Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-08 Thread dark

Hi Tom.

While I appreciate your comment on ameter vs professional voice acting, I'm 
not quite as convinced the cutoff is so absolute.


The brutus recordings for tdv and the one I gave Phil for stan shunpike in 
Sarah were done on my rowland R09 voice recorder, which actually cost close 
to 200 usd when i bought it.


The actual reason I have it is so that I can record people reading me 
articals for my Phd, and thus got it as part of my original equipment grant, 
so I'm quite confident in it's mikes.


It is also small enough to carry into a quiet room away from my computer, 
though if I were doing a podcast that wouldn't obviously be possible.


i know for instance Bryan has a similar machine, and other people might as 
well, and thus would be able to approach similar levels in terms of noise 
cutoff etc.


Beware the grue!

Dark. 



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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-07 Thread Charles Rivard

Shame on you.  Is this a clue of what is to come from the maker of MOTA??

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 2:37 AM
Subject: Re: [Audyssey] Beat-M-Ups was Beat It Extreme



Hi Dark,

Lol! Me too. I'm a very desturbed individual, because I played way too
many violent vidio games as a kid. I use to love knocking people off
the cliffs in Double Dragon, loved chopping people up in Legend of
Kage with my swords, and don't forget about everyone i beat the crap
out of in Mike Tyson's Punchout and Shadder Hand. Oh, I was a very
dangerous individual in vidio games. That's why I'm so, so, so, so
very bad today. Hahahahaha.


On 3/5/11, dark d...@xgam.org wrote:

Yep, I used to have a lot of fun when I was about five or six, playing
double dragon on the amstrad computer with my brother chucking oil drumbs 
at

people ;D.

maybe that's why i'm such a disturbed individual now, I spent my child 
hood
chopping people up in mortal combat, chucking oil drumbs at them in 
double

dragon, kicking them off bridges in golden axe,  and,  oh the terror!
encasing them in rainbows and bubbles in bubble bobble and rainbow 
islands

;d.

Beware the grue!

Dark.


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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-07 Thread Thomas Ward
Hi Charles,

In the famous words of my magic eight ball, better not tell you now. Grin.



On 3/7/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Shame on you.  Is this a clue of what is to come from the maker of MOTA??

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-07 Thread Clement Chou
I could just imagine what the possible results could be.. that 
statement sounded ominous! lol!


At 09:52 PM 07/03/2011, you wrote:

Hi Charles,

In the famous words of my magic eight ball, better not tell you now. Grin.




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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-07 Thread Thomas Ward
Hi Ken,

Well, to be honest getting free acting really isn't the problem. I'm
sure there is lots of people who would be willing to help. There were
plenty of people who tried out for Angela Carter in Mysteries of the
Ancients as well. The real problem is, as Philip has also mentioned,
quality. There is a huge difference in highring a professional or
semiprofessional voice talent verses taking on free voice talent for a
project.


For instance, equipment. Most of the people on this list have a $8.00
to $20.00 microphone they purchased to use Skype and things like that.
While it is certainly fine for talking over Skype such microphones are
not good enough for professional voice recordings. There is usually
too much static, hiss, and background noise to clean them up properly.
Plus if you have to do a lot of editing to clean them up chances are
you will end up stripping some of the quality from the voice recording
trying to drop out the background noise etc to say nothing of he extra
time involved in editing and post production. I'd prefer someone who
does voice recording have a professional recording microphone which
most people wouldn't have unless they are a musician or do any kind of
professional or semiprofessional recording at home to begin with.

Second, they really need a fairly quiet place to do the recordings in
the first place. You'd be surprised how many submissions had everyday
background noise like a television in the next room, a car outside
blowing is horn, and the sound of there PC fans going in the
background. We obviously don't want any of that kind of background
noise showing up in the recording because you can't really edit it
out. Professionals usually have a room that is fairly sound proof,
computer fans that are extremely quiet, etc just so they can produce
the clearest and cleanest recording possible.  From the free voice
recordings I've gotten from those trying out for Angela I felt just
too much background noise was on the recordings.

