Re: [Audyssey] eloquence was, Re: Screen reader support in BGT

2011-01-21 Thread Jacob Kruger
Maybe it's also a context thing, since, as said in my other mail, I prefer 
UK eloquence on my phones, but do use american voice quite happily on my 
computers.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 8:34 AM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT



Uh. I hate that accent.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 10:46 PM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT


I'm just the opposite. If I have to use Eloquence I use the UK accent 
since the American accent is the one that sounds odd to me.

We are the Knights who say...Ni!
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 2:05 PM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT



Hi Dark,
I totally agree with you with the UK accent, which is precisely why I 
use the US accent. To be honest I prefer the American accents in speech 
synths anyway. Again, because that's what I've always used.

Regards,
Damien.


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 8:47 PM
Subject: [Audyssey] eloquence was, Re: Screen reader support in BGT


It might just be that I am used to orphius human voices, but I've 
actually never thought much of eloquence,  in fact to be honest 
I've never really thought it was that much better than microsoft Mike.


Of course, this might be partially because the eloquence uk english 
accent is,  well incredibly odd to say the least.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 6:31 PM
Subject: Re: [Audyssey] Screen reader support in BGT



Hi,

Unfortunately this is true. Eloquence is actually Sapi 4 based not
Sapi 5 based. The Dectalk has its own API. Although Fonix did produce
a Sapi 5 compatible version of Fonixtalk, AKA Dectalk, for a while.
However, it is my understanding they discontinued the Sapi 5 version
of Fonixtalk.

The best way to support Eloquence is to purchase an SDK for it and
wrap Viavoice Outloud directly. It is pretty simple to do and the API
for Eloquence AKA Viavoice Outloud is very straight forward for a C++
developer. Problem is that the SDK costs quite a bit to license.

Cheers!






On 1/20/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Dark,
Synth voices like Eloquence and Dectalk are hard to get for SAPI 5 
though. I
tend to find with SAPI that you go from one extreme to the other. 
Either a
low-sampled, quick but hard to understand one, or a high-sampled, 
large,

slow, laggy, easy to understand one. However they all seem to be
sample-based rather than formant-based.
Regards,
Damien.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at

Re: [Audyssey] eloquence was, Re: Screen reader support in BGT

2011-01-21 Thread Jacob Kruger

True enough.

Who knows.

Another funny one is at least 2 of my phones, with talks on them have had 
the british version of the eloquence voice on them, and while I prefer it, 
quite a few other guys this side say they prefer the american version of 
eloquence on their phones - I think I prefer it since the pronunciation is 
slightly closer to ours this side, but maybe they prefer the american 
version since it's what most of us run on our PCs.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 8:26 AM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT


Hmmm, the thing is though Jacob, what about startrek or babylon 5 where 
the computer has an obviously female synth voice?


In fact a lot of old scifi tended to have them I think (there were 
certainly a few in dr. who).


Then of course there were the old robotic voices which quite honestly 
didn't have! a gender. this was imho one of the things which made the 
original cybermen from the 2nd doctor era and the daleks so inhuman.


In fact even now, though the cybermen have changed to sound deffinately 
male, Daleks are stil referd to as it and other than the emperor aren't 
said to have a gender at all.


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 6:00 AM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT


My one possible guess would be that, maybe it has something to do with 
old visions of technology - talking computer should sound like/sounds 
better when it sounds like a guy from some movie like revenge of the 
nerds...?


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 7:48 AM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT


This is a very weerd point,  even a female friend I know says the 
same thing as well. I'm sure freud would have a field day with it, 
though as this is supposed to be a family friendly list I won't start 
speculating on what he might've said ;d.


The deffinition of a freudian slip: Say one thing and mean your 
mother! ;D.


Btw, I can't speak for the kepstral or atT voices sinse I'm not 
familiar enough with them, but I've even found this with amazingly good 
synths like the seerprock ones which are some of the best I know.


That's why I tend to stick with scansoft daniel and his nice, bbc news 
reader voice ;D.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 3:06 AM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT



Hi Dark,

Very interesting. Generally I've found the same problem. I would
prefer a female Sapi voice, but most of them just strike me as wrong.
Accapela Heather is not bad and ATT Lorn is okay as well. Some of the
others like Scansoft Samantha just sounds like a stuck up old laidy,
and is a major turn off. Cepstral Dianne is good for reading books,
but some of Cepstral's voices like Amy and Emily are ssimply aweful.
However, more often the male voices like David, Walter, Mike, etc are
okay. I can listen to them all day with no problem.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns 

Re: [Audyssey] Community Game-building Project

2011-01-21 Thread Ryan Conroy
Why is the game unbeatable? For people not getting tired of it? lol Just 
curious.
Ryan

-- Original Message --
From: Ken the Crazy kenwdow...@neo.rr.com
To: Gamers Discussion list Gamers@audyssey.org
Subject: [Audyssey] Community Game-building Project
Date: Thu, 20 Jan 2011 15:50:49 -0500

Well, there has been much talk in the past about a game building project that 
many people can participate in.  Well, I've begun one.  Now, here's where the 
rubber meets the road.  Here is where we'll see if gamers are all talk about 
this subject or if they add their own ideas.
The game
So far, here is the game, designed in VB6.  Yes, it's archaic or whatever, but 
it's what I know.  Wanna translate it?  Go ahead.
Anyway, the basic idea is that you and a friend just got a couple of those new 
battle copters, you know, the ones you fly around the house?  Well, you're in a 
living room that's about ten feet high, and 20 by 20.  You fly your chopper 
around the room, trying to shoot down your friend before he gets you.
The Trim:
Now, you're not the only one that flies this helicopter, because you have a 
young brother/sister/cousin that plays with it, so every time you start the 
game you'll need to adjust the trim to 0.  To adjust it, use the home and end 
keys.  As you adjust it, you'll hear the clicking of a knob that seems to move 
around your head. When it gets to 0, the sound of the knob turning will change 
and be directly in front of you.
To fly, hold down the page up key to gain altitude.  Since you're flying a 
helicopter, the faster the rotors turn, the higher it goes.  As you increase in 
height, your velocity in that direction also increases.  If you get going too 
fast you'll smash against the ceiling, and your chopper will fall.  You get 
about ten smashes before it's unusable.  Also, page down will slow the rotors, 
making the chopper descend.  You can show off to your friend by landing the 
chopper on your head, but that takes a lot of work and a little luck.
Use left and right arrows to turn, and up and down arrows to fly forward and 
backward.  
If you're in range, a target beep sounds, indicating that you're in range to 
shoot the other copter down.  Turn with the left and right arrows until the 
beeps are in front of you, then shoot with the space bar.  If you get him, it's 
your point--but if he shoots you down, it's his point.  In either case, the 
shot chopper will float down to the ground, and both will respawn at their 
starting locations, but will retain their former altitudes.
The enemy chopper starts out very slow.  It always comes after you, but the 
first little while it is slow.  This allows you to adjust your trim, get used 
to flying  and so on.  Every time you shoot him though, he flies a bit faster.  
Eventually, he will outfly and outgun you no matter how good you think you are. 
 Yep, another unbeatable game from DreamTech!  (You wouldn't really wanna be 
able to win now, would ya?)
Now, there are obstacles in the room, but you can smash 'em if you want.  The 
first is a TV, which is playing some weird music when the game starts.  To 
smash it, simply fly at an altitude of three feet or less, and go after it.  
More obstacles, such as lamps, are coming.

Controls:
Page up for ascend, page down for descend, home and end adjust trim, left and 
right arrows for turning, a says your current angle, x says your current 
coordinates, v says your velocity, and space bar fires your gun.
 
 Note: This game is not only to be a community project, but it's an early early 
beta.  I've only been working on it for about two weeks now, but there are a 
couple things to fix. The ones I know are the frequency of the targeting beeps, 
and the way velocity is spoken--will be integers soon.  I know this, and I'll 
be working on them--but remember, you can too.
Also, realize that working with 3d audio isn't nearly as easy as panning  and 
volume--well, it wasn't in the beginning.  Now though, that you have a 
foundation to build on, it should be very simple.  I've included a book on 
programming vb6 that I found on the net, as well as a couple tutorials on 3d 
audio by Jack Hoxley.  
Before I tell you where to get the file, I want to encourage developers that 
programming isn't the only essential here.  Sounds and music are crucial too, 
so if you want to make sounds or music but don't have a clue about programming, 
you can join in as well.  The sound for Heli, your chopper, is basically a 
motor sound with the sound of a chain saw mixed in.  The sky's the limit when 
it comes to imagination.  (Yeah, I know it sounds silly, but wait till you hear 
it!)

OK.  Here's the link: 
http://dl.dropbox.com/u/13071564/heli.zip
Now, if you want to be a part of this, get a Dropbox account and let me know.  
I'll invite you, and our game folders will always be linked, so that I'll 
instantly know about any changes you make.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant 

Re: [Audyssey] eloquence was, Re: Screen reader support in BGT

2011-01-21 Thread dark
Actually Jacob, i've always found british eloquence sounds more like what 
happens when a bad American actor tries! to do a british accent and fails 
horribly, that's why I dislike it myself and if I were to use eloquence I'd 
probably want the Us version just for that reason even though for most 
synths I'd much prefer a british voice,  having something of a slightly 
over posh English accent myself ;D.


