Re: [Audyssey] The Psychology of First Person Shooters

2013-12-18 Thread Bryan Peterson
LOL. I used have a similar attitude toward school. In my Freshma and 
Sophomore years of High School anytime I would walk through the school 
corridors I would mentally hum the cave or Tartarus theme from the NES game 
Battle of Olympus. Then anytime I was in class with a particularly unliked 
teacher I would mentally hum the boss theme from the same game and consider 
every instance when said teacher didn't address me for the answer to a 
question as a strike to the boss' weak point. Of course getting out of that 
class when the bell rang was my victory over the boss. LOL.




They're coming to take me away, ha-haaa!
-Original Message- 
From: dark

Sent: Tuesday, December 17, 2013 11:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Psychology of First Person Shooters

I remember after I moved to my horrible new boarding school playing the game
rampage on the Amigar.

For those who don't know, rampage is a game where you play as  either a
gorilla, a lizard or a giant wolf man and must destroy the city by tearing
down buildings. Believing that I was smashing up my new school was rather
good fun, particularly since it was a cracked Amigar coppy with a cheat
screen I had infinite lives so couldn't be killed by the puny tanks and
hellicopters sent against me! :D.

Bewaree the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 17, 2013 8:28 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters



Hi Shaun,

I am sure games work for different people in different ways, but I do
agree it does help in large part with say anger management. It is a
constructive way to deal with ones anger, feelings of harming someone
or something, in a way that is socially acceptable.

There have been many times in my life when I was very angry, very
upset, and I turned on a video game and took out my feelings of rage
upon the virtual game characters. I might beat them senseless in a
beat-m-up or killed everything in sight in an FPS game. Either way I
was able to redirect that anger, that rage, in a way that allowed me
to get rid of it without directing it at a real person.

Cheers!


On 12/16/13, shaun everiss sm.ever...@gmail.com wrote:

well I find that playing some of these games just gets rid of the
anger I would have had if I didn't.
So it must work for others in different ways.


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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread Thomas Ward
Hi Charles,

What you say is true to a point. In professional wrestling a lot of
things are staged for show rather than actually being done, but that
does not mean everything is faked. There are plenty of cases where
professional wrestlers have been seriously injured in matches and have
suffered pulled muscles, broken bones, had separations, and other
injuries which were not staged. Moreover in the WWE a lot of those
professional athletes really do get hit with steel chairs, thrown off
ladders, thrown through wooden tables, and it hurts just as much as
you imagine it would. They are, however, trained to not hit somewhere
where the blow could be fatal, and sometimes do it without putting
their entire strength into it minimizing its effects. However, your
basic premise is correct. If they actually did everything they show on
TV a lot of athletes would be seriously injured or killed, and that is
why they always have the warning for kids not to try this stuff at
home because they know it is dangerous stuff if taken too seriously.

Cheers!

On 12/17/13, Charles Rivard wee1s...@fidnet.com wrote:
 Thinking of how people like violence, it makes me think of what is known as

 professional, wrestling, roller derby, and something I heard about the
 other day, in which children from as young as 5 years and older are put into

 a cage and they punch and kick each other.  The only apparent rule is that
 you cannot punch or kick the head.  I would not at all be interested in any

 such entertainment, as, to me, it would not be entertaining.  If the
 wrestlers actually did a lot of what they supposedly do, like breaking a
 chair across the opponent's head, tossing them over the top rope, body
 slamming with everything they can muster, using illegal implements to cut
 the opponent, and so on, they would be killing each other.  Roller Derby
 incorporates a lot of roughness that is also not really done, as well, from

 what I recall.  Although it isn't shown weekly on TV anymore, it is still an

 organized professional sport.  I didn't know this until a news report I saw

 about 2 years ago.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

---
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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread Ken Downey
That reminds me of my brother-in-law who, after seeing some cartoon guy 
electricute his buddy, hooked a wire up to a metal chair and just waited 
with itchy anticipation for me to sit down. Fortunately for me, he didn't 
know that he had to plug the other end of the wire into something for power, 
or I'd be toast.
Also, earlier posts about violence in video games reminded me of my 
daughter. Before i realized how bloody Quake was, I let her play it. She was 
about four, and thought the nailgun was just a paper airplane launcher. The 
monsters with the axe freaked her out though, so she stopped playing when 
she saw that--for a few hours. Then she found out she could use the axe and 
bugged me, every day, to let her play. Mom saw how bloody the games graphics 
looked and wouldn't let her play though lol.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
Also, check out, The Believer and Skeptic Show, at iTunes!
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 17, 2013 9:10 AM
Subject: Re: [Audyssey] The Psychology of First Person Shooters



Hi Charles,

What you say is true to a point. In professional wrestling a lot of
things are staged for show rather than actually being done, but that
does not mean everything is faked. There are plenty of cases where
professional wrestlers have been seriously injured in matches and have
suffered pulled muscles, broken bones, had separations, and other
injuries which were not staged. Moreover in the WWE a lot of those
professional athletes really do get hit with steel chairs, thrown off
ladders, thrown through wooden tables, and it hurts just as much as
you imagine it would. They are, however, trained to not hit somewhere
where the blow could be fatal, and sometimes do it without putting
their entire strength into it minimizing its effects. However, your
basic premise is correct. If they actually did everything they show on
TV a lot of athletes would be seriously injured or killed, and that is
why they always have the warning for kids not to try this stuff at
home because they know it is dangerous stuff if taken too seriously.

Cheers!

On 12/17/13, Charles Rivard wee1s...@fidnet.com wrote:
Thinking of how people like violence, it makes me think of what is known 
as


professional, wrestling, roller derby, and something I heard about the
other day, in which children from as young as 5 years and older are put 
into


a cage and they punch and kick each other.  The only apparent rule is 
that
you cannot punch or kick the head.  I would not at all be interested in 
any


such entertainment, as, to me, it would not be entertaining.  If the
wrestlers actually did a lot of what they supposedly do, like breaking a
chair across the opponent's head, tossing them over the top rope, body
slamming with everything they can muster, using illegal implements to cut
the opponent, and so on, they would be killing each other.  Roller Derby
incorporates a lot of roughness that is also not really done, as well, 
from


what I recall.  Although it isn't shown weekly on TV anymore, it is still 
an


organized professional sport.  I didn't know this until a news report I 
saw


about 2 years ago.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


---
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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread Charles Rivard
Plus, it sounds cool and it is fun.  Do totally unnecessary damage to game 
characters just because you can.  Take the frustrations out on something, 
rather than someone.  Have a blast, and you're less angry at people.  I've 
done that, too.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 17, 2013 2:28 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters



Hi Shaun,

I am sure games work for different people in different ways, but I do
agree it does help in large part with say anger management. It is a
constructive way to deal with ones anger, feelings of harming someone
or something, in a way that is socially acceptable.

There have been many times in my life when I was very angry, very
upset, and I turned on a video game and took out my feelings of rage
upon the virtual game characters. I might beat them senseless in a
beat-m-up or killed everything in sight in an FPS game. Either way I
was able to redirect that anger, that rage, in a way that allowed me
to get rid of it without directing it at a real person.

Cheers!


On 12/16/13, shaun everiss sm.ever...@gmail.com wrote:

well I find that playing some of these games just gets rid of the
anger I would have had if I didn't.
So it must work for others in different ways.


---
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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread shaun everiss
well I find that playing some of these games just gets rid of the 
anger I would have had if I didn't.

So it must work for others in different ways.

At 05:45 PM 12/17/2013, you wrote:
A recent interesting article I read (there's a link to it on the 
wikipedia entry for Doom), actually stated that the corrilation 
between committing violent crimes and playing violent games was not correct.


it was true that many sterriotypical psychotic personalities tend to 
play games that require little interraction with other people since 
as psychopaths they find personal interaction difficult, and thus 
played fps and other games alone, however the proportion of none 
psychopaths who played such games was far higher and there wasn't 
over all a corriilation found.


The big one was one of the more serious shootings that happened in 
an American school in the 1990's, where it was discovered the 
offender had played doom and it was believed that he'd created doom 
level mods to resembles the insides of the school where he committed 
the shootings and mods of the doom monsters to resemble his class 
mates. This however was a media fabrication, and though he had! 
created doom levels (like literally thousands of other people), none 
were of his school.


To be honest these days only the ill informed and naive tend to 
believe that someone who plays a game about shooting people or 
fighting with melee weapons would do the same in real life. The 
worry tends to be that playing violent games increases anger and 
aggression, though i've seen a lot of conflicting evidence on this.


Again though this is why I personally tend to believe that people 
treat the subject a little too simply. I grew up playing Golden axe, 
double dragon (I was about 6 or 7 when playing those two games), 
Ninja turtles arcade game, Simpsons beatemup, final fight, street 
fighter 2, the Mortal combat series, killer instinct, primal rage 
and slightly later on soul blade, and Eternal champions streets of 
rage (though I was 17 before I got my mega drive).


My parents only ever banned me from playing games like Viz with a 
little mild adult humour ( about the same level of jokes as the 
naked gun films), when i was 9 or 10, and a couple of years later 
they relaxed on that since they'd explained to me enough about adult 
relations for those, though I think anything actually dodgy they'd 
have had a problem with. Though they were always of the opinion that 
being up front helped,  indeed I only developed genophobia in my 
late teens.


I thus  grew up playing vaguely violent games at a young age, and 
I'm now at least mostly a pasifist! I think I passed the age of I 
saw it on tv so I'll do it when I was about 3! indeed I have a very 
early memory of my mum patiently explaining to me that the show 
mallet's mallet used a soft rubber mallet to bonk people on the head 
with so it didn't hurt, and thus I didn't attempt to replicate this 
with a toy mallet :D.


This is why I said the simplistic, mechanistic monkey see monkey do 
idea just seems unreasonable to apply to adult humans.


Whether however violent intentions or games that exist just! for 
their violent spectacle are okay is another matter as I said.


Beware the Grue!

Dark.

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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread Thomas Ward
Hi Charles,

Exactly. I know times when playing Shades of doom when I went on a
rampage just because I could. I blew up walls, blew up equipment,
killed monsters left and right, and even had fun chasing the insane
scientist around and watching him run for his life, and then when I
got done playing cat and mouse I'd kill him with the chainsaw or
something. All of it was a diversion from the way I was feeling at the
time, redirected my anger at someone or something that didn't really
exist, and nobody got hurt.  It doesn't make me a psychopathic killer
just because I took out my rage on a few monsters and such in a game.

Cheers!