Finally, there is the issue of talent. While I appreciate everyone who
sent in submissions some made too many mistakes when trying to do the
recordings. They either didn't convey the right mood/expression in
their voice, or they messed up the lines in some other way. We
generally don't have this problem with professional voice talent.

Basically, all I'm saying is you get what you pay for. If you don't
use semiprofessional or professional voice talent it is going to come
out in the game. If you aim for top quality like I do that really
matters. If you just want to create something free, using average
voice talent, then you are going to get a game of average quality. In
this business I think money really does count when it comes to the
kind of quality we can expect from a game.

HTH


On 3/7/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 I bet you could get a lot of people on list to do the acting.  I know that I
 could do male voices quite easily.  Have them volunteer for it--no free game
 since you worked on it so long.  I am sure people would do it.  I think
 people would jump at the chance to help with a game.  Yeah, I know, my
 sentences are short and rambling, but I just woke up.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-06 Thread shaun everiss
well in sighted games, quake, doom, etc there were things called doom 
barrels that if hit would explode and although they could dammage you 
loads, if you did it right they could destroy your enemies.

these are quite popular with my sighted gaming friends.
At 01:52 a.m. 6/03/2011, you wrote:

Hi,

Yeah, the oil drumbs were a blast. You could knock enemies down like
bowling pins. Lol!


On 3/5/11, dark d...@xgam.org wrote:
 That's one of the things I like in the double dragon 1 remake for the gba,
 you don't just have the whip and baseball bat, but you can also pick up
 nunchucks, kali sticks, a flale and an axe.

 the axe is pretty cool, it functions like a baseball bat, but there is a
 most satisfying chop chop sound and spray of blood when you use it ;d.

 Though for me the ultimate fun in double dragon was with those rolling oil
 drumbs which you could boll your opponent's over with, those were awsome!

 Beware the Grue!

 Dark.


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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-06 Thread Thomas Ward
Hi Shaun,

Yeah, barrels show up in a number of games. For instance, I know in
Mysteries of the Sith there is a room where there is an Imperial
turret gun, protected by a force field, which is pretty darn hard to
take out with a blaster or light saber. No problem if you stand in
front of these barrels, get it to fire at you, and if you move out of
the way quick enough it will shoot the barrels causing them to
explode. The funny thing is if the turret gun shoots the barrels it
usually winds up blowing up the turret in the process. Lol!




On 3/5/11, shaun everiss sm.ever...@gmail.com wrote:
 well in sighted games, quake, doom, etc there were things called doom
 barrels that if hit would explode and although they could dammage you
 loads, if you did it right they could destroy your enemies.
 these are quite popular with my sighted gaming friends.

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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-06 Thread Thomas Ward
Hi Dark,

Lol! Me too. I'm a very desturbed individual, because I played way too
many violent vidio games as a kid. I use to love knocking people off
the cliffs in Double Dragon, loved chopping people up in Legend of
Kage with my swords, and don't forget about everyone i beat the crap
out of in Mike Tyson's Punchout and Shadder Hand. Oh, I was a very
dangerous individual in vidio games. That's why I'm so, so, so, so
very bad today. Hahahahaha.


On 3/5/11, dark d...@xgam.org wrote:
 Yep, I used to have a lot of fun when I was about five or six, playing
 double dragon on the amstrad computer with my brother chucking oil drumbs at
 people ;D.

 maybe that's why i'm such a disturbed individual now, I spent my child hood
 chopping people up in mortal combat, chucking oil drumbs at them in double
 dragon, kicking them off bridges in golden axe,  and,  oh the terror!
 encasing them in rainbows and bubbles in bubble bobble and rainbow islands
 ;d.

 Beware the grue!

 Dark.


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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-06 Thread Thomas Ward
Hi Clement,

Clement wrote:

One of the things I'd like to see would be some minor platforming elements... as
well as a bit of a deeper combat system.

My reply:

Ok, what do you mean by minor platforming elements? As in what
platforming elements are you specifically thinking of here?

Clement wrote:

As well, quick-time events,
such as those that come up in games like God of War would be a nice
touch as well.

My reply:

I'm not familiar with God of War. You might want to give me a more
detailed idea of what yu mean by quick-time events.

