Re: [hlds] Halloween, quickplay, and registering your server
Artificially spawning the Horsemann on maps where it wasn't supposed to appear on would affect, in any way, the drop of gifts? Our server was planning an event that would spawn it randomly on normal maps but we didn't want to be out of the loot pool. On 25 October 2011 20:14, 1nsane 1nsane...@gmail.com wrote: It was not fixed. You still can't run a 32 player TF2 server with replay and sourcetv without the clients crashing. On Tue, Oct 25, 2011 at 5:49 PM, msleeper mslee...@ismsleeperwrong.comwrote: I'm pretty sure all odd mixed cases of replay and/or srctv got fixed back then, I remember all of the 33 and 34 player server admins crying about not being able to do that anymore since they fixed the loop hole. On Tue, Oct 25, 2011 at 5:38 PM, Jeff Sugar jeffsu...@gmail.com wrote: I can confirm this to be the case, at leasg with just replay. Not sure about replay+srctv On Oct 25, 2011 12:53 PM, msleeper mslee...@ismsleeperwrong.com wrote: The extra player from the replay bot should not be reporting to quickplay, so you shouldn't be penalized for it. This was fixed a month or two ago. On Tue, Oct 25, 2011 at 2:40 PM, eugenio.motanu...@gmail.com wrote: Yes, it is only for TF2. CSS does not have a halloween update, quickplay or matchmaking features. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Herover leon.l.a.niel...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 25 Oct 2011 20:39:17 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Halloween, quickplay, and registering your server Just to be sure: this is only for tf2, right? As a css server owner, I do not need to think about this? Sorry if it's obvious, just getting confused since I have never heard of anything like quickplay and valve server reputation... 2011/10/25 Jethro Seabridge jet2the...@gmail.com: I know it's barely on topic but - last year during the Halloween event, what I used to do on my server was noclip to the gifts using Sourcemod, and then give the mask to whoever needed it on the chat. I realize this takes quite a bit of the fun out of it, but I only started doing it the last couple of days before the event ended. I assume that's not okay anymore? -Jethro On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Here are some quick facts about Halloween, quickplay, and server reputation: * Please read this FAQ, which answers most quickplay and server registration questions: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 * Having players join and stay on your server is currently the only thing that matters for server reputation. Passwords, crit changes, damage spread, mods, maps, etc, does not affect your reputation except to the extent that it affects client's behaviour. If you have an audience that is having fun, your reputation should be OK. There is no need to ask if doing XYZ will negatively affect your reputation, merely because we haven't specifically said, XYZ is OK. Should this policy change in the future, we will let you know. * Certain actions (those described in the FAQ) will make your server ineligible for quickplay. However, those criteria are only examined at the moment a client does a quickplay search. They have no lasting effect on your server (except, of course, to the extent that the loss of the extra players could negatively affect your reputation) and can be toggled at any time. Temporarily engaging in some activity that makes you ineligible for quickplay does not have any lasting penalty on your server or reputation. * In general, positive reputation data is associated with your game server account, not your IP. You can move to a different IP with no problems. * Valve *MAY* associate negative reputation data (bans, blacklists, records of abuse or cheating, etc) not just to the game server account, but also to the IP address or owning steam account. (*Not* just a specific IP:port combination!) We understand that not everyone has control over all the ports on their IP. Hopefully the reasons why these sorts of policies are necessary are obvious. Bottom line: protect the reputation of any servers running on your IP. * There will be a special Halloween quickmatch option on the client. We will provide further details for how to receive the traffic later. * We highly encourage people to register their servers. There is zero downside to doing so, whatsoever, and it takes 5 seconds. The Halloween gift
Re: [hlds] Team Fortress 2 Update Released
I had the server crash from simply having clients join (no replay). Kyle. On Thu, Oct 27, 2011 at 10:22 PM, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: ** There seems to be a crash on map change if replay somehow gets turned off (for example, if the replay information for the server is bad). I've reproduced it with no plug-ins on the server. Just thought I'd let you all know. On 10/28/2011 12:44 AM, James Botting wrote: Posting of messages like that IS helpful to the mailing list. For people unaware this them tells them that there may be a FIX to a CRASH when using sm by updating to a new spanshot, this fixing crashes, yes? Just because someone posts something dosen't mean it needs to be fixed by valve. We are all server operators here. Time we started treating others like it. On 28 Oct 2011, at 05:37, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: No, it's valves responsibility to fix third party plug-ins now. - Spencer. On 10/27/2011 11:47 PM, Ant wrote: That would be an issue to take up with sourcemod wouldn't it? *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *DontWannaName! *Sent:* Friday, 28 October 2011 1:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2 Update Released I am getting... L 10/27/2011 - 19:34:51: [TF2] GetHoliday detour failed L 10/27/2011 - 19:34:51: [TF2] Sigscan for GetHoliday failed - Disabling detour to prevent crashes with the new SM 1.4 Snapshot. On Thu, Oct 27, 2011 at 7:47 PM, RSS List User li...@redspeedservers.com wrote: For quickplay/matchmaking, friendly fire needs to be on or off? On 10/27/2011 10:36 PM, Andrew DeMerse wrote: No crashes with SM off (unless you go to harvest) On Thu, Oct 27, 2011 at 10:21 PM, msleeper mslee...@ismsleeperwrong.com wrote: I'm getting this spew again on cp_manor_event: DataTable warning: player: Out-of-range value (346.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. On Thu, Oct 27, 2011 at 10:20 PM, Andrew DeMerse ademe...@gmail.com wrote: Yep, my servers are crashing. i just disabled all plugins to see if that'll fix it. On Thu, Oct 27, 2011 at 10:17 PM, formologi...@cynicalgamers.com wrote: My server crashed once already. I'm still investigating and have a backup server with no plugins to try to rule out that. Anyone else having issues? Sent from my Verizon Wireless BlackBerry -Original Message- From: Jason Ruymen jas...@valvesoftware.com Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 28 Oct 2011 01:23:47 To: 'hlds_li...@list.valvesoftware.com'hlds_li...@list.valvesoftware.com; 'Half-Life dedicated Win32 server mailing list'hlds@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Released Required updates for Team Fortress 2 are now available. The specific changes include: - Halloween 2011 Event - Viaduct has been haunted and is now... Eyeaduct! - One full multi-piece costume set has been added for each class - Random gifts containing costume pieces drop in Eyeaduct on registered servers - 2 new Halloween 2011 achievements - Any unusual hats uncrated during the event will be Halloween-themed - New Halloween-themed items are available in the Mann Co. store, but only for a limited time! - Updated effects for The Cow Mangler 5000 - Updated in-game abuse reporting tool to include option for reporting abusive game servers - Added mapcycle_halloween containing all Halloween event maps - Fixed team colors and styles not updating properly in store previews - Fixed bug in reputation trend status display for registered servers - Fixed a problem that could cause repeated stutters after joining a server - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers - New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store! Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2 Update Released
Is there any more information on the follwing: - Updated in-game abuse reporting tool to include option for reporting abusive game servers Is this for people to report halloween event abuse? Or is this for abuse in general? (i.e. when someone gets butthurt that we won't allow their racism on our servers) Clarification on this would be appreciated, thank you in advance. On Thu, Oct 27, 2011 at 9:44 PM, Ronny Schedel i...@ronny-schedel.dewrote: - Updated in-game abuse reporting tool to include option for reporting abusive game servers How does it work? Do you penalize the server after xxx reports or do you check each reported server manually to avoid abusing this report tool? -Ursprüngliche Nachricht- From: Jason Ruymen Sent: Friday, October 28, 2011 9:23 AM To: 'hlds_linux@list.**valvesoftware.comhlds_li...@list.valvesoftware.com' ; 'Half-Life dedicated Win32 server mailing list' ; 'hlds_announce@list.** valvesoftware.com hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released Required updates for Team Fortress 2 are now available. The specific changes include: - Halloween 2011 Event - Viaduct has been haunted and is now... Eyeaduct! - One full multi-piece costume set has been added for each class - Random gifts containing costume pieces drop in Eyeaduct on registered servers - 2 new Halloween 2011 achievements - Any unusual hats uncrated during the event will be Halloween-themed - New Halloween-themed items are available in the Mann Co. store, but only for a limited time! - Updated effects for The Cow Mangler 5000 - Updated in-game abuse reporting tool to include option for reporting abusive game servers - Added mapcycle_halloween containing all Halloween event maps - Fixed team colors and styles not updating properly in store previews - Fixed bug in reputation trend status display for registered servers - Fixed a problem that could cause repeated stutters after joining a server - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers - New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store! Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Actually the butthurt part is causing me concern. Obviously of course, an admin freezing everyone on the server while noclipping in the event maps is obvious abuse, but I seen butthurt players making up stories or exaggerate abuse when they really were punished for their own behavior (like insulting other players). This is probably especially a problem on bigger communities. And of course there is the unfortunate (but speculative) case of a admin going rogue for his own benefit. The abuse system could use some feedback. On Fri, Oct 28, 2011 at 4:03 PM, Jason pctool...@gmail.com wrote: Is there any more information on the follwing: - Updated in-game abuse reporting tool to include option for reporting abusive game servers Is this for people to report halloween event abuse? Or is this for abuse in general? (i.e. when someone gets butthurt that we won't allow their racism on our servers) Clarification on this would be appreciated, thank you in advance. On Thu, Oct 27, 2011 at 9:44 PM, Ronny Schedel i...@ronny-schedel.dewrote: - Updated in-game abuse reporting tool to include option for reporting abusive game servers How does it work? Do you penalize the server after xxx reports or do you check each reported server manually to avoid abusing this report tool? -Ursprüngliche Nachricht- From: Jason Ruymen Sent: Friday, October 28, 2011 9:23 AM To: 'hlds_linux@list.**valvesoftware.comhlds_li...@list.valvesoftware.com' ; 'Half-Life dedicated Win32 server mailing list' ; 'hlds_announce@list.* *valvesoftware.com hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released Required updates for Team Fortress 2 are now available. The specific changes include: - Halloween 2011 Event - Viaduct has been haunted and is now... Eyeaduct! - One full multi-piece costume set has been added for each class - Random gifts containing costume pieces drop in Eyeaduct on registered servers - 2 new Halloween 2011 achievements - Any unusual hats uncrated during the event will be Halloween-themed - New Halloween-themed items are available in the Mann Co. store, but only for a limited time! - Updated effects for The Cow Mangler 5000 - Updated in-game abuse reporting tool to include option for reporting abusive game servers - Added mapcycle_halloween containing all Halloween event maps - Fixed team colors and styles not updating properly in store previews - Fixed bug in reputation trend status display for registered servers - Fixed a problem that could cause repeated stutters after joining a server - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers - New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store! Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
