Re: [Audyssey] Problem with missions in eurofly

2016-12-30 Thread lenron brown
I have done the same. I am pretty sure it's the second name in that
list with the name that sounds the same.

On 12/29/16, Jordan Gallacher <jordanandseptem...@gmail.com> wrote:
> You might be going to the wrong airport.  I found that in some missions, I
> have to really listen carefully with NVDA to catch the exact name of the
> airport I need to go to.
> Jordan
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nail
> Alimzhanov
> Sent: Thursday, December 29, 2016 4:00 PM
> To: gamers@audyssey.org
> Subject: [Audyssey] Problem with missions in eurofly
>
> Hello guys. I started thinking that it was telling me about unauthorised
> passangers cause i was fueling it up fulll. So this time i took just enough
> to get where i wanted and still it didn't change much. There is another
> problem in mission 6. There are two airports that sound almost the same in
> the list of those belonging to the check republic. Maybe i chose the wrong
> one. Some of the symbols are not readable with NVDA.
>
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>
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>


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Re: [Audyssey] Problem with missions in eurofly

2016-12-29 Thread Jordan Gallacher
You might be going to the wrong airport.  I found that in some missions, I
have to really listen carefully with NVDA to catch the exact name of the
airport I need to go to.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nail
Alimzhanov
Sent: Thursday, December 29, 2016 4:00 PM
To: gamers@audyssey.org
Subject: [Audyssey] Problem with missions in eurofly

Hello guys. I started thinking that it was telling me about unauthorised
passangers cause i was fueling it up fulll. So this time i took just enough
to get where i wanted and still it didn't change much. There is another
problem in mission 6. There are two airports that sound almost the same in
the list of those belonging to the check republic. Maybe i chose the wrong
one. Some of the symbols are not readable with NVDA.

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[Audyssey] Problem with missions in eurofly

2016-12-29 Thread Nail Alimzhanov
Hello guys. I started thinking that it was telling me about unauthorised 
passangers cause i was fueling it up fulll. So this time i took just 
enough to get where i wanted and still it didn't change much. There is 
another problem in mission 6. There are two airports that sound almost 
the same in the list of those belonging to the check republic. Maybe i 
chose the wrong one. Some of the symbols are not readable with NVDA.


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Re: [Audyssey] Problem with missions in eurofly

2016-12-29 Thread Bogdan Muresan
Hi. I have a similar problem with mission 59. It says that I did not 
landed at the Hanoy airport, but I landed and board new passengers. It 
seems that the game did not recognize the airports.



On 12/29/2016 8:50 PM, Nail Alimzhanov wrote:
Hi guys. I can not get through the mission noumber 6. I think 
originaly I should start at the different airport rather than i  am 
sitting in now. But i can not move over there just as if i could do it 
in free flights. So i move from the airport i am in to a place where i 
should start  the mission and after i land i again take of and go to 
another scheduled airport but for some reason the mission is 
incomplete it says unauthorised boarding of passangers, allthough 
there are no passangers on board. Please help me out to solve the 
problem.


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[Audyssey] Problem with missions in eurofly

2016-12-29 Thread Nail Alimzhanov
Hi guys. I can not get through the mission noumber 6. I think originaly 
I should start at the different airport rather than i  am sitting in 
now. But i can not move over there just as if i could do it in free 
flights. So i move from the airport i am in to a place where i should 
start  the mission and after i land i again take of and go to another 
scheduled airport but for some reason the mission is incomplete it says 
unauthorised boarding of passangers, allthough there are no passangers 
on board. Please help me out to solve the problem.


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[Audyssey] Problem with Swamp.

2015-06-24 Thread loriduncan
Hi everyone, I know this is a long standing bug, but when I finish a ctf 
mission in Swamp, I find myself tossed out into the middle of the map I'm 
on, ie map 5, and in the middle of a sworm.  I switched to my vulcan, but 
the zombies broke it, then the really frustrating part, the game switches to 
my ax, which in a sworm isn't the best weapon in the world, unless you're 
really good at dodging.  I really feel the game should switch to an 
alternitive weapon other than the ax, perhaps a favourite weapon instead? 
It's really frustrating having no time to heal or even switch weapons, you 
just know you're going to die.  I don't mind dying usually, but map 5 is 
especially difficult to traverce with only basic gear.  What do others 
think?
From Lori. 



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Re: [Audyssey] Problem with Swamp.

2015-06-24 Thread lenron brown
It would be cool if you could have it switch to a favorite weapon
instead of defaulting to the axe. I remember always thinking that.

On 6/24/15, loriduncan lori_dunca...@hotmail.com wrote:
 Hi everyone, I know this is a long standing bug, but when I finish a ctf
 mission in Swamp, I find myself tossed out into the middle of the map I'm
 on, ie map 5, and in the middle of a sworm.  I switched to my vulcan, but
 the zombies broke it, then the really frustrating part, the game switches to

 my ax, which in a sworm isn't the best weapon in the world, unless you're
 really good at dodging.  I really feel the game should switch to an
 alternitive weapon other than the ax, perhaps a favourite weapon instead?
 It's really frustrating having no time to heal or even switch weapons, you
 just know you're going to die.  I don't mind dying usually, but map 5 is
 especially difficult to traverce with only basic gear.  What do others
 think?
 From Lori.


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[Audyssey] problem with jim's games all of a sudden?

2015-05-18 Thread Josh K
hey all of a sudden I am getting a problem with jim's games. i run them 
and it plays the intro sound over and over along with this message.


Run-time error '-2147200967 (80045039)':

Method '~' of object '~' failed

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Re: [Audyssey] Problem With Psycho Strike

2015-04-30 Thread ishan dhami
Hi thomas ward sir!
why not you try shift enter
after pressing this key you wil in the base and the last option is
exit psycho strike.
Thanks
Ishan

On 4/30/15, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Aaron,

 I have no idea why, but alt+f4 definitely did not work.

 In any case might I suggest that besides the p key for the pause menu
 adding that to escape as well? One of the reasons I missed the ability
 to exit is I assumed VG Storm would have escape assigned to exit game,
 which is pretty standard, so was very surprised when escape did
 nothing and I didn't know to press p and return to menu to get out of
 the game. A case of non-standard user interface causing unnecessary
 confusion.

 Cheers!


 On 4/29/15, Aaron Baker theultimatemasterofarc...@gmail.com wrote:
 Hello,
 Alt F4 should have worked unless you are using one of those new
 computers that blocks it.
 P is the key to pause the game. From there, you can hit return to main
 menu. This will not save if you have not saved. The only other way out
 of the mission is obviously to leave with shift enter on the exit
 point.
 Best,
 Aaron

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[Audyssey] Problem With Psycho Strike

2015-04-29 Thread Thomas Ward
Hi all,

I encountered something of a problem with Psycho Strike I hope someone
here could help me with.

A little while ago I was playing Psycho Strike and decided to try out
the farm mission. After playing a minute or so I decided I did not
want to play that mission and could not exit the game or the mission.
I tried q, the escape key, and alt+f4 all to no success. The game
refused to exit. I ended up having to go into Windows Task Manager and
forcibly shutting down the program. Is there an easier way to exit the
program?

Cheers!

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Re: [Audyssey] Problem With Psycho Strike

2015-04-29 Thread Aaron Baker
Hello,
Alt F4 should have worked unless you are using one of those new
computers that blocks it.
P is the key to pause the game. From there, you can hit return to main
menu. This will not save if you have not saved. The only other way out
of the mission is obviously to leave with shift enter on the exit
point.
Best,
Aaron

On 4/29/15, Thomas Ward thomasward1...@gmail.com wrote:
 Hi all,

 I encountered something of a problem with Psycho Strike I hope someone
 here could help me with.

 A little while ago I was playing Psycho Strike and decided to try out
 the farm mission. After playing a minute or so I decided I did not
 want to play that mission and could not exit the game or the mission.
 I tried q, the escape key, and alt+f4 all to no success. The game
 refused to exit. I ended up having to go into Windows Task Manager and
 forcibly shutting down the program. Is there an easier way to exit the
 program?

 Cheers!

 ---
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Re: [Audyssey] Problem With Psycho Strike

2015-04-29 Thread Thomas Ward
Hi Aaron,

I have no idea why, but alt+f4 definitely did not work.

In any case might I suggest that besides the p key for the pause menu
adding that to escape as well? One of the reasons I missed the ability
to exit is I assumed VG Storm would have escape assigned to exit game,
which is pretty standard, so was very surprised when escape did
nothing and I didn't know to press p and return to menu to get out of
the game. A case of non-standard user interface causing unnecessary
confusion.

Cheers!


On 4/29/15, Aaron Baker theultimatemasterofarc...@gmail.com wrote:
 Hello,
 Alt F4 should have worked unless you are using one of those new
 computers that blocks it.
 P is the key to pause the game. From there, you can hit return to main
 menu. This will not save if you have not saved. The only other way out
 of the mission is obviously to leave with shift enter on the exit
 point.
 Best,
 Aaron

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[Audyssey] problem with top speed 3

2015-02-04 Thread Austin Pinto
hi all.
i created a vehicle.
every thing works but the engine sound is not good.
it looks like the sound just replays the manual says the sound should
be looped what does this mean?

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Re: [Audyssey] problem with astrogalaxy

2014-11-24 Thread dark

Hi.

Unfortunately the problem isn't  the game here, so much as the fact that 
your not able to do normal mouse operations with the braillenote. Clicking 
on text that isn't links is a fairly common operation in games from 
funtrivia to puppet nightmares, indeed I've seen some news sites and 
services that use the same thing.


I don't know about safari on an Ipad. I believe vo has the same 
capabilities, but personally I found webpage navigation with Vo on my Iphone 
something of a pest, you should probably ask someone with more experience of 
Ios.


all the best,

Dark.
- Original Message - 
From: David Bartling dbartling...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 18, 2014 2:54 PM
Subject: Re: [Audyssey] problem with astrogalaxy



No, I get the teut, I just can't click it. There seems to be no way to
get past the research so I'll probably have to quit the game.
P.S: can an iPad be used to play ag?

On 11/17/14, dark d...@xgam.org wrote:
With the system jumps it is possible to click the links and guess (how I 
got


through most of the tutorial originally), difficult way around, and 
you'll
not find that possible when you get to interstellar jumps because there 
are


far more stars than planets and you don't get told when you click on them
what they are you just get the course set, which is why the text access
needed adding in the first place, as I said if your missing it you should
think about switching to a propper browser sinse your missing quite major
information about the game.

For instance, The Qp use again I think your missing the increase use
button.

Beware the grue!

DArk.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2014 1:21 PM
Subject: Re: [Audyssey] problem with astrogalaxy



Oo, figured it out. It was hard, but what I had to do was click each
link to see where it would go, save that page in my favorites go back,
then click again another link until I found the moon. So, I finished
that step, but now I'm having another problem. The task is to use my
one qp to jump to venus from the moon. When I hit set course and
engage, it starts thealc process and then I hit use ql. I then look
for the interplanetary thing but when I click up, it gives me a
dialogue saying that the max qp has been reached. I also tried hitting
the button but that didn't seem to work either.

On 11/15/14, dark d...@xgam.org wrote:

Those links are the inaccessible image ones, you need to look for the
text
hotspots, they're on the right of the system page, there is a list of
all
the planets and objects, eg, earth, moon, mars, asteroid belt etc, with
the

distance away they are under each. For example you should see Earth
and
under that 0 Au sinse that is where you are now.

I'm afraid if your not getting those then you probably do need a better
browser that will give you access to all the information on the game's
pages. Indeed, given that the hotspots are just a pretty standard
textual
list I'm rather worried by the fact that they're not displaying at all
on
the braillenote, I wonder how much else you've missed on the internet 
if

that is the case.

Beware the grue!

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2014 10:41 AM
Subject: Re: [Audyssey] problem with astrogalaxy



Ok, well, I did notice there were clickable links that would take me
to other places. The began with index?actiod=
Then it gave like an ID. Basically, it was the end of the url after
the com/ but in visible form. I couldn't find the moon one but I found
like nepn8ne and a bunch of uranus stuff.

On 11/14/14, dark d...@xgam.org wrote:

The moon is on the system map on the right, it's not a link it's a
clickable

hotspot on the page in that textual list of system objects. If the
braillenote can emulate mouse clicks, do a double click on the text
that
says the moon

If you can't emulate mouse clicks streight off and the braillenote is
tied
just to standard sorts of web controls like links there might be a
problem
here. Unfortunately those sorts of hotspots are fairly common in web
games,

I can think of several in core exiles, and puppet nightmares is full
of
them.

Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2014 2:49 PM
Subject: Re: [Audyssey] problem with astrogalaxy


Its the one where you convert the hydrogen to fuel (done) then try 
to

go to the moon. If I click system (with javascript enabled on the
braillenote), it says the information but doesn't have links that I
can click and tell it where to go. I'm suposed

Re: [Audyssey] problem with astrogalaxy

2014-11-18 Thread David Bartling
No, I get the teut, I just can't click it. There seems to be no way to
get past the research so I'll probably have to quit the game.
P.S: can an iPad be used to play ag?

On 11/17/14, dark d...@xgam.org wrote:
 With the system jumps it is possible to click the links and guess (how I got

 through most of the tutorial originally), difficult way around, and you'll
 not find that possible when you get to interstellar jumps because there are

 far more stars than planets and you don't get told when you click on them
 what they are you just get the course set, which is why the text access
 needed adding in the first place, as I said if your missing it you should
 think about switching to a propper browser sinse your missing quite major
 information about the game.

 For instance, The Qp use again I think your missing the increase use
 button.

 Beware the grue!

 DArk.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 15, 2014 1:21 PM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Oo, figured it out. It was hard, but what I had to do was click each
 link to see where it would go, save that page in my favorites go back,
 then click again another link until I found the moon. So, I finished
 that step, but now I'm having another problem. The task is to use my
 one qp to jump to venus from the moon. When I hit set course and
 engage, it starts thealc process and then I hit use ql. I then look
 for the interplanetary thing but when I click up, it gives me a
 dialogue saying that the max qp has been reached. I also tried hitting
 the button but that didn't seem to work either.

 On 11/15/14, dark d...@xgam.org wrote:
 Those links are the inaccessible image ones, you need to look for the
 text
 hotspots, they're on the right of the system page, there is a list of
 all
 the planets and objects, eg, earth, moon, mars, asteroid belt etc, with
 the

 distance away they are under each. For example you should see Earth
 and
 under that 0 Au sinse that is where you are now.

 I'm afraid if your not getting those then you probably do need a better
 browser that will give you access to all the information on the game's
 pages. Indeed, given that the hotspots are just a pretty standard
 textual
 list I'm rather worried by the fact that they're not displaying at all
 on
 the braillenote, I wonder how much else you've missed on the internet if
 that is the case.

 Beware the grue!

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 15, 2014 10:41 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Ok, well, I did notice there were clickable links that would take me
 to other places. The began with index?actiod=
 Then it gave like an ID. Basically, it was the end of the url after
 the com/ but in visible form. I couldn't find the moon one but I found
 like nepn8ne and a bunch of uranus stuff.

 On 11/14/14, dark d...@xgam.org wrote:
 The moon is on the system map on the right, it's not a link it's a
 clickable

 hotspot on the page in that textual list of system objects. If the
 braillenote can emulate mouse clicks, do a double click on the text
 that
 says the moon

 If you can't emulate mouse clicks streight off and the braillenote is
 tied
 just to standard sorts of web controls like links there might be a
 problem
 here. Unfortunately those sorts of hotspots are fairly common in web
 games,

 I can think of several in core exiles, and puppet nightmares is full
 of
 them.

 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 2:49 PM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Its the one where you convert the hydrogen to fuel (done) then try to
 go to the moon. If I click system (with javascript enabled on the
 braillenote), it says the information but doesn't have links that I
 can click and tell it where to go. I'm suposed to go the moon. I
 realize the the bn is not the best browser, but so far, its worked.

 On 11/14/14, dark d...@xgam.org wrote:
 Hi David.

 I'm afraid I don't recall which step was step five, if you let me
 know
 what

 you need to do I can possibly help.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 12:40 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 How do I do step 5 in the tutorial?

 On 11/13/14, dark d...@xgam.org wrote:
 Hi David.

 If you can't find the empty slot with the braillenote, then just
 going

Re: [Audyssey] problem with astrogalaxy

2014-11-17 Thread dark
They are again, page hotspots. There is a dropdown for each research 
category, then when you get to the box with the category you click on the 
text of the thing you want to research.
As I said, if your only getting the links your missing fairly important 
info.


All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: David Bartling dbartling...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2014 5:00 PM
Subject: Re: [Audyssey] problem with astrogalaxy



Ok, figured out how to get past the qp issue, but now I'm having a
problem with research. The tutorial says to research ftl to 2. There
is a text box that says use rp points and a confirm research link. Are
the individual things like ftl a mouse clicking thing?

