Re: [Audyssey] How to talk to librarian

2006-11-09 Thread Dark
Hello.

Please excuse me if I'm interupting a private discussion (I'm not yet 
certain how this hole mailing list business works), but I guess your 
refferring to the puzle in Chillingham?

If i remember rightly, You need to give the librarian the book on  hermiting 
in exchange for the organ repare manual.

To get the book:

1: fill the bottle from Lilly's house with water from the swamp to get the 
item "Bottle of water"

2: Use the flower from beside the stone marker at the fork in the road with 
the bottle to get the item "bottle of perfume"

3: use the perfume on Bill the Hermit, then prove to him you understand his 
problem by completing the sneezing simon minigame, and he'll give you the 
book on hermiting.

I'm sorry if I'm interupting a discussion here, but i hope this helps.

All the best,

dark empathy.


- Original Message - 
From: "Chris Reagan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, November 09, 2006 6:10 PM
Subject: [Audyssey] How to talk to librarian


> Hi there
> Okay I've got the key for the organ, but when I go to the library to talk 
> to the librarian and turn in the rain dancing book in exchange for the 
> manual.  But when I do so, the librarian shushes me.
> what do I do?
> thanks
> Chris
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] How to talk to librarian

2006-11-09 Thread Dark
Hi, and thanks.

I actually found and subscribed to the audeasy list fromAsmodean.net, where 
i was listening to several of your gameplay recordings (congrats on the 
Pipe2 games, some of those scores are really! impressive).

This is really the first mailing list I've subscribed to that actually 
involved discussion rather than just passing around announcements, so i'm 
not yet certain of the Etiquette, but hopefully I should pick things up 
soon. Thanks for letting me know about the archive, I'll go and have a look.

All the best,

dark empathy aka Luke Hewitt.

Ps: As other people seem to be using real names rather than web handles, it 
only seems fair I use mine.


- Original Message - 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, November 09, 2006 8:35 PM
Subject: Re: [Audyssey] How to talk to librarian


> You are not interupting any private conversations. Being a part of a
> discussion list is all about public contributions like this. If you see
> any messages which you feel you can contribute to. By all means, jump
> in. If the participants wanted the conversation to remain private they
> would have written privately to each other.
>
> I wanted to welcome you to the list on behalf of myself and Tom Ward,
> the other co-moderator of this list.
>
> Also, please feel free to visit www.audyssey.org which is the audyssey
> home page. There you can find the link which takes you to archived
> messages. Using the archives you can search for a topic. This way you
> can see what all we've been talking about.
>
> All the best.
>
>
> * Dark <[EMAIL PROTECTED]> [2006-11-09 13:07]:
>> Please excuse me if I'm interupting a private discussion (I'm not yet
>> certain how this hole mailing list business works), but I guess your
>> refferring to the puzle in Chillingham?
>
>
> -- 
> Whose harvest the hungry eateth up, and taketh it even out of the
> thorns, and the robber swalloweth up their substance.
> -- Job 5:5
> Raul A. Gallegos ... IliwSsmc
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] For Luke regarding the list

2006-11-10 Thread Dark
Thanks again, i'll certainly look forward to more recordings. In a few days 
I should be getting a digital recorder with both line in and mike, so I 
might even be able to do some game recordings of my own (I would like to do 
a few game reviews), particularly now before the workload for my Phd becomes 
overwhelming.

I do have a couple of game related questions, but I'll put them in another, 
more general mail.

all the best,

dark Empathy aka Luke.
- Original Message - 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: 
Sent: Friday, November 10, 2006 3:50 AM
Subject: [Audyssey] For Luke regarding the list


> Hi. I've changed the subject so that the message better reflects this
> particular topic. Remember that many people are subscribed to many lists
> and may get hundreds of messages per day. So, keeping a good and
> descriptive subject line in discussion lists is important.
>
> I wanted to thank you for the kind words regarding my site asmodean.net.
> I'm glad you have enjoyed the game recordings. Right now due to other
> things on my plate, additional recordings are on the back burner. But
> more will be coming out in early 2007 I'm sure.
> As for using your name, it's not a requirement that you give out your
> real name, but it is nice to meet you Luke.
>
> Don't worry about getting the right etiquette from the get go. We all
> start off somewhere. When you subscribed to the list you were given a
> set of list rules. Although those rules are specific to this list only,
> most of them are a good set of guidelines when participating on almost
> any discussion mailing list. One of the most important ones is the
> subject line matching the message content. Remember, if you have any
> game related questions, comments, or chitchat, send it along here. If
> you have any list questions though, send those messages to me or Tom by
> using the [EMAIL PROTECTED] email address. Sending it there will
> insure we both get the message and that way one can respond in case the
> other is busy with RL.
>
> All the best.
>
> * Dark <[EMAIL PROTECTED]> [2006-11-09 20:26]:
>> Hi, and thanks.
>>
>> I actually found and subscribed to the audeasy list fromAsmodean.net, 
>> where
>> i was listening to several of your gameplay recordings (congrats on the
>> Pipe2 games, some of those scores are really! impressive).
>>
>> This is really the first mailing list I've subscribed to that actually
>> involved discussion rather than just passing around announcements, so i'm
>> not yet certain of the Etiquette, but hopefully I should pick things up
>> soon. Thanks for letting me know about the archive, I'll go and have a 
>> look.
>>
>> All the best,
>>
>> dark empathy aka Luke Hewitt.
>
>
> -- 
> My heart is toward the governors of Israel, that offered themselves
> willingly among the people. Bless ye the LORD.
> -- Judges 5:9
> Raul A. Gallegos ... IliwSsmc
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Pipe1 vs Blast chamber?

2006-11-11 Thread Dark
Hello. 

the other day I was listening to several of raul gallegos audio gameplay 
recordings, including the ones he made of Pipe 1. 

I've owned blast chamber for about a year now, and am certainly a big fan. 
After hearing the recordings, I was wondering, if it might be worth my while 
adding Pipe 1 to my collection as well. Obviously, the best thing I could do 
would be to download a demo of the first Pipe game. Unfortunately though, when 
I was trying out blast chamber last year, I accidently deleted the demo before 
I'd made a final decision on buying the game, so, I downloaded Pipe1 just to 
see if the pipe fitting concept was a fun one. 

It certainly was, and I've totally enjoyed Blast Chamber ever sinse, however 
now, I've used up my Pipe 1 demo. 

As it's been a year, i don't really remember much about Pipe 1, and would be 
very greatful if somebody could let me know about the game. 

Do you fight off the enemies differently in Pipe 1? Is the faster flowing water 
Raul mentioned in his recordings a big factor in the gameplay? 

I suppose what I'm ultimately asking boils down to the question: is Pipe 1 
basically Pipe 2 with different sounds and slightly fewer features, or is there 
an actual gameplay difference as well?

Any thoughts on the subject would be much appreciated. 

thanks. 

Dark.
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] self destruct

2006-11-11 Thread Dark
Hello.

Self-destruct deffinately sounds like my style of game. I was wondering 
though, where could I get it?

Both the download and homepage links on Audiogames.net generate page not 
found messages.

I do remember a topic about this game on the Audiogames forum, but I don't 
believe anyone actually knew where to get the game.

the page for Self-destruction on Audiogames.net also seemed to indicate that 
the developer had stopped making the game due to a fatal error, but from 
what you say, I gather that it's stil quite playable,  even 
completeable!

Any info would be good.

all the best,

dark.


- Original Message - 
From: "Nicol" <[EMAIL PROTECTED]>
To: "blind gaming" 
Sent: Saturday, November 11, 2006 6:05 PM
Subject: [Audyssey] self destruct


> Hi all
> Just to let you know that I beated selfdestruct on normal Difficulty.  For
> those who want to try out The urchin lord battle without my spoiler the 
> most
> important keystrokes in the urchin lord battle which was never  given  in
> the manual: to check your health and the urchin lord's health press
> spacebar. to check your room and the sector where the urchinlord   is 
> press
> r.  Before fighting the urchin lordyou must set THE SPEECH to very fast if
> you're using sapi.  Your speech needs to be very fast because if your 
> speech
> is not very fast, you won't have time to hear your health before the 
> urchin
> lord gets you   because he moves very fast on the battle field.
> If you're using sapi go into start, settings, control pannel and speech if
> you're using windows xp.  I'm not sure how to change sappi's voice in 98; 
> 98
> doesn't have the speech settings in  its control pannel  and you can't set
> sapi's voice within the game.  IN that speech dialogue in xp you can SET
> SAPI'S SPEED, SELECT WHICH VOICE YOU WANT TO USE AND  PREVIEW THE VOICE TO
> MAKE SURE ITS THE VOICE YOU WANT. Here's  how I killed the urchin lord.
> s
> p
> o
> i
> l
> e
> r
> s
> p
> a
> c
> e
>
> its actually very easy.  First when you hear sapi says: you must now fight
> the  urchin lord, you must gather all the health packs  on the battle 
> field.
> You are on the top left corner of the battle field which is a grid of 20 
> x
> 20 cells. So hold down your right arrow key until you hear the wall 
> bumping
> sound, press down arrow once and hold down the left arrow key until you 
> hear
> the  wall sound. Do this until you  reached the bottom right corner of the
> battle field.  Now move back to the top left corner. Now hold down your
> control key.   It seems as if you have unlimited ammo  in the urchin lord
> battle because I  held down my control key for very long and my ammo 
> wasn't
> running out.  So you stay at the top left corner and hold down your 
> control
> key.  The urchin lord will drain you of a lot of health points but you 
> will
> manage to kill  it by just holding down your control key and not moving 
> away
> from the top left  corner. The urchin lord tries to dodge your hits but 
> will
> eventually loose all its health  points,   after collecting all the health
> packs you have about 12000 hp and the urchin lord have  800 hp.
> When you killed the urchin lord, you will hear music and you will hear how
> your character automatically walk up to the escape craft and how the 
> escape
> craft first departs like a car and then it flies away like a CHOPPER.
> Now I'm ready to play the game on hard difficulty. I will let you all know
> how it goes.
> When I wanted to go to the developer's website by selecting self destruct
> on the web in the programs  menu I got a  page not found error. But when I
> said yes when the game asks me if I want to submit my score it asked me to
> type my name and press enter. When I did that, it said: your score should 
> be
> submitted; press enter to exit.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Pipe1 vs Blast chamber?

2006-11-11 Thread Dark
Hi Damian.

I gathered the differences in the bonus round from the recordings. In what 
way are the enemies different? do you fight them in a different way?

Thanks.

dark.

Ps: sympathy reguarding your great Grandmar.
- Original Message - 
From: "x-sight interactive" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, November 11, 2006 6:24 PM
Subject: Re: [Audyssey] Pipe1 vs Blast chamber?


> the enemies are different, as well as the bonus rounds. there is no bombs 
> or
> boss levels.
>
> hth.
>
> regards,
>
> damien
>
>
>
>
> - Original Message -
> From: "Dark" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, November 11, 2006 1:37 PM
> Subject: [Audyssey] Pipe1 vs Blast chamber?
>
>
>> Hello.
>>
>> the other day I was listening to several of raul gallegos audio gameplay
> recordings, including the ones he made of Pipe 1.
>>
>> I've owned blast chamber for about a year now, and am certainly a big 
>> fan.
> After hearing the recordings, I was wondering, if it might be worth my 
> while
> adding Pipe 1 to my collection as well. Obviously, the best thing I could 
> do
> would be to download a demo of the first Pipe game. Unfortunately though,
> when I was trying out blast chamber last year, I accidently deleted the 
> demo
> before I'd made a final decision on buying the game, so, I downloaded 
> Pipe1
> just to see if the pipe fitting concept was a fun one.
>>
>> It certainly was, and I've totally enjoyed Blast Chamber ever sinse,
> however now, I've used up my Pipe 1 demo.
>>
>> As it's been a year, i don't really remember much about Pipe 1, and would
> be very greatful if somebody could let me know about the game.
>>
>> Do you fight off the enemies differently in Pipe 1? Is the faster flowing
> water Raul mentioned in his recordings a big factor in the gameplay?
>>
>> I suppose what I'm ultimately asking boils down to the question: is Pipe 
>> 1
> basically Pipe 2 with different sounds and slightly fewer features, or is
> there an actual gameplay difference as well?
>>
>> Any thoughts on the subject would be much appreciated.
>>
>> thanks.
>>
>> Dark.
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Pipe1 vs Blast chamber?

2006-11-11 Thread Dark
Hi Brian.

yes, I'm afraid that now your going to have to put up with my insane babble 
on Audeasy as well.

It does rather sound as if most of the enemies are comparatively easy to 
avoid, so I'll probably just stick with Pipe 2 and save that ten quid to 
spend on Rale Racer, Judgement Day Sarah, and anything else fun that gets 
released. not to mention the hoards of Dvd's, Cd's and everything else I'm 
interested in!

I suppose, sinse i only discovered audio games a year ago, I've rather got 
into the habbit of expecting to buy a new game every month or so, and I 
probably need to readjust my thinking to the actual pace of Audio game 
developement.

Laptops are indeed good and wonderful things. In a few days I should be 
getting a brand spanking new toshiba with wireless net connection 
capabilities and such. Oh yeah, I've just realized, sinse it probably won't 
have the same troubles with Net Framework my Pc does, I'll also be able to 
try out the games Usagames are developing, which deffinately sound like my 
sort of thing (I certainly rather liked the sound of the Asteroids idea).






- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, November 11, 2006 7:34 PM
Subject: Re: [Audyssey] Pipe1 vs Blast chamber?


> Hey Dark,
>  You don't actually fight the enemies. In the case of Spanky the dog, you
> jump when you hear the beeping sound. Just press control one, two or three
> times depending on the difficulty setting. In the case of the bees, you do
> the same thing except you're spraying them with bug spray (you get an
> unlimited supply of this apparently), and in the case of the flocks of 
> bats
> you need to duck when you hear the beeping. For all these enemies you just
> press the control key at the right moment. There's also a trap where 
> you'll
> lose your balance, fall down and have a short time to regain your feet. 
> When
> this happens you'll hear an oof sound. Then you press the up, left or 
> right
> arrows. On one of them you'll hear a hand clapping sound. When you hear 
> it,
> press Control to regain your feet. If you don't make it in time you lose a
> life. That' how the enemies work in Pipe 1. I personally agree with you.
> Pipe  s more enjoyable, but I did have both on my Laptop before I had to
> take it in for repair. One of these days I'll Email BSC Games sales to get
> replacement keys. Apparently as a registered user of any BSC game you're
> entitled to four product codes per title per year, and that means I should
> have three left for each game. It really cheesed me off when I had that
> problem with my Laptop. The hard drive had to be eformatted and Win XP
> reinstalled. Fortunately my system came with a recovery partition, meaning
> it shaved off quite a lot of time on the repair operation and therefore
> saved me a considerable amount of cash.
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, November 11, 2006 11:39 AM
> Subject: Re: [Audyssey] Pipe1 vs Blast chamber?
>
>
>> Hi Damian.
>>
>> I gathered the differences in the bonus round from the recordings. In 
>> what
>> way are the enemies different? do you fight them in a different way?
>>
>> Thanks.
>>
>> dark.
>>
>> Ps: sympathy reguarding your great Grandmar.
>> - Original Message - 
>> From: "x-sight interactive" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, November 11, 2006 6:24 PM
>> Subject: Re: [Audyssey] Pipe1 vs Blast chamber?
>>
>>
>>> the enemies are different, as well as the bonus rounds. there is no 
>>> bombs
>>> or
>>> boss levels.
>>>
>>> hth.
>>>
>>> regards,
>>>
>>> damien
>>>
>>>
>>>
>>>
>>> - Original Message -
>>> From: "Dark" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Saturday, November 11, 2006 1:37 PM
>>> Subject: [Audyssey] Pipe1 vs Blast chamber?
>>>
>>>
>>>> Hello.
>>>>
>>>> the other day I was listening to several of raul gallegos audio 
>>>> gameplay
>>> recordings, including the ones he made of Pipe 1.
>>>>
>>>> I've owned blast chamber for about a year now, and am certainly a big
>>>> fan.
>>> After hearing the recordings, I was wondering, if it might be worth my
>>> while
>>> adding Pipe 1 to my collection as well. 

Re: [Audyssey] Rail Racer query

2006-11-11 Thread Dark
hello.

I actually mailed che Martin, Rale racer's creator a few weeks ago to ask a 
couple of questions about the game, not the least of which was when it would 
be released (sinse the Blind adrenaline website doesn't seem to have been 
updated sinse June).

He said at that point he was working for an early 2007 release. Apparently 
the reason for the delay is because he's adding even more features to the 
game like the ability to race against multiple opponents, iether computer 
controled ones,  or other human players over the net.

He also told me the game will cost fourty dollars, but there will be a demo 
version available.

I must admit, I'm not a big racing game fan, but I'm rather interested in 
rale Racer. Partly it's the hole Sf, Pod racing thing, but also I think if 
Rale racer's able to deliver on all these features, it'll deffinately be 
something special.

All the best,

Dark.
- Original Message - 
From: "Allen" <[EMAIL PROTECTED]>
To: "BlindGamers" 
Sent: Saturday, November 11, 2006 7:27 PM
Subject: [Audyssey] Rail Racer query


> I'd ask the creator of Rail Racer what the status is on this game, but I
> can't remember who that is.
>
> Can anyone tell me the creator and/or status of the game?
>
> Thanks
>
> Allen
> Email:  [EMAIL PROTECTED]
> Web Site:  www.fantasystorm.net
>
>
>
> -- 
> Internal Virus Database is out-of-date.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.13.27/517 - Release Date: 11/3/2006
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] trouble running USa games.

2006-11-12 Thread Dark
Hello. 

the discussion of Rale racer yesterday prompted me to go and have another look 
at Net Framework. Everytime I'd tried to install it in the past, it not only 
refused to work, but also caused huge problems at start up, which i could only 
fix with a system restore. 

I've now downloaded NEt Framework 2.0 redistributable package from: 

http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en
 

and I'm very pleased to say it appears to work fine, and I've been able to run 
a non-audio game related application that I've been wanting to run for quite a 
long while now.

the two games from Usa games, Monti and Startrek Final conflict however, stil 
tell me to go and install net framework, which I obviously have already done.

Will games made to run with Net Framework v1 not run with v2? Is there another 
component I need to install?

Any help or advice would be much appreciated, sinse both games sound very much 
like my sort of thing. 

thanks in advance, 

dark.
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] trouble running USa games.

2006-11-12 Thread Dark
Hi.

thanks for letting me know, I'll look forward to trying out both games at 
the next release.



Dark.
- Original Message - 
From: "Neo" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, November 12, 2006 1:27 PM
Subject: Re: [Audyssey] trouble running USa games.


> Hi Dark,
> the builds of Tom's games he currently offers for download on his site are
> designated to run with .Net Framework 1.1, and the installer looks for 
> this
> version and no other. HOwever, he is already working on new releases that
> will support the 2.0 branch of the framework.
> Hope this helps.
> Take care,
> Lukas
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, November 12, 2006 2:20 PM
> Subject: [Audyssey] trouble running USa games.
>
>
>> Hello.
>>
>> the discussion of Rale racer yesterday prompted me to go and have another
>> look at Net Framework. Everytime I'd tried to install it in the past, it
>> not only refused to work, but also caused huge problems at start up, 
>> which
>> i could only fix with a system restore.
>>
>> I've now downloaded NEt Framework 2.0 redistributable package from:
>>
>> http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en
>>
>> and I'm very pleased to say it appears to work fine, and I've been able 
>> to
>> run a non-audio game related application that I've been wanting to run 
>> for
>> quite a long while now.
>>
>> the two games from Usa games, Monti and Startrek Final conflict however,
>> stil tell me to go and install net framework, which I obviously have
>> already done.
>>
>> Will games made to run with Net Framework v1 not run with v2? Is there
>> another component I need to install?
>>
>> Any help or advice would be much appreciated, sinse both games sound very
>> much like my sort of thing.
>>
>> thanks in advance,
>>
>> dark.
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>> __ Informace od NOD32 1.1454 (20060321) __
>>
>> Tato zprava byla proverena antivirovym systemem NOD32.
>> http://www.nod32.cz
>>
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] trouble running USa games.

2006-11-12 Thread Dark
Hello.

It's nice to know there was nothing going majorly wrong with my Pc 
reguarding Net framework 1.1. I've been banging my head against that 
particular wall off and on for quite a long while now - I should've just 
asked you in the first place, Grin.

Luckily, I never lost anything through the system restore.

sinse I've never had to mess with the hole account business on my Pc 
(there's only muggins to use it), I have absolutely no idea of hhow those 
features of windows work, so it wouldn't have occurred to me to look for 
extra accounts.

anyhow, as your modifying the installers to work with net Framework 2.0, I 
hopefully won't have to worry about such problems again.

Hoping to try out some games soon,

dark.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, November 12, 2006 3:57 PM
Subject: Re: [Audyssey] trouble running USa games.


> Hi,
> End user problems with the .NET Framework 1.1 is the major reason all
> future releases of STFC, Monty, and all other games will be using
> framework 2.0.
> Just for reference with .NET Framework 1.0 and 1.1 it use to create a
> special account on your computer. In order to restore your functunality
> and disable the login issue you speak of you needed to go in to control
> panel, go to users, and remove the extra unneded framework account
> before restarting. I can say a system restore was unnecessary. All you
> needed to do was remove the account.
> Now, as for STFC and Montezuma's Revenge the binaries themselves will
> run with Framework 2.0, but the installer was setup to only check for
> 1.1.43.22. I'm rewriting the installer and recompiling them to work with
> Framework 2.0 so in the next month or so look for updates that resolves
> your issues.
>
>
> Dark wrote:
>> Hello.
>>
>> the discussion of Rale racer yesterday prompted me to go and have another 
>> look at Net Framework. Everytime I'd tried to install it in the past, it 
>> not only refused to work, but also caused huge problems at start up, 
>> which i could only fix with a system restore.
>>
>> I've now downloaded NEt Framework 2.0 redistributable package from:
>>
>> http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en
>>
>> and I'm very pleased to say it appears to work fine, and I've been able 
>> to run a non-audio game related application that I've been wanting to run 
>> for quite a long while now.
>>
>> the two games from Usa games, Monti and Startrek Final conflict however, 
>> stil tell me to go and install net framework, which I obviously have 
>> already done.
>>
>> Will games made to run with Net Framework v1 not run with v2? Is there 
>> another component I need to install?
>>
>> Any help or advice would be much appreciated, sinse both games sound very 
>> much like my sort of thing.
>>
>> thanks in advance,
>>
>> dark.
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Sryth The Age of Igtheon

2006-11-13 Thread Dark
Hello.

the only way to raise your staminer in Sryth is buy equipping and wearing 
armour, but luckily in Sryth you can equip and wear lots of armour. A full 
compliment means four rings, and one piece of armour of each other type, 
head, torso, arms, hands, waste, legs, feet, back and tabard. there is also 
currently one item in the game described as "Armour, wrist" as well.

As to the old cathedral, you need to find and defeat all four guardians to 
open the exit to the lower level.

Just in case you need them, I'll give the directions to the guardians, but 
if you'd rather find them on your own you'd better stop reading now:

guardian 1: from the entrance, head north until you come to an East/west 
jungction where you should go west, then south, then east, south, and west 
again.

guardian 2: At the previously mentioned east/west junction, head east, then 
quite a long way south, then east, and finally north.

Guardian 3: from the entrance head south, then at the east/west junction go 
west. Take the first north, then west and south.

guardian 4: This time, head east from the previously mentioned junction, 
then go north until you reach a passage to the west, follow that round to 
the south and east.

to find the entrance to the lower level, just go east from the junction 
mentioned above (the one south of the entrance.

I hope all that was of some help.

all the best,

Dark.
- Original Message - 
From: "Steve Cullen" <[EMAIL PROTECTED]>
To: 
Sent: Monday, November 13, 2006 9:10 PM
Subject: [Audyssey] Sryth The Age of Igtheon


> Hi Everyone,
> I have a couple of questions about Sryth. when you go to mirksville and go 
> to the old cathedral How do you get to the second level of the cathedral? 
> My next question is how do I get my stamina points to go up? Thank you 
> all for any help. Please feel free to email me at
> [EMAIL PROTECTED]
> Sincerely,
> Steve Cullen
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Sryth The Age of Igtheon

2006-11-13 Thread Dark
Really? are there bracelets in the items you can get from random encounters?

Unfortunately, my charactor has managed to find a grand total of 0 rare 
items, which is weerd sinse she did manage to successfully track down the 
phantom assassin and crew.

Beware, spoilers ahoy!

the only bracelet I remember getting from an adventure is the Emerald 
bracelet you get for defeating Galgarak, get for defeating Galgarak, but 
it's entirely possibble that I am mistaken about this.

