Re: [Audyssey] Serious pause bug in MOTA

2011-02-07 Thread shaun everiss

thats fine by me.
I also like easy street if I can get it.
I won't go and grab the cheats alegally or anything.
Ofcause if the stuff is posted online and you actually can play the 
cheats without things needing to have been done to get em working then well.

I still think a trophy system like judgement day is good.
You need to play all the level settings, then you need to hit a few 
extra buttons, cheat win and lose and get in situation where you or 
the enemy boss are almost dead.
This means you need to actually play everything in the game and try 
to get as sloppy or acurate as you can.

while it doesn't have to be that extensive I liked earning trophies.
those I could change date and time to I must admit I got those first 
any any oothers that did not involve me doing anything much but that 
was mainly because  I want to get those out the way in case I forget 
to get them later.

At 05:29 p.m. 5/02/2011, you wrote:
That's the thing. He doesn't want toearn themlegitimately. And if 
and when I start developing games he's going to hate me as a dev 
since I'm going to make sure the cheats won't work unless they're 
earned by each individual player through the actual game.

We are the Knights who say...Ni!
- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 9:24 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



well I know a lot of sighted gamers friends I know cheat.
I also cheat where there are codes I earn them or buy them or whatever.
I usually go for the story.
I stop short  of actually using a game cheater, hacking, cracking, 
and other things to get the cheats.

Cheats are either lagit or not at all.
Codes have been round since the gaming industry began.
Now hacking the cheats or other things is just wrong.
I don't mind legal cheats, and if I have to find them so be it.
i don't always cheat either.
At 04:18 a.m. 5/02/2011, you wrote:
Well he's already admitted he wants to cheat so that's obviously 
no skin off his nose as the old saying has it.

We are the Knights who say...Ni!
- Original Message - From: Charles Rivard 
woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 8:04 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA


Why the heck would you not want this serious bug fixed?  It would 
make the game absolutely pointless to not fix it.  No doubt about 
it, this would be cheating.


---
Shepherds are the best beasts!
- Original Message - From: burakyuksek burakyuksek...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 8:17 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



No! Do not fix it!
sevgiler saygilar
- Original Message - From: Shiny protector 
muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 10:48 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Fix it!
- Original Message - From: burakyuksek 
burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:05 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Yeah.
sevgiler saygilar
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:07 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



You want to cheat?
We are the Knights who say...Ni!
- Original Message - From: burakyuksek 
burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 4:18 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



no! Dont fix!
sevgiler saygilar
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 12:42 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Karl,

Thanks for the heads up. I'll fix that one right away. Definitely
can't let people cheat like that.

Smile.


On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:

Hello,

I found a rather fun but quite serious pause bug in MOTA. 
It is possible to
fire your weapon while the game is paused, and you will 
actually do damage

if you're pointing at an enemy. This makes combat extremely easy.

Karl

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-05 Thread Shiny protector

Send him a game and monsters shall rip his soll in half. Evil grin.
- Original Message - 
From: Tom Randall kf6...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 04, 2011 9:36 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Speaking for myself this behavior is fine, this is similar to how most
mainstream games work if you try to perform an action say by pressing the 
x

button on your ps3 controler while the game is paused it will immediately
unpause.

Regards,

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 7:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA


Hi Bryan,

Heavens no. The bug wwe are discussing is that you could press f2, pause 
the

game, shoot an enemy and press f2 to unpause the game. I have gone in and
fixed it so if you press space to punch/fire a weapon it unpauses the game
and resumes play. What are you talking about?Do you have an alternative 
idea

how to do this?

Cheers!




On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:

I thought that was the whole bug.
We are the Knights who say...Ni!


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Re: [Audyssey] Serious pause bug in MOTA

2011-02-05 Thread Thomas Ward
Hi Karl,

Oh, it can be done. It is just a tad bit time consuming to do. The
issue is what you want is a totally different approach to the way I
actually did it. So it would take me at least two or three days to
update/change the way it works. It is not a matter of being easy or
not, but just will take longer to release beta 18 than I had planned.
I was looking at putting out an update on Monday. Now, with this
change it could be Wednesday or Thursday with the additional time
sspent on rewriting the code to do what you want. I'll do it, but it
isn't a big priority for me personally. It is already Saturday and I
haven't even started on level 2 yet because I've been hit with too
many things to update/fix. Which has been the number 1 problem with
this game all along. I think I can start on the next level of the game
and get hit with a hundred other things to do first.

Cheers!


On 2/4/11, Karl Belanger karl.belan...@comcast.net wrote:
 I am surprised that most games would unpause the game when a button is
 pressed. In games I have played like Street Fighter, and various games for
 the Wii, there is usually a back button which will resume the game, but
 there is often also a pause menu which can be navigated. Pressing directions
 or other buttons will interact with this menu.
 As I said in another email, the only reason I even mentioned this is because
 of the issue with trying to pause in the middle of another action. If
 there's no easy way of dealing with this, then fine. The last thing this
 game needs is another rewrite of a major part of its core.
 Karl


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Re: [Audyssey] Serious pause bug in MOTA

2011-02-05 Thread Thomas Ward
Hi Karl,

That's not very practical. I suppose in theory it could be done, but
at what cost. You need to understand what you want is pretty time
consuming, and what I want more than anything else in this world is to
have the game completely done and  out of my hair by June. So
obviously I'm not really willing to spend any more time than
absolutely necessary to rewrite anything.

cheers!


On 2/4/11, Karl Belanger karl.belan...@comcast.net wrote:
 The only reason I'm making an issue of this is simply that it is currently
 necessary to stand up before pausing, which can be very detrimental to the
 player. I could really care less what happens when you press a key after the
 game is paused. Would it be possible to simply tell the game to disregard
 any key currently held down when pause is hit? If you let it up and then
 press it again, the game would then unpause.

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-05 Thread Hayden Presley
Hi Shaun,
Lol; in a way you do. Glulks is really the same format as .z5 or .z8 files.
The difference is that glulks (.zblorb) games can incorporate sounds and are
also used if your project gets exceptionally massive.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, February 04, 2011 11:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

well I didn't fully grow up in a sheltered world in fact I found most 
things on my own.
I started playing graphical games eventually getting some sfx to what some
were
thinks like comic, wolf 3d, duke1 and a few other things were what I 
played with till the net came out.
It was then I learned about the rest of the stuff.
The old gaming thing lasted till 2005 when my old dos system crashed.
Now I don't even touch any zcode or external dos programs or agt stuff.
Its hugo, glulx and tads though seriously with the need to navigate 
round games with my vertual curser I can't get as involved as I used 
to so audio is what I prefur.
The first hybred I played was from a mojoinst disk called intergalactic
battle
An actual action screen for gameplay was graphical but everyting else 
was menu driven.
.
   At 11:27 a.m. 5/02/2011, you wrote:
Hi Tom,

Yeah, I know. It is cases like this that really demonstrates how
different growing up in a mainstream background verses a sheltered
blind background can be. I've been playing games for most of my life,
and in most cases when a game is paused if you press any button or
action key it unpauses the game and resumes play. To me that's how
things are.

Then, one day I am sitting down to read e-mail and I'm getting
requests saying I should use some sort of keyboard blocking that
blocks all but the pause key. I'm not at all sure that's a good idea.
That would mean while the game is paused no input is getting passed
through to the application until the keyboard is unblocked. If the
game ccrashes or something that could be a serious problem.

Of course, there is a slightly better method that is instead of
blocking the keyboard I rewrite most of the games functions so that if
an action is performed and the game is paused it will ignore the
request. This is safer than blocking the keyboard, but is A, alot of
extra work, and B, different behavior than I'm personally use to.

Cheers!


On 2/4/11, Tom Randall kf6...@comcast.net wrote:
  Speaking for myself this behavior is fine, this is similar to how most
  mainstream games work if you try to perform an action say by pressing
the x
  button on your ps3 controler while the game is paused it will
immediately
  unpause.
 
  Regards,
 
  Tom

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-05 Thread Karl Belanger
Seriously, as I said in a previous message, if it's more time consuming than
it's worth, that's fine. It's just an inconvenience I can learn to live with
quite easily. I didn't realize my suggestion would cause so much debate and
headache. Everyone can completely forget I ever brought it up if they want.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, February 05, 2011 10:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi Karl,

That's not very practical. I suppose in theory it could be done, but
at what cost. You need to understand what you want is pretty time
consuming, and what I want more than anything else in this world is to
have the game completely done and  out of my hair by June. So
obviously I'm not really willing to spend any more time than
absolutely necessary to rewrite anything.

cheers!


