Re: [Audyssey] little problem

2011-01-05 Thread Jacob Kruger

What operating system, and version/build of jaws are you running?

When I first switched over to windows 7, jaws 11 had issues since it thought 
I was changing the hardware all the time, even after just a reboot, and this 
also meant it kept on de-activating itself, but they fixed that in a later 
build of jaws 11, and haven't had issues with jaws 12 at all either.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Ryan Conroy" 

To: 
Sent: Thursday, January 06, 2011 4:28 AM
Subject: [Audyssey] little problem


I just downloaded Daytona, and plugged my mouse in to play. Has anyone 
experienced an issue with Jaws when you plug the mouse in? My Jaws 
unregistered itself, and now I'm stuck with the demo because I can not 
register it due to errors I keep getting. I've Emailed Freedomscientific 
about it, so hopefully I'll hear something.

I just want to know, has this happened to anyone else?


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Re: [Audyssey] Problem with Daytona

2011-01-05 Thread Sarah Haake

Hi,

thanks. Yes, that helped much. *smiles*

Seems I misunderstood the sound there, but now I think I'll be able to 
do it right. *smiles*


Thanks again and best regards
Sarah 



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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson

You have to know phonemic spelling.
We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, January 05, 2011 9:06 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hi,
I know   that's the oly one, I was rather asking how you got Decktalk to
sing.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, January 05, 2011 6:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's

Not all synthes can do it. In fact Dectalk is the only one I know of. But
you have to know phonemic spelling.
We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, January 05, 2011 4:47 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hi,
A little off topic but how do you get a speech synthesizer to sing? 
Though



I
can't stand Decktalk myself, and I find that eEloquence pronounces words
like  to, for example, in a way that sounds more natural.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 05, 2011 11:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's

Hi Bryan,

Well, I find that a bit unusual. Back when I started using screen
readers in the 1990's the first hardware sinth I owned was a Dectalk.
I fell in love with the Dectalk voice and I always felt it was
hundreds of times better than the accent, Keynote, Doubletalk, and
other choices at the time. Most Window-Eyes users I know love the
Dectalk Access Software, and so do I. I guess I never thought anyone
would willingly take Eloquence over Dectalk. Eloquence is terrible and
too robotic in my book, and I always felt the Dectalk was more human
sounding. In fact, I own the Linux version of Dectalk Access that
works with Orca as well.

On 1/5/11, Bryan Peterson  wrote:
I agree with you there. I myself se Eloquence with WIndow-Eyes, but if 
it

weren't for the fast response rate I wouldn't bother. And while Dectalk
is
also included that's a voice I can't listen to for extended periods
unless
I'm making it sing.
We are the Knights who say...Ni!


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Hayden Presley
Hi,
I know   that's the oly one, I was rather asking how you got Decktalk to
sing.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, January 05, 2011 6:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's

Not all synthes can do it. In fact Dectalk is the only one I know of. But 
you have to know phonemic spelling.
We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, January 05, 2011 4:47 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's


> Hi,
> A little off topic but how do you get a speech synthesizer to sing? Though

> I
> can't stand Decktalk myself, and I find that eEloquence pronounces words
> like  to, for example, in a way that sounds more natural.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Wednesday, January 05, 2011 11:11 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT and Screen Reader API's
>
> Hi Bryan,
>
> Well, I find that a bit unusual. Back when I started using screen
> readers in the 1990's the first hardware sinth I owned was a Dectalk.
> I fell in love with the Dectalk voice and I always felt it was
> hundreds of times better than the accent, Keynote, Doubletalk, and
> other choices at the time. Most Window-Eyes users I know love the
> Dectalk Access Software, and so do I. I guess I never thought anyone
> would willingly take Eloquence over Dectalk. Eloquence is terrible and
> too robotic in my book, and I always felt the Dectalk was more human
> sounding. In fact, I own the Linux version of Dectalk Access that
> works with Orca as well.
>
> On 1/5/11, Bryan Peterson  wrote:
>> I agree with you there. I myself se Eloquence with WIndow-Eyes, but if it
>> weren't for the fast response rate I wouldn't bother. And while Dectalk 
>> is
>> also included that's a voice I can't listen to for extended periods 
>> unless
>> I'm making it sing.
>> We are the Knights who say...Ni!
>
> ---
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> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
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>
>
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[Audyssey] little problem

2011-01-05 Thread Ryan Conroy
I just downloaded Daytona, and plugged my mouse in to play. Has anyone 
experienced an issue with Jaws when you plug the mouse in? My Jaws unregistered 
itself, and now I'm stuck with the demo because I can not register it due to 
errors I keep getting. I've Emailed Freedomscientific about it, so hopefully 
I'll hear something.
I just want to know, has this happened to anyone else?