ATb,

dark.
- Original Message - 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, November 13, 2006 10:55 PM
Subject: Re: [Audyssey] Sryth The Age of Igtheon


> Actually, there is more than one bracelet.
> ----- Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, November 13, 2006 5:45 PM
> Subject: Re: [Audyssey] Sryth The Age of Igtheon
>
>
>> Hello.
>>
>> the only way to raise your staminer in Sryth is buy equipping and wearing
>> armour, but luckily in Sryth you can equip and wear lots of armour. A 
>> full
>> compliment means four rings, and one piece of armour of each other type,
>> head, torso, arms, hands, waste, legs, feet, back and tabard. there is
>> also
>> currently one item in the game described as "Armour, wrist" as well.
>>
>> As to the old cathedral, you need to find and defeat all four guardians 
>> to
>> open the exit to the lower level.
>>
>> Just in case you need them, I'll give the directions to the guardians, 
>> but
>> if you'd rather find them on your own you'd better stop reading now:
>>
>> guardian 1: from the entrance, head north until you come to an East/west
>> jungction where you should go west, then south, then east, south, and 
>> west
>> again.
>>
>> guardian 2: At the previously mentioned east/west junction, head east,
>> then
>> quite a long way south, then east, and finally north.
>>
>> Guardian 3: from the entrance head south, then at the east/west junction
>> go
>> west. Take the first north, then west and south.
>>
>> guardian 4: This time, head east from the previously mentioned junction,
>> then go north until you reach a passage to the west, follow that round to
>> the south and east.
>>
>> to find the entrance to the lower level, just go east from the junction
>> mentioned above (the one south of the entrance.
>>
>> I hope all that was of some help.
>>
>> all the best,
>>
>> Dark.
>> - Original Message - 
>> From: "Steve Cullen" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Monday, November 13, 2006 9:10 PM
>> Subject: [Audyssey] Sryth The Age of Igtheon
>>
>>
>>> Hi Everyone,
>>> I have a couple of questions about Sryth. when you go to mirksville and
>>> go
>>> to the old cathedral How do you get to the second level of the 
>>> cathedral?
>>> My next question is how do I get my stamina points to go up? Thank
>>> you
>>> all for any help. Please feel free to email me at
>>> [EMAIL PROTECTED]
>>> Sincerely,
>>> Steve Cullen
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Sarah

2006-11-14 Thread Dark
i absolutely can't wait for this game to have a full release! Harry Potter, 
exploration, and Labyrinth, three of my favourite things all combined into 
one game, and the Mp3 trailor just sounded cool!
- Original Message - 
From: "Sky Taylor" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, November 14, 2006 4:27 AM
Subject: Re: [Audyssey] Sarah


> Cool.
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, November 13, 2006 6:06 PM
> Subject: Re: [Audyssey] Sarah
>
>
>> Hi Sky,
>> Good question.
>> I will bee installing it in a different folder and so you could have both
>> on
>> your system, but if the game is purchased only the other floors of the
>> full
>> version will be available.
>> The full version will be in the folder named:
>> Sarah and the Castle of Witchcraft and Wizardry 1.0
>>
>> Phil
>> [EMAIL PROTECTED]
>>
>>
>> - Original Message - 
>> From: "Sky Taylor" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, November 13, 2006 6:00 PM
>> Subject: [Audyssey] Sarah
>>
>>
>>>I still have the public beta of Sarah on my computer. When the full game
>>> comes out, will I need to uninstall the public beta?
>>> - Original Message - 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, November 04, 2006 5:20 PM
>>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and 
>>> wizzardry?
>>>
>>>
 Hi Jamie,
> The game is going into beta testing very soon and is not available to
> the
> public yet.
 Phil


 - Original Message - 
 From: "jamie coady" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Saturday, November 04, 2006 7:36 PM
 Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
 wizzardry?


> hi i can not down load the game i press on the link and  it says page
> not
> available do you know why.
>
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, November 04, 2006 5:32 PM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
> wizzardry?
>
>
>> Hi Angel,
>> The sneak preview mp3 of Sarah and the castle of witchcraft and
>> wizardry
>> is
>> at,
>> http://www.pcsgames.net
>> The game is going into beta testing very soon and is not available to
>> the
>> public yet.
>> sincerely,
>> Phil
>> [EMAIL PROTECTED]
>>
>>
>>
>> - Original Message - 
>> From: "Angel L Adorno" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Saturday, November 04, 2006 10:53 AM
>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
>> wizzardry?
>>
>>
>>> hi where can I get this demo.
>>> thanks so much
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You
>>> can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You 
>> can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any su

Re: [Audyssey] The game of Go

2006-11-14 Thread Dark
Hello.

I could well be wrong, but isn't go almost the same game as OthellO?

I've not yet heard of a computer version of iether go or Othello, but maybe 
it'd be worth contacting Ian Humphries, Steve Crawford of Asabat software, 
or even jim Kitchen, sinse those seem to be the main people producing 
accessible computer addaptations of board games.

- Original Message - 
From: "Brandon armstrong" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, November 14, 2006 2:48 PM
Subject: Re: [Audyssey] The game of Go


> I've never heard of this game, what's the object of it?
> Brandon
> - Original Message - 
> From: "Christopher Bartlett" <[EMAIL PROTECTED]>
> To: "gamers-audyssey.org" 
> Sent: Tuesday, November 14, 2006 8:24 AM
> Subject: [Audyssey] The game of Go
>
>
>> Does anyone know of an adapted version of the game of Go for blind
>> players, or of a computer software implementation that we can use?
>>
>> Christopher Bartlett
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Fallthrough review

2006-11-16 Thread Dark
Hello. 

checking a site devoted to text games the other day, I noticed that fallthrough 
had been reviewed in Audeasy by Michael Fayr. I would certainly like to read 
the review, and I was wondering if somebody could please tell me which issue it 
is in, sinse going through all the back issues searching for it might take a 
while, and I am extremely lazy. 

Any thoughts from people who actually have the game would also be welcome. 

thanks in advance. 

Dark. 
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] sryth

2006-11-16 Thread Dark
No problem.

You've probably already noticed, but if you click on the name of an item you 
get it's description, including what bonuses it gives you. what I do, is 
compare this with whatever piece of armour Ekitrina (my charactor), is 
currently wearing on that part of her body, and equip what offers the best 
bonuses.

I always find it better to equip items that aise Mr rather than staminer 
myself, sinse the Mr will determine how hard a fight is, and thus with a 
high Mr you'll get hit less. How useful the durnsig items are for your own 
charactor will depend entirely upon his/her stats (not just mr and sp, but 
mind, body etc), and what armour you've got in the first place.

Imho though, a couple of the durnsig items like the Cape of the griffin are 
just generally useful, sinse there aren't that many capes in the game.

As to selling the items, well, Briniver in Trythic will give you the best 
price for magical weapons, and Graldoc is the place to sell armour (though 
they generally try to rip you off if you want to sell magical armour). 
Personally, I never sell anything, but keep it knocking around for 
sentimental reasons, if you haven't found already, there are a couple of 
places in Sryth where you can leave items, and thus not have them add tto 
your encumberence.

I hope some of this has been vaguely helpful.

ATB

Dark.
- Original Message - 
From: "Steve Cullen" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, November 16, 2006 2:13 AM
Subject: [Audyssey] sryth


> Hi Everyone,
> I need some advice sorry to keep bothering everyone about this game. I 
> just defeated the seven knights. I took off my existing armor to put on 
> the armor and weapon the seven knights gave me but when I put it on my 
> stamina went down. does this mean I should sell the armor and weapon the 
> seven knights gave me? I am really short on gold right now and could use 
> more. Thank you Everyone for any help. Please feel free to email me at
> [EMAIL PROTECTED]
> Sincerely,
> Steve Cullen
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] sryth

2006-11-16 Thread Dark
you can get the shield from the galgarak's tomb adventure.

to start that adventure, once you've defeated the westwold goblins, wander 
around the comon room of the Hillsfeet inn in Horklor (make certain you are 
carrying the Granite key from the goblins of Westwold).

I hope this helps.

Atb,

Dark.

to start the quest, go to the hisslfeet
- Original Message - 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, November 16, 2006 1:48 PM
Subject: Re: [Audyssey] sryth


Where do you find Gralgarak's shield?

Best regards Søren.
Mail & MSN:
[EMAIL PROTECTED]
Webside:
www.coolfortheblind.dk/
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, November 16, 2006 1:18 PM
Subject: Re: [Audyssey] sryth


> I'll say this much. Don't equip the Shield of the Dragon if you already
> have
> Gralgarak's Shield. Gralgarak's shield offers a better bonus. Actually the
> only two Seven Knight items I hold onto with any consistency are Blade of
> the Fox and Cape of the Gryphon, and the Blade of the Fox is just a
> stepping
> stone to the Hale Blade. But likeDark said, compare the bonuses of a new
> piece of armor to whatever you're wearing before you equip it. And don't!
> sell any armor in a place other than Graldok. They do general  tend to rip
> you off when selling magical items, but the thousand gold you can get
> there
> is better by far than the measley hundred you'll get anywhere else. As for
> magical weapons, Bryniver in Trithik offers the best prices.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "Steve Cullen" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, November 15, 2006 7:13 PM
> Subject: [Audyssey] sryth
>
>
>> Hi Everyone,
>> I need some advice sorry to keep bothering everyone about this game. I
>> just defeated the seven knights. I took off my existing armor to put on
>> the armor and weapon the seven knights gave me but when I put it on my
>> stamina went down. does this mean I should sell the armor and weapon the
>> seven knights gave me? I am really short on gold right now and could use
>> more. Thank you Everyone for any help. Please feel free to email me at
>> [EMAIL PROTECTED]
>> Sincerely,
>> Steve Cullen
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.430 / Virus Database: 268.14.5/534 - Release Date: 14-11-2006
> 15:58
>
>


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] sryth

2006-11-16 Thread Dark
Ooopse! sorry about that one Brian  my only excuse is that it is about a 
year sinse Ekitrina did that adventure.

I hope that I haven't mistakenly sent you on a wild goose chase Sren.
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, November 16, 2006 3:43 PM
Subject: Re: [Audyssey] sryth


It's actually the Stoneback tavern, not the Hillsfeet Inn.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, November 16, 2006 8:29 AM
Subject: Re: [Audyssey] sryth


Thanks. I'll try it.

Søren.
Mail & MSN:
[EMAIL PROTECTED]
Webside:
www.coolfortheblind.dk/
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, November 16, 2006 4:06 PM
Subject: Re: [Audyssey] sryth


you can get the shield from the galgarak's tomb adventure.

to start that adventure, once you've defeated the westwold goblins, wander
around the comon room of the Hillsfeet inn in Horklor (make certain you are
carrying the Granite key from the goblins of Westwold).

I hope this helps.

Atb,

Dark.

to start the quest, go to the hisslfeet
- Original Message - 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, November 16, 2006 1:48 PM
Subject: Re: [Audyssey] sryth


Where do you find Gralgarak's shield?

Best regards Søren.
Mail & MSN:
[EMAIL PROTECTED]
Webside:
www.coolfortheblind.dk/
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, November 16, 2006 1:18 PM
Subject: Re: [Audyssey] sryth


> I'll say this much. Don't equip the Shield of the Dragon if you already
> have
> Gralgarak's Shield. Gralgarak's shield offers a better bonus. Actually the
> only two Seven Knight items I hold onto with any consistency are Blade of
> the Fox and Cape of the Gryphon, and the Blade of the Fox is just a
> stepping
> stone to the Hale Blade. But likeDark said, compare the bonuses of a new
> piece of armor to whatever you're wearing before you equip it. And don't!
> sell any armor in a place other than Graldok. They do general  tend to rip
> you off when selling magical items, but the thousand gold you can get
> there
> is better by far than the measley hundred you'll get anywhere else. As for
> magical weapons, Bryniver in Trithik offers the best prices.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "Steve Cullen" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, November 15, 2006 7:13 PM
> Subject: [Audyssey] sryth
>
>
>> Hi Everyone,
>> I need some advice sorry to keep bothering everyone about this game. I
>> just defeated the seven knights. I took off my existing armor to put on
>> the armor and weapon the seven knights gave me but when I put it on my
>> stamina went down. does this mean I should sell the armor and weapon the
>> seven knights gave me? I am really short on gold right now and could use
>> more. Thank you Everyone for any help. Please feel free to email me at
>> [EMAIL PROTECTED]
>> Sincerely,
>> Steve Cullen
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.430 / Virus Database: 268.14.5/534 - Release Date: 14-11-2006
> 15:58
>
>


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any 

Re: [Audyssey] Baseball game

2006-11-17 Thread Dark
Hello.

jim kitchen has produced an accessible baseball game using Sapi and sound 
effects, you can get it at:
http://kitchensinc.blindprodigy.net/

As to how good it is, I'm probably not the best person to ask. Being both 
English and not really into sports, I found the game slightly 
incomprehensible, though hitting the balls was fun.

Hope this helps,



Dark.


- Original Message - 
From: "Stancil Tootle" <[EMAIL PROTECTED]>
To: 
Sent: Friday, November 17, 2006 1:44 AM
Subject: [Audyssey] Baseball game


> Hello List:
> Where can I find a good baseball game? Thanks
> Peace Stancil Tootle
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] LWorks Updates

2006-11-17 Thread Dark
This is great!

It sounds like we're getting something fairly wonderful here, even though 
it's another space invaders audio game, the unlockables, different weaponry 
etc sound great!

I particularly look forward to unlocking the different cut scenes.

I might well pre-order the game myself, not just for the three quid 
discount, but also so that I can get to play it streight away. - grin.

Pluss, after Judgement day isdone Liam, you can finish the developement of 
superliam 2, Grin.

Seriously, congrats on getting the game finished, and I look forward to 
trying it out.

Dark.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" ; 
"talk about anything" <[EMAIL PROTECTED]>
Sent: Friday, November 17, 2006 4:03 PM
Subject: [Audyssey] LWorks Updates


Here is the latest news from Lworks.

Judgment Day release date announced:

Our latest game Judgment day now has a definite release date.  The game will
be released December 8th.  The game retails for $25 and more info as well as
an audio demonstration can be found on the Judgment Day Page at
www.l-works.net/judgmentday.php

it is the year 2015, and the world is at war. This war has been the most
catastrophic to humanity. Two powers are fighting for control. The allies
and a
group of nations calling themselves The Supreme Evil. Little is known about
this group and it's motives, but one thing is clear. This group has advanced
weaponry. Over several months, the Allies have been slowly destroyed by
strange and lethal weaponry. The commander of the Supreme Evil known as
Supreme
Commander Ather has quickly dispatched several countrys in the span of a few
months. In one last effort to retain any hope, the allies have gathered all
their forces in one area. A defensive station was built, and plans were made
to finally lay the Supreme evil to rest. However, this task may prove to be
harder than one thinks. and this is where you come in. Your job is to fend
off the group of The Supreme Evil's forces, as well as deal With supreme
Commander
Ather.

You command the only allied defensive post left. Your job is to fend off the
enemies. Compared to the Supreme evil, your weapons are primative. However,
they can be effective. You are given a machine gun with unlimitted shells, a
supply of rockets, and a small supply of sky clearing nukes. Your crew will
do there best to keep the base undamaged. If there's no damage, they may
even find time to replentish your nukes and rockets if you're running low.

the game will include.
. 10 levels of play plus a boss level where you get to take on Supreme
commander Ather himself
. 3 levels of difficulty
. a trophy system allowing you to earn awards for performing certain tasks
in the game
. 4 unlockable bonus levels
. an unlockable ending for collecting enough trophys
. an unlockable ultra difficulty setting
. online score support to post your scores to all bonus games and difficulty
levels
. and more!

Preordering for Judgment Day:

If for what ever reason you want to purchase the game earlier at reduced
price, this is totally possible.  LWorks will start offering the ability to
purchase a preordered version of Judgment Day from the store at some point
this weekend.  The benefit to buying earlier is that you will be the very
first to receive a download of the game as soon as it is released.  Beat the
rush when it comes to downloading.  Also, the game retails for $25, but if
you buy early, we'll knock 20 percent off the normal purchase price.  I
understand there are some misgivings when it comes to preordering.  Lworks
will insure that on December 8, there is a completed and bug free copy of
Judgment day for you to play.

If you have any questions, do not hesitate to write to [EMAIL PROTECTED]


Liam Erven
KC9KHY

msn and Email: [EMAIL PROTECTED]
homepage: http://www.liamerven.com

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] LWorks Updates

2006-11-17 Thread Dark
Well, obviously when I said "Streight away" I meant "Streight away on 
december eighth" not this instant!

Stil, I'll be looking forward to it, sort of an early christmas present from 
myself.

Dark.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, November 17, 2006 8:01 PM
Subject: Re: [Audyssey] LWorks Updates


> Well.  Straight away doesn't mean gettign to play it tomorrow, bu tmy plan
> is is to have it done and give it to people who preorder a day in advance 
> so
> they can get decent speeds off the server before everyone else bombards 
> it.
> I'm true to my word when it comes to stuff like this though.
>
>
>
> Liam Erven
> KC9KHY
>
> msn and Email: [EMAIL PROTECTED]
> homepage: http://www.liamerven.com
>
> -Original Message-
> From: Dark [mailto:[EMAIL PROTECTED]
> Sent: Friday, November 17, 2006 1:54 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] LWorks Updates
>
> This is great!
>
> It sounds like we're getting something fairly wonderful here, even though
> it's another space invaders audio game, the unlockables, different 
> weaponry
> etc sound great!
>
> I particularly look forward to unlocking the different cut scenes.
>
> I might well pre-order the game myself, not just for the three quid
> discount, but also so that I can get to play it streight away. - grin.
>
> Pluss, after Judgement day isdone Liam, you can finish the developement of
> superliam 2, Grin.
>
> Seriously, congrats on getting the game finished, and I look forward to
> trying it out.
>
> Dark.
> - Original Message -
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; "Gamers Discussion list" ;
> "talk about anything" <[EMAIL PROTECTED]>
> Sent: Friday, November 17, 2006 4:03 PM
> Subject: [Audyssey] LWorks Updates
>
>
> Here is the latest news from Lworks.
>
> Judgment Day release date announced:
>
> Our latest game Judgment day now has a definite release date.  The game 
> will
> be released December 8th.  The game retails for $25 and more info as well 
> as
> an audio demonstration can be found on the Judgment Day Page at
> www.l-works.net/judgmentday.php
>
> it is the year 2015, and the world is at war. This war has been the most
> catastrophic to humanity. Two powers are fighting for control. The allies
> and a group of nations calling themselves The Supreme Evil. Little is 
> known
> about this group and it's motives, but one thing is clear. This group has
> advanced weaponry. Over several months, the Allies have been slowly
> destroyed by strange and lethal weaponry. The commander of the Supreme 
> Evil
> known as Supreme Commander Ather has quickly dispatched several countrys 
> in
> the span of a few months. In one last effort to retain any hope, the 
> allies
> have gathered all their forces in one area. A defensive station was built,
> and plans were made to finally lay the Supreme evil to rest. However, this
> task may prove to be harder than one thinks. and this is where you come 
> in.
> Your job is to fend off the group of The Supreme Evil's forces, as well as
> deal With supreme Commander Ather.
>
> You command the only allied defensive post left. Your job is to fend off 
> the
> enemies. Compared to the Supreme evil, your weapons are primative. 
> However,
> they can be effective. You are given a machine gun with unlimitted shells, 
> a
> supply of rockets, and a small supply of sky clearing nukes. Your crew 
> will
> do there best to keep the base undamaged. If there's no damage, they may
> even find time to replentish your nukes and rockets if you're running low.
>
> the game will include.
> . 10 levels of play plus a boss level where you get to take on Supreme
> commander Ather himself . 3 levels of difficulty . a trophy system 
> allowing
> you to earn awards for performing certain tasks in the game . 4 unlockable
> bonus levels . an unlockable ending for collecting enough trophys . an
> unlockable ultra difficulty setting . online score support to post your
> scores to all bonus games and difficulty levels . and more!
>
> Preordering for Judgment Day:
>
> If for what ever reason you want to purchase the game earlier at reduced
> price, this is totally possible.  LWorks will start offering the ability 
> to
> purchase a preordered version of Judgment Day from the store at some point
> this weekend.  The benefit to buying earlier is that you will be the very
> first to receive a download of the game as soon as it is released.  Beat 
>

Re: [Audyssey] hearts

2006-11-17 Thread Dark
Hi.

If you absolutely can't get hold of Ian Humphries, your welcome to send me a 
mail on [EMAIL PROTECTED] and I'll send you the Bg Hearts set up file.

Ian does say on his site that it's fine to pass coppies around (though I 
gather that he'd rather you mail him if possible).

I'm afraid i haven't got Bg 15 puzle, so you'll have to get somebody else to 
send you that.

Bye for now.

Dark.
- Original Message - 
From: "Jen Karns" <[EMAIL PROTECTED]>
To: 
Sent: Friday, November 17, 2006 9:49 PM
Subject: [Audyssey] hearts


> Hi,
> I tried again to e-mail Ian for a copy of BG hearts
> and BG 15 puzzle. But again, I get a failure notice.
> Is there another way to contact him to get a copy of
> these two games?
> Thanks
>
> Jen
>
>
>
> 
> Sponsored Link
>
> Mortgage rates near 39yr lows.
> $510k for $1,698/mo. Calculate new payment!
> www.LowerMyBills.com/lre
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] truck

2006-11-19 Thread Dark
Niether did I, but sinse I don't seem to be able to access Jim Kitchen's 
page sinse he changed addresses, I can't check up on the game.
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, November 19, 2006 4:22 PM
Subject: Re: [Audyssey] truck


>I didn't know there was a self-voicing version of the trucker game.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "x-sight interactive" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, November 19, 2006 8:37 AM
> Subject: Re: [Audyssey] truck
>
>
>> and me please if possible.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message -
>> From: "david" <[EMAIL PROTECTED]>
>> To: "blind gamers" 
>> Sent: Sunday, November 19, 2006 3:08 PM
>> Subject: [Audyssey] truck
>>
>>
>>> Hi. I went to Jim Kitchen's website, and was looking for the 
>>> self-voicing
>> version of trucker, and it isn't there. I know that there's the sapi
>> version, but I want the stand alone version. Could someone write off-list
>> and send it to me? Thanks.
>>> David
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>>
>>>
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Treasure hunt and code factory

2006-11-19 Thread Dark
Hello. 

Looking over Phil's list, I notice there are several games that i haven't 
tried. 

the first of these is treasurehunt from BPC programs. I do remember going onto 
the BPC programs site last year, but sinse I didn't have a working version of 
Net framework then I couldn't try Treasurehunt out. 

the descriptions on Audiogames.net and Pcs deffinately make it sound like my 
sort of game, however, now every link to BPC programs I try leads to a page not 
found message. 

Have they moved? If the game is on Phil's list, I guess that it is stil 
available? 

Next up in the line up of lost games, are the games produced by Code Factory, 
Private detective School, Time adventures, alien invasion and (probably least 
interesting to me but stil something worth trying), Km 200. 

The Code factory site has demos of some of the games, which I've played, but 
there seems to be absolutely no information on the site about how to order the 
full game, or how much they cost. Obviously this info must be somewhere for it 
to appear on Phil's list. I'm sorry if i'm being incredibly obtuse here. 

If anyone can help me with either of these problems, I'd be much obliged. 

All the best, 

Dark. 
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Treasure hunt and code factory

2006-11-19 Thread Dark
Thanks for the link.

they appear to sell time adventures 1 and the fairy tale kids games, as well 
as a game listed as "Driving software" which I presume is Km200 sinse the 
entry for it mentioned being able to download tracks from the net, the entry 
also said the game wouldn't run with windowsXp though.

They didn't seem to stock Alien invasion, or private detective school at all 
though, which is odd considdering they seemed to have all of the Gma games 
available on Cd, as well as what seemed to be all the accessible games in 
the "Games for the blind" series, well, maybe they're just out of stock.

All the best,

Dark.



- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, November 19, 2006 11:11 PM
Subject: Re: [Audyssey] Treasure hunt and code factory


> Hi Dark,
> I don't test ever link and I didn't check all prices in the list to see if
> they were up to date.
> I went by press releases and reports to the audyssey list.
> So I don't know about treasure hunt and the BPC site.
> Code factory for all I know does not sell directly but uses
> indirect methods.
> I think I found the CF prices on Independent Living aid's game page at,
> http://www.independentliving.com/products.asp?dept=221&deptname=Accessible%20Software
> Now that I look at it I only see,
> Driver Simulating Software
> which I think is KM2000
> Phil
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, November 19, 2006 5:24 PM
> Subject: [Audyssey] Treasure hunt and code factory
>
>
>> Hello.
>>
>> Looking over Phil's list, I notice there are several games that i haven't
>> tried.
>>
>> the first of these is treasurehunt from BPC programs. I do remember going
>> onto the BPC programs site last year, but sinse I didn't have a working
>> version of Net framework then I couldn't try Treasurehunt out.
>>
>> the descriptions on Audiogames.net and Pcs deffinately make it sound like
>> my sort of game, however, now every link to BPC programs I try leads to a
>> page not found message.
>>
>> Have they moved? If the game is on Phil's list, I guess that it is stil
>> available?
>>
>> Next up in the line up of lost games, are the games produced by Code
>> Factory, Private detective School, Time adventures, alien invasion and
>> (probably least interesting to me but stil something worth trying), Km
>> 200.
>>
>> The Code factory site has demos of some of the games, which I've played,
>> but there seems to be absolutely no information on the site about how to
>> order the full game, or how much they cost. Obviously this info must be
>> somewhere for it to appear on Phil's list. I'm sorry if i'm being
>> incredibly obtuse here.
>>
>> If anyone can help me with either of these problems, I'd be much obliged.
>>
>> All the best,
>>
>> Dark.
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Sryth

2006-11-22 Thread Dark
Well, trosques are large, green scaly serpents of doom lirking around in the 
Mirk. If your lucky (or unlucky if your Mr is low), you'll meet one. If you 
can manage to bring it down and have the skill of hunting, you can cut off 
it's horns and sell them, but to say they are supposed to be ultra rare 
items of doom, they only gave about 200 gold per horn.

