knights who say...Ni!
- Original Message - 
From: RONALD HOPKINS rrhopki...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 11:06 AM
Subject: Re: [Audyssey] Important MOTA News


Hello.  Was playing the demo of moda.  When I approach the casm, I take one
step but after that step, I try to jump and I always end up getting killed.
Just wondering what I'm doing wrong?

--
From: RONALD HOPKINS rrhopki...@verizon.net
Sent: Thursday, June 24, 2010 4:49 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Important MOTA News


Thank you thomas.  I like side scrollers, but I also like 3d action also.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, June 24, 2010 3:42 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at

Re: [Audyssey] Important MOTA News

2010-06-24 Thread Mich
Hi Tom. I honestley like fps games like sod etc so I am really thrilld that 
moda will be a fps game. from Mich. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] question

2010-06-24 Thread Charles Rivard
When I'm in the mood just to blow stuff away, the very mission you refer to 
is my choice.  I enjoy blowing the Clinton administration away.  (ornery 
grin)
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 10:54 AM
Subject: Re: [Audyssey] question



Hi Dark,
Yeah, there is more than that floating around. At one time I had over
99 missions in my Lone Wolf directory. However, I deleted several
missions and re numbered several of them so I only have the ones I
like
I'll never forget the one someone made where they named several ships
after members of the Clinton administration. Hilary Clinton, as I
remember, was the main battleship. Bill Clinton's former flings were
aircraft carriers. Well, let's face it, everything about that mission
was totally warped. It was both funny and totally stupid at the same
time. It wasn't one I kept though.


On 6/24/10, dark d...@xgam.org wrote:
I have 92 in my lw directory, - the 17 originals pluss all the ones 
from

gma's site.

I've heard there were more kicking around but that's as many as I 
have, 


btw, if there are more, possibly someone should let david know so that he
can have them as a download on gma's site with all the rest?

Then again, I will frely admit I'm not great at lw, and haven't got 
further

than mission 5 ;D.

I really need to try things again and see if I can progress some more in 
the

game.

Beware the grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Charles Rivard
I suppose I'll find out when the game comes out, but how will you be able to 
determine if an enemy is, say northwest or southeast of you but also 4 feet 
above or below you?  Also, might a flying enemy rise or lower it's flight as 
it attacks, making it harder to locate during flight?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 12:04 PM
Subject: Re: [Audyssey] Important MOTA News



Hi Dark,
Oh, its going to essentially be the same game. It will have the same
story, same enemies, traps, puzzles, whatever. I could even make the
3d levels similar to there 2d counterparts simply by taking the same
levels and  simply redrawing each room as a true 3d object complete
with four walls, a floor, and a celing. Instead of a 2d room that is
say 20 by 8 I could just redraw that room to be 20 by 20 by 8 making
it 3d.  In other words instead of just length and height each room
will have a length, width, and height attribute.
The essential difference between the two versions is going to be 3d
specific features that you couldn't get in a 2d only game. For
example, obviously since the fps version is in 3d that offers you a
lot more freedom of movement. Instead of just being able to walk left
and right as well as climb up and down on ropes and things the fps
version will allow you to move foward, backward, left, right as well
as climb up and down on ropes, ladders, staircases, whatever.  As I
said far more freedom of movement.
Targeting will also be a bit different than you are use too. Since we
are talking about a truely 3d environment that means aiming your
weapons will be a bit trickier since the game will have to calculate a
true 3d vector from the player character to the target. For that
reason you may have to use the page up key to raise your weapon to
target a flying harpy, or use the page down key to lower your weapon
in order to target an enemy monster lower to the ground. This is a
feature of several mainstream games, and will be quite new to many
accessible gamers I think, but it is more realistic and shouldn't be
too hard to get use to.
As far as any other differences such as weather or not I'll keep the
random monsters and items I haven't decided. As I said a couple of
days ago there are pros and cons with both. If I keep it the games
will definitely be different from game to game which is good. If I get
rid of it then I have to figure out where to put everything and
rebalance the game which could be time consuming. So I'll cross that
bridge when I come to it.
In regards to more Tomb Hunter games I definitely plan on it. However,
the 3d fps game isn't going to be based on any of the stories I am
creating for Tomb Hunter II and so forth. For one thing I haven't
purchased all the sounds I need for Tomb Hunter II, and nor would I
create two different games seeing as the fps version is merely going
to be Mysteries of the Ancients done my way and the side-scroller is
the 2d version many people wanted to replace Montezuma's Revenge.


