Re: [Audyssey] re-registering with audiogames.net

2010-10-30 Thread dark
If you go to the forum page and try to log in, you'll find the new password 
link. then, just enter your user name and the forum will send a new password 
to whatever E-mail address you were registered under.


hth.

Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 10:50 PM
Subject: [Audyssey] re-registering with audiogames.net


Hi guys could someone tell me how I re-register or recover my details?  I 
have lost my password and can't find a forgot password link to click for a 
reminder.  Thanks from Lori.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread dark

Hi tom.

appologies, I wasn't actually aware the lynux port of the engine was in so 
much a finished state anyway and only required miner upgrades to lynux 
specific rather than cross platform components, that does indeed put things 
in a rather different light.


As regards the Lynux issue generally, I do very much take the point that for 
a lynux user (such as yourself), there are few available accessible games 
and making more of them is a distinctly good idea.


However from what you initially said, I got the impression that this meant a 
lot of additional work (certainly more than a week), on a lynux port.


as i said I do understand the point of this, however it has sometimes 
appeared that Mota and the genesis engine has gone through about a million 
rewrites in various languages. I certainly wouldn't call this goofing off, 
sinse I do have an idea of the work involved, but I will freely admit that 
sometimes I have felt that Mota's developement has been more involved with 
rewriting the existing content of the game than creating new.


I really didn't intend this to be un pleasant, but I have felt a bit 
concerned about the time management in the developement of Mota.


Hopefullly, sinse you originally wrote the game on lynux as you said 
(another thing I also admit I wasn't aware of), this shouldn't be as time 
consuming as some of the other rewrites to Mota.



Looking forward to playing the game.

all the best,

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] SF playthrough...

2010-10-30 Thread Ben
What was it you wanted for that cover the thing you wanted for sf?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: 22 October 2010 03:20
To: Gamers Discussion list
Subject: Re: [Audyssey] SF playthrough...

Tekken 6 is fine... and street fighter iv and Super Street Fighter IV. 
Tekken 6 is a fighting game... except for that side mode you played which 
is, actually accessible if you take the time to wander and find enemies. 
Soul Calibur IV is also good.
- Original Message - 
From: Ian McNamara ianandri...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 21, 2010 4:22 PM
Subject: Re: [Audyssey] SF playthrough...


 Hi are there any games that are accessable for xbox i found teckan six not

 accessable as you have to walk around and stuff.

 Ian McNamara.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] shank

2010-10-30 Thread william lomas
hi all i went to the shank site from EA but i can't seem to get the PC 
download to happen. Anyone got a direct link to it?


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Bryan Peterson
I can understand that, especially considering how keen Thomas is to get this 
project off! his back.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 12:40 AM
Subject: Re: [Audyssey] MOTA Beta 16 Changes



Hi tom.

appologies, I wasn't actually aware the lynux port of the engine was in so 
much a finished state anyway and only required miner upgrades to lynux 
specific rather than cross platform components, that does indeed put 
things in a rather different light.


As regards the Lynux issue generally, I do very much take the point that 
for a lynux user (such as yourself), there are few available accessible 
games and making more of them is a distinctly good idea.


However from what you initially said, I got the impression that this meant 
a lot of additional work (certainly more than a week), on a lynux port.


as i said I do understand the point of this, however it has sometimes 
appeared that Mota and the genesis engine has gone through about a million 
rewrites in various languages. I certainly wouldn't call this goofing off, 
sinse I do have an idea of the work involved, but I will freely admit that 
sometimes I have felt that Mota's developement has been more involved with 
rewriting the existing content of the game than creating new.


I really didn't intend this to be un pleasant, but I have felt a bit 
concerned about the time management in the developement of Mota.


Hopefullly, sinse you originally wrote the game on lynux as you said 
(another thing I also admit I wasn't aware of), this shouldn't be as time 
consuming as some of the other rewrites to Mota.



Looking forward to playing the game.

all the best,

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Happy Halloween from PCS Games

2010-10-30 Thread Phil Vlasak

Happy Halloween!
Here is the Headless Hunt, from the Sarah game's upcoming version 1.2.

http://www.pcsgames.net/HeadlessHunt.mp3


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Happy Halloween from PCS Games

2010-10-30 Thread dark
Awsome! I could make some remark about the difficulty of getting ahead in 
the game with them prowling around,  but I don't think I will ;D.


Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 2:00 PM
Subject: [Audyssey] Happy Halloween from PCS Games



Happy Halloween!
Here is the Headless Hunt, from the Sarah game's upcoming version 1.2.

http://www.pcsgames.net/HeadlessHunt.mp3


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA suggestion

2010-10-30 Thread Hayden Presley
Hi Brian,
No, I don'tbelieve it is. In fact, it was removed in BETA 13.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 24, 2010 7:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's still there.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion


 Hmm.  Maybe, somehow, it was removed?  Just speculation.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 24, 2010 1:35 PM
 Subject: Re: [Audyssey] MOTA suggestion


 Hi Charles,
 I tried MOTA beta version 15 and don't hear a gap in the step sound when 
 going between rooms.
 I did in earlier versions.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. Multiple 
weapons and such is already way up in the pipeline, so no worries ;) This 
tech-demo already allows you to reload your gun with pick-ups. Have you 
tried searching for a gun-pickup with Moby, your dog? There are three 
gun-pickups in the game, one of which is inside the church. Also, when a 
zombie attacks you, it does not only do instant damage but you've been 
bitten too. This means that you will slowly become infected over time. And 
you will die* if you don't find the health-pickup to save you. Unlucky for 
you, Moby is not able to locate the health-pickup so you have to find it 
yourself ;) So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up or  just 
limitless reloading.
I am listening to a podcast called on the edge of darkness  which is about 
zombie hunters and their job, so playing as a leader or as a new person in 
a team such as this interests me as the cust is on that subject.
podcast is ontheedge of darkness I tnink is the site search for it on 
google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit system but 
if we are hunters then obviously if you are bitten you become a zombie.
In which case you should be able to play a zombie except you will get 
hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] re-registering with audiogames.net

2010-10-30 Thread AudioGames.net

And if you still experience trouble with registering, please let us know!


- Original Message - 
From: dark d...@xgam.org



If you go to the forum page and try to log in, you'll find the new 
password link. then, just enter your user name and the forum will send a 
new password to whatever E-mail address you were registered under.



- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com


Hi guys could someone tell me how I re-register or recover my details?  I 
have lost my password and can't find a forgot password link to click for 
a reminder.  Thanks from Lori.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA suggestion

2010-10-30 Thread Bryan Peterson

No, it's definitely still there. I've played it enough to know.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 30, 2010 7:15 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi Brian,
No, I don'tbelieve it is. In fact, it was removed in BETA 13.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 24, 2010 7:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion

No, it's still there.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion



Hmm.  Maybe, somehow, it was removed?  Just speculation.

