[Audyssey] swamp errors... :S

2011-11-02 Thread Oriol Gómez
Hello everyone,
I recently downloaded the new game from Aprone, swamp.
But I am unable to play... I don't know if it's because of the network
I'm on, but whenever I run the game and hit begin, it gets stuck and
connecting and stays like that until I hit escape, at which point it
brings me to the main menu again. If I try to begin from there, it
will say file already open.
I'm using windows 7 sp1 64 bits.
Any thoughts?
Thanks! :D

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Re: [Audyssey] swamp errors... :S

2011-11-03 Thread Oriol Gómez
I posted the debuglog on the forum, I'm guessing you didn't get it? :S
here is the debug log, though I don't think it says anything useful.
Starting program
Creating DirectSound...
Setting Coop level
Sound finished.
Version is 0.9b
Sapi is set to 0
Loading settings/progress
First 'sayit'
First sound test.
Load finished.
Starting us out.
Stopping any previous sounds
Loading multi1.


On 11/2/11, Jeremy Kaldobsky  wrote:
> Oriol, can you post the contents of your debuglog.txt file for me to see?
>
>
>> Hello everyone,
>> I recently downloaded the new game from Aprone, swamp.
>> But I am unable to play... I don't know if it's because of
>> the network
>> I'm on, but whenever I run the game and hit begin, it gets
>> stuck and
>> connecting and stays like that until I hit escape, at which
>> point it
>> brings me to the main menu again. If I try to begin from
>> there, it
>> will say file already open.
>> I'm using windows 7 sp1 64 bits.
>> Any thoughts?
>> Thanks! :D
>
>
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Re: [Audyssey] Audiogame developement mailing-list ?

2011-11-12 Thread Oriol Gómez
I'd be interested in that list as well... If you find out please let me know

On 11/12/11, QuentinC  wrote:
> Hello all,
> Some time ago, I know that there was a mailing-list for discussing
> audiogame developpement specifically.
> Could someone give me the address of that list if it still exists ?
> Eventually in private to not flood audissey
> Thank you very much.
>
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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Oriol Gómez
I just downloaded the new version. Impressive. Thanks Philip.

On 11/17/11, Tim Kilgore  wrote:
> Hey Phollip,when I open BGT it automatically asks me to open a script file
> but I haven't created one yet.  Do I just try to create a script file in
> notepad or something?
>
> Thanks
>
> Tim
> - Original Message -
> From: "Philip Bennefall" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 16, 2011 11:13 AM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
>
>> Hi Christina,
>>
>> BGT is a development tool for those wanting to make an audio game. I use
>> it to create Perilous Hearts, for instance.
>>
>> Kind regards,
>>
>> Philip Bennefall
>> - Original Message -
>> From: "Christina" 
>> To: ; "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 6:11 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>>
>>
>> Hi.
>> Is this a game or developer's tools?
>> Christina
>>
>> - Original Message -
>> From: "Philip Bennefall" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, November 16, 2011 11:51 AM
>> Subject: [Audyssey] BGT Version 1.1 Released!
>>
>>
>> Hi all!
>>
>> After nearly a year in development, version 1.1 of the BGT engine is now
>> available for download! It features the largest set
>> of changes yet in its release history, most of which are features
>> requested by end users. It includes mouse support, screen
>> reader support, a pathfinder to make it easier when adding artificial
>> intelligence to your game, improved Sapi support where
>> you are now able to enumerate and change voices, and tons more. The change
>>
>> log is a bit too long to paste in an email to the
>> list, so I invite those who are curious to go grab the new installer and
>> have a look!
>>
>> Thanks to all of those who provided suggestions and ideas, bug reports and
>>
>> other general feedback over these two years.
>> Without all of this, the BGT engine would not be what it is today. Thank
>> you!
>>
>> Kind regards,
>>
>> Philip Bennefall
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Re: [Audyssey] iSayTournament

2011-12-10 Thread Oriol Gómez
eh, thank god it was free. it's worth $0.00. It's a game with no
content, just like blind memory. :S

On 12/10/11, michael barnes  wrote:
> Hello, All.
> I found another accessible game that can be play with or without voice
> over on the IOS devices.
> It is a simon like game that has different level of gameplay.
> The app is free to get.
> The name of game is call iSayTournament.
>
> --
> Email services provided by the System Access Mobile Network.  Visit
> www.serotek.com to learn more about accessibility anywhere.
>
>
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[Audyssey] Oriol Gaming zone is launching!

2012-01-01 Thread Oriol Gómez
Hello all,
I am happy to announce a new audio games company, called Oriol Gaming Zone.

We're starting by offering three game titles! At first, roadsplat, a
game where you're a blind guy trying to cross the road as many imes as
possible without getting killed, then quicktap, a reaction speed test,
and lastly, and the newest release, is field defender, a board
multiplayer military game.

Both quicktap and roadsplat have online scoreboards, which you can
look at from the website.
So, if you want to check out my games, please head on over to
http://oriolg.es/
And choose english from the language list!

Happy gaming, and happy new year!

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Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-01 Thread Oriol Gómez
Thanks, Jeremy. Your games are wonderful as well, btw

On 1/1/12, Jeremy Kaldobsky  wrote:
> I'm checking out the games right now.  Nicely done Oriol.
>
>> Hello all,
>> I am happy to announce a new audio games company, called
>> Oriol Gaming Zone.
>>
>> We're starting by offering three game titles! At first,
>> roadsplat, a
>> game where you're a blind guy trying to cross the road as
>> many imes as
>> possible without getting killed, then quicktap, a reaction
>> speed test,
>> and lastly, and the newest release, is field defender, a
>> board
>> multiplayer military game.
>>
>> Both quicktap and roadsplat have online scoreboards, which
>> you can
>> look at from the website.
>> So, if you want to check out my games, please head on over
>> to
>> http://oriolg.es/
>> And choose english from the language list!
>>
>> Happy gaming, and happy new year!
>
>
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Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-02 Thread Oriol Gómez
Hello,
I have fixed al the bugs you reported. They were due to an old sound
meu library and it has now been upgraded.

On 1/2/12, QuentinC  wrote:
> Quicktap has several bugs...
> 1. Start a new game and quit it when a buzzer is active: it wont stop
> 2. In learn game sounds, try the timer: it wont stop after exiting the menu
> 3. I started a game in hard mode, exited it in the middle and then went
> to the speed mode: the game was normal again
> 4. Once I started a new game and the application crashed (owever I
> wasn't able to copy-paste the error message because of jaws sleep mode)
>
>
>
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Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-02 Thread Oriol Gómez
I will post an update on twitter as soon as the games are released,
feel free to follow @oGamingZone

On 1/2/12, Oriol Gómez  wrote:
> Hello,
> I have fixed al the bugs you reported. They were due to an old sound
> meu library and it has now been upgraded.
>
> On 1/2/12, QuentinC  wrote:
>> Quicktap has several bugs...
>> 1. Start a new game and quit it when a buzzer is active: it wont stop
>> 2. In learn game sounds, try the timer: it wont stop after exiting the
>> menu
>> 3. I started a game in hard mode, exited it in the middle and then went
>> to the speed mode: the game was normal again
>> 4. Once I started a new game and the application crashed (owever I
>> wasn't able to copy-paste the error message because of jaws sleep mode)
>>
>>
>>
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[Audyssey] New roadsplat released!

2012-01-02 Thread Oriol Gómez
Hi all,
I have released a new version of roadsplat. You can download it at
http://oriolg.es
Here is the change log:
*v2.5 january 2nd 2011
Made the game a little more difficult by increasing the speed when all
cars are discovered.
Made it a little harder to cross.
Changed the crossing sound
You can no longer cheat out of lethargy with pause.
You can now get bonus bombs that decrease your health. They have
padlocks and you must crack their code. It is also possible to get
clocks which give you bonus time for getting bombs. Read the manual to
learn how to deal with them.

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Re: [Audyssey] Unknown developer found, two games available

2012-01-02 Thread Oriol Gómez
hm, dragonapps.org is Kevin's site. I think he posted it in the
audiogames forum, but not here. And he's certainly released many more
games.

On 1/2/12, Sarah Haake  wrote:
> Hi list,
>
> I just found out about the following website:
>
> http://dragonapps.org/
>
> I never heard about this developer or this site. Seems to be fairly new,
> but there are two free games available already. One is a skating game
> and one some type of shooter, both are audiogames with no grafics at
> all. I didn't try the games yet, but thought I'd share the news. Or
> maybe I was the only one here who didn't know about this site. *lol*
>
> Happy new year to all and best regards
> Sarah
>
>
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Re: [Audyssey] Roadsplat bug and question

2012-01-03 Thread Oriol Gómez
Hello quentin,
I increased the delay between the last beep and the cross because
people were having it too easy to cross and not getting caught by a
car.
As for getting killed by a bomb I'll look into it soon.
I don't know what to tell youa bout the centering... the panning works
that when it's from -10 to 10 it's considered center, so  very
slightly to the right would  also be considered center. If I'll look
into it and see if it causes probles.

On 1/3/12, QuentinC  wrote:
> Hello,
> There is still a bug in roadsplat 3.0.
> IN a game I was killed by a bomb. I don't understand how it works even
> with the example in the readme but it's another discussion.
> After having been killed by a bomb, I wanted to start a new game. The
> game started but I was unable to cross the road and there were no cars.
> I tried multiple times to escape and restart again but nothing changed.
> I was obliged to quit and restart the game completly.
>
> I have another question beside the understanding of the bombs: I have
> the impression that 1/there is a delay between the last bip and the
> arrival at the other side of the road. Is that normal ? When hearing the
> 5 bips am I already on the road or not ? 2/I also have the impression
> that sounds are not completely centered. I successfully cross the read
> when having a car in the center but I'm hit when it is a little on the
> right, and for shooting them as well, I have more success when waiting
> to have them a little on the right than in full center.
>
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Re: [Audyssey] Possible scoring bug in Roadsplat

2012-01-05 Thread Oriol Gómez
it is possible if you idle in one spot too long. Your score is going
to decrease very quickly if you don't cross.

On 1/5/12, Sarah Haake  wrote:
> Hi,
>
> I think it's possible that the scoring doesn't work right in Roadsplat.
> I just had a final score of 4800 and was on level 8. I don't think this
> should be possible if I got the explanation in the readme right.
>
> Best regards
> Sarah
>
>
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Re: [Audyssey] Possible scoring bug in Roadsplat

2012-01-06 Thread Oriol Gómez
hm, I was thinking of making evel go down as well, but maybe that's a
bit harshe? just wondering

On 1/5/12, joseph weakland  wrote:
> i hear that but if 2 or 3 cars come at once and you can't shoot them you
> have to wait or die trying to cross:)
>
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Thursday, January 05, 2012 5:13 AM
> Subject: Re: [Audyssey] Possible scoring bug in Roadsplat
>
>
>> it is possible if you idle in one spot too long. Your score is going
>> to decrease very quickly if you don't cross.
>>
>> On 1/5/12, Sarah Haake  wrote:
>>> Hi,
>>>
>>> I think it's possible that the scoring doesn't work right in Roadsplat.
>>> I just had a final score of 4800 and was on level 8. I don't think this
>>> should be possible if I got the explanation in the readme right.
>>>
>>> Best regards
>>> Sarah
>>>
>>>
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Re: [Audyssey] Anyone up for a game of Field?

2012-01-08 Thread Oriol Gómez
Right, I'll be fixing bugs in the game soon and will put it back for
release. Until then, if you want to play a version of field defender
full of bugs, http://dl.dropbox.com/u/2142080/games/field.zip

On 1/8/12, Milos Przic  wrote:
> It is not on the site anymore. At least I can't find it anymore. But I
> downloaded it a few days ago, exactly on the New Year's day.
>   Milos Przic
> msn: milos.pr...@gmail.com
> skype: Milosh-hs
> - Original Message -
> From: "Phil Vlasak" 
> To: "Gamers Discussion list" 
> Sent: Sunday, January 08, 2012 2:37 PM
> Subject: Re: [Audyssey] Anyone up for a game of Field?
>
>
>> Hi Milos,
>> I went to the Oriol game site http://oriolg.es/en_games.php
>> and could not find
>> Field Defender.
>> I did find reports on it in the audio games forum but no links.
>>  Phil
>>
>>
>> - Original Message -
>> From: "Milos Przic" 
>> To: "Gamers Discussion list" 
>> Sent: Sunday, January 08, 2012 6:37 AM
>> Subject: Re: [Audyssey] Anyone up for a game of Field?
>>
>>
>>>I ment Field deffender.
>>>  Milos Przic
>>
>>
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Re: [Audyssey] Possible scoring bug in Roadsplat

2012-01-08 Thread Oriol Gómez
I appreciate constructive criticism, just like any self-conscious
developer, or human being, should. I don't intend to release perfect
games I don't currently have a beta testing team because I don't
trust people not to disclose information that would be private to beta
testing only. I will eventually set up a beta testing application
form, but until then, I will make my games and if people find bugs
they are of course free to report them and I will fix them. I am
currently coding a new game, + an auto update system for my other
games which will probably help me push new versions faster. smile

On 1/8/12, Hayden Presley  wrote:
> HI,I
>  Think you two are confusing suggestions for criticism. If there is a bug,
> or something does not sense, are we supposed to just ignore it? It's always
> possible the dev will miss it, and bugsquashing can only make it a better
> product. Plus I don't recall anyone being pushy about anything here.
>
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Angela Lerma
> Sent: Sunday, January 08, 2012 3:28 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Possible scoring bug in Roadsplat
>
> I agree with you totally Jess.  These guys work hard and don't even come
>
> close to getting enough gratitude.  Awesome game Oriol!
>
> Angela
>
>
> - Original Message -
> From: "Jess Varnell" 
> To: "Gamers Discussion list" 
> Sent: Friday, January 06, 2012 2:04 PM
> Subject: Re: [Audyssey] Possible scoring bug in Roadsplat
>
>
> It's your game Oriol, you can do what you want with it, and if people don't
> like it, they don't have to play. You developers deserve gratitude for your
> work and all I see are people complaining about this or that. Can't you
> people be appreciative of anything? Just my opinion.
>
> Jess
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Friday, January 06, 2012 3:17 AM
> Subject: Re: [Audyssey] Possible scoring bug in Roadsplat
>
>
> hm, I was thinking of making evel go down as well, but maybe that's a
> bit harshe? just wondering
>
> On 1/5/12, joseph weakland  wrote:
>> i hear that but if 2 or 3 cars come at once and you can't shoot them you
>> have to wait or die trying to cross:)
>>
>> - Original Message -
>> From: "Oriol Gómez" 
>> To: "Gamers Discussion list" 
>> Sent: Thursday, January 05, 2012 5:13 AM
>> Subject: Re: [Audyssey] Possible scoring bug in Roadsplat
>>
>>
>>> it is possible if you idle in one spot too long. Your score is going
>>> to decrease very quickly if you don't cross.
>>>
>>> On 1/5/12, Sarah Haake  wrote:
>>>> Hi,
>>>>
>>>> I think it's possible that the scoring doesn't work right in Roadsplat.
>>>> I just had a final score of 4800 and was on level 8. I don't think this
>>>> should be possible if I got the explanation in the readme right.
>>>>
>>>> Best regards
>>>> Sarah
>>>>
>>>>
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Re: [Audyssey] Alter Aeon Year End Events

2012-12-18 Thread Oriol Gómez
Can't wait :)

On 12/16/12, Dennis Towne  wrote:
> Everyone,
>
> There's been lot of question about the december and year end events on
> Alter Aeon, so here's some information to clear that up:
>
> - The advent calendar daily gifts run from December first to the end
> of the month, the 31st, so these are still going, every day.   If you
> log in your character and play it for a while, you should get your
> advent gift.  Very low level characters, below about level 10, aren't
> eligible.
>
> - Credit sales have started and will be running and changing  through year
> end.
>
> - Starting the 21st, I'm told that the other gods will begin running
> various player specific events.  I don't have a  schedule on that yet.
>
> - On the 25th, I'll be turning on the latest expansion, raising the
> maximum level of the game to 36 and adding a ton of new spells and
> skills for all classes.  This expansion is going  to fill out some of
> the gaps in the lower level skills as well as adding new high level
> ones, and should really help smooth out parts of the game.
>
> I'll post again once I know more, and when we have a final release
> announcement for the expansion.
>
> Thanks for playing, and happy new year!
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
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Re: [Audyssey] Alter Aeon hint request, spoiler perhaps

2013-01-02 Thread Oriol Gómez
New? It's not new.
It's been there since the area was open :P

On 12/29/12, Keith  wrote:
> huh, I have given rath all 3 of these things and nothing happens.
>
> Keith
> - Original Message -
> From: "Dennis Towne" 
> To: "Gamers Discussion list" 
> Sent: Saturday, December 29, 2012 10:08 AM
> Subject: Re: [Audyssey] Alter Aeon hint request, spoiler perhaps
>
>
>> Keith,
>>
>> That quest looks pretty new, so there's probably not a lot of people
>> who know how to do it.  The tradein requires:
>>
>> a small thin dagger
>> magical stardust
>> Draak's special blend of herbs and spices
>>
>> Good luck!
>>
>> Dennis Towne
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> On Sat, Dec 29, 2012 at 7:46 AM, Keith  wrote:
>>> Hey everyone, I've asked on the Alteraeon chat, gossip and questinfo
>>> channels in game about this, but have not received any suggestions, so
>>> I'm
>>> going to ask here, so beware of
>>> spoilers.
>>>
>>> East of Gad's Landing there is a rogue encampment.  There is a rogue
>>> named
>>> Rath who is standing next to a rock that resembles an anvil.  He says he
>>>
>>> can
>>> make a dagger, but needs a small thin dagger (which I found by killing
>>> another rogue in the encampment, one that was killing vorpal bunnies),
>>> but
>>> her needs 2 additional ingriedients.  One is either magic dust or star
>>> dust,
>>> he doesn't remember which, I gave him star dust) and some of Draak's
>>> spcial
>>> spice mix).  I gave him all 3 of these and nothing happens.  Am I
>>> missing
>>> something, or is the magic dust needed instead of the star dust?
>>>
>>> Thanks and sorry about the  in game question.  I'm sure it's simple and
>>> I'm
>>> just missing the obvious.
>>>
>>> Keith
>>>
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Re: [Audyssey] More Mush - Z Problems.