On 2/4/11, Karl Belanger karl.belan...@comcast.net wrote:
 The only reason I'm making an issue of this is simply that it is currently
 necessary to stand up before pausing, which can be very detrimental to the
 player. I could really care less what happens when you press a key after
the
 game is paused. Would it be possible to simply tell the game to disregard
 any key currently held down when pause is hit? If you let it up and then
 press it again, the game would then unpause.

---
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-05 Thread shaun everiss

well the glulx interpreter seems to run better than the old z5 3 8 and 6 codes.
They call it inform7 but who knows.
Unlike the frots stuff this glx ssystem runs better.
git is a really good interpreter.
now if it could support old z files then I'd play those to.


Hi Shaun,
Lol; in a way you do. Glulks is really the same format as .z5 or .z8 files.
The difference is that glulks (.zblorb) games can incorporate sounds and are
also used if your project gets exceptionally massive.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, February 04, 2011 11:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

well I didn't fully grow up in a sheltered world in fact I found most
things on my own.
I started playing graphical games eventually getting some sfx to what some
were
thinks like comic, wolf 3d, duke1 and a few other things were what I
played with till the net came out.
It was then I learned about the rest of the stuff.
The old gaming thing lasted till 2005 when my old dos system crashed.
Now I don't even touch any zcode or external dos programs or agt stuff.
Its hugo, glulx and tads though seriously with the need to navigate
round games with my vertual curser I can't get as involved as I used
to so audio is what I prefur.
The first hybred I played was from a mojoinst disk called intergalactic
battle
An actual action screen for gameplay was graphical but everyting else
was menu driven.
.
   At 11:27 a.m. 5/02/2011, you wrote:
Hi Tom,

Yeah, I know. It is cases like this that really demonstrates how
different growing up in a mainstream background verses a sheltered
blind background can be. I've been playing games for most of my life,
and in most cases when a game is paused if you press any button or
action key it unpauses the game and resumes play. To me that's how
things are.

Then, one day I am sitting down to read e-mail and I'm getting
requests saying I should use some sort of keyboard blocking that
blocks all but the pause key. I'm not at all sure that's a good idea.
That would mean while the game is paused no input is getting passed
through to the application until the keyboard is unblocked. If the
game ccrashes or something that could be a serious problem.

Of course, there is a slightly better method that is instead of
blocking the keyboard I rewrite most of the games functions so that if
an action is performed and the game is paused it will ignore the
request. This is safer than blocking the keyboard, but is A, alot of
extra work, and B, different behavior than I'm personally use to.

Cheers!


On 2/4/11, Tom Randall kf6...@comcast.net wrote:
  Speaking for myself this behavior is fine, this is similar to how most
  mainstream games work if you try to perform an action say by pressing
the x
  button on your ps3 controler while the game is paused it will
immediately
  unpause.
 
  Regards,
 
  Tom

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-05 Thread Thomas Ward
Hi Karl,

Oh, its not that bad. In fact, after I had time to think about it the
idea sounds like a better way of handling paused games. That way it
isn't quite as easy to accidently unpause a game. It is just that it
will add a few extra days of development time to my beta 18 schedule.
However, with all the other changes in the works I can probably look
at rescheduling the release for next Saturday or so. That is assuming
I manage to find time to get all of the changes in the code this week.

Cheers!


On 2/5/11, Karl Belanger karl.belan...@comcast.net wrote:
 Seriously, as I said in a previous message, if it's more time consuming than
 it's worth, that's fine. It's just an inconvenience I can learn to live with
 quite easily. I didn't realize my suggestion would cause so much debate and
 headache. Everyone can completely forget I ever brought it up if they want.

---
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-05 Thread shaun everiss

I don't think anyone cares how long it will take.
You are progressing if at all a little slowly but progressing.
You are keeping us up to date and earning trust with the community.
YOu are also trying to change the way the blind think of gaming and 
believe me thats not easy when we are bought up on simple poor blind 
stuff  and also getting what we can handle which is really not much.

To say you may be the first of the new breed of dev is an understatement.
I remember people saying that the mainstream companies will never notice us.
Well if we try to make stuff compared to them as close as we can 
maybe they will.

I am not saying its easy I wouldn't be able to do what you are doing.
I mean us users can crack, hack, whine,  etc but its not real power.
Even if we succeed we never get it all.
You have the big guns and don't need to sue anyone or other stuff and 
can keep within the rules.
ANd unlike some past devs that don't notify people Well I don't think 
many will complain about all your work.

Even if it stopped for some major issue I think we would understand.
Put it this way there is no bitterness betwene you as it was with the 
last person that tried to do this game.

It has been a journey for us all.
At 10:54 a.m. 6/02/2011, you wrote:

Hi Karl,

Oh, its not that bad. In fact, after I had time to think about it the
idea sounds like a better way of handling paused games. That way it
isn't quite as easy to accidently unpause a game. It is just that it
will add a few extra days of development time to my beta 18 schedule.
However, with all the other changes in the works I can probably look
at rescheduling the release for next Saturday or so. That is assuming
I manage to find time to get all of the changes in the code this week.

Cheers!


On 2/5/11, Karl Belanger karl.belan...@comcast.net wrote:
 Seriously, as I said in a previous message, if it's more time 
consuming than
 it's worth, that's fine. It's just an inconvenience I can learn 
to live with

 quite easily. I didn't realize my suggestion would cause so much debate and
 headache. Everyone can completely forget I ever brought it up if they want.

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-05 Thread Hayden Presley
Hi Shaun,
Ahem...the interpreter is not called Inform 7. The latest versoin of the
language is called Inform 7. And no, your Glulks interpreters wouldn't run
z5 or z8 files. Just out of curiosity what glulks games do you have?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, February 05, 2011 1:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

well the glulx interpreter seems to run better than the old z5 3 8 and 6
codes.
They call it inform7 but who knows.
Unlike the frots stuff this glx ssystem runs better.
git is a really good interpreter.
now if it could support old z files then I'd play those to.

Hi Shaun,
Lol; in a way you do. Glulks is really the same format as .z5 or .z8 files.
The difference is that glulks (.zblorb) games can incorporate sounds and
are
also used if your project gets exceptionally massive.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, February 04, 2011 11:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

well I didn't fully grow up in a sheltered world in fact I found most
things on my own.
I started playing graphical games eventually getting some sfx to what some
were
thinks like comic, wolf 3d, duke1 and a few other things were what I
played with till the net came out.
It was then I learned about the rest of the stuff.
The old gaming thing lasted till 2005 when my old dos system crashed.
Now I don't even touch any zcode or external dos programs or agt stuff.
Its hugo, glulx and tads though seriously with the need to navigate
round games with my vertual curser I can't get as involved as I used
to so audio is what I prefur.
The first hybred I played was from a mojoinst disk called intergalactic
battle
An actual action screen for gameplay was graphical but everyting else
was menu driven.
.
At 11:27 a.m. 5/02/2011, you wrote:
 Hi Tom,
 
 Yeah, I know. It is cases like this that really demonstrates how
 different growing up in a mainstream background verses a sheltered
 blind background can be. I've been playing games for most of my life,
 and in most cases when a game is paused if you press any button or
 action key it unpauses the game and resumes play. To me that's how
 things are.
 
 Then, one day I am sitting down to read e-mail and I'm getting
 requests saying I should use some sort of keyboard blocking that
 blocks all but the pause key. I'm not at all sure that's a good idea.
 That would mean while the game is paused no input is getting passed
 through to the application until the keyboard is unblocked. If the
 game ccrashes or something that could be a serious problem.
 
 Of course, there is a slightly better method that is instead of
 blocking the keyboard I rewrite most of the games functions so that if
 an action is performed and the game is paused it will ignore the
 request. This is safer than blocking the keyboard, but is A, alot of
 extra work, and B, different behavior than I'm personally use to.
 
 Cheers!
 
 
 On 2/4/11, Tom Randall kf6...@comcast.net wrote:
   Speaking for myself this behavior is fine, this is similar to how most
   mainstream games work if you try to perform an action say by pressing
the x
   button on your ps3 controler while the game is paused it will
immediately
   unpause.
  