On 12/17/13, Charles Rivard wee1s...@fidnet.com wrote:
 Plus, it sounds cool and it is fun.  Do totally unnecessary damage to game
 characters just because you can.  Take the frustrations out on something,
 rather than someone.  Have a blast, and you're less angry at people.  I've
 done that, too.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

---
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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread Thomas Ward
Hi Shaun,

I am sure games work for different people in different ways, but I do
agree it does help in large part with say anger management. It is a
constructive way to deal with ones anger, feelings of harming someone
or something, in a way that is socially acceptable.

There have been many times in my life when I was very angry, very
upset, and I turned on a video game and took out my feelings of rage
upon the virtual game characters. I might beat them senseless in a
beat-m-up or killed everything in sight in an FPS game. Either way I
was able to redirect that anger, that rage, in a way that allowed me
to get rid of it without directing it at a real person.

Cheers!


On 12/16/13, shaun everiss sm.ever...@gmail.com wrote:
 well I find that playing some of these games just gets rid of the
 anger I would have had if I didn't.
 So it must work for others in different ways.

---
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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread Bryan Peterson

Or smash up that virtual car. LOL.



They're coming to take me away, ha-haaa!
-Original Message- 
From: Charles Rivard

Sent: Tuesday, December 17, 2013 1:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Psychology of First Person Shooters

Plus, it sounds cool and it is fun.  Do totally unnecessary damage to game
characters just because you can.  Take the frustrations out on something,
rather than someone.  Have a blast, and you're less angry at people.  I've
done that, too.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 17, 2013 2:28 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters



Hi Shaun,

I am sure games work for different people in different ways, but I do
agree it does help in large part with say anger management. It is a
constructive way to deal with ones anger, feelings of harming someone
or something, in a way that is socially acceptable.

There have been many times in my life when I was very angry, very
upset, and I turned on a video game and took out my feelings of rage
upon the virtual game characters. I might beat them senseless in a
beat-m-up or killed everything in sight in an FPS game. Either way I
was able to redirect that anger, that rage, in a way that allowed me
to get rid of it without directing it at a real person.

Cheers!


On 12/16/13, shaun everiss sm.ever...@gmail.com wrote:

well I find that playing some of these games just gets rid of the
anger I would have had if I didn't.
So it must work for others in different ways.


---
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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread Bryan Peterson

Just be careful of those mined machines on levels 1 and 8 LOL.



They're coming to take me away, ha-haaa!
-Original Message- 
From: Thomas Ward

Sent: Tuesday, December 17, 2013 1:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Psychology of First Person Shooters

Hi Charles,

Exactly. I know times when playing Shades of doom when I went on a
rampage just because I could. I blew up walls, blew up equipment,
killed monsters left and right, and even had fun chasing the insane
scientist around and watching him run for his life, and then when I
got done playing cat and mouse I'd kill him with the chainsaw or
something. All of it was a diversion from the way I was feeling at the
time, redirected my anger at someone or something that didn't really
exist, and nobody got hurt.  It doesn't make me a psychopathic killer
just because I took out my rage on a few monsters and such in a game.

Cheers!


On 12/17/13, Charles Rivard wee1s...@fidnet.com wrote:

Plus, it sounds cool and it is fun.  Do totally unnecessary damage to game
characters just because you can.  Take the frustrations out on something,
rather than someone.  Have a blast, and you're less angry at people.  I've
done that, too.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


---
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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread dark
I remember after I moved to my horrible new boarding school playing the game 
rampage on the Amigar.


For those who don't know, rampage is a game where you play as  either a 
gorilla, a lizard or a giant wolf man and must destroy the city by tearing 
down buildings. Believing that I was smashing up my new school was rather 
good fun, particularly since it was a cracked Amigar coppy with a cheat 
screen I had infinite lives so couldn't be killed by the puny tanks and 
hellicopters sent against me! :D.


Bewaree the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 17, 2013 8:28 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters



Hi Shaun,

I am sure games work for different people in different ways, but I do
agree it does help in large part with say anger management. It is a
constructive way to deal with ones anger, feelings of harming someone
or something, in a way that is socially acceptable.

There have been many times in my life when I was very angry, very
upset, and I turned on a video game and took out my feelings of rage
upon the virtual game characters. I might beat them senseless in a
beat-m-up or killed everything in sight in an FPS game. Either way I
was able to redirect that anger, that rage, in a way that allowed me
to get rid of it without directing it at a real person.

Cheers!


On 12/16/13, shaun everiss sm.ever...@gmail.com wrote:

well I find that playing some of these games just gets rid of the
anger I would have had if I didn't.
So it must work for others in different ways.


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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Sabahattin Gucukoglu
Interesting discussion.

Thanks Teresa for that article, though I tend to agree with Dark in being of 
the No pseudoscientific BS, please persuasion. :)

As for violence in games, well, at the risk of being controversial, recall that 
Ancient Rome was famous for, among other things, training people to kill each 
other for other peoples' entertainment.  What does that say for the human 
condition?  I'd argue that FPS games with a backstory of violence are, in a 
sense, simply a less murderous, more civilised renditioning of the gladiators 
of ancient times.  If you ever did get sufficiently absorbed into a violent 
story, one in which you were the main source of death and destruction even for 
no justifiable or readily apparent reason, would you not hope that you were 
able to differentiate between the virtual and real world, and see an obvious 
problem with killing in the real world?  I would. :)

There are, of course, other things in life that inspire selfishness, but which 
we see fit as a society to embrace on the basis of mutual understanding.  Which 
things, and whether or not it's justified, is left up to the reader to decide. 
:)

Cheers,
Sabahattin


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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard

This is where supervision is of key importance.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Cara Quinn caraqu...@caraquinn.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 15, 2013 11:43 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters


I think part of the issue here is the time in one's life at which they play 
a lot of the more violent sorts of games.


I do believe it is different for someone whose brain is fully developed to 
play such games from someone in their teens playing such games.


The reason being, that a teenager's brain is still developing in key ways.

So I would posit that a younger player ought not to engage in a steady diet 
of violent games for long periods of time, as this then becomes a really big 
influence on their still-developing brain.


Now it is also true that adults brains are still able to grow and change, so 
in that sense I would agree that if an adult really just spent all their 
time playing violent games that this would be concerning as well.


Personally while I do like the more laser-tag like aspects of playing an FPS 
online with friends, I really do not like the violent aspects of many FPS 
style games.


Just my thoughts…

Thanks for a great discussion.

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

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On Dec 15, 2013, at 11:29 AM, Teresa Cochran vegaspipistre...@gmail.com 
wrote:


Oh, I have to admit that I love horror and a certain amount of violence. It 
gets the adrenaline flowing and scares the crud out of me, and i get a rush. 
If I still get a rush from it, and I play the same amount at the same level, 
I suppose I’m not getting terribly desensitized. :)


Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too 
dark to read.--Groucho Marx


On Dec 15, 2013, at 11:23 AM, Ulysses Garcia birdlover2...@hotmail.com 
wrote:



How do you define a monster, in theory?
A monster is a dehumanised creature with characteristics of evil. A zombie 
is a legendary creature from which a human once died. When it comes to 
playing things to dehumanising a creature, it allows us to feel less 
tender-hearted towards that creature so we can destroy it.
Myself, games that entail any form of violence I steer-clear unless they 
have puzzles (like the ones you stated). The point here is to have as 
minimal amount of violence.

On 12/15/2013 11:18 AM, Teresa Cochran wrote:
I don’t think games have to be about killing people. Killing monsters and 
zombies is fine. :) Or you could make it somewhat abstract and have to 
react to something in a split second. Change reaction comes to mind. It 
has some elements of both a puzzle and a shooter. I play that game quite 
a bit, too.


Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, it's 
too dark to read.--Groucho Marx


On Dec 15, 2013, at 11:03 AM, Ulysses Garcia birdlover2...@hotmail.com 
wrote:


I am not sure how the genre of games are classified, but I do know one 
thing for certain, there has been a lot of controversy about violence 
and stuff like that over games like this, and in my previous research I 
discovered that the long you are exposed to it, the more hard-wired it 
is going to be in your brain.
Also, there is an upside to this. It allows you to increase and boost 
your decision-making mechanisms. On a television news cast I watched one 
day they discovered that people who played these kinds of games had 
shorter reacting time to real-life threats.
In conclusion, violent games should not be played to any extreme that it 
will force your attitudes to change, but should be played at a level of 
moderation.

On 12/15/2013 10:49 AM, Teresa Cochran wrote:
This topic has come up on another thread, and it jogged my memory of 
seeing an interesting article while looking at some other things. I 
find this fascinating.

http://tinyurl.com/FirstPersonPsych

Teresa

Everything is interesting if you go into it deeply enough.--Richard 
P. Feynman



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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard
Just my opinion, so here goes:  Pit bulls and roosters, both bred and 
trained for fighting, and those spectator events, are disgusting to me, and 
I don't think of games like Grand Theft Auto in the same way, because it is 
your choice whether to let them become a factor in what you do in real life. 
If you blame a game on why you act as you do, it's time you get a taste of 
reality lesson in prison.  Cock fight promoters and pit bull event 
participants should also be imprisoned.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Sabahattin Gucukoglu listse...@me.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 16, 2013 7:15 AM
Subject: Re: [Audyssey] The Psychology of First Person Shooters



Interesting discussion.

Thanks Teresa for that article, though I tend to agree with Dark in being 
of the No pseudoscientific BS, please persuasion. :)


As for violence in games, well, at the risk of being controversial, recall 
that Ancient Rome was famous for, among other things, training people to 
kill each other for other peoples' entertainment.  What does that say for 
the human condition?  I'd argue that FPS games with a backstory of 
violence are, in a sense, simply a less murderous, more civilised 
renditioning of the gladiators of ancient times.  If you ever did get 
sufficiently absorbed into a violent story, one in which you were the main 
source of death and destruction even for no justifiable or readily 
apparent reason, would you not hope that you were able to differentiate 
between the virtual and real world, and see an obvious problem with 
killing in the real world?  I would. :)


There are, of course, other things in life that inspire selfishness, but 
which we see fit as a society to embrace on the basis of mutual 
understanding.  Which things, and whether or not it's justified, is left 
up to the reader to decide. :)


Cheers,
Sabahattin


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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Thomas Ward
Hi Teresa,

I agree with you for the most part. In a lot of my games, the ones I
am working on, the enemies are unreal creatures like skeletons,
centaurs, harpies, and so on. It still involves violence,  but I don't
think killing monsters or mythical creatures is the same as killing
real people in games.

That said, even when I do play games with real people I don't
necessarily have any intention of going out and doing that in real
life. I know that the terrorists or enemy soldiers are make believe,
are just products of the developer's imagination, and don't
necessarily have anything to do with the real world. So killing people
even in games is not really as bad as people make it out to be.

