Re: [Audyssey] Judgment Day 1.2.1 is now released

2010-12-11 Thread Ben
I'LL REDOWNLOAD - I NEED A NEW KEY AS WELL...


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 17 November 2010 17:53
To: 'Gamers Discussion list'; lwo...@googlegroups.com
Subject: [Audyssey] Judgment Day 1.2.1 is now released

I've uploaded a new version of Judgment day which fixes the bug people were
having with not being able to earn more than 34 trophies.  The full version
of the game has now been posted.  If needed, I can also post a patch if
people do not want to upgrade by redownloading the full version again.
 
Liam Erven
 
 
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[Audyssey] Judgment Day 1.2.1 is now released

2010-11-17 Thread Liam Erven
I've uploaded a new version of Judgment day which fixes the bug people were
having with not being able to earn more than 34 trophies.  The full version
of the game has now been posted.  If needed, I can also post a patch if
people do not want to upgrade by redownloading the full version again.
 
Liam Erven
 
 
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Re: [Audyssey] Judgment Day Boss

2010-09-04 Thread clement chou
If you're talking about the last level, after you've dealt with the 
satelite, he drops bombs on you, and you can't avoid them. The only way to 
get out of it is by shooting the bombs.
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Saturday, September 04, 2010 1:49 AM
Subject: [Audyssey] Judgment Day Boss


Could someone tell me how to kill him, I've tried everything but he still 
seems to hurt my base even though I've tried moving out his way.

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[Audyssey] Judgment Day Boss

2010-09-04 Thread Lori Duncan
Could someone tell me how to kill him, I've tried everything but he still seems 
to hurt my base even though I've tried moving out his way.  
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
Now that's fantastic, I'm thinking of upgrading to 7 in the near future;
that'd be 18 trophies down the drain, and I'd have to earn them again. Sigh.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 7:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

S
P
O
I
L
E
R
To get Super Paratrooper all you have to do is collect I believe six bonus 
bags. You don't even have to land safely on the landing pad. I didn't and I 
still got it. Secondly I don't know if you can back up unlockable content 
since if I'm not mistaken the .dat files are tied to the specific product 
and computer ID as the unlock code.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 5:25 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


> Just two more questions-firstly about the Super Paratrooper: How, exactly,
> do you get it? I've gotten it, but if I had to get it again, I'd not be 
> sure
> how. Secondly, how does one back up the unlockable content you've gotten? 
> I
> think it might be the .dat file in that folder, but I honestly don't know
> what file that info is stored in.
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Damien C. Sadler
> Sent: Friday, November 27, 2009 6:08 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>
> Hi Hayden,
> The secret weapon stops any ship from destroying your base while active 
> and
> backfires the attack on them.
> It takes about two minutes to recharge.
> Regards,
> Damien.
>
>
>
> - Original Message - 
> From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Friday, November 27, 2009 11:24 PM
> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>
>
>> Got those-and I just unlocked the secret weapon. How does the thing work?
>> I
>> pressed enter and it powered up, but I have not a clue as to how it
>> worked,
>> Then, it powers down, and I can't get it to power up again.
>> Best Regards,
>> Hayden
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Bryan Peterson
>> Sent: Friday, November 27, 2009 5:10 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>>
>> I named them in my last post about that. It Takes a THief, Sticky Fingers
>> and Super Sticky Fingers.
>> Homer: Hey, uh, could you go across the street and get me a slice of
>> pizza?
>> Vender: No pizza. Only Khlav Kalash.
>> - Original Message - 
>> From: "Hayden Presley" 
>> To: "'Gamers Discussion list'" 
>> Sent: Friday, November 27, 2009 4:08 PM
>> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>>
>>
>>>I don't know if this is giving too much away, but what are the names of
>>>the
>>> three weapon search trophies?
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>>> On
>>> Behalf Of Bryan Peterson
>>> Sent: Friday, November 27, 2009 5:01 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>>>
>>> That is right. And you need at least 317 points to get Ultra 
>>> Paratrooper.
>>> Homer: Hey, uh, could you go across the street and get me a slice of
>>> pizza?
>>> Vender: No pizza. Only Khlav Kalash.
>>> - Original Message - 
>>> From: "Damien C. Sadler" 
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, November 27, 2009 11:10 AM
>>> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>>>
>>>
>>>> Hi Sarah,
>>>> If my memory serves me correctly they are calculated as to how far you
>>>> are
>>>
>>>> away from the rockets when they pass.
>>>> The further away, the higher the point.
>>>> I'm not certain though.
>>>> Regards,
>>>> Damien.
>>>>
>>>>
>>>>
&

Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson

S
P
O
I
L
E
R
To get Super Paratrooper all you have to do is collect I believe six bonus 
bags. You don't even have to land safely on the landing pad. I didn't and I 
still got it. Secondly I don't know if you can back up unlockable content 
since if I'm not mistaken the .dat files are tied to the specific product 
and computer ID as the unlock code.


Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 5:25 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Just two more questions-firstly about the Super Paratrooper: How, exactly,
do you get it? I've gotten it, but if I had to get it again, I'd not be 
sure
how. Secondly, how does one back up the unlockable content you've gotten? 
I

think it might be the .dat file in that folder, but I honestly don't know
what file that info is stored in.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Friday, November 27, 2009 6:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

Hi Hayden,
The secret weapon stops any ship from destroying your base while active 
and

backfires the attack on them.
It takes about two minutes to recharge.
Regards,
Damien.



- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 11:24 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Got those-and I just unlocked the secret weapon. How does the thing work?
I
pressed enter and it powered up, but I have not a clue as to how it
worked,
Then, it powers down, and I can't get it to power up again.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

I named them in my last post about that. It Takes a THief, Sticky Fingers
and Super Sticky Fingers.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 4:08 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



I don't know if this is giving too much away, but what are the names of
the
three weapon search trophies?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

That is right. And you need at least 317 points to get Ultra 
Paratrooper.

Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message - 
From: "Damien C. Sadler" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 11:10 AM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Hi Sarah,
If my memory serves me correctly they are calculated as to how far you
are



away from the rockets when they pass.
The further away, the higher the point.
I'm not certain though.
Regards,
Damien.



- Original Message - 
From: "Sarah Haake" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 5:43 PM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game
successfully



are totally random. Sometimes I get around 250, sometines about 290
points and I simply don't know why.
I almost always manage to get all the supply bags and land on the
landing



pad.
Can somebody tell me how the points in this game are calculated? What
can



I do to get more points?

Thanks in advance for any help and best regards
Sarah

---
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You ca

Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
Just two more questions-firstly about the Super Paratrooper: How, exactly,
do you get it? I've gotten it, but if I had to get it again, I'd not be sure
how. Secondly, how does one back up the unlockable content you've gotten? I
think it might be the .dat file in that folder, but I honestly don't know
what file that info is stored in.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Friday, November 27, 2009 6:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

Hi Hayden,
The secret weapon stops any ship from destroying your base while active and 
backfires the attack on them.
It takes about two minutes to recharge.
Regards,
Damien.



- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 11:24 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


> Got those-and I just unlocked the secret weapon. How does the thing work? 
> I
> pressed enter and it powered up, but I have not a clue as to how it 
> worked,
> Then, it powers down, and I can't get it to power up again.
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Friday, November 27, 2009 5:10 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>
> I named them in my last post about that. It Takes a THief, Sticky Fingers
> and Super Sticky Fingers.
> Homer: Hey, uh, could you go across the street and get me a slice of 
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message - 
> From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Friday, November 27, 2009 4:08 PM
> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>
>
>>I don't know if this is giving too much away, but what are the names of 
>>the
>> three weapon search trophies?
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Bryan Peterson
>> Sent: Friday, November 27, 2009 5:01 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>>
>> That is right. And you need at least 317 points to get Ultra Paratrooper.
>> Homer: Hey, uh, could you go across the street and get me a slice of
>> pizza?
>> Vender: No pizza. Only Khlav Kalash.
>> - Original Message - 
>> From: "Damien C. Sadler" 
>> To: "Gamers Discussion list" 
>> Sent: Friday, November 27, 2009 11:10 AM
>> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>>
>>
>>> Hi Sarah,
>>> If my memory serves me correctly they are calculated as to how far you
>>> are
>>
>>> away from the rockets when they pass.
>>> The further away, the higher the point.
>>> I'm not certain though.
>>> Regards,
>>> Damien.
>>>
>>>
>>>
>>> - Original Message - 
>>> From: "Sarah Haake" 
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, November 27, 2009 5:43 PM
>>> Subject: [Audyssey] Judgment Day - Parachute Jump question
>>>
>>>
>>>> Hi,
>>>>
>>>> I have a question about the parachute jump bonus game in Judgment Day.
>>>> To me it seems that the points given for completing the game
>>>> successfully
>>
>>>> are totally random. Sometimes I get around 250, sometines about 290
>>>> points and I simply don't know why.
>>>> I almost always manage to get all the supply bags and land on the
>>>> landing
>>
>>>> pad.
>>>> Can somebody tell me how the points in this game are calculated? What
>>>> can
>>
>>>> I do to get more points?
>>>>
>>>> Thanks in advance for any help and best regards
>>>> Sarah
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gam..

Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Damien C. Sadler

Hi Hayden,
The secret weapon stops any ship from destroying your base while active and 
backfires the attack on them.

It takes about two minutes to recharge.
Regards,
Damien.



- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 11:24 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


Got those-and I just unlocked the secret weapon. How does the thing work? 
I
pressed enter and it powered up, but I have not a clue as to how it 
worked,

Then, it powers down, and I can't get it to power up again.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

I named them in my last post about that. It Takes a THief, Sticky Fingers
and Super Sticky Fingers.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 4:08 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


I don't know if this is giving too much away, but what are the names of 
the

three weapon search trophies?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

That is right. And you need at least 317 points to get Ultra Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Damien C. Sadler" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 11:10 AM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Hi Sarah,
If my memory serves me correctly they are calculated as to how far you
are



away from the rockets when they pass.
The further away, the higher the point.
I'm not certain though.
Regards,
Damien.



- Original Message - 
From: "Sarah Haake" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 5:43 PM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game
successfully



are totally random. Sometimes I get around 250, sometines about 290
points and I simply don't know why.
I almost always manage to get all the supply bags and land on the
landing



pad.
Can somebody tell me how the points in this game are calculated? What
can



I do to get more points?

Thanks in advance for any help and best regards
Sarah

---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
Cool.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

S
P
O
I
L
E
R!
  That's actually a Pulse Shield. While it's on any enemies that reach the 
base will be instantly destroyed and you won't sustain any damage. It is 
reusable but requires about twenty or thirty seconds to recharge.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 4:24 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


> Got those-and I just unlocked the secret weapon. How does the thing work? 
> I
> pressed enter and it powered up, but I have not a clue as to how it 
> worked,
> Then, it powers down, and I can't get it to power up again.
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Friday, November 27, 2009 5:10 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>
> I named them in my last post about that. It Takes a THief, Sticky Fingers
> and Super Sticky Fingers.
> Homer: Hey, uh, could you go across the street and get me a slice of 
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message - 
> From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Friday, November 27, 2009 4:08 PM
> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>
>
>>I don't know if this is giving too much away, but what are the names of 
>>the
>> three weapon search trophies?
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Bryan Peterson
>> Sent: Friday, November 27, 2009 5:01 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>>
>> That is right. And you need at least 317 points to get Ultra Paratrooper.
>> Homer: Hey, uh, could you go across the street and get me a slice of
>> pizza?
>> Vender: No pizza. Only Khlav Kalash.
>> - Original Message - 
>> From: "Damien C. Sadler" 
>> To: "Gamers Discussion list" 
>> Sent: Friday, November 27, 2009 11:10 AM
>> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>>
>>
>>> Hi Sarah,
>>> If my memory serves me correctly they are calculated as to how far you
>>> are
>>
>>> away from the rockets when they pass.
>>> The further away, the higher the point.
>>> I'm not certain though.
>>> Regards,
>>> Damien.
>>>
>>>
>>>
>>> - Original Message - 
>>> From: "Sarah Haake" 
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, November 27, 2009 5:43 PM
>>> Subject: [Audyssey] Judgment Day - Parachute Jump question
>>>
>>>
>>>> Hi,
>>>>
>>>> I have a question about the parachute jump bonus game in Judgment Day.
>>>> To me it seems that the points given for completing the game
>>>> successfully
>>
>>>> are totally random. Sometimes I get around 250, sometines about 290
>>>> points and I simply don't know why.
>>>> I almost always manage to get all the supply bags and land on the
>>>> landing
>>
>>>> pad.
>>>> Can somebody tell me how the points in this game are calculated? What
>>>> can
>>
>>>> I do to get more points?
>>>>
>>>> Thanks in advance for any help and best regards
>>>> Sarah
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gam...@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to gamers-ow...@audyssey.o

Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson

S
P
O
I
L
E
R!
 That's actually a Pulse Shield. While it's on any enemies that reach the 
base will be instantly destroyed and you won't sustain any damage. It is 
reusable but requires about twenty or thirty seconds to recharge.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 4:24 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


Got those-and I just unlocked the secret weapon. How does the thing work? 
I
pressed enter and it powered up, but I have not a clue as to how it 
worked,

Then, it powers down, and I can't get it to power up again.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

I named them in my last post about that. It Takes a THief, Sticky Fingers
and Super Sticky Fingers.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 4:08 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


I don't know if this is giving too much away, but what are the names of 
the

three weapon search trophies?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

That is right. And you need at least 317 points to get Ultra Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Damien C. Sadler" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 11:10 AM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Hi Sarah,
If my memory serves me correctly they are calculated as to how far you
are



away from the rockets when they pass.
The further away, the higher the point.
I'm not certain though.
Regards,
Damien.



- Original Message - 
From: "Sarah Haake" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 5:43 PM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game
successfully



are totally random. Sometimes I get around 250, sometines about 290
points and I simply don't know why.
I almost always manage to get all the supply bags and land on the
landing



pad.
Can somebody tell me how the points in this game are calculated? What
can



I do to get more points?