On 11/15/14, David Bartling dbartling...@gmail.com wrote:

Oo, figured it out. It was hard, but what I had to do was click each
link to see where it would go, save that page in my favorites go back,
then click again another link until I found the moon. So, I finished
that step, but now I'm having another problem. The task is to use my
one qp to jump to venus from the moon. When I hit set course and
engage, it starts thealc process and then I hit use ql. I then look
for the interplanetary thing but when I click up, it gives me a
dialogue saying that the max qp has been reached. I also tried hitting
the button but that didn't seem to work either.

On 11/15/14, dark d...@xgam.org wrote:

Those links are the inaccessible image ones, you need to look for the
text
hotspots, they're on the right of the system page, there is a list of 
all

the planets and objects, eg, earth, moon, mars, asteroid belt etc, with
the

distance away they are under each. For example you should see Earth 
and

under that 0 Au sinse that is where you are now.

I'm afraid if your not getting those then you probably do need a better
browser that will give you access to all the information on the game's
pages. Indeed, given that the hotspots are just a pretty standard 
textual
list I'm rather worried by the fact that they're not displaying at all 
on

the braillenote, I wonder how much else you've missed on the internet if
that is the case.

Beware the grue!

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2014 10:41 AM
Subject: Re: [Audyssey] problem with astrogalaxy



Ok, well, I did notice there were clickable links that would take me
to other places. The began with index?actiod=
Then it gave like an ID. Basically, it was the end of the url after
the com/ but in visible form. I couldn't find the moon one but I found
like nepn8ne and a bunch of uranus stuff.

On 11/14/14, dark d...@xgam.org wrote:

The moon is on the system map on the right, it's not a link it's a
clickable

hotspot on the page in that textual list of system objects. If the
braillenote can emulate mouse clicks, do a double click on the text
that
says the moon

If you can't emulate mouse clicks streight off and the braillenote is
tied
just to standard sorts of web controls like links there might be a
problem
here. Unfortunately those sorts of hotspots are fairly common in web
games,

I can think of several in core exiles, and puppet nightmares is full 
of

them.

Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2014 2:49 PM
Subject: Re: [Audyssey] problem with astrogalaxy



Its the one where you convert the hydrogen to fuel (done) then try to
go to the moon. If I click system (with javascript enabled on the
braillenote), it says the information but doesn't have links that I
can click and tell it where to go. I'm suposed to go the moon. I
realize the the bn is not the best browser, but so far, its worked.

On 11/14/14, dark d...@xgam.org wrote:

Hi David.

I'm afraid I don't recall which step was step five, if you let me
know
what

you need to do I can possibly help.

All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2014 12:40 AM
Subject: Re: [Audyssey] problem with astrogalaxy



How do I do step 5 in the tutorial?

On 11/13/14, dark d...@xgam.org wrote:

Hi David.

If you can't find the empty slot with the braillenote, then just
going
to
modules from cargo bayCargo and hitting the install link above
the
one

you

want should do it. I don't think it matters what slot on your ship
you
install what into so long as it is there.

All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com

Re: [Audyssey] problem with astrogalaxy

2014-11-17 Thread dark
With the system jumps it is possible to click the links and guess (how I got 
through most of the tutorial originally), difficult way around, and you'll 
not find that possible when you get to interstellar jumps because there are 
far more stars than planets and you don't get told when you click on them 
what they are you just get the course set, which is why the text access 
needed adding in the first place, as I said if your missing it you should 
think about switching to a propper browser sinse your missing quite major 
information about the game.


For instance, The Qp use again I think your missing the increase use button.

Beware the grue!

DArk.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: David Bartling dbartling...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2014 1:21 PM
Subject: Re: [Audyssey] problem with astrogalaxy



Oo, figured it out. It was hard, but what I had to do was click each
link to see where it would go, save that page in my favorites go back,
then click again another link until I found the moon. So, I finished
that step, but now I'm having another problem. The task is to use my
one qp to jump to venus from the moon. When I hit set course and
engage, it starts thealc process and then I hit use ql. I then look
for the interplanetary thing but when I click up, it gives me a
dialogue saying that the max qp has been reached. I also tried hitting
the button but that didn't seem to work either.

On 11/15/14, dark d...@xgam.org wrote:
Those links are the inaccessible image ones, you need to look for the 
text

hotspots, they're on the right of the system page, there is a list of all
the planets and objects, eg, earth, moon, mars, asteroid belt etc, with 
the


distance away they are under each. For example you should see Earth and
under that 0 Au sinse that is where you are now.

I'm afraid if your not getting those then you probably do need a better
browser that will give you access to all the information on the game's
pages. Indeed, given that the hotspots are just a pretty standard textual
list I'm rather worried by the fact that they're not displaying at all on
the braillenote, I wonder how much else you've missed on the internet if
that is the case.

Beware the grue!

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2014 10:41 AM
Subject: Re: [Audyssey] problem with astrogalaxy



Ok, well, I did notice there were clickable links that would take me
to other places. The began with index?actiod=
Then it gave like an ID. Basically, it was the end of the url after
the com/ but in visible form. I couldn't find the moon one but I found
like nepn8ne and a bunch of uranus stuff.

On 11/14/14, dark d...@xgam.org wrote:

The moon is on the system map on the right, it's not a link it's a
clickable

hotspot on the page in that textual list of system objects. If the
braillenote can emulate mouse clicks, do a double click on the text 
that

says the moon

If you can't emulate mouse clicks streight off and the braillenote is
tied
just to standard sorts of web controls like links there might be a
problem
here. Unfortunately those sorts of hotspots are fairly common in web
games,

I can think of several in core exiles, and puppet nightmares is full of
them.

Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2014 2:49 PM
Subject: Re: [Audyssey] problem with astrogalaxy



Its the one where you convert the hydrogen to fuel (done) then try to
go to the moon. If I click system (with javascript enabled on the
braillenote), it says the information but doesn't have links that I
can click and tell it where to go. I'm suposed to go the moon. I
realize the the bn is not the best browser, but so far, its worked.

On 11/14/14, dark d...@xgam.org wrote:

Hi David.

I'm afraid I don't recall which step was step five, if you let me 
know

what

you need to do I can possibly help.

All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2014 12:40 AM
Subject: Re: [Audyssey] problem with astrogalaxy



How do I do step 5 in the tutorial?

On 11/13/14, dark d...@xgam.org wrote:

Hi David.

If you can't find the empty slot with the braillenote, then just
going
to
modules from cargo bayCargo and hitting the install link above 
the

one

you

want should do it. I don't think it matters what slot on your ship
you
install what into so long as it is there.

All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message

Re: [Audyssey] problem with astrogalaxy

2014-11-16 Thread David Bartling
Ok, figured out how to get past the qp issue, but now I'm having a
problem with research. The tutorial says to research ftl to 2. There
is a text box that says use rp points and a confirm research link. Are
the individual things like ftl a mouse clicking thing?

On 11/15/14, David Bartling dbartling...@gmail.com wrote:
 Oo, figured it out. It was hard, but what I had to do was click each
 link to see where it would go, save that page in my favorites go back,
 then click again another link until I found the moon. So, I finished
 that step, but now I'm having another problem. The task is to use my
 one qp to jump to venus from the moon. When I hit set course and
 engage, it starts thealc process and then I hit use ql. I then look
 for the interplanetary thing but when I click up, it gives me a
 dialogue saying that the max qp has been reached. I also tried hitting
 the button but that didn't seem to work either.

 On 11/15/14, dark d...@xgam.org wrote:
 Those links are the inaccessible image ones, you need to look for the
 text
 hotspots, they're on the right of the system page, there is a list of all
 the planets and objects, eg, earth, moon, mars, asteroid belt etc, with
 the

 distance away they are under each. For example you should see Earth and
 under that 0 Au sinse that is where you are now.

 I'm afraid if your not getting those then you probably do need a better
 browser that will give you access to all the information on the game's
 pages. Indeed, given that the hotspots are just a pretty standard textual
 list I'm rather worried by the fact that they're not displaying at all on
 the braillenote, I wonder how much else you've missed on the internet if
 that is the case.

 Beware the grue!

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 15, 2014 10:41 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Ok, well, I did notice there were clickable links that would take me
 to other places. The began with index?actiod=
 Then it gave like an ID. Basically, it was the end of the url after
 the com/ but in visible form. I couldn't find the moon one but I found
 like nepn8ne and a bunch of uranus stuff.

 On 11/14/14, dark d...@xgam.org wrote:
 The moon is on the system map on the right, it's not a link it's a
 clickable

 hotspot on the page in that textual list of system objects. If the
 braillenote can emulate mouse clicks, do a double click on the text
 that
 says the moon

 If you can't emulate mouse clicks streight off and the braillenote is
 tied
 just to standard sorts of web controls like links there might be a
 problem
 here. Unfortunately those sorts of hotspots are fairly common in web
 games,

 I can think of several in core exiles, and puppet nightmares is full of
 them.

 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 2:49 PM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Its the one where you convert the hydrogen to fuel (done) then try to
 go to the moon. If I click system (with javascript enabled on the
 braillenote), it says the information but doesn't have links that I
 can click and tell it where to go. I'm suposed to go the moon. I
 realize the the bn is not the best browser, but so far, its worked.

 On 11/14/14, dark d...@xgam.org wrote:
 Hi David.

 I'm afraid I don't recall which step was step five, if you let me
 know
 what

 you need to do I can possibly help.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 12:40 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 How do I do step 5 in the tutorial?

 On 11/13/14, dark d...@xgam.org wrote:
 Hi David.

 If you can't find the empty slot with the braillenote, then just
 going
 to
 modules from cargo bayCargo and hitting the install link above
 the
 one

 you

 want should do it. I don't think it matters what slot on your ship
 you
 install what into so long as it is there.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 13, 2014 1:14 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 uhi
 I am not using nvda, I am using a braillenote.

 On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.

 You don't have to exactly! obey everything, for example you can
 install
 the modules so long as you have the right ones on your ship at
 each
 step,
 and the steps are in order, though this will take installing and
 uninstalling and also

Re: [Audyssey] problem with astrogalaxy

2014-11-16 Thread David Bartling
Oo, figured it out. It was hard, but what I had to do was click each
link to see where it would go, save that page in my favorites go back,
then click again another link until I found the moon. So, I finished
that step, but now I'm having another problem. The task is to use my
one qp to jump to venus from the moon. When I hit set course and
engage, it starts thealc process and then I hit use ql. I then look
for the interplanetary thing but when I click up, it gives me a
dialogue saying that the max qp has been reached. I also tried hitting
the button but that didn't seem to work either.

On 11/15/14, dark d...@xgam.org wrote:
 Those links are the inaccessible image ones, you need to look for the text
 hotspots, they're on the right of the system page, there is a list of all
 the planets and objects, eg, earth, moon, mars, asteroid belt etc, with the

 distance away they are under each. For example you should see Earth and
 under that 0 Au sinse that is where you are now.

 I'm afraid if your not getting those then you probably do need a better
 browser that will give you access to all the information on the game's
 pages. Indeed, given that the hotspots are just a pretty standard textual
 list I'm rather worried by the fact that they're not displaying at all on
 the braillenote, I wonder how much else you've missed on the internet if
 that is the case.

 Beware the grue!

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 15, 2014 10:41 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Ok, well, I did notice there were clickable links that would take me
 to other places. The began with index?actiod=
 Then it gave like an ID. Basically, it was the end of the url after
 the com/ but in visible form. I couldn't find the moon one but I found
 like nepn8ne and a bunch of uranus stuff.

 On 11/14/14, dark d...@xgam.org wrote:
 The moon is on the system map on the right, it's not a link it's a
 clickable

 hotspot on the page in that textual list of system objects. If the
 braillenote can emulate mouse clicks, do a double click on the text that
 says the moon

 If you can't emulate mouse clicks streight off and the braillenote is
 tied
 just to standard sorts of web controls like links there might be a
 problem
 here. Unfortunately those sorts of hotspots are fairly common in web
 games,

 I can think of several in core exiles, and puppet nightmares is full of
 them.

 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 2:49 PM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Its the one where you convert the hydrogen to fuel (done) then try to
 go to the moon. If I click system (with javascript enabled on the
 braillenote), it says the information but doesn't have links that I
 can click and tell it where to go. I'm suposed to go the moon. I
 realize the the bn is not the best browser, but so far, its worked.

 On 11/14/14, dark d...@xgam.org wrote:
 Hi David.

 I'm afraid I don't recall which step was step five, if you let me know
 what

 you need to do I can possibly help.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 12:40 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 How do I do step 5 in the tutorial?

 On 11/13/14, dark d...@xgam.org wrote:
 Hi David.

 If you can't find the empty slot with the braillenote, then just
 going
 to
 modules from cargo bayCargo and hitting the install link above the
 one

 you

 want should do it. I don't think it matters what slot on your ship
 you
 install what into so long as it is there.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 13, 2014 1:14 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 uhi
 I am not using nvda, I am using a braillenote.

 On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.

 You don't have to exactly! obey everything, for example you can
 install
 the modules so long as you have the right ones on your ship at
 each
 step,
 and the steps are in order, though this will take installing and
 uninstalling and also seling stuff.

 For example if one step is to deinstall one module and another is
 to
 install

 another, you can't install one without doing the check that you've
 uninstalled the first one.

 This does mean your pretty much swapping out modules and obeying
 the
 tutorial rather than playing sensibly, but hay it's an educationn

Re: [Audyssey] problem with astrogalaxy

2014-11-15 Thread David Bartling
Ok, well, I did notice there were clickable links that would take me
to other places. The began with index?actiod=
Then it gave like an ID. Basically, it was the end of the url after
the com/ but in visible form. I couldn't find the moon one but I found
like nepn8ne and a bunch of uranus stuff.

On 11/14/14, dark d...@xgam.org wrote:
 The moon is on the system map on the right, it's not a link it's a clickable

 hotspot on the page in that textual list of system objects. If the
 braillenote can emulate mouse clicks, do a double click on the text that
 says the moon

 If you can't emulate mouse clicks streight off and the braillenote is tied
 just to standard sorts of web controls like links there might be a problem
 here. Unfortunately those sorts of hotspots are fairly common in web games,

 I can think of several in core exiles, and puppet nightmares is full of
 them.

 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 2:49 PM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Its the one where you convert the hydrogen to fuel (done) then try to
 go to the moon. If I click system (with javascript enabled on the
 braillenote), it says the information but doesn't have links that I
 can click and tell it where to go. I'm suposed to go the moon. I
 realize the the bn is not the best browser, but so far, its worked.

 On 11/14/14, dark d...@xgam.org wrote:
 Hi David.

 I'm afraid I don't recall which step was step five, if you let me know
 what

 you need to do I can possibly help.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 12:40 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 How do I do step 5 in the tutorial?

 On 11/13/14, dark d...@xgam.org wrote:
 Hi David.

 If you can't find the empty slot with the braillenote, then just going
 to
 modules from cargo bayCargo and hitting the install link above the
 one

 you

 want should do it. I don't think it matters what slot on your ship you
 install what into so long as it is there.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 13, 2014 1:14 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 uhi
 I am not using nvda, I am using a braillenote.

 On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.

 You don't have to exactly! obey everything, for example you can
 install
 the modules so long as you have the right ones on your ship at each
 step,
 and the steps are in order, though this will take installing and
 uninstalling and also seling stuff.

 For example if one step is to deinstall one module and another is to
 install

 another, you can't install one without doing the check that you've
 uninstalled the first one.

 This does mean your pretty much swapping out modules and obeying the
 tutorial rather than playing sensibly, but hay it's an educationn in
 how!

 to

 play, not intended as a perfect start.

 I just look forward to the navigation being fixed, so then we can
 participate fully in the game, the idea of flying out to a literally
 unknown

 star is really nice.

 Beware the grue!

 Dark.


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 If you have any

Re: [Audyssey] problem with astrogalaxy

2014-11-15 Thread dark
Those links are the inaccessible image ones, you need to look for the text 
hotspots, they're on the right of the system page, there is a list of all 
the planets and objects, eg, earth, moon, mars, asteroid belt etc, with the 
distance away they are under each. For example you should see Earth and 
under that 0 Au sinse that is where you are now.


I'm afraid if your not getting those then you probably do need a better 
browser that will give you access to all the information on the game's 
pages. Indeed, given that the hotspots are just a pretty standard textual 
list I'm rather worried by the fact that they're not displaying at all on 
the braillenote, I wonder how much else you've missed on the internet if 
that is the case.


Beware the grue!

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: David Bartling dbartling...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2014 10:41 AM
Subject: Re: [Audyssey] problem with astrogalaxy



Ok, well, I did notice there were clickable links that would take me
to other places. The began with index?actiod=
Then it gave like an ID. Basically, it was the end of the url after
the com/ but in visible form. I couldn't find the moon one but I found
like nepn8ne and a bunch of uranus stuff.