We learned the hard way not to trust players, even for rtv/votekick/voteban. It happened that players of other communities or some random groups, joined the server in big groups and started votes to kick/ban everyone else or keep changing map. And it's incredible the amount of whiners that start complaining just for the sake of it on the community forum after being banned for insulting heavily other players or even for using cheats. Well administered servers risk to be targets to this abuse report system exactly like bad servers, only servers with no admins at all are immune from complains. On Fri, Oct 28, 2011 at 4:48 PM, Emil Larsson ail...@gmail.com wrote: Actually the butthurt part is causing me concern. Obviously of course, an admin freezing everyone on the server while noclipping in the event maps is obvious abuse, but I seen butthurt players making up stories or exaggerate abuse when they really were punished for their own behavior (like insulting other players). This is probably especially a problem on bigger communities. And of course there is the unfortunate (but speculative) case of a admin going rogue for his own benefit. The abuse system could use some feedback. On Fri, Oct 28, 2011 at 4:03 PM, Jason pctool...@gmail.com wrote: Is there any more information on the follwing: - Updated in-game abuse reporting tool to include option for reporting abusive game servers Is this for people to report halloween event abuse? Or is this for abuse in general? (i.e. when someone gets butthurt that we won't allow their racism on our servers) Clarification on this would be appreciated, thank you in advance. On Thu, Oct 27, 2011 at 9:44 PM, Ronny Schedel i...@ronny-schedel.dewrote: - Updated in-game abuse reporting tool to include option for reporting abusive game servers How does it work? Do you penalize the server after xxx reports or do you check each reported server manually to avoid abusing this report tool? -Ursprüngliche Nachricht- From: Jason Ruymen Sent: Friday, October 28, 2011 9:23 AM To: 'hlds_linux@list.**valvesoftware.comhlds_li...@list.valvesoftware.com' ; 'Half-Life dedicated Win32 server mailing list' ; 'hlds_announce@list. **valvesoftware.com hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released Required updates for Team Fortress 2 are now available. The specific changes include: - Halloween 2011 Event - Viaduct has been haunted and is now... Eyeaduct! - One full multi-piece costume set has been added for each class - Random gifts containing costume pieces drop in Eyeaduct on registered servers - 2 new Halloween 2011 achievements - Any unusual hats uncrated during the event will be Halloween-themed - New Halloween-themed items are available in the Mann Co. store, but only for a limited time! - Updated effects for The Cow Mangler 5000 - Updated in-game abuse reporting tool to include option for reporting abusive game servers - Added mapcycle_halloween containing all Halloween event maps - Fixed team colors and styles not updating properly in store previews - Fixed bug in reputation trend status display for registered servers - Fixed a problem that could cause repeated stutters after joining a server - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers - New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store! Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
There's already certain communities planning raids on their competitors using the abuse report tool. But I seriously doubt it will work out for them the way they think. Just going to make more work for Valve. I doubt it's automated. I guess it's mostly it's to report Halloween abuse or servers abusing the quickplay system (pay to win, instant respawn, etc), On Fri, Oct 28, 2011 at 11:18 AM, Claudio Beretta beretta.clau...@gmail.com wrote: We learned the hard way not to trust players, even for rtv/votekick/voteban. It happened that players of other communities or some random groups, joined the server in big groups and started votes to kick/ban everyone else or keep changing map. And it's incredible the amount of whiners that start complaining just for the sake of it on the community forum after being banned for insulting heavily other players or even for using cheats. Well administered servers risk to be targets to this abuse report system exactly like bad servers, only servers with no admins at all are immune from complains. On Fri, Oct 28, 2011 at 4:48 PM, Emil Larsson ail...@gmail.com wrote: Actually the butthurt part is causing me concern. Obviously of course, an admin freezing everyone on the server while noclipping in the event maps is obvious abuse, but I seen butthurt players making up stories or exaggerate abuse when they really were punished for their own behavior (like insulting other players). This is probably especially a problem on bigger communities. And of course there is the unfortunate (but speculative) case of a admin going rogue for his own benefit. The abuse system could use some feedback. On Fri, Oct 28, 2011 at 4:03 PM, Jason pctool...@gmail.com wrote: Is there any more information on the follwing: - Updated in-game abuse reporting tool to include option for reporting abusive game servers Is this for people to report halloween event abuse? Or is this for abuse in general? (i.e. when someone gets butthurt that we won't allow their racism on our servers) Clarification on this would be appreciated, thank you in advance. On Thu, Oct 27, 2011 at 9:44 PM, Ronny Schedel i...@ronny-schedel.dewrote: - Updated in-game abuse reporting tool to include option for reporting abusive game servers How does it work? Do you penalize the server after xxx reports or do you check each reported server manually to avoid abusing this report tool? -Ursprüngliche Nachricht- From: Jason Ruymen Sent: Friday, October 28, 2011 9:23 AM To: 'hlds_linux@list.**valvesoftware.comhlds_li...@list.valvesoftware.com' ; 'Half-Life dedicated Win32 server mailing list' ; ' hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com ' Subject: [hlds] Team Fortress 2 Update Released Required updates for Team Fortress 2 are now available. The specific changes include: - Halloween 2011 Event - Viaduct has been haunted and is now... Eyeaduct! - One full multi-piece costume set has been added for each class - Random gifts containing costume pieces drop in Eyeaduct on registered servers - 2 new Halloween 2011 achievements - Any unusual hats uncrated during the event will be Halloween-themed - New Halloween-themed items are available in the Mann Co. store, but only for a limited time! - Updated effects for The Cow Mangler 5000 - Updated in-game abuse reporting tool to include option for reporting abusive game servers - Added mapcycle_halloween containing all Halloween event maps - Fixed team colors and styles not updating properly in store previews - Fixed bug in reputation trend status display for registered servers - Fixed a problem that could cause repeated stutters after joining a server - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers - New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store! Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event
I'll be investigating this today. It's very important to us that if you register your server, you get the benefits. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Friday, October 28, 2011 7:50 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event Nah, drops worked over night but it seems that 2-3 hours today while i was at work, gifts were dropping but no more after that. I don't know what is the situation now and i cannot test untill 1-2 hours from now. All servers are shown on server browser, all have different register id, all are standing good and i'm definitely not trying to abuse system, just want to run 4 servers for players to play on and receive goodies. -ics 28.10.2011 16:56, Kyle Sanderson kirjoitti: My client, along with four servers have all lost connectivity to the item server. I'm guessing it's been offline all night? I was getting drops/gifts for a couple hours after the update hit. Kyle. On Fri, Oct 28, 2011 at 4:04 AM, icsi...@ics-base.net wrote: So it seems that some of the servers regged long ago do not receive any gift packets while the others do. Anyone at valve looking into this or is it zzz time? I still have 4 servers without any packets dropping. -ics - Alkuperäinen viesti - Same situation with me. I have a server that's been a quickplay for quite some time now and it's not getting items. Yet another I just had registered the day before the event is working fine. On Fri, Oct 28, 2011 at 3:51 AM, Jesse Molinaje...@opendreams.net wrote: I am having the same issue. Two servers on the same host, same IP, different ports. One of the two was verified dropping gifts yesterday on koth_harvest_event. However, today post-update, it is not dropping items on koth_harvest_event or the new koth_viaduct_event. Both are registered and in good standing, as far as I know. The admins of this host have not attempted any cheating or done anything that I would suspect have gotten us blacklisted. ics wrote: Is there a reason why no halloween gifts would not drop? I've regged the servers months ago. Servers do show up on server browser too. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event
Shortly after the update, one of our servers had a similar problem. Restarting the server seemed to clear the issue. On 10/28/2011 10:19 AM, Fletcher Dunn wrote: I'll be investigating this today. It's very important to us that if you register your server, you get the benefits. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Friday, October 28, 2011 7:50 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event Nah, drops worked over night but it seems that 2-3 hours today while i was at work, gifts were dropping but no more after that. I don't know what is the situation now and i cannot test untill 1-2 hours from now. All servers are shown on server browser, all have different register id, all are standing good and i'm definitely not trying to abuse system, just want to run 4 servers for players to play on and receive goodies. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event
same here -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tom Weir Sent: Friday, October 28, 2011 7:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event Shortly after the update, one of our servers had a similar problem. Restarting the server seemed to clear the issue. On 10/28/2011 10:19 AM, Fletcher Dunn wrote: I'll be investigating this today. It's very important to us that if you register your server, you get the benefits. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Friday, October 28, 2011 7:50 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event Nah, drops worked over night but it seems that 2-3 hours today while i was at work, gifts were dropping but no more after that. I don't know what is the situation now and i cannot test untill 1-2 hours from now. All servers are shown on server browser, all have different register id, all are standing good and i'm definitely not trying to abuse system, just want to run 4 servers for players to play on and receive goodies. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event
Our server is on eyeduct now and it's droping alright. It's properly registered. Fletch. What may interfere with the dropping of gifts, apart from the server registration? On 28 October 2011 15:27, Andreas Grimm l...@gmx.net wrote: same here -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Tom Weir Sent: Friday, October 28, 2011 7:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event Shortly after the update, one of our servers had a similar problem. Restarting the server seemed to clear the issue. On 10/28/2011 10:19 AM, Fletcher Dunn wrote: I'll be investigating this today. It's very important to us that if you register your server, you get the benefits. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Friday, October 28, 2011 7:50 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event Nah, drops worked over night but it seems that 2-3 hours today while i was at work, gifts were dropping but no more after that. I don't know what is the situation now and i cannot test untill 1-2 hours from now. All servers are shown on server browser, all have different register id, all are standing good and i'm definitely not trying to abuse system, just want to run 4 servers for players to play on and receive goodies. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] About the TF2 in-game abuse reporting tool