Thanks in advance for any help and best regards
Sarah

---
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson

I did this last time. So yes you can.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 4:09 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Can you get sticky fingers after you get super sticky fingers?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 4:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

There's It Takes a Thief, which you get by leaving the wearhouse without
getting any weapons, Sticky Fingers, obtained by collecting twenty or more
weapons and then escaping within 105 seconds, and Super Sticky Fingers,
obtained by collecting thirty or more weapons.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 3:39 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Weapon search has three? Darn...I thought I had all of those.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 4:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

There's two trophies in every bonus game except Weapon Search, which has
three. The two Parachute jump trophies are Super Paratrooper and Ultra
Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 3:07 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Ultra parachuter?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 12:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

Hi Sarah,
 I think the confusion here is that you also are awarded points by how
far
away you are from each of the rockets when you dodge them. You get more
points the further you are away from them. That part at least is kind of
tricky since in order to get, say, the Ultra Paratrooper trophy not only
do
you have to get all the bonus bags but you also have to land on the
landing
pad with 320 points or more. I've done it before but can't remember
exactly
how. In fact I'm working on getting that particular trophy now.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message ----- 
From: "Sarah Haake" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 10:43 AM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game
successfully
are totally random. Sometimes I get around 250, sometines about 290
points



and I simply don't know why.
I almost always manage to get all the supply bags and land on the
landing
pad.
Can somebody tell me how the points in this game are calculated? What
can
I do to get more points?

Thanks in advance for any help and best regards
Sarah

---
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All messages are a

Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
Got those-and I just unlocked the secret weapon. How does the thing work? I
pressed enter and it powered up, but I have not a clue as to how it worked,
Then, it powers down, and I can't get it to power up again.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

I named them in my last post about that. It Takes a THief, Sticky Fingers 
and Super Sticky Fingers.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 4:08 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


>I don't know if this is giving too much away, but what are the names of the
> three weapon search trophies?
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Friday, November 27, 2009 5:01 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>
> That is right. And you need at least 317 points to get Ultra Paratrooper.
> Homer: Hey, uh, could you go across the street and get me a slice of 
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message - 
> From: "Damien C. Sadler" 
> To: "Gamers Discussion list" 
> Sent: Friday, November 27, 2009 11:10 AM
> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>
>
>> Hi Sarah,
>> If my memory serves me correctly they are calculated as to how far you 
>> are
>
>> away from the rockets when they pass.
>> The further away, the higher the point.
>> I'm not certain though.
>> Regards,
>> Damien.
>>
>>
>>
>> - Original Message - 
>> From: "Sarah Haake" 
>> To: "Gamers Discussion list" 
>> Sent: Friday, November 27, 2009 5:43 PM
>> Subject: [Audyssey] Judgment Day - Parachute Jump question
>>
>>
>>> Hi,
>>>
>>> I have a question about the parachute jump bonus game in Judgment Day.
>>> To me it seems that the points given for completing the game 
>>> successfully
>
>>> are totally random. Sometimes I get around 250, sometines about 290
>>> points and I simply don't know why.
>>> I almost always manage to get all the supply bags and land on the 
>>> landing
>
>>> pad.
>>> Can somebody tell me how the points in this game are calculated? What 
>>> can
>
>>> I do to get more points?
>>>
>>> Thanks in advance for any help and best regards
>>> Sarah
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
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>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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>
>
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>

Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson
I named them in my last post about that. It Takes a THief, Sticky Fingers 
and Super Sticky Fingers.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 4:08 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



I don't know if this is giving too much away, but what are the names of the
three weapon search trophies?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

That is right. And you need at least 317 points to get Ultra Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Damien C. Sadler" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 11:10 AM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Hi Sarah,
If my memory serves me correctly they are calculated as to how far you 
are



away from the rockets when they pass.
The further away, the higher the point.
I'm not certain though.
Regards,
Damien.



- Original Message - 
From: "Sarah Haake" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 5:43 PM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game 
successfully



are totally random. Sometimes I get around 250, sometines about 290
points and I simply don't know why.
I almost always manage to get all the supply bags and land on the 
landing



pad.
Can somebody tell me how the points in this game are calculated? What 
can



I do to get more points?

Thanks in advance for any help and best regards
Sarah

---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
Can you get sticky fingers after you get super sticky fingers?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 4:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

There's It Takes a Thief, which you get by leaving the wearhouse without 
getting any weapons, Sticky Fingers, obtained by collecting twenty or more 
weapons and then escaping within 105 seconds, and Super Sticky Fingers, 
obtained by collecting thirty or more weapons.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 3:39 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


> Weapon search has three? Darn...I thought I had all of those.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Friday, November 27, 2009 4:18 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>
> There's two trophies in every bonus game except Weapon Search, which has
> three. The two Parachute jump trophies are Super Paratrooper and Ultra
> Paratrooper.
> Homer: Hey, uh, could you go across the street and get me a slice of 
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message - 
> From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Friday, November 27, 2009 3:07 PM
> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>
>
>> Ultra parachuter?
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Bryan Peterson
>> Sent: Friday, November 27, 2009 12:24 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>>
>> Hi Sarah,
>>  I think the confusion here is that you also are awarded points by how 
>> far
>> away you are from each of the rockets when you dodge them. You get more
>> points the further you are away from them. That part at least is kind of
>> tricky since in order to get, say, the Ultra Paratrooper trophy not only
>> do
>> you have to get all the bonus bags but you also have to land on the
>> landing
>> pad with 320 points or more. I've done it before but can't remember
>> exactly
>> how. In fact I'm working on getting that particular trophy now.
>> Homer: Hey, uh, could you go across the street and get me a slice of
>> pizza?
>> Vender: No pizza. Only Khlav Kalash.
>> - Original Message - 
>> From: "Sarah Haake" 
>> To: "Gamers Discussion list" 
>> Sent: Friday, November 27, 2009 10:43 AM
>> Subject: [Audyssey] Judgment Day - Parachute Jump question
>>
>>
>>> Hi,
>>>
>>> I have a question about the parachute jump bonus game in Judgment Day.
>>> To me it seems that the points given for completing the game 
>>> successfully
>>> are totally random. Sometimes I get around 250, sometines about 290
>>> points
>>
>>> and I simply don't know why.
>>> I almost always manage to get all the supply bags and land on the 
>>> landing
>>> pad.
>>> Can somebody tell me how the points in this game are calculated? What 
>>> can
>>> I do to get more points?
>>>
>>> Thanks in advance for any help and best regards
>>> Sarah
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched

Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
I don't know if this is giving too much away, but what are the names of the
three weapon search trophies?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

That is right. And you need at least 317 points to get Ultra Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Damien C. Sadler" 
To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 11:10 AM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


> Hi Sarah,
> If my memory serves me correctly they are calculated as to how far you are

> away from the rockets when they pass.
> The further away, the higher the point.
> I'm not certain though.
> Regards,
> Damien.
>
>
>
> - Original Message - 
> From: "Sarah Haake" 
> To: "Gamers Discussion list" 
> Sent: Friday, November 27, 2009 5:43 PM
> Subject: [Audyssey] Judgment Day - Parachute Jump question
>
>
>> Hi,
>>
>> I have a question about the parachute jump bonus game in Judgment Day.
>> To me it seems that the points given for completing the game successfully

>> are totally random. Sometimes I get around 250, sometines about 290 
>> points and I simply don't know why.
>> I almost always manage to get all the supply bags and land on the landing

>> pad.
>> Can somebody tell me how the points in this game are calculated? What can

>> I do to get more points?
>>
>> Thanks in advance for any help and best regards
>> Sarah
>>
>> ---
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>
>
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson

That is right. And you need at least 317 points to get Ultra Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Damien C. Sadler" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 11:10 AM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Hi Sarah,
If my memory serves me correctly they are calculated as to how far you are 
away from the rockets when they pass.

The further away, the higher the point.
I'm not certain though.
Regards,
Damien.



- Original Message - 
From: "Sarah Haake" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 5:43 PM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game successfully 
are totally random. Sometimes I get around 250, sometines about 290 
points and I simply don't know why.
I almost always manage to get all the supply bags and land on the landing 
pad.
Can somebody tell me how the points in this game are calculated? What can 
I do to get more points?


Thanks in advance for any help and best regards
Sarah

---
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson
There's It Takes a Thief, which you get by leaving the wearhouse without 
getting any weapons, Sticky Fingers, obtained by collecting twenty or more 
weapons and then escaping within 105 seconds, and Super Sticky Fingers, 
obtained by collecting thirty or more weapons.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 3:39 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Weapon search has three? Darn...I thought I had all of those.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 4:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

There's two trophies in every bonus game except Weapon Search, which has
three. The two Parachute jump trophies are Super Paratrooper and Ultra
Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 3:07 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Ultra parachuter?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 12:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

Hi Sarah,
 I think the confusion here is that you also are awarded points by how 
far

away you are from each of the rockets when you dodge them. You get more
points the further you are away from them. That part at least is kind of
tricky since in order to get, say, the Ultra Paratrooper trophy not only
do
you have to get all the bonus bags but you also have to land on the
landing
pad with 320 points or more. I've done it before but can't remember
exactly
how. In fact I'm working on getting that particular trophy now.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Sarah Haake" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 10:43 AM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game 
successfully

are totally random. Sometimes I get around 250, sometines about 290
points



and I simply don't know why.
I almost always manage to get all the supply bags and land on the 
landing

pad.
Can somebody tell me how the points in this game are calculated? What 
can

I do to get more points?

Thanks in advance for any help and best regards
Sarah

---
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
Weapon search has three? Darn...I thought I had all of those.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 4:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

There's two trophies in every bonus game except Weapon Search, which has 
three. The two Parachute jump trophies are Super Paratrooper and Ultra 
Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 3:07 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


> Ultra parachuter?
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Friday, November 27, 2009 12:24 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Judgment Day - Parachute Jump question
>
> Hi Sarah,
>  I think the confusion here is that you also are awarded points by how far
> away you are from each of the rockets when you dodge them. You get more
> points the further you are away from them. That part at least is kind of
> tricky since in order to get, say, the Ultra Paratrooper trophy not only 
> do
> you have to get all the bonus bags but you also have to land on the 
> landing
> pad with 320 points or more. I've done it before but can't remember 
> exactly
> how. In fact I'm working on getting that particular trophy now.
> Homer: Hey, uh, could you go across the street and get me a slice of 
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message ----- 
> From: "Sarah Haake" 
> To: "Gamers Discussion list" 
> Sent: Friday, November 27, 2009 10:43 AM
> Subject: [Audyssey] Judgment Day - Parachute Jump question
>
>
>> Hi,
>>
>> I have a question about the parachute jump bonus game in Judgment Day.
>> To me it seems that the points given for completing the game successfully
>> are totally random. Sometimes I get around 250, sometines about 290 
>> points
>
>> and I simply don't know why.
>> I almost always manage to get all the supply bags and land on the landing
>> pad.
>> Can somebody tell me how the points in this game are calculated? What can
>> I do to get more points?
>>
>> Thanks in advance for any help and best regards
>> Sarah
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> list,
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>
>
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson
There's two trophies in every bonus game except Weapon Search, which has 
three. The two Parachute jump trophies are Super Paratrooper and Ultra 
Paratrooper.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, November 27, 2009 3:07 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Ultra parachuter?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 12:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

Hi Sarah,
 I think the confusion here is that you also are awarded points by how far
away you are from each of the rockets when you dodge them. You get more
points the further you are away from them. That part at least is kind of
tricky since in order to get, say, the Ultra Paratrooper trophy not only 
do
you have to get all the bonus bags but you also have to land on the 
landing
pad with 320 points or more. I've done it before but can't remember 
exactly

how. In fact I'm working on getting that particular trophy now.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Sarah Haake" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 10:43 AM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game successfully
are totally random. Sometimes I get around 250, sometines about 290 
points



and I simply don't know why.
I almost always manage to get all the supply bags and land on the landing
pad.
Can somebody tell me how the points in this game are calculated? What can
I do to get more points?

Thanks in advance for any help and best regards
Sarah

---
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Hayden Presley
Ultra parachuter?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 12:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

Hi Sarah,
  I think the confusion here is that you also are awarded points by how far 
away you are from each of the rockets when you dodge them. You get more 
points the further you are away from them. That part at least is kind of 
tricky since in order to get, say, the Ultra Paratrooper trophy not only do 
you have to get all the bonus bags but you also have to land on the landing 
pad with 320 points or more. I've done it before but can't remember exactly 
how. In fact I'm working on getting that particular trophy now.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Sarah Haake" 
To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 10:43 AM
Subject: [Audyssey] Judgment Day - Parachute Jump question


> Hi,
>
> I have a question about the parachute jump bonus game in Judgment Day.
> To me it seems that the points given for completing the game successfully 
> are totally random. Sometimes I get around 250, sometines about 290 points

> and I simply don't know why.
> I almost always manage to get all the supply bags and land on the landing 
> pad.
> Can somebody tell me how the points in this game are calculated? What can 
> I do to get more points?
>
> Thanks in advance for any help and best regards
> Sarah
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Sarah Haake

Hi Bryan andd Damien,

thanks for this information. Now I have a better idea how to play this bonus 
game. :-)
I am currently working on the ultra parachuter trophy too, thus my question 
about the points system.


Thanks again and best regards
Sarah 



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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Bryan Peterson

Hi Sarah,
 I think the confusion here is that you also are awarded points by how far 
away you are from each of the rockets when you dodge them. You get more 
points the further you are away from them. That part at least is kind of 
tricky since in order to get, say, the Ultra Paratrooper trophy not only do 
you have to get all the bonus bags but you also have to land on the landing 
pad with 320 points or more. I've done it before but can't remember exactly 
how. In fact I'm working on getting that particular trophy now.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Sarah Haake" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 10:43 AM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game successfully 
are totally random. Sometimes I get around 250, sometines about 290 points 
and I simply don't know why.
I almost always manage to get all the supply bags and land on the landing 
pad.
Can somebody tell me how the points in this game are calculated? What can 
I do to get more points?


Thanks in advance for any help and best regards
Sarah

---
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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Damien C. Sadler

Hi Sarah,
If my memory serves me correctly they are calculated as to how far you are 
away from the rockets when they pass.

The further away, the higher the point.
I'm not certain though.
Regards,
Damien.



- Original Message - 
From: "Sarah Haake" 

To: "Gamers Discussion list" 
Sent: Friday, November 27, 2009 5:43 PM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game successfully 
are totally random. Sometimes I get around 250, sometines about 290 points 
and I simply don't know why.
I almost always manage to get all the supply bags and land on the landing 
pad.
Can somebody tell me how the points in this game are calculated? What can 
I do to get more points?


Thanks in advance for any help and best regards
Sarah

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[Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Sarah Haake

Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game successfully 
are totally random. Sometimes I get around 250, sometines about 290 points 
and I simply don't know why.
I almost always manage to get all the supply bags and land on the landing 
pad.
Can somebody tell me how the points in this game are calculated? What can I 
do to get more points?


Thanks in advance for any help and best regards
Sarah 



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Re: [Audyssey] judgment day

2008-12-07 Thread Charles Rivard
Be patient, and, more importantly, gamers should do the same considering 
your work load.  Keep in mind, folks, that this is partly one reason why 
another developer closed up shop and why such a furor was an ongoing sore 
spot for many on both sides of the issue.  Thanks.


