Re: [hlds] Halloween, quickplay, and registering your server

2011-10-28 Thread pilger
Artificially spawning the Horsemann on maps where it wasn't supposed to
appear on would affect, in any way, the drop of gifts?

Our server was planning an event that would spawn it randomly on normal maps
but we didn't want to be out of the loot pool.

On 25 October 2011 20:14, 1nsane 1nsane...@gmail.com wrote:

 It was not fixed.

 You still can't run a 32 player TF2 server with replay and sourcetv without
 the clients crashing.

 On Tue, Oct 25, 2011 at 5:49 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 I'm pretty sure all odd mixed cases of replay and/or srctv got fixed
 back then, I remember all of the 33 and 34 player server admins crying
 about not being able to do that anymore since they fixed the loop
 hole.

 On Tue, Oct 25, 2011 at 5:38 PM, Jeff Sugar jeffsu...@gmail.com wrote:
  I can confirm this to be the case, at leasg with just replay. Not sure
 about
  replay+srctv
 
  On Oct 25, 2011 12:53 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
 
  The extra player from the replay bot should not be reporting to
  quickplay, so you shouldn't be penalized for it. This was fixed a
  month or two ago.
 
  On Tue, Oct 25, 2011 at 2:40 PM,  eugenio.motanu...@gmail.com wrote:
   Yes, it is only for TF2. CSS does not have a halloween update,
 quickplay
   or matchmaking features.
   Enviado desde mi oficina móvil BlackBerry® de Telcel
  
   -Original Message-
   From: Herover leon.l.a.niel...@gmail.com
   Sender: hlds-boun...@list.valvesoftware.com
   Date: Tue, 25 Oct 2011 20:39:17
   To: Half-Life dedicated Win32 server mailing
   listhlds@list.valvesoftware.com
   Reply-To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
   Subject: Re: [hlds] Halloween, quickplay, and registering your server
  
   Just to be sure: this is only for tf2, right? As a css server owner,
 I
   do not need to think about this?
   Sorry if it's obvious, just getting confused since I have never heard
   of anything like quickplay and valve server reputation...
  
   2011/10/25 Jethro Seabridge jet2the...@gmail.com:
   I know it's barely on topic but - last year during the Halloween
 event,
   what
   I used to do on my server was noclip to the gifts using Sourcemod,
 and
   then
   give the mask to whoever needed it on the chat. I realize this takes
   quite a
   bit of the fun out of it, but I only started doing it the last
 couple
   of
   days before the event ended.
   I assume that's not okay anymore?
   -Jethro
  
   On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn
   fletch...@valvesoftware.com wrote:
  
   Here are some quick facts about Halloween, quickplay, and server
   reputation:
  
  
  
   * Please read this FAQ, which answers most quickplay and server
   registration questions:
   https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
  
  
  
   * Having players join and stay on your server is currently the only
   thing
   that matters for server reputation.  Passwords, crit changes,
 damage
   spread,
   mods, maps, etc, does not affect your reputation except to the
 extent
   that
   it affects client's behaviour.  If you have an audience that is
 having
   fun,
   your reputation should be OK.  There is no need to ask if doing XYZ
   will
   negatively affect your reputation, merely because we haven't
   specifically
   said, XYZ is OK.  Should this policy change in the future, we
 will
   let you
   know.
  
  
  
   * Certain actions (those described in the FAQ) will make your
 server
   ineligible for quickplay.  However, those criteria are only
 examined
   at the
   moment a client does a quickplay search.  They have no lasting
 effect
   on
   your server (except, of course, to the extent that the loss of the
   extra
   players could negatively affect your reputation) and can be toggled
 at
   any
   time.  Temporarily engaging in some activity that makes you
 ineligible
   for
   quickplay does not have any lasting penalty on your server or
   reputation.
  
  
  
   * In general, positive reputation data is associated with your game
   server
   account, not your IP.  You can move to a different IP with no
   problems.
  
  
  
   * Valve *MAY* associate negative reputation data (bans, blacklists,
   records of abuse or cheating, etc) not just to the game server
   account, but
   also to the IP address or owning steam account.  (*Not* just a
   specific
   IP:port combination!)  We understand that not everyone has control
   over all
   the ports on their IP.  Hopefully the reasons why these sorts of
   policies
   are necessary are obvious.  Bottom line: protect the reputation of
 any
   servers running on your IP.
  
  
  
   * There will be a special Halloween quickmatch option on the
 client.
   We
   will provide further details for how to receive the traffic later.
  
   * We highly encourage people to register their servers.  There is
 zero
   downside to doing so, whatsoever, and it takes 5 seconds.  The
   Halloween
   gift 

Re: [hlds] Team Fortress 2 Update Released

2011-10-28 Thread Kyle Sanderson
I had the server crash from simply having clients join (no replay).

Kyle.

On Thu, Oct 27, 2011 at 10:22 PM, Spencer 'Voogru' MacDonald 
voo...@voogru.com wrote:

 **
 There seems to be a crash on map change if replay somehow gets turned off
 (for example, if the replay information for the server is bad). I've
 reproduced it with no plug-ins on the server.

 Just thought I'd let you all know.


 On 10/28/2011 12:44 AM, James Botting wrote:

 Posting of messages like that IS helpful to the mailing list.
 For people unaware this them tells them that there may be a FIX to a CRASH
 when using sm by updating to a new spanshot, this fixing crashes, yes?
 Just because someone posts something dosen't mean it needs to be fixed by
 valve. We are all server operators here. Time we started treating others
 like it.

 On 28 Oct 2011, at 05:37, Spencer 'Voogru' MacDonald voo...@voogru.com
 wrote:

   No, it's valves responsibility to fix third party plug-ins now.

 - Spencer.

 On 10/27/2011 11:47 PM, Ant wrote:

  That would be an issue to take up with sourcemod wouldn't it?



 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *DontWannaName!
 *Sent:* Friday, 28 October 2011 1:25 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Team Fortress 2 Update Released



 I am getting...

 L 10/27/2011 - 19:34:51: [TF2] GetHoliday detour failed
 L 10/27/2011 - 19:34:51: [TF2] Sigscan for GetHoliday failed - Disabling
 detour to prevent crashes

 with the new SM 1.4 Snapshot.

 On Thu, Oct 27, 2011 at 7:47 PM, RSS List User li...@redspeedservers.com
 wrote:

 For quickplay/matchmaking, friendly fire needs to be on or off?



 On 10/27/2011 10:36 PM, Andrew DeMerse wrote:

 No crashes with SM off (unless you go to harvest)

 On Thu, Oct 27, 2011 at 10:21 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:

 I'm getting this spew again on cp_manor_event:


 DataTable warning: player: Out-of-range value (346.00) in
 SendPropFloat 'm_angEyeAngles[0]', clamping.




 On Thu, Oct 27, 2011 at 10:20 PM, Andrew DeMerse ademe...@gmail.com
 wrote:
  Yep, my servers are crashing. i just disabled all plugins to see if
 that'll
  fix it.
 
  On Thu, Oct 27, 2011 at 10:17 PM, formologi...@cynicalgamers.com
 wrote:
 
  My server crashed once already. I'm still investigating and have a
 backup
  server with no plugins to try to rule out that. Anyone else having
 issues?
 
  Sent from my Verizon Wireless BlackBerry
 
  -Original Message-
  From: Jason Ruymen jas...@valvesoftware.com
  Sender: hlds-boun...@list.valvesoftware.com
  Date: Fri, 28 Oct 2011 01:23:47
  To:
  'hlds_li...@list.valvesoftware.com'hlds_li...@list.valvesoftware.com;
  'Half-Life dedicated Win32 server mailing
  list'hlds@list.valvesoftware.com;
  'hlds_annou...@list.valvesoftware.com'
 hlds_annou...@list.valvesoftware.com
  Reply-To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
  Subject: [hlds] Team Fortress 2 Update Released
 
  Required updates for Team Fortress 2 are now available.  The specific
  changes include:
 
  - Halloween 2011 Event
- Viaduct has been haunted and is now... Eyeaduct!
- One full multi-piece costume set has been added for each class
- Random gifts containing costume pieces drop in Eyeaduct on
 registered
  servers
- 2 new Halloween 2011 achievements
- Any unusual hats uncrated during the event will be Halloween-themed
- New Halloween-themed items are available in the Mann Co. store, but
  only for a limited time!
  - Updated effects for The Cow Mangler 5000
  - Updated in-game abuse reporting tool to include option for reporting
  abusive game servers
  - Added mapcycle_halloween containing all Halloween event maps
  - Fixed team colors and styles not updating properly in store previews
  - Fixed bug in reputation trend status display for registered servers
  - Fixed a problem that could cause repeated stutters after joining a
  server
  - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
  - New Halloween-themed community-created items submitted to the Workshop
  are now available in the Mann Co. store!
 
