Re: [Audyssey] Quiddich game for the blind.

2006-06-17 Thread Draconis Entertainment
Well, Draconis is looking into this for a future release, though 
likely we'd change the names of the balls and the game itself.  It's 
possible, but no promises.

At 09:10 AM 6/17/2006, you wrote:

>Maybe if a few developers worked together, it might be possible.
>- Original Message -
>From: "Charles Rivard" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Tuesday, June 13, 2006 11:29 PM
>Subject: Re: [Audyssey] Quiddich game for the blind.
>
>
> > The thought has been passed from chaser to chaser in the past.  Gamers and
> > designers were discussing the feasability and the conclusion was that it
> > would be very difficult to create as well as to play.  Keeping track of
> > the
> > bludgers, quaffle, and snitch, the players for both sides and where the
> > hoops are would be a lot of audible feedback to deal with.
> >
> >
> > - Original Message -
> > From: "Allison Mervis" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Tuesday, June 13, 2006 9:15 PM
> > Subject: [Audyssey] Quiddich game for the blind.
> >
> >
> >> Hi all!
> >> Does such a thing as an accessible Quiddich game exist? I would imagine
> >> that
> >> it would be hard to code, but it would also sell like mad.
> >> Allison
> >>
> >>
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Re: [Audyssey] Quiddich game for the blind.

2006-06-17 Thread david
No, but a good idea.
- Original Message - 
From: "Allison Mervis" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, June 13, 2006 11:15 PM
Subject: [Audyssey] Quiddich game for the blind.


> Hi all!
> Does such a thing as an accessible Quiddich game exist? I would imagine 
> that
> it would be hard to code, but it would also sell like mad.
> Allison
>
>
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> visit
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> 


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Re: [Audyssey] Quiddich game for the blind.

2006-06-17 Thread david
Maybe if a few developers worked together, it might be possible.
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, June 13, 2006 11:29 PM
Subject: Re: [Audyssey] Quiddich game for the blind.


> The thought has been passed from chaser to chaser in the past.  Gamers and
> designers were discussing the feasability and the conclusion was that it
> would be very difficult to create as well as to play.  Keeping track of 
> the
> bludgers, quaffle, and snitch, the players for both sides and where the
> hoops are would be a lot of audible feedback to deal with.
>
>
> - Original Message - 
> From: "Allison Mervis" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, June 13, 2006 9:15 PM
> Subject: [Audyssey] Quiddich game for the blind.
>
>
>> Hi all!
>> Does such a thing as an accessible Quiddich game exist? I would imagine
>> that
>> it would be hard to code, but it would also sell like mad.
>> Allison
>>
>>
>> ___
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>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
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> 


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Re: [Audyssey] Quiddich game for the blind.

2006-06-16 Thread Thomas Ward
Hi, Chris and all.
Just to bring everyone up to speed who missed some of the earlier posts 
the discussion was how to make a Quiddich game for the blind similar to 
those on the PS2 and other commercial gaming platforms.
There is no current accessible Quiddich game, and no plans by developers 
to make one at this time.
Smile.



Chris Frahm wrote:
> Hey all!!!  Just wondering, I think I missed something and I don't want to 
> waste space with repeat posts, but could someone write me off list with the 
> quidditch game?  Like who it's by how to get it, what platform it's on etc.?
> Thanks a ton!  Have a great day!
> Chris 
>
>
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>   


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Re: [Audyssey] Quiddich game for the blind.

2006-06-16 Thread Chris Frahm
Hey all!!!  Just wondering, I think I missed something and I don't want to 
waste space with repeat posts, but could someone write me off list with the 
quidditch game?  Like who it's by how to get it, what platform it's on etc.?
Thanks a ton!  Have a great day!
Chris 


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Re: [Audyssey] Quiddich game for the blind.

2006-06-16 Thread Brandon Cole
Having heard this game as well, I can tell you that all the character voices 
are different, though none of them are the voices from the films, which is 
surprising given that EA made the game. At any rate, I wouldn't really say 
each ball has its own effect. When you smack a bludger, you get to control 
that bludger for a few seconds. During that time, there is a sort of audio 
effect. Also, you can't miss when the snitch appears, as the crowd goes wild 
and the announcers, well, announce it. The game then turns entirely to the 
seekers as they race for it. Hope that helps.
Sincerely,
Brandon
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 14, 2006 2:46 PM
Subject: Re: [Audyssey] Quiddich game for the blind.


