Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Jim Kitchen
Hi Thomas,

Yes, but I don't know of anyone who did write their own DirectSound type API 
for dos games.  So what PCS Games and I did was to use an external wave file 
player program that would work with any sound card such as Plany.exe or 
SbPlay.exe.  I did also ship the Creative Labs program WPlay.exe for those who 
did have a Creative Labs sound card.  But of course since the games used an 
external wave file player program the games were not as interactive with the 
sounds as we have been able to make windows games with DirectX etc.

BFN

 Jim

DOS=HIGH? I knew it was on something...

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Valiant (on laptop)
oh deer, who would take their cat and throw it into the swimming pool to 
hear it screech? I swear by shades of doom and them violence games where you 
kill kill murder and all that, but it sticks to games, never got anywhere 
near my head like folks claim it could.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Thomas Ward Gamers@audyssey.org
Sent: Tuesday, January 22, 2008 6:26 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Thomas,

 That's cool that you wrote and played your own text card and board games. 
 As you said for programming practice and so that you could play the games. 
 That really was why I wrote them as well.  I mean because I wanted to play 
 them and at that time there were not any games like that that were 
 accessible.  It was like back in like 1990 that I first got on line and 
 got into the FidoNet Email lists such as Blink Talk and Blind Talk.  That 
 and searching the BBSs was how I found that there was a need to share the 
 games that I was producing for my own playability.  It sure was nice to be 
 able to share the games and find out that others appreciated them.

 You said
 What I was trying to point out was that for me I was extremely
 disappointed that back in 99 or so when I first joined this comunity
 most of the discussion centered around card games, board games, and

 Ok, it just sounded to me like you were saying that games like that were 
 useless and people shouldn't even waste time making them because no one 
 would even want to play them.

 Yeah, you got on line about the time that the first David Greenwood games 
 for windows were coming out.  We sure have come along way since the days 
 of the dos games where we didn't have a sound file playing engine like 
 DirectX.  I thought that it was very exciting when David openly here asked 
 for input and worked on creating the first accessible live action first 
 person shooter game.  It then gave me the idea that I could try to do the 
 same with the first accessible live action auto racing game.  I can still 
 play these live action games for hours like I used to play video games.

 Yeah, it may very well be an age difference thing as I am still an anti 
 war, anti violence, long hair, peace loving hippie.  Or it may be a 
 personality difference thing.  I just have never gotten into any of the D 
 and D or other role play type of games.  And of course I would never ever 
 take my pet cat and throw it into a swimming pool just to hear it scream.

 BFN

 Jim

 Fighting for peace is like screaming for quiet.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Tyler Wood
Rofl, that is quite helarious, Valiant.

Anyway, yeah, I agree. You just shouldn't play these games until your like 
12 (the violent ones that is) although I guess a lot of kids under that age 
do. Also depends on maturity level- for me, I think I was mature by 10. But 
for others, it might take them until 15. Anyway, just my thoughts.

Tyler
- Original Message - 
From: Valiant (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:28 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 oh deer, who would take their cat and throw it into the swimming pool to
 hear it screech? I swear by shades of doom and them violence games where 
 you
 kill kill murder and all that, but it sticks to games, never got anywhere
 near my head like folks claim it could.
 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: Thomas Ward Gamers@audyssey.org
 Sent: Tuesday, January 22, 2008 6:26 AM
 Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Thomas,

 That's cool that you wrote and played your own text card and board games.
 As you said for programming practice and so that you could play the 
 games.
 That really was why I wrote them as well.  I mean because I wanted to 
 play
 them and at that time there were not any games like that that were
 accessible.  It was like back in like 1990 that I first got on line and
 got into the FidoNet Email lists such as Blink Talk and Blind Talk.  That
 and searching the BBSs was how I found that there was a need to share the
 games that I was producing for my own playability.  It sure was nice to 
 be
 able to share the games and find out that others appreciated them.

 You said
 What I was trying to point out was that for me I was extremely
 disappointed that back in 99 or so when I first joined this comunity
 most of the discussion centered around card games, board games, and

 Ok, it just sounded to me like you were saying that games like that were
 useless and people shouldn't even waste time making them because no one
 would even want to play them.

 Yeah, you got on line about the time that the first David Greenwood games
 for windows were coming out.  We sure have come along way since the days
 of the dos games where we didn't have a sound file playing engine like
 DirectX.  I thought that it was very exciting when David openly here 
 asked
 for input and worked on creating the first accessible live action first
 person shooter game.  It then gave me the idea that I could try to do the
 same with the first accessible live action auto racing game.  I can still
 play these live action games for hours like I used to play video games.

 Yeah, it may very well be an age difference thing as I am still an anti
 war, anti violence, long hair, peace loving hippie.  Or it may be a
 personality difference thing.  I just have never gotten into any of the D
 and D or other role play type of games.  And of course I would never ever
 take my pet cat and throw it into a swimming pool just to hear it scream.

 BFN

 Jim

 Fighting for peace is like screaming for quiet.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.14/1247 - Release Date: 
 28/01/2008 10:59 AM

 


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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Thomas Ward
Hi Jim,
Yeah, that makes a lot of sense seeing what MS Dos had to offer. I did 
something similar to that with my first text games for Linux. There were 
none of the APIs such as DirectX or even Com Audio to use in a game like 
there is today. Linux was much the same until a few years ago when Loki 
Software created SDL and made it open source
 for the Linux comunity. They then ported it to Mac and Windows where it 
enjoys some miner success as the core Sound API for python and 
non-Windows developers.
For my text games I wrote in college such as the black jack and other 
card games I created for Linux I used the sox play command witch was a 
wav file player command similar to the Dos SBPlay.exe command. You could 
play wav game sounds, but nothing as detailed as DirectX or SDL offers 
today.

Jim Kitchen wrote:
 Hi Thomas,

 Yes, but I don't know of anyone who did write their own DirectSound type API 
 for dos games.  So what PCS Games and I did was to use an external wave file 
 player program that would work with any sound card such as Plany.exe or 
 SbPlay.exe.  I did also ship the Creative Labs program WPlay.exe for those 
 who did have a Creative Labs sound card.  But of course since the games used 
 an external wave file player program the games were not as interactive with 
 the sounds as we have been able to make windows games with DirectX etc.