Cheers!


On 12/15/13, Teresa Cochran vegaspipistre...@gmail.com wrote:
 I don’t think games have to be about killing people. Killing monsters and
 zombies is fine. :) Or you could make it somewhat abstract and have to react
 to something in a split second. Change reaction comes to mind. It has some
 elements of both a puzzle and a shooter. I play that game quite a bit, too.

 Teresa

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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread shaun everiss

I agree.
I'd never do that.
though you do wander if games ever became as real as the world 
outside them that would be a problem.
I like playing some of those game to blow off steam but I wouldn't 
just get a gun and start shooting.


At 09:22 AM 12/16/2013, you wrote:
The decisions you make in life should not be based on those you make 
in a violent game.  If you cannot separate the two, you shouldn't be 
playing the games. That's where self control and or supervision at a 
young impressionable age are necessary.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: Teresa Cochran 
vegaspipistre...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 15, 2013 1:18 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters


I don't think games have to be about killing people. Killing 
monsters and zombies is fine. :) Or you could make it somewhat 
abstract and have to react to something in a split second. Change 
reaction comes to mind. It has some elements of both a puzzle and a 
shooter. I play that game quite a bit, too.


Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, 
it's too dark to read.--Groucho Marx


On Dec 15, 2013, at 11:03 AM, Ulysses Garcia 
birdlover2...@hotmail.com wrote:


I am not sure how the genre of games are classified, but I do know 
one thing for certain, there has been a lot of controversy about 
violence and stuff like that over games like this, and in my 
previous research I discovered that the long you are exposed to it, 
the more hard-wired it is going to be in your brain.
Also, there is an upside to this. It allows you to increase and 
boost your decision-making mechanisms. On a television news cast I 
watched one day they discovered that people who played these kinds 
of games had shorter reacting time to real-life threats.
In conclusion, violent games should not be played to any extreme 
that it will force your attitudes to change, but should be played 
at a level of moderation.

On 12/15/2013 10:49 AM, Teresa Cochran wrote:
This topic has come up on another thread, and it jogged my memory 
of seeing an interesting article while looking at some other 
things. I find this fascinating.

http://tinyurl.com/FirstPersonPsych

Teresa

Everything is interesting if you go into it deeply 
enough.--Richard P. Feynman



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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard
Right.  As long as you know that it is a fictional game, and you know that 
there are consequences to killing people in real life, and you know the 
difference between a game and real life, and that you take the consequences 
for what you do in real life, and you know that what you do is your fault 
and nobody else's, no problem.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 16, 2013 1:05 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters


Hi Teresa,

I agree with you for the most part. In a lot of my games, the ones I
am working on, the enemies are unreal creatures like skeletons,
centaurs, harpies, and so on. It still involves violence,  but I don't
think killing monsters or mythical creatures is the same as killing
real people in games.

That said, even when I do play games with real people I don't
necessarily have any intention of going out and doing that in real
life. I know that the terrorists or enemy soldiers are make believe,
are just products of the developer's imagination, and don't
necessarily have anything to do with the real world. So killing people
even in games is not really as bad as people make it out to be.

Cheers!


On 12/15/13, Teresa Cochran vegaspipistre...@gmail.com wrote:

I don’t think games have to be about killing people. Killing monsters and
zombies is fine. :) Or you could make it somewhat abstract and have to 
react

to something in a split second. Change reaction comes to mind. It has some
elements of both a puzzle and a shooter. I play that game quite a bit, 
too.


Teresa


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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard
If games become as real as the world, what would they be?  They would still 
be games.  If you can't tell the difference between them, you should go and 
get your mind checked out.  It's time for you to learn the difference.  Not 
you, personally, of course, but I'm speaking of anyone with the problem 
differentiating between games, regardless of how realistic they are, and 
real life.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 15, 2013 8:27 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters



I agree.
I'd never do that.
though you do wander if games ever became as real as the world outside 
them that would be a problem.
I like playing some of those game to blow off steam but I wouldn't just 
get a gun and start shooting.


At 09:22 AM 12/16/2013, you wrote:
The decisions you make in life should not be based on those you make in a 
violent game.  If you cannot separate the two, you shouldn't be playing 
the games. That's where self control and or supervision at a young 
impressionable age are necessary.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: Teresa Cochran 
vegaspipistre...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 15, 2013 1:18 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters


I don't think games have to be about killing people. Killing monsters and 
zombies is fine. :) Or you could make it somewhat abstract and have to 
react to something in a split second. Change reaction comes to mind. It 
has some elements of both a puzzle and a shooter. I play that game quite a 
bit, too.


Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, it's 
too dark to read.--Groucho Marx


On Dec 15, 2013, at 11:03 AM, Ulysses Garcia birdlover2...@hotmail.com 
wrote:


I am not sure how the genre of games are classified, but I do know one 
thing for certain, there has been a lot of controversy about violence and 
stuff like that over games like this, and in my previous research I 
discovered that the long you are exposed to it, the more hard-wired it is 
going to be in your brain.
Also, there is an upside to this. It allows you to increase and boost 
your decision-making mechanisms. On a television news cast I watched one 
day they discovered that people who played these kinds of games had 
shorter reacting time to real-life threats.
In conclusion, violent games should not be played to any extreme that it 
will force your attitudes to change, but should be played at a level of 
moderation.

On 12/15/2013 10:49 AM, Teresa Cochran wrote:
This topic has come up on another thread, and it jogged my memory of 
seeing an interesting article while looking at some other things. I find 
this fascinating.

http://tinyurl.com/FirstPersonPsych

Teresa

Everything is interesting if you go into it deeply enough.--Richard P. 
Feynman



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If you

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread dark
interesting thought on Rome Sebby, especially since I remember reading some 
documents that the romans had the very same debates about violent 
gladiatorial combat being generally bad for it's citizens psychological 
wellbeing as we have about computer games :D.


The one major difference between the violent spectacles of Rome however 
(apart from the lack of people actually being killed), is interaction and 
intention.


These days, say you used complex digital effects to create a full, 
absolutely realistic gladiatorial arena in which virtual gladiators sliced 
and diced each other just for your entertainment,  well while some 
immature people would probably be of the h blood, oooh goood mentality, 
I don't think it'd satisfy most people. heck, the common cryticism of many 
Hollywood films is that they devolve into just this, ie, violence and action 
for no particularly good reason according to the plot, (and yes, some 
coorporations and film directors do take advantage of this).


This is why I find intention as much of interest as the violence. With the 
Gladiatorial arena the intention was usually just spactacle for the sake of 
spectacle,  or occasionally execution as public deterrent much as 
hangings or other executions were treated in western society throughout 
history.


I'm not sure myself  whether most people in society, or at least those with 
brains would be satisfied with just that sort of spectacle, or whether we'd 
want something more engaging with story and characters (remember in rome 
both the theatre and the novel were in their infancy).


As an interesting point however, though films like Gladiator and sparticus 
show the gladiators outside the arena being treated with really inhuman 
cruelty, being beaten, starved, locked up etc, actual historical evidence is 
that gladiators lived a pretty good life when not fighting and many were 
treated as celebrities throughout roman society despite being slaves. i 
always find it interesting that in Rome only two groups in society had 
hospitals. Wealthy citizens could personally employ a surgion or a healer, 
and of course the poor had to make do, but only two groups got free medical 
care and a hospital in the modern sense with regular health checks,  the 
army, and gladiators!


Indeed, Claudius Galen one of the founding minds of western medicine, the 
first to construct a human skeleton, build artifician limbs and at least 
diagnose several diseases was a surgion in a gladiator hospital in 
Alexandra.


So, bad as the Romans were, maybe they weren't all bad :D.

Beware the grue!

Dark. 



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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread dark
A recent interesting article I read (there's a link to it on the wikipedia 
entry for Doom), actually stated that the corrilation between committing 
violent crimes and playing violent games was not correct.


it was true that many sterriotypical psychotic personalities tend to play 
games that require little interraction with other people since as 
psychopaths they find personal interaction difficult, and thus played fps 
and other games alone, however the proportion of none psychopaths who played 
such games was far higher and there wasn't over all a corriilation found.


The big one was one of the more serious shootings that happened in an 
American school in the 1990's, where it was discovered the offender had 
played doom and it was believed that he'd created doom level mods to 
resembles the insides of the school where he committed the shootings and 
mods of the doom monsters to resemble his class mates. This however was a 
media fabrication, and though he had! created doom levels (like literally 
thousands of other people), none were of his school.


To be honest these days only the ill informed and naive tend to believe that 
someone who plays a game about shooting people or fighting with melee 
weapons would do the same in real life. The worry tends to be that playing 
violent games increases anger and aggression, though i've seen a lot of 
conflicting evidence on this.


Again though this is why I personally tend to believe that people treat the 
subject a little too simply. I grew up playing Golden axe, double dragon (I 
was about 6 or 7 when playing those two games), Ninja turtles arcade game, 
Simpsons beatemup, final fight, street fighter 2, the Mortal combat series, 
killer instinct, primal rage and slightly later on soul blade, and Eternal 
champions streets of rage (though I was 17 before I got my mega drive).


My parents only ever banned me from playing games like Viz with a little 
mild adult humour ( about the same level of jokes as the naked gun films), 
when i was 9 or 10, and a couple of years later they relaxed on that since 
they'd explained to me enough about adult relations for those, though I 
think anything actually dodgy they'd have had a problem with. Though they 
were always of the opinion that being up front helped,  indeed I only 
developed genophobia in my late teens.


I thus  grew up playing vaguely violent games at a young age, and I'm now at 
least mostly a pasifist! I think I passed the age of I saw it on tv so I'll 
do it when I was about 3! indeed I have a very early memory of my mum 
patiently explaining to me that the show mallet's mallet used a soft rubber 
mallet to bonk people on the head with so it didn't hurt, and thus I didn't 
attempt to replicate this with a toy mallet :D.


This is why I said the simplistic, mechanistic monkey see monkey do idea 
just seems unreasonable to apply to adult humans.


Whether however violent intentions or games that exist just! for their 
violent spectacle are okay is another matter as I said.


Beware the Grue!

Dark. 



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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard
Thinking of how people like violence, it makes me think of what is known as 
professional, wrestling, roller derby, and something I heard about the 
other day, in which children from as young as 5 years and older are put into 
a cage and they punch and kick each other.  The only apparent rule is that 
you cannot punch or kick the head.  I would not at all be interested in any 
such entertainment, as, to me, it would not be entertaining.  If the 
wrestlers actually did a lot of what they supposedly do, like breaking a 
chair across the opponent's head, tossing them over the top rope, body 
slamming with everything they can muster, using illegal implements to cut 
the opponent, and so on, they would be killing each other.  Roller Derby 
incorporates a lot of roughness that is also not really done, as well, from 
what I recall.  Although it isn't shown weekly on TV anymore, it is still an 
organized professional sport.  I didn't know this until a news report I saw 
about 2 years ago.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 16, 2013 10:17 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters


interesting thought on Rome Sebby, especially since I remember reading 
some documents that the romans had the very same debates about violent 
gladiatorial combat being generally bad for it's citizens psychological 
wellbeing as we have about computer games :D.


