[hlds] TF2 update coming later today
We're planning to ship a mandatory TF2 server/client update later today. We'll have the list of changes for you when the update is ready. There are a few items (below) we're working on that won't be ready for the release today. We're aware of these issues and are working to have them fixed for the next update. - SourceTV issues (port/connection problems, and servers with maxplayers 32) - mp_timelimit not functioning correctly on custom maps - FCVAR_NOTIFY broken on Linux servers We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Eric Smith Valve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming later today
This sounds great -- Just to clarify, are you putting in additional filters against these workaround servers or do people who abuse the system face blacklisting? I'm all for temporary delists to force people to play within the rules, but if you permanently start killing IPs expect to get some hueg backlash - Neph On Thu, Mar 6, 2008 at 3:58 PM, Eric Smith [EMAIL PROTECTED] wrote: We're planning to ship a mandatory TF2 server/client update later today. We'll have the list of changes for you when the update is ready. There are a few items (below) we're working on that won't be ready for the release today. We're aware of these issues and are working to have them fixed for the next update. - SourceTV issues (port/connection problems, and servers with maxplayers 32) - mp_timelimit not functioning correctly on custom maps - FCVAR_NOTIFY broken on Linux servers We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Eric Smith Valve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming later today
We'll be delisting servers with custom rule sets that deliberately work around the system What does that mean? - Original Message - From: Eric Smith [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Sent: Thursday, March 06, 2008 4:58 PM Subject: [hlds] TF2 update coming later today We're planning to ship a mandatory TF2 server/client update later today. We'll have the list of changes for you when the update is ready. There are a few items (below) we're working on that won't be ready for the release today. We're aware of these issues and are working to have them fixed for the next update. - SourceTV issues (port/connection problems, and servers with maxplayers 32) - mp_timelimit not functioning correctly on custom maps - FCVAR_NOTIFY broken on Linux servers We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Eric Smith Valve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 update coming later today
Hi Eric, Has it been considered that the Custom tab simply filters the Internet tab? And let the Internet tab keep all servers (ie, servers always appear in the Internet tab). Otherwise now people need to look in two places to find a group of servers they may play on. Regards, Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Friday, 7 March 2008 8:58 AM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: [hlds] TF2 update coming later today We're planning to ship a mandatory TF2 server/client update later today. We'll have the list of changes for you when the update is ready. There are a few items (below) we're working on that won't be ready for the release today. We're aware of these issues and are working to have them fixed for the next update. - SourceTV issues (port/connection problems, and servers with maxplayers 32) - mp_timelimit not functioning correctly on custom maps - FCVAR_NOTIFY broken on Linux servers We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Eric Smith Valve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming later today
I think it means that they'll be delisting servers with custom rules sets that deliberately work around the system. But that's just a guess on my part. On Mar 6, 2008, at 2:15 PM, Munra wrote: We'll be delisting servers with custom rule sets that deliberately work around the system What does that mean? - Original Message - From: Eric Smith [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Sent: Thursday, March 06, 2008 4:58 PM Subject: [hlds] TF2 update coming later today We're planning to ship a mandatory TF2 server/client update later today. We'll have the list of changes for you when the update is ready. There are a few items (below) we're working on that won't be ready for the release today. We're aware of these issues and are working to have them fixed for the next update. - SourceTV issues (port/connection problems, and servers with maxplayers 32) - mp_timelimit not functioning correctly on custom maps - FCVAR_NOTIFY broken on Linux servers We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Eric Smith Valve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming later today
-- [ Picked text/plain from multipart/alternative ] Likely it means the 25+ slot servers on the internet tab will be blacklisted if they don't conform to using the custom tab. On Thu, Mar 6, 2008 at 4:15 PM, Munra [EMAIL PROTECTED] wrote: We'll be delisting servers with custom rule sets that deliberately work around the system What does that mean? - Original Message - From: Eric Smith [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Sent: Thursday, March 06, 2008 4:58 PM Subject: [hlds] TF2 update coming later today We're planning to ship a mandatory TF2 server/client update later today. We'll have the list of changes for you when the update is ready. There are a few items (below) we're working on that won't be ready for the release today. We're aware of these issues and are working to have them fixed for the next update. - SourceTV issues (port/connection problems, and servers with maxplayers 32) - mp_timelimit not functioning correctly on custom maps - FCVAR_NOTIFY broken on Linux servers We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Eric Smith Valve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming later today
oh boy... - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 06, 2008 5:20 PM Subject: Re: [hlds] TF2 update coming later today -- [ Picked text/plain from multipart/alternative ] Likely it means the 25+ slot servers on the internet tab will be blacklisted if they don't conform to using the custom tab. On Thu, Mar 6, 2008 at 4:15 PM, Munra [EMAIL PROTECTED] wrote: We'll be delisting servers with custom rule sets that deliberately work around the system What does that mean? - Original Message - From: Eric Smith [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Sent: Thursday, March 06, 2008 4:58 PM Subject: [hlds] TF2 update coming later today We're planning to ship a mandatory TF2 server/client update later today. We'll have the list of changes for you when the update is ready. There are a few items (below) we're working on that won't be ready for the release today. We're aware of these issues and are working to have them fixed for the next update. - SourceTV issues (port/connection problems, and servers with maxplayers 32) - mp_timelimit not functioning correctly on custom maps - FCVAR_NOTIFY broken on Linux servers We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Eric Smith Valve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming later today