 BFN
   


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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Thomas Ward
Hi Valiant,
Jim was making reference to a comment I made a while ago about the time 
I tossed one of our pet cats into the swimming pool as a joke. However, 
you must keep in mind I wasn't doing it to be cruel, violant, or do any 
real harm to the cat. I was doing it as a prank. I was only say 10 years 
or sso when I did it, and vidio games had nothing to do with it.

Valiant (on laptop) wrote:
 oh deer, who would take their cat and throw it into the swimming pool to 
 hear it screech? I swear by shades of doom and them violence games where you 
 kill kill murder and all that, but it sticks to games, never got anywhere 
 near my head like folks claim it could.
   


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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Valiant (on laptop)
I LLOve the braille note keynote gold, I opt to use the keynote gold 
synth rather than the eloquence when I screw with the fancy m powers these 
days.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 7:57 PM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


I don't know, I just hated the BNS voice. Maybe it's because the Echo was
 the first synthe I ever heard, so I've got a soft spot for it. But the 
 BNS'
 voice just irritated the heck out of me. Come to think of it so does the
 Keynote voice, wich is one reason I don't use the Braille Note. I
 particularly hated it when playing some of the games you could get for the
 BNS. I remember there was a Chess game and a Blackjack game, but I hated
 them because of the voice. Granted it was sort of cool at first but after 
 a
 while it just got on my nerves.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 27, 2008 5:44 PM
 Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Bryan,
 Are you kidding? I hated the Echo's voice. I would take Braille N Speak
 voice over Echo any day. Though, my opinion might be based on the fact I
 spent a lot of time after going blind using a Braille N Speak. It was
 like a part of me all through school and college.
 You see, when I first started losing my vision the teachers first put me
 on the braille writer. I expressed almost from the beginning I wanted to
 use a computer instead of this clunky, metal, old contraption. They of
 course told me I needed to use it to learn braille and become a braille
 user. Yada, yada, yada.
 Well, finally I managed to get my way and the school provided me with a
 new device called a braille and Speak from Blazie Engineering. I used
 the school's for a while, and got my local Lion's club to see how
 wonderful a device it was so they baught me one for school and hopefully
 college. After I got my own BNS it went everywhere with me. On the bus,
 to school, to the store, on vacations, you name it. It was almost like
 borg implanted to my person, and I didn't give it up until I managed to
 get a laptop with JFW and Eloquence on it around 1998 or so.

 Bryan wrote:
 The Echo was also my first synthe Then came JFD with a Braille 'N Speak
 providing speech. The BNS was probably even worse than the Echo in terms
 of
 speech quality.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 



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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Valiant (on laptop)
as for me, I like mell, ray, rich, mike, from ATT, and from loquendo TTS I 
like Dave but I can't understand him all the same, I understand Kenneth but 
I don't like him, cackle that's what my brother's name is, heeheeheehee, 
let's see, I swear by ESpeak, I understand it pretty good and I like the 
responsiveness, but I don't get fooled about it sounding human but that 
wasn't the point, I like keynote gold too, easy for me to understand, I also 
found accent easy to understand, never used an accent, but listened to a 
couple of recordings and it was amazing for me. there's also dectalk, both 
the normal one and the one from phonix, I like both but think I prefer the 
ordinary one, phonix screwed up the inflection for it. I do love that roger 
voice that's in phonix ISpeak for pocket pc though, he rocks, not the 
easiest to understand though, just sounds really neat. Then there's 
neospeech Kate and Paul, they're both super, then there's the real speak 
voices, all good but I prefer tom and Daniel and lee, tom primarily, he's 
more responsive than the other ones are. After that, how about akapela 
voices, Ryan is amazing, not very responsive though. Like Alex from Mac, 
Ryan breathes, but not very often, but sometimes you can hear him whoosh a 
bit before he goes to say something. Speaking of Alex, I'm judging by 
podcasts, but I lve Alex too, and that one voice I talk about from hal 
that we can't figure out who it is, he's monotonous, but he definitely isn't 
synthetic, he might be a festival voice or something, but I know there's 
some biphone voices from orpheus so maybe that's what it is? Then there's 
eloquences, easiest for me to understand since I been listening to it for 
like 10 years almost every day, but I want to hear other voices sometimes. 
Flight? I really really can't get the hang of Kevin, maybe with more effort 
I could figure out what he's jawing at me. Then of course Braille lite and 
Braille n speak, sad old synth, I'd say the worse I've heard, makes lots of 
mistakes with pronunciations where something eloquence doesn't, and it's 
inflection is sad and the pitches of what it says isn't very good, it worked 
though, and it was probably the best when it first came out? Then there's 
triple talk, or is it light talk, what ever the one is that's in the blm40, 
and the book port, that synth is awesome, sorta hard to understand but it 
just rocks all the same. It's the one that's in the turbo lite talk 4.1 or 
what ever the version is. Oh, and say it, cackle say it is hilarious. As for 
games, well, I reckon Paul, and mell, ray and maybe rich would be good menu 
readers, but I believe characters and such should be done by peeps.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 11:26 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Dark,
 Yeah, I am rather fond of the Daniel voice myself. It sounds nearly
 human, and I do a lot of reading and game playing with that voice
 myself. It also sounds real good with Sound RTS which comes with a
 pre-recorded version of Daniel with the game.
 Though, I have noticed the higher quality the voice the less responsive
 it is. For example I really like the Neospeech voices, Kate and Paul,
 but they are too slow for my needs. On the other hand Espeak sounds like
 a robot, but I can really crank it up to super speed and get work done.

 Dark wrote:
 speaking of synths, through a rather complicated process (trying out some
 horribly expensive dolphin ocr and pdf conversion software to help in my
 Phd), I've acquired realspeak daniel.

 sinse it has to go through the sapi driver and can't interact directly 
 with
 orphius the way something like eloquence could, I find it slightly slow 
 to
 use with hal, but for all my sapi gammes I'm amazed at the amount of
 difference it makes in the game, especially to something with complex 
 nmbers
 and a lot of speach like lone wolf, or Jim's trucker games.

 I was quite happy using Ms mike (and before Jim put the software on his
 site, ms sam), but now i actually wouldn't fancy going back to it, sinse
 playing with a fairly human and understandable voice means I can 
 concentrate
 on what is happening in the game, and not have to imagine that my sub
 commander or golf caddy is a cyber man.

 Of course, there are lots of occasions 9as you mention tom working with 
 free
 tts), where a robotic synth is necessary, which is fine, but I do think 
 that
 in developing games,  particularly games with acted characters or a 
 set
 atmosphere, the sound of the synth voice should be taken into account as
 much as possible, especially when it is portraying characters in the game
 such as copter man, the opponents in X hour etc.

