Re: [Audyssey] Audyssey babble report for August 2012

2012-09-02 Thread Jim Kitchen

Hi Christina,

As always, you are quite welcome for the babble and thread reports.  Sorry that 
they were a bit late this month.  I tend to sleep in a bit on Saturdays after a 
couple of blue ribbon turkeys Friday night.

Very glad that you also enjoy the Audyssey reports.

BFN

Jim

Blue Ribbon Turkey = A Pabst Blue Ribbon beer and a shot of Wild Turkey bourbon.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Jim Kitchen

Hi Sarah,

About the only text adventure games that I ever finished were Hitch Hikers 
Guide to the Galaxy, Leather Goddesses of Phobos and Vampire.  Hitch Hikers 
Guide to the Galaxy I was able to finish because it has a built in hint slash 
solution utility.  And I had a walk through for Leather Goddesses of Phobos.  I 
needed it for the maze and for a couple of the ridiculous puzzles.  But I did 
enjoy the games as well as one that I never finished named Deep Space Drifter.

BFN

Jim

Clouds are God's sneezes.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Keith

Is the vampire text adventure still available?

I've played One that basically consists of you starting out with a female 
friend, she gets attacked, eventually you become a  vampire, and have to 
either save her or yourself.  The second is one that is you being a vampire, 
buried under a church, and you have to figure out how to get out of the 
church.


Keith
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Sarah Haake Gamers@audyssey.org
Sent: Sunday, September 02, 2012 6:41 AM
Subject: Re: [Audyssey] Looking for textadventures for beginners



Hi Sarah,

About the only text adventure games that I ever finished were Hitch Hikers 
Guide to the Galaxy, Leather Goddesses of Phobos and Vampire.  Hitch 
Hikers Guide to the Galaxy I was able to finish because it has a built in 
hint slash solution utility.  And I had a walk through for Leather 
Goddesses of Phobos.  I needed it for the maze and for a couple of the 
ridiculous puzzles.  But I did enjoy the games as well as one that I never 
finished named Deep Space Drifter.


BFN

Jim

Clouds are God's sneezes.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Lisa Hayes
I never finished hitch hikers, but did leather godesses monmist and 
wishbringer.  nOw wishbringer was goood.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Sarah Haake Gamers@audyssey.org
Sent: Sunday, September 02, 2012 9:41 PM
Subject: Re: [Audyssey] Looking for textadventures for beginners



Hi Sarah,

About the only text adventure games that I ever finished were Hitch Hikers 
Guide to the Galaxy, Leather Goddesses of Phobos and Vampire.  Hitch 
Hikers Guide to the Galaxy I was able to finish because it has a built in 
hint slash solution utility.  And I had a walk through for Leather 
Goddesses of Phobos.  I needed it for the maze and for a couple of the 
ridiculous puzzles.  But I did enjoy the games as well as one that I never 
finished named Deep Space Drifter.


BFN

Jim

Clouds are God's sneezes.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] draconis games and replacement keys

2012-09-02 Thread Thomas Ward
Hi,

I wouldn't be so sure of that. Remember all of the existing games for
Windows were written in Visual Basic and in order to port them to Mac
OS they have to be rewritten from scratch in C++.  As a result since
the new versions for Mac OS and Windows are a complete rewrite from
scratch they should be able to sell those games for full price or at
least for some sort of upgrade fee to cover the time and cost of
development. Therefore I wouldn't bet on the new keys being the same
as the versions on the Draconis site right now.

Cheers!


On 9/1/12, Michael Taboada mich...@speedofsoundgaming.com wrote:
 I think the point that some people are trying to make is that since the keys

 are not computer based, you could use them on mac or pc, assuming that they

 had the same game for both. At least that's my assumption. I doubt that
 draconis would make a mac version of a certain game already on windows then

 make it not work with the same key, so I guess you could buy whenever you
 wanted and be safe.
 -Michael.

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[Audyssey] Infocom text adventures

2012-09-02 Thread Keith
My only complaint about the infocom series of text adventures is that 
seemingly all of them either have mazes or puzzles that are next to 
impossible to figure out.  Zork 1 has the mines and the theif's lair,  zork 
2 has the bank puzzle, and zork 3 has the wall pushing puzzle.  Sure if you 
have the invisiclues books (found someehwere on the net, you can do the 
puzzles, but the game could be going well, and then you have to shelve it or 
get into therapy because all you can do is think, day and night, how the 
(insert curse word of your choice),  do I get thought this puzzle?


Keith 



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Re: [Audyssey] draconis games and replacement keys

2012-09-02 Thread Thomas Ward
Hi Dark,

Sure. I don't blame Draconis at all since their product key policy has
always  been pretty fair all things considered. Plus none of their
products is over $30 or so which is not that big a deal considering
the cost of most commercial software.

Microsoft on the other hand tend to be complete jerks when it comes to
product key replacements. Change your motherboard, processor, or some
other serious hardware and you are looking at buying a brand new copy
of Windows simply because their product keys are tied to specific
pieces of hardware.

Even before they started there hardware key system they use to charge
an arm and a leg for a key replacement. I remember several years ago
getting a brand new copy of Windows 98, I tried to install it, found
out the key didn't work, and I called Microsoft to bitch and scream
about it. Not only did they charge me the cost of the tech support
call, but I remember paying something like $50 just for them to give
me a key for a copy of Windows 98 I just got out of the box with a
defective product key. Its cases precisely like that why I hate
Microsoft with a passion. There product key replacement policies are
totally unfair and I'm not sure why people put up with it.

Cheers!


On 9/1/12, dark d...@xgam.org wrote:
 To be honest I can understand that with draconis though, given there keys
 are none machine specific, meaning that backing keys up is very much the
 responsability of the customer, sinse then whatever a customer does
 regarding new computers etc, they should still be able to run the games on
 the same key, thus the only need for a replacement would be if the original

 key was not backed up.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread dark
I've never managed to get through any of the infocom games, in fact 
universally they tended to irritate me with their illogical puzzles.


the one I got furthest in was hitchhikers guide, but that involved relying 
on the hints far more than I would've liked, and in the end playing it 
primarily for Douglas adams writing than because I found it's puzzles 
interesting,  mostly I found them annoying, the babel fish for instance.


Beware the Grue!

Dark.
-  



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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark

Hi Kieth.

To be honest i never even got that far in zork, in zork 1 I was always stuck 
on how to get the silver bar out of the echo room.


I think for me what irritates me with those sorts of puzzles is that you 
just don't progress through them.


When I play a game, I want to explore it's world and it's story. I don't 
mind grinding for a long time to overcome a tough enemy, or even exploring a 
large area so long as the exploration actually gets me somewhere, but to be 
constantly stuck at one point with one action required seeing the same 
message over and over again, whether that's a maze with unknowable rooms or 
a puzzle you keep trying to guess the right actions for I just find 
frustrating, sinse I am not seeing any progression at all.


That's why i tend to just use the invisiclues, sinse ultimately I'm more 
interested in exploring the rest of the game and the story than just banging 
my head against one particular brick wall, which is probably why I don't 
play if anymore.


Beware the Grue!

Dark.
- Original Message - 
From: Keith ks.steinbac...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 1:20 PM
Subject: [Audyssey] Infocom text adventures


My only complaint about the infocom series of text adventures is that 
seemingly all of them either have mazes or puzzles that are next to 
impossible to figure out.  Zork 1 has the mines and the theif's lair, 
zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle.  Sure 
if you have the invisiclues books (found someehwere on the net, you can do 
the puzzles, but the game could be going well, and then you have to shelve 
it or get into therapy because all you can do is think, day and night, how 
the (insert curse word of your choice),  do I get thought this puzzle?


Keith

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Re: [Audyssey] draconis games and replacement keys

2012-09-02 Thread dark
Same reason as apple charge for the privelige of writing software for their 
os,  because they are big companies and they can,  the scum.


And people wonder why piracy exists.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 1:24 PM
Subject: Re: [Audyssey] draconis games and replacement keys



Hi Dark,

Sure. I don't blame Draconis at all since their product key policy has
always  been pretty fair all things considered. Plus none of their
products is over $30 or so which is not that big a deal considering
the cost of most commercial software.

Microsoft on the other hand tend to be complete jerks when it comes to
product key replacements. Change your motherboard, processor, or some
other serious hardware and you are looking at buying a brand new copy
of Windows simply because their product keys are tied to specific
pieces of hardware.

Even before they started there hardware key system they use to charge
an arm and a leg for a key replacement. I remember several years ago
getting a brand new copy of Windows 98, I tried to install it, found
out the key didn't work, and I called Microsoft to bitch and scream
about it. Not only did they charge me the cost of the tech support
call, but I remember paying something like $50 just for them to give
me a key for a copy of Windows 98 I just got out of the box with a
defective product key. Its cases precisely like that why I hate
Microsoft with a passion. There product key replacement policies are
totally unfair and I'm not sure why people put up with it.

Cheers!


On 9/1/12, dark d...@xgam.org wrote:

To be honest I can understand that with draconis though, given there keys
are none machine specific, meaning that backing keys up is very much the
responsability of the customer, sinse then whatever a customer does
regarding new computers etc, they should still be able to run the games 
on
the same key, thus the only need for a replacement would be if the 
original


key was not backed up.

Beware the Grue!

Dark.


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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Lisa Hayes
that sodding fish anoyed the devil out of me as well.  I was let down by the 
end of leather godesses pointless end.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:28 PM
Subject: Re: [Audyssey] Looking for textadventures for beginners


I've never managed to get through any of the infocom games, in fact 
universally they tended to irritate me with their illogical puzzles.


the one I got furthest in was hitchhikers guide, but that involved relying 
on the hints far more than I would've liked, and in the end playing it 
primarily for Douglas adams writing than because I found it's puzzles 
interesting,  mostly I found them annoying, the babel fish for 
instance.


Beware the Grue!

Dark.
- 


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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Lisa Hayes
and the advent game had the maze one alike and one different you know the 
twisty passage mazes. and that titanic game i never soolved that.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:34 PM
Subject: Re: [Audyssey] Infocom text adventures



Hi Kieth.

To be honest i never even got that far in zork, in zork 1 I was always 
stuck on how to get the silver bar out of the echo room.


I think for me what irritates me with those sorts of puzzles is that you 
just don't progress through them.


When I play a game, I want to explore it's world and it's story. I don't 
mind grinding for a long time to overcome a tough enemy, or even exploring 
a large area so long as the exploration actually gets me somewhere, but to 
be constantly stuck at one point with one action required seeing the same 
message over and over again, whether that's a maze with unknowable rooms 
or a puzzle you keep trying to guess the right actions for I just find 
frustrating, sinse I am not seeing any progression at all.


That's why i tend to just use the invisiclues, sinse ultimately I'm more 
interested in exploring the rest of the game and the story than just 
banging my head against one particular brick wall, which is probably why I 
don't play if anymore.


Beware the Grue!

Dark.
- Original Message - 
From: Keith ks.steinbac...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 1:20 PM
Subject: [Audyssey] Infocom text adventures


My only complaint about the infocom series of text adventures is that 
seemingly all of them either have mazes or puzzles that are next to 
impossible to figure out.  Zork 1 has the mines and the theif's lair, 
zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle.  Sure 
if you have the invisiclues books (found someehwere on the net, you can 
do the puzzles, but the game could be going well, and then you have to 
shelve it or get into therapy because all you can do is think, day and 
night, how the (insert curse word of your choice),  do I get thought this 
puzzle?


Keith

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Keith
I do wish there was an  interpreter that would allow for the playing of the 
Infocom King Arthur game and the Infocom Shogun game.  But, due to the fact 
that they are partially graphical in nature, I do not believe there is an 
interpreter that allows for the blind to play them.  I have the, just can't 
play them.


Keith
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 7:43 AM
Subject: Re: [Audyssey] Infocom text adventures


and the advent game had the maze one alike and one different you know the 
twisty passage mazes. and that titanic game i never soolved that.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:34 PM
Subject: Re: [Audyssey] Infocom text adventures



Hi Kieth.

To be honest i never even got that far in zork, in zork 1 I was always 
stuck on how to get the silver bar out of the echo room.


I think for me what irritates me with those sorts of puzzles is that you 
just don't progress through them.


When I play a game, I want to explore it's world and it's story. I don't 
mind grinding for a long time to overcome a tough enemy, or even 
exploring a large area so long as the exploration actually gets me 
somewhere, but to be constantly stuck at one point with one action 
required seeing the same message over and over again, whether that's a 
maze with unknowable rooms or a puzzle you keep trying to guess the right 
actions for I just find frustrating, sinse I am not seeing any 
progression at all.


That's why i tend to just use the invisiclues, sinse ultimately I'm more 
interested in exploring the rest of the game and the story than just 
banging my head against one particular brick wall, which is probably why 
I don't play if anymore.


Beware the Grue!

Dark.
- Original Message - 
From: Keith ks.steinbac...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 1:20 PM
Subject: [Audyssey] Infocom text adventures


My only complaint about the infocom series of text adventures is that 
seemingly all of them either have mazes or puzzles that are next to 
impossible to figure out.  Zork 1 has the mines and the theif's lair, 
zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. 
Sure if you have the invisiclues books (found someehwere on the net, you 
can do the puzzles, but the game could be going well, and then you have 
to shelve it or get into therapy because all you can do is think, day 
and night, how the (insert curse word of your choice),  do I get thought 
this puzzle?


Keith

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Fred Olver

Are the Infocom games yet available?
If So, Where?
Fred Olver
- Original Message - 
From: Keith ks.steinbac...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 7:47 AM
Subject: Re: [Audyssey] Infocom text adventures


I do wish there was an  interpreter that would allow for the playing of the 
Infocom King Arthur game and the Infocom Shogun game.  But, due to the fact 
that they are partially graphical in nature, I do not believe there is an 
interpreter that allows for the blind to play them.  I have the, just can't 
play them.


Keith
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 7:43 AM
Subject: Re: [Audyssey] Infocom text adventures


and the advent game had the maze one alike and one different you know the 
twisty passage mazes. and that titanic game i never soolved that.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:34 PM
Subject: Re: [Audyssey] Infocom text adventures



Hi Kieth.

To be honest i never even got that far in zork, in zork 1 I was always 
stuck on how to get the silver bar out of the echo room.


I think for me what irritates me with those sorts of puzzles is that you 
just don't progress through them.


When I play a game, I want to explore it's world and it's story. I don't 
mind grinding for a long time to overcome a tough enemy, or even 
exploring a large area so long as the exploration actually gets me 
somewhere, but to be constantly stuck at one point with one action 
required seeing the same message over and over again, whether that's a 
maze with unknowable rooms or a puzzle you keep trying to guess the 
right actions for I just find frustrating, sinse I am not seeing any 
progression at all.


That's why i tend to just use the invisiclues, sinse ultimately I'm more 
interested in exploring the rest of the game and the story than just 
banging my head against one particular brick wall, which is probably why 
I don't play if anymore.


Beware the Grue!

Dark.
- Original Message - 
From: Keith ks.steinbac...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 1:20 PM
Subject: [Audyssey] Infocom text adventures


My only complaint about the infocom series of text adventures is that 
seemingly all of them either have mazes or puzzles that are next to 
impossible to figure out.  Zork 1 has the mines and the theif's lair, 
zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. 
Sure if you have the invisiclues books (found someehwere on the net, 
you can do the puzzles, but the game could be going well, and then you 
have to shelve it or get into therapy because all you can do is think, 
day and night, how the (insert curse word of your choice),  do I get 
thought this puzzle?


Keith

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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Sarah Haake

Hi,

I tried hitchhikers too, but the puzzles are just rediculous and freaked me 
out. Like I said, I'm searching for games which I can solve without the 
constant need of a solution. I think most of the infocom games don't fall in 
this category.


Best regards
Sarah 



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Re: [Audyssey] blindgameware

2012-09-02 Thread Thomas Ward
Hi Shaun,

Might I make a suggestion here. I think you are being overly critical
of Travis. While it is true there are plenty of card and board games
available for VI players there is always room for a new developer to
put his or her own spin on an old game. For one thing card and board
games are easy to develop, especially for a first time game developer,
and it gives him/her good practice for bigger and better things. For
another each developer may add features not available in a prior
version that would make it a more appealing version of that game. So
let's not cut a new developer short before he or she gets started.

