Re: [Audyssey] some swamp tips

2011-11-23 Thread Cary
yeah man I agree about buildings, if I ever get into an actual building, I
end up just exiting out and coming back in somewhere else, because I have no
hope of navigating out of there.  I sort of understand the concept of the
radar but I don't understand it well enough to apply it to how to get out of
buildings.  it would be nice if Jeremy would put in some sort of
navigational aid to let us know where doors are. whether it be some sort of
scan that said something like a door northeast in however many feet, or like
shades of doom does it, with wind sounds where there are openings. it
wouldn't have to be wind, though. it could be some other kind of indicator.
Just my $0.02.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Tuesday, November 22, 2011 23:56
To: Gamers Discussion list
Subject: [Audyssey] some swamp tips

   a few tips here that might be helpful:

If you start out in the safe zone, you need to get to coordinates
216 40, or right near it.
   to do this, go west to the defense room, there is a doorway at the south
side of that room, just face west, turn your west radar on with the left
arrow key, and head west until you find it, after going through that
doorway, you should be able to go west to the 216 40 coordinate and get out.
   hopefully jeremy will make this much easier next update, i think maybe he
is playing with graphics on and doesn't realize the challenge this presents.
myself, even though i can use the radar fairly effectively, and have a
decent feel for some of the buildings, i stay out of them, its just
frustrating to get in one of them and not be able to get out.
   right now, a lot of zombies tend to congregate south east of the safe
zone. if you need weapons and ammo, lots of corpses turn up there, but you
better get in, and get out. head in, find a weapon you can use, then go to a
less infested area and pick your targets.

   if your using jaws, turn typing interrupt off, so you don't miss
messages, you can always shut it up with the control key if you want.

   learn the layout. for instance, you should know that jackson and green
intersect, and that jackson runs east to west, and the east end dumps out
fairly near the safe zone.

   if you encounter a zombie that does not pan, either get away from it, or
turn toward where you heard the initial sound and fire as you back away, you
may get lucky. personally, i try to hit it, but if i miss the first time, i
just take off, otherwise, your just asking for it.
   hope some of this helps.
   good luck
che

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Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread Cary
yeah but we're getting it before everyone else, which would be insentive
enough for me. *grin*
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, November 10, 2011 07:41
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] Perilous Hearts preorders?

Hi Philip,

Well, I for one trust you, and would probably be willing to pay for the game
as a preorder provided I have the funds to do so myself. With Christmas
around the corner I'm not sure how much I'd have to spend right now on a
game since I'm saving a little money for Christmas gifts as well as pay the
bills, buy food, etc.

The only point of disagreement I have with your plan below is you mentioned
providing a public demo for preorder customers. I feel if i preorder I
should get a license key or something that unlocks a little more content
besides just the two levels in the public demo. Content could be the
cutscenes, extra levels, but if I'm going to pay for the game I just feel I
should get something other than just the public demo everyone else gets.
Just my thoughts.

Cheers!


On 11/9/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi all,

 I'm really very happy with the response I received for the game audio 
 demo of Perilous Hearts, and so I wanted to ask the community a 
 question. Would you consider placing a preorder for this game if the
possibility was there?
 I know that the history of game preorders has been rocky in this 
 community, but the difference in my case would be that you would agree 
 to a small contract before ordering that basically would say:

 1. You get a slightly discounted rate when you preorder.

 2. We give you a definite release date. If the game is not released on 
 this exact date or earlier, within a 24 hour period, you are entitled 
 to a full refund.

 3. You would not have any kind of special privilege when it comes to 
 requesting feature x, but I would certainly pay more attention to 
 suggestions from preorder users provided that I personally thought 
 they were good ones.

 Naturally, if I went down this root I would put up a playable demo of 
 the game at the same time as I made preordering available. This would 
 not include all the cut scenes etc that the finished game will contain 
 and it would still use Sapi, but the game play would stretch as far as 
 level 2 which is where the real demo will also end.

 The reason I am considering this is because the funds for the game are 
 running out, and so I cannot justify spending a lot more money on it 
 out of my own pocket. But if I had some money from preorders I would 
 be able to invest that to make the game the best it can possibly be.

 I would very much appreciate feedback on this.

 Thanks!

 Kind regards,

 Philip Bennefall
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Re: [Audyssey] Perilous Hearts preorders?

2011-11-09 Thread Cary
Hi Philip,
I would totally preorder.  Although history of preorders in this community
has been a bit rocky, there has been nothing to suggest you personally would
scam us.  You've developed quite a few really, really awesome games and I
have faith that this one is going to be even better.  So my answer is yes,
most definitely yes. I would preorder.
Definitely keep the list posted if you do decide to start accepting
preorders, and I'll definitely be one that does. *grin*
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 09, 2011 15:24
To: Gamers Discussion list
Subject: [Audyssey] Perilous Hearts preorders?

Hi all,

I'm really very happy with the response I received for the game audio demo
of Perilous Hearts, and so I wanted to ask the community a question. Would
you consider placing a preorder for this game if the possibility was there?
I know that the history of game preorders has been rocky in this community,
but the difference in my case would be that you would agree to a small
contract before ordering that basically would say:

1. You get a slightly discounted rate when you preorder.

2. We give you a definite release date. If the game is not released on this
exact date or earlier, within a 24 hour period, you are entitled to a full
refund.

3. You would not have any kind of special privilege when it comes to
requesting feature x, but I would certainly pay more attention to
suggestions from preorder users provided that I personally thought they were
good ones.

Naturally, if I went down this root I would put up a playable demo of the
game at the same time as I made preordering available. This would not
include all the cut scenes etc that the finished game will contain and it
would still use Sapi, but the game play would stretch as far as level 2
which is where the real demo will also end.

The reason I am considering this is because the funds for the game are
running out, and so I cannot justify spending a lot more money on it out of
my own pocket. But if I had some money from preorders I would be able to
invest that to make the game the best it can possibly be.

I would very much appreciate feedback on this.

Thanks!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Aprone's Dark Ruse RPG

2011-10-19 Thread Cary
heh. it starts just fine here, but all it does when you set up your
character and your team members is says a message like aprone has been
creating audiogames for a year now. good for him. goodbye. and that's it.
If this is some sort of mixup, that's fine, but if it's some sort of cruel
joke, I'm so, not, amused.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of reinhard stebner
Sent: Wednesday, October 19, 2011 12:56
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Aprone's Dark Ruse RPG

I am receving the following error message when I start the game:

Starting program
Loading JAWS Api
Creating DirectSound...
error: ActiveX component can't create object

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Wednesday, October 19, 2011 1:43 PM
To: audyssey
Subject: [Audyssey] Aprone's Dark Ruse RPG

Well guys, as you know I've been busy for a while, but it's about time I
gave the community a new game to play!

Dark Ruse is an RPG set in a high-tech laboratory that has been running some
unnatural experiments.  You lead a 3 person team down to retrieve a voice
recorder from the center of the facility, and the ability to fully customize
your team adds a lot to play around with.

There are 8 unique job classes, including things like Fighter, Puzzle
solver, and Navigator.  Out of your 3 person team, only some people can be
certain jobs, so you will have to plan very carefully if you want their
skills to compliment each other.

You have 5 choices about which supplies your team will start out with, and
each has its own major disadvantage.  For example, if the lights are out and
your team loses its only flashlight, they will be at the mercy of whatever
wanders by!

You can choose among 5 personal skills, which could make the difference
between life and death.  For example, if you have given your main character
extra driving skills, your team will be far more likely to survive if you
crash a vehicle.

There are 8 floors to the lab, and even reaching the final room only marks
the half-way point in your adventure.  Don't forget you still have to make
it back out!  Muhahahaha!

Please give the game a try, and be sure to go through the game's back-story
before setting up your characters.  There is a chance that the story will
hold clues about what kinds of dangers you are more likely to face, so you
can prepare your team more effectively.  Good luck to you all.

www.kaldobsky.com/audiogames/darkruse.zip


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[Audyssey] core exiles help?

2011-10-15 Thread Cary
hi all.

ok so here's a newbie question.

I used to play CE a lng time ago and have just recently gotten back into
it, and I'm on like the very first mission.

How do you know how to get from one galaxy/system/planet/etc to another?
there's a galaxy map but it seems utterly inaccessible?

If someone would help I'd greatly appreciate it.

Thanks

-Cary

 

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Re: [Audyssey] castaways, women of loose morals?

2011-08-10 Thread Cary
I can attest to that.  My doctor is female and more often than not, she's
the one who gets pregnant more than anyone else. I wondered if it was
because she did a lot of standing around, whereas the peasants didn't get
preggers as often because they were so busy transporting and spinning and
the like.
anyway, not really have anything else to add, other than I agree with you
100%.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Wednesday, August 10, 2011 05:51
To: 'Gamers Discussion list'
Subject: [Audyssey] castaways, women of loose morals?