Clement wrote:

There are times in a lot of modern games where a cinema will trigger,
as it happens
you have to press buttons as the screen prompts you. As an example, in Yakuza 3,
when you fight through one of the action stages, you have to dodge
enemies with knives
that come at you from behind doors as you try and advance. In that
instance, a cinema
will happen showing the main character opening the door and the enemy
coming at him.

My reply:

Yeah, I know. This is something I'd like to add to my games as well,
but unfortunately it is easier said than done. Sometimes it comes down
to time and money a developer just doesn't have in order to create a
game with that kind of depth. I know, it is a bumber, but I know for
MOTA I've been trying for around six months to find enough money to
hire a professional actress to do the scenes for the game intro, for
special in-game scenes, plus the one where she meets Athena. Problem
is I don't have the money to do it professionally.

Anyway, doing a scene such as you describe is possible, but it would
require decent sound effects, music, and probably some acting to do
them right. So a lot of this would largely depend on what kind of
budget we are looking at here.

Cheers!

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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-06 Thread Clement Chou
What I thought in the spirit of platforming would probably be 
something similar to Mota, with leaping over pits and climbing ropes. 
Or, as I've seen in quite a few beat em ups lately, have multiple 
levels of platforms that are at different angles from each other. 
Leap onto one, but have another platform slightly higher and to the 
right, etc, with some sort of obstacle underneath that can only be 
passed by using those platforms.


God of war is a hack and slash that came out in 2005 I think it was 
on the ps2. The quick-time events serve as ways to kill bosses and 
complete certain puzzles. So, when a boss's health gets down to a 
certain amount, a random button sequence is shown on screen and you 
have to hit the button prompts in the right order to do something 
special to the boss that will probably do a lot of damage or kill 
them outright. Miss the buttons, and the boss might get back up with 
just a bit more health. These are also known as QTE's, since the time 
when they happen is theoretically unexpected if the person has not 
read a walkthrough, and the buttons change sequence every time. Quick 
time event is just the word used to describe anything like this that 
happen in games. That's a real way to test how sharp your reflexes 
are and how much your brain is concentrating on the game.


As for time and money. That kind of seen doesn't require the most 
depth to me. Sometimes in games all the cinema is is showing the 
character doing something to avoid something else... an example in 
Yakuza 3 again since I just played the last two chapters with a 
friend and beat it. Amazing ending. Anyway, when you fight the last 
boss, there is a point where he opens fire on you with two pistols. 
At this point, button sequences appear, and if you hit all the 
buttons, Kiryu will perform several dodge and roll techniques to get 
out of the way of the fire. The sequence I got was circle, x, 
triangle, square, triangle. If I'd missed one of the buttons which I 
actually did my first time, the QTE stops and Kiryu gets hit with 
several pieces of flying lead... that wasn't fun. My health was low 
enough and that firestorm just killed me. Litterally. But anyway, I 
think that these sequences would come down more to programming than 
anything financially related since half these sequences don't have 
any sort of talking in them. Dunno though, correct me if I'm wrong.



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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-06 Thread Thomas Ward
Hi,

Oh, I see. Makes sense. It is probably doable. Although, I'm not very
keen on the quick-time events. The idea of having it speak/display
with buttons to press seams, well, weird to me. I like games where you
have freedom to move around and do your own thing, create your own
strategy, rather than have a scene come up and say pres x, press y,
etc. Just not my thing.

As for jumping pits etc that is easily doable. Just about every
platformer I know of has areas you need to jump over opsticals or jump
onto platforms. For example, in Batman Return of the Joker inside the
clocktower there are huge gears that turn. Batman has to jump onto a
low wall and then valt over the gears, or he ends up being ground up
into hamburger. Personally, I think it is things like that which mark
a good platformer because besides the enemies you also have to worry
about fixed opsticals on the ground as well.


Which brings me to an area we haven't discussed yet. If we are going
to do this perhaps we should think more about the game itself. Are we
looking at a super hero beat-m-up game, or something that takes place
in ancient Japan or what?