Wanted to clarify a few things about the new feature in the in-game abuse reporting tool to report game servers: * Human judgment is always used before any action is taken based on abuse report data. * The potential for malicious players (or competing game server operators) to abuse the reporting mechanism is an obvious problem that we have foreseen and taken basic measures to prevent. * We only really care about servers who receive excessive reports of abuse relative to other gameservers. This is pretty effective at canceling our the noise of uninformed or malicious users. One last reminder: we are keeping the option open to apply any bans, etc to an *IP*, not just to a game account. This is a warning to anybody setting up a throw-away server account created specifically to do malicious things. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] About the TF2 in-game abuse reporting tool
What about game server providers that have a malicious user setup a server like that? Will there be measures taken to contact the game provider or will the IP address just be banned? On Oct 28, 2011 2:10 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Wanted to clarify a few things about the new feature in the in-game abuse reporting tool to report game servers: ** ** * Human judgment is always used before any action is taken based on abuse report data. ** ** * The potential for malicious players (or competing game server operators) to abuse the reporting mechanism is an obvious problem that we have foreseen and taken basic measures to prevent. ** ** * We only really care about servers who receive excessive reports of abuse *relative to other gameservers*. This is pretty effective at canceling our the noise of uninformed or malicious users. ** ** One last reminder: we are keeping the option open to apply any bans, etc to an **IP**, not just to a game account. This is a warning to anybody setting up a throw-away server account created specifically to do malicious things. ** ** - Fletch ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] About the TF2 in-game abuse reporting tool
What is considered as abusive behaviour? ___ SMS schreiben mit WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] About the TF2 in-game abuse reporting tool
That's a valid question - an abuse reporting system has been put in place, without telling the users what consittutes abuse (which I think would lead to many more false reports than not). Some guidelines (both for users and server operators) might be beneficial, both to keep down the number of nuisance reports, AND help the server operators to stay in compliance. It's all well and good to say that Valve reserves the right to ban servers/IP's for abuse, but without knowing what the rules/guidelines are, it's giving operators an invisible line and telling us don't cross this. On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.de wrote: What is considered as abusive behaviour? ___ SMS schreiben mit WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] About the TF2 in-game abuse reporting tool
We are going to add a combo box to the abuse reporting tool and enumerate some categories of abuse. We hope that will help both players and agme servers get an idea of what we consider abusive. However, those are just examples. There will always be an other category, and there's a reason we require the description field. The system is purposefully fuzzy. The purpose of the in-game abuse reporter is to identify game servers where players are not having fun, due to a game server atmosphere. This negatively affects our game as a whole. We're not going to draw a bright line and define precisely what is OK and what is not. If your users are reporting a high degree of abuse, we're going to read the descriptions of what they are saying and decide if we think it's reasonable or not. As I said in the other post, if your players are having fun, I think you have nothing to worry about. The purpose of this tool is locate the worst offenses. We will not be straying into the gray area or punishing well-intentioned game server operators who experimenting with rule changes, or who get abuse reports just because some people don't like nocrits or medieval mode. I think everybody here can understand that there is quite a difference between purposefully concealing major rule changes (i.e. hacking the tags that are designed to advertise those rule changes, purposefully making bots look as if they are real players, etc), and customizing your server to provide the experience your players want. Or locking players in place while certain players rush around to collect the gift drops, if those players didn't opt in to that experience. We just want to locate game servers that are clearly abusing players. We don't need to draw a bright line because we don't plan to go near it, wherever it may be. - Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Friday, October 28, 2011 11:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] About the TF2 in-game abuse reporting tool That's a valid question - an abuse reporting system has been put in place, without telling the users what consittutes abuse (which I think would lead to many more false reports than not). Some guidelines (both for users and server operators) might be beneficial, both to keep down the number of nuisance reports, AND help the server operators to stay in compliance. It's all well and good to say that Valve reserves the right to ban servers/IP's for abuse, but without knowing what the rules/guidelines are, it's giving operators an invisible line and telling us don't cross this. On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.demailto:doctor...@web.de wrote: What is considered as abusive behaviour? ___ SMS schreiben mit WEB.DEhttp://WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] About the TF2 in-game abuse reporting tool
Well, we have a set of rules and a lot of banned players who've tried hacking us, trolling us, etc to get us back. What rules *WE* enforce should be our business, shouldn't it? So we've got a large ban list of trolls, dicks, hackers, etc. People often do not like us for actually enforcing our rulesand want to hate on us. We have a decent player base who support us and like that we take an active and often hardline approach toward the isms (racism, sexism, ageism, etc.) as well as toward trolls/dicks in general. Will valve investigate and actually consult with the server owner/community? Do I need to start doing demos, screenshots and recordings of folks spewing all of the hate speech and rule breaking just to cover my back? I ask this because compared to some other servers, we *ARE* a little more strict than other servers. So with this new subjective aspect, it has me wondering what's to come. And why now? Free to play was implemented, which allows even more anonymous trolls to make account after account (and even change their IP as well), and now I gotta answer for banishing groups of them off my server? This may just be the end of our servers, as I never thought, as a server owner, I'd have to answer to Valve for the server I ran when I am not violating any terms of service in doing so. On Fri, Oct 28, 2011 at 2:33 PM, E. Olsen ceo.eol...@gmail.com wrote: That's a valid question - an abuse reporting system has been put in place, without telling the users what consittutes abuse (which I think would lead to many more false reports than not). Some guidelines (both for users and server operators) might be beneficial, both to keep down the number of nuisance reports, AND help the server operators to stay in compliance. It's all well and good to say that Valve reserves the right to ban servers/IP's for abuse, but without knowing what the rules/guidelines are, it's giving operators an invisible line and telling us don't cross this. On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.de wrote: What is considered as abusive behaviour? ___ SMS schreiben mit WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] About the TF2 in-game abuse reporting tool
No. Let me reiterate so Fletcher isn't repeating himself. If your players are having a good time, you won't be in trouble. The point is, it's mainly targeted towards gift drop exploiters and other bullshit admins do to advantage themselves against other players. Kind regards, *Saul Rennison* On 28 October 2011 19:53, Jason pctool...@gmail.com wrote: Well, we have a set of rules and a lot of banned players who've tried hacking us, trolling us, etc to get us back. What rules *WE* enforce should be our business, shouldn't it? So we've got a large ban list of trolls, dicks, hackers, etc. People often do not like us for actually enforcing our rulesand want to hate on us. We have a decent player base who support us and like that we take an active and often hardline approach toward the isms (racism, sexism, ageism, etc.) as well as toward trolls/dicks in general. Will valve investigate and actually consult with the server owner/community? Do I need to start doing demos, screenshots and recordings of folks spewing all of the hate speech and rule breaking just to cover my back? I ask this because compared to some other servers, we *ARE* a little more strict than other servers. So with this new subjective aspect, it has me wondering what's to come. And why now? Free to play was implemented, which allows even more anonymous trolls to make account after account (and even change their IP as well), and now I gotta answer for banishing groups of them off my server? This may just be the end of our servers, as I never thought, as a server owner, I'd have to answer to Valve for the server I ran when I am not violating any terms of service in doing so. On Fri, Oct 28, 2011 at 2:33 PM, E. Olsen ceo.eol...@gmail.com wrote: That's a valid question - an abuse reporting system has been put in place, without telling the users what consittutes abuse (which I think would lead to many more false reports than not). Some guidelines (both for users and server operators) might be beneficial, both to keep down the number of nuisance reports, AND help the server operators to stay in compliance. It's all well and good to say that Valve reserves the right to ban servers/IP's for abuse, but without knowing what the rules/guidelines are, it's giving operators an invisible line and telling us don't cross this. On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.de wrote: What is considered as abusive behaviour? ___ SMS schreiben mit WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] About the TF2 in-game abuse reporting tool
Fletch (and Saul) thank you for the clarification. I appreciate you taking the time to do so. (and I submitted my post before Fletch's came in, so my post was written before Fletch took the time to clarify, which essentially nullifies my post, *grin* Timing is everything right?) On Fri, Oct 28, 2011 at 3:01 PM, Saul Rennison saul.renni...@gmail.comwrote: No. Let me reiterate so Fletcher isn't repeating himself. If your players are having a good time, you won't be in trouble. The point is, it's mainly targeted towards gift drop exploiters and other bullshit admins do to advantage themselves against other players. Kind regards, *Saul Rennison* On 28 October 2011 19:53, Jason pctool...@gmail.com wrote: Well, we have a set of rules and a lot of banned players who've tried hacking us, trolling us, etc to get us back. What rules *WE* enforce should be our business, shouldn't it? So we've got a large ban list of trolls, dicks, hackers, etc. People often do not like us for actually enforcing our rulesand want to hate on us. We have a decent player base who support us and like that we take an active and often hardline approach toward the isms (racism, sexism, ageism, etc.) as well as toward trolls/dicks in general. Will valve investigate and actually consult with the server owner/community? Do I need to start doing demos, screenshots and recordings of folks spewing all of the hate speech and rule breaking just to cover my back? I ask this because compared to some other servers, we *ARE* a little more strict than other servers. So with this new subjective aspect, it has me wondering what's to come. And why now? Free to play was implemented, which allows even more anonymous trolls to make account after account (and even change their IP as well), and now I gotta answer for banishing groups of them off my server? This may just be the end of our servers, as I never thought, as a server owner, I'd have to answer to Valve for the server I ran when I am not violating any terms of service in doing so. On Fri, Oct 28, 2011 at 2:33 PM, E. Olsen ceo.eol...@gmail.com wrote: That's a valid question - an abuse reporting system has been put in place, without telling the users what consittutes abuse (which I think would lead to many more false reports than not). Some guidelines (both for users and server operators) might be beneficial, both to keep down the number of nuisance reports, AND help the server operators to stay in compliance. It's all well and good to say that Valve reserves the right to ban servers/IP's for abuse, but without knowing what the rules/guidelines are, it's giving operators an invisible line and telling us don't cross this. On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.de wrote: What is considered as abusive behaviour? ___ SMS schreiben mit WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] About the TF2 in-game abuse reporting tool