   Regards,
  
   Tom
 
 ---
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-05 Thread shaun everiss
Just lacuna for now I have not managed to find many good titles 
though I wouldn't mind to find more.

How accessible is addrift I am thinking about playing that type.

At 02:06 p.m. 6/02/2011, you wrote:

Hi Shaun,
Ahem...the interpreter is not called Inform 7. The latest versoin of the
language is called Inform 7. And no, your Glulks interpreters wouldn't run
z5 or z8 files. Just out of curiosity what glulks games do you have?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, February 05, 2011 1:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

well the glulx interpreter seems to run better than the old z5 3 8 and 6
codes.
They call it inform7 but who knows.
Unlike the frots stuff this glx ssystem runs better.
git is a really good interpreter.
now if it could support old z files then I'd play those to.

Hi Shaun,
Lol; in a way you do. Glulks is really the same format as .z5 or .z8 files.
The difference is that glulks (.zblorb) games can incorporate sounds and
are
also used if your project gets exceptionally massive.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, February 04, 2011 11:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

well I didn't fully grow up in a sheltered world in fact I found most
things on my own.
I started playing graphical games eventually getting some sfx to what some
were
thinks like comic, wolf 3d, duke1 and a few other things were what I
played with till the net came out.
It was then I learned about the rest of the stuff.
The old gaming thing lasted till 2005 when my old dos system crashed.
Now I don't even touch any zcode or external dos programs or agt stuff.
Its hugo, glulx and tads though seriously with the need to navigate
round games with my vertual curser I can't get as involved as I used
to so audio is what I prefur.
The first hybred I played was from a mojoinst disk called intergalactic
battle
An actual action screen for gameplay was graphical but everyting else
was menu driven.
.
At 11:27 a.m. 5/02/2011, you wrote:
 Hi Tom,
 
 Yeah, I know. It is cases like this that really demonstrates how
 different growing up in a mainstream background verses a sheltered
 blind background can be. I've been playing games for most of my life,
 and in most cases when a game is paused if you press any button or
 action key it unpauses the game and resumes play. To me that's how
 things are.
 
 Then, one day I am sitting down to read e-mail and I'm getting
 requests saying I should use some sort of keyboard blocking that
 blocks all but the pause key. I'm not at all sure that's a good idea.
 That would mean while the game is paused no input is getting passed
 through to the application until the keyboard is unblocked. If the
 game ccrashes or something that could be a serious problem.
 
 Of course, there is a slightly better method that is instead of
 blocking the keyboard I rewrite most of the games functions so that if
 an action is performed and the game is paused it will ignore the
 request. This is safer than blocking the keyboard, but is A, alot of
 extra work, and B, different behavior than I'm personally use to.
 
 Cheers!
 
 
 On 2/4/11, Tom Randall kf6...@comcast.net wrote:
   Speaking for myself this behavior is fine, this is similar to how most
   mainstream games work if you try to perform an action say by pressing
the x
   button on your ps3 controler while the game is paused it will
immediately
   unpause.
  
   Regards,
  
   Tom
 
 ---
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread burakyuksek

no
sevgiler saygilar
- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 7:20 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Is MOTA 18 out?


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, February 03, 2011 6:23 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi,

Hmmm...I don't think that would work. Besides bug fixes, which there
are a handful I just fixed, you won't get level 2 without installing
beta 18. So sticking with beta 17 will be, well, not that desirable
for anyone in the long run.

cheers!


On 2/3/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:

If you do not want it fixed do not install the next version, that is
what I would do if I were you.

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread burakyuksek

No! Do not fix it!
sevgiler saygilar
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 10:48 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Fix it!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:05 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Yeah.
sevgiler saygilar
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:07 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



You want to cheat?
We are the Knights who say...Ni!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 4:18 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



no! Dont fix!
sevgiler saygilar
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 12:42 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Karl,

Thanks for the heads up. I'll fix that one right away. Definitely
can't let people cheat like that.

Smile.


On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:

Hello,

I found a rather fun but quite serious pause bug in MOTA. It is 
possible to
fire your weapon while the game is paused, and you will actually do 
damage

if you're pointing at an enemy. This makes combat extremely easy.

Karl

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Darren Duff
Guys please stop sending pointless one liner messages like this. It's just
wasting space in everyone's mail boxes. How could you expect Tom to not fix
a bug like this?  IF you guys want to send messages like no don't fix it!
Yes fix it! Off list to each other then be my guest. I of course am not a
mod, but come on! Show a little respect for your fellow list members and
*think* before you post... Does it really contribute to the list?

Thanks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: Friday, February 04, 2011 9:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

No! Do not fix it!
sevgiler saygilar
- Original Message -
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 10:48 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA


 Fix it!
 - Original Message - 
 From: burakyuksek burakyuksek...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 03, 2011 3:05 PM
 Subject: Re: [Audyssey] Serious pause bug in MOTA


 Yeah.
 sevgiler saygilar
 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 03, 2011 3:07 PM
 Subject: Re: [Audyssey] Serious pause bug in MOTA


 You want to cheat?
 We are the Knights who say...Ni!
 - Original Message - 
 From: burakyuksek burakyuksek...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 03, 2011 4:18 AM
 Subject: Re: [Audyssey] Serious pause bug in MOTA


 no! Dont fix!
 sevgiler saygilar
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 03, 2011 12:42 PM
 Subject: Re: [Audyssey] Serious pause bug in MOTA


 Hi Karl,

 Thanks for the heads up. I'll fix that one right away. Definitely
 can't let people cheat like that.

 Smile.


 On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:
 Hello,

 I found a rather fun but quite serious pause bug in MOTA. It is 
 possible to
 fire your weapon while the game is paused, and you will actually do 
 damage
 if you're pointing at an enemy. This makes combat extremely easy.

 Karl

 ---
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 list,
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 You

Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Bryan Peterson
Burak, he's already decided to fix it, so you're just going to have to get 
used to it.

We are the Knights who say...Ni!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 7:17 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



No! Do not fix it!
sevgiler saygilar
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 10:48 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Fix it!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:05 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Yeah.
sevgiler saygilar
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:07 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



You want to cheat?
We are the Knights who say...Ni!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 4:18 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



no! Dont fix!
sevgiler saygilar
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 12:42 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Karl,

Thanks for the heads up. I'll fix that one right away. Definitely
can't let people cheat like that.

Smile.


On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:

Hello,

I found a rather fun but quite serious pause bug in MOTA. It is 
possible to
fire your weapon while the game is paused, and you will actually do 
damage

if you're pointing at an enemy. This makes combat extremely easy.

Karl

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If you want

Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Thomas Ward
Hi,

Well, sorry to disappoint you, but the bug is fixed. you didn't really
think I'd let a bug like that go did you?

As for your messages would you mind writing something more
constructive than do not  fix it? Sheesh, one liner messages are not
very constructive and doesn't really contribute to the topic on hand.

Thanks.


On 2/4/11, burakyuksek burakyuksek...@gmail.com wrote:
 No! Do not fix it!

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Thomas Ward
Hi Bryan,

Smile. I've done more than decided to fix it. I have already fixed it.
I'm not exactly going to go in and yank out the patch just to please a
few lazy gamers. As you said, its time to just get use to it.

Cheers!


On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Burak, he's already decided to fix it, so you're just going to have to get
 used to it.
 We are the Knights who say...Ni!

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Charles Rivard
Why the heck would you not want this serious bug fixed?  It would make the 
game absolutely pointless to not fix it.  No doubt about it, this would be 
cheating.


---
Shepherds are the best beasts!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 8:17 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



No! Do not fix it!
sevgiler saygilar
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 10:48 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Fix it!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:05 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Yeah.
sevgiler saygilar
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:07 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



You want to cheat?
We are the Knights who say...Ni!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 4:18 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



no! Dont fix!
sevgiler saygilar
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 12:42 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Karl,

Thanks for the heads up. I'll fix that one right away. Definitely
can't let people cheat like that.

Smile.


On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:

Hello,

I found a rather fun but quite serious pause bug in MOTA. It is 
possible to
fire your weapon while the game is paused, and you will actually do 
damage

if you're pointing at an enemy. This makes combat extremely easy.