---
Shepherds are the best beasts!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 1:35 PM
Subject: Re: [Audyssey] MOTA suggestion



Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound when
going between rooms.
I did in earlier versions.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net

Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very interested in 
details such as if you:


- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may appear too 
loud for one player but soft for someone else. I can tell you, using 
headphones or speakers makes quite a difference.


Also, we interested of what you think of the design of the gamespace. What 
do you think of:


- how the world, the environment sounds?
- the different acoustics based on your current location (which is all 
realtime dynamic reverberation by the way ;)

- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed their 
feedback on this issue)?

- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to this list 
or join us on the Extant-forum:


http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es



- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 11:26 PM
Subject: Re: [Audyssey] game feadback


Sorry, were your steps sounds loud?  Mine werre really quiet for some 
reason and when the monster thing attacked me I couldn't tell if i'd hit 
him with my gun or not.  I heard the sound of my heart beat but there 
wasn't a health stats key to see how it was doing. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Lori Duncan
Hi Richard I think more navigation keys are needed such as H to check out 
your health, s for a scope for targeting monsters, some sort of scan to scan 
what's all around yu and also a way to see what monster is attacking you. 
Also maybe a learn sounds menu for the full game.
- Original Message - 
From: AudioGames.net rich...@audiogames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 2:28 PM
Subject: [Audyssey] Extant - game feadback



Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. Multiple 
weapons and such is already way up in the pipeline, so no worries ;) This 
tech-demo already allows you to reload your gun with pick-ups. Have you 
tried searching for a gun-pickup with Moby, your dog? There are three 
gun-pickups in the game, one of which is inside the church. Also, when a 
zombie attacks you, it does not only do instant damage but you've been 
bitten too. This means that you will slowly become infected over time. And 
you will die* if you don't find the health-pickup to save you. Unlucky for 
you, Moby is not able to locate the health-pickup so you have to find it 
yourself ;) So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up or  just 
limitless reloading.
I am listening to a podcast called on the edge of darkness  which is 
about zombie hunters and their job, so playing as a leader or as a new 
person in a team such as this interests me as the cust is on that 
subject.
podcast is ontheedge of darkness I tnink is the site search for it on 
google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit system but 
if we are hunters then obviously if you are bitten you become a zombie.
In which case you should be able to play a zombie except you will get 
hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Lori Duncan
Hi as far as environment goes it's really good so far, different sounds in 
different buildings are also good, although I think being able to turn in 
different directions would be good, for example have a voice say North, 
south east and west when you turn, it would give a player a better idea of 
the layout.  Also having objects speak as you pick them up is good and some 
sort of inventry function if possible.  Another good idea I feel would be if 
you could press a key to say how much ammo a wepon has.
- Original Message - 
From: AudioGames.net rich...@audiogames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 2:45 PM
Subject: [Audyssey] Extant - game feadback



Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very interested in 
details such as if you:


- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may appear too 
loud for one player but soft for someone else. I can tell you, using 
headphones or speakers makes quite a difference.


Also, we interested of what you think of the design of the gamespace. What 
do you think of:


- how the world, the environment sounds?
- the different acoustics based on your current location (which is all 
realtime dynamic reverberation by the way ;)

- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed their 
feedback on this issue)?

- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to this list 
or join us on the Extant-forum:


http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es



- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 11:26 PM
Subject: Re: [Audyssey] game feadback


Sorry, were your steps sounds loud?  Mine werre really quiet for some 
reason and when the monster thing attacked me I couldn't tell if i'd hit 
him with my gun or not.  I heard the sound of my heart beat but there 
wasn't a health stats key to see how it was doing.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Willem

It appears that you can circle around by just walking forward. Am I correct?
On 10/30/2010 3:45 PM, AudioGames.net wrote:

Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very interested 
in details such as if you:


- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may appear 
too loud for one player but soft for someone else. I can tell you, 
using headphones or speakers makes quite a difference.


Also, we interested of what you think of the design of the gamespace. 
What do you think of:


- how the world, the environment sounds?
- the different acoustics based on your current location (which is all 
realtime dynamic reverberation by the way ;)

- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed 
their feedback on this issue)?

- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to this 
list or join us on the Extant-forum:


http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es



- Original Message - From: Lori Duncan 
lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 11:26 PM
Subject: Re: [Audyssey] game feadback


Sorry, were your steps sounds loud?  Mine werre really quiet for some 
reason and when the monster thing attacked me I couldn't tell if i'd 
hit him with my gun or not.  I heard the sound of my heart beat but 
there wasn't a health stats key to see how it was doing. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
I agree on the health key, and having a way to identify specific monster 
types would be nice, but actually with the precision I found in the audio 
I'm less certain a scope is particularly needed, sinse I personally found it 
fairly easy to hear when a zombi was precisely in front of me and in the 
line of fire, - though, if you plan on including weapons with different 
ranges of accuracey, such as a shot gun loaded with buck shot, or shorter 
range melee weapons I could then see the need for some sort of signal as to 
when a targit was in range.


Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 2:45 PM
Subject: Re: [Audyssey] Extant - game feadback


Hi Richard I think more navigation keys are needed such as H to check out 
your health, s for a scope for targeting monsters, some sort of scan to 
scan what's all around yu and also a way to see what monster is attacking 
you. Also maybe a learn sounds menu for the full game.
- Original Message - 
From: AudioGames.net rich...@audiogames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 2:28 PM
Subject: [Audyssey] Extant - game feadback



Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. Multiple 
weapons and such is already way up in the pipeline, so no worries ;) This 
tech-demo already allows you to reload your gun with pick-ups. Have you 
tried searching for a gun-pickup with Moby, your dog? There are three 
gun-pickups in the game, one of which is inside the church. Also, when a 
zombie attacks you, it does not only do instant damage but you've been 
bitten too. This means that you will slowly become infected over time. 
And you will die* if you don't find the health-pickup to save you. 
Unlucky for you, Moby is not able to locate the health-pickup so you have 
to find it yourself ;) So that all is already present in the Extant tech 
demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up or 
just limitless reloading.
I am listening to a podcast called on the edge of darkness  which is 
about zombie hunters and their job, so playing as a leader or as a new 
person in a team such as this interests me as the cust is on that 
subject.
podcast is ontheedge of darkness I tnink is the site search for it on 
google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit system 
but if we are hunters then obviously if you are bitten you become a 
zombie.
In which case you should be able to play a zombie except you will get 
hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please 

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
yes, I believe all spaces in the game are spherical and there are actually 
no walls, which actually makes navigation much easier.


