Re: [Audyssey] MOTA beta 19 released!

2011-05-26 Thread shaun everiss

well the engine is quite stable and sounds are real cool.
At 11:26 a.m. 26/05/2011, you wrote:

Hi Phil,

As Willem and I were just discussing off list the issue is that FMOD
and DirectSound use two completely different mathematical scales to
pan sounds and control volume. DirectSound uses a Linear scale to roll
off where FMOD, OpenAL, and XAudio2 use a Logarithmic  scale to roll
off. What I'm going to have to eventually do is create a linniar to
Logarithmic converter which will allow me to pan sounds similar to
DirectSound but convert them to a Logarithmic setting. Its probably
not that hard to do, but I wanted to see how well the new engine
worked in general before attending to these miner issues like this.

Of course, as usual the winers and complainers decided to focus on
this one single issue and run with it. They are making a bigger deal
out of this than it marets. The game is certainly playable as is, and
eventually I'm certain I'll find a decent conversion from DirectSound
to FMOD. It just requires a bit of patients and understanding from the
community at large. I'm getting neither. Instead I'm getting swamped
with moaning, growning, and complaining about it. That's not helping
things.

Cheers!



On 5/25/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I suggest with FMOD Ex panning sounds from -1.0 to 1.0,
 Then far right would be 1.0, and one step closer would be 0.5
 then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc.

 Is this what you tried to do?
 Phil

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Re: [Audyssey] Lunimals mission 3?

2011-05-26 Thread shaun everiss

well I have tried to sell as many mice as I can.
Failing that watch your rabbit numbers.
If your numbers are just below say 1-2 shy of the required number 
pause the game immediately.

I found it possable to buy what I needed, hit space to unpause the mission.
They don't have to survive for more than a second or 2, just enough 
to finnish the quest.

At 02:36 p.m. 26/05/2011, you wrote:

hey guys
I just started playing the lunimals game a couple days ago. I'm not normally
into strategy games but this one looked kinda cool so I thought I'd give it
a try and I really like it. but I can't get past the first quest of mission
3. I think what is happening is that the mice are overpopulating and causing
the rabbits to die out. I don't know how to prevent this, though, because
the dome starts out with 0 power so I can't sell or kill the mice off. and
by the time I wait until I do have sufficient power most of the rabbits I
have are dead.  Can someone give me some tips?  I kinda suck at strategy
games so I'm probably missing something obvious but I don't know...
Thanks
-Cary


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Re: [Audyssey] game installation curiosity

2011-05-26 Thread shaun everiss

Hmmm thats true.
A scary thing is that no one really reads those.
I don't even read those unless I need to I just install the program.
Mostly its ok but well what layman can translate those into real 
english anyway.

At 04:26 p.m. 26/05/2011, you wrote:

Hi Charles,

Having I Disagree automatically checked by default is standard
installation procedure, and for one very good reason. The main one is
that in order to continue with the installation of the software you
must implicitly agree to the terms of the license agreement and then
are bound by it legally. Basically, from a legal standpoint checking I
Agree and then clicking Next is the software equal of signing your
name on the dotted line.  Its a contract between you and company x,
and like all contracts it isn't legally binding until you sign your
name on the dotted line, or in this case click the I Agree checkbox
implicitly stating your agreement to the contract. In short, its just
a legal formality everyone abides by, and the courts will uphold the
fact you made a intentional choice to check the I Agree checkbox
agreeing to the contract thus making it legally binding in a court of
law.

HTH


On 5/25/11, Charles Rivard woofer...@sbcglobal.net wrote:
 I just installed beta 19 of MOTA, and a thought crossed my mind.  Did you
 notice that the I do not agree radio button was checked by default?  I've
 noticed this during other game installations as well, and wonder why the I
 agree button isn't the one that is usually checked.  Just a thought of
 curiosity.