  Jason
 
 
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Re: [hlds] Team Fortress 2 Update Released

2011-10-28 Thread Jason
Is there any more information on the follwing:

- Updated in-game abuse reporting tool to include option for reporting
abusive game servers

Is this for people to report halloween event abuse?  Or is this for
abuse in general?   (i.e. when someone gets butthurt that we won't allow
their racism on our servers)

Clarification on this would be appreciated, thank you in advance.


On Thu, Oct 27, 2011 at 9:44 PM, Ronny Schedel i...@ronny-schedel.dewrote:

 - Updated in-game abuse reporting tool to include option for reporting
 abusive game servers

 How does it work? Do you penalize the server after xxx reports or do you
 check each reported server manually to avoid abusing this report tool?



 -Ursprüngliche Nachricht- From: Jason Ruymen
 Sent: Friday, October 28, 2011 9:23 AM
 To: 'hlds_linux@list.**valvesoftware.comhlds_li...@list.valvesoftware.com'
 ; 'Half-Life dedicated Win32 server mailing list' ; 'hlds_announce@list.**
 valvesoftware.com hlds_annou...@list.valvesoftware.com'

 Subject: [hlds] Team Fortress 2 Update Released

 Required updates for Team Fortress 2 are now available.  The specific
 changes include:

 - Halloween 2011 Event
  - Viaduct has been haunted and is now... Eyeaduct!
  - One full multi-piece costume set has been added for each class
  - Random gifts containing costume pieces drop in Eyeaduct on registered
 servers
  - 2 new Halloween 2011 achievements
  - Any unusual hats uncrated during the event will be Halloween-themed
  - New Halloween-themed items are available in the Mann Co. store, but only
 for a limited time!
 - Updated effects for The Cow Mangler 5000
 - Updated in-game abuse reporting tool to include option for reporting
 abusive game servers
 - Added mapcycle_halloween containing all Halloween event maps
 - Fixed team colors and styles not updating properly in store previews
 - Fixed bug in reputation trend status display for registered servers
 - Fixed a problem that could cause repeated stutters after joining a server
 - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
 - New Halloween-themed community-created items submitted to the Workshop
 are now available in the Mann Co. store!

 Jason


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Re: [hlds] Team Fortress 2 Update Released

2011-10-28 Thread Emil Larsson
Actually the butthurt part is causing me concern.

Obviously of course, an admin freezing everyone on the server while
noclipping in the event maps is obvious abuse, but I seen butthurt players
making up stories or exaggerate abuse when they really were punished for
their own behavior (like insulting other players). This is probably
especially a problem on bigger communities.

And of course there is the unfortunate (but speculative) case of a admin
going rogue for his own benefit. The abuse system could use some feedback.

On Fri, Oct 28, 2011 at 4:03 PM, Jason pctool...@gmail.com wrote:

 Is there any more information on the follwing:

 - Updated in-game abuse reporting tool to include option for reporting
 abusive game servers

 Is this for people to report halloween event abuse?  Or is this for
 abuse in general?   (i.e. when someone gets butthurt that we won't allow
 their racism on our servers)

 Clarification on this would be appreciated, thank you in advance.



 On Thu, Oct 27, 2011 at 9:44 PM, Ronny Schedel i...@ronny-schedel.dewrote:

 - Updated in-game abuse reporting tool to include option for reporting
 abusive game servers

 How does it work? Do you penalize the server after xxx reports or do you
 check each reported server manually to avoid abusing this report tool?



 -Ursprüngliche Nachricht- From: Jason Ruymen
 Sent: Friday, October 28, 2011 9:23 AM
 To: 'hlds_linux@list.**valvesoftware.comhlds_li...@list.valvesoftware.com'
 ; 'Half-Life dedicated Win32 server mailing list' ; 'hlds_announce@list.*
 *valvesoftware.com hlds_annou...@list.valvesoftware.com'

 Subject: [hlds] Team Fortress 2 Update Released

 Required updates for Team Fortress 2 are now available.  The specific
 changes include:

 - Halloween 2011 Event
  - Viaduct has been haunted and is now... Eyeaduct!
  - One full multi-piece costume set has been added for each class
  - Random gifts containing costume pieces drop in Eyeaduct on registered
 servers
  - 2 new Halloween 2011 achievements
  - Any unusual hats uncrated during the event will be Halloween-themed
  - New Halloween-themed items are available in the Mann Co. store, but
 only for a limited time!
 - Updated effects for The Cow Mangler 5000
 - Updated in-game abuse reporting tool to include option for reporting
 abusive game servers
 - Added mapcycle_halloween containing all Halloween event maps
 - Fixed team colors and styles not updating properly in store previews
 - Fixed bug in reputation trend status display for registered servers
 - Fixed a problem that could cause repeated stutters after joining a
 server
 - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
 - New Halloween-themed community-created items submitted to the Workshop
 are now available in the Mann Co. store!

 Jason


 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds

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 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] Team Fortress 2 Update Released

2011-10-28 Thread Claudio Beretta
We learned the hard way not to trust players, even for rtv/votekick/voteban.
It happened that players of other communities or some random groups, joined
the server in big groups and started votes to kick/ban everyone else or keep
changing map.
And it's incredible the amount of whiners that start complaining just for
the sake of it on the community forum after being banned for insulting
heavily other players or even for using cheats. Well administered servers
risk to be targets to this abuse report system exactly like bad servers,
only servers with no admins at all are immune from complains.

On Fri, Oct 28, 2011 at 4:48 PM, Emil Larsson ail...@gmail.com wrote:

 Actually the butthurt part is causing me concern.

 Obviously of course, an admin freezing everyone on the server while
 noclipping in the event maps is obvious abuse, but I seen butthurt players
 making up stories or exaggerate abuse when they really were punished for
 their own behavior (like insulting other players). This is probably
 especially a problem on bigger communities.

 And of course there is the unfortunate (but speculative) case of a admin
 going rogue for his own benefit. The abuse system could use some feedback.


 On Fri, Oct 28, 2011 at 4:03 PM, Jason pctool...@gmail.com wrote:

 Is there any more information on the follwing:

 - Updated in-game abuse reporting tool to include option for reporting
 abusive game servers

 Is this for people to report halloween event abuse?  Or is this for
 abuse in general?   (i.e. when someone gets butthurt that we won't allow
 their racism on our servers)

 Clarification on this would be appreciated, thank you in advance.



 On Thu, Oct 27, 2011 at 9:44 PM, Ronny Schedel i...@ronny-schedel.dewrote:

 - Updated in-game abuse reporting tool to include option for reporting
 abusive game servers

 How does it work? Do you penalize the server after xxx reports or do you
 check each reported server manually to avoid abusing this report tool?



 -Ursprüngliche Nachricht- From: Jason Ruymen
 Sent: Friday, October 28, 2011 9:23 AM
 To: 'hlds_linux@list.**valvesoftware.comhlds_li...@list.valvesoftware.com'
 ; 'Half-Life dedicated Win32 server mailing list' ; 'hlds_announce@list.
 **valvesoftware.com hlds_annou...@list.valvesoftware.com'

 Subject: [hlds] Team Fortress 2 Update Released

 Required updates for Team Fortress 2 are now available.  The specific
 changes include:

 - Halloween 2011 Event
  - Viaduct has been haunted and is now... Eyeaduct!
  - One full multi-piece costume set has been added for each class
  - Random gifts containing costume pieces drop in Eyeaduct on registered
 servers
  - 2 new Halloween 2011 achievements
  - Any unusual hats uncrated during the event will be Halloween-themed
  - New Halloween-themed items are available in the Mann Co. store, but
 only for a limited time!
 - Updated effects for The Cow Mangler 5000
 - Updated in-game abuse reporting tool to include option for reporting
 abusive game servers
 - Added mapcycle_halloween containing all Halloween event maps
 - Fixed team colors and styles not updating properly in store previews
 - Fixed bug in reputation trend status display for registered servers
 - Fixed a problem that could cause repeated stutters after joining a
 server
 - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
 - New Halloween-themed community-created items submitted to the Workshop
 are now available in the Mann Co. store!

 Jason



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Re: [hlds] Team Fortress 2 Update Released

2011-10-28 Thread 1nsane
There's already certain communities planning raids on their competitors
using the abuse report tool.

But I seriously doubt it will work out for them the way they think. Just
going to make more work for Valve. I doubt it's automated.

I guess it's mostly it's to report Halloween abuse or servers abusing the
quickplay system (pay to win, instant respawn, etc),

On Fri, Oct 28, 2011 at 11:18 AM, Claudio Beretta beretta.clau...@gmail.com
 wrote:

 We learned the hard way not to trust players, even for
 rtv/votekick/voteban. It happened that players of other communities or some
 random groups, joined the server in big groups and started votes to kick/ban
 everyone else or keep changing map.
 And it's incredible the amount of whiners that start complaining just for
 the sake of it on the community forum after being banned for insulting
 heavily other players or even for using cheats. Well administered servers
 risk to be targets to this abuse report system exactly like bad servers,
 only servers with no admins at all are immune from complains.