Beware the grue!

Dark./
- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 3:38 PM
Subject: Re: [Audyssey] Extant - game feadback


It appears that you can circle around by just walking forward. Am I 
correct?

On 10/30/2010 3:45 PM, AudioGames.net wrote:

Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very interested in 
details such as if you:


- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may appear too 
loud for one player but soft for someone else. I can tell you, using 
headphones or speakers makes quite a difference.


Also, we interested of what you think of the design of the gamespace. 
What do you think of:


- how the world, the environment sounds?
- the different acoustics based on your current location (which is all 
realtime dynamic reverberation by the way ;)

- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed their 
feedback on this issue)?

- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to this 
list or join us on the Extant-forum:


http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es



- Original Message - From: Lori Duncan 
lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 11:26 PM
Subject: Re: [Audyssey] game feadback


Sorry, were your steps sounds loud?  Mine werre really quiet for some 
reason and when the monster thing attacked me I couldn't tell if i'd hit 
him with my gun or not.  I heard the sound of my heart beat but there 
wasn't a health stats key to see how it was doing.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net

;););)

That's correct ;) You are actually walking around on a sphere ;)


- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 4:38 PM
Subject: Re: [Audyssey] Extant - game feadback


It appears that you can circle around by just walking forward. Am I 
correct?

On 10/30/2010 3:45 PM, AudioGames.net wrote:

Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very interested in 
details such as if you:


- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may appear too 
loud for one player but soft for someone else. I can tell you, using 
headphones or speakers makes quite a difference.


Also, we interested of what you think of the design of the gamespace. 
What do you think of:


- how the world, the environment sounds?
- the different acoustics based on your current location (which is all 
realtime dynamic reverberation by the way ;)

- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed their 
feedback on this issue)?

- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to this 
list or join us on the Extant-forum:


http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es



- Original Message - From: Lori Duncan 
lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 11:26 PM
Subject: Re: [Audyssey] game feadback


Sorry, were your steps sounds loud?  Mine werre really quiet for some 
reason and when the monster thing attacked me I couldn't tell if i'd hit 
him with my gun or not.  I heard the sound of my heart beat but there 
wasn't a health stats key to see how it was doing.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Thomas Ward
Hi Dark,
No problem. It seams my last post confused a lot of people as to the
status of things right now, and I didn't make myself clear. A lot of
people are unaware of the fact since December or so I have been
writing the majority of the Genesis Engine and MOTA on a Linux system,
and then porting the code to Windows 7. Not the other way around.
In fact, I got an e-mail this morning from a concerned gamer who was
under the assumption I'd have to write two completely new game
engines. that's certainly not what I meant in my prier post, but
that's how he took it. The fact is there is already a Linux engine
using SFML 1.6, developed at the same time as the Windos engine that
uses DirectX, and the Windows engine that uses DirectX. Both of these
engines already exists, and are more or less stable. Right now all I
want to do is modify a few things to make some of the class methods
between the two different engines more compatible so I don't have to
change anything in the MOTA source code to compile it with either game
engine.
As for there having been a million rewrites perhaps it looks that way
from the outside, but in actuality that is a misconception. From the
beginning I wrote the Genesis Engine in C# .NET, and the majority of
development has been done in that language. In late 2008 I did a
partial port from .NET to Java to see how MOTA might run using Java,
and I wasn't overly thrilled with the results so went back to .NET.
However, in December 2009 I began converting everything to C++, and
that is the first and only time I have done a complete rewrite of the
game and source code.
If I might forward an explanation for the confusion here I'm the kind
of person who likes to think outloud so to speak. I tend to openly
discuss my ideas, discuss different options/possibilities I'd like to
try, etc and sometimes that confuses people who don't really know what
I'm talking about or what I am saying really means.
For example, let's say I were going to replace SFML with DirectX.
Right off the bat a non-programmer might assume this is some complex
task, requiring weeks of work, and that I'd have to rewrite my engine
to do it. The reality is only certain classes in the engine that
handles input, audio, networking, etc would have to be rewritten. Yes,
it would certainly take a couple of days to do it, but not weeks or
months of work. Definitely nothing as difficult as rewriting the
entire engine from scratch would take.
However, in my openness to say what is exactly going on, why this or
that is taking time, it sounds like I'm doing a lot more rewrites etc
than necessary. In reality I'm probably just thinking about upgrading
or modifying a certain section of the engine or game. Not necessarily
rewriting the entire thing from scratch.

Cheers!


On 10/30/10, dark d...@xgam.org wrote:
 Hi tom.

 appologies, I wasn't actually aware the lynux port of the engine was in so
 much a finished state anyway and only required miner upgrades to lynux
 specific rather than cross platform components, that does indeed put things
 in a rather different light.

 As regards the Lynux issue generally, I do very much take the point that for
 a lynux user (such as yourself), there are few available accessible games
 and making more of them is a distinctly good idea.

 However from what you initially said, I got the impression that this meant a
 lot of additional work (certainly more than a week), on a lynux port.

 as i said I do understand the point of this, however it has sometimes
 appeared that Mota and the genesis engine has gone through about a million
 rewrites in various languages. I certainly wouldn't call this goofing off,
 sinse I do have an idea of the work involved, but I will freely admit that
 sometimes I have felt that Mota's developement has been more involved with
 rewriting the existing content of the game than creating new.

 I really didn't intend this to be un pleasant, but I have felt a bit
 concerned about the time management in the developement of Mota.

 Hopefullly, sinse you originally wrote the game on lynux as you said
 (another thing I also admit I wasn't aware of), this shouldn't be as time
 consuming as some of the other rewrites to Mota.


 Looking forward to playing the game.

 all the best,

 Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Thomas Ward
Hi Hayden,
Well, right now I'm aiming for 10initial levels for 1.0, but I hope to
add a few more in a future update. Eventually, perhaps 12 levels in
all when the game is finally completed.

On 10/29/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 I thought there were 10 levels in MOTA...what are levels 11 and 12?

 Best Regards,
 Hayden

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Thomas Ward
Hi Hayden,
Well, the two engines are fairly close. Most of the classes are the
same, and others are similar enough that only miner changes are
required.  As I mentioned earlier the two engines, the Windows version
that uses DirectX and the Linux version that uses SFML, were to a
large part developed at the same time. However, earlier versions of
the Linux engine used SDL, but over the past couple of months I have
converted it to SFML.
The point I want to get at is since July I have worked specifically on
the Linux version of the game engine adding features to it, fixing
bugs, this and that, and then cross compiled it on Windows  for MOTA
beta 14, 15, and 16. Now, that I know SFML has problems with various
vidio drivers for Windows I can't use the cross-platform engine on
Windows. The problem is from a development standpoint the Windows
engine, using DirectX, is three months out of date. Every bug I fixed,
every feature I added, etc to the cross-platform engine is missing
from the DirectX version. What I have to do in order to compile MOTA
beta 16 using the DirectX version of the engine is to upgrade the
engine so that it has all the functions, features, etc as the Linux
version. Make sense?

