Re: [Audyssey] beta of mysteries of the ancients

2009-01-19 Thread Thomas Ward

Hi Jason,
While it is true mono isn't as feature filled as the Microsoft .NET 
Framework I wouldn't discount it as a viable development platform 
either. The current mono build/releases is similar to .NET 2.0 which is 
good enough for my purposes. I've already built and ran some test builds 
on Ubuntu Linux 8.10 using SDL and the latest mono releases and 
everything appears to be working fine. Although, I won't know if 
everything works properly until the port is complete.
As far as converting the Genesis 3D engine to C++ that isn't going to 
happen in this life time. I have already put a year into writing the 
engine in C-Sharp, and for the most part it is stable and runs great. I 
am not going to rewrite the entire engine from scratch. That is way too 
much work.
Besides there are some things I definitely do not like about C++. For 
example, the way C++ handles object serialization verses C-Sharp. In 
C-Sharp if you want to serialize a load of game objects and write them 
out to a file it is rather easy to do. In C++ doing so is rather lengthy 
and a total pain in the rear to boot.
Another reason why I decided not to use C++ is you have to create a 
native build for every platform you will be using. Since I currently do 
not own a Mac myself I can't exactly compile a version for Mac OS 
myself. With a .NET or Mono project you can build it on any operating 
system and run it on another OS assuming it meets the dependancies and 
specs. Since I do have a Ubuntu 8.x desktop here, and I know Mac OS 10.5 
uses compatible SDL and Mono libraries, chanses are good if it runs on 
my Linux desktop it will run on Mac OS with little to no changes.

Smile.

Jason Allen wrote:

Careful Tom. Mono is open source and doesn't support everything that .NET
does. It's probably fine for small projects, but you're probably better off
writing everything in C++ if you're going cross platform. The majority of
open source software is great, but I would hate to depend on them to
complete a project as large as a game engine.

Jason



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Re: [Audyssey] beta of mysteries of the ancients

2009-01-18 Thread Thomas Ward

Hi William,
Not true. At the time I posted the poll weather MOTA should be a 3D game 
or a side-scroller the majority were in favor of keeping it a 
side-scroller. That is a majority not a minority.

Smile.

william lomas wrote:

yeah i agree but only a minority made it not a 3d game not everyone



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Re: [Audyssey] beta of mysteries of the ancients

2009-01-18 Thread Thomas Ward

Hi Willem,
That is true. For one thing the larger the testing team the broader the 
opinions. Already I have began counting up the poll results for which 
synth to use for the game, and there is a lot of different opinions. At 
this time there is no clear winner do to the differences in opinion. 
Though Karen is ahead. The results look like this as we speak.


Crystal 1
Daniel 1
Karen 4
Mike 2
Samantha 1
Tom 2

As you can see karen is ahead by 2 votes. however, there is quite a lot 
of difference in opinion and peoples likes/dislikes. Though, it will be 
interesting to see how the votes go over the next couple of days.


Willem wrote:
remember, Thomas tried to have an open beta the previous time with 
Montizoomas return. It didn't work and now he's probably playing it safe.


Also no offence, but some people can do more harm than good on a testing 
team.



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Re: [Audyssey] beta of mysteries of the ancients

2009-01-18 Thread Thomas Ward

Hi Will,
Eventually yes. We still have some Windows dependancies which we are 
currently in the progress of removing from the Genesis 3D engine such as 
the use of the Windows registry for storing settings, scores, and other 
global data.
We are also porting the engine to Linux and once we have a working Linux 
build with SDL support and it uses mono instead of the .NET Framework it 
should run on Mac OS since Linux and Mac OS use the same .NET APIs.


william lomas wrote:

hi


thanks for this explanation. if youa re going cross platform with this 
new library would that mean that msteries of the ancients could maybe 
work again on the mac platofrm with others?