Baat of cooorse, one is mioast displeeeyeesed; the'att the Quaains 
E'yengle'yish is see'yo dree'yehdfully Pre'onaaanced, bay the'yose hohrable, 
Ammee'yerican se'yinths.



yee gods! getting orphius to say that poshly enough was bloody hard, and 
goodness knows what other synths will make of it ;d.


Beware the Grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] eloquence was, Re: Screen reader support in BGT

2011-01-21 Thread Jacob Kruger

LOL!

For example, while the US voice calls me Jacob Kroojer, the british version 
at least calls me Jacob Kroogger...


Have at least once had someone give me a skype VOIP call from America, and 
then hang up since he didn't want to believe I was really speaking english - 
sent him an email a bit later trying to 'explain' to him...LOL again!


Otherwise, when speaking to UK guys over phone etc., I have once or twice 
just been asked to speak a bit slower myself - but OTOH, some people like my 
own mother this side tell me the same thing occasionally - maybe I'm too 
used to my computer etc. jabbering away, and so do it myself...?


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 10:19 AM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT


Actually Jacob, i've always found british eloquence sounds more like what 
happens when a bad American actor tries! to do a british accent and fails 
horribly, that's why I dislike it myself and if I were to use eloquence 
I'd probably want the Us version just for that reason even though for most 
synths I'd much prefer a british voice,  having something of a 
slightly over posh English accent myself ;D.


Baat of cooorse, one is mioast displeeeyeesed; the'att the Quaains 
E'yengle'yish is see'yo dree'yehdfully Pre'onaaanced, bay the'yose 
hohrable, Ammee'yerican se'yinths.



yee gods! getting orphius to say that poshly enough was bloody hard, and 
goodness knows what other synths will make of it ;d.


Beware the Grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] eloquence was, Re: Screen reader support in BGT

2011-01-21 Thread dark

Hi Jacob, most odd.

For kicks I just switched orphius to it's Us english voice and read your 
mail, and Brad, like the Uk English voice alan pronounced your name as 
kruger,  just like fredy's ;D.


That being said, I actually found Brad to have a very odd accent, rather 
like an English person imitating an American,  perhaps then it just 
depends upon where the screen reader is developed, sinse orphius was made 
over here and Eloquence is Us based.


stil, accents aside, in terms of tone, intonation and clarity I'd stil say I 
prefer orphius human voices over Eloquence.


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 9:15 AM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT



LOL!

For example, while the US voice calls me Jacob Kroojer, the british 
version at least calls me Jacob Kroogger...


Have at least once had someone give me a skype VOIP call from America, and 
then hang up since he didn't want to believe I was really speaking 
english - sent him an email a bit later trying to 'explain' to him...LOL 
again!


Otherwise, when speaking to UK guys over phone etc., I have once or twice 
just been asked to speak a bit slower myself - but OTOH, some people like 
my own mother this side tell me the same thing occasionally - maybe I'm 
too used to my computer etc. jabbering away, and so do it myself...?


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 10:19 AM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT


Actually Jacob, i've always found british eloquence sounds more like what 
happens when a bad American actor tries! to do a british accent and fails 
horribly, that's why I dislike it myself and if I were to use eloquence 
I'd probably want the Us version just for that reason even though for 
most synths I'd much prefer a british voice,  having something of a 
slightly over posh English accent myself ;D.


Baat of cooorse, one is mioast displeeeyeesed; the'att the Quaains 
E'yengle'yish is see'yo dree'yehdfully Pre'onaaanced, bay the'yose 
hohrable, Ammee'yerican se'yinths.



yee gods! getting orphius to say that poshly enough was bloody hard, and 
goodness knows what other synths will make of it ;d.


Beware the Grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Chat Reminder

2011-01-21 Thread burakyuksek

oh! good.
sevgiler saygilar
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 5:55 PM
Subject: Re: [Audyssey] Game Chat Reminder



Hi Burak,
Just get rid of them. Thomas and Raul will adventually take this down.
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 20, 2011 8:09 AM
Subject: Re: [Audyssey] Game Chat Reminder



We understand it, dont right it anymore.
saygilar sevgiler.
- Original Message - 
From: Gamers Chat Robot gamers-ro...@audyssey.org

To: gamers@audyssey.org
Sent: Thursday, January 20, 2011 10:00 AM
Subject: [Audyssey] Game Chat Reminder



Ever wanted to hear what a certain gamer really sounds like? Ever wanted
to ask the developer a question about that cool game?

Developers, ever wanted to get to know your players? Ever wanted to be
able to answer questions asked by your players?

Here is your chance to do all these things and more. All you need is a
Windows system with a working sound card and microphone. The service is
free to use after you complete the simple registration process.

The site is http://www.for-the-people.com and the chat room is the Games
People Play.

This notice reminder is for the Thursdays gamer chat which goes on until
when ever.

The Time: Well, that depends on where you are at. Below is a simple
chart showing time zones in the US as well as universal time.

Thursdays starting at:
6PM Pacific
7PM Mountain
8PM Central
9PM Eastern
1AM Friday morning Universal

Hope to see you there.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] eloquence was, Re: Screen reader support in BGT

2011-01-21 Thread Harmony Neil
I find the UK eloquence very hard to understand compared to the US one. Mind
you, that's probably because I have my speech programs going ten to the
dozen.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 21 January 2011 07:54
To: Gamers Discussion list
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT

Maybe it's also a context thing, since, as said in my other mail, I prefer 
UK eloquence on my phones, but do use american voice quite happily on my 
computers.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 8:34 AM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT


 Uh. I hate that accent.
 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 20, 2011 10:46 PM
 Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT


 I'm just the opposite. If I have to use Eloquence I use the UK accent 
 since the American accent is the one that sounds odd to me.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Damien Pendleton dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 20, 2011 2:05 PM
 Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT


 Hi Dark,
 I totally agree with you with the UK accent, which is precisely why I 
 use the US accent. To be honest I prefer the American accents in speech 
 synths anyway. Again, because that's what I've always used.
 Regards,
 Damien.


 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 20, 2011 8:47 PM
 Subject: [Audyssey] eloquence was, Re: Screen reader support in BGT


 It might just be that I am used to orphius human voices, but I've 
 actually never thought much of eloquence,  in fact to be honest 
 I've never really thought it was that much better than microsoft Mike.

 Of course, this might be partially because the eloquence uk english 
 accent is,  well incredibly odd to say the least.

 Beware the grue!

 Dark.
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 20, 2011 6:31 PM
 Subject: Re: [Audyssey] Screen reader support in BGT


 Hi,

 Unfortunately this is true. Eloquence is actually Sapi 4 based not
 Sapi 5 based. The Dectalk has its own API. Although Fonix did produce
 a Sapi 5 compatible version of Fonixtalk, AKA Dectalk, for a while.
 However, it is my understanding they discontinued the Sapi 5 version
 of Fonixtalk.

 The best way to support Eloquence is to purchase an SDK for it and
 wrap Viavoice Outloud directly. It is pretty simple to do and the API
 for Eloquence AKA Viavoice Outloud is very straight forward for a C++
 developer. Problem is that the SDK costs quite a bit to license.

 Cheers!






 On 1/20/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Dark,
 Synth voices like Eloquence and Dectalk are hard to get for SAPI 5 
 though. I
 tend to find with SAPI that you go from one extreme to the other. 
 Either a
 low-sampled, quick but hard to understand one, or a high-sampled, 
 large,
 slow, laggy, easy to understand one. However they all seem to be
 sample-based rather than formant-based.
 Regards,
 Damien.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 

Re: [Audyssey] eloquence was, Re: Screen reader support in BGT

2011-01-21 Thread Jacob Kruger
Well, not sure either, but, yes, if I want to, for example, render a text 
file into an audio book, in english, I use scansoft daniel (UK), and for 
something like afrikaans, I then use the eSpeak afrikaans voice, but anyway.


Think I'm just too used to the US eloquence voice for most things, but I do 
add various dictionary pronounciation entries to it for things like my 
surname, and a few other nicknames for other people sometimes.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 12:10 PM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT



Hi Jacob, most odd.

For kicks I just switched orphius to it's Us english voice and read your 
mail, and Brad, like the Uk English voice alan pronounced your name as 
kruger,  just like fredy's ;D.


That being said, I actually found Brad to have a very odd accent, rather 
like an English person imitating an American,  perhaps then it just 
depends upon where the screen reader is developed, sinse orphius was made 
over here and Eloquence is Us based.


stil, accents aside, in terms of tone, intonation and clarity I'd stil say 
I prefer orphius human voices over Eloquence.


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 9:15 AM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT



LOL!

For example, while the US voice calls me Jacob Kroojer, the british 
version at least calls me Jacob Kroogger...


Have at least once had someone give me a skype VOIP call from America, 
and then hang up since he didn't want to believe I was really speaking 
english - sent him an email a bit later trying to 'explain' to him...LOL 
again!