Cheers!

On 6/24/10, dark d...@xgam.org wrote:

Hi Tom.

As a fan of both styles of game this deffinately pleases me, however I do
have one question.

Will the 3D version feature the same enemies, traps and obstacles as the
side scroller version?  will we stil have harpies, centaurs etc? and
will we stil be in griece?

I was just wondering, sinse I know you've often spoken about carrying on 
the

tombhunter series into further 3D adventures, whether this will be a
different setting,  for instance an egyptian or Aztec toomb.

Beware the grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Entombed Download Site

2010-06-24 Thread Richard Sherman
Hi,

The current version of entombed is 1.02K. You can download the latest version 
from the following:

http://www.blind-games.com/EntombedUpdate.exe

The link is also on the main page. However, it says it is for version 1.02I. 
That info is incorrect and should be changed. The link does however download 
the correct latest version.

HTH.

Rich
- Original Message - 
From: William L. Houts 
Sent: Thursday, June 24, 2010 9:19 AM



Hi,

Where can I download the latest files for Entombed?  I own the game, but am 
missing something to make the Bazaar work properly.  Thanks.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Entombed bazaar selling list

2010-06-24 Thread Richard Sherman
Hi Gamers,

don't remember this being posted here, so thought it was worthy of being passed 
along.

La Mort created a discussion group for those who wish to advertise anything 
they are going to sell at the entombed bazaar.

To subscribe, just send a blank e mail to

entombedbizarre-subscr...@yahoogroups.com

and you should be good to go. just reply to the confirmation email.

To post messages to the list, use the email address of

entombedbiza...@yahoogroups.com

Rich
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread RONALD HOPKINS
Hello again.  This is Ron.  Well, I shief the weapon, when I approach the 
casm, I take one step and then I hear the crumble and then I jump, but when 
I jump to the right, I always dye.  Should I not have the torch light?  as I 
said before my weapons are holstered or shieved.


--
From: Mich m...@ntl.sympatico.ca
Sent: Thursday, June 24, 2010 9:52 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Important MOTA News

Hi Tom. I honestley like fps games like sod etc so I am really thrilld 
that moda will be a fps game. from Mich.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Hayden Presley
Hi,
Torches are irrelevant.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of RONALD HOPKINS
Sent: Thursday, June 24, 2010 6:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hello again.  This is Ron.  Well, I shief the weapon, when I approach the 
casm, I take one step and then I hear the crumble and then I jump, but when 
I jump to the right, I always dye.  Should I not have the torch light?  as I

said before my weapons are holstered or shieved.

--
From: Mich m...@ntl.sympatico.ca
Sent: Thursday, June 24, 2010 9:52 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Important MOTA News

 Hi Tom. I honestley like fps games like sod etc so I am really thrilld 
 that moda will be a fps game. from Mich.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Mike Maslo
Thomas:

All I can say is yes!! I am so happy! It just became from a title I would
not buy to one I will definitely buy.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, June 24, 2010 10:42 AM
To: Gamers Discussion list
Subject: [Audyssey] Important MOTA News

Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I've done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I've never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma's
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what's the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I'm going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I've fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn't be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that's nothing compared to writing an entire
engine like Genesis from scratch.  I'd say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I'm sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Important MOTA News

2010-06-24 Thread Johnny Tai
I think this is a great move- speaking from someone who's not a fan of 2d 
games' perspective, I always love MOTA's design and idea, but have not 
followed up on it just because it is 2D. Once there's a FPS version, I'll be 
among the first to get into it.