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Re: [Audyssey] mota

2011-05-26 Thread Michael Gauler

Hi,
I'd like to say a few things about what I experienced when trying the latest 
beta of mota.
First and foremost the change of the sound library seriously does affect 
accouracy of positioning of sounds relative to you. Best examples for this 
are collectable objects like torches in level 1. I had to walk over and over 
the same spot several times until I could collect one while in all the 
atempts it sounded like the item was centered in my stereo field. The second 
thing I noticed is that when I walk, not run, the sounds of objects like 
torches is not immediately adjusted, once i make a move. The last Beta 
adjusted sound volumes  better. There it was like a gradual flowing process. 
You enter a room and hear something at the other end. You step forward, the 
thing gets a bit louder per step. You back out, it gets quieter until you 
are out of range.
Now, it is noticeably more a harder change. You step into one direction and 
with a time delay you suddenly hear it louder as if you turned the volume up 
several units instead of a small unit instead.
The next thing with sounds is in regards to collecting objects. When you use 
a torch in a dark room, you can see objects otherwhise hidden. However if 
you're lucky, you might collect an object without seeing it by usage of a 
torch. For collecting objects you press the enter key.
Now I have found out that when I am walking and am holding the key down for 
walking and am pressing the enter key to collect any object, that the 
walking sound slows down, but when I am running and doing the same, I don't 
seem to loose speed.
And the last thing in this version I am wondering about is that in five or 
six times I played the beta I had encountered at least one poisonous 
creature within the first ten rooms every time I played. Unfortunately I was 
not allways available to evade their attacks and thus I got hit several 
times, but it seems that there was (in my oppinion) a lack of any potions in 
the first part of level 1 while I tryed it at least six times in a row.
What are your experiences with the change of the sound library? 




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Re: [Audyssey] mota

2011-05-26 Thread william lomas
i may trya dn put linux on to my imac under fusion if i can work out why i 
can't get it to work at the moment then to play on the mac 

On 25 May 2011, at 22:20, Thomas Ward wrote:

 Hi Will,
 
 First, I understand your frustration, but you must have missed my
 message to Phil about my plans for beta 20 which will likely be 1.0
 rc1. What I mean by that is now that I have finally merged the Windows
 G3D Engine and the Linux G3D Engine into a single cross-platform
 engine I can focus my attention specifically on levels 3 through 12,
 adding the game registration, etc. All of that shouldn't take more
 than a month. As I also said I'm looking for a mid summer release
 schedule. So you aren't going to be deaf, old, and gray before this
 thing comes out. I can pretty much say end of Auggest latest.
 
 Second, the problem with using the G3D 2.0 Windows engine and
 finishing MOTA using that is that the 2.0 engine and the 3.0 engine
 are not fully compatible. There are a number of differences in the
 types of parameters required to initialize certain functions, pan
 sounds, set volume, whatever.
 
 For instance, the FMOD Ex API which I have integrated into the G3D 3.0
 cross-platform engine has a volume range of 0.0, off, to 1.0 full
 volume. DirectSound, via Streemway, used in the 2.0 engine has a
 volume range of 0, full volume, and -1, off. There is no easy way
 to wrap the volume controls and make them take the same range of
 parameters without a lot of extra effort.
 
 The bottom line here is that with differences like that in the two
 versions of the G3D Engine it is going to dramatically slow down
 development because I'll essentually be developing two different
 versions of the game instead of one. Any changes I make to the Windows
 version of the game I'll have to repete in the non-Windows version of
 the game. Meaning double the time, work, and effort to create the
 game. Not the ideal situation. And I know what you are going to say.
 Why not completely forget about Mac, Linux, etc and just create the
 Windows version?
 
 Simple. I'm no longer using Windows full time. I've already decided I
 am not paying tu upgrade to the next version of Microsoft Windows, and
 Windows 7 is basically the last version I intend to own unless I get a
 copy with a new PC. Otherwise my future will be on a Linux PC, and I'm
 looking at buying a Mac instead of a PC next time around. So Windows
 is history as far as I am concerned. At most I'll use Windows via
 Fusion, Bootcamp, VMWare, or something like that for the apps and
 games I've already purchased, but me Windows are going our separate
 ways, and because of that I intend to take my games and other software
 projects with me to the new platform. Otherwise if I can't do that
 there is absolutely no point in writing them.
 
 I'm sorry if that sounds harsh, but it is reality. I'm not going to
 put time into creating games and other software specifically for
 Windows users only to end up rewriting them from scratch for myself.
 That's not only stupid that's utterally pointless if there is a way to
 design the software product to meet the needs of Windows users as well
 as my needs as well. I've actually done that with the Genesis 3D 3.0
 engine. The game runs identically on Windows and Linux, and expect
 with a bit of tweeking and a few bug fixes will be a decent
 cross-platform engine. Why would I throw the lass two months of work
 away just to pander to the Windows users?
 