> I'd be interested to hear that game myself. I'm just interested in how
> they did it. Also how many different effects do they have. Did they have
> different sounds for the balls or were they graphical only.
> Some other questions are could you choose what kind of broom you had in
> the game, or did they give you a generic job wich is no better and no
> worse than anyone elses broom?
>
>
>
> Draconis Entertainment wrote:
>> Well, I was gonna let that slide, Charles, but since you went ahead
>> and corrected him, we might as well round it out by also mentioning
>> that the Keepers deal with the protection of the goal hoops and the
>> Beaters bat the bludgers around and the opposing team members.  I got
>> to hear the Quidditch World Cup video game for
>> GameCube/XBox/Playstation and thought it was a lot of fun.
>>
>
>
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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Kellie and Lady J
I wish you could.  It would be awesome to have a quitich game. smiles I 
would love it.
Kellie and my loveable Lady J.
Grand kids are the reward for not strangling your teenager.
msn, [EMAIL PROTECTED]
aim sionnain74
skype, sabrielle

- Original Message - 
From: "Draconis Entertainment" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 14, 2006 1:13 PM
Subject: Re: [Audyssey] Quiddich game for the blind.


> Actually, I've considered this many times, and would love to do
> it.  But I have no desire to become entangled in tricky copyright
> conundrums.  However, it could be done, and I've got a fairly clear
> and clean cut design plan that would make it possible, fun, and extremely 
> cool.
>
> At 10:03 AM 6/14/2006, you wrote:
>
>>Yeah, it might be. I guess it all depends on what position you take up
>>on the team. If you are a chaser you are going to concern yourself with
>>getting the snitch.
>>If you are a defensive roll you are going to be looking to beat the
>>bludgers away.
>>It would almost have to be multiplayer to be any serious fun. Otherwise
>>the AI team is going to out smart you every turn.
>>
>>
>>
>>Charles Rivard wrote:
>> > The thought has been passed from chaser to chaser in the past.  Gamers 
>> > and
>> > designers were discussing the feasability and the conclusion was that 
>> > it
>> > would be very difficult to create as well as to play.  Keeping
>> track of the
>> > bludgers, quaffle, and snitch, the players for both sides and where the
>> > hoops are would be a lot of audible feedback to deal with.
>> >
>>
>>
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>>
>>
>>
>>
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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Richard Bennett
well since height counts, then so must weight, and I am not exactly HUGE, 
but not small either, so I must be  broader Harry Potter fan. Ha Ha, yall 
can take ya'll's hight and do something heighty with it, lol. Thanks ya'll 
for the laughs,
BEAN 


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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Thomas Ward
Lol! I've never thought of 6 foot tall that way before, but that is a 
new way of looking at it.
Since you are bigger than I am you must be a bigger Potter fan than me 
to. Grin.


Charles Rivard wrote:
> I'm not a huge Harry Potter fan, either.  I'm only 4 feet 24 inches tall.
>   


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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Richard Bennett
ha ha, I had to say that was pretty funny. LOL, so Charles aren't you 
actually 6 feet tall if you are 4 foot 24 inches? I may be asking a dumb 
question, but I thought 12 inches was a foot. You can definitely tell math 
isn't my best subject.
BEAN 


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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Draconis Entertainment
The brooms and balls all had sound effects, lifted right from the 
film if memory serves.  You could play for any number of various 
countries in the Quidditch finals in order to work your way to the 
championship.  Most of the audio was commentated by Ludo Bagman, as 
in the books.  Everyone rides Firebolts, as far as I 
remember.  However, the game also allows you to play for the Hogwarts 
school Quidditch cup between the various Hogwarts houses.  In that 
case you only ride a Nimbus 2001, if memory serves, and the 
commentating is done by the Weasley twins' friend Lee Jordan.  It's 
been a while, but i messed about with it, but there really isn't 
enough audio feedback to play it properly without vision.  Still, it 
is fun to watch sighted folks tackle it.

At 11:46 AM 6/14/2006, you wrote:

>I'd be interested to hear that game myself. I'm just interested in how
>they did it. Also how many different effects do they have. Did they have
>different sounds for the balls or were they graphical only.
>Some other questions are could you choose what kind of broom you had in
>the game, or did they give you a generic job wich is no better and no
>worse than anyone elses broom?
>
>
>
>Draconis Entertainment wrote:
> > Well, I was gonna let that slide, Charles, but since you went ahead
> > and corrected him, we might as well round it out by also mentioning
> > that the Keepers deal with the protection of the goal hoops and the
> > Beaters bat the bludgers around and the opposing team members.  I got
> > to hear the Quidditch World Cup video game for
> > GameCube/XBox/Playstation and thought it was a lot of fun.
> >
>
>
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>
>
>
>
>
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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Charles Rivard
I'm not a huge Harry Potter fan, either.  I'm only 4 feet 24 inches tall.


- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 14, 2006 11:39 AM
Subject: Re: [Audyssey] Quiddich game for the blind.