Otherwise, when speaking to UK guys over phone etc., I have once or twice 
just been asked to speak a bit slower myself - but OTOH, some people like 
my own mother this side tell me the same thing occasionally - maybe I'm 
too used to my computer etc. jabbering away, and so do it myself...?


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 10:19 AM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT


Actually Jacob, i've always found british eloquence sounds more like 
what happens when a bad American actor tries! to do a british accent and 
fails horribly, that's why I dislike it myself and if I were to use 
eloquence I'd probably want the Us version just for that reason even 
though for most synths I'd much prefer a british voice,  having 
something of a slightly over posh English accent myself ;D.


Baat of cooorse, one is mioast displeeeyeesed; the'att the Quaains 
E'yengle'yish is see'yo dree'yehdfully Pre'onaaanced, bay the'yose 
hohrable, Ammee'yerican se'yinths.



yee gods! getting orphius to say that poshly enough was bloody hard, and 
goodness knows what other synths will make of it ;d.


Beware the Grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at

Re: [Audyssey] Screen reader support in BGT

2011-01-21 Thread Lori Duncan
Hi my version of Jaws 11 won't work with Sappi at all, I've tried but sadly 
nothing, even when I sellect sappi 5 as my default.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 2:22 AM
Subject: Re: [Audyssey] Screen reader support in BGT



Hi,

Well, that depends. I noticed that the Sapi version of Realspeak
voices do lag a little, but it is n't too bad. However, the Realspeak
Direct voices for Jaws 11 are very responsive and I generally use
something like Scansoft Tom as my default voice rather than Eloquence.

On 1/20/11, dark d...@xgam.org wrote:

Hi Damien.

I'd fully agree that the orphius synthetic dave and synthetic andy voices
are,  well synthetic, and probably are worse than eloquence.

however, I really do like their human voices, the Uk English voice Alan 
in
particular. In fact Alan is the voice I've used for everything screen 
reader
related for years now, ever sinse the human voices first came out, and 
I've

never had issues with response times at all.

i suppose though as you said, it all comes down to what your used 
to, 

I'd probably say the same about eloquence, ie, that it's not much better
than espeak as you do about orphius ;D.

As for the lag in sapi, as I said I've never really seen it myself,   
not

with the scansoft voices anyway.

Beware the grue!

dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Heli

2011-01-21 Thread burakyuksek

I got your message.
sevgiler saygilar
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, January 21, 2011 4:07 AM
Subject: [Audyssey] Heli


I sent a message to the list earlier today, but I'm not seeing it. 
Basically, I've begun a community project for all you programmers, sound 
and music designers.  This is the first freeware open-source game the blind 
community has which uses 3d audio--or it better be.  If it's not then I've 
worked my butt off reinventing the wheel..  It's coded in VB6 and uses 
directx 8.

The game can be found at
http://dl.dropbox.com/u/13071564/heli.zip

It's in very early public beta, and I probably am already working on any 
errors you find, but let me know about them anyway.

Here is the manual.

Welcome to Heli, the virtual toy helicopter you can fly!

There has been much talk in the past about a game building project that 
many people can participate in. Well, I've begun one. Now, here's where 
the rubber meets the road. Here is where we'll see if gamers are all talk 
about this subject or if they add their own ideas.


The game

So far, here is the game, designed in VB6. Yes, it's archaic or whatever, 
but it's what I know. Wanna translate it? Go ahead.


Anyway, the basic idea is that you and a friend just got a couple of those 
new battle copters, you know, the ones you fly around the house? Well, 
you're in a living room that's about ten feet high, and 20 by 20. You fly 
your chopper around the room, trying to shoot down your friend before he 
gets you.


The Trim:

Now, you're not the only one that flies this helicopter, because you have 
a young brother/sister/cousin that plays with it, so every time you start 
the game you'll need to adjust the trim to 0. To adjust it, use the home 
and end keys. When it gets to 0, the sound of the knob turning will 
change. If you don't adjust the trim, the helicopter will fly around in 
circles--which you may want to do sometimes.


To fly, hold down the page up key to gain altitude. Since you're flying a 
helicopter, the faster the rotors turn, the higher it goes. As you 
increase in height, your velocity in that direction also increases. If you 
get going too fast you'll smash against the ceiling, and your chopper will 
fall. You get about ten smashes before it's unusable. Also, page down will 
slow the rotors, making the chopper descend. Now turn with the left and 
right arrow keys and fly forwards or backwards with the up and down 
arrows. You can show off to your friend by landing the chopper on your 
head, but that takes a lot of work and a little luck.


If you're in range of your opponent, a target beep sounds, indicating that 
you're in range to shoot the other copter down. Turn with the left and 
right arrows until the beeps are in front of you, then shoot with the 
space bar. If you get him, it's your point--but if he shoots you down, 
it's his point. In either case, the shot chopper will float down to the 
ground, and both will respawn at their starting locations.


The enemy chopper starts out very slow. It always comes after you, but the 
first little while it is slow. This allows you to adjust your trim, get 
used to flying and so on. Every time you shoot him though, he flies a bit 
faster. Eventually, he will outfly and outgun you no matter how good you 
think you are. Yep, another unbeatable game from DreamTech! (You wouldn't 
really wanna be able to win now, would ya?)


Now, there are obstacles in the room, but you can smash 'em if you want. 
The first is a TV, which is playing some weird music when the game starts. 
To smash it, simply fly at an altitude of three feet or less, and go after 
it. More obstacles, such as lamps, are coming.


Controls:

Page up for ascend, page down for descend, home and end adjust trim, left 
and right arrows for turning, up and down arrows for moving, a says your 
current angle, x says your current coordinates, v says your velocity, and 
space bar fires your gun.


Note: This game is not only to be a community project, but it's an early 
early beta. I've only been working on it for two weeks now, but there are 
many things to add and fix, such as the frequency of the targeting beeps. 
I know this, and I'll be working on them--but remember, you can too.


Also, realize that working with 3d audio isn't nearly as easy as panning 
and volume--well, it wasn't in the beginning. Now though, that you have a 
foundation to build on, it should be very simple. I've included a book on 
programming vb6 that I found on the net, as well as a couple tutorials on 
3d audio by Jack Hoxley.


I want to encourage developers that programming isn't the only essential 
here. Sounds and music are crucial too, so if you want to make sounds or 
music but don't have a clue about programming, you can join in as well. 
The sound for Heli, your chopper, is basically a motor sound with the 
sound of a chain saw mixed in. The 

Re: [Audyssey] Screen reader support in BGT

2011-01-21 Thread dark
Hmmm, I've always been a litle confused as to why you'd want to run a screen 
reader like Jaws or hal thru sapi anyway, unless you have some very unusual 
voices which your screen reader didn't support at all,  though that 
would stil be something of a resource drain I think than just having the 
screen reader output to the voice directly.


That is however something entirely different from a game outputting to a 
screen reader.


Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 1:22 PM
Subject: Re: [Audyssey] Screen reader support in BGT


Hi my version of Jaws 11 won't work with Sappi at all, I've tried but 
sadly nothing, even when I sellect sappi 5 as my default.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 2:22 AM
Subject: Re: [Audyssey] Screen reader support in BGT



Hi,

Well, that depends. I noticed that the Sapi version of Realspeak
voices do lag a little, but it is n't too bad. However, the Realspeak
Direct voices for Jaws 11 are very responsive and I generally use
something like Scansoft Tom as my default voice rather than Eloquence.

On 1/20/11, dark d...@xgam.org wrote:

Hi Damien.

I'd fully agree that the orphius synthetic dave and synthetic andy 
voices

are,  well synthetic, and probably are worse than eloquence.

however, I really do like their human voices, the Uk English voice Alan 
in
particular. In fact Alan is the voice I've used for everything screen 
reader
related for years now, ever sinse the human voices first came out, and 
I've

never had issues with response times at all.

i suppose though as you said, it all comes down to what your used 
to, 

I'd probably say the same about eloquence, ie, that it's not much better
than espeak as you do about orphius ;D.

As for the lag in sapi, as I said I've never really seen it myself,   
not

with the scansoft voices anyway.

Beware the grue!

dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Moderator's reminder on eloquence was, Re: Screen reader support in BGT

2011-01-21 Thread Raul A. Gallegos
Hey everyone, can we get back to gaming topics please? This topic has 
strayed.


Thanks from your friendly moderator.

On 1/21/2011 1:34 AM, Shiny protector wrote:

Uh. I hate that accent.


--
Raul A. Gallegos
Home page: http://www.RaulGallegos.com
Twitter: http://www.twitter.com/ragallegos

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] eloquence was, Re: Screen reader support in BGT

2011-01-21 Thread shaun everiss

Well I am using espeak scottish.
Its espeak, but its a weird accent.
its even got some character.
At 10:15 p.m. 21/01/2011, you wrote:

LOL!

For example, while the US voice calls me Jacob Kroojer, the british 
version at least calls me Jacob Kroogger...


Have at least once had someone give me a skype VOIP call from 
America, and then hang up since he didn't want to believe I was 
really speaking english - sent him an email a bit later trying to 
'explain' to him...LOL again!


Otherwise, when speaking to UK guys over phone etc., I have once or 
twice just been asked to speak a bit slower myself - but OTOH, some 
people like my own mother this side tell me the same thing 
occasionally - maybe I'm too used to my computer etc. jabbering 
away, and so do it myself...?


