Re: [Audyssey] re-registering with audiogames.net
If you go to the forum page and try to log in, you'll find the new password link. then, just enter your user name and the forum will send a new password to whatever E-mail address you were registered under. hth. Beware the Grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 10:50 PM Subject: [Audyssey] re-registering with audiogames.net Hi guys could someone tell me how I re-register or recover my details? I have lost my password and can't find a forgot password link to click for a reminder. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi tom. appologies, I wasn't actually aware the lynux port of the engine was in so much a finished state anyway and only required miner upgrades to lynux specific rather than cross platform components, that does indeed put things in a rather different light. As regards the Lynux issue generally, I do very much take the point that for a lynux user (such as yourself), there are few available accessible games and making more of them is a distinctly good idea. However from what you initially said, I got the impression that this meant a lot of additional work (certainly more than a week), on a lynux port. as i said I do understand the point of this, however it has sometimes appeared that Mota and the genesis engine has gone through about a million rewrites in various languages. I certainly wouldn't call this goofing off, sinse I do have an idea of the work involved, but I will freely admit that sometimes I have felt that Mota's developement has been more involved with rewriting the existing content of the game than creating new. I really didn't intend this to be un pleasant, but I have felt a bit concerned about the time management in the developement of Mota. Hopefullly, sinse you originally wrote the game on lynux as you said (another thing I also admit I wasn't aware of), this shouldn't be as time consuming as some of the other rewrites to Mota. Looking forward to playing the game. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SF playthrough...
What was it you wanted for that cover the thing you wanted for sf? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: 22 October 2010 03:20 To: Gamers Discussion list Subject: Re: [Audyssey] SF playthrough... Tekken 6 is fine... and street fighter iv and Super Street Fighter IV. Tekken 6 is a fighting game... except for that side mode you played which is, actually accessible if you take the time to wander and find enemies. Soul Calibur IV is also good. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 21, 2010 4:22 PM Subject: Re: [Audyssey] SF playthrough... Hi are there any games that are accessable for xbox i found teckan six not accessable as you have to walk around and stuff. Ian McNamara. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] shank
hi all i went to the shank site from EA but i can't seem to get the PC download to happen. Anyone got a direct link to it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
I can understand that, especially considering how keen Thomas is to get this project off! his back. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 12:40 AM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi tom. appologies, I wasn't actually aware the lynux port of the engine was in so much a finished state anyway and only required miner upgrades to lynux specific rather than cross platform components, that does indeed put things in a rather different light. As regards the Lynux issue generally, I do very much take the point that for a lynux user (such as yourself), there are few available accessible games and making more of them is a distinctly good idea. However from what you initially said, I got the impression that this meant a lot of additional work (certainly more than a week), on a lynux port. as i said I do understand the point of this, however it has sometimes appeared that Mota and the genesis engine has gone through about a million rewrites in various languages. I certainly wouldn't call this goofing off, sinse I do have an idea of the work involved, but I will freely admit that sometimes I have felt that Mota's developement has been more involved with rewriting the existing content of the game than creating new. I really didn't intend this to be un pleasant, but I have felt a bit concerned about the time management in the developement of Mota. Hopefullly, sinse you originally wrote the game on lynux as you said (another thing I also admit I wasn't aware of), this shouldn't be as time consuming as some of the other rewrites to Mota. Looking forward to playing the game. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Happy Halloween from PCS Games
Happy Halloween! Here is the Headless Hunt, from the Sarah game's upcoming version 1.2. http://www.pcsgames.net/HeadlessHunt.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Halloween from PCS Games
Awsome! I could make some remark about the difficulty of getting ahead in the game with them prowling around, but I don't think I will ;D. Beware the Grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 2:00 PM Subject: [Audyssey] Happy Halloween from PCS Games Happy Halloween! Here is the Headless Hunt, from the Sarah game's upcoming version 1.2. http://www.pcsgames.net/HeadlessHunt.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Extant - game feadback
Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] re-registering with audiogames.net
And if you still experience trouble with registering, please let us know! - Original Message - From: dark d...@xgam.org If you go to the forum page and try to log in, you'll find the new password link. then, just enter your user name and the forum will send a new password to whatever E-mail address you were registered under. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com Hi guys could someone tell me how I re-register or recover my details? I have lost my password and can't find a forgot password link to click for a reminder. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Extant - game feadback
Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details such as if you: - are playing the PC or the Mac version? - are using headphones, stereo desktop speakers, 5.1, 7.1, etc.? - just use keyboard input or also use a mouse? - reconfigured the original control scheme yet (you can if you want to)? - can't get anything to work? - etc. This can help us establish with for instance why footsteps may appear too loud for one player but soft for someone else. I can tell you, using headphones or speakers makes quite a difference. Also, we interested of what you think of the design of the gamespace. What do you think of: - how the world, the environment sounds? - the different acoustics based on your current location (which is all realtime dynamic reverberation by the way ;) - how buildings work (finding them, entering and leaving them, etc.)? - how pickups work? - how fighting work (thanks again for those who already expressed their feedback on this issue)? - how orientation and navigation works, incl. Moby? And did anyone already notice something peculiar about the gameworld? ;) Thanks for your feedback, keep 'em coming. Please post either to this list or join us on the Extant-forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 And for those interested in the download links - here they are again: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 Best regards, Richard http://audiogames.net http://creativehero.es - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 11:26 PM Subject: Re: [Audyssey] game feadback Sorry, were your steps sounds loud? Mine werre really quiet for some reason and when the monster thing attacked me I couldn't tell if i'd hit him with my gun or not. I heard the sound of my heart beat but there wasn't a health stats key to see how it was doing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi Richard I think more navigation keys are needed such as H to check out your health, s for a scope for targeting monsters, some sort of scan to scan what's all around yu and also a way to see what monster is attacking you. Also maybe a learn sounds menu for the full game. - Original Message - From: AudioGames.net rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 2:28 PM Subject: [Audyssey] Extant - game feadback Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi as far as environment goes it's really good so far, different sounds in different buildings are also good, although I think being able to turn in different directions would be good, for example have a voice say North, south east and west when you turn, it would give a player a better idea of the layout. Also having objects speak as you pick them up is good and some sort of inventry function if possible. Another good idea I feel would be if you could press a key to say how much ammo a wepon has. - Original Message - From: AudioGames.net rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 2:45 PM Subject: [Audyssey] Extant - game feadback Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details such as if you: - are playing the PC or the Mac version? - are using headphones, stereo desktop speakers, 5.1, 7.1, etc.? - just use keyboard input or also use a mouse? - reconfigured the original control scheme yet (you can if you want to)? - can't get anything to work? - etc. This can help us establish with for instance why footsteps may appear too loud for one player but soft for someone else. I can tell you, using headphones or speakers makes quite a difference. Also, we interested of what you think of the design of the gamespace. What do you think of: - how the world, the environment sounds? - the different acoustics based on your current location (which is all realtime dynamic reverberation by the way ;) - how buildings work (finding them, entering and leaving them, etc.)? - how pickups work? - how fighting work (thanks again for those who already expressed their feedback on this issue)? - how orientation and navigation works, incl. Moby? And did anyone already notice something peculiar about the gameworld? ;) Thanks for your feedback, keep 'em coming. Please post either to this list or join us on the Extant-forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 And for those interested in the download links - here they are again: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 Best regards, Richard http://audiogames.net http://creativehero.es - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 11:26 PM Subject: Re: [Audyssey] game feadback Sorry, were your steps sounds loud? Mine werre really quiet for some reason and when the monster thing attacked me I couldn't tell if i'd hit him with my gun or not. I heard the sound of my heart beat but there wasn't a health stats key to see how it was doing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
It appears that you can circle around by just walking forward. Am I correct? On 10/30/2010 3:45 PM, AudioGames.net wrote: Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details such as if you: - are playing the PC or the Mac version? - are using headphones, stereo desktop speakers, 5.1, 7.1, etc.? - just use keyboard input or also use a mouse? - reconfigured the original control scheme yet (you can if you want to)? - can't get anything to work? - etc. This can help us establish with for instance why footsteps may appear too loud for one player but soft for someone else. I can tell you, using headphones or speakers makes quite a difference. Also, we interested of what you think of the design of the gamespace. What do you think of: - how the world, the environment sounds? - the different acoustics based on your current location (which is all realtime dynamic reverberation by the way ;) - how buildings work (finding them, entering and leaving them, etc.)? - how pickups work? - how fighting work (thanks again for those who already expressed their feedback on this issue)? - how orientation and navigation works, incl. Moby? And did anyone already notice something peculiar about the gameworld? ;) Thanks for your feedback, keep 'em coming. Please post either to this list or join us on the Extant-forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 And for those interested in the download links - here they are again: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 Best regards, Richard http://audiogames.net http://creativehero.es - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 11:26 PM Subject: Re: [Audyssey] game feadback Sorry, were your steps sounds loud? Mine werre really quiet for some reason and when the monster thing attacked me I couldn't tell if i'd hit him with my gun or not. I heard the sound of my heart beat but there wasn't a health stats key to see how it was doing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
