Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-25 Thread john
Wow, people just can't say thanks. You've been releasing totally 
awesome betas for how long now.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com,Gamers Discussion list 
gamers@audyssey.org

Date sent: Thu, 24 Nov 2011 23:03:46 -0500
Subject: Re: [Audyssey] My decision on Perilous Hearts 
preorders,and a surprise!


Hi Philip,

Which is precisely why I agree with your decision in this. I've 
had
the issues of preorders for MOTA and Raceway hanging over my head 
from
day one and I can honestly say it has largely taken the enjoyment 
out

of the process of creating those games. I've had to put up with
everything from mild anoyence of questions like when will the 
game be
released to outright hostility of threats to sue me, requests 
for a

refund, etc just because my personal schedue doesn't meet their
expectations. That's certainly something I could have done 
without,

and weather it was intended or not its taken the enjoyment out of
developing the games. I don't work well under stress and feeling 
like
I owe someone a product right now, right on the spot, has often 
made
me feel pressured enough to drop certain features, game ideas, 
and

more complex level layouts, whatever just to cut corners and save
time. As a result I'm not happy with the way it has turned out, 
and
while the end users may or may not know the difference I 
certainly do.
If a developer can avoid that kind of stress and pressure I'd 
advise

not taking it upon yourself.

Cheers!




On 11/24/11, Philip Bennefall phi...@blastbay.com wrote:
Hi Will,

This was something I considered very carefully before I made my 
decision,
and concluded that the worry and frustration caused by having 
the obligation
hanging over my head on such a project far outweighs the 
financial benefit
that preorders would provide. Therefore, I decided to take the 
middle road.
If people want to be sure the game gets as much attention as 
possible, they

can still help to make that happen.

As for the game working on Mac, if it's a virtual machine that 
you're
running then I'm not surprised. The game requires a fair amount 
of
processing power and so I doubt whether it'll work well on a 
netbook either

unless it is a high-end type.

Kind regards,

Philip Bennefall

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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-25 Thread Lori Duncan
aGREED, i'M MORE THAN HAPPY TO WAIT FOR THE FINAL RELEASE, THE DEMO IN 
ITSELF IS A CHALLENGE, FOR ME AT LEAST AND i'M STILL ENJOYING STANDING IN A 
TREE SHOOTING THINGS ON THE GROUND, PARTICULARLY THOSE REALLY HORRIBLE 
CHIMPS WHO SEEM TO LIKE CHACING ME UP TREES.


--
From: john jpcarnemo...@comcast.net
Sent: Friday, November 25, 2011 2:30 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] My decision on Perilous Hearts preorders,and a 
surprise!


Wow, people just can't say thanks. You've been releasing totally awesome 
betas for how long now.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com,Gamers Discussion list 
gamers@audyssey.org

Date sent: Thu, 24 Nov 2011 23:03:46 -0500
Subject: Re: [Audyssey] My decision on Perilous Hearts preorders,and a 
surprise!


Hi Philip,

Which is precisely why I agree with your decision in this. I've had
the issues of preorders for MOTA and Raceway hanging over my head from
day one and I can honestly say it has largely taken the enjoyment out
of the process of creating those games. I've had to put up with
everything from mild anoyence of questions like when will the game be
released to outright hostility of threats to sue me, requests for a
refund, etc just because my personal schedue doesn't meet their
expectations. That's certainly something I could have done without,
and weather it was intended or not its taken the enjoyment out of
developing the games. I don't work well under stress and feeling like
I owe someone a product right now, right on the spot, has often made
me feel pressured enough to drop certain features, game ideas, and
more complex level layouts, whatever just to cut corners and save
time. As a result I'm not happy with the way it has turned out, and
while the end users may or may not know the difference I certainly do.
If a developer can avoid that kind of stress and pressure I'd advise
not taking it upon yourself.

Cheers!




On 11/24/11, Philip Bennefall phi...@blastbay.com wrote:
Hi Will,

This was something I considered very carefully before I made my decision,
and concluded that the worry and frustration caused by having the 
obligation

hanging over my head on such a project far outweighs the financial benefit
that preorders would provide. Therefore, I decided to take the middle 
road.
If people want to be sure the game gets as much attention as possible, 
they

can still help to make that happen.