Karl

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Bryan Peterson
Precisely. Being able to move or fire a weapon while the game was paused and 
have it unpause as a result has actually been one of the things that's 
bugged me for quite some time. So I'm glad it's fixed.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 7:59 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Bryan,

Smile. I've done more than decided to fix it. I have already fixed it.
I'm not exactly going to go in and yank out the patch just to please a
few lazy gamers. As you said, its time to just get use to it.

Cheers!


On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
Burak, he's already decided to fix it, so you're just going to have to 
get

used to it.
We are the Knights who say...Ni!


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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Bryan Peterson
Well he's already admitted he wants to cheat so that's obviously no skin off 
his nose as the old saying has it.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 8:04 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA


Why the heck would you not want this serious bug fixed?  It would make the 
game absolutely pointless to not fix it.  No doubt about it, this would be 
cheating.


---
Shepherds are the best beasts!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 8:17 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



No! Do not fix it!
sevgiler saygilar
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 10:48 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Fix it!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:05 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Yeah.
sevgiler saygilar
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:07 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



You want to cheat?
We are the Knights who say...Ni!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 4:18 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



no! Dont fix!
sevgiler saygilar
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 12:42 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Karl,

Thanks for the heads up. I'll fix that one right away. Definitely
can't let people cheat like that.

Smile.


On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:

Hello,

I found a rather fun but quite serious pause bug in MOTA. It is 
possible to
fire your weapon while the game is paused, and you will actually do 
damage

if you're pointing at an enemy. This makes combat extremely easy.

Karl

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Thomas Ward
HiBryan,

I'm sorry. I don't understand your message. If it is paused and you
press a fire control, an arrow key, etc it is suppose to unpause the
game. Are you saying you don't like this feature?

Cheers!


On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Precisely. Being able to move or fire a weapon while the game was paused and
 have it unpause as a result has actually been one of the things that's
 bugged me for quite some time. So I'm glad it's fixed.
 We are the Knights who say...Ni!

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Bryan Peterson

I thought that was the whole bug.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 8:41 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



HiBryan,

I'm sorry. I don't understand your message. If it is paused and you
press a fire control, an arrow key, etc it is suppose to unpause the
game. Are you saying you don't like this feature?

Cheers!


On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
Precisely. Being able to move or fire a weapon while the game was paused 
and

have it unpause as a result has actually been one of the things that's
bugged me for quite some time. So I'm glad it's fixed.
We are the Knights who say...Ni!


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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Thomas Ward
Hi Bryan,

Heavens no. The bug wwe are discussing is that you could press f2,
pause the game, shoot an enemy and press f2 to unpause the game. I
have gone in and fixed it so if you press space to punch/fire a weapon
it unpauses the game and resumes play. What are you talking about?Do
you have an alternative idea how to do this?

Cheers!




On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 I thought that was the whole bug.
 We are the Knights who say...Ni!

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Hayden Presley
Hi Brian,
No; it's been doing that for as long as I can remember playing MOTA.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, February 04, 2011 9:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

I thought that was the whole bug.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 8:41 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA


 HiBryan,

 I'm sorry. I don't understand your message. If it is paused and you
 press a fire control, an arrow key, etc it is suppose to unpause the
 game. Are you saying you don't like this feature?

 Cheers!


 On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Precisely. Being able to move or fire a weapon while the game was paused 
 and
 have it unpause as a result has actually been one of the things that's
 bugged me for quite some time. So I'm glad it's fixed.
 We are the Knights who say...Ni!

 ---
 Gamers mailing list __ Gamers@audyssey.org
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 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Karl Belanger
While you're doing stuff with the pause code, I would really like to see the
pause command disable all keys until it is pressed again. Right now, the
press of any arrow key, ducking, etc. will unpause the game. While it may be
marginally quicker to unpause, it makes it impossible to pause the game in
the middle of a tense situation, say combat. Right now, if I try to pause
the game while ducked, the game will instantly unpause.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 10:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi Bryan,

Smile. I've done more than decided to fix it. I have already fixed it.
I'm not exactly going to go in and yank out the patch just to please a
few lazy gamers. As you said, its time to just get use to it.

Cheers!


On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Burak, he's already decided to fix it, so you're just going to have to get
 used to it.
 We are the Knights who say...Ni!

---
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Hayden Presley
Hi,
Why would you want to dduck and pause/ Sorry that makes no sense.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Friday, February 04, 2011 12:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Serious pause bug in MOTA

While you're doing stuff with the pause code, I would really like to see the
pause command disable all keys until it is pressed again. Right now, the
press of any arrow key, ducking, etc. will unpause the game. While it may be
marginally quicker to unpause, it makes it impossible to pause the game in
the middle of a tense situation, say combat. Right now, if I try to pause
the game while ducked, the game will instantly unpause.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 10:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi Bryan,

Smile. I've done more than decided to fix it. I have already fixed it.
I'm not exactly going to go in and yank out the patch just to please a
few lazy gamers. As you said, its time to just get use to it.

Cheers!


On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Burak, he's already decided to fix it, so you're just going to have to get
 used to it.
 We are the Knights who say...Ni!

---
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Karl Belanger
If I'm engaging anenemy, or perhapse dodging a future trap, and something in
the real world comes up, I don't want to have to stand up and possibly get
hit or killed before I can pause.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Friday, February 04, 2011 1:16 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi,
Why would you want to dduck and pause/ Sorry that makes no sense.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Friday, February 04, 2011 12:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Serious pause bug in MOTA

While you're doing stuff with the pause code, I would really like to see the
pause command disable all keys until it is pressed again. Right now, the
press of any arrow key, ducking, etc. will unpause the game. While it may be
marginally quicker to unpause, it makes it impossible to pause the game in
the middle of a tense situation, say combat. Right now, if I try to pause
the game while ducked, the game will instantly unpause.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 10:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi Bryan,

Smile. I've done more than decided to fix it. I have already fixed it.
I'm not exactly going to go in and yank out the patch just to please a few
lazy gamers. As you said, its time to just get use to it.

Cheers!


On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Burak, he's already decided to fix it, so you're just going to have to 
 get used to it.
 We are the Knights who say...Ni!

---
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Bryan Peterson

That does make sense actually.
We are the Knights who say...Ni!
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 04, 2011 11:13 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA


While you're doing stuff with the pause code, I would really like to see 
the

pause command disable all keys until it is pressed again. Right now, the
press of any arrow key, ducking, etc. will unpause the game. While it may 
be

marginally quicker to unpause, it makes it impossible to pause the game in
the middle of a tense situation, say combat. Right now, if I try to pause
the game while ducked, the game will instantly unpause.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 10:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi Bryan,

Smile. I've done more than decided to fix it. I have already fixed it.
I'm not exactly going to go in and yank out the patch just to please a
few lazy gamers. As you said, its time to just get use to it.

Cheers!


On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
Burak, he's already decided to fix it, so you're just going to have to 
get

used to it.
We are the Knights who say...Ni!


---
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Hayden Presley
Really?
Why would you want to duck then pause the game?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, February 04, 2011 12:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

That does make sense actually.
We are the Knights who say...Ni!
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 04, 2011 11:13 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA


 While you're doing stuff with the pause code, I would really like to see 
 the
 pause command disable all keys until it is pressed again. Right now, the
 press of any arrow key, ducking, etc. will unpause the game. While it may 
 be
 marginally quicker to unpause, it makes it impossible to pause the game in
 the middle of a tense situation, say combat. Right now, if I try to pause
 the game while ducked, the game will instantly unpause.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Friday, February 04, 2011 10:00 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Serious pause bug in MOTA

 Hi Bryan,

 Smile. I've done more than decided to fix it. I have already fixed it.
 I'm not exactly going to go in and yank out the patch just to please a
 few lazy gamers. As you said, its time to just get use to it.

 Cheers!