On 11/14/14, dark d...@xgam.org wrote:
The moon is on the system map on the right, it's not a link it's a 
clickable


hotspot on the page in that textual list of system objects. If the
braillenote can emulate mouse clicks, do a double click on the text that
says the moon

If you can't emulate mouse clicks streight off and the braillenote is 
tied
just to standard sorts of web controls like links there might be a 
problem
here. Unfortunately those sorts of hotspots are fairly common in web 
games,


I can think of several in core exiles, and puppet nightmares is full of
them.

Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2014 2:49 PM
Subject: Re: [Audyssey] problem with astrogalaxy



Its the one where you convert the hydrogen to fuel (done) then try to
go to the moon. If I click system (with javascript enabled on the
braillenote), it says the information but doesn't have links that I
can click and tell it where to go. I'm suposed to go the moon. I
realize the the bn is not the best browser, but so far, its worked.

On 11/14/14, dark d...@xgam.org wrote:

Hi David.

I'm afraid I don't recall which step was step five, if you let me know
what

you need to do I can possibly help.

All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2014 12:40 AM
Subject: Re: [Audyssey] problem with astrogalaxy



How do I do step 5 in the tutorial?

On 11/13/14, dark d...@xgam.org wrote:

Hi David.

If you can't find the empty slot with the braillenote, then just 
going

to
modules from cargo bayCargo and hitting the install link above the
one

you

want should do it. I don't think it matters what slot on your ship 
you

install what into so long as it is there.

All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2014 1:14 AM
Subject: Re: [Audyssey] problem with astrogalaxy



uhi
I am not using nvda, I am using a braillenote.

On 11/12/14, dark d...@xgam.org wrote:

Hi Chris.

You don't have to exactly! obey everything, for example you can
install
the modules so long as you have the right ones on your ship at each
step,
and the steps are in order, though this will take installing and
uninstalling and also seling stuff.

For example if one step is to deinstall one module and another is 
to

install

another, you can't install one without doing the check that you've
uninstalled the first one.

This does mean your pretty much swapping out modules and obeying 
the
tutorial rather than playing sensibly, but hay it's an educationn 
in

how!

to

play, not intended as a perfect start.

I just look forward to the navigation being fixed, so then we can
participate fully in the game, the idea of flying out to a 
literally

unknown

star is really nice.

Beware the grue!

Dark.


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Re: [Audyssey] problem with astrogalaxy

2014-11-14 Thread dark

Hi David.

I'm afraid I don't recall which step was step five, if you let me know what 
you need to do I can possibly help.


All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: David Bartling dbartling...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2014 12:40 AM
Subject: Re: [Audyssey] problem with astrogalaxy



How do I do step 5 in the tutorial?

On 11/13/14, dark d...@xgam.org wrote:

Hi David.

If you can't find the empty slot with the braillenote, then just going to
modules from cargo bayCargo and hitting the install link above the one 
you


want should do it. I don't think it matters what slot on your ship you
install what into so long as it is there.

All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2014 1:14 AM
Subject: Re: [Audyssey] problem with astrogalaxy



uhi
I am not using nvda, I am using a braillenote.

On 11/12/14, dark d...@xgam.org wrote:

Hi Chris.

You don't have to exactly! obey everything, for example you can
install
the modules so long as you have the right ones on your ship at each
step,
and the steps are in order, though this will take installing and
uninstalling and also seling stuff.

For example if one step is to deinstall one module and another is to
install

another, you can't install one without doing the check that you've
uninstalled the first one.

This does mean your pretty much swapping out modules and obeying the
tutorial rather than playing sensibly, but hay it's an educationn in 
how!


to

play, not intended as a perfect start.

I just look forward to the navigation being fixed, so then we can
participate fully in the game, the idea of flying out to a literally
unknown

star is really nice.

Beware the grue!

Dark.


---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] problem with astrogalaxy

2014-11-14 Thread David Bartling
Its the one where you convert the hydrogen to fuel (done) then try to
go to the moon. If I click system (with javascript enabled on the
braillenote), it says the information but doesn't have links that I
can click and tell it where to go. I'm suposed to go the moon. I
realize the the bn is not the best browser, but so far, its worked.

On 11/14/14, dark d...@xgam.org wrote:
 Hi David.

 I'm afraid I don't recall which step was step five, if you let me know what

 you need to do I can possibly help.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 12:40 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 How do I do step 5 in the tutorial?

 On 11/13/14, dark d...@xgam.org wrote:
 Hi David.

 If you can't find the empty slot with the braillenote, then just going
 to
 modules from cargo bayCargo and hitting the install link above the one

 you

 want should do it. I don't think it matters what slot on your ship you
 install what into so long as it is there.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 13, 2014 1:14 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 uhi
 I am not using nvda, I am using a braillenote.

 On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.

 You don't have to exactly! obey everything, for example you can
 install
 the modules so long as you have the right ones on your ship at each
 step,
 and the steps are in order, though this will take installing and
 uninstalling and also seling stuff.

 For example if one step is to deinstall one module and another is to
 install

 another, you can't install one without doing the check that you've
 uninstalled the first one.

 This does mean your pretty much swapping out modules and obeying the
 tutorial rather than playing sensibly, but hay it's an educationn in
 how!

 to

 play, not intended as a perfect start.

 I just look forward to the navigation being fixed, so then we can
 participate fully in the game, the idea of flying out to a literally
 unknown

 star is really nice.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
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 please send E-mail to gamers-ow...@audyssey.org.



 --
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 http://uc.gamestotal.com/?in=2551372

 ---
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Re: [Audyssey] problem with astrogalaxy

2014-11-14 Thread dark
The moon is on the system map on the right, it's not a link it's a clickable 
hotspot on the page in that textual list of system objects. If the 
braillenote can emulate mouse clicks, do a double click on the text that 
says the moon


If you can't emulate mouse clicks streight off and the braillenote is tied 
just to standard sorts of web controls like links there might be a problem 
here. Unfortunately those sorts of hotspots are fairly common in web games, 
I can think of several in core exiles, and puppet nightmares is full of 
them.


Take them to the refirbished chamber that was once bad!
- Original Message - 
From: David Bartling dbartling...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2014 2:49 PM
Subject: Re: [Audyssey] problem with astrogalaxy



Its the one where you convert the hydrogen to fuel (done) then try to
go to the moon. If I click system (with javascript enabled on the
braillenote), it says the information but doesn't have links that I
can click and tell it where to go. I'm suposed to go the moon. I
realize the the bn is not the best browser, but so far, its worked.

On 11/14/14, dark d...@xgam.org wrote:

Hi David.

I'm afraid I don't recall which step was step five, if you let me know 
what


you need to do I can possibly help.

All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2014 12:40 AM
Subject: Re: [Audyssey] problem with astrogalaxy



How do I do step 5 in the tutorial?

On 11/13/14, dark d...@xgam.org wrote:

Hi David.

If you can't find the empty slot with the braillenote, then just going
to
modules from cargo bayCargo and hitting the install link above the 
one


you

want should do it. I don't think it matters what slot on your ship you
install what into so long as it is there.

All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: David Bartling dbartling...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2014 1:14 AM
Subject: Re: [Audyssey] problem with astrogalaxy



uhi
I am not using nvda, I am using a braillenote.

On 11/12/14, dark d...@xgam.org wrote:

Hi Chris.

You don't have to exactly! obey everything, for example you can
install
the modules so long as you have the right ones on your ship at each
step,
and the steps are in order, though this will take installing and
uninstalling and also seling stuff.

For example if one step is to deinstall one module and another is to
install

another, you can't install one without doing the check that you've
uninstalled the first one.

This does mean your pretty much swapping out modules and obeying the
tutorial rather than playing sensibly, but hay it's an educationn in
how!

to

play, not intended as a perfect start.

I just look forward to the navigation being fixed, so then we can
participate fully in the game, the idea of flying out to a literally
unknown

star is really nice.

Beware the grue!

Dark.


---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] problem with astrogalaxy

2014-11-13 Thread David Bartling
Hmm, yes, I was afraid this would be the answer. Thanks fkr the help though.

On 11/12/14, Zachary Kline zkl...@speedpost.net wrote:
 David,

 I'm afraid this is probably where 99% of your problem is coming from. The
 web browser in this notetaker is not good, and frankly you would be better
 served by finding almost any other piece of software to use. Any modern
 version of Jaws, or NVDA, orVoiceOver on iOS or the Mac, would be infinitely
 better for playing a game like this. The issue is that these games tend to
 use fairly advanced features of the web browser, and your Braillenote
 doesn't support any of them.
 I don't mean to come off as patronizing, but this issue is easilysolved by
 finding any other way to play.
 Best,
 Zack.
 On Nov 12, 2014, at 5:14 PM, David Bartling dbartling...@gmail.com
 wrote:

 uhi
 I am not using nvda, I am using a braillenote.

 On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.

 You don't have to exactly! obey everything, for example you can install
 the modules so long as you have the right ones on your ship at each step,
 and the steps are in order, though this will take installing and
 uninstalling and also seling stuff.

 For example if one step is to deinstall one module and another is to
 install

 another, you can't install one without doing the check that you've
 uninstalled the first one.

 This does mean your pretty much swapping out modules and obeying the
 tutorial rather than playing sensibly, but hay it's an educationn in how!
 to

 play, not intended as a perfect start.

 I just look forward to the navigation being fixed, so then we can
 participate fully in the game, the idea of flying out to a literally
 unknown

 star is really nice.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 --
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 ---
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Re: [Audyssey] problem with astrogalaxy

2014-11-13 Thread dark

Hi David.

If you can't find the empty slot with the braillenote, then just going to 
modules from cargo bayCargo and hitting the install link above the one you 
want should do it. I don't think it matters what slot on your ship you 
install what into so long as it is there.


All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: David Bartling dbartling...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2014 1:14 AM
Subject: Re: [Audyssey] problem with astrogalaxy



uhi
I am not using nvda, I am using a braillenote.

On 11/12/14, dark d...@xgam.org wrote:

Hi Chris.

You don't have to exactly! obey everything, for example you can install
the modules so long as you have the right ones on your ship at each step,
and the steps are in order, though this will take installing and
uninstalling and also seling stuff.

For example if one step is to deinstall one module and another is to 
install


another, you can't install one without doing the check that you've
uninstalled the first one.

This does mean your pretty much swapping out modules and obeying the
tutorial rather than playing sensibly, but hay it's an educationn in how! 
to


play, not intended as a perfect start.

I just look forward to the navigation being fixed, so then we can
participate fully in the game, the idea of flying out to a literally 
unknown


star is really nice.

Beware the grue!

Dark.


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Re: [Audyssey] problem with astrogalaxy

2014-11-13 Thread David Bartling
How do I do step 5 in the tutorial?

On 11/13/14, dark d...@xgam.org wrote:
 Hi David.

 If you can't find the empty slot with the braillenote, then just going to
 modules from cargo bayCargo and hitting the install link above the one you

 want should do it. I don't think it matters what slot on your ship you
 install what into so long as it is there.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 13, 2014 1:14 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 uhi
 I am not using nvda, I am using a braillenote.

 On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.

 You don't have to exactly! obey everything, for example you can
 install
 the modules so long as you have the right ones on your ship at each
 step,
 and the steps are in order, though this will take installing and
 uninstalling and also seling stuff.

 For example if one step is to deinstall one module and another is to
 install

 another, you can't install one without doing the check that you've
 uninstalled the first one.

 This does mean your pretty much swapping out modules and obeying the
 tutorial rather than playing sensibly, but hay it's an educationn in how!

 to

 play, not intended as a perfect start.

 I just look forward to the navigation being fixed, so then we can
 participate fully in the game, the idea of flying out to a literally
 unknown

 star is really nice.

 Beware the grue!

 Dark.


 ---
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Re: [Audyssey] problem with astrogalaxy

2014-11-12 Thread dark
I just clicked in the empty space on the ship column where the hot spot was. 
Empty slots aren't labeled, but they have a standard mouseover and can be 
clicked.


To be honest though you don't even need to click the empty slot, just going 
to the modules, selecting modules in cargo bay and hitting the install 
link will install into the first available free slot on your ship anyway, 
and I don't really think it matters where! you stic stuff on your ship, just 
so long as it is there.


Hth.

All the best,

Dark.
- Original Message - 
From: David Bartling dbartling...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2014 9:35 PM
Subject: Re: [Audyssey] problem with astrogalaxy



Hi
How did you get through the step where you had to click an empty slot
and install the ftl mk I module? I think I'm going to restart the
tutorial just to make sure I didn't do anything wrong.

On 11/11/14, dark d...@xgam.org wrote:

Hi Chris.

As I said, I appologise for jumping the gun. When I played previously, I 
was


able to get through the tutorial to step 18, (although with far more
difficulty sinse I just had to keep hitting those unlabeled system links
until i got to the right planet), but ran into the same issue around step
18. I assumed when i saw the text labels on the starmaps and system 
things

were resolved.

Still, at least people now know about the game and hopefully with 
interest
being  shown the developers will fix the problem with navigation 
relatively


soon.

All the best,

Dark.
- Original Message -
From: Christopher Bartlett atouchofrevere...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 11, 2014 12:47 PM
Subject: Re: [Audyssey] problem with astrogalaxy


I was able to get Step 18 resolved, but it required intervention.  The 
dev

is aware and promises a fix soon.  Step 20 has the same problem.

Chris Bartlett


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Tuesday, November 11, 2014 6:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] problem with astrogalaxy

Hi Anouk.

I hope to hear on the access fixes with Astro Galaxy soon, I do think
there
is a lot in the game and I always admire a game (particularly a space
themed

one), which is more than just hammering the attack button or constantly 
a

pvp hack.

All the best,

Dark.
- Original Message -
From: Anouk Radix radix.an...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2014 10:38 AM
Subject: Re: [Audyssey] problem with astrogalaxy



Hey Dark!
Thanks a bunch for keeping us posted about these very interesting 
games.

Please keep us posted about the accessibility updates. I am a bit busy
now



but will certainly give this game a try during the holidays!
Greetings, Anouk,

On 11 Nov 2014, at 10:22, dark d...@xgam.org wrote:

I've got to step 18 in the tutorial, calculated the course and there
does



seem to be an issue. There seem to be three different ways of plotting
interstellar courses, the Starmap, which lets you plot long range
courses



(I think you can hit multiple stars), and which has the same text
navigation commands as the system map, the navcomp, which I believe
noticed places you've been, and the navigation option which I think
shows local stars around you. Unfortunately, the navigation option 
is

still inaccessible because the links to click on the stars are
unlabeled
and there is no text alternative, and it's that which you need to use
to
complete step 18.

I appologise for this, I might have jumped the gun a little hear in
thinking all the access fixes were up. I've mailed the developer to 
ask

about this and hopefully the navigation menu can get the same text
fixes
as happened elsewhere.

Ironically, sinse the scan data for stars and other objects is already
in



the game in text, it's just a question of hooking this to the right
parts



of the game. This has already happened with the system navigation and
the



starmaps for long range jumps, hopefully the navigation will be fixed
soon as well.

All the best,

Dark.
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Re: [Audyssey] problem with astrogalaxy

2014-11-12 Thread dark

Hi Chris.

You don't have to exactly! obey everything, for example you can install 
the modules so long as you have the right ones on your ship at each step, 
and the steps are in order, though this will take installing and 
uninstalling and also seling stuff.


For example if one step is to deinstall one module and another is to install 
another, you can't install one without doing the check that you've 
uninstalled the first one.


This does mean your pretty much swapping out modules and obeying the 
tutorial rather than playing sensibly, but hay it's an educationn in how! to 
play, not intended as a perfect start.


I just look forward to the navigation being fixed, so then we can 
participate fully in the game, the idea of flying out to a literally unknown 
star is really nice.


Beware the grue!

Dark. 



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Re: [Audyssey] problem with astrogalaxy

2014-11-12 Thread David Bartling
uhi
I am not using nvda, I am using a braillenote.

On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.

 You don't have to exactly! obey everything, for example you can install
 the modules so long as you have the right ones on your ship at each step,
 and the steps are in order, though this will take installing and
 uninstalling and also seling stuff.

 For example if one step is to deinstall one module and another is to install

 another, you can't install one without doing the check that you've
 uninstalled the first one.

 This does mean your pretty much swapping out modules and obeying the
 tutorial rather than playing sensibly, but hay it's an educationn in how! to

 play, not intended as a perfect start.