2013-01-02 Thread Oriol Gómez
ctrl alt o should work from the alteraeon window :)

On 12/28/12, harmony.n...@gmail.com  wrote:
> Normally ctrl alt o work, but not if it is used as an openbook shortcut.
>
> On 27 Dec 2012, at 9:35 PM, "Ryan Conroy"  wrote:
>
>> Hello,
>>
>> I can not read the window that tells me everything that is happening. I
>> used to press control tab, and then it'd bring me to that window so I can
>> read it.. I've tried that, and nothing happens. I've also tried shift tab,
>> and still nothing. I'm stuck in the windows where I give commands.
>> Anyone know a way around this?
>>
>> Thanks,
>> Ryan
>>
>> 
>> Fast, Secure, NetZero 4G Mobile Broadband. Try it.
>> http://www.netzero.net/?refcd=NZINTISP0512T4GOUT2
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Re: [Audyssey] another problem connecting to alteraeon

2013-01-21 Thread Oriol Gómez
yeah...
use mushReade,r which comes with the main mush-z package. You can find
more info on
www.mush-z.org

On 1/7/13, Sarah Haake  wrote:
> Hi,
>
> you don't need the NVDA plugin anymore. You just need a plugin called
> mushreader, which already should be installed.
>
> Best regards
> Sarah
>
>
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Re: [Audyssey] Mush z client question

2013-02-03 Thread Oriol Gómez
Hi,
You guys need to get the new updater from mush-z.com which was
released on december 24th.
Go to www.mush-z.com to read more about it.

Regarding soulsteal, latest version of mush fix the soulsteal problem
by attempting to time when to soulsteal.

Hth.

On 2/1/13, dark  wrote:
> Ah, I didn't realize this.
>
> I always found myself that I succeeded at soul steel far more when I
> manually typed "C soul s" after seeing the mob's status as near death than
> when i just relied upon mush to do it automatically. This is also why I have
>
> sapi in mush set to read pretty quickly, so that I can hear the mob's status
>
> asap.
>
> Beware the Grue!
>
> Dark.
>
>
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Re: [Audyssey] help with mush-z maps

2013-02-08 Thread Oriol Gómez
Hi James,
Mush-z map repository is still being developped.
Stay tuned!


On 2/5/13, James Bartlett  wrote:
> Hello all
> I found a link for maps on the mush-z site but when I click on it. it just
> says 404 site not found. can someone help me with mush-z maps or maping for
> aa?
> t y
> james
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Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Oriol Gómez
Hi,
The merchant game has these errors because it was released after the
update. I will be fixing these errors today and putting up a new
update. I can't always keep up with everything, I'm trying to do my
best.

On 2/15/13, Shadow Dragon  wrote:
> Thanks for the offer. I think I'll just wait for the new update though, I'm
>
> not very comfortable with coding. I can't program my way out of a wet paper
>
> bag. Just out of curiosity though, if you don't mind me asking, what have
> you changed in your version?
>
> --
> From: "john" 
> Sent: Thursday, February 14, 2013 03:16 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Errors in new MushZ version
>
>> Again, if you'd like me to try and help you stabilize the version I have,
>>
>> contact xorg ongame. As of now I should be on for a little (5:15 eastern
>> time) I can also try and help you fix some of the code in the new version,
>>
>> though that would take a while, and you need to know a little about
>> programming/finding files etc.
>>
>> - Original Message -
>> From: "Shadow Dragon" > To: "Gamers Discussion list" > Date sent: Thu, 14 Feb 2013 14:56:43 -0700
>> Subject: Re: [Audyssey] Errors in new MushZ version
>>
>> Yeah, have definitely gotten these. I think that code needs to be more
>> thoroughly tested before being released to the public, especially with
>> glaringly obvious bugs like these slipping into updates.
>>
>> There's also a bug that keeps turning off the Castfail config setting.
>>
>> --
>> From: "Sarah Haake" > Sent: Thursday, February 14, 2013 02:26 PM
>> To: "Gamers Discussion list" > Subject: [Audyssey] Errors in new MushZ version
>>
>> Hi,
>>
>> has anyone of you gotten tons of runtime errors with the new mushZ
>> version
>> too? I get them when using the riposte skill in battle, when identifying
>> equipment, when playing the new gambling merchant game and in other
>> places
>> which I can't really point out, it seems random at times.
>> This makes the game rather difficult to play. For one, I keep getting
>> random chatter from NVDA about these errors and miss important things in
>> battle, and besides I get no stats on items because on some error which
>> happens when identifying.
>>
>> I sent this to the list to see if others have these problems too, and
>> since I know that Oriol is here too, he might as well get this report
>> this
>> way.
>>
>> Best regards
>> Sarah
>>
>>
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Re: [Audyssey] using mush z with alter aeon

2013-02-23 Thread Oriol Gómez
Hi,
to enable the sounds, you need to install the alteraeon.xml plugin
best,
Oriol.

On 2/23/13, Richard Sherman  wrote:
> Hi,
>
> Turns out I needed to add the mushreader.xml file in the plug ins. Then I
> had created my own mcl file. Once I used the alteraeon.mcl file, the sounds
>
> started to play. Works just fine now.
>
> Thanks for the assistance.
>
>
> BTW, for anyone who is going to start playing. Read the readme file on the
> main mush z home page. If I had paid attention the first time I skimmed thru
>
> it, I would have not needed to ask my original question since the answers
> were right there. Boy do I feel silly for even asking. So save your self and
>
> read the readme file as you go.
>
> Good luck. See you in the game.
>
> Shermanator
> - Original Message -
> From: "john" 
> Sent: Friday, February 22, 2013 12:22 PM
>
>
> You should be able to type tts at any point, if that does nothing
> you need to instal the mush reader.xml plugin. Control f12 is
> either in lua audio, or intrinsic to mushclient itself, I'm not
> sure. If you can send me a list of the plugisn you have
> installed, I can let you know if there are any differences I
> notice.
>
>
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Re: [Audyssey] Question for Oriel Gomez regarding Mush z potion logging

2013-02-27 Thread Oriol Gómez
Hi Keith,
The logging issue is a bug taht I still need to fix . It'll be taken
care of as soon as I can.

Best,
Oriol.

On 2/16/13, Keith  wrote:
> Hi, this question is for Mr. Gomez.  Since starting Alter Aeon game play, I
>
> have used the Mush z client.  I have noticed that the potion logging option
>
> has never worked.  All the output text files give me is
> potion 1
> 0 ingredientgs
> potion 2
> 0 ingredients
>
> etc
>
> i have followed your comments on the riposte issue with the constant changes
>
> in the Alter Aeon servers, but was wondering if the loggin issue was ever
> going to get resolved?
>
> Thanks and sorry if I sound like I don't appreciate the mush client.  I do
> appreciate it and the sound packs that go with it.  If not for mush z I
> would not be mudding
>
> Keith
>
>
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Re: [Audyssey] Mush z and runtime errors

2013-03-18 Thread Oriol Gómez
Hi,
This exit error seems to be somehow related to the new room code
additions... I will try and fix this today. I haven't had much time to
work on mush-z lately.. sorry.

On 3/17/13, Richard Sherman  wrote:
> HI,
>
> Luckily none of the errors seem to cause any major problems. The last 3 were
>
> on the quest in the mayors mansion. I was able to complete it and then
> exited to reset everything. That is the only time I have gotten multiple
> messages in the same area.
>
> thanks.
>
> shermanator
> - Original Message -
> From: "john" 
> Sent: Sunday, March 17, 2013 11:29 AM
>
>
> That last one is really nasty. The first two are happening
> because it's trying to tell you you picked up money when you
> didn't, or you picked up an item with a name that didn't fully
> match the trigger.
>
>  - Original Message -
> From: "Richard Sherman"  To: "Audyssey"  Date sent: Sat, 16 Mar 2013 21:47:13 -0600
> Subject: [Audyssey] Mush z and runtime errors
>
> Hi,
>
> Got some recent run time errors. I would send them to Oriol but I
> do not
> have his email address. So I thought I would post them here.
>
> Got this error using the February version. I was in the
> mausoleum. I opened
> a chest when this appeared:
>
> You get old gold coins from a rotted and worn chest.
> Run-time error
> Plugin: AlterAeon (called from world: alter)
> Immediate execution
> [string "Trigger: "]:3: attempt to perform arithmetic on global
> 'gg' (a nil
> value)
> stack traceback:
> [string "Trigger: "]:3: in main chunk
> You count 36 gold coins.
>
> In the latest version. Got this while taking something in the
> donation rroom
> at   Lorn  -> The Accepted Chapel of Dentin in
> Naphtali
>
> You get a small purse of gold coins.
> Compile error
> Plugin: AlterAeon (called from world: alter)
> Immediate execution
> [string "Trigger: "]:2: ')' expected near 'small'
> (item is in your inventory)
> This is a small leather purse containing a few gold coins.
>
> Got this while in the city of Paandera Azule, coming out of the
> hole with
> speedy gonzales in it. I had just type din 'out' when I got this:
>
> Run-time error
> Plugin: AlterAeon (called from world: alter)
> Immediate execution
> [string "Plugin"]:2717: table index is nil
> stack traceback:
> [string "Plugin"]:2717: in function 'pmap'
> [string "Trigger: "]:3: in main chunk
> Error context in script:
> 2713 : end
> 2714 : if (#backtrack<1 or toinsert) then
> 2715 : table.insert(backtrack,1,{k_room,ldir[lastdir]})
> 2716 : end
> 2717*: rooms[k_lastroom][dirs[lastdir]]=k_room
> 2718 : rooms[k_room][dirs[ldir[lastdir]]]=k_lastroom
> 2719 : end
> 2720 : if mtime then
> 2721 : table.insert(curmap,lastdir)
> Calle Bolívar
>
> went into the hole where speedy should be and he was not there.
>
> Run-time error
> Plugin: AlterAeon (called from world: alter)
> Immediate execution
> [string "Plugin"]:2717: table index is nil
> stack traceback:
> [string "Plugin"]:2717: in function 'pmap'
> [string "Trigger: "]:3: in main chunk
> Error context in script:
> 2713 : end
> 2714 : if (#backtrack<1 or toinsert) then
> 2715 : table.insert(backtrack,1,{k_room,ldir[lastdir]})
> 2716 : end
> 2717*: rooms[k_lastroom][dirs[lastdir]]=k_room
> 2718 : rooms[k_room][dirs[ldir[lastdir]]]=k_lastroom
> 2719 : end
> 2720 : if mtime then
> 2721 : table.insert(curmap,lastdir)
> Calle Bolívar
>
> Got the following 3 run time errors in a few minutes of each
> other. All in
> roughly the same area.
>
> Got this in the kitchen inside the mansion of New Thalos:
>
> The kitchen
> ( 6)A pale man mindlessly chops at an empty cutting board.
>
> south
> Doors dumbwaiter
> Run-time error
> Plugin: AlterAeon (called from world: alter)
> Function/Sub: exitstd called by trigger
> Reason: processing trigger ""
> [string "Plugin"]:3200: table index is nil
> stack traceback:
> [string "Plugin"]:3200: in function <[string
> "Plugin"]:3194
> Error context in script:
> 3196 : Sound(sdir.."/sounds/notifications/doors.ogg")
> 3197 : Note("Doors "..wildcs[2])
> 3198 : for w in string.gmatch(wildcs[2], "%S+") do
> 3199 : if rooms[k_room][dirs[w]]==nil then
> 3200*: rooms[k_room][dirs[w]]="door"
> 3201 : end --rooms w
> 3202 : end
> 3203 : end
> 3204 : function exitsm(n,l,w)
>
> Got this while going east from the stairs that go up and down in
> the mansion
> after leaving the kitchen:
>
> The main hallway
> Trigger function "exitstd" not found or had a previous error.
>
> Got this in the mayors room of the mansion:
>
> ( 5)A paunchy, pale man paces about the room.
> Trigger function "exitstd" not found or had a previous error.
> A skeleton jumps to the aid of A clay man!
>
> Thank you.
>
> Shermanator
>
>
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Re: [Audyssey] Look Tell game for iOS.

2013-04-03 Thread Oriol Gómez
a basketball game? Is it fun? Never heard of it before.

On 4/3/13, Cara Quinn  wrote:
> Hi Michael, LookTel is one word and has only one l.
>
> Here is the linkie!
>
>> LookTel VoiceOver Tutorial by IPPLEX
> https://itunes.apple.com/us/app/looktel-voiceover-tutorial/id598788231?mt=8
>
> Have a great evening!
>
> Smiles,
>
> Cara :)
>
>
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Apr 2, 2013, at 7:43 PM, Michael barnes  wrote:
>
> Hey.
> I have looked in the app store for Look Tell.
> Which has a basketball game and other voice over stuff.
> However I have not been able to find it at all.
> Can I get a link to the app in the app store?
> Thanks!
>
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Re: [Audyssey] mush z problem updating

2013-04-18 Thread Oriol Gómez
Thanks James, I really appreciate it. Me and Denis are working on
fixing the servers to have something more robust and easy for
everyone.