As for the game working on Mac, if it's a virtual machine that you're
running then I'm not surprised. The game requires a fair amount of
processing power and so I doubt whether it'll work well on a netbook 
either

unless it is a high-end type.

Kind regards,

Philip Bennefall

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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-25 Thread Bryan Peterson
That's one reason why I'm ambivalent about developing or, at least, sharing 
what I develop. I myself admire Thomas for sticking it out in spite of all 
the crap this community has put him through and, I hope, have made that 
clear over the years. And it's all because he wanted to see what was then 
Monte through to completion since if memory serves he played the original 
Atari version when he was younger.

They're coming to take me away, ha-haaa!
- Original Message - 
From: john jpcarnemo...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 7:30 AM
Subject: Re: [Audyssey] My decision on Perilous Hearts preorders,and a 
surprise!



Wow, people just can't say thanks. You've been releasing totally awesome 
betas for how long now.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com,Gamers Discussion list 
gamers@audyssey.org

Date sent: Thu, 24 Nov 2011 23:03:46 -0500
Subject: Re: [Audyssey] My decision on Perilous Hearts preorders,and a 
surprise!


Hi Philip,

Which is precisely why I agree with your decision in this. I've had
the issues of preorders for MOTA and Raceway hanging over my head from
day one and I can honestly say it has largely taken the enjoyment out
of the process of creating those games. I've had to put up with
everything from mild anoyence of questions like when will the game be
released to outright hostility of threats to sue me, requests for a
refund, etc just because my personal schedue doesn't meet their
expectations. That's certainly something I could have done without,
and weather it was intended or not its taken the enjoyment out of
developing the games. I don't work well under stress and feeling like
I owe someone a product right now, right on the spot, has often made
me feel pressured enough to drop certain features, game ideas, and
more complex level layouts, whatever just to cut corners and save
time. As a result I'm not happy with the way it has turned out, and
while the end users may or may not know the difference I certainly do.
If a developer can avoid that kind of stress and pressure I'd advise
not taking it upon yourself.

Cheers!




On 11/24/11, Philip Bennefall phi...@blastbay.com wrote:
Hi Will,

This was something I considered very carefully before I made my decision,
and concluded that the worry and frustration caused by having the 
obligation

hanging over my head on such a project far outweighs the financial benefit
that preorders would provide. Therefore, I decided to take the middle 
road.
If people want to be sure the game gets as much attention as possible, 
they

can still help to make that happen.

As for the game working on Mac, if it's a virtual machine that you're
running then I'm not surprised. The game requires a fair amount of
processing power and so I doubt whether it'll work well on a netbook 
either

unless it is a high-end type.

Kind regards,

Philip Bennefall

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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-25 Thread Ian McNamara
Hi i agree as the blind gaming community gave thomas so much crap just because 
he wanted to create a free d verssion of moda which would have been even better 
than the side scroller. how ever because of the fact that people started 
getting on his back about it ment he had to do the side scroller which he did 
not want to do so i might get flak for this but i don't care i agree with 
phillips dissission and if i was a game dev i would not accept pre-orders for 
any of my games that way i could take my time to bring it out and make it the 
best it could be. this community can be so ungrateful at times which was why i 
left the list for a while we should all be grateful that devs want to take the 
time to develop these games for us and stop being tipicle blind people thinking 
the world owes us something just because we're blind.

Ian McNamara
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-24 Thread Philip Bennefall

Hi Thomas,

Unfortunately the donations do not work that way. They are purely for 
support purposes, rather than part of a future game sale. I would have to 
start taking manual orders in order to accomplish that, calculating how much 
each person had paid in advance and then sending them an invoice, wait for 
payment and then finally generate a key by hand. The automatic ordering 
system handles all this for me behind the scenes with fixed prices, so I'll 
have to stick to that. Donations are if you want to help fund the game's 
development etc independent of actual product sales.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 24, 2011 4:44 AM
Subject: Re: [Audyssey] My decision on Perilous Hearts preorders, and a 
surprise!