- Original Message - From: Eric Smith [EMAIL PROTECTED] We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Unfortunately we can tell you from many years of experience it doesn't matter how much PR or education you put behind something like this, it simply wont work as gamers are:- 1. Lazy 2. Creatures of habit 3. Quite stupid As I previously mentioned this is from bitter experience with Epic's failed attempt at a similar feature which was very much simpler, a tick box for Standard servers only that was selected by default. We look forward to the changes you propose to the UI and hope this takes into account the information we have all provided since its release. In short creating a single search interface which allows users to quickly and easily filter servers from a default show all list is the only option. Splitting XYZ servers over here and the rest over there is simply too confusing / complicated for your average joe. As an annalogy, you dont see Google only listing XHTML compliant web pages in their main search and forcing users to go another page to search all none conforming sites. Yes XHTML compliant sites will likely provide a better more consitent user experience, but when it all comes down to it 99% of users simply dont care. They want to sample whats out there, if they try something and it doesnt work for them they will go somewhere else. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming later today
-- [ Picked text/plain from multipart/alternative ] It means some server admins need to bend over On 3/6/08, Munra [EMAIL PROTECTED] wrote: We'll be delisting servers with custom rule sets that deliberately work around the system What does that mean? - Original Message - From: Eric Smith [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Sent: Thursday, March 06, 2008 4:58 PM Subject: [hlds] TF2 update coming later today We're planning to ship a mandatory TF2 server/client update later today. We'll have the list of changes for you when the update is ready. There are a few items (below) we're working on that won't be ready for the release today. We're aware of these issues and are working to have them fixed for the next update. - SourceTV issues (port/connection problems, and servers with maxplayers 32) - mp_timelimit not functioning correctly on custom maps - FCVAR_NOTIFY broken on Linux servers We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Eric Smith Valve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 update coming later today
I think we have to see the new UI changes first. If they do not solve the issues, I think a very large protest is in order along with graphs showing what happens to servers that get put on the custom tab. To valve: Without people running servers, you have no game. Also, I'd like to see a solution for my standard TWENTY FOUR player server that's flagged with the increased_maxplayers tag due to having 25 slots to accept connections for reserved slots. I wonder if SourceTV has the same effect. Do I need to run a 23 player server now? Wonderful. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Thursday, March 06, 2008 6:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 update coming later today Yeah. I think the server tags thing can be made much nicer if the 'server tags' box was simply moved to the Internet tab, just allowing it as an extra filter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Friday, 7 March 2008 9:55 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] TF2 update coming later today - Original Message - From: Eric Smith [EMAIL PROTECTED] We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Unfortunately we can tell you from many years of experience it doesn't matter how much PR or education you put behind something like this, it simply wont work as gamers are:- 1. Lazy 2. Creatures of habit 3. Quite stupid As I previously mentioned this is from bitter experience with Epic's failed attempt at a similar feature which was very much simpler, a tick box for Standard servers only that was selected by default. We look forward to the changes you propose to the UI and hope this takes into account the information we have all provided since its release. In short creating a single search interface which allows users to quickly and easily filter servers from a default show all list is the only option. Splitting XYZ servers over here and the rest over there is simply too confusing / complicated for your average joe. As an annalogy, you dont see Google only listing XHTML compliant web pages in their main search and forcing users to go another page to search all none conforming sites. Yes XHTML compliant sites will likely provide a better more consitent user experience, but when it all comes down to it 99% of users simply dont care. They want to sample whats out there, if they try something and it doesnt work for them they will go somewhere else. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 update coming later today
Don't know why you have alltalk on, but if you turn it off you server is in the normal list again and your server is again full for the whole day. I had the same problem. I was in the custom list. But after a Sunday of trail and error, my server was back in the normal list. The next day and forward where always 10 hours straight 24 players on the server. If your really worrying you server.. put it back to the normal list. Your regulars will understand it! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Greg Williams Verzonden: vrijdag 7 maart 2008 0:14 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] TF2 update coming later today --Wow, This is going to create a storm!! Just today I found a nifty little program to put our 3 Previously VERY ACTIVE 24 slot servers back into the internet tab. Yep, I am getting tagged as a custom because of alltalk.. LOL .. Alltalk.. But every since the update, the servers are vertual ghosttowns. The only people we get are those that have us in there favorites, but even those have started to play elsewhere as the servers will rarely get above 15 people. This update has Killed our servers. It is a decent idea, just VERY POOR execution. I am pleased with this response today.. But I highly doubt it will be enough. Alltalk. This sounds great -- Just to clarify, are you putting in additional filters against these workaround servers or do people who abuse the system face blacklisting? I'm all for temporary delists to force people to play within the rules, but if you permanently start killing IPs expect to get some hueg backlash - Neph On Thu, Mar 6, 2008 at 3:58 PM, Eric Smith [EMAIL PROTECTED] wrote: We're planning to ship a mandatory TF2 server/client update later today. We'll have the list of changes for you when the update is ready. There are a few items (below) we're working on that won't be ready for the release today. We're aware of these issues and are working to have them fixed for the next update. - SourceTV issues (port/connection problems, and servers with maxplayers 32) - mp_timelimit not functioning correctly on custom maps - FCVAR_NOTIFY broken on Linux servers We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Eric Smith Valve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 2515 (20070909) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 update coming later today