Ok, is it me, or do certain women get pregnant all the time?  In my current
game, of six women, two have borne all the children.  They happen to be my
default cook and bartender, which hasn't been as disastrous as you might
think, and it's a trade-off given that other women in essential jobs have
remained free to work.  Are these just loose women, or is there something in
the game that's skewing the luck?

 

I theorize that it's because they are standing around more frequently than
anyone else.  If so, this might skew the pregnancy results a bit much.

 

Tip: this situation is tolerable, so long as you keep a sharp eye on your
group's energy levels.  If you only have folks in the 20-30% category or not
listed at all, you can afford to do without a cook for a little while.

 

Chris Bartlett

 

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[Audyssey] level 7 of awesome homer

2011-08-04 Thread Cary
hey all.
so I'm on level 7 of awesome homer and I'm having a problem with passing the
other monkey's car.  I can pass the first two ok, and then I always spin out
on the oil slick. I think I might have gotten that figured out because I got
past it once but then they threw bananas at me.  I'm not sure how to get
past that part.  Can someone help?
thanks.
-Cary


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Re: [Audyssey] MitionB

2011-07-15 Thread Cary
hi
I downloaded the rar file and tried to unzip it and got the message that the
rar file is corrupt or something. I'm using 7zip to unzip it.  I've tried
downloading it twice, I'll try again though.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: Friday, July 22, 2011 05:43
To: Gamers Discussion list
Subject: [Audyssey] MitionB

Hi,
Here is MitionB. It is a very funny game. You can download it from
http://www.sendspace.com/file/c9m0rk
Thanks and have fun!
saygılar sevgiler.
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[Audyssey] quest text adventure system

2011-07-02 Thread Cary
Hi list.
So I downloaded the Quest text adventure system from
http://www.textadventures.co.uk - and I've got it up and running.  I'm
trying to create a game along with the tutorial.  But when I get to the part
where you create an exit from one room to the other, you click the exits tab
and it becomes inaccessible.  Tabbing and arrowing around the dialog box
illicits no response.  Are there any scripts I need to use for Jaws for it
to work correctly?  If anyone has used Quest extensively and/or knows a lot
about it, I'd appreciate the help.
Thanks.
-Cary


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Re: [Audyssey] quest text adventure system

2011-07-02 Thread Cary
Hi Dark.
I'll try the Jaws cursor, I think I tried that and it didn't work very well
but I'll definitely give it another go.
thanks much.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, July 02, 2011 13:16
To: Gamers Discussion list
Subject: Re: [Audyssey] quest text adventure system

Hi Cary.

The best advice I can give is try the jaws curser. When I was trying quest 
with hal, while many of the tabs etc worked, for reading a lot of the game 
text and clicking on stuff, the dolphin curser was needed.

This doesn't matter, sinse in Hal you use the dolphin curser a lot anyway (I

use it when playing normal If games).

Hth.

Beware the grue!

Dark.
- Original Message - 
From: Cary cary5...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, July 02, 2011 4:34 PM
Subject: [Audyssey] quest text adventure system


 Hi list.
 So I downloaded the Quest text adventure system from
 http://www.textadventures.co.uk - and I've got it up and running.  I'm
 trying to create a game along with the tutorial.  But when I get to the 
 part
 where you create an exit from one room to the other, you click the exits 
 tab
 and it becomes inaccessible.  Tabbing and arrowing around the dialog box
 illicits no response.  Are there any scripts I need to use for Jaws for it
 to work correctly?  If anyone has used Quest extensively and/or knows a 
 lot
 about it, I'd appreciate the help.
 Thanks.
 -Cary


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[Audyssey] Lunimals mission 3?

2011-05-25 Thread Cary
hey guys
I just started playing the lunimals game a couple days ago. I'm not normally
into strategy games but this one looked kinda cool so I thought I'd give it
a try and I really like it. but I can't get past the first quest of mission
3. I think what is happening is that the mice are overpopulating and causing
the rabbits to die out. I don't know how to prevent this, though, because
the dome starts out with 0 power so I can't sell or kill the mice off. and
by the time I wait until I do have sufficient power most of the rabbits I
have are dead.  Can someone give me some tips?  I kinda suck at strategy
games so I'm probably missing something obvious but I don't know...
Thanks
-Cary


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Re: [Audyssey] battle zone

2011-04-02 Thread Cary
the thing to remember though is you don't have to mash down on your right
arrow to jump. all you really need to jump over a boulder is two or three
taps of the right arrow key. so if you're between blades, back up as far
left as you can to the leftmost blade, then when the boulder is close, hit
your up arrow and then two or three taps of your right arrow, and you should
be over it. it depends on how close the blades are together but if there are
two right in a row, you can usually walk past both of them right as soon as
they make their blade sound. another little thing I've found is that you can
start walking past the blades right as soon as they start making the blade
sound, and it won't hurt you. you need to time it correctly, though. if
someone wants I can make a recording of what I mean.  I also do agree with
you on the speech that was used. it's absolutely attrocious. ugh.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, April 02, 2011 2:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I do agree with you on that point. I'm all for challenge but when you 
actually find yourself in a litterally impossible situation where, let's say

you've got two sets of blades spaced closely together and you've got a 
boulder coming at you. Since the blades will kill you if you ump even while 
they're off, it's all but impossible to jump over te boulder in those 
situations. And if the blades are close enough together you don't even have 
the option of taking a few seps backward to buy yourself some breathing 
room. So no, I don't think it's just a matter of it being a hard game. There

are definitely balance issues that prevent me from fully enjoying the game. 
And I must say the synthesized character voices don't help matters any.
We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 2:22 PM
Subject: Re: [Audyssey] battle zone


 There's challenge... and then there's lack of balance. Battle Zone 
 especially in later levels tends to lean towards the lattor. lol.


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[Audyssey] VipMud mailing list??

2009-02-09 Thread Cary
Hello all.
I was wondering if anyone would be willing to tell me how to subscribe to
the VipMud mailing list.  I tried to contact GMAGames to have David
Greenwood add me to the list, but so far I haven't gotten a response.  So if
someone could tell me how to subscribe myself, I'd appreciate it.  I was on
the list previously, but I tried to send a message to that list today and it
bounced, so they must have moved again.
Thanks for your help in advance.
-Cary


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[Audyssey] SoundRTS sound pack?

2007-09-04 Thread Cary
Hi
I'm trying to get the hang of this sound rts thing, and I listened to Che's
tutorial, and his sounds are different than mine.  So I went and downloaded
the soundpack from Ken Downey's site, but all the sounds are in wav format
and the sounds in the sounds folder are ogg.  So what do I have to do?  I
thought I had to replace the sounds folder and it would work, but it put the
wav files in with the ogg files so now they're all mixed together and so I
ended up just having to delete everything and start all over.  So basically
I'm asking how to use the sound pack if the sounds are in wav and the
originals are in ogg.
Thanks.
-Cary


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Re: [Audyssey] a question about the 3kingdoms mudd

2007-08-22 Thread Cary
Its 3k.org port 5000 - not 3000
At least it was the last time I played it which was a couple months ago.
-Cary


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Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Cary
Oh, believe me, they are there.  They're in the lower areas of level 1, I
haven't beaten level 1 yet so I don't know about level 2 yet, but I'm sure
they're there in level 2 if they're there in level 1.
-Cary

Huh? Spiders?  I haven't came across any in this beta.


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[Audyssey] Montezuma's Revenge

2007-07-09 Thread Cary
I like Monty so far.  I had a bit of trouble getting it to work, I thought I
had .net framework 2.0 but I guess I didn't because it worked after I
downloaded and installed the .net framework 2.0from the usagames site.  I
really like the game so far.  I would also like a learn sounds option too,
though, I thought the fire pit was a torch so I jumped up to get it and I
died of course lol
Anyway, great game and I'll definitely buy it when it's released.
-Cary


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Re: [Audyssey] adult games.

2007-07-04 Thread Cary
http://www.aifcommunity.org/games/
These are adult interactive fiction games, that's what AIF stands for.
You'll need an interpreter to play them, if you've never played interactive
fiction before, it's not too hard to get an interpreter set up to play
interactive fiction games, the only thing is there are several different
interpreters and you may have to download 2 or 3 of them because there are
several different types of interactive fiction games that play on those
interpreters.  Anyways, I've played a lot of these adult interactive fiction
games and they are really cool.
For online games, there are quite a few adult muds out there, go to
http://www.mudconnect.com and look for the category listing, under the
category listing look for adult-based muds there are a lot.
As for regular blind accessible games, I can't think of any, other than
Spanker, as was previously mentioned.
-Cary


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Re: [Audyssey] sound r t s - good opportunity

2007-07-04 Thread Cary
Speaking of unfinished IF games,
I'm trying to complete Once and Future.  That game is so cool.  I'm
completely stuck, however, trying to get the crown of earth.  I don't
knowhow to explain the extremely tedious puzzle you have to do in order to
retrieve the crown of earth, it has to do with putting items into a torus
thing, pulling a lever, the item gets teleported somewhere, you have to do
it in a particular order that I can't figure out.  I have a walkthrough, and
up until the crown of earth puzzle I never had to use it, but the darn
walkthrough is messed up, the directions for that puzzle are wrong.  I can
complete it up to the end of the second phase of the puzzle, but the hardest
part, the third and final phase, the directions are wrong.  I've looked for
other walkthroughs other than the one I have, and I can't find any.  Any of
you who have completed once and future and would like to give me some help
would be greatly appreciated.
-Cary

It's always good to have some different opinions or perspectives on any game
out there.  I think it's only happened once in Audysssey's history with the
text game Ancorhead [anchor.z5] somewhere around issue 6.  There were two
takes on the game and to say the least at opposite ends of the spectrum.  I
have never finished Anchor, but could see how those views could arise from
such a game.