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 10:19 AM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT


Actually Jacob, i've always found british eloquence sounds more 
like what happens when a bad American actor tries! to do a british 
accent and fails horribly, that's why I dislike it myself and if I 
were to use eloquence I'd probably want the Us version just for 
that reason even though for most synths I'd much prefer a british 
voice,  having something of a slightly over posh English accent myself ;D.


Baat of cooorse, one is mioast displeeeyeesed; the'att the Quaains 
E'yengle'yish is see'yo dree'yehdfully Pre'onaaanced, bay the'yose 
hohrable, Ammee'yerican se'yinths.



yee gods! getting orphius to say that poshly enough was bloody 
hard, and goodness knows what other synths will make of it ;d.


Beware the Grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Community Game-building Project

2011-01-21 Thread Shiny protector

Sounds good! I'm going to download it.
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: kenwdow...@neo.rr.com; gamers@audyssey.org
Sent: Friday, January 21, 2011 8:01 AM
Subject: Re: [Audyssey] Community Game-building Project


Why is the game unbeatable? For people not getting tired of it? lol Just 
curious.

Ryan

-- Original Message --
From: Ken the Crazy kenwdow...@neo.rr.com
To: Gamers Discussion list Gamers@audyssey.org
Subject: [Audyssey] Community Game-building Project
Date: Thu, 20 Jan 2011 15:50:49 -0500

Well, there has been much talk in the past about a game building project 
that many people can participate in.  Well, I've begun one.  Now, here's 
where the rubber meets the road.  Here is where we'll see if gamers are 
all talk about this subject or if they add their own ideas.

The game
So far, here is the game, designed in VB6.  Yes, it's archaic or whatever, 
but it's what I know.  Wanna translate it?  Go ahead.
Anyway, the basic idea is that you and a friend just got a couple of those 
new battle copters, you know, the ones you fly around the house?  Well, 
you're in a living room that's about ten feet high, and 20 by 20.  You fly 
your chopper around the room, trying to shoot down your friend before he 
gets you.

The Trim:
Now, you're not the only one that flies this helicopter, because you have 
a young brother/sister/cousin that plays with it, so every time you start 
the game you'll need to adjust the trim to 0.  To adjust it, use the home 
and end keys.  As you adjust it, you'll hear the clicking of a knob that 
seems to move around your head. When it gets to 0, the sound of the knob 
turning will change and be directly in front of you.
To fly, hold down the page up key to gain altitude.  Since you're flying a 
helicopter, the faster the rotors turn, the higher it goes.  As you 
increase in height, your velocity in that direction also increases.  If 
you get going too fast you'll smash against the ceiling, and your chopper 
will fall.  You get about ten smashes before it's unusable.  Also, page 
down will slow the rotors, making the chopper descend.  You can show off 
to your friend by landing the chopper on your head, but that takes a lot 
of work and a little luck.
Use left and right arrows to turn, and up and down arrows to fly forward 
and backward.
If you're in range, a target beep sounds, indicating that you're in range 
to shoot the other copter down.  Turn with the left and right arrows until 
the beeps are in front of you, then shoot with the space bar.  If you get 
him, it's your point--but if he shoots you down, it's his point.  In 
either case, the shot chopper will float down to the ground, and both will 
respawn at their starting locations, but will retain their former 
altitudes.
The enemy chopper starts out very slow.  It always comes after you, but 
the first little while it is slow.  This allows you to adjust your trim, 
get used to flying  and so on.  Every time you shoot him though, he flies 
a bit faster.  Eventually, he will outfly and outgun you no matter how 
good you think you are.  Yep, another unbeatable game from DreamTech! 
(You wouldn't really wanna be able to win now, would ya?)
Now, there are obstacles in the room, but you can smash 'em if you want. 
The first is a TV, which is playing some weird music when the game starts. 
To smash it, simply fly at an altitude of three feet or less, and go after 
it.  More obstacles, such as lamps, are coming.


Controls:
Page up for ascend, page down for descend, home and end adjust trim, left 
and right arrows for turning, a says your current angle, x says your 
current coordinates, v says your velocity, and space bar fires your gun.


Note: This game is not only to be a community project, but it's an early 
early beta.  I've only been working on it for about two weeks now, but 
there are a couple things to fix. The ones I know are the frequency of the 
targeting beeps, and the way velocity is spoken--will be integers soon.  I 
know this, and I'll be working on them--but remember, you can too.
Also, realize that working with 3d audio isn't nearly as easy as panning 
and volume--well, it wasn't in the beginning.  Now though, that you have a 
foundation to build on, it should be very simple.  I've included a book on 
programming vb6 that I found on the net, as well as a couple tutorials on 
3d audio by Jack Hoxley.
Before I tell you where to get the file, I want to encourage developers 
that programming isn't the only essential here.  Sounds and music are 
crucial too, so if you want to make sounds or music but don't have a clue 
about programming, you can join in as well.  The sound for Heli, your 
chopper, is basically a motor sound with the sound of a chain saw mixed 
in.  The sky's the limit when it comes to imagination.  (Yeah, I know it 
sounds silly, but wait till you hear it!)


OK.  Here's the link:
http://dl.dropbox.com/u/13071564/heli.zip
Now, if you want to be 

[Audyssey] memory train problem

2011-01-21 Thread Ben
Hi guys,
Sorry I've been absent for a lon'n'n'n'n'n'n'n'n'ng! time, but there's been
stuff in my life that's time consuming.  Just to say.  With bgt's game
programming in practice series.  I copied and pasted all the code, as the
final part of the tutorial for memory train states you could do, I have all
the sound files, I've looked through the code several times and it just!
Won't! work!

I've put the code here:

void main()
{
show_game_window(Memory Train);
dynamic_menu menu;
menu.add_item_tts(Start game);
menu.add_item_tts(Keyboard practice);
menu.add_item_tts(Exit game);
menu.allow_escape = true;
menu.wrap = true;
menu.run(Please choose a menu item with the arrow keys, then hit enter to
activate it., true);
}

I know this isn't all the code, but this part won't run either.  Once I get
one going, hopefully I'll get the other one working as well...

Any help would be much appreciated.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Chat Reminder

2011-01-21 Thread Shiny protector
Don't worry, sir, we won't stop you. It was nice having you for some long 
time, but since you want to leive... Moderators or owners, thank you for 
stopping this thing.
- Original Message - 
From: Gamers Chat Robot gamers-ro...@audyssey.org

To: gamers@audyssey.org
Sent: Friday, January 21, 2011 3:34 PM
Subject: [Audyssey] Game Chat Reminder



Ever wanted to hear what a certain gamer really sounds like? Ever wanted
to ask the developer a question about that cool game?

Developers, ever wanted to get to know your players? Ever wanted to be
able to answer questions asked by your players?

Well too bad! After this message, there will be no more further
reminders about that gamers voice chat which no one attends. From now
on, you will just have to set up a voice session on your own time and
using your own resources.

Yes folks, no further Thursday or Saturday chat notifications will be
sent from this lowly robot. I may have to retire after this. Actually,
no, since I have to still send out the gamers rules which no one reads,
I am still good for something.

Thanks for your time in reading or not reading this.

Bye bye and ta ta for now.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] memory train problem

2011-01-21 Thread Philip Bennefall

Hi Ben,

This isn't really the place to ask clear-cut programming/code debugging 
questions. You'd be much better off posting a topic about this to the 
Blastbay BGT forum, which is the perfect discussion board for this very 
subject.


Kind regards,

Philip Bennefall
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 21, 2011 6:44 PM
Subject: [Audyssey] memory train problem


Hi guys,
Sorry I've been absent for a lon'n'n'n'n'n'n'n'n'ng! time, but there's been
stuff in my life that's time consuming.  Just to say.  With bgt's game
programming in practice series.  I copied and pasted all the code, as the
final part of the tutorial for memory train states you could do, I have all
the sound files, I've looked through the code several times and it just!
Won't! work!

I've put the code here:

void main()
{
show_game_window(Memory Train);
dynamic_menu menu;
menu.add_item_tts(Start game);
menu.add_item_tts(Keyboard practice);
menu.add_item_tts(Exit game);
menu.allow_escape = true;
menu.wrap = true;
menu.run(Please choose a menu item with the arrow keys, then hit enter to
activate it., true);
}

I know this isn't all the code, but this part won't run either.  Once I get
one going, hopefully I'll get the other one working as well...

Any help would be much appreciated.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Heli

2011-01-21 Thread Shiny protector

Hi,
I want to play this game, but I can't play it. I can't find an.exe file.
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, January 21, 2011 2:07 PM
Subject: Re: [Audyssey] Heli



I got your message.
sevgiler saygilar
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, January 21, 2011 4:07 AM
Subject: [Audyssey] Heli


I sent a message to the list earlier today, but I'm not seeing it. 
Basically, I've begun a community project for all you programmers, sound 
and music designers.  This is the first freeware open-source game the 
blind community has which uses 3d audio--or it better be.  If it's not 
then I've worked my butt off reinventing the wheel..  It's coded in VB6 
and uses directx 8.