 HTH
 
 
 On 5/25/11, william lomas will.d.lo...@gmail.com wrote:
  hi tom et al,
 
 
 can't you just release mota as it was in beta 18 i.e. finish the levels and
 be done with it?
 all these betas are now getting rediculous, i know you and I want mac
 support as well Thomas but most of us are on windows, not Linux.
 I'll be dead by the time you release a game you actually have created
 yourself *smile* or too deaf to play.
 You keep on saying how you are irritated with the project, and all of us on
 the list here can empathize but surely if you just worked on the other
 levels beta 18 was fine as it was in my view, and then you can work on
 titles like an fps game, that you as a developer, really wish to work on.
 
 WIll
 
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Re: [Audyssey] quentancy playroom

2011-05-26 Thread jason
Oh ok I got the installer I should have thought of that wasn't thinking 
I could have used google translater thanks again.


On 5/23/2011 7:38 AM, Alfredo_The_Music_maker wrote:
An alternative to that is using Google translator to use the french 
site. just type in Quentin.net in the URL box, and I suggest you use 
Mozilla Firefox since it is better with NVDA than Internet Explorer.


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Re: [Audyssey] pcs games question?

2011-05-26 Thread jason
Yeah I second this request I would love to play Any Night Football again 
shoot and World Series baseball


On 5/23/2011 8:13 AM, Matheus Rheine wrote:

hi phil.
can you release the games that you're not planning to convert to windows
as abandonware so others can play and enjoy then?
thanks

-Mensagem original-
De: Phil Vlasakp...@pcsgames.net
Para: Gamers Discussion listgamers@audyssey.org
Data: Segunda, 23 de Maio de 2011 08:01
Assunto: Re: [Audyssey] pcs games question?

Hi Shane,
I do want to convert some of my DOS games to Windows.
Some of them I have already done, and others I would not want to do as
others have done similar games.
Here is a list of the PCS DOS games and what I plan to do with them:
Games I will not convert as there are games like them for windows made by
others:
p c s space invaders,
P c s duck hunt,
p c s car racing circuit
monopoly
any night football
world series baseball special edition,
red dragon kick boxing challenge
a 2 z key search
mind puzzles
haze maze
mobius mountain  math game.

Games I have already converted to Windows:
panzers in north africa, sort of like Tank Commander.
  Pacman Talks,
tenpin bowling

Games we sold that were designed by others:
Rainy day games, solitaire, mine buster, and triple yahtzee.
star trek the battle begins.
Lone Wolf
Produced by David Greenwood.
card club , hearts, norwegian whist, widow whist, and crazy eights.
Produced by Ivan G. Roelofs.

Games I am planning on converting to Windows:
cops  including shooting range
breakout
Snipe hunt
arthur's quest
fox and hounds



- Original Message -
From: Shane Loweshanel...@insightbb.com
To: Gamers Discussion listgamers@audyssey.org
Sent: Sunday, May 22, 2011 8:48 PM
Subject: [Audyssey] pcs games question?



Phill, have you ever consittered making your doss games accessible to
windows? I've been wanting to play some of those games mensioned in
audyssey mag.

Regards,
Shane


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Re: [Audyssey] Lunimals mission 3?

2011-05-26 Thread dark

Hi Cary.

You've actually got the right idea here, you just need to implement it a bit 
more ruthlessly.


What I did myself was keep pressing x, and the moment I had ten power, kill 
a mouse (ten to kill and twenty to sell, so you can kill them faster).


I kept up with this each time I had ten power, and after a short time had 
got rid of all the mice, which not only let my rabbit population grow, but 
also gave me the chance to plant more trees and thus create more moss which 
is the rabbit's preferd food.


that tactic made mission three fairly easy.

Beware the grue!

Dark.
- Original Message - 
From: Cary cary5...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, May 26, 2011 3:36 AM
Subject: [Audyssey] Lunimals mission 3?



hey guys
I just started playing the lunimals game a couple days ago. I'm not 
normally
into strategy games but this one looked kinda cool so I thought I'd give 
it
a try and I really like it. but I can't get past the first quest of 
mission
3. I think what is happening is that the mice are overpopulating and 
causing

the rabbits to die out. I don't know how to prevent this, though, because
the dome starts out with 0 power so I can't sell or kill the mice off. and
by the time I wait until I do have sufficient power most of the rabbits I
have are dead.  Can someone give me some tips?  I kinda suck at strategy
games so I'm probably missing something obvious but I don't know...
Thanks
-Cary


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Re: [Audyssey] pcs games question?