 Beware the Grue!



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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Valiant (on laptop)
Hi.
sounds good to me, *yyeeewhwhwhwhwhwh! rrhrhrhreee'ee'rhrhrhrwhw! oh 
wait rofl
Yep, I hear ya
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 1:02 PM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Valiant,
 Jim was making reference to a comment I made a while ago about the time
 I tossed one of our pet cats into the swimming pool as a joke. However,
 you must keep in mind I wasn't doing it to be cruel, violant, or do any
 real harm to the cat. I was doing it as a prank. I was only say 10 years
 or sso when I did it, and vidio games had nothing to do with it.

 Valiant (on laptop) wrote:
 oh deer, who would take their cat and throw it into the swimming pool to
 hear it screech? I swear by shades of doom and them violence games where 
 you
 kill kill murder and all that, but it sticks to games, never got anywhere
 near my head like folks claim it could.



 ---
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 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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 All messages are archived and can be searched and read at
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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Tyler Wood
I love that decktalk voice- I sware by it, even though its hard to 
understand for some people, I can read at top speed on the book port and I 
find it easy to understand.

Tyler
- Original Message - 
From: Valiant (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 3:38 PM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 as for me, I like mell, ray, rich, mike, from ATT, and from loquendo TTS 
 I
 like Dave but I can't understand him all the same, I understand Kenneth 
 but
 I don't like him, cackle that's what my brother's name is, heeheeheehee,
 let's see, I swear by ESpeak, I understand it pretty good and I like the
 responsiveness, but I don't get fooled about it sounding human but that
 wasn't the point, I like keynote gold too, easy for me to understand, I 
 also
 found accent easy to understand, never used an accent, but listened to a
 couple of recordings and it was amazing for me. there's also dectalk, both
 the normal one and the one from phonix, I like both but think I prefer the
 ordinary one, phonix screwed up the inflection for it. I do love that 
 roger
 voice that's in phonix ISpeak for pocket pc though, he rocks, not the
 easiest to understand though, just sounds really neat. Then there's
 neospeech Kate and Paul, they're both super, then there's the real speak
 voices, all good but I prefer tom and Daniel and lee, tom primarily, he's
 more responsive than the other ones are. After that, how about akapela
 voices, Ryan is amazing, not very responsive though. Like Alex from Mac,
 Ryan breathes, but not very often, but sometimes you can hear him whoosh a
 bit before he goes to say something. Speaking of Alex, I'm judging by
 podcasts, but I lve Alex too, and that one voice I talk about from hal
 that we can't figure out who it is, he's monotonous, but he definitely 
 isn't
 synthetic, he might be a festival voice or something, but I know there's
 some biphone voices from orpheus so maybe that's what it is? Then there's
 eloquences, easiest for me to understand since I been listening to it for
 like 10 years almost every day, but I want to hear other voices sometimes.
 Flight? I really really can't get the hang of Kevin, maybe with more 
 effort
 I could figure out what he's jawing at me. Then of course Braille lite and
 Braille n speak, sad old synth, I'd say the worse I've heard, makes lots 
 of
 mistakes with pronunciations where something eloquence doesn't, and it's
 inflection is sad and the pitches of what it says isn't very good, it 
 worked
 though, and it was probably the best when it first came out? Then there's
 triple talk, or is it light talk, what ever the one is that's in the 
 blm40,
 and the book port, that synth is awesome, sorta hard to understand but it
 just rocks all the same. It's the one that's in the turbo lite talk 4.1 or
 what ever the version is. Oh, and say it, cackle say it is hilarious. As 
 for
 games, well, I reckon Paul, and mell, ray and maybe rich would be good 
 menu
 readers, but I believe characters and such should be done by peeps.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 11:26 AM
 Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Dark,
 Yeah, I am rather fond of the Daniel voice myself. It sounds nearly
 human, and I do a lot of reading and game playing with that voice
 myself. It also sounds real good with Sound RTS which comes with a
 pre-recorded version of Daniel with the game.
 Though, I have noticed the higher quality the voice the less responsive
 it is. For example I really like the Neospeech voices, Kate and Paul,
 but they are too slow for my needs. On the other hand Espeak sounds like
 a robot, but I can really crank it up to super speed and get work done.

 Dark wrote:
 speaking of synths, through a rather complicated process (trying out 
 some
 horribly expensive dolphin ocr and pdf conversion software to help in my
 Phd), I've acquired realspeak daniel.

 sinse it has to go through the sapi driver and can't interact directly
 with
 orphius the way something like eloquence could, I find it slightly slow
 to
 use with hal, but for all my sapi gammes I'm amazed at the amount of
 difference it makes in the game, especially to something with complex
 nmbers
 and a lot of speach like lone wolf, or Jim's trucker games.

 I was quite happy using Ms mike (and before Jim put the software on his
 site, ms sam), but now i actually wouldn't fancy going back to it, sinse
 playing with a fairly human and understandable voice means I can
 concentrate
 on what is happening in the game, and not have to imagine that my sub
 commander or golf caddy is a cyber man.

 Of course, there are lots of occasions 9as you mention tom working with
 free
 tts), where a robotic synth is necessary, which is fine, but I do think
 that
 in 

Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread shaun everiss
Well I use those games to kill stress.
I'd never transfer that to the real world.
I suppose if you played games every day without doing anythingelse bar that 
literally you could probably have a gaming world as real world I suppose, or 
your life was just games and nothing else bar games and maybe violent movies.
But you would have to be really messed up or just weird for that to happen I 
recon, unless you had p or other drug, and got drunk or something like that.
And its not like our games don't have a recomended age thing like everything 
else.
At 02:28 a.m. 30/01/2008, you wrote:
oh deer, who would take their cat and throw it into the swimming pool to 
hear it screech? I swear by shades of doom and them violence games where you 
kill kill murder and all that, but it sticks to games, never got anywhere 
near my head like folks claim it could.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Thomas Ward Gamers@audyssey.org
Sent: Tuesday, January 22, 2008 6:26 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Thomas,

 That's cool that you wrote and played your own text card and board games. 
 As you said for programming practice and so that you could play the games. 
 That really was why I wrote them as well.  I mean because I wanted to play 
 them and at that time there were not any games like that that were 
 accessible.  It was like back in like 1990 that I first got on line and 
 got into the FidoNet Email lists such as Blink Talk and Blind Talk.  That 
 and searching the BBSs was how I found that there was a need to share the 
 games that I was producing for my own playability.  It sure was nice to be 
 able to share the games and find out that others appreciated them.