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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Thomas Ward

Hi Will,
Yes. Eventually I will be posting a public beta for Mysteries of the 
Ancients. However, I have not posted a demo, because it isn't ready for 
the public yet. Although the Alphas are becoming quite stable for the 
private testers I have just bbegan some extensive upgrades to the 
Genesis Engine itself which will require some serious rework on MOTA to 
make it compatible with the newer Genesis Engine. Obviously since the 
next Alpha will be using the newer Genesis Engine I want to make sure 
everything runs smoothly before releasing any kind of demo to the public.


william lomas wrote:

hi thomas


will the beta of the new mysteries of the ancients game be available for 
the paid members of the game, before release at all? or any form of 
public beta?

many thanks and look forward to mota
will


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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread william lomas

hi


this is great news but in another sense, cant the ones who already  
paid help test this product?
true, i understand and so does everyone else, that all this mess came  
from james north, let's ot go over that again. but surely the ones who  
paid for it should be able to help play and test the new game, since  
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were  
even put out for private testers in the first place, and i have paid  
for a game which to be fair has had a lot of problems and we have all  
100 percent supported you but at least the pre-orderers could help  
shape the game into a better product. for those who have not pre- 
ordered, it comes out when it comes out, but for those who have I feel  
that if we can help play the new version then we at least are getting  
value for mone


On 17 Jan 2009, at 19:27, Thomas Ward wrote:


Hi Will,
Yes. Eventually I will be posting a public beta for Mysteries of the  
Ancients. However, I have not posted a demo, because it isn't ready  
for the public yet. Although the Alphas are becoming quite stable  
for the private testers I have just bbegan some extensive upgrades  
to the Genesis Engine itself which will require some serious rework  
on MOTA to make it compatible with the newer Genesis Engine.  
Obviously since the next Alpha will be using the newer Genesis  
Engine I want to make sure everything runs smoothly before releasing  
any kind of demo to the public.


william lomas wrote:

   hi thomas
will the beta of the new mysteries of the ancients game be  
available for the paid members of the game, before release at all?  
or any form of public beta?

many thanks and look forward to mota
will
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Matheus
i personaly didn't preordered the game but have to agree with you will
in this point, well with all the bugs and things i don't see a problem
in distributing it to who payd it and include then in the private beta
testers.
well this is only my opinion.
-Mensagem original-
De: william lomas lomaswill...@googlemail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 17 de Janeiro de 2009 21:10
Assunto: Re: [Audyssey] beta of mysteries of the ancients

hi


this is great news but in another sense, cant the ones who already
paid help test this product?
true, i understand and so does everyone else, that all this mess came
from james north, let's ot go over that again. but surely the ones who
paid for it should be able to help play and test the new game, since
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were
even put out for private testers in the first place, and i have paid
for a game which to be fair has had a lot of problems and we have all
100 percent supported you but at least the pre-orderers could help
shape the game into a better product. for those who have not pre-
ordered, it comes out when it comes out, but for those who have I feel
that if we can help play the new version then we at least are getting
value for mone

On 17 Jan 2009, at 19:27, Thomas Ward wrote:

 Hi Will,
 Yes. Eventually I will be posting a public beta for Mysteries of the
 Ancients. However, I have not posted a demo, because it isn't ready
 for the public yet. Although the Alphas are becoming quite stable
 for the private testers I have just bbegan some extensive upgrades
 to the Genesis Engine itself which will require some serious rework
 on MOTA to make it compatible with the newer Genesis Engine.
 Obviously since the next Alpha will be using the newer Genesis
 Engine I want to make sure everything runs smoothly before releasing
 any kind of demo to the public.

 william lomas wrote:
hi thomas
 will the beta of the new mysteries of the ancients game be
 available for the paid members of the game, before release at all?
 or any form of public beta?
 many thanks and look forward to mota
 will
 ---
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Christian
Hi,
I have not preordered this game either, but I also agree with you guys.
Best regards,
Christian


On 2009-01-17 at 19:15 Matheus wrote:

i personaly didn't preordered the game but have to agree with you will
in this point, well with all the bugs and things i don't see a problem
in distributing it to who payd it and include then in the private beta
testers.
well this is only my opinion.
-Mensagem original-
De: william lomas lomaswill...@googlemail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 17 de Janeiro de 2009 21:10
Assunto: Re: [Audyssey] beta of mysteries of the ancients

hi


this is great news but in another sense, cant the ones who already
paid help test this product?
true, i understand and so does everyone else, that all this mess came
from james north, let's ot go over that again. but surely the ones who
paid for it should be able to help play and test the new game, since
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were
even put out for private testers in the first place, and i have paid
for a game which to be fair has had a lot of problems and we have all
100 percent supported you but at least the pre-orderers could help
shape the game into a better product. for those who have not pre-
ordered, it comes out when it comes out, but for those who have I feel
that if we can help play the new version then we at least are getting
value for mone