 I just look forward to the navigation being fixed, so then we can
 participate fully in the game, the idea of flying out to a literally unknown

 star is really nice.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] problem with astrogalaxy

2014-11-12 Thread Zachary Kline
David,

I'm afraid this is probably where 99% of your problem is coming from. The web 
browser in this notetaker is not good, and frankly you would be better served 
by finding almost any other piece of software to use. Any modern version of 
Jaws, or NVDA, orVoiceOver on iOS or the Mac, would be infinitely better for 
playing a game like this. The issue is that these games tend to use fairly 
advanced features of the web browser, and your Braillenote doesn’t support any 
of them.
I don’t mean to come off as patronizing, but this issue is easilysolved by 
finding any other way to play.
Best,
Zack.
 On Nov 12, 2014, at 5:14 PM, David Bartling dbartling...@gmail.com wrote:
 
 uhi
 I am not using nvda, I am using a braillenote.
 
 On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.
 
 You don't have to exactly! obey everything, for example you can install
 the modules so long as you have the right ones on your ship at each step,
 and the steps are in order, though this will take installing and
 uninstalling and also seling stuff.
 
 For example if one step is to deinstall one module and another is to install
 
 another, you can't install one without doing the check that you've
 uninstalled the first one.
 
 This does mean your pretty much swapping out modules and obeying the
 tutorial rather than playing sensibly, but hay it's an educationn in how! to
 
 play, not intended as a perfect start.
 
 I just look forward to the navigation being fixed, so then we can
 participate fully in the game, the idea of flying out to a literally unknown
 
 star is really nice.
 
 Beware the grue!
 
 Dark.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
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[Audyssey] problem with astrogalaxy

2014-11-11 Thread dark
I've got to step 18 in the tutorial, calculated the course and there does seem 
to be an issue. There seem to be three different ways of plotting interstellar 
courses, the Starmap, which lets you plot long range courses (I think you can 
hit multiple stars), and which has the same text navigation commands as the 
system map, the navcomp, which I believe noticed places you've been, and the 
navigation option which I think shows local stars around you. Unfortunately, 
the navigation option is still inaccessible because the links to click on the 
stars are unlabeled and there is no text alternative, and it's that which you 
need to use to complete step 18. 

I appologise for this, I might have jumped the gun a little hear in thinking 
all the access fixes were up. I've mailed the developer to ask about this and 
hopefully the navigation menu can get the same text fixes as happened 
elsewhere. 

Ironically, sinse the scan data for stars and other objects is already in the 
game in text, it's just a question of hooking this to the right parts of the 
game. This has already happened with the system navigation and the starmaps for 
long range jumps, hopefully the navigation will be fixed soon as well.

All the best, 

Dark.
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Re: [Audyssey] problem with astrogalaxy

2014-11-11 Thread Anouk Radix
Hey Dark!
Thanks a bunch for keeping us posted about these very interesting games. Please 
keep us posted about the accessibility updates. I am a bit busy now but will 
certainly give this game a try during the holidays!
Greetings, Anouk,
 On 11 Nov 2014, at 10:22, dark d...@xgam.org wrote:
 
 I've got to step 18 in the tutorial, calculated the course and there does 
 seem to be an issue. There seem to be three different ways of plotting 
 interstellar courses, the Starmap, which lets you plot long range courses (I 
 think you can hit multiple stars), and which has the same text navigation 
 commands as the system map, the navcomp, which I believe noticed places 
 you've been, and the navigation option which I think shows local stars 
 around you. Unfortunately, the navigation option is still inaccessible 
 because the links to click on the stars are unlabeled and there is no text 
 alternative, and it's that which you need to use to complete step 18. 
 
 I appologise for this, I might have jumped the gun a little hear in thinking 
 all the access fixes were up. I've mailed the developer to ask about this and 
 hopefully the navigation menu can get the same text fixes as happened 
 elsewhere. 
 
 Ironically, sinse the scan data for stars and other objects is already in the 
 game in text, it's just a question of hooking this to the right parts of the 
 game. This has already happened with the system navigation and the starmaps 
 for long range jumps, hopefully the navigation will be fixed soon as well.
 
 All the best, 
 
 Dark.
 ---
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Re: [Audyssey] problem with astrogalaxy

2014-11-11 Thread dark

Hi Anouk.

I hope to hear on the access fixes with Astro Galaxy soon, I do think there 
is a lot in the game and I always admire a game (particularly a space themed 
one), which is more than just hammering the attack button or constantly a 
pvp hack.


All the best,

Dark.
- Original Message - 
From: Anouk Radix radix.an...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2014 10:38 AM
Subject: Re: [Audyssey] problem with astrogalaxy



Hey Dark!
Thanks a bunch for keeping us posted about these very interesting games. 
Please keep us posted about the accessibility updates. I am a bit busy now 
but will certainly give this game a try during the holidays!

Greetings, Anouk,

On 11 Nov 2014, at 10:22, dark d...@xgam.org wrote:

I've got to step 18 in the tutorial, calculated the course and there does 
seem to be an issue. There seem to be three different ways of plotting 
interstellar courses, the Starmap, which lets you plot long range courses 
(I think you can hit multiple stars), and which has the same text 
navigation commands as the system map, the navcomp, which I believe 
noticed places you've been, and the navigation option which I think 
shows local stars around you. Unfortunately, the navigation option is 
still inaccessible because the links to click on the stars are unlabeled 
and there is no text alternative, and it's that which you need to use to 
complete step 18.


I appologise for this, I might have jumped the gun a little hear in 
thinking all the access fixes were up. I've mailed the developer to ask 
about this and hopefully the navigation menu can get the same text fixes 
as happened elsewhere.


Ironically, sinse the scan data for stars and other objects is already in 
the game in text, it's just a question of hooking this to the right parts 
of the game. This has already happened with the system navigation and the 
starmaps for long range jumps, hopefully the navigation will be fixed 
soon as well.


All the best,

Dark.
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Re: [Audyssey] problem with astrogalaxy

2014-11-11 Thread Christopher Bartlett
I was able to get Step 18 resolved, but it required intervention.  The dev
is aware and promises a fix soon.  Step 20 has the same problem.

Chris Bartlett


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Tuesday, November 11, 2014 6:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] problem with astrogalaxy

Hi Anouk.

I hope to hear on the access fixes with Astro Galaxy soon, I do think there 
is a lot in the game and I always admire a game (particularly a space themed

one), which is more than just hammering the attack button or constantly a 
pvp hack.

All the best,

Dark.
- Original Message - 
From: Anouk Radix radix.an...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2014 10:38 AM
Subject: Re: [Audyssey] problem with astrogalaxy


 Hey Dark!
 Thanks a bunch for keeping us posted about these very interesting games. 
 Please keep us posted about the accessibility updates. I am a bit busy now

 but will certainly give this game a try during the holidays!
 Greetings, Anouk,
 On 11 Nov 2014, at 10:22, dark d...@xgam.org wrote:

 I've got to step 18 in the tutorial, calculated the course and there does

 seem to be an issue. There seem to be three different ways of plotting 
 interstellar courses, the Starmap, which lets you plot long range courses

 (I think you can hit multiple stars), and which has the same text 
 navigation commands as the system map, the navcomp, which I believe 
 noticed places you've been, and the navigation option which I think 
 shows local stars around you. Unfortunately, the navigation option is 
 still inaccessible because the links to click on the stars are unlabeled 
 and there is no text alternative, and it's that which you need to use to 
 complete step 18.

 I appologise for this, I might have jumped the gun a little hear in 
 thinking all the access fixes were up. I've mailed the developer to ask 
 about this and hopefully the navigation menu can get the same text fixes 
 as happened elsewhere.

 Ironically, sinse the scan data for stars and other objects is already in

 the game in text, it's just a question of hooking this to the right parts

 of the game. This has already happened with the system navigation and the

 starmaps for long range jumps, hopefully the navigation will be fixed 
 soon as well.

 All the best,

 Dark.
 ---
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 If you want to leave the list, send E-mail to 
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Re: [Audyssey] problem with astrogalaxy

2014-11-11 Thread dark

Hi Chris.

As I said, I appologise for jumping the gun. When I played previously, I was 
able to get through the tutorial to step 18, (although with far more 
difficulty sinse I just had to keep hitting those unlabeled system links 
until i got to the right planet), but ran into the same issue around step 
18. I assumed when i saw the text labels on the starmaps and system things 
were resolved.


Still, at least people now know about the game and hopefully with interest 
being  shown the developers will fix the problem with navigation relatively 
soon.


All the best,

Dark.
- Original Message - 
From: Christopher Bartlett atouchofrevere...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 11, 2014 12:47 PM
Subject: Re: [Audyssey] problem with astrogalaxy



I was able to get Step 18 resolved, but it required intervention.  The dev
is aware and promises a fix soon.  Step 20 has the same problem.

Chris Bartlett


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Tuesday, November 11, 2014 6:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] problem with astrogalaxy

Hi Anouk.

I hope to hear on the access fixes with Astro Galaxy soon, I do think 
there
is a lot in the game and I always admire a game (particularly a space 
themed


one), which is more than just hammering the attack button or constantly a
pvp hack.

All the best,

Dark.
- Original Message - 
From: Anouk Radix radix.an...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2014 10:38 AM
Subject: Re: [Audyssey] problem with astrogalaxy



Hey Dark!
Thanks a bunch for keeping us posted about these very interesting games.
Please keep us posted about the accessibility updates. I am a bit busy 
now



but will certainly give this game a try during the holidays!
Greetings, Anouk,

On 11 Nov 2014, at 10:22, dark d...@xgam.org wrote:

I've got to step 18 in the tutorial, calculated the course and there 
does



seem to be an issue. There seem to be three different ways of plotting
interstellar courses, the Starmap, which lets you plot long range 
courses



(I think you can hit multiple stars), and which has the same text
navigation commands as the system map, the navcomp, which I believe
noticed places you've been, and the navigation option which I think
shows local stars around you. Unfortunately, the navigation option is
still inaccessible because the links to click on the stars are unlabeled
and there is no text alternative, and it's that which you need to use to
complete step 18.

I appologise for this, I might have jumped the gun a little hear in
thinking all the access fixes were up. I've mailed the developer to ask
about this and hopefully the navigation menu can get the same text fixes
as happened elsewhere.

Ironically, sinse the scan data for stars and other objects is already 
in


the game in text, it's just a question of hooking this to the right 
parts


of the game. This has already happened with the system navigation and 
the



starmaps for long range jumps, hopefully the navigation will be fixed
soon as well.

All the best,

Dark.
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Re: [Audyssey] problem with astrogalaxy

2014-11-11 Thread David Bartling
Hi
How did you get through the step where you had to click an empty slot
and install the ftl mk I module? I think I'm going to restart the
tutorial just to make sure I didn't do anything wrong.

On 11/11/14, dark d...@xgam.org wrote:
 Hi Chris.

 As I said, I appologise for jumping the gun. When I played previously, I was

 able to get through the tutorial to step 18, (although with far more
 difficulty sinse I just had to keep hitting those unlabeled system links
 until i got to the right planet), but ran into the same issue around step
 18. I assumed when i saw the text labels on the starmaps and system things
 were resolved.

 Still, at least people now know about the game and hopefully with interest
 being  shown the developers will fix the problem with navigation relatively

 soon.

 All the best,

 Dark.
 - Original Message -
 From: Christopher Bartlett atouchofrevere...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, November 11, 2014 12:47 PM
 Subject: Re: [Audyssey] problem with astrogalaxy


I was able to get Step 18 resolved, but it required intervention.  The dev
 is aware and promises a fix soon.  Step 20 has the same problem.

 Chris Bartlett


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Tuesday, November 11, 2014 6:22 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] problem with astrogalaxy

 Hi Anouk.

 I hope to hear on the access fixes with Astro Galaxy soon, I do think
 there
 is a lot in the game and I always admire a game (particularly a space
 themed

 one), which is more than just hammering the attack button or constantly a
 pvp hack.

 All the best,

 Dark.
 - Original Message -
 From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 11, 2014 10:38 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Hey Dark!
 Thanks a bunch for keeping us posted about these very interesting games.
 Please keep us posted about the accessibility updates. I am a bit busy
 now

 but will certainly give this game a try during the holidays!
 Greetings, Anouk,
 On 11 Nov 2014, at 10:22, dark d...@xgam.org wrote:

 I've got to step 18 in the tutorial, calculated the course and there
 does

 seem to be an issue. There seem to be three different ways of plotting
 interstellar courses, the Starmap, which lets you plot long range
 courses

 (I think you can hit multiple stars), and which has the same text
 navigation commands as the system map, the navcomp, which I believe
 noticed places you've been, and the navigation option which I think
 shows local stars around you. Unfortunately, the navigation option is
 still inaccessible because the links to click on the stars are
 unlabeled
 and there is no text alternative, and it's that which you need to use
 to
 complete step 18.

 I appologise for this, I might have jumped the gun a little hear in
 thinking all the access fixes were up. I've mailed the developer to ask
 about this and hopefully the navigation menu can get the same text
 fixes
 as happened elsewhere.

 Ironically, sinse the scan data for stars and other objects is already
 in

 the game in text, it's just a question of hooking this to the right
 parts

 of the game. This has already happened with the system navigation and
 the

 starmaps for long range jumps, hopefully the navigation will be fixed
 soon as well.

 All the best,

 Dark.
 ---
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Re: [Audyssey] problem with astrogalaxy

2014-11-11 Thread Christopher Bartlett
Two things: in NVDA, the ship diagram reads as clickable for an empty
slot.  In fact however, unless you actually care where a module goes, you
can allow AG to install it for you by simply clicking on the install command
in the module array that looks like a table but sadly isn't, at least
according to NVDA.

The thing about the Space Exploration Agency tutorial is that you have to do
things exactly the way they say.  I had a very slightly different
configuration to my ship than the one they recommended, and I couldn't get
the task checked until I went back through the nineteen steps necessary to
re-jigger my ship to meet their specs, even though my decisions were
perfectly good.  In other words, the simulation is excellent, even of
educational bureaucracy.

Chris Bartlett


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of David
Bartling
Sent: Tuesday, November 11, 2014 4:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] problem with astrogalaxy

Hi
How did you get through the step where you had to click an empty slot and
install the ftl mk I module? I think I'm going to restart the tutorial just
to make sure I didn't do anything wrong.

On 11/11/14, dark d...@xgam.org wrote:
 Hi Chris.

 As I said, I appologise for jumping the gun. When I played previously, 
 I was

 able to get through the tutorial to step 18, (although with far more 
 difficulty sinse I just had to keep hitting those unlabeled system 
 links until i got to the right planet), but ran into the same issue 
 around step 18. I assumed when i saw the text labels on the starmaps 
 and system things were resolved.

 Still, at least people now know about the game and hopefully with 
 interest being  shown the developers will fix the problem with 
 navigation relatively

 soon.

 All the best,

 Dark.
 - Original Message -
 From: Christopher Bartlett atouchofrevere...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, November 11, 2014 12:47 PM
 Subject: Re: [Audyssey] problem with astrogalaxy


I was able to get Step 18 resolved, but it required intervention.  The 
dev  is aware and promises a fix soon.  Step 20 has the same problem.

 Chris Bartlett


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Tuesday, November 11, 2014 6:22 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] problem with astrogalaxy

 Hi Anouk.

 I hope to hear on the access fixes with Astro Galaxy soon, I do think 
 there is a lot in the game and I always admire a game (particularly a 
 space themed

 one), which is more than just hammering the attack button or 
 constantly a pvp hack.

 All the best,

 Dark.
 - Original Message -
 From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 11, 2014 10:38 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Hey Dark!
 Thanks a bunch for keeping us posted about these very interesting games.
 Please keep us posted about the accessibility updates. I am a bit 
 busy now

 but will certainly give this game a try during the holidays!
 Greetings, Anouk,
 On 11 Nov 2014, at 10:22, dark d...@xgam.org wrote:

 I've got to step 18 in the tutorial, calculated the course and 
 there does

 seem to be an issue. There seem to be three different ways of 
 plotting interstellar courses, the Starmap, which lets you plot 
 long range courses

 (I think you can hit multiple stars), and which has the same text 
 navigation commands as the system map, the navcomp, which I believe 
 noticed places you've been, and the navigation option which I 
 think shows local stars around you. Unfortunately, the navigation 
 option is still inaccessible because the links to click on the 
 stars are unlabeled and there is no text alternative, and it's that 
 which you need to use to complete step 18.

 I appologise for this, I might have jumped the gun a little hear in 
 thinking all the access fixes were up. I've mailed the developer to 
 ask about this and hopefully the navigation menu can get the same 
 text fixes as happened elsewhere.

 Ironically, sinse the scan data for stars and other objects is 
 already in

 the game in text, it's just a question of hooking this to the right 
 parts

 of the game. This has already happened with the system navigation 
 and the

 starmaps for long range jumps, hopefully the navigation will be 
 fixed soon as well.