 On Fri, Oct 28, 2011 at 4:48 PM, Emil Larsson ail...@gmail.com wrote:

 Actually the butthurt part is causing me concern.

 Obviously of course, an admin freezing everyone on the server while
 noclipping in the event maps is obvious abuse, but I seen butthurt players
 making up stories or exaggerate abuse when they really were punished for
 their own behavior (like insulting other players). This is probably
 especially a problem on bigger communities.

 And of course there is the unfortunate (but speculative) case of a admin
 going rogue for his own benefit. The abuse system could use some feedback.


 On Fri, Oct 28, 2011 at 4:03 PM, Jason pctool...@gmail.com wrote:

 Is there any more information on the follwing:

 - Updated in-game abuse reporting tool to include option for reporting
 abusive game servers

 Is this for people to report halloween event abuse?  Or is this for
 abuse in general?   (i.e. when someone gets butthurt that we won't allow
 their racism on our servers)

 Clarification on this would be appreciated, thank you in advance.



 On Thu, Oct 27, 2011 at 9:44 PM, Ronny Schedel i...@ronny-schedel.dewrote:

 - Updated in-game abuse reporting tool to include option for reporting
 abusive game servers

 How does it work? Do you penalize the server after xxx reports or do you
 check each reported server manually to avoid abusing this report tool?



 -Ursprüngliche Nachricht- From: Jason Ruymen
 Sent: Friday, October 28, 2011 9:23 AM
 To: 
 'hlds_linux@list.**valvesoftware.comhlds_li...@list.valvesoftware.com'
 ; 'Half-Life dedicated Win32 server mailing list' ; '
 hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com
 '

 Subject: [hlds] Team Fortress 2 Update Released

 Required updates for Team Fortress 2 are now available.  The specific
 changes include:

 - Halloween 2011 Event
  - Viaduct has been haunted and is now... Eyeaduct!
  - One full multi-piece costume set has been added for each class
  - Random gifts containing costume pieces drop in Eyeaduct on registered
 servers
  - 2 new Halloween 2011 achievements
  - Any unusual hats uncrated during the event will be Halloween-themed
  - New Halloween-themed items are available in the Mann Co. store, but
 only for a limited time!
 - Updated effects for The Cow Mangler 5000
 - Updated in-game abuse reporting tool to include option for reporting
 abusive game servers
 - Added mapcycle_halloween containing all Halloween event maps
 - Fixed team colors and styles not updating properly in store previews
 - Fixed bug in reputation trend status display for registered servers
 - Fixed a problem that could cause repeated stutters after joining a
 server
 - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
 - New Halloween-themed community-created items submitted to the Workshop
 are now available in the Mann Co. store!

 Jason




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Fletcher Dunn
I'll be investigating this today.

It's very important to us that if you register your server, you get the 
benefits.

Your humble servant,
- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, October 28, 2011 7:50 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event

Nah, drops worked over night but it seems that 2-3 hours today while i 
was at work, gifts were dropping but no more after that. I don't know  
what is the situation now and i cannot test untill 1-2 hours from now.

All servers are shown on server browser, all have different register id, 
all are standing good and i'm definitely not trying to abuse system, 
just want to run 4 servers for players to play on and receive goodies.

-ics

28.10.2011 16:56, Kyle Sanderson kirjoitti:
 My client, along with four servers have all lost connectivity to the item
 server.

 I'm guessing it's been offline all night? I was getting drops/gifts for a
 couple hours after the update hit.
 Kyle.

 On Fri, Oct 28, 2011 at 4:04 AM, icsi...@ics-base.net  wrote:

 So it seems that some of the servers regged long ago do not receive any
 gift packets while the others do. Anyone at valve looking into this or is it
 zzz time?

 I still have 4 servers without any packets dropping.

 -ics

 - Alkuperäinen viesti -
 Same situation with me. I have a server that's been a quickplay for
 quite some time now and it's not getting items. Yet another I just had
 registered the day before the event is working fine.

 On Fri, Oct 28, 2011 at 3:51 AM, Jesse Molinaje...@opendreams.net
 wrote:
 I am having the same issue.  Two servers on the same host, same IP,
 different ports.

 One of the two was verified dropping gifts yesterday on
 koth_harvest_event.

 However, today post-update, it is not dropping items on
 koth_harvest_event or the new koth_viaduct_event.

 Both are registered and in good standing, as far as I know.  The
 admins of this host have not attempted any cheating or done anything
 that I would suspect have gotten us blacklisted.



 ics wrote:
 Is there a reason why no halloween gifts would not drop? I've regged
 the servers months ago. Servers do show up on server browser too.

 -ics

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 # Jesse Molina
 # Mail = je...@opendreams.net
 # Page = page-je...@opendreams.net
 # Cell = 1.602.323.7608
 # Web  = http://www.opendreams.net/jesse/



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Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Tom Weir
Shortly after the update, one of our servers had a similar problem. 
Restarting the server seemed to clear the issue.


On 10/28/2011 10:19 AM, Fletcher Dunn wrote:

I'll be investigating this today.

It's very important to us that if you register your server, you get the 
benefits.

Your humble servant,
- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, October 28, 2011 7:50 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event

Nah, drops worked over night but it seems that 2-3 hours today while i
was at work, gifts were dropping but no more after that. I don't know
what is the situation now and i cannot test untill 1-2 hours from now.

All servers are shown on server browser, all have different register id,
all are standing good and i'm definitely not trying to abuse system,
just want to run 4 servers for players to play on and receive goodies.

-ics



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Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Andreas Grimm
same here

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tom Weir
Sent: Friday, October 28, 2011 7:23 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event

Shortly after the update, one of our servers had a similar problem. 
Restarting the server seemed to clear the issue.

On 10/28/2011 10:19 AM, Fletcher Dunn wrote:
 I'll be investigating this today.

 It's very important to us that if you register your server, you get the 
 benefits.

 Your humble servant,
 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Friday, October 28, 2011 7:50 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event

 Nah, drops worked over night but it seems that 2-3 hours today while i
 was at work, gifts were dropping but no more after that. I don't know
 what is the situation now and i cannot test untill 1-2 hours from now.

 All servers are shown on server browser, all have different register id,
 all are standing good and i'm definitely not trying to abuse system,
 just want to run 4 servers for players to play on and receive goodies.

 -ics


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Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread pilger
Our server is on eyeduct now and it's droping alright. It's properly
registered.

Fletch. What may interfere with the dropping of gifts, apart from the server
registration?

On 28 October 2011 15:27, Andreas Grimm l...@gmx.net wrote:

 same here

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Tom Weir
 Sent: Friday, October 28, 2011 7:23 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event

 Shortly after the update, one of our servers had a similar problem.
 Restarting the server seemed to clear the issue.

 On 10/28/2011 10:19 AM, Fletcher Dunn wrote:
  I'll be investigating this today.
 
  It's very important to us that if you register your server, you get the
 benefits.
 
  Your humble servant,
  - Fletch
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Friday, October 28, 2011 7:50 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event
 
  Nah, drops worked over night but it seems that 2-3 hours today while i
  was at work, gifts were dropping but no more after that. I don't know
  what is the situation now and i cannot test untill 1-2 hours from now.
 
  All servers are shown on server browser, all have different register id,
  all are standing good and i'm definitely not trying to abuse system,
  just want to run 4 servers for players to play on and receive goodies.
 
  -ics


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[hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
Wanted to clarify a few things about the new feature in the in-game abuse 
reporting tool to report game servers:

* Human judgment is always used before any action is taken based on abuse 
report data.

* The potential for malicious players (or competing game server operators) to 
abuse the reporting mechanism is an obvious problem that we have foreseen and 
taken basic measures to prevent.

* We only really care about servers who receive excessive reports of abuse 
relative to other gameservers.  This is pretty effective at canceling our the 
noise of uninformed or malicious users.

One last reminder: we are keeping the option open to apply any bans, etc to an 
*IP*, not just to a game account.  This is a warning to anybody setting up a 
throw-away server account created specifically to do malicious things.

- Fletch

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Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Cc2iscooL
What about game server providers that have a malicious user setup a server
like that? Will there be measures taken to contact the game provider or will
the IP address just be banned?
On Oct 28, 2011 2:10 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:

 Wanted to clarify a few things about the new feature in the in-game abuse
 reporting tool to report game servers:

 ** **

 * Human judgment is always used before any action is taken based on abuse
 report data.

 ** **

 * The potential for malicious players (or competing game server operators)
 to abuse the reporting mechanism is an obvious problem that we have foreseen
 and taken basic measures to prevent.

 ** **

 * We only really care about servers who receive excessive reports of abuse
 *relative to other gameservers*.  This is pretty effective at canceling
 our the noise of uninformed or malicious users.

 ** **

 One last reminder: we are keeping the option open to apply any bans, etc to
 an **IP**, not just to a game account.  This is a warning to anybody
 setting up a throw-away server account created specifically to do
 malicious things.