The one major difference between the violent spectacles of Rome however 
(apart from the lack of people actually being killed), is interaction and 
intention.


These days, say you used complex digital effects to create a full, 
absolutely realistic gladiatorial arena in which virtual gladiators sliced 
and diced each other just for your entertainment,  well while some 
immature people would probably be of the h blood, oooh goood 
mentality, I don't think it'd satisfy most people. heck, the common 
cryticism of many Hollywood films is that they devolve into just this, ie, 
violence and action for no particularly good reason according to the plot, 
(and yes, some coorporations and film directors do take advantage of 
this).


This is why I find intention as much of interest as the violence. With the 
Gladiatorial arena the intention was usually just spactacle for the sake 
of spectacle,  or occasionally execution as public deterrent much as 
hangings or other executions were treated in western society throughout 
history.


I'm not sure myself  whether most people in society, or at least those 
with brains would be satisfied with just that sort of spectacle, or 
whether we'd want something more engaging with story and characters 
(remember in rome both the theatre and the novel were in their infancy).


As an interesting point however, though films like Gladiator and sparticus 
show the gladiators outside the arena being treated with really inhuman 
cruelty, being beaten, starved, locked up etc, actual historical evidence 
is that gladiators lived a pretty good life when not fighting and many 
were treated as celebrities throughout roman society despite being slaves. 
i always find it interesting that in Rome only two groups in society had 
hospitals. Wealthy citizens could personally employ a surgion or a healer, 
and of course the poor had to make do, but only two groups got free 
medical care and a hospital in the modern sense with regular health 
checks,  the army, and gladiators!


Indeed, Claudius Galen one of the founding minds of western medicine, the 
first to construct a human skeleton, build artifician limbs and at least 
diagnose several diseases was a surgion in a gladiator hospital in 
Alexandra.


So, bad as the Romans were, maybe they weren't all bad :D.

Beware the grue!

Dark.

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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Teresa Cochran
Yeah, and pro wrestlers are perfectly capable of killing, but don't. 
Wrestling is a great combination of performance art and athletecism, IMO.


teresa

Sent using Alpine messaging system in Mac OS X Terminal

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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread dark
Well charlse I never said some people didn't have a base desire for violence 
on it's own merrits, the same way people take drinking alcohol to excess, 
some people are just wrong! heck, I know pubs in nottingham where my parents 
live who regularly have bet on illegal bare knuckle fist fights, though 
obviously they aren't really pubs you'd want to go in.


It just strikes me however assuming everyone has this desire or in some way 
games appeal to it is over simplifying since in the end saying everyone in 
the world is scummy is just as naive and ill informed as the opposite.


Professional wrestling is a good case in point, since a good proportion of 
the fans are more interested in the sort of soap opera plot, the rivalries 
and the theatrics as what goes on in the ring, indeed a friend of my 
brothers actually reccords wwe roar, and forwards past all the actual 
matchs, just watching the interviews and the pre match taunting since 
apparently she enjoys the plot, the insults etc but doesn't really care 
about the boddy slams and so on.


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 17, 2013 5:29 AM
Subject: Re: [Audyssey] The Psychology of First Person Shooters


Thinking of how people like violence, it makes me think of what is known 
as professional, wrestling, roller derby, and something I heard about 
the other day, in which children from as young as 5 years and older are 
put into a cage and they punch and kick each other.  The only apparent 
rule is that you cannot punch or kick the head.  I would not at all be 
interested in any such entertainment, as, to me, it would not be 
entertaining.  If the wrestlers actually did a lot of what they supposedly 
do, like breaking a chair across the opponent's head, tossing them over 
the top rope, body slamming with everything they can muster, using illegal 
implements to cut the opponent, and so on, they would be killing each 
other.  Roller Derby incorporates a lot of roughness that is also not 
really done, as well, from what I recall.  Although it isn't shown weekly 
on TV anymore, it is still an organized professional sport.  I didn't know 
this until a news report I saw about 2 years ago.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 16, 2013 10:17 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters


interesting thought on Rome Sebby, especially since I remember reading 
some documents that the romans had the very same debates about violent 
gladiatorial combat being generally bad for it's citizens psychological 
wellbeing as we have about computer games :D.


The one major difference between the violent spectacles of Rome however 
(apart from the lack of people actually being killed), is interaction and 
intention.


These days, say you used complex digital effects to create a full, 
absolutely realistic gladiatorial arena in which virtual gladiators 
sliced and diced each other just for your entertainment,  well while 
some immature people would probably be of the h blood, oooh goood 
mentality, I don't think it'd satisfy most people. heck, the common 
cryticism of many Hollywood films is that they devolve into just this, 
ie, violence and action for no particularly good reason according to the 
plot, (and yes, some coorporations and film directors do take advantage 
of this).


This is why I find intention as much of interest as the violence. With 
the Gladiatorial arena the intention was usually just spactacle for the 
sake of spectacle,  or occasionally execution as public deterrent 
much as hangings or other executions were treated in western society 
throughout history.


I'm not sure myself  whether most people in society, or at least those 
with brains would be satisfied with just that sort of spectacle, or 
whether we'd want something more engaging with story and characters 
(remember in rome both the theatre and the novel were in their infancy).


As an interesting point however, though films like Gladiator and 
sparticus show the gladiators outside the arena being treated with really 
inhuman cruelty, being beaten, starved, locked up etc, actual historical 
evidence is that gladiators lived a pretty good life when not fighting 
and many were treated as celebrities throughout roman society despite 
being slaves. i always find it interesting that in Rome only two groups 
in society had hospitals. Wealthy citizens could personally employ a 
surgion or a healer, and of course the poor had to make do, but only two 
groups got free medical care and a hospital in the modern sense with 
regular health checks,  the army, and gladiators!


Indeed, Claudius Galen one of the founding minds of western medicine

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Ulysses Garcia
I am not sure how the genre of games are classified, but I do know one 
thing for certain, there has been a lot of controversy about violence 
and stuff like that over games like this, and in my previous research I 
discovered that the long you are exposed to it, the more hard-wired it 
is going to be in your brain.
Also, there is an upside to this. It allows you to increase and boost 
your decision-making mechanisms. On a television news cast I watched one 
day they discovered that people who played these kinds of games had 
shorter reacting time to real-life threats.
In conclusion, violent games should not be played to any extreme that it 
will force your attitudes to change, but should be played at a level of 
moderation.

On 12/15/2013 10:49 AM, Teresa Cochran wrote:

This topic has come up on another thread, and it jogged my memory of seeing an 
interesting article while looking at some other things. I find this fascinating.
http://tinyurl.com/FirstPersonPsych

Teresa

Everything is interesting if you go into it deeply enough.--Richard P. Feynman


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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Teresa Cochran
I don’t think games have to be about killing people. Killing monsters and 
zombies is fine. :) Or you could make it somewhat abstract and have to react to 
something in a split second. Change reaction comes to mind. It has some 
elements of both a puzzle and a shooter. I play that game quite a bit, too.

Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too 
dark to read.--Groucho Marx

On Dec 15, 2013, at 11:03 AM, Ulysses Garcia birdlover2...@hotmail.com wrote:

 I am not sure how the genre of games are classified, but I do know one thing 
 for certain, there has been a lot of controversy about violence and stuff 
 like that over games like this, and in my previous research I discovered that 
 the long you are exposed to it, the more hard-wired it is going to be in your 
 brain.
 Also, there is an upside to this. It allows you to increase and boost your 
 decision-making mechanisms. On a television news cast I watched one day they 
 discovered that people who played these kinds of games had shorter reacting 
 time to real-life threats.
 In conclusion, violent games should not be played to any extreme that it will 
 force your attitudes to change, but should be played at a level of moderation.
 On 12/15/2013 10:49 AM, Teresa Cochran wrote:
 This topic has come up on another thread, and it jogged my memory of seeing 
 an interesting article while looking at some other things. I find this 
 fascinating.
 http://tinyurl.com/FirstPersonPsych
 
 Teresa
 
 Everything is interesting if you go into it deeply enough.--Richard P. 
 Feynman
 
 
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 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Ulysses Garcia

How do you define a monster, in theory?
A monster is a dehumanised creature with characteristics of evil. A 
zombie is a legendary creature from which a human once died. When it 
comes to playing things to dehumanising a creature, it allows us to feel 
less tender-hearted towards that creature so we can destroy it.
Myself, games that entail any form of violence I steer-clear unless they 
have puzzles (like the ones you stated). The point here is to have as 
minimal amount of violence.

On 12/15/2013 11:18 AM, Teresa Cochran wrote:

I don’t think games have to be about killing people. Killing monsters and 
zombies is fine. :) Or you could make it somewhat abstract and have to react to 
something in a split second. Change reaction comes to mind. It has some 
elements of both a puzzle and a shooter. I play that game quite a bit, too.

Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to 
read.--Groucho Marx

On Dec 15, 2013, at 11:03 AM, Ulysses Garcia birdlover2...@hotmail.com wrote:


I am not sure how the genre of games are classified, but I do know one thing 
for certain, there has been a lot of controversy about violence and stuff like 
that over games like this, and in my previous research I discovered that the 
long you are exposed to it, the more hard-wired it is going to be in your brain.
Also, there is an upside to this. It allows you to increase and boost your 
decision-making mechanisms. On a television news cast I watched one day they 
discovered that people who played these kinds of games had shorter reacting 
time to real-life threats.
In conclusion, violent games should not be played to any extreme that it will 
force your attitudes to change, but should be played at a level of moderation.
On 12/15/2013 10:49 AM, Teresa Cochran wrote:

This topic has come up on another thread, and it jogged my memory of seeing an 
interesting article while looking at some other things. I find this fascinating.
http://tinyurl.com/FirstPersonPsych

Teresa

Everything is interesting if you go into it deeply enough.--Richard P. Feynman


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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Teresa Cochran
Oh, I have to admit that I love horror and a certain amount of violence. It 
gets the adrenaline flowing and scares the crud out of me, and i get a rush. If 
I still get a rush from it, and I play the same amount at the same level, I 
suppose I’m not getting terribly desensitized. :)

Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too 
dark to read.--Groucho Marx

On Dec 15, 2013, at 11:23 AM, Ulysses Garcia birdlover2...@hotmail.com wrote:

 How do you define a monster, in theory?
 A monster is a dehumanised creature with characteristics of evil. A zombie is 
 a legendary creature from which a human once died. When it comes to playing 
 things to dehumanising a creature, it allows us to feel less tender-hearted 
 towards that creature so we can destroy it.
 Myself, games that entail any form of violence I steer-clear unless they have 
 puzzles (like the ones you stated). The point here is to have as minimal 
 amount of violence.
 On 12/15/2013 11:18 AM, Teresa Cochran wrote:
 I don’t think games have to be about killing people. Killing monsters and 
 zombies is fine. :) Or you could make it somewhat abstract and have to react 
 to something in a split second. Change reaction comes to mind. It has some 
 elements of both a puzzle and a shooter. I play that game quite a bit, too.
 