 All the best,

 Dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
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 You can make changes or update your subscription via the web, at 
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 All messages are archived and can be searched and read at 
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Re: [Audyssey] Problem with Mushclient

2014-09-08 Thread wayne17a
Hi dennis that would be great so again thanks for all the hard work you put
in for our enjoyment and as a blind user it makes it even more enjoyable 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne
Sent: Sunday, September 07, 2014 12:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem with Mushclient

There is a way to set mush to automatically open a world on startup, but I
don't use mush regularly and I'm not currently near my windows machine to
figure it out and post instructions.  Next time I fire it up I'll try to
remember to write an autoconnect guide or something.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 7, 2014 at 8:46 AM, Sarah Haake ti...@gmx.net wrote:
 Hi,

 thanks John, I'll try that.

 I don't know why it doesn't start automatically others, it just was 
 that way for me all the time.

 Best regards
 Sarah

 Am 07.09.2014 16:51, schrieb wayne17a:

 Hi when I start mushz I have to use alt f and down arrow to alter so 
 I don't know how you got it to start automatically

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah 
 Haake
 Sent: Saturday, September 06, 2014 1:24 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Problem with Mushclient

 Hi,

 I wanted to do that first. The problem is, that Alter Aeon is loaded 
 immediately when I start this copy of Mushclient, even if I directly 
 click on the .exe file and not on the desktop icon. And I don't 
 really know how to close Alter Aeon completely so I can open a new 
 world without having extra clutter on the screen. Or is there a way 
 to prevent Alter Aeon from loading automatically?

 Thanks and best regards
 Sarah

 Am 06.09.2014 02:47, schrieb john:

 I would suggest that rather than installing a new copy of 
 mushclient, you simply create a new world with the same client used for
mush-z.
 Mush-z is simply a world created and distributed along with a copy 
 of mushclient; the client is not modified in any way, and is 
 perfectly suited for playing other muds. Further, you'll probably 
 find it easier to get everything configured if you use the client 
 that came with mush-z, because it may already have some of the paths set
up for you.

 --
 From: Sarah Haake ti...@gmx.net
 Sent: Friday, September 05, 2014 8:24 PM
 To: Audyssey gamers@audyssey.org
 Subject: [Audyssey] Problem with Mushclient

 Hi,

 since the MushZ package is made for playing Alter Aeon 
 speciffically, I just installed a clean version of Mushclient to be 
 able to play other muds with it.

 I installed the exact same version which MushZ uses, 4.84. Now I of 
 course want to have the Mushreader plugin in there, so NVDA will 
 read the mud output to me. But after adding the plugin and trying to 
 open a world or create a new one, I get a scripting error.

 Error number: 0
 Event:Run-time error
 Description:  [string Plugin]:268: Das angegebene Modul wurde 
 nicht gefunden.



 stack traceback:

[C]: in function 'assert'

[string Plugin]:268: in function [string Plugin]:267
 Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

 Reason: Executing plugin MushReader sub OnPluginInstall

 The German part in the error message states that the requested 
 plugin could not be found, but it's right there in the plugins folder.

 I'm using Windows 7 64 bit. I installed the normal Mushclient in the 
 same location where MushZ is installed, and MushZ works just fine for
me.

 So, any ideas why the mushreader refuses to work? Any help will be 
 greatly appreciated, since I want to get back into other muds 
 besides Alter Aeon again.

 Thanks and best regards
 Sarah


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
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 All messages are archived and can be searched and read at 
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 You can make changes or update your subscription via the web, at 
 http

Re: [Audyssey] Problem with Mushclient

2014-09-08 Thread Devin Prater
My only problem is that there is a pause in speech when a line break occurs. 

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


 On Sep 8, 2014, at 9:32, wayne17a wayne...@gmail.com wrote:
 
 Hi dennis that would be great so again thanks for all the hard work you put
 in for our enjoyment and as a blind user it makes it even more enjoyable 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne
 Sent: Sunday, September 07, 2014 12:11 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Problem with Mushclient
 
 There is a way to set mush to automatically open a world on startup, but I
 don't use mush regularly and I'm not currently near my windows machine to
 figure it out and post instructions.  Next time I fire it up I'll try to
 remember to write an autoconnect guide or something.
 
 Dennis Towne
 
 Alter Aeon MUD
 http://www.alteraeon.com
 
 
 On Sun, Sep 7, 2014 at 8:46 AM, Sarah Haake ti...@gmx.net wrote:
 Hi,
 
 thanks John, I'll try that.
 
 I don't know why it doesn't start automatically others, it just was 
 that way for me all the time.
 
 Best regards
 Sarah
 
 Am 07.09.2014 16:51, schrieb wayne17a:
 
 Hi when I start mushz I have to use alt f and down arrow to alter so 
 I don't know how you got it to start automatically
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah 
 Haake
 Sent: Saturday, September 06, 2014 1:24 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Problem with Mushclient
 
 Hi,
 
 I wanted to do that first. The problem is, that Alter Aeon is loaded 
 immediately when I start this copy of Mushclient, even if I directly 
 click on the .exe file and not on the desktop icon. And I don't 
 really know how to close Alter Aeon completely so I can open a new 
 world without having extra clutter on the screen. Or is there a way 
 to prevent Alter Aeon from loading automatically?
 
 Thanks and best regards
 Sarah
 
 Am 06.09.2014 02:47, schrieb john:
 
 I would suggest that rather than installing a new copy of 
 mushclient, you simply create a new world with the same client used for
 mush-z.
 Mush-z is simply a world created and distributed along with a copy 
 of mushclient; the client is not modified in any way, and is 
 perfectly suited for playing other muds. Further, you'll probably 
 find it easier to get everything configured if you use the client 
 that came with mush-z, because it may already have some of the paths set
 up for you.
 
 --
 From: Sarah Haake ti...@gmx.net
 Sent: Friday, September 05, 2014 8:24 PM
 To: Audyssey gamers@audyssey.org
 Subject: [Audyssey] Problem with Mushclient
 
 Hi,
 
 since the MushZ package is made for playing Alter Aeon 
 speciffically, I just installed a clean version of Mushclient to be 
 able to play other muds with it.
 
 I installed the exact same version which MushZ uses, 4.84. Now I of 
 course want to have the Mushreader plugin in there, so NVDA will 
 read the mud output to me. But after adding the plugin and trying to 
 open a world or create a new one, I get a scripting error.
 
 Error number: 0
 Event:Run-time error
 Description:  [string Plugin]:268: Das angegebene Modul wurde 
 nicht gefunden.
 
 
 
 stack traceback:
 
   [C]: in function 'assert'
 
   [string Plugin]:268: in function [string Plugin]:267
 Called by:Function/Sub: OnPluginInstall called by Plugin MushReader
 
 Reason: Executing plugin MushReader sub OnPluginInstall
 
 The German part in the error message states that the requested 
 plugin could not be found, but it's right there in the plugins folder.
 
 I'm using Windows 7 64 bit. I installed the normal Mushclient in the 
 same location where MushZ is installed, and MushZ works just fine for
 me.
 
 So, any ideas why the mushreader refuses to work? Any help will be 
 greatly appreciated, since I want to get back into other muds 
 besides Alter Aeon again.
 
 Thanks and best regards
 Sarah
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of 
 the list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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 You can make changes or update your subscription via the web, at 
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 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you

Re: [Audyssey] Problem with Mushclient

2014-09-07 Thread wayne17a
Hi when I start mushz I have to use alt f and down arrow to alter so I don't
know how you got it to start automatically 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah Haake
Sent: Saturday, September 06, 2014 1:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem with Mushclient

Hi,

I wanted to do that first. The problem is, that Alter Aeon is loaded
immediately when I start this copy of Mushclient, even if I directly click
on the .exe file and not on the desktop icon. And I don't really know how to
close Alter Aeon completely so I can open a new world without having extra
clutter on the screen. Or is there a way to prevent Alter Aeon from loading
automatically?

Thanks and best regards
Sarah

Am 06.09.2014 02:47, schrieb john:
 I would suggest that rather than installing a new copy of mushclient, 
 you simply create a new world with the same client used for mush-z.
 Mush-z is simply a world created and distributed along with a copy of 
 mushclient; the client is not modified in any way, and is perfectly 
 suited for playing other muds. Further, you'll probably find it easier 
 to get everything configured if you use the client that came with 
 mush-z, because it may already have some of the paths set up for you.

 --
 From: Sarah Haake ti...@gmx.net
 Sent: Friday, September 05, 2014 8:24 PM
 To: Audyssey gamers@audyssey.org
 Subject: [Audyssey] Problem with Mushclient

 Hi,

 since the MushZ package is made for playing Alter Aeon speciffically, 
 I just installed a clean version of Mushclient to be able to play 
 other muds with it.

 I installed the exact same version which MushZ uses, 4.84. Now I of 
 course want to have the Mushreader plugin in there, so NVDA will read 
 the mud output to me. But after adding the plugin and trying to open a 
 world or create a new one, I get a scripting error.

 Error number: 0
 Event:Run-time error
 Description:  [string Plugin]:268: Das angegebene Modul wurde nicht 
 gefunden.



 stack traceback:

   [C]: in function 'assert'

   [string Plugin]:268: in function [string Plugin]:267
 Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

 Reason: Executing plugin MushReader sub OnPluginInstall

 The German part in the error message states that the requested plugin 
 could not be found, but it's right there in the plugins folder.

 I'm using Windows 7 64 bit. I installed the normal Mushclient in the 
 same location where MushZ is installed, and MushZ works just fine for me.

 So, any ideas why the mushreader refuses to work? Any help will be 
 greatly appreciated, since I want to get back into other muds besides 
 Alter Aeon again.

 Thanks and best regards
 Sarah


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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] Problem with Mushclient

2014-09-07 Thread Dennis Towne
We added autoconnect only a few months ago.  You probably installed
from an earlier version that didn't do autoconnect. Running the
updater can update most of your settings, but it won't update the
autoconnect setting.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 7, 2014 at 7:51 AM, wayne17a wayne...@gmail.com wrote:
 Hi when I start mushz I have to use alt f and down arrow to alter so I don't
 know how you got it to start automatically

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Re: [Audyssey] Problem with Mushclient

2014-09-07 Thread Sarah Haake

Hi,

thanks John, I'll try that.

I don't know why it doesn't start automatically others, it just was that 
way for me all the time.


Best regards
Sarah

Am 07.09.2014 16:51, schrieb wayne17a:

Hi when I start mushz I have to use alt f and down arrow to alter so I don't
know how you got it to start automatically

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah Haake
Sent: Saturday, September 06, 2014 1:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem with Mushclient

Hi,

I wanted to do that first. The problem is, that Alter Aeon is loaded
immediately when I start this copy of Mushclient, even if I directly click
on the .exe file and not on the desktop icon. And I don't really know how to
close Alter Aeon completely so I can open a new world without having extra
clutter on the screen. Or is there a way to prevent Alter Aeon from loading
automatically?

Thanks and best regards
Sarah

Am 06.09.2014 02:47, schrieb john:

I would suggest that rather than installing a new copy of mushclient,
you simply create a new world with the same client used for mush-z.
Mush-z is simply a world created and distributed along with a copy of
mushclient; the client is not modified in any way, and is perfectly
suited for playing other muds. Further, you'll probably find it easier
to get everything configured if you use the client that came with
mush-z, because it may already have some of the paths set up for you.

--
From: Sarah Haake ti...@gmx.net
Sent: Friday, September 05, 2014 8:24 PM
To: Audyssey gamers@audyssey.org
Subject: [Audyssey] Problem with Mushclient

Hi,

since the MushZ package is made for playing Alter Aeon speciffically,
I just installed a clean version of Mushclient to be able to play
other muds with it.

I installed the exact same version which MushZ uses, 4.84. Now I of
course want to have the Mushreader plugin in there, so NVDA will read
the mud output to me. But after adding the plugin and trying to open a
world or create a new one, I get a scripting error.

Error number: 0
Event:Run-time error
Description:  [string Plugin]:268: Das angegebene Modul wurde nicht
gefunden.



stack traceback:

   [C]: in function 'assert'

   [string Plugin]:268: in function [string Plugin]:267
Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

Reason: Executing plugin MushReader sub OnPluginInstall

The German part in the error message states that the requested plugin
could not be found, but it's right there in the plugins folder.

I'm using Windows 7 64 bit. I installed the normal Mushclient in the
same location where MushZ is installed, and MushZ works just fine for me.

So, any ideas why the mushreader refuses to work? Any help will be
greatly appreciated, since I want to get back into other muds besides
Alter Aeon again.

Thanks and best regards
Sarah


---
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Re: [Audyssey] Problem with Mushclient

2014-09-07 Thread Dennis Towne
There is a way to set mush to automatically open a world on startup,
but I don't use mush regularly and I'm not currently near my windows
machine to figure it out and post instructions.  Next time I fire it
up I'll try to remember to write an autoconnect guide or something.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 7, 2014 at 8:46 AM, Sarah Haake ti...@gmx.net wrote:
 Hi,

 thanks John, I'll try that.

 I don't know why it doesn't start automatically others, it just was that way
 for me all the time.

 Best regards
 Sarah

 Am 07.09.2014 16:51, schrieb wayne17a:

 Hi when I start mushz I have to use alt f and down arrow to alter so I
 don't
 know how you got it to start automatically

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah Haake
 Sent: Saturday, September 06, 2014 1:24 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Problem with Mushclient

 Hi,

 I wanted to do that first. The problem is, that Alter Aeon is loaded
 immediately when I start this copy of Mushclient, even if I directly click
 on the .exe file and not on the desktop icon. And I don't really know how
 to
 close Alter Aeon completely so I can open a new world without having extra
 clutter on the screen. Or is there a way to prevent Alter Aeon from
 loading
 automatically?

 Thanks and best regards
 Sarah

 Am 06.09.2014 02:47, schrieb john:

 I would suggest that rather than installing a new copy of mushclient,
 you simply create a new world with the same client used for mush-z.
 Mush-z is simply a world created and distributed along with a copy of
 mushclient; the client is not modified in any way, and is perfectly
 suited for playing other muds. Further, you'll probably find it easier
 to get everything configured if you use the client that came with
 mush-z, because it may already have some of the paths set up for you.

 --
 From: Sarah Haake ti...@gmx.net
 Sent: Friday, September 05, 2014 8:24 PM
 To: Audyssey gamers@audyssey.org
 Subject: [Audyssey] Problem with Mushclient

 Hi,

 since the MushZ package is made for playing Alter Aeon speciffically,
 I just installed a clean version of Mushclient to be able to play
 other muds with it.

 I installed the exact same version which MushZ uses, 4.84. Now I of
 course want to have the Mushreader plugin in there, so NVDA will read
 the mud output to me. But after adding the plugin and trying to open a
 world or create a new one, I get a scripting error.

 Error number: 0
 Event:Run-time error
 Description:  [string Plugin]:268: Das angegebene Modul wurde nicht
 gefunden.



 stack traceback:

[C]: in function 'assert'

[string Plugin]:268: in function [string Plugin]:267
 Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

 Reason: Executing plugin MushReader sub OnPluginInstall

 The German part in the error message states that the requested plugin
 could not be found, but it's right there in the plugins folder.

 I'm using Windows 7 64 bit. I installed the normal Mushclient in the
 same location where MushZ is installed, and MushZ works just fine for me.

 So, any ideas why the mushreader refuses to work? Any help will be
 greatly appreciated, since I want to get back into other muds besides
 Alter Aeon again.

 Thanks and best regards
 Sarah


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
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 If you want to leave the list, send E-mail to
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Re: [Audyssey] Problem with Mushclient

2014-09-06 Thread Sarah Haake

Hi,

I wanted to do that first. The problem is, that Alter Aeon is loaded 
immediately when I start this copy of Mushclient, even if I directly 
click on the .exe file and not on the desktop icon. And I don't really 
know how to close Alter Aeon completely so I can open a new world 
without having extra clutter on the screen. Or is there a way to prevent 
Alter Aeon from loading automatically?


Thanks and best regards
Sarah

Am 06.09.2014 02:47, schrieb john:

I would suggest that rather than installing a new copy of mushclient, you
simply create a new world with the same client used for mush-z.
Mush-z is simply a world created and distributed along with a copy of
mushclient; the client is not modified in any way, and is perfectly suited
for playing other muds. Further, you'll probably find it easier to get
everything configured if you use the client that came with mush-z, because
it may already have some of the paths set up for you.

--
From: Sarah Haake ti...@gmx.net
Sent: Friday, September 05, 2014 8:24 PM
To: Audyssey gamers@audyssey.org
Subject: [Audyssey] Problem with Mushclient

Hi,

since the MushZ package is made for playing Alter Aeon speciffically, I
just installed a clean version of Mushclient to be able to play other
muds with it.