Before we really get into things like game mechanics we first have to
design a game storyline, figure out what kind of music, sounds, etc we
need. Mechanics, traps, etc can be decided upon once we figure out
exactly what sort of beat-m-up this is suppose to be. For example, if
the game takes place inside a city and involves gangsters we might
want wrap music, oil drumbs, guns, and fight scenes would be set in a
back alley. If the game takes place in ancient Japan we want something
more like triditional Japanese music, the game set in a forest, and
some other type of opsticals to jump over. See what I mean?

Cheers!


On 3/6/11, Clement Chou chou.clem...@gmail.com wrote:
 What I thought in the spirit of platforming would probably be
 something similar to Mota, with leaping over pits and climbing ropes.
 Or, as I've seen in quite a few beat em ups lately, have multiple
 levels of platforms that are at different angles from each other.
 Leap onto one, but have another platform slightly higher and to the
 right, etc, with some sort of obstacle underneath that can only be
 passed by using those platforms.

 God of war is a hack and slash that came out in 2005 I think it was
 on the ps2. The quick-time events serve as ways to kill bosses and
 complete certain puzzles. So, when a boss's health gets down to a
 certain amount, a random button sequence is shown on screen and you
 have to hit the button prompts in the right order to do something
 special to the boss that will probably do a lot of damage or kill
 them outright. Miss the buttons, and the boss might get back up with
 just a bit more health. These are also known as QTE's, since the time
 when they happen is theoretically unexpected if the person has not
 read a walkthrough, and the buttons change sequence every time. Quick
 time event is just the word used to describe anything like this that
 happen in games. That's a real way to test how sharp your reflexes
 are and how much your brain is concentrating on the game.

 As for time and money. That kind of seen doesn't require the most
 depth to me. Sometimes in games all the cinema is is showing the
 character doing something to avoid something else... an example in
 Yakuza 3 again since I just played the last two chapters with a
 friend and beat it. Amazing ending. Anyway, when you fight the last
 boss, there is a point where he opens fire on you with two pistols.
 At this point, button sequences appear, and if you hit all the
 buttons, Kiryu will perform several dodge and roll techniques to get
 out of the way of the fire. The sequence I got was circle, x,
 triangle, square, triangle. If I'd missed one of the buttons which I
 actually did my first time, the QTE stops and Kiryu gets hit with
 several pieces of flying lead... that wasn't fun. My health was low
 enough and that firestorm just killed me. Litterally. But anyway, I
 think that these sequences would come down more to programming than
 anything financially related since half these sequences don't have
 any sort of talking in them. Dunno though, correct me if I'm wrong.


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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-06 Thread Ken the Crazy
I bet you could get a lot of people on list to do the acting.  I know that I 
could do male voices quite easily.  Have them volunteer for it--no free game 
since you worked on it so long.  I am sure people would do it.  I think 
people would jump at the chance to help with a game.  Yeah, I know, my 
sentences are short and rambling, but I just woke up.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 3:50 AM
Subject: Re: [Audyssey] Beat-M-Ups was Beat It Extreme



Hi Clement,

Clement wrote:

One of the things I'd like to see would be some minor platforming 
elements... as

well as a bit of a deeper combat system.

My reply:

Ok, what do you mean by minor platforming elements? As in what
platforming elements are you specifically thinking of here?

Clement wrote:

As well, quick-time events,
such as those that come up in games like God of War would be a nice
touch as well.

My reply:

I'm not familiar with God of War. You might want to give me a more
detailed idea of what yu mean by quick-time events.

Clement wrote:

There are times in a lot of modern games where a cinema will trigger,
as it happens
you have to press buttons as the screen prompts you. As an example, in 
Yakuza 3,

when you fight through one of the action stages, you have to dodge
enemies with knives
that come at you from behind doors as you try and advance. In that
instance, a cinema
will happen showing the main character opening the door and the enemy
coming at him.

My reply:

Yeah, I know. This is something I'd like to add to my games as well,
but unfortunately it is easier said than done. Sometimes it comes down
to time and money a developer just doesn't have in order to create a
game with that kind of depth. I know, it is a bumber, but I know for
MOTA I've been trying for around six months to find enough money to
hire a professional actress to do the scenes for the game intro, for
special in-game scenes, plus the one where she meets Athena. Problem
is I don't have the money to do it professionally.