 ** **

 - Fletch

 ** **

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Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread DoctorDan
What is considered as abusive behaviour?
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Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread E. Olsen
That's a valid question - an abuse reporting system has been put in place,
without telling the users what consittutes abuse (which I think would lead
to many more false reports than not). Some guidelines (both for users and
server operators) might be beneficial, both to keep down the number of
nuisance reports, AND help the server operators to stay in compliance. It's
all well and good to say that Valve reserves the right to ban servers/IP's
for abuse, but without knowing what the rules/guidelines are, it's giving
operators an invisible line and telling us don't cross this.

On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.de wrote:

 What is considered as abusive behaviour?
 ___
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Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
We are going to add a combo box to the abuse reporting tool and enumerate some 
categories of abuse.  We hope that will help both players and agme servers get 
an idea of what we consider abusive.  However, those are just examples.  There 
will always be an other category, and there's a reason we require the 
description field.  The system is purposefully fuzzy.

The purpose of the in-game abuse reporter is to identify game servers where 
players are not having fun, due to a game server atmosphere.  This negatively 
affects our game as a whole.  We're not going to draw a bright line and define 
precisely what is OK and what is not.  If your users are reporting a high 
degree of abuse, we're going to read the descriptions of what they are saying 
and decide if we think it's reasonable or not.

As I said in the other post, if your players are having fun, I think you have 
nothing to worry about.  The purpose of this tool is locate the worst offenses. 
 We will not be straying into the gray area or punishing well-intentioned game 
server operators who experimenting with rule changes, or who get abuse reports 
just because some people don't like nocrits or medieval mode.

I think everybody here can understand that there is quite a difference between 
purposefully concealing major rule changes (i.e. hacking the tags that are 
designed to advertise those rule changes, purposefully making bots look as if 
they are real players, etc), and customizing your server to provide the 
experience your players want.  Or locking players in place while certain 
players rush around to collect the gift drops, if those players didn't opt in 
to that experience.

We just want to locate game servers that are clearly abusing players.  We don't 
need to draw a bright line because we don't plan to go near it, wherever it may 
be.

- Fletch

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Friday, October 28, 2011 11:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] About the TF2 in-game abuse reporting tool

That's a valid question - an abuse reporting system has been put in place, 
without telling the users what consittutes abuse (which I think would lead to 
many more false reports than not). Some guidelines (both for users and server 
operators) might be beneficial, both to keep down the number of nuisance 
reports, AND help the server operators to stay in compliance. It's all well and 
good to say that Valve reserves the right to ban servers/IP's for abuse, but 
without knowing what the rules/guidelines are, it's giving operators an 
invisible line and telling us don't cross this.
On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.demailto:doctor...@web.de 
wrote:
What is considered as abusive behaviour?
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Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Jason
Well, we have a set of rules and a lot of banned players who've tried
hacking us, trolling us, etc to get us back.  What rules *WE* enforce should
be our business, shouldn't it?  So we've got a large ban list of trolls,
dicks, hackers, etc.  People often do not like us for actually enforcing our
rulesand want to hate on us.  We have a decent player base who support
us and like that we take an active and often hardline approach toward the
isms (racism, sexism, ageism, etc.) as well as toward trolls/dicks in
general.

Will valve investigate and actually consult with the server
owner/community?  Do I need to start doing demos, screenshots and recordings
of folks spewing all of the hate speech and rule breaking just to cover my
back?  I ask this because compared to some other servers, we *ARE* a little
more strict than other servers.  So with this new subjective aspect, it has
me wondering what's to come.

And why now?  Free to play was implemented, which allows even more anonymous
trolls to make account after account (and even change their IP as well), and
now I gotta answer for banishing groups of them off my server?  This may
just be the end of our servers, as I never thought, as a server owner, I'd
have to answer to Valve for the server I ran when I am not violating any
terms of service in doing so.

On Fri, Oct 28, 2011 at 2:33 PM, E. Olsen ceo.eol...@gmail.com wrote:

 That's a valid question - an abuse reporting system has been put in place,
 without telling the users what consittutes abuse (which I think would lead
 to many more false reports than not). Some guidelines (both for users and
 server operators) might be beneficial, both to keep down the number of
 nuisance reports, AND help the server operators to stay in compliance. It's
 all well and good to say that Valve reserves the right to ban servers/IP's
 for abuse, but without knowing what the rules/guidelines are, it's giving
 operators an invisible line and telling us don't cross this.

 On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.de wrote:

 What is considered as abusive behaviour?
 ___
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 kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192

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Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Saul Rennison
No.

Let me reiterate so Fletcher isn't repeating himself. If your players are
having a good time, you won't be in trouble. The point is, it's mainly
targeted towards gift drop exploiters and other bullshit admins do to
advantage themselves against other players.


Kind regards,
*Saul Rennison*


On 28 October 2011 19:53, Jason pctool...@gmail.com wrote:

 Well, we have a set of rules and a lot of banned players who've tried
 hacking us, trolling us, etc to get us back.  What rules *WE* enforce should
 be our business, shouldn't it?  So we've got a large ban list of trolls,
 dicks, hackers, etc.  People often do not like us for actually enforcing our
 rulesand want to hate on us.  We have a decent player base who support
 us and like that we take an active and often hardline approach toward the
 isms (racism, sexism, ageism, etc.) as well as toward trolls/dicks in
 general.

 Will valve investigate and actually consult with the server
 owner/community?  Do I need to start doing demos, screenshots and recordings
 of folks spewing all of the hate speech and rule breaking just to cover my
 back?  I ask this because compared to some other servers, we *ARE* a little
 more strict than other servers.  So with this new subjective aspect, it has
 me wondering what's to come.

 And why now?  Free to play was implemented, which allows even more
 anonymous trolls to make account after account (and even change their IP as
 well), and now I gotta answer for banishing groups of them off my server?
 This may just be the end of our servers, as I never thought, as a server
 owner, I'd have to answer to Valve for the server I ran when I am not
 violating any terms of service in doing so.


 On Fri, Oct 28, 2011 at 2:33 PM, E. Olsen ceo.eol...@gmail.com wrote:

 That's a valid question - an abuse reporting system has been put in place,
 without telling the users what consittutes abuse (which I think would lead
 to many more false reports than not). Some guidelines (both for users and
 server operators) might be beneficial, both to keep down the number of
 nuisance reports, AND help the server operators to stay in compliance. It's
 all well and good to say that Valve reserves the right to ban servers/IP's
 for abuse, but without knowing what the rules/guidelines are, it's giving
 operators an invisible line and telling us don't cross this.

 On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.de wrote:

  What is considered as abusive behaviour?
 ___
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 kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192

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Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Jason
Fletch (and Saul) thank you for the clarification.  I appreciate you taking
the time to do so.

(and I submitted my post before Fletch's came in, so my post was written
before Fletch took the time to clarify, which essentially nullifies my post,
*grin*  Timing is everything right?)

On Fri, Oct 28, 2011 at 3:01 PM, Saul Rennison saul.renni...@gmail.comwrote:

 No.

 Let me reiterate so Fletcher isn't repeating himself. If your players are
 having a good time, you won't be in trouble. The point is, it's mainly
 targeted towards gift drop exploiters and other bullshit admins do to
 advantage themselves against other players.


 Kind regards,
 *Saul Rennison*



 On 28 October 2011 19:53, Jason pctool...@gmail.com wrote:

 Well, we have a set of rules and a lot of banned players who've tried
 hacking us, trolling us, etc to get us back.  What rules *WE* enforce should
 be our business, shouldn't it?  So we've got a large ban list of trolls,
 dicks, hackers, etc.  People often do not like us for actually enforcing our
 rulesand want to hate on us.  We have a decent player base who support
 us and like that we take an active and often hardline approach toward the
 isms (racism, sexism, ageism, etc.) as well as toward trolls/dicks in
 general.

 Will valve investigate and actually consult with the server
 owner/community?  Do I need to start doing demos, screenshots and recordings
 of folks spewing all of the hate speech and rule breaking just to cover my
 back?  I ask this because compared to some other servers, we *ARE* a little
 more strict than other servers.  So with this new subjective aspect, it has
 me wondering what's to come.

 And why now?  Free to play was implemented, which allows even more
 anonymous trolls to make account after account (and even change their IP as
 well), and now I gotta answer for banishing groups of them off my server?
 This may just be the end of our servers, as I never thought, as a server
 owner, I'd have to answer to Valve for the server I ran when I am not
 violating any terms of service in doing so.


 On Fri, Oct 28, 2011 at 2:33 PM, E. Olsen ceo.eol...@gmail.com wrote:

 That's a valid question - an abuse reporting system has been put in
 place, without telling the users what consittutes abuse (which I think would
 lead to many more false reports than not). Some guidelines (both for users
 and server operators) might be beneficial, both to keep down the number of
 nuisance reports, AND help the server operators to stay in compliance. It's
 all well and good to say that Valve reserves the right to ban servers/IP's
 for abuse, but without knowing what the rules/guidelines are, it's giving
 operators an invisible line and telling us don't cross this.