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Re: [Audyssey] Problem with Daytona

2011-01-05 Thread Jeremy Kaldobsky
Sarah I believe I can help.  Use Tab to scroll through the menus, not the arrow 
keys.  I suppose I should add in the arrows as acceptable alternatives to using 
Tab, I'll do that in a little while so it will be in the next release.

The reason the mouse seems to be backwards is because the sound you're hearing 
isn't moving.  It represents a beacon.  As you're moving the mouse to the right 
you are hearing it getting farther away on your left.  Imagine the beacon as 
being a small spot on your mouse pad and it will make more sense with how the 
sound changes.  I hope this has helped.  :)

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[Audyssey] Problem with Daytona

2011-01-05 Thread Sarah Haake

Hi,

sorry I don't post my problem in the audiogames forum, but I don't have 
an account there.


I downloaded the Beta of Daytona, but it doesn't work as it should.

First, I can't navigate the menues at all. All I can do is pressing the 
enter key, but I don't get any menue choices read out when using the 
arrow keys or even the mouse.


Second, the mouse moves in the wrong direction! *lol*

When I move the mouse to the left, the sound goes right and the other 
way around.


But outside of the game the mouse works correctly, so I don't really 
know what's wrong here. *smiles*


Help would be much appreciated. I like this concept of gaming very much 
and am eager to try it properly. *smiles*


Thanks and best regards
Sarah 



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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson
Not all synthes can do it. In fact Dectalk is the only one I know of. But 
you have to know phonemic spelling.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, January 05, 2011 4:47 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hi,
A little off topic but how do you get a speech synthesizer to sing? Though 
I

can't stand Decktalk myself, and I find that eEloquence pronounces words
like  to, for example, in a way that sounds more natural.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 05, 2011 11:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's

Hi Bryan,

Well, I find that a bit unusual. Back when I started using screen
readers in the 1990's the first hardware sinth I owned was a Dectalk.
I fell in love with the Dectalk voice and I always felt it was
hundreds of times better than the accent, Keynote, Doubletalk, and
other choices at the time. Most Window-Eyes users I know love the
Dectalk Access Software, and so do I. I guess I never thought anyone
would willingly take Eloquence over Dectalk. Eloquence is terrible and
too robotic in my book, and I always felt the Dectalk was more human
sounding. In fact, I own the Linux version of Dectalk Access that
works with Orca as well.

On 1/5/11, Bryan Peterson  wrote:

I agree with you there. I myself se Eloquence with WIndow-Eyes, but if it
weren't for the fast response rate I wouldn't bother. And while Dectalk 
is
also included that's a voice I can't listen to for extended periods 
unless

I'm making it sing.
We are the Knights who say...Ni!


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Re: [Audyssey] zany touch

2011-01-05 Thread Lori Duncan
I always find voice-over easier as my acurisy on screen without it isn't 
good.  It's like in Aurifi when they ask you to draw a shape on screne.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, January 05, 2011 11:58 PM
Subject: Re: [Audyssey] zany touch



Hi,
I must disagree...if you are careful you do not need voice over to select
your level.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ian McNamara
Sent: Wednesday, January 05, 2011 12:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] zany touch

you can't celect your level with out voice over as you need voice over to
read the buttons. loving the games for the ipod touch there fantastic.

Ian McNamara
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Re: [Audyssey] zany touch

2011-01-05 Thread Hayden Presley
Hi,
I must disagree...if you are careful you do not need voice over to select
your level.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ian McNamara
Sent: Wednesday, January 05, 2011 12:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] zany touch

you can't celect your level with out voice over as you need voice over to
read the buttons. loving the games for the ipod touch there fantastic. 

Ian McNamara
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Re: [Audyssey] two games.

2011-01-05 Thread Hayden Presley
Hi,
Does Aurifi ever end? I've only gotten the "level up" message once; I'm
having the same problem Liam was having in his podcast, that tilting is
ridiculously touchy. I find that if you ajust the pitch in too quickly It
ends up raising it for you. Now isn't that nice?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Wednesday, January 05, 2011 7:33 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] two games.

Is there a way to reset the high score to 0 so you can start over? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Wednesday, January 05, 2011 6:49 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] two games.