I'll use myself as an example. There are plenty of card and board
games for Windows, but the same can't be said about Mac OS or Linux
currently. As a result once I'm done with MOTA, Raceway, etc I plan to
spend some time developing games like War, Uno, Blackjack, Monopoly,
etc for non-Windows platforms such as Mac and Linux. Some might make
the case that there are already too many card and board games, but
that only really applies to Windows gamers. Those of us who choose not
to use Windows don't have that much to choose from. So if I proceed
with my plan to port said games to Mac and Linux I'd essentially be
adding to an already large list of games in the same genre, but it
would be for a completely different target group. It looks to me that
Travis's current games mainly applies to notetakers which is a
different target group and deserves just as much attention as the
bigger well known platforms in my book.


The one thing that gets me about your argument is this. You slam
Travis for creating too many card and board games, and then complain
that there are no PC versions of said games. If there are too many
card and board games for you why are you worrying about a PC version
of them?

Cheers!


On 9/2/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all
 no one seems to have responded to this so I will do so.
 Travis, firstly welcome to the list.
 I think new development should be encouraged.
 Thats the good stuff.
 There is a bit of a problem though.
 1.  no pc
 Sure you support packmate and packmate only but there is more out
 there than packmate.
 Secondly either you have a dim view of what the blind play or are
 quite new to the scene.
 There! are! to! many! board! games!
 There are at least 3 versions of monopoly for windows based systems I
 know of all free.
 kitchensinc rsgames and I think quentin c do those.
 all in play and kitchensinc do poker.
 Blindsoftware has a memmory and kitchensinc has simon which is
 simular to a memmory game.
 I have seen a version of whack a mole in klango and I think
 braillesoft has one which is free you need to buy the klango version.
 Whack a mole can stay but the rest.
 There are more than pack mates, iphones, android devices, pcs mainly
 windows xp and 7 mostly these days.
 We don't need a new load of board games and sertainly not for
 something like the pack mate sertainly its not a major platform,
 braillesoft is already doing packmate and a few other braille devices.
 true their games are in windows but I have never found them all that
 entertaining.
 Saying that I'd like to test anything which is windows compatible.


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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark

Hi.

Actually Arthur, shogun etc are quite playable with the standard version of 
windows frotz, all you need to do is set the file type in the open dialogue 
to infocom files dat, zip and then open them, or use the winfrotz program 
in internet explorer to open the zip or dat file (not to be confused with 
compressed files or data files).


the bad news is this is unique to winfrotz, filfre won't do it, and I'm not 
sure about the mac interpreter though I'd guess not, however isnse I 
personally prefer winfrotz anyway this wasn't a problem for me.


hth.

Beware the grue!

Dark. 



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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark

Hi Fred.

All the infocom games can be downloaded from 
http://if.illuminion.de/index.html for legality, see the disclaimer, though 
sinse activision have done' nothing with the games for nearly 20 years other 
than sell the license to jolt online for the shortlived and utterly terrible 
legends of zork, this seems fine to me.


Beware the Grue!

Dark.
- Original Message - 
From: Fred Olver goodfo...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 2:02 PM
Subject: Re: [Audyssey] Infocom text adventures



Are the Infocom games yet available?
If So, Where?
Fred Olver
- Original Message - 
From: Keith ks.steinbac...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 7:47 AM
Subject: Re: [Audyssey] Infocom text adventures


I do wish there was an  interpreter that would allow for the playing of 
the Infocom King Arthur game and the Infocom Shogun game.  But, due to the 
fact that they are partially graphical in nature, I do not believe there 
is an interpreter that allows for the blind to play them.  I have the, 
just can't play them.


Keith
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 7:43 AM
Subject: Re: [Audyssey] Infocom text adventures


and the advent game had the maze one alike and one different you know 
the twisty passage mazes. and that titanic game i never soolved that.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:34 PM
Subject: Re: [Audyssey] Infocom text adventures



Hi Kieth.

To be honest i never even got that far in zork, in zork 1 I was always 
stuck on how to get the silver bar out of the echo room.


I think for me what irritates me with those sorts of puzzles is that 
you just don't progress through them.


When I play a game, I want to explore it's world and it's story. I 
don't mind grinding for a long time to overcome a tough enemy, or even 
exploring a large area so long as the exploration actually gets me 
somewhere, but to be constantly stuck at one point with one action 
required seeing the same message over and over again, whether that's a 
maze with unknowable rooms or a puzzle you keep trying to guess the 
right actions for I just find frustrating, sinse I am not seeing any 
progression at all.


That's why i tend to just use the invisiclues, sinse ultimately I'm 
more interested in exploring the rest of the game and the story than 
just banging my head against one particular brick wall, which is 
probably why I don't play if anymore.


Beware the Grue!

Dark.
- Original Message - 
From: Keith ks.steinbac...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 1:20 PM
Subject: [Audyssey] Infocom text adventures


My only complaint about the infocom series of text adventures is that 
seemingly all of them either have mazes or puzzles that are next to 
impossible to figure out.  Zork 1 has the mines and the theif's lair, 
zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. 
Sure if you have the invisiclues books (found someehwere on the net, 
you can do the puzzles, but the game could be going well, and then you 
have to shelve it or get into therapy because all you can do is think, 
day and night, how the (insert curse word of your choice),  do I get 
thought this puzzle?


Keith

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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread dark

Agreed sarah, that was what put me off them.

I actually believe these days that the entire if genre has been badly 
affected by infocom, sinse the people who took over the inform language and 
writing if in general were infocom fans who strongly dislike things like rpg 
mechanics and limited parza, and now are wondering why so few new fans start 
playing if?


Beware the grue!

Dark. 



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Re: [Audyssey] blindgameware

2012-09-02 Thread Travis

Hello,

I would just like to add a little two cents into this. The games that I have 
created  on my website thus far, are specifically for the PAC Mate and 
Windows Moble. They are infact the fruits of some of my first creations. The 
Wack-a-Mole  on the Braillesoft site is my creation. I was affiliated with 
Braillesoft when I got started. After launching my own site, I went back and 
fixed some bugs in the program and re-released it on my own site. I am 
working on a few live action games that I believe will be found to be 
challenging . They are also copy written to me. They are not someone else's 
idea redone.
Also as I said in an earlier post, I am hoping, by end of week, to have a 
section of my site up that will support Windows Desktop.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 8:34 AM
Subject: Re: [Audyssey] blindgameware



Hi Shaun,

Might I make a suggestion here. I think you are being overly critical
of Travis. While it is true there are plenty of card and board games
available for VI players there is always room for a new developer to
put his or her own spin on an old game. For one thing card and board
games are easy to develop, especially for a first time game developer,
and it gives him/her good practice for bigger and better things. For
another each developer may add features not available in a prior
version that would make it a more appealing version of that game. So
let's not cut a new developer short before he or she gets started.

I'll use myself as an example. There are plenty of card and board
games for Windows, but the same can't be said about Mac OS or Linux
currently. As a result once I'm done with MOTA, Raceway, etc I plan to
spend some time developing games like War, Uno, Blackjack, Monopoly,
etc for non-Windows platforms such as Mac and Linux. Some might make
the case that there are already too many card and board games, but
that only really applies to Windows gamers. Those of us who choose not
to use Windows don't have that much to choose from. So if I proceed
with my plan to port said games to Mac and Linux I'd essentially be
adding to an already large list of games in the same genre, but it
would be for a completely different target group. It looks to me that
Travis's current games mainly applies to notetakers which is a
different target group and deserves just as much attention as the
bigger well known platforms in my book.


The one thing that gets me about your argument is this. You slam
Travis for creating too many card and board games, and then complain
that there are no PC versions of said games. If there are too many
card and board games for you why are you worrying about a PC version
of them?

Cheers!


On 9/2/12, shaun everiss sm.ever...@gmail.com wrote:

Hi all
no one seems to have responded to this so I will do so.
Travis, firstly welcome to the list.
I think new development should be encouraged.
Thats the good stuff.
There is a bit of a problem though.
1.  no pc
Sure you support packmate and packmate only but there is more out
there than packmate.
Secondly either you have a dim view of what the blind play or are
quite new to the scene.
There! are! to! many! board! games!
There are at least 3 versions of monopoly for windows based systems I
know of all free.
kitchensinc rsgames and I think quentin c do those.
all in play and kitchensinc do poker.
Blindsoftware has a memmory and kitchensinc has simon which is
simular to a memmory game.
I have seen a version of whack a mole in klango and I think
braillesoft has one which is free you need to buy the klango version.
Whack a mole can stay but the rest.
There are more than pack mates, iphones, android devices, pcs mainly
windows xp and 7 mostly these days.
We don't need a new load of board games and sertainly not for
something like the pack mate sertainly its not a major platform,
braillesoft is already doing packmate and a few other braille devices.
true their games are in windows but I have never found them all that
entertaining.
Saying that I'd like to test anything which is windows compatible.


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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Keith
then perhaps it's just the copies of these games I have that do not allow 
playing.


Keith
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 8:47 AM
Subject: Re: [Audyssey] Infocom text adventures



Hi.

Actually Arthur, shogun etc are quite playable with the standard version 
of windows frotz, all you need to do is set the file type in the open 
dialogue to infocom files dat, zip and then open them, or use the 
winfrotz program in internet explorer to open the zip or dat file (not to 
be confused with compressed files or data files).


the bad news is this is unique to winfrotz, filfre won't do it, and I'm 
not sure about the mac interpreter though I'd guess not, however isnse I 
personally prefer winfrotz anyway this wasn't a problem for me.


hth.

Beware the grue!

Dark.

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Re: [Audyssey] draconis games and replacement keys

2012-09-02 Thread Thomas Ward
Hi Dark,

Well, that is precisely why I have been migrating towards a complete
open source platform like Linux. It isn't just an issue of money, but
the complete ideology behind the right to do with the software
whatever you want. You can give it away, you can modify it, and pretty
much anything else you want except sell it. In that way Linux is free
not only in cost but in personal freedom as well.

To give you an example of this freedom in action take the Sonar
Project. A couple of weeks ago a blind software developer was unhappy
with Vinux, which is a Linux distribution developed specially for the
blind, and was dissatisfied with bigger name brand distributions like
Ubuntu because 12.10 has totally broken faith with the blind
accessibility wise. So this developer took the Ubuntu 12.04 stable
source and custom built his own Linux distribution called Sonar and
included everything a blind person needs to use Linux without sight.
He removed inaccessible packages such as the Unity 3D desktop and
replaced it with the Gnome Classic desktop. Along the way he fixed
problems such as Metacity overwriting your keyboard layout rendering
desktop keyboard commands useless until you reset them. As a result
Sonar is actually more stable and more accessible than the name brand
distribution it was based on.

Obviously, this type of freedom isn't possible with Mac OS or Windows.
You can't just go in and build your own custom copy of Windows or Mac
OS and hand it out to everyone who might like your version better.
While accessibility issues still remains on Linux I think in the end
this freedom to modify and redistribute the software will prove a
better long term strategy for accessibility. Sonar is a shining
example of how one person with the right skills can modify a name
brand distribution and turn it into a very accessible and powerful
desktop operating system that can compete with Windows, Mac OS, and
even other Linux distributions in terms of accessibility.

Not to mention, for me the fact I don't need 10,000 product keys for
each application I use makes it much easier to get and install the
software I like. All I have to do is go to the Software Center, browse
for the app I want, and press enter on the Install button. It will
download and install the app without any product keys required. I've
found that to be a big help when reinstalling my computer from
scratch.

In fact, the only software I have for Linux that requires a product
key are the commercial voices I paid for such as Dectalk, the Cepstral
voices, and a couple of things like that. Otherwise I really don't
have to spend a lot of time on that non-sense.

As I've said before in the past I don't mind paying for software if it
is something I like such as games and stuff, but I will absolutely not
put up with unfair key replacement policies such as Microsoft's simply
because it is highly unfair to the honest paying customer. The
dishonest people who crack software will get past the security, no
matter what it is, and the honest paying customers always end up
getting stuck paying for new keys because they are more likely to pay
the price for a new key than rather than resort to a crack. Therefore
in the case of Draconis if I have to pay $25 for a game because I lost
the key that's not such a big deal compared to what I'd have to pay if
one of my computers needed a serious hardware replacement and I'd have
to get a new copy of Windows 7 for it.

Cheers!



On 9/2/12, dark d...@xgam.org wrote:
 Same reason as apple charge for the privelige of writing software for their

 os,  because they are big companies and they can,  the scum.

 And people wonder why piracy exists.

 Beware the grue!

 Dark.

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Thomas Ward
Hi Keith,

Yeah, that's exactly why I gave up on a lot of the Infocom games. Its
not just that the puzzles would drive me half insane, but a lot of
them depended on the documentation that came with the product. I guess
they did that to try and protect the software from piracy, and without
the books some of the puzzles are simply unsolvable.

Cheers!


On 9/2/12, Keith ks.steinbac...@gmail.com wrote:
 My only complaint about the infocom series of text adventures is that
 seemingly all of them either have mazes or puzzles that are next to
 impossible to figure out.  Zork 1 has the mines and the theif's lair,  zork

 2 has the bank puzzle, and zork 3 has the wall pushing puzzle.  Sure if you

 have the invisiclues books (found someehwere on the net, you can do the
 puzzles, but the game could be going well, and then you have to shelve it or

 get into therapy because all you can do is think, day and night, how the
 (insert curse word of your choice),  do I get thought this puzzle?

 Keith


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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
Well kieth, the ones on http://if.illuminion.de/index.html are absolutely 
fine with winfrotz, indeed I checked before posting the previous message, so 
you might considder redownloading them from there, and opening the dat or 
zip files with winfrotz as I dscribed.


All the best,

Dark.
- Original Message - 
From: Keith ks.steinbac...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 3:09 PM
Subject: Re: [Audyssey] Infocom text adventures


then perhaps it's just the copies of these games I have that do not allow 
playing.


Keith
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 8:47 AM
Subject: Re: [Audyssey] Infocom text adventures



Hi.

Actually Arthur, shogun etc are quite playable with the standard version 
of windows frotz, all you need to do is set the file type in the open 
dialogue to infocom files dat, zip and then open them, or use the 
winfrotz program in internet explorer to open the zip or dat file (not to 
be confused with compressed files or data files).


the bad news is this is unique to winfrotz, filfre won't do it, and I'm 
not sure about the mac interpreter though I'd guess not, however isnse I 
personally prefer winfrotz anyway this wasn't a problem for me.


hth.

Beware the grue!

Dark.

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Re: [Audyssey] draconis games and replacement keys

2012-09-02 Thread dark

Hi Tom.

I agree about models, but once more we're back to the problem of software. I 
for instance owuldn't want to be without the games access etc of a windows 
machine, indeed I'll probably be getting an Iphone in the next few months 
precisely so that I can have access to gamebooks, games etc on that 
platform.


The same is true of games. Capcom when I approached them about low vision 
access were utterly horrible, however I'm not going to chuck out my copies 
of capcom games because of that, in fact quite ironically shortly after that 
phonecall in 2006, I imported the two mega man collections for my gamecube 
from the Us sinse I found a way of region switching the machine that would 
let me play them.


ultimately, however much I appreciate the methodology of lynux, I would 
never switch because a lynux machine just wouldn't do the stuff I 
want, --- -eg, play Eamon. In fairness the same rule applies to later 
versions of windows as I've said.


this is really the problem of microsoft and apple are going the same way, 
that however shoddy the business practice, sinse it is universal, people are 
pretty stuck.


It's like the vhs vs betamax thing. Betamax was all round a better video 
cassette system, cost less to produce, was higher quality, used less tape 
therefore lasted longer etc. However, because vhs got the big distribution 
deals with the major film studios, they remained the primary video format 
for nearly 30 years and even now can be found everywhere, while you'd 
struggle to find anything on beatmax beyond specific collectors.


Again, this illustrates Marx cryticism of the capitalist system, that what 
wins is not necessarily the best, most efficient, or even most ethical 
practtice or product, but that which generates most prophit, which is 
exactly why we're in a worle with many sub standard products that sell by 
the million, despite the fact everyone knows their short comings.


I just hope after the crash which is probably going to come in the next few 
years, people will learn better.


Beware the grue!

Dark. 



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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
Actually tom, most versions of the infocom software usually hve the 
invisiclue hints built into them, and even those that don't the hints can be 
found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/


However, I really dislike a game where the choice is look at hints or remain 
stuck forever just because the author employed some ridiculous leap of logic 
that nobody in their right mind would guess.