 You said
 What I was trying to point out was that for me I was extremely
 disappointed that back in 99 or so when I first joined this comunity
 most of the discussion centered around card games, board games, and

 Ok, it just sounded to me like you were saying that games like that were 
 useless and people shouldn't even waste time making them because no one 
 would even want to play them.

 Yeah, you got on line about the time that the first David Greenwood games 
 for windows were coming out.  We sure have come along way since the days 
 of the dos games where we didn't have a sound file playing engine like 
 DirectX.  I thought that it was very exciting when David openly here asked 
 for input and worked on creating the first accessible live action first 
 person shooter game.  It then gave me the idea that I could try to do the 
 same with the first accessible live action auto racing game.  I can still 
 play these live action games for hours like I used to play video games.

 Yeah, it may very well be an age difference thing as I am still an anti 
 war, anti violence, long hair, peace loving hippie.  Or it may be a 
 personality difference thing.  I just have never gotten into any of the D 
 and D or other role play type of games.  And of course I would never ever 
 take my pet cat and throw it into a swimming pool just to hear it scream.

 BFN

 Jim

 Fighting for peace is like screaming for quiet.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Dark
Personally, I think age restrictions should be advisery at most.

I was playing games like Mortal Kombat (with fatalities), at age 9, watched 
aliens, Terminator and robocop at age ten,  even played them with my 
best friend with either action figures or dressing up.

in fact by the age of eleven I was quite a fan of ninja films.

And obviously I had no urge to impale people with swords or anything like 
that, - besides, cleavers are much more fun and easier to clean 
afterwards, - ;D.

Seriously as has been said, it's so dependent upon the individual, that I 
really would reduce age restrictions to simply something for parents to 
check should they wish to, and not mandatory laws as they are,  say when 
wrenting videos or on the Tv watershed.

Just my thoughts.

Beware the Grue!

Dark. 


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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-28 Thread shaun everiss
the first voice I had was the keynote gold, i did hear a pc pluss and it 
sounded like a robot chewing gum.
I then got a dolphin gemini and then orpheus.
At 01:57 p.m. 28/01/2008, you wrote:
I don't know, I just hated the BNS voice. Maybe it's because the Echo was 
the first synthe I ever heard, so I've got a soft spot for it. But the BNS' 
voice just irritated the heck out of me. Come to think of it so does the 
Keynote voice, wich is one reason I don't use the Braille Note. I 
particularly hated it when playing some of the games you could get for the 
BNS. I remember there was a Chess game and a Blackjack game, but I hated 
them because of the voice. Granted it was sort of cool at first but after a 
while it just got on my nerves.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 5:44 PM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Bryan,
 Are you kidding? I hated the Echo's voice. I would take Braille N Speak
 voice over Echo any day. Though, my opinion might be based on the fact I
 spent a lot of time after going blind using a Braille N Speak. It was
 like a part of me all through school and college.
 You see, when I first started losing my vision the teachers first put me
 on the braille writer. I expressed almost from the beginning I wanted to
 use a computer instead of this clunky, metal, old contraption. They of
 course told me I needed to use it to learn braille and become a braille
 user. Yada, yada, yada.
 Well, finally I managed to get my way and the school provided me with a
 new device called a braille and Speak from Blazie Engineering. I used
 the school's for a while, and got my local Lion's club to see how
 wonderful a device it was so they baught me one for school and hopefully
 college. After I got my own BNS it went everywhere with me. On the bus,
 to school, to the store, on vacations, you name it. It was almost like
 borg implanted to my person, and I didn't give it up until I managed to
 get a laptop with JFW and Eloquence on it around 1998 or so.

 Bryan wrote:
 The Echo was also my first synthe Then came JFD with a Braille 'N Speak
 providing speech. The BNS was probably even worse than the Echo in terms 
 of
 speech quality.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 



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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-28 Thread Jim Kitchen
Hi Thomas,

Yeah I think that I might have had my Atari 800 xl in 1984.  Can't remember 
exactly what year it was.  I even get mixed up on which games I played on the 
Atari 2600 and which ones I played on the 800 XL.  But I was programming games 
using the Microsoft Extended Basic cartridge.  The Atari being a game computer 
had better sound ability.  It had a four channel sound mixer where as the IBM 
compatible computers only had a single channel.  The Commodore 64 which was out 
at the same time as the Atari 800 XL had a built in sound synthesizer.  That 
might have been cool to learn to use for game sounds, but I went with the Atari 
instead.  I always felt that the IBM machines could have done more with sound.  
Finally they did when they added a sound card.

BFN

 Jim

As easy as 3.14159265358979323846264338327950288419716 ( PI )

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-28 Thread Tyler Wood
Well, here, I like AT  T Rich and Mell, although I do like scansoft voices 
such as Tom and Daniel. Lee is good too. The akepella voices though, are 
some of the best in the world, so I heard?

Tyler
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 10:26 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Dark,
 Yeah, I am rather fond of the Daniel voice myself. It sounds nearly
 human, and I do a lot of reading and game playing with that voice
 myself. It also sounds real good with Sound RTS which comes with a
 pre-recorded version of Daniel with the game.
 Though, I have noticed the higher quality the voice the less responsive
 it is. For example I really like the Neospeech voices, Kate and Paul,
 but they are too slow for my needs. On the other hand Espeak sounds like
 a robot, but I can really crank it up to super speed and get work done.

 Dark wrote:
 speaking of synths, through a rather complicated process (trying out some
 horribly expensive dolphin ocr and pdf conversion software to help in my
 Phd), I've acquired realspeak daniel.

 sinse it has to go through the sapi driver and can't interact directly 
 with
 orphius the way something like eloquence could, I find it slightly slow 
 to
 use with hal, but for all my sapi gammes I'm amazed at the amount of
 difference it makes in the game, especially to something with complex 
 nmbers
 and a lot of speach like lone wolf, or Jim's trucker games.

 I was quite happy using Ms mike (and before Jim put the software on his
 site, ms sam), but now i actually wouldn't fancy going back to it, sinse
 playing with a fairly human and understandable voice means I can 
 concentrate
 on what is happening in the game, and not have to imagine that my sub
 commander or golf caddy is a cyber man.