Thanks

On 4/18/13, James Bartlett  wrote:
> Hello Dennis
>
>   I just want 2 say thank u and Oriol 4 working on this. I know when
> things go wrong u guys hear about it, but u never hear the thanks when
> things r running right. So I just wanted 2 tell u again thank u so very
> much.
>
> Bfn
> James
> a. k. a.
> Caspero
>
>
>
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Re: [Audyssey] Halloween Bash Update

2013-10-30 Thread Oriol Gómez
Nice, can't wait... :D

On 10/30/13, Dennis Towne  wrote:
> The yearly Halloween Havoc bash on Alter Aeon is almost upon us! As an
> early treat, the level 34 Temple of Sand and Water area has been
> reopened, while the main event starts tomorrow morning, on Thursday,
> October 31, at 9:00 am EST (6 am system time).  The event schedule is
> roughly as follows:
>
>
> Thursday, Oct 31
>
> - The first waves of vampires, werewolves, and ghosts will be released
> on the mainland and the mid-level islands!  Hunt them down to collect
> prizes.
>
> - The witch Verda will return, and has a fun little quest to do.
>
> - Several pk arena battles will be run, with rewards for the winners.
>
>
> Friday, Nov 01
>
> - The Zankous Castle event area will be open again for the event.
> This is a level 30 to 32 group area with a quest.
>
> - Giant Frankenstein monsters will be out rampaging through cities for
> high level groups to hunt.
>
> - Pumpkin cannons will be set up in various locations.
>
> - Several pk arena battles will be run, with rewards for the winners.
>
>
> Saturday, Nov 02
>
> - A new level 22 area, a thieves den, will be opened on Archais
> southwest of Gad's Mountain.  This is a mid level area, with several
> quest hooks back to Seaside and Gad's Landing.
>
> - Costume contests (see board 8 on friday night for details)
>
> - The last of the pk arena battles will be run, with rewards for the
> winners.
>
>
> Sunday, Nov 03
>
> - For latecomers, most of the long-running activities will still be
> open, but the contests and pk battles won't be run.
>
>
> We hope to see you there!
>
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
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Re: [Audyssey] Blast Buddy

2012-01-23 Thread Oriol Gómez
Hey thanks for that, I'll probably be using this a lot. Though we
really need to be able to select  multiple lines. *grin* I've tried
this with a few of my games and since I always comment esctions this
works like a charm. thanks

On 1/23/12, Jeremy Kaldobsky  wrote:
> Well I discovered why Philip was able to see all of the lines even while
> filtering based on tiers.  I had broken it while trying to rearrange a few
> lines of code.  So the good news is that it should be fixed now.
>
> The current uploaded version is 0.4, and the one I just uploaded lets you
> use ctrl + L and ctrl + T to turn on line numbers or spoken tiers.  I have
> no idea if it is set up in the nicest way, so I'd appreciate feedback from
> people using it with their screen reader.  I have no idea if the spoken line
> numbers or tabs will blend together with the actual code of the line.  I
> also am still planning to put background tones to indicate the current tier,
> and when I add that it probably won't have to speak it as a number anymore.
>
> Chris it never did give me any trouble, so I'm hoping it was just an issue
> with the older version you were running at the time.  Please let me know if
> you still have that error when you open your file with a newer copy of Blast
> Buddy.
>
>> I too am excited about where this
>> could go.  If Jeremy and Philip were to
>> work together, I could see this becoming the first
>> programming IDE developed
>> from the ground up with blind programmers in mind.
>>
>> Jeremy, did you ever figure out why my file was producing a
>> runtime error on
>> opening?
>>
>> As for additional features, I would like to see line
>> numbers as an option.
>>
>>     Chris Bartlett
>
>
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Re: [Audyssey] Alteraeon mush pack, music and ambience not working

2012-02-07 Thread Oriol Gómez
Hi Dark,
sory for taking so long to respond.
Not all areas have music, but most do. If you can tell me an area that
you don't get music, I can check and maybe find out if it's supposed
to have music or not. Maybe I have missed many messages with msh
questions, bt I'm busy with university lately and can't really use
much time on mudding , not as mucha s I'd like.

On 2/8/12, Jenni Palmer  wrote:
> I fixed it.
> theres an xml file that decided it wouldn't be found.
> installed to my main mush directory. but it had put it in a sub folder.
> coppied everything from the sub folder to the main directory and things work
> now.
>
> - Original Message -
> From: "Jenni Palmer" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, February 07, 2012 9:04 PM
> Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not working
>
>
>>I coppied everything to my mush directory, it didn't work.
>> jaws worked, not sounds.
>> funny thing running it from default install location, jaws doesn't speak
>> at all.
>> no plugins are in that file.
>> so, I used the exe file and installed it to c:\program files\mushclient
>> maybe now things will cooperate.
>>
>> - Original Message -
>> From: "dark" 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, February 07, 2012 8:11 PM
>> Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not
>> working
>>
>>
>>> thanks john, I might well give that a try,
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> - Original Message -
>>> From: "john" 
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, February 08, 2012 2:08 AM
>>> Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not
>>> working
>>>
>>>
 Mudmail kurek or post on zt might be faster, he's on there a lot now.

 - Original Message -
 From: "dark" >>> To: "Gamers Discussion list" >>> Date sent: Wed, 8 Feb 2012 00:22:29 -
 Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not
 working

 Hi mike.

 I was actually hoping oriol would get it on this list, sinse that's how
 I've
 contacted him before and why i posted here.

 Interestingly enough though, some people on audiogames.net mention
 having
 the same trouble, so it well might be a more general bug with the pack.

 Beware the grue!

 Dark.
 - Original Message -
 From: "Mike" >>> To: "Gamers Discussion list" >>> Sent: Wednesday, February 08, 2012 12:14 AM
 Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not
 working


 Ah ok.  I find them more annoying then helpful, so just turn them off.
 I'd get in touch with Kurek in game, or Oriol out of game, and talk to
 him
 about it.  He'd probably know how to fix it.
 Mike.
 On Feb 7, 2012, at 6:14 PM, dark wrote:

 Because for me tey're a very fun and desireable part of the game that I
 happen to really enjoy, which contributes hugely to the atmosphere of
 the
 Alteraeon world.

 Beware the grue!

 dark.
 - Original Message - From: >>> To: "Gamers Discussion list" >>> Sent: Tuesday, February 07, 2012 10:55 PM
 Subject: Re: [Audyssey] Alteraeon mush pack, music and ambience not
 working


 Why not just turn them off? They really aren't needed at all.

 Sent from my iPhone

 On Feb 7, 2012, at 5:22 PM, "dark"  wrote:

 Hi.

 i mentioned this before, but now I really! want to get it fixed.
 My back ground music and ambience are both just not working properly in
 the game. Both are turned on and have the right volumes, but when I
 start off, I only get ambience.

 When I go to another area, the ambience goes, and I may or may not get
 just music, it seems to depend on the area.

 these are areas like the viking village in Arcase and Gad's landing
 that have both music and ambience. I've tried reinstalling mud, and
 tried on two different machines, but neither seems to work, though
 battle music still seems okay.

 I don't know why, but I'm really! missing getting music and ambience in
 the game, sinse they always changed the experience for me, and I'd love
 to get them back.

 I'd deffinately appreciate any suggestions, or if this is a bug, for it
 to be fixed.

 All the best,

 Dark.
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Re: [Audyssey] anyone knows about morphvox?

2012-02-18 Thread Oriol Gómez
Morphvox works ok... but it's not really that great. It has nice
sounding voices but it's nothing incredibly good.

On 2/18/12, Clement Chou  wrote:
> Tried it once but it was ages ago... the results were pretty amusing. I
> don't know of any other programs personally, but I'm sure there's more out
> there.
> - Original Message -
> From: "Johnny Tai" 
> To: "Gamers Discussion list" 
> Sent: Friday, February 17, 2012 11:04 PM
> Subject: [Audyssey] anyone knows about morphvox?
>
>
>> While recording for swamp, I came across this ovice changing software
>> called morphvox that appears to be able to change male voice to female and
>>
>> other things.
>> I couldn't make heads or tails of how to use it though, so wonder if
>> anyone has successfully tried this before? Or if not, is there other
>> accessible programs that'd do the same?
>>
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Re: [Audyssey] Fw: Terraformers is now free!

2012-02-28 Thread Oriol Gómez
Where is the website.? thanks

On 2/28/12, Jacob Kruger  wrote:
> JUst tested it, and it ran fine on this windows7 64 bit machine.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
>
> - Original Message -
> From: "Ken" 
> To: "Gamers Discussion list" 
> Sent: Monday, February 27, 2012 11:01 PM
> Subject: Re: [Audyssey] Fw: Terraformers is now free!
>
>
>> Is Teraformers playable on Windows 7?
>> - Original Message -
>> From: "dark" 
>> To: "Gamers Discussion list" 
>> Sent: Sunday, February 26, 2012 4:58 PM
>> Subject: Re: [Audyssey] Fw: Terraformers is now free!
>>
>>
>>> Hi bob.
>>>
>>> Terraformers is a first person adventure game set on an alien planet
>>> where you solve puzzles to recover computer parts in an effort to stop
>>> some mad robots, see http://audiogames.net/db.php?id=terraformersn
>>>
>>> The game could be longer, and more challenging (the layout is rather
>>> easy), but the sounds, audio ambience and game descriptions are top
>>> notch.
>>>
>>> it also has full, genuine 3D graphics, so if you have some vision or have
>>>
>>> a sighted person who might want to play it could be good there, though
>>> it's quite playable with just the audio,  indeed the way each room is
>>>
>>> described in detail as well as the sound ambience and music of the game
>>> are some of it's strong points.
>>>
>>> hth.
>>>
>>> beware the grue!
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Bob Montowski" 
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, February 26, 2012 9:09 PM
>>> Subject: Re: [Audyssey] Fw: Terraformers is now free!
>>>
>>>
 Hello there,
 canyou tell me what sort of game terraformers is?
 strategy? simulation? first person shooter?
 RPG?
 I am asking this before I download  a 100meg game.
 thanks


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Re: [Audyssey] [IOS] Hearstrike: looking for challengers.

2012-04-04 Thread Oriol Gómez
Hi, I would play,but I don't know how this game works. I tried playing
against the computer, but I don't hear a target sound, it just says
tap to start and I do it and nothing happens. I shoot,a nd end up
losing because there is no target.
Hope you can help?

On 4/3/12, Gabriele Battaglia  wrote:
> Hi, anybody want to play against me throw the game center with this app?
> I'm just waiting for you. My nick:
> siddharta33
>
> You're welcome.
> Gabriele.
>
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Re: [Audyssey] Request for Oriol Gomez.

2012-04-04 Thread Oriol Gómez
I still need to put my site back up. My domain expired and I'll be
changing hosting providers.
Sorry about that.

On 4/4/12, michael barnes  wrote:
> Hey, Oriol.
> I would like to get a copy of the latest version of Roadsplat.  I have
> try to go to your site but it just says page not found.
> So would you please give me a copy of the game?
> Thanks!
>
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Re: [Audyssey] [IOS] Hearstrike: looking for challengers.

2012-04-04 Thread Oriol Gómez
sure I am.

On 4/4/12, Gabriele Battaglia  wrote:
> Hi Oriol.
> Let's start from the base. Are you wearing the headphones?
>
>
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Re: [Audyssey] [IOS] Hearstrike: looking for challengers.

2012-04-04 Thread Oriol Gómez
what's combat attack? :O

On 4/4/12, Ian McNamara  wrote:
> Hi, thanks for this. I got the game, wil try and have a go later. Any other
> games besides combat attack and this that we can play on games sentre?
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Re: [Audyssey] Alter Aeon updates

2012-05-01 Thread Oriol Gómez
Hello,
This is Oriol, the player  who's working on mush-z.
I currently don't have any solutions for the mac, even though I use a
mac myself, but if anyone has an idea it would be great if you could
tell me because I could try and convert all the windows mush-z code to
mac, and get a mac version out.
And btw denis, I'm not from South America. :)

On 5/1/12, Thomas Ward  wrote:
>
> Hi,
>
> HI wonder how well the default Mac OS telnet client works with
> VoiceOver? I've found on Linux, at least, if I want barebones access to
> a mud I can use Telnet for connecting up the the server and it works.
> Although, Gnome Mud is a better client for Linux users. I'm just
> wondering if Telnet might provide the same basic level of access for Mac
> OS users as it does for Linux users.
>
> Cheers!
>
>
> On 5/1/2012 12:53 PM, Dennis Towne wrote:
>> Shannon,
>>
>> Unfortunately, I don't know of any mac mudding clients that work very
>> well, and certainly not any with soundpacks or reader support.  For
>> some reason, the mac community really just hasn't embraced muds.
>>
>> I primarily maintain the game server and try to keep it safe,
>> friendly, and blind compatible; I have to rely on others for the
>> soundpacks and client configurations.  Mush-Z for example is
>> maintained by another player from south america.
>>
>> I'm sorry that I don't have a better answer for you.
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>
>
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Re: [Audyssey] Enterview with denis town of altereon

2011-05-31 Thread Oriol Gómez
oriolgs58 is my skype. when is the interview?

On 5/31/11, Valiant8086  wrote:
> Are you archiving the interview?
>
> Sent with Thunderbird 3.1.9 portable.
>
> On 5/30/2011 9:26 PM, Shane Lowe wrote:
>> Asking him questions about what he does, himself, the games he makes,
>> and so on.
>>
>> - Original Message - From: "Alfredo_The_Music_maker"
>> 
>> To: "Gamers Discussion list" 
>> Sent: Monday, May 30, 2011 8:50 PM
>> Subject: Re: [Audyssey] Enterview with denis town of altereon
>>
>>
>>> What kind of interview? You spelled that incorrectly.
>>>
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>>
>>
>>
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Re: [Audyssey] Temporal notes

2011-06-15 Thread Oriol Gómez
About using jaws with your games, I think there is a vb class written
for speech with jaws and other screen readers, though I'm not sure
where it's at since I don't code with that language.
I think @flameborn on twitter would have it, you could try asking him.

On 6/13/11, Jeremy Kaldobsky  wrote:
> Che, you've brought up some very good suggestions, and I've written them
> down.  I've been saying for a while that I feel bad for people who are
> forced to use sapi when they'd rather be using Jaws.  I've yet to find any
> good documentation for adding jaws support, so if you happen to know of a
> good source, I'd be happy to know of it.
>
> The door thing is probably a typo on my part, but I will take a look.  I've
> not really bothered with the read me file yet, but I guess I do need to stop
> coding to mess with that sooner or later.  Even though I shouldn't, I
> usually consider the read me file one of those little optional details that
> slows me down.  As far as audio walk throughs are concerned, I fully
> expected some to start popping up from the community here.  With my other
> games, it didn't take long for people to post their own, so I didn't worry
> about creating one myself.  Wishful thinking, lol.
>
> The crashing incident was probably one of the game bugs that was fixed along
> the way, I think I remember something about fixing a bug that could make the
> game close.  If it happens again, using the newest version, please let me
> know!  I would be very happy if you spread word of the game to your BA
> friends.  I'm not sure you'd want to wait for me to take it out of beta
> though, rofl, since I have a nasty habit of forgetting to ever do that.  In
> fact, I'm 90% sure all of my games still say beta, but I could be wrong
> about that.  I guess leaving a game in beta is the new trend with games.
> When you play, just about any facebook game, they will say beta just to use
> that as a crutch when any bugs surface.
>
>
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Re: [Audyssey] Alter Aeon expansion - level 35

2011-06-22 Thread Oriol Gómez
Hi,
you can use any screen reader with the mushclient package found at
http://oriolg.es/mush.php
By any screen reader I mean jaws, window eyes, NVDA or system access,
those are the major ones anyway.
Hth.

On 6/22/11, Dennis Towne  wrote:
> Dave,
>
> I've heard of a handful of people using NVDA, as well as Windows Eyes
> and various versions of Jaws with all of the clients.  Unfortunately,
> it seems to be dependent on your exact configuration and getting the
> right scripts; in that regard, I don't know that I can help you.
> Perhaps some of the other players can though.
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> On Wed, Jun 22, 2011 at 1:22 PM, David Mehler  wrote:
>> Hello,
>>
>> Which clients are regarded as the best for use with a screen reader?
>> I'm using jfw 11 and downloaded a client can't remember it's name and
>> it was almost unusable I didn't get any feedback and had to
>> continuously use my jfw cursor to find out anything. I'm also
>> interested if any of these clients work with nvda?
>>
>> Thanks.
>> Dave.
>>
>>
>> On 6/22/11, dark  wrote:
>>> Hi.
>>>
>>> sounds awsome, always nice to have new stuff to discover and new spells
>>> and
>>> skills to use.
>>>
>>> Just a quick question, how fast a connection do I need? I'm currently at
>>> my
>>> parents' who have a more minimal broardband package than I do, something
>>> like about a speed of 4 or 5 mb rather than the 17-20 I get in my flat.
>>>
>>> Will this be okay for alterean?
>>>
>>> if so, i'll look at installing the soundpack on my laptop so that I can
>>> play
>>> here.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Dennis Towne" 
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, June 22, 2011 5:17 PM
>>> Subject: [Audyssey] Alter Aeon expansion - level 35
>>>
>>>
 Everyone,

 I'd like to announce a summertime expansion for Alter Aeon!  We're
 raising the maximum level to 35 in each class, and each class gets a
 new spell or skill at that level.  We've also added skill boosting
 equipment for thieves and warriors, similar to spell boosting
 equipment that casters have always had.

 Everyone is welcome, so if you're new to the game feel free to stop by
 and check us out.  For more information and soundpack downloads, see
 our web site at:

 http://www.alteraeon.com

 For those of you who don't know anything about us, Alter Aeon is a
 multiplayer text-based game with a lot of features and settings to
 help make it blind-friendly. Over half our playerbase is blind or
 visually impaired, and we have blind builders and staff helping to
 expand and improve the game.