---
Pretty is as pretty does.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Sunday, December 07, 2008 4:20 AM
Subject: Re: [Audyssey] judgment day



I posted a while back that if people had problems, they could email
[EMAIL PROTECTED]
People also need to realize I am working full time.  I leave the house at 
7

in the morning, and get home at 6 at night.  During the day I don't have
access to Lworks mail, and when I get home, I'm very exhausted from the 
job.
If this is going to become a continued problem, I may have to just close 
up

shop.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Hayri Tulumcu
Sent: Sunday, December 07, 2008 4:56 AM
To: Gamers@audyssey.org
Subject: [Audyssey] judgment day

 OK, I apologize, and I wrote the following mail: [EMAIL PROTECTED]

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Re: [Audyssey] Judgment day

2008-12-07 Thread Liam Erven
Not sure yet.  I'd have to, seeing as people purchased them.
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan Peterson
Sent: Sunday, December 07, 2008 6:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment day

I do have one question though. If you did have to close up shop what would
you do about your games? Would you still make them available to anyone who
wanted to play them?
- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, December 07, 2008 2:54 PM
Subject: Re: [Audyssey] Judgment day


> Agreed.  It's all taken care of.  He has a key, and we're all happy.  
> No need to keep rubbing the point home.
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
> On Behalf Of Bryan Peterson
> Sent: Sunday, December 07, 2008 10:04 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Judgment day
>
> How about we leave this topic alone. He's already apologized for his 
> mistake. Let's make the mods' job a little easier, shall we? Thankyou.
> Thankyouverymuch.
> - Original Message -
> From: "Claudio" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 07, 2008 8:58 AM
> Subject: Re: [Audyssey] Judgment day
>
>
>> Sorry, but this mail was a bit stupid
>> You ask how to krack judgmentday in a list where the developer is...
>> That hurts...
>> Regards,
>> Claudio.
>>
>> ---
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>
>
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Re: [Audyssey] Judgment day

2008-12-07 Thread matheus
in one hand, he didn't will receive more money if he do that,
but also the peoples didn't will complain and complain about he take so
much time to answer bekause the job and etc.
if he close the shop, what will happen is that the games will be turned
in free, i think...
but then it's his decision and he knows what to do.

-Mensagem original-
De: "Bryan Peterson" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" 
Data: Domingo, 7 de Dezembro de 2008 17:14
Assunto: Re: [Audyssey] Judgment day

I do have one question though. If you did have to close up shop what would
you do about your games? Would you still make them available to anyone who
wanted to play them?
- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, December 07, 2008 2:54 PM
Subject: Re: [Audyssey] Judgment day


> Agreed.  It's all taken care of.  He has a key, and we're all happy.  No
> need to keep rubbing the point home.
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Bryan Peterson
> Sent: Sunday, December 07, 2008 10:04 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Judgment day
>
> How about we leave this topic alone. He's already apologized for his
> mistake. Let's make the mods' job a little easier, shall we? Thankyou.
> Thankyouverymuch.
> - Original Message -
> From: "Claudio" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 07, 2008 8:58 AM
> Subject: Re: [Audyssey] Judgment day
>
>
>> Sorry, but this mail was a bit stupid
>> You ask how to krack judgmentday in a list where the developer is...
>> That hurts...
>> Regards,
>> Claudio.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the
>> list, send E-mail to [EMAIL PROTECTED]
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>
>
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Re: [Audyssey] Judgment day

2008-12-07 Thread Bryan Peterson
I do have one question though. If you did have to close up shop what would 
you do about your games? Would you still make them available to anyone who 
wanted to play them?
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Sunday, December 07, 2008 2:54 PM
Subject: Re: [Audyssey] Judgment day



Agreed.  It's all taken care of.  He has a key, and we're all happy.  No
need to keep rubbing the point home.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan Peterson
Sent: Sunday, December 07, 2008 10:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment day

How about we leave this topic alone. He's already apologized for his
mistake. Let's make the mods' job a little easier, shall we? Thankyou.
Thankyouverymuch.
- Original Message -
From: "Claudio" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 07, 2008 8:58 AM
Subject: Re: [Audyssey] Judgment day



Sorry, but this mail was a bit stupid
You ask how to krack judgmentday in a list where the developer is...
That hurts...
Regards,
Claudio.

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Re: [Audyssey] judgment day

2008-12-07 Thread shaun everiss
liam I have time to help with that side of things is you wish.
Obviously I can't do all the sales and programming but I chould send people reg 
codes if they ask I have time, to much time.
If you need help doing stuff you are not on your own.
ANd before people jump to conclusions why I would bother, its just that liam 
has been up front and honest  and up front.
No one on here has wanted to help at least I havn't seen any mails stating it 
publicly so I will help.
At 01:20 a.m. 8/12/2008, you wrote:
>I posted a while back that if people had problems, they could email
>[EMAIL PROTECTED]
>People also need to realize I am working full time.  I leave the house at 7
>in the morning, and get home at 6 at night.  During the day I don't have
>access to Lworks mail, and when I get home, I'm very exhausted from the job.
>If this is going to become a continued problem, I may have to just close up
>shop.
> 
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>Behalf Of Hayri Tulumcu
>Sent: Sunday, December 07, 2008 4:56 AM
>To: Gamers@audyssey.org
>Subject: [Audyssey] judgment day
>
>  OK, I apologize, and I wrote the following mail: [EMAIL PROTECTED] 
>
>---
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Re: [Audyssey] Judgment day

2008-12-07 Thread shaun everiss
well he has a job there will be delays.
He aint a dishonest man.
He will get to you although I know how frustrating this can be I have been 
there myself.
The worst case being not with a game but with cds to recover my notebook, the 
system died one day and disks were dammaged and the new ones got lost somewhere 
so I know.
4 weeks it took me to get em.
At 12:21 a.m. 8/12/2008, you wrote:
>Just so you know, this is the sort of question that'll get you into a lot of 
>trouble on list. You're asking about software piracy after all. Anyway,, you 
>have to remember that Liam has a job now and not much time for games.
>- Original Message - From: "Hayri Tulumcu" <[EMAIL PROTECTED]>
>To: 
>Sent: Sunday, December 07, 2008 3:46 AM
>Subject: [Audyssey] Judgment day
>
>
>> Hello gamers. I just want to hear about how Cracker judgment day? I have 
>> written to liam 4 times to get a new key and he has not responded in now.
>>
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Re: [Audyssey] Judgment day

2008-12-07 Thread Liam Erven
Agreed.  It's all taken care of.  He has a key, and we're all happy.  No
need to keep rubbing the point home.
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan Peterson
Sent: Sunday, December 07, 2008 10:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment day

How about we leave this topic alone. He's already apologized for his
mistake. Let's make the mods' job a little easier, shall we? Thankyou. 
Thankyouverymuch.
- Original Message -
From: "Claudio" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 07, 2008 8:58 AM
Subject: Re: [Audyssey] Judgment day


> Sorry, but this mail was a bit stupid
> You ask how to krack judgmentday in a list where the developer is...
> That hurts...
> Regards,
> Claudio.
>
> ---
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> list, send E-mail to [EMAIL PROTECTED]
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> 


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Re: [Audyssey] Judgment day

2008-12-07 Thread Wil James
You sure have some balls, don't you?  Asking how to crack a game isn't the
smartest thing to do, especially on a public forum.  Frigging genius!

 


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-Original Message-
From: Hayri Tulumcu [mailto:[EMAIL PROTECTED] 
Sent: Sunday, December 07, 2008 5:46 AM
To: gamers@audyssey.org
Subject: [Audyssey] Judgment day

  Hello gamers. I just want to hear about how Cracker judgment day? I
have written to liam 4 times to get a new key and he has not responded in
now. 

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__ Information from ESET Smart Security, version of virus signature
database 3668 (20081206) __

The message was checked by ESET Smart Security.

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Re: [Audyssey] Judgment day

2008-12-07 Thread Bryan Peterson
How about we leave this topic alone. He's already apologized for his 
mistake. Let's make the mods' job a little easier, shall we? Thankyou. 
Thankyouverymuch.
- Original Message - 
From: "Claudio" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, December 07, 2008 8:58 AM
Subject: Re: [Audyssey] Judgment day



Sorry, but this mail was a bit stupid
You ask how to krack judgmentday in a list where the developer is...
That hurts...
Regards,
Claudio.

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Re: [Audyssey] Judgment day

2008-12-07 Thread Claudio

Sorry, but this mail was a bit stupid
You ask how to krack judgmentday in a list where the developer is...
That hurts...
Regards,
Claudio.

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Re: [Audyssey] judgment day

2008-12-07 Thread dark
Appologising is fair enough. But I really suggest you leave cracking 
audiogames be, sinse the markit really is too small to take it, and the devs 
need every penny to carry on making games,  and indeed carry on paying 
the wrent!


Beware the Grue!

Dark.
-  



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Re: [Audyssey] Judgment day

2008-12-07 Thread dark
Just because you cannot E-mail someone is no reason to start ignoring the 
hard work they've put into creating their games.


It's not as if liam's dropped off the face of the earth. Heck! I asked him 
on list for a new key two days ago because he didn't seem to get to my 
original male, about which he's being great.


I find it sad,  not to mention worrying how soon your mind leaps to 
cracking a game, when there is absolutely no need to.


Beware the Grue!

Dark.
-  



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Re: [Audyssey] judgment day

2008-12-07 Thread Liam Erven
I posted a while back that if people had problems, they could email
[EMAIL PROTECTED]
People also need to realize I am working full time.  I leave the house at 7
in the morning, and get home at 6 at night.  During the day I don't have
access to Lworks mail, and when I get home, I'm very exhausted from the job.
If this is going to become a continued problem, I may have to just close up
shop.
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Hayri Tulumcu
Sent: Sunday, December 07, 2008 4:56 AM
To: Gamers@audyssey.org
Subject: [Audyssey] judgment day

  OK, I apologize, and I wrote the following mail: [EMAIL PROTECTED] 

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Re: [Audyssey] Judgment day

2008-12-07 Thread Bryan Peterson
Just so you know, this is the sort of question that'll get you into a lot of 
trouble on list. You're asking about software piracy after all. Anyway,, you 
have to remember that Liam has a job now and not much time for games.
- Original Message - 
From: "Hayri Tulumcu" <[EMAIL PROTECTED]>

To: 
Sent: Sunday, December 07, 2008 3:46 AM
Subject: [Audyssey] Judgment day


 Hello gamers. I just want to hear about how Cracker judgment day? I 
have written to liam 4 times to get a new key and he has not responded in 
now.


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[Audyssey] judgment day

2008-12-07 Thread Hayri Tulumcu
  OK, I apologize, and I wrote the following mail: [EMAIL PROTECTED] 

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Re: [Audyssey] Judgment day

2008-12-07 Thread Liam Erven
I'm sure that if Liam actually gotyour email he would of responded. It's
very hard to respond to an email that's not in my inbox.  And as far as
cracking the game, it's an excelent way to get your self kicked off the
list.
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Hayri Tulumcu
Sent: Sunday, December 07, 2008 4:46 AM
To: gamers@audyssey.org
Subject: [Audyssey] Judgment day

  Hello gamers. I just want to hear about how Cracker judgment day? I
have written to liam 4 times to get a new key and he has not responded in
now. 

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[Audyssey] Judgment day

2008-12-07 Thread Hayri Tulumcu
  Hello gamers. I just want to hear about how Cracker judgment day? I have 
written to liam 4 times to get a new key and he has not responded in now. 

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Re: [Audyssey] Judgment Day sound file question

2008-08-03 Thread Thomas Ward
Hi Kevin,
The topic of sound encryption methodology, theory, and technique is way 
beyond the scope of this list. It is not a simple topic to discuss, and 
there are somethings you need to understand such as a programming 
language, DirectX, etc before we can even get into the encryption stuff.

Kevin Weispfennig wrote:
> Hi,
> 
> How can i encrypt some files?
> Music files?
> 
> Kevin
> 
> 
> 

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Re: [Audyssey] Judgment Day sound file question

2008-08-03 Thread Kevin Weispfennig
Hi,

How can i encrypt some files?
Music files?

Kevin



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Re: [Audyssey] Judgment Day sound file question

2008-08-03 Thread Kevin Weispfennig
Hi denetry

This is not a typical format. I think, liamerven has maked it.

Kevin


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Re: [Audyssey] Judgment Day sound file question

2008-08-02 Thread Thomas Ward
Hi Demetry,
All of Judgment Days sound files are encrypted, and from what I can tell 
he did a fairly good job on the  sound encryption from what I can see. 
So that is why you can't access the Judgment Day sounds without removing 
the encryption first.
As for myself I agree with Liam in encrypting his sounds. After certain 
people who use to be on this list, I shall leave nameless, tried to 
modify Super Liam and pass it off as his own product to this community I 
can't blame Liam for using greater security measures in safeguarding his 
games.


Demetry wrote:
> Hello,
> 
> What's the format of the sound files in Judgment Day?
> 
> Demetry
> 
> 
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[Audyssey] Judgment Day sound file question

2008-08-02 Thread Demetry
Hello,

What's the format of the sound files in Judgment Day?

Demetry


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Re: [Audyssey] Judgment Day

2008-08-01 Thread shaun everiss
what you mean forge?
if you mean copy the idea thats already been done.
its just the arcade concept after all, alien outback, space invaders, etc its 
not really new?
only thing is the theme, so yeah no issue coppying the idea, ofcause thats 
probably why we have so much arcade  stuff probably to much.
What do you exactly mean forge.
I know forge can mean making alegal coppies, but if you mean making on simular 
lines you probably can I mean even the theme is not realy coppywrited.
There are simular games in sighted places using the exact type of theme, ok not 
same characters but you need to do the same thing.
At 11:24 p.m. 1/08/2008, you wrote:
>Hi
>
>Why can't we forge the Judgement day game?
>
>Kevin
>
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Re: [Audyssey] Judgment Day

2008-08-01 Thread shaun everiss
yeah its worth it.
especially with the winnings earning you more things.
At 11:15 p.m. 1/08/2008, you wrote:
>Hi
>
>I just triet the Demo of judgement day, but i think, this is a good game.
>
>Maybe i purchase it...
>Kevin
>
>
>
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Re: [Audyssey] Judgment Day

2008-08-01 Thread Kevin Weispfennig
Hi,

Thanks for the answers.
I  know now, it costs $25.

Kevin

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Re: [Audyssey] Judgment Day

2008-08-01 Thread Andy
Judgment Day costs 25 dollars.