They don't turn up that often though, and you might need a high Mr or good 
magic in order to successfully fight them off.


Beware the grue!

Dark.
- Original Message - 
From: "MissWings" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; "Gamers Discussion list" 

Sent: Wednesday, November 22, 2006 10:36 PM
Subject: Re: [Audyssey] Sryth


> Okay this may be a dumb question, especially since I've already gotten 
> past
> this quest, but what are Trosks?  I have an idea, but I won't say what it
> is in case I'm off track.
>
> MissWings
>
> At 12:21 PM 11/22/2006, Bryan Peterson wrote:
>
>>You need to head as though you were going to the old woman's house or the
>>clearing where you got the staff. From the clearing, go two west and then
>>head north. It's a bit of a long route but it's still fairly simple. There
>>are several spots after you head north where you have more than two 
>>choices
>>of where to go. I believe they are, in this order, North, West, South, 
>>West
>>and South, but don't hold me to it. Just watch out for Trosks, as at  your
>>current Melee Rating they'll be quite beyond your strength unless you're
>>either extremely lucky or skilled enough in magic to make it worthwhile.
>>Fortunately the area where the bridge is is a Safe location so you can 
>>rest
>>and save. As for the boss, do not use your weapon. It's inneffective. 
>>Also,
>>do not equip the staff. Simply Use it as an item when you enter the 
>>battle.
>>The fight will practically win itself. After that the quest is fairly
>>straightforward, though I'll say nothing beyond this
>>It ain't pretty when the pretty leaves you with no place to go.
>>J.D. Fortune, Pretty Vegas
>>- Original Message -
>>From: "Steve Cullen" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Wednesday, November 22, 2006 10:29 AM
>>Subject: [Audyssey] Sryth
>>
>>
>> > Hi Everyone,
>> > I am currently trying to finish the Mirk. I've gotten the staff from 
>> > the
>> > trees.I tried showing my staff to the old woman but every time I go to 
>> > her
>> > hut she's not there. My question for the group is to get to the bridge 
>> > do
>> > I enter to the north or the south when first entering the swamp? If I
>> > enter to the south I usually get lost. any kind of directions would be
>> > helpful. thank you all so much for any help.
>> > Please feel free to email me at
>> > [EMAIL PROTECTED]
>> > Sincerely,
>> > Steve Cullen
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> > any subscription changes via the web.
>> >
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>>
>>
>>
>>
>>--
>>No virus found in this incoming message.
>>Checked by AVG Free Edition.
>>Version: 7.1.409 / Virus Database: 268.14.12/544 - Release Date: 
>>11/21/2006
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.14.12/544 - Release Date: 
> 11/21/2006
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Sryth

2006-11-22 Thread Dark
Try these.

these were given to me by somebody from the Sryth forum a loong time 
ago,, and following them certainly got me to the temple.

Directions to Tepthog's temple.



Thanks to odinlowejr88 of the Sryth.com forum for 
providing these directions.





After you go into the murk follow these directions:



1.south



2.south



3.south



4.east



5.south



6.east



7.east



8.north



9.go east 14 times



10.go north 5 times



11.east



12.north



13.west



14.west



15.south



16.south



17.west



18.north



19.north



20.west



21.west



22.south



23.west



24.south



25.west



26.west



27.west



28.north



29.east



30.north



31.east



32.south



and then you should be at the bridge that leads to 
the

temple it is also a safe spot so you can rest and 
save

here.







Hth,



Beware the Greu!



dark.

- Original Message - 
From: "Steve Cullen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, November 23, 2006 12:16 AM
Subject: Re: [Audyssey] Sryth


> Hi Brian and list,
>
> Those directions you gave me brian were not the right ones I found the 
> area
> with the trees. I proceeded west and couldn't go south or what ever
> direction you gave me. right now I am lost in the mirk and hoping someone
> knows how to find this bridge any help would be appreciated. Thank you all
> for any suggestions.
> Please feel free to email me at [EMAIL PROTECTED]
> Sincerely,
> Steve Cullen
>
>
>
>
> Original Message - 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 22, 2006 1:21 PM
> Subject: Re: [Audyssey] Sryth
>
>
>> You need to head as though you were going to the old woman's house or the
>> clearing where you got the staff. From the clearing, go two west and then
>> head north. It's a bit of a long route but it's still fairly simple. 
>> There
>> are several spots after you head north where you have more than two
> choices
>> of where to go. I believe they are, in this order, North, West, South,
> West
>> and South, but don't hold me to it. Just watch out for Trosks, as at 
>> your
>> current Melee Rating they'll be quite beyond your strength unless you're
>> either extremely lucky or skilled enough in magic to make it worthwhile.
>> Fortunately the area where the bridge is is a Safe location so you can
> rest
>> and save. As for the boss, do not use your weapon. It's inneffective.
> Also,
>> do not equip the staff. Simply Use it as an item when you enter the
> battle.
>> The fight will practically win itself. After that the quest is fairly
>> straightforward, though I'll say nothing beyond this
>> It ain't pretty when the pretty leaves you with no place to go.
>> J.D. Fortune, Pretty Vegas
>> - Original Message - 
>> From: "Steve Cullen" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, November 22, 2006 10:29 AM
>> Subject: [Audyssey] Sryth
>>
>>
>> > Hi Everyone,
>> > I am currently trying to finish the Mirk. I've gotten the staff from 
>> > the
>> > trees.I tried showing my staff to the old woman but every time I go to
> her
>> > hut she's not there. My question for the group is to get to the bridge
> do
>> > I enter to the north or the south when first entering the swamp? If I
>> > enter to the south I usually get lost. any kind of directions would be
>> > helpful. thank you all so much for any help.
>> > Please feel free to email me at
>> > [EMAIL PROTECTED]
>> > Sincerely,
>> > Steve Cullen
>> > ___
>> > Gamers mai

Re: [Audyssey] Sryth

2006-11-22 Thread Dark
There is a creature with lots of tenticles if I remember rightly (I think 
it's just called tenticled horror or something simmilar), but this is 
deffinately not a Trosque, just a hard monster. you don't get anything 
special for killing it besides Xp.

Beware the Grue!

Dark.
- Original Message - 
From: "MissWings" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; "Gamers Discussion list" 

Sent: Thursday, November 23, 2006 12:11 AM
Subject: Re: [Audyssey] Sryth


>I don't think it was what I was thinking of then.  When I went through it I
> ended up getting killed by something that had tentacles on it, but I never
> managed to kill it so I never found out what it was.
>
> MissWings
>
> At 05:35 PM 11/22/2006, Dark wrote:
>
>>Well, trosques are large, green scaly serpents of doom lirking around in 
>>the
>>Mirk. If your lucky (or unlucky if your Mr is low), you'll meet one. If 
>>you
>>can manage to bring it down and have the skill of hunting, you can cut off
>>it's horns and sell them, but to say they are supposed to be ultra rare
>>items of doom, they only gave about 200 gold per horn.
>>
>>They don't turn up that often though, and you might need a high Mr or good
>>magic in order to successfully fight them off.
>>
>>
>>Beware the grue!
>>
>>Dark.
>>- Original Message -
>>From: "MissWings" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" ; "Gamers Discussion 
>>list"
>>
>>Sent: Wednesday, November 22, 2006 10:36 PM
>>Subject: Re: [Audyssey] Sryth
>>
>>
>> > Okay this may be a dumb question, especially since I've already gotten
>> > past
>> > this quest, but what are Trosks?  I have an idea, but I won't say what 
>> > it
>> > is in case I'm off track.
>> >
>> > MissWings
>> >
>> > At 12:21 PM 11/22/2006, Bryan Peterson wrote:
>> >
>> >>You need to head as though you were going to the old woman's house or 
>> >>the
>> >>clearing where you got the staff. From the clearing, go two west and 
>> >>then
>> >>head north. It's a bit of a long route but it's still fairly simple. 
>> >>There
>> >>are several spots after you head north where you have more than two
>> >>choices
>> >>of where to go. I believe they are, in this order, North, West, South,
>> >>West
>> >>and South, but don't hold me to it. Just watch out for Trosks, as at 
>> >>your
>> >>current Melee Rating they'll be quite beyond your strength unless 
>> >>you're
>> >>either extremely lucky or skilled enough in magic to make it 
>> >>worthwhile.
>> >>Fortunately the area where the bridge is is a Safe location so you can
>> >>rest
>> >>and save. As for the boss, do not use your weapon. It's inneffective.
>> >>Also,
>> >>do not equip the staff. Simply Use it as an item when you enter the
>> >>battle.
>> >>The fight will practically win itself. After that the quest is fairly
>> >>straightforward, though I'll say nothing beyond this
>> >>It ain't pretty when the pretty leaves you with no place to go.
>> >>J.D. Fortune, Pretty Vegas
>> >>- Original Message -
>> >>From: "Steve Cullen" <[EMAIL PROTECTED]>
>> >>To: "Gamers Discussion list" 
>> >>Sent: Wednesday, November 22, 2006 10:29 AM
>> >>Subject: [Audyssey] Sryth
>> >>
>> >>
>> >> > Hi Everyone,
>> >> > I am currently trying to finish the Mirk. I've gotten the staff from
>> >> > the
>> >> > trees.I tried showing my staff to the old woman but every time I go 
>> >> > to
>> >> > her
>> >> > hut she's not there. My question for the group is to get to the 
>> >> > bridge
>> >> > do
>> >> > I enter to the north or the south when first entering the swamp? If 
>> >> > I
>> >> > enter to the south I usually get lost. any kind of directions would 
>> >> > be
>> >> > helpful. thank you all so much for any help.
>> >> > Please feel free to email me at
>> >> > [EMAIL PROTECTED]
>> >> > Sincerely,
>> >> > Steve Cullen
>> >> > ___

Re: [Audyssey] BSC website downtime

2006-11-26 Thread Dark
I've been having this ever sinse Bsc changed their web address, "Your score 
is too low, please try again"

This is a litle weerd though, sinse when I've been onto Bsc and checked the 
top ten, the scores I've been attempting to post weren't too low at 
all - 42 thousand in Hunter for instance (not my best, but not badd all 
the same).

Hopefully things should get fixed soon though.

Beware the Grue!

Dark.
- Original Message - 
From: "Nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, November 26, 2006 7:19 PM
Subject: Re: [Audyssey] BSC website downtime


> Well I tried posting a score and I didn't get an error.  I was informed 
> that
> my score is too low for the top 10 but there was no error that  the score
> could not be posted.
> - Original Message - 
> From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, November 26, 2006 7:03 PM
> Subject: Re: [Audyssey] BSC website downtime
>
>
>> Yes.
>>
>> * Nicol <[EMAIL PROTECTED]> [2006-11-26 01:11]:
>>> Does this mean that I will get an error ifI try to post a pipe2 score?
>>
>>
>> -- 
>> By so much was Jesus made a surety of a better testament.
>> -- Hebrews 7:22
>> Raul A. Gallegos ... IliwSsmc
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Beach volleyball anyone?

2006-11-26 Thread Dark
Hi. 

I've just downloaded the game and wouldn't mind a game with someone (i'll 
probably lose abyssmally, but well hay!). 

anyway, I'm sitting on the server right this second, my logue in is 666. I'd 
also like to see if it's possible to connect through the evil university 
security system of doom! So if someone wants a game, we'll have to see which 
works better, you connecting to me or visa versa. 

Hope to have a game soon. 

I decided against buying the other Vip sports titles, because I didn't find 
playing against the computer too interesting(after three days, I could 
successfully wipe the floor with the comp on Super football at super 
difficulty), but from what people have said, I imagine playing across the net 
is a more interesting experience. 

thanks. 

Beware the Grue! 

dark. 
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Beach volleyball anyone?

2006-11-26 Thread Dark
I'm not on dile up, but the Durham university network port my Pc is plugged 
into has been known to block some strange things from happening. i'd assumed 
connections to the Vip gameszone server were okay, sinse I've played in a 
couple of online Lords of the Galaxy games. Unfortunately though, I just 
tried to connect to somebody and recieved a "Server error message.

Assuming the game will play okay with dile up connections, try connecting to 
me, my Logue in is 666, and I have the beach volleyball window open as I 
write this.

Hopefully this will work.

Beware the grue!

dark.
- Original Message - 
From: "will" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, November 26, 2006 8:38 PM
Subject: Re: [Audyssey] Beach volleyball anyone?


> hi dark
>
> i cant connect to you i'm
> will
> as my log in
> i on dial up though maybe taht the problem?
> will
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, November 26, 2006 9:32 PM
> Subject: [Audyssey] Beach volleyball anyone?
>
>
>> Hi.
>>
>> I've just downloaded the game and wouldn't mind a game with someone (i'll
>> probably lose abyssmally, but well hay!).
>>
>> anyway, I'm sitting on the server right this second, my logue in is 666.
>> I'd also like to see if it's possible to connect through the evil
>> university security system of doom! So if someone wants a game, we'll 
>> have
>> to see which works better, you connecting to me or visa versa.
>>
>> Hope to have a game soon.
>>
>> I decided against buying the other Vip sports titles, because I didn't
>> find playing against the computer too interesting(after three days, I
>> could successfully wipe the floor with the comp on Super football at 
>> super
>> difficulty), but from what people have said, I imagine playing across the
>> net is a more interesting experience.
>>
>> thanks.
>>
>> Beware the Grue!
>>
>> dark.
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Beach volleyball anyone?

2006-11-26 Thread Dark
Well, I've just tried to connect to three different people and it's 
obviously not happening, if anyone wants to try connecting to me I'll keep 
666 on the server for a while, but I'm not certain if this will work either, 
I'm slightly disappointed because I was very much hoping to get a game of 
Galaxy ranger with somebody at some point, again, I can generally do in the 
computer upto about Super difficulty, mostly because however fast it works, 
it's strategy is rather stupid (I just put a space tank in whatever 
direction it's base is and pick off it's soldiers at my leasure), and I was 
hoping for a more interesting game with another actual human.

As you say, beach volleyball is a lot like super tenis, and I'm afraid I 
didn't find playing against the computer here anymore interesting than in 
super tenis, though I'm not certain if a human opponent would rovide a more 
interesting match.

As to funny bowling, I agree it's rather like concentration or battleships, 
butt due to the various bluffing stratogies available with the anti-ball and 
pin tricks, I suspect more fun when playing against a human.

Oh well, maybe when I eventually move out of colidge and get myself a 
propper broard band connection I'll ask Vip gameszone nicely if they'll let 
me have another game demo to try out internet games.

Beware the Grue!

Dark.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, November 26, 2006 8:39 PM
Subject: Re: [Audyssey] Beach volleyball anyone?


>I like the games, but I won't be buying them.
> I feel the net play is very shaky.  It uses peer to peer which just won't
> work.
> There are two many times when someone may be at a school or somewhere 
> where
> the required ports aren't opened.
> Three days is simply not enough time.
> Finally, neither beach ball or bowling are really replayable.  Bowling is
> concentration with out the prizes, and beach ball is just a hyped of 
> version
> of super tennis or super football with out all the crazy rules.
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, November 26, 2006 2:32 PM
> Subject: [Audyssey] Beach volleyball anyone?
>
>
>> Hi.
>>
>> I've just downloaded the game and wouldn't mind a game with someone (i'll
>> probably lose abyssmally, but well hay!).
>>
>> anyway, I'm sitting on the server right this second, my logue in is 666.
>> I'd also like to see if it's possible to connect through the evil
>> university security system of doom! So if someone wants a game, we'll 
>> have
>> to see which works better, you connecting to me or visa versa.
>>
>> Hope to have a game soon.
>>
>> I decided against buying the other Vip sports titles, because I didn't
>> find playing against the computer too interesting(after three days, I
>> could successfully wipe the floor with the comp on Super football at 
>> super
>> difficulty), but from what people have said, I imagine playing across the
>> net is a more interesting experience.
>>
>> thanks.
>>
>> Beware the Grue!
>>
>> dark.
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Beach volleyball anyone?

2006-11-26 Thread Dark
Well, the durham University network of doom strikes again!

this is also what stops me from playing muds, though not posting scores in 
mowst games or playing Lords of the Galaxy for some weerd reason.

Oh well, i'll wait until I move out of colidge and see if igor and co will 
be kind enough to give me another demo so that I can try the internet games.

thanks for trying.

Beware the Grue!

Dark.
- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, November 26, 2006 9:21 PM
Subject: Re: [Audyssey] Beach volleyball anyone?


>I tried connecting to you, and it failed spectacularly. lol
>
>
> For an amazing video gaming site containing original soundtracks, game 
> art,
> etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, November 26, 2006 3:49 PM
> Subject: Re: [Audyssey] Beach volleyball anyone?
>
>
>> I'm not on dile up, but the Durham university network port my Pc is
>> plugged
>> into has been known to block some strange things from happening. i'd
>> assumed
>> connections to the Vip gameszone server were okay, sinse I've played in a
>> couple of online Lords of the Galaxy games. Unfortunately though, I just
>> tried to connect to somebody and recieved a "Server error message.
>>
>> Assuming the game will play okay with dile up connections, try connecting
>> to
>> me, my Logue in is 666, and I have the beach volleyball window open as I
>> write this.
>>
>> Hopefully this will work.
>>
>> Beware the grue!
>>
>> dark.
>> - Original Message - 
>> From: "will" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, November 26, 2006 8:38 PM
>> Subject: Re: [Audyssey] Beach volleyball anyone?
>>
>>
>>> hi dark
>>>
>>> i cant connect to you i'm
>>> will
>>> as my log in
>>> i on dial up though maybe taht the problem?
>>> will
>>>
>>> - Original Message - 
>>> From: "Dark" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Sunday, November 26, 2006 9:32 PM
>>> Subject: [Audyssey] Beach volleyball anyone?
>>>
>>>
>>>> Hi.
>>>>
>>>> I've just downloaded the game and wouldn't mind a game with someone
>>>> (i'll
>>>> probably lose abyssmally, but well hay!).
>>>>
>>>> anyway, I'm sitting on the server right this second, my logue in is 
>>>> 666.
>>>> I'd also like to see if it's possible to connect through the evil
>>>> university security system of doom! So if someone wants a game, we'll
>>>> have
>>>> to see which works better, you connecting to me or visa versa.
>>>>
>>>> Hope to have a game soon.
>>>>
>>>> I decided against buying the other Vip sports titles, because I didn't
>>>> find playing against the computer too interesting(after three days, I
>>>> could successfully wipe the floor with the comp on Super football at
>>>> super
>>>> difficulty), but from what people have said, I imagine playing across
>>>> the
>>>> net is a more interesting experience.
>>>>
>>>> thanks.
>>>>
>>>> Beware the Grue!
>>>>
>>>> dark.
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Vip registration problem

2006-11-26 Thread Dark
Hello Ken.

You say it says the registration code is too long? i've not heard of that one. 
I didn't think with Vip gameszone games there was an actual box to type the 
registration code in, you need the code on the windows clipboard before you 
click the "Register" button, as well as needing to be connected to the e net so 
the Vip gameszone server can do it's thing.

Just find the "Temporary product Id" in the documentation, select all of that 
line with shift up or down arrow, copy or cut the text, (ctrl c or X), then 
open the registration program and click register. If your online at this moment 
this should register the game successfully in Demo mode. 

Obviously, if you decide to buy the game you'll need to repeat the process with 
the registration code Vip gamezone send you.

Hth, enjoy Lords of the Galaxy etc. 

beware the grue! 

Dark. 

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Beach volleyball anyone?

2006-11-27 Thread Dark
I like Lords just for the sound effects and monster shooting, and have 
occasionally pulled it out for another blast, as I've done with galaxy 
ranger.

My only problem in both games, (and more so in ranger), is that the computer 
isn't exactly the most intelligent of opponents.
In ranger it always attacks along the same line, so all I do is stick a tank 
on that line to pick off the soldiers, and let my guns and rockits do for 
any tanks and crusers it might send (though generally I don't find the 
computer is too good at attacking in force anyway).

this is why I would so much like to play a ranger game against a 
human, - but sadly it appears even when I find someone on the server, 
Durham university network puts pay to any chance I have of connecting with 
them (or them with me).

funny bowling is an interesting battleships varient, but again, I'm not 
convinced how much fun it is playing against the comp as compared to an 
actual person whome you can double bluff etc.

As I said, I didn't particularly find any of the other sports games too 
interesting to play (well, against the computer at any rate). but sport 
isn't particularly my thing anyway, so factors like atmosphere that have 
interested me in other games (pirate memory game for example), don't really 
apply here, or at least not for me.

Beware the Grue!

Dark.

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Cc: "Gamers Discussion list" 
Sent: Monday, November 27, 2006 9:16 AM
Subject: Re: [Audyssey] Beach volleyball anyone?


> sadly your probably right liam.
> I have played lords saldom after testing.
> I always go for future tests though.
> I never completed the supersport game due to computer problems.
> Beech vollyball was ok.
> At 09:39 AM 11/27/2006, Liam Erven wrote:
>>I like the games, but I won't be buying them.
>>I feel the net play is very shaky.  It uses peer to peer which just won't
>>work.
>>There are two many times when someone may be at a school or somewhere 
>>where
>>the required ports aren't opened.
>>Three days is simply not enough time.
>>Finally, neither beach ball or bowling are really replayable.  Bowling is
>>concentration with out the prizes, and beach ball is just a hyped of 
>>version
>>of super tennis or super football with out all the crazy rules.
>>
>>- Original Message - 
>>From: "Dark" <[EMAIL PROTECTED]>
>>To: 
>>Sent: Sunday, November 26, 2006 2:32 PM
>>Subject: [Audyssey] Beach volleyball anyone?
>>
>>
>>> Hi.
>>>
>>> I've just downloaded the game and wouldn't mind a game with someone 
>>> (i'll
>>> probably lose abyssmally, but well hay!).
>>>
>>> anyway, I'm sitting on the server right this second, my logue in is 666.
>>> I'd also like to see if it's possible to connect through the evil
>>> university security system of doom! So if someone wants a game, we'll 
>>> have
>>> to see which works better, you connecting to me or visa versa.
>>>
>>> Hope to have a game soon.
>>>
>>> I decided against buying the other Vip sports titles, because I didn't
>>> find playing against the computer too interesting(after three days, I
>>> could successfully wipe the floor with the comp on Super football at 
>>> super
>>> difficulty), but from what people have said, I imagine playing across 
>>> the
>>> net is a more interesting experience.
>>>
>>> thanks.
>>>
>>> Beware the Grue!
>>>
>>> dark.
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Vip registration problem

2006-11-28 Thread Dark
H, well, perhaps it's something going wrong in the program configuration 
where you fill in your name and logue in etc?

I have heard that can cause trouble with vip gameszone games registration.

beware the Grue!

dark.
- Original Message - 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, November 28, 2006 8:42 PM
Subject: Re: [Audyssey] Vip registration problem


> That's exactly what I did.
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, November 27, 2006 2:33 AM
> Subject: [Audyssey] Vip registration problem
>
>
>> Hello Ken.
>>
>> You say it says the registration code is too long? i've not heard of that
>> one. I didn't think with Vip gameszone games there was an actual box to
>> type the registration code in, you need the code on the windows clipboard
>> before you click the "Register" button, as well as needing to be 
>> connected
>> to the e net so the Vip gameszone server can do it's thing.
>>
>> Just find the "Temporary product Id" in the documentation, select all of
>> that line with shift up or down arrow, copy or cut the text, (ctrl c or
>> X), then open the registration program and click register. If your online
>> at this moment this should register the game successfully in Demo mode.
>>
>> Obviously, if you decide to buy the game you'll need to repeat the 
>> process
>> with the registration code Vip gamezone send you.
>>
>> Hth, enjoy Lords of the Galaxy etc.
>>
>> beware the grue!
>>
>> Dark.
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.1.409 / Virus Database: 268.14.19/555 - Release Date:
>> 11/27/2006
>>
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Dark
Great news!

I'm certainly looking forward to trying both games out, and I'm very glad 
that problems in final Conflict developement have been gotten around. sinse 
NExt Gen is by far my favourite Trek series, a stratogy game based on it, 
fighting enemies like The Borg and the cardassians as well as the 
traditional Trek enemies would deffinately be a good thing. Does the game 
stil use the next gen sounds? I do remember reading somewhere that it did, 
but I could well be wrong, or things might have been changed around sinse 
then.

Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, November 29, 2006 8:47 PM
Subject: [Audyssey] USA Games Holiday News.


>
>
> USA Games Entertainment
>
> Holiday News
>
> Nov. 9, 2006
>
> Introduction
>
> Greetings gamers,
> There is allot happening for USA Games customers and supporters this
> holiday season. We have a couple of releases coming up as well as a
> completely new and improved web site going up. So read on to get the 
> scoop.
>
> Star Trek Final Conflict
>
>
> At last after two years of development, testing, and many setbacks we
> are happy to announce STFC 1.0 is nearly complete and is ready for final
> release. As most of you know the code was lost for this title, but I
> managed to sort through my betas and found one stable enough to release
> to the general public. There will be a few miner bugs and snags in 1.0,
> but for the most part it is stable and ready to ship. All that really
> needs doing is finishing the users guide, rebuild the installer, and
> post it on the web site for download.
> As many of you may have heard this 1.0 final release will be released as
> free ware. There will be no charge for the full release, and among the
> changes is the full version of the game, support for DirectX 9.0C 2006,
> Microsoft .NET 2.0, and uses Innosetup for installation.
> Although, we know the release will between now and Christmas we aren't
> prepared to set a specific day and time. More information will be
> announced on the Audyssey mailing list, the USA Games mailing list, or
> our web site
> http://www.usagames.us
> when the announcement is ready to be given.
>
>
> Montezuma's Revenge
>
>
> I'm aware many of you will be interested in venturing in to temple 2.
> However, I've not been able to complete that level do to time. However,
> I do have plans to update Montezuma's Revenge with support for .NET
> Framework 2, a new manual, and other miner bug fixes, changes, and 
> updates.
> More information  will be announced as the release is nearer to
> completion of the next update.
>
> USA Games Web Site
>
> As mentioned before the USA Games web site
> http://www.usagames.us
> is undergoing a major upgrade. It is not certain when the new site is
> going to be launched, but we do intend to upgrade this month.
> Many of the new changes will include a slightly new look and feel to the
> web site. For those interested we have dropped the split frame view and
> have decided to switch to a more traditional table layout for our site
> navigation section. We feel not only is this a bit more accessible I am
> told the appearance of the site looks better by having two rows of
> organized links  along the top and bottom of each page.
> In addition we will be adding more to our download center besides our
> own games. We will have links to download the latest Ubuntu Linux
> installation disks, links for other third party software, and we will
> eventually be putting up links to other places as well.
> This is likely to be an ongoing project through December, and probably
> on in 2007. However, when done USA Games will have more content, and be
> more than just a place holder for our games and projects.
> At this point we do not plan to discuss all the changes we will be doing
> to the site, but when it is launched we will certainly let you know.
>
> Thomas Ward
> President of USA Games Entertainment
> http://www.usagames.us
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Hello. Just wondering is there a hot key to downloaddragonslayer games, when I try and download it, it won't do anything. I need help with that.

2006-11-30 Thread Dark
Hello. Once your on the page for the respective game, (dragon warrior 
for example), there should be several "Download" links at the Bottom. 
Pressing enter or double clicking on these should start the files 
downloading, assuming you haven't done anything like disallowing files to 
download in internet explorer.. If pressing enter doesn't

work, you could always try pressing the properties key (bottom right of the 
keyboard next to right control), the right mouse button or iquivolent then 
selecting "save targit" from the list.

Btw, I'm afraid I found your question extremely difficult to read sinse it 
was written entirely in the subject field of the E-mail, and only part of 
that field is readable at a time. writing your questions here, in the 
message field of the e-mail makes them a good deal easier to read and, so 
easier to reply to.

Also, yo0u would get as much space as you like to write your question, so 
you wouldn't need to resort to space compression measures.

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: "Ronald Hopkins II" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 01, 2006 3:42 AM
Subject: [Audyssey] Hello. Just wondering is there a hot key to 
downloaddragonslayer games, when I try and download it,it won't do anything. 
I need help with that.


>
>
>
> [EMAIL PROTECTED]
> EarthLink Revolves Around You.
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] USA Games Holiday News.

2006-12-01 Thread Dark
exellant, I'll look forward to showing the Borg some non-futile resistance!

Please excuse my ignorance, but what's Stdw? another star trek game in 
developement? a title change to Starwars Jedi Strike? (I hope that one is 
stil in developement).

I'm sorry if this is a stupid question, but I do like to keep up with audio 
games in developement, even at risk of appearing a bit dim.

Beware the grue!

Dark.
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Cc: "Gamers Discussion list" 
Sent: Friday, December 01, 2006 8:12 AM
Subject: Re: [Audyssey] USA Games Holiday News.


> not really, stfc will be free.
> Stdw will start, whenever it starts.
> At 04:07 AM 12/1/2006, Thomas Ward wrote:
>>Hi,
>>Yes, the TNG/DS9 sounds are still apart of STFC 1.0.
>>
>>Dark wrote:
>>> Great news!
>>>
>>> I'm certainly looking forward to trying both games out, and I'm very 
>>> glad
>>> that problems in final Conflict developement have been gotten around. 
>>> sinse
>>> NExt Gen is by far my favourite Trek series, a stratogy game based on 
>>> it,
>>> fighting enemies like The Borg and the cardassians as well as the
>>> traditional Trek enemies would deffinately be a good thing. Does the 
>>> game
>>> stil use the next gen sounds? I do remember reading somewhere that it 
>>> did,
>>> but I could well be wrong, or things might have been changed around 
>>> sinse
>>> then.
>>>
>>> Beware the grue!
>>>
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Announce: Surreal HorizonsReleasesInitialTorrentSoundbite

2006-12-01 Thread Dark
Hi.

the web page for surreal horizons can be found at:

http://surrealhorizons.com/

Beware the Grue!

Dark.

- Original Message - 
From: "Mich Verrier" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 01, 2006 9:29 PM
Subject: Re: [Audyssey] Announce: Surreal 
HorizonsReleasesInitialTorrentSoundbite


> hi all could some one please re post where you could get mor info about 
> this
> game? like a audio demmo etc? many thanks. from Mich Verrier from New
> Liskeard Ontario Canada.
> - Original Message - 
> From: "Nolan Darilek" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, December 01, 2006 3:01 PM
> Subject: Re: [Audyssey] Announce: Surreal Horizons
> ReleasesInitialTorrentSoundbite
>
>
>> On Dec 1, 2006, at 1:27 PM, Yohandy wrote:
>>
>>> Absolutely awesome. I loved it. Is there a price set for this game?
>>
>> Thanks. :)
>>
>> At the moment I'm debating between $20/$25. Still investigating
>> various e-commerce options and their costs.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] two Asteroids style games

2006-12-01 Thread Dark
The description of Torrent actually reminded me quite a lot of Galaxians, 
perhaps even more than asteroids, sinse it seemed to feature dodging of 
enemies rather than just shooting them down, a rap around scrolling effect, 
and accelleration and deceleration.

the right upp on surrealist horizons also appeared to hint that alien ships 
firing at you would be more common than in the original asteroids game as 
well.

I don't know if thom's specific asteroids remake will be closer to the 
original, with the player in the exact center of the playing field, having 
to protect him/herself in 360 degrees, and the strange teleporting movement 
system that always seems to get me killed when I try a varient of the 
original Asteroids.

Even though the audio remakes of classic atari 80's space shooters there 
have been seem to all be remakes of space invaders, there do seem to have 
been many more games of a similar style produced back then all with 
different features. for example there was rescuing hostages and left/right 
scrolling in defender, bouncing bullits back in deflecter, and having to 
jump pits in Moon patrol.

Imho seeing audio remakes move away from standard space invaders and explore 
some of these similar in style, yet different in execution games is a 
welcome change, and Imho multiple game developers' approaches to this style 
would be a good thing.

Beware the grue!

Dark.


- Original Message - 
From: "michael feir" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" 
Sent: Saturday, December 02, 2006 2:17 AM
Subject: [Audyssey] two Asteroids style games


> This is a most interesting development. I was quite impressed with the 
> sound
> demonstration of Torent. I'm also interested in Tom's reaction to the 
> demo.
> He also is working on an Asteroids game as a tutorial and free game for
> people. I very much hope both of these games galvanises the gaming 
> community
> and developers within it. The announcement from Surreal Horrizons gave 
> some
> idea of what we're in for from that quarter. Tom has hinted that he's
> planning to add some twists to his Asteroids game as well. My question
> therefore is for Tom. Do you use a different approach in terms of basic
> navigation and aiming? Also, what kind of additions are you planning for
> your free Asteroids? Alien Outback and Troopanum shows clearly that there 
> is
> more than one way to approach a basic classic arcade game. I assume both
> games are going to take a while to complete.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] erm, audiogames.net?

2006-12-02 Thread Dark
Brian, even the durham university security filters of doom don't block Audio 
games.net, so I'd be surprised if another university's net connections did.

there are worse filters out there it is  true, the filters at the tech 
support station where a friend of mine works stop him from going on any 
website which google would search as containing the word "Game" which is 
pretty bad, sinse when nobody's ringing the tech support service he's not 
got loads to do.

Luckily, I can send him a steady stream of game books Interactive fiction 
and other fun things attached to E-mails!

Audiogames.net seems to be up and working fine now.

Beware the Grue!

Dark.

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 02, 2006 8:14 AM
Subject: Re: [Audyssey] erm, audiogames.net?


> Glad to knowI'm not the only one. I'd halfmade up my mind that the college
> blocked it since the last time I'd been there, which was yesterday 
> morning.
> I can't even access it here in the dorms.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "x-sight interactive" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, December 02, 2006 12:06 AM
> Subject: [Audyssey] erm, audiogames.net?
>
>
>> hey.
>> anyone out there having troubles with the audiogames website? i keep
>> getting cannot find server ...
>>
>> regards,
>>
>> damien
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] erm, audiogames.net?

2006-12-02 Thread Dark
Oooopse! Sorry brian.

The word "colidge" seems to be one of the differences in American and Uk 
english that always causes me confusion. Sinse I've been at uni for such a 
long while, I always tend to assume "colidge" in the Us sense refers to 
university, when obviously it doesn't always.

Beware the Grue!

dark.
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 02, 2006 9:29 AM
Subject: Re: [Audyssey] erm, audiogames.net?


> Except that I'm not actually at a university. I'm at a community college. 
> Oh
> well, I'll see if it works.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, December 02, 2006 2:15 AM
> Subject: Re: [Audyssey] erm, audiogames.net?
>
>
>> Brian, even the durham university security filters of doom don't block
>> Audio
>> games.net, so I'd be surprised if another university's net connections
>> did.
>>
>> there are worse filters out there it is  true, the filters at the tech
>> support station where a friend of mine works stop him from going on any
>> website which google would search as containing the word "Game" which is
>> pretty bad, sinse when nobody's ringing the tech support service he's not
>> got loads to do.
>>
>> Luckily, I can send him a steady stream of game books Interactive fiction
>> and other fun things attached to E-mails!
>>
>> Audiogames.net seems to be up and working fine now.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>> - Original Message - 
>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, December 02, 2006 8:14 AM
>> Subject: Re: [Audyssey] erm, audiogames.net?
>>
>>
>>> Glad to knowI'm not the only one. I'd halfmade up my mind that the
>>> college
>>> blocked it since the last time I'd been there, which was yesterday
>>> morning.
>>> I can't even access it here in the dorms.
>>> It ain't pretty when the pretty leaves you with no place to go.
>>> J.D. Fortune, Pretty Vegas
>>> - Original Message - 
>>> From: "x-sight interactive" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, December 02, 2006 12:06 AM
>>> Subject: [Audyssey] erm, audiogames.net?
>>>
>>>
>>>> hey.
>>>> anyone out there having troubles with the audiogames website? i keep
>>>> getting cannot find server ...
>>>>
>>>> regards,
>>>>
>>>> damien
>>>>
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Unlocking self-destruct

2006-12-02 Thread Dark
Hello. 

thanks to Robin's kindness in the last issue of audeasy, I've now got a copy of 
Self-destruct, and I do rather like the game. 

the only minor problem I'm having is how to unlock it? sinse it's abandonware, 
I'm guessing it's not available to buy a key anymore (something I'd considder 
given the fact that I like the game). 

I should guess, that the "Key generator" in it's program group is supposed to 
generate a registration key, but unfortunately when i press enter on that, I 
end up with a message from windows telling me "Keygen exe" couldn't be found. 
I've looked in the Self-destruct folder, and there's no sign of that file. 

As people have obviously fought the urchin lord (which I don't think you can do 
in the demo), I'm guessing that there is a way to unlock the game, even though 
it's not for sale anymore. 

any help would be much appreciated. 

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] blank block from lite tech interactive

2006-12-02 Thread Dark
It's interesting that we've seen so many solitare card games, and only now 
has somebody adapted the board game.

I'd certainly love to see more strategical games like this developed in the 
future.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, December 03, 2006 12:11 AM
Subject: Re: [Audyssey] blank block from lite tech interactive


> I've only had that on easy.  You should be able to start with like 20
> points.  I mean.  It is easy to get trapped on easy.
> The game is fun though.
>
>
>
>
> Liam Erven
> KC9KHY
>
> msn and Email: [EMAIL PROTECTED]
> homepage: http://www.liamerven.com
>
> -Original Message-
> From: michael feir [mailto:[EMAIL PROTECTED]
> Sent: Saturday, December 02, 2006 4:22 PM
> To: Discussion list for blind gamers
> Subject: [Audyssey] blank block from lite tech interactive
>
> Hello, everyone. I'be been messing around with Blank Blocks which I just
> discovered from the Audiogames.net forum earlier this afternoon. Overall,
> I'm actually quite impressed with this puzzle game. The sounds are good 
> and
> the mechanics are certainly easy to grasp. However, I get into situations
> where it's simply impossible to make any further moves. At this point, 
> there
> really should be a system which realises that you simply can't solve the
> puzzle and end the game giving you a final score or just telling you that
> it's impossible to complete. Currently, you have to manually quit the game
> yourself when in this circumstance. It's a fairly small gripe overall. The
> presentation was very good for a free puzzle game. It's the best I've seen
> from Litetech Interactive so far.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to
> [EMAIL PROTECTED] You can visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
> subscription changes via the web.
>
> __ NOD32 1.1659 (20060713) Information __
>
> This message was checked by NOD32 antivirus system.
> http://www.eset.com
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] blank block from lite tech interactive

2006-12-02 Thread Dark
>From Light tech interactive, along with several other extremely good free 
audio games.

Their address is:

http://www.lighttechinteractive.com/webpage/index.php

Beware the Grue!

Dark.
- Original Message - 
From: "jamie coady" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 12:30 AM
Subject: Re: [Audyssey] blank block from lite tech interactive


> where can i get this game from please
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 03, 2006 12:11 AM
> Subject: Re: [Audyssey] blank block from lite tech interactive
>
>
>> I've only had that on easy.  You should be able to start with like 20
>> points.  I mean.  It is easy to get trapped on easy.
>> The game is fun though.
>>
>>
>>
>>
>> Liam Erven
>> KC9KHY
>>
>> msn and Email: [EMAIL PROTECTED]
>> homepage: http://www.liamerven.com
>>
>> -Original Message-
>> From: michael feir [mailto:[EMAIL PROTECTED]
>> Sent: Saturday, December 02, 2006 4:22 PM
>> To: Discussion list for blind gamers
>> Subject: [Audyssey] blank block from lite tech interactive
>>
>> Hello, everyone. I'be been messing around with Blank Blocks which I just
>> discovered from the Audiogames.net forum earlier this afternoon. Overall,
>> I'm actually quite impressed with this puzzle game. The sounds are good
>> and
>> the mechanics are certainly easy to grasp. However, I get into situations
>> where it's simply impossible to make any further moves. At this point,
>> there
>> really should be a system which realises that you simply can't solve the
>> puzzle and end the game giving you a final score or just telling you that
>> it's impossible to complete. Currently, you have to manually quit the 
>> game
>> yourself when in this circumstance. It's a fairly small gripe overall. 
>> The
>> presentation was very good for a free puzzle game. It's the best I've 
>> seen
>> from Litetech Interactive so far.
>> Michael Feir
>> Creator and former Editor of Audyssey Magazine
>> 1996-2004
>> E-mail: [EMAIL PROTECTED]
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to
>> [EMAIL PROTECTED] You can visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
>> subscription changes via the web.
>>
>> __ NOD32 1.1659 (20060713) Information __
>>
>> This message was checked by NOD32 antivirus system.
>> http://www.eset.com
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Unlocking self-destruct

2006-12-02 Thread Dark
Hi tom.

Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, maybe 
you could copy it and send it to me?

the uninstall doesn't work either, and unfortunately if I can't get the rest 
of the game working, I'll probably be resorting to that manual deleting 
process, even though it'll leve a wrong registry in my programs list (I'll 
try any game, but what I keep is another matter).

Beware the Grue!

Dark.
- Original Message - 
From: "Tom Randall" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, December 03, 2006 2:15 AM
Subject: Re: [Audyssey] Unlocking self-destruct


> Hi Dark.
>
> That is strange, I was able to hit enter on the keygen link and it
> worked fine, so you definitely have a problem there.  The only problem I
> have encountered is trying to uninstall the game, apparently the
> uninstall part of the program is jacked up and does not work.  Oh well I
> can probably rip it out by the roots by hand if I need to.  Wish I had a
> suggestion for you on the key generator, the full path to mine is
> "C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe."
>
> Good luck.
>
> Tom
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Dark
> Sent: Saturday, December 02, 2006 1:37 PM
> To: Gamers@audyssey.org
> Subject: [Audyssey] Unlocking self-destruct
>
>
> Hello.
>
> thanks to Robin's kindness in the last issue of audeasy, I've now got a
> copy of Self-destruct, and I do rather like the game.
>
> the only minor problem I'm having is how to unlock it? sinse it's
> abandonware, I'm guessing it's not available to buy a key anymore
> (something I'd considder given the fact that I like the game).
>
> I should guess, that the "Key generator" in it's program group is
> supposed to generate a registration key, but unfortunately when i press
> enter on that, I end up with a message from windows telling me "Keygen
> exe" couldn't be found. I've looked in the Self-destruct folder, and
> there's no sign of that file.
>
> As people have obviously fought the urchin lord (which I don't think you
> can do in the demo), I'm guessing that there is a way to unlock the
> game, even though it's not for sale anymore.
>
> any help would be much appreciated.
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Unlocking self-destruct

2006-12-02 Thread Dark
Well, going into program files and deleting the Xlstudio folder with 
Self-destruct in it, then, deleting the start menue folder. then, I'll 
delete the entry from the add/remove programs list with the C-cleaner 
program (I forgot I had this program, hence my earlier remarks about leaving 
wrong registry entries).

I'd much rather play the rest of the game though, so if anyone could send me 
a copy keygen exe to try, that'd help.

Btw, you can get the C-cleaner program here:

http://www.ccleaner.com/

Beware the Grue!

dark.
- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 4:19 AM
Subject: Re: [Audyssey] Unlocking self-destruct


> How exactly are you planning on deleting the game? I can't use the
> uninstaller.
>
>
>
> -
>
> For an amazing video gaming site containing original soundtracks, game 
> art,
> etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, December 02, 2006 11:04 PM
> Subject: Re: [Audyssey] Unlocking self-destruct
>
>
>> Hi tom.
>>
>> Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, 
>> maybe
>> you could copy it and send it to me?
>>
>> the uninstall doesn't work either, and unfortunately if I can't get the
>> rest
>> of the game working, I'll probably be resorting to that manual deleting
>> process, even though it'll leve a wrong registry in my programs list 
>> (I'll
>> try any game, but what I keep is another matter).
>>
>> Beware the Grue!
>>
>> Dark.
>> - Original Message - 
>> From: "Tom Randall" <[EMAIL PROTECTED]>
>> To: "'Gamers Discussion list'" 
>> Sent: Sunday, December 03, 2006 2:15 AM
>> Subject: Re: [Audyssey] Unlocking self-destruct
>>
>>
>>> Hi Dark.
>>>
>>> That is strange, I was able to hit enter on the keygen link and it
>>> worked fine, so you definitely have a problem there.  The only problem I
>>> have encountered is trying to uninstall the game, apparently the
>>> uninstall part of the program is jacked up and does not work.  Oh well I
>>> can probably rip it out by the roots by hand if I need to.  Wish I had a
>>> suggestion for you on the key generator, the full path to mine is
>>> "C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe."
>>>
>>> Good luck.
>>>
>>> Tom
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>>> On Behalf Of Dark
>>> Sent: Saturday, December 02, 2006 1:37 PM
>>> To: Gamers@audyssey.org
>>> Subject: [Audyssey] Unlocking self-destruct
>>>
>>>
>>> Hello.
>>>
>>> thanks to Robin's kindness in the last issue of audeasy, I've now got a
>>> copy of Self-destruct, and I do rather like the game.
>>>
>>> the only minor problem I'm having is how to unlock it? sinse it's
>>> abandonware, I'm guessing it's not available to buy a key anymore
>>> (something I'd considder given the fact that I like the game).
>>>
>>> I should guess, that the "Key generator" in it's program group is
>>> supposed to generate a registration key, but unfortunately when i press
>>> enter on that, I end up with a message from windows telling me "Keygen
>>> exe" couldn't be found. I've looked in the Self-destruct folder, and
>>> there's no sign of that file.
>>>
>>> As people have obviously fought the urchin lord (which I don't think you
>>> can do in the demo), I'm guessing that there is a way to unlock the
>>> game, even though it's not for sale anymore.
>>>
>>> any help would be much appreciated.
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] New Monty trailer is available.

2006-12-02 Thread Dark
Hi,

sounds good! there seemed to be a wide variety of sounds in the game, which 
is certainly a good thing. In fact, I think the game will probably have 
better atmosphere and more detailed gameplay than the original 
non-accessible monti. i wasn't exactly certain from the demo how you know 
where the ladders and the walls are, but I'll certainly find out when that 
netframework 2 compatible version is ready.

Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, December 03, 2006 2:14 AM
Subject: [Audyssey] New Monty trailer is available.


> Hello all,
> As of this afternoon the new Montezuma's Revenge trailer is available.
> This is a shortened cut of Montezuma's Revenge Alpha 2. I am not sure
> when the full demo will hit the net, but listen in to the new trailer
> for a sneek preview of what is in store.
> You can download the trailer here at:
> http://www.usagames.us/trailers.html
>
> Sincerely,
> Thomas Ward
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Unlocking self-destruct

2006-12-03 Thread Dark
In the latest Issue of Audeasy, Robin 20 was kind enough to post a link to 
his server where he's uploaded the set up file for self destruct.

I'm afraid I don't have the link to hand to paste here, but if you go and 
check in Audeasy issue 49 you should find it.

Beware the Grue!

Dark.
- Original Message - 
From: "will" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 8:39 AM
Subject: Re: [Audyssey] Unlocking self-destruct


> hi
>
> where can we downlaod self destruct anyway
> regards, will
>
> - Original Message - 
> From: "djc" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, December 03, 2006 9:21 AM
> Subject: Re: [Audyssey] Unlocking self-destruct
>
>
>> Well I also don't have a keygen for this game and I'd also like to unlock
>> it.
>>
>> *** REPLY SEPARATOR  ***
>>
>> On 12/2/2006 at 8:10 PM Sarah wrote:
>>
>>>Maybe it's in the program files at the bottom of the filder? that's whare
>>>mine was.
>>>- Original Message - 
>>>From: "Dark" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" 
>>>Sent: Saturday, December 02, 2006 8:04 PM
>>>Subject: Re: [Audyssey] Unlocking self-destruct
>>>
>>>
>>>Hi tom.
>>>
>>>Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, 
>>>maybe
>>>you could copy it and send it to me?
>>>
>>>the uninstall doesn't work either, and unfortunately if I can't get the
>>>rest
>>>of the game working, I'll probably be resorting to that manual deleting
>>>process, even though it'll leve a wrong registry in my programs list 
>>>(I'll
>>>try any game, but what I keep is another matter).
>>>
>>>Beware the Grue!
>>>
>>>Dark.
>>>- Original Message - 
>>>From: "Tom Randall" <[EMAIL PROTECTED]>
>>>To: "'Gamers Discussion list'" 
>>>Sent: Sunday, December 03, 2006 2:15 AM
>>>Subject: Re: [Audyssey] Unlocking self-destruct
>>>
>>>
>>>> Hi Dark.
>>>>
>>>> That is strange, I was able to hit enter on the keygen link and it
>>>> worked fine, so you definitely have a problem there.  The only problem 
>>>> I
>>>> have encountered is trying to uninstall the game, apparently the
>>>> uninstall part of the program is jacked up and does not work.  Oh well 
>>>> I
>>>> can probably rip it out by the roots by hand if I need to.  Wish I had 
>>>> a
>>>> suggestion for you on the key generator, the full path to mine is
>>>> "C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe."
>>>>
>>>> Good luck.
>>>>
>>>> Tom
>>>>
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>>>> On Behalf Of Dark
>>>> Sent: Saturday, December 02, 2006 1:37 PM
>>>> To: Gamers@audyssey.org
>>>> Subject: [Audyssey] Unlocking self-destruct
>>>>
>>>>
>>>> Hello.
>>>>
>>>> thanks to Robin's kindness in the last issue of audeasy, I've now got a
>>>> copy of Self-destruct, and I do rather like the game.
>>>>
>>>> the only minor problem I'm having is how to unlock it? sinse it's
>>>> abandonware, I'm guessing it's not available to buy a key anymore
>>>> (something I'd considder given the fact that I like the game).
>>>>
>>>> I should guess, that the "Key generator" in it's program group is
>>>> supposed to generate a registration key, but unfortunately when i press
>>>> enter on that, I end up with a message from windows telling me "Keygen
>>>> exe" couldn't be found. I've looked in the Self-destruct folder, and
>>>> there's no sign of that file.
>>>>
>>>> As people have obviously fought the urchin lord (which I don't think 
>>>> you
>>>> can do in the demo), I'm guessing that there is a way to unlock the
>>>> game, even though it's not for sale anymore.
>>>>
>>>> any help would be much appreciated.
>>>>
>>>> ___
>>>> Gamers mailing list .. Gamers@

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Dark
that is an extremely sad story, especially the business with the charges 
filed, the hole suing culture has gone quite out of hand in many respects, 
and it's sad that this has had such an effect on the audio game's markit, I 
do agree that the audio gamers community needs to support our developers, 
not sue them or pirate their games.