 Thanks!

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

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Re: [Audyssey] alter server down?

2011-06-25 Thread Oriol Gómez
Ok Dark.
i need you to tell me the version of hal that you are using. If it
supports the hal API maybe we can build an API interface for it
instead of using SAPI. What do you think?

On 6/25/11, dark  wrote:
> Thanks oriol, that would be much appreciated.
>
> As I said, I have no idea why it seems to be fine on my desktop and not on
> my laptop, but it's a pain in the rear.
>
> All the best,
>
> Dark.
> - Original Message -
> From: " Oriol Gómez (iPhone) " 
> To: "Gamers Discussion list" 
> Sent: Friday, June 24, 2011 6:05 PM
> Subject: Re: [Audyssey] alter server down?
>
>
>> Dark,
>> I will lookinto sapi interrupt today and let you know whn its ready
>>
>> Shouldnt take long
>>
>> El 24/06/2011, a las 04:53 p.m., "dark"  escribió:
>>
>>> Yes, I just wish I could play it, sinse without an interupt for sapi i'll
>>>
>>> die in my first tough fight, and sinse I've got a lot of xp I don't want
>>> that to happen.
>>>
>>> the escape key doesn't work by default, and I've tried all the sapi and
>>> tts commands, but nothing is working.
>>>
>>> if anyone has any suggestions I'd really! appreciate them, especially
>>> sinse I really can't understand why it works fine on my desktop, but not
>>> on my laptop, and sinse I'll be away from my desktop for a long time this
>>>
>>> summer, i'd really! like to get this fixed.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> - Original Message - From: "Dennis Towne" 
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, June 24, 2011 3:23 PM
>>> Subject: Re: [Audyssey] alter server down?
>>>
>>>
>>>> Enes,
>>>>
>>>> The game is up and has been running for two days.  As far as I know
>>>> there haven't been any network outages recently.
>>>>
>>>> Dennis Towne
>>>>
>>>> Alter Aeon MUD
>>>> http://www.alteraeon.com
>>>>
>>>> On Fri, Jun 24, 2011 at 8:44 AM, enes  wrote:
>>>>> hi
>>>>> I have trouble connecting to alter server
>>>>> the client won't connect
>>>>> is the server down or something?
>>>>> ---
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Re: [Audyssey] alter server down?

2011-06-27 Thread Oriol Gómez
Hello Dark.
Hal support should be working now, just run the updater. Let me know
if you have any issues.

As for SAPI, if you'd rather use that, you need to add a plugin called
tts_sapi.xml. If you want sapi to interrupt, just press the escape
key.

Good luck

On 6/25/11, "Oriol Gómez (iPhone)"  wrote:
> Hi,
> I will download supernova demo and add both hal and sapi support very soon
> Sorry for having you wait
>
> El 25/06/2011, a las 04:04 p.m., "dark"  escribió:
>
>> Hi Oriol.
>>
>> I'm using the latest version 12.3 of Hal (though sinse the release of
>> version 12 it has been called the supernova screen reader not Hal though
>> is the same program just with a snazzier name).
>>
>> Actually hal already reads most elements of the mush window very well
>> using the virtual focus mode and I've often used this to read output or
>> spell specific words.
>>
>> The only thing it won't do is automatically speak incoming text, so if you
>> could send this via the api the way jaws etc works it'd be fine.
>>
>> however, I will say i have no complaints using sapi either sinse it's what
>> I've been doing for the last few years whenever I need direct program
>> output, eg, when playing muds or a game like lone wolf.
>>
>> the only issue with sapi currently is this silly interupt problem on my
>> laptop.
>>
>> That being said, i am lucky enough to have a decent sapi voice (actually
>> realspeak daniel), so maybe some Hal users without that would appreciate
>> streight up Hal support too.
>>
>> All the best,
>>
>> Dark.
>>
>>
>> - Original Message - From: "Oriol Gómez" 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, June 25, 2011 1:20 PM
>> Subject: Re: [Audyssey] alter server down?
>>
>>
>> Ok Dark.
>> i need you to tell me the version of hal that you are using. If it
>> supports the hal API maybe we can build an API interface for it
>> instead of using SAPI. What do you think?
>>
>> On 6/25/11, dark  wrote:
>>> Thanks oriol, that would be much appreciated.
>>>
>>> As I said, I have no idea why it seems to be fine on my desktop and not
>>> on
>>> my laptop, but it's a pain in the rear.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: " Oriol Gómez (iPhone) " 
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, June 24, 2011 6:05 PM
>>> Subject: Re: [Audyssey] alter server down?
>>>
>>>
>>>> Dark,
>>>> I will lookinto sapi interrupt today and let you know whn its ready
>>>>
>>>> Shouldnt take long
>>>>
>>>> El 24/06/2011, a las 04:53 p.m., "dark"  escribió:
>>>>
>>>>> Yes, I just wish I could play it, sinse without an interupt for sapi
>>>>> i'll
>>>>>
>>>>> die in my first tough fight, and sinse I've got a lot of xp I don't
>>>>> want
>>>>> that to happen.
>>>>>
>>>>> the escape key doesn't work by default, and I've tried all the sapi and
>>>>> tts commands, but nothing is working.
>>>>>
>>>>> if anyone has any suggestions I'd really! appreciate them, especially
>>>>> sinse I really can't understand why it works fine on my desktop, but
>>>>> not
>>>>> on my laptop, and sinse I'll be away from my desktop for a long time
>>>>> this
>>>>>
>>>>> summer, i'd really! like to get this fixed.
>>>>>
>>>>> Beware the grue!
>>>>>
>>>>> Dark.
>>>>> - Original Message - From: "Dennis Towne" 
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Friday, June 24, 2011 3:23 PM
>>>>> Subject: Re: [Audyssey] alter server down?
>>>>>
>>>>>
>>>>>> Enes,
>>>>>>
>>>>>> The game is up and has been running for two days.  As far as I know
>>>>>> there haven't been any network outages recently.
>>>>>>
>>>>>> Dennis Towne
>>>>>>
>>>>>> Alter Aeon MUD
>>>>>> http://www.alteraeon.com
>>>>>>
>>>>>> On Fri, Jun 24, 2011 at 8:44 AM, enes  wrote:

Re: [Audyssey] Mushclient crziness!

2011-06-27 Thread Oriol Gómez
Alright, here's what you do.
You need to have a mushclient.exe in the same folder that you run the
updater in. What you can try is reinstall mush-z and then run the
updater. if hal doesnt work, then maybe your version isnt uspported, I
do't know. if none of this works, just go into plugins, remove
mushreader and add tts_sapi.xml maybe this is because it isn't
interrupting because mushReader is taking over?
It may be very possible.
To interrupt sapi you can press the escape key.
let me know if it works

On 6/27/11, dark  wrote:
> Okay, I had to go and dig the mushclient.exe file out of the recycle bin,
> presumably it should've been replaced by the updater, but not (and the
> updater doesn't seem to be working now either).
>
> I can now run mushclient, but am seeing no changes regarding Hal whatsoever
> (though presumably this is because I had to go and grab the old exe file
> from the recycle bin and the changes would've been in the new one).
>
> hope this can be fixed soon.
>
> Beware the grue!
>
> DArk.
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Re: [Audyssey] Mushclient stil bust and no hal

2011-06-27 Thread Oriol Gómez
Hi,
When you reinstalled mushclient, did you remove the MushReader plugin?
The interrupt key is metnt to be escape.
Please remove MushReader plugin from plugin list with ctrl shift p and
add tts_Sapi.xml if it is not there and restart mushclient.
thanks, hope it works

On 6/27/11, dark  wrote:
> Hi Oriol.
>
> I'm sorry to report I've reinstalled mushclient from the link on
> http://oriolg.es/mush.php
>
> In terms of Hal, I'm afraid I stil notice no difference at all. I can read
> the screen with dolphin curser, but incomming text is not read at all.
>
> I am using the latest version of Hal, Version 12.03, so if you made it with
> the latest demo from dolphin it should be working.
>
> As to sapi, now I have reinstalled mushclient, the interupt key is not
> working at all either, which unfortunately makes it impossible for me to use
> at all.
>
> Hope one or both of these problems can be fixed,  though at least this
> explains why interupt wouldn't work on my laptop sinse the command seems to
> be broken in the latest version.
>
> unfortunately, this makes it impossible to play with sapi, sinse there's no
> way of tracking what happens in fights if sapi is reading miles behind, and
> impossible to play with hal, sinse incoming text is not read.
>
> Sinse I'd really like to get back to playing alterean I hope this is
> fixable.
>
> Sorry about bringing up problems.
>
> All the best,
>
> Dark.
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[Audyssey] alter aeon/mush-z radio show today

2011-06-28 Thread Oriol Gómez
Hi,
There will be a show today on radio la vila, about mush-z and alter
aeon done by the creator of mush-z Oriol Gómez!
Don't miss it, it will be at 1PM EST/6pm GMT, 10AM in California sorry guys!
The show will have lots of fun music, mush-z sounds, mudding, killing,
slashing and lots of player interaction!
To listen, head on over to
http://oriolg.es/stream.m3u

If you want to participate with the show, you can contact me on skype
at oriolgs58

Hope to see you all there!

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Re: [Audyssey] alter aeon/mush-z radio show today

2011-06-28 Thread Oriol Gómez
it is.
I'll give a link once it's up.

On 6/28/11, David Mehler  wrote:
> Hi,
> Is this show going to be archived?
>
> Thanks.
> Dave.
>
>
> On 6/28/11, Oriol Gómez  wrote:
>> Hi,
>> There will be a show today on radio la vila, about mush-z and alter
>> aeon done by the creator of mush-z Oriol Gómez!
>> Don't miss it, it will be at 1PM EST/6pm GMT, 10AM in California sorry
>> guys!
>> The show will have lots of fun music, mush-z sounds, mudding, killing,
>> slashing and lots of player interaction!
>> To listen, head on over to
>> http://oriolg.es/stream.m3u
>>
>> If you want to participate with the show, you can contact me on skype
>> at oriolgs58
>>
>> Hope to see you all there!
>>
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Re: [Audyssey] alter aeon/mush-z radio show today

2011-06-28 Thread Oriol Gómez
Here is the archive guys.
Part 1:
http://dl.dropbox.com/u/2142080/AA%20show/part1.mp3
part 2:
http://dl.dropbox.com/u/2142080/AA%20show/part2.mp3

On 6/29/11, shaun everiss  wrote:
> will there be an archive of this, i am going to
> be quite bussy in fact i think I have missed it as I only just got my email.
> At 12:36 a.m. 29/06/2011, you wrote:
>>Hi,
>>There will be a show today on radio la vila, about mush-z and alter
>>aeon done by the creator of mush-z Oriol Gómez!
>>Don't miss it, it will be at 1PM EST/6pm GMT, 10AM in California sorry
>> guys!
>>The show will have lots of fun music, mush-z sounds, mudding, killing,
>>slashing and lots of player interaction!
>>To listen, head on over to
>>http://oriolg.es/stream.m3u
>>
>>If you want to participate with the show, you can contact me on skype
>>at oriolgs58
>>
>>Hope to see you all there!
>>
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Re: [Audyssey] alter aeon/mush-z radio show today

2011-06-29 Thread Oriol Gómez
You can all find me at oriolgs58 on skype.

On 6/29/11, The Addictor  wrote:
> Hey,
> do you regularly chat on skype while you play?  If so, how do I find you?
> Ken Downey
> The Addictor
> www.TheAddictor.com
>
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, June 28, 2011 8:36 AM
> Subject: [Audyssey] alter aeon/mush-z radio show today
>
>
> Hi,
> There will be a show today on radio la vila, about mush-z and alter
> aeon done by the creator of mush-z Oriol Gómez!
> Don't miss it, it will be at 1PM EST/6pm GMT, 10AM in California sorry guys!
> The show will have lots of fun music, mush-z sounds, mudding, killing,
> slashing and lots of player interaction!
> To listen, head on over to
> http://oriolg.es/stream.m3u
>
> If you want to participate with the show, you can contact me on skype
> at oriolgs58
>
> Hope to see you all there!
>
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Re: [Audyssey] Mushclient scripts?

2011-07-08 Thread Oriol Gómez
Hi all,
You can get the basic MushReader package, which you can import into
any mud from here.
http://dl.dropbox.com/u/2142080/mushReader.zip
Today I'm going to try and release the new alter aeon update and let
you guys know. Dark, I wil test this update thoroughly with SAPI and
fix the errors that you've reported. I'm sorry I have been away so
long, I recently got all of my wisdom teeth pulled and I haven't been
in a real good condition.


On 7/8/11, dark  wrote:
> Hi Zack.
>
> all the tools for mush are on http://oriolg.es/mush.php including extra
> scripts and plugins as well as the alterean soundpack.
>
> hth.
>
> beware the grue!
>
> Dark.
> - Original Message -
> From: "Zachary Kline" 
> To: "Gamers Discussion list" 
> Sent: Friday, July 08, 2011 4:52 AM
> Subject: Re: [Audyssey] Mushclient scripts?
>
>
>> Hi Dennis,
>> Where might I get that package?  I already installed the client itself,
>> will that cause problems?  All I really need is Jaws to read incoming text
>>
>> automatically.
>> Best,
>> Zack.
>> On Jul 7, 2011, at 11:33 AM, Dennis Towne wrote:
>>
>>> Zack,
>>>
>>> As far as I know, the Mush-Z package supports several other muds in
>>> addition to Alter Aeon.  You might be able to use it as a starting
>>> point for another game.
>>>
>>> Oriol is working on a major update to it as well, when that is out it
>>> may also improve things.
>>>
>>> Dennis Towne
>>>
>>> Alter Aeon MUD
>>> http://www.alteraeon.com
>>>
>>> On Thu, Jul 7, 2011 at 1:12 PM, Zachary Kline 
>>> wrote:
 Hi All,
 I was wondering where I might be able to get scripts or plugins for
 Mushclient to make it speak a little easier with Jaws?  I've no
 particular interest in playing Alter Eon, but would love scripts to make

 things work a little more seamlessly if possible.
 Best and thanks,
 Zack.
 ---
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>>>
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>>
>>
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Re: [Audyssey] Mushclient scripts?

2011-07-08 Thread Oriol Gómez
Hi Dark,
Try grabbing this file.
http://dl.dropbox.com/u/2142080/patch.zip
it's the patch.
If you have any problems, downlaod the full installer again. It should
be in the mush page.

hth

On 7/8/11, Zachary Kline  wrote:
> Hi Oriol,
> Thanks for this link.  It works like a charm.  I can sympathize with having
> your wisdom teeth pulled, I hope you feel more yourself son.
> As far as Mush Client goes, I've tried to retrieve some of the other plugins
> from your site and consistently get the "Page not found" error.  Is this
> something you're aware of?  I just thought I'd let you know, anyhow.
> Best,
> Zack.
> On Jul 8, 2011, at 2:53 AM, Oriol Gómez wrote:
>
>> Hi all,
>> You can get the basic MushReader package, which you can import into
>> any mud from here.
>> http://dl.dropbox.com/u/2142080/mushReader.zip
>> Today I'm going to try and release the new alter aeon update and let
>> you guys know. Dark, I wil test this update thoroughly with SAPI and
>> fix the errors that you've reported. I'm sorry I have been away so
>> long, I recently got all of my wisdom teeth pulled and I haven't been
>> in a real good condition.
>>
>>
>> On 7/8/11, dark  wrote:
>>> Hi Zack.
>>>
>>> all the tools for mush are on http://oriolg.es/mush.php including extra
>>> scripts and plugins as well as the alterean soundpack.
>>>
>>> hth.
>>>
>>> beware the grue!
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Zachary Kline" 
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, July 08, 2011 4:52 AM
>>> Subject: Re: [Audyssey] Mushclient scripts?
>>>
>>>
>>>> Hi Dennis,
>>>> Where might I get that package?  I already installed the client itself,
>>>> will that cause problems?  All I really need is Jaws to read incoming
>>>> text
>>>>
>>>> automatically.
>>>> Best,
>>>> Zack.
>>>> On Jul 7, 2011, at 11:33 AM, Dennis Towne wrote:
>>>>
>>>>> Zack,
>>>>>
>>>>> As far as I know, the Mush-Z package supports several other muds in
>>>>> addition to Alter Aeon.  You might be able to use it as a starting
>>>>> point for another game.
>>>>>
>>>>> Oriol is working on a major update to it as well, when that is out it
>>>>> may also improve things.
>>>>>
>>>>> Dennis Towne
>>>>>
>>>>> Alter Aeon MUD
>>>>> http://www.alteraeon.com
>>>>>
>>>>> On Thu, Jul 7, 2011 at 1:12 PM, Zachary Kline 
>>>>> wrote:
>>>>>> Hi All,
>>>>>> I was wondering where I might be able to get scripts or plugins for
>>>>>> Mushclient to make it speak a little easier with Jaws?  I've no
>>>>>> particular interest in playing Alter Eon, but would love scripts to
>>>>>> make
>>>>>>
>>>>>> things work a little more seamlessly if possible.
>>>>>> Best and thanks,
>>>>>> Zack.
>>>>>> ---
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>> If you want to leave the list, send E-mail to
>>>>>> gamers-unsubscr...@audyssey.org.
>>>>>> You can make changes or update your subscription via the web, at
>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>> All messages are archived and can be searched and read at
>>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>>> If you have any questions or concerns regarding the management of the
>>>>>> list,
>>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>>>
>>>>>
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to
>>>>> gamers-unsubscr...@audyssey.org.
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All messages are archived and can be searched and read at
>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>> If you have any questions or concerns regarding the management of the
>>>>> list,
>>>>> please 

Re: [Audyssey] Mushclient scripts?