Anyway, doing a scene such as you describe is possible, but it would
require decent sound effects, music, and probably some acting to do
them right. So a lot of this would largely depend on what kind of
budget we are looking at here.

Cheers!

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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-05 Thread dark
That's one of the things I like in the double dragon 1 remake for the gba, 
you don't just have the whip and baseball bat, but you can also pick up 
nunchucks, kali sticks, a flale and an axe.


the axe is pretty cool, it functions like a baseball bat, but there is a 
most satisfying chop chop sound and spray of blood when you use it ;d.


Though for me the ultimate fun in double dragon was with those rolling oil 
drumbs which you could boll your opponent's over with, those were awsome!


Beware the Grue!

Dark. 



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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-05 Thread Thomas Ward
Hi,

Yeah, the oil drumbs were a blast. You could knock enemies down like
bowling pins. Lol!


On 3/5/11, dark d...@xgam.org wrote:
 That's one of the things I like in the double dragon 1 remake for the gba,
 you don't just have the whip and baseball bat, but you can also pick up
 nunchucks, kali sticks, a flale and an axe.

 the axe is pretty cool, it functions like a baseball bat, but there is a
 most satisfying chop chop sound and spray of blood when you use it ;d.

 Though for me the ultimate fun in double dragon was with those rolling oil
 drumbs which you could boll your opponent's over with, those were awsome!

 Beware the Grue!

 Dark.


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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-05 Thread Clement Chou
Absolutely. I only brought it up as an example... I didn't mean to 
imply a Canadian or American person couldn't be trained in martial 
arts. That would be like saying a Chinese person couldn't learn to 
use the Japanese sword... and since I'm doing that, well... lol.
One of the things I'd like to see would be some minor platforming 
elements... as well as a bit of a deeper combat system. Not too deep 
to bring it out of the scope of older beat 'em ups such as double 
dragon or final fight, but deeper than just the one-button mashing to 
get through the entire game. lol. As well, quick-time events, such as 
those that come up in games like God of War would be a nice touch as 
well. There are times in a lot of modern games where a cinema will 
trigger, as it happens you have to press buttons as the screen 
prompts you. As an example, in Yakuza 3, when you fight through one 
of the action stages, you have to dodge enemies with knives that come 
at you from behind doors as you try and advance. In that instance, a 
cinema will happen showing the main character opening the door and 
the enemy coming at him. At this point, the prompt for the x button 
on the controller will appear on the screen... and you're given a 
certain amount of time to press that button. If you miss the 
button-press, you get hit and lose health. Press the button on time 
and it shows Kiryu, the protagonist, sidestepping the lunge and 
kicking his opponent out of the way. Just little things I think would 
make a game like that interesting. In the Yakuza series, that same 
system of pressing buttons is used for certain super moves. One for 
example, requires you to press three buttons during the cinematic 
move of beating down four enemies. Right after the first hit of the 
move initiates you are prompted to hit the circle button. About two 
hits later, the triangle button. Another hit, and the square button 
is to be pressed... and then you sit back and watch as Kiryu 
dispatches the last remaining enemy. But if you miss any of the 
buttons, the move ends prematurely. Hope that was a clear enough explanation.



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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-05 Thread dark
Yep, I used to have a lot of fun when I was about five or six, playing 
double dragon on the amstrad computer with my brother chucking oil drumbs at 
people ;D.


maybe that's why i'm such a disturbed individual now, I spent my child hood 
chopping people up in mortal combat, chucking oil drumbs at them in double 
dragon, kicking them off bridges in golden axe,  and,  oh the terror! 
encasing them in rainbows and bubbles in bubble bobble and rainbow islands 
;d.


Beware the grue!

Dark. 



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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-05 Thread Charles Rivard
Doing all that terrible stuff when you were a kid!  Ain't you ashamed of 
yourself?  Heh heh heh.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 05, 2011 8:06 AM
Subject: Re: [Audyssey] Beat-M-Ups was Beat It Extreme


Yep, I used to have a lot of fun when I was about five or six, playing 
double dragon on the amstrad computer with my brother chucking oil drumbs 
at people ;D.


maybe that's why i'm such a disturbed individual now, I spent my child 
hood chopping people up in mortal combat, chucking oil drumbs at them in 
double dragon, kicking them off bridges in golden axe,  and,  oh the 
terror! encasing them in rainbows and bubbles in bubble bobble and rainbow 
islands ;d.