 On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.de wrote:

  What is considered as abusive behaviour?
 ___
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 kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192

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Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
Just one last comment.

Engaged game server administrators who police their community, experiment with 
rule changes and custom maps and modes, etc, add a tremendous amount of value 
to our game.  We would be making a huge mistake to alienate those guys (you 
guys) or stifle any experimentation.

We're hoping this tool will help to identify those servers who maliciously make 
a hostile experience for players who just want to play the game, thus doing 
damage to our community.

Now excuse me, I need to get back to figuring out why registered servers 
sometimes aren't getting the special gift drops!

Your humble servant,
Fletch


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
Sent: Friday, October 28, 2011 11:54 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] About the TF2 in-game abuse reporting tool

Well, we have a set of rules and a lot of banned players who've tried hacking 
us, trolling us, etc to get us back.  What rules *WE* enforce should be our 
business, shouldn't it?  So we've got a large ban list of trolls, dicks, 
hackers, etc.  People often do not like us for actually enforcing our 
rulesand want to hate on us.  We have a decent player base who support us 
and like that we take an active and often hardline approach toward the isms 
(racism, sexism, ageism, etc.) as well as toward trolls/dicks in general.

Will valve investigate and actually consult with the server owner/community?  
Do I need to start doing demos, screenshots and recordings of folks spewing all 
of the hate speech and rule breaking just to cover my back?  I ask this because 
compared to some other servers, we *ARE* a little more strict than other 
servers.  So with this new subjective aspect, it has me wondering what's to 
come.

And why now?  Free to play was implemented, which allows even more anonymous 
trolls to make account after account (and even change their IP as well), and 
now I gotta answer for banishing groups of them off my server?  This may just 
be the end of our servers, as I never thought, as a server owner, I'd have to 
answer to Valve for the server I ran when I am not violating any terms of 
service in doing so.
On Fri, Oct 28, 2011 at 2:33 PM, E. Olsen 
ceo.eol...@gmail.commailto:ceo.eol...@gmail.com wrote:
That's a valid question - an abuse reporting system has been put in place, 
without telling the users what consittutes abuse (which I think would lead to 
many more false reports than not). Some guidelines (both for users and server 
operators) might be beneficial, both to keep down the number of nuisance 
reports, AND help the server operators to stay in compliance. It's all well and 
good to say that Valve reserves the right to ban servers/IP's for abuse, but 
without knowing what the rules/guidelines are, it's giving operators an 
invisible line and telling us don't cross this.
On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.demailto:doctor...@web.de 
wrote:
What is considered as abusive behaviour?
___
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Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread RSS List User

I have a question:

What can us, GSPs, do to control and get information regarding what 
customers are doing with our IP addresses?


On 10/28/2011 3:13 PM, Fletcher Dunn wrote:


Just one last comment.

Engaged game server administrators who police their community, 
experiment with rule changes and custom maps and modes, etc, add a 
/tremendous/ amount of value to our game.  We would be making a huge 
mistake to alienate those guys (you guys) or stifle any experimentation.


We're hoping this tool will help to identify those servers who 
maliciously make a hostile experience for players who just want to 
play the game, thus doing damage to our community.


Now excuse me, I need to get back to figuring out why registered 
servers sometimes aren't getting the special gift drops!


Your humble servant,

Fletch

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jason

*Sent:* Friday, October 28, 2011 11:54 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] About the TF2 in-game abuse reporting tool

Well, we have a set of rules and a lot of banned players who've tried 
hacking us, trolling us, etc to get us back.  What rules *WE* enforce 
should be our business, shouldn't it?  So we've got a large ban list 
of trolls, dicks, hackers, etc.  People often do not like us for 
actually enforcing our rulesand want to hate on us.  We have a 
decent player base who support us and like that we take an active and 
often hardline approach toward the isms (racism, sexism, ageism, 
etc.) as well as toward trolls/dicks in general.


Will valve investigate and actually consult with the server 
owner/community?  Do I need to start doing demos, screenshots and 
recordings of folks spewing all of the hate speech and rule breaking 
just to cover my back?  I ask this because compared to some other 
servers, we *ARE* a little more strict than other servers.  So with 
this new subjective aspect, it has me wondering what's to come.


And why now?  Free to play was implemented, which allows even more 
anonymous trolls to make account after account (and even change their 
IP as well), and now I gotta answer for banishing groups of them off 
my server?  This may just be the end of our servers, as I never 
thought, as a server owner, I'd have to answer to Valve for the 
server I ran when I am not violating any terms of service in doing so.


On Fri, Oct 28, 2011 at 2:33 PM, E. Olsen ceo.eol...@gmail.com 
mailto:ceo.eol...@gmail.com wrote:


That's a valid question - an abuse reporting system has been put in 
place, without telling the users what consittutes abuse (which I think 
would lead to many more false reports than not). Some guidelines (both 
for users and server operators) might be beneficial, both to keep down 
the number of nuisance reports, AND help the server operators to stay 
in compliance. It's all well and good to say that Valve reserves the 
right to ban servers/IP's for abuse, but without knowing what the 
rules/guidelines are, it's giving operators an invisible line and 
telling us don't cross this.


On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.de 
mailto:doctor...@web.de wrote:


What is considered as abusive behaviour?
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Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread DoctorDan
Thanks for making things clear.
Nice to see that you guys care for mods and plugins.
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Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Emil Larsson
Same here. Changing level did not fix the issue. But restarting the server
did.

On Fri, Oct 28, 2011 at 7:22 PM, Tom Weir tw...@geekwerks.ca wrote:

 Shortly after the update, one of our servers had a similar problem.
 Restarting the server seemed to clear the issue.


 On 10/28/2011 10:19 AM, Fletcher Dunn wrote:

 I'll be investigating this today.

 It's very important to us that if you register your server, you get the
 benefits.

 Your humble servant,
 - Fletch

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
 hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of ics
 Sent: Friday, October 28, 2011 7:50 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event

 Nah, drops worked over night but it seems that 2-3 hours today while i
 was at work, gifts were dropping but no more after that. I don't know
 what is the situation now and i cannot test untill 1-2 hours from now.

 All servers are shown on server browser, all have different register id,
 all are standing good and i'm definitely not trying to abuse system,
 just want to run 4 servers for players to play on and receive goodies.

 -ics



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Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Victor Voorhuis
But what is considered abuse? Sometimes some of my admins use some commands
for fun, so that everyone can have a laugh. Last year we had a plugin that
would launch everybody in the air and explode mid-air. We announced
FIREWORKS! and the falling gibs were the fireworks. Everybody enjoyed this
and laughed. But what if one person doesn't like it because he was about to
get a kill? Should we stop doing these kind of things or can we continue
with the occasional fun-event-adminabuse?

2011/10/28 doctor...@web.de

 Thanks for making things clear.
 Nice to see that you guys care for mods and plugins.
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[hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
If your server is not getting Halloween drops, check if your config file has an 
'=' in the lines to set the registration convars.

Also,  make sure you put the identity token in quotes.

If you have these two problems, you probably (quite reasonably) cut and paste 
the two config file lines from the client console when you registered your 
server.  That output erroneously had the ='s in them, and did not quote the 
identity token.  We fixed the output soon after we shipped the registered 
server feature, which explains why a lot of people not getting the drops are 
also saying that they have been registered for a long time.

In case that does not fix the problem, the next update will provide more 
verbose logging so such errors will not go undetected for so long.

Your humble servant,
Fletch
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Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Andrew DeMerse
I don't think normal shenanigans are what they are after. It's more the
servers that are constantly doing things that affect how people play the
game. For example, rooting/freezing players when gifts spawn, noclipping
admins/friends when gifts spawn, etc.

On Fri, Oct 28, 2011 at 4:35 PM, Victor Voorhuis 
victor.silverd...@gmail.com wrote:

 But what is considered abuse? Sometimes some of my admins use some commands
 for fun, so that everyone can have a laugh. Last year we had a plugin that
 would launch everybody in the air and explode mid-air. We announced
 FIREWORKS! and the falling gibs were the fireworks. Everybody enjoyed this
 and laughed. But what if one person doesn't like it because he was about to
 get a kill? Should we stop doing these kind of things or can we continue
 with the occasional fun-event-adminabuse?

 2011/10/28 doctor...@web.de

 Thanks for making things clear.
 Nice to see that you guys care for mods and plugins.
 ___
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 kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192

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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
One last thing.

You *should* see either this line:

Game server authentication: SUCCESS! Standing: %s. Trend: %s

or this line:

Game server authentication: FAILURE!

Pretty soon upon boot.  If you don't that means your server is not even 
attempting to sign on, and there's probably something wrong with the convars.

If you see the SUCCESS! message, but are still not getting Halloween drops, 
please post that fact on this list.

Your humble servant,
Fletch

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, October 28, 2011 1:38 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list
Subject: [hlds] TF2 registered servers: check for rogue '=' in the convar 
settings

If your server is not getting Halloween drops, check if your config file has an 
'=' in the lines to set the registration convars.