Cheers!


On 10/29/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Just curious, but how incompatible is your old Genisus Engine, the one you
 used for BETA 13, and the current one?

 Best Regards,
 Hayden

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net

Hi,

Yes, that's right. The world is actually a sphere (like a very big ball or a 
very tiny planet) - similar to the planets in Nintendo's Super Mario 
Galaxy - and all buildings are circular/spherical as well - meaning that you 
can enter through any direction.


It is a concept I came up with after developing an audio game prototype 
called Dark - A Garden Wander back in 2002, which was right after Drive 
actually. The game was never published but was very similar to Extant in 
style and atmosphere, which still uses some of the same sounds ;) The big 
difference was that in Dark, we used square buildings with walls and an 
entrance which you had to find. The world itself (a square park) also had 
boundaries in the form of walls. This approach caused a lot of design- and 
navigational problems and for me it ruined the prototype, which otherwise 
was of the same quality as Extant is now.


Right after the Dark-project I started thinking about simply get rid of 
walls and entrances for buildings. Then I realized something along the line 
of the old riddle that goes (for you, Phil ;): How many sides does a circle 
have?. The answer is two: inside and outside. I found that for our game, 
for our gamespace, it was far more important to have the experience of going 
and being inside and outside, than to actually experience the shape or 
layout of the building. So I did a test in Dark and it worked brilliantly.


But this still left me with the boundaries of the world (in this case, the 
park), because I wanted to avoid players wander off. A very old audio game, 
Terra Sonica, used silence as a natural boundary. When you wandered off all 
sound would disappear and you'd have to walk back to where sound was - sort 
of like swimming away from a sounding island in an endless ocean of silence. 
But I didn't really like these solution. What I really wanted was to just 
get rid of the boundaries of the world altogether, similar to how I'd done 
with buildings. And then I found that the solution was not imagining the 
game world as a flat plane, but as a seamless round world, allowing 
characters to simply walk around and end up where they started... like a 
small planet :)


And that was part of the inspiration for Extant. Due to other priorities and 
the course of our lives, we only started building Extant a couple of weeks 
ago - the tech demo being produced in 3*2 days = 6 days with two people 
total. Part of what we want to find out in our tech demo is how you guys 
experience this spherical-based game space. We ourselves find it to work 
very natural and intuitive. Since so far nobody really mentioned having any 
odd feelings with circular buildings or a continuous spherical world, can I 
assume that you guys agree?


Greets,

Richard

http://audiogames.net





- Original Message - 
From: dark d...@xgam.org



yes, I believe all spaces in the game are spherical and there are actually 
no walls, which actually makes navigation much easier.


Beware the grue!

Dark./



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Kevin Weispfennig
Hi,

I seriously really badly love this concept and it should be continued. It 
should never be forgotten about, or stopped in the middle of development. 
You guys have to make something out of this. The sounds are amazing, the 
gameplay is amazing, and it is crossplatform from what I gather. It is 
damn amazing!

Kevin

- Original Message -
From: AudioGames.net rich...@audiogames.net
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 30 Oct 2010 20:38:11 +0200
Subject: Re: [Audyssey] Extant - game feadback

 Hi,
 
 Yes, that's right. The world is actually a sphere (like a very big ball 
or a 
 very tiny planet) - similar to the planets in Nintendo's Super Mario 
 Galaxy - and all buildings are circular/spherical as well - meaning that 
you 
 can enter through any direction.
 
 It is a concept I came up with after developing an audio game prototype 
 called Dark - A Garden Wander back in 2002, which was right after Drive 
 actually. The game was never published but was very similar to Extant in 
 style and atmosphere, which still uses some of the same sounds ;) The big 
 difference was that in Dark, we used square buildings with walls and an 
 entrance which you had to find. The world itself (a square park) also had 
 boundaries in the form of walls. This approach caused a lot of design- 
and 
 navigational problems and for me it ruined the prototype, which otherwise 
 was of the same quality as Extant is now.
 
 Right after the Dark-project I started thinking about simply get rid of 
 walls and entrances for buildings. Then I realized something along the 
line 
 of the old riddle that goes (for you, Phil ;): How many sides does a 
circle 
 have?. The answer is two: inside and outside. I found that for our game, 
 for our gamespace, it was far more important to have the experience of 
going 
 and being inside and outside, than to actually experience the shape or 
 layout of the building. So I did a test in Dark and it worked brilliantly.
 
 But this still left me with the boundaries of the world (in this case, 
the 
 park), because I wanted to avoid players wander off. A very old audio 
game, 
 Terra Sonica, used silence as a natural boundary. When you wandered off 
all 
 sound would disappear and you'd have to walk back to where sound was - 
sort 
 of like swimming away from a sounding island in an endless ocean of 
silence. 
 But I didn't really like these solution. What I really wanted was to just 
 get rid of the boundaries of the world altogether, similar to how I'd 
done 
 with buildings. And then I found that the solution was not imagining the 
 game world as a flat plane, but as a seamless round world, allowing 
 characters to simply walk around and end up where they started... like a 
 small planet :)
 
 And that was part of the inspiration for Extant. Due to other priorities 
and 
 the course of our lives, we only started building Extant a couple of 
weeks 
 ago - the tech demo being produced in 3*2 days = 6 days with two people 
 total. Part of what we want to find out in our tech demo is how you guys 
 experience this spherical-based game space. We ourselves find it to work 
 very natural and intuitive. Since so far nobody really mentioned having 
any 
 odd feelings with circular buildings or a continuous spherical world, can 
I 
 assume that you guys agree?
 
 Greets,
 
 Richard
 
 http://audiogames.net
 
 
 
 
 
 - Original Message - 
 From: dark d...@xgam.org
 
 
  yes, I believe all spaces in the game are spherical and there are 
actually 
  no walls, which actually makes navigation much easier.
 
  Beware the grue!
 
  Dark./
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
list,
 please send E-mail to gamers-ow...@audyssey.org.
 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] SF playthrough...

2010-10-30 Thread Clement Chou

You don't hae the track anymore? Or are you just wondering where that's from?

At 02:18 AM 30/10/2010, you wrote:

What was it you wanted for that cover the thing you wanted for sf?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: 22 October 2010 03:20
To: Gamers Discussion list
Subject: Re: [Audyssey] SF playthrough...