One thing does occur to me though.

After I first discovered audio games last year, I investigated quite a few 
audio games, including treasurehunt. Unfortunately, the game required net 
Framework v1, which I couldn't get working at all, I know now this was due 
to it's habbit of creating extra user accounts, but at the time I just 
thought something was going completely wrong with my computer.

As thomas ward said though, Net framework v2 doesn't have any of those 
problems, and I now have a completely working version, and if treasurehunt 
was stil available, I would certainly have downloaded the game and quite 
possibly bought it, I'm sure this probably goes for others as well.

I hope at some point Munawar will return to accessible games developement, 
sinse it is games with a complex story line that (imho), we most need.

the official rating of a game (E or whatever), Imho doesn't matter so much 
as it's complexity, and it sounds like treasurehunt had plenty of that.

Beware the Greu!

Dark.
- Original Message - 
From: "Ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 7:53 AM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


> This is where we as a community should put our foot down against such 
> things
> as charge backs, pirates, etc. We are really a small market that noone 
> will
> program if their stuff is being pirated. The person can be happy the
> programmer isn't naming him as I'm sure we as the community wouldn't have
> let this go.
> Ari
> - Original Message - 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" ; 
> Sent: Monday, December 04, 2006 9:44 AM
> Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about 
> bpcprograms
>
>
> its a pitty this has to happen.
> I just hope the site does not die with the company so those that wish to 
> can
> download the games.
> Still I am not complaining, I have all the games,both free and registered,
> and I was never able to beat treasure hunt even on easy even with the
> modified sound packs.
> Oh well, this is a test for all and there are still a few around.
> Its a pitty bpc died though, they did play a major part in things, I was
> hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever
> uncompleted state it is in.
> At 04:29 PM 12/4/2006, Stephen wrote:
>>I am writing on behalf of Munawar, the brains behind bpc
>>programs.  Some of you have been asking why he is no longer in the
>>business, Here's the full story in his words.  Make sure to read the
>>message thoroughly as we can all learn a thing or too from it.
>>--
>>
>>  I started out around 2001 I think. my goal was to create games for
>>blind people. at first they were free, and then suddenly I started
>>charging, because Treasure Hunt had become a real first person
>>shooter complete with an overall objective.
>>That was when I had lots of time, and, most importantly, motivation.
>>I wanted to leave a mark in the so-called blind gaming community,
>>because I realized something quite quickly.
>>We had too many rated E games, games for kids rather than adults.
>>So began my major upgrade to Treasure Hunt. There's a common
>>misconception that I just wanted to expand the game and put more
>>features in it, bringing it up from version three to four. The real
>>reason was that we needed more serious action games; games which run
>>around a storyline.
>>So now we were in the four year round about of BPC's life. Treasure
>>Hunt was released six months later, I believe February of 2005.
>>Now, everyone who followed the evolution of Treasure Hunt remembers
>>the major patch upgrades. The game was quite bug-filled, which showed
>>me that my skills in programming actually weren't as well-planted as
>>I had thought they were.
>>And, of course, my beta testers were jokes, save a select few (you
>>know who you are)
>>So from Feburary 2005 to early 2006, I was releasing patch after
>>patch. That was my job; it wasn't a good experience for me at all,
>>and I quickly realized Treasure Hunt was, in itself, a failure. The
>>game turned out to be rated E although I had hoped it wouldn't be,
>>and some things did not work 

Re: [Audyssey] blank block from lite tech interactive

2006-12-04 Thread Dark
I've also played the board game before under the name of solitare. According 
to this Wikipedia entry on the subject, 
(http://en.wikipedia.org/wiki/Peg_solitaire) the board game is known as 
solitare mainly here in England, and the solitare card games were 
traditionally called patience. my grandmar always referred to "seven card 
stack patience" meaning the standard solitare game.

I'm glad that Light tech have made the Blank block game easier than the peg 
Solitare game I knew, because as has already been said, that game is 
murderously hard (hence my looking it up on Wikipedia).

Beware the Grue!

Dark.
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 1:39 PM
Subject: Re: [Audyssey] blank block from lite tech interactive


> Strange, because Solitaire is a one-person card game.
> - Original Message - 
> From: "mark bishop" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 04, 2006 4:17 AM
> Subject: Re: [Audyssey] blank block from lite tech interactive
>
>
>>I have played a version of this but it is called 'solitaire'
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, December 03, 2006 8:07 PM
>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>
>>
>>> Sounds exactly like Hi Q, in which you start with the center hole blank,
>>> jumping into an empty space as in checkers, removing the jumped piece,
>>> and
>>> trying to end up with only one piece left on the board, that piece being
>>> in
>>> the center space.  Not all that easy.  To make Hi Q even harder, you had
>>> one
>>> odd colored piece.  Place it in the correct place at the beginning, then
>>> play until only the odd colored piece remains on the board, in the 
>>> center
>>> space.
>>>
>>> - Original Message - 
>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, December 03, 2006 9:19 PM
>>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>>
>>>
>>>> I've actually played a game pretty much like this one. It was a plastic
>>>> square board with tiny round chips. no matter which way you turned it,
>>>> you
>>>> had rows of 3, 3, 7, 7, 7, 3, 3. was quite interesting.
>>>>
>>>>
>>>>
>>>>
>>>> -
>>>>
>>>> For an amazing video gaming site containing original soundtracks, game
>>>> art,
>>>> etc, go here.
>>>>
>>>> http://gh.ffshrine.org?r=16426
>>>>
>>>>
>>>> - Original Message - 
>>>> From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, December 03, 2006 7:07 PM
>>>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>>>
>>>>
>>>>> Hello all
>>>>>
>>>>>  Let me apoloogize for somehow missing any sort of announcement about
>>>>> the
>>>>> release of this game from Lite tech Interactive in the last issue of
>>>>> Audyssey.  In fact for some reason I seem to have missed what I think
>>>>> should
>>>>> have been a couple additions in the Dev section  I'm rather puzzled as
>>>>> to
>>>>> how.
>>>>>
>>>>>  Anyway this game puts me in mind of one that used to be around Hi-Q I
>>>>> think it was called.   I haven't yet played around alot but it seems 
>>>>> to
>>>>> be
>>>>> equally as tough and enjoyable as the other mentiond was.  Be great to
>>>>> have
>>>>> a review of this one or any others found.
>>>>>
>>>>> Ron
>>>>> Audyssey Editor
>>>>>
>>>>>
>>>>> ___
>>>>> Gamers mailing list .. Gamers@audyssey.org
>>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>>> visit
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>>> any subscription changes via the web.
>>>

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Dark
I'm afraid I'm also having difficulty getting tthe game working, but in my 
case windows just says "Stfc.exe has encountered a problem and needs to 
close, we are sorry for the inconvenience. If you were in the middle of 
something, the information you were working on may be lost"

And then giving me a "Close button"

I would guess this is the same trouble that Robin and Brian mention, accept 
in my case for some weerd reason windows isn't giving me information about 
the problem, merely telling me there is one.

I hope the problem can be fixed, sinse I deffinately want to play this game. 
Sorry about the complaint.

Beware the Grue!

Dark.
- Original Message - 
From: "Robin Kipp" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Monday, December 04, 2006 5:51 PM
Subject: Re: [Audyssey] STFC 1.0 released.


> Hi Tom,
> Unfortunately, the game doesn't run on my computer. Here's the error I
> get when launching the game:
> ---
> stfc.exe - Common Language Runtime Debugging Services
> ---
> Application has generated an exception that could not be handled.
>
> Process id=0x12b8 (4792), Thread id=0x16a0 (5792).
>
> Click OK to terminate the application.
> Click CANCEL to debug the application.
> ---
> OK   Cancel
> ---
> I uninstalled the other STFC version before installing this version and
> also tried reinstalling this version of the game. I hope you can help me
> with this problem!
> Robin.
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Dark
Hi.

I know I have the latest version of net framework because I downloaded it 
very recently.

Just in case it was Direct X (I have no idea what version of Direct X I have 
on here), I downloaded the Direct X 9 files from Usa games, the minor 
problem was that direct X didn't check for my previous install, so I just 
told it to create a folder in C:\program files\direct X and extract the 
direct X files there.

I'm not sure if this has updated or not, or what to do with tese files to 
make the update happen, or to check what version of direct x I'm running.

any help with any or all of these would be much appreciated, sinse I'm 
really looking forward to playing

Thanks in advance,

Beware the Grue!

dark. Stfc.
- Original Message - 
From: "djc" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, December 05, 2006 1:13 AM
Subject: Re: [Audyssey] STFC 1.0 released.


> The game runs fine here so I suggest that people make sure they have the
> latest direcx and also I'd make sure you have the latest net2.0
>
>
> *** REPLY SEPARATOR  ***
>
> On 12/5/2006 at 11:54 AM shaun everiss wrote:
>
>>weird, stfc1.0 ran fine on my system
>>At 06:17 AM 12/5/2006, Bryan Peterson wrote:
>>>Hi Thomas,
>>>  I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C
>>o
>>>n my machine. However after I installed the game I found it wouldn't run.
>
>>>It's bizarre, since the test version ran just fine on my LPTO> I got the
>>>following error message.
>>>STFC.EXE-Common language Runtime Debugging Services Dialogue
>>>Application has generated an exception that could not be handled.
>>>Then it listed a Process ID and a thread ID, both of which seem to be
>>random
>>>each time the error occurs. It then said Click OK to terminate. Click
>>Cancel
>>>to debug the application. I clicked cancel only to receive the following
>>>error.
>>>STFC.EXE - No Debugger Found
>>>Registered JIT debugger is not available. Is there something else I need
>>on
>>>my machine before I can run this version?
>>>It ain't pretty when the pretty leaves you with no place to go.
>>>J.D. Fortune, Pretty Vegas
>>>- Original Message - 
>>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>To: 
>>>Sent: Monday, December 04, 2006 9:12 AM
>>>Subject: [Audyssey] STFC 1.0 released.
>>>
>>>
>>>> USA Games News
>>>>
>>>> Dec. 4, 2006
>>>>
>>>>
>>>> Hello gamers,
>>>> After two years of development, many unfortunate setbacks, and several
>>>> hours of testing Star Trek Final Conflict version 1.0 is now ready for
>>>> immediate download. Join in the action as you lead the Federation's
> most
>>>> powerful fleet of starships and starbases against the forces of the
>>>> Romulans, Klingons, Cardassians, and Borg. Completely self-voicing,
> uses
>>>> Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5
> action
>>>> packed levels of gaming experience.
>>>> As of December 4, 2006 Star Trek Final Conflict is a totally free game.
>>>> Do to unforeseen circumstances in losing the games source code we at
> USA
>>>> Games had no alternative but to release the final stable test release
> as
>>>> version 1.0. However, this does not spell the end of Final Conflict. We
>>>> do plan at some future date to rewrite and update the Final Conflict
>>>> release.
>>>> You may download your copy of Final Conflict today at the STFC home
> page
>>>> http://www.usagames.us/stfc.html
>>>> or simply visit our main home page
>>>> http://www.usagames.us
>>>> and follow the links to the STFC 1.0 download.
>>>>
>>>>
>>>>
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>>
>>>
>>>
>>>___
>>>Gamers mailing list .. Gamers@audyssey.org
>>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>visit
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>any subscription changes via the web.
>>
>>
>>
>>___

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Dark
Memo to self, use noggin!

I noticed that the folder where i extracted all the direct x files had 
vanished, so I did a search.

I found a very handy file (in windowszdirect X), called direct X set up.

I! am! A fool!

Well, at least for a bonus the game is now working.

I'm extremely sorry to bother everyone!

to everyone else who got the "Stfc has encountered a problem" message, try 
doing what I did, download direct X, extract the files somewhere, then go 
into windows\direct X and run the set up exe.

Now if people will excuse me, I need to boldly go you know where!

Beware the Grue!

(though if I continue making bodges like that, i deserve to be it's lunch!).

Dark.


- Original Message - 
From: "djc" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, December 05, 2006 1:13 AM
Subject: Re: [Audyssey] STFC 1.0 released.


> The game runs fine here so I suggest that people make sure they have the
> latest direcx and also I'd make sure you have the latest net2.0
>
>
> *** REPLY SEPARATOR  ***
>
> On 12/5/2006 at 11:54 AM shaun everiss wrote:
>
>>weird, stfc1.0 ran fine on my system
>>At 06:17 AM 12/5/2006, Bryan Peterson wrote:
>>>Hi Thomas,
>>>  I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C
>>o
>>>n my machine. However after I installed the game I found it wouldn't run.
>
>>>It's bizarre, since the test version ran just fine on my LPTO> I got the
>>>following error message.
>>>STFC.EXE-Common language Runtime Debugging Services Dialogue
>>>Application has generated an exception that could not be handled.
>>>Then it listed a Process ID and a thread ID, both of which seem to be
>>random
>>>each time the error occurs. It then said Click OK to terminate. Click
>>Cancel
>>>to debug the application. I clicked cancel only to receive the following
>>>error.
>>>STFC.EXE - No Debugger Found
>>>Registered JIT debugger is not available. Is there something else I need
>>on
>>>my machine before I can run this version?
>>>It ain't pretty when the pretty leaves you with no place to go.
>>>J.D. Fortune, Pretty Vegas
>>>- Original Message - 
>>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>To: 
>>>Sent: Monday, December 04, 2006 9:12 AM
>>>Subject: [Audyssey] STFC 1.0 released.
>>>
>>>
>>>> USA Games News
>>>>
>>>> Dec. 4, 2006
>>>>
>>>>
>>>> Hello gamers,
>>>> After two years of development, many unfortunate setbacks, and several
>>>> hours of testing Star Trek Final Conflict version 1.0 is now ready for
>>>> immediate download. Join in the action as you lead the Federation's
> most
>>>> powerful fleet of starships and starbases against the forces of the
>>>> Romulans, Klingons, Cardassians, and Borg. Completely self-voicing,
> uses
>>>> Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5
> action
>>>> packed levels of gaming experience.
>>>> As of December 4, 2006 Star Trek Final Conflict is a totally free game.
>>>> Do to unforeseen circumstances in losing the games source code we at
> USA
>>>> Games had no alternative but to release the final stable test release
> as
>>>> version 1.0. However, this does not spell the end of Final Conflict. We
>>>> do plan at some future date to rewrite and update the Final Conflict
>>>> release.
>>>> You may download your copy of Final Conflict today at the STFC home
> page
>>>> http://www.usagames.us/stfc.html
>>>> or simply visit our main home page
>>>> http://www.usagames.us
>>>> and follow the links to the STFC 1.0 download.
>>>>
>>>>
>>>>
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>>
>>>
>>>
>>>___
>>>Gamers mailing list .. Gamers@audyssey.org
>>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>visit
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>any subscription changes via the web.
>>
>>
>>
>>___
>>

Re: [Audyssey] STFC error

2006-12-04 Thread Dark
Well brian, methinks a chip debugger sounds like what you would get if you 
removed the chip and the de  smile!

seriously, sinse you had a different error message inflicted upon you, I 
suspect it is a different problem, and I hope you can get it fixed.

Reguarding computer's personalities once my laptop decided to completely 
crash and shut down on me in a lexture of philosophy of mind where we were 
discussing the limits of artifical inteligence, and what the differences 
betwene computer and human inteligence were, the lecturer (who is a bit like 
a computer himself), had just propounded the theory that just as we don't 
find it particularly astounding that a mechanical digger can do a job that 
would take lots of people many hours of boring and back breaking labour, we 
shouldn't be impressed or surprised by computers and calculators that do a 
similar job with very repetitive and dull mental exercises like number 
crunching!

At that point my laptop decided to throw a wobler.

Makes you think doesn't it.

, (kew twilight zone music).

beware the Grue!

Dark.
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 2:15 AM
Subject: Re: [Audyssey] STFC error


> My experience has usually been quite the opposite. It seems the happier i 
> am
> with my computer, the higher the likelyhood of it copping out. I mean 
> think
> about it. I was so excited to play the full version of STFC and guess 
> what?
> It doesn't work? I tried installing DirectX in both a folder in Program
> Files and also in the Windows folder and got the same message. And what 
> theh
> eck is a JIT Debugger anyway? Whatever it is it seems to be beyond y area 
> of
> expertise.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Here's our sign...

2006-12-04 Thread Dark
Like the helpful chap he is, thom Ward has the direct X 9.0C for you to 
download on Usa games. i'm not sure if this is the latest version or not, 
but this is certainly the version that got Stfc running for me.

Beware the greu!

Dark.
- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 3:06 AM
Subject: Re: [Audyssey] Here's our sign...


> Oh great. wonder if this is why I've been having problems with some other
> games?
> Ok. does anyone know where I can obtain the latest version of direct X? 
> Also
> what happens if I have already installed direct X, and try installing over
> it? I'm not even sure if I have it installed correctly.
>
>
>
>
> -
>
> For an amazing video gaming site containing original soundtracks, game 
> art,
> etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 04, 2006 9:23 PM
> Subject: [Audyssey] Here's our sign...
>
>
>> Thanks to dark, the STFC error problem now has a solution, and what a
>> simple one it is. If Thomas or anyone had any of Bill Engvall's famous
>> signs to hand out, I'm sure a lot of us would be wearing them. It seems
>> that when you download the DirectX file and run it, you aren't exactly
>> installing the program. You must then go to wherever you extracted the
>> files to and run the Dxsetup executable. Then, and only then, will the
>> program be installed. Out of desperation I tried this and, needless to
>> say, it worked. So I'm off to boldly go where no man has gone...well you
>> know. The point is Dark was right, so he should be the one to hand out
>> those signs I mentioned...
>> It ain't pretty when the pretty leaves you with no place to go.
>> J.D. Fortune, Pretty Vegas
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] STFC Podcast

2006-12-04 Thread Dark
Aaaah Brian, you've pre-empted me on this on (and I was looking forward to 
doing my next gen impressions ;D).

Seriously, I'm looking forward to the pod cast, particularly because I 
probably need some stratogy tips, sinse I'm rather bad (and this goes for 
Trek 2000 as well), at attacking the enemy ships before they attack one of 
mine first, the only way I've ever won with trek 2000 is by grouping all my 
ships in a big clump, and hoping to wether what the badguys throw at me and 
use the multiple ships to dish out lots of damage, but obviously, there are 
situations where this doesn't work.

Beware the Grue!

Dark.

Beware the greu!

Dark.
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 5:33 AM
Subject: [Audyssey] STFC Podcast


> Hi all,
>  After finally getting STFC to work on my machine thanks to Dark's 
> suggestion, I decided to celebrate by doing a podcast on it. I'd say look 
> for it on Blind Cool Tech sometime over the next few days. I just sent it 
> off to them tonight so it'll be at least two days I would think.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread Dark
Hi.

I've been reading the audio game maker documentation and am extremely 
impressed, sinse even though i don't know a lot about programming, I'm 
fairly certain with an example or two I could deffinately get my head around 
what building blocks do what here.

I do however have a couple of questions:

First, is there a way to create a useable inventory of items which a player 
could switch betwene? these could be different weapons and armour to equip, 
different spells with different hit radius and amo requirements aka magic 
points, keys, or healing potions or other replenishment items. If I haven't 
miss understood some of the item properties, it also appears you could use 
an inventory function in a vehicle based game to equip different parts to 
your vehicle to increase it's speed handling or offencive capabilities.

also, is it possible to set enemy resistance to particular items? such as 
certain creatures needing to be attacked by a specific item in order to be 
defeated?

second, is there a way of creating player items that would allow attacks at 
a specific rate, ega chargeable sword swing which would do more damage?

I think these are the only two things i can see that would be needed to 
create an action/rpg game akin to Zelda or secret of Mana, (I'm truly 
impressed by the "ally" status option),  sinse everything else that I can 
think of is most deffinately there!

i was also wondering if there was any function in the game to create menues 
at specifictimes and locations. These could be used for all sorts of things, 
from choosing the world (useful in a vehicle based game for selecting paths 
or race courses), to choosing what you say to another charactor in an action 
or rpg game, with associated sound files (and maybe recieving different 
items as well), attached to each choice, it might also be possible to use a 
menue system to create turn based combat, by having menue choices attached 
to reduction in various charactors or opponent's stats, use of items etc 
(though obviously this would be more complicated to impliment.

Well, i can't wait to see what happens when the audio game maker is 
released, and what extra modules you've got in developement in the future to 
make the system even more diverse and let people create even more types of 
games (such as 2d side scrollers).

All the best with this project.

Beware the Grue!

Dark.




- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" 
Sent: Tuesday, December 05, 2006 12:05 PM
Subject: [Audyssey] Audio Game Maker - Sneak Peek


> Hello!
>
> For those interested, we're secretly adding stuff to 
> http://www.audiogamemaker.com/ . One draft of the manual is already online 
> (please be aware that this is not yet a finalised version - the contents 
> is still likely to change and there are quite a few typo's in there as 
> well). But this may give you some insights in what Audio Game Maker will 
> be.
>
> We also fixed the registration at the Game Accessibility forum 
> (http://www.game-accessibility.com/forum/index.php). Not that this forum 
> is also the home of the Audio Game Maker Forum, where you can share the 
> audio games you developed yourselves, ask for advice and meet others. 
> There were some issues with bad referrals during the old registration but 
> we fixed them now. We welcome all to come have a look.
>
> Greets,
>
> Richard
>
> http://www.audiogames.net
> http://www.game-accessibility.com
> http://www.audiogamemaker.com
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Dark
Hmmm, obviously i need to change my thinking here, particularly to use the 
defiant most effectively

"Go, to, ramming speed!" ;D.

Seriously, I was wondering (both in trek 2000 and now in Stfc), if there is 
a way of attacking something before it attacks you, even if the enimy isn't 
cloaked and you spot them first, moving towards them just results in getting 
your ship damaged, hence the need for lots of back-up (especially when 
multiple enemy ships are involved).

Please excuse me if this is a stupid question, but it's been the one fact 
about Trek 2000 and Stfc that has slightly marred my otherwise great 
enjoyment of the game, so any advise on this point would be good.

Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 4:22 PM
Subject: [Audyssey] STFC tactics was STFC Podcast


> Hi Dark,
>
> Quote
> the only way I've ever won with trek 2000 is by grouping all my
> ships in a big clump, and hoping to wether what the badguys throw at me 
> and
> use the multiple ships to dish out lots of damage, but obviously, there 
> are
> situations where this doesn't work.
> End quote
>
>
> In Trek 2000 that was a possible tactic, but actually not the most
> effective in STFC. In STFC the enemies are in two forces. Those which
> remain in there own space and those that openly attack Federation space.
> Clustering your forces together simpely won't work in STFC.
>
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread Dark
Personally, if I ever make a game (and hopefully this will let me do just 
that), I do it for the pleasure of creating the thing, and so that other 
people can enjoy it, not to get money.

If hosting the game somewhere requires money, then I might conceivably 
accept donations from people who liked the game and might want others to use 
it, but these would be donations, not mandatory.

Please don't think I'm bashing the audio game developing bunch here, if your 
actually making a living by creating accessible games, you obviously need 
the money to continue buying food and such. Also, i imagine the people at 
Draconis, Bsc etc probably put lots more ful time and effort into their game 
creations than I possibly ever could -- for one thing, they took the 
time to learn to program in the first place, which certainly gets my 
respect.

Beware the Grue!

Dark.


- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 11:43 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


>I could care less. Heck, I wouldn't know what to charge even if we could.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "david" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, December 05, 2006 3:07 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> I'm asking this because I'm not sure of the copyright issues. Are we
>> allowed
>> to sell the games we create, or do they have to be free?
>> - Original Message - 
>> From: "shaun everiss" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" ; "Discussion list for
>> blind gamers" 
>> Sent: Tuesday, December 05, 2006 11:12 AM
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>>I neverrealised you were making an audio game maker.
>>> At 01:05 AM 12/6/2006, AudioGames.net wrote:
>>>>Hello!
>>>>
>>>>For those interested, we're secretly adding stuff to
>>>>http://www.audiogamemaker.com/ . One draft of the manual is already
>>>>online
>>>>(please be aware that this is not yet a finalised version - the contents
>>>>is still likely to change and there are quite a few typo's in there as
>>>>well). But this may give you some insights in what Audio Game Maker will
>>>>be.
>>>>
>>>>We also fixed the registration at the Game Accessibility forum
>>>>(http://www.game-accessibility.com/forum/index.php). Not that this forum
>>>>is also the home of the Audio Game Maker Forum, where you can share the
>>>>audio games you developed yourselves, ask for advice and meet others.
>>>>There were some issues with bad referrals during the old registration 
>>>>but
>>>>we fixed them now. We welcome all to come have a look.
>>>>
>>>>Greets,
>>>>
>>>>Richard
>>>>
>>>>http://www.audiogames.net
>>>>http://www.game-accessibility.com
>>>>http://www.audiogamemaker.com
>>>>___
>>>>Gamers mailing list .. Gamers@audyssey.org
>>>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>>visit
>>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>>any subscription changes via the web.
>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Dark
Memo to self, this is the 24th century, not the 23rd, romulans are clever, 
clever people!
(bangs head on tactical station and accidently fires anti-matter spread at 
planet earth, obliterating the entirety of north England).

Seriously thanks thom, I really should've thought of that.

beware the Grue!

Dark.


- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 06, 2006 12:32 AM
Subject: Re: [Audyssey] STFC tactics was STFC Podcast


> Hi Dark,
> In some cases it is possible to approach an enemy starship and get the
> first shot in. There is a trick to it, and I will leave you with this
> hint. Enemies fire before moving. The trick is to time your move in such
> a way that they will warp into your weapons range, but won't be able to
> fire. There is only one way to do this.
> Hint number 2, remember Defiant can cloak and can approach enemy ships
> and stations with impunity, and never be fired upon first while cloaked.
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread Dark
Hmmm, I see.

I had been thinking of the building blocks like "world" and "item" and 
"Player" to refer to basically the same thing they would mean in a game, 
hence my questions, but I see clearly their meaning is a lot more flexable, 
and i'm already having thoughts as to how to create specific game events.

I do have several more questions, but Perhaps to cut down the number of 
irritating people like me with long lists of questions, it might help if 
there was a tutorial or written examples of how to create various game 
effects?

the user's manual is a great reference but while I can very much see how 
various objects sgo together, others are less clear to me.

I know there will be the example games, but it would very much help if there 
was also a brief description of how each example game was created.

sorry for the insistance and the long and annoying posts of questions.

Beware the Grue!

Dark.
- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 06, 2006 1:39 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Hi,
>
> *quote*
> I've been reading the audio game maker documentation and am extremely
> impressed
> *quote end*
>
> Thanks ;)
>
> *quote*
>> First, is there a way to create a useable inventory of items which a
>> player
>> could switch betwene? these could be different weapons and armour to
>> equip,
>> different spells with different hit radius and amo requirements aka magic
>> points, keys, or healing potions or other replenishment items. If I
>> haven't
>> miss understood some of the item properties, it also appears you could 
>> use
>> an inventory function in a vehicle based game to equip different parts to
>> your vehicle to increase it's speed handling or offencive capabilities.
> *quote end*
>
> Yes, items mostly contain properties related to weaponry/healing. So you 
> can
> use it to create a magic sword, healing potions, key to open a certain 
> door.
> But, items can also change certain properties of the avatar (whether this 
> is
> the speed of a walking character or a massive tank). Please see:
>
> http://www.audiogamemaker.com/manual/item/item_properties.html (item
> properties)
> http://www.audiogamemaker.com/manual/item/item_reactions.html (item
> reactions)
>
> *quote*
>> also, is it possible to set enemy resistance to particular items? such as
>> certain creatures needing to be attacked by a specific item in order to 
>> be
>> defeated?
>
>> second, is there a way of creating player items that would allow attacks
>> at
>> a specific rate, ega chargeable sword swing which would do more damage?
> *quote end*
>
> Mmm let me think about that. I guess that this functionality 
> (resistance
> against some but not all items) is not in Audio Game Maker. But I guess 
> that
> with a work around, you might be able to create more or less the same
> functionality.
>
> An option is to maybe use a timer to always gradually increases the
> opponents health to a certain maximum. Then give the player several 
> weapons
> that do little damage, and give him one weapon that does do a lot of 
> damage,
> meaning that this weapon must be used for this particular monster. And 
> after
> the player succeeds, remove the weapon to avoid that the player uses this
> against other enemies.
> Another option might be, that when a player makes an attack with a certain
> weapon, you might be able to connect it to a trigger, which in turn adds
> more damage to the opponent. This just from the top of my head... I'm not
> saying it is possible, I'm saying it might be possible with a work around.
>
> Many things will be possible with Audio Game Maker, but you need to be 
> able
> to think of creative solutions ;)
>
>
> *quote*
>> I think these are the only two things i can see that would be needed to
>> create an action/rpg game akin to Zelda or secret of Mana, (I'm truly
>> impressed by the "ally" status option),  sinse everything else that I can
>> think of is most deffinately there!
> *quote end*
>
> I can see where this particular functionality might be important. I'll
> discuss it with the programmer and maybe there's a way we can still
> implement this directly. Otherwise we'll put it on the wish list. Thanks 
> for
> the suggestion...
>
> *quote*
>> i was also wondering if there was any function in the game to create
>> menues
>> at specifictimes and locations. These could be used for all sorts of
>> things,
>> from choosing the world (usefu

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread Dark
well, when the question of payment has come up on the audio games.net forum, 
Richard and co have stated the audio game maker will be free, and certainly 
nothing on the website indicates that things have changed in any way.

After reading the manual, it does appear to me that you can use the audio 
game maker on it's own to create audio games, no programming language 
knolidge required, which is very good for people like myself.

beware the Grue!

dark.

- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 06, 2006 5:19 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> The developers of the audio game maker, are they going to charge us any
> money to use the audio game maker?
> Sorry guys, just a quick question. I haven't yet looked at the manual, but
> just a quick question. Does the audio game maker have its own built in
> programming language or do you need external resources such as basic or 
> c+?
> thanks
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of david
> Sent: Wednesday, December 06, 2006 12:08 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
> I'm asking this because I'm not sure of the copyright issues. Are we 
> allowed
> to sell the games we create, or do they have to be free?
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Dark
Good site, and highly useful methinks when the audio gamemaker comes out. 
Some of their selections were a bit odd though.

thinking rpg environments, i was looking for some wind sound effects. 
Searching under "wind" brought me lots of smashing window sounds, whilst 
searching under "weather" got some wonderful rain and thunder effects, but 
no wind.

Also, when trying to find ambience for dungeon environments, the only entry 
it got me (when I searched under "Tunnels" was an underground train ;D. 
Though I would guess that a dungeon environment would be fairly easy to 
recreate using the audio game maker's own acoustics, and maybe some dripping 
water or burning torche effects for a bit of atmosphere.

Hopefully though, once a community of audio game producers has built up, 
there will be a fair library of generic object sounds available to use. 
though I don't think it would be right to copy the sounds people create 
themselves, specifically for charactors or situations in their own games.

so, taking sod as an example, sounds like the wind, step, and weapon firing 
sounds would probably be okay to copy, sinse they're fairly generic objects, 
but the monster sounds are unique to sod. If you coppied the mutant human 
sound into your own game, for all intents and purposes, your monsters are 
then Sod mutant humans, whatever you intend them to be. so if you used the 
mutant human sound for an ogre in a fantasy game, it wouldn't actually be an 
ogre, imho it'd be more like a sod mutant human pretending to be an ogre.

it would be like cutting the sprites (graffic representations of 
charactors), out of one main stream game and coppying them into another, and 
in most cases this isn't exactly legal.

Of course, if you were making a sod 2 or something like, you'd need the 
mutant human sound to represent mutant humans.

but other than that, i really! don't think coppying the charactor sounds 
from other games is a good idea, even if it were legal.

Beware the Grue!

Dark.

charactors),
- Original Message - 
From: "Sarah" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, December 07, 2006 10:27 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Thanks I got it the site sounds pretty good. I hear some ambeient sounds
> along with the main sound effect tha tis suposed to be playing. should I
> just deal with it? ah well no worries.
>
> SA&g


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
Hi thom.

As I said, I was thinking mostly in terms of ambient environmental effects 
here, sinse i do very much understand the danger of all games sounding the 
same.

One problem though, is while ameter main stream game developers are quite 
free to draw their own graffics, ameter audio game developers can't be quite 
as free when it comes to recording or creating sounds.

If I was the BBc radio workshop, and I wanted a fire effect in my game, I'd 
be quite free to build a fire of the appropriate size and stick a sensative 
mike near it.

However, though I do have a very good mike, If I tried to build a fire I'd 
get chucked out of my colidge, and probably even taken to court as well.

Obviously, for sounds it is possible to reccord, it'd be far better if 
people made their own sounds, but this can't go for everything.

The only way i can see around this problem is to have as wide a variety of 
generic sounds available as possible, to give people the maximum amount of 
choice about what gets put into their games.

for example, if there were 10 or 20 different wind effects on offer as 
opposed to just a couple, you could have ten games all with different wind 
sound effects, even if they each used a combination of three or four of them 
at a time (I know myself I'd want several effects for different 
environments).

Imho the more choice in this matter, the better, though obviously my 
opinions as far as charactor sounds go are rather different.

Beware the Grue!

Dark.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
No trouble, here it is:

http://www.audiogamemaker.com/

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: "Don Voyles" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 08, 2006 4:40 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


>I lost the web site for audio game maker.  Can some one give me the 
>address.
> I wanted to get their manual to study.
>
> Thanks!
>
>
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, December 05, 2006 5:39 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Hi,
>>
>> *quote*
>> I've been reading the audio game maker documentation and am extremely
>> impressed
>> *quote end*
>>
>> Thanks ;)
>>
>> *quote*
>> > First, is there a way to create a useable inventory of items which a
>> > player
>> > could switch betwene? these could be different weapons and armour to
>> > equip,
>> > different spells with different hit radius and amo requirements aka
> magic
>> > points, keys, or healing potions or other replenishment items. If I
>> > haven't
>> > miss understood some of the item properties, it also appears you could
> use
>> > an inventory function in a vehicle based game to equip different parts
> to
>> > your vehicle to increase it's speed handling or offencive capabilities.
>> *quote end*
>>
>> Yes, items mostly contain properties related to weaponry/healing. So you
> can
>> use it to create a magic sword, healing potions, key to open a certain
> door.
>> But, items can also change certain properties of the avatar (whether this
> is
>> the speed of a walking character or a massive tank). Please see:
>>
>> http://www.audiogamemaker.com/manual/item/item_properties.html (item
>> properties)
>> http://www.audiogamemaker.com/manual/item/item_reactions.html (item
>> reactions)
>>
>> *quote*
>> > also, is it possible to set enemy resistance to particular items? such
> as
>> > certain creatures needing to be attacked by a specific item in order to
> be
>> > defeated?
>>
>> > second, is there a way of creating player items that would allow 
>> > attacks
>> > at
>> > a specific rate, ega chargeable sword swing which would do more damage?
>> *quote end*
>>
>> Mmm let me think about that. I guess that this functionality
> (resistance
>> against some but not all items) is not in Audio Game Maker. But I guess
> that
>> with a work around, you might be able to create more or less the same
>> functionality.
>>
>> An option is to maybe use a timer to always gradually increases the
>> opponents health to a certain maximum. Then give the player several
> weapons
>> that do little damage, and give him one weapon that does do a lot of
> damage,
>> meaning that this weapon must be used for this particular monster. And
> after
>> the player succeeds, remove the weapon to avoid that the player uses this
>> against other enemies.
>> Another option might be, that when a player makes an attack with a 
>> certain
>> weapon, you might be able to connect it to a trigger, which in turn adds
>> more damage to the opponent. This just from the top of my head... I'm not
>> saying it is possible, I'm saying it might be possible with a work 
>> around.
>>
>> Many things will be possible with Audio Game Maker, but you need to be
> able
>> to think of creative solutions ;)
>>
>>
>> *quote*
>> > I think these are the only two things i can see that would be needed to
>> > create an action/rpg game akin to Zelda or secret of Mana, (I'm truly
>> > impressed by the "ally" status option),  sinse everything else that I
> can
>> > think of is most deffinately there!
>> *quote end*
>>
>> I can see where this particular functionality might be important. I'll
>> discuss it with the programmer and maybe there's a way we can still
>> implement this directly. Otherwise we'll put it on the wish list. Thanks
> for
>> the suggestion...
>>
>> *quote*
>> > i was also wondering if there was any function in the game to create
>> > menues
>> > at specifictimes and locations. These could be used for all sorts of
>> > things,
>> > from choosing the world (useful in a vehicle based game for selecting
>> > paths
>> > o

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
Hi.

Creating sound effects actually sounds like good fun, especially the voice 
acting part (I look forward to playing monsters in any games I make). But 
for the sounds that I can't create, I'd like as wide a choice as possible, 
so that any game I do sources of sound effects are helpful create is unique 
sounding as well as (hopefully), interesting to play.

So it's great to know about these various sources for sound effects , and I 
hope that people won't mind making them (or at least some of them), 
available to potential game authors. Of course buying a library is an 
option, and I well might do that myself if I really get into the games 
making business, but certainly it'd help people who either can't afford a 
library or are just starting out in game making (like I will be when the 
Audio game maker comes out), to have a good selection of sounds on offer.

Hmmm, maybe the Audio Game maker site could have a page of links to various 
sources for sounds?

Btw, thom, I'll be interested to try out audio asteroids anyway, even 
without the special effects Lib (Spaceworms sound entertaining). Jim, I love 
the Simpson's samples in your games, having Doe! when I select the wrong 
golf club or get sent to jail in monopoly is always fun. I have a few rather 
crazy ideas about sound creation myself, hopefully I'll be able to share 
them with people soon.

Beware the Grue!

Dark. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
Hi Brian.

Looking at the properties and reactions for player and opponent building 
blocks, I believe multiple charactors is a possibility.

I think creating a party of one player and several automatic allies that 
move and attack things on their own wouldn't be too hard to do. You could 
then have a menue world with various things in it that would effect the 
stats of the ally building blocks as well as the player.

for example, putting in a message building block that would say "Equip 
armour" to charactor A, would increase the defence of one of the ally 
blocks, or "use spell" would decrease one of their stats and damage all 
enemies in the current world (though unless it were possible to give blocks 
2 sets of amo stats and attacks, I'm not sure how you'd stop the computer 
from waisting all of your charactors spells, unless maybe you could create 
an inactive opponent block which would have no effect in the current world 
other than holding an amo stat for the use of magic, which would decrease 
when you activated a spell.

I suspect if you used inactivatable player blocks that would carry the stats 
of the opponent blocks and trade places with them when activated, you might 
even be able to have switching betwene fully controlable charactors as in 
Secret of Manner, but I'm not certain on this.

Of course, I could be talking a lot of complete and utter Grue poo here, 
having never seen the game maker in action.

I do however have one moderately serieous question about it.

Can you copy elements directly from one world to another? or store settings 
for particular worlds and building blocks that you can re use in other 
worlds?

it would strike me that if you were going to have repeated game elements 
appearing in a large number of game worlds, to have to constantly recreate 
them might be an extremely lengthy process.

say (to take a simple example), your writing and Rpg and create a Goblin, 
which you want for a generic enemy in just about all game locations. It'd be 
a lot easier to have some way of coppying the goblins, links to sound files 
and all, than of having to constantly recreate them.

Likewise, if you've got to do something mega complicated with players and 
items to get certain effects working, it'd be an absolute nightmare to have 
to do this in every game world, especially if you had a very large game with 
lots of different environments like an Rpg.

Sorry for yet another extended stream of longwinded wordiness from me 
reguarding the audio game maker, just put it down to my profession as a 
philosopher, my excitement about the A.g.m, or both.

Btw, making people excited about an A.g.M. is a pretty huge achievement in 
itself, sinse the acronym usually stands for anual general meeting.

Beware the Grue!

Dark.

I believe the "Active"


- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 09, 2006 2:20 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> It still sounds confusing to me, but I imagine that once I can actually
> sitdown and play with Audio Game Maker a bit I might get the hang of it. 
> The
> only thing I don't like about it so far, and I acknowledge that I could be
> wrong about it, is that it doesn't look as though you can create a true 
> RPG.
> That is, where you have a party of several controlable characters. A very
> simple RPG like Dragon Warrior I might be possible, but since you're
> apparently only allowed to have one player it doesn't look as though we'll
> be creating any Final Fantasy type games, unless future updates of the
> program allow the creation f multiple controllable characters.
>  As for my current idea, it's a Metroid style audio game, although how
> doable that will be with this program is still in question. I'm just 
> working
> on a makeshift manual right at the moment.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, December 08, 2006 6:24 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Hi Dark,
>> Sure there are obviously circumstances as you gave where someone can't
>> make his or own effects such as fire, or even using explosives to make
>> explosions. That is understandable.
>> Once I release my Asteroids open source clone I will likely make an
>> effects lib for people to use for future open source titles, or at least
>> in this case for Audio Game Maker.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsub

Re: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com

2006-12-09 Thread Dark
Well, I know from discussion of the audio game maker on the Audiogames.net 
forum various people are thinking in the direction of audio Rpg's, sinse 
there's deffinately an Rpg shaped hole in the Audio game's selections 
currently available.

I won't deny I'm having such thoughts myself, but I'll want to learn a bit 
about how the Audio game maker works, test out a few ideas, maybe even 
produce a complete test game or two before I try doing something really 
major.

but if things work out the way I'm thinking, hopefully audio rpgs from 
various people (possibly including myself, will be forthcoming.

Beware the Grue!

Dark. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] stfc a few basic questions

2006-12-11 Thread Dark
Hi.

Nope A1-E5 is the entire galaxy, Federation space being in the square A1-C3, 
Klingon space being D1-E3 etc.

As for torpedos, the numbers when you select to fire Quantum or Photon 
Torpedos are how many of them you want to fire. You can check how many of 
each your ship's got in the status menue, but obviously when their gone, 
their gone unless you can dock with a starbase or other starship.

Now as to your ship's main power. This is used for replenishing your 
supplies of phaisors or shields when they run low (as far as I know in this 
game moving, scanning or using torpedos doesn't seem to consume power).

Shields and phaisors actually work in a fairly similar way. Say on a turn 
you get hit with a strong attack and lose all your shields (shields at 
zero), one more hit from anything and your ship's going to be a cloud of 
floating particals.

If you go into the "Restock" menue, you can top up your shields from your 
ship's main power (assuming of course your shield generator or main power 
haven't been knocked out by damage from the enemy fire). Restocking your 
shields will take a good chunk of power though, so you can't do this 
indeffinately (especially if your having to restock your shields often).

Phaisors work exactly the same way. You can hit an enemy with %100 of your 
phaisors, but then to fire them again on the next term you'll have to 
restock them from your ship's power.

power, phaisors and shields all recover at a rate of 10 per turn, but 
obviously when your in combat, this is no where near fast enough.

I believe a ship's speed at warp 1 is exactly 1 light year, or one 25th of a 
sector), but I could be wrong about this sinse I don't really use slow 
speeds very much.

hth.

Beware the Grue!

Dark.



- Original Message - 
From: "Allen" <[EMAIL PROTECTED]>
To: "BlindGamers" 
Sent: Sunday, December 10, 2006 11:50 PM
Subject: [Audyssey] stfc a few basic questions


> Hi, gamers,
>
> 1.  I understand the four squares that comprise the four star systems, but
> with the sectors A-1 through E-5, is this the entire universe or is there 
> an
> A-1 through E-5 in each star system?
>
> 2.  When I had selected photon torpedoes to fire, the menu had numbers 
> like
> 30, 45, 60, etc?  Is this the photon power level based on the amount of 
> main
> power the selected ship has?
>
> 3.  About how far does a star ship travel at warp one?
>
> 4.  Is it possible to raise and lower shields and add power to the 
> shields?
>
> Sorry if these questions appear stupid but in my first game on the 
> beginner
> level, I was totally destroyed without destroying a single enemy ship.
>
> Thanks
>
> Allen
> Email:  [EMAIL PROTECTED]
> Web Site:  www.fantasystorm.net
>
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.15.15/581 - Release Date: 12/9/2006
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread Dark
Hi.

I very much like this idea, sinse it's the exploration angle of Star trek 
that has always been most intreaguing to me, and having this in a game, 
exploring teretory and doing missions would be great.

Tng is my personal favourite Trek series, but what you say about voyager is 
quite intreaguing, especially from an exploration angle.

Another alternative might be, rather than using an established story Arc, to 
create a story for the game set in the St universe, possibly involving 
another ship (though obviously staying as close to the plausable cannon as 
possible).

that way you could include different plot elements and races.

Beware the Grue.

Dark.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Saturday, December 16, 2006 8:06 AM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.


> Hi,
>
> Quote
> I think that you should make a real-time, one-ship game first since we
> already have a turn-based one.
> End quote
> it needs improving and all, but
> That seams to be the most practical solution I have heard yet. Then
> again it won't be STFC, but another ST game. Now, if we go with the
> realtime one ship game we have 5 ST series to think about we have the
> TOS series, Voyager, Enterprise, TNG, and DS9. All of them have
> different abilities, and in some cases different enemies.
> Voyager would be very interesting as there are all kinds of different
> races to fight Kazon, Borg, Swarm, Species 8742, and anything else from
> the delta quadrant. Only problem is I don't have any of the effects for
> the delta quadrant races. In fact, I'd have to watch some shows to here
> some of the races effects to try and recreate them.
> With DS9 yeah we would obviously have the Defiant, and then we could do
> the Klingon war or the Dominion War, or fight various enemies through
> out the galaxy.
> With TNG they were never at war at that time, but there are conflicts
> with the Borg, Romulans, House of Duras, etc which we could play upon
> and make missions centered around those conflicts.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Nemesis Factor?

2006-12-18 Thread Dark
Hmmm, I'm now interested in this game, especially as it sounds more 
challenging than boppit.

Is the game completely accessible as far as in game instructions for each 
puzle and menues (if any), go? Also, is it only available in the Us or would 
I be likely to get hold of it here in England.

thanks in advance.

Beware the Grue!

Dark.
- Original Message - 
From: "Karl" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, December 19, 2006 12:05 AM
Subject: Re: [Audyssey] Nemesis Factor?


> Hi,
> Nemesis Factor is a puzzle game. It is a hand-held game, where you must
> complete up to 100 puzzles to complete it. Puzzles can involve pressing
> the five colored buttons in a certain order, combinations, covering or
> uncovering a light sensor, twisting and turning the device, etc. Every
> puzzle is accessible, and it is a lot of fun.
> Karl
> Original message:
>> Hey all,
>> I saw this game mentioned on another post and I was
>> wondering what exactly it is?
>> Thanks in advance,
>
>> Jen K
>
>> __
>> Do You Yahoo!?
>> Tired of spam?  Yahoo! Mail has the best spam protection around
>> http://mail.yahoo.com
>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
> -- 
> Email services by FreedomBox.  Surf the Net at the sound of your voice.
> www.freedombox.info
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Leaving for Christmas

2006-12-18 Thread Dark
Hi. 

Sinse I'm going to be away from uni (and my net connection), for at least the 
next couple of weeks, I was wondering if there was a way of putting my audeasy 
subscription on hold, so that when I get back my in box won't be liable to 
collapse under the weight of several million E-mails. Of course I could just 
unsubscribe on Tuesday before I dash off home, and then resubscribe when I get 
back, but this seems a litle drastic. 

I'm sorry to all the admins if this is a blatantly stupid question who's answer 
can be found somewhere on the audeasy site, but I'm experiencing post chrimbo 
party laziness at the moment. 

Beware the possibly chimney descending Grue! 

Dark.
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Nemesis Factor?

2006-12-19 Thread Dark
sounds cool! methinks i'll have to check that out.

My mum was royally annoyed after she gleefully presented me with a boppit, 
for me to take to get the max 250 score on it within a half hour train 
journey.

Last Christmas she attempted to (in her words), "Occupy my mind" with a 
boppit extreme, only to have me gain a score of over 800 on beat botp and 
over 600 on vox bop in the first day, (after that point I got slightly 
board, but I probably ought to find out at some point if the thing conks out 
when you get to a thousand).

anyway the upshot of all this is that I'd love an actually challenging puzle 
game for those long train journeys (presumably it takes headphones), when I 
don't have my computer handy.

Beware the Grue!