The game can be found at
http://dl.dropbox.com/u/13071564/heli.zip

It's in very early public beta, and I probably am already working on any 
errors you find, but let me know about them anyway.

Here is the manual.

Welcome to Heli, the virtual toy helicopter you can fly!

There has been much talk in the past about a game building project that 
many people can participate in. Well, I've begun one. Now, here's where 
the rubber meets the road. Here is where we'll see if gamers are all talk 
about this subject or if they add their own ideas.


The game

So far, here is the game, designed in VB6. Yes, it's archaic or whatever, 
but it's what I know. Wanna translate it? Go ahead.


Anyway, the basic idea is that you and a friend just got a couple of 
those new battle copters, you know, the ones you fly around the house? 
Well, you're in a living room that's about ten feet high, and 20 by 20. 
You fly your chopper around the room, trying to shoot down your friend 
before he gets you.


The Trim:

Now, you're not the only one that flies this helicopter, because you have 
a young brother/sister/cousin that plays with it, so every time you start 
the game you'll need to adjust the trim to 0. To adjust it, use the home 
and end keys. When it gets to 0, the sound of the knob turning will 
change. If you don't adjust the trim, the helicopter will fly around in 
circles--which you may want to do sometimes.


To fly, hold down the page up key to gain altitude. Since you're flying a 
helicopter, the faster the rotors turn, the higher it goes. As you 
increase in height, your velocity in that direction also increases. If 
you get going too fast you'll smash against the ceiling, and your chopper 
will fall. You get about ten smashes before it's unusable. Also, page 
down will slow the rotors, making the chopper descend. Now turn with the 
left and right arrow keys and fly forwards or backwards with the up and 
down arrows. You can show off to your friend by landing the chopper on 
your head, but that takes a lot of work and a little luck.


If you're in range of your opponent, a target beep sounds, indicating 
that you're in range to shoot the other copter down. Turn with the left 
and right arrows until the beeps are in front of you, then shoot with the 
space bar. If you get him, it's your point--but if he shoots you down, 
it's his point. In either case, the shot chopper will float down to the 
ground, and both will respawn at their starting locations.


The enemy chopper starts out very slow. It always comes after you, but 
the first little while it is slow. This allows you to adjust your trim, 
get used to flying and so on. Every time you shoot him though, he flies a 
bit faster. Eventually, he will outfly and outgun you no matter how good 
you think you are. Yep, another unbeatable game from DreamTech! (You 
wouldn't really wanna be able to win now, would ya?)


Now, there are obstacles in the room, but you can smash 'em if you want. 
The first is a TV, which is playing some weird music when the game 
starts. To smash it, simply fly at an altitude of three feet or less, and 
go after it. More obstacles, such as lamps, are coming.


Controls:

Page up for ascend, page down for descend, home and end adjust trim, left 
and right arrows for turning, up and down arrows for moving, a says your 
current angle, x says your current coordinates, v says your velocity, and 
space bar fires your gun.


Note: This game is not only to be a community project, but it's an early 
early beta. I've only been working on it for two weeks now, but there are 
many things to add and fix, such as the frequency of the targeting beeps. 
I know this, and I'll be working on them--but remember, you can too.


Also, realize that working with 3d audio isn't nearly as easy as panning 
and volume--well, it wasn't in the beginning. Now though, that you have a 
foundation to build on, it should be very simple. I've included a book on 
programming vb6 that I found on the net, as well as a couple tutorials on 
3d audio by Jack Hoxley.


I want to encourage 

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread Tom Randall
Well speaking for myself I agree with the person who said we are dealing
with an imperfect situation here.  I too am one of those who purchased the
preorder from Alchemy way back in the day which by the way I never do and
never will again other than for mainstream titles, but this game just
sounded too cool.  When Alchemy went away I was fully prepared to eat my 35
bucks or whatever it was.  I was totally jazzed when Tom took the project
over.  Sure it is frustrating having to wait several years for this to turn
out, but frankly anyone who gives Tom a hard time about this has a heck of a
lot of nerve in my view, because 99 times out of a hundred they'd've just
been out the 35 bucks and that would have been that.  So Tom, do it the way
you want to, I've waited this long I can wait a little longer.  as you
surely know by now you're never gonna please everyone no matter what you do
so you may as well do it the way you want to.  You've put a lot of sweat
into this project and it should be something you're proud of when you are
done.

Best,

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, January 20, 2011 11:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Levels


Hi Shaun,

Yeah. Thing is most of them have no clue what is like to create a
multipurpose game engine and then still produce a game at the same time. It
would be kind of like writing BGT and Q9 at the same time. Since MOTA
requires the G3D Engine there is no question which product comes first, but
having the engine more or less ready for production now will mean I can
crank out games in under a year. It just requires that piece of software I
didn't have two or three years ago, and I happened to have to write by hand
because there was no BGT to purchase at the time.

Cheers!


On 1/20/11, shaun everiss sm.ever...@gmail.com wrote:
 well tom, they have been waiting a fecking long time for the games. 
 That you had to write your own engine has slowed things down. TO be 
 fair if I was a preorder user I'd probably be going down your throat 
 at you, flaming, swearing and such. These people have waited years and 
 years for this game or games. I think they are rather fed up with the 
 waiting. This is not your fault, the new engine for the most part 
 really rocks and will enable you to do a major load of stuff.
 But they don't care anymore they want the fecking game after all they
 payed for it!!!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org. You can make changes or update your
subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] memory train problem

2011-01-21 Thread Bryan Peterson
I was going to suggest that myself since I'm having approximately the same 
problem. But I've been running into problems posting on that forum lately 
for some odd reason.

We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 10:49 AM
Subject: Re: [Audyssey] memory train problem



Hi Ben,

This isn't really the place to ask clear-cut programming/code debugging 
questions. You'd be much better off posting a topic about this to the 
Blastbay BGT forum, which is the perfect discussion board for this very 
subject.


Kind regards,

Philip Bennefall
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 21, 2011 6:44 PM
Subject: [Audyssey] memory train problem


Hi guys,
Sorry I've been absent for a lon'n'n'n'n'n'n'n'n'ng! time, but there's 
been

stuff in my life that's time consuming.  Just to say.  With bgt's game
programming in practice series.  I copied and pasted all the code, as the
final part of the tutorial for memory train states you could do, I have 
all

the sound files, I've looked through the code several times and it just!
Won't! work!

I've put the code here:

void main()
{
show_game_window(Memory Train);
dynamic_menu menu;
menu.add_item_tts(Start game);
menu.add_item_tts(Keyboard practice);
menu.add_item_tts(Exit game);
menu.allow_escape = true;
menu.wrap = true;
menu.run(Please choose a menu item with the arrow keys, then hit enter to
activate it., true);
}

I know this isn't all the code, but this part won't run either.  Once I 
get

one going, hopefully I'll get the other one working as well...

Any help would be much appreciated.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread burakyuksek

Hi,
Out of topic but where is USA raceway? Is this developing or is this a 
ver'r'r'r'r'r'r'r'r'y big lie?

sevgiler saygilar
- Original Message - 
From: Tom Randall kf6...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 21, 2011 8:11 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Levels



Well speaking for myself I agree with the person who said we are dealing
with an imperfect situation here.  I too am one of those who purchased the
preorder from Alchemy way back in the day which by the way I never do and
never will again other than for mainstream titles, but this game just
sounded too cool.  When Alchemy went away I was fully prepared to eat my 
35

bucks or whatever it was.  I was totally jazzed when Tom took the project
over.  Sure it is frustrating having to wait several years for this to 
turn
out, but frankly anyone who gives Tom a hard time about this has a heck of 
a

lot of nerve in my view, because 99 times out of a hundred they'd've just
been out the 35 bucks and that would have been that.  So Tom, do it the 
way

you want to, I've waited this long I can wait a little longer.  as you
surely know by now you're never gonna please everyone no matter what you 
do

so you may as well do it the way you want to.  You've put a lot of sweat
into this project and it should be something you're proud of when you are
done.

Best,

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, January 20, 2011 11:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Levels


Hi Shaun,

Yeah. Thing is most of them have no clue what is like to create a
multipurpose game engine and then still produce a game at the same time. 
It

would be kind of like writing BGT and Q9 at the same time. Since MOTA
requires the G3D Engine there is no question which product comes first, 
but

having the engine more or less ready for production now will mean I can
crank out games in under a year. It just requires that piece of software I
didn't have two or three years ago, and I happened to have to write by 
hand

because there was no BGT to purchase at the time.

Cheers!