Ron
Audyssey Editor
with lots of unfinished IF games


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[Audyssey] SoundRTS, save game?

2007-07-03 Thread Cary
Is there a way to save the game in SoundRTS?  Someone asked this before but
I can't remember what the response was, or even if there was a response...
I think I'm starting to maybe like Sound RTS.  I was never usually one for
strategy games, because they are so non-linear, what I mean is, you can
pretty much do whatever you want, obviously within the confines of the game,
where as linear games you do things in order, or you do things to achieve a
specific goal, etc, and in strategy games since they are so non-linear, I
lose my sense of direction and perspective really quickly.  But I think I'm
gonna like SoundRTS.  My question is, can I have say two peasants mining
gold, two peasants gathering wood, and two peasants building a building, all
at the same time?  Or do you have to control one thing at a time?  Also I
haven't seen any enemies yet, is that because I haven't proceeded far enough
in the game?  So far I gathered wood, mined for gold, and built a barracks.
The keys are a bit confusing I kind of wish that the devs would have made
this menu-based with arrows and enter key and such.  I can't remember which
key does what and I get confused easily but then I've only tried to play it
twice since I downloaded it, I'm sure it just takes practice.
Wow, sorry for the long-winded post.
-Cary


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Re: [Audyssey] Your MUD/Internet CRPG Wish List

2007-06-24 Thread Cary
Here is what I want in a mud.  The list is really long, so. Here we go.
A mud in which levels are endless. No level limit.  A mud in which there are
many many many quests and not just the standard kill the mob find the item
quests that are in most diku/rom/merc muds I mean quests that have a plot, a
story, an objective.  Quests that challenge the mind.  A mud in which you
earn experience points not just by hacking and slashing although some of
that is ok too, but say you can earn experience for the quests you do, also
for maybe getting a job and working at that job successfully, etc.  I'd like
a more modern-day mud rather than a scifi or fantasy mud.  There are way too
many scifi and fantasy muds around and hardly any real modern-day muds.  The
quests would have a modern-day feel to them, not fantasy or scifi quests,
etc.  So far I haven't been able to find any mud out there like this.  There
are several muds that have several of the features I want.  Matmud AKA
Project Bob has endless leveling, but it has a really really high learning
curve and unless you're either willing to ignore the more complex features
of the game, or are willing to learn them, matmud is kind of annoying in a
way.  Also once you hit the more higher levels then leveling gets really
really slow.  I wanta mud that the levels will be endless but the same
amount of exp is needed per level, say like 1000 exp per level or
something...  Also I want the mobs in the mud to give the same amount of exp
whether you're a newbie or a level 900 player, though that might be a tad
unbalanced, so you could make the areas level restricted, so only newbies
levels 1-10 or something could kill in the newbie areas, or solve the newbie
quests, or whatever.  Anyways, that's basically what I want in a mud.  I
know it's a really long wishlist and probably will never ever happen, but
who knows.
-Cary 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Brian St.Claire-King
Sent: Saturday, June 23, 2007 2:16 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Your MUD/Internet CRPG Wish List

If someone were to create the perfect MUD or internet-based computer role
playing game for you, what would it be like?  What features would you like
to see?  What problems/annoyances would you hope not to see?
 
If you're wondering why I'm asking, right now I'm a pen-and-paper game
publisher but I have been thinking for quite a while of sticking some
tendrils into the computer-game world.  I have no specific plans, just pipe
dreams.
 
Brian St.Claire-King,
Creative Director, Vajra Enterprises
 
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Re: [Audyssey] Your MUD/Internet CRPG Wish List

2007-06-24 Thread Cary
Chris, that would be great for roleplay intensive muds where combat is, or
should be, quite rare.  But in pure, or nearly pure hack and slash type
muds, that would suck.  Good idea for a roleplay intensive mud, though.
As far as mobs giving the same amount of exp, I played a mud that was like
that, and it was a tad unbalanced, but they overcame that by restricting
areas by level, so only levels 1-10 could kill in the newbie areas, only
levels 11-20 could kill in their areas, and so on and so forth.  I miss that
mud, too bad it had to go down. *sigh*
-Cary 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Christopher Bartlett
Sent: Sunday, June 24, 2007 12:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Your MUD/Internet CRPG Wish List

Having mobs be worth the same experience and having a constant xp cost to
level together would be unbalancing.. the xp award change and a constant
level cost would work, or constant xp award and scaling level costs.  Indeed
these both have the same effect, encouraging players to take on tougher and
tougher opponents.

What I'd like to see is the absence of quick healing, so that combat becomes
something you do cautiously.  Healing should either be difficult to obtain
(almost a quest in itself) or expensive or otherwise not available at every
bar in the game.

Christopher Bartlett


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[Audyssey] Daytona class 1

2007-06-21 Thread Cary
I'm sitting in the daytona track if anyone wants to race.
-Cary


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Re: [Audyssey] RR chat session was:Re: MOUSE OR KEYBOARD

2007-06-20 Thread Cary
You don't need a lot of room.  I'd say a good 4-5 inch square would suffice,
and if you need it to be smaller, you can adjust the mouse speed/sensitivity
to make the same exact movements but just on a smaller scale, if that makes
sense.
You definitely wanna play with the mouse.  I get significantly better lap
and course times playing with the mouse than I do with the keyboard.  I love
the mouse as a game control device, it totally rocks, and I think it would
be s cool for games such as SOD and Sarah, to be able to walk forward by
pushing the mouse forward, turning obviously by moving the mouse left and
right, you'd get soo much more controlled movement that way, at least I
think so.  I was first exposed to games with mouse support when I bought
Liam's Judgment Day, and actually it was that game that basically convinced
me to go ahead and buy RR in the beta phase, I loved playing with the mouse
s much in JD I knew I'd love it playing with it in RR and I was right.
It really does rock.  So I definitely wholeheartedly recommend getting a
mouse.  It may take a bit of getting used to but I think in the end you'll
find you get significantly better lap/course times with it because there is
so much more precise control you get with a mouse.  And it really does feel
as though you're controlling the racer, not just mashing on keys.
Just my $0.02. *plink plink*
-Cary 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Josh
Sent: Wednesday, June 20, 2007 6:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] RR chat session was:Re: MOUSE OR KEYBOARD

Hi,

How much room on the desk would I need for a mouse? I might be able to take
the curves better with a mouse than I am with the keyboard. right now all I
have is a keyboard.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337



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Re: [Audyssey] I'm getting frustrated

2007-06-19 Thread Cary
You want something similar to the Sims Online, only in text form.  Join the
club.  I've been looking for something like that for eons.  If you find
something of the sort, please let me know.  
PS Miriani sucks.  It's too easy to stagnate and not go anywhere as far as
points and rank and what not.  I could only stomach so much salvaging and so
much missioning, out of comms is lame as heck, and well I have other things
to say but I shall not say them on list heh.
Just my not so humble opinion. Lol
-Cary 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Scott Shade
Sent: Monday, June 18, 2007 4:33 PM
To: Gamers Discussion list
Subject: [Audyssey] I'm getting frustrated

Hello all.  I don't know if anyone can help with this but, here's my
problem.  I'm looking for a mud with a modern day feel that would allow me
to role play if I want.  It would have vehicles that you can actually drive
where you could put in a destination and it would actually take time to
drive there.  I'd like something where you could work and do odd jobs and
interact with people to accomplish those jobs.  And I want something with
something of a different feel to it in a mud.  Its really hard to explain
exactly what it is I want, but I'll know it when I find it.  Godwars Ii is
different in its own way than most other muds out there, and achaea is also
different from most in the feel of it and how it functions.  But, there just
isn't any easy way to find that elusive treasure of a game that really makes
you want to keep coming back for more and grow a character after time.  I
know of miriani, but I'm looking for something a bit more um down to earth? 
I just don't know how to put what i want in to words but I think if you've
had to really search for that game you just like out of the load of games
out there, you'll know kind of what I mean.  Thanks much, Scott 


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Re: [Audyssey] I'm getting frustrated

2007-06-19 Thread Cary
Miriani is not a modern day mud it's scifi. Crummy scifi, but scifi
nonetheless.  Miriani sucks because basically the only things to do to get
points are salvage until your ears bleed from listening to salvaging
messages over and over and over ad nauseum, or do combat missions. Both
things get very very boring after awhile.  Not to mention other things which
I will not say on list because they aren't very nice so I will keep those
comments to myself lol
Miriani is definitely not what you want unless you want a mud with a scifi
feel where you do two things over and over and over to get points.  No room
for advancement, unless you call out of comms something to work for, but
unlike star conquest, out of comms on miriani, at least the last time I
played it, was not profitable at all.  I haven't played it in months, so to
be fair to the... Er, staff of miriani, things could have changed, but I
highly doubt they have.
I've said too much already.  I'll step off my proverbial soap box now and
return you to your regularly scheduled gaming.
-Cary

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of djc
Sent: Tuesday, June 19, 2007 10:02 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] I'm getting frustrated

Take a look at Miriani from
http://www.toastsoft.com
and that will do what you want.