Beware the grue!

Dark.

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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-05 Thread dark

Not in the least ashamed, I'd do it all again and in fact stil do now.

In fact just last night I was smashing up some old wrecked house, chucking 
ballistic steel balls at their windows and smashing up their family tomb 
stones ;d.


Beware the grue!

Dark. 



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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-05 Thread Charles Rivard

Good.  Keep up the ornery fun!

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Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 05, 2011 10:42 AM
Subject: Re: [Audyssey] Beat-M-Ups was Beat It Extreme



Not in the least ashamed, I'd do it all again and in fact stil do now.

In fact just last night I was smashing up some old wrecked house, chucking 
ballistic steel balls at their windows and smashing up their family tomb 
stones ;d.


Beware the grue!

Dark.

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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-04 Thread Clement Chou
Agreed as well... and if anyone does decide to tackle that project, I 
could lend a hand with design to make the game more interesting... 
I've had a lot of ideas I would like to implant into a beat em up, 
and being a practicioner of a martial art I could be of some use if a 
certain type of weapon were picked up in terms of designing moves. 
Namely Japanese swords... since a lot of the beat em ups I played had 
them somewhere, regardless of whether it was made by a japanese 
company or not. The katana seemed to be one of the weapons you could 
rely on to be present in a lot of beat em ups, even in the more 
modern ones that aren't 3d. lol.


At 07:54 PM 04/03/2011, you wrote:

Hi Yohandy,

Yeah, I definitely agree. Until we actually create some classic
beat-m-up games using BGT or Genesis 3D I doubt many VI gamers will
ever play them. In fact, now that the Genesis 3D engine is pretty much
stable enough for game development I've got a few beat-m-up games in
mind. When I was sighted I use to love Bad Dudes, Legend of Kage, and
Double Dragon. Any of these classic beat-m-ups could be converted to
audio quite easily. All I'd have to do is change the name of the
characters , name of the game, and bingo. We've got a classic
beat-m-up from the NES/Super NES era for the PC. It wouldn't take more
than a month or two in order to create something like that.

On 3/4/11, Yohandy yohand...@gmail.com wrote:
 I've always thought that someone should make a beat-m-up. only 
thing we have

 now are video games, and since most blind people refuse to play those
 they'll never get to experience them unless they are created as 
actual audio

 games.

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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-04 Thread Clement Chou

Sorry for double-posting... I meant ones that are in 3d.

At 07:54 PM 04/03/2011, you wrote:

Hi Yohandy,

Yeah, I definitely agree. Until we actually create some classic
beat-m-up games using BGT or Genesis 3D I doubt many VI gamers will
ever play them. In fact, now that the Genesis 3D engine is pretty much
stable enough for game development I've got a few beat-m-up games in
mind. When I was sighted I use to love Bad Dudes, Legend of Kage, and
Double Dragon. Any of these classic beat-m-ups could be converted to
audio quite easily. All I'd have to do is change the name of the
characters , name of the game, and bingo. We've got a classic
beat-m-up from the NES/Super NES era for the PC. It wouldn't take more
than a month or two in order to create something like that.

On 3/4/11, Yohandy yohand...@gmail.com wrote:
 I've always thought that someone should make a beat-m-up. only 
thing we have

 now are video games, and since most blind people refuse to play those
 they'll never get to experience them unless they are created as 
actual audio

 games.

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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-04 Thread Thomas Ward
Hi Clement,

I'm certainly interested in such a project. I guess the next question
is what kind of beat-m-up to right. Most of the ones I enjoyed and
still enjoy are from the NES era such as Batman, Double Dragon, Bad
Dudes, and so on. Those games didn't have a lot of martial arts
weapons. What you are thinking is more like Legend of Kage which had
throwing stars and a katana as best as I recall. In Double Dragon it
mainly had various kicks and punches. There weren't that many weapons
you could use other than dropped baseball bats and things like that.
Batman had punches, kicks, his Batarang, and some kind of rocket
launcher. Any of these would be easy to create in audio. I'd be
interested in your ideas.