> Ah, yes. Forgot about that Charles my man. I'm not a huge Hary Potter
> fan myself, and have only read the books once, but I do remember the
> different player positions  now that you have mentioned them.
>
>
>
> Charles Rivard wrote:
>> The Chaser is concerned with getting the quaffle and throwing it through 
>> the
>> hoop at the end of the field, resulting in the scoring of 10 points.  The
>> Seeker is concerned with catching the Golden Snitch which results in a
>> scoring of 150 points.
>>
>
>
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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Thomas Ward
I'd be interested to hear that game myself. I'm just interested in how 
they did it. Also how many different effects do they have. Did they have 
different sounds for the balls or were they graphical only.
Some other questions are could you choose what kind of broom you had in 
the game, or did they give you a generic job wich is no better and no 
worse than anyone elses broom?



Draconis Entertainment wrote:
> Well, I was gonna let that slide, Charles, but since you went ahead 
> and corrected him, we might as well round it out by also mentioning 
> that the Keepers deal with the protection of the goal hoops and the 
> Beaters bat the bludgers around and the opposing team members.  I got 
> to hear the Quidditch World Cup video game for 
> GameCube/XBox/Playstation and thought it was a lot of fun.
>   


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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Allison Mervis
It would be a huge risk.
Allison

- Original Message - 
From: "Draconis Entertainment" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 14, 2006 2:14 PM
Subject: Re: [Audyssey] Quiddich game for the blind.


> Yeah, Liam's got it pegged fairly well.  What it basically works out
> to is a huge licensing fee to Warner Brothers (who handle most
> licensing issues in the Wizarding World) and possibly also to JKR
> and/or her publishers as well.  Setting that aside, you could just
> sell the game and hope to not be bothered, and that is a risk that
> many developers are willing to take.  I tend to be overly cautious,
> and would rather not risk it, and my business partner feels the
> same.  Still, I would love to develop it.
>
> At 11:03 AM 6/14/2006, you wrote:
>
>>It wouldn't be so mucha lawyer fight, as a payout that noone could really
>>afford.
>>
>>- Original Message -
>>From: "Allison Mervis" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Wednesday, June 14, 2006 1:00 PM
>>Subject: Re: [Audyssey] Quiddich game for the blind.
>>
>>
>> > I'd be willing to fight with lawyers, but I know nothing about
>> > programming.
>> > Allison
>> >
>> > ----- Original Message -
>> > From: "Draconis Entertainment" <[EMAIL PROTECTED]>
>> > To: "Gamers Discussion list" 
>> > Sent: Wednesday, June 14, 2006 1:13 PM
>> > Subject: Re: [Audyssey] Quiddich game for the blind.
>> >
>> >
>> >> Actually, I've considered this many times, and would love to do
>> >> it.  But I have no desire to become entangled in tricky copyright
>> >> conundrums.  However, it could be done, and I've got a fairly clear
>> >> and clean cut design plan that would make it possible, fun, and 
>> >> extremely
>> >> cool.
>> >>
>> >> At 10:03 AM 6/14/2006, you wrote:
>> >>
>> >>>Yeah, it might be. I guess it all depends on what position you take up
>> >>>on the team. If you are a chaser you are going to concern yourself 
>> >>>with
>> >>>getting the snitch.
>> >>>If you are a defensive roll you are going to be looking to beat the
>> >>>bludgers away.
>> >>>It would almost have to be multiplayer to be any serious fun. 
>> >>>Otherwise
>> >>>the AI team is going to out smart you every turn.
>> >>>
>> >>>
>> >>>
>> >>>Charles Rivard wrote:
>> >>> > The thought has been passed from chaser to chaser in the past. 
>> >>> > Gamers
>> >>> > and
>> >>> > designers were discussing the feasability and the conclusion was 
>> >>> > that
>> >>> > it
>> >>> > would be very difficult to create as well as to play.  Keeping
>> >>> track of the
>> >>> > bludgers, quaffle, and snitch, the players for both sides and where
>> >>> > the
>> >>> > hoops are would be a lot of audible feedback to deal with.
>> >>> >
>> >>>
>> >>>
>> >>>___
>> >>>Gamers mailing list .. Gamers@audyssey.org
>> >>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> >>>visit
>> >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> >>>any subscription changes via the web.
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>--
>> >>>No virus found in this incoming message.
>> >>>Checked by AVG Anti-Virus.
>> >>>Version: 7.1.394 / Virus Database: 268.8.4/364 - Release Date: 
>> >>>6/14/2006
>> >>
>> >>
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>> >> Checked by AVG Anti-Virus.
>> >> Version: 7.1.394 / Virus Database: 268.8.4/364 - Release Date: 
>> >> 6/14/2006
>> >>
>> >>
>> >>
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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Draconis Entertainment
Tom,

Yeah, exactly.  It's very sad, 'cause it is a sort of discrimination 
in a way.  Granting rights to develop these games for the blind would 
not hurt them in any way, would indeed be excellent publicity, but 
since it won't substantially fatten their wallets...