*** REPLY SEPARATOR  ***

On 6/18/2007 at 5:32 PM Scott Shade wrote:

Hello all.  I don't know if anyone can help with this but, here's my 
problem.  I'm looking for a mud with a modern day feel that would allow 
me

to role play if I want.  It would have vehicles that you can actually 
drive where you could put in a destination and it would actually take 
time to drive there.  I'd like something where you could work and do 
odd jobs and interact with people to accomplish those jobs.  And I want 
something with something of a different feel to it in a mud.  Its 
really hard to explain exactly what it is I want, but I'll know it when 
I find it.  Godwars Ii is

different in its own way than most other muds out there, and achaea is 
also different from most in the feel of it and how it functions.  But, 
there just isn't any easy way to find that elusive treasure of a game 
that really makes you want to keep coming back for more and grow a 
character after time.  I know of miriani, but I'm looking for something 
a bit more um down to earth?
I just don't know how to put what i want in to words but I think if 
you've

had to really search for that game you just like out of the load of 
games out there, you'll know kind of what I mean.  Thanks much, Scott


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 djc's Jukebox: http://paulmerrell.net:9212 or
http://paulmerrell.net:9660 Saturday Evenings 9 to midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

 email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] sarah haloween sneek preview

2007-03-04 Thread Cary
I haven't been reading the games list because I've been sooo busy with other
things, but today I read some of the messages, and am I understanding it
right that Sarah has been released?  I went to www.pcsgames.net and saw
something about it, but I couldn't find any info on where to download it, or
how to purchase it.  I'd really love to buy this game if it is indeed been
released so any info would be appreciated.
-Cary 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Phil Vlasak
Sent: Sunday, March 04, 2007 12:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sarah haloween sneek preview

Hi Nicol,
I just finished that level at Halloween last year and wanted to show people
what was to come.
I will be creating another sneak preview soon but probably not on the demo
level because anyone can download the game and try that out themselves.
Phil

- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 04, 2007 12:51 PM
Subject: Re: [Audyssey] sarah haloween sneek preview


 Its sarah and the  castle of witchcraft and wizardry  developed by phil
 vlaseck from pcs games.
 The game has not yet been released. Phil put up a file on his site long 
 ago,
 it was a sneek preview of the divination classroom on floor7.
 He will let everyone know when the game is  available.
 Hay phil btw why did you choose the divination classroom for the sneek
 preview?It would be interesting if you could do a sneek preview of 
 sarah
 on the ground floor scaring a ghost.
 Just my thought.
 sincerely

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of [EMAIL PROTECTED]
 Sent: Sunday, March 04, 2007 6:46 PM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] sarah haloween sneek preview

 hi this sounds like a cool  game can you tel me where I could get it
 from.
 lots of thanks.

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Re: [Audyssey] funny bowling

2006-11-28 Thread Cary
So basically you are saying that one of his pins could theoretically be 
place at the same place as one of mine?  interesting.  very, very 
interesting.
-Cary
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, November 26, 2006 1:56 PM
Subject: Re: [Audyssey] funny bowling


 Hello Cary. The pins are totally random. Even if by some chance your
 pins are all on let's say alley 1,2,3,4, and 5. Your apponent's pins
 still might be on those. So, in other words, the placement of your pins
 is regardless of the placement of the apponent's pins. Otherwise you
 would automatically know where the pins are based on the location of
 your own.

 -- 
 And it came to pass, as he sowed, some fell by the way side, and
 the fowls of the air came and devoured it up.
 -- Mark 4:4
 Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] western mud?

2006-11-07 Thread Cary
there is only one mud that comes to mind, and the whole mud is not western 
in nature.  it is called 4 dimensions at 4dimensions.org, I think???  the 
mud has four themes, and western theme is one of them.  I had thought that a 
while back a blind person was running a western mud based off some starwars 
codebase, or something, but I could be making that up lol
-Cary
- Original Message - 
From: johnny tai [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 07, 2006 11:22 AM
Subject: [Audyssey] western mud?


 Just wondering if there's any western themed mud around. Let me know 
 please
 for my girlfriend and I have been searching for one for quite a while.
 JST



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Re: [Audyssey] MUD's and MUD clients

2006-11-03 Thread Cary
GMud works pretty good from what I'm told, and there are Jaws scripts 
available I'm just not sure where.  Someone else might be able to provide 
that info for you.  Also, MonkeyTerm works relatively well with Jaws and 
there are also scripts for that available and wouldn't you know it, I can't 
remember where they're located, either.  Sorry for not being much help. lol
-Cary
- Original Message - 
From: Adam Pecillo [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, November 02, 2006 2:36 AM
Subject: [Audyssey] MUD's and MUD clients


 Hey,

 What mud clients are there out there that work well with screenreaders
 and braille displays?

 Regards,
 Adam aka Zaphod
 http://wormhole.se

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Re: [Audyssey] chillingham question.

2006-11-02 Thread Cary
s
p
o
i
l
e
r
Don't read on unless you want these spoiler hints.


Go to the library and get the rain dancing book.  Use the rain dancing book 
with the dog whistle you received from the professor.  It will do something 
cool.  Then you need to catch the frog.  After you catch the frog go to the 
church and scare the organ lady with the frog.  Just scaring her with the 
frog in its normal size won't work, so you'll have to make him bigger.  Use 
one of the potions on the frog, I can't remember which one but try either of 
them.  One of the potions will make it a mutant frog.  Use the mutant frog 
to scare the lady and she'll leave the church.
If you want more hints, let me know.-
Cary
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Thursday, November 02, 2006 2:19 PM
Subject: [Audyssey] chillingham question.


 Hello all, Just wondering if there's a chillingham walkthrough anywhere? I 
 really get stuck on parts of the game. For instance now that I gave the 
 professor the bugs, I have no clue what to do.
 Any help would be appreciated.

 For an amazing video gaming site containing original soundtracks, game 
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

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Re: [Audyssey] completed Chillingham.

2006-11-02 Thread Cary
You'll be waiting for a long long long long long long long time I imagine. 
it took Bavisoft like two years, or three years to bring out the first one. 
so happy waiting.
-Cary
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Thursday, November 02, 2006 6:38 PM
Subject: [Audyssey] completed Chillingham.


 Thanks all for your help. I just completed chillingham, and was very 
 dissatisfied with the ending.
 Can't wait for chillingham 2 though. heh


 For an amazing video gaming site containing original soundtracks, game 
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

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Re: [Audyssey] muds

2006-10-17 Thread Cary
you don't get muds anywhere.  Muds are servers that you connect to, either 
through a mud client such as GMud or MonkeyTerm, or directly through the 
standard windows telnet program.  A great source for muds is the 
mudconnector http://www.mudconnector.com where there are literally thousands 
of muds you can look through to see which ones would suit your needs.  There 
are muds from everything ranging to standard medieval to futuristic scifi 
type muds and everything in between.  If you were going to go with a mud 
client, I personally would recommend GMud because it's got relatively good 
scripts from what I've heard.  But MonkeyTerm is also good as well.  I'm not 
sure of the sites you go to get those clients but someone on list should be 
able to direct you.
-Cary
- Original Message - 
From: mark bishop [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 16, 2006 2:49 PM
Subject: [Audyssey] muds


 Could somebody tell me in simple language how I use muds and where I can 
 get the games that require them.  Also the best place to get muds from?
 Thanks
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Re: [Audyssey] audio walk throughs

2006-10-01 Thread Cary
My response to this question is addressed below.