2011-07-09 Thread Oriol Gómez
The updater doesn't work with the old version anymore, it's a security
measure I put so peolpe don't try to update over the old stuff becaus
eyou'll end up getting more errors. You need to ge the patch I gave
you or jsut reinstall with the msot recent full setup.

On 7/9/11, dark  wrote:
> Okay Oriol I'll try it, however I do have a question.
>
> the update function just doesn't seem to work currently, I get a "i could
> not connect to the server message"
>
> Does the install currently on the mush page have all the sounds, changes
> etc?
>
> i don't mind reinstalling if necessary to get these if there is an issue
> with the updater at the moment, but I'll try the patch first just to check
> the changes to sapi are working correctly.
>
> Beware the Grue!
>
> Dark.
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Saturday, July 09, 2011 7:03 AM
> Subject: Re: [Audyssey] Mushclient scripts?
>
>
> Hi Dark,
> Try grabbing this file.
> http://dl.dropbox.com/u/2142080/patch.zip
> it's the patch.
> If you have any problems, downlaod the full installer again. It should
> be in the mush page.
>
> hth
>
> On 7/8/11, Zachary Kline  wrote:
>> Hi Oriol,
>> Thanks for this link.  It works like a charm.  I can sympathize with
>> having
>> your wisdom teeth pulled, I hope you feel more yourself son.
>> As far as Mush Client goes, I've tried to retrieve some of the other
>> plugins
>> from your site and consistently get the "Page not found" error.  Is this
>> something you're aware of?  I just thought I'd let you know, anyhow.
>> Best,
>> Zack.
>> On Jul 8, 2011, at 2:53 AM, Oriol Gómez wrote:
>>
>>> Hi all,
>>> You can get the basic MushReader package, which you can import into
>>> any mud from here.
>>> http://dl.dropbox.com/u/2142080/mushReader.zip
>>> Today I'm going to try and release the new alter aeon update and let
>>> you guys know. Dark, I wil test this update thoroughly with SAPI and
>>> fix the errors that you've reported. I'm sorry I have been away so
>>> long, I recently got all of my wisdom teeth pulled and I haven't been
>>> in a real good condition.
>>>
>>>
>>> On 7/8/11, dark  wrote:
>>>> Hi Zack.
>>>>
>>>> all the tools for mush are on http://oriolg.es/mush.php including extra
>>>> scripts and plugins as well as the alterean soundpack.
>>>>
>>>> hth.
>>>>
>>>> beware the grue!
>>>>
>>>> Dark.
>>>> - Original Message -
>>>> From: "Zachary Kline" 
>>>> To: "Gamers Discussion list" 
>>>> Sent: Friday, July 08, 2011 4:52 AM
>>>> Subject: Re: [Audyssey] Mushclient scripts?
>>>>
>>>>
>>>>> Hi Dennis,
>>>>> Where might I get that package?  I already installed the client itself,
>>>>> will that cause problems?  All I really need is Jaws to read incoming
>>>>> text
>>>>>
>>>>> automatically.
>>>>> Best,
>>>>> Zack.
>>>>> On Jul 7, 2011, at 11:33 AM, Dennis Towne wrote:
>>>>>
>>>>>> Zack,
>>>>>>
>>>>>> As far as I know, the Mush-Z package supports several other muds in
>>>>>> addition to Alter Aeon.  You might be able to use it as a starting
>>>>>> point for another game.
>>>>>>
>>>>>> Oriol is working on a major update to it as well, when that is out it
>>>>>> may also improve things.
>>>>>>
>>>>>> Dennis Towne
>>>>>>
>>>>>> Alter Aeon MUD
>>>>>> http://www.alteraeon.com
>>>>>>
>>>>>> On Thu, Jul 7, 2011 at 1:12 PM, Zachary Kline 
>>>>>> wrote:
>>>>>>> Hi All,
>>>>>>> I was wondering where I might be able to get scripts or plugins for
>>>>>>> Mushclient to make it speak a little easier with Jaws?  I've no
>>>>>>> particular interest in playing Alter Eon, but would love scripts to
>>>>>>> make
>>>>>>>
>>>>>>> things work a little more seamlessly if possible.
>>>>>>> Best and thanks,
>>>>>>> Zack.
>>>>>>> ---
&

Re: [Audyssey] mush patch?

2011-07-09 Thread Oriol Gómez
I really don't understand why you have no interrupt.
pressing the escape key should interrupt your SAPI. if it doesn't, try
typing the word tts_interrupt (that's with an underline symbol.
If this works it might be that hal intercepts the escape key and I'll
have to change it to something else.
Let me know what happens.

On 7/9/11, dark  wrote:
> Hi.
>
> i downloaded the patch and stuck all the files into my mushclient folder
> however when I started sapi didn't seem to be running, so I hit ctrl shift
> p, went to add, and found the tts plugin to enable sapi.
>
> and guess what, - no interupt! I hit escpae, and sapi is stil rambling
> on like nobody's business.
>
> Did I do the right thing here?
>
> I'll now try a reinstall just to see what happens.
>
> Beware the grue!
>
> Dark.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> please send E-mail to gamers-ow...@audyssey.org.
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---
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Re: [Audyssey] mush patch?

2011-07-10 Thread Oriol Gómez
RIGHT:
IF TTS_INTERRUPT ISNT RECOGNIZED; IT MEANS THAT THE TTS_SAPI:XML
PLUGIN ISNT running and you need to add it. the plugin adds this
alias, so I don't understand why its not working. I have tried it
myself and it interrupts just fine.

On 7/9/11, dark  wrote:
> Hi Oriol.
>
> no nothing I'm afraid.
>
> i coppied your writing of tts_interrupt, but it just wouldn't recognize the
> command.
>
> The only thing I can! be sure of is this isn't to do with hal intercepting
> escape or any other key.
>
> This is because 1, Hal does not intercept keys anyway, 2, Hal has no
> function for escape even if it did, and 3, just to be certain I tried
> completely turning off Hal and running mush.
>
> I am using the voice scansoft daniel, and interupt has worked in other sapi
> based programs like Jim's games, indeed it did! work in mushclient up until
> several weeks ago which is how I was able to play alterean in the first
> place.
>
> i have the mushZ folder in my Fun program files directory, where I install
> my games. I can't see that this would make any difference, but let me know.
>
> it really is as if interupt is purely and simply not working.
>
> i really! hope this can be fixed, if not I'll have to resort to vipmud and
> hope someone can port the soupack across sinse at least vipmud does work
> correctly with sapi.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Saturday, July 09, 2011 11:14 AM
> Subject: Re: [Audyssey] mush patch?
>
>
>>I really don't understand why you have no interrupt.
>> pressing the escape key should interrupt your SAPI. if it doesn't, try
>> typing the word tts_interrupt (that's with an underline symbol.
>> If this works it might be that hal intercepts the escape key and I'll
>> have to change it to something else.
>> Let me know what happens.
>>
>> On 7/9/11, dark  wrote:
>>> Hi.
>>>
>>> i downloaded the patch and stuck all the files into my mushclient folder
>>> however when I started sapi didn't seem to be running, so I hit ctrl
>>> shift
>>> p, went to add, and found the tts plugin to enable sapi.
>>>
>>> and guess what, - no interupt! I hit escpae, and sapi is stil
>>> rambling
>>> on like nobody's business.
>>>
>>> Did I do the right thing here?
>>>
>>> I'll now try a reinstall just to see what happens.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>> ---
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>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
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>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] mush patch?

2011-07-10 Thread Oriol Gómez
Glad you got it fixed man. Yeah, I should probably ermove tts.xml, as
it's very old and it was created for testing only.

On 7/10/11, dark  wrote:
> Hi Oriol.
>
> fixed!
>
> Actually I see where I was making a mistake, and i appologise for my
> irritation sinse the mistake was mine.
>
> i added the tts.xml plugin, not the tts_sapi.xml plugin.
>
> What is confusing is that basic tts.xml plugin does! output to sapi, which
> is why I thought I'd added the right thing (you might considder removing
> that one from the archive).
>
> once I unloaded the tts.xml and loaded the sapi specific plugin, escape as
> interupt works fine, as in fact does the alias.
>
> Sorry for the confusion, but I'm very glad this is fixed, sinse now I can
> play alter again.
>
> to anyone who's on there i'm thelok t h e l o k.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Sunday, July 10, 2011 11:17 AM
> Subject: Re: [Audyssey] mush patch?
>
>
> RIGHT:
> IF TTS_INTERRUPT ISNT RECOGNIZED; IT MEANS THAT THE TTS_SAPI:XML
> PLUGIN ISNT running and you need to add it. the plugin adds this
> alias, so I don't understand why its not working. I have tried it
> myself and it interrupts just fine.
>
> On 7/9/11, dark  wrote:
>> Hi Oriol.
>>
>> no nothing I'm afraid.
>>
>> i coppied your writing of tts_interrupt, but it just wouldn't recognize
>> the
>> command.
>>
>> The only thing I can! be sure of is this isn't to do with hal intercepting
>> escape or any other key.
>>
>> This is because 1, Hal does not intercept keys anyway, 2, Hal has no
>> function for escape even if it did, and 3, just to be certain I tried
>> completely turning off Hal and running mush.
>>
>> I am using the voice scansoft daniel, and interupt has worked in other
>> sapi
>> based programs like Jim's games, indeed it did! work in mushclient up
>> until
>> several weeks ago which is how I was able to play alterean in the first
>> place.
>>
>> i have the mushZ folder in my Fun program files directory, where I install
>> my games. I can't see that this would make any difference, but let me
>> know.
>>
>> it really is as if interupt is purely and simply not working.
>>
>> i really! hope this can be fixed, if not I'll have to resort to vipmud and
>> hope someone can port the soupack across sinse at least vipmud does work
>> correctly with sapi.
>>
>> Beware the grue!
>>
>> Dark.
>> - Original Message -
>> From: "Oriol Gómez" 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, July 09, 2011 11:14 AM
>> Subject: Re: [Audyssey] mush patch?
>>
>>
>>>I really don't understand why you have no interrupt.
>>> pressing the escape key should interrupt your SAPI. if it doesn't, try
>>> typing the word tts_interrupt (that's with an underline symbol.
>>> If this works it might be that hal intercepts the escape key and I'll
>>> have to change it to something else.
>>> Let me know what happens.
>>>
>>> On 7/9/11, dark  wrote:
>>>> Hi.
>>>>
>>>> i downloaded the patch and stuck all the files into my mushclient folder
>>>> however when I started sapi didn't seem to be running, so I hit ctrl
>>>> shift
>>>> p, went to add, and found the tts plugin to enable sapi.
>>>>
>>>> and guess what, - no interupt! I hit escpae, and sapi is stil
>>>> rambling
>>>> on like nobody's business.
>>>>
>>>> Did I do the right thing here?
>>>>
>>>> I'll now try a reinstall just to see what happens.
>>>>
>>>> Beware the grue!
>>>>
>>>> Dark.
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>
>>>
>>> ---
>&g

Re: [Audyssey] Mush Updater Broken?

2011-07-12 Thread Oriol Gómez
I think there was a slight issue with the file where july was spelled
jul in one place and july in another, so the game thinks there's an
update. I'm working on a few things so I'll pull a  real update soon.
However, you might be running an old patch. If you aren't running the
july 10th version, go grab this file.
http://dl.dropbox.com/u/2142080/patch.zip

On 7/12/11, Zachary Kline  wrote:
> Hi Oriol,
> I decided to give your Alter Eon sound pack a spin, and contrary to my
> expectations have actually grown to like it in the brief time I've spent.
> Unfortunately, I seem to have a problem with the Mush updater scripts.  I
> run the program and am told there are no updates to Mush Z, in spite of a
> message popping up every time I connect to the game informing me that there
> are.  I'm more than a bit confused by this.
> Any thoughts greatly appreciated.
> Best,
> Zack.
> ---
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> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] Alter Aeon Thief class update

2011-07-26 Thread Oriol Gómez
Been playing that mud for years, I am the maker of the mush-z
distribution for alter aeon. You can check it out at
http://oriolg.es/mush.php

On 7/26/11, Dennis Towne  wrote:
> Alter Aeon is at it again with a new set of expansions!  We've done a
> pretty thorough rework and update of the thief class, with two
> entirely new groups of skills and a number of updates to older ones.
> Major additions include:
>
> - Updates to the poison brewing and handling skill tree, with the new
> abilities to poison food and corpses, reduce antidotes, and brew
> advanced poisons with special effects
>
> - A complete new skill tree has been added for shadow skills, with new
> skills to aid in stealth, combat, and transport
>
> - A brand new set of skills for creating and throwing grenades, with
> several recipes including firebombs, flash bombs, smoke bombs, and
> stink bombs
>
> - New low level skills added to aid in finding safe areas and help
> escape bad situations when grouping with others
>
> - A major update to the lock picking skills, turning it into a more
> progressive and potentially faster process
>
> - Minor updates for other classes, including automatically reviving
> vampires and a new low level skill for warriors
>
> Everyone is welcome to play, so if you're new to the game feel free to
> stop by and check us out.  For more information and soundpack
> downloads, see our web site at:
>
> http://www.alteraeon.com
>
> For those of you who don't know anything about us, Alter Aeon is a
> multiplayer text-based game with a lot of features and settings to
> help make it blind-friendly. Over half our playerbase is blind or
> visually impaired, and we have blind builders and staff helping to
> expand and improve the game.
>
> Thanks!
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> ---
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Re: [Audyssey] Alter Aeon Thief class update

2011-07-28 Thread Oriol Gómez
Hi Dark,
mush-z lite is an installer without music or ambience. tis just for
people with slwoer connections.