Much as I admire Douglas adams humour and his writing style, his convoluted 
puzzles are something I can do without, and with that bloody babel fish I 
tried for 20 minutes then just used the dam hints, sinse I was more 
interested in seeing the rest of the story than sitting there trying to work 
out what ridiculous action I was supposed to perform next.


Beware the Grue!

Dark. 



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Re: [Audyssey] draconis games and replacement keys

2012-09-02 Thread Bryan Peterson

Ah yes, Betamax. My folks had one of those when I was young.



But thou must!
-Original Message- 
From: dark

Sent: Sunday, September 02, 2012 8:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] draconis games and replacement keys

Hi Tom.

I agree about models, but once more we're back to the problem of software. I
for instance owuldn't want to be without the games access etc of a windows
machine, indeed I'll probably be getting an Iphone in the next few months
precisely so that I can have access to gamebooks, games etc on that
platform.

The same is true of games. Capcom when I approached them about low vision
access were utterly horrible, however I'm not going to chuck out my copies
of capcom games because of that, in fact quite ironically shortly after that
phonecall in 2006, I imported the two mega man collections for my gamecube
from the Us sinse I found a way of region switching the machine that would
let me play them.

ultimately, however much I appreciate the methodology of lynux, I would
never switch because a lynux machine just wouldn't do the stuff I
want, --- -eg, play Eamon. In fairness the same rule applies to later
versions of windows as I've said.

this is really the problem of microsoft and apple are going the same way,
that however shoddy the business practice, sinse it is universal, people are
pretty stuck.

It's like the vhs vs betamax thing. Betamax was all round a better video
cassette system, cost less to produce, was higher quality, used less tape
therefore lasted longer etc. However, because vhs got the big distribution
deals with the major film studios, they remained the primary video format
for nearly 30 years and even now can be found everywhere, while you'd
struggle to find anything on beatmax beyond specific collectors.

Again, this illustrates Marx cryticism of the capitalist system, that what
wins is not necessarily the best, most efficient, or even most ethical
practtice or product, but that which generates most prophit, which is
exactly why we're in a worle with many sub standard products that sell by
the million, despite the fact everyone knows their short comings.

I just hope after the crash which is probably going to come in the next few
years, people will learn better.

Beware the grue!

Dark.


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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Mike Maslo
Is there a imterperter for the mac

Sent from my iPhone

On Sep 2, 2012, at 9:34 AM, dark d...@xgam.org wrote:

 Well kieth, the ones on http://if.illuminion.de/index.html are absolutely 
 fine with winfrotz, indeed I checked before posting the previous message, so 
 you might considder redownloading them from there, and opening the dat or zip 
 files with winfrotz as I dscribed.
 
 All the best,
 
 Dark.
 - Original Message - From: Keith ks.steinbac...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, September 02, 2012 3:09 PM
 Subject: Re: [Audyssey] Infocom text adventures
 
 
 then perhaps it's just the copies of these games I have that do not allow 
 playing.
 
 Keith
 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, September 02, 2012 8:47 AM
 Subject: Re: [Audyssey] Infocom text adventures
 
 
 Hi.
 
 Actually Arthur, shogun etc are quite playable with the standard version of 
 windows frotz, all you need to do is set the file type in the open dialogue 
 to infocom files dat, zip and then open them, or use the winfrotz program 
 in internet explorer to open the zip or dat file (not to be confused with 
 compressed files or data files).
 
 the bad news is this is unique to winfrotz, filfre won't do it, and I'm not 
 sure about the mac interpreter though I'd guess not, however isnse I 
 personally prefer winfrotz anyway this wasn't a problem for me.
 
 hth.
 
 Beware the grue!
 
 Dark.
 
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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Keith
I tried to go to this site and got a page saying something about being 
unable to open that page.


Keith
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 9:47 AM
Subject: Re: [Audyssey] Infocom text adventures


Actually tom, most versions of the infocom software usually hve the 
invisiclue hints built into them, and even those that don't the hints can 
be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/


However, I really dislike a game where the choice is look at hints or 
remain stuck forever just because the author employed some ridiculous leap 
of logic that nobody in their right mind would guess.


Much as I admire Douglas adams humour and his writing style, his 
convoluted puzzles are something I can do without, and with that bloody 
babel fish I tried for 20 minutes then just used the dam hints, sinse I 
was more interested in seeing the rest of the story than sitting there 
trying to work out what ridiculous action I was supposed to perform next.


Beware the Grue!

Dark.

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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Dennis Towne
How does the original poster feel about muds?  They generally have
much, much bigger worlds than any infocom game, but I don't know if
the real-time aspect of it would put him off.

The difference I suppose is that a mud like AA is intended to be a
continuously updating world, wheras Zork was a fixed, single pass
game, but perhaps that's ok with him.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Sep 2, 2012 at 9:51 AM, dark d...@xgam.org wrote:
 Agreed sarah, that was what put me off them.

 I actually believe these days that the entire if genre has been badly
 affected by infocom, sinse the people who took over the inform language and
 writing if in general were infocom fans who strongly dislike things like rpg
 mechanics and limited parza, and now are wondering why so few new fans start
 playing if?

 Beware the grue!

 Dark.

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Re: [Audyssey] blindgameware

2012-09-02 Thread Dakotah Rickard
Boardgames are an art worth saving, whether it's redoing someone
else's or making your own.

Boardgames have a certain charm which takes a bit of patience and
subtlety to appreciate. If I end up contributing anything to the
community after my game dev course this semester, it'll probably at
least start with boardgames. Even if I don't redo someone else's, I
will probably do something with them.

Don't knock it till you try it.

Signed:
Dakotah Rickard

On 9/2/12, Travis tra...@blindgameware.com wrote:
 Hello,

 I would just like to add a little two cents into this. The games that I have

 created  on my website thus far, are specifically for the PAC Mate and
 Windows Moble. They are infact the fruits of some of my first creations. The

 Wack-a-Mole  on the Braillesoft site is my creation. I was affiliated with
 Braillesoft when I got started. After launching my own site, I went back and

 fixed some bugs in the program and re-released it on my own site. I am
 working on a few live action games that I believe will be found to be
 challenging . They are also copy written to me. They are not someone else's

 idea redone.
 Also as I said in an earlier post, I am hoping, by end of week, to have a
 section of my site up that will support Windows Desktop.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, September 02, 2012 8:34 AM
 Subject: Re: [Audyssey] blindgameware


 Hi Shaun,

 Might I make a suggestion here. I think you are being overly critical
 of Travis. While it is true there are plenty of card and board games
 available for VI players there is always room for a new developer to
 put his or her own spin on an old game. For one thing card and board
 games are easy to develop, especially for a first time game developer,
 and it gives him/her good practice for bigger and better things. For
 another each developer may add features not available in a prior
 version that would make it a more appealing version of that game. So
 let's not cut a new developer short before he or she gets started.

 I'll use myself as an example. There are plenty of card and board
 games for Windows, but the same can't be said about Mac OS or Linux
 currently. As a result once I'm done with MOTA, Raceway, etc I plan to
 spend some time developing games like War, Uno, Blackjack, Monopoly,
 etc for non-Windows platforms such as Mac and Linux. Some might make
 the case that there are already too many card and board games, but
 that only really applies to Windows gamers. Those of us who choose not
 to use Windows don't have that much to choose from. So if I proceed
 with my plan to port said games to Mac and Linux I'd essentially be
 adding to an already large list of games in the same genre, but it
 would be for a completely different target group. It looks to me that
 Travis's current games mainly applies to notetakers which is a
 different target group and deserves just as much attention as the
 bigger well known platforms in my book.


 The one thing that gets me about your argument is this. You slam
 Travis for creating too many card and board games, and then complain
 that there are no PC versions of said games. If there are too many
 card and board games for you why are you worrying about a PC version
 of them?

 Cheers!


 On 9/2/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all
 no one seems to have responded to this so I will do so.
 Travis, firstly welcome to the list.
 I think new development should be encouraged.
 Thats the good stuff.
 There is a bit of a problem though.
 1.  no pc
 Sure you support packmate and packmate only but there is more out
 there than packmate.
 Secondly either you have a dim view of what the blind play or are
 quite new to the scene.
 There! are! to! many! board! games!
 There are at least 3 versions of monopoly for windows based systems I
 know of all free.
 kitchensinc rsgames and I think quentin c do those.
 all in play and kitchensinc do poker.
 Blindsoftware has a memmory and kitchensinc has simon which is
 simular to a memmory game.
 I have seen a version of whack a mole in klango and I think
 braillesoft has one which is free you need to buy the klango version.
 Whack a mole can stay but the rest.
 There are more than pack mates, iphones, android devices, pcs mainly
 windows xp and 7 mostly these days.
 We don't need a new load of board games and sertainly not for
 something like the pack mate sertainly its not a major platform,
 braillesoft is already doing packmate and a few other braille devices.
 true their games are in windows but I have never found them all that
 entertaining.
 Saying that I'd like to test anything which is windows compatible.


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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Dennis Towne
Dark,

I'm the same way about old games like Zork, and it's part of the
reason AA has it's no catrub puzzles policy.  I don't like playing
guessing games; I like to learn little things, and put them together
in interesting ways to do other things.  I like to explore and see
what's going on, to learn and piece together the story.  A lot of the
puzzles in Zork really took away from that by throwing ridiculous
roadblocks in the way of the exploration.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 2, 2012 at 8:34 AM, dark d...@xgam.org wrote:
 Hi Kieth.

 To be honest i never even got that far in zork, in zork 1 I was always stuck
 on how to get the silver bar out of the echo room.

 I think for me what irritates me with those sorts of puzzles is that you
 just don't progress through them.

 When I play a game, I want to explore it's world and it's story. I don't
 mind grinding for a long time to overcome a tough enemy, or even exploring a
 large area so long as the exploration actually gets me somewhere, but to be
 constantly stuck at one point with one action required seeing the same
 message over and over again, whether that's a maze with unknowable rooms or
 a puzzle you keep trying to guess the right actions for I just find
 frustrating, sinse I am not seeing any progression at all.

 That's why i tend to just use the invisiclues, sinse ultimately I'm more
 interested in exploring the rest of the game and the story than just banging
 my head against one particular brick wall, which is probably why I don't
 play if anymore.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Thomas Ward
Hi Dark,

Could be. I know for myself one of the things I'm looking at doing is
writing my own interactive fiction games probably in Python without
the guesswork involved, and they would have a special emphasis on a
more paper and pen roll playing game type feel. Random dice rolls,
skill points, etc would determine success or failure at a given task
rather than if you managed to guess the obscure answer to the
solution. If it is a case of not having the correct experience
required you could come back later once you have achieved the proper
skill level rather than beating your head against a wall trying to
guess the answer to the puzzle.

I happen to love textadventures, but not the type of IF games
popularized by Infocom because of their puzzle based nature. I
remember playing text games for Dos such as a couple of Indiana Jones
games that weren't nearly as complex to play, and it felt like you
were going somewhere with the plot even if you didn't figure out a
puzzle on the first or second try. Usually, the solution was pretty
obvious after you played the game a couple of times.

For example, in one game Indi would get captured by the Natzis. If
that happened anything he was carrying would be taken away and lost
including his trusty whip which was required to rescue Maryanne at the
end of the game. The solution there was obvious. Find a safe place to
drop Indi's gear before entering the Natzi's HQ, get captured,
breakout, and grab Indi's gear from wherever you dropped it. Its one
of those puzzles with a very easy solution anyone with half a brain
should be able to figure out.

Basically, it is this type of text adventure I'd be more interested in
writing. It might be interesting to have a few puzzles here and there
but the solution should be easy to figure out without having to spend
all day guessing how to solve the puzzle.

Cheers!




On 9/2/12, dark d...@xgam.org wrote:
 Agreed sarah, that was what put me off them.

 I actually believe these days that the entire if genre has been badly
 affected by infocom, sinse the people who took over the inform language and

 writing if in general were infocom fans who strongly dislike things like rpg

 mechanics and limited parza, and now are wondering why so few new fans start

 playing if?

 Beware the grue!

 Dark.


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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Ron Schamerhorn
Another one that was good and the puzzles actually made sense was 
Haunted Theatre, theatre.z8 I think it was.  Also Anchorhead annchor.z? 
the puzzles all made sense as well.  I finished Theatre with a perfect 
50 point score, it was my first text game.

On 02-Sep-2012 7:41 AM, Jim Kitchen wrote:

Hi Sarah,

About the only text adventure games that I ever finished were Hitch
Hikers Guide to the Galaxy, Leather Goddesses of Phobos and Vampire.
Hitch Hikers Guide to the Galaxy I was able to finish because it has a
built in hint slash solution utility.  And I had a walk through for
Leather Goddesses of Phobos.  I needed it for the maze and for a couple
of the ridiculous puzzles.  But I did enjoy the games as well as one
that I never finished named Deep Space Drifter.

BFN

 Jim

Clouds are God's sneezes.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark

Hi michael.

there is something called zume I think, check phil's list of mac stuff. I 
think it will play tads, inform and adrift format games, but I have no idea 
whether it'll play the older zcode stuff in more unusual formats like the 
infocom games the way winfrotz does.


Beware the Grue!

Dark.
- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 3:57 PM
Subject: Re: [Audyssey] Infocom text adventures



Is there a imterperter for the mac

Sent from my iPhone

On Sep 2, 2012, at 9:34 AM, dark d...@xgam.org wrote:

Well kieth, the ones on http://if.illuminion.de/index.html are absolutely 
fine with winfrotz, indeed I checked before posting the previous message, 
so you might considder redownloading them from there, and opening the dat 
or zip files with winfrotz as I dscribed.


All the best,

Dark.
- Original Message - From: Keith ks.steinbac...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 3:09 PM
Subject: Re: [Audyssey] Infocom text adventures


then perhaps it's just the copies of these games I have that do not 
allow playing.


Keith
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 8:47 AM
Subject: Re: [Audyssey] Infocom text adventures



Hi.

Actually Arthur, shogun etc are quite playable with the standard 
version of windows frotz, all you need to do is set the file type in 
the open dialogue to infocom files dat, zip and then open them, or 
use the winfrotz program in internet explorer to open the zip or dat 
file (not to be confused with compressed files or data files).


the bad news is this is unique to winfrotz, filfre won't do it, and I'm 
not sure about the mac interpreter though I'd guess not, however isnse 
I personally prefer winfrotz anyway this wasn't a problem for me.


hth.

Beware the grue!

Dark.

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark

Ah kieth, obviously the site is no longer up.

Still, as I said, most infocom games include the invisiclues as part of 
their hints now (h2g2 certainly does for instance).


All the best,

Dark.
- Original Message - 
From: Keith ks.steinbac...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 4:05 PM
Subject: Re: [Audyssey] Infocom text adventures


I tried to go to this site and got a page saying something about being 
unable to open that page.


Keith
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 9:47 AM
Subject: Re: [Audyssey] Infocom text adventures


Actually tom, most versions of the infocom software usually hve the 
invisiclue hints built into them, and even those that don't the hints can 
be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/


However, I really dislike a game where the choice is look at hints or 
remain stuck forever just because the author employed some ridiculous 
leap of logic that nobody in their right mind would guess.


Much as I admire Douglas adams humour and his writing style, his 
convoluted puzzles are something I can do without, and with that bloody 
babel fish I tried for 20 minutes then just used the dam hints, sinse I 
was more interested in seeing the rest of the story than sitting there 
trying to work out what ridiculous action I was supposed to perform next.


Beware the Grue!

Dark.

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Re: [Audyssey] blindgameware

2012-09-02 Thread dark
There are actually several board games I'd love to play in accessible form, 
and of course right at the top of the list are the fantasy themed ones such 
as talisman, that played as simple rpgs, so any sort of accessible version 
of those, or indeed anything like it where you have basic character rules, 
different textual events with different squares and very simple dice combat 
mechanics would be wlecome indeed,  in fact sometimes I've wondered if 
Jim kitchin could create a fantasy boardgame dungeon creator similar to 
talisman with basic character stats and the ability to write different text 
descriptions on squares, or write different random encounter monster or item 
cards, after all, as the entire gamebook movement shows, rpg mechanics don't 
have to be hyper complex to be fun.


Beware the grue!

Dark. 