The buttens are Easy, Medium, Hard, two-player, and credits. If you lose a
game and do not beat your high score, you will be put on a screen with just
a done button in the middle.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Wednesday, January 05, 2011 3:34 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] two games.

what is the buttons on smack me that ain't label.

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www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Hayden Presley
Hi,
A little off topic but how do you get a speech synthesizer to sing? Though I
can't stand Decktalk myself, and I find that eEloquence pronounces words
like  to, for example, in a way that sounds more natural.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 05, 2011 11:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's

Hi Bryan,

Well, I find that a bit unusual. Back when I started using screen
readers in the 1990's the first hardware sinth I owned was a Dectalk.
I fell in love with the Dectalk voice and I always felt it was
hundreds of times better than the accent, Keynote, Doubletalk, and
other choices at the time. Most Window-Eyes users I know love the
Dectalk Access Software, and so do I. I guess I never thought anyone
would willingly take Eloquence over Dectalk. Eloquence is terrible and
too robotic in my book, and I always felt the Dectalk was more human
sounding. In fact, I own the Linux version of Dectalk Access that
works with Orca as well.

On 1/5/11, Bryan Peterson  wrote:
> I agree with you there. I myself se Eloquence with WIndow-Eyes, but if it
> weren't for the fast response rate I wouldn't bother. And while Dectalk is
> also included that's a voice I can't listen to for extended periods unless
> I'm making it sing.
> We are the Knights who say...Ni!

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Bryan,

Good point. I've never liked that aspect of the game either.  However,
I also know it might be hard for Phil to get enough human actors to do
all of the ghosts, statues, etc  too.

On 1/5/11, Bryan Peterson  wrote:
> The ghosts are still synthetic. That always detracted from the gameplay for
> me.
> We are the Knights who say...Ni!

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[Audyssey] The Trials of Guilder

2011-01-05 Thread Lori Duncan
Hi does anyone know what happened to the developer of this game?  I was hunting 
around for other text-games and was trying to find out if this one had a 
soundpack.  It looks good, but I don't want to just click on links all night in 
a browser to play a game.  I can't remember the web address to The Trials of 
Guilder but my email bounced back, so maybe he's one of the thousands who have 
flown off into the etha of nevermore game development   Or his email may 
just be having problems.  
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Re: [Audyssey] Daytona and the Book of Gold

2011-01-05 Thread Jeremy Kaldobsky
I wanted to let everyone know that the beta has just been released.  Head on 
over to audiogames.net, download the game, and let me know what you think!  :D
http://forum.audiogames.net/viewtopic.php?id=4595


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson
The ghosts are still synthetic. That always detracted from the gameplay for 
me.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 05, 2011 10:14 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hi Bryan,

Ummm...Synthetic voices in Sarah? What version are you talking about?

Sarah 1.0 and 1.1 use a lot of human speech recordings. The caretaker
is human, all of Sarah's lines are done by a real person, and about
the only thing that is synthetic is the ghosts and the help menu.
Other than that the rest are human actors.

On 1/5/11, Bryan Peterson  wrote:
We'll have to agree to disagree. I personally can't stand synthetic 
speach

in games unless the characters represented happen to be machines. That's
probably why I could never quite get into the Sarah game.
We are the Knights who say...Ni!


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Jim,

Well, once again this is an issue that depends on the type of game the
developer is attempting to create. In your games like Monopoly I
certainly don't mind a Sapi voice speaking out the information because
it is very dinamic and there doesn't need to be any acting in it.

However, most modern first-person and third-person vidio games for the
mainstream market are like interactive movies with scenes between the
levels, heavy dialog, and in-game comments from the player. In cases
like that you most definitely want a human actor to do the work and
voice overs for the game. Can you imagine using Microsoft Anna as the
voice of Mara Jade in Mysteries of the Sith?

Well, it wouldn't work because Microsoft Anna etc couldn't express the
same degree of emotions. There are certain in-game scenes like the one
where Mara confronts Kyle in the Sith temple and it gets extremely
tense. Kyle tries to talk Mara Jade into becoming his Sith apprentice,
and she ends up telling him to stick it where the sun don't shine. I
couldn't imagine two Sapi voices doing that scene justice.

Smile.