On 17 Jan 2009, at 19:27, Thomas Ward wrote:

 Hi Will,
 Yes. Eventually I will be posting a public beta for Mysteries of the
 Ancients. However, I have not posted a demo, because it isn't ready
 for the public yet. Although the Alphas are becoming quite stable
 for the private testers I have just bbegan some extensive upgrades
 to the Genesis Engine itself which will require some serious rework
 on MOTA to make it compatible with the newer Genesis Engine.
 Obviously since the next Alpha will be using the newer Genesis
 Engine I want to make sure everything runs smoothly before releasing
 any kind of demo to the public.

 william lomas wrote:
hi thomas
 will the beta of the new mysteries of the ancients game be
 available for the paid members of the game, before release at all?
 or any form of public beta?
 many thanks and look forward to mota
 will
 ---
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Ron Schamerhorn
Hi

  Well in the end it's up to the dev to determine who helps with the game, 
and also when it's released Be that to a testing team or the general public.

Ron

- Original Message - 
From: Cory ckadl...@verizon.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 4:33 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients


I back you guys on this one.
- Original Message - 
From: Christian christia...@runbox.com
To: gamers@audyssey.org; gamers@audyssey.org
Sent: Saturday, January 17, 2009 4:18 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients


 Hi,
 I have not preordered this game either, but I also agree with you guys.
 Best regards,
 Christian


 On 2009-01-17 at 19:15 Matheus wrote:

i personaly didn't preordered the game but have to agree with you will
in this point, well with all the bugs and things i don't see a problem
in distributing it to who payd it and include then in the private beta
testers.
well this is only my opinion.
-Mensagem original-
De: william lomas lomaswill...@googlemail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 17 de Janeiro de 2009 21:10
Assunto: Re: [Audyssey] beta of mysteries of the ancients

hi


this is great news but in another sense, cant the ones who already
paid help test this product?
true, i understand and so does everyone else, that all this mess came
from james north, let's ot go over that again. but surely the ones who
paid for it should be able to help play and test the new game, since
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were
even put out for private testers in the first place, and i have paid
for a game which to be fair has had a lot of problems and we have all
100 percent supported you but at least the pre-orderers could help
shape the game into a better product. for those who have not pre-
ordered, it comes out when it comes out, but for those who have I feel
that if we can help play the new version then we at least are getting
value for mone

On 17 Jan 2009, at 19:27, Thomas Ward wrote:

 Hi Will,
 Yes. Eventually I will be posting a public beta for Mysteries of the
 Ancients. However, I have not posted a demo, because it isn't ready
 for the public yet. Although the Alphas are becoming quite stable
 for the private testers I have just bbegan some extensive upgrades
 to the Genesis Engine itself which will require some serious rework
 on MOTA to make it compatible with the newer Genesis Engine.
 Obviously since the next Alpha will be using the newer Genesis
 Engine I want to make sure everything runs smoothly before releasing
 any kind of demo to the public.

 william lomas wrote:
hi thomas
 will the beta of the new mysteries of the ancients game be
 available for the paid members of the game, before release at all?
 or any form of public beta?
 many thanks and look forward to mota
 will
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 All messages are archived and can be searched and read at
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Kevin Weispfennig

I didn't pre-oder either but agree.
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- Original Message - 
From: Cory ckadl...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 10:33 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients



   I back you guys on this one.
- Original Message - 
From: Christian christia...@runbox.com

To: gamers@audyssey.org; gamers@audyssey.org
Sent: Saturday, January 17, 2009 4:18 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients



Hi,
I have not preordered this game either, but I also agree with you guys.
Best regards,
Christian


On 2009-01-17 at 19:15 Matheus wrote:


i personaly didn't preordered the game but have to agree with you will
in this point, well with all the bugs and things i don't see a problem
in distributing it to who payd it and include then in the private beta
testers.
well this is only my opinion.
-Mensagem original-
De: william lomas lomaswill...@googlemail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 17 de Janeiro de 2009 21:10
Assunto: Re: [Audyssey] beta of mysteries of the ancients

hi


this is great news but in another sense, cant the ones who already
paid help test this product?
true, i understand and so does everyone else, that all this mess came
from james north, let's ot go over that again. but surely the ones who
paid for it should be able to help play and test the new game, since
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were
even put out for private testers in the first place, and i have paid
for a game which to be fair has had a lot of problems and we have all
100 percent supported you but at least the pre-orderers could help
shape the game into a better product. for those who have not pre-
ordered, it comes out when it comes out, but for those who have I feel
that if we can help play the new version then we at least are getting
value for mone