Hi Philip,

Well, for what its worth I strongly feel you are making the right
decision here. Not taking preorders until you are ready to sell the
game or have it the way you want it will save you a lot of stress and
headaches in the long run. As you pointed out you might be able to
release a product on a specific date, but as you pointed out it won't
necessarily turn out exactly the way you personally want it too
because you may wind up cutting corners, rush certain aspects,
whatever to meet your deadline which isn't what we the customers want
to see happen to such a promising game. So I say take as long as you
need. :D

Now, I've got a question. If I donated say $10 or $15 towards the
development of the game would those donations count towards a purchase
of the game such as $10 or $15 off the retail price?

Cheers!




On 11/23/11, Philip Bennefall phi...@blastbay.com wrote:

Hi all!

After very careful concideration and a lot of debating with myself back 
and

forth, I have finally decided not to accept preorders for the game. For a
product like BGT it is okay, because the point at which the product can be
considered finished is a lot more vague. With a game like Perilous Hearts,
however, I want to spend as much time as is needed in order to make the 
game

the very best that it can be, and therefore I don't want to set a deadline
even if it is far in the future as, while i'll certainly release something
by that date to honor my contract, I may not release what I wanted
personally. So for this reason, I have decided not to do it.

However, to thank all of those who gave me support, I have decided to
release a concept demo of the game to wet your apetite even further. This
concept demo contains the first two levels of the game, as well as the
store. It can be found at:

http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not.
So I hope you can live with it for the time being!

For those of you who feel the game is worth it, I would be very happy to
accept donations for its development. I do not have a special donation 
page

for the game, however my other website banterbay.com has such a page which
allows you to send money to Blastbay Studios. So while the receipt will 
say

BanterBay donation, I will know that the donation is for Perilous Hearts
rather than Banterbay. This page is available at:
http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources
for the game, so you can be sure it goes to the right place.

Let me know what you think of the game, report problems and, above all, 
have

fun!

Kind regards,

Philip Bennefall
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-24 Thread Philip Bennefall

Hi Will,

This was something I considered very carefully before I made my decision, 
and concluded that the worry and frustration caused by having the obligation 
hanging over my head on such a project far outweighs the financial benefit 
that preorders would provide. Therefore, I decided to take the middle road. 
If people want to be sure the game gets as much attention as possible, they 
can still help to make that happen.


As for the game working on Mac, if it's a virtual machine that you're 
running then I'm not surprised. The game requires a fair amount of 
processing power and so I doubt whether it'll work well on a netbook either 
unless it is a high-end type.


Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 24, 2011 6:32 AM
Subject: Re: [Audyssey] My decision on Perilous Hearts preorders, and a 
surprise!



as i said on the forum though at audio games.net

while i appreciate the demo, remember the first reason you asked for 
pre-orders. you needed to fund the game, and how can you be guaranteed a 
funding source from donations? at least with pre-orders you were guaranteed 
a certain amount. sighted people have to wait when they order a title, and 
so should we why should we as blind gamers expect it out at 1 a.m. on the 10 
of october or something? i respect your decision but now if the project did 
get shelved as no funding to continue it you had a guaranteed funding source 
from the pre-orders with donations on top for good measure so you may have 
as we say here in the UK to use a saying, shot yourself in the foot. NOt 
annoyed delighted to have downloaded demo to try under fusion on the iMac 
but just be careful as the whole point of this pre-order thing was to be 
guaranteed at least say 40 USD from each person so ten of those 400 dollars 
how do you know you'd even get that in donations?

On Nov 24, 2011, at 3:52 AM, Thomas Ward wrote:


Hi Lori,

As to why Daniel came up by default I'm guessing that's the voice you
have set up as the default in the Windows control panel. The game
simply gets the default SAPI voice, rate, pitch, volume, etc and loads
the default voice using those settings.

HTH

On 11/23/11, Lori Duncan lori_dunca...@hotmail.com wrote:

Hi Philip, I have just tried out the game demo and the first thing which
totally threw me was that when the game loaded and the main menu came up,
instead of the gastly Mike I got the sappi Daniel voice that I use when I
play the palace punch-up game, any idea why this could be?

Now onto the game.  I saved my adventure a few times and stood for a 
while
enjoying the background ambience, then got attacked by something, a 
leppard

I think, who wasn't too happy with me being there.  I struggled to change
weapons quickly enough so as a result poor Jim met an untimely end. 
There's

a lot to get the hang of, and playing this at midnight my time probably
isn't the best time to learn things.  Anyway I'm very impressed by the
sounds, and just wondered if you could maybe add in a key which lets you
change weapons fast, maybe the w key to switch between them?  Thanks and
great work as always, from Lori.