Oh well.  My imagination is hopefully big enough to keep me in my own 
ideas for a while...as much as i would love to do a Quidditch game.

At 11:36 AM 6/14/2006, you wrote:

>Hi, Liam.
>In short that is the problem. Any time us small time devs want to
>license anything from Hary Potter, Star Wars, Star Trek, you name it the
>parent companies that hold those copyrights ask , "where is the money?"
>  From my own research those companies are expecting to make millions off
>the licenses, and if your product isn't going to do that for them,
>"Sorry, get lost."
>  They can license with Hazbro or someone else for a sighted market, of
>course, and make huge returns from the sale of action figures, vidio
>games, other collectables, and compared to that our market of a few
>hundred buyers is nothing to them. We are pocket change.
>
>
>Liam Erven wrote:
> > It wouldn't be so mucha lawyer fight, as a payout that noone could really
> > afford.
> >
>
>
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>
>
>
>
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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Thomas Ward
Ah, yes. Forgot about that Charles my man. I'm not a huge Hary Potter 
fan myself, and have only read the books once, but I do remember the 
different player positions  now that you have mentioned them.



Charles Rivard wrote:
> The Chaser is concerned with getting the quaffle and throwing it through the 
> hoop at the end of the field, resulting in the scoring of 10 points.  The 
> Seeker is concerned with catching the Golden Snitch which results in a 
> scoring of 150 points.
>   


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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Thomas Ward
Hi, Liam.
In short that is the problem. Any time us small time devs want to 
license anything from Hary Potter, Star Wars, Star Trek, you name it the 
parent companies that hold those copyrights ask , "where is the money?" 
 From my own research those companies are expecting to make millions off 
the licenses, and if your product isn't going to do that for them, 
"Sorry, get lost."
 They can license with Hazbro or someone else for a sighted market, of 
course, and make huge returns from the sale of action figures, vidio 
games, other collectables, and compared to that our market of a few 
hundred buyers is nothing to them. We are pocket change.


Liam Erven wrote:
> It wouldn't be so mucha lawyer fight, as a payout that noone could really 
> afford.
>   


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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Sarah
Yep I would be a chaser as my reactions are very very slow!
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 14, 2006 11:10 AM
Subject: Re: [Audyssey] Quiddich game for the blind.


The Chaser is concerned with getting the quaffle and throwing it through the
hoop at the end of the field, resulting in the scoring of 10 points.  The
Seeker is concerned with catching the Golden Snitch which results in a
scoring of 150 points.


- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 14, 2006 10:03 AM
Subject: Re: [Audyssey] Quiddich game for the blind.


> Yeah, it might be. I guess it all depends on what position you take up
> on the team. If you are a chaser you are going to concern yourself with
> getting the snitch.
> If you are a defensive roll you are going to be looking to beat the
> bludgers away.
> It would almost have to be multiplayer to be any serious fun. Otherwise
> the AI team is going to out smart you every turn.
>
>
>
> Charles Rivard wrote:
>> The thought has been passed from chaser to chaser in the past.  Gamers
>> and
>> designers were discussing the feasability and the conclusion was that it
>> would be very difficult to create as well as to play.  Keeping track of
>> the
>> bludgers, quaffle, and snitch, the players for both sides and where the
>> hoops are would be a lot of audible feedback to deal with.
>>
>
>
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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Draconis Entertainment
Well, I was gonna let that slide, Charles, but since you went ahead 
and corrected him, we might as well round it out by also mentioning 
that the Keepers deal with the protection of the goal hoops and the 
Beaters bat the bludgers around and the opposing team members.  I got 
to hear the Quidditch World Cup video game for 
GameCube/XBox/Playstation and thought it was a lot of fun.

At 11:10 AM 6/14/2006, you wrote:

>The Chaser is concerned with getting the quaffle and throwing it through the
>hoop at the end of the field, resulting in the scoring of 10 points.  The
>Seeker is concerned with catching the Golden Snitch which results in a
>scoring of 150 points.
>
>
>- Original Message -
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Wednesday, June 14, 2006 10:03 AM
>Subject: Re: [Audyssey] Quiddich game for the blind.
>
>
> > Yeah, it might be. I guess it all depends on what position you take up
> > on the team. If you are a chaser you are going to concern yourself with
> > getting the snitch.
> > If you are a defensive roll you are going to be looking to beat the
> > bludgers away.
> > It would almost have to be multiplayer to be any serious fun. Otherwise
> > the AI team is going to out smart you every turn.
> >
> >
> >
> > Charles Rivard wrote:
> >> The thought has been passed from chaser to chaser in the past.  Gamers
> >> and
> >> designers were discussing the feasability and the conclusion was that it
> >> would be very difficult to create as well as to play.  Keeping track of
> >> the
> >> bludgers, quaffle, and snitch, the players for both sides and where the
> >> hoops are would be a lot of audible feedback to deal with.
> >>
> >
> >
> > ___
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> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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>
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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Charles Rivard
You'll find out my thoughts, but not through this list.
- Original Message - 
From: "Draconis Entertainment" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 14, 2006 10:13 AM
Subject: Re: [Audyssey] Quiddich game for the blind.