I installed the exact same version which MushZ uses, 4.84. Now I of
course want to have the Mushreader plugin in there, so NVDA will read
the mud output to me. But after adding the plugin and trying to open a
world or create a new one, I get a scripting error.

Error number: 0
Event:Run-time error
Description:  [string Plugin]:268: Das angegebene Modul wurde nicht
gefunden.



stack traceback:

  [C]: in function 'assert'

  [string Plugin]:268: in function [string Plugin]:267
Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

Reason: Executing plugin MushReader sub OnPluginInstall

The German part in the error message states that the requested plugin
could not be found, but it's right there in the plugins folder.

I'm using Windows 7 64 bit. I installed the normal Mushclient in the
same location where MushZ is installed, and MushZ works just fine for me.

So, any ideas why the mushreader refuses to work? Any help will be
greatly appreciated, since I want to get back into other muds besides
Alter Aeon again.

Thanks and best regards
Sarah


---
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All messages are archived and can be searched and read at
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Re: [Audyssey] Problem with Mushclient

2014-09-06 Thread john
I wasn't aware that it forced you to load alter if you opened mush client 
itself. That said, press control w and it'll close right out.

--
From: Sarah Haake ti...@gmx.net
Sent: Saturday, September 06, 2014 1:24 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Problem with Mushclient

Hi,

I wanted to do that first. The problem is, that Alter Aeon is loaded
immediately when I start this copy of Mushclient, even if I directly
click on the .exe file and not on the desktop icon. And I don't really
know how to close Alter Aeon completely so I can open a new world
without having extra clutter on the screen. Or is there a way to prevent
Alter Aeon from loading automatically?

Thanks and best regards
Sarah

Am 06.09.2014 02:47, schrieb john:
 I would suggest that rather than installing a new copy of mushclient, you
 simply create a new world with the same client used for mush-z.
 Mush-z is simply a world created and distributed along with a copy of
 mushclient; the client is not modified in any way, and is perfectly suited
 for playing other muds. Further, you'll probably find it easier to get
 everything configured if you use the client that came with mush-z, because
 it may already have some of the paths set up for you.

 --
 From: Sarah Haake ti...@gmx.net
 Sent: Friday, September 05, 2014 8:24 PM
 To: Audyssey gamers@audyssey.org
 Subject: [Audyssey] Problem with Mushclient

 Hi,

 since the MushZ package is made for playing Alter Aeon speciffically, I
 just installed a clean version of Mushclient to be able to play other
 muds with it.

 I installed the exact same version which MushZ uses, 4.84. Now I of
 course want to have the Mushreader plugin in there, so NVDA will read
 the mud output to me. But after adding the plugin and trying to open a
 world or create a new one, I get a scripting error.

 Error number: 0
 Event:Run-time error
 Description:  [string Plugin]:268: Das angegebene Modul wurde nicht
 gefunden.



 stack traceback:

   [C]: in function 'assert'

   [string Plugin]:268: in function [string Plugin]:267
 Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

 Reason: Executing plugin MushReader sub OnPluginInstall

 The German part in the error message states that the requested plugin
 could not be found, but it's right there in the plugins folder.

 I'm using Windows 7 64 bit. I installed the normal Mushclient in the
 same location where MushZ is installed, and MushZ works just fine for me.

 So, any ideas why the mushreader refuses to work? Any help will be
 greatly appreciated, since I want to get back into other muds besides
 Alter Aeon again.

 Thanks and best regards
 Sarah


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 list,
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 All messages are archived and can be searched and read at
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[Audyssey] Problem with Mushclient

2014-09-05 Thread Sarah Haake

Hi,

since the MushZ package is made for playing Alter Aeon speciffically, I 
just installed a clean version of Mushclient to be able to play other 
muds with it.


I installed the exact same version which MushZ uses, 4.84. Now I of 
course want to have the Mushreader plugin in there, so NVDA will read 
the mud output to me. But after adding the plugin and trying to open a 
world or create a new one, I get a scripting error.


Error number: 0
Event:Run-time error
Description:  [string Plugin]:268: Das angegebene Modul wurde nicht 
gefunden.




stack traceback:

[C]: in function 'assert'

[string Plugin]:268: in function [string Plugin]:267
Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

Reason: Executing plugin MushReader sub OnPluginInstall

The German part in the error message states that the requested plugin 
could not be found, but it's right there in the plugins folder.


I'm using Windows 7 64 bit. I installed the normal Mushclient in the 
same location where MushZ is installed, and MushZ works just fine for me.


So, any ideas why the mushreader refuses to work? Any help will be 
greatly appreciated, since I want to get back into other muds besides 
Alter Aeon again.


Thanks and best regards
Sarah


---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Problem with Mushclient

2014-09-05 Thread john
I would suggest that rather than installing a new copy of mushclient, you 
simply create a new world with the same client used for mush-z.
Mush-z is simply a world created and distributed along with a copy of 
mushclient; the client is not modified in any way, and is perfectly suited 
for playing other muds. Further, you'll probably find it easier to get 
everything configured if you use the client that came with mush-z, because 
it may already have some of the paths set up for you.

--
From: Sarah Haake ti...@gmx.net
Sent: Friday, September 05, 2014 8:24 PM
To: Audyssey gamers@audyssey.org
Subject: [Audyssey] Problem with Mushclient

Hi,

since the MushZ package is made for playing Alter Aeon speciffically, I
just installed a clean version of Mushclient to be able to play other
muds with it.

I installed the exact same version which MushZ uses, 4.84. Now I of
course want to have the Mushreader plugin in there, so NVDA will read
the mud output to me. But after adding the plugin and trying to open a
world or create a new one, I get a scripting error.

Error number: 0
Event:Run-time error
Description:  [string Plugin]:268: Das angegebene Modul wurde nicht
gefunden.



stack traceback:

 [C]: in function 'assert'

 [string Plugin]:268: in function [string Plugin]:267
Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

Reason: Executing plugin MushReader sub OnPluginInstall

The German part in the error message states that the requested plugin
could not be found, but it's right there in the plugins folder.

I'm using Windows 7 64 bit. I installed the normal Mushclient in the
same location where MushZ is installed, and MushZ works just fine for me.

So, any ideas why the mushreader refuses to work? Any help will be
greatly appreciated, since I want to get back into other muds besides
Alter Aeon again.

Thanks and best regards
Sarah


---
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Re: [Audyssey] Problem in light cars and treasure mania

2014-04-09 Thread dark

Hi.

I treasuremania you need to either center the sound of the chest or hit c 
for the chest detector which will  sound an alarm when your over the chest.


As to light cars, well you can only be in three positions, center, left or 
right, the object is  to dodge the cars coming at you and on advanced mode, 
the holes as well, you don't change direction you just dodge sinse Light 
cars is an arcade style game rather than a racing game.


Hth.

All the best,

Dark. 



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Re: [Audyssey] Problem in light cars and treasure mania

2014-04-09 Thread ishan dhami
Hello Dark sir
I get my position and started lowering the hook
but I am notable to take any chest
Regards
Ishan

On 4/9/14, dark d...@xgam.org wrote:
 Hi.

 I treasuremania you need to either center the sound of the chest or hit c
 for the chest detector which will  sound an alarm when your over the chest.

 As to light cars, well you can only be in three positions, center, left or
 right, the object is  to dodge the cars coming at you and on advanced mode,

 the holes as well, you don't change direction you just dodge sinse Light
 cars is an arcade style game rather than a racing game.

 Hth.

 All the best,

 Dark.


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Re: [Audyssey] Problem in light cars and treasure mania

2014-04-09 Thread dark

Hi.

You need to lower the hook down quite a long way. if your sure your in the 
right spot (use the chest detector as I said with C), just keep hitting the 
button  until it gets there, just make sure that no fish runs into it on the 
way down (listen for the fish in the sea).


All the best,

Dark.
- Original Message - 
From: ishan dhami ishan1dha...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 09, 2014 11:24 AM
Subject: Re: [Audyssey] Problem in light cars and treasure mania



Hello Dark sir
I get my position and started lowering the hook
but I am notable to take any chest
Regards
Ishan

On 4/9/14, dark d...@xgam.org wrote:

Hi.

I treasuremania you need to either center the sound of the chest or hit c
for the chest detector which will  sound an alarm when your over the 
chest.


As to light cars, well you can only be in three positions, center, left 
or
right, the object is  to dodge the cars coming at you and on advanced 
mode,


the holes as well, you don't change direction you just dodge sinse Light
cars is an arcade style game rather than a racing game.

Hth.

All the best,

Dark.


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Re: [Audyssey] Problem in light cars and treasure mania

2014-04-09 Thread Thomas Ward
Hi Ishan,

In Light Cars all you have to do is use your arrow keys to move left
and right as cars try and hit you. You use the left and right arrow
keys to move out of there way and pass them on the road.

As for Tresure Mania its been a long time since playing that game. You
need to get good at the sound queues in order to hook the chests and
pull them to the surface. In other words practice at it and follow the
directions in the manual.

Cheers!

On 4/9/14, ishan dhami ishan1dha...@gmail.com wrote:
 hello gamers
 I cannot pick up a chest in treasure mania by light tech interactive
 Any tips?
 in light cars I am not able to find a direction for moving
 any tips?
 Regards
 Ishan

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Re: [Audyssey] Problem in light cars and treasure mania

2014-04-09 Thread ishan dhami
I'm trying my best but unfortunately I am not able to pick up any chest
I lowered my hook down, down and down but my chest detector is not
showing anything.
another thing is that when I raze my hook my chest detector will alarming
I press right left aero keys but unfortunately nothing happened
What should I do?
in light cars the music is disturbing me.
What should I do?
How can I shut down the music of Light cars?
Regards
Ishan

On 4/9/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 In Light Cars all you have to do is use your arrow keys to move left
 and right as cars try and hit you. You use the left and right arrow
 keys to move out of there way and pass them on the road.

 As for Tresure Mania its been a long time since playing that game. You
 need to get good at the sound queues in order to hook the chests and
 pull them to the surface. In other words practice at it and follow the
 directions in the manual.

 Cheers!

 On 4/9/14, ishan dhami ishan1dha...@gmail.com wrote:
 hello gamers
 I cannot pick up a chest in treasure mania by light tech interactive
 Any tips?
 in light cars I am not able to find a direction for moving
 any tips?
 Regards
 Ishan

 ---
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 list,
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Re: [Audyssey] Problem in light cars and treasure mania

2014-04-09 Thread dark
Well if the chest detector isn't going off it  means your in the wrong 
place, if I remember rightly you need to be fairly precise, and also bare in 
mind the waves will shove your boat around so it helps to be fast with your 
hook.


All the best,

Dark.
- Original Message - 
From: ishan dhami ishan1dha...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 09, 2014 5:44 PM
Subject: Re: [Audyssey] Problem in light cars and treasure mania



I'm trying my best but unfortunately I am not able to pick up any chest
I lowered my hook down, down and down but my chest detector is not
showing anything.
another thing is that when I raze my hook my chest detector will alarming
I press right left aero keys but unfortunately nothing happened
What should I do?
in light cars the music is disturbing me.
What should I do?
How can I shut down the music of Light cars?
Regards
Ishan

On 4/9/14, Thomas Ward thomasward1...@gmail.com wrote:

Hi Ishan,

In Light Cars all you have to do is use your arrow keys to move left
and right as cars try and hit you. You use the left and right arrow
keys to move out of there way and pass them on the road.

As for Tresure Mania its been a long time since playing that game. You
need to get good at the sound queues in order to hook the chests and
pull them to the surface. In other words practice at it and follow the
directions in the manual.

Cheers!

On 4/9/14, ishan dhami ishan1dha...@gmail.com wrote:

hello gamers
I cannot pick up a chest in treasure mania by light tech interactive
Any tips?
in light cars I am not able to find a direction for moving
any tips?
Regards
Ishan

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Re: [Audyssey] Problem in light cars and treasure mania

2014-04-09 Thread Thomas Ward
Hi Dark,

Correct. You have to be pretty precise about lining up over those
chests in order to hook them, and it takes a bit of practice to hook
them. Plus as you mentioned the waves can and do push your boat around
meaning if you do get lined up the current can and will sometimes
throw your aim off.

Cheers!


On 4/9/14, dark d...@xgam.org wrote:
 Well if the chest detector isn't going off it  means your in the wrong
 place, if I remember rightly you need to be fairly precise, and also bare in

 mind the waves will shove your boat around so it helps to be fast with your

 hook.

 All the best,

 Dark.

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Re: [Audyssey] Problem in light cars and treasure mania

2014-04-09 Thread Thomas Ward
Hi Ishan,

Its been a long time since I played either game, but I don't believe
you can turn the music off in Light Cars. I'd have to install it again
to find out if it is possible to turn off the music because that isn't
something I ever tried doing before.

Cheers!


On 4/9/14, ishan dhami ishan1dha...@gmail.com wrote:
 I'm trying my best but unfortunately I am not able to pick up any chest
 I lowered my hook down, down and down but my chest detector is not
 showing anything.
 another thing is that when I raze my hook my chest detector will alarming
 I press right left aero keys but unfortunately nothing happened
 What should I do?
 in light cars the music is disturbing me.
 What should I do?
 How can I shut down the music of Light cars?
 Regards
 Ishan

---
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Re: [Audyssey] Problem in light cars and treasure mania

2014-04-09 Thread Bryan Peterson
Nope you can't turn the music off. But there is an Arcade mode that doesn't 
feature music. I believe you can switch between the two modes by pressing M 
on the title screen.




Pinky, are you pondering what I'm pondering?
-Original Message- 
From: Thomas Ward

Sent: Wednesday, April 09, 2014 4:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem in light cars and treasure mania

Hi Ishan,

Its been a long time since I played either game, but I don't believe
you can turn the music off in Light Cars. I'd have to install it again
to find out if it is possible to turn off the music because that isn't
something I ever tried doing before.

Cheers!


On 4/9/14, ishan dhami ishan1dha...@gmail.com wrote:

I'm trying my best but unfortunately I am not able to pick up any chest
I lowered my hook down, down and down but my chest detector is not
showing anything.
another thing is that when I raze my hook my chest detector will alarming
I press right left aero keys but unfortunately nothing happened
What should I do?
in light cars the music is disturbing me.
What should I do?
How can I shut down the music of Light cars?
Regards
Ishan


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Re: [Audyssey] Problem in light cars and treasure mania

2014-04-09 Thread Thomas Ward
Hi Bryan,

I forgot about the arcade mode. I always played the standard mode when
playing Light Cars.

Cheers!


On 4/9/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 Nope you can't turn the music off. But there is an Arcade mode that doesn't

 feature music. I believe you can switch between the two modes by pressing M

 on the title screen.



 Pinky, are you pondering what I'm pondering?

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Re: [Audyssey] Problem in light cars and treasure mania

2014-04-09 Thread ishan dhami
No it is not working I am not able to collect chests
Is there any audio review?

On 4/10/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Bryan,

 I forgot about the arcade mode. I always played the standard mode when
 playing Light Cars.

 Cheers!


 On 4/9/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 Nope you can't turn the music off. But there is an Arcade mode that
 doesn't

 feature music. I believe you can switch between the two modes by pressing
 M

 on the title screen.



 Pinky, are you pondering what I'm pondering?

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[Audyssey] Problem in light cars and treasure mania

2014-04-08 Thread ishan dhami
hello gamers
I cannot pick up a chest in treasure mania by light tech interactive
Any tips?
in light cars I am not able to find a direction for moving
any tips?
Regards
Ishan

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Re: [Audyssey] Problem in STFC

2014-04-06 Thread Thomas Ward
Hi Ishan,

True, Tomb Hunter is currently unavailable from my site but I have
plans to put one of the old betas back up for your and others
enjoyment as soon as I figure out which was the latest build of the
installer and see if I have a copy backed up somewhere. As for USA
Raceway its not available at the moment because it isn't finished. Be
patient and I'll try and get some of these issues sorted out in the
next couple of weeks.

Cheers!


On 4/5/14, ishan dhami ishan1dha...@gmail.com wrote:
 I will see what is missing.
 but If I wana try another game of your company like tombhunter and USA
 Raceway these are not downloadable even tombhunter is removefrom your
 product list
 Sir How Can I live without playing if I read the discription of your game

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[Audyssey] Problem in STFC

2014-04-04 Thread ishan dhami
Hi game friends
Can you anybody will solve my problem in STFC. the final conflict game
by USAGames is not working inmy system. It says that the programme is
not responding.
Regards whatever
Ishan

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Re: [Audyssey] Problem in STFC

2014-04-04 Thread Thomas Ward
Hi Ishan,

Before I can help you I need to know what kind of system are you
trying to run STFC on. Unfortunately, at the time when I wrote that
particular game 64-bit processors were rare, and I did not build
64-bit compatibility into the game. So it will not run on newer
Windows 7 and Windows 8 machines running on an AMD 64-bit processor.
Also that game was written using Microsoft's .NET technology which
means you need to have .NET Framework 3.0 or hire, Managed DirectX,
and a couple of other .NET components. So figuring out what kind of
system you have will go a long way to helping us get the game up and
running.