On 7/27/11, "Oriol Gómez (iPhone)"  wrote:
> Hi amanda
> There are no scripts, u can just get the mush z pack which i talked avout on
> a prev message; once u r on the gane use the zt channel to talk to other
> mush z users
>
> Hth
>
> Enviado desde mi iPhone
>
> El 26/07/2011, a las 09:41 p.m., "Amanda Burt" 
> escribió:
>
>> Hi.
>>
>> Where can you get the scripts for JAWS for this?
>>
>> Thanks in advance.
>>
>> Amanda
>>
>> --
>> From: "Dennis Towne" 
>> Sent: Tuesday, July 26, 2011 7:33 PM
>> To: "Gamers Discussion list" 
>> Subject: [Audyssey] Alter Aeon Thief class update
>>
>>> Alter Aeon is at it again with a new set of expansions!  We've done a
>>> pretty thorough rework and update of the thief class, with two
>>> entirely new groups of skills and a number of updates to older ones.
>>> Major additions include:
>>>
>>> - Updates to the poison brewing and handling skill tree, with the new
>>> abilities to poison food and corpses, reduce antidotes, and brew
>>> advanced poisons with special effects
>>>
>>> - A complete new skill tree has been added for shadow skills, with new
>>> skills to aid in stealth, combat, and transport
>>>
>>> - A brand new set of skills for creating and throwing grenades, with
>>> several recipes including firebombs, flash bombs, smoke bombs, and
>>> stink bombs
>>>
>>> - New low level skills added to aid in finding safe areas and help
>>> escape bad situations when grouping with others
>>>
>>> - A major update to the lock picking skills, turning it into a more
>>> progressive and potentially faster process
>>>
>>> - Minor updates for other classes, including automatically reviving
>>> vampires and a new low level skill for warriors
>>>
>>> Everyone is welcome to play, so if you're new to the game feel free to
>>> stop by and check us out.  For more information and soundpack
>>> downloads, see our web site at:
>>>
>>> http://www.alteraeon.com
>>>
>>> For those of you who don't know anything about us, Alter Aeon is a
>>> multiplayer text-based game with a lot of features and settings to
>>> help make it blind-friendly. Over half our playerbase is blind or
>>> visually impaired, and we have blind builders and staff helping to
>>> expand and improve the game.
>>>
>>> Thanks!
>>>
>>> Dennis Towne
>>>
>>> Alter Aeon MUD
>>> http://www.alteraeon.com
>>>
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>>
>>
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Re: [Audyssey] treasure tutorial/podcast

2011-07-29 Thread Oriol Gómez
Dude when are you going to upload the alter aeon stuff

On 7/29/11, Shane Lowe  wrote:
> hi all.
> Today at 12 p.m eastern,
> 11 a.m centeral
> 10 a.m mountain
> 9 a.m pacific
> and
> 8 a.m gmt.
> basicly, this is a tutorial on how to play treasure hunt. you can find this
> game at
> http://www.bpcprograms.tk
> I think that's the right address.
> to join, add
> powergamer8
> on skype, or on teamtalk, join the standard u.s server and join the channel
> called treasure hunt tutorial.
>
> thanks much,
> shane
>
> p.s this show will be archived. I'll upload by the end of today.
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Re: [Audyssey] Urgent! OT: Request for text pal

2011-08-22 Thread Oriol Gómez
try www.empowermentzone.com
they have textpal as wel as edSharp. edSharp is better for
development, actually.

On 8/22/11, Nick Helms  wrote:
> Hello,
> I am fully aware that this message violates the list’s policy on
> staying on topic. However, I can think of nowhere else to take this
> message. I would appreciate it if someone could sent me a copy of text
> pal, preferably sooner than later, as I need it for the computer
> science course I am taking this year in school. If no one has access
> to a copy of text pal, I’d appreciate recommendations of functional
> alternatives.
> Thanks!
> Best,
> Nick
>
>
> --
> Nick Helms
> P.L.U.R.
>
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Re: [Audyssey] alterean Mushclient page?

2011-09-03 Thread Oriol Gómez
Hi,
try
www.oriolg.es/mush.php

On 9/3/11, dark  wrote:
> Hi John.
>
> what thread? if you mean the one ethin aka serfmaster posted, that just had
> a link to a file he'd put on dropbox, which obviously is no good for the
> database (pluss it seems to be down anyway).
>
> What I'm looking for is the link where Oriol hosts it.
>
> As I said, I thought it was http://oriolg.es/mush.php but that doesn't seem
> to be working at all.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "john" 
> To: "Gamers Discussion list" 
> Sent: Saturday, September 03, 2011 11:27 AM
> Subject: Re: [Audyssey] alterean Mushclient page?
>
>
>> Dark, check the forum thread, there are a couple of working links there.
>>
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Re: [Audyssey] New Halloween Album

2011-10-15 Thread Oriol Gómez
Thanks for this. :)

On 10/16/11, Darren Duff  wrote:
> Thanks this is great
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Saturday, October 15, 2011 6:54 PM
> To: Gamers Discussion list
> Subject: [Audyssey] New Halloween Album
>
> Hello Gamers,
>
> USA Games would like to announce the immediate release of an all new
> instrumental album we have recorded this week called, "Night of Terror."
> This all new album contains 13 popular Halloween and horror hits from the
> legendary Dark Shadows theme music to such movie hits as Jaws, the Exorcist,
> and Halloween. Plus a few classics like Tocatta Fugue and Dance of the
> Macabre which has been featured in several Halloween and horror films and
> television shows. Between the music tracks are some scary cutscenes for your
> enjoyment. So without further introduction here is our new album.
>
> Tracks:
>
> 01. Dark Shadows
> 02. Jaws
> 03. March of the Dead
> 04. The Outer Limits
> 05. The Exorcist
> 06. Dance of the Macabre
> 07. Halloween
> 08. Buffy The Vampire Slayer
> 09. Tocatta Fugue
> 10. Twilight Zone
> 11. The Poltergeist
> 12. Werewolves of London
> 13. Friday the 13th
>
> Download:
> http://www.usagamesinteractive.com/downloads/music/Terror.zip
>
> Enjoy!
>
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Re: [Audyssey] Replacement for mush-z for alter aeon

2012-06-05 Thread Oriol Gómez
What are you talking about'
Of course I am developing mush-z; What your friend says  is a complete
lie. I can develop more than ever now that it's summer and I'm nearly
done with university.


On 6/5/12, Lindsay Cowell  wrote:
> Hi all,
>
> I love mush-z for alter aeon, but a friend told me that the creator is no
> longer developing it. Has anyone taken over, it'd be a shame for it to just
> stop being developed?
>
> Lindsay Cowell
>
>
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Re: [Audyssey] Alter Aeon Updates - July 2012

2012-07-15 Thread Oriol Gómez
You can just use the updater if you have the client. :)

On 7/16/12, Ryan Conroy  wrote:
> Quick question:
>
> To get this "new," version of Mush-Z, do we need to redownload it, or can we
> just use the updater if we already have the client?
>
> Thanks,
> Ryan
>
> -- Original Message --
> From: Dennis Towne 
> To: Gamers Discussion list 
> Subject: [Audyssey] Alter Aeon Updates - July 2012
> Date: Sun, 15 Jul 2012 19:49:29 -0400
>
> We've made a lot of changes in the last few weeks, and I figured it
> was time to post a summary of the updates to the list:
>
> - Oriol has released another version of Mush-Z, with new sounds,
> triggers, and other capabilities.  Get it at: http://www.mush-z.com
>
> - A new area has been released in the outer planar fire world.  This
> high level area lies below fire giants, and tells a bit more of their
> story.
>
> - A new part of the plane of darkness has been released for high level
> players.
>
> - New kxwt client triggers have been added for potion brewing.  The
> new Mush-Z release uses these to log potion recipes.
>
> - The thief lock picking skill has been improved by a change to the
> way locks are handled.
>
> - Improve jaws/eloquence filters to prevent reader crashes.  One of
> our less ethical players found a new set of eloquence crash words,
> which are now properly filtered.
>
> - Allow hallowed ground to be used in more places.
>
> - Remove poison if your life was saved by prayer for the dying.
>
> - Add a new warrior skill, 'riposte', at level 11 warrior.
> - Add a new warrior skill, 'charge', at level 16 warrior.
> - Add a new warrior skill, 'jab' at level 6 warrior.
>
> - Most hand to hand warrior skills can now hit ethereal mobs if you're
> wearing equipment with an elemental damage type.
>
> Over the next month, we plan to add more warrior skills and possibly
> get started on some major improvements to clan code.
>
> See you there!
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
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Re: [Audyssey] mush Z alter aeon download link?

2012-09-03 Thread Oriol Gómez
The website has been down for a little while, but I'm putting it back
up . It should be back as soon as the files finish  uploading.

On 9/3/12, Nick Helms  wrote:
> Thanks! I'd appreciate that!
>
> On 9/3/12, Dennis Towne  wrote:
>> Unfortunately, it looks down to me too.  When it comes back up, I'll
>> set up a mirror of it so we have a backup to go to.
>>
>> Dennis Towne
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> On Mon, Sep 3, 2012 at 12:08 PM, Nick Helms  wrote:
>>> Hello all,
>>> Does anyone know where I can obtain a copy of the mush Z soudnpack for
>>> alter aeon? The link on the alter aeon website seems to be broken.
>>> Thanks,
>>> Nick
>>> --
>>> Nick Helms
>>> P.L.U.R.
>>
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>
>
> --
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> P.L.U.R.
>
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Re: [Audyssey] mush Z alter aeon download link?

2012-09-05 Thread Oriol Gómez
been reuploading this file. should be done it about an hour as the
previous version was corrupted.

On 9/5/12, Nick Helms  wrote:
> Just tried to download the pack, I received a dropbox 404 airrer.
>
> On 9/3/12, Nick Helms  wrote:
>> Thank you!
>>
>> On 9/3/12, Oriol Gómez  wrote:
>>> The website has been down for a little while, but I'm putting it back
>>> up . It should be back as soon as the files finish  uploading.
>>>
>>> On 9/3/12, Nick Helms  wrote:
>>>> Thanks! I'd appreciate that!
>>>>
>>>> On 9/3/12, Dennis Towne  wrote:
>>>>> Unfortunately, it looks down to me too.  When it comes back up, I'll
>>>>> set up a mirror of it so we have a backup to go to.
>>>>>
>>>>> Dennis Towne
>>>>>
>>>>> Alter Aeon MUD
>>>>> http://www.alteraeon.com
>>>>>
>>>>> On Mon, Sep 3, 2012 at 12:08 PM, Nick Helms 
>>>>> wrote:
>>>>>> Hello all,
>>>>>> Does anyone know where I can obtain a copy of the mush Z soudnpack
>>>>>> for
>>>>>> alter aeon? The link on the alter aeon website seems to be broken.
>>>>>> Thanks,
>>>>>> Nick
>>>>>> --
>>>>>> Nick Helms
>>>>>> P.L.U.R.
>>>>>
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>>>>>
>>>>
>>>>
>>>> --
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>>>> P.L.U.R.
>>>>
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>>>
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>>
>>
>> --
>> Nick Helms
>> P.L.U.R.
>>
>
>
> --
> Nick Helms
> P.L.U.R.
>
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Re: [Audyssey] street wrestlers(ios beat'em up)

2012-09-25 Thread Oriol Gómez
Mathews,
can you email me off list? I have a proposal I'd like to talk to you
about related to iOS gaming.
Thanks!

On 9/26/12, Liam Erven  wrote:
> Really wish there was some sort of universal game controller perifiral for
> IOS. Gaming is just ridiculously complicated
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Matheus Rheine
> Sent: Tuesday, September 25, 2012 4:50 PM
> To: gamers@audyssey.org
> Subject: [Audyssey] street wrestlers(ios beat'em up)
>
> hey guys!
> here's the link to a podcast that i recorded today playing this awesome
> beat'em up called street wrestlers, i've played it on my ipad 3rd gen, hope
> you all enjoy it and sorry for the mistakes and pronunciation errors.. the
> game costs only 1 dollar and is also available for iphone and ipod touches.
> link to the recording:
> https://dl.dropbox.com/u/1695866/streetwrestlers.mp3
> read the description of the app below:
> http://itunes.apple.com/us/app/street-wrestler/id483138793?mt=8
> Take to the streets and administer your own brand of masked vigilante
> justice as you punch, kick, throw and slam any witless thug that gets in
> your way.
>
> • STREET STOMP
> Make your way across derelict junkyards, built up suburbia and more exotic
> locales as you pull some sick wrestling moves on those luchador bad guys.
>
> • NO HOLDS BARRED
> Use punches, kicks, throws and slams to defeat the oncoming goons. Be
> careful though, you'll need to choose your moves carefully when taking down
> the dangerous bosses!
>
> • CHOOSE YOUR FIGHTER
> Choose between four vicious brawlers; Fatal Blaze, Daddy Brutal, Hostile,
> and Princess Achy. Each has their own special moves, strengths and
> weaknesses and it's up to you to find your perfect match!
>
> For more information or support, please visit www.chillingo.com
>
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Re: [Audyssey] Mush-Z and Alter Aeon help please.

2012-10-05 Thread Oriol Gómez
Hi,
This should not be happening. What are you using to move' Are you
using the alt+letter keystrokes? Mabe you are pressing them too long
and moving twice.

Best,
Oriol

On 10/6/12, Rick  wrote:
> On 10/5/2012 4:03 PM, Dennis Towne wrote:
>> Rick,
>>
>> I asked around, but I didn't find anyone on the server who has seen
>
>> this problem before.  Your best bet is probably to ask on the mush-z
>> discussion list; you can get the group link and subscribe over at:
>>
>> http://www.mush-z.com/
>>
>> Good luck,
>>
>> Dennis Towne
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> On Fri, Oct 5, 2012 at 3:54 AM, Rick  wrote:
>>> Hi list.
>>>
>>> When using Mush-Z to play Alter Aeon, and I move in a particular
>>> direction,
>>> it moves 2 rooms with each key stroke.
>>> How do I change this?
>>>
>>> Thanks in advance for any help.
>>>
>>> ---
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>>
> Thanks, it seems to be an issue with the sound pack.
> When I log in using quick connect I don't have the problem, but I don't
> have sounds either.
> I guess I'll have to play that way, to bad, I really like the sounds.
> I had the same problem on my old XP machine.
> I'm using windows 7 64 bit.
>
> Thanks again for checking in to it.
>
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Re: [Audyssey] Mush z alter aeon adapter's links dead

2012-11-15 Thread Oriol Gómez
What, are the links for mush-z really dead? they shouldn't be... I will check.

On 11/14/12, Keith  wrote:
> kimberly, send me your email address and I will send you the file I used to
>
> play.  I may have to drop box it, but that won't be a problem on my side.
> also, read up on the game and what is what at:
>
> www.alteraeon.com
>
> Keith
> - Original Message -
> From: "Kimberly Qualls" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 14, 2012 9:37 AM
> Subject: Re: [Audyssey] Mush z alter aeon adapter's links dead
>
>
>> Okay, I am just starting this...So, what do I wnat to download to play
>> the game?...Thanks for the info...(smile)
>>
>> On 11/14/12, Keith  wrote:
>>> thanks but I found my copy that works.  I appreciate the offer though.
>>> - Original Message -
>>> From: "Ben" 
>>> To: "'Gamers Discussion list'" 
>>> Sent: Wednesday, November 14, 2012 2:52 AM
>>> Subject: Re: [Audyssey] Mush z alter aeon adapter's links dead
>>>
>>>
I could give you my working version that I have if you want man, it
 might
 fix it.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith
 Sent: 14 November 2012 05:17
 To: Gamers Discussion list
 Subject: [Audyssey] Mush z alter aeon adapter's links dead

 Well, I went back to the alter aeon site and started clicking around
 the
 mush z page of that site, looking to see if I could get in contact with
 the
 guy oriel, or whatever his name is.  Only the links that allow download
 of
 the mush z client and the patch that was created in 2011 are available
 for
 download.  All other links for his plugins give me a "whoah that didn't
 go
 very well" page, or whatever it is now.

 So, I guess unless you already have the correct setup for the mush z
 client,

 you are stuck using another client.  As a Window Eyes user, mush z was
 the
 one that everyone pointed me to.

 So, here's the thing, are their any other sites out there that have
 clients
 that will "self voice" the client's text in the output window, or do I
 have
 to do everything mouse pointer searching like when I use the infocom
 text
 adventures and the other .z and tads games?

 Thanks

 Keith


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 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2793 / Virus Database: 2629/5892 - Release Date:
 11/13/12


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 list,
 please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
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>>
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Re: [Audyssey] Mush z alter aeon adapter's links dead

2012-11-15 Thread Oriol Gómez
Go to www.mush-z.com and download it. It's a backup website, but the
file is there.