> Actually, I've considered this many times, and would love to do
> it.  But I have no desire to become entangled in tricky copyright
> conundrums.  However, it could be done, and I've got a fairly clear
> and clean cut design plan that would make it possible, fun, and extremely 
> cool.
>
> At 10:03 AM 6/14/2006, you wrote:
>
>>Yeah, it might be. I guess it all depends on what position you take up
>>on the team. If you are a chaser you are going to concern yourself with
>>getting the snitch.
>>If you are a defensive roll you are going to be looking to beat the
>>bludgers away.
>>It would almost have to be multiplayer to be any serious fun. Otherwise
>>the AI team is going to out smart you every turn.
>>
>>
>>
>>Charles Rivard wrote:
>> > The thought has been passed from chaser to chaser in the past.  Gamers 
>> > and
>> > designers were discussing the feasability and the conclusion was that 
>> > it
>> > would be very difficult to create as well as to play.  Keeping
>> track of the
>> > bludgers, quaffle, and snitch, the players for both sides and where the
>> > hoops are would be a lot of audible feedback to deal with.
>> >
>>
>>
>>___
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>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>>
>>
>>
>>
>>
>>--
>>No virus found in this incoming message.
>>Checked by AVG Anti-Virus.
>>Version: 7.1.394 / Virus Database: 268.8.4/364 - Release Date: 6/14/2006
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Anti-Virus.
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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Draconis Entertainment
Yeah, Liam's got it pegged fairly well.  What it basically works out 
to is a huge licensing fee to Warner Brothers (who handle most 
licensing issues in the Wizarding World) and possibly also to JKR 
and/or her publishers as well.  Setting that aside, you could just 
sell the game and hope to not be bothered, and that is a risk that 
many developers are willing to take.  I tend to be overly cautious, 
and would rather not risk it, and my business partner feels the 
same.  Still, I would love to develop it.

At 11:03 AM 6/14/2006, you wrote:

>It wouldn't be so mucha lawyer fight, as a payout that noone could really
>afford.
>
>- Original Message -
>From: "Allison Mervis" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Wednesday, June 14, 2006 1:00 PM
>Subject: Re: [Audyssey] Quiddich game for the blind.
>
>
> > I'd be willing to fight with lawyers, but I know nothing about
> > programming.
> > Allison
> >
> > - Original Message -
> > From: "Draconis Entertainment" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Wednesday, June 14, 2006 1:13 PM
> > Subject: Re: [Audyssey] Quiddich game for the blind.
> >
> >
> >> Actually, I've considered this many times, and would love to do
> >> it.  But I have no desire to become entangled in tricky copyright
> >> conundrums.  However, it could be done, and I've got a fairly clear
> >> and clean cut design plan that would make it possible, fun, and extremely
> >> cool.
> >>
> >> At 10:03 AM 6/14/2006, you wrote:
> >>
> >>>Yeah, it might be. I guess it all depends on what position you take up
> >>>on the team. If you are a chaser you are going to concern yourself with
> >>>getting the snitch.
> >>>If you are a defensive roll you are going to be looking to beat the
> >>>bludgers away.
> >>>It would almost have to be multiplayer to be any serious fun. Otherwise
> >>>the AI team is going to out smart you every turn.
> >>>
> >>>
> >>>
> >>>Charles Rivard wrote:
> >>> > The thought has been passed from chaser to chaser in the past.  Gamers
> >>> > and
> >>> > designers were discussing the feasability and the conclusion was that
> >>> > it
> >>> > would be very difficult to create as well as to play.  Keeping
> >>> track of the
> >>> > bludgers, quaffle, and snitch, the players for both sides and where
> >>> > the
> >>> > hoops are would be a lot of audible feedback to deal with.
> >>> >
> >>>
> >>>
> >>>___
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> >>>any subscription changes via the web.
> >>>
> >>>
> >>>
> >>>
> >>>
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> >>>Checked by AVG Anti-Virus.
> >>>Version: 7.1.394 / Virus Database: 268.8.4/364 - Release Date: 6/14/2006
> >>
> >>
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> >>
> >>
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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Charles Rivard
The Chaser is concerned with getting the quaffle and throwing it through the 
hoop at the end of the field, resulting in the scoring of 10 points.  The 
Seeker is concerned with catching the Golden Snitch which results in a 
scoring of 150 points.


- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 14, 2006 10:03 AM
Subject: Re: [Audyssey] Quiddich game for the blind.


> Yeah, it might be. I guess it all depends on what position you take up
> on the team. If you are a chaser you are going to concern yourself with
> getting the snitch.
> If you are a defensive roll you are going to be looking to beat the
> bludgers away.
> It would almost have to be multiplayer to be any serious fun. Otherwise
> the AI team is going to out smart you every turn.
>
>
>
> Charles Rivard wrote:
>> The thought has been passed from chaser to chaser in the past.  Gamers 
>> and
>> designers were discussing the feasability and the conclusion was that it
>> would be very difficult to create as well as to play.  Keeping track of 
>> the
>> bludgers, quaffle, and snitch, the players for both sides and where the
>> hoops are would be a lot of audible feedback to deal with.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 



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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Liam Erven
It wouldn't be so mucha lawyer fight, as a payout that noone could really 
afford.

- Original Message - 
From: "Allison Mervis" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 14, 2006 1:00 PM
Subject: Re: [Audyssey] Quiddich game for the blind.


> I'd be willing to fight with lawyers, but I know nothing about 
> programming.
> Allison
>
> - Original Message - 
> From: "Draconis Entertainment" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, June 14, 2006 1:13 PM
> Subject: Re: [Audyssey] Quiddich game for the blind.
>
>
>> Actually, I've considered this many times, and would love to do
>> it.  But I have no desire to become entangled in tricky copyright
>> conundrums.  However, it could be done, and I've got a fairly clear
>> and clean cut design plan that would make it possible, fun, and extremely
>> cool.
>>
>> At 10:03 AM 6/14/2006, you wrote:
>>
>>>Yeah, it might be. I guess it all depends on what position you take up
>>>on the team. If you are a chaser you are going to concern yourself with
>>>getting the snitch.
>>>If you are a defensive roll you are going to be looking to beat the
>>>bludgers away.
>>>It would almost have to be multiplayer to be any serious fun. Otherwise
>>>the AI team is going to out smart you every turn.
>>>
>>>
>>>
>>>Charles Rivard wrote:
>>> > The thought has been passed from chaser to chaser in the past.  Gamers
>>> > and
>>> > designers were discussing the feasability and the conclusion was that
>>> > it
>>> > would be very difficult to create as well as to play.  Keeping
>>> track of the
>>> > bludgers, quaffle, and snitch, the players for both sides and where 
>>> > the
>>> > hoops are would be a lot of audible feedback to deal with.
>>> >
>>>
>>>
>>>___
>>>Gamers mailing list .. Gamers@audyssey.org
>>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>visit
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>any subscription changes via the web.
>>>
>>>
>>>
>>>
>>>
>>>--
>>>No virus found in this incoming message.
>>>Checked by AVG Anti-Virus.
>>>Version: 7.1.394 / Virus Database: 268.8.4/364 - Release Date: 6/14/2006
>>
>>
>> -- 
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>> Checked by AVG Anti-Virus.
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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Allison Mervis
I'd be willing to fight with lawyers, but I know nothing about programming.
Allison

- Original Message - 
From: "Draconis Entertainment" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 14, 2006 1:13 PM
Subject: Re: [Audyssey] Quiddich game for the blind.


> Actually, I've considered this many times, and would love to do
> it.  But I have no desire to become entangled in tricky copyright
> conundrums.  However, it could be done, and I've got a fairly clear
> and clean cut design plan that would make it possible, fun, and extremely 
> cool.
>
> At 10:03 AM 6/14/2006, you wrote:
>
>>Yeah, it might be. I guess it all depends on what position you take up
>>on the team. If you are a chaser you are going to concern yourself with
>>getting the snitch.
>>If you are a defensive roll you are going to be looking to beat the
>>bludgers away.
>>It would almost have to be multiplayer to be any serious fun. Otherwise
>>the AI team is going to out smart you every turn.
>>
>>
>>
>>Charles Rivard wrote:
>> > The thought has been passed from chaser to chaser in the past.  Gamers 
>> > and
>> > designers were discussing the feasability and the conclusion was that 
>> > it
>> > would be very difficult to create as well as to play.  Keeping
>> track of the
>> > bludgers, quaffle, and snitch, the players for both sides and where the
>> > hoops are would be a lot of audible feedback to deal with.
>> >
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>>
>>
>>
>>
>>
>>--
>>No virus found in this incoming message.
>>Checked by AVG Anti-Virus.
>>Version: 7.1.394 / Virus Database: 268.8.4/364 - Release Date: 6/14/2006
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Anti-Virus.
> Version: 7.1.394 / Virus Database: 268.8.4/364 - Release Date: 6/14/2006
>
>
>
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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Sarah
o yeah. that would be fun. I don't think I'd be a chaser though. I'd handle 
the goals at one side of the field or the other.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 14, 2006 10:03 AM
Subject: Re: [Audyssey] Quiddich game for the blind.