On 1/20/11, shaun everiss sm.ever...@gmail.com wrote:

well tom, they have been waiting a fecking long time for the games.
That you had to write your own engine has slowed things down. TO be
fair if I was a preorder user I'd probably be going down your throat
at you, flaming, swearing and such. These people have waited years and
years for this game or games. I think they are rather fed up with the
waiting. This is not your fault, the new engine for the most part
really rocks and will enable you to do a major load of stuff.
But they don't care anymore they want the fecking game after all they
payed for it!!!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org. You can make changes or update your
subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Heli

2011-01-21 Thread Ken the Crazy
All right, hold on.  Give me about five mins and I'll reupload the file with 
an added executable.  It was meant to be run through vb6 but I guess not 
everybody that wants to play it has that--silly me! :)



Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 12:51 PM
Subject: Re: [Audyssey] Heli



Hi,
I want to play this game, but I can't play it. I can't find an.exe file.
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, January 21, 2011 2:07 PM
Subject: Re: [Audyssey] Heli



I got your message.
sevgiler saygilar
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, January 21, 2011 4:07 AM
Subject: [Audyssey] Heli


I sent a message to the list earlier today, but I'm not seeing it. 
Basically, I've begun a community project for all you programmers, sound 
and music designers.  This is the first freeware open-source game the 
blind community has which uses 3d audio--or it better be.  If it's not 
then I've worked my butt off reinventing the wheel..  It's coded in VB6 
and uses directx 8.

The game can be found at
http://dl.dropbox.com/u/13071564/heli.zip

It's in very early public beta, and I probably am already working on any 
errors you find, but let me know about them anyway.

Here is the manual.

Welcome to Heli, the virtual toy helicopter you can fly!

There has been much talk in the past about a game building project that 
many people can participate in. Well, I've begun one. Now, here's where 
the rubber meets the road. Here is where we'll see if gamers are all 
talk about this subject or if they add their own ideas.


The game

So far, here is the game, designed in VB6. Yes, it's archaic or 
whatever, but it's what I know. Wanna translate it? Go ahead.


Anyway, the basic idea is that you and a friend just got a couple of 
those new battle copters, you know, the ones you fly around the house? 
Well, you're in a living room that's about ten feet high, and 20 by 20. 
You fly your chopper around the room, trying to shoot down your friend 
before he gets you.


The Trim:

Now, you're not the only one that flies this helicopter, because you 
have a young brother/sister/cousin that plays with it, so every time you 
start the game you'll need to adjust the trim to 0. To adjust it, use 
the home and end keys. When it gets to 0, the sound of the knob turning 
will change. If you don't adjust the trim, the helicopter will fly 
around in circles--which you may want to do sometimes.


To fly, hold down the page up key to gain altitude. Since you're flying 
a helicopter, the faster the rotors turn, the higher it goes. As you 
increase in height, your velocity in that direction also increases. If 
you get going too fast you'll smash against the ceiling, and your 
chopper will fall. You get about ten smashes before it's unusable. Also, 
page down will slow the rotors, making the chopper descend. Now turn 
with the left and right arrow keys and fly forwards or backwards with 
the up and down arrows. You can show off to your friend by landing the 
chopper on your head, but that takes a lot of work and a little luck.


If you're in range of your opponent, a target beep sounds, indicating 
that you're in range to shoot the other copter down. Turn with the left 
and right arrows until the beeps are in front of you, then shoot with 
the space bar. If you get him, it's your point--but if he shoots you 
down, it's his point. In either case, the shot chopper will float down 
to the ground, and both will respawn at their starting locations.


The enemy chopper starts out very slow. It always comes after you, but 
the first little while it is slow. This allows you to adjust your trim, 
get used to flying and so on. Every time you shoot him though, he flies 
a bit faster. Eventually, he will outfly and outgun you no matter how 
good you think you are. Yep, another unbeatable game from DreamTech! 
(You wouldn't really wanna be able to win now, would ya?)


Now, there are obstacles in the room, but you can smash 'em if you want. 
The first is a TV, which is playing some weird music when the game 
starts. To smash it, simply fly at an altitude of three feet or less, 
and go after it. More obstacles, such as lamps, are coming.


Controls:

Page up for ascend, page down for descend, home and end adjust trim, 
left and right arrows for turning, up and down arrows for moving, a says 
your current angle, x says your current coordinates, v says your 
velocity, and space bar fires your gun.


Note: This game is not only to be a community project, but it's an early 
early beta. I've only 

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread Ben
I agree completely with the right honourable gentlemans statement.  Tom. Do
what you want, and be proud of it.  If you get reasonable feedback from the
community for reasonable changes, make them happen if you wish.  no one is
forcing you to do anything at all.  And as was said, you can't please
everyone.  Just be pleased yourself that you've done a great job - all the
blood sweat and tears you've put into this should count for something on
your part.  Well done, and keep going with it!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] memory train problem

2011-01-21 Thread Ben
Thanks man.  As you know I've got an account, so I'll do that tomorrow or
some time.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 21 January 2011 17:49
To: Gamers Discussion list
Subject: Re: [Audyssey] memory train problem

Hi Ben,

This isn't really the place to ask clear-cut programming/code debugging 
questions. You'd be much better off posting a topic about this to the 
Blastbay BGT forum, which is the perfect discussion board for this very 
subject.

Kind regards,

Philip Bennefall
- Original Message - 
From: Ben gamehead...@aol.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 21, 2011 6:44 PM
Subject: [Audyssey] memory train problem


Hi guys,
Sorry I've been absent for a lon'n'n'n'n'n'n'n'n'ng! time, but there's been
stuff in my life that's time consuming.  Just to say.  With bgt's game
programming in practice series.  I copied and pasted all the code, as the
final part of the tutorial for memory train states you could do, I have all
the sound files, I've looked through the code several times and it just!
Won't! work!

I've put the code here:

void main()
{
show_game_window(Memory Train);
dynamic_menu menu;
menu.add_item_tts(Start game);
menu.add_item_tts(Keyboard practice);
menu.add_item_tts(Exit game);
menu.allow_escape = true;
menu.wrap = true;
menu.run(Please choose a menu item with the arrow keys, then hit enter to
activate it., true);
}

I know this isn't all the code, but this part won't run either.  Once I get
one going, hopefully I'll get the other one working as well...

Any help would be much appreciated.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Heli

2011-01-21 Thread Jim Kitchen

Hi Ken,

Thank you very much for sharing.  I have not yet looked at the code, but 
definitely plan to.  I have never actually seen VB6, DX8, 3d code.  Looking 
forward to checking it out.

Thanks again for sharing.

TGIF and BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Raceway was Mysteries of the Ancients

2011-01-21 Thread Thomas Ward
Hi,

You know, it is comments exactly like yours that people don't like to
create games for the VI community. When a certain title doesn't appear
on the spot, immediately on demand, they resort to name calling, make
false statements, and outright call the developer of said product a
liar. However, since you brought it up I'll answer your question
directly.

As far as USA Raceway goes it is still in development. As I have told
you and plenty of others many times before I could create USA Raceway,
Mysteries of the Ancients, or anything else I had to create a game
engine to handle all the low-level stuff such as input, audio,
networking, window management, etc. In short all the common core
features you would normally find in any game. Rather than rewrite all
of that stuff from scratch time and time again I did exactly the same
thing Philip Bennefall is doing and wrote a game engine called Genesis
3D, G3D, which will aid me in producing games much quicker and will
aid me in upgrading and maintaining games throughout the lifetime of
the product or products.

So why isn't USA Raceway done? Think about it a moment. If I have just
spent something like two years writing the Genesis 3D Engine, spent
some time working on Mysteries of the Ancients, where have I had the
time to produce and release a demo of Raceway?

Finally, you are forgetting something else. Sounds, music, acting, etc
doesn't come for free unless you pirate it. Since I'm not about to
pirate my material for Raceway that means I'm going to have to sell
Mysteries of the Ancients in order to raise the money to acquire
better sounds etc for Raceway. The sounds and music James North gave
me are not very high quality. Actually, they suck if you ask me. You
want crappy music and sounds, or would you rather be patient and wait
for me to do a better job?

Point is calling me a liar, saying the game is a very big lie, is
absolutely unconstructive. You absolutely have no idea how much work
I've put into these projects. You absolutely have no clue how much
pressure people have put on me to produce these projects on some
totally unrealistic time table. If you or anyone else think it is so
dang easy I want you to do it yourself. Yes, I mean learn C++, write
your own fully qualified game engine like BGT or G3D, and then write
two extremely advanced games all in two or three years. Plus on top of
that you need to find time to help raise your son, go to work, eat,
sleep, watch a little TV, read a good book, and find a life while
producing these projects. Does that sound a bit crazy?

Well, it is. People don't think about how crazy it is when they send
me e-mails accuse me of lying, fooling around, goofing off, not
producing a game like Raceway on their own time table, whatever. They
expect me to produce the game on some unrealistic time table, write a
game engine easily as complex as BGT at the same time, forget about my
family life, and spend a good couple thousand on sounds and music too.
Plus I don't want to here a word about the so-called pre orders for
Raceway either. I didn't receive one single penny for Raceway, not a
dime, so the money that was supposed to be raised to produce the game
in the first place doesn't exist. I don't have it. So I have to either
raise the money another way, pay out of my own pocket, and hope to get
my money back when it goes on sale. That's the truth, and if you don't
believe it that's your problem. I've run out of patients with people
like you accusing me of lying and sayingRaceway is a big lie etc.




On 1/21/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi,
 Out of topic but where is USA raceway? Is this developing or is this a
 ver'r'r'r'r'r'r'r'r'y big lie?
 sevgiler saygilar

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread Thomas Ward
Hi Dark,

Dark wrote:

i do know exactly what you mean,  though I've never played the nes
batman game you mention  (I have played the Mega drive one though.