On 11/15/12, Oriol Gómez  wrote:
> What, are the links for mush-z really dead? they shouldn't be... I will
> check.
>
> On 11/14/12, Keith  wrote:
>> kimberly, send me your email address and I will send you the file I used
>> to
>>
>> play.  I may have to drop box it, but that won't be a problem on my side.
>> also, read up on the game and what is what at:
>>
>> www.alteraeon.com
>>
>> Keith
>> - Original Message -
>> From: "Kimberly Qualls" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, November 14, 2012 9:37 AM
>> Subject: Re: [Audyssey] Mush z alter aeon adapter's links dead
>>
>>
>>> Okay, I am just starting this...So, what do I wnat to download to play
>>> the game?...Thanks for the info...(smile)
>>>
>>> On 11/14/12, Keith  wrote:
>>>> thanks but I found my copy that works.  I appreciate the offer though.
>>>> - Original Message -
>>>> From: "Ben" 
>>>> To: "'Gamers Discussion list'" 
>>>> Sent: Wednesday, November 14, 2012 2:52 AM
>>>> Subject: Re: [Audyssey] Mush z alter aeon adapter's links dead
>>>>
>>>>
>>>>>I could give you my working version that I have if you want man, it
>>>>> might
>>>>> fix it.
>>>>>
>>>>> -Original Message-
>>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith
>>>>> Sent: 14 November 2012 05:17
>>>>> To: Gamers Discussion list
>>>>> Subject: [Audyssey] Mush z alter aeon adapter's links dead
>>>>>
>>>>> Well, I went back to the alter aeon site and started clicking around
>>>>> the
>>>>> mush z page of that site, looking to see if I could get in contact
>>>>> with
>>>>> the
>>>>> guy oriel, or whatever his name is.  Only the links that allow
>>>>> download
>>>>> of
>>>>> the mush z client and the patch that was created in 2011 are available
>>>>> for
>>>>> download.  All other links for his plugins give me a "whoah that
>>>>> didn't
>>>>> go
>>>>> very well" page, or whatever it is now.
>>>>>
>>>>> So, I guess unless you already have the correct setup for the mush z
>>>>> client,
>>>>>
>>>>> you are stuck using another client.  As a Window Eyes user, mush z was
>>>>> the
>>>>> one that everyone pointed me to.
>>>>>
>>>>> So, here's the thing, are their any other sites out there that have
>>>>> clients
>>>>> that will "self voice" the client's text in the output window, or do I
>>>>> have
>>>>> to do everything mouse pointer searching like when I use the infocom
>>>>> text
>>>>> adventures and the other .z and tads games?
>>>>>
>>>>> Thanks
>>>>>
>>>>> Keith
>>>>>
>>>>>
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to
>>>>> gamers-unsubscr...@audyssey.org.
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All messages are archived and can be searched and read at
>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>> If you have any questions or concerns regarding the management of the
>>>>> list,
>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>>
>>>>>
>>>>> -
>>>>> No virus found in this message.
>>>>> Checked by AVG - www.avg.com
>>>>> Version: 2013.0.2793 / Virus Database: 2629/5892 - Release Date:
>>>>> 11/13/12
>>>>>
>>>>>
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Re: [Audyssey] Silverlight accessible or not?

2009-10-10 Thread Oriol Gómez
Well, who uses hal anymore these days' Hal is inferior to any screen
reader you can think of, even NVDA. So before giving up, I would try
it with other readers.

On 10/10/09, dark  wrote:
> Before I start talking nicely to the developer, I'd be interested to know
> precisely how much work it'd take to un-silverlight the pages but keep the
> ap running. Would that in fact be possible? or would it take just as much
> work and redesign of the entire program as rewriting the 7th sense Java ap
> would.
>
> Beware the Grue!
>
> Dark.
>
>
> - Original Message -
> From: "Jason Allen" 
> To: "Gamers Discussion list" 
> Sent: Saturday, October 10, 2009 10:30 AM
> Subject: Re: [Audyssey] Silverlight accessible or not?
>
>
>>I created a temporary website for www.blind-games.com in Silverlight and it
>> didn't appear to be very accessible. It might be possible to make the site
>> accessible with a different methodology. After all, the entire site
>> doesn't
>> have to be in Silverlight. Only the app.
>>
>> Jason
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Re: [Audyssey] Virtua tennis 2009 versus Top spin

2009-10-16 Thread Oriol Gómez
Hey nice recording, which version of top spin is this btw? and do you
have a tutorial for menus?

On 10/16/09, Matheus  wrote:
> thanks for that man, your recordings are always awesome..
>
> -Mensagem original-
> De: "Angellko21" 
> Para: "Gamers Discussion list" 
> Data: Sexta, 16 de Outubro de 2009 09:12
> Assunto: [Audyssey] Virtua tennis 2009 versus Top spin
>
> Dear friends,here is recording of Virtua tennis 2009 and Top spin.In Virtua
> tennis 2009 I am Roger Federer and it is very easy,I won 6.0.But in Top
> spin,hm,it is difficult.But now I am winning too.I recommend
> headphones,especially to listen Top spin,it is stereo and it is good.And
> there is link:
> http://www.sendspace.com/file/qyrfin
>
> Happy listening
> Luká¹ Kakara
>
>
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Re: [Audyssey] Virtua tennis 2009 versus Top spin

2009-10-16 Thread Oriol Gómez
can you repost these tutorials plz

On 10/16/09, Angellko21  wrote:
> It is Top spin 1,because second of this is not good for us.Controls of
> player is with mouse.I send tutorials of menus for a while.and I am
> recording Olympic games now,exactly Beijing 2008 and some disciplines.
> - Original Message -----
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Friday, October 16, 2009 1:20 PM
> Subject: Re: [Audyssey] Virtua tennis 2009 versus Top spin
>
>
> Hey nice recording, which version of top spin is this btw? and do you
> have a tutorial for menus?
>
> On 10/16/09, Matheus  wrote:
>> thanks for that man, your recordings are always awesome..
>>
>> -Mensagem original-
>> De: "Angellko21" 
>> Para: "Gamers Discussion list" 
>> Data: Sexta, 16 de Outubro de 2009 09:12
>> Assunto: [Audyssey] Virtua tennis 2009 versus Top spin
>>
>> Dear friends,here is recording of Virtua tennis 2009 and Top spin.In
>> Virtua
>> tennis 2009 I am Roger Federer and it is very easy,I won 6.0.But in Top
>> spin,hm,it is difficult.But now I am winning too.I recommend
>> headphones,especially to listen Top spin,it is stereo and it is good.And
>> there is link:
>> http://www.sendspace.com/file/qyrfin
>>
>> Happy listening
>> Luká¹ Kakara
>>
>>
>> ---
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> __ Informace od NOD32 4514 (20091016) __
>
> Tato zprava byla proverena antivirovym systemem NOD32.
> http://www.nod32.cz
>
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[Audyssey] sound share

2009-10-18 Thread Oriol Gómez
oin a new msn group, sound share!
For sharing sound effects of any kind!
add the following address to your msn contact list:
group814...@groupsim.com

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Re: [Audyssey] Gmud jaws 10 scripts

2009-10-24 Thread Oriol Gómez
Do not use gmud, use  another client like vipmud or mushclient

Now, if you want to use mushclient i have developed a set of scripts
for the mud alter aeon with sounds and other features!
download from
http://mycrap.scrapping.cc/mush.exe

On 10/24/09, tomasz tworek  wrote:
> Hi all.
>
> I have a problem. I must have here a jaws v 10, and want use a gmud,
> but when i triet use a jaws scripts from older version, all is great,
> but some things are bad. I mean reading what i typingt, Jaws read me
> two times every text, etc.
>
> Is possible to make a script files for jaws 10? some one can do it? or help?
>
> Thanks.
>
> Tom.
>
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Re: [Audyssey] Gmud jaws 10 scripts

2009-10-24 Thread Oriol Gómez
Shaun, no
The GMud scripts are closed source.
You don't get a jss file for them.

On 10/25/09, shaun everiss  wrote:
> hmmm
> open the jss files for the scripts and try to compile them again with the
> save ctrl s and it should probably work.
> OFcause it may not in which case some fixes need to be done.
> I had this with skype, the dev fixed the scripts.
> mostly recompiling them for your version will work.
> At 12:51 a.m. 25/10/2009, you wrote:
>>Hi all.
>>
>>I have a problem. I must have here a jaws v 10, and want use a gmud,
>>but when i triet use a jaws scripts from older version, all is great,
>>but some things are bad. I mean reading what i typingt, Jaws read me
>>two times every text, etc.
>>
>>Is possible to make a script files for jaws 10? some one can do it? or
>> help?
>>
>>Thanks.
>>
>>Tom.
>>
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[Audyssey] new MushClient scripts and podcast for AlterAeon released!

2009-11-07 Thread Oriol Gómez
Hey guys
This message is jsut to let you know that I have released a new
version ofthe MushClient scripts for alter, along with a podcast to
show you how it all works!
download the podcast from
http://mycrap.scrapping.cc/mushcast.mp3
and the scripts
http://mycrap.scrapping.cc/mush.rar
enjoy!

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Re: [Audyssey] Game chat on Saturday

2009-11-18 Thread Oriol Gómez
That's nice, what time is that european time? I might go in.

On 11/18/09, Philip Bennefall  wrote:
> Hi folks,
>
> Just a quick note to say that I'll be attending the game chat on Saturday on
> For The People, if anyone wants to chat. See you there.
>
> Kind regards,
>
> Philip Bennefall
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Re: [Audyssey] soundpack for godwars ii?

2009-11-20 Thread Oriol Gómez
Um
God wars II has msp support and mushclient I know supports it.
And they have an official sound pack , its pretty high quality
godwars2.com is the site I think
maybe they changed to .org not sure

On 11/21/09, shaun everiss  wrote:
> there used to be something
> www.randylaptop.com/mudding but its real old.
> At 12:55 p.m. 21/11/2009, you wrote:
>>hey.
>>does anybody have a soundpack for the godwars ii mud, either for vipmud
>>monkeyterm,or much?
>>thanks.
>>
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Re: [Audyssey] liam's note regarding monkeyrterm

2009-12-05 Thread Oriol Gómez
Actually, if we're into cheaps and not cheaps, I think vipmud's
interface si really confusing,t aht why I use mushclient.

On 12/5/09, Mauricio Almeida  wrote:
> dear liam erven,
>
> As much as i like your advertising for VIPMUD, client, by gma games,
> which i actually use, i would like you to consider stop calling
> monkeyterm users "cheep people". As i previously said, I use vip mud,
> but no matter what everyone says, monkeyterm is still a good client for
> me, and i do think I have the right to use which ever client i feel like
> using, without someone complaining about it.
> on that note, congratulations to GMA games for the development of an
> easy-to-use client!
>
> mauricio
>
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[Audyssey] mota melee weirdness

2009-12-07 Thread Oriol Gómez
Hi,
Aright I was in the water on level 1, I opened some door and there was
a centaur shooting at me, I ran out of amo so I just holstered my
weapon got near the mob and kept hitting space bar and it just
wouldn't punch or kick or anything. Is this a bug or am I doing
something wrong' Yes, I double checked that the weapon was holstered
before pressing the space bar and it just wouldn't do anything. Thanks

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Re: [Audyssey] PKB Games

2009-12-13 Thread Oriol Gómez
You don't find pkb games, you become it.
Pkb games is a group which I'm part of, we make games in autoit.
If you are a programmer you can join us, write to Peter.

On 12/14/09, Hayden Presley  wrote:
> Hi All,
>
> Does anyone know where to find PKB Games?
>
> Best Regards,
>
> Hayden
>
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Re: [Audyssey] to Piter?

2009-12-17 Thread Oriol Gómez
No in fact you need to tell me your msn address off list so i can
invite you or just tell peter himself and you better start coding
grins.

On 12/18/09, Hayden Presley  wrote:
> Ok,   thanks for that. One question-you said I had to have  a certain Ap for
> MSN?
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of peter Mahach
> Sent: Thursday, December 17, 2009 8:54 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] to Piter?
>
> hi,
> yes I have but I didn't exactly have time. sooner or later (but not too
> long) I'll do the inviting.
>
> - Original Message -
> From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Thursday, December 17, 2009 4:37 AM
> Subject: [Audyssey] to Piter?
>
>
>> Hi all,
>>
>> This is mainly for Piter, I sent you my Drop box eMail and MSN, and
>> haven't
>> gotten any reply as to whether you've invited me to the folder or vice
>> versa.
>>
>> Best Regards,
>>
>> Hayden
>>
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>>
>> __ Information from ESET Smart Security, version of virus
>> signature database 4333 (20090813) __
>>
>> The message was checked by ESET Smart Security.
>>
>> http://www.eset.com
>>
>>
>>
>
>
> __ Information from ESET Smart Security, version of virus signature
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>
> The message was checked by ESET Smart Security.
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[Audyssey] announcing new group programmers' paradise

2009-12-17 Thread Oriol Gómez
Hi all,
This message is to announce my new group up on GroupsIM.com, called
programmers' paradise.
It's going to be a group with a dropbox folder of about 700 mb of
content for now, where everyone wll be able to share their programming
tools/tutorials, etc. Right now it consists mostly of autoit and
python libraries as well as a very good free c++ tutorial.
To join this group, please add the following address to your msn
messenger contact list which is a groupsIM.com address, which means
that everyone in the group will be able to see what you write under
your nickname as long as you are in the group.

To join it, add
group920...@groupsim.com
If you add the group and you don't see an intro page, try sending a
message to it. It should then appear as online.
When a new member joins I will invite them to the dropbox folder.
Enjoy!

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Re: [Audyssey] A question about Mush Client?

2009-12-19 Thread Oriol Gómez
Hi,
well
the alter aeon thing in mush, if you go to the text folder,
worlds/alteraeon/texts
there's a folder called scripting
You can find some stuff there.
hth

On 12/18/09, Greg  wrote:
> Hello all,
> I have started using the custom Mush Client found on Alter Aeons website.
> The latest version of Mush has made it possible to control tab between the
> input and output fields similar to VIP Mud.  Is there somewhere where I can
> get some tutorials or the like on how to make alias's and triggers for Mush?
>
> Thanks in advance,
> Greg W.
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Re: [Audyssey] Kringle Crash

2009-12-21 Thread Oriol Gómez
Well I got 59 gifts, with 14 broken, with 5000 points or so. And I'm
going to play again right now see if I can beat it

On 12/21/09, Damien C. Sadler  wrote:
> Hi guys,
> My recent game I got a fair load.
> 56 gifts recovered, 17 broken, score 4750. Can anybody beat that?
> Regards,
> Damien.
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Re: [Audyssey] announcing new group programmers' paradise

2009-12-21 Thread Oriol Gómez
Uh it's free and you don't need any extra stuff just add the address
to your msn and go

On 12/21/09, Nicol Oosthuizen  wrote:
> Is it free to register with msn?
> Do I need additional hardware or software to join your group?
> have a sunny day
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Oriol Gómez
> Sent: 18 December 2009 08:40 AM
> To: black-operations; Gamers Discussion list; entombedg...@googlegroups.com
> Subject: [Audyssey] announcing new group programmers' paradise
>
> Hi all,
> This message is to announce my new group up on GroupsIM.com, called
> programmers' paradise.
> It's going to be a group with a dropbox folder of about 700 mb of
> content for now, where everyone wll be able to share their programming
> tools/tutorials, etc. Right now it consists mostly of autoit and
> python libraries as well as a very good free c++ tutorial.
> To join this group, please add the following address to your msn
> messenger contact list which is a groupsIM.com address, which means
> that everyone in the group will be able to see what you write under
> your nickname as long as you are in the group.
>
> To join it, add
> group920...@groupsim.com
> If you add the group and you don't see an intro page, try sending a
> message to it. It should then appear as online.
> When a new member joins I will invite them to the dropbox folder.
> Enjoy!
>
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Re: [Audyssey] An audiogame for free!

2009-12-21 Thread Oriol Gómez
wtf is universal time lol you probalby mean european time right?

On 12/21/09, Claudio Zeni  wrote:
> Hi all!
> What do you think about getting an audiogame for free?
> For example, why not getting hounter absolute free?
> Or mysteries of the anciens?
> Yes, it's possible to get one of this games for free.
> No no, I am not talking of kracking games!
> I am talking about the "christmas gaming show!"
> This show, presented on Blue World Radio, gives you the chance to win an
> audiogame of your choice.
> The only thing:
> The game mustn't be expenciver than 40 dollars.
> Ok?
> So if you are interested, you have to listen today, at 20 pm universal time
> on Blue World Radio.
> The site
> www.blueworldradio.com
> Is primarily in German, but you'll find a link on the page called "this page
> in English."
> There's the right place.
> So I hope to see you then and I wish all of you the best for christmas and
> 2010!
>
> Regards
> Claudio
>
>
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Re: [Audyssey] clause victorious!