Tekken 6 is fine... and street fighter iv and Super Street Fighter IV.
Tekken 6 is a fighting game... except for that side mode you played which
is, actually accessible if you take the time to wander and find enemies.
Soul Calibur IV is also good.
- Original Message -
From: Ian McNamara ianandri...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 21, 2010 4:22 PM
Subject: Re: [Audyssey] SF playthrough...


 Hi are there any games that are accessable for xbox i found teckan six not

 accessable as you have to walk around and stuff.

 Ian McNamara.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] SF playthrough...

2010-10-30 Thread Ben
I have it but what did you want me to do for the cover.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 30 October 2010 19:56
To: Gamers Discussion list
Subject: Re: [Audyssey] SF playthrough...

You don't hae the track anymore? Or are you just wondering where that's
from?

At 02:18 AM 30/10/2010, you wrote:
What was it you wanted for that cover the thing you wanted for sf?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: 22 October 2010 03:20
To: Gamers Discussion list
Subject: Re: [Audyssey] SF playthrough...

Tekken 6 is fine... and street fighter iv and Super Street Fighter IV.
Tekken 6 is a fighting game... except for that side mode you played which
is, actually accessible if you take the time to wander and find enemies.
Soul Calibur IV is also good.
- Original Message -
From: Ian McNamara ianandri...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 21, 2010 4:22 PM
Subject: Re: [Audyssey] SF playthrough...


  Hi are there any games that are accessable for xbox i found teckan six
not

  accessable as you have to walk around and stuff.
 
  Ian McNamara.
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gam...@audyssey.org.
  If you have any questions or concerns regarding the management of the
  list,
  please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] SF playthrough...

2010-10-30 Thread Clement Chou

Just redo the drums, bass and keyboard bits... and leave the guitar to me. lol.

At 02:10 PM 30/10/2010, you wrote:

I have it but what did you want me to do for the cover.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 30 October 2010 19:56
To: Gamers Discussion list
Subject: Re: [Audyssey] SF playthrough...

You don't hae the track anymore? Or are you just wondering where that's
from?

At 02:18 AM 30/10/2010, you wrote:
What was it you wanted for that cover the thing you wanted for sf?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: 22 October 2010 03:20
To: Gamers Discussion list
Subject: Re: [Audyssey] SF playthrough...

Tekken 6 is fine... and street fighter iv and Super Street Fighter IV.
Tekken 6 is a fighting game... except for that side mode you played which
is, actually accessible if you take the time to wander and find enemies.
Soul Calibur IV is also good.
- Original Message -
From: Ian McNamara ianandri...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 21, 2010 4:22 PM
Subject: Re: [Audyssey] SF playthrough...


  Hi are there any games that are accessable for xbox i found teckan six
not

  accessable as you have to walk around and stuff.
 
  Ian McNamara.
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gam...@audyssey.org.
  If you have any questions or concerns regarding the management of the
  list,
  please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Ben
Its cool really.  Just to ask how do you find more ammo?  Also... can you
place the generic footsteps with louder and higher quality ones and do you
still have terasonica?


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Another awesome SsFIV match!

2010-10-30 Thread Tom Randall
Hey thanks for that yohandy I was just going to put up a message to that
affect, the easy way to fix this is to just put the two lines back together.
Not too sure why the link is getting split but it's easy enough to fix.

Laters.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Friday, October 29, 2010 2:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Another awesome SsFIV match!


Guys, please try to at least look at the link ok? if you had you'd know that

it's multiline. Just paste everything together into a single line. *sigh*

- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 12:17 PM
Subject: Re: [Audyssey] Another awesome SsFIV match!


 Hello,
 I am sorry, but it still doesn't work. Tri.
 www.sendspace.com
 And download the wizard and create your account.
 My audio games for the blind group.
 Discussions off topic are welcome in the holidays. Talking about games 
 is
 welcome, talking about computer problems is welcome when their are know 
 holidays but that's only in easter holidays or know holidays. If you want 
 to joyn, just send a blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message -
 From: Tom Randall kf6...@comcast.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, October 28, 2010 7:59 PM
 Subject: Re: [Audyssey] Another awesome SsFIV match!


 Ok, I am gonna try sending this as an html message rather than as a 
 plain text message like I have been doing all this time.  If this 
 works then that's apparently what I need to do for long links like 
 this even though I have never had a problem before.  So hopefully 
 this one'll work. 
 http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20
 VS%20ke
 n_airgen%20%28ryu%29%20june_29%202010.mp3

 Tom



 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz
 Sent: Thursday, October 28, 2010 11:19 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Another awesome SsFIV match!


 Hi,
 The link still doesn't work for some reason.
 My audio games for the blind group.
 Discussions off topic are welcome in the holidays. Talking about 
 games is welcome, talking about computer problems is welcome when 
 their are know holidays but that's only in easter holidays or know 
 holidays. If you want to joyn, just send a blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message -
 From: Tom Randall kf6...@comcast.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, October 28, 2010 5:57 PM
 Subject: Re: [Audyssey] Another awesome SsFIV match!


 Hi Clemant and all, sorry about that let's try that again.  Not sure 
 why it
 did not work but I did try the link as it appeared on here and you're
 right
 the download didn't work.  Here's the link again, I've tested it this 
 time
 so it should work.

 http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20
 VS%20ke
 n_airgen%20%28ryu%29%20june_29%202010.mp3

 Tom
 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org]
 On Behalf Of clement chou
 Sent: Wednesday, October 27, 2010 9:56 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Another awesome SsFIV match!


 Broken link... won't let me download it.
 - Original Message -
 From: Tom Randall kf6...@comcast.net
 To: blindgamers gamers@audyssey.org
 Sent: Wednesday, October 27, 2010 8:41 PM
 Subject: [Audyssey] Another awesome SsFIV match!


 Hey all.

 Here's another awesome ssfiv match by that same guy that Clemant 
 posted here last week.  He's got a whole bunch of them up on 
 youtube.  Again you can
 really hear him keeping the heat up with those six or seven hit combos
 even
 when the other guy Is blocking. Dang I wish I was half as good as this
 guy!
 Oh well maybe someday.

 Enjoy.

 Tom 
 http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%
 20
 V
 S%20ke
 n_airgen%20%28ryu%29%20june_29%202010.mp3

 --
 Check out my gaming blog at 
 http://vi-mainstream-games.blogspot.com/


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org. You can make changes or update 
 your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss

well I never used the dog.
I found health in the  restroom, and weapon pickups in church.
can we have these locations zombie free after you have killed them 
off in fact can all storage locations be zombie free so you can have 
safe places.