On 17 Jan 2009, at 19:27, Thomas Ward wrote:


Hi Will,
Yes. Eventually I will be posting a public beta for Mysteries of the
Ancients. However, I have not posted a demo, because it isn't ready
for the public yet. Although the Alphas are becoming quite stable
for the private testers I have just bbegan some extensive upgrades
to the Genesis Engine itself which will require some serious rework
on MOTA to make it compatible with the newer Genesis Engine.
Obviously since the next Alpha will be using the newer Genesis
Engine I want to make sure everything runs smoothly before releasing
any kind of demo to the public.

william lomas wrote:

   hi thomas
will the beta of the new mysteries of the ancients game be
available for the paid members of the game, before release at all?
or any form of public beta?
many thanks and look forward to mota
will
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Ryan Smith
Hi,
I personally don't agree  with your point of views. Beta testers need
to know alot about audiogames, and are competent enough to test it
all, and have enough time to do it. (I am not saying you all are
incompetent) Everyone can't be a beta tester, or else what is the
point of it being a beta in the first place. Also, it's certainly not
fun to give code with bugs in it to the public. I am sure any other
person who has ever dealt with code, or released something to the
public would feel the same way I do.  I fully support Tom on what he's
doing. Ultimately, it's up to the developer.  I do not intend to start
a flame, argue, etc, just stating what I think.
-Ryan

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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Shadow Dragon
Have to agree with ryan here. I was under the impression that it wasn't 
really up for vote. If the dev says its not ready to be released to the 
general public, which includes people who pre-ordered the game, then its 
probably not ready to be released. Odds are the game is in a barely playable 
stage, with plenty of bugs to be ironed out. I imagine the beta testers will 
be the people who pre-ordered the game, when the game is in a much more 
playable stage. I have to say I'm surprised games like entombed are 
available for general testing. In one sense it helps to have more testers so 
more bugs can be found, but in another sense it draws out a lot of people 
who are expecting a full game and don't realize its barely been started. Not 
meant to be taken personally and not directed at anyone in particular but, 
there you have it. Just my personal opinion.


--
From: Ryan Smith computerwi...@gmail.com
Sent: Saturday, January 17, 2009 3:36 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] beta of mysteries of the ancients


Hi,
I personally don't agree  with your point of views. Beta testers need
to know alot about audiogames, and are competent enough to test it
all, and have enough time to do it. (I am not saying you all are
incompetent) Everyone can't be a beta tester, or else what is the
point of it being a beta in the first place. Also, it's certainly not
fun to give code with bugs in it to the public. I am sure any other
person who has ever dealt with code, or released something to the
public would feel the same way I do.  I fully support Tom on what he's
doing. Ultimately, it's up to the developer.  I do not intend to start
a flame, argue, etc, just stating what I think.
-Ryan

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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Jason Allen
Well in Entombed's case, I'm new to the community so I thought a broader
test phase would be better. It's true, there is a real danger in turning
people off your game when they test it expecting a much more polished
experience. I think it helps to only open the game to testers when it will
exceed their expectations. That first impression is important. Just things
I've learned to better apply to future projects.

Jason

On Sun, Jan 18, 2009 at 11:18 AM, Shadow Dragon elementalult...@hotmail.com
 wrote:

 Have to agree with ryan here. I was under the impression that it wasn't
 really up for vote. If the dev says its not ready to be released to the
 general public, which includes people who pre-ordered the game, then its
 probably not ready to be released. Odds are the game is in a barely playable
 stage, with plenty of bugs to be ironed out. I imagine the beta testers will
 be the people who pre-ordered the game, when the game is in a much more
 playable stage. I have to say I'm surprised games like entombed are
 available for general testing. In one sense it helps to have more testers so
 more bugs can be found, but in another sense it draws out a lot of people
 who are expecting a full game and don't realize its barely been started. Not
 meant to be taken personally and not directed at anyone in particular but,
 there you have it. Just my personal opinion.