On 1/5/11, Jim Kitchen  wrote:
> Hi Valiant,
>
> I have two problems with recorded speech for games.  Well maybe three.  One
> is that I just do not care for human speech in games.  Much prefer a
> synthesizer.  Two is the amount of time that it takes to do that for a game.
>  Not to mention the extra code that it takes.  And three is the flexibility
> factor.  And not just the fact that you do not want to change the speech
> rate, but even more so the ability to speak anything in the game.  You know
> like people would not have been able to create a hundred or so boards for my
> monopoly game, or hundreds of golf courses for my golf game.  And of course
> all of my games that ask you to input your name for use in the game or for
> the record.
>
> BFN
>
>  Jim
>
> Danger! Human at keyboard!
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
HiPhilip,

Hahaha. Microsoft Anna sounding like a bank robber. Oh, now that would
be a blast. It would be so aweful it would be funny.

Seriously, I know exactly what you mean. back in the earlier days when
working on Mysteries of the Ancients I had one of the Sapi voices
doing the voice for Angela Carter as place holders until I could get
an actor to do the parts. As it happened I haven't found that perfect
actress yet, but it was so lame hearing this Sapi voice trying to say
"watch it" in an even monotone. Like boring!

On 1/5/11, Philip Bennefall  wrote:
> Hi Jim,
>
> I must disagree with you on principle, but agree with you on some practical
> points. Smile. You are absolutely right in that a synthesizer is infinitely
> more flexible than prerecorded audio, but this flexibility comes at an
> obvious cost. Imagine having the dialog in Q9 or Kringle Crash spoken by
> NeoSpeech Paul, or the bank robbers in Grizly Gulch voiced by Microsoft
> Anna? I'm sure you see my drift. Yet I fully agree that for the types of
> games you mentioned, which is to say Monopoly and your golf game, tts is
> probably a better choice as you have so much dynamic text there. The same
> goes for a game like Entombed. But try to do anything even remotely dramatic
> or atmospheric, and tts falls flat on its face.
>
> Kind regards,
>
> Philip Bennefall

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Bryan,

Ummm...Synthetic voices in Sarah? What version are you talking about?

Sarah 1.0 and 1.1 use a lot of human speech recordings. The caretaker
is human, all of Sarah's lines are done by a real person, and about
the only thing that is synthetic is the ghosts and the help menu.
Other than that the rest are human actors.

On 1/5/11, Bryan Peterson  wrote:
> We'll have to agree to disagree. I personally can't stand synthetic speach
> in games unless the characters represented happen to be machines. That's
> probably why I could never quite get into the Sarah game.
> We are the Knights who say...Ni!

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Bryan,

Well, I find that a bit unusual. Back when I started using screen
readers in the 1990's the first hardware sinth I owned was a Dectalk.
I fell in love with the Dectalk voice and I always felt it was
hundreds of times better than the accent, Keynote, Doubletalk, and
other choices at the time. Most Window-Eyes users I know love the
Dectalk Access Software, and so do I. I guess I never thought anyone
would willingly take Eloquence over Dectalk. Eloquence is terrible and
too robotic in my book, and I always felt the Dectalk was more human
sounding. In fact, I own the Linux version of Dectalk Access that
works with Orca as well.

On 1/5/11, Bryan Peterson  wrote:
> I agree with you there. I myself se Eloquence with WIndow-Eyes, but if it
> weren't for the fast response rate I wouldn't bother. And while Dectalk is
> also included that's a voice I can't listen to for extended periods unless
> I'm making it sing.
> We are the Knights who say...Ni!

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Thomas Ward
Hi Jim,

Well, in that way we are a lot alike. Although, I'm on facebook, am on
instant messenger, etc I generally don't do that while playing games
too. I tend to do one thing at a time. If I'm chatting on AIM I'm
chatting on AIM. If I'm chatting on facebook I'm chatting on facebook.
If I'm playing a game that's probably all I'm doing at the time. So
have never really had a need to have a screen reader running while the
game is running. However, I have set up the input system to disable
DirectInput when the window doesn't have focus to allow those people
who like to multitask too play the game and switch between other
applications as well.  However, personally I've never found it that
big a deal.

Smile.