Just one last comment. Engaged game server administrators who police their community, experiment with rule changes and custom maps and modes, etc, add a tremendous amount of value to our game. We would be making a huge mistake to alienate those guys (you guys) or stifle any experimentation. We're hoping this tool will help to identify those servers who maliciously make a hostile experience for players who just want to play the game, thus doing damage to our community. Now excuse me, I need to get back to figuring out why registered servers sometimes aren't getting the special gift drops! Your humble servant, Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Sent: Friday, October 28, 2011 11:54 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] About the TF2 in-game abuse reporting tool Well, we have a set of rules and a lot of banned players who've tried hacking us, trolling us, etc to get us back. What rules *WE* enforce should be our business, shouldn't it? So we've got a large ban list of trolls, dicks, hackers, etc. People often do not like us for actually enforcing our rulesand want to hate on us. We have a decent player base who support us and like that we take an active and often hardline approach toward the isms (racism, sexism, ageism, etc.) as well as toward trolls/dicks in general. Will valve investigate and actually consult with the server owner/community? Do I need to start doing demos, screenshots and recordings of folks spewing all of the hate speech and rule breaking just to cover my back? I ask this because compared to some other servers, we *ARE* a little more strict than other servers. So with this new subjective aspect, it has me wondering what's to come. And why now? Free to play was implemented, which allows even more anonymous trolls to make account after account (and even change their IP as well), and now I gotta answer for banishing groups of them off my server? This may just be the end of our servers, as I never thought, as a server owner, I'd have to answer to Valve for the server I ran when I am not violating any terms of service in doing so. On Fri, Oct 28, 2011 at 2:33 PM, E. Olsen ceo.eol...@gmail.commailto:ceo.eol...@gmail.com wrote: That's a valid question - an abuse reporting system has been put in place, without telling the users what consittutes abuse (which I think would lead to many more false reports than not). Some guidelines (both for users and server operators) might be beneficial, both to keep down the number of nuisance reports, AND help the server operators to stay in compliance. It's all well and good to say that Valve reserves the right to ban servers/IP's for abuse, but without knowing what the rules/guidelines are, it's giving operators an invisible line and telling us don't cross this. On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.demailto:doctor...@web.de wrote: What is considered as abusive behaviour? ___ SMS schreiben mit WEB.DEhttp://WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] About the TF2 in-game abuse reporting tool
I have a question: What can us, GSPs, do to control and get information regarding what customers are doing with our IP addresses? On 10/28/2011 3:13 PM, Fletcher Dunn wrote: Just one last comment. Engaged game server administrators who police their community, experiment with rule changes and custom maps and modes, etc, add a /tremendous/ amount of value to our game. We would be making a huge mistake to alienate those guys (you guys) or stifle any experimentation. We're hoping this tool will help to identify those servers who maliciously make a hostile experience for players who just want to play the game, thus doing damage to our community. Now excuse me, I need to get back to figuring out why registered servers sometimes aren't getting the special gift drops! Your humble servant, Fletch *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jason *Sent:* Friday, October 28, 2011 11:54 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] About the TF2 in-game abuse reporting tool Well, we have a set of rules and a lot of banned players who've tried hacking us, trolling us, etc to get us back. What rules *WE* enforce should be our business, shouldn't it? So we've got a large ban list of trolls, dicks, hackers, etc. People often do not like us for actually enforcing our rulesand want to hate on us. We have a decent player base who support us and like that we take an active and often hardline approach toward the isms (racism, sexism, ageism, etc.) as well as toward trolls/dicks in general. Will valve investigate and actually consult with the server owner/community? Do I need to start doing demos, screenshots and recordings of folks spewing all of the hate speech and rule breaking just to cover my back? I ask this because compared to some other servers, we *ARE* a little more strict than other servers. So with this new subjective aspect, it has me wondering what's to come. And why now? Free to play was implemented, which allows even more anonymous trolls to make account after account (and even change their IP as well), and now I gotta answer for banishing groups of them off my server? This may just be the end of our servers, as I never thought, as a server owner, I'd have to answer to Valve for the server I ran when I am not violating any terms of service in doing so. On Fri, Oct 28, 2011 at 2:33 PM, E. Olsen ceo.eol...@gmail.com mailto:ceo.eol...@gmail.com wrote: That's a valid question - an abuse reporting system has been put in place, without telling the users what consittutes abuse (which I think would lead to many more false reports than not). Some guidelines (both for users and server operators) might be beneficial, both to keep down the number of nuisance reports, AND help the server operators to stay in compliance. It's all well and good to say that Valve reserves the right to ban servers/IP's for abuse, but without knowing what the rules/guidelines are, it's giving operators an invisible line and telling us don't cross this. On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.de mailto:doctor...@web.de wrote: What is considered as abusive behaviour? ___ SMS schreiben mit WEB.DE http://WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] About the TF2 in-game abuse reporting tool
Thanks for making things clear. Nice to see that you guys care for mods and plugins. ___ SMS schreiben mit WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event
Same here. Changing level did not fix the issue. But restarting the server did. On Fri, Oct 28, 2011 at 7:22 PM, Tom Weir tw...@geekwerks.ca wrote: Shortly after the update, one of our servers had a similar problem. Restarting the server seemed to clear the issue. On 10/28/2011 10:19 AM, Fletcher Dunn wrote: I'll be investigating this today. It's very important to us that if you register your server, you get the benefits. Your humble servant, - Fletch -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Friday, October 28, 2011 7:50 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event Nah, drops worked over night but it seems that 2-3 hours today while i was at work, gifts were dropping but no more after that. I don't know what is the situation now and i cannot test untill 1-2 hours from now. All servers are shown on server browser, all have different register id, all are standing good and i'm definitely not trying to abuse system, just want to run 4 servers for players to play on and receive goodies. -ics __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] About the TF2 in-game abuse reporting tool
But what is considered abuse? Sometimes some of my admins use some commands for fun, so that everyone can have a laugh. Last year we had a plugin that would launch everybody in the air and explode mid-air. We announced FIREWORKS! and the falling gibs were the fireworks. Everybody enjoyed this and laughed. But what if one person doesn't like it because he was about to get a kill? Should we stop doing these kind of things or can we continue with the occasional fun-event-adminabuse? 2011/10/28 doctor...@web.de Thanks for making things clear. Nice to see that you guys care for mods and plugins. ___ SMS schreiben mit WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 registered servers: check for rogue '=' in the convar settings
If your server is not getting Halloween drops, check if your config file has an '=' in the lines to set the registration convars. Also, make sure you put the identity token in quotes. If you have these two problems, you probably (quite reasonably) cut and paste the two config file lines from the client console when you registered your server. That output erroneously had the ='s in them, and did not quote the identity token. We fixed the output soon after we shipped the registered server feature, which explains why a lot of people not getting the drops are also saying that they have been registered for a long time. In case that does not fix the problem, the next update will provide more verbose logging so such errors will not go undetected for so long. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] About the TF2 in-game abuse reporting tool
I don't think normal shenanigans are what they are after. It's more the servers that are constantly doing things that affect how people play the game. For example, rooting/freezing players when gifts spawn, noclipping admins/friends when gifts spawn, etc. On Fri, Oct 28, 2011 at 4:35 PM, Victor Voorhuis victor.silverd...@gmail.com wrote: But what is considered abuse? Sometimes some of my admins use some commands for fun, so that everyone can have a laugh. Last year we had a plugin that would launch everybody in the air and explode mid-air. We announced FIREWORKS! and the falling gibs were the fireworks. Everybody enjoyed this and laughed. But what if one person doesn't like it because he was about to get a kill? Should we stop doing these kind of things or can we continue with the occasional fun-event-adminabuse? 2011/10/28 doctor...@web.de Thanks for making things clear. Nice to see that you guys care for mods and plugins. ___ SMS schreiben mit WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
One last thing. You *should* see either this line: Game server authentication: SUCCESS! Standing: %s. Trend: %s or this line: Game server authentication: FAILURE! Pretty soon upon boot. If you don't that means your server is not even attempting to sign on, and there's probably something wrong with the convars. If you see the SUCCESS! message, but are still not getting Halloween drops, please post that fact on this list. Your humble servant, Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 28, 2011 1:38 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 registered servers: check for rogue '=' in the convar settings If your server is not getting Halloween drops, check if your config file has an '=' in the lines to set the registration convars. Also, make sure you put the identity token in quotes. If you have these two problems, you probably (quite reasonably) cut and paste the two config file lines from the client console when you registered your server. That output erroneously had the ='s in them, and did not quote the identity token. We fixed the output soon after we shipped the registered server feature, which explains why a lot of people not getting the drops are also saying that they have been registered for a long time. In case that does not fix the problem, the next update will provide more verbose logging so such errors will not go undetected for so long. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] About the TF2 in-game abuse reporting tool