 Of course, there are lots of occasions 9as you mention tom working with 
 free
 tts), where a robotic synth is necessary, which is fine, but I do think 
 that
 in developing games,  particularly games with acted characters or a 
 set
 atmosphere, the sound of the synth voice should be taken into account as
 much as possible, especially when it is portraying characters in the game
 such as copter man, the opponents in X hour etc.

 Beware the Grue!



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 28/01/2008 10:59 AM

 


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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-28 Thread Thomas Ward
Hi Dark,
Oh, Daniel is quite responsive on my laptop. I was just trying to point 
out that some of the other high quality human sounding voices don't work 
quite as well as the more robotic sounding voices.

Dark wrote:
 Hmmm, I only thought the unresponsiveness with daniel was caused by orphius 
 having to run through Sapi,  maybe not.

 I must ring dolphin and see if I can configure Hal so as to use orphius for 
 speaking while writing, and screen navigation, but Daniel while in 
 continuous document read, so that I can enjoy what I'm reading.

 Unfortunately though, sinse Daniel runs through sapi and not directly 
 through orphius the way some other synth voices do I don't think this will 
 be possible.

 Stil, i might try one of the sapi enabled readers,  I've always fancied 
 Hp lovecraft (available from wikipedia), but found the experience of trying 
 to read weerd horor with orphius and alan not to work very well.

 Beware the Grue!

 Dark.
 -  


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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-28 Thread Dark
Ah, well I'll, well in that case I'll probably have words with dolphin about 
it,  maybe they have an orphius driver for realspeak instead of going 
through sapi (I'd assume they do as they supplied me with it).

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 5:58 PM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Dark,
 Oh, Daniel is quite responsive on my laptop. I was just trying to point
 out that some of the other high quality human sounding voices don't work
 quite as well as the more robotic sounding voices.

 Dark wrote:
 Hmmm, I only thought the unresponsiveness with daniel was caused by 
 orphius
 having to run through Sapi,  maybe not.

 I must ring dolphin and see if I can configure Hal so as to use orphius 
 for
 speaking while writing, and screen navigation, but Daniel while in
 continuous document read, so that I can enjoy what I'm reading.

 Unfortunately though, sinse Daniel runs through sapi and not directly
 through orphius the way some other synth voices do I don't think this 
 will
 be possible.

 Stil, i might try one of the sapi enabled readers,  I've always 
 fancied
 Hp lovecraft (available from wikipedia), but found the experience of 
 trying
 to read weerd horor with orphius and alan not to work very well.

 Beware the Grue!

 Dark.
 -


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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-28 Thread Thomas Ward
Hi,
Yeah, the older IBM systems had poor quality sound up until Creative 
Labs created the Soundblaster sound cards. Especially, the Soundblaster 
16 was a huge leap forward for sound on the IBM platforms. Though, 
ironically allot of games for IBM's didn't have sound or high quality 
sound until MS introduced DirectX for Windows 95. Before that to support 
a soundcard a developer had to create their own DirectSound type API to 
support the sound cards. Which most often they only supported 
Soundblaster and Soundblaster compatible cards. Everyone else was out of 
luck.
As for the Comidor 64 I got to tinker with them growing up, but I never 
owned one. I would have really liked to had a chanse to explore them 
further back then. Now, days you might be able to find one on Ebay as an 
antique. Lol!


Jim Kitchen wrote:
 Hi Thomas,

 Yeah I think that I might have had my Atari 800 xl in 1984.  Can't remember 
 exactly what year it was.  I even get mixed up on which games I played on the 
 Atari 2600 and which ones I played on the 800 XL.  But I was programming 
 games using the Microsoft Extended Basic cartridge.  The Atari being a game 
 computer had better sound ability.  It had a four channel sound mixer where 
 as the IBM compatible computers only had a single channel.  The Commodore 64 
 which was out at the same time as the Atari 800 XL had a built in sound 
 synthesizer.  That might have been cool to learn to use for game sounds, but 
 I went with the Atari instead.  I always felt that the IBM machines could 
 have done more with sound.  Finally they did when they added a sound card.

 BFN

  Jim

 As easy as 3.14159265358979323846264338327950288419716 ( PI )

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-28 Thread Tyler Wood
The first voice would've been windows bridge for me, although in terms of 
portability it was the braille lite 18. I loved it, and stil do today- I 
stil read books on it, in fact.

Tyler
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 2:59 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 the first voice I had was the keynote gold, i did hear a pc pluss and it 
 sounded like a robot chewing gum.
 I then got a dolphin gemini and then orpheus.
 At 01:57 p.m. 28/01/2008, you wrote:
I don't know, I just hated the BNS voice. Maybe it's because the Echo was
the first synthe I ever heard, so I've got a soft spot for it. But the 
BNS'
voice just irritated the heck out of me. Come to think of it so does the
Keynote voice, wich is one reason I don't use the Braille Note. I
particularly hated it when playing some of the games you could get for the
BNS. I remember there was a Chess game and a Blackjack game, but I hated
them because of the voice. Granted it was sort of cool at first but after 
a
while it just got on my nerves.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 5:44 PM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Bryan,
 Are you kidding? I hated the Echo's voice. I would take Braille N Speak
 voice over Echo any day. Though, my opinion might be based on the fact I
 spent a lot of time after going blind using a Braille N Speak. It was
 like a part of me all through school and college.
 You see, when I first started losing my vision the teachers first put me
 on the braille writer. I expressed almost from the beginning I wanted to
 use a computer instead of this clunky, metal, old contraption. They of
 course told me I needed to use it to learn braille and become a braille
 user. Yada, yada, yada.
 Well, finally I managed to get my way and the school provided me with a
 new device called a braille and Speak from Blazie Engineering. I used
 the school's for a while, and got my local Lion's club to see how
 wonderful a device it was so they baught me one for school and hopefully
 college. After I got my own BNS it went everywhere with me. On the bus,
 to school, to the store, on vacations, you name it. It was almost like
 borg implanted to my person, and I didn't give it up until I managed to
 get a laptop with JFW and Eloquence on it around 1998 or so.