Can we have random items to pick up to.
At 02:28 a.m. 31/10/2010, you wrote:

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. 
Multiple weapons and such is already way up in the pipeline, so no 
worries ;) This tech-demo already allows you to reload your gun with 
pick-ups. Have you tried searching for a gun-pickup with Moby, your 
dog? There are three gun-pickups in the game, one of which is inside 
the church. Also, when a zombie attacks you, it does not only do 
instant damage but you've been bitten too. This means that you will 
slowly become infected over time. And you will die* if you don't 
find the health-pickup to save you. Unlucky for you, Moby is not 
able to locate the health-pickup so you have to find it yourself ;) 
So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up 
or  just limitless reloading.
I am listening to a podcast called on the edge of darkness  which 
is about zombie hunters and their job, so playing as a leader or as 
a new person in a team such as this interests me as the cust is on 
that subject.

podcast is ontheedge of darkness I tnink is the site search for it on google.
http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit 
system but if we are hunters then obviously if you are bitten you 
become a zombie.
In which case you should be able to play a zombie except you will 
get hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Kevin Weispfennig
Hi,

well, I wouldn't say just let them be killed. I would say respawn them, but 
at a random location, not at the same one everytime. 

Kevin

- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 10:25:04 +1300
Subject: Re: [Audyssey] Extant - game feadback

 well I never used the dog.
 I found health in the  restroom, and weapon pickups in church.
 can we have these locations zombie free after you have killed them 
 off in fact can all storage locations be zombie free so you can have 
 safe places.
 Can we have random items to pick up to.
 At 02:28 a.m. 31/10/2010, you wrote:
 Hi Shaun,
 
 Thanks for your feedback and also for your gameplay-suggestions. 
 Multiple weapons and such is already way up in the pipeline, so no 
 worries ;) This tech-demo already allows you to reload your gun with 
 pick-ups. Have you tried searching for a gun-pickup with Moby, your 
 dog? There are three gun-pickups in the game, one of which is inside 
 the church. Also, when a zombie attacks you, it does not only do 
 instant damage but you've been bitten too. This means that you will 
 slowly become infected over time. And you will die* if you don't 
 find the health-pickup to save you. Unlucky for you, Moby is not 
 able to locate the health-pickup so you have to find it yourself ;) 
 So that all is already present in the Extant tech demo.
 
 Greets,
 
 Richard
 http://audiogames.net
 http://forum.audiogames.net/viewforum.php?id=24
 http://creativehero.es
 
 * and become undead, but that's another game ;)
 
 
 
 - Original Message - From: shaun everiss sm.ever...@gmail.com
 To: gamers@audyssey.org
 Sent: Friday, October 29, 2010 9:10 PM
 Subject: [Audyssey] game feadback
 
 
 Hi.
 the extant demo rocks.
 Ok I never played a game with mono before.
 at full graphics my pc didn't even do much with fan speed.
 Footsteps could be a bit lower.
 some target scope for zombie targeting would rock.
 The ability to have a club as an alternit weapon.
 The ability to have more than one gun.
 the ability to reload your gun with amo and either to pick it up 
 or  just limitless reloading.
 I am listening to a podcast called on the edge of darkness  which 
 is about zombie hunters and their job, so playing as a leader or as 
 a new person in a team such as this interests me as the cust is on 
 that subject.
 podcast is ontheedge of darkness I tnink is the site search for it on 
google.
 http://ontheedgeofdarkness.com/wordpress
 If interested.
 Its good.
 anyway the game does rock.
 I couldn't find much I think we need a object locator.
 also the dog should attack to.
 Also it should get bitten to, also we need some sort of medkit 
 system but if we are hunters then obviously if you are bitten you 
 become a zombie.
 In which case you should be able to play a zombie except you will 
 get hunted and terminated though.
 other wise things rock.
 what is the difference betwene windowed and non windowed mode.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
list,
 please send E-mail to gamers-ow...@audyssey.org.
 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] displaydrivers and mota

2010-10-30 Thread Willem

Hi all.

After updating my display drivers I no longer get the system  crash with 
mota. My advice is that if you are getting the crash to update your 
graphics and display drivers.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net

Hi,

Zombies respawn on the exact spot where they're killed. Why not try and lure 
the zombies out of their buildings... ;)


Greets,

Richard


- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 11:41 PM
Subject: Re: [Audyssey] Extant - game feadback



Hi,

well, I wouldn't say just let them be killed. I would say respawn them, 
but

at a random location, not at the same one everytime.

Kevin

- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 10:25:04 +1300
Subject: Re: [Audyssey] Extant - game feadback


well I never used the dog.
I found health in the  restroom, and weapon pickups in church.
can we have these locations zombie free after you have killed them
off in fact can all storage locations be zombie free so you can have
safe places.
Can we have random items to pick up to.
At 02:28 a.m. 31/10/2010, you wrote:
Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions.
Multiple weapons and such is already way up in the pipeline, so no
worries ;) This tech-demo already allows you to reload your gun with
pick-ups. Have you tried searching for a gun-pickup with Moby, your
dog? There are three gun-pickups in the game, one of which is inside
the church. Also, when a zombie attacks you, it does not only do
instant damage but you've been bitten too. This means that you will
slowly become infected over time. And you will die* if you don't
find the health-pickup to save you. Unlucky for you, Moby is not
able to locate the health-pickup so you have to find it yourself ;)
So that all is already present in the Extant tech demo.

Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - From: shaun everiss 
sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback


Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up
or  just limitless reloading.
I am listening to a podcast called on the edge of darkness  which
is about zombie hunters and their job, so playing as a leader or as
a new person in a team such as this interests me as the cust is on
that subject.
podcast is ontheedge of darkness I tnink is the site search for it on

google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit
system but if we are hunters then obviously if you are bitten you
become a zombie.
In which case you should be able to play a zombie except you will
get hunted and terminated though.
other wise things rock.
what is the difference betwene windowed and non windowed mode.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to

gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the

list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to

gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the

list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread djc
I don't understand the Dog. I tell him to find the gun for example. How do
I know when he's found something? I tried following him and I also tried
just waiting and all he did was bark. I think it's going to be a good game.

For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow me on Twitter
http://twitter.com/djc500



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net

Hi DJC,

Thanks for your message! This is how Moby, your dog, works:

When you give a command, such as Moby, find the gun, Moby will start 
barking from a certain direction - for example to your right. This means 
that what you aim to find, in this case the gun, will be somewhere to your 
right. So what you do is turn towards Moby, so that you face him directly 
and then start walking. Moby will continue to bark untill you reach what 
you're looking for. With buildings, Moby will bring continue to bark inside 
untill you reach the center of the building.
Moby will always find the most direct route, even if it's through a 
building. And to hush Moby, press the alt-key one time.