Yeah. I think the server tags thing can be made much nicer if the 'server tags' box was simply moved to the Internet tab, just allowing it as an extra filter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Friday, 7 March 2008 9:55 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] TF2 update coming later today - Original Message - From: Eric Smith [EMAIL PROTECTED] We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Unfortunately we can tell you from many years of experience it doesn't matter how much PR or education you put behind something like this, it simply wont work as gamers are:- 1. Lazy 2. Creatures of habit 3. Quite stupid As I previously mentioned this is from bitter experience with Epic's failed attempt at a similar feature which was very much simpler, a tick box for Standard servers only that was selected by default. We look forward to the changes you propose to the UI and hope this takes into account the information we have all provided since its release. In short creating a single search interface which allows users to quickly and easily filter servers from a default show all list is the only option. Splitting XYZ servers over here and the rest over there is simply too confusing / complicated for your average joe. As an annalogy, you dont see Google only listing XHTML compliant web pages in their main search and forcing users to go another page to search all none conforming sites. Yes XHTML compliant sites will likely provide a better more consitent user experience, but when it all comes down to it 99% of users simply dont care. They want to sample whats out there, if they try something and it doesnt work for them they will go somewhere else. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming later today
--Wow, This is going to create a storm!! Just today I found a nifty little program to put our 3 Previously VERY ACTIVE 24 slot servers back into the internet tab. Yep, I am getting tagged as a custom because of alltalk.. LOL .. Alltalk.. But every since the update, the servers are vertual ghosttowns. The only people we get are those that have us in there favorites, but even those have started to play elsewhere as the servers will rarely get above 15 people. This update has Killed our servers. It is a decent idea, just VERY POOR execution. I am pleased with this response today.. But I highly doubt it will be enough. Alltalk. This sounds great -- Just to clarify, are you putting in additional filters against these workaround servers or do people who abuse the system face blacklisting? I'm all for temporary delists to force people to play within the rules, but if you permanently start killing IPs expect to get some hueg backlash - Neph On Thu, Mar 6, 2008 at 3:58 PM, Eric Smith [EMAIL PROTECTED] wrote: We're planning to ship a mandatory TF2 server/client update later today. We'll have the list of changes for you when the update is ready. There are a few items (below) we're working on that won't be ready for the release today. We're aware of these issues and are working to have them fixed for the next update. - SourceTV issues (port/connection problems, and servers with maxplayers 32) - mp_timelimit not functioning correctly on custom maps - FCVAR_NOTIFY broken on Linux servers We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Eric Smith Valve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 update coming later today
I agree with this. There is already a filtering mechanism on the Internet tab. Why not just keep one tab and add the tags thing to the existing filters? This is how I imagined the tags would be implemented when it was first introduced and still makes the most sense to me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Thursday, March 06, 2008 3:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 update coming later today Yeah. I think the server tags thing can be made much nicer if the 'server tags' box was simply moved to the Internet tab, just allowing it as an extra filter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Friday, 7 March 2008 9:55 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] TF2 update coming later today - Original Message - From: Eric Smith [EMAIL PROTECTED] We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Unfortunately we can tell you from many years of experience it doesn't matter how much PR or education you put behind something like this, it simply wont work as gamers are:- 1. Lazy 2. Creatures of habit 3. Quite stupid As I previously mentioned this is from bitter experience with Epic's failed attempt at a similar feature which was very much simpler, a tick box for Standard servers only that was selected by default. We look forward to the changes you propose to the UI and hope this takes into account the information we have all provided since its release. In short creating a single search interface which allows users to quickly and easily filter servers from a default show all list is the only option. Splitting XYZ servers over here and the rest over there is simply too confusing / complicated for your average joe. As an annalogy, you dont see Google only listing XHTML compliant web pages in their main search and forcing users to go another page to search all none conforming sites. Yes XHTML compliant sites will likely provide a better more consitent user experience, but when it all comes down to it 99% of users simply dont care. They want to sample whats out there, if they try something and it doesnt work for them they will go somewhere else. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming later today
Its like server Apartheid. Why is it so hard to put everyone in one list and let the player decide? This is ridiculous. - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 06, 2008 7:40 PM Subject: RE: [hlds] TF2 update coming later today Everything needs to be moved to one tab with it defaulting to showing everything. Then let the player decide to filter out servers all on his own. This works both ways, the player that actively looks for a vanilla server, will find one easy. The player that just wants to find any server to play on, will find one easy. I doubt valve is even reading any of these messages, but if they are and they intend to put servers to a custom tab hardly anyone will see for any little change, expect a huge backlash because of it and expect that you'll have to spend more time solving the problem while making server administrators angry, or worse, taking down their servers and moving to other games. And about the delisting... If I programmatically strip the increased_maxplayers tag from my 24 player server and get delisted because of it, I won't be too happy. I was excited about the tags when they were first announced, it's too bad they have turned it into something quite lame with the 'secondary' list. And what about the primary list outside of the game? Do these show all servers or just servers that are vanilla? - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, March 06, 2008 7:20 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 update coming later today I agree with this. There is already a filtering mechanism on the Internet tab. Why not just keep one tab and add the tags thing to the existing filters? This is how I imagined the tags would be implemented when it was first introduced and still makes the most sense to me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Thursday, March 06, 2008 3:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 update coming later today Yeah. I think the server tags thing can be made much nicer if the 'server tags' box was simply moved to the Internet tab, just allowing it as an extra filter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Friday, 7 March 2008 9:55 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] TF2 update coming later today - Original Message - From: Eric Smith [EMAIL PROTECTED] We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Unfortunately we can tell you from many years of experience it doesn't matter how much PR or education you put behind something like this, it simply wont work as gamers are:- 1. Lazy 2. Creatures of habit 3. Quite stupid As I previously mentioned this is from bitter experience with Epic's failed attempt at a similar feature which was very much simpler, a tick box for Standard servers only that was selected by default. We look forward to the changes you propose to the UI and hope this takes into account the information we have all provided since its release. In short creating a single search interface which allows users to quickly and easily filter servers from a default show all list is the only option. Splitting XYZ servers over here and the rest over there is simply too confusing / complicated for your average joe. As an annalogy, you dont see Google only listing XHTML compliant web pages in their main search and forcing users to go another page to search all none conforming sites. Yes XHTML compliant sites will likely provide a better more consitent user experience, but when it all comes down to it 99% of users simply dont care. They want to sample whats out there, if they try something and it doesnt work for them they will go somewhere else. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