2011-05-26 Thread dark

Hi Tom.

I've personally always found the left/right distinction fairly odd in games, 
but that's probably because I'm used to a lot of mucking about.


On keyboards mostly games use the arrow keys, or j k l i to move around 
which are obviously on the right, -- though most of Che's blind 
adrenaline card games use keys on the other side all with the left hand.


when however I'm playing console games with my arcade stick, the stick is 
(as in most arcade machines), on the left and the buttons on the right, so 
i'm used to moving about with my left hand and shooting, jumping or whatever 
with the right.


Indeed, Mega man aniversery collection was heavily cryticized in the media 
sinse it had no way of configuring keyboard keys, and unlike most mega man 
games used x or circle (depending on console), as jump, and x or y ass shoot 
so that your jumping with the left button and shooting with the middle, 
rather than the other way around.


The funny thing is, because I'm playing on a huge arcade stick it's just a 
question of me using one finger instead of another, which isn't too 
difficult, but then again this is why I strongly dislike modern joypads 
sinse they completely ignore most of your fingers and force you to use your 
thumbs for nearly everything if your holding them correctly which to me is 
totally unnatural, I'd rather use all! my fingers together for whatever 
buttons are convenient, which is why I probably am less tied to a specific 
keyboard layout generally.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 26, 2011 1:58 AM
Subject: Re: [Audyssey] pcs games question?



Hi Phil,

Yeah, some kind of remapping would be essential for laptops. The one
you mentioned sounds like a good compromise. I myself am running a
notebook most of the time and the del, insert, home, end, and page
up/down keys are nowhere near each other making Red Dragon impossible
to play on my laptop configuration.

That said, you know what I think would be even better? I think we
should add some sort of custom keyboard profiler that would allow
people to remap the keys. The reason I say that is I've had a few
request over the past couple of years to make some way to map keys as
some people are lefties etc and wwould rather use something like a, s,
d, and w to move around. That makes sense to me and could be
acomplished by remapping j, k, l, and i to the other side of the home
row. What do you think?

Cheers!




On 5/25/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Dark,
When we picked that key combination, most keyboards had the six pack 
right
above the arrow keys so you could stab at any of the boxing keys with 
your

right hand, or left if you moved the keyboard over.
This would be a problem with newer keyboards and laptops or net books as
they don't have the space for the traditional layout.
If a windows conversion was made, we would probably specify the
j, k, l keys for body work, and u, i, o, for head work
and m, and period, for kicking.
Phil


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[Audyssey] Monopoly type games.

2011-05-26 Thread michael barnes
Hey, I was wondering besides Mississippi and Lord of the galaxy and of 
course Monopoly.

What other games are out their for the blind that have the Monopoly concept?
Thanks.

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[Audyssey] Big pleasant

2011-05-26 Thread Angellko21
Dear friends,
I am very sorry, but I can not find one think, please, can you help me? I 
have a keyboard Yamaha PSR710. Please, do you know, where I can download an 
instrumental file for this keyboard? I am very sorry, but I need this for 
editing.
Lukas 



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Re: [Audyssey] game installation curiosity

2011-05-26 Thread Charles Rivard
Makes sense.  Thanks.

Shepherds are the best beasts!

On May 25, 2011, at 11:26 PM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Charles,
 
 Having I Disagree automatically checked by default is standard
 installation procedure, and for one very good reason. The main one is
 that in order to continue with the installation of the software you
 must implicitly agree to the terms of the license agreement and then
 are bound by it legally. Basically, from a legal standpoint checking I
 Agree and then clicking Next is the software equal of signing your
 name on the dotted line.  Its a contract between you and company x,
 and like all contracts it isn't legally binding until you sign your
 name on the dotted line, or in this case click the I Agree checkbox
 implicitly stating your agreement to the contract. In short, its just
 a legal formality everyone abides by, and the courts will uphold the
 fact you made a intentional choice to check the I Agree checkbox
 agreeing to the contract thus making it legally binding in a court of
 law.
 
 HTH
 
 
 On 5/25/11, Charles Rivard woofer...@sbcglobal.net wrote:
 I just installed beta 19 of MOTA, and a thought crossed my mind.  Did you
 notice that the I do not agree radio button was checked by default?  I've
 noticed this during other game installations as well, and wonder why the I
 agree button isn't the one that is usually checked.  Just a thought of
 curiosity.
 