 Teresa
 
 Outside of a dog, a book is a man's best friend. Inside of a dog, it's too 
 dark to read.--Groucho Marx
 
 On Dec 15, 2013, at 11:03 AM, Ulysses Garcia birdlover2...@hotmail.com 
 wrote:
 
 I am not sure how the genre of games are classified, but I do know one 
 thing for certain, there has been a lot of controversy about violence and 
 stuff like that over games like this, and in my previous research I 
 discovered that the long you are exposed to it, the more hard-wired it is 
 going to be in your brain.
 Also, there is an upside to this. It allows you to increase and boost your 
 decision-making mechanisms. On a television news cast I watched one day 
 they discovered that people who played these kinds of games had shorter 
 reacting time to real-life threats.
 In conclusion, violent games should not be played to any extreme that it 
 will force your attitudes to change, but should be played at a level of 
 moderation.
 On 12/15/2013 10:49 AM, Teresa Cochran wrote:
 This topic has come up on another thread, and it jogged my memory of 
 seeing an interesting article while looking at some other things. I find 
 this fascinating.
 http://tinyurl.com/FirstPersonPsych
 
 Teresa
 
 Everything is interesting if you go into it deeply enough.--Richard P. 
 Feynman
 
 
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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Ulysses Garcia
Also love reading horror books because I enjoy foreshadowing what is 
going to happen next. A few years ago I got caught up on reading all of 
the R. L. Stine books.
I still believe that we can enjoy whatever we want as long as we are 
open-minded. I know a few individuals who have been affected by the 
games they play and because of their attitudes I was forced to leave.

On 12/15/2013 11:29 AM, Teresa Cochran wrote:

Oh, I have to admit that I love horror and a certain amount of violence. It 
gets the adrenaline flowing and scares the crud out of me, and i get a rush. If 
I still get a rush from it, and I play the same amount at the same level, I 
suppose I’m not getting terribly desensitized. :)

Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to 
read.--Groucho Marx

On Dec 15, 2013, at 11:23 AM, Ulysses Garcia birdlover2...@hotmail.com wrote:


How do you define a monster, in theory?
A monster is a dehumanised creature with characteristics of evil. A zombie is a 
legendary creature from which a human once died. When it comes to playing 
things to dehumanising a creature, it allows us to feel less tender-hearted 
towards that creature so we can destroy it.
Myself, games that entail any form of violence I steer-clear unless they have 
puzzles (like the ones you stated). The point here is to have as minimal amount 
of violence.
On 12/15/2013 11:18 AM, Teresa Cochran wrote:

I don’t think games have to be about killing people. Killing monsters and 
zombies is fine. :) Or you could make it somewhat abstract and have to react to 
something in a split second. Change reaction comes to mind. It has some 
elements of both a puzzle and a shooter. I play that game quite a bit, too.

Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to 
read.--Groucho Marx

On Dec 15, 2013, at 11:03 AM, Ulysses Garcia birdlover2...@hotmail.com wrote:


I am not sure how the genre of games are classified, but I do know one thing 
for certain, there has been a lot of controversy about violence and stuff like 
that over games like this, and in my previous research I discovered that the 
long you are exposed to it, the more hard-wired it is going to be in your brain.
Also, there is an upside to this. It allows you to increase and boost your 
decision-making mechanisms. On a television news cast I watched one day they 
discovered that people who played these kinds of games had shorter reacting 
time to real-life threats.
In conclusion, violent games should not be played to any extreme that it will 
force your attitudes to change, but should be played at a level of moderation.
On 12/15/2013 10:49 AM, Teresa Cochran wrote:

This topic has come up on another thread, and it jogged my memory of seeing an 
interesting article while looking at some other things. I find this fascinating.
http://tinyurl.com/FirstPersonPsych

Teresa

Everything is interesting if you go into it deeply enough.--Richard P. Feynman


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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Charles Rivard
The decisions you make in life should not be based on those you make in a 
violent game.  If you cannot separate the two, you shouldn't be playing the 
games. That's where self control and or supervision at a young 
impressionable age are necessary.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Teresa Cochran vegaspipistre...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 15, 2013 1:18 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters


I don’t think games have to be about killing people. Killing monsters and 
zombies is fine. :) Or you could make it somewhat abstract and have to react 
to something in a split second. Change reaction comes to mind. It has some 
elements of both a puzzle and a shooter. I play that game quite a bit, too.


Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too 
dark to read.--Groucho Marx


On Dec 15, 2013, at 11:03 AM, Ulysses Garcia birdlover2...@hotmail.com 
wrote:


I am not sure how the genre of games are classified, but I do know one 
thing for certain, there has been a lot of controversy about violence and 
stuff like that over games like this, and in my previous research I 
discovered that the long you are exposed to it, the more hard-wired it is 
going to be in your brain.
Also, there is an upside to this. It allows you to increase and boost your 
decision-making mechanisms. On a television news cast I watched one day 
they discovered that people who played these kinds of games had shorter 
reacting time to real-life threats.
In conclusion, violent games should not be played to any extreme that it 
will force your attitudes to change, but should be played at a level of 
moderation.

On 12/15/2013 10:49 AM, Teresa Cochran wrote:
This topic has come up on another thread, and it jogged my memory of 
seeing an interesting article while looking at some other things. I find 
this fascinating.

http://tinyurl.com/FirstPersonPsych

Teresa

Everything is interesting if you go into it deeply enough.--Richard P. 
Feynman



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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Ulysses Garcia
Exactly, I enjoyed playing games like that but because my attention was 
distracted elsewhere, I never got addicted to those games, though I know 
a few who have and they say because it has a lot of replay value.

On 12/15/2013 12:22 PM, Charles Rivard wrote:
The decisions you make in life should not be based on those you make 
in a violent game.  If you cannot separate the two, you shouldn't be 
playing the games. That's where self control and or supervision at a 
young impressionable age are necessary.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: Teresa Cochran 
vegaspipistre...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 15, 2013 1:18 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters


I don’t think games have to be about killing people. Killing monsters 
and zombies is fine. :) Or you could make it somewhat abstract and 
have to react to something in a split second. Change reaction comes to 
mind. It has some elements of both a puzzle and a shooter. I play that 
game quite a bit, too.


Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, 
it's too dark to read.--Groucho Marx


On Dec 15, 2013, at 11:03 AM, Ulysses Garcia 
birdlover2...@hotmail.com wrote:


I am not sure how the genre of games are classified, but I do know 
one thing for certain, there has been a lot of controversy about 
violence and stuff like that over games like this, and in my previous 
research I discovered that the long you are exposed to it, the more 
hard-wired it is going to be in your brain.
Also, there is an upside to this. It allows you to increase and boost 
your decision-making mechanisms. On a television news cast I watched 
one day they discovered that people who played these kinds of games 
had shorter reacting time to real-life threats.
In conclusion, violent games should not be played to any extreme that 
it will force your attitudes to change, but should be played at a 
level of moderation.

On 12/15/2013 10:49 AM, Teresa Cochran wrote:
This topic has come up on another thread, and it jogged my memory of 
seeing an interesting article while looking at some other things. I 
find this fascinating.

http://tinyurl.com/FirstPersonPsych

Teresa

Everything is interesting if you go into it deeply 
enough.--Richard P. Feynman



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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Teresa Cochran
In my opinion, they didn’t get addicted to them because they have a lot of 
replay value. They got addicted to them because those folks had little or no 
self-control.

Teresa

Slow down; you'll get there faster.

On Dec 15, 2013, at 12:36 PM, Ulysses Garcia birdlover2...@hotmail.com wrote:

 Exactly, I enjoyed playing games like that but because my attention was 
 distracted elsewhere, I never got addicted to those games, though I know a 
 few who have and they say because it has a lot of replay value.
 On 12/15/2013 12:22 PM, Charles Rivard wrote:
 The decisions you make in life should not be based on those you make in a 
 violent game.  If you cannot separate the two, you shouldn't be playing the 
 games. That's where self control and or supervision at a young 
 impressionable age are necessary.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: Teresa Cochran 
 vegaspipistre...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 15, 2013 1:18 PM
 Subject: Re: [Audyssey] The Psychology of First Person Shooters
 
 
 I don’t think games have to be about killing people. Killing monsters and 
 zombies is fine. :) Or you could make it somewhat abstract and have to react 
 to something in a split second. Change reaction comes to mind. It has some 
 elements of both a puzzle and a shooter. I play that game quite a bit, too.
 
 Teresa
 
 Outside of a dog, a book is a man's best friend. Inside of a dog, it's too 
 dark to read.--Groucho Marx
 
 On Dec 15, 2013, at 11:03 AM, Ulysses Garcia birdlover2...@hotmail.com 
 wrote:
 
 I am not sure how the genre of games are classified, but I do know one 
 thing for certain, there has been a lot of controversy about violence and 
 stuff like that over games like this, and in my previous research I 
 discovered that the long you are exposed to it, the more hard-wired it is 
 going to be in your brain.
 Also, there is an upside to this. It allows you to increase and boost your 
 decision-making mechanisms. On a television news cast I watched one day 
 they discovered that people who played these kinds of games had shorter 
 reacting time to real-life threats.
 In conclusion, violent games should not be played to any extreme that it 
 will force your attitudes to change, but should be played at a level of 
 moderation.
 On 12/15/2013 10:49 AM, Teresa Cochran wrote:
 This topic has come up on another thread, and it jogged my memory of 
 seeing an interesting article while looking at some other things. I find 
 this fascinating.
 http://tinyurl.com/FirstPersonPsych
 
 Teresa
 
 Everything is interesting if you go into it deeply enough.--Richard P. 
 Feynman
 
 
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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Bryan Peterson
It really depends. Some people do indeed get hooked because they believe a 
game has replay value. Then of course you do have the other sort.