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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-24 Thread Thomas Ward
Hi Will,

In answer to your first question most if not all mainstream companies
give a specific release date when taking preorders. So when I or
anyone else orders a product we know when the product will begin
shipping, and of course they have the resources to get the product
done on time. They have teams of programmers working on a single
product, usually can add over time, etc in order to insure everything
comes out on a specific release date. A private game developer such as
myself can't necessarily do that because programming games isn't my 9
to 5 job, nor am I getting paid for overtime etc.

That said, its not unreasonable for a blind gamer to place a preorder
and expect a release date of somekind. Its what most companies do, and
its not very fair to the customer to place a preorder and not get any
indication when they can expect a return for their payment. Even if
the release date is six months or a year away they at least know what
to expect before placing an order.


HTH

On 11/24/11, william lomas will.d.lo...@gmail.com wrote:
 as i said on the forum though at audio games.net

 while i appreciate the demo, remember the first reason you asked for
 pre-orders. you needed to fund the game, and how can you be guaranteed a
 funding source from donations? at least with pre-orders you were guaranteed
 a certain amount. sighted people have to wait when they order a title, and
 so should we why should we as blind gamers expect it out at 1 a.m. on the 10
 of october or something? i respect your decision but now if the project did
 get shelved as no funding to continue it you had a guaranteed funding source
 from the pre-orders with donations on top for good measure so you may have
 as we say here in the UK to use a saying, shot yourself in the foot. NOt
 annoyed delighted to have downloaded demo to try under fusion on the iMac
 but just be careful as the whole point of this pre-order thing was to be
 guaranteed at least say 40 USD from each person so ten of those 400 dollars
 how do you know you'd even get that in donations?

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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-24 Thread Thomas Ward
Hi Philip,

Which is precisely why I agree with your decision in this. I've had
the issues of preorders for MOTA and Raceway hanging over my head from
day one and I can honestly say it has largely taken the enjoyment out
of the process of creating those games. I've had to put up with
everything from mild anoyence of questions like when will the game be
released to outright hostility of threats to sue me, requests for a
refund, etc just because my personal schedue doesn't meet their
expectations. That's certainly something I could have done without,
and weather it was intended or not its taken the enjoyment out of
developing the games. I don't work well under stress and feeling like
I owe someone a product right now, right on the spot, has often made
me feel pressured enough to drop certain features, game ideas, and
more complex level layouts, whatever just to cut corners and save
time. As a result I'm not happy with the way it has turned out, and
while the end users may or may not know the difference I certainly do.
If a developer can avoid that kind of stress and pressure I'd advise
not taking it upon yourself.

Cheers!




On 11/24/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Will,

 This was something I considered very carefully before I made my decision,
 and concluded that the worry and frustration caused by having the obligation
 hanging over my head on such a project far outweighs the financial benefit
 that preorders would provide. Therefore, I decided to take the middle road.
 If people want to be sure the game gets as much attention as possible, they
 can still help to make that happen.

 As for the game working on Mac, if it's a virtual machine that you're
 running then I'm not surprised. The game requires a fair amount of
 processing power and so I doubt whether it'll work well on a netbook either
 unless it is a high-end type.

 Kind regards,

 Philip Bennefall

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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-24 Thread lenron brown
could you please repst the link to download the demo of the game

On 11/24/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Philip,

 Which is precisely why I agree with your decision in this. I've had
 the issues of preorders for MOTA and Raceway hanging over my head from
 day one and I can honestly say it has largely taken the enjoyment out
 of the process of creating those games. I've had to put up with
 everything from mild anoyence of questions like when will the game be
 released to outright hostility of threats to sue me, requests for a
 refund, etc just because my personal schedue doesn't meet their
 expectations. That's certainly something I could have done without,
 and weather it was intended or not its taken the enjoyment out of
 developing the games. I don't work well under stress and feeling like
 I owe someone a product right now, right on the spot, has often made
 me feel pressured enough to drop certain features, game ideas, and
 more complex level layouts, whatever just to cut corners and save
 time. As a result I'm not happy with the way it has turned out, and
 while the end users may or may not know the difference I certainly do.
 If a developer can avoid that kind of stress and pressure I'd advise
 not taking it upon yourself.