 On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Burak, he's already decided to fix it, so you're just going to have to 
 get
 used to it.
 We are the Knights who say...Ni!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 list,
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Hayden Presley
Ah...I see. But then comes the issue of coding it in such a way that you
stay ducked even after you release the d key.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Friday, February 04, 2011 12:18 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Serious pause bug in MOTA

If I'm engaging anenemy, or perhapse dodging a future trap, and something in
the real world comes up, I don't want to have to stand up and possibly get
hit or killed before I can pause.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Friday, February 04, 2011 1:16 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi,
Why would you want to dduck and pause/ Sorry that makes no sense.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Friday, February 04, 2011 12:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Serious pause bug in MOTA

While you're doing stuff with the pause code, I would really like to see the
pause command disable all keys until it is pressed again. Right now, the
press of any arrow key, ducking, etc. will unpause the game. While it may be
marginally quicker to unpause, it makes it impossible to pause the game in
the middle of a tense situation, say combat. Right now, if I try to pause
the game while ducked, the game will instantly unpause.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 10:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi Bryan,

Smile. I've done more than decided to fix it. I have already fixed it.
I'm not exactly going to go in and yank out the patch just to please a few
lazy gamers. As you said, its time to just get use to it.

Cheers!


On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Burak, he's already decided to fix it, so you're just going to have to 
 get used to it.
 We are the Knights who say...Ni!

---
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Bryan Peterson
Well if you were ducking and then as he said something in the real world 
came up you'd want to be able to pause quickly rather than have to get up 
and risk getting hit or killed.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 04, 2011 11:39 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Really?
Why would you want to duck then pause the game?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, February 04, 2011 12:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

That does make sense actually.
We are the Knights who say...Ni!
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 04, 2011 11:13 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



While you're doing stuff with the pause code, I would really like to see
the
pause command disable all keys until it is pressed again. Right now, the
press of any arrow key, ducking, etc. will unpause the game. While it may
be
marginally quicker to unpause, it makes it impossible to pause the game 
in

the middle of a tense situation, say combat. Right now, if I try to pause
the game while ducked, the game will instantly unpause.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 10:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi Bryan,

Smile. I've done more than decided to fix it. I have already fixed it.
I'm not exactly going to go in and yank out the patch just to please a
few lazy gamers. As you said, its time to just get use to it.

Cheers!


On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:

Burak, he's already decided to fix it, so you're just going to have to
get
used to it.
We are the Knights who say...Ni!


---
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If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Thomas Ward
Hi,

Ouch! I was terribly afraid you were going to ask something like that.
That is a pretty extensive  rewrite of the keyboard handling. Can I
kill you now or later? Grin.

Cheers!


On 2/4/11, Karl Belanger karl.belan...@comcast.net wrote:
 While you're doing stuff with the pause code, I would really like to see the
 pause command disable all keys until it is pressed again. Right now, the
 press of any arrow key, ducking, etc. will unpause the game. While it may be
 marginally quicker to unpause, it makes it impossible to pause the game in
 the middle of a tense situation, say combat. Right now, if I try to pause
 the game while ducked, the game will instantly unpause.


---
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Charles Rivard
Do it now.  Send him a specially coded game from which there is no escaping 
the underground fun.  The entrance is already locked, and his won't have any 
other way out.  The monsters keep replicating.  I also like this idea for 
those who impatiently don't wait for the game, who ask questions repeatedly 
that have been answered, who don't read user's guides, who give unwanted 
spoilers, and who don't follow list guidelines.  (evil grin)


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 1:51 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi,

Ouch! I was terribly afraid you were going to ask something like that.
That is a pretty extensive  rewrite of the keyboard handling. Can I
kill you now or later? Grin.

Cheers!


On 2/4/11, Karl Belanger karl.belan...@comcast.net wrote:
While you're doing stuff with the pause code, I would really like to see 
the

pause command disable all keys until it is pressed again. Right now, the
press of any arrow key, ducking, etc. will unpause the game. While it may 
be
marginally quicker to unpause, it makes it impossible to pause the game 
in

the middle of a tense situation, say combat. Right now, if I try to pause
the game while ducked, the game will instantly unpause.



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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Tom Randall
Speaking for myself this behavior is fine, this is similar to how most
mainstream games work if you try to perform an action say by pressing the x
button on your ps3 controler while the game is paused it will immediately
unpause.

Regards,

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 7:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA


Hi Bryan,

Heavens no. The bug wwe are discussing is that you could press f2, pause the
game, shoot an enemy and press f2 to unpause the game. I have gone in and
fixed it so if you press space to punch/fire a weapon it unpauses the game
and resumes play. What are you talking about?Do you have an alternative idea
how to do this?

Cheers!




On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 I thought that was the whole bug.
 We are the Knights who say...Ni!

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Karl Belanger
I understand if rewriting the pause feature would be two complicated.
However, would it be possible to at least make the pause command ignore the
D key so that it is not necessary to stand up in the line of fire to pause
the game?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tom Randall
Sent: Friday, February 04, 2011 4:37 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Serious pause bug in MOTA

Speaking for myself this behavior is fine, this is similar to how most
mainstream games work if you try to perform an action say by pressing the x
button on your ps3 controler while the game is paused it will immediately
unpause.

Regards,

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 7:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA


Hi Bryan,

Heavens no. The bug wwe are discussing is that you could press f2, pause the
game, shoot an enemy and press f2 to unpause the game. I have gone in and
fixed it so if you press space to punch/fire a weapon it unpauses the game
and resumes play. What are you talking about?Do you have an alternative idea
how to do this?

Cheers!




On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 I thought that was the whole bug.
 We are the Knights who say...Ni!

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Thomas Ward
Hi Charles,

Lol! Oh, that would be funny.


On 2/4/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Do it now.  Send him a specially coded game from which there is no escaping
 the underground fun.  The entrance is already locked, and his won't have any
 other way out.  The monsters keep replicating.  I also like this idea for
 those who impatiently don't wait for the game, who ask questions repeatedly
 that have been answered, who don't read user's guides, who give unwanted
 spoilers, and who don't follow list guidelines.  (evil grin)

 ---
 Shepherds are the best beasts!

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Thomas Ward
Hi Karl,

I suppose so. After all I let the status message keys through so you
can review them while the game is paused and not get shot to death.
Still if I'm going to modify this I need to come up with a better
method of pausing/unpausing the game. Generally speaking, how you want
me to do things is not standard operating procedure. Most games I know
of when you press a key it unpauses the game.

On 2/4/11, Karl Belanger karl.belan...@comcast.net wrote:
 I understand if rewriting the pause feature would be two complicated.
 However, would it be possible to at least make the pause command ignore the
 D key so that it is not necessary to stand up in the line of fire to pause
 the game?

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Thomas Ward
Hi Tom,

Yeah, I know. It is cases like this that really demonstrates how
different growing up in a mainstream background verses a sheltered
blind background can be. I've been playing games for most of my life,
and in most cases when a game is paused if you press any button or
action key it unpauses the game and resumes play. To me that's how
things are.

Then, one day I am sitting down to read e-mail and I'm getting
requests saying I should use some sort of keyboard blocking that
blocks all but the pause key. I'm not at all sure that's a good idea.
That would mean while the game is paused no input is getting passed
through to the application until the keyboard is unblocked. If the
game ccrashes or something that could be a serious problem.

Of course, there is a slightly better method that is instead of
blocking the keyboard I rewrite most of the games functions so that if
an action is performed and the game is paused it will ignore the
request. This is safer than blocking the keyboard, but is A, alot of
extra work, and B, different behavior than I'm personally use to.

Cheers!


On 2/4/11, Tom Randall kf6...@comcast.net wrote:
 Speaking for myself this behavior is fine, this is similar to how most
 mainstream games work if you try to perform an action say by pressing the x
 button on your ps3 controler while the game is paused it will immediately
 unpause.

 Regards,

 Tom

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Hayden Presley
Hi,
I say leave it as it is. Go with the times, people.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 4:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi Tom,

Yeah, I know. It is cases like this that really demonstrates how
different growing up in a mainstream background verses a sheltered
blind background can be. I've been playing games for most of my life,
and in most cases when a game is paused if you press any button or
action key it unpauses the game and resumes play. To me that's how
things are.

Then, one day I am sitting down to read e-mail and I'm getting
requests saying I should use some sort of keyboard blocking that
blocks all but the pause key. I'm not at all sure that's a good idea.
That would mean while the game is paused no input is getting passed
through to the application until the keyboard is unblocked. If the
game ccrashes or something that could be a serious problem.

Of course, there is a slightly better method that is instead of
blocking the keyboard I rewrite most of the games functions so that if
an action is performed and the game is paused it will ignore the
request. This is safer than blocking the keyboard, but is A, alot of
extra work, and B, different behavior than I'm personally use to.