On 1/5/11, Jim Kitchen  wrote:
> Hi Philip and Thomas,
>
> Guess that maybe I am lucky in that I have some really nice sapi5 voices.
> Like AT&T Lauren, Crystal, Charles, Mike etc as well as Neo Speech Kate and
> Paul.  But seriously I like most of my sapi5 voices much better than
> Eloquence.  I write allot of personal applications such as my Email program
> etc that use sapi5 and just really like them better than Eloquence.  So
> personally I do not miss Eloquence in games.  Guess also since when I am
> playing a game, that is what I am doing and thus have no problem shutting
> off Jaws.  You know I am not getting Email, instant messages or other
> applications trying to bother me while I am playing that I might need a
> screen reader such as Jaws to be active.  But hey I have always felt that I
> was at least on the fringe of normality. 
>
> BFN
>
>  Jim
>

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Ben
Not necessarily.  In x hour, I think the voice as the intro to the mission
works interestingly well, and in that episode is ok I guess.  But the rest
of it I don't like at all.


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[Audyssey] online events for Wednesday, January 5

2011-01-05 Thread Charles Rivard
Here are the events for the Out of Sight community:


>From the Pulpit
7:00 PM eastern
Hosted by Lee from WV
Location: House of Our Lord
Come listen to a live service, which will include, worship, music, preaching, 
and special singing. 

Chain Reaction
8:00 PM eastern
Hosted by Shelley Z.
Location: Game Zone
If you liked Chain Reaction the television game show, you'll love our online 
version. Join Shelley Z as she provides you with clues to complete a chain
of words and accumulate points for your team. If you want more information, go 
to: 

http://www.out-of-sight.net/rooms/games/cr.htm


Here are the events at In The Blind Spot:

1:00 PM ET
Snowy's Selections
Blind Spot Radio Broadcast
Hosted by DJ Snowy

3:00 PM ET
Mississippi Game
Mississippi Room
Hosted by Tiffany

9:00 PM ET
password
Game Spot
Hosted by Velvet

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Phil Vlasak

Hi Bryan,
Most of the Sarah game is spoken by humans.
Sarah speaks hundreds of things and the Caretaker is done by Josh.
I got volunteers to be Sarah's Father and Mother, and the Sphinx, and Mrs. 
Honeyduke, Sir Cadagan and the 7 potion puzzle in the update.


The only voices that are synthesized are the ghosts.
And Peeves.
and Crystal for the f1 help menus.

Phil


- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 05, 2011 10:48 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


We'll have to agree to disagree. I personally can't stand synthetic speach 
in games unless the characters represented happen to be machines. That's 
probably why I could never quite get into the Sarah game.

We are the Knights who say...Ni!
- Original Message - 
From: "Kai" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 04, 2011 9:06 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's


I believe that I did say games with pre-recorded voices did usually have 
the highest quality, just the least configurability.
And the quality of the game is, in my opinion, hardly dictated by the 
medium of dictation; someone could make a guess-the-number game with 
top-of-the tier professional actors and actresses, full ensembles, and 
the works, and it'll still be a boring guess the number game. conversely, 
someone could make a game with poorly recorded speech, or speech reliant 
on espeaks, slightly low-quality sound effects, but if their game is 
in-depth, full of detail and replayability, that game will ultimately be 
more enjoyable. Audio quality, while important, is not the fulcrum of a 
game's value or quality.


Kai

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, January 04, 2011 7:44 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hi,
Wow...are you serious? Those tend to have the best quality of all 
systems;
plus I find that rate makes a lot less of a difference with human 
voices.

Trust me; you'll always get better quality games (imho) with recorded
speech.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Kai
Sent: Tuesday, January 04, 2011 9:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's

Greetings Valiant.

I tend to dislike pre-recorded speech systems. Although they do deliver 
the
highest naturality, they're also the slowest and least configurable 
(someone


records the lines, you're stuck with the rate they chose to record at). 
SAPI


also doesn't fair very well when sped up; speech becomes very choppy and
unattractive. It's for these reasons that I oft prefer Eloquence over 
SAPI
and the like. If only Espeaks sounded better, or that Eloquence / Via 
Voice

were available in SAPI 5 format...

Kai

- Original Message - 
From: "Valiant8086" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 04, 2011 1:25 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hi.
There is a high quality prerecorded voiceover system in the works that 
may


or may not be implemented into bgt. If not, it'll be available 
elsewhere.
For the most part, it is not practical to include screen readers in 
audio

game's output. JAWS isn't the only screen reader with the keyboard
problems. These problems aren't an indication of bad quality drivers. 
It
just means the screen reader has access to the keyboard at as low a 
level

as the game and is intercepting it for it's own use. NVDA has been
specifically constructed so as not to present this problem. Other 
screen

readers pass on the keystrokes, but introduce delays as the reader
attempts to do what it has been programmed to do with the arrow keys, 
but
still passes on the orriginal functionality. A good way to get around 
the

problem is to use something other than the arrow keys, but then if the
reader is set to echo keypresses, it can be annoying if the screen 
reader

is trying to speak a key when you have that key held down.