 Bryan wrote:
 The Echo was also my first synthe Then came JFD with a Braille 'N Speak
 providing speech. The BNS was probably even worse than the Echo in 
 terms
 of
 speech quality.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 



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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-28 Thread Thomas Ward
Hi Dark,
Yeah, I am rather fond of the Daniel voice myself. It sounds nearly 
human, and I do a lot of reading and game playing with that voice 
myself. It also sounds real good with Sound RTS which comes with a 
pre-recorded version of Daniel with the game.
Though, I have noticed the higher quality the voice the less responsive 
it is. For example I really like the Neospeech voices, Kate and Paul, 
but they are too slow for my needs. On the other hand Espeak sounds like 
a robot, but I can really crank it up to super speed and get work done.

Dark wrote:
 speaking of synths, through a rather complicated process (trying out some 
 horribly expensive dolphin ocr and pdf conversion software to help in my 
 Phd), I've acquired realspeak daniel.

 sinse it has to go through the sapi driver and can't interact directly with 
 orphius the way something like eloquence could, I find it slightly slow to 
 use with hal, but for all my sapi gammes I'm amazed at the amount of 
 difference it makes in the game, especially to something with complex nmbers 
 and a lot of speach like lone wolf, or Jim's trucker games.

 I was quite happy using Ms mike (and before Jim put the software on his 
 site, ms sam), but now i actually wouldn't fancy going back to it, sinse 
 playing with a fairly human and understandable voice means I can concentrate 
 on what is happening in the game, and not have to imagine that my sub 
 commander or golf caddy is a cyber man.

 Of course, there are lots of occasions 9as you mention tom working with free 
 tts), where a robotic synth is necessary, which is fine, but I do think that 
 in developing games,  particularly games with acted characters or a set 
 atmosphere, the sound of the synth voice should be taken into account as 
 much as possible, especially when it is portraying characters in the game 
 such as copter man, the opponents in X hour etc.

 Beware the Grue!
   


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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-28 Thread Dark
Hmmm, I only thought the unresponsiveness with daniel was caused by orphius 
having to run through Sapi,  maybe not.

I must ring dolphin and see if I can configure Hal so as to use orphius for 
speaking while writing, and screen navigation, but Daniel while in 
continuous document read, so that I can enjoy what I'm reading.

Unfortunately though, sinse Daniel runs through sapi and not directly 
through orphius the way some other synth voices do I don't think this will 
be possible.

Stil, i might try one of the sapi enabled readers,  I've always fancied 
Hp lovecraft (available from wikipedia), but found the experience of trying 
to read weerd horor with orphius and alan not to work very well.

Beware the Grue!

Dark.
-  


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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-27 Thread Thomas Ward
Hi Jim,
Wow! I wasn't even using computers in 1981 let alone programming them. 
Grin
That just goes to show how far we have come since the first personal 
computers made their appearance for the average person. I can clearly 
remember what it was like back around 1984 when there were basically two 
choices. There was the IBM PC with PC Dos 3.x, AKA MS Dos, and the Apple 
A2-E with Apple Works. In terms of the average user the people I knew 
had Apples because the IBM systems were both too expensive and anything 
before PC Dos 5.0 sucked lemons. Not only that, but I thought the Echo 
was just peachy until I found Jaws for Dos and the Dectalk PC.
As for when I started writing games I was a late bloomer. I have been 
using and working with computers almost all my life, but I didn't 
actually begin programming until I reached college. That would have been 
around 1997 or 1998 or so.


Jim Kitchen wrote:
 Hi Thomas,

 Yeah, I started writing computer video games like in 1981 on a Texas 
 Instruments 99 4A home computer.  The first games were draw poker, Star Mule 
 and Homer on a Harley (Eval Kneval)  I then got my first talking computer in 
 December of 1989.  It was a NEC 286 with an Accent S A running Jaws for dos 
 version 1.  The first program that I wrote was a braille reference guide.  I 
 wrote it in January 1990 while at the Cleveland Sight Center.  Anna Karr my 
 braille instructor helped me to make sure that it was all correct.  Then I 
 wrote black jack and draw poker.  Those games were on the Jaws web site slash 
 BBS.

 No, I did not like the bookshelf game Futile.  I very much liked the 
 bookshelf game Twixt though.  I think that my Brother and Sister cheated at 
 Futile because they couldn't beat me at chess or Twixt. grin

 BFN

  Jim

 check my web site for my new personal information page

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-27 Thread Bryan
The Echo was also my first synthe Then came JFD with a Braille 'N Speak 
providing speech. The BNS was probably even worse than the Echo in terms of 
speech quality.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 7:01 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Jim,
 Wow! I wasn't even using computers in 1981 let alone programming them.
 Grin
 That just goes to show how far we have come since the first personal
 computers made their appearance for the average person. I can clearly
 remember what it was like back around 1984 when there were basically two
 choices. There was the IBM PC with PC Dos 3.x, AKA MS Dos, and the Apple
 A2-E with Apple Works. In terms of the average user the people I knew
 had Apples because the IBM systems were both too expensive and anything
 before PC Dos 5.0 sucked lemons. Not only that, but I thought the Echo
 was just peachy until I found Jaws for Dos and the Dectalk PC.
 As for when I started writing games I was a late bloomer. I have been
 using and working with computers almost all my life, but I didn't
 actually begin programming until I reached college. That would have been
 around 1997 or 1998 or so.


 Jim Kitchen wrote:
 Hi Thomas,

 Yeah, I started writing computer video games like in 1981 on a Texas 
 Instruments 99 4A home computer.  The first games were draw poker, Star 
 Mule and Homer on a Harley (Eval Kneval)  I then got my first talking 
 computer in December of 1989.  It was a NEC 286 with an Accent S A 
 running Jaws for dos version 1.  The first program that I wrote was a 
 braille reference guide.  I wrote it in January 1990 while at the 
 Cleveland Sight Center.  Anna Karr my braille instructor helped me to 
 make sure that it was all correct.  Then I wrote black jack and draw 
 poker.  Those games were on the Jaws web site slash BBS.