Cheers!


On 2/4/11, Tom Randall kf6...@comcast.net wrote:
 Speaking for myself this behavior is fine, this is similar to how most
 mainstream games work if you try to perform an action say by pressing the
x
 button on your ps3 controler while the game is paused it will immediately
 unpause.

 Regards,

 Tom

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Karl Belanger
The only reason I'm making an issue of this is simply that it is currently
necessary to stand up before pausing, which can be very detrimental to the
player. I could really care less what happens when you press a key after the
game is paused. Would it be possible to simply tell the game to disregard
any key currently held down when pause is hit? If you let it up and then
press it again, the game would then unpause.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 5:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi Karl,

I suppose so. After all I let the status message keys through so you can
review them while the game is paused and not get shot to death.
Still if I'm going to modify this I need to come up with a better method of
pausing/unpausing the game. Generally speaking, how you want me to do things
is not standard operating procedure. Most games I know of when you press a
key it unpauses the game.

On 2/4/11, Karl Belanger karl.belan...@comcast.net wrote:
 I understand if rewriting the pause feature would be two complicated.
 However, would it be possible to at least make the pause command 
 ignore the D key so that it is not necessary to stand up in the line 
 of fire to pause the game?

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Karl Belanger
I am surprised that most games would unpause the game when a button is
pressed. In games I have played like Street Fighter, and various games for
the Wii, there is usually a back button which will resume the game, but
there is often also a pause menu which can be navigated. Pressing directions
or other buttons will interact with this menu.
As I said in another email, the only reason I even mentioned this is because
of the issue with trying to pause in the middle of another action. If
there's no easy way of dealing with this, then fine. The last thing this
game needs is another rewrite of a major part of its core.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 5:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi Tom,

Yeah, I know. It is cases like this that really demonstrates how different
growing up in a mainstream background verses a sheltered blind background
can be. I've been playing games for most of my life, and in most cases when
a game is paused if you press any button or action key it unpauses the game
and resumes play. To me that's how things are.

Then, one day I am sitting down to read e-mail and I'm getting requests
saying I should use some sort of keyboard blocking that blocks all but the
pause key. I'm not at all sure that's a good idea.
That would mean while the game is paused no input is getting passed through
to the application until the keyboard is unblocked. If the game ccrashes or
something that could be a serious problem.

Of course, there is a slightly better method that is instead of blocking the
keyboard I rewrite most of the games functions so that if an action is
performed and the game is paused it will ignore the request. This is safer
than blocking the keyboard, but is A, alot of extra work, and B, different
behavior than I'm personally use to.

Cheers!


On 2/4/11, Tom Randall kf6...@comcast.net wrote:
 Speaking for myself this behavior is fine, this is similar to how most 
 mainstream games work if you try to perform an action say by pressing 
 the x button on your ps3 controler while the game is paused it will 
 immediately unpause.

 Regards,

 Tom

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Bryan Peterson
That's the thing. He doesn't want toearn themlegitimately. And if and when I 
start developing games he's going to hate me as a dev since I'm going to 
make sure the cheats won't work unless they're earned by each individual 
player through the actual game.

We are the Knights who say...Ni!
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 9:24 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



well I know a lot of sighted gamers friends I know cheat.
I also cheat where there are codes I earn them or buy them or whatever.
I usually go for the story.
I stop short  of actually using a game cheater, hacking, cracking, and 
other things to get the cheats.

Cheats are either lagit or not at all.
Codes have been round since the gaming industry began.
Now hacking the cheats or other things is just wrong.
I don't mind legal cheats, and if I have to find them so be it.
i don't always cheat either.
At 04:18 a.m. 5/02/2011, you wrote:
Well he's already admitted he wants to cheat so that's obviously no skin 
off his nose as the old saying has it.

We are the Knights who say...Ni!
- Original Message - From: Charles Rivard 
woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 8:04 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA


Why the heck would you not want this serious bug fixed?  It would make 
the game absolutely pointless to not fix it.  No doubt about it, this 
would be cheating.


---
Shepherds are the best beasts!
- Original Message - From: burakyuksek 
burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 8:17 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



No! Do not fix it!
sevgiler saygilar
- Original Message - From: Shiny protector 
muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 10:48 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Fix it!
- Original Message - From: burakyuksek 
burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:05 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Yeah.
sevgiler saygilar
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:07 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



You want to cheat?
We are the Knights who say...Ni!
- Original Message - From: burakyuksek 
burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 4:18 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



no! Dont fix!
sevgiler saygilar
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 12:42 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Karl,

Thanks for the heads up. I'll fix that one right away. Definitely
can't let people cheat like that.

Smile.


On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:

Hello,

I found a rather fun but quite serious pause bug in MOTA. It is 
possible to
fire your weapon while the game is paused, and you will actually 
do damage

if you're pointing at an enemy. This makes combat extremely easy.

Karl

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread shaun everiss

well what i usually do is I save before or just after.
If I have to get a critical part done then that gets done.
if I have a timed thing and need to do something then well.
 At 07:18 a.m. 5/02/2011, you wrote:

If I'm engaging anenemy, or perhapse dodging a future trap, and something in
the real world comes up, I don't want to have to stand up and possibly get
hit or killed before I can pause.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Friday, February 04, 2011 1:16 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi,
Why would you want to dduck and pause/ Sorry that makes no sense.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Friday, February 04, 2011 12:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Serious pause bug in MOTA

While you're doing stuff with the pause code, I would really like to see the
pause command disable all keys until it is pressed again. Right now, the
press of any arrow key, ducking, etc. will unpause the game. While it may be
marginally quicker to unpause, it makes it impossible to pause the game in
the middle of a tense situation, say combat. Right now, if I try to pause
the game while ducked, the game will instantly unpause.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 10:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi Bryan,

Smile. I've done more than decided to fix it. I have already fixed it.
I'm not exactly going to go in and yank out the patch just to please a few
lazy gamers. As you said, its time to just get use to it.

Cheers!


On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Burak, he's already decided to fix it, so you're just going to have to
 get used to it.
 We are the Knights who say...Ni!

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread shaun everiss

issue is duck is only ducked till you release the key.
else you could always duck.
At 07:53 a.m. 5/02/2011, you wrote:
Well if you were ducking and then as he said something in the real 
world came up you'd want to be able to pause quickly rather than 
have to get up and risk getting hit or killed.

We are the Knights who say...Ni!
- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 04, 2011 11:39 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Really?
Why would you want to duck then pause the game?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, February 04, 2011 12:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

That does make sense actually.
We are the Knights who say...Ni!
- Original Message - From: Karl Belanger 
karl.belan...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 04, 2011 11:13 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



While you're doing stuff with the pause code, I would really like to see
the
pause command disable all keys until it is pressed again. Right now, the
press of any arrow key, ducking, etc. will unpause the game. While it may
be
marginally quicker to unpause, it makes it impossible to pause the game in
the middle of a tense situation, say combat. Right now, if I try to pause
the game while ducked, the game will instantly unpause.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 10:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi Bryan,

Smile. I've done more than decided to fix it. I have already fixed it.
I'm not exactly going to go in and yank out the patch just to please a
few lazy gamers. As you said, its time to just get use to it.

Cheers!


On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:

Burak, he's already decided to fix it, so you're just going to have to
get
used to it.
We are the Knights who say...Ni!


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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread shaun everiss
its a pitty you can't add different layouts etc as an optional module 
to the engine.
Ok not right now but on the  thing if you have time, if you need to 
actually fix something in the engine and want to do another module 
for something I guess.

I never pause anything myself.
I never knew you could pause the game.
The only time I pause everything in any game is when I need to be 
away for say 30 minutes.

I usually save then exit the game and such to save resources.
usually I turn the pc off to.
At 11:27 a.m. 5/02/2011, you wrote:

Hi Tom,

Yeah, I know. It is cases like this that really demonstrates how
different growing up in a mainstream background verses a sheltered
blind background can be. I've been playing games for most of my life,
and in most cases when a game is paused if you press any button or
action key it unpauses the game and resumes play. To me that's how
things are.

Then, one day I am sitting down to read e-mail and I'm getting
requests saying I should use some sort of keyboard blocking that
blocks all but the pause key. I'm not at all sure that's a good idea.
That would mean while the game is paused no input is getting passed
through to the application until the keyboard is unblocked. If the
game ccrashes or something that could be a serious problem.