I agree on the health key, and having a way to identify specific monster types would be nice, but actually with the precision I found in the audio I'm less certain a scope is particularly needed, sinse I personally found it fairly easy to hear when a zombi was precisely in front of me and in the line of fire, - though, if you plan on including weapons with different ranges of accuracey, such as a shot gun loaded with buck shot, or shorter range melee weapons I could then see the need for some sort of signal as to when a targit was in range. Beware the Grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 2:45 PM Subject: Re: [Audyssey] Extant - game feadback Hi Richard I think more navigation keys are needed such as H to check out your health, s for a scope for targeting monsters, some sort of scan to scan what's all around yu and also a way to see what monster is attacking you. Also maybe a learn sounds menu for the full game. - Original Message - From: AudioGames.net rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 2:28 PM Subject: [Audyssey] Extant - game feadback Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please
Re: [Audyssey] Extant - game feadback
yes, I believe all spaces in the game are spherical and there are actually no walls, which actually makes navigation much easier. Beware the grue! Dark./ - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 3:38 PM Subject: Re: [Audyssey] Extant - game feadback It appears that you can circle around by just walking forward. Am I correct? On 10/30/2010 3:45 PM, AudioGames.net wrote: Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details such as if you: - are playing the PC or the Mac version? - are using headphones, stereo desktop speakers, 5.1, 7.1, etc.? - just use keyboard input or also use a mouse? - reconfigured the original control scheme yet (you can if you want to)? - can't get anything to work? - etc. This can help us establish with for instance why footsteps may appear too loud for one player but soft for someone else. I can tell you, using headphones or speakers makes quite a difference. Also, we interested of what you think of the design of the gamespace. What do you think of: - how the world, the environment sounds? - the different acoustics based on your current location (which is all realtime dynamic reverberation by the way ;) - how buildings work (finding them, entering and leaving them, etc.)? - how pickups work? - how fighting work (thanks again for those who already expressed their feedback on this issue)? - how orientation and navigation works, incl. Moby? And did anyone already notice something peculiar about the gameworld? ;) Thanks for your feedback, keep 'em coming. Please post either to this list or join us on the Extant-forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 And for those interested in the download links - here they are again: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 Best regards, Richard http://audiogames.net http://creativehero.es - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 11:26 PM Subject: Re: [Audyssey] game feadback Sorry, were your steps sounds loud? Mine werre really quiet for some reason and when the monster thing attacked me I couldn't tell if i'd hit him with my gun or not. I heard the sound of my heart beat but there wasn't a health stats key to see how it was doing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
;););) That's correct ;) You are actually walking around on a sphere ;) - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 4:38 PM Subject: Re: [Audyssey] Extant - game feadback It appears that you can circle around by just walking forward. Am I correct? On 10/30/2010 3:45 PM, AudioGames.net wrote: Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details such as if you: - are playing the PC or the Mac version? - are using headphones, stereo desktop speakers, 5.1, 7.1, etc.? - just use keyboard input or also use a mouse? - reconfigured the original control scheme yet (you can if you want to)? - can't get anything to work? - etc. This can help us establish with for instance why footsteps may appear too loud for one player but soft for someone else. I can tell you, using headphones or speakers makes quite a difference. Also, we interested of what you think of the design of the gamespace. What do you think of: - how the world, the environment sounds? - the different acoustics based on your current location (which is all realtime dynamic reverberation by the way ;) - how buildings work (finding them, entering and leaving them, etc.)? - how pickups work? - how fighting work (thanks again for those who already expressed their feedback on this issue)? - how orientation and navigation works, incl. Moby? And did anyone already notice something peculiar about the gameworld? ;) Thanks for your feedback, keep 'em coming. Please post either to this list or join us on the Extant-forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 And for those interested in the download links - here they are again: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 Best regards, Richard http://audiogames.net http://creativehero.es - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 11:26 PM Subject: Re: [Audyssey] game feadback Sorry, were your steps sounds loud? Mine werre really quiet for some reason and when the monster thing attacked me I couldn't tell if i'd hit him with my gun or not. I heard the sound of my heart beat but there wasn't a health stats key to see how it was doing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Dark, No problem. It seams my last post confused a lot of people as to the status of things right now, and I didn't make myself clear. A lot of people are unaware of the fact since December or so I have been writing the majority of the Genesis Engine and MOTA on a Linux system, and then porting the code to Windows 7. Not the other way around. In fact, I got an e-mail this morning from a concerned gamer who was under the assumption I'd have to write two completely new game engines. that's certainly not what I meant in my prier post, but that's how he took it. The fact is there is already a Linux engine using SFML 1.6, developed at the same time as the Windos engine that uses DirectX, and the Windows engine that uses DirectX. Both of these engines already exists, and are more or less stable. Right now all I want to do is modify a few things to make some of the class methods between the two different engines more compatible so I don't have to change anything in the MOTA source code to compile it with either game engine. As for there having been a million rewrites perhaps it looks that way from the outside, but in actuality that is a misconception. From the beginning I wrote the Genesis Engine in C# .NET, and the majority of development has been done in that language. In late 2008 I did a partial port from .NET to Java to see how MOTA might