RE: [hlds] TF2 update coming later today
Everything needs to be moved to one tab with it defaulting to showing everything. Then let the player decide to filter out servers all on his own. This works both ways, the player that actively looks for a vanilla server, will find one easy. The player that just wants to find any server to play on, will find one easy. I doubt valve is even reading any of these messages, but if they are and they intend to put servers to a custom tab hardly anyone will see for any little change, expect a huge backlash because of it and expect that you'll have to spend more time solving the problem while making server administrators angry, or worse, taking down their servers and moving to other games. And about the delisting... If I programmatically strip the increased_maxplayers tag from my 24 player server and get delisted because of it, I won't be too happy. I was excited about the tags when they were first announced, it's too bad they have turned it into something quite lame with the 'secondary' list. And what about the primary list outside of the game? Do these show all servers or just servers that are vanilla? - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, March 06, 2008 7:20 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 update coming later today I agree with this. There is already a filtering mechanism on the Internet tab. Why not just keep one tab and add the tags thing to the existing filters? This is how I imagined the tags would be implemented when it was first introduced and still makes the most sense to me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Thursday, March 06, 2008 3:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 update coming later today Yeah. I think the server tags thing can be made much nicer if the 'server tags' box was simply moved to the Internet tab, just allowing it as an extra filter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Friday, 7 March 2008 9:55 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] TF2 update coming later today - Original Message - From: Eric Smith [EMAIL PROTECTED] We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Unfortunately we can tell you from many years of experience it doesn't matter how much PR or education you put behind something like this, it simply wont work as gamers are:- 1. Lazy 2. Creatures of habit 3. Quite stupid As I previously mentioned this is from bitter experience with Epic's failed attempt at a similar feature which was very much simpler, a tick box for Standard servers only that was selected by default. We look forward to the changes you propose to the UI and hope this takes into account the information we have all provided since its release. In short creating a single search interface which allows users to quickly and easily filter servers from a default show all list is the only option. Splitting XYZ servers over here and the rest over there is simply too confusing / complicated for your average joe. As an annalogy, you dont see Google only listing XHTML compliant web pages in their main search and forcing users to go another page to search all none conforming sites. Yes XHTML compliant sites will likely provide a better more consitent user experience, but when it all comes down to it 99% of users simply dont care. They want to sample whats out there, if they try something and it doesnt work for them they will go somewhere else. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 update coming later today
-- [ Picked text/plain from multipart/alternative ] Yes, having SourceTV on your xserver adds an extra slot. That DOES add it to the custom server. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 update coming later today Date: Thu, 6 Mar 2008 19:01:06 -0500 I think we have to see the new UI changes first. If they do not solve the issues, I think a very large protest is in order along with graphs showing what happens to servers that get put on the custom tab. To valve: Without people running servers, you have no game. Also, I'd like to see a solution for my standard TWENTY FOUR player server that's flagged with the increased_maxplayers tag due to having 25 slots to accept connections for reserved slots. I wonder if SourceTV has the same effect. Do I need to run a 23 player server now? Wonderful. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Thursday, March 06, 2008 6:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 update coming later today Yeah. I think the server tags thing can be made much nicer if the 'server tags' box was simply moved to the Internet tab, just allowing it as an extra filter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Friday, 7 March 2008 9:55 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] TF2 update coming later today - Original Message - From: Eric Smith [EMAIL PROTECTED] We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Unfortunately we can tell you from many years of experience it doesn't matter how much PR or education you put behind something like this, it simply wont work as gamers are:- 1. Lazy 2. Creatures of habit 3. Quite stupid As I previously mentioned this is from bitter experience with Epic's failed attempt at a similar feature which was very much simpler, a tick box for Standard servers only that was selected by default. We look forward to the changes you propose to the UI and hope this takes into account the information we have all provided since its release. In short creating a single search interface which allows users to quickly and easily filter servers from a default show all list is the only option. Splitting XYZ servers over here and the rest over there is simply too confusing / complicated for your average joe. As an annalogy, you dont see Google only listing XHTML compliant web pages in their main search and forcing users to go another page to search all none conforming sites. Yes XHTML compliant sites will likely provide a better more consitent user experience, but when it all comes down to it 99% of users simply dont care. They want to sample whats out there, if they try something and it doesnt work for them they will go somewhere else. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Helping your favorite cause is as easy as instant messaging. You IM, we give. http://im.live.com/Messenger/IM/Home/?source=text_hotmail_join -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 update coming later today