 --

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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Shadow Dragon
I'm glad you opened entombed up to general testing, I'm not sure how much 
longer I could have waited for it to come out *grins*. Even in its current 
stage it's a pretty good experience. Looking forward to the next build, bugs 
and all.
Just out of curiosity, is it going to stay open to general testing? Or will 
it eventually go back into a closed alpha stage if too many bugs start 
showing up?

--
From: Jason Allen evildi...@gmail.com
Sent: Saturday, January 17, 2009 5:31 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] beta of mysteries of the ancients


Well in Entombed's case, I'm new to the community so I thought a broader
test phase would be better. It's true, there is a real danger in turning
people off your game when they test it expecting a much more polished
experience. I think it helps to only open the game to testers when it will
exceed their expectations. That first impression is important. Just things
I've learned to better apply to future projects.

Jason

On Sun, Jan 18, 2009 at 11:18 AM, Shadow Dragon 
elementalult...@hotmail.com

wrote:



Have to agree with ryan here. I was under the impression that it wasn't
really up for vote. If the dev says its not ready to be released to the
general public, which includes people who pre-ordered the game, then its
probably not ready to be released. Odds are the game is in a barely 
playable
stage, with plenty of bugs to be ironed out. I imagine the beta testers 
will

be the people who pre-ordered the game, when the game is in a much more
playable stage. I have to say I'm surprised games like entombed are
available for general testing. In one sense it helps to have more testers 
so

more bugs can be found, but in another sense it draws out a lot of people
who are expecting a full game and don't realize its barely been started. 
Not
meant to be taken personally and not directed at anyone in particular 
but,

there you have it. Just my personal opinion.

--


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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Thomas Ward

Hi Ron,
Thanks. Yes, sometimes you have to trust the developer's judgment about 
some things like this. I discovered with Montezuma's Revenge there is a 
lot of good and bad things that can come out of releasing a test build 
too early to the entire public at large.
Yes, I might be able to find a lot more testers, but all too often 
people just show up wanting to play a free game. I've also learned 
sometimes those possible testers show up with unrealistic expectations. 
Such as they see that you can save a game in the documentation, try it, 
and immediately send off a bug report when it doesn't happen. Although I 
am fully aware of the issue, and it won't get turned back on until the 
new Genesis Engine is integrated into MOTA.
To put it another way, I have a general idea of when I am going to work 
on this or that part of the game. I have a schedule in my mind, an order 
I am doing things in, and  it certainly wouldn't help me any if I have x 
number of gamers asking for this that or the other thing at this point 
in time. It makes little sense for me to turn on the save game feature 
right now since the new Genesis engine has some newer classes that 
aren't compatible with the older classes used in MOTA 0.4.
For example, in the latest Genesis Engine I have split the player class 
into smaller more specific class types. The class Angela Carter uses in 
0.5 is the Adventurer3D class which is designed for a more treasure 
hunting theme. However, previously in 0,.4 and earlier that was a part 
of the Player3D class. If you save a game in 0.4 and tried to load it in 
0.5 it would blow up in your face. So it makes more sense not to let the 
testers or anyone else save a game until the conversion is complete and 
is fairly stable.

Smile.

Ron Schamerhorn wrote:

Hi

  Well in the end it's up to the dev to determine who helps with the game, 
and also when it's released Be that to a testing team or the general public.


Ron



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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Thomas Ward

Hi,
Well, the game is certainly playable, but there are many features 
currently disabled for one reason or another. As I said a couple times 
already 0.5 is going to be a pretty major upgrade from 0.4 so I am 
certainly not going to release 0.4 with such a major release on the way.


Shadow Dragon wrote:
Have to agree with ryan here. I was under the impression that it wasn't 
really up for vote. If the dev says its not ready to be released to the 
general public, which includes people who pre-ordered the game, then its 
probably not ready to be released. Odds are the game is in a barely 
playable stage, with plenty of bugs to be ironed out. I imagine the beta 
testers will be the people who pre-ordered the game, when the game is in 
a much more playable stage. I have to say I'm surprised games like 
entombed are available for general testing. In one sense it helps to 
have more testers so more bugs can be found, but in another sense it 
draws out a lot of people who are expecting a full game and don't 
realize its barely been started. Not meant to be taken personally and 
not directed at anyone in particular but, there you have it. Just my 
personal opinion.