My reply:

If I'm not mistaken that was a port or remake of the original NES
version to the Mega Drive wasn't it?

Dark wrote:

The game is simple, and the game's goal, blow up enemies, find power
ups, look for the exit, is equally simple, however the execution of
this is far more
complex simply because the levels are such huge mazes.

My reply:

So I gather. Of course I wasn't planning on making Mysteries of the
Ancients quite so large. Obviously, since the inspiration is Tomb
Raider I expect the levels will be more on par with the Tomb Raider
side-scrollers like Nightmare Stone and Prophecy for the Nintendo
Gameboy.


Dark wrote:

As i said, shades of doom deffinately shared some of this feeling,
particularly in not being restricted in progress, but I've yet to see
an audio side
scroller that even comes close.


My reply:

Yeah, I haven't seen one either. Part of it is up until now most
side-scrollers like Super Liam, Tarzan Junior, Q9, etc  were
restricted to a 1d platform run/jump left/right type format. Mysteries
of the Ancients at least offers a virticle movement allowing me to
create some very large levels both left/right and up/down. Should be
interesting.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Screen reader support in BGT

2011-01-21 Thread Thomas Ward
Hi Lori,

I know. Jaws 11 has problems with its Sapi 5 drivers. That's why I use
the Realspeak Direct voices instead. Those were built specifically for
Jaws and are in my opinion just as fast/responsive as Eloquence most
of the time.

On 1/21/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi my version of Jaws 11 won't work with Sappi at all, I've tried but sadly
 nothing, even when I sellect sappi 5 as my default.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Screen reader support in BGT

2011-01-21 Thread Thomas Ward
Hi  Dark,

Sorry, you lost me there. Why wouldn't a screen reader use Sapi 5
voices rather than trying to support each and every voice out their
directly?

I mean the entire purpose of Microsoft providing the Sapi 5 com
library is so that developers would have a single API to access
various speech systems like Microsoft Sapi, ATT, Cepstral, Careproc,
etc all from one interface. Otherwise you are talking about having to
write a custom wrapper or middleware for each and every single speech
engine out there on the market when you don't have too. So your
comments royally confuses me.



On 1/21/11, dark d...@xgam.org wrote:
 Hmmm, I've always been a litle confused as to why you'd want to run a screen
 reader like Jaws or hal thru sapi anyway, unless you have some very unusual
 voices which your screen reader didn't support at all,  though that
 would stil be something of a resource drain I think than just having the
 screen reader output to the voice directly.

 That is however something entirely different from a game outputting to a
 screen reader.

 Beware the grue!

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread Bryan Peterson

Well said.
We are the Knights who say...Ni!
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 21, 2011 3:20 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Levels



I agree completely with the right honourable gentlemans statement.  Tom. Do
what you want, and be proud of it.  If you get reasonable feedback from 
the

community for reasonable changes, make them happen if you wish.  no one is
forcing you to do anything at all.  And as was said, you can't please
everyone.  Just be pleased yourself that you've done a great job - all the
blood sweat and tears you've put into this should count for something on
your part.  Well done, and keep going with it!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Heli

2011-01-21 Thread Ken the Crazy
I'm glad you're looking forward to seeing that, as you were one of the folks 
I had in mind--since, after all, you're one of the few die-hard vb6 
programmers left.  (We're quite outnumbered now...)

Enjoy!

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Ken the Crazy Gamers@audyssey.org
Sent: Friday, January 21, 2011 6:21 PM
Subject: Re: [Audyssey] Heli



Hi Ken,

Thank you very much for sharing.  I have not yet looked at the code, but 
definitely plan to.  I have never actually seen VB6, DX8, 3d code. 
Looking forward to checking it out.


Thanks again for sharing.

TGIF and BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Heli

2011-01-21 Thread Ken the Crazy
By the way, I updated the link just now.  I added a couple changes, as well 
as a compiled executable.  Only big bug I see is that the angle for hitting 
the TV with your gun doesn't work right, and possibly that means the 
targeting for the opponent is off too.  If you really want to get whipped, 
smash the TV and he'll really get mad and kick your tail.  I think I gave 
him too much speed for that event though, so I'll probably fix that next 
time.  Meanwhile, if you think he's moving too slow, just shoot him to get 
respawned--or you can do this as soon as you start.  When you're at 0,1 and 
near the ground, turn until you're facing about 215 degrees then shoot your 
gun.  Nowhere near the TV--that's the bug I mentioned.  It'll shoot it for 
now though, so you can speed the enemy radically.  Shoot it six times and 
he'll be moving along quite nicely.

Remember, this bug won't last long though, so enjoy it while you have it!

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Ken the Crazy Gamers@audyssey.org
Sent: Friday, January 21, 2011 6:21 PM
Subject: Re: [Audyssey] Heli



Hi Ken,

Thank you very much for sharing.  I have not yet looked at the code, but 
definitely plan to.  I have never actually seen VB6, DX8, 3d code. 
Looking forward to checking it out.


Thanks again for sharing.

TGIF and BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] giftanum link

2011-01-21 Thread Jack F
Hi all, here's the download link for giftanum.
Download
I also want space colony cleaner, email me a link along with a patch.
best regards,
Jack

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] giftanum link

2011-01-21 Thread Ken the Crazy
Space colony cleaner?  I haven't heard that mentioned in a while!  What's up 
with it--is it freeware, since you're asking for a patch?

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Friday, January 21, 2011 10:31 PM
Subject: [Audyssey] giftanum link



Hi all, here's the download link for giftanum.
Download
I also want space colony cleaner, email me a link along with a patch.
best regards,
Jack

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread Charles Rivard
If you knew anything about Thomas Ward's integrity and his effort to keep us 
all abreast of the status of his work, you wouldn't have even posted that. 
It could be considered flaming, to say the least.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 1:32 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Levels



Hi,
Out of topic but where is USA raceway? Is this developing or is this a 
ver'r'r'r'r'r'r'r'r'y big lie?

sevgiler saygilar
- Original Message - 
From: Tom Randall kf6...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 21, 2011 8:11 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Levels



Well speaking for myself I agree with the person who said we are dealing
with an imperfect situation here.  I too am one of those who purchased 
the

preorder from Alchemy way back in the day which by the way I never do and
never will again other than for mainstream titles, but this game just
sounded too cool.  When Alchemy went away I was fully prepared to eat my 
35

bucks or whatever it was.  I was totally jazzed when Tom took the project
over.  Sure it is frustrating having to wait several years for this to 
turn
out, but frankly anyone who gives Tom a hard time about this has a heck 
of a

lot of nerve in my view, because 99 times out of a hundred they'd've just
been out the 35 bucks and that would have been that.  So Tom, do it the 
way

you want to, I've waited this long I can wait a little longer.  as you
surely know by now you're never gonna please everyone no matter what you 
do

so you may as well do it the way you want to.  You've put a lot of sweat
into this project and it should be something you're proud of when you are
done.

Best,

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, January 20, 2011 11:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Levels


Hi Shaun,

Yeah. Thing is most of them have no clue what is like to create a
multipurpose game engine and then still produce a game at the same time. 
It

would be kind of like writing BGT and Q9 at the same time. Since MOTA
requires the G3D Engine there is no question which product comes first, 
but

having the engine more or less ready for production now will mean I can
crank out games in under a year. It just requires that piece of software 
I
didn't have two or three years ago, and I happened to have to write by 
hand

because there was no BGT to purchase at the time.

Cheers!


On 1/20/11, shaun everiss sm.ever...@gmail.com wrote:

well tom, they have been waiting a fecking long time for the games.
That you had to write your own engine has slowed things down. TO be
fair if I was a preorder user I'd probably be going down your throat
at you, flaming, swearing and such. These people have waited years and
years for this game or games. I think they are rather fed up with the
waiting. This is not your fault, the new engine for the most part
really rocks and will enable you to do a major load of stuff.
But they don't care anymore they want the fecking game after all they
payed for it!!!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org. You can make changes or update your
subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or 

Re: [Audyssey] Raceway was Mysteries of the Ancients

2011-01-21 Thread shaun everiss

well, I still support you with stuff.
I could do some of the voiceovers for raceway if you care for it.
I don't have that much of a highend system but the quality is 
reasonable, I have used it myself for some stuff.
There is my guards zip if you want to listen, there is absolutely no 
hiss or background.

I can't mix, I can't do sfx but i can do voices if you care for it.
At 12:33 p.m. 22/01/2011, you wrote:

Hi,

You know, it is comments exactly like yours that people don't like to
create games for the VI community. When a certain title doesn't appear
on the spot, immediately on demand, they resort to name calling, make
false statements, and outright call the developer of said product a
liar. However, since you brought it up I'll answer your question
directly.

As far as USA Raceway goes it is still in development. As I have told
you and plenty of others many times before I could create USA Raceway,
Mysteries of the Ancients, or anything else I had to create a game
engine to handle all the low-level stuff such as input, audio,
networking, window management, etc. In short all the common core
features you would normally find in any game. Rather than rewrite all
of that stuff from scratch time and time again I did exactly the same
thing Philip Bennefall is doing and wrote a game engine called Genesis
3D, G3D, which will aid me in producing games much quicker and will
aid me in upgrading and maintaining games throughout the lifetime of
the product or products.