I agree with this completely. Gamers are creatures of habit, and no amount of PR is going to change that. Please take our concerns seriously. It is ok to second guess an idea that you have come up with. We won't think any less of you for listening to the general public. ButI do think we will think less if you didn't. Aaron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Thursday, March 06, 2008 2:55 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] TF2 update coming later today - Original Message - From: Eric Smith [EMAIL PROTECTED] We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Unfortunately we can tell you from many years of experience it doesn't matter how much PR or education you put behind something like this, it simply wont work as gamers are:- 1. Lazy 2. Creatures of habit 3. Quite stupid As I previously mentioned this is from bitter experience with Epic's failed attempt at a similar feature which was very much simpler, a tick box for Standard servers only that was selected by default. We look forward to the changes you propose to the UI and hope this takes into account the information we have all provided since its release. In short creating a single search interface which allows users to quickly and easily filter servers from a default show all list is the only option. Splitting XYZ servers over here and the rest over there is simply too confusing / complicated for your average joe. As an annalogy, you dont see Google only listing XHTML compliant web pages in their main search and forcing users to go another page to search all none conforming sites. Yes XHTML compliant sites will likely provide a better more consitent user experience, but when it all comes down to it 99% of users simply dont care. They want to sample whats out there, if they try something and it doesnt work for them they will go somewhere else. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.21.6/1315 - Release Date: 3/6/2008 9:07 AM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.21.6/1315 - Release Date: 3/6/2008 9:07 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2/Dedicated Server updated
A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death seconds have passed string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the Click for more info on custom servers link on the Custom tab - Fixed a crash for a sound channel getting created without wavedata - Fixed Setup timer not showing the correct percentage in the circular progress bar - Fixed being able to enter a spectate command in the client console to join team Spectator when mp_allowspectators is set to 0 - Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags - Fixed servers with maxplayers = 24 that are running SourceTV having the increased_maxplayers tag added for their server - Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the Waiting for Teams state - When a tournament match ends it now returns to the Waiting for Teams state ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming later today
Hahahahahahhaha So is there a South Africa equivalent to Goodwin's Law? If so we just hit it. hahah server Apartheid that's awesome. Its like server Apartheid. Why is it so hard to put everyone in one list and let the player decide? This is ridiculous. - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 06, 2008 7:40 PM Subject: RE: [hlds] TF2 update coming later today Everything needs to be moved to one tab with it defaulting to showing everything. Then let the player decide to filter out servers all on his own. This works both ways, the player that actively looks for a vanilla server, will find one easy. The player that just wants to find any server to play on, will find one easy. I doubt valve is even reading any of these messages, but if they are and they intend to put servers to a custom tab hardly anyone will see for any little change, expect a huge backlash because of it and expect that you'll have to spend more time solving the problem while making server administrators angry, or worse, taking down their servers and moving to other games. And about the delisting... If I programmatically strip the increased_maxplayers tag from my 24 player server and get delisted because of it, I won't be too happy. I was excited about the tags when they were first announced, it's too bad they have turned it into something quite lame with the 'secondary' list. And what about the primary list outside of the game? Do these show all servers or just servers that are vanilla? - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, March 06, 2008 7:20 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 update coming later today I agree with this. There is already a filtering mechanism on the Internet tab. Why not just keep one tab and add the tags thing to the existing filters? This is how I imagined the tags would be implemented when it was first introduced and still makes the most sense to me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Thursday, March 06, 2008 3:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 update coming later today Yeah. I think the server tags thing can be made much nicer if the 'server tags' box was simply moved to the Internet tab, just allowing it as an extra filter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Friday, 7 March 2008 9:55 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] TF2 update coming later today - Original Message - From: Eric Smith [EMAIL PROTECTED] We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Unfortunately we can tell you from many years of experience it doesn't matter how much PR or education you put behind something like this, it simply wont work as gamers are:- 1. Lazy 2. Creatures of habit 3. Quite stupid As I previously mentioned this is from bitter experience with Epic's failed attempt at a similar feature which was very much simpler, a tick box for Standard servers only that was selected by default. We look forward to the changes you propose to the UI and hope this takes into account the information we have all provided since its release. In short creating a single search interface which allows users to quickly and easily filter servers from a default show all list is the only option. Splitting XYZ servers over here and the rest over there is simply too confusing / complicated for your average joe. As an annalogy, you dont see Google only listing XHTML compliant web pages in their main search and forcing users to go another page to search all none conforming sites. Yes XHTML compliant sites will likely provide a better more consitent user experience, but when it all comes down to it 99% of users simply dont care. They want to sample whats out there, if they try something and it doesnt work for them they will go somewhere else. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED]
RE: [hlds] Team Fortress 2/Dedicated Server updated
Can valve please explain this: hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. ) Notify Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death seconds have passed string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the Click for more info on custom servers link on the Custom tab - Fixed a crash for a sound channel getting created without wavedata - Fixed Setup timer not showing the correct percentage in the circular progress bar - Fixed being able to enter a spectate command in the client console to join team Spectator when mp_allowspectators is set to 0 - Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags - Fixed servers with maxplayers = 24 that are running SourceTV having the increased_maxplayers tag added for their server - Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the Waiting for Teams state - When a tournament match ends it now returns to the Waiting for Teams state ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