They're coming to take me away, ha-haaa!
-Original Message- 
From: Teresa Cochran

Sent: Sunday, December 15, 2013 3:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Psychology of First Person Shooters

In my opinion, they didn’t get addicted to them because they have a lot of 
replay value. They got addicted to them because those folks had little or no 
self-control.


Teresa

Slow down; you'll get there faster.

On Dec 15, 2013, at 12:36 PM, Ulysses Garcia birdlover2...@hotmail.com 
wrote:


Exactly, I enjoyed playing games like that but because my attention was 
distracted elsewhere, I never got addicted to those games, though I know a 
few who have and they say because it has a lot of replay value.

On 12/15/2013 12:22 PM, Charles Rivard wrote:
The decisions you make in life should not be based on those you make in a 
violent game.  If you cannot separate the two, you shouldn't be playing 
the games. That's where self control and or supervision at a young 
impressionable age are necessary.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: Teresa Cochran 
vegaspipistre...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 15, 2013 1:18 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters


I don’t think games have to be about killing people. Killing monsters and 
zombies is fine. :) Or you could make it somewhat abstract and have to 
react to something in a split second. Change reaction comes to mind. It 
has some elements of both a puzzle and a shooter. I play that game quite 
a bit, too.


Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, it's 
too dark to read.--Groucho Marx


On Dec 15, 2013, at 11:03 AM, Ulysses Garcia birdlover2...@hotmail.com 
wrote:


I am not sure how the genre of games are classified, but I do know one 
thing for certain, there has been a lot of controversy about violence 
and stuff like that over games like this, and in my previous research I 
discovered that the long you are exposed to it, the more hard-wired it 
is going to be in your brain.
Also, there is an upside to this. It allows you to increase and boost 
your decision-making mechanisms. On a television news cast I watched one 
day they discovered that people who played these kinds of games had 
shorter reacting time to real-life threats.
In conclusion, violent games should not be played to any extreme that it 
will force your attitudes to change, but should be played at a level of 
moderation.

On 12/15/2013 10:49 AM, Teresa Cochran wrote:
This topic has come up on another thread, and it jogged my memory of 
seeing an interesting article while looking at some other things. I 
find this fascinating.

http://tinyurl.com/FirstPersonPsych

Teresa

Everything is interesting if you go into it deeply enough.--Richard 
P. Feynman



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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread dark
Interesting article, and I do like the idea relating to control and snap 
decision making, though i confess I always am a little suspicious of 
evolutionary explanations for behaviour since they can often be something of 
a theoretical blackbox and thus come under Karl Poppa's crytique of 
falsificationism, ie, an educated guess based on the pet theory of the 
psychologist in question which hi/sher subjects cannot refuse because the 
psychologist is in the position of possessing prevelidged information about 
the subject which the subject cannot access.


Ie, we are evolved to behave like this because I happen to think this 
particular evolutionary story fits this behaviour


Myself though I'm a little concerned by some of the comments about people 
going for essentially a quick fix of control and instant problem solving 
rather than partaking in plot and atmosphere.


I enjoyed both swamp and shades of doom, but primarily for the emotional 
engagement of exploring an environment full of nasties, getting new places 
to go and never knowing when soemthing would leap out and attack,   
indeed even though both shades of doom and Gma tank commander are loosely 
speaking first person shooters, I prefer Shades of doom for it's atmosphere. 
likewise, while I've often wanted to play mainstream games in the fps genre 
like Silent Hill, Doom 3 or the Metroid Prime series it is primarily for 
their atmospheric sense and something like call of duty just doesn't appeal 
at all.


Indeed it's interesting that the article referenced doom, since while the 
original doom was very much a horror gore fest who's plot was essentially 
hard as nales space marine goes to hell to blow up demons, Doom 3 took a 
much different approach. With doom 3 (a game a good friend of mine was a 
major fan of and which I've seen various bits from), things were much closer 
to the investigation of the research base where something bad had happened. 
The action sequences were interpspersed with lots of investigation and 
wandering around, and a good serving of adventure elements too,you even have 
puzzles to solve based on picking up lab reports.


That tendency to disregard plot and go for action is also why there is 
largely now very much a polarisation between different groups of gamers in 
the mainstream, ie, casual and hard core. Indeed among many hard core 
gamers, fans of retro games etc there is sort of a disregard of fps games 
essentially because! of this focus of run in and slaughter all your friends 
rather than caring about the plot,, indeed when one of the spag magazines 
praised the Silent Hill series for it's plot and atmosphere and classified 
it in the same  category of experience as an interactive fiction game, 
(albeit in a visual rather than textual medium), the most common comment was 
but it's an fps!


While I do agree dissimissing all fps games as lmindless death match action 
fests isn't fair, at the same time I can at least to some extent understand 
why people do it.


Beware the Grue!

Dark.
-  



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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread dark

Hi Teresa.

I'm not sure on your correlation between killing people and rpgs, while it 
happens in some it is by no means a staple of the genre.


Entombed for example has an entire dungeon of Goblins, Orcs, harpies, 
centaurs, elemental magic creatures, lizard men and the like, no humans or 
even demi human races such as elves and dwarves at all.


In the same way, a stratogy game like Lunimals your not actually fighting 
anyone at all! just trying to build a workable biosphere and eco system on 
the moon. Even in Castaways, though you have goblins and yetties attack you, 
it is mainly the environment that is your enemy, with you needing to build a 
settlement through various disasters like droubts or diseases, indeed I'd 
love to see a pure civilization game myself with nobody to fight at all, 
just the varying challenges of the environmen. Military stratogy is just one 
element of stratogy games.


Then of course there is the intention factor. Even in something like King of 
Dragon pass, where you command a clan of bronze age, viking style people, 
though part of your life involves rading other clans for cattle, and people 
might occasionally get killed, your actul goal in the game is to create 
peace by good political negotiation with the other clans and eventually form 
a kingdom, indeed you can play as a peaceful clan and not do any raiding at 
all, (though this might upset some of your clan's warriors).
Of course everyone has different game play preferences which is fair enough, 
but if your just avoiding rpgs and stratogy games since you don't like 
killing humans,  well you might not have all the information on that 
one.


All the best,

Dark. 



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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread dark
I disagree ulysses with your monster deffinition and with your idea that 
including different in game monsters is just a way for us to dress something 
up to vent our violent urges.


in the past it was necessary to kill wolves and other predators as a matter 
of survival, heck there are still parts of britain where it is necessary for 
farmers to kill foxes and badgers in order for their animals to survive. 
That is part of that situation.
A wolf or a lion or a crocadile is not evil in and of themselves, they obey 
their nature, unfortunately part of that conflicts with humans. The same 
goes with zombies, malevlolent ghosts like poltergheists, and monstrous 
beasts such as dinosaurs.


When we play a game we are interacting with a new situation and environment 
and one we would not have in real life, be that controlling a bio dome on 
the moon, playing poker and betting thousands of dollars, or indeed 
traveling a zombi infested city. As such we participate in the nature of 
that environment, and if it includes zombiess mosnters etc, that's part of 
the world at that point and we're not going to survive in that world without 
doing what must be done the same way a poker player wouldn't survive without 
betting money, none are reflections of real world actions or situation, they 
are just elements of the games reality and only have relevence according to 
that reality.


there is also then the fact that most intelligent fantasy creatures such as 
goblins,  vampires, orcs, intelligent malign aliens like the Daleks, though 
possessing human intelligence lack the choice to act other than in a 
malicious way. Doctor who indeed goes into quite a lot of detail with this 
with the Daleks, they are a race of aliens genetically bred and deliberately 
created by a psychotic geaneus to hate anything and everything that is not a 
Dalek.


In a simialr sense, Trolls, Orcs and the other dark creatures in lord of the 
rings are direct adjuncts to the will of Sauron. They have no ability to act 
independently of his will and Tolkien even states that they went off and 
died without him,  in fact Tolkien is very careful to draw a distinction 
between the various groups of men such as the Haradrim who were persuaded to 
fight on Sauron's side, and the creatures such as orcs which were directly 
motivated by Sauron.


So, with various intelligent fantasy races there is a good arguemnet that 
they are just as much an environmental force as natural predators.


Finally, as regards games where you actually kill humans, again as I said 
before intention is the difference. I wouldn't condone a game which 
basically had you do mindless slaughter or harming of innocent people for no 
reason, but games that  simulate say a war agaisnt an oppressive enemy or 
fighting against a criminal gang you are just again participating in that 
environment, and since it is a simulated and entirely artificial it doesn't 
have a baring on what you would do in reality.


This is a reason why in reality I am very anti war in the majority of 
circumstances, when to protest against the War in Iraq etc, but am quite 
content to play Gma tank commander. I don't hate! the enemy tanks in Gma 
tank commander or considder that they are full of soldiers with lives and 
desires and friends and families,  because frankly speaking they're not! 
indeed, it'd be easy to imagine that all the tanks in the game were just 
robots.


If however you really! asked me to blow up someone else with a tank,   
well I would refuse, and I at least like to think unless it was that one in 
a thousand occasion where there was! a good reason to kill someone, I'd 
refuse even if my life was in danger though of course having not been in the 
situation I've yet to find out if I have that kind of courage, --- and I 
probably don't.


BEware the Grue!

dark. 



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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread dark
Well it is true that with games, books, films, or even anything else there 
are people who will always be stupid and take things the wrong way, though 
that is likely more a failing on the part of such people than on the part of 
the games, films etc.


Beware the grue!

Dark. 



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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Teresa Cochran
My reply at ***

 Dark wrote:
 I’m not sure on your correlation between killing people and rpgs, while it 
 happens in some it is by no means a staple of the genre.
 
 Entombed for example has an entire dungeon of Goblins, Orcs, harpies, 
 centaurs, elemental magic creatures, lizard men and the like, no humans or 
 even demi human races such as elves and dwarves at all..


*** Actually, I never meant to say that i don’t like RpGs and strategies 
because they involve killing people. There are other reasons (mostly lack of 
instant adrenaline rush) that i don’t like them. Basically, if i want something 
cerebral, I read a book. But I can take a certain amount of killing if it isn’t 
gratuitous.

Teresa
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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Cara Quinn
I think part of the issue here is the time in one's life at which they play a 
lot of the more violent sorts of games.

I do believe it is different for someone whose brain is fully developed to play 
such games from someone in their teens playing such games.

The reason being, that a teenager's brain is still developing in key ways.

So I would posit that a younger player ought not to engage in a steady diet of 
violent games for long periods of time, as this then becomes a really big 
influence on their still-developing brain.

Now it is also true that adults brains are still able to grow and change, so in 
that sense I would agree that if an adult really just spent all their time 
playing violent games that this would be concerning as well.