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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Keith
so you are more into the choose your own adventure games with a dungeons 
and dragons dice apect added in.  That sounds like something I'd love


Keith
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:43 AM
Subject: Re: [Audyssey] Looking for textadventures for beginners



Hi Dark,

Could be. I know for myself one of the things I'm looking at doing is
writing my own interactive fiction games probably in Python without
the guesswork involved, and they would have a special emphasis on a
more paper and pen roll playing game type feel. Random dice rolls,
skill points, etc would determine success or failure at a given task
rather than if you managed to guess the obscure answer to the
solution. If it is a case of not having the correct experience
required you could come back later once you have achieved the proper
skill level rather than beating your head against a wall trying to
guess the answer to the puzzle.

I happen to love textadventures, but not the type of IF games
popularized by Infocom because of their puzzle based nature. I
remember playing text games for Dos such as a couple of Indiana Jones
games that weren't nearly as complex to play, and it felt like you
were going somewhere with the plot even if you didn't figure out a
puzzle on the first or second try. Usually, the solution was pretty
obvious after you played the game a couple of times.

For example, in one game Indi would get captured by the Natzis. If
that happened anything he was carrying would be taken away and lost
including his trusty whip which was required to rescue Maryanne at the
end of the game. The solution there was obvious. Find a safe place to
drop Indi's gear before entering the Natzi's HQ, get captured,
breakout, and grab Indi's gear from wherever you dropped it. Its one
of those puzzles with a very easy solution anyone with half a brain
should be able to figure out.

Basically, it is this type of text adventure I'd be more interested in
writing. It might be interesting to have a few puzzles here and there
but the solution should be easy to figure out without having to spend
all day guessing how to solve the puzzle.

Cheers!




On 9/2/12, dark d...@xgam.org wrote:

Agreed sarah, that was what put me off them.

I actually believe these days that the entire if genre has been badly
affected by infocom, sinse the people who took over the inform language 
and


writing if in general were infocom fans who strongly dislike things like 
rpg


mechanics and limited parza, and now are wondering why so few new fans 
start


playing if?

Beware the grue!

Dark.



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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark

Hi Dennis.

i actually really like the puzzles in alter. The only ones I've actually 
been utterly stuck on thus far are that box with the shrew in hildabrand to 
do the church quest (which is a little impossible sinse you need someone to 
do the other part of the quest first), and the chess tournament, which I 
know requires a syntax to move.


I actually really liked the curik's laire portion of the game because of 
this, and look forward to seeing any similar areas in the future.


Beware the grue!

Dark.
- Original Message - 
From: Dennis Towne s...@xirr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 4:29 PM
Subject: Re: [Audyssey] Infocom text adventures



Dark,

I'm the same way about old games like Zork, and it's part of the
reason AA has it's no catrub puzzles policy.  I don't like playing
guessing games; I like to learn little things, and put them together
in interesting ways to do other things.  I like to explore and see
what's going on, to learn and piece together the story.  A lot of the
puzzles in Zork really took away from that by throwing ridiculous
roadblocks in the way of the exploration.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 2, 2012 at 8:34 AM, dark d...@xgam.org wrote:

Hi Kieth.

To be honest i never even got that far in zork, in zork 1 I was always 
stuck

on how to get the silver bar out of the echo room.

I think for me what irritates me with those sorts of puzzles is that you
just don't progress through them.

When I play a game, I want to explore it's world and it's story. I don't
mind grinding for a long time to overcome a tough enemy, or even 
exploring a
large area so long as the exploration actually gets me somewhere, but to 
be

constantly stuck at one point with one action required seeing the same
message over and over again, whether that's a maze with unknowable rooms 
or

a puzzle you keep trying to guess the right actions for I just find
frustrating, sinse I am not seeing any progression at all.

That's why i tend to just use the invisiclues, sinse ultimately I'm more
interested in exploring the rest of the game and the story than just 
banging

my head against one particular brick wall, which is probably why I don't
play if anymore.

Beware the Grue!

Dark.


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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Keith
how do you access the hints?  I've never heard of them with an infocom game, 
besides the invisiclues on sites.  I know some text adventures allow hint 
clues in the games,  such as the bunnicula game.


Keith
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:55 AM
Subject: Re: [Audyssey] Infocom text adventures



Ah kieth, obviously the site is no longer up.

Still, as I said, most infocom games include the invisiclues as part of 
their hints now (h2g2 certainly does for instance).


All the best,

Dark.
- Original Message - 
From: Keith ks.steinbac...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 4:05 PM
Subject: Re: [Audyssey] Infocom text adventures


I tried to go to this site and got a page saying something about being 
unable to open that page.


Keith
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 9:47 AM
Subject: Re: [Audyssey] Infocom text adventures


Actually tom, most versions of the infocom software usually hve the 
invisiclue hints built into them, and even those that don't the hints 
can be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/


However, I really dislike a game where the choice is look at hints or 
remain stuck forever just because the author employed some ridiculous 
leap of logic that nobody in their right mind would guess.


Much as I admire Douglas adams humour and his writing style, his 
convoluted puzzles are something I can do without, and with that bloody 
babel fish I tried for 20 minutes then just used the dam hints, sinse I 
was more interested in seeing the rest of the story than sitting there 
trying to work out what ridiculous action I was supposed to perform 
next.


Beware the Grue!

Dark.

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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread dark

Hi tom.

As I have said before, eamon really got it right I think in terms of puzzles 
by simply limiting the item manipulation commands to obvious ones. For 
instance, you'd not be stuck trying to work out how to tie a rope onto a 
hook, whether it's tie rope, tie rope with hook, knot rope on hook or 
whatever, simply use rope, or possibly use rope on hook will be more than 
enough, so I'll be interested to see what you can come up with.


The business with the nazies is just the sort of puzzle I like too, sinse it 
makes sense and doesn't take a huge amount of guessing, indeedd in the Eamon 
game thror's ring there is a similar puzzle with a large chunk of mythrill 
and a mine cart. You can only pick up the mithrill if you drop all your 
other items sinse it is too large,  and there is a mine cart in the 
other room.


So all you need to do is get the cart, drop your gear, pick up the mythril, 
put it in the cart, then pick your stuff back upp,  perfectly logical 
and quite doable if you just look around (indeed the solution was obvious to 
me once I found the mine cart).


beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 4:43 PM
Subject: Re: [Audyssey] Looking for textadventures for beginners



Hi Dark,

Could be. I know for myself one of the things I'm looking at doing is
writing my own interactive fiction games probably in Python without
the guesswork involved, and they would have a special emphasis on a
more paper and pen roll playing game type feel. Random dice rolls,
skill points, etc would determine success or failure at a given task
rather than if you managed to guess the obscure answer to the
solution. If it is a case of not having the correct experience
required you could come back later once you have achieved the proper
skill level rather than beating your head against a wall trying to
guess the answer to the puzzle.

I happen to love textadventures, but not the type of IF games
popularized by Infocom because of their puzzle based nature. I
remember playing text games for Dos such as a couple of Indiana Jones
games that weren't nearly as complex to play, and it felt like you
were going somewhere with the plot even if you didn't figure out a
puzzle on the first or second try. Usually, the solution was pretty
obvious after you played the game a couple of times.

For example, in one game Indi would get captured by the Natzis. If
that happened anything he was carrying would be taken away and lost
including his trusty whip which was required to rescue Maryanne at the
end of the game. The solution there was obvious. Find a safe place to
drop Indi's gear before entering the Natzi's HQ, get captured,
breakout, and grab Indi's gear from wherever you dropped it. Its one
of those puzzles with a very easy solution anyone with half a brain
should be able to figure out.

Basically, it is this type of text adventure I'd be more interested in
writing. It might be interesting to have a few puzzles here and there
but the solution should be easy to figure out without having to spend
all day guessing how to solve the puzzle.

Cheers!




On 9/2/12, dark d...@xgam.org wrote:

Agreed sarah, that was what put me off them.

I actually believe these days that the entire if genre has been badly
affected by infocom, sinse the people who took over the inform language 
and


writing if in general were infocom fans who strongly dislike things like 
rpg


mechanics and limited parza, and now are wondering why so few new fans 
start


playing if?

Beware the grue!

Dark.



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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread dark

Not tried either of those two there ron, maybe I will at some point.

Beware the grue!

Dark.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 4:49 PM
Subject: Re: [Audyssey] Looking for textadventures for beginners


Another one that was good and the puzzles actually made sense was Haunted 
Theatre, theatre.z8 I think it was.  Also Anchorhead annchor.z? the 
puzzles all made sense as well.  I finished Theatre with a perfect 50 
point score, it was my first text game.

On 02-Sep-2012 7:41 AM, Jim Kitchen wrote:

Hi Sarah,

About the only text adventure games that I ever finished were Hitch
Hikers Guide to the Galaxy, Leather Goddesses of Phobos and Vampire.
Hitch Hikers Guide to the Galaxy I was able to finish because it has a
built in hint slash solution utility.  And I had a walk through for
Leather Goddesses of Phobos.  I needed it for the maze and for a couple
of the ridiculous puzzles.  But I did enjoy the games as well as one
that I never finished named Deep Space Drifter.

BFN

 Jim

Clouds are God's sneezes.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] blindgameware

2012-09-02 Thread Thomas Ward
Hi Dakotah,

Well said. Not only that but we've not even come close to exploring
all the possibilities of card and board games. As a kid I can remember
having several board games that have never been converted into PC
games. Off the top of my head I can remember playing Hotels, Free
Parking, Whirlpool, Big Deal, and a few other games that came out in
the 80's that are no longer around. Plus there were a number of
promotional games that came out based on some movie or television show
such as Batman, Scooby Do, Star Wars, etc that were somewhat unique.
Besides those there is nothing stopping someone from creating their
own unique card or board game with its own unique story, game play,
and playing cards. It just takes some imagination. So there is no need
to say that there are too many card and board games because there is
room to grow in that genre.

Cheers!


On 9/2/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Boardgames are an art worth saving, whether it's redoing someone
 else's or making your own.

 Boardgames have a certain charm which takes a bit of patience and
 subtlety to appreciate. If I end up contributing anything to the
 community after my game dev course this semester, it'll probably at
 least start with boardgames. Even if I don't redo someone else's, I
 will probably do something with them.

 Don't knock it till you try it.

 Signed:
 Dakotah Rickard


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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread dark

Hi kieth.

It's not really a matter of making specifically cyoa games, rather of just 
making games that it's possible to progress through by combat mechanics, and 
with puzzles that don't require the ridiculously open ended parza of 
something like inform.


This doesn't mean no parza, indeed a basic parza has some advantages (it's 
far easier to type and program than a full menue choice style for one 
thing), just that rather than the parza being seen as this great and 
wondrous natural language thing most interactive fiction fans say it is, 
it's treated like the controls to any game, so must be as clear as possible.


To me, having a full parza is like having a joypad with 500 buttons and not 
being told the right ones, while a simple parza with just use, examine, put 
examain etc, like the one eamon had is like a straight forward control 
scheme.


Then there is the matter of combat mechanics. Decent stat combat involves a 
few choices of action, whether to use a spell or a healing item, when to use 
limited use items like potions, somtimes extra combat moves or choices of 
weapons,  indeed some can get really! complex and tacticla. A good 
tactical fight however can enhance the game and let you progress without 
haivng to face puzzles, much as in a DD game, a good gm will use the game 
mechanics to create tention during the battle and description of the game, 
rather than just treating the dice rolling as the be all and end all of a 
game.



Take the zork troll as an example. There is absolutely no way to influence 
the fight, jsut a random roll, and a chance of death. This makes the fight 
utterly uninteresting. If however you had various choices and options,   
and could for instance stay out of the troll's reach while hitting him with 
arrows, or run in for a quick attack then run away again, ie, more 
accurately simulate the real! experience of a fight so that the better and 
more battle aware fighter won, not just the one the dice favoured, then 
you'd have a far more fun and interesting encounter.


Beware the grue!

Dark. 



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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
It's usually help or hints, or there are sometimes speciic hints files with 
the games the ways h2g2 had.


beware the Grue!

dark.
- Original Message - 
From: Keith ks.steinbac...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 5:04 PM
Subject: Re: [Audyssey] Infocom text adventures


how do you access the hints?  I've never heard of them with an infocom 
game, besides the invisiclues on sites.  I know some text adventures allow 
hint clues in the games,  such as the bunnicula game.


Keith
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:55 AM
Subject: Re: [Audyssey] Infocom text adventures



Ah kieth, obviously the site is no longer up.

Still, as I said, most infocom games include the invisiclues as part of 
their hints now (h2g2 certainly does for instance).


All the best,

Dark.
- Original Message - 
From: Keith ks.steinbac...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 4:05 PM
Subject: Re: [Audyssey] Infocom text adventures


I tried to go to this site and got a page saying something about being 
unable to open that page.


Keith
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 9:47 AM
Subject: Re: [Audyssey] Infocom text adventures


Actually tom, most versions of the infocom software usually hve the 
invisiclue hints built into them, and even those that don't the hints 
can be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/


However, I really dislike a game where the choice is look at hints or 
remain stuck forever just because the author employed some ridiculous 
leap of logic that nobody in their right mind would guess.


Much as I admire Douglas adams humour and his writing style, his 
convoluted puzzles are something I can do without, and with that bloody 
babel fish I tried for 20 minutes then just used the dam hints, sinse I 
was more interested in seeing the rest of the story than sitting there 
trying to work out what ridiculous action I was supposed to perform 
next.


Beware the Grue!

Dark.

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Re: [Audyssey] blindgameware

2012-09-02 Thread Thomas Ward
Hi Dark,

True. I know of a few board games like that which have an RPG feel to
them but aren't that complex. Off the top of my head Dark World would
be such a game.

In Dark World the game board is basically a large evil castle. The
heroes such as a knight, ranger, dwarf, and so on start out with
standard weapons. However, as they play they can get magic items such
as healing potions to restore there stamina points, magic shoes that
give them an extra turn, or magic weapons that increases their attack
damage. All of the enemy creatures such as skeletons, ogres, goblins,
mummies, whatever have hit points too and if the hero's attack roll is
hire than the maximum hit points that creature is dead. In that way it
is like an RPG game but the use of dice and cards makes it more of a
board game with some RPG mechanics.

Cheers!




On 9/2/12, dark d...@xgam.org wrote:
 There are actually several board games I'd love to play in accessible form,

 and of course right at the top of the list are the fantasy themed ones such

 as talisman, that played as simple rpgs, so any sort of accessible version
 of those, or indeed anything like it where you have basic character rules,
 different textual events with different squares and very simple dice combat

 mechanics would be wlecome indeed,  in fact sometimes I've wondered if
 Jim kitchin could create a fantasy boardgame dungeon creator similar to
 talisman with basic character stats and the ability to write different text

 descriptions on squares, or write different random encounter monster or item

 cards, after all, as the entire gamebook movement shows, rpg mechanics don't

 have to be hyper complex to be fun.

 Beware the grue!

 Dark.

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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Ron Schamerhorn

Hey Dark

  It's been awhile but I know Theatre has a hints built in, I think 
anchorhead does as well.  I'll say now though that some of the content 
in Anchorhead is of an adult nature.  It's a great written game 
regardless. Theatre has a good backstory as you discover pages from the 
diary, it's a fun game.



On 02-Sep-2012 12:07 PM, dark wrote:

Not tried either of those two there ron, maybe I will at some point.

Beware the grue!

Dark.
- Original Message - From: Ron Schamerhorn
blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 4:49 PM
Subject: Re: [Audyssey] Looking for textadventures for beginners



Another one that was good and the puzzles actually made sense was
Haunted Theatre, theatre.z8 I think it was.  Also Anchorhead
annchor.z? the puzzles all made sense as well.  I finished Theatre
with a perfect 50 point score, it was my first text game.
On 02-Sep-2012 7:41 AM, Jim Kitchen wrote:

Hi Sarah,

About the only text adventure games that I ever finished were Hitch
Hikers Guide to the Galaxy, Leather Goddesses of Phobos and Vampire.
Hitch Hikers Guide to the Galaxy I was able to finish because it has a
built in hint slash solution utility.  And I had a walk through for
Leather Goddesses of Phobos.  I needed it for the maze and for a couple
of the ridiculous puzzles.  But I did enjoy the games as well as one
that I never finished named Deep Space Drifter.

BFN

 Jim

Clouds are God's sneezes.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Mike Maslo
thanks and will check that out
On Sep 2, 2012, at 10:53 AM, dark d...@xgam.org wrote:

 Hi michael.
 
 there is something called zume I think, check phil's list of mac stuff. I 
 think it will play tads, inform and adrift format games, but I have no idea 
 whether it'll play the older zcode stuff in more unusual formats like the 
 infocom games the way winfrotz does.
 