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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Cory

thatk you tom, I see your points
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 7:38 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients



Hi Will,
I certainly understand and respect your point of view, but there are other 
issues to consider here.
First, right now Mysteries of the Ancients is currently alpha software not 
a beta. What that means in programmer lingo is a program functional for 
testing, but is known to have bugs and is not a complete program. Betas 
are more or less complete programs, but are known to have bugs. There is a 
big difference between an alpha and a beta.
For example, Mysteries of the Ancients 0.4 alpha only has the first level 
complete. So even if you guys got it you would come to the end of level 1 
and that would be it. no more levels. Of course I plan to add more in the 
coming days and weeks, but for now obviously the game is still lacking a 
large portion of the game. This is one reason it is only an alpha not a 
beta.
Here  is another case in point. Not too long ago one of the private 
testers tried saving a game. When the game didn't save his game he asked 
on the testers list why it wasn't working. I explained that while the 
Genesis3D engine has that feature it was currently disabled  because I am 
currently rewriting or updating large portions of the engine itself. If 
you save a game and you try and load it using a newer version of the 
engine, like the one I am working on now, the saved game will get 
scrambled in the process. i don't want bug reports on something i already 
know needs to be fixed.
Second, the Genesis3D Engine uses a different product key system than 
Montezuma's Revenge. That means bbefore everyone who paid for Montezuma's 
Revenge can upgrade to Mysteries of the Ancients I will have to generate a 
couple hundred keys, and process all of those orders. Given the amount of 
time I have had lately to devote to USA Games stuff it would take me a 
week to process all of those orders. Personally, I think I would be more 
productive just working on the game, trying to get a decent demo ready, 
than processing all 200 orders.
Third, the Mysteries of the Ancients documentation is still incomplete. 
Yes, i know people can figure a lot out by playing around with it, but I 
believe before I release anything to the general public the documentation 
should be as complete as possible. By supplying good documentation with 
the demo i can cut down on the number of general questions people are 
likely to ask.
Finally, Mysteries of the Ancients is currently undergoing some major 
changes. I am presently working on integrating a newer version of the 
Genesis3D engine into Mysteries of the Ancients 0.5. There are some 
extensive changes in the newer Genesis Engine such as SDL support instead 
of DirectX support. I've dropped support for DirectX in the newer Genesis 
engine not only to make it easier to go cross platform, but installing and 
setting up SDL  is much much easier than installing and updating DirectX 
9.0C.
However, I've not yet done a lot of testing with the SDL based version of 
Genesis myself, and I have no idea exactly how Mysteries of the Ancients 
will perform until i do the upgrade. In a case like that it is better to 
do some testing with a small group rather than releasing a possibly 
unstable demo on the general public.  If it turns out i need to downgrade 
to the previous release it is easier to work with 10 people rather than 
150 people.

HTH.

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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Thomas Ward

Hi Jason,
My first two projects STFC and Montezuma's Revenge were open testing and 
I saw both the good and the bad in doing so. Like you said there is a 
lot more testers, but there is a lot of expectations and other baggage 
that comes with it as well.
I  hope I don't insult anyone by saying this, but not everyone is tester 
material. Some people aren't really use to working with programs that 
often crash, don't run properly, or even know if there system is missing 
some dependancy they need. I can recall a good number of cases where I 
had to tell people what the .NET Framework was, how to install it, and 
then explain to them the difference between Managed DirectX for .NET 
applications and the stock DirectX libraries that ships with their 
system. Most people were not even aware that Managed DirectX was a 
different component for DirectX, and doesn't ship with Windows by 
default. I'm not saying those people were stupid, but it did result in 
several basic problems with user error rather than actual bugs in the 
software that I had to sort out. Nothing is more frustrating trying to 
figure out if the error is a result of user error or as a result of 
screwed up code. With a smaller handpicked team it is easier to figure 
out who is on the same page and who is not quite up to speed yet.



Jason Allen wrote:

Well in Entombed's case, I'm new to the community so I thought a broader
test phase would be better. It's true, there is a real danger in turning
people off your game when they test it expecting a much more polished
experience. I think it helps to only open the game to testers when it will
exceed their expectations. That first impression is important. Just things
I've learned to better apply to future projects.

Jason



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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Willem
It is Thomas's decision. Over and over people pushed him into doing 
things, heck if he had his way this would be a 3d game.

Respect his decision.
Cory wrote:

   I back you guys on this one.



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