- Original Message - 
From: Nicol [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Saturday, September 30, 2006 3:39 PM
Subject: [Audyssey] audio walk throughs
 My question I would like to ask regarding  audio game  walk throughs such 
 as those recorded by raul: Can you also classify a game walk through in 
 mp3 as a potcast?

a podcast can be, and often times technically is, an mp3 file.  But a 
podcast is something that you download on a relatively regular basis.  An 
example of this would be if Raul put up one of his audio walkthroughs once a 
week and then created a podcast feed for it so that you could download it 
with podcatching software such as Juice, etc, or you could go to the website 
to download it as well, but podcasts are usually something that one makes 
available on a regular basis, whether it be daily, weekly, biweekly, etc. 
So although the mp3 file of his audio walkthroughs technically could be 
considered a podcast, in and of themselves, they are not.
I hope I made sense.
-Cary 


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Re: [Audyssey] star conquest beta

2006-09-25 Thread Cary
heh you missing star conquest as much as I am?
unfortunately I didn't make it into the closed beta but I know someone who 
did and they said that all the beta is right now is a one-room combat 
simulator.  the hosts won't reveal to anyone anything about the new version 
of star conquest though, so no one knows, not even those in the beta. blah. 
I can't wait.
They did say that hopefully by the middle of october it'd be up and running. 
I'm not holding my breath though.
-Cary
- Original Message - 
From: Scott Shade [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, September 24, 2006 8:59 PM
Subject: [Audyssey] star conquest beta


 hello.  Does anyone know what the actual current status is on star 
 conquest the website has mentioned something about a combat focused closed 
 beta.  I'm not asking for hints or anything, I just want to know if anyone 
 from this list is in that closed beta, and what kind of progress they are 
 making towards getting operational againe. I know they spoke of 
 significant rewrites to the code of the game and such. Thanks,
 Scott
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Re: [Audyssey] Fw: Malinche Delivers Legal Tax Evasion

2006-09-20 Thread Cary
I bought the First Mile and I can't get through it.  I need a friggin 
walkthrough or something.  I've posted on list about that but no one has 
responded.  I've googled my butt off looking and can't find one.  Anyone 
have it and willing to send, I'd appreciate it greatly.
-Cary
- Original Message - 
From: Chris Frahm [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 17, 2006 10:16 PM
Subject: Re: [Audyssey] Fw: Malinche Delivers Legal Tax Evasion


 Hi all.
 Don't feel so great right now think I got the flu but wanted to respond to
 this.  I bought a game from Malanche called Pentari First Light or
 something.  They sent me the cd and not some of the accesseries they then
 sent me those seperately.  Their map was sighted only and their customer
 support was obismal.
 That was my experience.  Anyone have better luck?
 I liked thepremise of the company quite a lot.
 Chris


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Re: [Audyssey] First Mile walkthrough

2006-09-16 Thread Cary
The First Mile is an Interactive Fiction game from Malinche. 
www.malinche.net
It looks like a cool game if I could ever friggin figure it out. lol
-Cary
- Original Message - 
From: Richard Bennett [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 15, 2006 7:35 PM
Subject: Re: [Audyssey] First Mile walkthrough


 What is this game about? I don't ever remember hearing about it.
 BEAN

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[Audyssey] First Mile walkthrough

2006-09-15 Thread Cary
I bought the IF game the First Mile about two months ago and I'm in need of 
a walkthrough or some hints to get me going.  Has anyone got the walkthrough 
or could provide me with some hints?  I can't seem to find anyone to talk to 
and all I seem to be doing is wandering aimlessly up and down the main 
street with no goal in mind. help, anyone?
-Cary 


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Re: [Audyssey] Cant connect to a mud

2006-09-13 Thread Cary
if you give the address and port I'll check it out and see what I can find 
out.
HyperTerminal really isn't that great for MUDs.  You should use a MUD client 
like GMud or MonkeyTerm.
-Cary
- Original Message - 
From: Christian [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Wednesday, September 13, 2006 6:23 PM
Subject: [Audyssey] Cant connect to a mud


 Hi all,
 I am trying to connect to a Swedish mud but when I connect and try to 
 enter a username nothing happens. The username prompt is still there and I 
 have tried pressing enter but nothing happens. I am using Windows Hyper 
 terminal. It seem to work fine in Microsoft Telnet but Swedish characters 
 don't work well there. Any ideas what might cause this problem?
 Many thanks,
 Christian


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Re: [Audyssey] Moosic Update

2006-08-30 Thread Cary
Do I still need all that python crap?  Because I couldn't download and play 
those python games because I couldn't find half that python crap and in that 
guide you posted it said I had to run main.py or something and I didn't have 
a file called that in the stuff I did manage to download.  So I deleted all 
that python crap because I figured it wasn't worth my time.  The game does 
sound cool but if they can't make the guide for where you download all the 
python stuff a little more simpler then forget it. lol
-Cary
- Original Message - 
From: djc [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, August 30, 2006 9:08 AM
Subject: [Audyssey] Moosic Update


 Moosic Update
 The developer of Moosic has just released a new update of the game. The
 update includes
 a much easier installation of the game, a networked version where you can
 play a
 'death match' against another player, a version where the levels slowly
 ramp up in
 complexity for training purposes and of course the normal game, currently
 featuring
 5 or 6 levels. Read more about Moosic here:
 http://www.audiogames.net/db.php?action=viewid=moosic
 and also see:
 http://www.game-accessibility.com/forum/viewtopic.php?pid=345#p345


  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
 midnight Eastern.

 My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] Moosic Update

2006-08-30 Thread Cary
well I installed the game and I like it so far.  I'd really, really like a 
walking sound though, I didn't realize I was moving because there is no 
sound telling me if I'm even going anywhere.  I'm just pushing arrow keys 
hoping for the best.  I guess I'm going somewhere though because I'm jumping 
onto platforms I think and jumping over pits, but I've encountered an enemy, 
sounds like an insect of some kind, I'm in the training game on the first 
level. lol
So my question is what do I do with the enemies?  If I jump over them, I 
die.  I've looked in the documentation and I can't find a keystroke that you 
can shoot them or kill them in some way, I just kept pressing buttons and 
nothing worked.  Do I just wait for them to go away? or what?
-Cary
- Original Message - 
From: djc [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, August 30, 2006 9:08 AM
Subject: [Audyssey] Moosic Update


 Moosic Update
 The developer of Moosic has just released a new update of the game. The
 update includes
 a much easier installation of the game, a networked version where you can
 play a
 'death match' against another player, a version where the levels slowly
 ramp up in
 complexity for training purposes and of course the normal game, currently
 featuring
 5 or 6 levels. Read more about Moosic here:
 http://www.audiogames.net/db.php?action=viewid=moosic
 and also see:
 http://www.game-accessibility.com/forum/viewtopic.php?pid=345#p345


  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
 midnight Eastern.

 My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] Accessible Platform Game: Moosic

2006-08-07 Thread Cary
hi all.  I'm trying to download all the necessary components for this moosic 
game, and I've got python 2.4 installed and pygame installed but when I try 
to go to the PySonic site it gives me a 404 error.  So what do I do then?
-Cary
- Original Message - 
From: AudioGames [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 05, 2006 3:56 PM
Subject: [Audyssey] Accessible Platform Game: Moosic


 (from AudioGames.net):

 Moosic is an open source audio platform game. Click the following link for 
 more information: http://www.audiogames.net/db.php?action=viewid=moosic

 Greets,

 Richard

 http://www.audiogames.net - your number one source for audio games
 

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Re: [Audyssey] another mud question

2006-08-02 Thread Cary
in most, if not all muds, you have to type in commands just like in a 
standard IF text adventure.  I don't know of any mud with menu-driven text, 
but if you want to click on links to perform specific actions, you might 
want to try out kingdom of loathing http://www.kingdomofloathing.com - it's 
multi-player but it's browser-based.
HTH
-Cary
- Original Message - 
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 02, 2006 11:19 PM
Subject: [Audyssey] another mud question



 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 I'm just curious. I haven't tried out muds yet. I would just like to
 know. Do you get muds where you click on links to perform actions or do
 you have to type in commands in all  muds? I  prefer a menu driven text
 adventure. One where I can click on links to perform an action.

 Thanks

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[Audyssey] longest interactive fiction game???

2006-07-31 Thread Cary
hey all.
I'm looking for the longest interactive fiction game ever made.  Does anyone 
know what it is?  If no one does, does anyone know of a really long IF game 
that I could find?  most of the IF games I play I can complete in  like 3-4 
hours.  I'm looking for one that will take me at least 3-4 days to complete. 
I completed most of the infocom games in 3-4 hours.  I think the longest IF 
game I played was worlds apart and that took me 6 hours to complete.  Any 
suggestions on longer IF games would be appreciated.
-Cary 


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Re: [Audyssey] uno

2006-07-31 Thread Cary
keep in mind though you have to pay for a membership at all inplay.  I think 
they give you a two week free trial but after that you have to pay.  I used 
to have a membership there but I don't anymore because I never used it much.
-Cary
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 30, 2006 8:28 PM
Subject: Re: [Audyssey] uno


 Hi Terry,
 The Uno game's general principles put it into the
 Crazy Eights family of card games.
 You can find an accessible version ofCrazy Eights  at
 All inPlay.
 http://allinplay.com/home.html



 - Original Message - 
 From: Terry Olandese [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, July 30, 2006 9:08 PM
 Subject: [Audyssey] uno


I heard that there was a place on line where they have an accessible uno
game that can be played. does any one know where it is? thanks in advance
for all of your help. terry
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Re: [Audyssey] longest interactive fiction game???