 Beware the Grue!
 
 Dark.
 - Original Message - From: Mike Maslo mmaslo1...@swbell.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, September 02, 2012 3:57 PM
 Subject: Re: [Audyssey] Infocom text adventures
 
 
 Is there a imterperter for the mac
 
 Sent from my iPhone
 
 On Sep 2, 2012, at 9:34 AM, dark d...@xgam.org wrote:
 
 Well kieth, the ones on http://if.illuminion.de/index.html are absolutely 
 fine with winfrotz, indeed I checked before posting the previous message, 
 so you might considder redownloading them from there, and opening the dat 
 or zip files with winfrotz as I dscribed.
 
 All the best,
 
 Dark.
 - Original Message - From: Keith ks.steinbac...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, September 02, 2012 3:09 PM
 Subject: Re: [Audyssey] Infocom text adventures
 
 
 then perhaps it's just the copies of these games I have that do not allow 
 playing.
 
 Keith
 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, September 02, 2012 8:47 AM
 Subject: Re: [Audyssey] Infocom text adventures
 
 
 Hi.
 
 Actually Arthur, shogun etc are quite playable with the standard version 
 of windows frotz, all you need to do is set the file type in the open 
 dialogue to infocom files dat, zip and then open them, or use the 
 winfrotz program in internet explorer to open the zip or dat file (not to 
 be confused with compressed files or data files).
 
 the bad news is this is unique to winfrotz, filfre won't do it, and I'm 
 not sure about the mac interpreter though I'd guess not, however isnse I 
 personally prefer winfrotz anyway this wasn't a problem for me.
 
 hth.
 
 Beware the grue!
 
 Dark.
 
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If 

Re: [Audyssey] draconis games and replacement keys

2012-09-02 Thread Thomas Ward
Hi Dark,

Oh, I totally understand where you are coming from. One of my own
major frustrations is that while I am a fan of open source software
such as Linux it isn't always possible to find comparable software in
certain areas. This is especially true when it comes to audio games
like Shades of Doom, Tank Commander, Time of Conflict, whatever. There
just aren't any blind game developers willing to put the time and
money into developing software for a non-Windows platform. That's why
I currently have to keep at least one Windows virtual machine  around
to play the games I've paid for. Its far from ideal but does keep the
cost down.

That said, I'm willing to use both platforms in order to meet my
personal needs. If I find a free open source application that meets my
needs I'll use that. If I can't find a certain game or app for Linux
that is as good as a similar product for Windows I'll pay for it and
run it under a virtual machine. I feel it is better in the long run to
migrate to an open source platform, but keep an option open to be able
to access Windows software through a virtual machine if and when I
need it rather than absolutely choose one or the other. :D

I guess what I am saying is I'm one of the few who choose not to be
stuck. There are other options its just that most people for one
reason or another decide to put up with unfair practices from
Microsoft, Apple, and others rather than turn their back on them and
pick another solution on principle. In my opinion its a personal
choice not a case of being stuck without any options.


P.S.

F.Y.I. Linux is spelled L i n u x. Not L y n u x.

Cheers!


On 9/2/12, dark d...@xgam.org wrote:
 Hi Tom.

 I agree about models, but once more we're back to the problem of software. I

 for instance owuldn't want to be without the games access etc of a windows
 machine, indeed I'll probably be getting an Iphone in the next few months
 precisely so that I can have access to gamebooks, games etc on that
 platform.

 The same is true of games. Capcom when I approached them about low vision
 access were utterly horrible, however I'm not going to chuck out my copies
 of capcom games because of that, in fact quite ironically shortly after that

 phonecall in 2006, I imported the two mega man collections for my gamecube
 from the Us sinse I found a way of region switching the machine that would
 let me play them.

 ultimately, however much I appreciate the methodology of lynux, I would
 never switch because a lynux machine just wouldn't do the stuff I
 want, --- -eg, play Eamon. In fairness the same rule applies to later
 versions of windows as I've said.

 this is really the problem of microsoft and apple are going the same way,
 that however shoddy the business practice, sinse it is universal, people are

 pretty stuck.

 It's like the vhs vs betamax thing. Betamax was all round a better video
 cassette system, cost less to produce, was higher quality, used less tape
 therefore lasted longer etc. However, because vhs got the big distribution
 deals with the major film studios, they remained the primary video format
 for nearly 30 years and even now can be found everywhere, while you'd
 struggle to find anything on beatmax beyond specific collectors.

 Again, this illustrates Marx cryticism of the capitalist system, that what
 wins is not necessarily the best, most efficient, or even most ethical
 practtice or product, but that which generates most prophit, which is
 exactly why we're in a worle with many sub standard products that sell by
 the million, despite the fact everyone knows their short comings.

 I just hope after the crash which is probably going to come in the next few

 years, people will learn better.

 Beware the grue!

 Dark.


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Re: [Audyssey] blindgameware

2012-09-02 Thread dark

Hi tom.

Sounds just the sort of thing I mean, and in fact something I've always 
wanted to play.


then of course there were the several atmosphere games, hich ran along with 
the video and also involved rpg mechanics as you were playing various 
characters like a zombi, a mummy, a warewolf and a ghost, though admittedly 
there part of the game was also the music and sfx provided by the video and 
the appearence of the gate keeper who would pop up randomly and give 
challenges, rewards or punishments,  though thinking about it a little 
creative use of audio files could work there too, (I'd love to voice the 
gate keeper in a game, sinse he was so awsome).


One of my favourite scenes was when the gate keeper appeared and whisperred 
to the player who's turn it was come closer,  I've got something 
special to tell you then got the player to come closer and closer until you 
were literally sitting with your nose on the tv screen, at which point the 
gate keeper would scream don't come so! close to me again you scum sucking 
magart! :D.


Beware the Grue!

Dark. 



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Re: [Audyssey] draconis games and replacement keys

2012-09-02 Thread dark

Hi tom.

linux always seems hyper complex to me. I know for instance you explained 
the compiling business, but that doesn't stop everything I read about linux 
being far beyond my technical knolidge,  not to mention in some ways 
using language that is a little specific to linux users, eg, all this 
business about unix flavours and such, that makes itrather difficult to 
find out about.


Also, while it might be different for developers, most of what I personally 
do on a pc is handled by free software anyway, indeed the only software I've 
bought have been games and the two avg utilities, eg, winamp for media 
playing, 7zip for unzipping etc.


I happen to need a copy of office,  or at least ms word, to write my 
thesis on sinse it is what my university use, but once that is done I could 
probably live with just wordpad on another machine sinse for writing 
gamebooks etc, it's quite sufficient to my needs and I know there is a free 
version of office with a spell check that will probably open the documents I 
already have if I needed it to.


The biggy however is games, and not just audio games either, but things like 
dos text adventures, eamon deluxe etc, stuff I couldn't! do on linux, which 
again is the reason I'll probably stick with windows sinse I can't change 
the format of wht is already there.


Beware the grue!

Dark. 



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Re: [Audyssey] blindgameware

2012-09-02 Thread Travis

Dark,
Would you please contact me off list? I would like to discuss your idea 
further. You  have peaked my interest, and I  would be willing to undertake 
your suggestion. Please send me an eMail to tra...@blindgameware.com. Thanks
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:58 AM
Subject: Re: [Audyssey] blindgameware


There are actually several board games I'd love to play in accessible 
form, and of course right at the top of the list are the fantasy themed 
ones such as talisman, that played as simple rpgs, so any sort of 
accessible version of those, or indeed anything like it where you have 
basic character rules, different textual events with different squares and 
very simple dice combat mechanics would be wlecome indeed,  in fact 
sometimes I've wondered if Jim kitchin could create a fantasy boardgame 
dungeon creator similar to talisman with basic character stats and the 
ability to write different text descriptions on squares, or write 
different random encounter monster or item cards, after all, as the entire 
gamebook movement shows, rpg mechanics don't have to be hyper complex to 
be fun.


Beware the grue!

Dark.

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Re: [Audyssey] blindgameware

2012-09-02 Thread Travis

Thomas,

I am always looking for new ideas for games, and I am more than willing to 
listen to the wants and needs of my customers. To you and anyone else, if 
you have an idea for a game and would like to see it out there, please send 
an eMail to suggesti...@blindgameware.com Thanks
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 11:13 AM
Subject: Re: [Audyssey] blindgameware



Hi Dakotah,

Well said. Not only that but we've not even come close to exploring
all the possibilities of card and board games. As a kid I can remember
having several board games that have never been converted into PC
games. Off the top of my head I can remember playing Hotels, Free
Parking, Whirlpool, Big Deal, and a few other games that came out in
the 80's that are no longer around. Plus there were a number of
promotional games that came out based on some movie or television show
such as Batman, Scooby Do, Star Wars, etc that were somewhat unique.
Besides those there is nothing stopping someone from creating their
own unique card or board game with its own unique story, game play,
and playing cards. It just takes some imagination. So there is no need
to say that there are too many card and board games because there is
room to grow in that genre.

Cheers!


On 9/2/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:

Boardgames are an art worth saving, whether it's redoing someone
else's or making your own.

Boardgames have a certain charm which takes a bit of patience and
subtlety to appreciate. If I end up contributing anything to the
community after my game dev course this semester, it'll probably at
least start with boardgames. Even if I don't redo someone else's, I
will probably do something with them.

Don't knock it till you try it.

Signed:
Dakotah Rickard



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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Sarah Haake

Hi Dennis,

here comes the original poster, to tell you that I'm already playing Alter 
Aeon on and of for quite some time now. *smiles*


But sometimes I'm looking for something more calm than the realtime action 
of a mud, which can get pretty hectic at times. That's why I posted my 
original question.


Best regards
Sarah


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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Dennis Towne
Sarah,

I understand completely.  Good luck on it, let us know what you find :)

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Sep 2, 2012 at 3:24 PM, Sarah Haake ti...@gmx.net wrote:
 Hi Dennis,

 here comes the original poster, to tell you that I'm already playing Alter
 Aeon on and of for quite some time now. *smiles*

 But sometimes I'm looking for something more calm than the realtime action
 of a mud, which can get pretty hectic at times. That's why I posted my
 original question.

 Best regards
 Sarah

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Re: [Audyssey] blindgameware

2012-09-02 Thread Jacob Kruger

I already put together my minimalistic RPG game engine...?

Game/map generator:
http://www.blindza.co.za/uploads/mapData/mapDataLBC_dist/mapDataGenLBCSQLite_dist.zip

Front-end for playing maps, etc.:
http://www.blindza.co.za/uploads/mapData/mapDataLBC_dist/mapDataLBCSQLite_dist.zip

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 5:58 PM
Subject: Re: [Audyssey] blindgameware


There are actually several board games I'd love to play in accessible 
form, and of course right at the top of the list are the fantasy themed 
ones such as talisman, that played as simple rpgs, so any sort of 
accessible version of those, or indeed anything like it where you have 
basic character rules, different textual events with different squares and 
very simple dice combat mechanics would be wlecome indeed,  in fact 
sometimes I've wondered if Jim kitchin could create a fantasy boardgame 
dungeon creator similar to talisman with basic character stats and the 
ability to write different text descriptions on squares, or write 
different random encounter monster or item cards, after all, as the entire 
gamebook movement shows, rpg mechanics don't have to be hyper complex to 
be fun.


Beware the grue!

Dark.

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[Audyssey] Problem with VIP Mud

2012-09-02 Thread Lori Duncan
Hi everyone, I'm using VIP to play Alterion, but when the game is running and I 
go into battle, I hear a loud scream sound whenever I'm hit.  It's played 
through VIP, not from the soundpack itself, and I don't know how to stop it.  
Has anyone else had this problem?  I have forgotten the command to stop it, but 
it's a real pain because you need to enter it each time the game starts, there 
doesn't seem to be a way to tell VIP not to play that sound at all.  Hope 
someone can help.  From Lori.
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Re: [Audyssey] blindgameware

2012-09-02 Thread shaun everiss
Ok, so maybe I was a bit rough but understand that I really can't 
fully appreciate stuff if I can't play it on my platform choice not 
that I care about those things that much but I can't even try the 
games, I don't have nore wish to buy a packmate and the cost of  that 
for just games.

I guess I am just getting bored of board games which I guess is my own opinion.

At 09:34 a.m. 2/09/2012 -0400, you wrote:

Hi Shaun,

Might I make a suggestion here. I think you are being overly critical
of Travis. While it is true there are plenty of card and board games
available for VI players there is always room for a new developer to
put his or her own spin on an old game. For one thing card and board
games are easy to develop, especially for a first time game developer,
and it gives him/her good practice for bigger and better things. For
another each developer may add features not available in a prior
version that would make it a more appealing version of that game. So
let's not cut a new developer short before he or she gets started.

I'll use myself as an example. There are plenty of card and board
games for Windows, but the same can't be said about Mac OS or Linux
currently. As a result once I'm done with MOTA, Raceway, etc I plan to
spend some time developing games like War, Uno, Blackjack, Monopoly,
etc for non-Windows platforms such as Mac and Linux. Some might make
the case that there are already too many card and board games, but
that only really applies to Windows gamers. Those of us who choose not
to use Windows don't have that much to choose from. So if I proceed
with my plan to port said games to Mac and Linux I'd essentially be
adding to an already large list of games in the same genre, but it
would be for a completely different target group. It looks to me that
Travis's current games mainly applies to notetakers which is a
different target group and deserves just as much attention as the
bigger well known platforms in my book.


The one thing that gets me about your argument is this. You slam
Travis for creating too many card and board games, and then complain
that there are no PC versions of said games. If there are too many
card and board games for you why are you worrying about a PC version
of them?

Cheers!


On 9/2/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all
 no one seems to have responded to this so I will do so.
 Travis, firstly welcome to the list.
 I think new development should be encouraged.
 Thats the good stuff.
 There is a bit of a problem though.
 1.  no pc
 Sure you support packmate and packmate only but there is more out
 there than packmate.
 Secondly either you have a dim view of what the blind play or are
 quite new to the scene.
 There! are! to! many! board! games!
 There are at least 3 versions of monopoly for windows based systems I
 know of all free.
 kitchensinc rsgames and I think quentin c do those.
 all in play and kitchensinc do poker.
 Blindsoftware has a memmory and kitchensinc has simon which is
 simular to a memmory game.
 I have seen a version of whack a mole in klango and I think
 braillesoft has one which is free you need to buy the klango version.
 Whack a mole can stay but the rest.
 There are more than pack mates, iphones, android devices, pcs mainly
 windows xp and 7 mostly these days.
 We don't need a new load of board games and sertainly not for
 something like the pack mate sertainly its not a major platform,
 braillesoft is already doing packmate and a few other braille devices.
 true their games are in windows but I have never found them all that
 entertaining.
 Saying that I'd like to test anything which is windows compatible.


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Re: [Audyssey] blindgameware

2012-09-02 Thread shaun everiss

Ok, sorry if I was a bit rough then,

At 09:01 a.m. 2/09/2012 -0500, you wrote:

Hello,

I would just like to add a little two cents into this. The games 
that I have created  on my website thus far, are specifically for 
the PAC Mate and Windows Moble. They are infact the fruits of some 
of my first creations. The Wack-a-Mole  on the Braillesoft site is 
my creation. I was affiliated with Braillesoft when I got started. 
After launching my own site, I went back and fixed some bugs in the 
program and re-released it on my own site. I am working on a few 
live action games that I believe will be found to be challenging . 
They are also copy written to me. They are not someone else's idea redone.
Also as I said in an earlier post, I am hoping, by end of week, to 
have a section of my site up that will support Windows Desktop.

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 8:34 AM
Subject: Re: [Audyssey] blindgameware



Hi Shaun,

Might I make a suggestion here. I think you are being overly critical
of Travis. While it is true there are plenty of card and board games
available for VI players there is always room for a new developer to
put his or her own spin on an old game. For one thing card and board
games are easy to develop, especially for a first time game developer,
and it gives him/her good practice for bigger and better things. For
another each developer may add features not available in a prior
version that would make it a more appealing version of that game. So
let's not cut a new developer short before he or she gets started.