 Cheers!




 On 11/24/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Will,

 This was something I considered very carefully before I made my decision,
 and concluded that the worry and frustration caused by having the
 obligation
 hanging over my head on such a project far outweighs the financial benefit
 that preorders would provide. Therefore, I decided to take the middle
 road.
 If people want to be sure the game gets as much attention as possible,
 they
 can still help to make that happen.

 As for the game working on Mac, if it's a virtual machine that you're
 running then I'm not surprised. The game requires a fair amount of
 processing power and so I doubt whether it'll work well on a netbook
 either
 unless it is a high-end type.

 Kind regards,

 Philip Bennefall

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[Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Philip Bennefall
Hi all!

After very careful concideration and a lot of debating with myself back and 
forth, I have finally decided not to accept preorders for the game. For a 
product like BGT it is okay, because the point at which the product can be 
considered finished is a lot more vague. With a game like Perilous Hearts, 
however, I want to spend as much time as is needed in order to make the game 
the very best that it can be, and therefore I don't want to set a deadline even 
if it is far in the future as, while i'll certainly release something by that 
date to honor my contract, I may not release what I wanted personally. So for 
this reason, I have decided not to do it.

However, to thank all of those who gave me support, I have decided to release a 
concept demo of the game to wet your apetite even further. This concept demo 
contains the first two levels of the game, as well as the store. It can be 
found at:

http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not. So I 
hope you can live with it for the time being!

For those of you who feel the game is worth it, I would be very happy to accept 
donations for its development. I do not have a special donation page for the 
game, however my other website banterbay.com has such a page which allows you 
to send money to Blastbay Studios. So while the receipt will say BanterBay 
donation, I will know that the donation is for Perilous Hearts rather than 
Banterbay. This page is available at:
http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources for 
the game, so you can be sure it goes to the right place.

Let me know what you think of the game, report problems and, above all, have 
fun!

Kind regards,

Philip Bennefall
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Charles Rivard
Thanks for the little surprise which I will probably work with over the week 
end, and I like your thinking on preorders.  Nobody will be a loser.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 23, 2011 5:10 PM
Subject: [Audyssey] My decision on Perilous Hearts preorders, and a 
surprise!




Hi all!

After very careful concideration and a lot of debating with myself back 
and forth, I have finally decided not to accept preorders for the game. 
For a product like BGT it is okay, because the point at which the product 
can be considered finished is a lot more vague. With a game like Perilous 
Hearts, however, I want to spend as much time as is needed in order to 
make the game the very best that it can be, and therefore I don't want to 
set a deadline even if it is far in the future as, while i'll certainly 
release something by that date to honor my contract, I may not release 
what I wanted personally. So for this reason, I have decided not to do it.


However, to thank all of those who gave me support, I have decided to 
release a concept demo of the game to wet your apetite even further. This 
concept demo contains the first two levels of the game, as well as the 
store. It can be found at:


http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not. 
So I hope you can live with it for the time being!


For those of you who feel the game is worth it, I would be very happy to 
accept donations for its development. I do not have a special donation 
page for the game, however my other website banterbay.com has such a page 
which allows you to send money to Blastbay Studios. So while the receipt 
will say BanterBay donation, I will know that the donation is for Perilous 
Hearts rather than Banterbay. This page is available at:

http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources 
for the game, so you can be sure it goes to the right place.


Let me know what you think of the game, report problems and, above all, 
have fun!


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread dark

Hi Philip.

And now I have another page on the database to write :D. grumble grumbl!

I look forward to trying this out, however I am stil concerned on the 
donation front sinse if you require expensive sound libraries etc to make 
the game as good as possible as stated earlier, I'm concerned that 
financially you won't have the resources to make Perilous hearts as good as 
it could be.


Just as the problem of finishing on time to a date could severely curtail 
developement, I'd not want to see for instance some levels and plot of the 
game dropped simply through lack of funds which you may have got with 
preorders.


Just as a suggestion, perhaps you could plan a 1.0 and 1.5 release, with the 
amount of upgrades and extras in 1.5 depending upon the sales of 1.0.