run using Java, and I wasn't overly thrilled with the results so went back to .NET. However, in December 2009 I began converting everything to C++, and that is the first and only time I have done a complete rewrite of the game and source code. If I might forward an explanation for the confusion here I'm the kind of person who likes to think outloud so to speak. I tend to openly discuss my ideas, discuss different options/possibilities I'd like to try, etc and sometimes that confuses people who don't really know what I'm talking about or what I am saying really means. For example, let's say I were going to replace SFML with DirectX. Right off the bat a non-programmer might assume this is some complex task, requiring weeks of work, and that I'd have to rewrite my engine to do it. The reality is only certain classes in the engine that handles input, audio, networking, etc would have to be rewritten. Yes, it would certainly take a couple of days to do it, but not weeks or months of work. Definitely nothing as difficult as rewriting the entire engine from scratch would take. However, in my openness to say what is exactly going on, why this or that is taking time, it sounds like I'm doing a lot more rewrites etc than necessary. In reality I'm probably just thinking about upgrading or modifying a certain section of the engine or game. Not necessarily rewriting the entire thing from scratch. Cheers! On 10/30/10, dark d...@xgam.org wrote: Hi tom. appologies, I wasn't actually aware the lynux port of the engine was in so much a finished state anyway and only required miner upgrades to lynux specific rather than cross platform components, that does indeed put things in a rather different light. As regards the Lynux issue generally, I do very much take the point that for a lynux user (such as yourself), there are few available accessible games and making more of them is a distinctly good idea. However from what you initially said, I got the impression that this meant a lot of additional work (certainly more than a week), on a lynux port. as i said I do understand the point of this, however it has sometimes appeared that Mota and the genesis engine has gone through about a million rewrites in various languages. I certainly wouldn't call this goofing off, sinse I do have an idea of the work involved, but I will freely admit that sometimes I have felt that Mota's developement has been more involved with rewriting the existing content of the game than creating new. I really didn't intend this to be un pleasant, but I have felt a bit concerned about the time management in the developement of Mota. Hopefullly, sinse you originally wrote the game on lynux as you said (another thing I also admit I wasn't aware of), this shouldn't be as time consuming as some of the other rewrites to Mota. Looking forward to playing the game. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Hayden, Well, right now I'm aiming for 10initial levels for 1.0, but I hope to add a few more in a future update. Eventually, perhaps 12 levels in all when the game is finally completed. On 10/29/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, I thought there were 10 levels in MOTA...what are levels 11 and 12? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Hayden, Well, the two engines are fairly close. Most of the classes are the same, and others are similar enough that only miner changes are required. As I mentioned earlier the two engines, the Windows version that uses DirectX and the Linux version that uses SFML, were to a large part developed at the same time. However, earlier versions of the Linux engine used SDL, but over the past couple of months I have converted it to SFML. The point I want to get at is since July I have worked specifically on the Linux version of the game engine adding features to it, fixing bugs, this and that, and then cross compiled it on Windows for MOTA beta 14, 15, and 16. Now, that I know SFML has problems with various vidio drivers for Windows I can't use the cross-platform engine on Windows. The problem is from a development standpoint the Windows engine, using DirectX, is three months out of date. Every bug I fixed, every feature I added, etc to the cross-platform engine is missing from the DirectX version. What I have to do in order to compile MOTA beta 16 using the DirectX version of the engine is to upgrade the engine so that it has all the functions, features, etc as the Linux version. Make sense? Cheers! On 10/29/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Just curious, but how incompatible is your old Genisus Engine, the one you used for BETA 13, and the current one? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, Yes, that's right. The world is actually a sphere (like a very big ball or a very tiny planet) - similar to the planets in Nintendo's Super Mario Galaxy - and all buildings are circular/spherical as well - meaning that you can enter through any direction. It is a concept I came up with after developing an audio game prototype called Dark - A Garden Wander back in 2002, which was right after Drive actually. The game was never published but was very similar to Extant in style and atmosphere, which still uses some of the same sounds ;) The big difference was that in Dark, we used square buildings with walls and an entrance which you had to find. The world itself (a square park) also had boundaries in the form of walls. This approach caused a lot of design- and navigational problems and for me it ruined the prototype, which otherwise was of the same quality as Extant is now. Right after the Dark-project I started thinking about simply get rid of walls and entrances for buildings. Then I realized something along the line of the old riddle that goes (for you, Phil ;): How many sides does a circle have?. The answer is two: inside and outside. I found that for our game, for our gamespace, it was far more important to have the experience of going and being inside and outside, than to actually experience the shape or layout of the building. So I did a test in Dark and it worked brilliantly. But this still left me with the boundaries of the world (in this case, the park), because I wanted to avoid players wander off. A very old audio game, Terra Sonica, used silence as a natural boundary. When you wandered off all sound would disappear and you'd have to walk back to where sound was - sort of like swimming away from a sounding island in an endless ocean of silence. But I didn't really like these solution. What I really wanted was to just get rid of the boundaries of the world altogether, similar to how I'd done with buildings. And then I found that the solution was not imagining the game world as a flat plane, but as a seamless round world, allowing characters to simply walk around and end up where they started... like a small planet :) And that was part of the inspiration for Extant. Due to other priorities and the course of our lives, we only started building Extant a couple of weeks ago - the tech demo being produced in 3*2 days = 6 days with two people total. Part of what we want to find out in our tech demo is how you guys experience this spherical-based game space. We ourselves find it to work very natural and intuitive. Since so far nobody really mentioned having any odd feelings with circular buildings or a continuous spherical world, can I assume that you guys agree? Greets, Richard http://audiogames.net - Original Message - From: dark d...