It could be that sometime there will be a good use for a screen reader 
in

a BGT based application, but for the time being, I think screen reader
support is pointless. Developers should probably either use SAPI, or 
use

recorded voiceovers.

On 1/3/2011 6:02 PM, Kai wrote:

Greetings list.

anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of 
the
SAPI TTS events with direct Jaws speech output, since Eloquence is 
about

200 times faster than SaPI.

If not, anyone know if this will be slated for a future release?

Kai


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson
I agree with you there. I myself se Eloquence with WIndow-Eyes, but if it 
weren't for the fast response rate I wouldn't bother. And while Dectalk is 
also included that's a voice I can't listen to for extended periods unless 
I'm making it sing.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 04, 2011 9:38 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hi Hayden,

I hear you there. Some games like Q9 are fantastic with actual human
speech rather than Sapi or Eloquence. Personally, I think Eloquence
sounds terrible, and other than the fact it is fast/responsive I would
never even use the thing. I hate that voice with a passion, and never
willingly use it with a game. I think someone is a bit insane to want
to use it in games over actual human speech.

Smile.


On 1/4/11, Hayden Presley  wrote:

Hi,
Wow...are you serious? Those tend to have the best quality of all 
systems;

plus I find that rate makes a lot less of a difference with human voices.
Trust me; you'll always get better quality games (imho) with recorded
speech.

Best Regards,
Hayden


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Bryan Peterson
We'll have to agree to disagree. I personally can't stand synthetic speach 
in games unless the characters represented happen to be machines. That's 
probably why I could never quite get into the Sarah game.

We are the Knights who say...Ni!
- Original Message - 
From: "Kai" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 04, 2011 9:06 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's


I believe that I did say games with pre-recorded voices did usually have 
the highest quality, just the least configurability.
And the quality of the game is, in my opinion, hardly dictated by the 
medium of dictation; someone could make a guess-the-number game with 
top-of-the tier professional actors and actresses, full ensembles, and the 
works, and it'll still be a boring guess the number game. conversely, 
someone could make a game with poorly recorded speech, or speech reliant 
on espeaks, slightly low-quality sound effects, but if their game is 
in-depth, full of detail and replayability, that game will ultimately be 
more enjoyable. Audio quality, while important, is not the fulcrum of a 
game's value or quality.


Kai

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, January 04, 2011 7:44 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hi,
Wow...are you serious? Those tend to have the best quality of all 
systems;

plus I find that rate makes a lot less of a difference with human voices.
Trust me; you'll always get better quality games (imho) with recorded
speech.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Tuesday, January 04, 2011 9:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's

Greetings Valiant.

I tend to dislike pre-recorded speech systems. Although they do deliver 
the
highest naturality, they're also the slowest and least configurable 
(someone


records the lines, you're stuck with the rate they chose to record at). 
SAPI


also doesn't fair very well when sped up; speech becomes very choppy and
unattractive. It's for these reasons that I oft prefer Eloquence over 
SAPI
and the like. If only Espeaks sounded better, or that Eloquence / Via 
Voice

were available in SAPI 5 format...

Kai

- Original Message - 
From: "Valiant8086" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 04, 2011 1:25 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hi.
There is a high quality prerecorded voiceover system in the works that 
may


or may not be implemented into bgt. If not, it'll be available 
elsewhere.
For the most part, it is not practical to include screen readers in 
audio

game's output. JAWS isn't the only screen reader with the keyboard
problems. These problems aren't an indication of bad quality drivers. It
just means the screen reader has access to the keyboard at as low a 
level

as the game and is intercepting it for it's own use. NVDA has been
specifically constructed so as not to present this problem. Other screen
readers pass on the keystrokes, but introduce delays as the reader
attempts to do what it has been programmed to do with the arrow keys, 
but
still passes on the orriginal functionality. A good way to get around 
the

problem is to use something other than the arrow keys, but then if the
reader is set to echo keypresses, it can be annoying if the screen 
reader

is trying to speak a key when you have that key held down.

It could be that sometime there will be a good use for a screen reader 
in

a BGT based application, but for the time being, I think screen reader
support is pointless. Developers should probably either use SAPI, or use
recorded voiceovers.