This would get 1.0 out when you were good and ready, but also stil leave 
room for improving the game if, as we hope many copies are sold and you get 
a good bit more financial support for it.


I'll enjoy trying this one tomorrow.

All the best,

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 23, 2011 11:10 PM
Subject: [Audyssey] My decision on Perilous Hearts preorders, and a 
surprise!




Hi all!

After very careful concideration and a lot of debating with myself back 
and forth, I have finally decided not to accept preorders for the game. 
For a product like BGT it is okay, because the point at which the product 
can be considered finished is a lot more vague. With a game like Perilous 
Hearts, however, I want to spend as much time as is needed in order to 
make the game the very best that it can be, and therefore I don't want to 
set a deadline even if it is far in the future as, while i'll certainly 
release something by that date to honor my contract, I may not release 
what I wanted personally. So for this reason, I have decided not to do it.


However, to thank all of those who gave me support, I have decided to 
release a concept demo of the game to wet your apetite even further. This 
concept demo contains the first two levels of the game, as well as the 
store. It can be found at:


http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not. 
So I hope you can live with it for the time being!


For those of you who feel the game is worth it, I would be very happy to 
accept donations for its development. I do not have a special donation 
page for the game, however my other website banterbay.com has such a page 
which allows you to send money to Blastbay Studios. So while the receipt 
will say BanterBay donation, I will know that the donation is for Perilous 
Hearts rather than Banterbay. This page is available at:

http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources 
for the game, so you can be sure it goes to the right place.


Let me know what you think of the game, report problems and, above all, 
have fun!


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Lori Duncan
Hi Philip, I have just tried out the game demo and the first thing which 
totally threw me was that when the game loaded and the main menu came up, 
instead of the gastly Mike I got the sappi Daniel voice that I use when I 
play the palace punch-up game, any idea why this could be?


Now onto the game.  I saved my adventure a few times and stood for a while 
enjoying the background ambience, then got attacked by something, a leppard 
I think, who wasn't too happy with me being there.  I struggled to change 
weapons quickly enough so as a result poor Jim met an untimely end.  There's 
a lot to get the hang of, and playing this at midnight my time probably 
isn't the best time to learn things.  Anyway I'm very impressed by the 
sounds, and just wondered if you could maybe add in a key which lets you 
change weapons fast, maybe the w key to switch between them?  Thanks and 
great work as always, from Lori.


--
From: Philip Bennefall phi...@blastbay.com
Sent: Wednesday, November 23, 2011 11:10 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] My decision on Perilous Hearts preorders, and a 
surprise!



Hi all!

After very careful concideration and a lot of debating with myself back 
and forth, I have finally decided not to accept preorders for the game. 
For a product like BGT it is okay, because the point at which the product 
can be considered finished is a lot more vague. With a game like Perilous 
Hearts, however, I want to spend as much time as is needed in order to 
make the game the very best that it can be, and therefore I don't want to 
set a deadline even if it is far in the future as, while i'll certainly 
release something by that date to honor my contract, I may not release 
what I wanted personally. So for this reason, I have decided not to do it.


However, to thank all of those who gave me support, I have decided to 
release a concept demo of the game to wet your apetite even further. This 
concept demo contains the first two levels of the game, as well as the 
store. It can be found at:


http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not. 
So I hope you can live with it for the time being!


For those of you who feel the game is worth it, I would be very happy to 
accept donations for its development. I do not have a special donation 
page for the game, however my other website banterbay.com has such a page 
which allows you to send money to Blastbay Studios. So while the receipt 
will say BanterBay donation, I will know that the donation is for Perilous 
Hearts rather than Banterbay. This page is available at:

http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources 
for the game, so you can be sure it goes to the right place.


Let me know what you think of the game, report problems and, above all, 
have fun!


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Greg Steel

Hey Phillup I'm excited to try this out.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 23, 2011 3:10 PM
Subject: [Audyssey] My decision on Perilous Hearts preorders, and a 
surprise!




Hi all!

After very careful concideration and a lot of debating with myself back 
and forth, I have finally decided not to accept preorders for the game. 
For a product like BGT it is okay, because the point at which the product 
can be considered finished is a lot more vague. With a game like Perilous 
Hearts, however, I want to spend as much time as is needed in order to 
make the game the very best that it can be, and therefore I don't want to 
set a deadline even if it is far in the future as, while i'll certainly 
release something by that date to honor my contract, I may not release 
what I wanted personally. So for this reason, I have decided not to do it.