I'll use myself as an example. There are plenty of card and board
games for Windows, but the same can't be said about Mac OS or Linux
currently. As a result once I'm done with MOTA, Raceway, etc I plan to
spend some time developing games like War, Uno, Blackjack, Monopoly,
etc for non-Windows platforms such as Mac and Linux. Some might make
the case that there are already too many card and board games, but
that only really applies to Windows gamers. Those of us who choose not
to use Windows don't have that much to choose from. So if I proceed
with my plan to port said games to Mac and Linux I'd essentially be
adding to an already large list of games in the same genre, but it
would be for a completely different target group. It looks to me that
Travis's current games mainly applies to notetakers which is a
different target group and deserves just as much attention as the
bigger well known platforms in my book.


The one thing that gets me about your argument is this. You slam
Travis for creating too many card and board games, and then complain
that there are no PC versions of said games. If there are too many
card and board games for you why are you worrying about a PC version
of them?

Cheers!


On 9/2/12, shaun everiss sm.ever...@gmail.com wrote:

Hi all
no one seems to have responded to this so I will do so.
Travis, firstly welcome to the list.
I think new development should be encouraged.
Thats the good stuff.
There is a bit of a problem though.
1.  no pc
Sure you support packmate and packmate only but there is more out
there than packmate.
Secondly either you have a dim view of what the blind play or are
quite new to the scene.
There! are! to! many! board! games!
There are at least 3 versions of monopoly for windows based systems I
know of all free.
kitchensinc rsgames and I think quentin c do those.
all in play and kitchensinc do poker.
Blindsoftware has a memmory and kitchensinc has simon which is
simular to a memmory game.
I have seen a version of whack a mole in klango and I think
braillesoft has one which is free you need to buy the klango version.
Whack a mole can stay but the rest.
There are more than pack mates, iphones, android devices, pcs mainly
windows xp and 7 mostly these days.
We don't need a new load of board games and sertainly not for
something like the pack mate sertainly its not a major platform,
braillesoft is already doing packmate and a few other braille devices.
true their games are in windows but I have never found them all that
entertaining.
Saying that I'd like to test anything which is windows compatible.


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Re: [Audyssey] blindgameware

2012-09-02 Thread shaun everiss
well since we are into board games not accessable, I'd like ulsas but 
I forgot the instructions to that.

I'd also would like popomatic but never figured it out.

At 01:35 p.m. 2/09/2012 -0500, you wrote:

Dark,
Would you please contact me off list? I would like to discuss your 
idea further. You  have peaked my interest, and I  would be willing 
to undertake your suggestion. Please send me an eMail to 
tra...@blindgameware.com. Thanks

- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:58 AM
Subject: Re: [Audyssey] blindgameware


There are actually several board games I'd love to play in 
accessible form, and of course right at the top of the list are the 
fantasy themed ones such as talisman, that played as simple rpgs, 
so any sort of accessible version of those, or indeed anything like 
it where you have basic character rules, different textual events 
with different squares and very simple dice combat mechanics would 
be wlecome indeed,  in fact sometimes I've wondered if Jim 
kitchin could create a fantasy boardgame dungeon creator similar to 
talisman with basic character stats and the ability to write 
different text descriptions on squares, or write different random 
encounter monster or item cards, after all, as the entire gamebook 
movement shows, rpg mechanics don't have to be hyper complex to be fun.


Beware the grue!

Dark.

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Re: [Audyssey] blindgameware

2012-09-02 Thread Roger devin Prater
And while we're at board games, does anyone know a good resource for 
learning chess and other board games like it?
- Original Message - 
From: shaun everiss sm.ever...@gmail.com
To: Travis tra...@blindgameware.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, September 02, 2012 6:01 PM
Subject: Re: [Audyssey] blindgameware


well since we are into board games not accessable, I'd like ulsas but I 
forgot the instructions to that.

I'd also would like popomatic but never figured it out.

At 01:35 p.m. 2/09/2012 -0500, you wrote:

Dark,
Would you please contact me off list? I would like to discuss your idea 
further. You  have peaked my interest, and I  would be willing to 
undertake your suggestion. Please send me an eMail to 
tra...@blindgameware.com. Thanks

- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:58 AM
Subject: Re: [Audyssey] blindgameware


There are actually several board games I'd love to play in accessible 
form, and of course right at the top of the list are the fantasy themed 
ones such as talisman, that played as simple rpgs, so any sort of 
accessible version of those, or indeed anything like it where you have 
basic character rules, different textual events with different squares 
and very simple dice combat mechanics would be wlecome indeed,  in 
fact sometimes I've wondered if Jim kitchin could create a fantasy 
boardgame dungeon creator similar to talisman with basic character stats 
and the ability to write different text descriptions on squares, or write 
different random encounter monster or item cards, after all, as the 
entire gamebook movement shows, rpg mechanics don't have to be hyper 
complex to be fun.


Beware the grue!

Dark.

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Re: [Audyssey] blindgameware

2012-09-02 Thread shaun everiss

I wouldn't mind sound chess or something like it.

At 06:04 p.m. 2/09/2012 -0500, you wrote:
And while we're at board games, does anyone know a good resource for 
learning chess and other board games like it?

- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Travis tra...@blindgameware.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, September 02, 2012 6:01 PM
Subject: Re: [Audyssey] blindgameware


well since we are into board games not accessable, I'd like ulsas 
but I forgot the instructions to that.

I'd also would like popomatic but never figured it out.

At 01:35 p.m. 2/09/2012 -0500, you wrote:

Dark,
Would you please contact me off list? I would like to discuss your 
idea further. You  have peaked my interest, and I  would be 
willing to undertake your suggestion. Please send me an eMail to 
tra...@blindgameware.com. Thanks

- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:58 AM
Subject: Re: [Audyssey] blindgameware


There are actually several board games I'd love to play in 
accessible form, and of course right at the top of the list are 
the fantasy themed ones such as talisman, that played as simple 
rpgs, so any sort of accessible version of those, or indeed 
anything like it where you have basic character rules, different 
textual events with different squares and very simple dice combat 
mechanics would be wlecome indeed,  in fact sometimes I've 
wondered if Jim kitchin could create a fantasy boardgame dungeon 
creator similar to talisman with basic character stats and the 
ability to write different text descriptions on squares, or write 
different random encounter monster or item cards, after all, as 
the entire gamebook movement shows, rpg mechanics don't have to 
be hyper complex to be fun.


Beware the grue!

Dark.

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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Hayden Presley
Hi Dark,
Anchorhead is a really good one, really in the spirit of Lovecraftian
horror. Storywise it si excellent, and the puzzles are not as bad as some
games I've played.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, September 02, 2012 11:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Looking for textadventures for beginners

Not tried either of those two there ron, maybe I will at some point.

Beware the grue!

Dark.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 4:49 PM
Subject: Re: [Audyssey] Looking for textadventures for beginners


 Another one that was good and the puzzles actually made sense was Haunted 
 Theatre, theatre.z8 I think it was.  Also Anchorhead annchor.z? the 
 puzzles all made sense as well.  I finished Theatre with a perfect 50 
 point score, it was my first text game.
 On 02-Sep-2012 7:41 AM, Jim Kitchen wrote:
 Hi Sarah,

 About the only text adventure games that I ever finished were Hitch
 Hikers Guide to the Galaxy, Leather Goddesses of Phobos and Vampire.
 Hitch Hikers Guide to the Galaxy I was able to finish because it has a
 built in hint slash solution utility.  And I had a walk through for
 Leather Goddesses of Phobos.  I needed it for the maze and for a couple
 of the ridiculous puzzles.  But I did enjoy the games as well as one
 that I never finished named Deep Space Drifter.

 BFN

  Jim

 Clouds are God's sneezes.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Hayden Presley
Hi Dark,
I really think the RPG thing is strictly a preference. IF in really wasn't
originally geared towards RPG at all. And INfocom did have some games (take,
for example, Wishbringer).

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, September 02, 2012 8:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Looking for textadventures for beginners

Agreed sarah, that was what put me off them.

I actually believe these days that the entire if genre has been badly 
affected by infocom, sinse the people who took over the inform language and 
writing if in general were infocom fans who strongly dislike things like rpg

mechanics and limited parza, and now are wondering why so few new fans start

playing if?

Beware the grue!

Dark. 


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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Lisa Hayes
the only infocom gamei could never understand ws a mind forever voyaging. 
What was the point of that game.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 03, 2012 1:53 AM
Subject: Re: [Audyssey] Infocom text adventures



Hi michael.

there is something called zume I think, check phil's list of mac stuff. I 
think it will play tads, inform and adrift format games, but I have no 
idea whether it'll play the older zcode stuff in more unusual formats like 
the infocom games the way winfrotz does.


Beware the Grue!

Dark.
- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 3:57 PM
Subject: Re: [Audyssey] Infocom text adventures



Is there a imterperter for the mac

Sent from my iPhone

On Sep 2, 2012, at 9:34 AM, dark d...@xgam.org wrote:

Well kieth, the ones on http://if.illuminion.de/index.html are 
absolutely fine with winfrotz, indeed I checked before posting the 
previous message, so you might considder redownloading them from there, 
and opening the dat or zip files with winfrotz as I dscribed.


All the best,

Dark.
- Original Message - From: Keith ks.steinbac...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 3:09 PM
Subject: Re: [Audyssey] Infocom text adventures


then perhaps it's just the copies of these games I have that do not 
allow playing.


Keith
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 8:47 AM
Subject: Re: [Audyssey] Infocom text adventures



Hi.

Actually Arthur, shogun etc are quite playable with the standard 
version of windows frotz, all you need to do is set the file type in 
the open dialogue to infocom files dat, zip and then open them, or 
use the winfrotz program in internet explorer to open the zip or dat 
file (not to be confused with compressed files or data files).


the bad news is this is unique to winfrotz, filfre won't do it, and 
I'm not sure about the mac interpreter though I'd guess not, however 
isnse I personally prefer winfrotz anyway this wasn't a problem for 
me.


hth.

Beware the grue!

Dark.

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Re: [Audyssey] draconis games and replacement keys

2012-09-02 Thread Thomas Ward
Hi Dark

Well, obviously there is a bit of a learning curve involved in using
Linux since some of the terminology is different, different keyboard
commands, and so on, butt Linux itself is not hyper complex.
Conceptually speaking, the Linux graphical environments such as Gnome,
Unity, and KDE are very much like Microsoft Windows in functionality
and design. You still have all the usual basic window controls such as
buttons, check boxes, sliders, pull down menus, toolbars, and so
forth. In a very practical sense if you can use Windows there is
absolutely no reason why you couldn't use Linux with the same degree
of ease of use and complexity as Windows XP.

For example, right now I'm running Ubuntu 12.04 with the Unity 2D
desktop environment. When I login the Unity 2D desktop is loaded and
although it is different from Microsoft Windows similar concepts apply
to both.

To begin with docked to the left side of the Unity desktop is the
Launcher Toolbar. The Launcher Toolbar is similar in concept to the
Windows Quick Launch Bar with a number of program launchers for
Firefox, Thunderbird, Pidgin Instant Messenger, Totem Movie Player,
etc. However, it also is similar to the Windows Taskbar as it shows
all of your open applications as well.

Running across the top of the desktop is the Top Panel. The Top Panel
has a number of pull down menus such as Networking, Settings, User,
Calendar, and so on. Inside these menus is where you go to configure
your network, change desktop settings, configure your user account,
download and manage updates, whatever.

Finally, there is an area of the desktop called the Dash. Its similar
to the Windows 7  Start Menu in that you can type in the name of an
application and it will launch it, or you can click on the
Applications button to bring up the Applications Menu.  The
Applications Menu is pretty much the Linux version of the Start Menu.
Different name same concept.

In short, what I'm saying is that in terms of a user interface Windows
and Linux are similar, and there are things that conceptually  carry
over from operating system to operating system. The real difficulty
someone like you may have is that you'd have to get use to different
terminology for things and perhaps have to remember different keyboard
commands than you are use to such as alt+f1 to go to the Launcher
Toolbar, alt+f2 to open the run dialog, alt+f10 to go to the Top
Panel, Windows key to open the Dash, alt+control+d to minimize all
applications, and so on. Plus obviously you'd have to use different
applications such as Gedit instead of Notepad,  Firefox instead of
Internet Explorer, Totem instead of Windows Media Player, and so on. I
guess if you find that hyper complex so be it, but I personally didn't
find the learning curve to be all that difficult myself.

As far as cost goes it doesn't sound like you spend any more than the
average college student on software, and you also don't upgrade enough
to make Linux a financially feasible proposition. I myself tend to
upgrade as soon as a new version of software x becomes available and
if we are talking commercial products that can and does get extremely
expensive. Especially, if we are talking about purchasing maintenance
agreements to keep screen readers like Jaws and Window-eyes up to date
wich is about $150 per year or so. Add to that the cost of Quickin,
Microsoft Office, Soundforge, Visual Studio, and suddenly I'm looking
at paying hundreds of dollars to stay up to date. I'm not doing that
as I don't have loads of cash to throw around.  However, Linux allows
me to upgrade the operating system, Libre Office, the Orca screen
reader, GNU Cash, Easy OCR, , and basically anything else I want for
free. Not a bad deal considering all the software I get for a fraction
of the cost of a similar Windows PC.

That said, games are definately a big problem. There are emulators
such as Dosbox, but they aren't accessible so I can't just fire up
Aemon, Piledriver, or some other Dos game I want and make it
accessible. There is Wine, the Windows emulator, but the same problem
applies.   The only games I've gotten to work on Linux are
self-voicing ones, and they tend to crash often when being played
through Wine for reasons I've never figured out.  Although, Jim
Kitchen's games seem to run just fine in Wine once Open Sapi, DirectX
8,  and Visual Basic are installed.

Cheers!


On 9/2/12, dark d...@xgam.org wrote:
 Hi tom.

 linux always seems hyper complex to me. I know for instance you explained
 the compiling business, but that doesn't stop everything I read about linux

 being far beyond my technical knolidge,  not to mention in some ways
 using language that is a little specific to linux users, eg, all this
 business about unix flavours and such, that makes itrather difficult to
 find out about.

 Also, while it might be different for developers, most of what I personally

 do on a pc is handled by free software anyway, indeed the only software I've

 bought have been 

Re: [Audyssey] blindgameware

2012-09-02 Thread Travis

Roger,
I don't know of any resources  for learning chess, but I am pretty good at 
the game and would be willing to give you some pointers if you like.

You can write me off list at
Travis@blindgameware .com
so can anyone else who be interested in the topic.
- Original Message - 
From: Roger devin Prater r.d.t.pra...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 6:04 PM
Subject: Re: [Audyssey] blindgameware


And while we're at board games, does anyone know a good resource for 
learning chess and other board games like it?
- Original Message - 
From: shaun everiss sm.ever...@gmail.com
To: Travis tra...@blindgameware.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, September 02, 2012 6:01 PM
Subject: Re: [Audyssey] blindgameware


well since we are into board games not accessable, I'd like ulsas but I 
forgot the instructions to that.

I'd also would like popomatic but never figured it out.

At 01:35 p.m. 2/09/2012 -0500, you wrote:

Dark,
Would you please contact me off list? I would like to discuss your idea 
further. You  have peaked my interest, and I  would be willing to 
undertake your suggestion. Please send me an eMail to 
tra...@blindgameware.com. Thanks

- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:58 AM
Subject: Re: [Audyssey] blindgameware


There are actually several board games I'd love to play in accessible 
form, and of course right at the top of the list are the fantasy themed 
ones such as talisman, that played as simple rpgs, so any sort of 
accessible version of those, or indeed anything like it where you have 
basic character rules, different textual events with different squares 
and very simple dice combat mechanics would be wlecome indeed,  in 
fact sometimes I've wondered if Jim kitchin could create a fantasy 
boardgame dungeon creator similar to talisman with basic character stats 
and the ability to write different text descriptions on squares, or 
write different random encounter monster or item cards, after all, as 
the entire gamebook movement shows, rpg mechanics don't have to be hyper 
complex to be fun.


Beware the grue!

Dark.

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[Audyssey] Learning Chess was Blindgameware

2012-09-02 Thread Thomas Ward
HI Rodjer,

If you live in the U.S.A.you can sign up for a Chess course from the
Hadley School for the Blind. As I recall not only do you get the Chess
course but they send you an accessible Chess set  to go along with it.
Its really the best place to get started if you want to learn Chess.

On 9/2/12, Roger devin Prater r.d.t.pra...@gmail.com wrote:
 And while we're at board games, does anyone know a good resource for
 learning chess and other board games like it?