On 1/3/2011 6:02 PM, Kai wrote:

Greetings list.

anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of 
the
SAPI TTS events with direct Jaws speech output, since Eloquence is 
about

200 times faster than SaPI.

If not, anyone know if this will be slated for a future release?

Kai


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If yo

Re: [Audyssey] two games.

2011-01-05 Thread Charles Rivard

Could the answers to your questions be found out by trying it yourself?

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- Original Message - 
From: "michael barnes" 

To: 
Sent: Wednesday, January 05, 2011 7:02 AM
Subject: Re: [Audyssey] two games.


when you unlock the other two levels does voice over read those two 
buttons?  and what about the two player and credit buttons does it ever 
read those two buttons? and how about the done button? as you might not 
know i'm totally blind so these things are important for me to know.


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Philip Bennefall

Hi Jim,

I must disagree with you on principle, but agree with you on some practical 
points. Smile. You are absolutely right in that a synthesizer is infinitely 
more flexible than prerecorded audio, but this flexibility comes at an 
obvious cost. Imagine having the dialog in Q9 or Kringle Crash spoken by 
NeoSpeech Paul, or the bank robbers in Grizly Gulch voiced by Microsoft 
Anna? I'm sure you see my drift. Yet I fully agree that for the types of 
games you mentioned, which is to say Monopoly and your golf game, tts is 
probably a better choice as you have so much dynamic text there. The same 
goes for a game like Entombed. But try to do anything even remotely dramatic 
or atmospheric, and tts falls flat on its face.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Jim Kitchen" 

To: "Valiant8086" 
Sent: Wednesday, January 05, 2011 3:17 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's


Hi Valiant,

I have two problems with recorded speech for games.  Well maybe three.  One 
is that I just do not care for human speech in games.  Much prefer a 
synthesizer.  Two is the amount of time that it takes to do that for a game. 
Not to mention the extra code that it takes.  And three is the flexibility 
factor.  And not just the fact that you do not want to change the speech 
rate, but even more so the ability to speak anything in the game.  You know 
like people would not have been able to create a hundred or so boards for my 
monopoly game, or hundreds of golf courses for my golf game.  And of course 
all of my games that ask you to input your name for use in the game or for 
the record.


BFN

Jim

Danger! Human at keyboard!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] two games.

2011-01-05 Thread Karl Belanger
It sees all the buttons but they are unlabeled.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Wednesday, January 05, 2011 8:02 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] two games.

when you unlock the other two levels does voice over read those two buttons?
and what about the two player and credit buttons does it ever read those two
buttons? and how about the done button? as you might not know i'm totally
blind so these things are important for me to know.

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Jim Kitchen

Hi Valiant,

I have two problems with recorded speech for games.  Well maybe three.  One is 
that I just do not care for human speech in games.  Much prefer a synthesizer.  
Two is the amount of time that it takes to do that for a game.  Not to mention 
the extra code that it takes.  And three is the flexibility factor.  And not 
just the fact that you do not want to change the speech rate, but even more so 
the ability to speak anything in the game.  You know like people would not have 
been able to create a hundred or so boards for my monopoly game, or hundreds of 
golf courses for my golf game.  And of course all of my games that ask you to 
input your name for use in the game or for the record.

BFN

Jim

Danger! Human at keyboard!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] zany touch

2011-01-05 Thread Darren Duff
It doesn't end. It get faster and faster. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Wednesday, January 05, 2011 2:30 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] zany touch

well after i went to play with it some more i figure it out. what i got to
do is select my level then while she say get ready that is the time for me
to shut it down i mean right after i select the level. i got 136 points but
how long do you have to play for the game to end.

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Re: [Audyssey] two games.

2011-01-05 Thread Darren Duff
Is there a way to reset the high score to 0 so you can start over? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Wednesday, January 05, 2011 6:49 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] two games.

The buttens are Easy, Medium, Hard, two-player, and credits. If you lose a
game and do not beat your high score, you will be put on a screen with just
a done button in the middle.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Wednesday, January 05, 2011 3:34 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] two games.

what is the buttons on smack me that ain't label.

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Re: [Audyssey] two games.

2011-01-05 Thread michael barnes
when you unlock the other two levels does voice over read those two 
buttons?  and what about the two player and credit buttons does it ever 
read those two buttons? and how about the done button? as you might not 
know i'm totally blind so these things are important for me to know.


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Re: [Audyssey] two games.