Also,  make sure you put the identity token in quotes.

If you have these two problems, you probably (quite reasonably) cut and paste 
the two config file lines from the client console when you registered your 
server.  That output erroneously had the ='s in them, and did not quote the 
identity token.  We fixed the output soon after we shipped the registered 
server feature, which explains why a lot of people not getting the drops are 
also saying that they have been registered for a long time.

In case that does not fix the problem, the next update will provide more 
verbose logging so such errors will not go undetected for so long.

Your humble servant,
Fletch
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Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Jason
Victor, I don't think that would be considered an issue now (due to the
clarification) as I read it, one bad apple (complainer) won't spoil the
bunch (the rest of the server who is having fun)

Like you, we have occasional nights where we make an announcement and it's
called Drunk Admin Nightand our community has tons of fun with it, and
they know the admins will occasionally abuse the populous for a laugh
(without affecting objectives or overall gameplay), but the whole server is
in on it, except when we get some randoms who will come in and not know and
when asked, we tell them.  They can choose to stay, or go.but I know
some of them will now register a server complaint for abuse.  Having the
explanation we got from Fletch, i am no longer worried about the overall
intent of the system).so when valve looks into it, and sees either the
context or that it is not abusive for the sake of it.it's done for fun
and the populace HAS fun in return, then there shouldn't be too much to
worry about.  (Plus, I can only drink so much, but have regulars sending me
IM's asking When's the next 'Drunk Admin Night', the last one was a
blast!!! LOL)

Hope that helps clear it up a bit better for you

On Fri, Oct 28, 2011 at 4:35 PM, Victor Voorhuis 
victor.silverd...@gmail.com wrote:

 But what is considered abuse? Sometimes some of my admins use some commands
 for fun, so that everyone can have a laugh. Last year we had a plugin that
 would launch everybody in the air and explode mid-air. We announced
 FIREWORKS! and the falling gibs were the fireworks. Everybody enjoyed this
 and laughed. But what if one person doesn't like it because he was about to
 get a kill? Should we stop doing these kind of things or can we continue
 with the occasional fun-event-adminabuse?

 2011/10/28 doctor...@web.de

 Thanks for making things clear.
 Nice to see that you guys care for mods and plugins.
 ___
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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Tres
Same here. Gifts drop for a while then stop, with a full server. Have to
restart to get them back. Rinse, repeat. Love the event, though. Glad you
guys are running it as long as you are. :)

On Fri, Oct 28, 2011 at 3:53 PM, Andreas Grimm l...@gmx.net wrote:

 My gameservers run halloween maps 24/7 without any mapchanges.

 ** **

 This morning they dropped gifts without any problems, but a few hours later
 they stopped dropping the gifts.

 I changed nothing during the runtime and all servers are successfully
 registered. Only a complete server restart solved the problem.

 ** **

 After the restart the gift drops were back.

 ** **

 Atm it seems that they stopped dropping gifts again. 30 players on it,
 registered, get gifts earlier this day and now - nothing.

 Is there any registration timeout or something like that active?

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn
 *Sent:* Friday, October 28, 2011 10:42 PM
 *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list
 *Subject:* Re: [hlds] TF2 registered servers: check for rogue '=' in the
 convar settings

 ** **

 One last thing.

 ** **

 You **should** see either this line:

 ** **

 Game server authentication: SUCCESS! Standing: %s. Trend:
 %s

 ** **

 or this line:

 ** **

 Game server authentication: FAILURE!

 ** **

 Pretty soon upon boot.  If you don't that means your server is not even
 attempting to sign on, and there's probably something wrong with the
 convars.

 ** **

 If you see the SUCCESS! message, but are still not getting Halloween drops,
 please post that fact on this list.

 ** **

 Your humble servant,

 Fletch

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn
 *Sent:* Friday, October 28, 2011 1:38 PM
 *To:* Half-Life dedicated Linux server mailing list; Half-Life dedicated
 Win32 server mailing list
 *Subject:* [hlds] TF2 registered servers: check for rogue '=' in the
 convar settings

 ** **

 If your server is not getting Halloween drops, check if your config file
 has an '=' in the lines to set the registration convars.

 ** **

 Also,  make sure you put the identity token in quotes.

 ** **

 If you have these two problems, you probably (quite reasonably) cut and
 paste the two config file lines from the client console when you registered
 your server.  That output erroneously had the ='s in them, and did not quote
 the identity token.  We fixed the output soon after we shipped the
 registered server feature, which explains why a lot of people not getting
 the drops are also saying that they have been registered for a long time.*
 ***

 ** **

 In case that does not fix the problem, the next update will provide more
 verbose logging so such errors will not go undetected for so long.

 ** **

 Your humble servant,

 Fletch

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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread msleeper
Fletcher - Would it be possible to add in a command to make the server
give us the on-boot authentication string at will? It doesn't seem to
report that on map change, only when the server is first starting up,
and if your server happens to be populated at the time, it's a death
sentence to ask us to reboot the server just to check if we're
authenticating correctly.

Also: my server's identity token didn't have quote marks in it, so I
added that and I'm testing now. But, my other 3 servers don't have
quote marks either, so it's strange that just the one server would be
having the problem.  There was no = sign in the token string.

On Fri, Oct 28, 2011 at 4:59 PM, Tres madeinte...@gmail.com wrote:
 Same here. Gifts drop for a while then stop, with a full server. Have to
 restart to get them back. Rinse, repeat. Love the event, though. Glad you
 guys are running it as long as you are. :)

 On Fri, Oct 28, 2011 at 3:53 PM, Andreas Grimm l...@gmx.net wrote:

 My gameservers run halloween maps 24/7 without any mapchanges.



 This morning they dropped gifts without any problems, but a few hours
 later they stopped dropping the gifts.

 I changed nothing during the runtime and all servers are successfully
 registered. Only a complete server restart solved the problem.



 After the restart the gift drops were back.



 Atm it seems that they stopped dropping gifts again. 30 players on it,
 registered, get gifts earlier this day and now - nothing.

 Is there any registration timeout or something like that active?



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Friday, October 28, 2011 10:42 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list
 Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the
 convar settings



 One last thing.



 You *should* see either this line:



     Game server authentication: SUCCESS! Standing: %s. Trend:
 %s



 or this line:



     Game server authentication: FAILURE!



 Pretty soon upon boot.  If you don't that means your server is not even
 attempting to sign on, and there's probably something wrong with the
 convars.



 If you see the SUCCESS! message, but are still not getting Halloween
 drops, please post that fact on this list.



 Your humble servant,

 Fletch



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Friday, October 28, 2011 1:38 PM
 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
 Win32 server mailing list
 Subject: [hlds] TF2 registered servers: check for rogue '=' in the convar
 settings



 If your server is not getting Halloween drops, check if your config file
 has an '=' in the lines to set the registration convars.



 Also,  make sure you put the identity token in quotes.



 If you have these two problems, you probably (quite reasonably) cut and
 paste the two config file lines from the client console when you registered
 your server.  That output erroneously had the ='s in them, and did not quote
 the identity token.  We fixed the output soon after we shipped the
 registered server feature, which explains why a lot of people not getting
 the drops are also saying that they have been registered for a long time.



 In case that does not fix the problem, the next update will provide more
 verbose logging so such errors will not go undetected for so long.



 Your humble servant,

 Fletch

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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Fletcher Dunn
I think there may be more than one problem.

I'll add the registration status to the status display so it can be checked at 
any time.

- Fletch

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, October 28, 2011 2:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the convar 
settings

Fletcher - Would it be possible to add in a command to make the server
give us the on-boot authentication string at will? It doesn't seem to
report that on map change, only when the server is first starting up,
and if your server happens to be populated at the time, it's a death
sentence to ask us to reboot the server just to check if we're
authenticating correctly.

Also: my server's identity token didn't have quote marks in it, so I
added that and I'm testing now. But, my other 3 servers don't have
quote marks either, so it's strange that just the one server would be
having the problem.  There was no = sign in the token string.

On Fri, Oct 28, 2011 at 4:59 PM, Tres madeinte...@gmail.com wrote:
 Same here. Gifts drop for a while then stop, with a full server. Have to
 restart to get them back. Rinse, repeat. Love the event, though. Glad you
 guys are running it as long as you are. :)

 On Fri, Oct 28, 2011 at 3:53 PM, Andreas Grimm l...@gmx.net wrote:

 My gameservers run halloween maps 24/7 without any mapchanges.



 This morning they dropped gifts without any problems, but a few hours
 later they stopped dropping the gifts.

 I changed nothing during the runtime and all servers are successfully
 registered. Only a complete server restart solved the problem.



 After the restart the gift drops were back.



 Atm it seems that they stopped dropping gifts again. 30 players on it,
 registered, get gifts earlier this day and now - nothing.

 Is there any registration timeout or something like that active?



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Friday, October 28, 2011 10:42 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list
 Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the
 convar settings



 One last thing.