Yes, If you have something uncapping the 24 player limit (e.g. PLR), this will happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 6:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Can valve please explain this: hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. ) Notify Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death seconds have passed string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the Click for more info on custom servers link on the Custom tab - Fixed a crash for a sound channel getting created without wavedata - Fixed Setup timer not showing the correct percentage in the circular progress bar - Fixed being able to enter a spectate command in the client console to join team Spectator when mp_allowspectators is set to 0 - Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags - Fixed servers with maxplayers = 24 that are running SourceTV having the increased_maxplayers tag added for their server - Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the Waiting for Teams state - When a tournament match ends it now returns to the Waiting for Teams state ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
Lovely. Thanks. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Yes, If you have something uncapping the 24 player limit (e.g. PLR), this will happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 6:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Can valve please explain this: hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. ) Notify Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death seconds have passed string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the Click for more info on custom servers link on the Custom tab - Fixed a crash for a sound channel getting created without wavedata - Fixed Setup timer not showing the correct percentage in the circular progress bar - Fixed being able to enter a spectate command in the client console to join team Spectator when mp_allowspectators is set to 0 - Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags - Fixed servers with maxplayers = 24 that are running SourceTV having the increased_maxplayers tag added for their server - Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the Waiting for Teams state - When a tournament match ends it now returns to the Waiting for Teams state ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Holy 32 player servers batman. They have a lot of servers to banvon the internet tab. If they don't do that soon i'm join to join the others on the internet tab From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Date: Thu, 6 Mar 2008 22:37:07 -0500 Lovely. Thanks. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Yes, If you have something uncapping the 24 player limit (e.g. PLR), this will happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 6:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Can valve please explain this: hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. ) Notify Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death seconds have passed string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the Click for more info on custom servers link on the Custom tab - Fixed a crash for a sound channel getting created without wavedata - Fixed Setup timer not showing the correct percentage in the circular progress bar - Fixed being able to enter a spectate command in the client console to join team Spectator when mp_allowspectators is set to 0 - Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags - Fixed servers with maxplayers = 24 that are running SourceTV having the increased_maxplayers tag added for their server - Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the Waiting for Teams state - When a tournament match ends it now returns to the Waiting for Teams state ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
Another issue is what about the out of game STEAM server list? Do all servers show up under internet or only the politically correct ones? Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 10:37 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Lovely. Thanks. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Yes, If you have something uncapping the 24 player limit (e.g. PLR), this will happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 6:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Can valve please explain this: hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. ) Notify Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death seconds have passed string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the Click for more info on custom servers link on the Custom tab - Fixed a crash for a sound channel getting created without wavedata - Fixed Setup timer not showing the correct percentage in the circular progress bar - Fixed being able to enter a spectate command in the client console to join team Spectator when mp_allowspectators is set to 0 - Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags - Fixed servers with maxplayers = 24 that are running SourceTV having the increased_maxplayers tag added for their server - Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the Waiting for Teams state - When a tournament match ends it now returns to the Waiting for Teams state ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming later today
This is a multi-part message in MIME format. -- This so-called PR and education effort is a barely noticeable url on the custom tab page. Therefore, a user is not get pr'ed or educated if they don't even click on the custom tab in the first place and from experience, they don't. The custom tab is practically useless against non vanilla TF2 servers running mods that do not change any of the watched cvar, for example, sudden death melee, ammo/medpaks drops. - Original Message - From: Darren Gordon [mailto:[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thu, 6 Mar 2008 18:44:27 -0800 (PST) Subject: Re: [hlds] TF2 update coming later today Hahahahahahhaha So is there a South Africa equivalent to Goodwin's Law? If so we just hit it. hahah server Apartheid that's awesome. Its like server Apartheid. Why is it so hard to put everyone in one list and let the player decide? This is ridiculous. - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 06, 2008 7:40 PM Subject: RE: [hlds] TF2 update coming later today Everything needs to be moved to one tab with it defaulting to showing everything. Then let the player decide to filter out servers all on his own. This works both ways, the player that actively looks for a vanilla server, will find one easy. The player that just wants to find any server to play on, will find one easy. I doubt valve is even reading any of these messages, but if they are and they intend to put servers to a custom tab hardly anyone will see for any little change, expect a huge backlash because of it and expect that you'll have to spend more time solving the problem while making server administrators angry, or worse, taking down their servers and moving to other games. And about the delisting... If I programmatically strip the increased_maxplayers tag from my 24 player server and get delisted because of it, I won't be too happy. I was excited about the tags when they were first announced, it's too bad they have turned it into something quite lame with the 'secondary' list. And what about the primary list outside of the game? Do these show all servers or just servers that are vanilla? - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, March 06, 2008 7:20 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 update coming later today I agree with this. There is already a filtering mechanism on the Internet tab. Why not just keep one tab and add the tags thing to the existing filters? This is how I imagined the tags would be implemented when it was first introduced and still makes the most