2006-07-31 Thread Cary
I just purchased the first mile.  but I haven't received it yet.  I sent 
money through paypal.  has anyone else purchased games from malinche?  how 
long did it take you to get it?
-Cary
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 31, 2006 1:35 PM
Subject: Re: [Audyssey] longest interactive fiction game???


 Hi Cary,
 I remember that Once and Future was a very long IF game.
 Another was Anchorhead.
 And I thinkHoward Sherman's Malinche Entertainment,  is doing some very 
 long
 games, like:
 The First Mile - Scarey from the Start
 The game opens in a haunting atmosphere and becomes more and more chilling
 as you explore Dead Rock, Arkansas.
 You'll find almost unspeakable horrors on the floors of the elementary
 school,
 find out what happened to the old pastor who stood against the sinister
 forces at work
 and stumble on something unbelievable in one of the dank tunnels of the
 abandoned coal mine.
 This game harbors a dozen different endings that can be discovered 
 depending
 entirely upon your ability to tap into your imagination.


 - Original Message - 
 From: Cary [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Monday, July 31, 2006 1:47 PM
 Subject: [Audyssey] longest interactive fiction game???


 hey all.
 I'm looking for the longest interactive fiction game ever made.  Does
 anyone
 know what it is?  If no one does, does anyone know of a really long IF
 game
 that I could find?  most of the IF games I play I can complete in  like
 3-4
 hours.  I'm looking for one that will take me at least 3-4 days to
 complete.
 I completed most of the infocom games in 3-4 hours.  I think the longest
 IF
 game I played was worlds apart and that took me 6 hours to complete.  Any
 suggestions on longer IF games would be appreciated.
 -Cary


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Re: [Audyssey] longest interactive fiction game???

2006-07-31 Thread Cary
open winfrotz
hit control-o to open a new game
navigate to wherever you placed the game, I have an interactive fiction 
folder where all my IF games go
arrow down to where the game is and hit enter.

- Original Message - 
From: Jen Karns [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 31, 2006 6:35 PM
Subject: Re: [Audyssey] longest interactive fiction game???


 alright,
 I've downloaded winfrotz, now how do I use it to play
 an if game. I have downloaded right now, only azteca
 which is a malinche game.
 Jen

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Re: [Audyssey] Text based games

2006-07-26 Thread Cary
when I open that site, I get this message:

Zplet: The Hitchhiker's Guide to the Galaxy
Please note that SAVE and RESTORE may not available due to applet security 
restrictions. Leaving this page may or may not restart the game depending on
the behavior of your browser.

I can't play the game or anything.  Is there a reason?  Perhaps it's not 
accessible.
-Cary
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 26, 2006 1:18 AM
Subject: Re: [Audyssey] Text based games


 Here:

 http://www.xs4all.nl/~pot/infocom/hgg.html 


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Re: [Audyssey] Text based games

2006-07-26 Thread Cary
my winfrotz tts opened it just fine.  I also downloaded lurking horror, one 
of the games I've been looking for like forever. heh
-Cary
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 26, 2006 12:45 PM
Subject: Re: [Audyssey] Text based games


 Hi Ari,
 I thought any Frotz interpreter could open earlier versions.
 I think you need to open the file and type hgg.z3
 typing in the file name and extension.
 I did not try it so good luck.
 Phil


 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 26, 2006 1:49 PM
 Subject: Re: [Audyssey] Text based games


 Hi Phil,
 Thanks for this, but what do I need to open this? My Winfrots doesn't 
 want
 to open this, I think it just opens .z5 files.
 Ari


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Re: [Audyssey] Text based games

2006-07-26 Thread Cary
umm.  I don't remember where I got it.  just do a google search for winfrotz 
tts and you should get a website to download it from.  I'm thinking the 
website was something like www.binaryrevelations.com but I'm not exactly 
sure.
-Cary
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 26, 2006 1:02 PM
Subject: Re: [Audyssey] Text based games


 Hi Cary,
 Where do I get Winfrotz TTS? I see that Winfrotz opens it, but when I 
 route
 the jaws cursor to the pc cursor, it just reads graphics, it won't read 
 text
 like with the other games.
 Ari


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Re: [Audyssey] Freedom Millionaire questions?

2006-07-17 Thread Cary
hey ari.  if you open the freedom millionaire folder in program files, in 
that folder are different sets of questions that have the .fmq extension. 
if you open these files with notepad or wordpad they look just like plain 
text files.  it looks like you could make your own .fmq files with your own 
questions but you'd have to stick with the format that the other fmq files 
have so you'd have to look carefully at other fmq files to see what they 
looked like.
also that's a good way to cheat at millionaire heheh
just look at the fmq files of the trivia set of questions you're playing 
with in the millionaire game.
I've never made my own set of question files so if this is possible I don't 
know, I'm just thinking in theory it looks like it would be possible. It 
would never hurt to try.  If you broke the millionaire game by doing it, all 
you'd have to do is take your set of files out of that folder and it would 
be ok again.
-Cary
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 17, 2006 11:43 AM
Subject: Re: [Audyssey] Freedom Millionaire questions?


 Hi Maria,
 Not to mention the different types of quizes we could make, like trivias 
 for
 each decade, sports, food, travel, etc. Their should really be a way where
 we could make our own quizes, because it's really a great game, just a 
 shame
 that half the General Knowledge questions fall out of our knowledge in 
 some
 ways. I never knew the answer to the $100 question that the American
 president had one leg and used a whelel chair! Nearly every would get that
 one right since they learn such things in school, but for the rest of us 
 in
 our countries, the $100 question should at least be something easy for us.
 Another example is when you get questions about TV shows like Full House,
 something I've never heard of, or am even able to watch, so it is not as
 suitable for us. It would be cool if we could sort of have a geography 
 quiz
 set or something.
 Ari


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Re: [Audyssey] Documentation to play the Infocom gamesonWinFrotzTTS2002

2006-07-15 Thread Cary
I believe a couple of the infocom games have a few sounds in them.  I know 
that Lurking Horror has a few.  It's mainly text, though.
-Cary
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 15, 2006 2:30 AM
Subject: Re: [Audyssey] Documentation to play the Infocom 
gamesonWinFrotzTTS2002


Hi.

Are there sound effects in these games? Or is it only text games?

Best regards Søren.
- Original Message - 
From: [EMAIL PROTECTED]
To: Audyssey Gamers Digest gamers@audyssey.org
Sent: Friday, July 14, 2006 11:26 PM
Subject: [Audyssey] Documentation to play the Infocom games
onWinFrotzTTS2002




 www.csd.uwo.ca/Infocom/



 infodoc.plover.net/



 In the WinFrotzTTS2002, all of the Infocom games can be played.  As a
 result, all new blind game players, which have never even heard of the
 infamous Infocom, will need to catch-up on the history the company
 Infocom, and these games made.  The first website has a page where Zork I,
 II, III can be downloaded free onto your PC.  Now, to learn how to play
 all of these wonderful games, go to the second website, and read the links
 about Zork I, II, III.  Once you go through commands the games use, you
 will be able to play each and every Infocom game.



 The first link is a website regarding everything about each and every
 Infocom game! Yu can find **everything** here to play each and every
 Infocom game from beginning to end.  The second link is an incomplete
 library regarding the original documentation in each of the Infocom game
 packages.  Believe it or not, but this is very important because Infocom
 tied in some of the game puzzles to some of the documentation in the game.
 This was a very effective way to stop illegal copying of the game.  I wish
 to make it known, but reading these game docs is very important.  I say
 this because after reading through the Beyond Zork game documentation, I
 found out if I typed, mode without the quotes, as soon as the Beyond
 Zork game began, I converted a graphical text adventure game into a
 complete text game.  Typing mode, without the quotes will convert the
 game back to a full text game in all of the graphical games Infocom sold.
 Converting all of the graphical games back to a complete text game is
 essential for all of us which use screen readers.  As a result, if you get
 to by some of these newer graphical Infocom games, simply type mode
 without the quotes and it will revert the game back to solely text.



 At the conclusion of W. Scot Dillman's memo, found at the JAWSLite
 download page, I have some links; you can go to and purchase, some of
 the Infocom games today!  You can also find links to purchase some of the
 Infocom games at the first link above.  Have a lot of fun playing these
 wonderful games!