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling- call or email to book 
your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.cdbaby.com/thecat2

http://www.rhythmqwest.com/thecat

and watch our videos at:

http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

Check out some of my writings at:

http://www.alteraeon.com/fanfic/

http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

http://www.fictionpress.com/u/330245/JSTiger

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai

-Do you mud?
If you do, visit us at:
cyberassault.org
PORT: 1

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 10:46 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Muhammed,
Well, from a geometric point of view there is a considerable
difference between 2d and 3d. The best way to think of this is what's
the difference between a 2d shape like a square and a 3d shape like a
cube?
Well, a square only has four sides. It has a left, right, top, and
bottom side. However, it is completely flat.
A cube on the other hand has a total of six sides. It has a left,
right, front, back, top, and a bottom side. Therefore it is a true 3d
object.
When we talk about 2d verses 3d with a game like MOTA we are talking
about how the level is presented. a 2d room only has two walls, a
floor and a celing, and therefore only has four possible directions of
movement like left, right, up, or down. A 3d room however is a cube
with four walls, a floor, and a celing and offers six major directions
of movement like left, right, forward, backward, up, or down plus
everything in between. Since the real world happens to be in 3d a game
that uses 3d levels would obviously be more natural for a gamer and be
much more realistic. It allows for a lot more possibilities not only
in movement but in drawing the levels more like they would be in real
life. Does that make sense?

Cheers!

On 6/24/10, Muhammed Deniz muhamme...@googlemail.com wrote:

What's the difference between 2d and 3d?


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-24 Thread Jim Kitchen

Hi Muhammed,

Well of course Thomas has the right to ask for comments, suggestions etc about 
MOTA.  The only reason that I said anything is that every time that he asks he 
gets some people saying right and others saying left, some saying up and others 
saying down etc etc.  And some times he gets frustrated with this.  So I just 
suggested that to stop the frustration, stop asking.  That's it.

BFN

- Original Message -
Jim, he has the right to ask really. The reason he asks is that so he 
doesn't go in the wrong direction and and peoples apinyins. And rating on 
the plans.


My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Thursday, June 24, 2010 1:45 AM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA



Hi Thomas,

I do not mean this to sound rude, or anything like that, but, maybe you 
should stop asking people what they would like to see in MOTA, or if this 
sounds better than that or this or that etc etc, and just finish the game 
as is.  Then of course you could get on to games that you would like to 
create and hopefully those games will be great games that allot of people 
like and buy and of course make you happy to create and play.


BFN

Jim

Everyone is entitled to my opinion, just ask me...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA



Jim

You can be on the right track and still get hit by a train!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Friday's Out of Sight events

2010-06-24 Thread Charles Rivard
Here are the events scheduled for Friday, June 25th:
 
 
Word Burst

6:00 PM eastern

Hosted by Kathy Mertz

Location:  Games Anyone

Do you love to play Outburst? Do you love words? Let's put the two together and 
play Word Burst! Word Burst is the same as Outburst, except that you don't call 
out items in categories, such as Elvis hits or makes of cars. Instead, the 
members of each team call out anagrams of the word I will give you. So come in 
and find the words within a word. Hope to see you there.  

 

 

God's Praise and Worship Hour

7:00 PM eastern

Hosted by Diane

Location:  How Great Thou Art

Hi everyone come and join me, Diane, known as Live by Faith, for God's Praise 
and Worship hour from 7:00 to 8:00 PM eastern, on Fridays.  We can come 
together and listen to a selection of songs that I have created to praise and 
worship God.  Look forward to seeing you there.  Be blessed!

 

 

Memory Lane

8:00 PM eastern
Hosted by Suzy B.
Location:  Out of Sight Presents
Would you like to know more about your friends here on Out of Sight? Do you 
wonder what caused their blindness?  Would you like to know about their 
passions?  What careers they've had throughout life? If so, let's take a trip 
down Memory Lane. This event will be held on the fourth Friday evening of every 
month.  Come on in and get to know a fellow Out of Sight member!  This month's 
featured guest is: Immigrant!  

 

 

Have a nice day, and thank goodness it's Friday!



The Out of Sight main site is at:
 
http://www.out-of-sight.net
 
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.