 You *should* see either this line:



     Game server authentication: SUCCESS! Standing: %s. Trend:
 %s



 or this line:



     Game server authentication: FAILURE!



 Pretty soon upon boot.  If you don't that means your server is not even
 attempting to sign on, and there's probably something wrong with the
 convars.



 If you see the SUCCESS! message, but are still not getting Halloween
 drops, please post that fact on this list.



 Your humble servant,

 Fletch



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Friday, October 28, 2011 1:38 PM
 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
 Win32 server mailing list
 Subject: [hlds] TF2 registered servers: check for rogue '=' in the convar
 settings



 If your server is not getting Halloween drops, check if your config file
 has an '=' in the lines to set the registration convars.



 Also,  make sure you put the identity token in quotes.



 If you have these two problems, you probably (quite reasonably) cut and
 paste the two config file lines from the client console when you registered
 your server.  That output erroneously had the ='s in them, and did not quote
 the identity token.  We fixed the output soon after we shipped the
 registered server feature, which explains why a lot of people not getting
 the drops are also saying that they have been registered for a long time.



 In case that does not fix the problem, the next update will provide more
 verbose logging so such errors will not go undetected for so long.



 Your humble servant,

 Fletch

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 please visit:
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Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Fletcher Dunn
I think the best answer there is that we would probably use the abuse reporting 
mechanism as one tool to try to measure what sort of impact this sort of thing 
has on our community.

- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
Sent: Friday, October 28, 2011 2:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

On Fri, Oct 28, 2011 at 22:31, Benedict Glover
neobened...@hotmail.co.uk asked:
 I'm not personally going to report these but what about servers that offer 
 over powered weapons if you pay real money? (Premium Servers (Nightteam))

I don't think it's fair to name names in such a discussion, especially
when Valve can't answer lacking data on how many people elect to
report such servers over a fairly long period of time - the main
metric being looked at right now.

--bp is not affiliated with any such server

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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Tony Paloma
The problem wasn't that there was a '=' sign in the token string. The problem 
was people were assigning the ConVar with an equals sign:
tf_server_identity_token = dfF3nn3c1$%#

This isn't the proper way to do it. You need to assign it like any other 
ConVar. We're changing the output of cl_gameserver_create_identity to make that 
more clear.

We'll look into adding a command to display your server's authentication status.
 
-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, October 28, 2011 2:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the convar 
settings

Fletcher - Would it be possible to add in a command to make the server give us 
the on-boot authentication string at will? It doesn't seem to report that on 
map change, only when the server is first starting up, and if your server 
happens to be populated at the time, it's a death sentence to ask us to reboot 
the server just to check if we're authenticating correctly.

Also: my server's identity token didn't have quote marks in it, so I added that 
and I'm testing now. But, my other 3 servers don't have quote marks either, so 
it's strange that just the one server would be having the problem.  There was 
no = sign in the token string.

On Fri, Oct 28, 2011 at 4:59 PM, Tres madeinte...@gmail.com wrote:
 Same here. Gifts drop for a while then stop, with a full server. Have 
 to restart to get them back. Rinse, repeat. Love the event, though. 
 Glad you guys are running it as long as you are. :)

 On Fri, Oct 28, 2011 at 3:53 PM, Andreas Grimm l...@gmx.net wrote:

 My gameservers run halloween maps 24/7 without any mapchanges.



 This morning they dropped gifts without any problems, but a few hours 
 later they stopped dropping the gifts.

 I changed nothing during the runtime and all servers are successfully 
 registered. Only a complete server restart solved the problem.



 After the restart the gift drops were back.



 Atm it seems that they stopped dropping gifts again. 30 players on 
 it, registered, get gifts earlier this day and now - nothing.

 Is there any registration timeout or something like that active?



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher 
 Dunn
 Sent: Friday, October 28, 2011 10:42 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life 
 dedicated Linux server mailing list
 Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in 
 the convar settings



 One last thing.



 You *should* see either this line:



     Game server authentication: SUCCESS! Standing: %s. Trend:
 %s



 or this line:



     Game server authentication: FAILURE!



 Pretty soon upon boot.  If you don't that means your server is not 
 even attempting to sign on, and there's probably something wrong with 
 the convars.



 If you see the SUCCESS! message, but are still not getting Halloween 
 drops, please post that fact on this list.



 Your humble servant,

 Fletch



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher 
 Dunn
 Sent: Friday, October 28, 2011 1:38 PM
 To: Half-Life dedicated Linux server mailing list; Half-Life 
 dedicated
 Win32 server mailing list
 Subject: [hlds] TF2 registered servers: check for rogue '=' in the 
 convar settings



 If your server is not getting Halloween drops, check if your config 
 file has an '=' in the lines to set the registration convars.



 Also,  make sure you put the identity token in quotes.



 If you have these two problems, you probably (quite reasonably) cut 
 and paste the two config file lines from the client console when you 
 registered your server.  That output erroneously had the ='s in them, 
 and did not quote the identity token.  We fixed the output soon after 
 we shipped the registered server feature, which explains why a lot of 
 people not getting the drops are also saying that they have been registered 
 for a long time.



 In case that does not fix the problem, the next update will provide 
 more verbose logging so such errors will not go undetected for so long.



 Your humble servant,

 Fletch

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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread msleeper
Simply adding it to the status output would be rad.

On Fri, Oct 28, 2011 at 5:15 PM, Tony Paloma to...@valvesoftware.com wrote:
 The problem wasn't that there was a '=' sign in the token string. The problem 
 was people were assigning the ConVar with an equals sign:
 tf_server_identity_token = dfF3nn3c1$%#

 This isn't the proper way to do it. You need to assign it like any other 
 ConVar. We're changing the output of cl_gameserver_create_identity to make 
 that more clear.

 We'll look into adding a command to display your server's authentication 
 status.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Friday, October 28, 2011 2:07 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the convar 
 settings

 Fletcher - Would it be possible to add in a command to make the server give 
 us the on-boot authentication string at will? It doesn't seem to report that 
 on map change, only when the server is first starting up, and if your server 
 happens to be populated at the time, it's a death sentence to ask us to 
 reboot the server just to check if we're authenticating correctly.

 Also: my server's identity token didn't have quote marks in it, so I added 
 that and I'm testing now. But, my other 3 servers don't have quote marks 
 either, so it's strange that just the one server would be having the problem. 
  There was no = sign in the token string.

 On Fri, Oct 28, 2011 at 4:59 PM, Tres madeinte...@gmail.com wrote:
 Same here. Gifts drop for a while then stop, with a full server. Have
 to restart to get them back. Rinse, repeat. Love the event, though.
 Glad you guys are running it as long as you are. :)

 On Fri, Oct 28, 2011 at 3:53 PM, Andreas Grimm l...@gmx.net wrote:

 My gameservers run halloween maps 24/7 without any mapchanges.



 This morning they dropped gifts without any problems, but a few hours
 later they stopped dropping the gifts.

 I changed nothing during the runtime and all servers are successfully
 registered. Only a complete server restart solved the problem.



 After the restart the gift drops were back.



 Atm it seems that they stopped dropping gifts again. 30 players on
 it, registered, get gifts earlier this day and now - nothing.

 Is there any registration timeout or something like that active?



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher
 Dunn
 Sent: Friday, October 28, 2011 10:42 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life
 dedicated Linux server mailing list
 Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in
 the convar settings



 One last thing.



 You *should* see either this line:



     Game server authentication: SUCCESS! Standing: %s. Trend:
 %s



 or this line:



     Game server authentication: FAILURE!



 Pretty soon upon boot.  If you don't that means your server is not
 even attempting to sign on, and there's probably something wrong with
 the convars.



 If you see the SUCCESS! message, but are still not getting Halloween
 drops, please post that fact on this list.



 Your humble servant,

 Fletch



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher
 Dunn
 Sent: Friday, October 28, 2011 1:38 PM
 To: Half-Life dedicated Linux server mailing list; Half-Life
 dedicated
 Win32 server mailing list
 Subject: [hlds] TF2 registered servers: check for rogue '=' in the
 convar settings



 If your server is not getting Halloween drops, check if your config
 file has an '=' in the lines to set the registration convars.



 Also,  make sure you put the identity token in quotes.



 If you have these two problems, you probably (quite reasonably) cut
 and paste the two config file lines from the client console when you
 registered your server.  That output erroneously had the ='s in them,
 and did not quote the identity token.  We fixed the output soon after
 we shipped the registered server feature, which explains why a lot of
 people not getting the drops are also saying that they have been registered 
 for a long time.



 In case that does not fix the problem, the next update will provide
 more verbose logging so such errors will not go undetected for so long.



 Your humble servant,

 Fletch

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 archives, please visit:
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Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread m33crob
I would like to request that you add a new tab in the server browser for
de-listed server. I feel that this would be the easiest way for admins and
players alike to determine the status of a said server. This tab should not
be enabled by default and only accessible if enabled in the advanced
options..