 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.
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[Audyssey] Mississippi

2011-05-26 Thread Ryan Conroy
Hi guys,

Does anyone know where I can get walkthroughs/tutorials on this game? I really 
want to learn how to play it, but I'm not really getting the instructions. I 
know there's reviews for many games out there, but I'm really looking for one 
about this one.


Groupon#8482 Official Site
1 ridiculously huge coupon a day. Get 50-90% off your city#39;s best!
http://thirdpartyoffers.juno.com/TGL3131/4dde720f5291414427bst01vuc

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Re: [Audyssey] game installation curiosity

2011-05-26 Thread Harmony Neil
I've noticed this with software in general also. Maybe they finally realize
that no one bothers to read or listen to the terms and conditions or licence
junk any more? Just an idea ... Hahahaha!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 26 May 2011 03:47
To: audyssey gamers list
Subject: [Audyssey] game installation curiosity

I just installed beta 19 of MOTA, and a thought crossed my mind.  Did you
notice that the I do not agree radio button was checked by default?  I've
noticed this during other game installations as well, and wonder why the I
agree button isn't the one that is usually checked.  Just a thought of
curiosity.

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Re: [Audyssey] Materiamagica and Alteraeon questions

2011-05-26 Thread Harmony Neil
The only voice I can hear clear enough when playing audio games is the
british English Daniel one. Mind you, In terms of playing Alter Aeon, I find
the sounds on mush good but spammy. I still have it hanging around on my PC,
but only really use VIP Mud.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: 26 May 2011 04:34
To: Gamers Discussion list
Subject: [Audyssey] Materiamagica and Alteraeon questions

I went on PCSGames website and, seeing the link for Materiamagica, I decided
to try it.  I have the mush-z client, so I pointed it to the site and it
connected fine, but I had to use the mouse to read the output window,
something that's done automatically when I play Alteraeon.  I'm using NVDA,
and I need to know what to do to configure Magica to read automatically.
Also, how do I turn the volume of sounds down in Alteraeon?  It's great
stuff, those sounds, but they override the sapi voice.  Thanks.

Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] quentancy playroom

2011-05-26 Thread Harmony Neil
I play in both French and English on there, but got the English version
installed.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of jason
Sent: 26 May 2011 08:11
To: birdlover2...@hotmail.com; Gamers Discussion list
Subject: Re: [Audyssey] quentancy playroom

Oh ok I got the installer I should have thought of that wasn't thinking 
I could have used google translater thanks again.

On 5/23/2011 7:38 AM, Alfredo_The_Music_maker wrote:
 An alternative to that is using Google translator to use the french 
 site. just type in Quentin.net in the URL box, and I suggest you use 
 Mozilla Firefox since it is better with NVDA than Internet Explorer.

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[Audyssey] Lunimals 2.2b

2011-05-26 Thread Jeremy Kaldobsky
Hey guys, I've just posted version 2.2b which has a few bug fixes and a few new 
requested features.  In haven't added in mission 10 yet, but these changes were 
enough that I felt it was worthy of posting.  I've fixed that troublesome bug 
that would keep you from playing a new game immediately after losing one.  
Turned out it was a typo.  I've added sounds to indicate land and water tiles, 
so that goes faster.  Finally, I've added support for background music!  There 
is now a music sub folder for the game.  Take your favorite music files and 
name them music1.mp3 up to music10.mp3 and put them into the music sub 
folder.  Lunimals will detect the music files and will play them throughout the 
game.  It will always start with the lowest number file, but after that it 
randomly chooses from among the files.  The Pause key allows you to pause and 
unpause the music, and the Home key picks a new random song.  I didn't include 
any music files, so for those
 interested, here is a collection of really great background music taken from 
the mainstream game MorrowWind.

www.kaldobsky.com/audiogames/morrowwindmusic.zip

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Re: [Audyssey] game installation curiosity

2011-05-26 Thread Thomas Ward
HI Shaun,

Well, regardless if you read the End User License Agreement or not
once you check the I Agree checkbox and click Next you are legally
bound by that license. If you are found violating the license you can
be legally sued for breech of license if you get caught breaking the
license terms. That's why it is a good idea to at least read the
license once to get an idea of what is in it.