Dark.
- Original Message - 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 19, 2006 9:18 AM
Subject: Re: [Audyssey] Nemesis Factor?


> More challenging than Bop it?
> Oh, you just made me bust a gut--since when was Bop it challenging rofl!
> O yes, it's about  a thousand times more challenging than Bop it.
>
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, December 19, 2006 12:56 AM
> Subject: Re: [Audyssey] Nemesis Factor?
>
>
>> Hmmm, I'm now interested in this game, especially as it sounds more
>> challenging than boppit.
>>
>> Is the game completely accessible as far as in game instructions for each
>> puzle and menues (if any), go? Also, is it only available in the Us or
>> would
>> I be likely to get hold of it here in England.
>>
>> thanks in advance.
>>
>> Beware the Grue!
>>
>> Dark.
>> - Original Message - 
>> From: "Karl" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Tuesday, December 19, 2006 12:05 AM
>> Subject: Re: [Audyssey] Nemesis Factor?
>>
>>
>>> Hi,
>>> Nemesis Factor is a puzzle game. It is a hand-held game, where you must
>>> complete up to 100 puzzles to complete it. Puzzles can involve pressing
>>> the five colored buttons in a certain order, combinations, covering or
>>> uncovering a light sensor, twisting and turning the device, etc. Every
>>> puzzle is accessible, and it is a lot of fun.
>>> Karl
>>> Original message:
>>>> Hey all,
>>>> I saw this game mentioned on another post and I was
>>>> wondering what exactly it is?
>>>> Thanks in advance,
>>>
>>>> Jen K
>>>
>>>> __
>>>> Do You Yahoo!?
>>>> Tired of spam?  Yahoo! Mail has the best spam protection around
>>>> http://mail.yahoo.com
>>>
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>
>>> -- 
>>> Email services by FreedomBox.  Surf the Net at the sound of your voice.
>>> www.freedombox.info
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.1.409 / Virus Database: 268.15.22/590 - Release Date:
>> 12/16/2006
>>
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Nemesis Factor?

2006-12-19 Thread Dark
Well, a quick google appears to show that places like toys are us and 
Woolworths don't appear to have the thing, so I'm probably going to have 
trouble getting hold of one here in the Uk, unless I use amazon or other 
onliney type shopping methods.

Strangely enough, not even Hasbro's own website seem to have an entry for 
the thing, which is odd.

Beware the Grue!

Dark.
- Original Message - 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 19, 2006 9:10 AM
Subject: Re: [Audyssey] Nemesis Factor?


> It's the first talking puzzle game, complete with 100 different puzzles.
> There are five buttons and each puzzle requires a different sequence--but 
> it
> also has motion detectors so you have to move it sequences too.  It's 
> great
> the first time, but doesn't have much replayability.
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> - Original Message - 
> From: "Jen Karns" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, December 18, 2006 6:16 PM
> Subject: [Audyssey] Nemesis Factor?
>
>
>> Hey all,
>> I saw this game mentioned on another post and I was
>> wondering what exactly it is?
>> Thanks in advance,
>>
>> Jen K
>>
>> __
>> Do You Yahoo!?
>> Tired of spam?  Yahoo! Mail has the best spam protection around
>> http://mail.yahoo.com
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.1.409 / Virus Database: 268.15.22/590 - Release Date:
>> 12/16/2006
>>
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Leaving for Christmas

2006-12-19 Thread Dark
Thanks thom, especially for catering to my intensive seasonal laziness and 
telling me things I probably could have found out myself ;D.

May all the usual festive cliches come true for you.

Beware the Grue!

Dark.

Ps: if anyone's wondering why I'm stil here, I'll now be leaving tomorrow 
due to a minor change of plan.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 19, 2006 10:31 AM
Subject: Re: [Audyssey] Leaving for Christmas


> Hi Dark,
> First, go to
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org
> and log in to the button that says unsubscribe or edit options. Once you
> login with your email address and list password you can put yourself on
> no mail or digest mode.
> Smile.
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] right windows key, application key, or what?

2006-12-19 Thread Dark
Just for shear confusion, I've always called that the properties key, sinse 
the person who told me about it used that name, - and anyway, bringing 
up properties is often what it does!

Beware the Grue!

Dark.
- Original Message - 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, December 19, 2006 2:18 PM
Subject: [Audyssey] right windows key, application key, or what?


> Hello Cara. That is interesting. I have never heard the context menu key
> be called the right windows-key. Although it would make sense in the
> case of it not being usually on the right, but also because it simulates
> the right-mouse-click. How about you and I start a new campaign. We call
> the left windows the start button key since that is essencially what it
> does, and the right windows key the context-menu key since that is what
> it brings up?
>
> What do you say?
>
> Nah, you are a busy person, LOL.
>
> Thanks in any case.
>
>
> * Cara Quinn <[EMAIL PROTECTED]> [2006-12-19 06:11]:
>>I believe that method should work regardless of whether extensions are
>> showing, but thanks for the note.  
>>
>>As far as the right windows key, I certainly don't want to cause any
>> confusion, but most people I know, call that key the right windows key,
>> rather than the applications key, and the other, the left windows key, so
>> effectively, some  keyboards would have two left windows keys on them.
>>
>>  Am certainly not saying that you're wrong, and it may be a
>> matter of people simply using an incorrect name for a key, no biggie. 
>> The
>> only place I've ever heard that key called an applications key is in
>> context of a screen reader, so perhaps that's correct.
>>
>>Anyway, thanks for the note and have an awesome day!...
>>
>> Smiles,
>
>
>
> -- 
> And now, behold, I loose thee this day from the chains which were
> upon thine hand. If it seem good unto thee to come with me into
> Babylon, come; and I will look well unto thee: but if it seem ill
> unto thee to come with me into Babylon, forbear: behold, all the
> land is before thee: whither it seemeth good and convenient for
> thee to go, thither go.
> -- Jeremiah 40:4
> Raul A. Gallegos ... IliwSsmc
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Nemesis Factor?

2006-12-19 Thread Dark
Hmmm, I'm probably getting my boppit versions mixed up.

As well as the standard boppit, last christmas my mum bought me a Boppit 
version that goes over 250. That version only has Boppit, twist it and pull 
it, but can have different voices and go over 250 - up to 800 as I said.

Maybe that's the boppit 2, or the boppit 2000 or something, I'm afraid I'm 
terrible at remembering version numbers.

Sorry about the confusion.

Beware the grue!

Dark.
- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 19, 2006 1:50 PM
Subject: Re: [Audyssey] Nemesis Factor?


> 800 on extreme? Once I get to 250, the game stop for me. It's impossible 
> to
> get 800 since game's over at 250.
>
>
>
>
> -
>
> For an amazing video gaming site containing original soundtracks, game 
> art,
> etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Tuesday, December 19, 2006 4:54 AM
> Subject: Re: [Audyssey] Nemesis Factor?
>
>
>> sounds cool! methinks i'll have to check that out.
>>
>> My mum was royally annoyed after she gleefully presented me with a 
>> boppit,
>> for me to take to get the max 250 score on it within a half hour train
>> journey.
>>
>> Last Christmas she attempted to (in her words), "Occupy my mind" with a
>> boppit extreme, only to have me gain a score of over 800 on beat botp and
>> over 600 on vox bop in the first day, (after that point I got slightly
>> board, but I probably ought to find out at some point if the thing conks
>> out
>> when you get to a thousand).
>>
>> anyway the upshot of all this is that I'd love an actually challenging
>> puzle
>> game for those long train journeys (presumably it takes headphones), when
>> I
>> don't have my computer handy.
>>
>> Beware the Grue!
>>
>> Dark.
>> - Original Message - 
>> From: "Ken the Crazy" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, December 19, 2006 9:18 AM
>> Subject: Re: [Audyssey] Nemesis Factor?
>>
>>
>>> More challenging than Bop it?
>>> Oh, you just made me bust a gut--since when was Bop it challenging rofl!
>>> O yes, it's about  a thousand times more challenging than Bop it.
>>>
>>> Ken Downey
>>> President
>>> DreamTechInteractive!
>>>
>>> And,
>>> Coming soon,
>>> Blind Comfort!
>>> The pleasant way to get a massage--no staring, just caring.
>>>
>>> - Original Message - 
>>> From: "Dark" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, December 19, 2006 12:56 AM
>>> Subject: Re: [Audyssey] Nemesis Factor?
>>>
>>>
>>>> Hmmm, I'm now interested in this game, especially as it sounds more
>>>> challenging than boppit.
>>>>
>>>> Is the game completely accessible as far as in game instructions for
>>>> each
>>>> puzle and menues (if any), go? Also, is it only available in the Us or
>>>> would
>>>> I be likely to get hold of it here in England.
>>>>
>>>> thanks in advance.
>>>>
>>>> Beware the Grue!
>>>>
>>>> Dark.
>>>> - Original Message - 
>>>> From: "Karl" <[EMAIL PROTECTED]>
>>>> To: 
>>>> Sent: Tuesday, December 19, 2006 12:05 AM
>>>> Subject: Re: [Audyssey] Nemesis Factor?
>>>>
>>>>
>>>>> Hi,
>>>>> Nemesis Factor is a puzzle game. It is a hand-held game, where you 
>>>>> must
>>>>> complete up to 100 puzzles to complete it. Puzzles can involve 
>>>>> pressing
>>>>> the five colored buttons in a certain order, combinations, covering or
>>>>> uncovering a light sensor, twisting and turning the device, etc. Every
>>>>> puzzle is accessible, and it is a lot of fun.
>>>>> Karl
>>>>> Original message:
>>>>>> Hey all,
>>>>>> I saw this game mentioned on another post and I was
>>>>>> wondering what exactly it is?
>>>>>> Thanks in advance,
>>>>>
>&g

Re: [Audyssey] right windows key, application key, or what?

2006-12-19 Thread Dark
Wow thom! I didn't know about those, and there's me creating desk top short 
cuts for things like Windows explorer.

is there a list of these anywhere? they sound handy.

Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 20, 2006 5:39 AM
Subject: Re: [Audyssey] right windows key, application key, or what?


> Hi Raul and all,
> The key in question is most often called the context key and often is
> the application key. By no means is it a right windows key as my
> keyboard has two Window keys a left one and a right one.
> As for calling the Windows key a start menu key that again wouldn't be
> practical as the key has many more functions than just the start menu.
> Some examples is Windows-d to go to the desktop, Windows-r for the run
> dialog, Windows-m to minimize all Windows, Windows-Tab for the taskbar,
> Windows-E for Windows Explorer, and many more I can't even begin to list.
> Bottomline the context key or application key if you want to call it
> that is not a Windows key.
> Smile.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Nemesis Factor?

2006-12-19 Thread Dark
thanks. I do play several instruments and sing fairly seriously which is 
probably why I personally find the boppit esque games rather easy.

In fairness though there are plenty of things I'm absolutely appauling at! 
For example on just about every single racing game I've ever played you can 
call me Mr. Demolition, because that's what I do both to my car and the 
barriers at the sides of the track! ;D.

Beware the wrecklessly driving Grue!

Dark.


- Original Message - 
From: "Everett Elam" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 19, 2006 10:37 PM
Subject: Re: [Audyssey] Nemesis Factor?


> Yeah... yeah you're good. Do you play every musical instrument in the
> world?
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Tuesday, December 19, 2006 3:54 AM
> Subject: Re: [Audyssey] Nemesis Factor?
>
>
>> sounds cool! methinks i'll have to check that out.
>>
>> My mum was royally annoyed after she gleefully presented me with a 
>> boppit,
>> for me to take to get the max 250 score on it within a half hour train
>> journey.
>>
>> Last Christmas she attempted to (in her words), "Occupy my mind" with a
>> boppit extreme, only to have me gain a score of over 800 on beat botp and
>> over 600 on vox bop in the first day, (after that point I got slightly
>> board, but I probably ought to find out at some point if the thing conks
>> out
>> when you get to a thousand).
>>
>> anyway the upshot of all this is that I'd love an actually challenging
>> puzle
>> game for those long train journeys (presumably it takes headphones), when
>> I
>> don't have my computer handy.
>>
>> Beware the Grue!
>>
>> Dark.
>> - Original Message - 
>> From: "Ken the Crazy" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, December 19, 2006 9:18 AM
>> Subject: Re: [Audyssey] Nemesis Factor?
>>
>>
>>> More challenging than Bop it?
>>> Oh, you just made me bust a gut--since when was Bop it challenging rofl!
>>> O yes, it's about  a thousand times more challenging than Bop it.
>>>
>>> Ken Downey
>>> President
>>> DreamTechInteractive!
>>>
>>> And,
>>> Coming soon,
>>> Blind Comfort!
>>> The pleasant way to get a massage--no staring, just caring.
>>>
>>> - Original Message - 
>>> From: "Dark" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, December 19, 2006 12:56 AM
>>> Subject: Re: [Audyssey] Nemesis Factor?
>>>
>>>
>>>> Hmmm, I'm now interested in this game, especially as it sounds more
>>>> challenging than boppit.
>>>>
>>>> Is the game completely accessible as far as in game instructions for
>>>> each
>>>> puzle and menues (if any), go? Also, is it only available in the Us or
>>>> would
>>>> I be likely to get hold of it here in England.
>>>>
>>>> thanks in advance.
>>>>
>>>> Beware the Grue!
>>>>
>>>> Dark.
>>>> - Original Message - 
>>>> From: "Karl" <[EMAIL PROTECTED]>
>>>> To: 
>>>> Sent: Tuesday, December 19, 2006 12:05 AM
>>>> Subject: Re: [Audyssey] Nemesis Factor?
>>>>
>>>>
>>>>> Hi,
>>>>> Nemesis Factor is a puzzle game. It is a hand-held game, where you 
>>>>> must
>>>>> complete up to 100 puzzles to complete it. Puzzles can involve 
>>>>> pressing
>>>>> the five colored buttons in a certain order, combinations, covering or
>>>>> uncovering a light sensor, twisting and turning the device, etc. Every
>>>>> puzzle is accessible, and it is a lot of fun.
>>>>> Karl
>>>>> Original message:
>>>>>> Hey all,
>>>>>> I saw this game mentioned on another post and I was
>>>>>> wondering what exactly it is?
>>>>>> Thanks in advance,
>>>>>
>>>>>> Jen K
>>>>>
>>>>>> __
>>>>>> Do You Yahoo!?
>>>>>> Tired of spam?  Yahoo! Mail has the best spam protectio

Re: [Audyssey] right windows key, application key, or what?

2006-12-19 Thread Dark
Oh yeah, I use that key so litle I'd forgotten it was there and got it 
confused with the properties/aplication key which I use all the time.

My brain obviously just isn't working this morning. Much appologies.

Beware the Grue!

Dark
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 20, 2006 4:33 AM
Subject: Re: [Audyssey] right windows key, application key, or what?


> On my keyboard, there is a Windows key to the left of the left alt key, 
> and
> a Windows key to the right of the right alt key.  There is an application
> menu key to the right of the right Windows key.  The key that is the
> farthest to the left of the main keyboard and farthest to the right of the
> main keyboard are the control keys.
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, December 19, 2006 8:51 AM
> Subject: Re: [Audyssey] right windows key, application key, or what?
>
>
>> Just for shear confusion, I've always called that the properties key,
>> sinse
>> the person who told me about it used that name, - and anyway, 
>> bringing
>> up properties is often what it does!
>>
>> Beware the Grue!
>>
>> Dark.
>> - Original Message - 
>> From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Tuesday, December 19, 2006 2:18 PM
>> Subject: [Audyssey] right windows key, application key, or what?
>>
>>
>>> Hello Cara. That is interesting. I have never heard the context menu key
>>> be called the right windows-key. Although it would make sense in the
>>> case of it not being usually on the right, but also because it simulates
>>> the right-mouse-click. How about you and I start a new campaign. We call
>>> the left windows the start button key since that is essencially what it
>>> does, and the right windows key the context-menu key since that is what
>>> it brings up?
>>>
>>> What do you say?
>>>
>>> Nah, you are a busy person, LOL.
>>>
>>> Thanks in any case.
>>>
>>>
>>> * Cara Quinn <[EMAIL PROTECTED]> [2006-12-19 06:11]:
>>>>I believe that method should work regardless of whether extensions
>>>> are
>>>> showing, but thanks for the note.  
>>>>
>>>>As far as the right windows key, I certainly don't want to cause any
>>>> confusion, but most people I know, call that key the right windows key,
>>>> rather than the applications key, and the other, the left windows key,
>>>> so
>>>> effectively, some  keyboards would have two left windows keys on them.
>>>>
>>>>  Am certainly not saying that you're wrong, and it may be a
>>>> matter of people simply using an incorrect name for a key, no biggie.
>>>> The
>>>> only place I've ever heard that key called an applications key is in
>>>> context of a screen reader, so perhaps that's correct.
>>>>
>>>>Anyway, thanks for the note and have an awesome day!...
>>>>
>>>> Smiles,
>>>
>>>
>>>
>>> -- 
>>> And now, behold, I loose thee this day from the chains which were
>>> upon thine hand. If it seem good unto thee to come with me into
>>> Babylon, come; and I will look well unto thee: but if it seem ill
>>> unto thee to come with me into Babylon, forbear: behold, all the
>>> land is before thee: whither it seemeth good and convenient for
>>> thee to go, thither go.
>>> -- Jeremiah 40:4
>>> Raul A. Gallegos ... IliwSsmc
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hello people. 

it's been slightly longer than the two weeks I originally said I'd spend at 
home, but never mind, I had a very scary crushedness, and I hope everyone else 
did as well. 

So what has occurred in the world of Audio games whilst I was off covering the 
house with wrapping paper? 

I'm a litle sorry that Sarah hasn't been released yet, but sinse it should be 
released any day now, at least I'll have the chance to pick up on all the hipe, 
and in the mean time, I've got treasure hunt to try out. 

Beware the grue! 

Dark. 
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hello brian.

I did notice the manual doesn't include anything about save options, but I 
was under the impression that this would come in a later release.

I'm rather bothered about what you say reguarding a second release of the 
game maker not being so certain, sinse I was under the impression that it 
would be an ongoing project with more modules and features added over time.

If the developement of the Game maker is going to stop with the feb 1 
release, I'm not sure how useful it will be for developing the more complex 
games like rpg's.

but what ever happpens, resorting to flames is not a good thing -  
particularly when the thing hasn't even been released yet!

Beware the Grue!

Dark.

I'm

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 7:16 PM
Subject: Re: [Audyssey] Dark is Bck!


> Well, on February 1 we've got Audio Game Maker, but the dev's already
> getting flames from a guy who's annoyed that the first release won't 
> include
> the ability for players to save their progress in the games we make. The
> fact that a followup release isn't definitely in the cards was also a sore
> topic with him, since it means we might not get a save feature at all. I
> personally agree that a save feature should be optional in our games,
> particularly RPG style games, but I'm not gonna flame the dev for not 
> making
> it part of the first release.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, January 06, 2007 12:04 PM
> Subject: [Audyssey] Dark is Bck!
>
>
>> Hello people.
>>
>> it's been slightly longer than the two weeks I originally said I'd spend
>> at home, but never mind, I had a very scary crushedness, and I hope
>> everyone else did as well.
>>
>> So what has occurred in the world of Audio games whilst I was off 
>> covering
>> the house with wrapping paper?
>>
>> I'm a litle sorry that Sarah hasn't been released yet, but sinse it 
>> should
>> be released any day now, at least I'll have the chance to pick up on all
>> the hipe, and in the mean time, I've got treasure hunt to try out.
>>
>> Beware the grue!
>>
>> Dark.
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Dark days indeed, ha ha ha.

As to why we should beware the Grue, ask any adventurer in the Interactive 
fiction world of Zork (play it online here):

http://www.ifiction.org/games/index.php?cat=2

I am also writing a song on the subject, here's a sneak preview of some of 
the words:

"Beware the Grue, whatever yee may do, he'll bite your thighs, suck out your 
eyes and on your bone's he'll chue. He'll use your skin to keep things in 
and use your blood as glue, he'll eat you most completely, so look out for 
the Grue!"


- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 7:17 PM
Subject: Re: [Audyssey] Dark is Bck!


> Looks like Dark?? days ahead of us, doesn't it?  And why should we beware
> the Gru?
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, January 06, 2007 1:04 PM
> Subject: [Audyssey] Dark is Bck!
>
>
>> Hello people.
>>
>> it's been slightly longer than the two weeks I originally said I'd spend
>> at home, but never mind, I had a very scary crushedness, and I hope
>> everyone else did as well.
>>
>> So what has occurred in the world of Audio games whilst I was off 
>> covering
>> the house with wrapping paper?
>>
>> I'm a litle sorry that Sarah hasn't been released yet, but sinse it 
>> should
>> be released any day now, at least I'll have the chance to pick up on all
>> the hipe, and in the mean time, I've got treasure hunt to try out.
>>
>> Beware the grue!
>>
>> Dark.
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hi Phil.

The list on Pcs games is always my first port of call when it comes to audio 
game related news, I believe I've tried just about every game (certainly 
every link), there is on the list. When doing work I actually have to keep 
myself off the Pcs games list. Hmmm, I think just as there's anti-virus 
software, someone oiught to write an anti-destraction program, which shuts 
down access to anything interesting on your computer or on the net for 
several hour a day.

As to Sarah, If an Army of Goblins, the Bog of Iternal Stench, and David 
Bowy standing on the cieling and singing can't keep her out of places, you 
might have a problem -- or is that a different Sarah?

Seriously, goodluck with the debuggeration, it's almost a year sinse I 
played the beta, and that was pretty good on it's own, but if the recent 
clips are anything to go bye, I think the full game will be fairly 
fantastic.

Btw, Have you considdered releasing the documentation ahead of time? That 
way, not only will everyone be able to download and start playing streight 
away, but also it'll defffinately contribute to the anticipation factor. I 
personally love reading game documentation before I play the game just to 
considder what the game is like if nothing else.

Beware the grue! (and david bowey).

Dark.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 7:38 PM
Subject: Re: [Audyssey] Dark is Bck!


> Hi Dark,
> I was hoping that Sarah would be out the door before Christmas, but it 
> seems
> shewill you  wants to stay at my house until I get bugs out of her.
> First I tried a quick bug spray, then I dumped her in a bath tub of rade.
> I kicked her out the door and locked the door behind her but then she 
> climbs
> through the window.
> Then I take away her key to the door and she goes out and makes another 
> key.
> So now its up to David to put a barrier up so she can't come back in.
> These are clues to the game bug that has me pulling my hair out and losing 
> a
> lot of sleep the past two weeks.
> I did take time yesterday to update my web site with the new games 
> released
> after New years day.
> http://www.pcsgames.net
> I note at the top of my home page the date a new game goes up on my
> fantastic games list to make it easier to search for them.
> Because sometimes I'm too busy to move the new games to the top of the 
> list.
> Phil
> [EMAIL PROTECTED]



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Indeed, For the Atari style games I certainly think it's a good thing (I 
already have thoughts reguarding bringing Smash Tv into the realm of Audio).

However, for some of the more complex things I wanted to try, audio Prince 
of Persia, Audio mega man, audio Zelda style etc, I think I'll have to hope 
work will continue and a save feature will be added.

Beware the Grue!

dark.

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 8:07 PM
Subject: Re: [Audyssey] Dark is Bck!


> Actually it's already looking like a success in my book, since it might
> already be equipedenough for me to bring some of my old Atari favorites to
> the AG market. It'll just take a little tinkering to get it the way I want
> it. Note to self. First AGM project: Audio Frogs and Flies. Must find 
> SFX...
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 12:33 PM
> Subject: Re: [Audyssey] Dark is Bck!
>
>
>> Hahaha,
>>
>> This isn't the "two week update" but more like the "last hour" update ;)
>>
>> Check it out here:
>> http://www.game-accessibility.com/forum/viewtopic.php?id=217
>>
>> And it is not yet flaming by the way...
>>
>> Greets,
>>
>> Richard
>>
>> http://www.audiogamemaker.com
>> http://www.audiogames.net
>>
>>
>>
>> - Original Message - 
>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, January 06, 2007 8:16 PM
>> Subject: Re: [Audyssey] Dark is Bck!
>>
>>
>>> Well, on February 1 we've got Audio Game Maker, but the dev's already
>>> getting flames from a guy who's annoyed that the first release won't
>>> include
>>> the ability for players to save their progress in the games we make. The
>>> fact that a followup release isn't definitely in the cards was also a
>>> sore
>>> topic with him, since it means we might not get a save feature at all. I
>>> personally agree that a save feature should be optional in our games,
>>> particularly RPG style games, but I'm not gonna flame the dev for not
>>> making
>>> it part of the first release.
>>> It ain't pretty when the pretty leaves you with no place to go.
>>> J.D. Fortune, Pretty Vegas
>>> - Original Message - 
>>> From: "Dark" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Saturday, January 06, 2007 12:04 PM
>>> Subject: [Audyssey] Dark is Bck!
>>>
>>>
>>>> Hello people.
>>>>
>>>> it's been slightly longer than the two weeks I originally said I'd 
>>>> spend
>>>> at home, but never mind, I had a very scary crushedness, and I hope
>>>> everyone else did as well.
>>>>
>>>> So what has occurred in the world of Audio games whilst I was off
>>>> covering
>>>> the house with wrapping paper?
>>>>
>>>> I'm a litle sorry that Sarah hasn't been released yet, but sinse it
>>>> should
>>>> be released any day now, at least I'll have the chance to pick up on 
>>>> all
>>>> the hipe, and in the mean time, I've got treasure hunt to try out.
>>>>
>>>> Beware the grue!
>>>>
>>>> Dark.
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] How To Help With Making Audio Game Maker II Project AReality(was: Dark is Baaaack!)