Of course, there is a slightly better method that is instead of
blocking the keyboard I rewrite most of the games functions so that if
an action is performed and the game is paused it will ignore the
request. This is safer than blocking the keyboard, but is A, alot of
extra work, and B, different behavior than I'm personally use to.

Cheers!


On 2/4/11, Tom Randall kf6...@comcast.net wrote:
 Speaking for myself this behavior is fine, this is similar to how most
 mainstream games work if you try to perform an action say by pressing the x
 button on your ps3 controler while the game is paused it will immediately
 unpause.

 Regards,

 Tom

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread shaun everiss
well I didn't fully grow up in a sheltered world in fact I found most 
things on my own.

I started playing graphical games eventually getting some sfx to what some were
thinks like comic, wolf 3d, duke1 and a few other things were what I 
played with till the net came out.

It was then I learned about the rest of the stuff.
The old gaming thing lasted till 2005 when my old dos system crashed.
Now I don't even touch any zcode or external dos programs or agt stuff.
Its hugo, glulx and tads though seriously with the need to navigate 
round games with my vertual curser I can't get as involved as I used 
to so audio is what I prefur.

The first hybred I played was from a mojoinst disk called intergalactic battle
An actual action screen for gameplay was graphical but everyting else 
was menu driven.

.
  At 11:27 a.m. 5/02/2011, you wrote:

Hi Tom,

Yeah, I know. It is cases like this that really demonstrates how
different growing up in a mainstream background verses a sheltered
blind background can be. I've been playing games for most of my life,
and in most cases when a game is paused if you press any button or
action key it unpauses the game and resumes play. To me that's how
things are.

Then, one day I am sitting down to read e-mail and I'm getting
requests saying I should use some sort of keyboard blocking that
blocks all but the pause key. I'm not at all sure that's a good idea.
That would mean while the game is paused no input is getting passed
through to the application until the keyboard is unblocked. If the
game ccrashes or something that could be a serious problem.

Of course, there is a slightly better method that is instead of
blocking the keyboard I rewrite most of the games functions so that if
an action is performed and the game is paused it will ignore the
request. This is safer than blocking the keyboard, but is A, alot of
extra work, and B, different behavior than I'm personally use to.

Cheers!


On 2/4/11, Tom Randall kf6...@comcast.net wrote:
 Speaking for myself this behavior is fine, this is similar to how most
 mainstream games work if you try to perform an action say by pressing the x
 button on your ps3 controler while the game is paused it will immediately
 unpause.

 Regards,

 Tom

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread burakyuksek

Hey! Dont fix this bug! Tomas!
sevgiler saygilar
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 1:50 AM
Subject: [Audyssey] Serious pause bug in MOTA



Hello,

I found a rather fun but quite serious pause bug in MOTA. It is possible 
to

fire your weapon while the game is paused, and you will actually do damage
if you're pointing at an enemy. This makes combat extremely easy.

Karl

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Thomas Ward
Hi Karl,

Thanks for the heads up. I'll fix that one right away. Definitely
can't let people cheat like that.

Smile.


On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:
 Hello,

 I found a rather fun but quite serious pause bug in MOTA. It is possible to
 fire your weapon while the game is paused, and you will actually do damage
 if you're pointing at an enemy. This makes combat extremely easy.

 Karl

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Thomas Ward
Hi,

Oh, can't let a bug like this slide. It makes it too easy to cheat.
Especially, with the more difficult levels and monsters. The entire
point of beta 17 is to increase the speed, challenge, and over all
replay value of the game.

Smile.


On 2/3/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hey! Dont fix this bug! Tomas!
 sevgiler saygilar

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread burakyuksek

no! Dont fix!
sevgiler saygilar
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 12:42 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Karl,

Thanks for the heads up. I'll fix that one right away. Definitely
can't let people cheat like that.

Smile.


On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:

Hello,

I found a rather fun but quite serious pause bug in MOTA. It is possible 
to
fire your weapon while the game is paused, and you will actually do 
damage

if you're pointing at an enemy. This makes combat extremely easy.

Karl

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Alfredo_The_Music_maker

No problem, I played it. I think it ends in room 21 of the first level?

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Alfredo_The_Music_maker
If you do not want it fixed do not install the next version, that is 
what I would do if I were you.


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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Thomas Ward
Hi,

No, there are 22 rooms in level 1.

Cheers!


On 2/3/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:
 No problem, I played it. I think it ends in room 21 of the first level?

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Thomas Ward
Hi,

Hmmm...I don't think that would work. Besides bug fixes, which there
are a handful I just fixed, you won't get level 2 without installing
beta 18. So sticking with beta 17 will be, well, not that desirable
for anyone in the long run.

cheers!


On 2/3/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:
 If you do not want it fixed do not install the next version, that is
 what I would do if I were you.

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Bryan Peterson

Please do.
We are the Knights who say...Ni!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:10 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hey! Dont fix this bug! Tomas!
sevgiler saygilar
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 1:50 AM
Subject: [Audyssey] Serious pause bug in MOTA



Hello,

I found a rather fun but quite serious pause bug in MOTA. It is possible 
to
fire your weapon while the game is paused, and you will actually do 
damage

if you're pointing at an enemy. This makes combat extremely easy.

Karl

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Bryan Peterson

You want to cheat?
We are the Knights who say...Ni!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 4:18 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



no! Dont fix!
sevgiler saygilar
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 12:42 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Karl,

Thanks for the heads up. I'll fix that one right away. Definitely
can't let people cheat like that.

Smile.


On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:

Hello,

I found a rather fun but quite serious pause bug in MOTA. It is possible 
to
fire your weapon while the game is paused, and you will actually do 
damage

if you're pointing at an enemy. This makes combat extremely easy.

Karl

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Bryan Peterson
I think the point he was trying to make is that if Burak doesn't want the 
pause bug fixed he shouldn't install the later Beta, more or less meaning he 
doesn't get the rest of the game.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, February 03, 2011 5:23 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi,

Hmmm...I don't think that would work. Besides bug fixes, which there
are a handful I just fixed, you won't get level 2 without installing
beta 18. So sticking with beta 17 will be, well, not that desirable
for anyone in the long run.

cheers!


On 2/3/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:

If you do not want it fixed do not install the next version, that is
what I would do if I were you.

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Charles Rivard
If he doesn't, what would even be the point in continuing?  Sheesh.  Talk 
about wanting to be spoon fed?  Unless you're kidding, of course.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 4:10 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hey! Dont fix this bug! Tomas!
sevgiler saygilar
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 1:50 AM
Subject: [Audyssey] Serious pause bug in MOTA



Hello,

I found a rather fun but quite serious pause bug in MOTA. It is possible 
to
fire your weapon while the game is paused, and you will actually do 
damage

if you're pointing at an enemy. This makes combat extremely easy.

Karl

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Charles Rivard
And cheat yourself out of a fantastic game with excellent replay value while 
you're at it.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 6:15 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA


If you do not want it fixed do not install the next version, that is what 
I would do if I were you.


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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread burakyuksek

Yeah.
sevgiler saygilar
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:07 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



You want to cheat?
We are the Knights who say...Ni!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 4:18 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



no! Dont fix!
sevgiler saygilar
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 12:42 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Karl,

Thanks for the heads up. I'll fix that one right away. Definitely
can't let people cheat like that.

Smile.


On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:

Hello,

I found a rather fun but quite serious pause bug in MOTA. It is 
possible to
fire your weapon while the game is paused, and you will actually do 
damage

if you're pointing at an enemy. This makes combat extremely easy.

Karl

---
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Bryan Peterson
Well as the great Mic Jagger from The Rolling Stones once said, you can't 
always get what you want.

We are the Knights who say...Ni!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 8:05 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Yeah.
sevgiler saygilar
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:07 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



You want to cheat?
We are the Knights who say...Ni!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 4:18 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



no! Dont fix!
sevgiler saygilar
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 12:42 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Karl,

Thanks for the heads up. I'll fix that one right away. Definitely
can't let people cheat like that.

Smile.


On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:

Hello,

I found a rather fun but quite serious pause bug in MOTA. It is 
possible to
fire your weapon while the game is paused, and you will actually do 
damage

if you're pointing at an enemy. This makes combat extremely easy.