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Re: [Audyssey] A WinFrotzTTS for Blind Gamers 1 of 4

2006-07-10 Thread Cary
there used to be a linux machine that one could telnet to and play the 
infocom games on it.  it went away about a year or two ago and I miss it so 
much.  I used to play on that thing all the time.  I wish someone would put 
up a similar system, I know I'd use it constantly.
-Cary
- Original Message - 
From: [EMAIL PROTECTED]
To: Audyssey Gamers Digest gamers@audyssey.org
Sent: Monday, July 10, 2006 1:10 PM
Subject: [Audyssey] A WinFrotzTTS for Blind Gamers 1 of 4


 Below are two very important links regarding information about all of the 
 Infocom games:



 www.csd.uwo.ca/Infocom/



 infodoc.plover.net/



 The first link is a website regarding everything about each and every 
 Infocom game! Yu can find **everything** here to play each and every 
 Infocom game from beginning to end.  The second link is an incomplete 
 library regarding the original documentation in each of the Infocom game 
 packages.  Believe it or not, but this is very important because Infocom 
 tied in some of the game puzzles to some of the documentation in the game. 
 This was a very effective way to stop illegal copying of the game.  I wish 
 to make it known, but reading these game docs is very important.  I say 
 this because after reading through the Beyond Zork game documentation, I 
 found out if I typed, mode without the quotes, as soon as the Beyond 
 Zork game began, I converted a graphical text adventure game into a 
 complete text game.  Typing mode, without the quotes will convert the 
 game back to a full text game in all of the graphical games Infocom sold. 
 Converting all of the graphical games back to a complete text game is 
 essential for all of us which use screen readers.  As a result, if you get 
 to by some of these newer graphical Infocom games, simply type mode 
 without the quotes and it will revert the game back to solely text.



 At the conclusion of W. Scot Dillman's memo, I have some links; you can go 
 to and purchase, some of the Infocom games today!  You can also find 
 links to purchase some of the Infocom games at the first link above.  Have 
 a lot of fun playing these wonderful games!



 Below is the main E-mail for the WinFrotzTTS2002 Interpreter!  This is the 
 interpreter you will need to play all of these wonderful Infocom games 
 which have evolved to a Cult Status on the internet!













 WinFrotzTTS2002 Interpreter
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Re: [Audyssey] A WinFrotzTTS for Blind Gamers 1 of 4

2006-07-10 Thread Cary
wow Raul. that would so totally rock if you'd put something like that up.  I 
know I'd use it all the time.  I don't have the infocom games and I miss 
playing them so much.
-Cary
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 10, 2006 5:47 PM
Subject: Re: [Audyssey] A WinFrotzTTS for Blind Gamers 1 of 4


I might just do that. I did have a similar system in place a few years
 ago where one could play adult interactive fiction but took it down when
 I moved back to Denver Colorado from Kansas City.

 I think I still have the scripts which run the thing around somewhere.
 The shell even allowed you to save your game provided you gave it a
 unique filename.


 * Cary [EMAIL PROTECTED] [060710 17:43]:
 there used to be a linux machine that one could telnet to and play the
 infocom games on it.  it went away about a year or two ago and I miss it 
 so
 much.  I used to play on that thing all the time.  I wish someone would 
 put
 up a similar system, I know I'd use it constantly.
 -Cary

 -- 
 I believe in getting into hot water; it keeps you clean.
 -- G.K. Chesterton
 Raul A. Gallegos ... IliwSsmc

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[Audyssey] testing?

2006-05-21 Thread Cary
just subscribed to the list with my new email address and want to see if it 
works. 


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Re: [Audyssey] aardwolf

2006-05-02 Thread Cary
what mud is that you're talking about?  there was no message below yours 
that I could reference.  so let me know what mud it is, I'd love to be able 
to check it out.
-Cary

- Original Message - 
From: Chris Frahm [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Saturday, April 29, 2006 7:39 PM
Subject: [Audyssey] aardwolf


 Wow!!  This is the first mud I've ever played and understood.  It's 
 AMAZING!!!  THank you so much!!! I absolutely love it and it's very newbie 
 friendly.
 Thanks.
 *hugs*
 Chris
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Re: [Audyssey] aardwolf

2006-05-02 Thread Cary
umm.  wow.  duh.  it would help if I looked at the subject line, eh? 
*embarrassed smile*
-Cary
- Original Message - 
From: Chris Frahm [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Saturday, April 29, 2006 7:39 PM
Subject: [Audyssey] aardwolf


 Wow!!  This is the first mud I've ever played and understood.  It's 
 AMAZING!!!  THank you so much!!! I absolutely love it and it's very newbie 
 friendly.
 Thanks.
 *hugs*
 Chris
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[Audyssey] KoL was Re: web accessability issues

2006-04-26 Thread Cary
Thanks Brandon.  Yeah I only have about 30k meat.  I'd really, really like 
to know how everyone gets like millions of meat.  are yall exploiting some 
sort of meat bug or something?  I know there used to be one though I thought 
they got rid of it. lol
Seriously though, how do yall make so much meat?  I think the most meat I 
get in one adventure is like 300-400.  I've never gotten more than 400 meat 
in one adventure though.  too bad there's not a how to make meat on KoL 
tutorial. lol
-Cary
- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 25, 2006 11:55 PM
Subject: Re: [Audyssey] web accessability issues


 If you're still in need by the time I ascend again, I do have about 
 120
 meat in storage. Be nice, and I might help you out. I know it's not much 
 in
 the grand skeme of KOL, but it sounds like more than you may have at the
 moment. So I'd be glad to help... if I can.
 - Original Message - 
 From: Cary [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 25, 2006 3:17 PM
 Subject: Re: [Audyssey] web accessability issues


 umm yeah. KoL rocks. rocks. totally. I love it.  I'm level 12 and haven't
 ascended yet.  I don't have enough meat to buff up my familiars for the
 sorceress quest *hint! hint!* - generous anyone?  want to give meat to 
 the
 KYRIANTHA IS POOR AND NEEDS MEAT FUND? just send your hard earned meat to
 the character named Kyriantha and I will make sure to put it to good use.
 *big grin*
 -Cary
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Chris Frahm [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Tuesday, April 25, 2006 3:56 PM
 Subject: Re: [Audyssey] web accessability issues


I think I put up a link to this game before, but am not sure.
 A great game everyone should check out is
 www.kingdomofloathing.com
 It's totally awesome. that's all I'm saying.


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Re: [Audyssey] kol

2006-04-26 Thread Cary
actually in my opinion, the frames kind of compartmentalize things which 
makes it easier.  If everything was in one window with no frames you'd have 
to arrow down quite a ways just to get to the action part of the screen. 
this way you hit m a couple times and voila, you're at the main frame, which 
is where all the action is.  I do agree that in some circumstances, frames 
on websites suck, but on KoL I really like them.
-Cary
- Original Message - 
From: Chris Frahm [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Tuesday, April 25, 2006 6:06 PM
Subject: [Audyssey] kol


 Hey.  I've played kingdom of loathing and also love it.  The frames make 
 it a bit hard to understand at first, but the game rocks.  It's weird 
 though but what wrong with weird?  I stopped playing it because so many 
 other games call out to me.  But I enjoy it highly.  Good game 
 reccomendation all.
 Chris
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Re: [Audyssey] KoL was Re: web accessability issues

2006-04-26 Thread Cary
I don't have a store. lol I don't have anything that I can sell on a regular 
basis like food or whatever.  I thought that was the purpose of a store? 
I'm a seal clubber, so I don't have any cooking skills or drink mixing 
skills or what not.  btw, thanks for sending me meat I appreciate it. :)
-Cary
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 26, 2006 3:27 PM
Subject: Re: [Audyssey] KoL was Re: web accessability issues


 Us? having a lot of meat? You kidding me? Neh. compared to other KoLers,
 we're poor. 4 mil meat is nothing. Some people have billions of meat. That
 is because they took advantage of the bug. I know there was a bug with the
 meat vortex. Think if you used one  and had no meat on you, it would
 generate millions of meat at once. There was also a bug that allowed you 
 to
 get duplicates of each item. It's all in the KoL history. Lol.

 Would be nice if I found one of these bugs.
 If you want to make lots of meat, auction things from your inventory, or
 just sell items in your store.
 In any case, I'll be sending you some meat shortly. I'll do it now, before 
 I
 forget. *grin*

 - Original Message - 
 From: Cary [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 26, 2006 5:07 PM
 Subject: [Audyssey] KoL was Re: web accessability issues


 Thanks Brandon.  Yeah I only have about 30k meat.  I'd really, really 
 like
 to know how everyone gets like millions of meat.  are yall exploiting 
 some
 sort of meat bug or something?  I know there used to be one though I
 thought
 they got rid of it. lol
 Seriously though, how do yall make so much meat?  I think the most meat I
 get in one adventure is like 300-400.  I've never gotten more than 400
 meat
 in one adventure though.  too bad there's not a how to make meat on KoL
 tutorial. lol
 -Cary
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 25, 2006 11:55 PM
 Subject: Re: [Audyssey] web accessability issues


 If you're still in need by the time I ascend again, I do have about
 120
 meat in storage. Be nice, and I might help you out. I know it's not much
 in
 the grand skeme of KOL, but it sounds like more than you may have at the
 moment. So I'd be glad to help... if I can.
 - Original Message - 
 From: Cary [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 25, 2006 3:17 PM
 Subject: Re: [Audyssey] web accessability issues


 umm yeah. KoL rocks. rocks. totally. I love it.  I'm level 12 and
 haven't
 ascended yet.  I don't have enough meat to buff up my familiars for the
 sorceress quest *hint! hint!* - generous anyone?  want to give meat to
 the
 KYRIANTHA IS POOR AND NEEDS MEAT FUND? just send your hard earned meat
 to
 the character named Kyriantha and I will make sure to put it to good
 use.
 *big grin*
 -Cary
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Chris Frahm [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Tuesday, April 25, 2006 3:56 PM
 Subject: Re: [Audyssey] web accessability issues


I think I put up a link to this game before, but am not sure.
 A great game everyone should check out is
 www.kingdomofloathing.com
 It's totally awesome. that's all I'm saying.