@xgam.org yes, I believe all spaces in the game are spherical and there are actually no walls, which actually makes navigation much easier. Beware the grue! Dark./ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, I seriously really badly love this concept and it should be continued. It should never be forgotten about, or stopped in the middle of development. You guys have to make something out of this. The sounds are amazing, the gameplay is amazing, and it is crossplatform from what I gather. It is damn amazing! Kevin - Original Message - From: AudioGames.net rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Date: Sat, 30 Oct 2010 20:38:11 +0200 Subject: Re: [Audyssey] Extant - game feadback Hi, Yes, that's right. The world is actually a sphere (like a very big ball or a very tiny planet) - similar to the planets in Nintendo's Super Mario Galaxy - and all buildings are circular/spherical as well - meaning that you can enter through any direction. It is a concept I came up with after developing an audio game prototype called Dark - A Garden Wander back in 2002, which was right after Drive actually. The game was never published but was very similar to Extant in style and atmosphere, which still uses some of the same sounds ;) The big difference was that in Dark, we used square buildings with walls and an entrance which you had to find. The world itself (a square park) also had boundaries in the form of walls. This approach caused a lot of design- and navigational problems and for me it ruined the prototype, which otherwise was of the same quality as Extant is now. Right after the Dark-project I started thinking about simply get rid of walls and entrances for buildings. Then I realized something along the line of the old riddle that goes (for you, Phil ;): How many sides does a circle have?. The answer is two: inside and outside. I found that for our game, for our gamespace, it was far more important to have the experience of going and being inside and outside, than to actually experience the shape or layout of the building. So I did a test in Dark and it worked brilliantly. But this still left me with the boundaries of the world (in this case, the park), because I wanted to avoid players wander off. A very old audio game, Terra Sonica, used silence as a natural boundary. When you wandered off all sound would disappear and you'd have to walk back to where sound was - sort of like swimming away from a sounding island in an endless ocean of silence. But I didn't really like these solution. What I really wanted was to just get rid of the boundaries of the world altogether, similar to how I'd done with buildings. And then I found that the solution was not imagining the game world as a flat plane, but as a seamless round world, allowing characters to simply walk around and end up where they started... like a small planet :) And that was part of the inspiration for Extant. Due to other priorities and the course of our lives, we only started building Extant a couple of weeks ago - the tech demo being produced in 3*2 days = 6 days with two people total. Part of what we want to find out in our tech demo is how you guys experience this spherical-based game space. We ourselves find it to work very natural and intuitive. Since so far nobody really mentioned having any odd feelings with circular buildings or a continuous spherical world, can I assume that you guys agree? Greets, Richard http://audiogames.net - Original Message - From: dark d...@xgam.org yes, I believe all spaces in the game are spherical and there are actually no walls, which actually makes navigation much easier. Beware the grue! Dark./ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SF playthrough...
You don't hae the track anymore? Or are you just wondering where that's from? At 02:18 AM 30/10/2010, you wrote: What was it you wanted for that cover the thing you wanted for sf? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: 22 October 2010 03:20 To: Gamers Discussion list Subject: Re: [Audyssey] SF playthrough... Tekken 6 is fine... and street fighter iv and Super Street Fighter IV. Tekken 6 is a fighting game... except for that side mode you played which is, actually accessible if you take the time to wander and find enemies. Soul Calibur IV is also good. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 21, 2010 4:22 PM Subject: Re: [Audyssey] SF playthrough... Hi are there any games that are accessable for xbox i found teckan six not accessable as you have to walk around and stuff. Ian McNamara. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SF playthrough...
I have it but what did you want me to do for the cover. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 30 October 2010 19:56 To: Gamers Discussion list Subject: Re: [Audyssey] SF playthrough... You don't hae the track anymore? Or are you just wondering where that's from? At 02:18 AM 30/10/2010, you wrote: What was it you wanted for that cover the thing you wanted for sf? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: 22 October 2010 03:20 To: Gamers Discussion list Subject: Re: [Audyssey] SF playthrough... Tekken 6 is fine... and street fighter iv and Super Street Fighter IV. Tekken 6 is a fighting game... except for that side mode you played which is, actually accessible if you take the time to wander and find enemies. Soul Calibur IV is also good. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 21, 2010 4:22 PM Subject: Re: [Audyssey] SF playthrough... Hi are there any games that are accessable for xbox i found teckan six not accessable as you have to walk around and stuff. Ian McNamara. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SF playthrough...