Karl

---
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Darren Duff
But if you try sometimes You get what you need Sorry... Couldn't
help it! Lol! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, February 03, 2011 10:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Well as the great Mic Jagger from The Rolling Stones once said, you can't
always get what you want.
We are the Knights who say...Ni!
- Original Message -
From: burakyuksek burakyuksek...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 8:05 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA


 Yeah.
 sevgiler saygilar
 - Original Message -
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 03, 2011 3:07 PM
 Subject: Re: [Audyssey] Serious pause bug in MOTA


 You want to cheat?
 We are the Knights who say...Ni!
 - Original Message -
 From: burakyuksek burakyuksek...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 03, 2011 4:18 AM
 Subject: Re: [Audyssey] Serious pause bug in MOTA


 no! Dont fix!
 sevgiler saygilar
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 03, 2011 12:42 PM
 Subject: Re: [Audyssey] Serious pause bug in MOTA


 Hi Karl,

 Thanks for the heads up. I'll fix that one right away. Definitely 
 can't let people cheat like that.

 Smile.


 On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:
 Hello,

 I found a rather fun but quite serious pause bug in MOTA. It is 
 possible to fire your weapon while the game is paused, and you 
 will actually do damage if you're pointing at an enemy. This makes 
 combat extremely easy.

 Karl

 ---
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 the list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Thomas Ward
Hi,

Yeah, and as Mic Jagger also said, if you try some times you just
might find you get what you need.

Cheers!


On 2/3/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Well as the great Mic Jagger from The Rolling Stones once said, you can't
 always get what you want.
 We are the Knights who say...Ni!

---
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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Bryan Peterson
That does sort of reinforce my point though. He needs to get better at the 
game so the best way is to keep trying, without! cheating.

We are the Knights who say...Ni!
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, February 03, 2011 8:38 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



But if you try sometimes You get what you need Sorry... Couldn't
help it! Lol!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, February 03, 2011 10:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Well as the great Mic Jagger from The Rolling Stones once said, you can't
always get what you want.
We are the Knights who say...Ni!
- Original Message -
From: burakyuksek burakyuksek...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 8:05 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Yeah.
sevgiler saygilar
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:07 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



You want to cheat?
We are the Knights who say...Ni!
- Original Message -
From: burakyuksek burakyuksek...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 4:18 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



no! Dont fix!
sevgiler saygilar
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 12:42 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Karl,

Thanks for the heads up. I'll fix that one right away. Definitely
can't let people cheat like that.

Smile.


On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:

Hello,

I found a rather fun but quite serious pause bug in MOTA. It is
possible to fire your weapon while the game is paused, and you
will actually do damage if you're pointing at an enemy. This makes
combat extremely easy.

Karl

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Bryan Peterson

Just like what Daron was just saying. LOL.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 8:39 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi,

Yeah, and as Mic Jagger also said, if you try some times you just
might find you get what you need.

Cheers!


On 2/3/11, Bryan Peterson bpeterson2...@cableone.net wrote:

Well as the great Mic Jagger from The Rolling Stones once said, you can't
always get what you want.
We are the Knights who say...Ni!


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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Tommy

I Finished the first level. They didn't let me play the second level.

Tommy


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, February 03, 2011 6:20 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi,

No, there are 22 rooms in level 1.

Cheers!


On 2/3/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:

No problem, I played it. I think it ends in room 21 of the first level?

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Tommy

Is MOTA 18 out?


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, February 03, 2011 6:23 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi,

Hmmm...I don't think that would work. Besides bug fixes, which there
are a handful I just fixed, you won't get level 2 without installing
beta 18. So sticking with beta 17 will be, well, not that desirable
for anyone in the long run.

cheers!


On 2/3/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:

If you do not want it fixed do not install the next version, that is
what I would do if I were you.

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Bryan Peterson

Because it's not available yet.
We are the Knights who say...Ni!
- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 10:17 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



I Finished the first level. They didn't let me play the second level.

Tommy


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, February 03, 2011 6:20 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi,

No, there are 22 rooms in level 1.

Cheers!


On 2/3/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:

No problem, I played it. I think it ends in room 21 of the first level?

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Bryan Peterson

We'd know if it was.
We are the Knights who say...Ni!
- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 10:20 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Is MOTA 18 out?


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, February 03, 2011 6:23 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi,

Hmmm...I don't think that would work. Besides bug fixes, which there
are a handful I just fixed, you won't get level 2 without installing
beta 18. So sticking with beta 17 will be, well, not that desirable
for anyone in the long run.

cheers!


On 2/3/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:

If you do not want it fixed do not install the next version, that is
what I would do if I were you.

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Thomas Ward
Hi Tommy,

That is because the game is still in development. Only the first level
is complete. I'm just now starting to work on the second level, and
have plans to add a few extra things to the first level. That's what I
meant about the game isn't complete. There is still lots and lots of
work to do before this game is ready to sell.



On 2/3/11, Tommy to...@sirinet.net wrote:
 I Finished the first level. They didn't let me play the second level.

 Tommy

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Thomas Ward
Hi Tommy,

No. You will know when its ready. I just released beta 17 like Monday
or Tuesday and still working on beta 18. I'm not Superman. Grin.



On 2/3/11, Tommy to...@sirinet.net wrote:
 Is MOTA 18 out?


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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Shiny protector

Fix it!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:05 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Yeah.
sevgiler saygilar
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:07 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



You want to cheat?
We are the Knights who say...Ni!
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 4:18 AM
Subject: Re: [Audyssey] Serious pause bug in MOTA



no! Dont fix!
sevgiler saygilar
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 12:42 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Karl,

Thanks for the heads up. I'll fix that one right away. Definitely
can't let people cheat like that.

Smile.


On 2/2/11, Karl Belanger karl.belan...@comcast.net wrote:

Hello,

I found a rather fun but quite serious pause bug in MOTA. It is 
possible to
fire your weapon while the game is paused, and you will actually do 
damage

if you're pointing at an enemy. This makes combat extremely easy.

Karl

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Tommy
Thanks you Thomas! I'm very excited about the game. Thanks you for working 
hard for us on the game. On behalf all of us on here. I really apreciated 
very much. I'm looking forward to the game very much.


Tommy


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:55 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Tommy,

That is because the game is still in development. Only the first level
is complete. I'm just now starting to work on the second level, and
have plans to add a few extra things to the first level. That's what I
meant about the game isn't complete. There is still lots and lots of
work to do before this game is ready to sell.



On 2/3/11, Tommy to...@sirinet.net wrote:

I Finished the first level. They didn't let me play the second level.

Tommy


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Re: [Audyssey] Serious pause bug in MOTA

2011-02-03 Thread Tommy

Sorry. I was getting excited about the game.

Tommy


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:58 PM
Subject: Re: [Audyssey] Serious pause bug in MOTA



Hi Tommy,

No. You will know when its ready. I just released beta 17 like Monday
or Tuesday and still working on beta 18. I'm not Superman. Grin.



On 2/3/11, Tommy to...@sirinet.net wrote:

Is MOTA 18 out?



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[Audyssey] Serious pause bug in MOTA

2011-02-02 Thread Karl Belanger
Hello,

I found a rather fun but quite serious pause bug in MOTA. It is possible to
fire your weapon while the game is paused, and you will actually do damage
if you're pointing at an enemy. This makes combat extremely easy.

Karl

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-02 Thread Frost
On Wed, Feb 02, 2011 at 06:50:28PM -0500, Karl Belanger wrote:
 I found a rather fun but quite serious pause bug in MOTA. It is possible to
 fire your weapon while the game is paused, and you will actually do damage
 if you're pointing at an enemy. This makes combat extremely easy.

[My Reply:]

Great.  Now why did you have to go and tell Mr. Ward that.  It 
might've made it into thefull release and made the game easy.  You're 
fired!

Michael

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Postings Copyrighted 2010-2011 by: Michael Ferranti

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-02 Thread Darren Duff
This doesn't work with my copy. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Wednesday, February 02, 2011 6:50 PM
To: Gamers Discussion list
Subject: [Audyssey] Serious pause bug in MOTA

Hello,

I found a rather fun but quite serious pause bug in MOTA. It is possible to
fire your weapon while the game is paused, and you will actually do damage
if you're pointing at an enemy. This makes combat extremely easy.

Karl

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