Greets,

Richard



- Original Message - 
From: djc dcoc...@comcast.net

To: gamers@audyssey.org
Sent: Sunday, October 31, 2010 1:10 AM
Subject: Re: [Audyssey] Extant - game feadback



I don't understand the Dog. I tell him to find the gun for example. How do
I know when he's found something? I tried following him and I also tried
just waiting and all he did was bark. I think it's going to be a good 
game.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] 3D Velocity story teaser released

2010-10-30 Thread Orin
Hey guys,

It's not much, but pretty much every cut scene I imagine is a spoiler, so it's 
pretty limited and may or may not change your mind on whether you want the game.

Here it is.

http://j.mp/aSMhCA
Personally, I think it's worth the $50. We don't have any games with story and 
those people seeking a good story to actually play through and it's not just 
written in a manual for background purposes, this is the game you want. For 
those absolutely obsessed with online play, like most of the console market who 
just wants to login and blow people and things up or fight all day online, this 
may not be the game for you, as most of it revolves around it's story. And when 
you finish it? Well, I hear an online mode will be under development, but not 
for some time. But hey, it wouldn't hurt to play through it again now would it? 
How many audio games don't have replay value? Quite a lot. And how many of 
those games have you played over a period of time? I'm sure it was more than 
once. So cut Munawar a break about overpricing and all this crap, and start 
learning the actual gameplay, so when you go online you won't get owned.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Jose Lomeli
Where can you download this game? I looked at www.audiogames.net 
and I couldn't find it! Thanks in advance!

Jose Lomeli
Email: joselomel...@lavabit.com
Website: http://all4webs.com/q/2/jlomeli9393


- Original Message -
From: AudioGames.net rich...@audiogames.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 31 Oct 2010 01:19:39 +0200
Subject: Re: [Audyssey] Extant - game feadback



Hi DJC,



Thanks for your message! This is how Moby, your dog, works:


When you give a command, such as Moby, find the gun, Moby will 

start
barking from a certain direction - for example to your right.  

This means
that what you aim to find, in this case the gun, will be 

somewhere to your
right.  So what you do is turn towards Moby, so that you face him 

directly
and then start walking.  Moby will continue to bark untill you 

reach what
you're looking for.  With buildings, Moby will bring continue to 

bark inside

untill you reach the center of the building.
Moby will always find the most direct route, even if it's through 

a

building.  And to hush Moby, press the alt-key one time.



Greets,



Richard





- Original Message -
From: djc dcoc...@comcast.net
To: gamers@audyssey.org
Sent: Sunday, October 31, 2010 1:10 AM
Subject: Re: [Audyssey] Extant - game feadback



I don't understand the Dog.  I tell him to find the gun for 

example.  How do
I know when he's found something? I tried following him and I 

also tried
just waiting and all he did was bark.  I think it's going to be 

a good

game.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 

gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of 

the list,

please send E-mail to gamers-ow...@audyssey.org.



_

___

Your personal email.  Anytime, anywhere.
Ridiculously affordable at $19.95.  No contracts.
http://www.getpeek.com/lavabit.html
_

___


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss

I have several crash reports generated by the game.
every time you die the  game has a semi blue screen but doesn't it 
generates an error.
anyway it must happehn loads there are several crash folders and 
dumps where do I upload these at.

At 02:28 a.m. 31/10/2010, you wrote:

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. 
Multiple weapons and such is already way up in the pipeline, so no 
worries ;) This tech-demo already allows you to reload your gun with 
pick-ups. Have you tried searching for a gun-pickup with Moby, your 
dog? There are three gun-pickups in the game, one of which is inside 
the church. Also, when a zombie attacks you, it does not only do 
instant damage but you've been bitten too. This means that you will 
slowly become infected over time. And you will die* if you don't 
find the health-pickup to save you. Unlucky for you, Moby is not 
able to locate the health-pickup so you have to find it yourself ;) 
So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up 
or  just limitless reloading.
I am listening to a podcast called on the edge of darkness  which 
is about zombie hunters and their job, so playing as a leader or as 
a new person in a team such as this interests me as the cust is on 
that subject.

podcast is ontheedge of darkness I tnink is the site search for it on google.
http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit 
system but if we are hunters then obviously if you are bitten you 
become a zombie.
In which case you should be able to play a zombie except you will 
get hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss

wow thats a load of questions.
To be honest I have tested loads of stuff.
not just games.
I have done goverment tests, and even trouble shot new classified hardware.
This stuff you have been working with is real good.
No faults have been found it even works on my realtech sound card 
which teraformas has real issue with.

Being a macromedia flash style game.
I use headphones.
THe game's circular nature seems quite cool
HOwever having louder steps and some sort of object locater would be cool.
Finding buildings seem quite natural.
The landscape is quite quiet and has the scary noise I would never 
play otherwise without headphones.

Can you use the mouse to navigate?
I have a mouse I use for railracer, however there is not enough room 
on this here desk to properly use the mouse and I use an external 
keyboard for navigation.


At 02:45 a.m. 31/10/2010, you wrote:

Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very 
interested in details such as if you:


- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may 
appear too loud for one player but soft for someone else. I can tell 
you, using headphones or speakers makes quite a difference.


Also, we interested of what you think of the design of the 
gamespace. What do you think of:


- how the world, the environment sounds?
- the different acoustics based on your current location (which is 
all realtime dynamic reverberation by the way ;)

- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed 
their feedback on this issue)?

- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to 
this list or join us on the Extant-forum:


http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es



- Original Message - From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 11:26 PM
Subject: Re: [Audyssey] game feadback


Sorry, were your steps sounds loud?  Mine werre really quiet for 
some reason and when the monster thing attacked me I couldn't tell 
if i'd hit him with my gun or not.  I heard the sound of my heart 
beat but there wasn't a health stats key to see how it was doing.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss

oh and the monsters need steps.
I can see aprox where they are but hmmm to get em.
If they die they should thud.
At 02:45 a.m. 31/10/2010, you wrote:
Hi Richard I think more navigation keys are needed such as H to 
check out your health, s for a scope for targeting monsters, some 
sort of scan to scan what's all around yu and also a way to see what 
monster is attacking you. Also maybe a learn sounds menu for the full game.