sense to me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Thursday, March 06, 2008 3:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 update coming later today Yeah. I think the server tags thing can be made much nicer if the 'server tags' box was simply moved to the Internet tab, just allowing it as an extra filter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Friday, 7 March 2008 9:55 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] TF2 update coming later today - Original Message - From: Eric Smith [EMAIL PROTECTED] We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Unfortunately we can tell you from many years of experience it doesn't matter how much PR or education you put behind something like this, it simply wont work as gamers are:- 1. Lazy 2. Creatures of habit 3. Quite stupid As I previously mentioned this is from bitter experience with Epic's failed attempt at a similar feature which was very much simpler, a tick box for Standard servers only that was selected by default. We look forward to the changes you propose to the UI and hope this takes into account the information we have all provided since its release. In short creating a single search interface which allows users to quickly and easily filter servers from a default show all list is the only option. Splitting XYZ servers over here and the rest over there is simply too confusing / complicated for your average joe. As an annalogy, you dont see Google only listing XHTML compliant web pages in their main search and forcing users to go another page to search all none conforming sites. Yes XHTML compliant sites will likely provide a better more consitent user experience, but when it all comes down to it 99% of users
RE: [hlds] Team Fortress 2/Dedicated Server updated
I think it would be better to protest the two lists and have everyone add protest to their sv_tags. Use valves own system against them when they start getting spam from all of the newbies complaining that they only see a few servers. If every server implements their own tags, all of the players will just have to start using the custom tab and it will just make the people who don't know what they are doing go complain to valve and valve will have lots of fun with that. I think it'll work great. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Thursday, March 06, 2008 10:44 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Holy 32 player servers batman. They have a lot of servers to banvon the internet tab. If they don't do that soon i'm join to join the others on the internet tab From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Date: Thu, 6 Mar 2008 22:37:07 -0500 Lovely. Thanks. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Yes, If you have something uncapping the 24 player limit (e.g. PLR), this will happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 6:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Can valve please explain this: hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. ) Notify Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death seconds have passed string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the Click for more info on custom servers link on the Custom tab - Fixed a crash for a sound channel getting created without wavedata - Fixed Setup timer not showing the correct percentage in the circular progress bar - Fixed being able to enter a spectate command in the client console to join team Spectator when mp_allowspectators is set to 0 - Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags - Fixed servers with maxplayers = 24 that are running SourceTV having the increased_maxplayers tag added for their server - Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the Waiting for Teams state - When a tournament match ends it now returns to the Waiting for Teams state ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 update coming later today
-- [ Picked text/plain from multipart/alternative ] Sorry about my grammar in my last email I try to edit the text for the list. I just want to know when they will start to ban all the 32 player servers that are still in the internet tab. I am abiding by Valves request for 32 player servers to stay in the customs tab its killing me now traffic is already down. If they don't ban the other servers i'm going to switch over. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
I recently got regulars from my server adding me to friends and asking me why I have shut down the server, when it will be back up and if it will be back up. My thoughts exactly. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Thursday, March 06, 2008 11:18 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Yeah that would work great... But only 10 people will do this. Servers already on the Custom Tab don't count of course. I recently got regulars from my server adding me to friends and asking me why I have shut down the server, when it will be back up and if it will be back up. Sadly to say it seems like most people are retarded. If they can't use the favorites tab then how can they learn to use the custom tab? I'm still baffled as to how they were able to add me to friends yet not able to find my server on the Custom Tab... Not amused :( On Thu, Mar 6, 2008 at 10:56 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I think it would be better to protest the two lists and have everyone add protest to their sv_tags. Use valves own system against them when they start getting spam from all of the newbies complaining that they only see a few servers. If every server implements their own tags, all of the players will just have to start using the custom tab and it will just make the people who don't know what they are doing go complain to valve and valve will have lots of fun with that. I think it'll work great. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Thursday, March 06, 2008 10:44 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Holy 32 player servers batman. They have a lot of servers to banvon the internet tab. If they don't do that soon i'm join to join the others on the internet tab From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Date: Thu, 6 Mar 2008 22:37:07 -0500 Lovely. Thanks. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Yes, If you have something uncapping the 24 player limit (e.g. PLR), this will happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 6:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Can valve please explain this: hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. ) Notify Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death seconds have passed string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the Click for more info on custom servers link on the Custom tab - Fixed a crash for a sound channel getting created without wavedata - Fixed Setup timer not showing the correct percentage in the circular progress bar - Fixed being able to enter a spectate command in the client console to join team Spectator when mp_allowspectators is set to 0 - Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags - Fixed servers with maxplayers = 24 that are running SourceTV having the increased_maxplayers tag added for their server - Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the Waiting for Teams state - When a tournament match ends it now returns to the Waiting
Re: [hlds] Team Fortress 2/Dedicated Server updated