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Re: [Audyssey] blindgameware

2012-09-02 Thread Thomas Ward
Hi Shaun,

HmmmA couple of board games that are quite popular here in the
U.S.A. but aren't accessible are Trouble and Sorry. Trouble is
basically a game where you pop the bubble in the center of the board
and move according to the dice roll.  Sorry is a game where you draw a
card that allows you to move x number of spaces, and if you get a
Sorry Card you can bump somebody off the board back to Home. Both
would be very very simple to program.

On 9/2/12, shaun everiss sm.ever...@gmail.com wrote:
 well since we are into board games not accessable, I'd like ulsas but
 I forgot the instructions to that.
 I'd also would like popomatic but never figured it out.

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Re: [Audyssey] blindgameware

2012-09-02 Thread Thomas Ward
Hi Jacob,

Yes, but it isn't open source as far as I know, and it is
minimalistic. I was thinking of a more advanced roll playing system
with the ability to add sounds, music, etc that your map generator
lacks so far. Although, if you'd be willing to go open source I could
see us colaberating on upgrading it with this stuff. :D

On 9/2/12, Jacob Kruger ja...@blindza.co.za wrote:
 I already put together my minimalistic RPG game engine...?

 Game/map generator:
 http://www.blindza.co.za/uploads/mapData/mapDataLBC_dist/mapDataGenLBCSQLite_dist.zip

 Front-end for playing maps, etc.:
 http://www.blindza.co.za/uploads/mapData/mapDataLBC_dist/mapDataLBCSQLite_dist.zip

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


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Re: [Audyssey] blindgameware

2012-09-02 Thread Ron Kolesar

Man Tom.
Do I remember trouble. GRIN.
Now that sure is going back down memory lane when both my brother matt and I 
had vision. GRIN.

Disney even had their own version of trouble.
You had a puzzle of Mickey mouse.
Each part of Mickey had a number attached to that puzzle piece.
Just like the origianl trouble game, depending on what you got that's what 
puzzle piece you got.
The winner of course was the one who had their entire Mickey mouse puzzle 
together.

So thanks once again.
This would be a cool game if we could make it blind friendly.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Thomas Ward

Sent: Sunday, September 02, 2012 9:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blindgameware

Hi Shaun,

HmmmA couple of board games that are quite popular here in the
U.S.A. but aren't accessible are Trouble and Sorry. Trouble is
basically a game where you pop the bubble in the center of the board
and move according to the dice roll.  Sorry is a game where you draw a
card that allows you to move x number of spaces, and if you get a
Sorry Card you can bump somebody off the board back to Home. Both
would be very very simple to program.

On 9/2/12, shaun everiss sm.ever...@gmail.com wrote:

well since we are into board games not accessable, I'd like ulsas but
I forgot the instructions to that.
I'd also would like popomatic but never figured it out.


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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Thomas Ward
HI Lisa,

Beats me. I never got the point of that game either. Perhaps the
authors were smoking too much weed when they wrote that one? :D


On 9/2/12, Lisa Hayes lhay...@internode.on.net wrote:
 the only infocom game I could never understand was a mind forever voyaging.
 What was the point of that game.
 Lisa Hayes


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Re: [Audyssey] blindgameware

2012-09-02 Thread Thomas Ward
Hi Ron,

Well my son likes Trouble, but his Trouble game is based on the Star
Wars: Clone Wars cartoons. Each piece has the face of a galactic hero
or villain on it. I think the blue pieces have Skywalker, Obi-won,
C-3PO, and R2-D2 on them.  The Red and Green pieces have villains like
Count Duku, General Grevous, battle droids, and things like that on
them.What makes this set especially cool is that the popper is
actually a big R2-D2  and when you press his dome down to roll the
dice he beeps and wistles just like the R2 in the movies and cartoons.
How's that for cool?

On 9/2/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
 Man Tom.
 Do I remember trouble. GRIN.
 Now that sure is going back down memory lane when both my brother matt and I

 had vision. GRIN.
 Disney even had their own version of trouble.
 You had a puzzle of Mickey mouse.
 Each part of Mickey had a number attached to that puzzle piece.
 Just like the origianl trouble game, depending on what you got that's what
 puzzle piece you got.
 The winner of course was the one who had their entire Mickey mouse puzzle
 together.
 So thanks once again.
 This would be a cool game if we could make it blind friendly.



 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Lisa Hayes

Yeah maybe or maybe not enough, grin.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 03, 2012 11:49 AM
Subject: Re: [Audyssey] Infocom text adventures



HI Lisa,

Beats me. I never got the point of that game either. Perhaps the
authors were smoking too much weed when they wrote that one? :D


On 9/2/12, Lisa Hayes lhay...@internode.on.net wrote:
the only infocom game I could never understand was a mind forever 
voyaging.

What was the point of that game.
Lisa Hayes



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Re: [Audyssey] blindgameware

2012-09-02 Thread Ron Kolesar

Now that's one we didn't hear about while growing up. GRIN.
Our cousin has every star war figure and he also has the space ships store 
as well.

He also has the transformers as well.
So long live the 70's GRIN.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Thomas Ward

Sent: Sunday, September 02, 2012 9:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blindgameware

Hi Ron,

Well my son likes Trouble, but his Trouble game is based on the Star
Wars: Clone Wars cartoons. Each piece has the face of a galactic hero
or villain on it. I think the blue pieces have Skywalker, Obi-won,
C-3PO, and R2-D2 on them.  The Red and Green pieces have villains like
Count Duku, General Grevous, battle droids, and things like that on
them.What makes this set especially cool is that the popper is
actually a big R2-D2  and when you press his dome down to roll the
dice he beeps and wistles just like the R2 in the movies and cartoons.
How's that for cool?

On 9/2/12, Ron Kolesar kolesar16...@roadrunner.com wrote:

Man Tom.
Do I remember trouble. GRIN.
Now that sure is going back down memory lane when both my brother matt and 
I


had vision. GRIN.
Disney even had their own version of trouble.
You had a puzzle of Mickey mouse.
Each part of Mickey had a number attached to that puzzle piece.
Just like the origianl trouble game, depending on what you got that's what
puzzle piece you got.
The winner of course was the one who had their entire Mickey mouse puzzle
together.
So thanks once again.
This would be a cool game if we could make it blind friendly.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.


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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Thomas Ward
Hi Dark,

Precisely my point. As we discussed a few months back on the Audio
Games  forum a parser doesn't have to necessarily be overly complex to
be effective. In fact, the less commands the better and less confusing
it should be. One doesn't have to have a grab, get, and take
command which all essentially do the same thing. Simply typing take
item and being consistent with that will reduce confusion. Plus if a
command like smell isn't going to b used there is no sense in adding
it if the only message you will get back is you smell nothing unusual
here.

As far as combining items such as creating a grappling hook I'd
probably use a command like join rope and hook which not only makes
sense but is far easier than tie rope on  hook or tie rope to hook
etc. A join command or combine command could be used to join or
combine any two items together to create another special item. As long
as it is documented and the parser sticks to that convention no
problem.

The problem I've found with ZCode games is that there are so many
different commands that its difficult to figure out which one the
author chose to use for that particular action. Is it in fireplace,
enter fireplace, or north. You just don't know until you try all
the possibilities. If a command like in is used then it should be
consistent and we should not come along and have to use enter when
encountering a similar situation later on. In short, consistency is
the key.

As far as puzzles goes my philosophy is to keep it simple stupid so to
speak. That is the puzzle should be logical and make sense in a real
world context. If we have a text adventure where you type climb rope
and it says something cute like you are unable to climb this rope
right now you would have to think about that problem logically. Well,
if you have a big sword in one hand and a shield in the other you
might have to type sheath sword and drop the shield in order to use
both hands to climb the rope. After all, you can always climb back
down and  get your shield later in the adventure. However, as puzzles
goes a person  should figure it out without a huge leap of logic.

Cheers!



On 9/2/12, dark d...@xgam.org wrote:
 Hi tom.

 As I have said before, eamon really got it right I think in terms of puzzles

 by simply limiting the item manipulation commands to obvious ones. For
 instance, you'd not be stuck trying to work out how to tie a rope onto a
 hook, whether it's tie rope, tie rope with hook, knot rope on hook or
 whatever, simply use rope, or possibly use rope on hook will be more than
 enough, so I'll be interested to see what you can come up with.

 The business with the nazies is just the sort of puzzle I like too, sinse it

 makes sense and doesn't take a huge amount of guessing, indeedd in the Eamon

 game thror's ring there is a similar puzzle with a large chunk of mythrill
 and a mine cart. You can only pick up the mithrill if you drop all your
 other items sinse it is too large,  and there is a mine cart in the
 other room.

 So all you need to do is get the cart, drop your gear, pick up the mythril,

 put it in the cart, then pick your stuff back upp,  perfectly logical
 and quite doable if you just look around (indeed the solution was obvious to

 me once I found the mine cart).

 beware the grue!

 Dark.

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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Keith
same thing with kill, hit, or attack.  If a designer wants to really add 
some...finesse to combat, then by all means, add more verbose commands, but 
for simplicity sake, the fewer commands the better.  Though I have come 
across some games that use obscure terms and do not give a list of them in 
the help file, so playing the game is mind rending.


Keith
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 9:37 PM
Subject: Re: [Audyssey] Looking for textadventures for beginners



Hi Dark,

Precisely my point. As we discussed a few months back on the Audio
Games  forum a parser doesn't have to necessarily be overly complex to
be effective. In fact, the less commands the better and less confusing
it should be. One doesn't have to have a grab, get, and take
command which all essentially do the same thing. Simply typing take
item and being consistent with that will reduce confusion. Plus if a
command like smell isn't going to b used there is no sense in adding
it if the only message you will get back is you smell nothing unusual
here.

As far as combining items such as creating a grappling hook I'd
probably use a command like join rope and hook which not only makes
sense but is far easier than tie rope on  hook or tie rope to hook
etc. A join command or combine command could be used to join or
combine any two items together to create another special item. As long
as it is documented and the parser sticks to that convention no
problem.

The problem I've found with ZCode games is that there are so many
different commands that its difficult to figure out which one the
author chose to use for that particular action. Is it in fireplace,
enter fireplace, or north. You just don't know until you try all
the possibilities. If a command like in is used then it should be
consistent and we should not come along and have to use enter when
encountering a similar situation later on. In short, consistency is
the key.

As far as puzzles goes my philosophy is to keep it simple stupid so to
speak. That is the puzzle should be logical and make sense in a real
world context. If we have a text adventure where you type climb rope
and it says something cute like you are unable to climb this rope
right now you would have to think about that problem logically. Well,
if you have a big sword in one hand and a shield in the other you
might have to type sheath sword and drop the shield in order to use
both hands to climb the rope. After all, you can always climb back
down and  get your shield later in the adventure. However, as puzzles
goes a person  should figure it out without a huge leap of logic.

Cheers!



On 9/2/12, dark d...@xgam.org wrote:

Hi tom.

As I have said before, eamon really got it right I think in terms of 
puzzles


by simply limiting the item manipulation commands to obvious ones. For
instance, you'd not be stuck trying to work out how to tie a rope onto a
hook, whether it's tie rope, tie rope with hook, knot rope on hook or
whatever, simply use rope, or possibly use rope on hook will be more than
enough, so I'll be interested to see what you can come up with.

The business with the nazies is just the sort of puzzle I like too, sinse 
it


makes sense and doesn't take a huge amount of guessing, indeedd in the 
Eamon


game thror's ring there is a similar puzzle with a large chunk of 
mythrill

and a mine cart. You can only pick up the mithrill if you drop all your
other items sinse it is too large,  and there is a mine cart in the
other room.

So all you need to do is get the cart, drop your gear, pick up the 
mythril,


put it in the cart, then pick your stuff back upp,  perfectly logical
and quite doable if you just look around (indeed the solution was obvious 
to


me once I found the mine cart).

beware the grue!

Dark.


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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Thomas Ward
Hi Keith,

Ah, not exactly. The Choose Your Own Adventure books is way too
simplistic for what I have in mind. What I'm thinking of is a
traditional text adventure system with more stats, random dice
rolls,and logical puzzles that actually make sense from a realistic
point of view.

For example, let's take the jousting match in Arthur.  In the Infocom
Arthur game once you figure out the sequence of moves you can win the
joust each and every time. There is absolutely no randomization or
skill points involved. You simply select the right order of attacks
and de fence moves and you win. Boring!

In my text adventure system a battle like that would depend on two
factors. First, any skills you gathered while playing which could
increase or decrease your likelihood of success. Second, the enemy
player would have some sort of A.I. that will randomly choose attacks
and de fences making it more challenging from game to game. Finally,
there would be more description of narration as things happen that
would be more like a table top RPG game rather than rolling dice and
see who wins.


To give you a better example of this combat in action I've been
thinking about a concept text adventure for Halloween. In said game
you would be a heroic monster hunter fighting zombies, demons,
werewolves, and vampires. When you start out your skill points wil
probably be quite low so it would be unrealistic and foolish to go
after the very old and powerful vampires. Instead you would gain the
necessary skill points and experience needed by battling younger and
weaker vampires, acquiring more powerful weapons, and then
challenging them once you have everything needed to make it a fair fight.

The problem with the Choose Your Own Adventure games is that you read
a page of text and then asks you if you want to do A turn to page x,
and if you want to do B turn to page Y. My text adventure system would
be far more flexable than that. You'd be free to go anywhere and try
to complete any mission you like provided you have the proper skills
and experience to complete it. Think of something like astand alone
version of Sryth but perhaps not as large and complex.

HTH


On 9/2/12, Keith ks.steinbac...@gmail.com wrote:
 so you are more into the choose your own adventure games with a dungeons
 and dragons dice apect added in.  That sounds like something I'd love

 Keith

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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Keith
Gotcha.  Sounds more like a text adventure with the Quest for Glory stat and 
combat system put into it.  Gods I wish I could still play those Quest for 
Glory games.


Keith
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:04 PM
Subject: Re: [Audyssey] Looking for textadventures for beginners



Hi Keith,

Ah, not exactly. The Choose Your Own Adventure books is way too
simplistic for what I have in mind. What I'm thinking of is a
traditional text adventure system with more stats, random dice
rolls,and logical puzzles that actually make sense from a realistic
point of view.

For example, let's take the jousting match in Arthur.  In the Infocom
Arthur game once you figure out the sequence of moves you can win the
joust each and every time. There is absolutely no randomization or
skill points involved. You simply select the right order of attacks
and de fence moves and you win. Boring!

In my text adventure system a battle like that would depend on two
factors. First, any skills you gathered while playing which could
increase or decrease your likelihood of success. Second, the enemy
player would have some sort of A.I. that will randomly choose attacks
and de fences making it more challenging from game to game. Finally,
there would be more description of narration as things happen that
would be more like a table top RPG game rather than rolling dice and
see who wins.


To give you a better example of this combat in action I've been
thinking about a concept text adventure for Halloween. In said game
you would be a heroic monster hunter fighting zombies, demons,
werewolves, and vampires. When you start out your skill points wil
probably be quite low so it would be unrealistic and foolish to go
after the very old and powerful vampires. Instead you would gain the
necessary skill points and experience needed by battling younger and
weaker vampires, acquiring more powerful weapons, and then
challenging them once you have everything needed to make it a fair fight.

The problem with the Choose Your Own Adventure games is that you read
a page of text and then asks you if you want to do A turn to page x,
and if you want to do B turn to page Y. My text adventure system would
be far more flexable than that. You'd be free to go anywhere and try
to complete any mission you like provided you have the proper skills
and experience to complete it. Think of something like astand alone
version of Sryth but perhaps not as large and complex.

HTH


On 9/2/12, Keith ks.steinbac...@gmail.com wrote:
so you are more into the choose your own adventure games with a 
dungeons

and dragons dice apect added in.  That sounds like something I'd love

Keith


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Re: [Audyssey] blindgameware

2012-09-02 Thread Thomas Ward
Hi Ron,

Obviously. The Star Wars version of Trouble only came out a year or
two ago back when the Star Wars Clone Wars cartoons started showing on
the Cartoon Network.

As far as Star Wars collections goes I have a pretty sizable
collection myself.  I have several Rubber Made containers full of
figures, ships, and other Star Wars stuff I've been collecting for the
last 30 years or so. :D

On 9/2/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
 Now that's one we didn't hear about while growing up. GRIN.
 Our cousin has every star war figure and he also has the space ships store
 as well.
 He also has the transformers as well.
 So long live the 70's GRIN.



 Ron and current Leader Dog boz who states

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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread dark
And yet if you read the if community opinions of wishbringer, beyond zork 
etc, they get absolutely slammed for their rpg features.