Cheers!




On 4/4/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi game friends
 Can you anybody will solve my problem in STFC. the final conflict game
 by USAGames is not working inmy system. It says that the programme is
 not responding.
 Regards whatever
 Ishan

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Re: [Audyssey] Problem in STFC

2014-04-04 Thread ishan dhami
Hello Thomas sir I have direct x 9.0 and windows 7 32 bit
I hope you'll improve the game
. Sorry sir
 I am writing this but it's true. Your games are not downloadable
 and which is downloadable it is not competeble with win 8 and 7
Regards
Ishan

On 4/5/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 Before I can help you I need to know what kind of system are you
 trying to run STFC on. Unfortunately, at the time when I wrote that
 particular game 64-bit processors were rare, and I did not build
 64-bit compatibility into the game. So it will not run on newer
 Windows 7 and Windows 8 machines running on an AMD 64-bit processor.
 Also that game was written using Microsoft's .NET technology which
 means you need to have .NET Framework 3.0 or hire, Managed DirectX,
 and a couple of other .NET components. So figuring out what kind of
 system you have will go a long way to helping us get the game up and
 running.

 Cheers!




 On 4/4/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi game friends
 Can you anybody will solve my problem in STFC. the final conflict game
 by USAGames is not working inmy system. It says that the programme is
 not responding.
 Regards whatever
 Ishan

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Re: [Audyssey] Problem in STFC

2014-04-04 Thread Thomas Ward
Hi Ishan,

STFC 1.2 will run on a 32-bit version of Windows 7 which you said you
have. The only thing I can figure is that you are missing some DirectX
components. Managed DirectX and DirectX 9.0C are not the same thing.
So please don't confuse them.


To get Managed DirectX, go to the Microsoft DirectX web site, download
the web installer, and run it. It will scan your system and then
install any missing components as well as update those on your system.

As far as improvements to the game those in the works. STFC is in
rewrite, has been rewritten from the ground up in C++, and has none of
the compatibility issues and bugs in the 1.x version.

Cheers!


On 4/4/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello Thomas sir I have direct x 9.0 and windows 7 32 bit
 I hope you'll improve the game
 . Sorry sir
  I am writing this but it's true. Your games are not downloadable
  and which is downloadable it is not competeble with win 8 and 7
 Regards
 Ishan

 On 4/5/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 Before I can help you I need to know what kind of system are you
 trying to run STFC on. Unfortunately, at the time when I wrote that
 particular game 64-bit processors were rare, and I did not build
 64-bit compatibility into the game. So it will not run on newer
 Windows 7 and Windows 8 machines running on an AMD 64-bit processor.
 Also that game was written using Microsoft's .NET technology which
 means you need to have .NET Framework 3.0 or hire, Managed DirectX,
 and a couple of other .NET components. So figuring out what kind of
 system you have will go a long way to helping us get the game up and
 running.

 Cheers!




 On 4/4/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi game friends
 Can you anybody will solve my problem in STFC. the final conflict game
 by USAGames is not working inmy system. It says that the programme is
 not responding.
 Regards whatever
 Ishan

 ---
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Re: [Audyssey] Problem in STFC

2014-04-04 Thread ishan dhami
I will see what is missing.
but If I wana try another game of your company like tombhunter and USA
Raceway these are not downloadable even tombhunter is removefrom your
product list
Sir How Can I live without playing if I read the discription of your game

On 4/5/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 STFC 1.2 will run on a 32-bit version of Windows 7 which you said you
 have. The only thing I can figure is that you are missing some DirectX
 components. Managed DirectX and DirectX 9.0C are not the same thing.
 So please don't confuse them.


 To get Managed DirectX, go to the Microsoft DirectX web site, download
 the web installer, and run it. It will scan your system and then
 install any missing components as well as update those on your system.

 As far as improvements to the game those in the works. STFC is in
 rewrite, has been rewritten from the ground up in C++, and has none of
 the compatibility issues and bugs in the 1.x version.

 Cheers!


 On 4/4/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello Thomas sir I have direct x 9.0 and windows 7 32 bit
 I hope you'll improve the game
 . Sorry sir
  I am writing this but it's true. Your games are not downloadable
  and which is downloadable it is not competeble with win 8 and 7
 Regards
 Ishan

 On 4/5/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 Before I can help you I need to know what kind of system are you
 trying to run STFC on. Unfortunately, at the time when I wrote that
 particular game 64-bit processors were rare, and I did not build
 64-bit compatibility into the game. So it will not run on newer
 Windows 7 and Windows 8 machines running on an AMD 64-bit processor.
 Also that game was written using Microsoft's .NET technology which
 means you need to have .NET Framework 3.0 or hire, Managed DirectX,
 and a couple of other .NET components. So figuring out what kind of
 system you have will go a long way to helping us get the game up and
 running.

 Cheers!




 On 4/4/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi game friends
 Can you anybody will solve my problem in STFC. the final conflict game
 by USAGames is not working inmy system. It says that the programme is
 not responding.
 Regards whatever
 Ishan

 ---
 Gamers mailing list __ Gamers@audyssey.org
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[Audyssey] Problem with Self Destruct, can anyone help?

2014-02-04 Thread Gary Price(Gmail)

Hello everyone on this list.
I've recently been exploring Damien Pendleton's webpage out of interest.
Under the games part I've found a cool game, Self Destruct. Its where 
you've got to escape a room on a grid, but you've got a bomb which goes 
off when you have 0 moves.


But can I ask, does this game not work under Windows7 properly? The 
Keygen used to register will not work, I keep getting an error message 
saying something like the product ID doesn't exist.
Then when I try to run the game I get a message saying that a certain 
component is not correctly registered or a file is invalid.


Has anyone got this game to work? Thanks!
Any responses appreciated.
--
Gary Price
Sent from Thunderbird on desktop.

E-mail and Facebook:
gazwpr...@gmail.com

Skype/MSN:
gazwpr...@googlemail.com

Twitter:
http://twitter.com/gazwprice

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Re: [Audyssey] Problem with Self Destruct, can anyone help?

2014-02-04 Thread Damien C. S. Pendleton

Gary,
I don't mind telling you that this game, which was originally developed by 
somebody else and then maintained by myself after he abandoned it, is 
terribly designed. I couldn't make any sense of the source code, and it 
wasn't even designed with Windows 7 in mind. It was developed in Visual 
Basic 6, an old and depricated language that needs a bunch of extra 
dependencies, which came all nicely hooked up on Windows XP, however they 
have to be installed and registered manually on Windows Vista and later.
The biggest problem component, it seems, for Visual Basic 6 games, is the 
Visual Basic wrapper for DirectX8, which is a file called DX8VB.dll. I have 
a little utility that will install and register that for you automatically 
(perhaps I should put that up on my site if I am going to host these 
games...Thanks for the reminder!).
However, the problem with the key generator I have never been able to 
resolve, nor have I even been able to compile a version without all the 
registration nonsense, which is rather sad. I have often wondered whether I 
shouldn't simply take that game down and completely destroy it in the most 
evil way possible. Grin.

If I can be of any further help, just let me know.
Kind regards,
Damien.


-Original Message- 
From: Gary Price(Gmail)

Sent: Tuesday, February 04, 2014 4:06 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Problem with Self Destruct, can anyone help?

Hello everyone on this list.
I've recently been exploring Damien Pendleton's webpage out of interest.
Under the games part I've found a cool game, Self Destruct. Its where
you've got to escape a room on a grid, but you've got a bomb which goes
off when you have 0 moves.

But can I ask, does this game not work under Windows7 properly? The
Keygen used to register will not work, I keep getting an error message
saying something like the product ID doesn't exist.
Then when I try to run the game I get a message saying that a certain
component is not correctly registered or a file is invalid.

Has anyone got this game to work? Thanks!
Any responses appreciated.
--
Gary Price


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[Audyssey] problem solved

2014-02-03 Thread Charles Rivard
I sent a query earlier about how to return to a previously solved puzzle when 
using the crosswords down words app for iDevices.  I wanted to show a puzzle 
that I had previously worked, but show it before having been solved.

Since then, I have figured out how to do it.  If you want to know, continue 
reading.  Otherwise, stop at this point.

Double tap on the new button.

A 3 by 4 grid appears, each being pronounced by Voice-Over as dark square.

Double tap on the desired puzzle.  In this case, I wanted to redisplay puzzle 1 
of 12, so I double tapped on the top left dark square.

The puzzle, unsolved, will appear.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
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[Audyssey] Problem running Entombed on Windows 7

2014-01-05 Thread Milos Przic
Hi all,
I don't know if there was a topic regarding this before, but then I didn't 
still have the Win 7 and if there was a topic I probably skipped it.
I can't run the Entombed game on my new computer with Windows 7 32-bit. When I 
try to run it, I get a long error that I sent to an email address which I found 
on the Entombed site a few days ago, but I didn't get the response. I also 
downloaded the zip file containing all needed files separately but it didn't 
help either. I won't coppy the error here as it is pritty long and dont want to 
clutter up the allowed memory if it is not necessary. However if you want me to 
send the error please tell me and I will.
Did anyone have this problem, and if yes, how did you deal with it?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

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Re: [Audyssey] Problem running Entombed on Windows 7

2014-01-05 Thread Thomas Ward
Hi Milos:


I am afraid you will have to send that error message or at least the
main gist of it otherwise we can't tell you what is wrong. I am
running Entombed on Windows 7 without error so I can only assume it is
a dependency issue. You are either missing the latest XNA Framework,
or you have the new version of Entombed that uses the Microsoft SQL
runtimes which can sometimes be problematic. Either way, it is
essential that we get to read that error message so we can try and
resolve the problems you are having.

Cheers!


On 1/5/14, Milos Przic milos.pr...@gmail.com wrote:
 Hi all,
 I don't know if there was a topic regarding this before, but then I didn't
 still have the Win 7 and if there was a topic I probably skipped it.
 I can't run the Entombed game on my new computer with Windows 7 32-bit. When
 I try to run it, I get a long error that I sent to an email address which I
 found on the Entombed site a few days ago, but I didn't get the response. I
 also downloaded the zip file containing all needed files separately but it
 didn't help either. I won't coppy the error here as it is pritty long and
 dont want to clutter up the allowed memory if it is not necessary. However
 if you want me to send the error please tell me and I will.
 Did anyone have this problem, and if yes, how did you deal with it?
 Thanks to all in advance, and best regards!
   Milos Przic
 Twitter: MilosPrzic
 Skype: Milosh-hs

 ---
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Re: [Audyssey] Problem running Entombed on Windows 7

2014-01-05 Thread Jacob Kruger
It works on my windows7 64 bit machine, but, did also install update - not 
sure where got that from, in case relevant.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 05, 2014 02:26 PM
Subject: [Audyssey] Problem running Entombed on Windows 7



Hi all,
I don't know if there was a topic regarding this before, but then I didn't 
still have the Win 7 and if there was a topic I probably skipped it.
I can't run the Entombed game on my new computer with Windows 7 32-bit. 
When I try to run it, I get a long error that I sent to an email address 
which I found on the Entombed site a few days ago, but I didn't get the 
response. I also downloaded the zip file containing all needed files 
separately but it didn't help either. I won't coppy the error here as it 
is pritty long and dont want to clutter up the allowed memory if it is not 
necessary. However if you want me to send the error please tell me and I 
will.

Did anyone have this problem, and if yes, how did you deal with it?
Thanks to all in advance, and best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

---
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Re: [Audyssey] Problem running Entombed on Windows 7

2014-01-05 Thread Milos Przic

Hi Tom and all,
I installed the update also. Here is the error message.
Thanks!
Version:  1.02K
Jobs:  |
Message: Object of type 'System.UInt32' cannot be converted to type 
'System.Guid'.

Source: mscorlib
TargetSite: System.Object CheckValue(System.Object, 
System.Reflection.Binder, System.Globalization.CultureInfo, 
System.Reflection.BindingFlags)

Data: System.Collections.ListDictionaryInternal
Stack:at System.RuntimeType.CheckValue(Object value, Binder binder, 
CultureInfo culture, BindingFlags invokeAttr)
  at System.Reflection.RtFieldInfo.InternalSetValue(Object obj, Object 
value, BindingFlags invokeAttr, Binder binder, CultureInfo culture, Boolean 
doVisibilityCheck, Boolean doCheckConsistency)
  at System.Reflection.RtFieldInfo.InternalSetValue(Object obj, Object 
value, BindingFlags invokeAttr, Binder binder, CultureInfo culture, Boolean 
doVisibilityCheck)
  at 
System.Runtime.Serialization.FormatterServices.SerializationSetValue(MemberInfo 
fi, Object target, Object value)
  at 
System.Runtime.Serialization.FormatterServices.PopulateObjectMembers(Object 
obj, MemberInfo[] members, Object[] data)
  at 
System.Runtime.Serialization.Formatters.Binary.ReadObjectInfo.PopulateObjectMembers(Object 
obj, Object[] memberData)
  at 
System.Runtime.Serialization.Formatters.Binary.ObjectReader.ParseObjectEnd(ParseRecord 
pr)
  at 
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Parse(ParseRecord 
pr)

  at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
  at 
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler 
handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, 
IMethodCallMessage methodCallMessage)
  at 
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream 
serializationStream, HeaderHandler handler, Boolean fCheck, Boolean 
isCrossAppDomain, IMethodCallMessage methodCallMessage)
  at 
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream 
serializationStream)

  at AudioGame1.HighScoreList.Load()
  at AudioGame1.HighScoreList..ctor()
  at AudioGame1.Game1..ctor()
  at AudioGame1.Program.Main(String[] args)
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 05, 2014 1:55 PM
Subject: Re: [Audyssey] Problem running Entombed on Windows 7



Hi Milos:


I am afraid you will have to send that error message or at least the
main gist of it otherwise we can't tell you what is wrong. I am
running Entombed on Windows 7 without error so I can only assume it is
a dependency issue. You are either missing the latest XNA Framework,
or you have the new version of Entombed that uses the Microsoft SQL
runtimes which can sometimes be problematic. Either way, it is
essential that we get to read that error message so we can try and
resolve the problems you are having.

Cheers!


On 1/5/14, Milos Przic milos.pr...@gmail.com wrote:

Hi all,
I don't know if there was a topic regarding this before, but then I 
didn't

still have the Win 7 and if there was a topic I probably skipped it.
I can't run the Entombed game on my new computer with Windows 7 32-bit. 
When
I try to run it, I get a long error that I sent to an email address which 
I
found on the Entombed site a few days ago, but I didn't get the response. 
I
also downloaded the zip file containing all needed files separately but 
it

didn't help either. I won't coppy the error here as it is pritty long and
dont want to clutter up the allowed memory if it is not necessary. 
However

if you want me to send the error please tell me and I will.
Did anyone have this problem, and if yes, how did you deal with it?
Thanks to all in advance, and best regards!
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs

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Re: [Audyssey] Problem running Entombed on Windows 7

2014-01-05 Thread Thomas Ward
Hi Milos:

HmmIt looks to me like this runtime error was do to a program
error when saving or loading something to your hard drive. What
exactly were you doing when this error popped up?

The reason I ask as this looks like an error that Jason will have to
fix as it looks like it is programming related rather than a
dependency issue as I had first thought. At best I can see it is
unable to serialize something, possibly the high scores, and I've seen
similar issues like that in Entombed before. The program is to say the
least quite buggy, and they need to be fixed sooner or later.

Cheers!



On 1/5/14, Milos Przic milos.pr...@gmail.com wrote:
 Hi Tom and all,
 I installed the update also. Here is the error message.
 Thanks!

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Re: [Audyssey] Problem running Entombed on Windows 7

2014-01-05 Thread Milos Przic
Saved game? That's it! I accidentally coppied the saved games folder when I 
was coppying the data from the old computer. Now that I deleted it the game 
works!

Thanks! :)
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 05, 2014 4:22 PM
Subject: Re: [Audyssey] Problem running Entombed on Windows 7



Hi Milos:

HmmIt looks to me like this runtime error was do to a program
error when saving or loading something to your hard drive. What
exactly were you doing when this error popped up?

The reason I ask as this looks like an error that Jason will have to
fix as it looks like it is programming related rather than a
dependency issue as I had first thought. At best I can see it is
unable to serialize something, possibly the high scores, and I've seen
similar issues like that in Entombed before. The program is to say the
least quite buggy, and they need to be fixed sooner or later.

Cheers!



On 1/5/14, Milos Przic milos.pr...@gmail.com wrote:

Hi Tom and all,
I installed the update also. Here is the error message.
Thanks!