However, to thank all of those who gave me support, I have decided to 
release a concept demo of the game to wet your apetite even further. This 
concept demo contains the first two levels of the game, as well as the 
store. It can be found at:


http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not. 
So I hope you can live with it for the time being!


For those of you who feel the game is worth it, I would be very happy to 
accept donations for its development. I do not have a special donation 
page for the game, however my other website banterbay.com has such a page 
which allows you to send money to Blastbay Studios. So while the receipt 
will say BanterBay donation, I will know that the donation is for Perilous 
Hearts rather than Banterbay. This page is available at:

http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources 
for the game, so you can be sure it goes to the right place.


Let me know what you think of the game, report problems and, above all, 
have fun!


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Thomas Ward
Hi Philip,

Well, for what its worth I strongly feel you are making the right
decision here. Not taking preorders until you are ready to sell the
game or have it the way you want it will save you a lot of stress and
headaches in the long run. As you pointed out you might be able to
release a product on a specific date, but as you pointed out it won't
necessarily turn out exactly the way you personally want it too
because you may wind up cutting corners, rush certain aspects,
whatever to meet your deadline which isn't what we the customers want
to see happen to such a promising game. So I say take as long as you
need. :D

Now, I've got a question. If I donated say $10 or $15 towards the
development of the game would those donations count towards a purchase
of the game such as $10 or $15 off the retail price?

Cheers!




On 11/23/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi all!

 After very careful concideration and a lot of debating with myself back and
 forth, I have finally decided not to accept preorders for the game. For a
 product like BGT it is okay, because the point at which the product can be
 considered finished is a lot more vague. With a game like Perilous Hearts,
 however, I want to spend as much time as is needed in order to make the game
 the very best that it can be, and therefore I don't want to set a deadline
 even if it is far in the future as, while i'll certainly release something
 by that date to honor my contract, I may not release what I wanted
 personally. So for this reason, I have decided not to do it.

 However, to thank all of those who gave me support, I have decided to
 release a concept demo of the game to wet your apetite even further. This
 concept demo contains the first two levels of the game, as well as the
 store. It can be found at:

 http://www.blastbay.com/perilous_hearts_concept_demo.exe

 It still uses Microsoft Sapi, but the final production certainly will not.
 So I hope you can live with it for the time being!

 For those of you who feel the game is worth it, I would be very happy to
 accept donations for its development. I do not have a special donation page
 for the game, however my other website banterbay.com has such a page which
 allows you to send money to Blastbay Studios. So while the receipt will say
 BanterBay donation, I will know that the donation is for Perilous Hearts
 rather than Banterbay. This page is available at:
 http://www.banterbay.com/donate.php

 The money goes into the same PayPal account as I use when buying resources
 for the game, so you can be sure it goes to the right place.

 Let me know what you think of the game, report problems and, above all, have
 fun!

 Kind regards,

 Philip Bennefall
 ---
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Thomas Ward
Hi Lori,

As to why Daniel came up by default I'm guessing that's the voice you
have set up as the default in the Windows control panel. The game
simply gets the default SAPI voice, rate, pitch, volume, etc and loads
the default voice using those settings.

HTH

On 11/23/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Philip, I have just tried out the game demo and the first thing which
 totally threw me was that when the game loaded and the main menu came up,
 instead of the gastly Mike I got the sappi Daniel voice that I use when I
 play the palace punch-up game, any idea why this could be?

 Now onto the game.  I saved my adventure a few times and stood for a while
 enjoying the background ambience, then got attacked by something, a leppard
 I think, who wasn't too happy with me being there.  I struggled to change
 weapons quickly enough so as a result poor Jim met an untimely end.  There's
 a lot to get the hang of, and playing this at midnight my time probably
 isn't the best time to learn things.  Anyway I'm very impressed by the
 sounds, and just wondered if you could maybe add in a key which lets you
 change weapons fast, maybe the w key to switch between them?  Thanks and
 great work as always, from Lori.