On Fri, 01 Aug 2008 14:04:55 +0200, Kevin Weispfennig wrote:


>Hi
>
>How mutch do judgement day now kost?
>
>Kevin
>
>
>
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Re: [Audyssey] Judgment Day

2008-08-01 Thread Kevin Weispfennig
Hi

Yes, maybe i buy it... Because i find the demo verry coo. And i want to 
try the Bonus games, because i have heart verry good mails about it...

Kevin

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Re: [Audyssey] Judgment Day

2008-08-01 Thread Thomas Ward
Hi,
Last time I checked it was $25.00 USD. It is priced pretty fair for 
anyone using dollars, euros, or pounds.
Smiles.


Kevin Weispfennig wrote:
> Hi
> 
> How mutch do judgement day now kost?
> 
> Kevin
> 
> 
> 

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Re: [Audyssey] Judgment Day

2008-08-01 Thread Kevin Weispfennig
I live in germany but i can pay with us dollars wia Paypal.
I think paypal is great.

Kevin

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Re: [Audyssey] Judgment Day

2008-08-01 Thread David Standen
Hi Kevin,
  The cost for Judgment Day is $25 US. This worked out to just over $26.50 
in Australian currency.
David

- Original Message - 
From: "Kevin Weispfennig" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, August 01, 2008 10:04 PM
Subject: Re: [Audyssey] Judgment Day


> Hi
>
> How mutch do judgement day now kost?
>
> Kevin
> 

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Re: [Audyssey] Judgment Day

2008-08-01 Thread Kevin Weispfennig
Hi

How mutch do judgement day now kost?

Kevin



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Re: [Audyssey] Judgment Day

2008-08-01 Thread David Standen
Hi Damian,
  Yes, I have seen your name on the scoreboards for JD  So far I have 
10 trophies, and unlocked Rocket Rage and Parachute Jump.
David

- Original Message - 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, August 01, 2008 9:04 PM
Subject: Re: [Audyssey] Judgment Day


> Hi David,
> Yeah, JD is fantastic. I preordered it. When I heard Liam's audio demo of 
> it
> I knew from that it was gonna be good.
> I'm looking forward to Bar Games as well, and the other games that Liam 
> has
> updated recently.
> Regards,
> Damien


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Re: [Audyssey] Judgment Day

2008-08-01 Thread Kevin Weispfennig
Hi

Why can't we forge the Judgement day game?

Kevin

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Re: [Audyssey] Judgment Day

2008-08-01 Thread Kevin Weispfennig
Hi

I just triet the Demo of judgement day, but i think, this is a good game.

Maybe i purchase it...
Kevin



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Re: [Audyssey] Judgment Day

2008-08-01 Thread Damien Sadler
Hi David,
Yeah, JD is fantastic. I preordered it. When I heard Liam's audio demo of it 
I knew from that it was gonna be good.
I'm looking forward to Bar Games as well, and the other games that Liam has 
updated recently.
Regards,
Damien



- Original Message - 
From: "David Standen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, August 01, 2008 11:30 AM
Subject: [Audyssey] Judgment Day


> WE can't forget the new version of Judgment Day either. I was so pleased 
> to
> read of this release, as I wanted to try this game out, and was unable to
> run the previous version. I have since purchased version 1.2, and love it.
> David
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, July 31, 2008 11:42 PM
> Subject: Re: [Audyssey] my oppinion to the game marked
>
>
>> Hi Claudio,
>> It is true that 2008 hasn't ben a very productive year so far, but there
>> has been more released this year than you think. Besides Puppy1, 3D
>> Velocity,  and updates to Acefire GMA has released VIP Mud, 7128 is
>> getting ready to release 8 new childrens games, BSC has released updated
>> versions of Troopanum and Pipe, and USA Games is hoping to get out some
>> new demos around Christmas time. So let us not count 2008  as over and
>> done with just yet. Good things come to those who wait.
>> As for James North let us not bring that topic up again. I do know there
>> was more to him closing Alchemy than just backlash from the blind
>> customers who paid for Raceway and Montezuma's Revenge. He did have some
>> personal issues going on in his life which I agreed not to repete to the
>> blind community. His personal problems are his issues alone, and let us
>> just say he had a lot of issues to deal with at that time.
>> As for developers like Dan he worked on the BSC Games and DanZ Games
>> titles while he was a student. Now, that he is entering the job force,
>> and moving on with his life he probably doesn't have the time and energy
>> to work on games any more. He didn't give specific reasons why he was
>> leaving, but I figure it is probably do to changes in his employment
>> status, and time he wants to spend elsewhere.
>
>
> ---
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[Audyssey] Judgment Day

2008-08-01 Thread David Standen
WE can't forget the new version of Judgment Day either. I was so pleased to 
read of this release, as I wanted to try this game out, and was unable to 
run the previous version. I have since purchased version 1.2, and love it.
David

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 31, 2008 11:42 PM
Subject: Re: [Audyssey] my oppinion to the game marked


> Hi Claudio,
> It is true that 2008 hasn't ben a very productive year so far, but there
> has been more released this year than you think. Besides Puppy1, 3D
> Velocity,  and updates to Acefire GMA has released VIP Mud, 7128 is
> getting ready to release 8 new childrens games, BSC has released updated
> versions of Troopanum and Pipe, and USA Games is hoping to get out some
> new demos around Christmas time. So let us not count 2008  as over and
> done with just yet. Good things come to those who wait.
> As for James North let us not bring that topic up again. I do know there
> was more to him closing Alchemy than just backlash from the blind
> customers who paid for Raceway and Montezuma's Revenge. He did have some
> personal issues going on in his life which I agreed not to repete to the
> blind community. His personal problems are his issues alone, and let us
> just say he had a lot of issues to deal with at that time.
> As for developers like Dan he worked on the BSC Games and DanZ Games
> titles while he was a student. Now, that he is entering the job force,
> and moving on with his life he probably doesn't have the time and energy
> to work on games any more. He didn't give specific reasons why he was
> leaving, but I figure it is probably do to changes in his employment
> status, and time he wants to spend elsewhere.


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[Audyssey] Judgment Day Announcement Question

2008-07-04 Thread Demetry
Hi,

what does mean in one of the last levels the voice says "A new command 
feature" or so? What is it and maybe how I can use that?

Demetry


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Re: [Audyssey] judgment day 1.2 is here

2008-07-04 Thread Thomas Ward
Hi Michael,
It goes in
c:\Windows\System32



Michael Maslo wrote:
> Where do I put that DX8VB.dllfile at?


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Re: [Audyssey] judgment day 1.2 is here

2008-07-03 Thread Michael Maslo
Hi list:

I have a problem hopefully someone around can answer for me.

I did the following steps:

I have windows vista home premium and user account access off.

1. went to run
2. type cmd
3. typed regsvr32.exe dx8vb.dll

It just stood there. It did nothing else. It did not register the file it
did not do a thing. I finally just clicked on the x in the top right hand
arrow of the screen.

No errors no nothing. It just did not work.

Any ideas of what or why this would be happening?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of piotru[
Sent: Thursday, July 03, 2008 5:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] judgment day 1.2 is here

you put it in C:\windows\system32
then you need to register it by
1. opening the run dialog.
2. typing cmd.
3. typing regsvr32.exe dx8vb.dll and pressing enter. you  should  get a 
success dialog box.
4. pressing alt space and c for close.
5. enjoying jd or what ever!

4.you shou
- Original Message - 
From: "Michael Maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, July 04, 2008 9:53 PM
Subject: Re: [Audyssey] judgment day 1.2 is here


> Where do I put that DX8VB.dllfile at?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: Thursday, July 03, 2008 3:29 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] judgment day 1.2 is here
>
> Hi,
> Yes, Liam's games work on Vista provided you have DX8VB.dll installed.
>
>
> Michael Maslo wrote:
>> Liam:
>>
>> Does this work with Vista?
>
>
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Re: [Audyssey] judgment day 1.2 is here

2008-07-03 Thread piotru[
you put it in C:\windows\system32
then you need to register it by
1. opening the run dialog.
2. typing cmd.
3. typing regsvr32.exe dx8vb.dll and pressing enter. you  should  get a 
success dialog box.
4. pressing alt space and c for close.
5. enjoying jd or what ever!

4.you shou
- Original Message - 
From: "Michael Maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, July 04, 2008 9:53 PM
Subject: Re: [Audyssey] judgment day 1.2 is here


> Where do I put that DX8VB.dllfile at?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: Thursday, July 03, 2008 3:29 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] judgment day 1.2 is here
>
> Hi,
> Yes, Liam's games work on Vista provided you have DX8VB.dll installed.
>
>
> Michael Maslo wrote:
>> Liam:
>>
>> Does this work with Vista?
>
>
> ---
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Re: [Audyssey] judgment day 1.2 is here

2008-07-03 Thread Michael Maslo
How do I register that file DX8VB.dll using regsvr32.exe?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Demetry
Sent: Thursday, July 03, 2008 3:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] judgment day 1.2 is here

Yes, that do it. When you have the dx8vb.dll file in the folder 
C:\windows\system32 with regsrv32.exe registered then it runs perfectly.


On 7/3/2008 2:36 PM, Michael Maslo wrote:
> Liam:
>
> Does this work with Vista?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Liam Erven
> Sent: Thursday, July 03, 2008 12:02 PM
> To: Gamers Discussion list; talk about anything; [EMAIL PROTECTED]
> Subject: [Audyssey] judgment day 1.2 is here
>
> You can now download the latest version of Judgment day from
www.l-works.net
>
> it is the year 2015, and the world is at war. This war has been the most
> catastrophic to humanity. Two powers are fighting for control. The allies
> and a
> group of nations calling themselves The Supreme Evil. Little is known
about
> this group and it's motives, but one thing is clear. This group has
advanced
> weaponry. Over several months, the Allies have been slowly destroyed by
> strange and lethal weaponry. The commander of the Supreme Evil known as
> Supreme
> Commander Ather has quickly dispatched several countrys in the span of a
few
> months. In one last effort to retain any hope, the allies have gathered
all
> their forces in one area. A defensive station was built, and plans were
made
> to finally lay the Supreme evil to rest. However, this task may prove to
be
> harder than one thinks. and this is where you come in. Your job is to fend
> off the group of The Supreme Evil's forces, as well as deal With supreme
> Commander
> Ather.
>
> You command the only allied defensive post left. Your job is to fend off
the
> enemies. Compared to the Supreme evil, your weapons are primative.
However,
> they can be effective. You are given a machine gun with unlimitted shells,
a
> supply of rockets, and a small supply of sky clearing nukes. Your crew
will
> do there best to keep the base undamaged. If there's no damage, they may
> even find time to replentish your nukes and rockets if you're running low.
>
> The version has a host of updated features, so feel free to install it and
> give it a try.  The demo now consists of more levels, plus you'll get a
> sample of the first two bonus games.
>
> happy gaming:
> Liam Erven
> www.l-works.net
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>   


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Re: [Audyssey] judgment day 1.2 is here

2008-07-03 Thread Michael Maslo
Where do I put that DX8VB.dllfile at?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, July 03, 2008 3:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] judgment day 1.2 is here

Hi,
Yes, Liam's games work on Vista provided you have DX8VB.dll installed.


Michael Maslo wrote:
> Liam:
> 
> Does this work with Vista?


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Re: [Audyssey] judgment day 1.2 is here

2008-07-03 Thread Thomas Ward
Hi,
Yes, Liam's games work on Vista provided you have DX8VB.dll installed.


Michael Maslo wrote:
> Liam:
> 
> Does this work with Vista?


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Re: [Audyssey] judgment day 1.2 is here

2008-07-03 Thread Demetry
Yes, that do it. When you have the dx8vb.dll file in the folder 
C:\windows\system32 with regsrv32.exe registered then it runs perfectly.


On 7/3/2008 2:36 PM, Michael Maslo wrote:
> Liam:
>
> Does this work with Vista?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Liam Erven
> Sent: Thursday, July 03, 2008 12:02 PM
> To: Gamers Discussion list; talk about anything; [EMAIL PROTECTED]
> Subject: [Audyssey] judgment day 1.2 is here
>
> You can now download the latest version of Judgment day from www.l-works.net
>
> it is the year 2015, and the world is at war. This war has been the most
> catastrophic to humanity. Two powers are fighting for control. The allies
> and a
> group of nations calling themselves The Supreme Evil. Little is known about
> this group and it's motives, but one thing is clear. This group has advanced
> weaponry. Over several months, the Allies have been slowly destroyed by
> strange and lethal weaponry. The commander of the Supreme Evil known as
> Supreme
> Commander Ather has quickly dispatched several countrys in the span of a few
> months. In one last effort to retain any hope, the allies have gathered all
> their forces in one area. A defensive station was built, and plans were made
> to finally lay the Supreme evil to rest. However, this task may prove to be
> harder than one thinks. and this is where you come in. Your job is to fend
> off the group of The Supreme Evil's forces, as well as deal With supreme
> Commander
> Ather.
>
> You command the only allied defensive post left. Your job is to fend off the
> enemies. Compared to the Supreme evil, your weapons are primative. However,
> they can be effective. You are given a machine gun with unlimitted shells, a
> supply of rockets, and a small supply of sky clearing nukes. Your crew will
> do there best to keep the base undamaged. If there's no damage, they may
> even find time to replentish your nukes and rockets if you're running low.
>
> The version has a host of updated features, so feel free to install it and
> give it a try.  The demo now consists of more levels, plus you'll get a
> sample of the first two bonus games.
>
> happy gaming:
> Liam Erven
> www.l-works.net
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/[EMAIL PROTECTED]
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> please send E-mail to [EMAIL PROTECTED]
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>
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>
>   


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Re: [Audyssey] judgment day 1.2 is here

2008-07-03 Thread Liam Erven
as far as I know, all my games work with vista.