Victor, I don't think that would be considered an issue now (due to the clarification) as I read it, one bad apple (complainer) won't spoil the bunch (the rest of the server who is having fun) Like you, we have occasional nights where we make an announcement and it's called Drunk Admin Nightand our community has tons of fun with it, and they know the admins will occasionally abuse the populous for a laugh (without affecting objectives or overall gameplay), but the whole server is in on it, except when we get some randoms who will come in and not know and when asked, we tell them. They can choose to stay, or go.but I know some of them will now register a server complaint for abuse. Having the explanation we got from Fletch, i am no longer worried about the overall intent of the system).so when valve looks into it, and sees either the context or that it is not abusive for the sake of it.it's done for fun and the populace HAS fun in return, then there shouldn't be too much to worry about. (Plus, I can only drink so much, but have regulars sending me IM's asking When's the next 'Drunk Admin Night', the last one was a blast!!! LOL) Hope that helps clear it up a bit better for you On Fri, Oct 28, 2011 at 4:35 PM, Victor Voorhuis victor.silverd...@gmail.com wrote: But what is considered abuse? Sometimes some of my admins use some commands for fun, so that everyone can have a laugh. Last year we had a plugin that would launch everybody in the air and explode mid-air. We announced FIREWORKS! and the falling gibs were the fireworks. Everybody enjoyed this and laughed. But what if one person doesn't like it because he was about to get a kill? Should we stop doing these kind of things or can we continue with the occasional fun-event-adminabuse? 2011/10/28 doctor...@web.de Thanks for making things clear. Nice to see that you guys care for mods and plugins. ___ SMS schreiben mit WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
Same here. Gifts drop for a while then stop, with a full server. Have to restart to get them back. Rinse, repeat. Love the event, though. Glad you guys are running it as long as you are. :) On Fri, Oct 28, 2011 at 3:53 PM, Andreas Grimm l...@gmx.net wrote: My gameservers run halloween maps 24/7 without any mapchanges. ** ** This morning they dropped gifts without any problems, but a few hours later they stopped dropping the gifts. I changed nothing during the runtime and all servers are successfully registered. Only a complete server restart solved the problem. ** ** After the restart the gift drops were back. ** ** Atm it seems that they stopped dropping gifts again. 30 players on it, registered, get gifts earlier this day and now - nothing. Is there any registration timeout or something like that active? ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn *Sent:* Friday, October 28, 2011 10:42 PM *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list *Subject:* Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings ** ** One last thing. ** ** You **should** see either this line: ** ** Game server authentication: SUCCESS! Standing: %s. Trend: %s ** ** or this line: ** ** Game server authentication: FAILURE! ** ** Pretty soon upon boot. If you don't that means your server is not even attempting to sign on, and there's probably something wrong with the convars. ** ** If you see the SUCCESS! message, but are still not getting Halloween drops, please post that fact on this list. ** ** Your humble servant, Fletch ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn *Sent:* Friday, October 28, 2011 1:38 PM *To:* Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list *Subject:* [hlds] TF2 registered servers: check for rogue '=' in the convar settings ** ** If your server is not getting Halloween drops, check if your config file has an '=' in the lines to set the registration convars. ** ** Also, make sure you put the identity token in quotes. ** ** If you have these two problems, you probably (quite reasonably) cut and paste the two config file lines from the client console when you registered your server. That output erroneously had the ='s in them, and did not quote the identity token. We fixed the output soon after we shipped the registered server feature, which explains why a lot of people not getting the drops are also saying that they have been registered for a long time.* *** ** ** In case that does not fix the problem, the next update will provide more verbose logging so such errors will not go undetected for so long. ** ** Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
Fletcher - Would it be possible to add in a command to make the server give us the on-boot authentication string at will? It doesn't seem to report that on map change, only when the server is first starting up, and if your server happens to be populated at the time, it's a death sentence to ask us to reboot the server just to check if we're authenticating correctly. Also: my server's identity token didn't have quote marks in it, so I added that and I'm testing now. But, my other 3 servers don't have quote marks either, so it's strange that just the one server would be having the problem. There was no = sign in the token string. On Fri, Oct 28, 2011 at 4:59 PM, Tres madeinte...@gmail.com wrote: Same here. Gifts drop for a while then stop, with a full server. Have to restart to get them back. Rinse, repeat. Love the event, though. Glad you guys are running it as long as you are. :) On Fri, Oct 28, 2011 at 3:53 PM, Andreas Grimm l...@gmx.net wrote: My gameservers run halloween maps 24/7 without any mapchanges. This morning they dropped gifts without any problems, but a few hours later they stopped dropping the gifts. I changed nothing during the runtime and all servers are successfully registered. Only a complete server restart solved the problem. After the restart the gift drops were back. Atm it seems that they stopped dropping gifts again. 30 players on it, registered, get gifts earlier this day and now - nothing. Is there any registration timeout or something like that active? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 28, 2011 10:42 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings One last thing. You *should* see either this line: Game server authentication: SUCCESS! Standing: %s. Trend: %s or this line: Game server authentication: FAILURE! Pretty soon upon boot. If you don't that means your server is not even attempting to sign on, and there's probably something wrong with the convars. If you see the SUCCESS! message, but are still not getting Halloween drops, please post that fact on this list. Your humble servant, Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 28, 2011 1:38 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 registered servers: check for rogue '=' in the convar settings If your server is not getting Halloween drops, check if your config file has an '=' in the lines to set the registration convars. Also, make sure you put the identity token in quotes. If you have these two problems, you probably (quite reasonably) cut and paste the two config file lines from the client console when you registered your server. That output erroneously had the ='s in them, and did not quote the identity token. We fixed the output soon after we shipped the registered server feature, which explains why a lot of people not getting the drops are also saying that they have been registered for a long time. In case that does not fix the problem, the next update will provide more verbose logging so such errors will not go undetected for so long. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
I think there may be more than one problem. I'll add the registration status to the status display so it can be checked at any time. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, October 28, 2011 2:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings Fletcher - Would it be possible to add in a command to make the server give us the on-boot authentication string at will? It doesn't seem to report that on map change, only when the server is first starting up, and if your server happens to be populated at the time, it's a death sentence to ask us to reboot the server just to check if we're authenticating correctly. Also: my server's identity token didn't have quote marks in it, so I added that and I'm testing now. But, my other 3 servers don't have quote marks either, so it's strange that just the one server would be having the problem. There was no = sign in the token string. On Fri, Oct 28, 2011 at 4:59 PM, Tres madeinte...@gmail.com wrote: Same here. Gifts drop for a while then stop, with a full server. Have to restart to get them back. Rinse, repeat. Love the event, though. Glad you guys are running it as long as you are. :) On Fri, Oct 28, 2011 at 3:53 PM, Andreas Grimm l...@gmx.net wrote: My gameservers run halloween maps 24/7 without any mapchanges. This morning they dropped gifts without any problems, but a few hours later they stopped dropping the gifts. I changed nothing during the runtime and all servers are successfully registered. Only a complete server restart solved the problem. After the restart the gift drops were back. Atm it seems that they stopped dropping gifts again. 30 players on it, registered, get gifts earlier this day and now - nothing. Is there any registration timeout or something like that active? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 28, 2011 10:42 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings One last thing. You *should* see either this line: Game server authentication: SUCCESS! Standing: %s. Trend: %s or this line: Game server authentication: FAILURE! Pretty soon upon boot. If you don't that means your server is not even attempting to sign on, and there's probably something wrong with the convars. If you see the SUCCESS! message, but are still not getting Halloween drops, please post that fact on this list. Your humble servant, Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 28, 2011 1:38 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 registered servers: check for rogue '=' in the convar settings If your server is not getting Halloween drops, check if your config file has an '=' in the lines to set the registration convars. Also, make sure you put the identity token in quotes. If you have these two problems, you probably (quite reasonably) cut and paste the two config file lines from the client console when you registered your server. That output erroneously had the ='s in them, and did not quote the identity token. We fixed the output soon after we shipped the registered server feature, which explains why a lot of people not getting the drops are also saying that they have been registered for a long time. In case that does not fix the problem, the next update will provide more verbose logging so such errors will not go undetected for so long. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool
I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: Friday, October 28, 2011 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool On Fri, Oct 28, 2011 at 22:31, Benedict Glover neobened...@hotmail.co.uk asked: I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) I don't think it's fair to name names in such a discussion, especially when Valve can't answer lacking data on how many people elect to report such servers over a fairly long period of time - the main metric being looked at right now. --bp is not affiliated with any such server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
The problem wasn't that there was a '=' sign in the token string. The problem was people were assigning the ConVar with an equals sign: tf_server_identity_token = dfF3nn3c1$%# This isn't the proper way to do it. You need to assign it like any other ConVar. We're changing the output of cl_gameserver_create_identity to make that more clear. We'll look into adding a command to display your server's authentication status. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, October 28, 2011 2:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings Fletcher - Would it be possible to add in a command to make the server give us the on-boot authentication string at will? It doesn't seem to report that on map change, only when the server is first starting up, and if your server happens to be populated at the time, it's a death sentence to ask us to reboot the server just to check if we're authenticating correctly. Also: my server's identity token didn't have quote marks in it, so I added that and I'm testing now. But, my other 3 servers don't have quote marks either, so it's strange that just the one server would be having the problem. There was no = sign in the token string. On Fri, Oct 28, 2011 at 4:59 PM, Tres madeinte...@gmail.com wrote: Same here. Gifts drop for a while then stop, with a full server. Have to restart to get them back. Rinse, repeat. Love the event, though. Glad you guys are running it as long as you are. :) On Fri, Oct 28, 2011 at 3:53 PM, Andreas Grimm l...@gmx.net wrote: My gameservers run halloween maps 24/7 without any mapchanges. This morning they dropped gifts without any problems, but a few hours later they stopped dropping the gifts. I changed nothing during the runtime and all servers are successfully registered. Only a complete server restart solved the problem. After the restart the gift drops were back. Atm it seems that they stopped dropping gifts again. 30 players on it, registered, get gifts earlier this day and now - nothing. Is there any registration timeout or something like that active? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 28, 2011 10:42 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings One last thing. You *should* see either this line: Game server authentication: SUCCESS! Standing: %s. Trend: %s or this line: Game server authentication: FAILURE! Pretty soon upon boot. If you don't that means your server is not even attempting to sign on, and there's probably something wrong with the convars. If you see the SUCCESS! message, but are still not getting Halloween drops, please post that fact on this list. Your humble servant, Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 28, 2011 1:38 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 registered servers: check for rogue '=' in the convar settings If your server is not getting Halloween drops, check if your config file has an '=' in the lines to set the registration convars. Also, make sure you put the identity token in quotes. If you have these two problems, you probably (quite reasonably) cut and paste the two config file lines from the client console when you registered your server. That output erroneously had the ='s in them, and did not quote the identity token. We fixed the output soon after we shipped the registered server feature, which explains why a lot of people not getting the drops are also saying that they have been registered for a long time. In case that does not fix the problem, the next update will provide more verbose logging so such errors will not go undetected for so long. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