Yeah, it might be. I guess it all depends on what position you take up
on the team. If you are a chaser you are going to concern yourself with
getting the snitch.
If you are a defensive roll you are going to be looking to beat the
bludgers away.
It would almost have to be multiplayer to be any serious fun. Otherwise
the AI team is going to out smart you every turn.



Charles Rivard wrote:
> The thought has been passed from chaser to chaser in the past.  Gamers and
> designers were discussing the feasability and the conclusion was that it
> would be very difficult to create as well as to play.  Keeping track of 
> the
> bludgers, quaffle, and snitch, the players for both sides and where the
> hoops are would be a lot of audible feedback to deal with.
>


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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Draconis Entertainment
Actually, I've considered this many times, and would love to do 
it.  But I have no desire to become entangled in tricky copyright 
conundrums.  However, it could be done, and I've got a fairly clear 
and clean cut design plan that would make it possible, fun, and extremely cool.

At 10:03 AM 6/14/2006, you wrote:

>Yeah, it might be. I guess it all depends on what position you take up
>on the team. If you are a chaser you are going to concern yourself with
>getting the snitch.
>If you are a defensive roll you are going to be looking to beat the
>bludgers away.
>It would almost have to be multiplayer to be any serious fun. Otherwise
>the AI team is going to out smart you every turn.
>
>
>
>Charles Rivard wrote:
> > The thought has been passed from chaser to chaser in the past.  Gamers and
> > designers were discussing the feasability and the conclusion was that it
> > would be very difficult to create as well as to play.  Keeping 
> track of the
> > bludgers, quaffle, and snitch, the players for both sides and where the
> > hoops are would be a lot of audible feedback to deal with.
> >
>
>
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.
>
>
>
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Anti-Virus.
>Version: 7.1.394 / Virus Database: 268.8.4/364 - Release Date: 6/14/2006


-- 
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Thomas Ward
Yeah, it might be. I guess it all depends on what position you take up 
on the team. If you are a chaser you are going to concern yourself with 
getting the snitch.
If you are a defensive roll you are going to be looking to beat the 
bludgers away.
It would almost have to be multiplayer to be any serious fun. Otherwise 
the AI team is going to out smart you every turn.



Charles Rivard wrote:
> The thought has been passed from chaser to chaser in the past.  Gamers and 
> designers were discussing the feasability and the conclusion was that it 
> would be very difficult to create as well as to play.  Keeping track of the 
> bludgers, quaffle, and snitch, the players for both sides and where the 
> hoops are would be a lot of audible feedback to deal with.
>   


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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Thomas Ward
Hi.
No. None that I know of. I imagine it wouldn't be so hard to code, but 
would be hard to play. Especially, since it would have to be fully 3D 
you would have up, down, left, right, front,and back to look for the balls.


Allison Mervis wrote:
> Hi all!
> Does such a thing as an accessible Quiddich game exist? I would imagine that 
> it would be hard to code, but it would also sell like mad.
> Allison
>
>
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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Kellie and Lady J
That is a shame b/c I would love to play quitich. smiles grins
Kellie and my loveable Lady J.
Life is 10% of what happens to you, and 90% of how you respond to it.
msn, [EMAIL PROTECTED]
aim sionnain74
skype, sabrielle

- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 14, 2006 12:29 AM
Subject: Re: [Audyssey] Quiddich game for the blind.


> The thought has been passed from chaser to chaser in the past.  Gamers and
> designers were discussing the feasability and the conclusion was that it
> would be very difficult to create as well as to play.  Keeping track of 
> the
> bludgers, quaffle, and snitch, the players for both sides and where the
> hoops are would be a lot of audible feedback to deal with.
>
>
> - Original Message - 
> From: "Allison Mervis" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, June 13, 2006 9:15 PM
> Subject: [Audyssey] Quiddich game for the blind.
>
>
>> Hi all!
>> Does such a thing as an accessible Quiddich game exist? I would imagine
>> that
>> it would be hard to code, but it would also sell like mad.
>> Allison
>>
>>
>> ___
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>> visit
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>> any subscription changes via the web.
>>
>
>
>
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> 



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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Allison Mervis
Hi!
I've downloaded the beta. When do you think the final release will be ready? 
Thanks!
Allison

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 14, 2006 8:21 AM
Subject: Re: [Audyssey] Quiddich game for the blind.