As far as the readability of the license agreements they really are
not that bad. I know I took great care when writing my license to make
the terms clear and as understandable as possible while frazing it in
legal terms. I think it is the legal lingo that throws most people,
but they have to be written that way to stand up in a court of law.
There is an official/legal way they have to be frazed just like
contracts etc are written up. that is in lawyer speak.

Smile.




On 5/26/11, shaun everiss sm.ever...@gmail.com wrote:
 Hmmm thats true.
 A scary thing is that no one really reads those.
 I don't even read those unless I need to I just install the program.
 Mostly its ok but well what layman can translate those into real
 english anyway.

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Re: [Audyssey] game installation curiosity

2011-05-26 Thread Thomas Ward
Hi Harmony,

I resent that comment. As a commercial software developer myself I can
say the license agreement is not a piece of junk. It is a legal
contract between me and the end users of my product. If they agree to
those terms, weather they read it or not, they are legally bound to
the contract. It legally protects me and my product from people
steeling my ideas, product, intelectual copyrights, etc. Maybe that
doesn't matter to you since you aren't the one developing the product,
have something to lose by having someone steel your ideas and
products, but anyone who creates software for a living do have
something to lose. That's why we create these special contracts, the
end user license, so everybody knows exactly what the legal terms of
use are regarding the software.

To explain how we software developers feel about this imagine yourself
in a similar situation. Say you have a special hobby like writing
stories or you like composing music. One day you write a best selling
novel or compose a song good enough to be on the top 10 charts. Now,
say some loser without an ounce of talent comes along and writes a
book like your best seller and makes millions on your idea, or some
disreputable musician takes your top 10 song and performs it without
your permission putting himself or herself on the top 10 charts.
Wouldn't you be angry, upset, and just a bit ready to sue or take
action against the other party for not only using your ideas without
your permission but making money off something that belongs to you?

That's why contracts and end user license agreements exist. It
protects the companies or persons intelectual and physical copyrights
to their ideas, products, and so on. True, sometimes copyright owners
abuse their legal rights, but over all it works. It helps lay down the
legal terms in which the ideas, media, etc may be used.

Cheers!


On 5/26/11, Harmony Neil harmon...@googlemail.com wrote:
 I've noticed this with software in general also. Maybe they finally realize
 that no one bothers to read or listen to the terms and conditions or licence
 junk any more? Just an idea ... Hahahaha!

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[Audyssey] Account signup credit

2011-05-26 Thread Casey Mathews
Hello. I forgot to get someone signed up via my URL Can I still get the 
usual credit?

Her sryth user name is: mamita Her character name is oya.
My user name is csm120.
Thanks

--


Casey Mathews
www.webfriendlyhelp.com


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Re: [Audyssey] Account signup credit

2011-05-26 Thread Bryan Peterson
You'd have to write the GM and ask him. He's a pretty reasonable guy though 
so he might just do that.

We are the Knights who say...Ni!
- Original Message - 
From: Casey Mathews csm...@cfl.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 26, 2011 8:36 AM
Subject: [Audyssey] Account signup credit


Hello. I forgot to get someone signed up via my URL Can I still get the 
usual credit?

Her sryth user name is: mamita Her character name is oya.
My user name is csm120.
Thanks

--


Casey Mathews
www.webfriendlyhelp.com


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[Audyssey] contacting the pplayroom's author

2011-05-26 Thread Mauricio Almeida
greetings, list.

Would someone provide me with an e-mail address where i may find
quentinc?
I have a proposal that I am 100% sure he iwll be interested in.

thanks

mauricio

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Re: [Audyssey] contacting the pplayroom's author

2011-05-26 Thread dark

Hi.

If you can't find the address on his own page, He's a regular on the 
audiogames.net forum, which also has a pm system.


I'm afraid I can't really give out his mail address, but your very welcome 
to register on the forum and either post a topic with your question or pm 
him there directly,  his username is amineel.


Also, feel free to just drop into the forum and chat about random stuff 
anyway, you'd be welcome to.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Friday, May 27, 2011 5:38 AM
Subject: [Audyssey] contacting the pplayroom's author



greetings, list.