While I agree rpg mechanics are a preference, it is a little irritating to 
me that the if community get so obsessed over their unlimited parza and 
illogical puzzles, that they regard anything with rpg mechanics as bad,   
check out the reviews for wumpus 2000, treasure of a slavers kingdom, 
anything by Paul panks, and the exceptional kerkercruip.


It just rather irritates me that the one group of people who on the net who 
still! play textual games, have such an absoluite downer on rpgs, one reason 
why I've got mixed up with the Eamon and gamebook playing communities.


Beware the grue!

Dark. 



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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Roger devin Prater
Hmm, what's this Eamon thing? And does anyone know a language for beginner 
text-based game creation? I have made a few gamebooks with the darkgrew 
thing, BTW.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:18 PM
Subject: Re: [Audyssey] Looking for textadventures for beginners


And yet if you read the if community opinions of wishbringer, beyond zork 
etc, they get absolutely slammed for their rpg features.


While I agree rpg mechanics are a preference, it is a little irritating to 
me that the if community get so obsessed over their unlimited parza and 
illogical puzzles, that they regard anything with rpg mechanics as 
bad,   check out the reviews for wumpus 2000, treasure of a slavers 
kingdom, anything by Paul panks, and the exceptional kerkercruip.


It just rather irritates me that the one group of people who on the net 
who still! play textual games, have such an absoluite downer on rpgs, one 
reason why I've got mixed up with the Eamon and gamebook playing 
communities.


Beware the grue!

Dark.

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Re: [Audyssey] draconis games and replacement keys

2012-09-02 Thread dark

Hi Tom.

As I have said before I don't tend to bother with upgrades unless they do 
something for me. the only programs I tend to upgrade are avg antivirus and 
pc tuneup (for obvious reasons), and supernova whhich works out as less 
sinse sub version upgrades, eg, 12-5 to 12-6 are free, and main versions 
(which come out roughly every two years), cost about 120 dollars, and aren't 
always necessary at that.



while I could get used to using say jedit instead of notepad, there are some 
windows programs I'd be really not happy to be without. One for instance is 
winamp. i do not use windows media player for anything accept ripping cds 
(indeed I find it's interface rathr irritating), winamp I am very fond of, 
particularly it's ability to use plugins for different formats of game music 
such as spc, jim, psf et etc.


I would! miss winamp a lot. then for dvd playing I use a program called 
power dvd, which has various advantages over windows media player. The 
version i have is about four years old, but does the job fine and I've never 
seen a reason to upgrade it (indeed the newer version when i tried it had a 
much less accessible interface).


I suppose generally it comes back to the fact that for me, a computer is a 
tool, and I'm more interested in what I can do with it, than the computer 
itself. this is precisely the same reason I've not upgraded to windows 7, 
sinse it would for all practical purposes just cause considderable annoyence 
with the interface, incompatibility with older software etc, and do me 
little to no practical good.


Beware the Grue!

Dark.







. 



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Re: [Audyssey] blindgameware

2012-09-02 Thread Ron Schamerhorn

There's always the Hadley course for chess.


On 02-Sep-2012 9:27 PM, Travis wrote:

Roger,
I don't know of any resources  for learning chess, but I am pretty good
at the game and would be willing to give you some pointers if you like.
You can write me off list at
Travis@blindgameware .com
so can anyone else who be interested in the topic.
- Original Message - From: Roger devin Prater
r.d.t.pra...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 6:04 PM
Subject: Re: [Audyssey] blindgameware



And while we're at board games, does anyone know a good resource for
learning chess and other board games like it?
- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Travis tra...@blindgameware.com; Gamers Discussion list
gamers@audyssey.org
Sent: Sunday, September 02, 2012 6:01 PM
Subject: Re: [Audyssey] blindgameware



well since we are into board games not accessable, I'd like ulsas but
I forgot the instructions to that.
I'd also would like popomatic but never figured it out.

At 01:35 p.m. 2/09/2012 -0500, you wrote:

Dark,
Would you please contact me off list? I would like to discuss your
idea further. You  have peaked my interest, and I  would be willing
to undertake your suggestion. Please send me an eMail to
tra...@blindgameware.com. Thanks
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:58 AM
Subject: Re: [Audyssey] blindgameware



There are actually several board games I'd love to play in
accessible form, and of course right at the top of the list are the
fantasy themed ones such as talisman, that played as simple rpgs,
so any sort of accessible version of those, or indeed anything like
it where you have basic character rules, different textual events
with different squares and very simple dice combat mechanics would
be wlecome indeed,  in fact sometimes I've wondered if Jim
kitchin could create a fantasy boardgame dungeon creator similar to
talisman with basic character stats and the ability to write
different text descriptions on squares, or write different random
encounter monster or item cards, after all, as the entire gamebook
movement shows, rpg mechanics don't have to be hyper complex to be
fun.

Beware the grue!

Dark.

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Re: [Audyssey] blindgameware

2012-09-02 Thread shaun everiss

aah.
I never understood both those.

At 09:39 p.m. 2/09/2012 -0400, you wrote:

Hi Shaun,

HmmmA couple of board games that are quite popular here in the
U.S.A. but aren't accessible are Trouble and Sorry. Trouble is
basically a game where you pop the bubble in the center of the board
and move according to the dice roll.  Sorry is a game where you draw a
card that allows you to move x number of spaces, and if you get a
Sorry Card you can bump somebody off the board back to Home. Both
would be very very simple to program.

On 9/2/12, shaun everiss sm.ever...@gmail.com wrote:
 well since we are into board games not accessable, I'd like ulsas but
 I forgot the instructions to that.
 I'd also would like popomatic but never figured it out.

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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread dark
Agreed tom, though for personal prefer I rather prefer use x with y, sinse 
that can also let you for instance use insecticide on a wasp or use a rope 
to tie up a monster (both examples I've seen in eamon), as well as combine 
type examples like use rope on hook, thus achievin more with one command, 
sinse after all you wouldn't join insecticide with wasp.


I also would myself default to get over take, but this is pure preference 
and mopstly because I've used get in
other games before, where as take and grab are less common but in this case 
sinse they're psudonims for each other it really doesn't matter,  indeed 
the only instance I can think of where there has been a difference was in 
alteraeon, where take is used specifically to get stuff from  donation 
rooms, while get works everywhere else, but sinse donation rooms are a 
special case it makes sense to have a specific command for them.


Beware the grue!

Dark.



so many other games, and would really be happy with ei

I also personally tend to default to get rather than take,
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 03, 2012 3:37 AM
Subject: Re: [Audyssey] Looking for textadventures for beginners



Hi Dark,

Precisely my point. As we discussed a few months back on the Audio
Games  forum a parser doesn't have to necessarily be overly complex to
be effective. In fact, the less commands the better and less confusing
it should be. One doesn't have to have a grab, get, and take
command which all essentially do the same thing. Simply typing take
item and being consistent with that will reduce confusion. Plus if a
command like smell isn't going to b used there is no sense in adding
it if the only message you will get back is you smell nothing unusual
here.

As far as combining items such as creating a grappling hook I'd
probably use a command like join rope and hook which not only makes
sense but is far easier than tie rope on  hook or tie rope to hook
etc. A join command or combine command could be used to join or
combine any two items together to create another special item. As long
as it is documented and the parser sticks to that convention no
problem.

The problem I've found with ZCode games is that there are so many
different commands that its difficult to figure out which one the
author chose to use for that particular action. Is it in fireplace,
enter fireplace, or north. You just don't know until you try all
the possibilities. If a command like in is used then it should be
consistent and we should not come along and have to use enter when
encountering a similar situation later on. In short, consistency is
the key.

As far as puzzles goes my philosophy is to keep it simple stupid so to
speak. That is the puzzle should be logical and make sense in a real
world context. If we have a text adventure where you type climb rope
and it says something cute like you are unable to climb this rope
right now you would have to think about that problem logically. Well,
if you have a big sword in one hand and a shield in the other you
might have to type sheath sword and drop the shield in order to use
both hands to climb the rope. After all, you can always climb back
down and  get your shield later in the adventure. However, as puzzles
goes a person  should figure it out without a huge leap of logic.

Cheers!



On 9/2/12, dark d...@xgam.org wrote:

Hi tom.

As I have said before, eamon really got it right I think in terms of 
puzzles


by simply limiting the item manipulation commands to obvious ones. For
instance, you'd not be stuck trying to work out how to tie a rope onto a
hook, whether it's tie rope, tie rope with hook, knot rope on hook or
whatever, simply use rope, or possibly use rope on hook will be more than
enough, so I'll be interested to see what you can come up with.

The business with the nazies is just the sort of puzzle I like too, sinse 
it


makes sense and doesn't take a huge amount of guessing, indeedd in the 
Eamon


game thror's ring there is a similar puzzle with a large chunk of 
mythrill

and a mine cart. You can only pick up the mithrill if you drop all your
other items sinse it is too large,  and there is a mine cart in the
other room.

So all you need to do is get the cart, drop your gear, pick up the 
mythril,


put it in the cart, then pick your stuff back upp,  perfectly logical
and quite doable if you just look around (indeed the solution was obvious 
to


me once I found the mine cart).

beware the grue!

Dark.


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Re: [Audyssey] blindgameware

2012-09-02 Thread Roger devin Prater

Hmm, I've heard a lot about this Hadley thing, is it free?
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Travis tra...@blindgameware.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, September 02, 2012 10:39 PM
Subject: Re: [Audyssey] blindgameware



There's always the Hadley course for chess.


On 02-Sep-2012 9:27 PM, Travis wrote:

Roger,
I don't know of any resources  for learning chess, but I am pretty good
at the game and would be willing to give you some pointers if you like.
You can write me off list at
Travis@blindgameware .com
so can anyone else who be interested in the topic.
- Original Message - From: Roger devin Prater
r.d.t.pra...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 6:04 PM
Subject: Re: [Audyssey] blindgameware



And while we're at board games, does anyone know a good resource for
learning chess and other board games like it?
- Original Message - From: shaun everiss 
sm.ever...@gmail.com

To: Travis tra...@blindgameware.com; Gamers Discussion list
gamers@audyssey.org
Sent: Sunday, September 02, 2012 6:01 PM
Subject: Re: [Audyssey] blindgameware



well since we are into board games not accessable, I'd like ulsas but
I forgot the instructions to that.
I'd also would like popomatic but never figured it out.

At 01:35 p.m. 2/09/2012 -0500, you wrote:

Dark,
Would you please contact me off list? I would like to discuss your
idea further. You  have peaked my interest, and I  would be willing
to undertake your suggestion. Please send me an eMail to
tra...@blindgameware.com. Thanks
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 10:58 AM
Subject: Re: [Audyssey] blindgameware



There are actually several board games I'd love to play in
accessible form, and of course right at the top of the list are the
fantasy themed ones such as talisman, that played as simple rpgs,
so any sort of accessible version of those, or indeed anything like
it where you have basic character rules, different textual events
with different squares and very simple dice combat mechanics would
be wlecome indeed,  in fact sometimes I've wondered if Jim
kitchin could create a fantasy boardgame dungeon creator similar to
talisman with basic character stats and the ability to write
different text descriptions on squares, or write different random
encounter monster or item cards, after all, as the entire gamebook
movement shows, rpg mechanics don't have to be hyper complex to be
fun.

Beware the grue!

Dark.

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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread dark

Hi Tom.

I'd love to see that sort of game for haloween, indeed that would be a great 
idea especially after this discussion, and also let the community know you 
mean business.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 03, 2012 4:04 AM
Subject: Re: [Audyssey] Looking for textadventures for beginners



Hi Keith,

Ah, not exactly. The Choose Your Own Adventure books is way too
simplistic for what I have in mind. What I'm thinking of is a
traditional text adventure system with more stats, random dice
rolls,and logical puzzles that actually make sense from a realistic
point of view.

For example, let's take the jousting match in Arthur.  In the Infocom
Arthur game once you figure out the sequence of moves you can win the
joust each and every time. There is absolutely no randomization or
skill points involved. You simply select the right order of attacks
and de fence moves and you win. Boring!

In my text adventure system a battle like that would depend on two
factors. First, any skills you gathered while playing which could
increase or decrease your likelihood of success. Second, the enemy
player would have some sort of A.I. that will randomly choose attacks
and de fences making it more challenging from game to game. Finally,
there would be more description of narration as things happen that
would be more like a table top RPG game rather than rolling dice and
see who wins.


To give you a better example of this combat in action I've been
thinking about a concept text adventure for Halloween. In said game
you would be a heroic monster hunter fighting zombies, demons,
werewolves, and vampires. When you start out your skill points wil
probably be quite low so it would be unrealistic and foolish to go
after the very old and powerful vampires. Instead you would gain the
necessary skill points and experience needed by battling younger and
weaker vampires, acquiring more powerful weapons, and then
challenging them once you have everything needed to make it a fair fight.

The problem with the Choose Your Own Adventure games is that you read
a page of text and then asks you if you want to do A turn to page x,
and if you want to do B turn to page Y. My text adventure system would
be far more flexable than that. You'd be free to go anywhere and try
to complete any mission you like provided you have the proper skills
and experience to complete it. Think of something like astand alone
version of Sryth but perhaps not as large and complex.

HTH


On 9/2/12, Keith ks.steinbac...@gmail.com wrote:
so you are more into the choose your own adventure games with a 
dungeons

and dragons dice apect added in.  That sounds like something I'd love

Keith


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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread dark

Hi Kieth.

I agree where kill hit and attack all do the same thing in combat, however 
if a text game had a decent tactical enough system, several combat verbs 
might be useful for tactical reasons,  though of course in that scenario 
the player would be told about such verbs in the documents.


Kerkercruip for example has a parry and dodge command, but these do very 
different things, and if for instance you try to parry a great axe with a 
tiny dagger, it would be just as effective as in real life, ie, not much.


So, while I fully agree on simplifying commands, the question for me is 
always does this command serve a purpose that no other command serves For 
example, if you had a game where combat could be lethal or none lethal, you 
might indeed need a specific kill command in addition to attack to indicate 
when you were actually going for a fatal strike, but if all combat is 
lethal, probably kill would be no use.


Beware the Grue!

Dark.





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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Lisa Hayes

OH i reckon thomas means business.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 03, 2012 1:53 PM
Subject: Re: [Audyssey] Looking for textadventures for beginners



Hi Tom.

I'd love to see that sort of game for haloween, indeed that would be a 
great idea especially after this discussion, and also let the community 
know you mean business.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 03, 2012 4:04 AM
Subject: Re: [Audyssey] Looking for textadventures for beginners



Hi Keith,

Ah, not exactly. The Choose Your Own Adventure books is way too
simplistic for what I have in mind. What I'm thinking of is a
traditional text adventure system with more stats, random dice
rolls,and logical puzzles that actually make sense from a realistic
point of view.

For example, let's take the jousting match in Arthur.  In the Infocom
Arthur game once you figure out the sequence of moves you can win the
joust each and every time. There is absolutely no randomization or
skill points involved. You simply select the right order of attacks
and de fence moves and you win. Boring!

In my text adventure system a battle like that would depend on two
factors. First, any skills you gathered while playing which could
increase or decrease your likelihood of success. Second, the enemy
player would have some sort of A.I. that will randomly choose attacks
and de fences making it more challenging from game to game. Finally,
there would be more description of narration as things happen that
would be more like a table top RPG game rather than rolling dice and
see who wins.


To give you a better example of this combat in action I've been
thinking about a concept text adventure for Halloween. In said game
you would be a heroic monster hunter fighting zombies, demons,
werewolves, and vampires. When you start out your skill points wil
probably be quite low so it would be unrealistic and foolish to go
after the very old and powerful vampires. Instead you would gain the
necessary skill points and experience needed by battling younger and
weaker vampires, acquiring more powerful weapons, and then
challenging them once you have everything needed to make it a fair fight.

The problem with the Choose Your Own Adventure games is that you read
a page of text and then asks you if you want to do A turn to page x,
and if you want to do B turn to page Y. My text adventure system would
be far more flexable than that. You'd be free to go anywhere and try
to complete any mission you like provided you have the proper skills
and experience to complete it. Think of something like astand alone
version of Sryth but perhaps not as large and complex.

HTH


On 9/2/12, Keith ks.steinbac...@gmail.com wrote:
so you are more into the choose your own adventure games with a 
dungeons

and dragons dice apect added in.  That sounds like something I'd love

Keith


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