- Original Message - 
From: "Michael Maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, July 04, 2008 1:36 PM
Subject: Re: [Audyssey] judgment day 1.2 is here


> Liam:
>
> Does this work with Vista?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Liam Erven
> Sent: Thursday, July 03, 2008 12:02 PM
> To: Gamers Discussion list; talk about anything; [EMAIL PROTECTED]
> Subject: [Audyssey] judgment day 1.2 is here
>
> You can now download the latest version of Judgment day from 
> www.l-works.net
>
> it is the year 2015, and the world is at war. This war has been the most
> catastrophic to humanity. Two powers are fighting for control. The allies
> and a
> group of nations calling themselves The Supreme Evil. Little is known 
> about
> this group and it's motives, but one thing is clear. This group has 
> advanced
> weaponry. Over several months, the Allies have been slowly destroyed by
> strange and lethal weaponry. The commander of the Supreme Evil known as
> Supreme
> Commander Ather has quickly dispatched several countrys in the span of a 
> few
> months. In one last effort to retain any hope, the allies have gathered 
> all
> their forces in one area. A defensive station was built, and plans were 
> made
> to finally lay the Supreme evil to rest. However, this task may prove to 
> be
> harder than one thinks. and this is where you come in. Your job is to fend
> off the group of The Supreme Evil's forces, as well as deal With supreme
> Commander
> Ather.
>
> You command the only allied defensive post left. Your job is to fend off 
> the
> enemies. Compared to the Supreme evil, your weapons are primative. 
> However,
> they can be effective. You are given a machine gun with unlimitted shells, 
> a
> supply of rockets, and a small supply of sky clearing nukes. Your crew 
> will
> do there best to keep the base undamaged. If there's no damage, they may
> even find time to replentish your nukes and rockets if you're running low.
>
> The version has a host of updated features, so feel free to install it and
> give it a try.  The demo now consists of more levels, plus you'll get a
> sample of the first two bonus games.
>
> happy gaming:
> Liam Erven
> www.l-works.net
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
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> [EMAIL PROTECTED]
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> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] judgment day 1.2 is here

2008-07-03 Thread Michael Maslo
Liam:

Does this work with Vista?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Liam Erven
Sent: Thursday, July 03, 2008 12:02 PM
To: Gamers Discussion list; talk about anything; [EMAIL PROTECTED]
Subject: [Audyssey] judgment day 1.2 is here

You can now download the latest version of Judgment day from www.l-works.net

it is the year 2015, and the world is at war. This war has been the most
catastrophic to humanity. Two powers are fighting for control. The allies
and a
group of nations calling themselves The Supreme Evil. Little is known about
this group and it's motives, but one thing is clear. This group has advanced
weaponry. Over several months, the Allies have been slowly destroyed by
strange and lethal weaponry. The commander of the Supreme Evil known as
Supreme
Commander Ather has quickly dispatched several countrys in the span of a few
months. In one last effort to retain any hope, the allies have gathered all
their forces in one area. A defensive station was built, and plans were made
to finally lay the Supreme evil to rest. However, this task may prove to be
harder than one thinks. and this is where you come in. Your job is to fend
off the group of The Supreme Evil's forces, as well as deal With supreme
Commander
Ather.

You command the only allied defensive post left. Your job is to fend off the
enemies. Compared to the Supreme evil, your weapons are primative. However,
they can be effective. You are given a machine gun with unlimitted shells, a
supply of rockets, and a small supply of sky clearing nukes. Your crew will
do there best to keep the base undamaged. If there's no damage, they may
even find time to replentish your nukes and rockets if you're running low.

The version has a host of updated features, so feel free to install it and
give it a try.  The demo now consists of more levels, plus you'll get a
sample of the first two bonus games.

happy gaming:
Liam Erven
www.l-works.net
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[Audyssey] judgment day 1.2 is here

2008-07-03 Thread Liam Erven
You can now download the latest version of Judgment day from www.l-works.net

it is the year 2015, and the world is at war. This war has been the most 
catastrophic to humanity. Two powers are fighting for control. The allies and a
group of nations calling themselves The Supreme Evil. Little is known about 
this group and it's motives, but one thing is clear. This group has advanced
weaponry. Over several months, the Allies have been slowly destroyed by strange 
and lethal weaponry. The commander of the Supreme Evil known as Supreme
Commander Ather has quickly dispatched several countrys in the span of a few 
months. In one last effort to retain any hope, the allies have gathered all
their forces in one area. A defensive station was built, and plans were made to 
finally lay the Supreme evil to rest. However, this task may prove to be
harder than one thinks. and this is where you come in. Your job is to fend off 
the group of The Supreme Evil's forces, as well as deal With supreme Commander
Ather.

You command the only allied defensive post left. Your job is to fend off the 
enemies. Compared to the Supreme evil, your weapons are primative. However,
they can be effective. You are given a machine gun with unlimitted shells, a 
supply of rockets, and a small supply of sky clearing nukes. Your crew will
do there best to keep the base undamaged. If there's no damage, they may even 
find time to replentish your nukes and rockets if you're running low.

The version has a host of updated features, so feel free to install it and give 
it a try.  The demo now consists of more levels, plus you'll get a sample of 
the first two bonus games.

happy gaming:
Liam Erven
www.l-works.net
---
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Re: [Audyssey] judgment day survey

2008-05-17 Thread Yohandy
great, can't remember now. lol. I'll post once I do.

- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, May 14, 2008 3:14 PM
Subject: Re: [Audyssey] judgment day survey


> either way works.  people are posting their ideas on list, so.. there's
> nothign wrong with that.  It's not really a contest.  it's more like
> creative brainstorming with a really large group
>
> - Original Message - 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, May 14, 2008 2:03 PM
> Subject: Re: [Audyssey] judgment day survey
>
>
>>I find the impossible difficulty quite easy. much easier than hard in 
>>fact.
>> It would rock if it had more levels or if it could be completed. now
>> that's
>> what I'd call a challenge. I'm sure we'd all appreciate it if you could
>> fix
>> the cheating problem too. cheaters get on my last nerve. The game should
>> also contain more levels and the boss should also be a lot harder. Also I
>> have a neat idea for a trophy. I can post it here or send it off list if
>> you
>> want.
>>
>>
>> - Original Message - 
>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, May 13, 2008 4:41 PM
>> Subject: [Audyssey] judgment day survey
>>
>>
>>> ok.  so I've recently picked up the jd source code and I've wanted to
>>> make
>>> some changes and enhancements.  Of course ifyou've never played judgment
>>> day, it would be a grand idea to head over to www.l-works.net and give 
>>> it
>>> a try.
>>>
>>> 1. What features do you like most about judgment day.
>>> 2. on the flip side, what features do you like the least in judgment 
>>> day.
>>> 3. if you could add any feature big or small.  What would it be and why.
>>> 4. what are your views on the demo.  is it too short, is it too easy,
>>> does
>>> it need more things in it?  or is it fine just the way it is.
>>> 5. There is no number 5
>>>
>>> any comments are apreciated, and it's my plan to release a patch
>>> hopefully
>>> by the end of next week with some updates.  And hopefully with in a few
>>> months I'll be giving the game a complete overhall.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> ---
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>> [EMAIL PROTECTED]
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>
>
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Re: [Audyssey] judgment day survey

2008-05-15 Thread Willem
cheating with cheat codes is fine, but cheating with GameCheater is not.
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 15, 2008 10:35 AM
Subject: Re: [Audyssey] judgment day survey


> we get trophys for cheating, in fact we need to cheat to get the
> trophy for it, its the only reason I cheat because I do that once and
> then I get trophies.
> At 07:03 AM 5/15/2008, you wrote:
>>I find the impossible difficulty quite easy. much easier than hard in 
>>fact.
>>It would rock if it had more levels or if it could be completed. now 
>>that's
>>what I'd call a challenge. I'm sure we'd all appreciate it if you could 
>>fix
>>the cheating problem too. cheaters get on my last nerve. The game should
>>also contain more levels and the boss should also be a lot harder. Also I
>>have a neat idea for a trophy. I can post it here or send it off list if 
>>you
>>want.
>>
>>
>>- Original Message -
>>From: "Liam Erven" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Tuesday, May 13, 2008 4:41 PM
>>Subject: [Audyssey] judgment day survey
>>
>>
>> > ok.  so I've recently picked up the jd source code and I've wanted to 
>> > make
>> > some changes and enhancements.  Of course ifyou've never played 
>> > judgment
>> > day, it would be a grand idea to head over to www.l-works.net and give 
>> > it
>> > a try.
>> >
>> > 1. What features do you like most about judgment day.
>> > 2. on the flip side, what features do you like the least in judgment 
>> > day.
>> > 3. if you could add any feature big or small.  What would it be and 
>> > why.
>> > 4. what are your views on the demo.  is it too short, is it too easy, 
>> > does
>> > it need more things in it?  or is it fine just the way it is.
>> > 5. There is no number 5
>> >
>> > any comments are apreciated, and it's my plan to release a patch 
>> > hopefully
>> > by the end of next week with some updates.  And hopefully with in a few
>> > months I'll be giving the game a complete overhall.
>> > ---
>> > Gamers mailing list __ Gamers@audyssey.org
>> > If you want to leave the list, send E-mail to
>> > [EMAIL PROTECTED]
>> > You can make changes or update your subscription via the web, at
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> > All messages are archived and can be searched and read at
>> > http://www.mail-archive.com/[EMAIL PROTECTED]
>> > If you have any questions or concerns regarding the management of the
>> > list,
>> > please send E-mail to [EMAIL PROTECTED]
>>
>>
>>---
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>>If you want to leave the list, send E-mail to 
>>[EMAIL PROTECTED]
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>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>http://www.mail-archive.com/[EMAIL PROTECTED]
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>>list,
>>please send E-mail to [EMAIL PROTECTED]
>
>
>
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Re: [Audyssey] judgment day survey

2008-05-15 Thread shaun everiss
we get trophys for cheating, in fact we need to cheat to get the 
trophy for it, its the only reason I cheat because I do that once and 
then I get trophies.
At 07:03 AM 5/15/2008, you wrote:
>I find the impossible difficulty quite easy. much easier than hard in fact.
>It would rock if it had more levels or if it could be completed. now that's
>what I'd call a challenge. I'm sure we'd all appreciate it if you could fix
>the cheating problem too. cheaters get on my last nerve. The game should
>also contain more levels and the boss should also be a lot harder. Also I
>have a neat idea for a trophy. I can post it here or send it off list if you
>want.
>
>
>- Original Message -
>From: "Liam Erven" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Tuesday, May 13, 2008 4:41 PM
>Subject: [Audyssey] judgment day survey
>
>
> > ok.  so I've recently picked up the jd source code and I've wanted to make
> > some changes and enhancements.  Of course ifyou've never played judgment
> > day, it would be a grand idea to head over to www.l-works.net and give it
> > a try.
> >
> > 1. What features do you like most about judgment day.
> > 2. on the flip side, what features do you like the least in judgment day.
> > 3. if you could add any feature big or small.  What would it be and why.
> > 4. what are your views on the demo.  is it too short, is it too easy, does
> > it need more things in it?  or is it fine just the way it is.
> > 5. There is no number 5
> >
> > any comments are apreciated, and it's my plan to release a patch hopefully
> > by the end of next week with some updates.  And hopefully with in a few
> > months I'll be giving the game a complete overhall.
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to
> > [EMAIL PROTECTED]
> > You can make changes or update your subscription via the web, at
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> > All messages are archived and can be searched and read at
> > http://www.mail-archive.com/[EMAIL PROTECTED]
> > If you have any questions or concerns regarding the management of the
> > list,
> > please send E-mail to [EMAIL PROTECTED]
>
>
>---
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Re: [Audyssey] judgment day survey

2008-05-14 Thread Bryan Peterson
Hmmm, so perhaps in a future update? I agree, it does sound interesting and 
fun, but I figured it wold be beyond the scope of what you had in mind for 
this update.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, May 14, 2008 7:07 PM
Subject: Re: [Audyssey] judgment day survey


> it does sound like a cool idea, but is beyond the scope of what I'm 
> working
> on.
> I do like it though
>
> - Original Message - 
> From: "Shadow Dragon" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, May 14, 2008 7:43 PM
> Subject: Re: [Audyssey] judgment day survey
>
>
>> Its just a suggestion. It'd be cool if it got put in, but I'm not
>> expecting
>> it since its probably beyond the scope of the work he's willing to put
>> into
>> the game.
>> - Original Message - 
>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, May 14, 2008 6:21 PM
>> Subject: Re: [Audyssey] judgment day survey
>>
>>
>>> Interesting, but how hard would that be to code? And how long would such
>>> an
>>> enterprise take? We have to look at what Liam's willing to do here.
>>> Time is an illusion, lunchtime doubly so.
>>> - Original Message - 
>>> From: "Shadow Dragon" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, May 14, 2008 6:02 PM
>>> Subject: Re: [Audyssey] judgment day survey
>>>
>>>
>>>>I don't have any ideas for trophies, but it'd be interesting to see
>>>>further
>>>> ground attacks on the base. Example, more bonus games. Maybe the bonus
>>>> games
>>>> could be like a secondary mode, as in you paradrop into the base, then
>>>> you
>>>> have to fight your way through the base into the weapons room or even
>>>> make
>>>> it MGS style where its a stealth mission but you can still engage the
>>>> guards
>>>> if you get caught, then you collect weapons, then go to another part of
>>>> the
>>>> base, etc. Could be kind of like an overworld thing with a ground 
>>>> battle
>>>> at
>>>> the end, either ather or some other general in his army. Would add more
>>>> replayability to the game.
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> [EMAIL PROTECTED]
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>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>>>> please send E-mail to [EMAIL PROTECTED]
>>>>
>>>
>>>
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>>
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Re: [Audyssey] judgment day survey

2008-05-14 Thread Liam Erven
it does sound like a cool idea, but is beyond the scope of what I'm working 
on.
I do like it though

- Original Message - 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, May 14, 2008 7:43 PM
Subject: Re: [Audyssey] judgment day survey


> Its just a suggestion. It'd be cool if it got put in, but I'm not 
> expecting
> it since its probably beyond the scope of the work he's willing to put 
> into
> the game.
> - Original Message - 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, May 14, 2008 6:21 PM
> Subject: Re: [Audyssey] judgment day survey
>
>
>> Interesting, but how hard would that be to code? And how long would such
>> an
>> enterprise take? We have to look at what Liam's willing to do here.
>> Time is an illusion, lunchtime doubly so.
>> - Original Message - 
>> From: "Shadow Dragon" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, May 14, 2008 6:02 PM
>> Subject: Re: [Audyssey] judgment day survey
>>
>>
>>>I don't have any ideas for trophies, but it'd be interesting to see
>>>further
>>> ground attacks on the base. Example, more bonus games. Maybe the bonus
>>> games
>>> could be like a secondary mode, as in you paradrop into the base, then
>>> you
>>> have to fight your way through the base into the weapons room or even
>>> make
>>> it MGS style where its a stealth mission but you can still engage the
>>> guards
>>> if you get caught, then you collect weapons, then go to another part of
>>> the
>>> base, etc. Could be kind of like an overworld thing with a ground battle
>>> at
>>> the end, either ather or some other general in his army. Would add more
>>> replayability to the game.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>>>
>>
>>
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Re: [Audyssey] judgment day survey

2008-05-14 Thread Shadow Dragon
Its just a suggestion. It'd be cool if it got put in, but I'm not expecting 
it since its probably beyond the scope of the work he's willing to put into 
the game.
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, May 14, 2008 6:21 PM
Subject: Re: [Audyssey] judgment day survey


> Interesting, but how hard would that be to code? And how long would such 
> an
> enterprise take? We have to look at what Liam's willing to do here.
> Time is an illusion, lunchtime doubly so.
> - Original Message - 
> From: "Shadow Dragon" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, May 14, 2008 6:02 PM
> Subject: Re: [Audyssey] judgment day survey
>
>
>>I don't have any ideas for trophies, but it'd be interesting to see 
>>further
>> ground attacks on the base. Example, more bonus games. Maybe the bonus
>> games
>> could be like a secondary mode, as in you paradrop into the base, then 
>> you
>> have to fight your way through the base into the weapons room or even 
>> make
>> it MGS style where its a stealth mission but you can still engage the
>> guards
>> if you get caught, then you collect weapons, then go to another part of
>> the
>> base, etc. Could be kind of like an overworld thing with a ground battle
>> at
>> the end, either ather or some other general in his army. Would add more
>> replayability to the game.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> please send E-mail to [EMAIL PROTECTED]
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>
>
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Re: [Audyssey] judgment day survey

2008-05-14 Thread Bryan Peterson
Interesting, but how hard would that be to code? And how long would such an 
enterprise take? We have to look at what Liam's willing to do here.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, May 14, 2008 6:02 PM
Subject: Re: [Audyssey] judgment day survey


>I don't have any ideas for trophies, but it'd be interesting to see further
> ground attacks on the base. Example, more bonus games. Maybe the bonus 
> games
> could be like a secondary mode, as in you paradrop into the base, then you
> have to fight your way through the base into the weapons room or even make
> it MGS style where its a stealth mission but you can still engage the 
> guards
> if you get caught, then you collect weapons, then go to another part of 
> the
> base, etc. Could be kind of like an overworld thing with a ground battle 
> at
> the end, either ather or some other general in his army. Would add more
> replayability to the game.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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Re: [Audyssey] judgment day survey

2008-05-14 Thread Shadow Dragon
The only problem with a currency system is there's already upgrades in the 
game based on how much you've unlocked, so adding purchasable upgrades would 
be weird and kind of mess up the theme of the game. 