So why isn't USA Raceway done? Think about it a moment. If I have just
spent something like two years writing the Genesis 3D Engine, spent
some time working on Mysteries of the Ancients, where have I had the
time to produce and release a demo of Raceway?

Finally, you are forgetting something else. Sounds, music, acting, etc
doesn't come for free unless you pirate it. Since I'm not about to
pirate my material for Raceway that means I'm going to have to sell
Mysteries of the Ancients in order to raise the money to acquire
better sounds etc for Raceway. The sounds and music James North gave
me are not very high quality. Actually, they suck if you ask me. You
want crappy music and sounds, or would you rather be patient and wait
for me to do a better job?

Point is calling me a liar, saying the game is a very big lie, is
absolutely unconstructive. You absolutely have no idea how much work
I've put into these projects. You absolutely have no clue how much
pressure people have put on me to produce these projects on some
totally unrealistic time table. If you or anyone else think it is so
dang easy I want you to do it yourself. Yes, I mean learn C++, write
your own fully qualified game engine like BGT or G3D, and then write
two extremely advanced games all in two or three years. Plus on top of
that you need to find time to help raise your son, go to work, eat,
sleep, watch a little TV, read a good book, and find a life while
producing these projects. Does that sound a bit crazy?

Well, it is. People don't think about how crazy it is when they send
me e-mails accuse me of lying, fooling around, goofing off, not
producing a game like Raceway on their own time table, whatever. They
expect me to produce the game on some unrealistic time table, write a
game engine easily as complex as BGT at the same time, forget about my
family life, and spend a good couple thousand on sounds and music too.
Plus I don't want to here a word about the so-called pre orders for
Raceway either. I didn't receive one single penny for Raceway, not a
dime, so the money that was supposed to be raised to produce the game
in the first place doesn't exist. I don't have it. So I have to either
raise the money another way, pay out of my own pocket, and hope to get
my money back when it goes on sale. That's the truth, and if you don't
believe it that's your problem. I've run out of patients with people
like you accusing me of lying and sayingRaceway is a big lie etc.




On 1/21/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi,
 Out of topic but where is USA raceway? Is this developing or is this a
 ver'r'r'r'r'r'r'r'r'y big lie?
 sevgiler saygilar

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any 

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread shaun everiss

on the subject of nes, I know you can get the music for nes stuff.
I am not sure about copywrites for it though, but if you cared to you 
could use it and stuff.

duckhunt by lworks, makes me feel I am playing on a machine of yesteryear.
At 12:50 p.m. 22/01/2011, you wrote:

Hi Dark,

Dark wrote:

i do know exactly what you mean,  though I've never played the nes
batman game you mention  (I have played the Mega drive one though.

My reply:

If I'm not mistaken that was a port or remake of the original NES
version to the Mega Drive wasn't it?

Dark wrote:

The game is simple, and the game's goal, blow up enemies, find power
ups, look for the exit, is equally simple, however the execution of
this is far more
complex simply because the levels are such huge mazes.

My reply:

So I gather. Of course I wasn't planning on making Mysteries of the
Ancients quite so large. Obviously, since the inspiration is Tomb
Raider I expect the levels will be more on par with the Tomb Raider
side-scrollers like Nightmare Stone and Prophecy for the Nintendo
Gameboy.


Dark wrote:

As i said, shades of doom deffinately shared some of this feeling,
particularly in not being restricted in progress, but I've yet to see
an audio side
scroller that even comes close.


My reply:

Yeah, I haven't seen one either. Part of it is up until now most
side-scrollers like Super Liam, Tarzan Junior, Q9, etc  were
restricted to a 1d platform run/jump left/right type format. Mysteries
of the Ancients at least offers a virticle movement allowing me to
create some very large levels both left/right and up/down. Should be
interesting.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Heli

2011-01-21 Thread shaun everiss

yeah and only gona get worse.
Now with bgt almost anyone that has a mind to can program without any 
real fuss.
Then with things like the g3d engine people can program without 
having to spend months on writing loads of things.
Game creation engines and kits are the way of the future and we have 
at least  2 of them going in the works one out allready and rocking.

At 02:19 p.m. 22/01/2011, you wrote:
I'm glad you're looking forward to seeing that, as you were one of 
the folks I had in mind--since, after all, you're one of the few 
die-hard vb6 programmers left.  (We're quite outnumbered now...)

Enjoy!

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: Ken the Crazy Gamers@audyssey.org
Sent: Friday, January 21, 2011 6:21 PM
Subject: Re: [Audyssey] Heli



Hi Ken,

Thank you very much for sharing.  I have not yet looked at the 
code, but definitely plan to.  I have never actually seen VB6, DX8, 
3d code. Looking forward to checking it out.


Thanks again for sharing.

TGIF and BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Heli

2011-01-21 Thread shaun everiss

have you updated the dropbox folder with this info to?
At 02:24 p.m. 22/01/2011, you wrote:
By the way, I updated the link just now.  I added a couple changes, 
as well as a compiled executable.  Only big bug I see is that the 
angle for hitting the TV with your gun doesn't work right, and 
possibly that means the targeting for the opponent is off too.  If 
you really want to get whipped, smash the TV and he'll really get 
mad and kick your tail.  I think I gave him too much speed for that 
event though, so I'll probably fix that next time.  Meanwhile, if 
you think he's moving too slow, just shoot him to get respawned--or 
you can do this as soon as you start.  When you're at 0,1 and near 
the ground, turn until you're facing about 215 degrees then shoot 
your gun.  Nowhere near the TV--that's the bug I mentioned.  It'll 
shoot it for now though, so you can speed the enemy 
radically.  Shoot it six times and he'll be moving along quite nicely.

Remember, this bug won't last long though, so enjoy it while you have it!

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: Ken the Crazy Gamers@audyssey.org
Sent: Friday, January 21, 2011 6:21 PM
Subject: Re: [Audyssey] Heli



Hi Ken,

Thank you very much for sharing.  I have not yet looked at the 
code, but definitely plan to.  I have never actually seen VB6, DX8, 
3d code. Looking forward to checking it out.


Thanks again for sharing.

TGIF and BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] giftanum link

2011-01-21 Thread shaun everiss
I havn't heard about it either, I wouldn't mind that game to, did its 
site go away or something.

At 05:44 p.m. 22/01/2011, you wrote:
Space colony cleaner?  I haven't heard that mentioned in a 
while!  What's up with it--is it freeware, since you're asking for a patch?

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - From: Jack F mymonkeyboy2...@gmail.com
To: gamers gamers@audyssey.org
Sent: Friday, January 21, 2011 10:31 PM
Subject: [Audyssey] giftanum link



Hi all, here's the download link for giftanum.
Download
I also want space colony cleaner, email me a link along with a patch.
best regards,
Jack

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Raceway was Mysteries of the Ancients

2011-01-21 Thread dark
While I can understand you being incredibly annoyed at this sort of comment 
Tom (heck I would be), I will point out that Burac is Tirkish, eleven years 
old and does not have the best English, - though it has significantly 
improved from when he first turned up on audiogames.net.


I suspect he used google translator for this, and big lie in the sense of 
falsehood, immoral action wasn't what he meant to say.


I would guess it was something more along the lines of:

is the write up on your page correct that raceway is stil in developement?

Rather than making an accusation.

All the best,

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-21 Thread dark

Hi Tom.
I'm not sure about batman, though to be perfectly honest the graphics are so 
universally dark in that game I've always found it slightly difficult to 
play.


T2002 has actually recieved some quite severe cryticism about the level 
size, indeed it's a sort of standing joke that a true Turrican fan will 
welcome the large size where as anyone who isn't will complain about it  ;D.


We've discussed the audio vertical movement business before, sinse that's 
for me always been one of the most revolutionary things about Mota, and I'm 
glad that will be expanded to something more complete.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 11:50 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Levels


Hi Dark,

Dark wrote:

i do know exactly what you mean,  though I've never played the nes
batman game you mention (I have played the Mega drive one though.

My reply:

If I'm not mistaken that was a port or remake of the original NES
version to the Mega Drive wasn't it?

Dark wrote:

The game is simple, and the game's goal, blow up enemies, find power
ups, look for the exit, is equally simple, however the execution of
this is far more
complex simply because the levels are such huge mazes.

My reply:

So I gather. Of course I wasn't planning on making Mysteries of the
Ancients quite so large. Obviously, since the inspiration is Tomb
Raider I expect the levels will be more on par with the Tomb Raider
side-scrollers like Nightmare Stone and Prophecy for the Nintendo
Gameboy.


Dark wrote:

As i said, shades of doom deffinately shared some of this feeling,
particularly in not being restricted in progress, but I've yet to see
an audio side
scroller that even comes close.


My reply:

Yeah, I haven't seen one either. Part of it is up until now most
side-scrollers like Super Liam, Tarzan Junior, Q9, etc  were
restricted to a 1d platform run/jump left/right type format. Mysteries
of the Ancients at least offers a virticle movement allowing me to
create some very large levels both left/right and up/down. Should be
interesting.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.