Simply adding it to the status output would be rad. On Fri, Oct 28, 2011 at 5:15 PM, Tony Paloma to...@valvesoftware.com wrote: The problem wasn't that there was a '=' sign in the token string. The problem was people were assigning the ConVar with an equals sign: tf_server_identity_token = dfF3nn3c1$%# This isn't the proper way to do it. You need to assign it like any other ConVar. We're changing the output of cl_gameserver_create_identity to make that more clear. We'll look into adding a command to display your server's authentication status. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, October 28, 2011 2:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings Fletcher - Would it be possible to add in a command to make the server give us the on-boot authentication string at will? It doesn't seem to report that on map change, only when the server is first starting up, and if your server happens to be populated at the time, it's a death sentence to ask us to reboot the server just to check if we're authenticating correctly. Also: my server's identity token didn't have quote marks in it, so I added that and I'm testing now. But, my other 3 servers don't have quote marks either, so it's strange that just the one server would be having the problem. There was no = sign in the token string. On Fri, Oct 28, 2011 at 4:59 PM, Tres madeinte...@gmail.com wrote: Same here. Gifts drop for a while then stop, with a full server. Have to restart to get them back. Rinse, repeat. Love the event, though. Glad you guys are running it as long as you are. :) On Fri, Oct 28, 2011 at 3:53 PM, Andreas Grimm l...@gmx.net wrote: My gameservers run halloween maps 24/7 without any mapchanges. This morning they dropped gifts without any problems, but a few hours later they stopped dropping the gifts. I changed nothing during the runtime and all servers are successfully registered. Only a complete server restart solved the problem. After the restart the gift drops were back. Atm it seems that they stopped dropping gifts again. 30 players on it, registered, get gifts earlier this day and now - nothing. Is there any registration timeout or something like that active? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 28, 2011 10:42 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings One last thing. You *should* see either this line: Game server authentication: SUCCESS! Standing: %s. Trend: %s or this line: Game server authentication: FAILURE! Pretty soon upon boot. If you don't that means your server is not even attempting to sign on, and there's probably something wrong with the convars. If you see the SUCCESS! message, but are still not getting Halloween drops, please post that fact on this list. Your humble servant, Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 28, 2011 1:38 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 registered servers: check for rogue '=' in the convar settings If your server is not getting Halloween drops, check if your config file has an '=' in the lines to set the registration convars. Also, make sure you put the identity token in quotes. If you have these two problems, you probably (quite reasonably) cut and paste the two config file lines from the client console when you registered your server. That output erroneously had the ='s in them, and did not quote the identity token. We fixed the output soon after we shipped the registered server feature, which explains why a lot of people not getting the drops are also saying that they have been registered for a long time. In case that does not fix the problem, the next update will provide more verbose logging so such errors will not go undetected for so long. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool
I would like to request that you add a new tab in the server browser for de-listed server. I feel that this would be the easiest way for admins and players alike to determine the status of a said server. This tab should not be enabled by default and only accessible if enabled in the advanced options.. On Fri, Oct 28, 2011 at 2:14 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: Friday, October 28, 2011 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool On Fri, Oct 28, 2011 at 22:31, Benedict Glover neobened...@hotmail.co.uk asked: I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) I don't think it's fair to name names in such a discussion, especially when Valve can't answer lacking data on how many people elect to report such servers over a fairly long period of time - the main metric being looked at right now. --bp is not affiliated with any such server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
Write the status to the logs as well, that will help a LOT. On 10/28/2011 2:11 PM, Fletcher Dunn wrote: I think there may be more than one problem. I'll add the registration status to the status display so it can be checked at any time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Client side crashes
I've notice something with the recent bout of client side crashes... For me, every single client crash, and I've had dozens, has happened while taunting... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
But it's only a single quote, right? You still surround the string with double quotes when putting it in your server.cfg. The token should never contain a double quote character. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Axl Sent: Friday, October 28, 2011 2:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings My identity token actually starts with a quote. Will putting quotes around that cause a problem? Also, make sure you put the identity token in quotes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool
How about servers that embrace micspam - music played over the mic? - Jethro On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: Friday, October 28, 2011 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool On Fri, Oct 28, 2011 at 22:31, Benedict Glover neobened...@hotmail.co.uk asked: I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) I don't think it's fair to name names in such a discussion, especially when Valve can't answer lacking data on how many people elect to report such servers over a fairly long period of time - the main metric being looked at right now. --bp is not affiliated with any such server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
Ok thanks, yea my token is "xxx So I used ""xx" console now shows "tf_server_identity_token ""xxx"" But its only a single quote, right? You still surround the string with double quotes when putting it in your server.cfg. The token should never contain a double quote character. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Client side crashes
Client-side crashes are not relevant to server administration. On Fri, Oct 28, 2011 at 5:50 PM, shawn sh...@busymarvin.net wrote: I've notice something with the recent bout of client side crashes... For me, every single client crash, and I've had dozens, has happened while taunting... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Client side crashes
Sleeper is totally off-base here.. You're getting that result because the server has the sv_crash_on_taunt cvar set to 1. Ask the admin to disable that and you should be good.** **Possibly a joke. On Fri, Oct 28, 2011 at 3:17 PM, msleeper mslee...@ismsleeperwrong.comwrote: Client-side crashes are not relevant to server administration. On Fri, Oct 28, 2011 at 5:50 PM, shawn sh...@busymarvin.net wrote: I've notice something with the recent bout of client side crashes... For me, every single client crash, and I've had dozens, has happened while taunting... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
i got this today tf_server_identity_token Y5UhNs;^1hwu/a On Fri, Oct 28, 2011 at 11:58 PM, Tony Paloma to...@valvesoftware.comwrote: But it’s only a single quote, right? You still surround the string with double quotes when putting it in your server.cfg. The token should never contain a double quote character. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Axl *Sent:* Friday, October 28, 2011 2:44 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings ** ** My identity token actually starts with a quote. Will putting quotes around that cause a problem? ** ** Also, make sure you put the identity token in quotes. ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Client side crashes
Huge swathes on my userbase crashing simultaneously is relevant to server administration. We have people who will reliably crash if someone starts a high-five in their sight; it doesn't have to be completed, just one person initiating it is enough. Is there a SM or MM plugin I could use to disable the high-five taunt? Since it's equipable, could I do it via item whitelisting? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: 28 October 2011 23:18 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Client side crashes Client-side crashes are not relevant to server administration. On Fri, Oct 28, 2011 at 5:50 PM, shawn sh...@busymarvin.net wrote: I've notice something with the recent bout of client side crashes... For me, every single client crash, and I've had dozens, has happened while taunting... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Client side crashes
posting a request at allied or searching their forums would answer the last question. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: Saturday, 29 October 2011 8:40 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Client side crashes Huge swathes on my userbase crashing simultaneously is relevant to server administration. We have people who will reliably crash if someone starts a high-five in their sight; it doesn't have to be completed, just one person initiating it is enough. Is there a SM or MM plugin I could use to disable the high-five taunt? Since it's equipable, could I do it via item whitelisting? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: 28 October 2011 23:18 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Client side crashes Client-side crashes are not relevant to server administration. On Fri, Oct 28, 2011 at 5:50 PM, shawn sh...@busymarvin.net wrote: I've notice something with the recent bout of client side crashes... For me, every single client crash, and I've had dozens, has happened while taunting... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool
I still haven't seen any evidence written that supports the dismissal of abuse being used towards the gameserver owner. Anyone with a big enough clan/friends base could possibly abuse the system from what I've read in my opinion. I think what Jason said earlier was valid and Jason I don't think you should be too quick to dismiss your concerns. At the risk of this comment being conceived as malice, I really can't help but seeing the system as another VAC disaster. Well thats how I and many people I discus VAC with interpret it. Still In My Opinion -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Saturday, 29 October 2011 8:08 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool I'm pretty sure the report tool is meant to be used for servers that are deliberately breaking the established rules of game events and the like. Not I don't like the way this server is run or they do things that I, personally, find annoying. On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge jet2the...@gmail.com wrote: How about servers that embrace micspam - music played over the mic? - Jethro On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: Friday, October 28, 2011 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool On Fri, Oct 28, 2011 at 22:31, Benedict Glover neobened...@hotmail.co.uk asked: I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) I don't think it's fair to name names in such a discussion, especially when Valve can't answer lacking data on how many people elect to report such servers over a fairly long period of time - the main metric being looked at right now. --bp is not affiliated with any such server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
NAZU|GZr8]97_a I've changed the string a bit. I've left the quotes as is, though. SteamID is 76561197995629557 if you want to look into it. Kyle. On Fri, Oct 28, 2011 at 2:58 PM, Tony Paloma to...@valvesoftware.comwrote: But it’s only a single quote, right? You still surround the string with double quotes when putting it in your server.cfg. The token should never contain a double quote character. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Axl *Sent:* Friday, October 28, 2011 2:44 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings ** ** My identity token actually starts with a quote. Will putting quotes around that cause a problem? ** ** Also, make sure you put the identity token in quotes. ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
Looking through the list of identity tokens I've created, here is one that stands out as breaking this rule(printed exactly as shown): tf_server_identity_token '4\c2D8;2H}=| ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
When resetting the identity of one of my gameservers, the output still has the errorneous output: Request to reset owned game server account identity token--please wait. Game server account identity reset! Set these convars on your game server to have it log in and receive benefits: tf_server_identity_account_id = * tf_server_identity_token = *** On 29 October 2011 10:03, Charlie sprayp...@gmail.com wrote: Looking through the list of identity tokens I've created, here is one that stands out as breaking this rule(printed exactly as shown): tf_server_identity_token '4\c2D8;2H}=| ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool
I'd say it would be the nature of the server. A server that mostly attract lulzy players who don't mind/expects this kind of stuff? Sure. Average servers, no. Personally though, I wouldn't risk giving my players heart attacks. ;) On Sat, Oct 29, 2011 at 12:48 AM, msleeper mslee...@ismsleeperwrong.comwrote: Would running this plugin count as abuse? http://www.youtube.com/watch?v=XVL_Xwx4LW0 On Fri, Oct 28, 2011 at 6:08 PM, msleeper mslee...@ismsleeperwrong.com wrote: I'm pretty sure the report tool is meant to be used for servers that are deliberately breaking the established rules of game events and the like. Not I don't like the way this server is run or they do things that I, personally, find annoying. On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge jet2the...@gmail.com wrote: How about servers that embrace micspam - music played over the mic? - Jethro On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: Friday, October 28, 2011 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool On Fri, Oct 28, 2011 at 22:31, Benedict Glover neobened...@hotmail.co.uk asked: I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) I don't think it's fair to name names in such a discussion, especially when Valve can't answer lacking data on how many people elect to report such servers over a fairly long period of time - the main metric being looked at right now. --bp is not affiliated with any such server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
I just did this on a server of mine, to test.. tf_server_identity_account_id x tf_server_identity_token xx~ Quotes and all.. /bandwagon On Fri, Oct 28, 2011 at 4:38 PM, Austin austi.ta...@gmail.com wrote: When resetting the identity of one of my gameservers, the output still has the errorneous output: Request to reset owned game server account identity token--please wait. Game server account identity reset! Set these convars on your game server to have it log in and receive benefits: tf_server_identity_account_id = * tf_server_identity_token = *** On 29 October 2011 10:03, Charlie sprayp...@gmail.com wrote: Looking through the list of identity tokens I've created, here is one that stands out as breaking this rule(printed exactly as shown): tf_server_identity_token '4\c2D8;2H}=| ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Released
An optional update for Team Fortress 2 is now available. The specific changes include: - Fixed the randommap command not working when used on the command line - Fixed a client crash that could occur while loading the map if MONOCULUS! is killed or stunned -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
Ive heard that the gift sometimes stops spawning if the time it was supposed to spawn was after round end and before the start of next round, might be worth looking into On Sat, Oct 29, 2011 at 01:56, Noel phre...@gmail.com wrote: I just did this on a server of mine, to test.. tf_server_identity_account_id x tf_server_identity_token xx~ Quotes and all.. /bandwagon On Fri, Oct 28, 2011 at 4:38 PM, Austin austi.ta...@gmail.com wrote: When resetting the identity of one of my gameservers, the output still has the errorneous output: Request to reset owned game server account identity token--please wait. Game server account identity reset! Set these convars on your game server to have it log in and receive benefits: tf_server_identity_account_id = * tf_server_identity_token = *** On 29 October 2011 10:03, Charlie sprayp...@gmail.com wrote: Looking through the list of identity tokens I've created, here is one that stands out as breaking this rule(printed exactly as shown): tf_server_identity_token '4\c2D8;2H}=| ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
This should have been included in the release notes: * Added more verbose console output to help debug registration problems. Also, we typically don't put backend fixes in the release notes, but I did find a bug in the backend that would cause a server logging into registered account to fail. I think it's probably been in for a long time, only nobody has paid very close attention to the registration status of their server before. - Fletch From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] on behalf of Jon Lippincott [j...@valvesoftware.com] Sent: Friday, October 28, 2011 5:27 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released An optional update for Team Fortress 2 is now available. The specific changes include: - Fixed the randommap command not working when used on the command line - Fixed a client crash that could occur while loading the map if MONOCULUS! is killed or stunned -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings
One of my servers has a double quote character in the middle. I haven't tested it, it I'm assuming it'll parse the string wrong if I try to put double quotes around it. On Fri, Oct 28, 2011 at 5:58 PM, Tony Paloma to...@valvesoftware.com wrote: But it’s only a single quote, right? You still surround the string with double quotes when putting it in your server.cfg. The token should never contain a double quote character. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Axl Sent: Friday, October 28, 2011 2:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings My identity token actually starts with a quote. Will putting quotes around that cause a problem? Also, make sure you put the identity token in quotes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool
I have a server right now that I have several people on, running viaduct_event, and what we've been doing is noclipping to the gifts and handing them out to everyone evenly; my problem is that this could qualify as farming, but we're doing it for everyone evenly so everyone gets their fair share, especially since some people have material hacks from last year already for the giftbox model and instantly get to it. Everyone is in agreement for this, but since its farming, is that abuse? On 10/28/2011 6:45 PM, Emil Larsson wrote: I'd say it would be the nature of the server. A server that mostly attract lulzy players who don't mind/expects this kind of stuff? Sure. Average servers, no. Personally though, I wouldn't risk giving my players heart attacks. ;) On Sat, Oct 29, 2011 at 12:48 AM, msleeper mslee...@ismsleeperwrong.com mailto:mslee...@ismsleeperwrong.com wrote: Would running this plugin count as abuse? http://www.youtube.com/watch?v=XVL_Xwx4LW0 On Fri, Oct 28, 2011 at 6:08 PM, msleeper mslee...@ismsleeperwrong.com mailto:mslee...@ismsleeperwrong.com wrote: I'm pretty sure the report tool is meant to be used for servers that are deliberately breaking the established rules of game events and the like. Not I don't like the way this server is run or they do things that I, personally, find annoying. On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge jet2the...@gmail.com mailto:jet2the...@gmail.com wrote: How about servers that embrace micspam - music played over the mic? - Jethro On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com mailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: Friday, October 28, 2011 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool On Fri, Oct 28, 2011 at 22:31, Benedict Glover neobened...@hotmail.co.uk mailto:neobened...@hotmail.co.uk asked: I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) I don't think it's fair to name names in such a discussion, especially when Valve can't answer lacking data on how many people elect to report such servers over a fairly long period of time - the main metric being looked at right now. --bp is not affiliated with any such server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Ron / CrazeD ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool
Gotta say, I don't really care what you do with your server (although that approach does sound a wee-bit exploitative -- and potentially lucrative considering what some of the event items seem to sell for) but I got a chuckle out of so everyone gets their fair share when discussing a means of gaming the system. Also liked the especially since other people are cheating worse part. On Fri, Oct 28, 2011 at 7:49 PM, Crazed Gunman bsr.crazedgun...@gmail.comwrote: ** I have a server right now that I have several people on, running viaduct_event, and what we've been doing is noclipping to the gifts and handing them out to everyone evenly; my problem is that this could qualify as farming, but we're doing it for everyone evenly so everyone gets their fair share, especially since some people have material hacks from last year already for the giftbox model and instantly get to it. Everyone is in agreement for this, but since its farming, is that abuse? On 10/28/2011 6:45 PM, Emil Larsson wrote: I'd say it would be the nature of the server. A server that mostly attract lulzy players who don't mind/expects this kind of stuff? Sure. Average servers, no. Personally though, I wouldn't risk giving my players heart attacks. ;) On Sat, Oct 29, 2011 at 12:48 AM, msleeper mslee...@ismsleeperwrong.comwrote: Would running this plugin count as abuse? http://www.youtube.com/watch?v=XVL_Xwx4LW0 On Fri, Oct 28, 2011 at 6:08 PM, msleeper mslee...@ismsleeperwrong.com wrote: I'm pretty sure the report tool is meant to be used for servers that are deliberately breaking the established rules of game events and the like. Not I don't like the way this server is run or they do things that I, personally, find annoying. On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge jet2the...@gmail.com wrote: How about servers that embrace micspam - music played over the mic? - Jethro On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: Friday, October 28, 2011 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool On Fri, Oct 28, 2011 at 22:31, Benedict Glover neobened...@hotmail.co.uk asked: I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) I don't think it's fair to name names in such a discussion, especially when Valve can't answer lacking data on how many people elect to report such servers over a fairly long period of time - the main metric being looked at right now. --bp is not affiliated with any such server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Ron / CrazeD ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool
Guys, I don't think my method of cheating is cheating, is it okay if I keep doing it? The rest of you cheaters need to stop the cheating, though. On Fri, Oct 28, 2011 at 10:56 PM, Noel phre...@gmail.com wrote: Gotta say, I don't really care what you do with your server (although that approach does sound a wee-bit exploitative -- and potentially lucrative considering what some of the event items seem to sell for) but I got a chuckle out of so everyone gets their fair share when discussing a means of gaming the system. Also liked the especially since other people are cheating worse part. On Fri, Oct 28, 2011 at 7:49 PM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: I have a server right now that I have several people on, running viaduct_event, and what we've been doing is noclipping to the gifts and handing them out to everyone evenly; my problem is that this could qualify as farming, but we're doing it for everyone evenly so everyone gets their fair share, especially since some people have material hacks from last year already for the giftbox model and instantly get to it. Everyone is in agreement for this, but since its farming, is that abuse? On 10/28/2011 6:45 PM, Emil Larsson wrote: I'd say it would be the nature of the server. A server that mostly attract lulzy players who don't mind/expects this kind of stuff? Sure. Average servers, no. Personally though, I wouldn't risk giving my players heart attacks. ;) On Sat, Oct 29, 2011 at 12:48 AM, msleeper mslee...@ismsleeperwrong.com wrote: Would running this plugin count as abuse? http://www.youtube.com/watch?v=XVL_Xwx4LW0 On Fri, Oct 28, 2011 at 6:08 PM, msleeper mslee...@ismsleeperwrong.com wrote: I'm pretty sure the report tool is meant to be used for servers that are deliberately breaking the established rules of game events and the like. Not I don't like the way this server is run or they do things that I, personally, find annoying. On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge jet2the...@gmail.com wrote: How about servers that embrace micspam - music played over the mic? - Jethro On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: Friday, October 28, 2011 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool On Fri, Oct 28, 2011 at 22:31, Benedict Glover neobened...@hotmail.co.uk asked: I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) I don't think it's fair to name names in such a discussion, especially when Valve can't answer lacking data on how many people elect to report such servers over a fairly long period of time - the main metric being looked at right now. --bp is not affiliated with any such server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Ron / CrazeD ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool
Cheating is cheating, whether you call it socialism by giving everyone the items or not. Some googlesleuthing leads me to believe the server is pwndorasbox.net but the site is suspended for exceeding bandwidth. So not only cheating about getting holiday items, but also buying bargain basement bin webhosting. On Fri, Oct 28, 2011 at 11:10 PM, Noel phre...@gmail.com wrote: I re-read his email and I think I understand it a little bit better now: Of the people on his server, some are using material hacks from last year and some are not, though all are using noclip. In order to avoid unfair inequalities in loot distribution as a result, they are spreading the ill-gotten gains evenly among everyone on the server, rather than just the people with 'last year's hacks' in place. While quite egalitarian, it still sounds like Cheating [breaking the system for your own benefit, not using sv_cheats.] I'm not sure I'd announce it on publicly (or even semi-publicly on a list like this) as Valve may do something along the lines of removing the ability to collect gifts while cheats/noclip are activated. If or until something changes, though, it sounds like a real nice racket you've got going there. On Fri, Oct 28, 2011 at 8:03 PM, msleeper mslee...@ismsleeperwrong.com wrote: Guys, I don't think my method of cheating is cheating, is it okay if I keep doing it? The rest of you cheaters need to stop the cheating, though. On Fri, Oct 28, 2011 at 10:56 PM, Noel phre...@gmail.com wrote: Gotta say, I don't really care what you do with your server (although that approach does sound a wee-bit exploitative -- and potentially lucrative considering what some of the event items seem to sell for) but I got a chuckle out of so everyone gets their fair share when discussing a means of gaming the system. Also liked the especially since other people are cheating worse part. On Fri, Oct 28, 2011 at 7:49 PM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: I have a server right now that I have several people on, running viaduct_event, and what we've been doing is noclipping to the gifts and handing them out to everyone evenly; my problem is that this could qualify as farming, but we're doing it for everyone evenly so everyone gets their fair share, especially since some people have material hacks from last year already for the giftbox model and instantly get to it. Everyone is in agreement for this, but since its farming, is that abuse? On 10/28/2011 6:45 PM, Emil Larsson wrote: I'd say it would be the nature of the server. A server that mostly attract lulzy players who don't mind/expects this kind of stuff? Sure. Average servers, no. Personally though, I wouldn't risk giving my players heart attacks. ;) On Sat, Oct 29, 2011 at 12:48 AM, msleeper mslee...@ismsleeperwrong.com wrote: Would running this plugin count as abuse? http://www.youtube.com/watch?v=XVL_Xwx4LW0 On Fri, Oct 28, 2011 at 6:08 PM, msleeper mslee...@ismsleeperwrong.com wrote: I'm pretty sure the report tool is meant to be used for servers that are deliberately breaking the established rules of game events and the like. Not I don't like the way this server is run or they do things that I, personally, find annoying. On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge jet2the...@gmail.com wrote: How about servers that embrace micspam - music played over the mic? - Jethro On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: Friday, October 28, 2011 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool On Fri, Oct 28, 2011 at 22:31, Benedict Glover neobened...@hotmail.co.uk asked: I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) I don't think it's fair to name names in such a discussion, especially when Valve can't answer lacking data on how many people elect to report such servers over a fairly long period of time - the main metric being looked at right now. --bp is not affiliated with any such server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your
Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool
yeah, well, its exactly why the drop system is only dependent on being connected to a server, and nothing else... From: Noel phre...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, 29 October 2011, 4:56 Subject: Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool Gotta say, I don't really care what you do with your server (although that approach does sound a wee-bit exploitative -- and potentially lucrative considering what some of the event items seem to sell for) but I got a chuckle out of so everyone gets their fair share when discussing a means of gaming the system. Also liked the especially since other people are cheating worse part. On Fri, Oct 28, 2011 at 7:49 PM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: I have a server right now that I have several people on, running viaduct_event, and what we've been doing is noclipping to the gifts and handing them out to everyone evenly; my problem is that this could qualify as farming, but we're doing it for everyone evenly so everyone gets their fair share, especially since some people have material hacks from last year already for the giftbox model and instantly get to it. Everyone is in agreement for this, but since its farming, is that abuse? On 10/28/2011 6:45 PM, Emil Larsson wrote: I'd say it would be the nature of the server. A server that mostly attract lulzy players who don't mind/expects this kind of stuff? Sure. Average servers, no. Personally though, I wouldn't risk giving my players heart attacks. ;) On Sat, Oct 29, 2011 at 12:48 AM, msleeper mslee...@ismsleeperwrong.com wrote: Would running this plugin count as abuse? http://www.youtube.com/watch?v=XVL_Xwx4LW0 On Fri, Oct 28, 2011 at 6:08 PM, msleeper mslee...@ismsleeperwrong.com wrote: I'm pretty sure the report tool is meant to be used for servers that are deliberately breaking the established rules of game events and the like. Not I don't like the way this server is run or they do things that I, personally, find annoying. On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge jet2the...@gmail.com wrote: How about servers that embrace micspam - music played over the mic? - Jethro On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: Friday, October 28, 2011 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool On Fri, Oct 28, 2011 at 22:31, Benedict Glover neobened...@hotmail.co.uk asked: I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) I don't think it's fair to name names in such a discussion, especially when Valve can't answer lacking data on how many people elect to report such servers over a fairly long period of time - the main metric being looked at right now. --bp is not affiliated with any such server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Ron / CrazeD ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool
God could there have been a better way to drama bomb the mailing list? I don't think I've ever seen anything elicit such responses. I was simply saying, its a public server, anyone can join, we are keeping out the people with the mathacks, and distributing items to everyone. On 10/28/2011 10:39 PM, Mart-Jan Reeuwijk wrote: yeah, well, its exactly why the drop system is only dependent on being connected to a server, and nothing else... *From:* Noel phre...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Saturday, 29 October 2011, 4:56 *Subject:* Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool Gotta say, I don't really care what you do with your server (although that approach does sound a wee-bit exploitative -- and potentially lucrative considering what some of the event items seem to sell for) but I got a chuckle out of so everyone gets their fair share when discussing a means of gaming the system. Also liked the especially since other people are cheating worse part. On Fri, Oct 28, 2011 at 7:49 PM, Crazed Gunman bsr.crazedgun...@gmail.com mailto:bsr.crazedgun...@gmail.com wrote: I have a server right now that I have several people on, running viaduct_event, and what we've been doing is noclipping to the gifts and handing them out to everyone evenly; my problem is that this could qualify as farming, but we're doing it for everyone evenly so everyone gets their fair share, especially since some people have material hacks from last year already for the giftbox model and instantly get to it. Everyone is in agreement for this, but since its farming, is that abuse? On 10/28/2011 6:45 PM, Emil Larsson wrote: I'd say it would be the nature of the server. A server that mostly attract lulzy players who don't mind/expects this kind of stuff? Sure. Average servers, no. Personally though, I wouldn't risk giving my players heart attacks. ;) On Sat, Oct 29, 2011 at 12:48 AM, msleeper mslee...@ismsleeperwrong.com mailto:mslee...@ismsleeperwrong.com wrote: Would running this plugin count as abuse? http://www.youtube.com/watch?v=XVL_Xwx4LW0 On Fri, Oct 28, 2011 at 6:08 PM, msleeper mslee...@ismsleeperwrong.com mailto:mslee...@ismsleeperwrong.com wrote: I'm pretty sure the report tool is meant to be used for servers that are deliberately breaking the established rules of game events and the like. Not I don't like the way this server is run or they do things that I, personally, find annoying. On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge jet2the...@gmail.com mailto:jet2the...@gmail.com wrote: How about servers that embrace micspam - music played over the mic? - Jethro On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com mailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: Friday, October 28, 2011 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool On Fri, Oct 28, 2011 at 22:31, Benedict Glover neobened...@hotmail.co.uk mailto:neobened...@hotmail.co.uk asked: I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) I don't think it's fair to name names in such a discussion, especially when Valve can't answer lacking data on how many people elect to report such servers over a fairly long period of time - the main metric being looked at right now. --bp is not affiliated with any such