Would someone provide me with an e-mail address where i may find
quentinc?
I have a proposal that I am 100% sure he iwll be interested in.

thanks

mauricio

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Re: [Audyssey] Big pleasant

2011-05-26 Thread shaun everiss

Hmmm This is probably not the list for such things.
go to andrelouis.com and subscribe to the qws list and ask there.
To answer your question, if you go to http://qws.andrelouis.com
there are clear downloads for program docs, and instroment files.
There should be or could not be a file to convert cakewalk instroment 
defs to the ini format qws uses.
If you still are stuck email a...@andrelouis.com and say I told you 
to email him.

He may or may not have an answer.
I hope this answers your question, Oh and before anyone  else starts 
I only know this second hand as although I planned to do keyboard 
stuff here it never happened at all.


At 01:33 a.m. 27/05/2011, you wrote:

Dear friends,
I am very sorry, but I can not find one think, please, can you help me? I
have a keyboard Yamaha PSR710. Please, do you know, where I can download an
instrumental file for this keyboard? I am very sorry, but I need this for
editing.
Lukas



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Re: [Audyssey] Mississippi

2011-05-26 Thread shaun everiss
Hmmm I am looking for one to myself but as a compromise  I may put 
together a podcast at some point.

At 03:29 a.m. 27/05/2011, you wrote:

Hi guys,

Does anyone know where I can get walkthroughs/tutorials on this 
game? I really want to learn how to play it, but I'm not really 
getting the instructions. I know there's reviews for many games out 
there, but I'm really looking for one about this one.



Groupon#8482 Official Site
1 ridiculously huge coupon a day. Get 50-90% off your city#39;s best!
http://thirdpartyoffers.juno.com/TGL3131/4dde720f5291414427bst01vuc

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Re: [Audyssey] game installation curiosity

2011-05-26 Thread shaun everiss

hmmm well I just had to switch spyware systems because of some issues.
You are right about the junk.
Some stuff goes up gets better then they destroy it all in one all facelift.
At 05:46 a.m. 27/05/2011, you wrote:

I've noticed this with software in general also. Maybe they finally realize
that no one bothers to read or listen to the terms and conditions or licence
junk any more? Just an idea ... Hahahaha!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 26 May 2011 03:47
To: audyssey gamers list
Subject: [Audyssey] game installation curiosity

I just installed beta 19 of MOTA, and a thought crossed my mind.  Did you
notice that the I do not agree radio button was checked by default?  I've
noticed this during other game installations as well, and wonder why the I
agree button isn't the one that is usually checked.  Just a thought of
curiosity.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
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Re: [Audyssey] game installation curiosity

2011-05-26 Thread shaun everiss
is there such thing as a licence translater that will turn licences 
into english, ie strip the legal junk and make it readable by the 
average guy, maybe could detect from install programs or be able to 
translate a licence on screen.

The reason stuff is not probably read as we can't really understand it.
At 10:21 a.m. 27/05/2011, you wrote:

Hi Harmony,

I resent that comment. As a commercial software developer myself I can
say the license agreement is not a piece of junk. It is a legal
contract between me and the end users of my product. If they agree to
those terms, weather they read it or not, they are legally bound to
the contract. It legally protects me and my product from people
steeling my ideas, product, intelectual copyrights, etc. Maybe that
doesn't matter to you since you aren't the one developing the product,
have something to lose by having someone steel your ideas and
products, but anyone who creates software for a living do have
something to lose. That's why we create these special contracts, the
end user license, so everybody knows exactly what the legal terms of
use are regarding the software.

To explain how we software developers feel about this imagine yourself
in a similar situation. Say you have a special hobby like writing
stories or you like composing music. One day you write a best selling
novel or compose a song good enough to be on the top 10 charts. Now,
say some loser without an ounce of talent comes along and writes a
book like your best seller and makes millions on your idea, or some
disreputable musician takes your top 10 song and performs it without
your permission putting himself or herself on the top 10 charts.
Wouldn't you be angry, upset, and just a bit ready to sue or take
action against the other party for not only using your ideas without
your permission but making money off something that belongs to you?

That's why contracts and end user license agreements exist. It
protects the companies or persons intelectual and physical copyrights
to their ideas, products, and so on. True, sometimes copyright owners
abuse their legal rights, but over all it works. It helps lay down the
legal terms in which the ideas, media, etc may be used.

Cheers!


On 5/26/11, Harmony Neil harmon...@googlemail.com wrote:
 I've noticed this with software in general also. Maybe they finally realize
 that no one bothers to read or listen to the terms and conditions 
or licence

 junk any more? Just an idea ... Hahahaha!

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