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Re: [Audyssey] judgment day survey

2008-05-14 Thread Shadow Dragon
I don't have any ideas for trophies, but it'd be interesting to see further 
ground attacks on the base. Example, more bonus games. Maybe the bonus games 
could be like a secondary mode, as in you paradrop into the base, then you 
have to fight your way through the base into the weapons room or even make 
it MGS style where its a stealth mission but you can still engage the guards 
if you get caught, then you collect weapons, then go to another part of the 
base, etc. Could be kind of like an overworld thing with a ground battle at 
the end, either ather or some other general in his army. Would add more 
replayability to the game. 


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Re: [Audyssey] judgment day survey

2008-05-14 Thread Yohandy
I also had that in mind, but doubt liam would create it. like a mini online 
game where you and an opponent shoot at each other.

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Andy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Tuesday, May 13, 2008 8:36 PM
Subject: Re: [Audyssey] judgment day survey


> another thing would be to have some sort of online matching thing
> where 2 players rumbled it out I know that this is not strictly part
> of the actual game but it would be fun if you just had player against
> player battles and tourniments.
> At 10:18 AM 5/14/2008, you wrote:
>>Hi Liam.
>>
>>Features liked:
>>- Unlockables
>>- All sounds in the game
>>- the videos are funny as heck! I get a kick out of 'em!
>>- The score posting
>>- The fact that once you beat it, for example you beat it once,
>>there's still more to come, wherez in
>>other games, beat it and you're done.
>>- Very accessible, and I like the bg music and voice-overs.
>>- I like the fact that the trophy announcements in the cabbinet
>>start from the left end of the stereo
>>field and goes right. Very neat.
>>
>>Features I do not like much:
>>- The loudness of the sounds. Awesome sounds, but to hear the ships
>>I have to jack up my volume,
>>thereby making the machine gun and also the little bing bang! sound
>>it makes when you shoot a ship
>>down. So basically what I'm saying is, the ship sounds for the
>>rockets/copters/planes/disablers is too quiet.
>>- The fact that it beeps when you have no trophies or bonus games
>>and you try to select that
>>item. Same goes for the score menu, I think you should have it say
>>"you have not earned any yet"
>>or something.
>>
>>My thoughts on the demo:
>>Very cool, although it doesn't give a span for the unlockable
>>content in the game. Maybe
>>limit the demo to a few levels as is, and then you can earn trophies
>>that way, and once
>>unlocked those trophies go away (the ones collected in demo),
>>because all you did was play
>>half a game anyway.
>>
>>Features I think should be added:
>>- When in the trophy cabbinet and press enter it'd be neat if it
>>could play the sound bite that
>>pertains how you got it in the game. For example, when you get metal
>>mereen it says you're
>>one tough dude or whatever it says, I don't remember now, pressing
>>enter in the cabbinet
>>on a trophy should play the sound bite back.
>>- You should change the 12/13 trophy to 12/12 since the game came
>>out that day. Or,
>>keep the 12/13 and make a 12/12 one. That would be cool.
>>A feature that could be added down the road could be money or
>>somethingbased on how well your
>>game went, can be saved to purchase better weapons or something.
>>
>>Just my thoughts, sorry for the post the size of Canada.
>>
>>
>>
>>
>>On Tue, 13 May 2008 15:41:40 -0500, Liam Erven wrote:
>>
>>
>> >ok.  so I've recently picked up the jd source code and I've wanted to
>> >make some changes and enhancements.  Of course ifyou've never played
>> >judgment day, it would be a grand idea to head over to www.l-works.net
>> >and give it a try.
>> >
>> >1. What features do you like most about judgment day.
>> >2. on the flip side, what features do you like the least in judgment
>> >day.
>> >3. if you could add any feature big or small.  What would it be and why.
>> >4. what are your views on the demo.  is it too short, is it too easy,
>> >does it need more things in it?  or is it fine just the way it is.
>> >5. There is no number 5
>> >
>> >any comments are apreciated, and it's my plan to release a patch
>> >hopefully by the end of next week with some updates.  And hopefully
>> >with in a few months I'll be giving the game a complete overhall.
>> >---
>> >Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] judgment day survey

2008-05-14 Thread Yohandy
I'd love an endurance match as well.
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, May 14, 2008 2:32 PM
Subject: Re: [Audyssey] judgment day survey


> Hi Liam, here are a couple of trophy suggestions.
>
> Ather's headache: defeat the supreme commander without being hit once.
>
> Sattelite dish: Destroy the sattelite with a %100 accuracy rating.
>
> failed at final hurdle: Be killed by Supreme commander Ather.
>
> Early bird: play the game at 5.00 am.
>
> Lonely hearts: play the game on feb 14th.
>
> gunless: use only rockits and nukes hitting each targit, then being
> destroyed when they run out.
>
> Ammo waster: complete the game with below %25 accuracy.
>
> As for minigames, I do really enjoy the fight against the supreme
> commander,  how about an extended endurence against either the
> hovercraft or satellite or both?
>
> For theme's sake, you could have this set up as a training exercise in
> preparation for your next attack.
>
> also, I really think X1 should make an appearence,  just because he's
> cool, especially if he shared the stage with Ather,  an arguement
> betwene those two would be quite amusing to here,  hay, maybe you 
> could
> make a gofers style minigame, ie, hitting targits as fast as possible when
> they pop up, , but have X1 and Ather as the gofers, with them increasing 
> in
> speed?
>
> I'll deffinately look forward to the new version.
>
> Beware the Grue!
>
> Dark.
> ----- Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 13, 2008 9:41 PM
> Subject: [Audyssey] judgment day survey
>
>
>> ok.  so I've recently picked up the jd source code and I've wanted to 
>> make
>> some changes and enhancements.  Of course ifyou've never played judgment
>> day, it would be a grand idea to head over to www.l-works.net and give it
>> a try.
>>
>> 1. What features do you like most about judgment day.
>> 2. on the flip side, what features do you like the least in judgment day.
>> 3. if you could add any feature big or small.  What would it be and why.
>> 4. what are your views on the demo.  is it too short, is it too easy, 
>> does
>> it need more things in it?  or is it fine just the way it is.
>> 5. There is no number 5
>>
>> any comments are apreciated, and it's my plan to release a patch 
>> hopefully
>> by the end of next week with some updates.  And hopefully with in a few
>> months I'll be giving the game a complete overhall.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG.
>> Version: 7.5.524 / Virus Database: 269.23.16/1429 - Release Date:
>> 12/05/2008 18:14
>>
>>
>
>
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Re: [Audyssey] judgment day survey

2008-05-14 Thread Liam Erven
either way works.  people are posting their ideas on list, so.. there's 
nothign wrong with that.  It's not really a contest.  it's more like 
creative brainstorming with a really large group

- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, May 14, 2008 2:03 PM
Subject: Re: [Audyssey] judgment day survey


>I find the impossible difficulty quite easy. much easier than hard in fact.
> It would rock if it had more levels or if it could be completed. now 
> that's
> what I'd call a challenge. I'm sure we'd all appreciate it if you could 
> fix
> the cheating problem too. cheaters get on my last nerve. The game should
> also contain more levels and the boss should also be a lot harder. Also I
> have a neat idea for a trophy. I can post it here or send it off list if 
> you
> want.
>
>
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 13, 2008 4:41 PM
> Subject: [Audyssey] judgment day survey
>
>
>> ok.  so I've recently picked up the jd source code and I've wanted to 
>> make
>> some changes and enhancements.  Of course ifyou've never played judgment
>> day, it would be a grand idea to head over to www.l-works.net and give it
>> a try.
>>
>> 1. What features do you like most about judgment day.
>> 2. on the flip side, what features do you like the least in judgment day.
>> 3. if you could add any feature big or small.  What would it be and why.
>> 4. what are your views on the demo.  is it too short, is it too easy, 
>> does
>> it need more things in it?  or is it fine just the way it is.
>> 5. There is no number 5
>>
>> any comments are apreciated, and it's my plan to release a patch 
>> hopefully
>> by the end of next week with some updates.  And hopefully with in a few
>> months I'll be giving the game a complete overhall.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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Re: [Audyssey] judgment day survey

2008-05-14 Thread Yohandy
I find the impossible difficulty quite easy. much easier than hard in fact. 
It would rock if it had more levels or if it could be completed. now that's 
what I'd call a challenge. I'm sure we'd all appreciate it if you could fix 
the cheating problem too. cheaters get on my last nerve. The game should 
also contain more levels and the boss should also be a lot harder. Also I 
have a neat idea for a trophy. I can post it here or send it off list if you 
want.


- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 13, 2008 4:41 PM
Subject: [Audyssey] judgment day survey


> ok.  so I've recently picked up the jd source code and I've wanted to make 
> some changes and enhancements.  Of course ifyou've never played judgment 
> day, it would be a grand idea to head over to www.l-works.net and give it 
> a try.
>
> 1. What features do you like most about judgment day.
> 2. on the flip side, what features do you like the least in judgment day.
> 3. if you could add any feature big or small.  What would it be and why.
> 4. what are your views on the demo.  is it too short, is it too easy, does 
> it need more things in it?  or is it fine just the way it is.
> 5. There is no number 5
>
> any comments are apreciated, and it's my plan to release a patch hopefully 
> by the end of next week with some updates.  And hopefully with in a few 
> months I'll be giving the game a complete overhall.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] judgment day survey

2008-05-14 Thread Yohandy
purchasable weapons? now that I like. not sure if Liam will create something 
that complex though but it would definitely give the game more replay value.

- Original Message - 
From: "Andy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 13, 2008 6:18 PM
Subject: Re: [Audyssey] judgment day survey


> Hi Liam.
>
> Features liked:
> - Unlockables
> - All sounds in the game
> - the videos are funny as heck! I get a kick out of 'em!
> - The score posting
> - The fact that once you beat it, for example you beat it once, there's 
> still more to come, wherez in
> other games, beat it and you're done.
> - Very accessible, and I like the bg music and voice-overs.
> - I like the fact that the trophy announcements in the cabbinet start from 
> the left end of the stereo
> field and goes right. Very neat.
>
> Features I do not like much:
> - The loudness of the sounds. Awesome sounds, but to hear the ships I have 
> to jack up my volume,
> thereby making the machine gun and also the little bing bang! sound it 
> makes when you shoot a ship
> down. So basically what I'm saying is, the ship sounds for the
> rockets/copters/planes/disablers is too quiet.
> - The fact that it beeps when you have no trophies or bonus games and you 
> try to select that
> item. Same goes for the score menu, I think you should have it say "you 
> have not earned any yet"
> or something.
>
> My thoughts on the demo:
> Very cool, although it doesn't give a span for the unlockable content in 
> the game. Maybe
> limit the demo to a few levels as is, and then you can earn trophies that 
> way, and once
> unlocked those trophies go away (the ones collected in demo), because all 
> you did was play
> half a game anyway.
>
> Features I think should be added:
> - When in the trophy cabbinet and press enter it'd be neat if it could 
> play the sound bite that
> pertains how you got it in the game. For example, when you get metal 
> mereen it says you're
> one tough dude or whatever it says, I don't remember now, pressing enter 
> in the cabbinet
> on a trophy should play the sound bite back.
> - You should change the 12/13 trophy to 12/12 since the game came out that 
> day. Or,
> keep the 12/13 and make a 12/12 one. That would be cool.
> A feature that could be added down the road could be money or 
> somethingbased on how well your
> game went, can be saved to purchase better weapons or something.
>
> Just my thoughts, sorry for the post the size of Canada.
>
>
>
>
> On Tue, 13 May 2008 15:41:40 -0500, Liam Erven wrote:
>
>
>>ok.  so I've recently picked up the jd source code and I've wanted to
>>make some changes and enhancements.  Of course ifyou've never played
>>judgment day, it would be a grand idea to head over to www.l-works.net
>>and give it a try.
>>
>>1. What features do you like most about judgment day.
>>2. on the flip side, what features do you like the least in judgment
>>day.
>>3. if you could add any feature big or small.  What would it be and why.
>>4. what are your views on the demo.  is it too short, is it too easy,
>>does it need more things in it?  or is it fine just the way it is.
>>5. There is no number 5
>>
>>any comments are apreciated, and it's my plan to release a patch
>>hopefully by the end of next week with some updates.  And hopefully
>>with in a few months I'll be giving the game a complete overhall.
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to
>>[EMAIL PROTECTED]
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>If you have any questions or concerns regarding the management of the
>>list,
>>please send E-mail to [EMAIL PROTECTED]
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] judgment day survey