 No, I did not like the bookshelf game Futile.  I very much liked the 
 bookshelf game Twixt though.  I think that my Brother and Sister cheated 
 at Futile because they couldn't beat me at chess or Twixt. grin

 BFN

  Jim

 check my web site for my new personal information page

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-27 Thread Bryan
I don't know, I just hated the BNS voice. Maybe it's because the Echo was 
the first synthe I ever heard, so I've got a soft spot for it. But the BNS' 
voice just irritated the heck out of me. Come to think of it so does the 
Keynote voice, wich is one reason I don't use the Braille Note. I 
particularly hated it when playing some of the games you could get for the 
BNS. I remember there was a Chess game and a Blackjack game, but I hated 
them because of the voice. Granted it was sort of cool at first but after a 
while it just got on my nerves.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 5:44 PM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Bryan,
 Are you kidding? I hated the Echo's voice. I would take Braille N Speak
 voice over Echo any day. Though, my opinion might be based on the fact I
 spent a lot of time after going blind using a Braille N Speak. It was
 like a part of me all through school and college.
 You see, when I first started losing my vision the teachers first put me
 on the braille writer. I expressed almost from the beginning I wanted to
 use a computer instead of this clunky, metal, old contraption. They of
 course told me I needed to use it to learn braille and become a braille
 user. Yada, yada, yada.
 Well, finally I managed to get my way and the school provided me with a
 new device called a braille and Speak from Blazie Engineering. I used
 the school's for a while, and got my local Lion's club to see how
 wonderful a device it was so they baught me one for school and hopefully
 college. After I got my own BNS it went everywhere with me. On the bus,
 to school, to the store, on vacations, you name it. It was almost like
 borg implanted to my person, and I didn't give it up until I managed to
 get a laptop with JFW and Eloquence on it around 1998 or so.

 Bryan wrote:
 The Echo was also my first synthe Then came JFD with a Braille 'N Speak
 providing speech. The BNS was probably even worse than the Echo in terms 
 of
 speech quality.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 



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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-23 Thread shaun everiss
I didn't know much about it all until I stumbled on to it in about 1996.
I was on the old now dead henrichson site and found all these files called 
audxx.zip where the xx was the number of the issue.
I was borred enough to download it all and read all 21 or so issues, actually I 
think at that time there were something like 16-17 issues.
I got on the mail lists and I was with the crowd upto electronic distrobutions 
on email.
Ok I have had my ups and downs, I've seen entire hacker and comunity battles, 
I've even taken the wrong side and things, my track record hasn't been the best 
shell we say but it seems ok I think for the last year at least maybe 2.
I'm interested for the audacity mag though to now we are in 2008 that we should 
have a history of the mag, where it came from and where it was going to go to.
I also think we are ready to go to the next step of the mag, that being audio 
recordings of it, each dev etc says their bit, interviews over skype or 
whatever are recorded if possible etc.
I don't have much hardware and I probably will have to use quickmix loads, and 
speech will come in to the mag but we are not exactly a pro mag.
I'd be happy to produce this as long as all audio bits came to me in the right 
time, I am thinking to do some tech thing, I can use mediafire for uploading, I 
mean I doubt we will use loads and loads of files, however.
I do understand that you may have to have a text version and for articles that 
can not be recorded in audio I can read the things out with speech synths in 
notepad.
I don't want people to put themselves out though.
Oh Before I forget I am probably going to not put the emails and letters in as 
its probably going to be a real pain ofcause if some of you that send letters 
can record voice wise great.
If not I can probably read those to.
I am probably going to get a job soon but except for the x-sight testing and 
maybe other tests I have nothing else to do.
I am also thinking about doing a podcast of this thing maybe.
I don't know if I should set up something on net radio or what, or what is best.
My origional idea was to send via mediafire or usendit the link to the 
completed mp3 then if someone wanted to broadcast/ podcast they could.
I accept that I probably will not replace the text version  of the mag at least 
not in the short term.
What does everyone think of this.

Hi,

Quote
It was like back in like 1990 that I first got on line and got into the 
FidoNet Email lists such as Blink
Talk and Blind Talk.  That and searching the BBSs was how I found that 
there was
a need to share the games that I was producing for my own playability.
End quote

Wow! I wasn't even aware you had been writing games that long. Though, 
back in 1990 I still had some useful vision, and was still playing Super 
NES and other games of that era.
I didn't write my first text game until 1998, and at that time I didn't 
even know there was an Audyssey comunity. Like allot of others in the 
general blind comunity I didn't even know there was an Audyssey mag, 
list, and games out there for us. So I wrote some black jack, hangman, 
and other games thinking I was the first to come up with the idea. It 
was only after I discovered Audyssey that I learned there were others 
out here with the same thoughts and ideas I had.

Quote
Ok, it just sounded to me like you were saying that games like that were 
useless
and people shouldn't even waste time making them because no one would 
even want to
play them.
End quote

No, actually card games, board games, and word puzzles are still in high 
demand. I recently ran a poll on the Mac Visionaries mailing list and 
the majority of requests were for games similar to your Casino and 
Monopoly games. Mac users seamed less interested in First Person, 
Side-Scrollers, and other action style games I generally like to play.
As it so happens the card, board, and word puzzle games are about the 
easiest types of games for me to create so I am not at all unhappy they 
requested something easier to design. The First Person games like Tomb 
Rader and the Racing simulations like Raceway requires allot of jeometry 
and real time physics which is allot more work than just a puzzle or 
board game.
As it happens there are a few board games that are really cool that have 
never been created in accessible format such as Dark World, Battle 
Masters, and Futile. probably not your style of game, but they are 
basically games dealing with Knights, Footman, Dwarfs, Goblins, Skeleton 
Warriors, etc played out on battle fields. I have always been a fan of 
the strategy style board games. Large and small skale military campaigns 
and things like that.

Quote
We sure have come along way since the days of the dos games where
we didn't have a sound file playing engine like DirectX.  I thought that 
it was very
exciting when David openly here asked for input and worked on creating 
the first
accessible live action first person shooter game.
End quote

Yes, DirectX 

Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-23 Thread Jim Kitchen
Hi Thomas,

Yeah, I started writing computer video games like in 1981 on a Texas 
Instruments 99 4A home computer.  The first games were draw poker, Star Mule 
and Homer on a Harley (Eval Kneval)  I then got my first talking computer in 
December of 1989.  It was a NEC 286 with an Accent S A running Jaws for dos 
version 1.  The first program that I wrote was a braille reference guide.  I 
wrote it in January 1990 while at the Cleveland Sight Center.  Anna Karr my 
braille instructor helped me to make sure that it was all correct.  Then I 
wrote black jack and draw poker.  Those games were on the Jaws web site slash 
BBS.