2007-01-06 Thread Dark
Well that's certainly no problem on my part. I have several game ideas 
already looking at what's there.

Perhaps larger games could even be split into several password protected 
game files, with you getting the password to the next part of the game at 
the end of each file (this was done in some old If games before saving was 
invented).

I'm stil having minor trouble sinse the game accessibility forum won't send 
me any E-mail at all (including passwords), but for the feedback and such as 
well as game creation I'd certainly be glad to help.

Beware the Grue!

Dark.



- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 7:51 PM
Subject: [Audyssey] How To Help With Making Audio Game Maker II Project 
AReality(was: Dark is Bck!)


> Well...
>
> Here's how to enlarge the chance of Audio Game Maker receiving a follow up
> project with more features, etc.:
>
> 1) We - the developers of Audio Game Maker - release Audio Game Maker on 
> the
> 1st of Februari...
> 2) You - millions of users - immediately download it...
> 3) You - millions of users - start developing and sharing audio games...
> 4) You - millions of users - cheer and say how good it is on our forum
> (http://www.game-accessibility.com/forum/viewforum.php?id=15)
> 5) You - millions of users - say how Audio Game Maker is still too limited
> for the games you (millions of users) would really like to make/play on 
> our
> forum (see link above)
> 6) You - millions of users - write a list of requested 
> features/enhancements
> on our forum (see link above)
> 7) We - the developers of Audio Game Maker - write a report stating how 
> big
> of a success Audio Game Maker is while also stating that millions of users
> (you) want to have more features and enhancements so that they (which is
> you, the millions of users) can make better and more games
> 8) We - the developers of Audio Game Maker - publish the report and 
> present
> it at this year's Game Developers Conference - see
> https://www.cmpevents.com/GD07/a.asp?option=G&V=3&id=438531 for the four 
> (!)
> sessions where I will be speaking about audio games)
> 9) We - the developers of Audio Game Maker - will then use the report
> (quoting millions of users, you) for a funding proposal for a new project 
> in
> which Audio Game Maker is further developed.
> 10) We - the developers of Audio Game Maker - will get funding, make an
> improved version of Audio Game Maker and release it
> 11) [Go To Step 1 and AGM = AGM + 1.0]
>
> Greets,
>
> Richard
>
> http://www.audiogamemaker.com
> http://www.audiogames.net
> http://www.game-accessibility.com
>
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 8:36 PM
> Subject: Re: [Audyssey] Dark is Bck!
>
>
>> Hello brian.
>>
>> I did notice the manual doesn't include anything about save options, but 
>> I
>> was under the impression that this would come in a later release.
>>
>> I'm rather bothered about what you say reguarding a second release of the
>> game maker not being so certain, sinse I was under the impression that it
>> would be an ongoing project with more modules and features added over
>> time.
>>
>> If the developement of the Game maker is going to stop with the feb 1
>> release, I'm not sure how useful it will be for developing the more
>> complex
>> games like rpg's.
>>
>> but what ever happpens, resorting to flames is not a good thing -
>> particularly when the thing hasn't even been released yet!
>>
>> Beware the Grue!
>>
>> Dark.
>>
>> I'm
>>
>> - Original Message - 
>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, January 06, 2007 7:16 PM
>> Subject: Re: [Audyssey] Dark is Bck!
>>
>>
>>> Well, on February 1 we've got Audio Game Maker, but the dev's already
>>> getting flames from a guy who's annoyed that the first release won't
>>> include
>>> the ability for players to save their progress in the games we make. The
>>> fact that a followup release isn't definitely in the cards was also a
>>> sore
>>> topic with him, since it means we might not get a save feature at all. I
>>> personally agree that a save feature should be optional in our games,
>>> particularly RPG style games, but I'm not gonna fla

Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hi Phil.

I appologise if my random labyrinth references got slightly weerd.

I'm a huge Harry Potter fan, in fact slightly too much so. On the day Half 
blood prince came out I got to gether with several of my friends for a 
streight 18 hour read through, with muggins providing propper coffee. It 
took us from ten in the morning until five the next morning, but it was 
deffinately worth it - particularly sinse Steven Fry's  audio version 
didn't appear for a further six weeks.

Needless to say, that's one of the things i'm most looking forward to about 
the game.

Sorry for the minor confusion.

Beware the Grue!

Dark.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 9:20 PM
Subject: Re: [Audyssey] Dark is Bck!


> Hi Dark,
> I was inspired originally by the movie Labyrinth and I used the Sarah name
> and like the music so I put that into my Sarah game.
> But I mainly based the game on the Hogwarts castle of Harry Potter.
> So if you have read those books you will get lots of clues as to what to 
> do,
> like in Moaning Myrtle's bathroom.
> Phil
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 3:14 PM
> Subject: Re: [Audyssey] Dark is Bck!
>
>
>> Hi Phil.
>>
>> The list on Pcs games is always my first port of call when it comes to
>> audio
>> game related news, I believe I've tried just about every game (certainly
>> every link), there is on the list. When doing work I actually have to 
>> keep
>> myself off the Pcs games list. Hmmm, I think just as there's anti-virus
>> software, someone oiught to write an anti-destraction program, which 
>> shuts
>> down access to anything interesting on your computer or on the net for
>> several hour a day.
>>
>> As to Sarah, If an Army of Goblins, the Bog of Iternal Stench, and David
>> Bowy standing on the cieling and singing can't keep her out of places, 
>> you
>> might have a problem -- or is that a different Sarah?
>>
>> Seriously, goodluck with the debuggeration, it's almost a year sinse I
>> played the beta, and that was pretty good on it's own, but if the recent
>> clips are anything to go bye, I think the full game will be fairly
>> fantastic.
>>
>> Btw, Have you considdered releasing the documentation ahead of time? That
>> way, not only will everyone be able to download and start playing 
>> streight
>> away, but also it'll defffinately contribute to the anticipation factor. 
>> I
>> personally love reading game documentation before I play the game just to
>> considder what the game is like if nothing else.
>>
>> Beware the grue! (and david bowey).
>>
>> Dark.
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, January 06, 2007 7:38 PM
>> Subject: Re: [Audyssey] Dark is Bck!
>>
>>
>>> Hi Dark,
>>> I was hoping that Sarah would be out the door before Christmas, but it
>>> seems
>>> shewill you  wants to stay at my house until I get bugs out of her.
>>> First I tried a quick bug spray, then I dumped her in a bath tub of 
>>> rade.
>>> I kicked her out the door and locked the door behind her but then she
>>> climbs
>>> through the window.
>>> Then I take away her key to the door and she goes out and makes another
>>> key.
>>> So now its up to David to put a barrier up so she can't come back in.
>>> These are clues to the game bug that has me pulling my hair out and
>>> losing
>>> a
>>> lot of sleep the past two weeks.
>>> I did take time yesterday to update my web site with the new games
>>> released
>>> after New years day.
>>> http://www.pcsgames.net
>>> I note at the top of my home page the date a new game goes up on my
>>> fantastic games list to make it easier to search for them.
>>> Because sometimes I'm too busy to move the new games to the top of the
>>> list.
>>> Phil
>>> [EMAIL PROTECTED]
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hi Thom.

I very much hope audio game maker continues for that reason. I would love to 
personally learn a programming language myself, however from what I've 
picked up about programming I'm fairly certain that it would take me quite a 
lot of time and energy to learn, especially sinse I'd be interested in 
developing the more complex exploration type of games.

Unfortunately at the moment my life is stretched out betwene writing a Phd 
thesis, and some fairly major singing and stage commitments, and that's not 
to mention all the game playing, Dvd watching, reading and other random fun 
stuff I do as well.
That's why I'm so interested in Audio game maker.

Looking at the world of Ameter main stream game developement, there are 
various tools available from basic levels editers that can muck about with 
in game elements (ala the dyna man grid Creator), level editers which can 
create custome elements graffics and sound, and what also appear to be fully 
blown game creators. Lots of games are written fairly quickly with these 
sorts of things, (literally thousands), and I'm very much hoping that 
something similar in audio games will be able to do similar sorts of things 
for ameter developers.

Wrant over!

Beware the Grue!

Dark.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 07, 2007 1:02 AM
Subject: Re: [Audyssey] Dark is Bck!


> Hi Dark,
> I imagine depending on how successful Audio Game Maker is will determine
> if there will be future releases, and upgrades.
> The pro devs like myself won't likely have much of a use for it, but you
> never know. However, I am suspecting that several here on this list will
> give it a try.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Dark
To prove I'm a complete Harry Potter saddo, If I remember correctly the tap 
wouldn't turn (moaning murtle says so to Harry), and you need to speak 
Parcel tung to get it open.

though as a guess Sarah probably doesn't speak it -- h, I better 
stop here before I give away the solution or Phil might be coming after me 
with a big stick.

Of course I could be completely wrong, but sticks are scary so I'd better 
stop just on the offchance.

Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 07, 2007 1:10 AM
Subject: [Audyssey] Sarah was Dark is Bck!


> Hi Phil,
> Let me guess. You turn the knob on the sink, and a door opens up letting
> you enter the Chamber of Secrets.
>
>
> Phil Vlasak wrote:
>> Hi Dark,
>> I was inspired originally by the movie Labyrinth and I used the Sarah 
>> name
>> and like the music so I put that into my Sarah game.
>> But I mainly based the game on the Hogwarts castle of Harry Potter.
>> So if you have read those books you will get lots of clues as to what to 
>> do,
>> like in Moaning Myrtle's bathroom.
>> Phil
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Dark
I knew that Horcrux was a good investment, Gahahahahaha!

Well, I'm half way to being the Dark lord after all.


- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 07, 2007 2:22 AM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


> Avada Kedavra!
> ----- Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 7:59 PM
> Subject: Re: [Audyssey] Sarah was Dark is Bck!
>
>
>> To prove I'm a complete Harry Potter saddo, If I remember correctly the
>> tap
>> wouldn't turn (moaning murtle says so to Harry), and you need to speak
>> Parcel tung to get it open.
>>
>> though as a guess Sarah probably doesn't speak it -- h, I better
>> stop here before I give away the solution or Phil might be coming after 
>> me
>> with a big stick.
>>
>> Of course I could be completely wrong, but sticks are scary so I'd better
>> stop just on the offchance.
>>
>> Beware the Grue!
>>
>> Dark.
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, January 07, 2007 1:10 AM
>> Subject: [Audyssey] Sarah was Dark is Bck!
>>
>>
>>> Hi Phil,
>>> Let me guess. You turn the knob on the sink, and a door opens up letting
>>> you enter the Chamber of Secrets.
>>>
>>>
>>> Phil Vlasak wrote:
>>>> Hi Dark,
>>>> I was inspired originally by the movie Labyrinth and I used the Sarah
>>>> name
>>>> and like the music so I put that into my Sarah game.
>>>> But I mainly based the game on the Hogwarts castle of Harry Potter.
>>>> So if you have read those books you will get lots of clues as to what 
>>>> to
>>>> do,
>>>> like in Moaning Myrtle's bathroom.
>>>> Phil
>>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Dark
Sounds great!

Is the fantastic beasts book accessible in any form, as far as I know there 
isn't an audio, and sinse it's a graffic novel, I suppose it wouldn't 
exactly translate.

I was also rather disappointed that the Harry potter lexican are 
specifically withholding information contained in that book to make people 
buy it sinse the proceeds go to charity.

(I will admit, my views on book accessibility are rather strong).

Beware the Grue!

dark.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 07, 2007 3:32 AM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


> Hi Tom,
> Spoiler,
> space,
> According to the COS book, Myrtle says  the knob does not work.
> You need to use a password and luckily Sarah knows how to speak with 
> snakes.
> Didn't you realize that in the demo you could understand what the Basilis
> said?
> I do have to add a new way for her to get out of the chamber.
> As for the Basilisk still being alive, I think the one Harry fought has a
> mate!
>
> Before opening up the chamber though, you need something that will help 
> you
> in fighting it.
> As a matter of fact, there are three ways to defeat the Basilisk in my 
> game.
> But that information will only be forced out of my petrified hand.
> There are clues to all three ways in the Chamber of Secrets book.
> The one I like the best combines two magical concepts that even J. K.
> Rowling did not consider.
> The first part of that clew comes from the FANTASTIC BEASTS, AND WHERE TO
> FIND THEM book.
> David says I should get a royalty for generating more Harry Potter book
> sales after my game is released.
> smiles,
> Phil
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 8:10 PM
> Subject: [Audyssey] Sarah was Dark is Baaaack!
>
>
>> Hi Phil,
>> Let me guess. You turn the knob on the sink, and a door opens up letting
>> you enter the Chamber of Secrets.
>>
>>
>> Phil Vlasak wrote:
>>> Hi Dark,
>>> I was inspired originally by the movie Labyrinth and I used the Sarah
>>> name
>>> and like the music so I put that into my Sarah game.
>>> But I mainly based the game on the Hogwarts castle of Harry Potter.
>>> So if you have read those books you will get lots of clues as to what to
>>> do,
>>> like in Moaning Myrtle's bathroom.
>>> Phil
>>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-08 Thread Dark
cool!

It's not that I have anything against braille, it's just that I can't really 
get braille books sent overseas to me, though this is certainly not the case 
with audio books (I'm reading Wheel of time from the Libruary of congress 
right now).

As to getting it in this country, I could give a long wrant about the 
British government that gives no subsidies at all for accessible literature, 
and the charaties who produce 90 percent of the accessible books aimed only 
at people over the age of 70 (lots of romance and detective fiction, but 
very litle fantasy), but wranting is bad for your health so I'd better not 
engage in it.

Let this site substitute for my wrant:

http://www.booksbeforewedie.com/

Anyway thanks Phil, I'll see about getting it imported as soon as I can.

(Btw, this is one of the reasons I'm considdering getting a job in the 
states when I've finished my Phd).

Beware the Grue!

Dark.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 09, 2007 3:11 AM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


> Hi Tom,
> In my post you probably didn't read that the book is also available in 
> audio
> format from NLS and RFBD
>
> Author:Rowling, J. K.
> Title: Fantastic beasts and where to find them
> [sound recording] / Newt Scamander ; special edition with a
> foreword
>  by Albus Dumbledore.
> Published: [Washington, D.C.] : National Library Service for
>  the Blind and Physically Handicapped, Library of 
> Congress,
>  2002. (Talking Book Publishers, recording agency. AFB,
>  distributor.)
> Book Number:   RC 52451
> --
>
> Author:Schamander, Newt.
> Title: Fantastic beasts and where to find them
> [sound recording] / Newt Schamander ; special edition with a
>  foreword by Albus Dumbledore.
> Published: Princeton, N.J. : Recording for the Blind &
>  Dyslexic, 2001.
> Book Number:   GM0835
> -- 
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] treasure hunt and subscription activation

2007-01-09 Thread Dark
Hi.

I'm just trying Treasurehunt out myself before I considder buying the game. 
As far The game is a maze with walls, doors and co-ordinates. There is a 
wind sound effect to tell you when passages are on your left and right, but 
this didn't seem as useful to me as the one in shades of doom, so I find 
myself relying heavily on the look keys and coordinates, but in general 
getting lost is a bit of a problem (one reason I haven't made a final 
decision on whether I'm buying the game or not).

As to the supply room though, that gets intermitantly restocked,so if your 
running low on energy that's where you need to go to get more. , it's just a 
different system to picking up health packs and such at random as in Shades 
or Self-destruct.

I'm stil experimenting with the game myself and haven't made a final 
decision on whether I'm getting it or not, so maybe someone with more 
experience of the game would be able to answer your questions better.

Btw, did you check out the review of Treasurehunt? lots of handy stuff about 
look keys etc in there.

Beware the Grue!

Dark.


- Original Message - 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, January 10, 2007 5:35 AM
Subject: [Audyssey] treasure hunt and subscription activation


>
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> 
> HI all
> I wasn't aware that my mailbox at home is so small. At work my mailbox
> is 20 mb and no messages bounced from it so I must then have a  rather
> small mailbox at home because Thomas looked in to the matter and  he saw
> that mailman suspended my subscription because messages bounced from my
> mailbox.
> Is there a way I can reactivate my  subscription from my work address?
> Is  it possible to send an e-mail from my work address to  reactivate my
> gamers subscription on my home address?
> I'm not allowed internet access at work; only external e-mail. I just
> wondered if there's a way to subscribe giving the address I want to
> subscribe to the gamers list.
> Reason being I have so much to share with you, and I don't want to do it
> here as you guys finds it difficult to read my posts with the peace at
> the top. I would appreciate it if any one can direct  me how to
> reactivate my subscription as quickly as possible.
> I don't want to get at home and then only reactivate my subscription and
> wait for the confirmation.
> Anyway, I'm playing the demo of treasure hunt and I don't understand the
> layout of the game really. I find myself bumping into walls all the
> time. In treasure hunt you move in  all 4 directions. Its not like
> shades of doom where you walk down a maze or self destruct where you
> also walk in all 4 directions but it's a grid with rooms where you know
> if you are at the top edge or the bottom edge or the left or right edges
> of the grid. Can you call the treasure hunt  environment also a kind of
> grid or maze? I don't understand the navigating concept. I want to
> understand it before I buy the game. It feels as if I'm going in
> circles all the time. I managed twice to get to the supply room but I
> don't understand the navigation in the game.
> Why does all the health packs lie in the supply room? It's a very long
> way to walk to the supply room. In self destruct you pick up health
> packs and ammunition as you walk about, but in treasure hunt everything
> is lying in the supply room.
> thanks
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] trophy file

2007-01-09 Thread Dark
I wouldn't mind seeing that myself, particularly the baseball (or whatever), 
related trophies mentioned in the manual, sinse being both English and not 
exactly interested in sports I have absolutely no idea who plays on the 
north side of the Windy city, or when they might play.

If the file's creator would be kind enough to Send it along to 
[EMAIL PROTECTED] that'd be great!

Btw, Audio stratogy guide Sean? cool! I'll look forward to it.

Beware the Grue!

Dark.
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: 
Sent: Wednesday, January 10, 2007 6:34 AM
Subject: [Audyssey] trophy file


> Hi.
> I have been told someone has the  complete file of trophies and how to get 
> them,  for judgement day.
> Can I please have that file?
> As I am planning to write maybe record an audio stratogy guide and other 
> goodies at some point in the next few months.
> send to [EMAIL PROTECTED]
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] treasure hunt and subscription activation

2007-01-09 Thread Dark
The review is on the Bpc programs page, (I'm surprised you didn't come 
across it when you downloaded the Treasurehunt Exe file, sinse it's on the 
same page). Here's the link (to the page, not the review):

http://www.bpcprograms.com/scripts/php/programdesc.php? 
program=th&position=0



Hth.
Beware the Grue!

Dark.


- Original Message - 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, January 10, 2007 6:46 AM
Subject: Re: [Audyssey] treasure hunt and subscription activation


>
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> 
> Where can I find this review?
> thanks
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Dark
> Sent: 10 January 2007 08:41 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] treasure hunt and subscription activation
>
> Hi.
>
> I'm just trying Treasurehunt out myself before I considder buying the
> game.
> As far The game is a maze with walls, doors and co-ordinates. There is a
>
> wind sound effect to tell you when passages are on your left and right,
> but
> this didn't seem as useful to me as the one in shades of doom, so I find
>
> myself relying heavily on the look keys and coordinates, but in general
> getting lost is a bit of a problem (one reason I haven't made a final
> decision on whether I'm buying the game or not).
>
> As to the supply room though, that gets intermitantly restocked,so if
> your
> running low on energy that's where you need to go to get more. , it's
> just a
> different system to picking up health packs and such at random as in
> Shades
> or Self-destruct.
>
> I'm stil experimenting with the game myself and haven't made a final
> decision on whether I'm getting it or not, so maybe someone with more
> experience of the game would be able to answer your questions better.
>
> Btw, did you check out the review of Treasurehunt? lots of handy stuff
> about
> look keys etc in there.
>
> Beware the Grue!
>
> Dark.
>
>
> - Original Message - 
> From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, January 10, 2007 5:35 AM
> Subject: [Audyssey] treasure hunt and subscription activation
>
>
>>
>> NB: This email and its contents are subject to our email legal notice
>> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>>
>> 
>> HI all
>> I wasn't aware that my mailbox at home is so small. At work my mailbox
>> is 20 mb and no messages bounced from it so I must then have a  rather
>> small mailbox at home because Thomas looked in to the matter and  he
> saw
>> that mailman suspended my subscription because messages bounced from
> my
>> mailbox.
>> Is there a way I can reactivate my  subscription from my work address?
>> Is  it possible to send an e-mail from my work address to  reactivate
> my
>> gamers subscription on my home address?
>> I'm not allowed internet access at work; only external e-mail. I just
>> wondered if there's a way to subscribe giving the address I want to
>> subscribe to the gamers list.
>> Reason being I have so much to share with you, and I don't want to do
> it
>> here as you guys finds it difficult to read my posts with the peace at
>> the top. I would appreciate it if any one can direct  me how to
>> reactivate my subscription as quickly as possible.
>> I don't want to get at home and then only reactivate my subscription
> and
>> wait for the confirmation.
>> Anyway, I'm playing the demo of treasure hunt and I don't understand
> the
>> layout of the game really. I find myself bumping into walls all the
>> time. In treasure hunt you move in  all 4 directions. Its not like
>> shades of doom where you walk down a maze or self destruct where you
>> also walk in all 4 directions but it's a grid with rooms where you
> know
>> if you are at the top edge or the bottom edge or the left or right
> edges
>> of the grid. Can you call the treasure hunt  environment also a kind
> of
>> grid or maze? I don't understand the navigating concept. I want to
>> understand it before I buy the game. It feels as if I'm going in
>> circles all the time. I managed twice to get to the supply room but I
>> don't understand the navigation in the game.
>> Why does all the health packs lie in the supply room? It

Re: [Audyssey] treasure hunt and subscription activation

2007-01-10 Thread Dark
Ah, so you got the file before? That explains why you didn't here the 
review.

Munawar and Bpc are back, which is why I'm now trying treasurehunt out. The 
review doesn't come with the game, or at least, it's not with the version of 
treasurehunt I downloaded from Bpc.

aBeware the Grue!

Dark.
- Original Message - 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, January 10, 2007 7:44 AM
Subject: Re: [Audyssey] treasure hunt and subscription activation


>
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> 
> I tried several times to open the bpc website but each time I got an
> error. But that was when munawar was still out of business.
> I'll try again. Is the review something different than the users guide
> that is included if I install the game?
> thanks
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Dark
> Sent: 10 January 2007 09:36 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] treasure hunt and subscription activation
>
> The review is on the Bpc programs page, (I'm surprised you didn't come
> across it when you downloaded the Treasurehunt Exe file, sinse it's on
> the
> same page). Here's the link (to the page, not the review):
>
> http://www.bpcprograms.com/scripts/php/programdesc.php?
> program=th&position=0
>
>
>
> Hth.
> Beware the Grue!
>
> Dark.
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Monty penalties.

2007-01-10 Thread Dark
H, my only minor thought with that idea is that if the Gems and gold are 
hidden in out of the way places (as in original Monti), finding them all 
might be a bit frustrating if they'd vanish when you died, how would you 
know when you'd collected all of them?

While I like the penalties idea for competition, perhaps having it exclusive 
to a higher difficulty or a separate mode might help in bonus collecting.

Btw, when I heard you were making the game I recently went and tried the 
original (or at least, an extremely faithful Pc remake), and it actually 
sounds as if your adding lots of stuff to the game as well as making it 
accessible. i just hope jumping over monster is slightly easier, I found the 
original extremely frustrating for this ;D.

Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, January 11, 2007 5:35 AM
Subject: [Audyssey] Monty penalties.


> Hi all,
> Earlier tonight I was playing the very original Alchemy demo of
> Montezuma's Revenge with some of my own patches and mods, of course, and
> one major thing stood out in that demo and the current USA Games
> version. In the Alchemy version there were some major penalties to
> getting killed. For example if you had 8 gems when you bit the big one
> your gems counter, gold, etc was reset to 0.
> So I am thinking of reintroducing this in to Monty. The one thing I
> wouldn't include is losing your keys as those are required for
> completing the level. However, if you lost your gems and gold your score
> might take a major hit.
> This would be a major factor for when I eventually get online score
> posting etc when those of you out there begin competing for the highest
> scores, and so on. What do you all think?
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


  1   2   3   4   5   6   7   8   9   10   >