2008-05-14 Thread Bryan Peterson
I can definitely agree with the Lonely Hearts part, being currently 
unattached. As for trophies, you could, as T said, have a trophy unlocked by 
using only Nukes. It could be Duke Nukem or something like that. The same 
for rockets, except then it could be Rocket Man. I also agree about being 
able to hear the trophy messages again, and perhaps more additions to the 
L-Works Theater?
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, May 14, 2008 12:32 PM
Subject: Re: [Audyssey] judgment day survey


> Hi Liam, here are a couple of trophy suggestions.
>
> Ather's headache: defeat the supreme commander without being hit once.
>
> Sattelite dish: Destroy the sattelite with a %100 accuracy rating.
>
> failed at final hurdle: Be killed by Supreme commander Ather.
>
> Early bird: play the game at 5.00 am.
>
> Lonely hearts: play the game on feb 14th.
>
> gunless: use only rockits and nukes hitting each targit, then being
> destroyed when they run out.
>
> Ammo waster: complete the game with below %25 accuracy.
>
> As for minigames, I do really enjoy the fight against the supreme
> commander,  how about an extended endurence against either the
> hovercraft or satellite or both?
>
> For theme's sake, you could have this set up as a training exercise in
> preparation for your next attack.
>
> also, I really think X1 should make an appearence,  just because he's
> cool, especially if he shared the stage with Ather,  an arguement
> betwene those two would be quite amusing to here,  hay, maybe you 
> could
> make a gofers style minigame, ie, hitting targits as fast as possible when
> they pop up, , but have X1 and Ather as the gofers, with them increasing 
> in
> speed?
>
> I'll deffinately look forward to the new version.
>
> Beware the Grue!
>
> Dark.
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 13, 2008 9:41 PM
> Subject: [Audyssey] judgment day survey
>
>
>> ok.  so I've recently picked up the jd source code and I've wanted to 
>> make
>> some changes and enhancements.  Of course ifyou've never played judgment
>> day, it would be a grand idea to head over to www.l-works.net and give it
>> a try.
>>
>> 1. What features do you like most about judgment day.
>> 2. on the flip side, what features do you like the least in judgment day.
>> 3. if you could add any feature big or small.  What would it be and why.
>> 4. what are your views on the demo.  is it too short, is it too easy, 
>> does
>> it need more things in it?  or is it fine just the way it is.
>> 5. There is no number 5
>>
>> any comments are apreciated, and it's my plan to release a patch 
>> hopefully
>> by the end of next week with some updates.  And hopefully with in a few
>> months I'll be giving the game a complete overhall.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG.
>> Version: 7.5.524 / Virus Database: 269.23.16/1429 - Release Date:
>> 12/05/2008 18:14
>>
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
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> list,
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> 


---
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Re: [Audyssey] judgment day survey

2008-05-14 Thread Dark
Hi Liam, here are a couple of trophy suggestions.

Ather's headache: defeat the supreme commander without being hit once.

Sattelite dish: Destroy the sattelite with a %100 accuracy rating.

failed at final hurdle: Be killed by Supreme commander Ather.

Early bird: play the game at 5.00 am.

Lonely hearts: play the game on feb 14th.

gunless: use only rockits and nukes hitting each targit, then being 
destroyed when they run out.

Ammo waster: complete the game with below %25 accuracy.

As for minigames, I do really enjoy the fight against the supreme 
commander,  how about an extended endurence against either the 
hovercraft or satellite or both?

For theme's sake, you could have this set up as a training exercise in 
preparation for your next attack.

also, I really think X1 should make an appearence,  just because he's 
cool, especially if he shared the stage with Ather,  an arguement 
betwene those two would be quite amusing to here,  hay, maybe you could 
make a gofers style minigame, ie, hitting targits as fast as possible when 
they pop up, , but have X1 and Ather as the gofers, with them increasing in 
speed?

I'll deffinately look forward to the new version.

Beware the Grue!

Dark.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 13, 2008 9:41 PM
Subject: [Audyssey] judgment day survey


> ok.  so I've recently picked up the jd source code and I've wanted to make 
> some changes and enhancements.  Of course ifyou've never played judgment 
> day, it would be a grand idea to head over to www.l-works.net and give it 
> a try.
>
> 1. What features do you like most about judgment day.
> 2. on the flip side, what features do you like the least in judgment day.
> 3. if you could add any feature big or small.  What would it be and why.
> 4. what are your views on the demo.  is it too short, is it too easy, does 
> it need more things in it?  or is it fine just the way it is.
> 5. There is no number 5
>
> any comments are apreciated, and it's my plan to release a patch hopefully 
> by the end of next week with some updates.  And hopefully with in a few 
> months I'll be giving the game a complete overhall.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED]
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG.
> Version: 7.5.524 / Virus Database: 269.23.16/1429 - Release Date: 
> 12/05/2008 18:14
>
> 


---
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Re: [Audyssey] judgment day survey

2008-05-14 Thread Dark
I can't imagine how you'd do that in Jd, afterall the players can't exactly 
shoot each other.

the best you could do would be endurence type matches where the last player 
standing won, or first to X amount of points,  though maybe you could do 
something like a tug of war where each ship one player shot transferred 
oover to the other player's side, maybe with options of getting power-ups 
which decreased the other player's shields, stopped their guns or stole 
items from them.

I'm guessing though that this type of things is beyond the way you want Jd 
to go though.

I'm not a pvp person myself, these were just some suggestions.

Beware the Grue!

Dark.
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Andy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Wednesday, May 14, 2008 1:36 AM
Subject: Re: [Audyssey] judgment day survey


> another thing would be to have some sort of online matching thing
> where 2 players rumbled it out I know that this is not strictly part
> of the actual game but it would be fun if you just had player against
> player battles and tourniments.
> At 10:18 AM 5/14/2008, you wrote:
>>Hi Liam.
>>
>>Features liked:
>>- Unlockables
>>- All sounds in the game
>>- the videos are funny as heck! I get a kick out of 'em!
>>- The score posting
>>- The fact that once you beat it, for example you beat it once,
>>there's still more to come, wherez in
>>other games, beat it and you're done.
>>- Very accessible, and I like the bg music and voice-overs.
>>- I like the fact that the trophy announcements in the cabbinet
>>start from the left end of the stereo
>>field and goes right. Very neat.
>>
>>Features I do not like much:
>>- The loudness of the sounds. Awesome sounds, but to hear the ships
>>I have to jack up my volume,
>>thereby making the machine gun and also the little bing bang! sound
>>it makes when you shoot a ship
>>down. So basically what I'm saying is, the ship sounds for the
>>rockets/copters/planes/disablers is too quiet.
>>- The fact that it beeps when you have no trophies or bonus games
>>and you try to select that
>>item. Same goes for the score menu, I think you should have it say
>>"you have not earned any yet"
>>or something.
>>
>>My thoughts on the demo:
>>Very cool, although it doesn't give a span for the unlockable
>>content in the game. Maybe
>>limit the demo to a few levels as is, and then you can earn trophies
>>that way, and once
>>unlocked those trophies go away (the ones collected in demo),
>>because all you did was play
>>half a game anyway.
>>
>>Features I think should be added:
>>- When in the trophy cabbinet and press enter it'd be neat if it
>>could play the sound bite that
>>pertains how you got it in the game. For example, when you get metal
>>mereen it says you're
>>one tough dude or whatever it says, I don't remember now, pressing
>>enter in the cabbinet
>>on a trophy should play the sound bite back.
>>- You should change the 12/13 trophy to 12/12 since the game came
>>out that day. Or,
>>keep the 12/13 and make a 12/12 one. That would be cool.
>>A feature that could be added down the road could be money or
>>somethingbased on how well your
>>game went, can be saved to purchase better weapons or something.
>>
>>Just my thoughts, sorry for the post the size of Canada.
>>
>>
>>
>>
>>On Tue, 13 May 2008 15:41:40 -0500, Liam Erven wrote:
>>
>>
>> >ok.  so I've recently picked up the jd source code and I've wanted to
>> >make some changes and enhancements.  Of course ifyou've never played
>> >judgment day, it would be a grand idea to head over to www.l-works.net
>> >and give it a try.
>> >
>> >1. What features do you like most about judgment day.
>> >2. on the flip side, what features do you like the least in judgment
>> >day.
>> >3. if you could add any feature big or small.  What would it be and why.
>> >4. what are your views on the demo.  is it too short, is it too easy,
>> >does it need more things in it?  or is it fine just the way it is.
>> >5. There is no number 5
>> >
>> >any comments are apreciated, and it's my plan to release a patch
>> >hopefully by the end of next week with some updates.  And hopefully
>> >with in a few months I'll be giving the game a complete overhall.
>> >---
>> >Gamers mailing list __ Gamers@audyssey.org
>&g

Re: [Audyssey] judgment day survey

2008-05-13 Thread shaun everiss
another thing would be to have some sort of online matching thing 
where 2 players rumbled it out I know that this is not strictly part 
of the actual game but it would be fun if you just had player against 
player battles and tourniments.
At 10:18 AM 5/14/2008, you wrote:
>Hi Liam.
>
>Features liked:
>- Unlockables
>- All sounds in the game
>- the videos are funny as heck! I get a kick out of 'em!
>- The score posting
>- The fact that once you beat it, for example you beat it once, 
>there's still more to come, wherez in
>other games, beat it and you're done.
>- Very accessible, and I like the bg music and voice-overs.
>- I like the fact that the trophy announcements in the cabbinet 
>start from the left end of the stereo
>field and goes right. Very neat.
>
>Features I do not like much:
>- The loudness of the sounds. Awesome sounds, but to hear the ships 
>I have to jack up my volume,
>thereby making the machine gun and also the little bing bang! sound 
>it makes when you shoot a ship
>down. So basically what I'm saying is, the ship sounds for the
>rockets/copters/planes/disablers is too quiet.
>- The fact that it beeps when you have no trophies or bonus games 
>and you try to select that
>item. Same goes for the score menu, I think you should have it say 
>"you have not earned any yet"
>or something.
>
>My thoughts on the demo:
>Very cool, although it doesn't give a span for the unlockable 
>content in the game. Maybe
>limit the demo to a few levels as is, and then you can earn trophies 
>that way, and once
>unlocked those trophies go away (the ones collected in demo), 
>because all you did was play
>half a game anyway.
>
>Features I think should be added:
>- When in the trophy cabbinet and press enter it'd be neat if it 
>could play the sound bite that
>pertains how you got it in the game. For example, when you get metal 
>mereen it says you're
>one tough dude or whatever it says, I don't remember now, pressing 
>enter in the cabbinet
>on a trophy should play the sound bite back.
>- You should change the 12/13 trophy to 12/12 since the game came 
>out that day. Or,
>keep the 12/13 and make a 12/12 one. That would be cool.
>A feature that could be added down the road could be money or 
>somethingbased on how well your
>game went, can be saved to purchase better weapons or something.
>
>Just my thoughts, sorry for the post the size of Canada.
>
>
>
>
>On Tue, 13 May 2008 15:41:40 -0500, Liam Erven wrote:
>
>
> >ok.  so I've recently picked up the jd source code and I've wanted to
> >make some changes and enhancements.  Of course ifyou've never played
> >judgment day, it would be a grand idea to head over to www.l-works.net
> >and give it a try.
> >
> >1. What features do you like most about judgment day.
> >2. on the flip side, what features do you like the least in judgment
> >day.
> >3. if you could add any feature big or small.  What would it be and why.
> >4. what are your views on the demo.  is it too short, is it too easy,
> >does it need more things in it?  or is it fine just the way it is.
> >5. There is no number 5
> >
> >any comments are apreciated, and it's my plan to release a patch
> >hopefully by the end of next week with some updates.  And hopefully
> >with in a few months I'll be giving the game a complete overhall.
> >---
> >Gamers mailing list __ Gamers@audyssey.org
> >If you want to leave the list, send E-mail to
> >[EMAIL PROTECTED]
> >You can make changes or update your subscription via the web, at
> >http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> >All messages are archived and can be searched and read at
> >http://www.mail-archive.com/[EMAIL PROTECTED]
> >If you have any questions or concerns regarding the management of the
> >list,
> >please send E-mail to [EMAIL PROTECTED]
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to [EMAIL PROTECTED]
>You can make changes or update your subscription via the web, at
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Re: [Audyssey] judgment day survey

2008-05-13 Thread Dark
I actually pretty much agree with andy here, accept for tthe "you haven't 
earned any" sound, imho the beep is fine imho.

might I suggest either an alternative to the baseball trophy, or a hint to 
unlock it, for people outside the Us and not familiar with baseball at all.

Being able to here the trophy messages again would certainly be a good thing 
imho.

some more in game messages and music would be cool, - your voice acting is 
great, and I wouldn't mind hereing more of it.

About the sound volume of the enemies vs your gun sounds, on the one hand I 
do also crank my volume up,  on the other, I like the precision needed 
to here the distant objects.

perhaps more in game music might be a fun unlockable as well, sinse while 
the tracks used are great, they do get slightly monotinous when you've 
played the game for a while.

I'll look forward to the patch.

Beware the Grue!

Dark.


- Original Message - 
From: "Andy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 13, 2008 11:18 PM
Subject: Re: [Audyssey] judgment day survey


> Hi Liam.
>
> Features liked:
> - Unlockables
> - All sounds in the game
> - the videos are funny as heck! I get a kick out of 'em!
> - The score posting
> - The fact that once you beat it, for example you beat it once, there's 
> still more to come, wherez in
> other games, beat it and you're done.
> - Very accessible, and I like the bg music and voice-overs.
> - I like the fact that the trophy announcements in the cabbinet start from 
> the left end of the stereo
> field and goes right. Very neat.
>
> Features I do not like much:
> - The loudness of the sounds. Awesome sounds, but to hear the ships I have 
> to jack up my volume,
> thereby making the machine gun and also the little bing bang! sound it 
> makes when you shoot a ship
> down. So basically what I'm saying is, the ship sounds for the
> rockets/copters/planes/disablers is too quiet.
> - The fact that it beeps when you have no trophies or bonus games and you 
> try to select that
> item. Same goes for the score menu, I think you should have it say "you 
> have not earned any yet"
> or something.
>
> My thoughts on the demo:
> Very cool, although it doesn't give a span for the unlockable content in 
> the game. Maybe
> limit the demo to a few levels as is, and then you can earn trophies that 
> way, and once
> unlocked those trophies go away (the ones collected in demo), because all 
> you did was play
> half a game anyway.
>
> Features I think should be added:
> - When in the trophy cabbinet and press enter it'd be neat if it could 
> play the sound bite that
> pertains how you got it in the game. For example, when you get metal 
> mereen it says you're
> one tough dude or whatever it says, I don't remember now, pressing enter 
> in the cabbinet
> on a trophy should play the sound bite back.
> - You should change the 12/13 trophy to 12/12 since the game came out that 
> day. Or,
> keep the 12/13 and make a 12/12 one. That would be cool.
> A feature that could be added down the road could be money or 
> somethingbased on how well your
> game went, can be saved to purchase better weapons or something.
>
> Just my thoughts, sorry for the post the size of Canada.
>
>
>
>
> On Tue, 13 May 2008 15:41:40 -0500, Liam Erven wrote:
>
>
>>ok.  so I've recently picked up the jd source code and I've wanted to
>>make some changes and enhancements.  Of course ifyou've never played
>>judgment day, it would be a grand idea to head over to www.l-works.net
>>and give it a try.
>>
>>1. What features do you like most about judgment day.
>>2. on the flip side, what features do you like the least in judgment
>>day.
>>3. if you could add any feature big or small.  What would it be and why.
>>4. what are your views on the demo.  is it too short, is it too easy,
>>does it need more things in it?  or is it fine just the way it is.
>>5. There is no number 5
>>
>>any comments are apreciated, and it's my plan to release a patch
>>hopefully by the end of next week with some updates.  And hopefully
>>with in a few months I'll be giving the game a complete overhall.
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to
>>[EMAIL PROTECTED]
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
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>>If you have any questions or concerns regard

Re: [Audyssey] judgment day survey

2008-05-13 Thread Andy
Hi Liam.