Sounds like a plan to me. Other option of course is what we had to do to get anticheat in CoD2 a few years ago; turn our servers off for 24 hours. These changes are screwing everyone, Forcing us to use totally stock settings (which aren't quite right, IMO) or have our servers put where no-one will see them. Seems a bit like valve are cutting their nose off to spite their face here. Personally, I'm getting a bit pissed off with it, as much as I like TF2, I'm about ready to kill my servers and give the resources to CoD4 - A groundbreaking game with a 5 year old server browser that does everything valve are trying to, and lets me set the game up how I like. /Rant Spencer 'voogru' MacDonald wrote: I think it would be better to protest the two lists and have everyone add protest to their sv_tags. Use valves own system against them when they start getting spam from all of the newbies complaining that they only see a few servers. If every server implements their own tags, all of the players will just have to start using the custom tab and it will just make the people who don't know what they are doing go complain to valve and valve will have lots of fun with that. I think it'll work great. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
Remove the custom tab, add the server-tags and the filter-options into the internet tab and everything would be fine ... people are intelligent enough to check this server has no tags, it must be a standard one the current system is absolutely useless! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Friday, March 07, 2008 5:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated I recently got regulars from my server adding me to friends and asking me why I have shut down the server, when it will be back up and if it will be back up. My thoughts exactly. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Thursday, March 06, 2008 11:18 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Yeah that would work great... But only 10 people will do this. Servers already on the Custom Tab don't count of course. I recently got regulars from my server adding me to friends and asking me why I have shut down the server, when it will be back up and if it will be back up. Sadly to say it seems like most people are retarded. If they can't use the favorites tab then how can they learn to use the custom tab? I'm still baffled as to how they were able to add me to friends yet not able to find my server on the Custom Tab... Not amused :( On Thu, Mar 6, 2008 at 10:56 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I think it would be better to protest the two lists and have everyone add protest to their sv_tags. Use valves own system against them when they start getting spam from all of the newbies complaining that they only see a few servers. If every server implements their own tags, all of the players will just have to start using the custom tab and it will just make the people who don't know what they are doing go complain to valve and valve will have lots of fun with that. I think it'll work great. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Thursday, March 06, 2008 10:44 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Holy 32 player servers batman. They have a lot of servers to banvon the internet tab. If they don't do that soon i'm join to join the others on the internet tab From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Date: Thu, 6 Mar 2008 22:37:07 -0500 Lovely. Thanks. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Yes, If you have something uncapping the 24 player limit (e.g. PLR), this will happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 6:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Can valve please explain this: hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. ) Notify Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death seconds have passed string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the Click for more info on custom servers link on the Custom tab - Fixed a crash for a sound channel getting created without wavedata - Fixed Setup timer not showing the correct percentage in the circular progress bar - Fixed being able to enter a spectate command in the client console to
Re: [hlds] Team Fortress 2/Dedicated Server updated
Personally, I'm getting a bit pissed off with it, as much as I like TF2, I'm about ready to kill my servers and give the resources to CoD4 - A groundbreaking game with a 5 year old server browser that does everything valve are trying to, and lets me set the game up how I like. Do you mean the server browser which cannot handle all servers at the same time? Currently we have the COD4 patch 1.5 and there are still problems to see all servers without refreshing 1000 times. Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Remove the custom tab, add the server-tags and the filter-options into the internet tab and everything would be fine ... people are intelligent enough to check this server has no tags, it must
I wonder if long titles work. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Friday, March 07, 2008 2:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Remove the custom tab, add the server-tags and the filter-options into the internet tab and everything would be fine ... people are intelligent enough to check this server has no tags, it must be a standard one the current system is absolutely useless! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Friday, March 07, 2008 5:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated I recently got regulars from my server adding me to friends and asking me why I have shut down the server, when it will be back up and if it will be back up. My thoughts exactly. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Thursday, March 06, 2008 11:18 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Yeah that would work great... But only 10 people will do this. Servers already on the Custom Tab don't count of course. I recently got regulars from my server adding me to friends and asking me why I have shut down the server, when it will be back up and if it will be back up. Sadly to say it seems like most people are retarded. If they can't use the favorites tab then how can they learn to use the custom tab? I'm still baffled as to how they were able to add me to friends yet not able to find my server on the Custom Tab... Not amused :( On Thu, Mar 6, 2008 at 10:56 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I think it would be better to protest the two lists and have everyone add protest to their sv_tags. Use valves own system against them when they start getting spam from all of the newbies complaining that they only see a few servers. If every server implements their own tags, all of the players will just have to start using the custom tab and it will just make the people who don't know what they are doing go complain to valve and valve will have lots of fun with that. I think it'll work great. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Thursday, March 06, 2008 10:44 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Holy 32 player servers batman. They have a lot of servers to banvon the internet tab. If they don't do that soon i'm join to join the others on the internet tab From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Date: Thu, 6 Mar 2008 22:37:07 -0500 Lovely. Thanks. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Yes, If you have something uncapping the 24 player limit (e.g. PLR), this will happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 6:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Can valve please explain this: hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. ) Notify Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death seconds have passed string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the Click for more info on