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Re: [Audyssey] KoL was Re: web accessability issues

2006-04-26 Thread Cary
yeah right.  dude, if I had a few hundred bucks, I sure as hell wouldn't 
donate it on KoL.  I have donated 20 bucks a while back and I have 2 mr. A's 
but one of them I'm wearing and I haven't decided what to do with the other 
one. lol
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 26, 2006 3:30 PM
Subject: Re: [Audyssey] KoL was Re: web accessability issues


 Ah yes, forgot about this. If you wanna make lots of meat extremely fast,
 donate a few hundred bucks to jick, get 30 Mr. A's or so, and sell them.
 hahahahahaha!

 - Original Message - 
 From: Cary [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 26, 2006 5:07 PM
 Subject: [Audyssey] KoL was Re: web accessability issues


 Thanks Brandon.  Yeah I only have about 30k meat.  I'd really, really 
 like
 to know how everyone gets like millions of meat.  are yall exploiting 
 some
 sort of meat bug or something?  I know there used to be one though I
 thought
 they got rid of it. lol
 Seriously though, how do yall make so much meat?  I think the most meat I
 get in one adventure is like 300-400.  I've never gotten more than 400
 meat
 in one adventure though.  too bad there's not a how to make meat on KoL
 tutorial. lol
 -Cary
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 25, 2006 11:55 PM
 Subject: Re: [Audyssey] web accessability issues


 If you're still in need by the time I ascend again, I do have about
 120
 meat in storage. Be nice, and I might help you out. I know it's not much
 in
 the grand skeme of KOL, but it sounds like more than you may have at the
 moment. So I'd be glad to help... if I can.
 - Original Message - 
 From: Cary [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 25, 2006 3:17 PM
 Subject: Re: [Audyssey] web accessability issues


 umm yeah. KoL rocks. rocks. totally. I love it.  I'm level 12 and
 haven't
 ascended yet.  I don't have enough meat to buff up my familiars for the
 sorceress quest *hint! hint!* - generous anyone?  want to give meat to
 the
 KYRIANTHA IS POOR AND NEEDS MEAT FUND? just send your hard earned meat
 to
 the character named Kyriantha and I will make sure to put it to good
 use.
 *big grin*
 -Cary
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Chris Frahm [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Tuesday, April 25, 2006 3:56 PM
 Subject: Re: [Audyssey] web accessability issues


I think I put up a link to this game before, but am not sure.
 A great game everyone should check out is
 www.kingdomofloathing.com
 It's totally awesome. that's all I'm saying.


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Re: [Audyssey] KoL was Re: web accessability issues

2006-04-26 Thread Cary
wow are you serious??? I didn't think they'd go for that much. wow.  I might 
try to sell it then.
-Cary
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 26, 2006 3:57 PM
Subject: Re: [Audyssey] KoL was Re: web accessability issues


 You could give it to me... Uh I mean, you could sell it? Lowest one in 
 mall
 right now is around 4.5 mil meat. You could also wear them both



 - Original Message - 
 From: Cary [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 26, 2006 5:36 PM
 Subject: Re: [Audyssey] KoL was Re: web accessability issues


 yeah right.  dude, if I had a few hundred bucks, I sure as hell wouldn't
 donate it on KoL.  I have donated 20 bucks a while back and I have 2 mr.
 A's
 but one of them I'm wearing and I haven't decided what to do with the
 other
 one. lol
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 26, 2006 3:30 PM
 Subject: Re: [Audyssey] KoL was Re: web accessability issues


 Ah yes, forgot about this. If you wanna make lots of meat extremely 
 fast,
 donate a few hundred bucks to jick, get 30 Mr. A's or so, and sell them.
 hahahahahaha!

 - Original Message - 
 From: Cary [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 26, 2006 5:07 PM
 Subject: [Audyssey] KoL was Re: web accessability issues


 Thanks Brandon.  Yeah I only have about 30k meat.  I'd really, really
 like
 to know how everyone gets like millions of meat.  are yall exploiting
 some
 sort of meat bug or something?  I know there used to be one though I
 thought
 they got rid of it. lol
 Seriously though, how do yall make so much meat?  I think the most meat
 I
 get in one adventure is like 300-400.  I've never gotten more than 400
 meat
 in one adventure though.  too bad there's not a how to make meat on
 KoL
 tutorial. lol
 -Cary
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 25, 2006 11:55 PM
 Subject: Re: [Audyssey] web accessability issues


 If you're still in need by the time I ascend again, I do have about
 120
 meat in storage. Be nice, and I might help you out. I know it's not
 much
 in
 the grand skeme of KOL, but it sounds like more than you may have at
 the
 moment. So I'd be glad to help... if I can.
 - Original Message - 
 From: Cary [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 25, 2006 3:17 PM
 Subject: Re: [Audyssey] web accessability issues


 umm yeah. KoL rocks. rocks. totally. I love it.  I'm level 12 and
 haven't
 ascended yet.  I don't have enough meat to buff up my familiars for
 the
 sorceress quest *hint! hint!* - generous anyone?  want to give meat 
 to
 the
 KYRIANTHA IS POOR AND NEEDS MEAT FUND? just send your hard earned 
 meat
 to
 the character named Kyriantha and I will make sure to put it to good
 use.
 *big grin*
 -Cary
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Chris Frahm [EMAIL PROTECTED]; Gamers Discussion 
 list
 gamers@audyssey.org
 Sent: Tuesday, April 25, 2006 3:56 PM
 Subject: Re: [Audyssey] web accessability issues


I think I put up a link to this game before, but am not sure.
 A great game everyone should check out is
 www.kingdomofloathing.com
 It's totally awesome. that's all I'm saying.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You 
 can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.385 / Virus Database: 268.4.6/323 - Release Date:
 4/24/2006




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Re: [Audyssey] found alter ego

2006-04-24 Thread Cary
this game rocks.  thanks for posting the link.  I love it.  it totally 
rocks.  except for me being dissatisfied with myself and starting over all 
the time, rofl.
-Cary

- Original Message - 
From: matt [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, April 22, 2006 4:41 PM
Subject: [Audyssey] found alter ego


 Hello all. I was on the game chat earlier and was asking about alter ego. 
 It was a game I played in the eighties. I did a google search and found 
 it! It is very cool. You set up yourself and then have to make life 
 choices. Check it out.
 http://www.theblackforge.net// 


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Re: [Audyssey] hosting top speed 2

2006-04-24 Thread Cary
IP address might be helpful for those like me who haven't raced on your 
server before.  and, umm, you're only racing the netherlands track?  I 
probably won't show up then.  I like a server that races more than just the 
same track over and over. ugh.
-Cary
- Original Message - 
From: mvfegund [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 24, 2006 3:26 PM
Subject: Re: [Audyssey] hosting top speed 2


 Oh, yeah,  forgot,  the race will be taking place in the Netherlands.
 Ivan


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[Audyssey] light cars stats. very first game.

2006-04-02 Thread Cary
***Statistics for game played on 4/2/2006 at  8:59:10 PM





final level: 21

final score: 5410 ; this earns position 1 in local top ten

lifes left: 0

game mode: tetriss

car used in game: Light car

cars avoided: 105

you lost the game as a result of a crash

you collected a total of 0 lazer rounds for your canon, and made use of 0of 
them

you didn't manege to targget any car with your lazer canon

you collected a total of 0 brakes, and made use of 0 of them

you collected a total of 0 engine repares for your car, and made use of 0 of 
them






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Re: [Audyssey] light cars stats. very first game.

2006-04-02 Thread Cary
ok so umm I tried to play the game in arcade mode, and where there was a 
hole warning on the left side, I was in the middle and I still fell in. 
what's up with that?
-Cary
- Original Message - 
From: Cary [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, April 02, 2006 8:02 PM
Subject: [Audyssey] light cars stats. very first game.


 ***Statistics for game played on 4/2/2006 at  8:59:10 PM





 final level: 21

 final score: 5410 ; this earns position 1 in local top ten

 lifes left: 0

 game mode: tetriss

 car used in game: Light car

 cars avoided: 105

 you lost the game as a result of a crash

 you collected a total of 0 lazer rounds for your canon, and made use of 
 0of
 them

 you didn't manege to targget any car with your lazer canon

 you collected a total of 0 brakes, and made use of 0 of them

 you collected a total of 0 engine repares for your car, and made use of 0 
 of
 them






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