2011-01-05 Thread peter Mahach
well, in smack me when you start the gamed there are 3 difficulty levels. 
the buttons in sequence is level1, 2, and 3. and you have to unlock them. so 
initially only level1 will be available, the rest will be dimmed. if you get 
100% on level1, then level2 will be available. etc. there are also 2 other 
buttons which are 2-player game and credits.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Wednesday, January 05, 2011 9:01 AM
Subject: [Audyssey] two games.


hey the first game i would like to ask about is smack me on the iphone. 
when i went to www.applevis.com it said that not all of the buttons are 
label so does anyone know what those buttons that are not label do?
the second game is call blind maze and it is for the iphone i was 
wondering if someone could tell me how to get through some of those mazes


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Re: [Audyssey] two games.

2011-01-05 Thread Karl Belanger
The buttens are Easy, Medium, Hard, two-player, and credits. If you lose a
game and do not beat your high score, you will be put on a screen with just
a done button in the middle.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Wednesday, January 05, 2011 3:34 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] two games.

what is the buttons on smack me that ain't label.

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread shaun everiss
well I usually leave all clients off unless I need em open I don't 
background run tasks.
This is mainly due to the fact I spend time playing games, some doing 
text books but most listening to sfx and audio drama I don't want to 
have to answer messages.

At 11:43 p.m. 5/01/2011, you wrote:

Hi Philip and Thomas,

Guess that maybe I am lucky in that I have some really nice sapi5 
voices.  Like AT&T Lauren, Crystal, Charles, Mike etc as well as Neo 
Speech Kate and Paul.  But seriously I like most of my sapi5 voices 
much better than Eloquence.  I write allot of personal applications 
such as my Email program etc that use sapi5 and just really like 
them better than Eloquence.  So personally I do not miss Eloquence 
in games.  Guess also since when I am playing a game, that is what I 
am doing and thus have no problem shutting off Jaws.  You know I am 
not getting Email, instant messages or other applications trying to 
bother me while I am playing that I might need a screen reader such 
as Jaws to be active.  But hey I have always felt that I was at 
least on the fringe of normality. 


BFN

Jim

"Normal" is a setting on a washing machine.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for All of 2010 part 2

2011-01-05 Thread Jim Kitchen

Hi Shiny protector,

I'm not sure what was up.  This was the third time that I sent those babble and 
thread messages to the list.  The first time was 6:00 AM January first.  Maybe 
the list server partied too hard New Years Eve and lost my posts.

My Email program down loads all of my Email into one text file.  AT&T Crystal 
reads me that text file in a continuous manner.  Once I am done with it, another 
program sorts that text file and appends all of the messages from the Audyssey list 
into an Audyssey list file.  Then another program produces the reports from the 
Audyssey list text file.  I save each months Audyssey text file, combine it and 
then can produce the yearly reports.  It is really all pretty much automatic with 
the programs that I have written to do the work.

BFN

Jim

The reports of my death have been greatly exaggerated.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-05 Thread Jim Kitchen

Hi Philip and Thomas,

Guess that maybe I am lucky in that I have some really nice sapi5 voices.  Like AT&T 
Lauren, Crystal, Charles, Mike etc as well as Neo Speech Kate and Paul.  But seriously I 
like most of my sapi5 voices much better than Eloquence.  I write allot of personal 
applications such as my Email program etc that use sapi5 and just really like them better 
than Eloquence.  So personally I do not miss Eloquence in games.  Guess also since when I 
am playing a game, that is what I am doing and thus have no problem shutting off Jaws.  
You know I am not getting Email, instant messages or other applications trying to bother 
me while I am playing that I might need a screen reader such as Jaws to be active.  But 
hey I have always felt that I was at least on the fringe of normality. 

BFN

Jim

"Normal" is a setting on a washing machine.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] two games.

2011-01-05 Thread Ian McNamara
not sure not played it yet my self. 

Ian McNamara

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Re: [Audyssey] two games.

2011-01-05 Thread michael barnes

what is the buttons on smack me that ain't label.

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Re: [Audyssey] two games.

2011-01-05 Thread Ian McNamara
thanks for that another game i can add to my collection of games on the ipod.

Ian McNamara

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[Audyssey] two games.

2011-01-05 Thread michael barnes
hey the first game i would like to ask about is smack me on the iphone. 
when i went to www.applevis.com it said that not all of the buttons are 
label so does anyone know what those buttons that are not label do?
the second game is call blind maze and it is for the iphone i was 
wondering if someone could tell me how to get through some of those mazes


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