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[Audyssey] Problem with Swamp

2013-10-22 Thread steven
Dear folks, I have a problem with Swamp. How do you update it to the latest 
version? I am trying to get online, but it says that I need to update. I am at 
version 9. Thanks Steven 

steven 

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Re: [Audyssey] Problem with Swamp

2013-10-22 Thread loriduncan
Hi Steven, just go to the Swamp homepage and download the game again, that 
should work just fine.  From Lori.


-Original Message- 
From: steven

Sent: Tuesday, October 22, 2013 12:35 PM
To: gamers@audyssey.org
Subject: [Audyssey] Problem with Swamp

Dear folks, I have a problem with Swamp. How do you update it to the latest 
version? I am trying to get online, but it says that I need to update. I am 
at version 9. Thanks Steven


steven

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Re: [Audyssey] Problem with Swamp

2013-10-22 Thread shaun everiss

download the latest swamp from kaldobsky.com
sometimes there is just patches, download those as well.
at any rate swamp 2.9d is the latest and due to the hacker attack 
swamp is broken anyway and being repaired.

its still up if you care to bother though.

At 12:35 AM 10/23/2013, you wrote:
Dear folks, I have a problem with Swamp. How do you update it to the 
latest version? I am trying to get online, but it says that I need 
to update. I am at version 9. Thanks Steven


steven

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[Audyssey] Problem with Jim's NFL game.

2013-09-12 Thread michael barnes

Hello.

I was playing a game of Jim's NFL and doing the game I selected my play 
and as the play happen I got the following message.

---
football
---
Run-time error '-2147201009 (8004500f)':

Method '~' of object '~' failed
---
OK

Can someone tell me how I can fix this?
Thanks!

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Re: [Audyssey] Problem with Jim's NFL game.

2013-09-12 Thread Thomas Ward
Hi Michael,

That is a pretty common error. If memory serves me correctly the
problem is do to an invalid coach name or more specifically an invalid
character that gets inserted in the coach's name and crashes the game.
Editing your configuration files should fix the problem.

Cheers!

On 9/11/13, michael barnes c...@samobile.net wrote:
 Hello.

 I was playing a game of Jim's NFL and doing the game I selected my play
 and as the play happen I got the following message.
 ---
 football
 ---
 Run-time error '-2147201009 (8004500f)':

 Method '~' of object '~' failed
 ---
 OK

 Can someone tell me how I can fix this?
 Thanks!

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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-20 Thread Sabahattin Gucukoglu
In all likelihood the OP is going through a proxy that is restricting access.  
Tell Firefox to stop using the proxy.

Cheers,
Sabahattin


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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-11 Thread dark

Hi Richard.

No idea at all since I've certainly not seen this problem myself. I've 
passed your message on to Sander Huberts and Richard vantol, the ones who 
actually maintain the code so maybe they have some suggestions that I don't.


All the best,

Dark.
- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Audyssey gamers@audyssey.org
Sent: Sunday, August 11, 2013 6:28 AM
Subject: [Audyssey] problem accessing audiogames.net with firefox



Hello,

Using firefox version 22 on a windows 7 ultimate machine and jaws 13.

However I do believe this started before updating to version 22. I think i
had either version 17 or 19 at the time.

for about a month now I have not been able to access any part of
audiogames.net. The error message I get is:

403 Forbidden

Forbidden

You don't have permission to access /listgames.php on this server.

Apache/2.2.16
(Debian) Server at audiogames.net Port 80

I have tried typing it it manually or going thru a google search with no
luck. Ran clean up to remove all temp files and still no go.

Strange thing is that IE 9 will bring up the site with no problem.

Any suggestions?

Thanks in advance.

shermanator


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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-11 Thread shaun everiss

hmmm thats weird, I have been on the forum and I can access it ok.
in fact I just tried and I can access the site ok.
can you fix it on ie?
maybe your system needs a reformat because its missbehaving.
Could be something I guess but the site
At 05:28 PM 8/11/2013, you wrote:

Hello,

Using firefox version 22 on a windows 7 ultimate machine and jaws 13.

However I do believe this started before updating to version 22. I think i
had either version 17 or 19 at the time.

for about a month now I have not been able to access any part of
audiogames.net. The error message I get is:

403 Forbidden

Forbidden

You don't have permission to access /listgames.php on this server.

Apache/2.2.16
(Debian) Server at audiogames.net Port 80

I have tried typing it it manually or going thru a google search with no
luck. Ran clean up to remove all temp files and still no go.

Strange thing is that IE 9 will bring up the site with no problem.

Any suggestions?

Thanks in advance.

shermanator


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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-11 Thread Thomas Ward
Hi Richard,

Not quite sure what the problem is, but it sounds like for some reason
you somehow blocked Audiogames.net in Firefox. I have Firefox 22 both
on Windows and Linux and don't have any issues accessing the site from
either one. So I don't think it is anything specific to Firefox per
say. Sounds to me like something is wrong with your setup.

You may have to delete your personal Firefox settings, and create new
ones and see if that fixes the problem. Generally, I believe they
would be found in
c:\Users\User Name\Application Data\Roming\Mozilla
or something like that. You can move your settings to somewhere else,
and then see if creating new ones fixes your problem.

Cheers!

On 8/11/13, Richard Sherman squir...@gmail.com wrote:
 Hello,

 Using firefox version 22 on a windows 7 ultimate machine and jaws 13.

 However I do believe this started before updating to version 22. I think i
 had either version 17 or 19 at the time.

 for about a month now I have not been able to access any part of
 audiogames.net. The error message I get is:

 403 Forbidden

 Forbidden

 You don't have permission to access /listgames.php on this server.

 Apache/2.2.16
 (Debian) Server at audiogames.net Port 80

 I have tried typing it it manually or going thru a google search with no
 luck. Ran clean up to remove all temp files and still no go.

 Strange thing is that IE 9 will bring up the site with no problem.

 Any suggestions?

 Thanks in advance.

 shermanator


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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-11 Thread Thomas Ward
Hi Shaun,

Okay, this is just bad advice. I'm not quite sure what to do with you,
but I'm a little sick and tired of you suggesting someone format
their hard drive any time they have a minor problem that probably can
be resolved some other way without resorting to formatting. I don't
want to be a hard ass about this, but being a computer tech myself,
knowing advice like this is bad advice, I'm going to have to warn you
if you make a suggestion like this I am going to have to moderate or
ban you for misinformation and giving out bad advice. In fact,
effective immediately I am going to be updating the guidelines making
misinformation of this sort off limits to you and everyone else.
Stupid advice, well meant or not, is still stupid advice, and needs to
be regulated by people who know better.

Cheers!

On 8/11/13, shaun everiss sm.ever...@gmail.com wrote:
 hmmm thats weird, I have been on the forum and I can access it ok.
 in fact I just tried and I can access the site ok.
 can you fix it on ie?
 maybe your system needs a reformat because its missbehaving.
 Could be something I guess but the site

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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-11 Thread Thomas Ward
Hi Dark,


I strongly doubt they can do anything on their end since the problem
isn't Audiogames.net per say. I have Firefox on two different machines
and have no problems with the site on either one. So I can safely
conclude it is not Audiogames.net. It sounds to me something is wrong
with Richard's copy of Firefox as that seems to be the only logical
conclusion I can see here.

On 8/11/13, dark d...@xgam.org wrote:
 Hi Richard.

 No idea at all since I've certainly not seen this problem myself. I've
 passed your message on to Sander Huberts and Richard vantol, the ones who
 actually maintain the code so maybe they have some suggestions that I
 don't.

 All the best,

 Dark.

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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-11 Thread dark

Hi Tom.

I don't doubt your right on the firefox issue, however obviously I know 
people have used firefox on the forums with no trouble, and certainly on the 
occasion when I personally encountered a 403 error code it was an issue with 
corrupted permission settings in the server code for a board (or that's what 
the admin said when i E-mailed him about the problem.


Still I freely admit you know much more about firefox than I do.

All the best,

Dark. 



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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-11 Thread Richard Sherman
Hi,

Pretty sure it too is just something on my side. Will let you know what I 
find out. Thanks.

Shermanator
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, August 11, 2013 9:16 AM


Hi Dark,


I strongly doubt they can do anything on their end since the problem
isn't Audiogames.net per say. I have Firefox on two different machines
and have no problems with the site on either one. So I can safely
conclude it is not Audiogames.net. It sounds to me something is wrong
with Richard's copy of Firefox as that seems to be the only logical
conclusion I can see here.


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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-11 Thread Richard Sherman
Hello,

Just giving an update.

I just deleted Ff, but not the personal settings. Reinstalled the latest 
build of ff 22 and now all tabs and pages are working properly. Not sure 
what it was, but now it's gone. thanks to all.

Shermanator 


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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-11 Thread shaun everiss

I apologise for my advise.

At 03:12 AM 8/12/2013, you wrote:

Hi Shaun,

Okay, this is just bad advice. I'm not quite sure what to do with you,
but I'm a little sick and tired of you suggesting someone format
their hard drive any time they have a minor problem that probably can
be resolved some other way without resorting to formatting. I don't
want to be a hard ass about this, but being a computer tech myself,
knowing advice like this is bad advice, I'm going to have to warn you
if you make a suggestion like this I am going to have to moderate or
ban you for misinformation and giving out bad advice. In fact,
effective immediately I am going to be updating the guidelines making
misinformation of this sort off limits to you and everyone else.
Stupid advice, well meant or not, is still stupid advice, and needs to
be regulated by people who know better.

Cheers!

On 8/11/13, shaun everiss sm.ever...@gmail.com wrote:
 hmmm thats weird, I have been on the forum and I can access it ok.
 in fact I just tried and I can access the site ok.
 can you fix it on ie?
 maybe your system needs a reformat because its missbehaving.
 Could be something I guess but the site

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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-11 Thread shaun everiss

hmmph, looked at the forums on mozilla site.
Its a problem with firefox,  mainly the suggestions seem to try to go 
to https or forget the www letters or something.

there have been various things with address bar not putting stuff in right.
A coman solution was to type into the address bar directly and also 
to clear cookies and temp files, maybe do this on exit of your 
brouser if you can.

there was also a bug with errors not displaying right.
So yes yesterday should have searched the nets before opening my mouth.
There are enough posts and some topics this year that have me 
thinking that there is probably some truth to some of this stuff.

I wander if ff has an error log it would have what it was trying to do.
A lot of stuff on the mozilla site and mozilla must be aware about this surely.
you could try asking on forums it seems to happen to the odd person 
quite a few of them if the google results were to be believed.


At 03:16 AM 8/12/2013, you wrote:

Hi Dark,


I strongly doubt they can do anything on their end since the problem
isn't Audiogames.net per say. I have Firefox on two different machines
and have no problems with the site on either one. So I can safely
conclude it is not Audiogames.net. It sounds to me something is wrong
with Richard's copy of Firefox as that seems to be the only logical
conclusion I can see here.

On 8/11/13, dark d...@xgam.org wrote:
 Hi Richard.

 No idea at all since I've certainly not seen this problem myself. I've
 passed your message on to Sander Huberts and Richard vantol, the ones who
 actually maintain the code so maybe they have some suggestions that I
 don't.

 All the best,

 Dark.

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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-11 Thread shaun everiss
well must have been some bug I looked at forums and a few were having 
that issue.

so maybe it was patched who knows.

At 07:03 AM 8/12/2013, you wrote:

Hello,

Just giving an update.

I just deleted Ff, but not the personal settings. Reinstalled the latest
build of ff 22 and now all tabs and pages are working properly. Not sure
what it was, but now it's gone. thanks to all.

Shermanator


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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-11 Thread Thomas Ward
Hi Dark,

With a 403 it can go either way. It certainly could be corrupted
permission settings on the Audiogames.net end, but as it is only
happening on Richard's system that rules out Audiogames.net being the
primary issue in this case. If it were on Audiogames.net's end I'd
likely be having the issue as well, and Internet Explorer users would
be effected too.

Cheers!

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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-11 Thread Thomas Ward
Hi,

I am glad to hear it. I figured it was something wrong with your
installation of FF.

On 8/11/13, Richard Sherman squir...@gmail.com wrote:
 Hello,

 Just giving an update.

 I just deleted Ff, but not the personal settings. Reinstalled the latest
 build of ff 22 and now all tabs and pages are working properly. Not sure
 what it was, but now it's gone. thanks to all.

 Shermanator

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[Audyssey] problem accessing audiogames.net with firefox

2013-08-10 Thread Richard Sherman
Hello,

Using firefox version 22 on a windows 7 ultimate machine and jaws 13.

However I do believe this started before updating to version 22. I think i 
had either version 17 or 19 at the time.

for about a month now I have not been able to access any part of 
audiogames.net. The error message I get is:

403 Forbidden

Forbidden

You don't have permission to access /listgames.php on this server.

Apache/2.2.16
(Debian) Server at audiogames.net Port 80

I have tried typing it it manually or going thru a google search with no 
luck. Ran clean up to remove all temp files and still no go.

Strange thing is that IE 9 will bring up the site with no problem.

Any suggestions?

Thanks in advance.

shermanator


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[Audyssey] problem contacting l-works

2013-06-13 Thread loriduncan
Hi everyone, I’ve recently had to re-enstall Super Egghunt Plus after my laptop 
crashed.  I lost a lot of data including my key for the game, and even though 
I’ve sent a few requests to Liam for a replacement, I’ve not had any response, 
is anyone else having this problem?  Thanks from Lori.
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Re: [Audyssey] problem contacting l-works

2013-06-13 Thread Chris H
Liam does stress that it is your own responsibility to save the keys and 
other data to a safe place. But should you need desperate help he should 
only be an e-mail or a tweet away.




Chris

On 13/06/2013 15:13, loriduncan wrote:

Hi everyone, I’ve recently had to re-enstall Super Egghunt Plus after my laptop 
crashed.  I lost a lot of data including my key for the game, and even though 
I’ve sent a few requests to Liam for a replacement, I’ve not had any response, 
is anyone else having this problem?  Thanks from Lori.
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Re: [Audyssey] problem contacting l-works

2013-06-13 Thread loriduncan
I know, I'd saved all my stuff to a back-up hard drive I had, then on my new 
machine, I started up the drive, only to be told that the files on it were 
invalid or corrupted, I don't know if the virus was put to the drive too as 
well as my laptop, but didn't want to chance wrecking my new one.


-Original Message- 
From: Chris H

Sent: Thursday, June 13, 2013 5:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] problem contacting l-works

Liam does stress that it is your own responsibility to save the keys and
other data to a safe place. But should you need desperate help he should
only be an e-mail or a tweet away.



Chris

On 13/06/2013 15:13, loriduncan wrote:
Hi everyone, I’ve recently had to re-enstall Super Egghunt Plus after my 
laptop crashed.  I lost a lot of data including my key for the game, and 
even though I’ve sent a few requests to Liam for a replacement, I’ve not 
had any response, is anyone else having this problem?  Thanks from Lori.

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Re: [Audyssey] problem contacting l-works

2013-06-13 Thread Chris H
Ok fair enough just contact Liam via e-mail or Twitter and explain the 
situation.



Chris

On 13/06/2013 17:46, loriduncan wrote:

I know, I'd saved all my stuff to a back-up hard drive I had, then on my
new machine, I started up the drive, only to be told that the files on
it were invalid or corrupted, I don't know if the virus was put to the
drive too as well as my laptop, but didn't want to chance wrecking my
new one.

-Original Message- From: Chris H
Sent: Thursday, June 13, 2013 5:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] problem contacting l-works

Liam does stress that it is your own responsibility to save the keys and
other data to a safe place. But should you need desperate help he should
only be an e-mail or a tweet away.



Chris

On 13/06/2013 15:13, loriduncan wrote:

Hi everyone, I’ve recently had to re-enstall Super Egghunt Plus after
my laptop crashed.  I lost a lot of data including my key for the
game, and even though I’ve sent a few requests to Liam for a
replacement, I’ve not had any response, is anyone else having this
problem?  Thanks from Lori.
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Re: [Audyssey] problem contacting l-works

2013-06-13 Thread shaun everiss

I have sent requests to him to and never got a responce.
when I asked on the lworks list he said he was 
probably having issues and not recieving but then 
no private or other addresses work and I have several.
They don't error out so they have definately gone 
through but they are probably in a spam folder 
though one of this addresses is on gmail.


At 02:13 AM 6/14/2013, you wrote:
Hi everyone, I’ve recently had to re-enstall 
Super Egghunt Plus after my laptop crashed.  I 
lost a lot of data including my key for the 
game, and even though I’ve sent a few requests 
to Liam for a replacement, I’ve not had any 
response, is anyone else having this 
problem?  Thanks from Lori. --- Gamers mailing 
list __ Gamers@audyssey.org If you want to leave 
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