> Hi Allison,
> I don't know of any accessible quiddich games but I am working on the next
> best thing.
> In my Harry Potter game code named Sarah, you will be able to become a
> seeker.
> I figured the game was like two games in one anyway and this part would be
> easier to create since it is just you against the snitch.
> There will be two bludgers trying to knock you out,  no quaffle, and one
> very fast snitch.
> I will probably be putting a time limit on how long you can take to catch
> the snitch, with a longer time for the easy difficulty level.
> Of course to play this abrevieated version of quiddich you will have to 
> buy
> the game and get to that level.
> In other words, this will be the "Boss" level of the game.
> You can find mor about Sarah and the Castle of Witchcraft and Wizardry at,
> http://www.pcsgames.net
> Sincerely,
> Phil
> [EMAIL PROTECTED]
>
>
>
> - Original Message - 
> From: "Allison Mervis" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, June 14, 2006 12:15 AM
> Subject: [Audyssey] Quiddich game for the blind.
>
>
>> Hi all!
>> Does such a thing as an accessible Quiddich game exist? I would imagine
>> that
>> it would be hard to code, but it would also sell like mad.
>> Allison
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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> visit
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> any subscription changes via the web. 


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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Phil Vlasak
Hi Allison,
I don't know of any accessible quiddich games but I am working on the next 
best thing.
In my Harry Potter game code named Sarah, you will be able to become a 
seeker.
I figured the game was like two games in one anyway and this part would be 
easier to create since it is just you against the snitch.
There will be two bludgers trying to knock you out,  no quaffle, and one 
very fast snitch.
I will probably be putting a time limit on how long you can take to catch 
the snitch, with a longer time for the easy difficulty level.
Of course to play this abrevieated version of quiddich you will have to buy 
the game and get to that level.
In other words, this will be the "Boss" level of the game.
You can find mor about Sarah and the Castle of Witchcraft and Wizardry at,
http://www.pcsgames.net
Sincerely,
Phil
[EMAIL PROTECTED]



- Original Message - 
From: "Allison Mervis" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 14, 2006 12:15 AM
Subject: [Audyssey] Quiddich game for the blind.


> Hi all!
> Does such a thing as an accessible Quiddich game exist? I would imagine 
> that
> it would be hard to code, but it would also sell like mad.
> Allison
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Quiddich game for the blind.

2006-06-14 Thread Richard Bennett
Hey Allison, as far as I know there is not a Quiddage game for the blind. I 
wish there was too, and am wondering how hard it would be to code? Hmmm 
have to ponder this.
BEAN 


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Re: [Audyssey] Quiddich game for the blind.

2006-06-13 Thread Liam Erven
would be interesting to code.  it's such an involved game.  heh

- Original Message - 
From: "Sarah" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, June 13, 2006 11:21 PM
Subject: Re: [Audyssey] Quiddich game for the blind.


> not that i know of, but I might be wrong. tht would be cool though and to
> hear that in surround soind well for those of us who have that anyways.
> - Original Message - 
> From: "Allison Mervis" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, June 13, 2006 9:15 PM
> Subject: [Audyssey] Quiddich game for the blind.
>
>
> Hi all!
> Does such a thing as an accessible Quiddich game exist? I would imagine 
> that
> it would be hard to code, but it would also sell like mad.
> Allison
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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>
>
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>
> 


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Re: [Audyssey] Quiddich game for the blind.

2006-06-13 Thread Charles Rivard
The thought has been passed from chaser to chaser in the past.  Gamers and 
designers were discussing the feasability and the conclusion was that it 
would be very difficult to create as well as to play.  Keeping track of the 
bludgers, quaffle, and snitch, the players for both sides and where the 
hoops are would be a lot of audible feedback to deal with.


- Original Message - 
From: "Allison Mervis" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, June 13, 2006 9:15 PM
Subject: [Audyssey] Quiddich game for the blind.


> Hi all!
> Does such a thing as an accessible Quiddich game exist? I would imagine 
> that
> it would be hard to code, but it would also sell like mad.
> Allison
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 



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Re: [Audyssey] Quiddich game for the blind.

2006-06-13 Thread Sarah
not that i know of, but I might be wrong. tht would be cool though and to 
hear that in surround soind well for those of us who have that anyways.
- Original Message - 
From: "Allison Mervis" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, June 13, 2006 9:15 PM
Subject: [Audyssey] Quiddich game for the blind.


Hi all!
Does such a thing as an accessible Quiddich game exist? I would imagine that
it would be hard to code, but it would also sell like mad.
Allison


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[Audyssey] Quiddich game for the blind.

2006-06-13 Thread Allison Mervis
Hi all!
Does such a thing as an accessible Quiddich game exist? I would imagine that 
it would be hard to code, but it would also sell like mad.
Allison


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