No, I did not like the bookshelf game Futile.  I very much liked the bookshelf 
game Twixt though.  I think that my Brother and Sister cheated at Futile 
because they couldn't beat me at chess or Twixt. grin

BFN

 Jim

check my web site for my new personal information page

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-23 Thread Jim Kitchen
Hi Thomas,

Yeah, I started writing computer video games like in 1981 on a Texas 
Instruments 99 4A home computer.  The first games were draw poker, Star Mule 
and Homer on a Harley (Eval Kneval)  I then got my first talking computer in 
December of 1989.  It was a NEC 286 with an Accent S A running Jaws for dos 
version 1.  The first program that I wrote was a braille reference guide.  I 
wrote it in January 1990 while at the Cleveland Sight Center.  Anna Karr my 
braille instructor helped me to make sure that it was all correct.  Then I 
wrote black jack and draw poker.  Those games were on the Jaws web site slash 
BBS.

No, I did not like the bookshelf game Futile.  I very much liked the bookshelf 
game Twixt though.  I think that my Brother and Sister cheated at Futile 
because they couldn't beat me at chess or Twixt. grin

BFN

 Jim

check my web site for my new personal information page

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-23 Thread Thomas Ward
Hi Shaun,
I don't think creating an audio based Audyssey magazine is all that good 
an idea. For one thing I enjoy reading the articles, and you can fit 
allot more content into a magazine rather than an audio style podcast. 
For another have you ever considdered the size of an audio based 
Audyssey magazine? I know some of the blind tech podcasts are large 
enough, and a magazine of any size at all would be huge. Finally, when 
you record articles and interviews that is a podcast not a magazine.


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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-22 Thread Jim Kitchen
Hi Thomas,

That's cool that you wrote and played your own text card and board games.  As 
you said for programming practice and so that you could play the games.  That 
really was why I wrote them as well.  I mean because I wanted to play them and 
at that time there were not any games like that that were accessible.  It was 
like back in like 1990 that I first got on line and got into the FidoNet Email 
lists such as Blink Talk and Blind Talk.  That and searching the BBSs was how I 
found that there was a need to share the games that I was producing for my own 
playability.  It sure was nice to be able to share the games and find out that 
others appreciated them.

You said
What I was trying to point out was that for me I was extremely 
disappointed that back in 99 or so when I first joined this comunity 
most of the discussion centered around card games, board games, and

Ok, it just sounded to me like you were saying that games like that were 
useless and people shouldn't even waste time making them because no one would 
even want to play them.

Yeah, you got on line about the time that the first David Greenwood games for 
windows were coming out.  We sure have come along way since the days of the dos 
games where we didn't have a sound file playing engine like DirectX.  I thought 
that it was very exciting when David openly here asked for input and worked on 
creating the first accessible live action first person shooter game.  It then 
gave me the idea that I could try to do the same with the first accessible live 
action auto racing game.  I can still play these live action games for hours 
like I used to play video games.

Yeah, it may very well be an age difference thing as I am still an anti war, 
anti violence, long hair, peace loving hippie.  Or it may be a personality 
difference thing.  I just have never gotten into any of the D and D or other 
role play type of games.  And of course I would never ever take my pet cat and 
throw it into a swimming pool just to hear it scream.

BFN

 Jim

Fighting for peace is like screaming for quiet.

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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-22 Thread Thomas Ward
Hi,

Quote
It was like back in like 1990 that I first got on line and got into the 
FidoNet Email lists such as Blink
Talk and Blind Talk.  That and searching the BBSs was how I found that 
there was
a need to share the games that I was producing for my own playability.
End quote

Wow! I wasn't even aware you had been writing games that long. Though, 
back in 1990 I still had some useful vision, and was still playing Super 
NES and other games of that era.
I didn't write my first text game until 1998, and at that time I didn't 
even know there was an Audyssey comunity. Like allot of others in the 
general blind comunity I didn't even know there was an Audyssey mag, 
list, and games out there for us. So I wrote some black jack, hangman, 
and other games thinking I was the first to come up with the idea. It 
was only after I discovered Audyssey that I learned there were others 
out here with the same thoughts and ideas I had.

Quote
Ok, it just sounded to me like you were saying that games like that were 
useless
and people shouldn't even waste time making them because no one would 
even want to
play them.
End quote

No, actually card games, board games, and word puzzles are still in high 
demand. I recently ran a poll on the Mac Visionaries mailing list and 
the majority of requests were for games similar to your Casino and 
Monopoly games. Mac users seamed less interested in First Person, 
Side-Scrollers, and other action style games I generally like to play.
As it so happens the card, board, and word puzzle games are about the 
easiest types of games for me to create so I am not at all unhappy they 
requested something easier to design. The First Person games like Tomb 
Rader and the Racing simulations like Raceway requires allot of jeometry 
and real time physics which is allot more work than just a puzzle or 
board game.
As it happens there are a few board games that are really cool that have 
never been created in accessible format such as Dark World, Battle 
Masters, and Futile. probably not your style of game, but they are 
basically games dealing with Knights, Footman, Dwarfs, Goblins, Skeleton 
Warriors, etc played out on battle fields. I have always been a fan of 
the strategy style board games. Large and small skale military campaigns 
and things like that.

Quote
We sure have come along way since the days of the dos games where
we didn't have a sound file playing engine like DirectX.  I thought that 
it was very
exciting when David openly here asked for input and worked on creating 
the first
accessible live action first person shooter game.
End quote

Yes, DirectX really revolutionised both the sighted and accessible games 
market in a way that is still dificult to match today. I look at what is 
possible with DirectX in games like Shades of Doom 1.2, and I am having 
difficulties finding alternative solutions that equals DirectX in a 
feature by feature comparison.
When GMA released Shades of Doom I realised my plans to creat the kinds 
of games I wanted to make was not only possible but was already 
happening. Obviously, I haven't been as quick on getting my own games 
out, but I know now that when I get ready to do them all the 
technologies and means are there.

Quote
Yeah, it may very well be an age difference thing as I am still an anti 
war, anti
violence, long hair, peace loving hippie.  Or it may be a personality 
difference
thing.  I just have never gotten into any of the D and D or other role 
play type
of games.  And of course I would never ever take my pet cat and throw it 
into a swimming
pool just to hear it scream.
End quote

Lol! Well, as for the cat you got me there. All I can say is I was a bit 
of a roudy kid. Some might call it ornery.
As for the difference in opinion who really knows? All humans have there 
own individual likes and dislikes, and no one was cut from the same 
cookie cuttter. All one needs to do is watch the election debates going 
on between the various canidates and the poll numbers constantly seam to 
be shifting from week to week to see how differing opinions can be 
between people. Some canidates have stronger support in some states 
better than others.


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