- Original Message - From: AudioGames.net rich...@audiogames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 2:28 PM
Subject: [Audyssey] Extant - game feadback



Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. 
Multiple weapons and such is already way up in the pipeline, so no 
worries ;) This tech-demo already allows you to reload your gun 
with pick-ups. Have you tried searching for a gun-pickup with Moby, 
your dog? There are three gun-pickups in the game, one of which is 
inside the church. Also, when a zombie attacks you, it does not 
only do instant damage but you've been bitten too. This means that 
you will slowly become infected over time. And you will die* if you 
don't find the health-pickup to save you. Unlucky for you, Moby is 
not able to locate the health-pickup so you have to find it 
yourself ;) So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up 
or  just limitless reloading.
I am listening to a podcast called on the edge of darkness  which 
is about zombie hunters and their job, so playing as a leader or 
as a new person in a team such as this interests me as the cust is 
on that subject.
podcast is ontheedge of darkness I tnink is the site search for it 
on google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit 
system but if we are hunters then obviously if you are bitten you 
become a zombie.
In which case you should be able to play a zombie except you will 
get hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] displaydrivers and mota

2010-10-30 Thread shaun everiss

hmmm
I have an intel, but I think my laptop drivers are the latest I have.
or rather the latest I can ever have for that device.
At 11:38 a.m. 31/10/2010, you wrote:

Hi all.

After updating my display drivers I no longer get the system  crash 
with mota. My advice is that if you are getting the crash to update 
your graphics and display drivers.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss

I just got find I never was able to select anything.
At 12:10 p.m. 31/10/2010, you wrote:

I don't understand the Dog. I tell him to find the gun for example. How do
I know when he's found something? I tried following him and I also tried
just waiting and all he did was bark. I think it's going to be a good game.

For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow me on Twitter
http://twitter.com/djc500



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread dark

Hi tom.

I freely admit that while I have a reasonable theoretical knolidge of what 
does what,  both from playing games, reading articals and chats with my 
friend who has an msc in computer science and currently works as a 
professional software designer, I am a lot less clear on practically how 
anything works, - mostly because I decided that trying to learn a 
programming language (even with the assistance of bgt), would just not be 
possible in terms of time and energy along side writing my phd thesis and 
some of the on stage things I do.


I may well look into doing something with programming in a couple of years 
when I'm finished (though I'm also considdering stage school as well), but 
for now as you said, I do tend to overestimate how difficult a given thing 
is to do.


converting an engine to run on two different platforms using two different 
sets of audio libraries does indeed sound quite a task, - especially 
given the incompatibilities betwene the two os.


so, the upshot of all this is, I'm glad it'll be less pain than I thought.

all the best,

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
Well, with the deffinitions of sound and objects, there is no trouble with 
getting lost, and actually with the zombies and very evil sfx, it gives the 
game something of a lovecraft feeling, being stuck in a sphere that you 
can't get out of because you get back to the beginning each time.


with the buildings to enter, you have nested areas, giving the game the 
feeling of exploration it needs, and with no corners or mucking about with 
turns, there is no problem with getting lost after combat or even with what 
direction your going, you just need to concentrate on the sounds, and given 
that the sound positioning is excellent, this is fine.


Beware the Grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
there are amo packs for instance in the rest room, just listen for the 
beeping sound.


You'll know when you pick one up because you'll hear a gun cocking sound.

likewise, you'll know when you've picked up a health restore by your 
character sighing in releaf.


Hth.

Beware the Grue!

Dark.

hth.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 30, 2010 9:13 PM
Subject: Re: [Audyssey] Extant - game feadback



Its cool really.  Just to ask how do you find more ammo?  Also... can you
place the generic footsteps with louder and higher quality ones and do you
still have terasonica?


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
I don't like the idea of all storage locations being zombi free, but I do 
agree once destroyed they should be empty.



then again, i'm not sure what Richard and Sander are planning for the story 
or progression in the game.


Beware the Grue!

Dark.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 9:25 PM
Subject: Re: [Audyssey] Extant - game feadback



well I never used the dog.
I found health in the  restroom, and weapon pickups in church.
can we have these locations zombie free after you have killed them off in 
fact can all storage locations be zombie free so you can have safe places.

Can we have random items to pick up to.
At 02:28 a.m. 31/10/2010, you wrote:

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. Multiple 
weapons and such is already way up in the pipeline, so no worries ;) This 
tech-demo already allows you to reload your gun with pick-ups. Have you 
tried searching for a gun-pickup with Moby, your dog? There are three 
gun-pickups in the game, one of which is inside the church. Also, when a 
zombie attacks you, it does not only do instant damage but you've been 
bitten too. This means that you will slowly become infected over time. And 
you will die* if you don't find the health-pickup to save you. Unlucky for 
you, Moby is not able to locate the health-pickup so you have to find it 
yourself ;) So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up or  just 
limitless reloading.
I am listening to a podcast called on the edge of darkness  which is 
about zombie hunters and their job, so playing as a leader or as a new 
person in a team such as this interests me as the cust is on that 
subject.
podcast is ontheedge of darkness I tnink is the site search for it on 
google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit system but 
if we are hunters then obviously if you are bitten you become a zombie.
In which case you should be able to play a zombie except you will get 
hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Ian McNamara
yep also it would be useful if there was a tutorial of what each sound means. 
another thing that would be good is for the voice to say you have picked up a 
gun reload or what ever it is you got. 

Ian McNamara 
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss

true this is just a concept demo, something that you would have as a prototype.
I remember sod when it was a prototype was quite crappy, no clear 
direction as such.

ANd look what sod became.
It was a small game that became an entire runtime engine base for several more.
At 04:52 p.m. 31/10/2010, you wrote:
I don't like the idea of all storage locations being zombi free, but 
I do agree once destroyed they should be empty.



then again, i'm not sure what Richard and Sander are planning for 
the story or progression in the game.


Beware the Grue!

Dark.
- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 9:25 PM
Subject: Re: [Audyssey] Extant - game feadback



well I never used the dog.
I found health in the  restroom, and weapon pickups in church.
can we have these locations zombie free after you have killed them 
off in fact can all storage locations be zombie free so you can 
have safe places.

Can we have random items to pick up to.
At 02:28 a.m. 31/10/2010, you wrote:

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. 
Multiple weapons and such is already way up in the pipeline, so no 
worries ;) This tech-demo already allows you to reload your gun 
with pick-ups. Have you tried searching for a gun-pickup with 
Moby, your dog? There are three gun-pickups in the game, one of 
which is inside the church. Also, when a zombie attacks you, it 
does not only do instant damage but you've been bitten too. This 
means that you will slowly become infected over time. And you will 
die* if you don't find the health-pickup to save you. Unlucky for 
you, Moby is not able to locate the health-pickup so you have to 
find it yourself ;) So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up 
or  just limitless reloading.
I am listening to a podcast called on the edge of darkness  which 
is about zombie hunters and their job, so playing as a leader or 
as a new person in a team such as this interests me as the cust 
is on that subject.
podcast is ontheedge of darkness I tnink is the site search for 
it on google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit 
system but if we are hunters then obviously if you are bitten you 
become a zombie.
In which case you should be able to play a zombie except you will 
get hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or