Just redo the drums, bass and keyboard bits... and leave the guitar to me. lol. At 02:10 PM 30/10/2010, you wrote: I have it but what did you want me to do for the cover. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 30 October 2010 19:56 To: Gamers Discussion list Subject: Re: [Audyssey] SF playthrough... You don't hae the track anymore? Or are you just wondering where that's from? At 02:18 AM 30/10/2010, you wrote: What was it you wanted for that cover the thing you wanted for sf? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: 22 October 2010 03:20 To: Gamers Discussion list Subject: Re: [Audyssey] SF playthrough... Tekken 6 is fine... and street fighter iv and Super Street Fighter IV. Tekken 6 is a fighting game... except for that side mode you played which is, actually accessible if you take the time to wander and find enemies. Soul Calibur IV is also good. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 21, 2010 4:22 PM Subject: Re: [Audyssey] SF playthrough... Hi are there any games that are accessable for xbox i found teckan six not accessable as you have to walk around and stuff. Ian McNamara. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Its cool really. Just to ask how do you find more ammo? Also... can you place the generic footsteps with louder and higher quality ones and do you still have terasonica? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another awesome SsFIV match!
Hey thanks for that yohandy I was just going to put up a message to that affect, the easy way to fix this is to just put the two lines back together. Not too sure why the link is getting split but it's easy enough to fix. Laters. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday, October 29, 2010 2:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Another awesome SsFIV match! Guys, please try to at least look at the link ok? if you had you'd know that it's multiline. Just paste everything together into a single line. *sigh* - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 12:17 PM Subject: Re: [Audyssey] Another awesome SsFIV match! Hello, I am sorry, but it still doesn't work. Tri. www.sendspace.com And download the wizard and create your account. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Tom Randall kf6...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, October 28, 2010 7:59 PM Subject: Re: [Audyssey] Another awesome SsFIV match! Ok, I am gonna try sending this as an html message rather than as a plain text message like I have been doing all this time. If this works then that's apparently what I need to do for long links like this even though I have never had a problem before. So hopefully this one'll work. http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20 VS%20ke n_airgen%20%28ryu%29%20june_29%202010.mp3 Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Thursday, October 28, 2010 11:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Another awesome SsFIV match! Hi, The link still doesn't work for some reason. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Tom Randall kf6...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, October 28, 2010 5:57 PM Subject: Re: [Audyssey] Another awesome SsFIV match! Hi Clemant and all, sorry about that let's try that again. Not sure why it did not work but I did try the link as it appeared on here and you're right the download didn't work. Here's the link again, I've tested it this time so it should work. http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20 VS%20ke n_airgen%20%28ryu%29%20june_29%202010.mp3 Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Wednesday, October 27, 2010 9:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Another awesome SsFIV match! Broken link... won't let me download it. - Original Message - From: Tom Randall kf6...@comcast.net To: blindgamers gamers@audyssey.org Sent: Wednesday, October 27, 2010 8:41 PM Subject: [Audyssey] Another awesome SsFIV match! Hey all. Here's another awesome ssfiv match by that same guy that Clemant posted here last week. He's got a whole bunch of them up on youtube. Again you can really hear him keeping the heat up with those six or seven hit combos even when the other guy Is blocking. Dang I wish I was half as good as this guy! Oh well maybe someday. Enjoy. Tom http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy% 20 V S%20ke n_airgen%20%28ryu%29%20june_29%202010.mp3 -- Check out my gaming blog at http://vi-mainstream-games.blogspot.com/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Extant - game feadback
well I never used the dog. I found health in the restroom, and weapon pickups in church. can we have these locations zombie free after you have killed them off in fact can all storage locations be zombie free so you can have safe places. Can we have random items to pick up to. At 02:28 a.m. 31/10/2010, you wrote: Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, well, I wouldn't say just let them be killed. I would say respawn them, but at a random location, not at the same one everytime. Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 10:25:04 +1300 Subject: Re: [Audyssey] Extant - game feadback well I never used the dog. I found health in the restroom, and weapon pickups in church. can we have these locations zombie free after you have killed them off in fact can all storage locations be zombie free so you can have safe places. Can we have random items to pick up to. At 02:28 a.m. 31/10/2010, you wrote: Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] displaydrivers and mota
Hi all. After updating my display drivers I no longer get the system crash with mota. My advice is that if you are getting the crash to update your graphics and display drivers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, Zombies respawn on the exact spot where they're killed. Why not try and lure the zombies out of their buildings... ;) Greets, Richard - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 11:41 PM Subject: Re: [Audyssey] Extant - game feadback Hi, well, I wouldn't say just let them be killed. I would say respawn them, but at a random location, not at the same one everytime. Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 10:25:04 +1300 Subject: Re: [Audyssey] Extant - game feadback well I never used the dog. I found health in the restroom, and weapon pickups in church. can we have these locations zombie free after you have killed them off in fact can all storage locations be zombie free so you can have safe places. Can we have random items to pick up to. At 02:28 a.m. 31/10/2010, you wrote: Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Extant - game feadback