2009-12-21 Thread Oriol Gómez
I usually just run real quick knocking elves and picking up elves as I
go, you just need to have fast fingers when pressing the arrows, if
you're lucky you'll kill them before they reach the trashcan at the
other side

On 12/22/09, shaun everiss  wrote:
> I filled the slay and also beat up elves.
> I got 45 so far I have never got higer than 46.
> At 02:14 a.m. 22/12/2009, you wrote:
>>Well, i did it, second game 36 gifts recovered, 16 broken.
>>
>>I'm afraid I did use a rather crazy tactic, once i'd filled the slay enough
>> I went and just stood in front of the desposal, knocking out elves so they
>> couldn't break anymore presents!
>>
>>Nice game indeed!
>>
>>I'm not sure if developement is finished yet or not, but if you were
>> planning to add anything, an extra sample when santa's got a full load of
>> three presents would help, so that you don't need to press the C key, 
>> as I did rather find myself sometimes running around trying to pick things
>> up even with a full load.
>>
>>then, you might considder having difficulty modes,  not anything
>> drastic, just playing around with the total of presents needed to collect,
>> and the amount of time required to collect them.
>>
>>
>>Whether this is possible or not though, it's a really nice game, 
>> though it does rather offend my left wing sentiments to play the evil
>> capitalist oppressive Santa clause! ;D.
>>
>>Beware the grue!
>>
>>Dark.
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Re: [Audyssey] announcing new group programmers' paradise

2009-12-21 Thread Oriol Gómez
You are mixing stuff up here Sean, this is not pkb, it's programmers
paradise, its a new group i made with another dropbox folder full of
different programming language stuff.

On 12/22/09, shaun everiss  wrote:
> its free to register with msn and the dropbox system for a basic 2gb
> account.
> just email piter and he will tell you what you need.
> If you do not have an msn account you will need to get one, you can get this
> free.
> Either by using your isp email address or a hotmail.
> in theory you need to see a varification for this to work but I have a
> friend that never got hers.
> I registered when xtra was using msn and not yahoo as its platform so my
> address is registered on yahoo as well as msn.
> though I only use the msn.
> You will either need windows messenger 5.1 which is what I use.
> or windows live messenger which is what microsoft wants you to use but I
> don't.
> or go to ftp.onj1.andrelouis.com and go to programs and tget the
> preconfigured miranda.
> Groupsim is free as far as I know.
> if you need the dropbox account email me and I will send you an invite.
> after that send a message to piter to ask for shares on the test folder.
> YOu will also need autoit.
> you may download it from www.autoit.com or you can run it from the tools
> folder inside the shared autoit folder in your dropbox folder.
> I have also stored innosetup 5.36 a script maker and a startup pack of
> goodies in the innosetup folder.
> Most of the stuff is semi complete but some aint and some stuff can do some
> dammage.
> read all documentation, notice you may have to edit some of the source files
> to find out what things are.
> look for the hotkey keywords and remember the strokes.
> Note to that the folder will change from day to day.
> At 11:48 p.m. 21/12/2009, you wrote:
>>Is it free to register with msn?
>>Do I need additional hardware or software to join your group?
>>have a sunny day
>>
>>-Original Message-
>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Oriol Gómez
>>Sent: 18 December 2009 08:40 AM
>>To: black-operations; Gamers Discussion list; entombedg...@googlegroups.com
>>Subject: [Audyssey] announcing new group programmers' paradise
>>
>>Hi all,
>>This message is to announce my new group up on GroupsIM.com, called
>>programmers' paradise.
>>It's going to be a group with a dropbox folder of about 700 mb of
>>content for now, where everyone wll be able to share their programming
>>tools/tutorials, etc. Right now it consists mostly of autoit and
>>python libraries as well as a very good free c++ tutorial.
>>To join this group, please add the following address to your msn
>>messenger contact list which is a groupsIM.com address, which means
>>that everyone in the group will be able to see what you write under
>>your nickname as long as you are in the group.
>>
>>To join it, add
>>group920...@groupsim.com
>>If you add the group and you don't see an intro page, try sending a
>>message to it. It should then appear as online.
>>When a new member joins I will invite them to the dropbox folder.
>>Enjoy!
>>
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>>
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[Audyssey] christmas show on my radio

2009-12-24 Thread Oriol Gómez
Hello all,
Listen to my  radio today and you will have the chance to win a
royalty free sound effects library!
the show lasts until 11pm gmt+1/5pm EST, visit now
http://mycrap.scrapping.cc/stream.m3u

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[Audyssey] royalty free music loops contest today in my radio

2009-12-25 Thread Oriol Gómez
Hello all!
This is to anounce a contest that is going to be held today at 8PM
gmt+1 european time,/2PM EST. The show will go on until 10PM and then
we will hold the contest! In this contest you can win a royalty free
loops library with over 100 loops for you to use in your radio or
games!
I hope to see you all there!

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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Oriol Gómez
I agree, though sidescroller is not the only thing. Perhaps some
network games would be nice, to play against friends? Like board games
or an online fighting game or something would be really nice.

On 12/25/09, Angellko21  wrote:
> Hi, Phillip, my opinion is good symply game with high quality sounds,for
> example like Danger city,which is not been finished.what a pity.
>
> - Original Message -
> From: "Philip Bennefall" 
> To: "A public mailing list for Blastbay Studios." 
> Cc: "Gamers Discussion list" 
> Sent: Friday, December 25, 2009 9:32 PM
> Subject: [Audyssey] The future of Blastbay Studios
>
>
>> Hi all,
>>
>> With the success of Q9, I am much encouraged to make new games in the near
>>
>> future. Now I wish to put the question out, what games would you like to
>> see? I plan to create mainly adventure games with a plot and characters,
>> coupled together with the same audio work and fast paced game play that
>> you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
>> do you think?
>>
>> I would not wish to create a full 3d environment like in Shades of Doom
>> where you spin around in degrees as I personally find these rather
>> difficult to navigate and end up spending more time trying to remember
>> where I've been and where I am supposed to go next, rather than enjoying
>> the game. So I would adopt the method where you sidestep, moving one step
>> in each direction for each press of either of the four arrow keys. Would
>> you folks like to see something like this, or do you all want more
>> sidescrollers?
>>
>> Kind regards,
>>
>> Philip Bennefall
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>> __ Informace od NOD32 4716 (20091225) __
>>
>> Tato zprava byla proverena antivirovym systemem NOD32.
>> http://www.nod32.cz
>>
>>
>
>
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Re: [Audyssey] piracy of judgment day

2008-02-04 Thread oriol gómez
Ok, I have the judgmenent day crack too, but I actually bought the
game. Reason? I reformat my computer a lot, probably once per month if
it gets bad, so I constantly have to either ask for new product ID's
and dan is probably getting mad at me because I keep asking for new
super deekout codes. That's the only reason I have your jd crack but I
really bought the game.

On 2/5/08, Bryan <[EMAIL PROTECTED]> wrote:
> I think he just forgot the don't.
> If everyone cared and nobody cried
> If everyone loved and nobody lied
> If everyone shared and swallowed their pride
> Then we'd see the day when nobody died.
> Nickelback, If Everyone Cared
> - Original Message -
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, February 04, 2008 8:48 PM
> Subject: Re: [Audyssey] piracy of judgment day
>
>
> > You say, and I quote, "I personally have found it just fine.  I don't
> > understand why people just
> > fork out the money for high quality games.  I mean, if it was something
> > like
> > beep you were selling for 30 bucks, heck yes 'd crack it."
> >
> > Unless I misunderstand you, you aughta be ashamed of yourself. Regardless
> > of
> > the price of a product, stealing is wrong, and cracking is stealing.
> >
> >
> > ---
> > If you don't stand behind our troops,
> > please, feel free ... to stand in front of them!
> >
> > - Original Message -
> > From: "Tj" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Monday, February 04, 2008 2:31 PM
> > Subject: Re: [Audyssey] piracy of judgment day
> >
> >
> >> Hi Liam,
> >>
> >> I personally have found it just fine.  I don't understand why people just
> >> fork out the money for high quality games.  I mean, if it was something
> >> like beep you were selling for 30 bucks, heck yes 'd crack it.
> >
> >
> > ---
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> > If you want to leave the list, send E-mail to
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> >
>
>
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Re: [Audyssey] New PB-Games download mirror.

2008-02-04 Thread oriol gómez
You're missing 3d snake.. let me know if you need me to upload it.

On 2/4/08, Thomas Ward <[EMAIL PROTECTED]> wrote:
> Hello list,
> As of today my web site
> http://www.usagames.us
> has just become an official mirror for PB-Games products such as Dark
> Destroyer, Duck Blaster, and Tarzan Junior. IN addition I have posted a
> link for Self-Destruct 1.1.6 from XL Studios.
> You can download any and all of these games from my game download page
> http://www.usagames.us/games.php
> Enjoy.
>
>
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Re: [Audyssey] piracy of judgment day

2008-02-05 Thread oriol gómez
ok guys, I didn't write why i have a jd crack so you guys could pick
on me, i only wrote that because liam asked us why we are doing it. m

On 2/5/08, James Scholes <[EMAIL PROTECTED]> wrote:
> Indeed it does.
>
> --
> From: "Damien Sadler" <[EMAIL PROTECTED]>
> Sent: Tuesday, February 05, 2008 2:54 AM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] piracy of judgment day
>
> > I think it restricts the bonus round.
> > Regards,
> > Damien
> >
> >
> > - Original Message -
> > From: "shaun everiss" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
> > 
> > Sent: Tuesday, February 05, 2008 2:17 AM
> > Subject: Re: [Audyssey] piracy of judgment day
> >
> >
> >> and why do we need to reg it anyway I can play the entire thing as it is.
> >> At 12:20 p.m. 5/02/2008, you wrote:
> >>>Speaking of cracks, what the blowing heck did Super Shot go. Since you're
> >>>not supporting
> >>>it anymore Liam, is there any way that it can be registered? I mean, I
> >>>can't vuy it. I
> >>>can't register it. And there's not even a way to download it, but I have
> >>>the setup file for it.
> >>>So, what is there to do.
> >>>
> >>>On Mon, 4 Feb 2008 16:22:54 -0600, Liam Erven wrote:
> >>>
> >>>
> It's come to my attention that people have felt the need to pass around
> cracked versions of judgment day and other LWorks products.
> This email is a departure from the standard emails about how piracy is
> bad.  Ya.  It's bad.  We all know that.  My big question is.  why do
> people feel th eneed to do it?  I mean.  is there a problem with the
> demo?  Is it too short?  Or are some people just big jerks.  I'm not
> going to name any names, but there are people on list who are guilty of
> not only asking for, but supplying this information.  I don't want this
> to blow up in to a big topic on list that will stray off topic and cause
> thomas raul and kevin headakes.  I just want to know why people feel the
> need to do it and if there's anything I can do in future to convince
> people not to pirate my software that I spent my own personal time
> writing.
> for those who don't know me.  It's pretty much just me who program
> everything.  You can ask people who know me, and they'll tell you the
> hours and the headakes I endure to make software for people with visual
> impairments.  I'm not going to give any sob stories, but I just find it
> disrespectful when someone wants to intensionally pass around my hard
> work for free.  If you'd like to comment on this to me personally, you
> can write to [EMAIL PROTECTED]  If you've pirated a game and want to
> admit it, I won't hold anything against you.  all I want you to do is to
> tell me why you felt th eneed to do it, and no hard feelings will be
> held.
> 
> thanks:
> Liam
> 
> 
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> >>
> >>
> >>
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Re: [Audyssey] Super deekout?

2008-02-17 Thread oriol gómez
3 weeks, crazy. it took me like 2 days.

On 2/17/08, James Scholes <[EMAIL PROTECTED]> wrote:
> Wow! Really? OK, guess I'll just wait and see then *grins*.
>
> --
> From: "Damien Sadler" <[EMAIL PROTECTED]>
> Sent: Sunday, February 17, 2008 7:05 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Super deekout?
>
> > took me three weeks.
> >
> > regards,
> >
> > damien.
> >
> >
> > - Original Message -
> > From: "James Scholes" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Sunday, February 17, 2008 4:42 PM
> > Subject: [Audyssey] Super deekout?
> >
> >
> >> Hi all, I ordered Super Deekout yesterday, and have received an email
> >> telling me that my order has been received, the payment has been
> >> accepted,
> >> and that I will soon receive the licence code from DanZGames. However, I
> >> have not as yet received the code, so my question is, how long does it
> >> usually take for licence codes to be sent out?
> >> James Scholes
> >>
> >> Email and MSN Messenger: [EMAIL PROTECTED]
> >> AIM: JamesScholes000
> >> Skype: james.scholes
> >> Phone: +447765365980
> >> Website of sorts: http://jamesscholes.speedpage.org
> >> Blog: http://jamesscholes.wordpress.com
> >> Podcast: http://www.gcast.com/u/jamesscholes/main.xml
> >>
> >> ---
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> >
> >
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Re: [Audyssey] z reader

2008-02-26 Thread oriol gómez
I'd pay 10 bucks for a plugin if it is good enough, sure.

On 2/26/08, Liam Erven <[EMAIL PROTECTED]> wrote:
> Hello
>
> I'm not sure how many people are in to the simutronics text based games
> found at www.play.net, but I thought I'd post this in case there are
> interested people.
>
> Play.net offers several very well-written muds that can be played.  The
> issue is that you can either use their client which is totally inaccessible,
> or you can use Zmud which by itself is fairly accessible, but will not read
> anything automatically.  The solution of course is to set your screen reader
> of choice to read the entire screen in hopes that it would read the newest
> text to appear.  This system isn't very relyable and can cause headakes when
> your screen reader likes to read random words and letters.  What can be
> done?  How about a full-featured plugin for zmud that will interface
> directly with popular screen readers.  That is my plan, and I'm making it a
> reality.  I wanted to post to the list to see what interest there would be
> in this kind of project.  The one thing to note however, it won't be a free
> product, but I will not charge ridiculous amounts of money for it.  I'm
> thinking in the realm of 8 to 10 dollars.  to produce plugins for z mud, a
> developer has to purchase a license to do so.  As well as purchasing a copy
> of zmud itself.  Let's just say it's not exactly cheap.  If people are
> against paying, I will just make a simple plug in that does the bare
> minimum, but I wanted to add things like sound support, line gags, and
> stuff.  And all that will take a fair amount of time.
>
> Let me know your thoughts.  I'm interested in getting opinions on the
> concept.
>
> Liam
>
>
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Re: [Audyssey] Anybody know about teamtalk servers?

2011-03-10 Thread Oriol Gómez
get a linode and host a tt server there. hehe

On 3/10/11, Trouble  wrote:
> Try looking at port forwarding on that router.
>
> At 12:13 PM 3/10/2011, you wrote:
>>I'm trying to configure my own for theaddictor.com and I can't
>>connect to it, even if I type my own IP address directly into the
>>host connection field.  I can connect to public servers just
>>fine--but I can't connect to my own.  I could for a little while,
>>but now I can't again and don't know what's going on--and yes, I
>>have the most up-to-date IP number.  Maybe the fact that I'm behind
>>a router has something to do with this?  Please help--I'd love to
>>get a good game chat going on.  I remember a few years back chatting
>>with a bunch of you while we played Quake and SoundRTS--man that was so
>> fun...
>>Ken Downey
>>President
>>DreamTechInteractive!
>>And,
>>Blind Comfort!
>>The pleasant way to experience massage!
>>It's the Caring
>>without the Staring!
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> Tim
> trouble
>
> "Never offend people with style when you can offend them with substance."
> --Sam Brown
>
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Re: [Audyssey] Problems with the mush-z for Alter Aeon

2011-04-10 Thread Oriol Gómez
Oh I think I know where you're problem is. Stupid me. you're using
mush-z lite and it was trying to find music. I'll fix it as soon as
possible.

On 4/10/11, Greg Wocher  wrote:
> Hello all,
> I have been trying to use the Mush-z for Alter Aeon.  I am running it on a
> Windows Seven 32bit laptop with JAWS version 12.  I am having some problems.
> 1.  It looks like everytime the prompt triggers I keep getting this error:
> Trigger function "dprompt" not found or had a previous error.
> 2.  I tried to reload the scripts by hitting control + L and this is what I
> got:
> Run-time error
> Plugin: AlterAeon (called from world: alter aeon)
> Immediate execution
> [string "Plugin"]:688: File specification could not be matched
> stack traceback:
> [C]: in function 'assert'
> [string "Plugin"]:688: in function 'scan_dir'
> [string "Plugin"]:709: in function 'count_files'
> [string "Plugin"]:1367: in function 'clear'
> [string "Alias: "]:3: in main chunk
> Error context in script:
>  684 : end
>  685 : end
>  686 : function scan_dir (path, f)
>  687 :   -- find all files in that directory
>  688*:   local t = assert (utils.readdir (path .. "\\*"))
>  689 :
>  690 :   for k, v in pairs (t) do
>  691 :
>  692 : -- recurse to process subdirectory
> Anyone have any suggestions on what I can do?
> Thanks,
> Greg W.
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