Features liked:
- Unlockables
- All sounds in the game
- the videos are funny as heck! I get a kick out of 'em!
- The score posting
- The fact that once you beat it, for example you beat it once, there's still 
more to come, wherez in 
other games, beat it and you're done.
- Very accessible, and I like the bg music and voice-overs.
- I like the fact that the trophy announcements in the cabbinet start from the 
left end of the stereo 
field and goes right. Very neat.

Features I do not like much:
- The loudness of the sounds. Awesome sounds, but to hear the ships I have to 
jack up my volume, 
thereby making the machine gun and also the little bing bang! sound it makes 
when you shoot a ship 
down. So basically what I'm saying is, the ship sounds for the 
rockets/copters/planes/disablers is too quiet.
- The fact that it beeps when you have no trophies or bonus games and you try 
to select that 
item. Same goes for the score menu, I think you should have it say "you have 
not earned any yet" 
or something.

My thoughts on the demo:
Very cool, although it doesn't give a span for the unlockable content in the 
game. Maybe 
limit the demo to a few levels as is, and then you can earn trophies that way, 
and once 
unlocked those trophies go away (the ones collected in demo), because all you 
did was play 
half a game anyway.

Features I think should be added:
- When in the trophy cabbinet and press enter it'd be neat if it could play the 
sound bite that 
pertains how you got it in the game. For example, when you get metal mereen it 
says you're 
one tough dude or whatever it says, I don't remember now, pressing enter in the 
cabbinet 
on a trophy should play the sound bite back.
- You should change the 12/13 trophy to 12/12 since the game came out that day. 
Or, 
keep the 12/13 and make a 12/12 one. That would be cool.
A feature that could be added down the road could be money or somethingbased on 
how well your 
game went, can be saved to purchase better weapons or something.

Just my thoughts, sorry for the post the size of Canada.




On Tue, 13 May 2008 15:41:40 -0500, Liam Erven wrote:


>ok.  so I've recently picked up the jd source code and I've wanted to 
>make some changes and enhancements.  Of course ifyou've never played 
>judgment day, it would be a grand idea to head over to www.l-works.net 
>and give it a try.
>
>1. What features do you like most about judgment day.
>2. on the flip side, what features do you like the least in judgment 
>day.
>3. if you could add any feature big or small.  What would it be and why.
>4. what are your views on the demo.  is it too short, is it too easy, 
>does it need more things in it?  or is it fine just the way it is.
>5. There is no number 5
>
>any comments are apreciated, and it's my plan to release a patch 
>hopefully by the end of next week with some updates.  And hopefully 
>with in a few months I'll be giving the game a complete overhall.
>---
>Gamers mailing list __ Gamers@audyssey.org
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>[EMAIL PROTECTED]
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>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>http://www.mail-archive.com/[EMAIL PROTECTED]
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Re: [Audyssey] judgment day survey

2008-05-13 Thread shaun everiss
Hi liam.
my answers are in the body.
as a registered user I find judgement day really good.

At 08:41 AM 5/14/2008, you wrote:
>ok.  so I've recently picked up the jd source code and I've wanted 
>to make some changes and enhancements.  Of course ifyou've never 
>played judgment day, it would be a grand idea to head over to 
>www.l-works.net and give it a try.
>
>1. What features do you like most about judgment day.
If I had to pick the trophy system, its really cool.



>2. on the flip side, what features do you like the least in judgment day.
Hmm I have no features I like least, however i do find some of the 
acuracy trophys hard to obtain, I also don't care for the number 1 
score posting trophy because its hard to get that also.
ANd some of the lucky day things are hard to get unless you can be 
lucky I suppose.
Its hard to get all trophies.



>3. if you could add any feature big or small.  What would it be and why.
>Well features, hmm.

The ability to here all trophies you selected in the trophy 
board  say what they are when you click them play the file associated 
with that trophy.
I'd also like some bypass key to stop music etc in introductions if I 
want to pass them.





>4. what are your views on the demo.  is it too short, is it too 
>easy, does it need more things in it?  or is it fine just the way it is.
I think the demo showcases all there needs to be in the game bar the boss.



>5. There is no number 5
>
>any comments are apreciated, and it's my plan to release a patch 
>hopefully by the end of next week with some updates.  And hopefully 
>with in a few months I'll be giving the game a complete overhall.
>---
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>If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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[Audyssey] judgment day survey

2008-05-13 Thread Liam Erven
ok.  so I've recently picked up the jd source code and I've wanted to make some 
changes and enhancements.  Of course ifyou've never played judgment day, it 
would be a grand idea to head over to www.l-works.net and give it a try.

1. What features do you like most about judgment day.
2. on the flip side, what features do you like the least in judgment day.
3. if you could add any feature big or small.  What would it be and why.
4. what are your views on the demo.  is it too short, is it too easy, does it 
need more things in it?  or is it fine just the way it is.
5. There is no number 5

any comments are apreciated, and it's my plan to release a patch hopefully by 
the end of next week with some updates.  And hopefully with in a few months 
I'll be giving the game a complete overhall.
---
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Re: [Audyssey] Judgment day patch.

2007-11-18 Thread Ryan Conroy
Hi,

Not people know. I don't know why he never put it on the site. I have it;  I 
tried to send it to the first person that asked for it, but it bounced.
Ryan
_
Online Trading - Learn to make serious money in the market. Click Now.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiejgTCV8LjdjhIkyqgAsC4zGJWJRnlLLhYuU31nSjflBK1L2/
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Re: [Audyssey] judgment day trophy patch

2007-11-18 Thread Willem
I didn't even know there was a patch.
- Original Message - 
From: "alex wallis" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, November 18, 2007 1:47 PM
Subject: [Audyssey] judgment day trophy patch


> Hi list.
> If anyone has the patch for judgment day not posted on there site to fix
> bugs with getting trophys please could you send it to me?
> thanks a lot.
> Alex.
>
>
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[Audyssey] judgment day trophy patch

2007-11-18 Thread alex wallis
Hi list.
If anyone has the patch for judgment day not posted on there site to fix 
bugs with getting trophys please could you send it to me?
thanks a lot.
Alex. 


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Re: [Audyssey] Judgment Day Trophies

2007-09-10 Thread Tristan
Hi david, i have the exact email. I copied it into a document, in case of 
something like this would happen to me or any other person. The email is 
below:

A lot of people have been wondering how many trophys there are, and what 
they are.  So here's the list of trophies and how to get them.

game trophys:

tenderfoot

Given to the user after they beat the game for the first time on easy.

Marksman

have at least 65% accuracy and complete the game on easy

marksman plus

complete the game with 55% accuracy or higher on normal or hard

Renegade

have any thing lower than 15% accuracy and complete the game on any 
difficulty

untouchable

complete game with out losing any health on easy.

untouchable plus

complete the game with letting 3 or fewer enemies land on normal or hard 
modes.

average Joe

Beat the normal difficulty level.

Metal Marine

complete  hard difficulty level

lead lovers

complete easy with out using any rockets or nukes

lead lovers plus

complete normal or hard with out using any rockets or nukes

close call

complete the game with less than 15 percent health

quick draw

beat commander ather with in 15 seconds on easy

Quick Draw Plus

beat Commander Ather with in 30 seconds on normal or hard.

imposible feat

Manage to complete ultra Mode

Confused Gunner

Play the game, and then lose with out shooting down a single enemy.

ather's lucky day

get destroyed with only one ship left in level 10

ather's really lucky day

get destroyed when commander ather's hover craft has five or less health 
points left.

self-destruct

accidently find the feature of the base that wasn't mentioned to you.

cheater

use cheat codes and beat the game

total loser

use cheat codes, but manage to get destroyed

gamer's paradise

collect all 20 in game trophys

bonus games:

Rocket Blaster

Shoot down at least 330 rockets

Rocket Blaster Plus

Shoot down more than 390 rockets

Super paratrooper

Collect at least 6 bonus bags

Ultra Paratrooper

Collect all 10 bonus bags, and land safely with 320 points or more

sticky fingers:

collect at least 20 weapons, and make it out of the warehouse with in 105 
seconds.

Super Sticky fingers

Collect 30 weapons and make it out of the warehouse before the warehouse 
explodes.

it takes a thief

earned by beating weapon search with out getting any weapons.

great number guesser

guess at least 8 numbers

super guesser.  yes sir.

guess at least 12 numbers

beep

get bored enough to play beep

bonus round

collect all 10 bonus trophys

extra trophys:

oh boy a lobster

earned by typing "oh boy a lobster" in the cheat consoll

Jingle Bells

Play the game on Christmas

Independence Day

play the game on July fourth

12 13:

play the game at 12 13 AM or PM

1 20

start the game at 1 20 PM.

bored to death

let the game sit at the main menu for five minutes

number one

place first on any board

extra credit

collect all 7 extra trophys



___

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Internal Virus Database is out-of-date.

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Version: 7.1.385 / Virus Database: 268.2.1/279 - Release Date: 3/10/2006


Regards,
Tristan Bussiere

Owner, ACE Games
http://www.acegamesonline.net
Skype: Tristanbussiere
MSN: [EMAIL PROTECTED]
- Original Message - 
From: "David" <[EMAIL PROTECTED]>
To: "Blind Gamers" 
Sent: Sunday, September 09, 2007 7:02 PM
Subject: [Audyssey] Judgment Day Trophies


> Hello,
> Could someone please send me a list of trophies for Judgment Do,
> and what is required to get them? I used to have one that was
> posted on the l-talk list, but those emails were unfortunately
> erased.
> David
>
> ---
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> list,
> please send E-mail to [EMAIL PROTECTED]
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.485 / Virus Database: 269.13.14/999 - Release Date: 9/10/2007 
> 5:43 PM
>
> 


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htt

[Audyssey] Judgment Day Trophies

2007-09-10 Thread David
Hello,
Could someone please send me a list of trophies for Judgment Do, 
and what is required to get them? I used to have one that was 
posted on the l-talk list, but those emails were unfortunately 
erased.
David

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[Audyssey] Judgment day: today's a good day

2007-07-04 Thread Quinten Pendle
s
P
O
I
L
E
R
S
P
A
C
E

Today's a good day for playing JD.
Load the game, and find out for yourselves.
.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of john snowling 
Sent: Wednesday, July 04, 2007 5:01 AM
To: Gamers Discussion list
Subject: [Audyssey] judgement day


Hi all.

Does anyone know if there's any audio review of judgement day or a
walkthrough of the game.

Another question do you need to beat the computer at level 1 to unlock
the bonuses and trophies.

Thanks from john.


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No virus found in this incoming message.
Checked by AVG Free Edition. 
Version: 7.5.476 / Virus Database: 269.9.14/885 - Release Date: 7/3/2007
10:02 AM
 

No virus found in this outgoing message.
Checked by AVG Free Edition. 
Version: 7.5.476 / Virus Database: 269.9.14/885 - Release Date: 7/3/2007
10:02 AM
 


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Re: [Audyssey] Judgment Day, revisited.

2007-05-18 Thread jason
Hello Liam it's Jason Milyo
I don't know if you ever incountered this issue, but when you download 
Judgement day from your site it says an error has occured during the 
instalation.
Can you check to see if the full download version is still there and it runs 
properly with no bugs in it?
Thanks
your friend,
Jason
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, May 07, 2007 1:31 PM
Subject: Re: [Audyssey] Judgment Day, revisited.


> bonus games don't have mouse support.  hopefully this summer I'll be 
> making
> a big overhaul to the game.
>
> - Original Message - 
> From: "Willem" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, May 07, 2007 12:07 PM
> Subject: Re: [Audyssey] Judgment Day, revisited.
>
>
>> What about rocket rage?
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, May 07, 2007 4:03 PM
>> Subject: [Audyssey] Judgment Day, revisited.
>>
>>
>>> Hi Folks,
>>> In reading the article about mouse games it said that Judgment Day had
>>> that
>>> capability.
>>> So I've re-written the information about that game in my games list.
>>>
>>> Liam Erven's L Works.
>>> Home of, Judgment Day.
>>> Save the world by firing your gun at, rockets, copters, planes,
>>> disablers,
>>> and finally, Supreme Commander Ather.
>>> the game includes 10 levels of play plus a boss level where you get to
>>> take
>>> on the Supreme commander himself.
>>> a trophy system to earn awards for performing certain tasks,
>>> and 4 unlockable bonus levels.
>>> Parachute Jump.
>>> You've jumped out of an airplane and you're trying to land behind enemy
>>> lines.
>>> As you fall you can collect bags of supplies.
>>> Weapon Search.
>>> You've snuck into one of the Supreme Evil's storage rooms.
>>> Your job is to sneak around and collect as many weapons as possible.
>>> Number Guess
>>> Guess as many numbers as possible with in 60 seconds.
>>> You'll be told if your guess is too high or too low.
>>> LWorks Theatre
>>> Listen to pieces of audio, and Some are tutorials to help you play the
>>> game.
>>> Judgment Day allows you to use your mouse.
>>> The j key, or left arrow, or moving your mouse left, moves your gun 
>>> left.
>>> The l key, or right arrow, or moving your mouse right, moves your gun to
>>> the
>>> right.
>>> The control key or left mouse button fires your gun.
>>>
>>>
>>>
>>>
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>>> any subscription changes via the web.
>>
>>
>>
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