I don't understand the Dog. I tell him to find the gun for example. How do I know when he's found something? I tried following him and I also tried just waiting and all he did was bark. I think it's going to be a good game. For The Best In music Please Listen to the Legend. http://legend-oldies.com Please feel free to follow me on Twitter http://twitter.com/djc500 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi DJC, Thanks for your message! This is how Moby, your dog, works: When you give a command, such as Moby, find the gun, Moby will start barking from a certain direction - for example to your right. This means that what you aim to find, in this case the gun, will be somewhere to your right. So what you do is turn towards Moby, so that you face him directly and then start walking. Moby will continue to bark untill you reach what you're looking for. With buildings, Moby will bring continue to bark inside untill you reach the center of the building. Moby will always find the most direct route, even if it's through a building. And to hush Moby, press the alt-key one time. Greets, Richard - Original Message - From: djc dcoc...@comcast.net To: gamers@audyssey.org Sent: Sunday, October 31, 2010 1:10 AM Subject: Re: [Audyssey] Extant - game feadback I don't understand the Dog. I tell him to find the gun for example. How do I know when he's found something? I tried following him and I also tried just waiting and all he did was bark. I think it's going to be a good game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] 3D Velocity story teaser released
Hey guys, It's not much, but pretty much every cut scene I imagine is a spoiler, so it's pretty limited and may or may not change your mind on whether you want the game. Here it is. http://j.mp/aSMhCA Personally, I think it's worth the $50. We don't have any games with story and those people seeking a good story to actually play through and it's not just written in a manual for background purposes, this is the game you want. For those absolutely obsessed with online play, like most of the console market who just wants to login and blow people and things up or fight all day online, this may not be the game for you, as most of it revolves around it's story. And when you finish it? Well, I hear an online mode will be under development, but not for some time. But hey, it wouldn't hurt to play through it again now would it? How many audio games don't have replay value? Quite a lot. And how many of those games have you played over a period of time? I'm sure it was more than once. So cut Munawar a break about overpricing and all this crap, and start learning the actual gameplay, so when you go online you won't get owned. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Where can you download this game? I looked at www.audiogames.net and I couldn't find it! Thanks in advance! Jose Lomeli Email: joselomel...@lavabit.com Website: http://all4webs.com/q/2/jlomeli9393 - Original Message - From: AudioGames.net rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 31 Oct 2010 01:19:39 +0200 Subject: Re: [Audyssey] Extant - game feadback Hi DJC, Thanks for your message! This is how Moby, your dog, works: When you give a command, such as Moby, find the gun, Moby will start barking from a certain direction - for example to your right. This means that what you aim to find, in this case the gun, will be somewhere to your right. So what you do is turn towards Moby, so that you face him directly and then start walking. Moby will continue to bark untill you reach what you're looking for. With buildings, Moby will bring continue to bark inside untill you reach the center of the building. Moby will always find the most direct route, even if it's through a building. And to hush Moby, press the alt-key one time. Greets, Richard - Original Message - From: djc dcoc...@comcast.net To: gamers@audyssey.org Sent: Sunday, October 31, 2010 1:10 AM Subject: Re: [Audyssey] Extant - game feadback I don't understand the Dog. I tell him to find the gun for example. How do I know when he's found something? I tried following him and I also tried just waiting and all he did was bark. I think it's going to be a good game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ ___ Your personal email. Anytime, anywhere. Ridiculously affordable at $19.95. No contracts. http://www.getpeek.com/lavabit.html _ ___ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
I have several crash reports generated by the game. every time you die the game has a semi blue screen but doesn't it generates an error. anyway it must happehn loads there are several crash folders and dumps where do I upload these at. At 02:28 a.m. 31/10/2010, you wrote: Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
wow thats a load of questions. To be honest I have tested loads of stuff. not just games. I have done goverment tests, and even trouble shot new classified hardware. This stuff you have been working with is real good. No faults have been found it even works on my realtech sound card which teraformas has real issue with. Being a macromedia flash style game. I use headphones. THe game's circular nature seems quite cool HOwever having louder steps and some sort of object locater would be cool. Finding buildings seem quite natural. The landscape is quite quiet and has the scary noise I would never play otherwise without headphones. Can you use the mouse to navigate? I have a mouse I use for railracer, however there is not enough room on this here desk to properly use the mouse and I use an external keyboard for navigation. At 02:45 a.m. 31/10/2010, you wrote: Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details such as if you: - are playing the PC or the Mac version? - are using headphones, stereo desktop speakers, 5.1, 7.1, etc.? - just use keyboard input or also use a mouse? - reconfigured the original control scheme yet (you can if you want to)? - can't get anything to work? - etc. This can help us establish with for instance why footsteps may appear too loud for one player but soft for someone else. I can tell you, using headphones or speakers makes quite a difference. Also, we interested of what you think of the design of the gamespace. What do you think of: - how the world, the environment sounds? - the different acoustics based on your current location (which is all realtime dynamic reverberation by the way ;) - how buildings work (finding them, entering and leaving them, etc.)? - how pickups work? - how fighting work (thanks again for those who already expressed their feedback on this issue)? - how orientation and navigation works, incl. Moby? And did anyone already notice something peculiar about the gameworld? ;) Thanks for your feedback, keep 'em coming. Please post either to this list or join us on the Extant-forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 And for those interested in the download links - here they are again: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 Best regards, Richard http://audiogames.net http://creativehero.es - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 11:26 PM Subject: Re: [Audyssey] game feadback Sorry, were your steps sounds loud? Mine werre really quiet for some reason and when the monster thing attacked me I couldn't tell if i'd hit him with my gun or not. I heard the sound of my heart beat but there wasn't a health stats key to see how it was doing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