---
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread william lomas
as i said on the forum though at audio games.net

while i appreciate the demo, remember the first reason you asked for 
pre-orders. you needed to fund the game, and how can you be guaranteed a 
funding source from donations? at least with pre-orders you were guaranteed a 
certain amount. sighted people have to wait when they order a title, and so 
should we why should we as blind gamers expect it out at 1 a.m. on the 10 of 
october or something? i respect your decision but now if the project did get 
shelved as no funding to continue it you had a guaranteed funding source from 
the pre-orders with donations on top for good measure so you may have as we say 
here in the UK to use a saying, shot yourself in the foot. NOt annoyed 
delighted to have downloaded demo to try under fusion on the iMac but just be 
careful as the whole point of this pre-order thing was to be guaranteed at 
least say 40 USD from each person so ten of those 400 dollars how do you know 
you'd even get that in donations?
On Nov 24, 2011, at 3:52 AM, Thomas Ward wrote:

 Hi Lori,
 
 As to why Daniel came up by default I'm guessing that's the voice you
 have set up as the default in the Windows control panel. The game
 simply gets the default SAPI voice, rate, pitch, volume, etc and loads
 the default voice using those settings.
 
 HTH
 
 On 11/23/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Philip, I have just tried out the game demo and the first thing which
 totally threw me was that when the game loaded and the main menu came up,
 instead of the gastly Mike I got the sappi Daniel voice that I use when I
 play the palace punch-up game, any idea why this could be?
 
 Now onto the game.  I saved my adventure a few times and stood for a while
 enjoying the background ambience, then got attacked by something, a leppard
 I think, who wasn't too happy with me being there.  I struggled to change
 weapons quickly enough so as a result poor Jim met an untimely end.  There's
 a lot to get the hang of, and playing this at midnight my time probably
 isn't the best time to learn things.  Anyway I'm very impressed by the
 sounds, and just wondered if you could maybe add in a key which lets you
 change weapons fast, maybe the w key to switch between them?  Thanks and
 great work as always, from Lori.
 
 
 ---
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread william lomas
remember though if you do w to switch weapons great idea by the way, you'd'have 
to load it so still extra keys to add to challenge hope it runs ok on mac with 
windows seven in fusion

On Nov 24, 2011, at 5:32 AM, william lomas wrote:

 as i said on the forum though at audio games.net
 
 while i appreciate the demo, remember the first reason you asked for 
 pre-orders. you needed to fund the game, and how can you be guaranteed a 
 funding source from donations? at least with pre-orders you were guaranteed a 
 certain amount. sighted people have to wait when they order a title, and so 
 should we why should we as blind gamers expect it out at 1 a.m. on the 10 of 
 october or something? i respect your decision but now if the project did get 
 shelved as no funding to continue it you had a guaranteed funding source from 
 the pre-orders with donations on top for good measure so you may have as we 
 say here in the UK to use a saying, shot yourself in the foot. NOt annoyed 
 delighted to have downloaded demo to try under fusion on the iMac but just be 
 careful as the whole point of this pre-order thing was to be guaranteed at 
 least say 40 USD from each person so ten of those 400 dollars how do you know 
 you'd even get that in donations?
 On Nov 24, 2011, at 3:52 AM, Thomas Ward wrote:
 
 Hi Lori,
 
 As to why Daniel came up by default I'm guessing that's the voice you
 have set up as the default in the Windows control panel. The game
 simply gets the default SAPI voice, rate, pitch, volume, etc and loads
 the default voice using those settings.
 
 HTH
 
 On 11/23/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Philip, I have just tried out the game demo and the first thing which
 totally threw me was that when the game loaded and the main menu came up,
 instead of the gastly Mike I got the sappi Daniel voice that I use when I
 play the palace punch-up game, any idea why this could be?
 
 Now onto the game.  I saved my adventure a few times and stood for a while
 enjoying the background ambience, then got attacked by something, a leppard
 I think, who wasn't too happy with me being there.  I struggled to change
 weapons quickly enough so as a result poor Jim met an untimely end.  There's
 a lot to get the hang of, and playing this at midnight my time probably
 isn't the best time to learn things.  Anyway I'm very impressed by the
 sounds, and just wondered if you could maybe add in a key which lets you
 change weapons fast, maybe the w key to switch between them?  Thanks and
 great work as always, from Lori.
 
 
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