Personally while I do like the more laser-tag like aspects of playing an FPS 
online with friends, I really do not like the violent aspects of many FPS style 
games.

Just my thoughts…

Thanks for a great discussion.

Smiles,

Cara :)
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---
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On Dec 15, 2013, at 11:29 AM, Teresa Cochran vegaspipistre...@gmail.com wrote:

Oh, I have to admit that I love horror and a certain amount of violence. It 
gets the adrenaline flowing and scares the crud out of me, and i get a rush. If 
I still get a rush from it, and I play the same amount at the same level, I 
suppose I’m not getting terribly desensitized. :)

Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too 
dark to read.--Groucho Marx

On Dec 15, 2013, at 11:23 AM, Ulysses Garcia birdlover2...@hotmail.com wrote:

 How do you define a monster, in theory?
 A monster is a dehumanised creature with characteristics of evil. A zombie is 
 a legendary creature from which a human once died. When it comes to playing 
 things to dehumanising a creature, it allows us to feel less tender-hearted 
 towards that creature so we can destroy it.
 Myself, games that entail any form of violence I steer-clear unless they have 
 puzzles (like the ones you stated). The point here is to have as minimal 
 amount of violence.
 On 12/15/2013 11:18 AM, Teresa Cochran wrote:
 I don’t think games have to be about killing people. Killing monsters and 
 zombies is fine. :) Or you could make it somewhat abstract and have to react 
 to something in a split second. Change reaction comes to mind. It has some 
 elements of both a puzzle and a shooter. I play that game quite a bit, too.
 
 Teresa
 
 Outside of a dog, a book is a man's best friend. Inside of a dog, it's too 
 dark to read.--Groucho Marx
 
 On Dec 15, 2013, at 11:03 AM, Ulysses Garcia birdlover2...@hotmail.com 
 wrote:
 
 I am not sure how the genre of games are classified, but I do know one 
 thing for certain, there has been a lot of controversy about violence and 
 stuff like that over games like this, and in my previous research I 
 discovered that the long you are exposed to it, the more hard-wired it is 
 going to be in your brain.
 Also, there is an upside to this. It allows you to increase and boost your 
 decision-making mechanisms. On a television news cast I watched one day 
 they discovered that people who played these kinds of games had shorter 
 reacting time to real-life threats.
 In conclusion, violent games should not be played to any extreme that it 
 will force your attitudes to change, but should be played at a level of 
 moderation.
 On 12/15/2013 10:49 AM, Teresa Cochran wrote:
 This topic has come up on another thread, and it jogged my memory of 
 seeing an interesting article while looking at some other things. I find 
 this fascinating.
 http://tinyurl.com/FirstPersonPsych
 
 Teresa
 
 Everything is interesting if you go into it deeply enough.--Richard P. 
 Feynman
 
 
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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Cara Quinn
Hi Dark,

The idea that farmers needing to kill predators in order to preserve their 
livelihoods, is at all comparable to shooters is actually pretty offensive.

The fact is that farmers protect their livestock out of necessity.

Gamers have the choice of playing games. Game developers have the choice of 
what styles of game they will create and what types of actions and scenarios a 
player will need to experience in order to achieve accomplishments in such 
games.

So I would agree that in many cases, the game absolutely can be  a veiled 
vehicle for channeling violence. -Or adopting a violent stance in order to move 
through the game.

This is quite frankly an orchestrated situation. Games, like films etc, may 
contain particular elements strictly for the fact that those elements sell.

You, yourself consistently bring up the idea of corporate greed. Sometimes 
games are simply used as vehicles for cash-flow. Those vehicles sometimes 
contain elements merely to help sales of the game.

these elements may be sex, violence or some other element which is merely meant 
to enhance or spur sales. Obviously this is not always true, but to deny it 
seems unrealistic to me. -Know what I mean?…

So yes, it is absolutely possible that violent games are merely a veiled 
approach to channeling violence.

Thanks for a great post.

Cara :) 
---
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---
View my Online Portfolio at:

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On Dec 15, 2013, at 5:41 PM, dark d...@xgam.org wrote:

I disagree ulysses with your monster deffinition and with your idea that 
including different in game monsters is just a way for us to dress something up 
to vent our violent urges.

in the past it was necessary to kill wolves and other predators as a matter of 
survival, heck there are still parts of britain where it is necessary for 
farmers to kill foxes and badgers in order for their animals to survive. That 
is part of that situation.
A wolf or a lion or a crocadile is not evil in and of themselves, they obey 
their nature, unfortunately part of that conflicts with humans. The same goes 
with zombies, malevlolent ghosts like poltergheists, and monstrous beasts such 
as dinosaurs.

When we play a game we are interacting with a new situation and environment and 
one we would not have in real life, be that controlling a bio dome on the moon, 
playing poker and betting thousands of dollars, or indeed traveling a zombi 
infested city. As such we participate in the nature of that environment, and if 
it includes zombiess mosnters etc, that's part of the world at that point and 
we're not going to survive in that world without doing what must be done the 
same way a poker player wouldn't survive without betting money, none are 
reflections of real world actions or situation, they are just elements of the 
games reality and only have relevence according to that reality.

there is also then the fact that most intelligent fantasy creatures such as 
goblins,  vampires, orcs, intelligent malign aliens like the Daleks, though 
possessing human intelligence lack the choice to act other than in a malicious 
way. Doctor who indeed goes into quite a lot of detail with this with the 
Daleks, they are a race of aliens genetically bred and deliberately created by 
a psychotic geaneus to hate anything and everything that is not a Dalek.

In a simialr sense, Trolls, Orcs and the other dark creatures in lord of the 
rings are direct adjuncts to the will of Sauron. They have no ability to act 
independently of his will and Tolkien even states that they went off and died 
without him,  in fact Tolkien is very careful to draw a distinction between 
the various groups of men such as the Haradrim who were persuaded to fight on 
Sauron's side, and the creatures such as orcs which were directly motivated by 
Sauron.

So, with various intelligent fantasy races there is a good arguemnet that they 
are just as much an environmental force as natural predators.

Finally, as regards games where you actually kill humans, again as I said 
before intention is the difference. I wouldn't condone a game which basically 
had you do mindless slaughter or harming of innocent people for no reason, but 
games that  simulate say a war agaisnt an oppressive enemy or fighting against 
a criminal gang you are just again participating in that environment, and since 
it is a simulated and entirely artificial it doesn't have a baring on what you 
would do in reality.

This is a reason why in reality I am very anti war in the majority of 
circumstances, when to protest against the War in Iraq etc, but am quite 
content to play Gma tank commander. I don't hate! the enemy tanks in Gma tank 
commander or considder that they are full of soldiers with lives and desires 
and friends and families,  because frankly speaking they're not! indeed, 
it'd be easy to imagine that all the tanks in the game were 

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Ulysses Garcia
It's called neuropsychiatric when that happens, and many of the 
fast-occurring changes take place in one's frontal lobes, where thinking 
and decision-making are made. Though how we know that, or even how we 
can feel ourselves thinking as we develop is hard to say. It is hard for 
us to feel how our brain develops both naturally and with expanding 
amounts of information.
I made a mistake of befriending a particular individual who played one 
style of game for a very long period of time that it literally was the 
cause of me having to terminate our friendship.

On 12/15/2013 9:43 PM, Carla Quint wrote:

I think part of the issue here is the time in one's life at which they play a 
lot of the more violent sorts of games.

I do believe it is different for someone whose brain is fully developed to play 
such games from someone in their teens playing such games.

The reason being, that a teenager's brain is still developing in key ways.

So I would posit that a younger player ought not to engage in a steady diet of 
violent games for long periods of time, as this then becomes a really big 
influence on their still-developing brain.

Now it is also true that adults brains are still able to grow and change, so in 
that sense I would agree that if an adult really just spent all their time 
playing violent games that this would be concerning as well.

Personally while I do like the more laser-tag like aspects of playing an FPS 
online with friends, I really do not like the violent aspects of many FPS style 
games.

Just my thoughts…

Thanks for a great discussion.

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Dec 15, 2013, at 11:29 AM, Teresa Cochran vegaspipistre...@gmail.com wrote:

Oh, I have to admit that I love horror and a certain amount of violence. It 
gets the adrenaline flowing and scares the crud out of me, and i get a rush. If 
I still get a rush from it, and I play the same amount at the same level, I 
suppose I’m not getting terribly desensitized. :)

Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to 
read.--Groucho Marx

On Dec 15, 2013, at 11:23 AM, Ulysses Garcia birdlover2...@hotmail.com wrote:


How do you define a monster, in theory?
A monster is a dehumanised creature with characteristics of evil. A zombie is a 
legendary creature from which a human once died. When it comes to playing 
things to dehumanising a creature, it allows us to feel less tender-hearted 
towards that creature so we can destroy it.
Myself, games that entail any form of violence I steer-clear unless they have 
puzzles (like the ones you stated). The point here is to have as minimal amount 
of violence.
On 12/15/2013 11:18 AM, Teresa Cochran wrote:

I don’t think games have to be about killing people. Killing monsters and 
zombies is fine. :) Or you could make it somewhat abstract and have to react to 
something in a split second. Change reaction comes to mind. It has some 
elements of both a puzzle and a shooter. I play that game quite a bit, too.

Teresa

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to 
read.--Groucho Marx

On Dec 15, 2013, at 11:03 AM, Ulysses Garcia birdlover2...@hotmail.com wrote:


I am not sure how the genre of games are classified, but I do know one thing 
for certain, there has been a lot of controversy about violence and stuff like 
that over games like this, and in my previous research I discovered that the 
long you are exposed to it, the more hard-wired it is going to be in your brain.
Also, there is an upside to this. It allows you to increase and boost your 
decision-making mechanisms. On a television news cast I watched one day they 
discovered that people who played these kinds of games had shorter reacting 
time to real-life threats.
In conclusion, violent games should not be played to any extreme that it will 
force your attitudes to change, but should be played at a level of moderation.
On 12/15/2013 10:49 AM, Teresa Cochran wrote:

This topic has come up on another thread, and it jogged my memory of seeing an 
interesting article while looking at some other things. I find this fascinating.
http://tinyurl.com/FirstPersonPsych

Teresa

Everything is interesting if you go into it deeply enough.--Richard P. Feynman


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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Ulysses Garcia
I have to agree with you on that. I could never play Alter Aeon or any 
of the role-playing games because they too, lacked adrenaline. At the 
same time, however, I find relaxing role-playing games fun to play, and 
a fair amount of violence is okay.

On 12/15/2013 8:51 PM, Teresa Cochran wrote:

My reply at ***


Dark wrote:
I’m not sure on your correlation between killing people and rpgs, while it 
happens in some it is by no means a staple of the genre.