Cheers!


On 3/5/11, Clement Chou chou.clem...@gmail.com wrote:
 Agreed as well... and if anyone does decide to tackle that project, I
 could lend a hand with design to make the game more interesting...
 I've had a lot of ideas I would like to implant into a beat em up,
 and being a practicioner of a martial art I could be of some use if a
 certain type of weapon were picked up in terms of designing moves.
 Namely Japanese swords... since a lot of the beat em ups I played had
 them somewhere, regardless of whether it was made by a japanese
 company or not. The katana seemed to be one of the weapons you could
 rely on to be present in a lot of beat em ups, even in the more
 modern ones that aren't 3d. lol.

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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-04 Thread Clement Chou
True that. But it doesn't have to be an exact carbon copy with 
different characters though, does it? Double Dragon reputedly had 
martial arts in it, and you could, say, change the nationality of the 
characters if you are going to change the names as well. In that way, 
if they were to be Japanese or Asian, the game could take place in 
Asia, and thus feature a more martial arts-related kind of sceen. If 
you really do want to know what I have to say, we can continue this 
discussion offlist or on... I'd be happy to do either. I just think 
that martial arts is a great setting for beat em ups. Especially 
sidescrolling ones.


At 11:12 PM 04/03/2011, you wrote:

Hi Clement,

I'm certainly interested in such a project. I guess the next question
is what kind of beat-m-up to right. Most of the ones I enjoyed and
still enjoy are from the NES era such as Batman, Double Dragon, Bad
Dudes, and so on. Those games didn't have a lot of martial arts
weapons. What you are thinking is more like Legend of Kage which had
throwing stars and a katana as best as I recall. In Double Dragon it
mainly had various kicks and punches. There weren't that many weapons
you could use other than dropped baseball bats and things like that.
Batman had punches, kicks, his Batarang, and some kind of rocket
launcher. Any of these would be easy to create in audio. I'd be
interested in your ideas.

Cheers!


On 3/5/11, Clement Chou chou.clem...@gmail.com wrote:
 Agreed as well... and if anyone does decide to tackle that project, I
 could lend a hand with design to make the game more interesting...
 I've had a lot of ideas I would like to implant into a beat em up,
 and being a practicioner of a martial art I could be of some use if a
 certain type of weapon were picked up in terms of designing moves.
 Namely Japanese swords... since a lot of the beat em ups I played had
 them somewhere, regardless of whether it was made by a japanese
 company or not. The katana seemed to be one of the weapons you could
 rely on to be present in a lot of beat em ups, even in the more
 modern ones that aren't 3d. lol.

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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-04 Thread Thomas Ward
Hi Clement,

No, it definitely doesn't have to be an exact carbon copy. In fact,
that's a very bad idea considering how fanatical Nintendo is about
their copyrights to begin with. Plus something like Batman has so many
copyrights on it from music, sounds, trademark, etc that would require
some pretty major changes to slip under the copyright radar.

That said, we can use such games as a starting place for ideas,
general game play, and so on. Heck if we wanted a game like Batman
instead of having it in Gothom City we can create our own imaginary
city, super hero, and purchase original music, and we are set.  Even
if this man or woman is American doesn't mean he/she can't be trained
in martial arts and weapons. Just makes it more interesting than the
typical Asian Ninja beat-m-up is all.

Any way, it might be nice to keep the topic on list. After all, others
might be interested in dropping their ideas in the hat and we can see
what comes of it.Yohandy seams interested, your interested, I'm
interested and the list is a great forum for hashing out ideas for a
game like this.

On 3/5/11, Clement Chou chou.clem...@gmail.com wrote:
 True that. But it doesn't have to be an exact carbon copy with
 different characters though, does it? Double Dragon reputedly had
 martial arts in it, and you could, say, change the nationality of the
 characters if you are going to change the names as well. In that way,
 if they were to be Japanese or Asian, the game could take place in
 Asia, and thus feature a more martial arts-related kind of sceen. If
 you really do want to know what I have to say, we can continue this
 discussion offlist or on... I'd be happy to do either. I just think
 that martial arts is a great setting for beat em ups. Especially
 sidescrolling ones.

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