oh and the monsters need steps. I can see aprox where they are but hmmm to get em. If they die they should thud. At 02:45 a.m. 31/10/2010, you wrote: Hi Richard I think more navigation keys are needed such as H to check out your health, s for a scope for targeting monsters, some sort of scan to scan what's all around yu and also a way to see what monster is attacking you. Also maybe a learn sounds menu for the full game. - Original Message - From: AudioGames.net rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 2:28 PM Subject: [Audyssey] Extant - game feadback Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] displaydrivers and mota
hmmm I have an intel, but I think my laptop drivers are the latest I have. or rather the latest I can ever have for that device. At 11:38 a.m. 31/10/2010, you wrote: Hi all. After updating my display drivers I no longer get the system crash with mota. My advice is that if you are getting the crash to update your graphics and display drivers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
I just got find I never was able to select anything. At 12:10 p.m. 31/10/2010, you wrote: I don't understand the Dog. I tell him to find the gun for example. How do I know when he's found something? I tried following him and I also tried just waiting and all he did was bark. I think it's going to be a good game. For The Best In music Please Listen to the Legend. http://legend-oldies.com Please feel free to follow me on Twitter http://twitter.com/djc500 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi tom. I freely admit that while I have a reasonable theoretical knolidge of what does what, both from playing games, reading articals and chats with my friend who has an msc in computer science and currently works as a professional software designer, I am a lot less clear on practically how anything works, - mostly because I decided that trying to learn a programming language (even with the assistance of bgt), would just not be possible in terms of time and energy along side writing my phd thesis and some of the on stage things I do. I may well look into doing something with programming in a couple of years when I'm finished (though I'm also considdering stage school as well), but for now as you said, I do tend to overestimate how difficult a given thing is to do. converting an engine to run on two different platforms using two different sets of audio libraries does indeed sound quite a task, - especially given the incompatibilities betwene the two os. so, the upshot of all this is, I'm glad it'll be less pain than I thought. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Well, with the deffinitions of sound and objects, there is no trouble with getting lost, and actually with the zombies and very evil sfx, it gives the game something of a lovecraft feeling, being stuck in a sphere that you can't get out of because you get back to the beginning each time. with the buildings to enter, you have nested areas, giving the game the feeling of exploration it needs, and with no corners or mucking about with turns, there is no problem with getting lost after combat or even with what direction your going, you just need to concentrate on the sounds, and given that the sound positioning is excellent, this is fine. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
there are amo packs for instance in the rest room, just listen for the beeping sound. You'll know when you pick one up because you'll hear a gun cocking sound. likewise, you'll know when you've picked up a health restore by your character sighing in releaf. Hth. Beware the Grue! Dark. hth. - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 9:13 PM Subject: Re: [Audyssey] Extant - game feadback Its cool really. Just to ask how do you find more ammo? Also... can you place the generic footsteps with louder and higher quality ones and do you still have terasonica? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
I don't like the idea of all storage locations being zombi free, but I do agree once destroyed they should be empty. then again, i'm not sure what Richard and Sander are planning for the story or progression in the game. Beware the Grue! Dark. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 9:25 PM Subject: Re: [Audyssey] Extant - game feadback well I never used the dog. I found health in the restroom, and weapon pickups in church. can we have these locations zombie free after you have killed them off in fact can all storage locations be zombie free so you can have safe places. Can we have random items to pick up to. At 02:28 a.m. 31/10/2010, you wrote: Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
yep also it would be useful if there was a tutorial of what each sound means. another thing that would be good is for the voice to say you have picked up a gun reload or what ever it is you got. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
true this is just a concept demo, something that you would have as a prototype. I remember sod when it was a prototype was quite crappy, no clear direction as such. ANd look what sod became. It was a small game that became an entire runtime engine base for several more. At 04:52 p.m. 31/10/2010, you wrote: I don't like the idea of all storage locations being zombi free, but I do agree once destroyed they should be empty. then again, i'm not sure what Richard and Sander are planning for the story or progression in the game. Beware the Grue! Dark. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 9:25 PM Subject: Re: [Audyssey] Extant - game feadback well I never used the dog. I found health in the restroom, and weapon pickups in church. can we have these locations zombie free after you have killed them off in fact can all storage locations be zombie free so you can have safe places. Can we have random items to pick up to. At 02:28 a.m. 31/10/2010, you wrote: Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or