Entombed for example has an entire dungeon of Goblins, Orcs, harpies, centaurs, 
elemental magic creatures, lizard men and the like, no humans or even demi 
human races such as elves and dwarves at all..


*** Actually, I never meant to say that i don’t like RpGs and strategies 
because they involve killing people. There are other reasons (mostly lack of 
instant adrenaline rush) that i don’t like them. Basically, if i want something 
cerebral, I read a book. But I can take a certain amount of killing if it isn’t 
gratuitous.

Teresa
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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread dark
Ah, fair enough if I slightly missed your point there Teresa, it's just that 
when you stated you didn't like games about killing other humans and you 
didn't play rpgs or stratogy I assumed the two reasons were connected.


While I personally enjoy rpgs and such for the exploration, I do know what 
you mean, sometimes it's just fun, sometimes you just want something fast! 
indeed sometimes you just want something fast and quick with no strings 
attached. It's then that I pull out something like sixth sense on my Iphone 
or Q9 or one of the old Bsc titles for the pc.


Beware the Grue!

Dark. 



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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Ulysses Garcia
Through my readings, it was explained that a monster is simply any 
creature who has turned evil and who was once not known as such. The 
reason why they call it IA monster is because it has an evil side. Once 
it sees itself referred to as one, it will literally believe in that.
But, let's take that a little bit further. Suppose we had a creature 
with five arms, two fingers on each hand, tendrils, and four feet, had 
green slimy skin, etc etc. Would you call that creature a monster? Nope. 
A human would say that because it is not a look that we are accustomed 
to, but in their world, it might be their definition of fine beauty.

So it's how you look at something that you feel is best for the situation.
also, why are fantasy time frames set only in medieval and futuristic 
time, but not in renaissance, new age, or present time? Why does it have 
to be only two? I once asked that about a MUD and their answer was 
because it would be boring and predictable, yet the answer must be a 
little bit more detailed and someone must have figured that out when 
they began fantasising.

On 12/15/2013 5:41 PM, dark wrote:
I disagree ulysses with your monster deffinition and with your idea 
that including different in game monsters is just a way for us to 
dress something up to vent our violent urges.


in the past it was necessary to kill wolves and other predators as a 
matter of survival, heck there are still parts of britain where it is 
necessary for farmers to kill foxes and badgers in order for their 
animals to survive. That is part of that situation.
A wolf or a lion or a crocadile is not evil in and of themselves, they 
obey their nature, unfortunately part of that conflicts with humans. 
The same goes with zombies, malevlolent ghosts like poltergheists, and 
monstrous beasts such as dinosaurs.


When we play a game we are interacting with a new situation and 
environment and one we would not have in real life, be that 
controlling a bio dome on the moon, playing poker and betting 
thousands of dollars, or indeed traveling a zombi infested city. As 
such we participate in the nature of that environment, and if it 
includes zombiess mosnters etc, that's part of the world at that point 
and we're not going to survive in that world without doing what must 
be done the same way a poker player wouldn't survive without betting 
money, none are reflections of real world actions or situation, they 
are just elements of the games reality and only have relevence 
according to that reality.


there is also then the fact that most intelligent fantasy creatures 
such as goblins,  vampires, orcs, intelligent malign aliens like the 
Daleks, though possessing human intelligence lack the choice to act 
other than in a malicious way. Doctor who indeed goes into quite a lot 
of detail with this with the Daleks, they are a race of aliens 
genetically bred and deliberately created by a psychotic geaneus to 
hate anything and everything that is not a Dalek.


In a simialr sense, Trolls, Orcs and the other dark creatures in lord 
of the rings are direct adjuncts to the will of Sauron. They have no 
ability to act independently of his will and Tolkien even states that 
they went off and died without him,  in fact Tolkien is very 
careful to draw a distinction between the various groups of men such 
as the Haradrim who were persuaded to fight on Sauron's side, and the 
creatures such as orcs which were directly motivated by Sauron.


So, with various intelligent fantasy races there is a good arguemnet 
that they are just as much an environmental force as natural predators.


Finally, as regards games where you actually kill humans, again as I 
said before intention is the difference. I wouldn't condone a game 
which basically had you do mindless slaughter or harming of innocent 
people for no reason, but games that  simulate say a war agaisnt an 
oppressive enemy or fighting against a criminal gang you are just 
again participating in that environment, and since it is a simulated 
and entirely artificial it doesn't have a baring on what you would do 
in reality.


This is a reason why in reality I am very anti war in the majority of 
circumstances, when to protest against the War in Iraq etc, but am 
quite content to play Gma tank commander. I don't hate! the enemy 
tanks in Gma tank commander or considder that they are full of 
soldiers with lives and desires and friends and families,  because 
frankly speaking they're not! indeed, it'd be easy to imagine that all 
the tanks in the game were just robots.


If however you really! asked me to blow up someone else with a tank, 
  well I would refuse, and I at least like to think unless it was 
that one in a thousand occasion where there was! a good reason to kill 
someone, I'd refuse even if my life was in danger though of course 
having not been in the situation I've yet to find out if I have that 
kind of courage, --- and I probably don't.


BEware the Grue!

dark.

---

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread dark

)Hi kara.

I fully agree on coorporate greed and sales value and there are undoubtedly 
games where as I said the intention of the violence is a little hard to 
fathom.


My comparrison of a farmer shooting predators however wasn't to say that 
that makes it okay to shoot people, even in a game, it was just to 
illustrate the fact that  while in real life there are situations where the 
environment itself requires a more violent response, if your game as an art 
form has one of those situations, as a simulation of that world  a violent 
response isn't unreasonable.


A zombie survival game like swamp for example isn't unreasonable to expect 
the player to shoot zombies, since obviously if they don't in that make 
believe situation they will end up munched.


Now you are correct that because games are artificial the designer has a lot 
of control over the environment and the factors involved. This is why I 
wouldn't condone games like grand theft auto or indeed certain varieties of 
war games that blatantly have the player engaging in battle against other 
national groups in some make believe future war, often with lots of gore 
involved. However equally I don't think a game like Swamp is really guilty 
of unnecessary violence.


It's rather the same way if you read a good zombie appocoalypse novel people 
might kill zombies at some point, but won't treat it as humourous or as a 
game but as an act of survival. In a bad zombie appocalypse novel (and I 
indeed read one last year which did this), zombie killing is treated as a 
sport or a game.


Of course, all this is a sliding scale, but my concern with being too down 
on game violence is that of sensorship, and also as I said in an earlier 
post of confusing commical amounts of blood with real pain.


Beware the grue!

Dark. 



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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Teresa Cochran
Interesting points. In real life, I try to be open-minded about 
unconventional-seeming beings. In games, it's a given that monsters are a 
personification of evil, which makes them easier to kill.


I like to read urban fantasy books, which are quite popular now. I don't 
want to stray off-topic, but yes, I definitely look for fantasy other than 
medieval stuff.


Teresa

Sent using Alpine Messaging system in Mac OS x Terminal

On Sun, 15 Dec 2013, Ulysses Garcia wrote:

Through my readings, it was explained that a monster is simply any creature 
who has turned evil and who was once not known as such. The reason why they 
call it IA monster is because it has an evil side. Once it sees itself 
referred to as one, it will literally believe in that.
But, let's take that a little bit further. Suppose we had a creature with 
five arms, two fingers on each hand, tendrils, and four feet, had green slimy 
skin, etc etc. Would you call that creature a monster? Nope. A human would 
say that because it is not a look that we are accustomed to, but in their 
world, it might be their definition of fine beauty.

So it's how you look at something that you feel is best for the situation.
also, why are fantasy time frames set only in medieval and futuristic time, 
but not in renaissance, new age, or present time? Why does it have to be only 
two? I once asked that about a MUD and their answer was because it would be 
boring and predictable, yet the answer must be a little bit more detailed and 
someone must have figured that out when they began fantasising.

On 12/15/2013 5:41 PM, dark wrote:
I disagree ulysses with your monster deffinition and with your idea that 
including different in game monsters is just a way for us to dress 
something up to vent our violent urges.


in the past it was necessary to kill wolves and other predators as a matter 
of survival, heck there are still parts of britain where it is necessary 
for farmers to kill foxes and badgers in order for their animals to 
survive. That is part of that situation.
A wolf or a lion or a crocadile is not evil in and of themselves, they obey 
their nature, unfortunately part of that conflicts with humans. The same 
goes with zombies, malevlolent ghosts like poltergheists, and monstrous 
beasts such as dinosaurs.


When we play a game we are interacting with a new situation and environment 
and one we would not have in real life, be that controlling a bio dome on 
the moon, playing poker and betting thousands of dollars, or indeed 
traveling a zombi infested city. As such we participate in the nature of 
that environment, and if it includes zombiess mosnters etc, that's part of 
the world at that point and we're not going to survive in that world 
without doing what must be done the same way a poker player wouldn't 
survive without betting money, none are reflections of real world actions 
or situation, they are just elements of the games reality and only have 
relevence according to that reality.


there is also then the fact that most intelligent fantasy creatures such as 
goblins,  vampires, orcs, intelligent malign aliens like the Daleks, though 
possessing human intelligence lack the choice to act other than in a 
malicious way. Doctor who indeed goes into quite a lot of detail with this 
with the Daleks, they are a race of aliens genetically bred and 
deliberately created by a psychotic geaneus to hate anything and everything 
that is not a Dalek.


In a simialr sense, Trolls, Orcs and the other dark creatures in lord of 
the rings are direct adjuncts to the will of Sauron. They have no ability 
to act independently of his will and Tolkien even states that they went off 
and died without him,  in fact Tolkien is very careful to draw a 
distinction between the various groups of men such as the Haradrim who were 
persuaded to fight on Sauron's side, and the creatures such as orcs which 
were directly motivated by Sauron.


So, with various intelligent fantasy races there is a good arguemnet that 
they are just as much an environmental force as natural predators.


Finally, as regards games where you actually kill humans, again as I said 
before intention is the difference. I wouldn't condone a game which 
basically had you do mindless slaughter or harming of innocent people for 
no reason, but games that  simulate say a war agaisnt an oppressive enemy 
or fighting against a criminal gang you are just again participating in 
that environment, and since it is a simulated and entirely artificial it 
doesn't have a baring on what you would do in reality.


This is a reason why in reality I am very anti war in the majority of 
circumstances, when to protest against the War in Iraq etc, but am quite 
content to play Gma tank commander. I don't hate! the enemy tanks in Gma 
tank commander or considder that they are full of soldiers with lives and 
desires and friends and families,  because frankly speaking they're 
not! indeed, it'd be easy to imagine that