On Fri, Oct 28, 2011 at 2:14 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 I think the best answer there is that we would probably use the abuse
 reporting mechanism as one tool to try to measure what sort of impact this
 sort of thing has on our community.

 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
 Sent: Friday, October 28, 2011 2:11 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

 On Fri, Oct 28, 2011 at 22:31, Benedict Glover
 neobened...@hotmail.co.uk asked:
  I'm not personally going to report these but what about servers that
 offer over powered weapons if you pay real money? (Premium Servers
 (Nightteam))

 I don't think it's fair to name names in such a discussion, especially
 when Valve can't answer lacking data on how many people elect to
 report such servers over a fairly long period of time - the main
 metric being looked at right now.

 --bp is not affiliated with any such server

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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread shawn

Write the status to the logs as well, that will help a LOT.


On 10/28/2011 2:11 PM, Fletcher Dunn wrote:

I think there may be more than one problem.

I'll add the registration status to the status display so it can be checked at 
any time.

- Fletch



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[hlds] Client side crashes

2011-10-28 Thread shawn
I've notice something with the recent bout of client side crashes... For 
me, every single client crash, and I've had dozens, has happened while 
taunting...




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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Tony Paloma
But it's only a single quote, right? You still surround the string with double 
quotes when putting it in your server.cfg. The token should never contain a 
double quote character.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Axl
Sent: Friday, October 28, 2011 2:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the convar 
settings


My identity token actually starts with a quote.  Will putting quotes around 
that cause a problem?


 Also,  make sure you put the identity token in quotes.


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Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Jethro Seabridge
How about servers that embrace micspam - music played over the mic?

- Jethro

On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn fletch...@valvesoftware.com
 wrote:

 I think the best answer there is that we would probably use the abuse
 reporting mechanism as one tool to try to measure what sort of impact this
 sort of thing has on our community.

 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
 Sent: Friday, October 28, 2011 2:11 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

 On Fri, Oct 28, 2011 at 22:31, Benedict Glover
 neobened...@hotmail.co.uk asked:
  I'm not personally going to report these but what about servers that
 offer over powered weapons if you pay real money? (Premium Servers
 (Nightteam))

 I don't think it's fair to name names in such a discussion, especially
 when Valve can't answer lacking data on how many people elect to
 report such servers over a fairly long period of time - the main
 metric being looked at right now.

 --bp is not affiliated with any such server

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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Axl
Ok thanks, yea my token is "xxx 
So I used ""xx"
console now shows "tf_server_identity_token ""xxx""

 But it’s only a single quote, right? You still surround the string
 with double quotes when putting it in your server.cfg. The token
 should never contain a double quote character.



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Re: [hlds] Client side crashes

2011-10-28 Thread msleeper
Client-side crashes are not relevant to server administration.

On Fri, Oct 28, 2011 at 5:50 PM, shawn sh...@busymarvin.net wrote:
 I've notice something with the recent bout of client side crashes... For me,
 every single client crash, and I've had dozens, has happened while
 taunting...



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Re: [hlds] Client side crashes

2011-10-28 Thread Noel
Sleeper is totally off-base here..

You're getting that result because the server has the sv_crash_on_taunt cvar
set to 1.  Ask the admin to disable that and you should be good.**




**Possibly a joke.


On Fri, Oct 28, 2011 at 3:17 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 Client-side crashes are not relevant to server administration.

 On Fri, Oct 28, 2011 at 5:50 PM, shawn sh...@busymarvin.net wrote:
  I've notice something with the recent bout of client side crashes... For
 me,
  every single client crash, and I've had dozens, has happened while
  taunting...
 
 
 
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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Claudio Beretta
i got this today
tf_server_identity_token Y5UhNs;^1hwu/a



On Fri, Oct 28, 2011 at 11:58 PM, Tony Paloma to...@valvesoftware.comwrote:

 But it’s only a single quote, right? You still surround the string with
 double quotes when putting it in your server.cfg. The token should never
 contain a double quote character.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Axl
 *Sent:* Friday, October 28, 2011 2:44 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] TF2 registered servers: check for rogue '=' in the
 convar settings

 ** **

  

 My identity token actually starts with a quote.  Will putting quotes around
 that cause a problem?

  

 ** **

  Also,  make sure you put the identity token in quotes.

 ** **

  

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Re: [hlds] Client side crashes

2011-10-28 Thread gameadmin
Huge swathes on my userbase crashing simultaneously is relevant to server
administration.

We have people who will reliably crash if someone starts a high-five in
their sight; it doesn't have to be completed, just one person initiating it
is enough.

Is there a SM or MM plugin I could use to disable the high-five taunt? Since
it's equipable, could I do it via item whitelisting?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: 28 October 2011 23:18
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Client side crashes
 
 Client-side crashes are not relevant to server administration.
 
 On Fri, Oct 28, 2011 at 5:50 PM, shawn sh...@busymarvin.net wrote:
  I've notice something with the recent bout of client side crashes...
 For me,
  every single client crash, and I've had dozens, has happened while
  taunting...
 
 
 
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 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] Client side crashes

2011-10-28 Thread Ant
posting a request at allied or searching their forums would answer the last
question.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
gamead...@127001.org
Sent: Saturday, 29 October 2011 8:40 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Client side crashes

Huge swathes on my userbase crashing simultaneously is relevant to server
administration.

We have people who will reliably crash if someone starts a high-five in
their sight; it doesn't have to be completed, just one person initiating it
is enough.

Is there a SM or MM plugin I could use to disable the high-five taunt? Since
it's equipable, could I do it via item whitelisting?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds- 
 boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: 28 October 2011 23:18
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Client side crashes
 
 Client-side crashes are not relevant to server administration.
 
 On Fri, Oct 28, 2011 at 5:50 PM, shawn sh...@busymarvin.net wrote:
  I've notice something with the recent bout of client side crashes...
 For me,
  every single client crash, and I've had dozens, has happened while 
  taunting...
 
 
 
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 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Ant
I still haven't seen any evidence written that supports the dismissal of
abuse being used towards the gameserver owner. Anyone with a big enough
clan/friends base could possibly abuse the system from what I've read  in
my opinion. I think what Jason said earlier was valid and Jason I don't
think you should be too quick to dismiss your concerns. At the risk of this
comment being conceived as malice, I really can't help but seeing the system
as another VAC disaster. Well thats how I and many people I discus VAC with
interpret it. Still In My Opinion


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Saturday, 29 October 2011 8:08 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

I'm pretty sure the report tool is meant to be used for servers that are
deliberately breaking the established rules of game events and the like. Not
I don't like the way this server is run or they do things that I,
personally, find annoying.

On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge jet2the...@gmail.com
wrote:
 How about servers that embrace micspam - music played over the mic?
 - Jethro

 On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 I think the best answer there is that we would probably use the abuse 
 reporting mechanism as one tool to try to measure what sort of impact 
 this sort of thing has on our community.

 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
 Sent: Friday, October 28, 2011 2:11 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse 
 reporting tool

 On Fri, Oct 28, 2011 at 22:31, Benedict Glover 
 neobened...@hotmail.co.uk asked:
  I'm not personally going to report these but what about servers 
  that offer over powered weapons if you pay real money? (Premium 
  Servers
  (Nightteam))

 I don't think it's fair to name names in such a discussion, 
 especially when Valve can't answer lacking data on how many people 
 elect to report such servers over a fairly long period of time - the 
 main metric being looked at right now.

 --bp is not affiliated with any such server

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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Kyle Sanderson
NAZU|GZr8]97_a

I've changed the string a bit. I've left the quotes as is, though.

SteamID is 76561197995629557 if you want to look into it.
Kyle.

On Fri, Oct 28, 2011 at 2:58 PM, Tony Paloma to...@valvesoftware.comwrote:

 But it’s only a single quote, right? You still surround the string with
 double quotes when putting it in your server.cfg. The token should never
 contain a double quote character.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Axl
 *Sent:* Friday, October 28, 2011 2:44 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] TF2 registered servers: check for rogue '=' in the
 convar settings

 ** **

  

 My identity token actually starts with a quote.  Will putting quotes around
 that cause a problem?

  

 ** **

  Also,  make sure you put the identity token in quotes.

 ** **

  

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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Charlie
Looking through the list of identity tokens I've created, here is one that
stands out as breaking this rule(printed exactly as shown):

tf_server_identity_token '4\c2D8;2H}=|
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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Austin
When resetting the identity of one of my gameservers, the output still has
the errorneous output:

Request to reset owned game server account identity token--please wait.
Game server account identity reset!
Set these convars on your game server to have it log in and receive
benefits:
tf_server_identity_account_id = *
tf_server_identity_token = ***

On 29 October 2011 10:03, Charlie sprayp...@gmail.com wrote:

 Looking through the list of identity tokens I've created, here is one that
 stands out as breaking this rule(printed exactly as shown):

 tf_server_identity_token '4\c2D8;2H}=|

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Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Emil Larsson
I'd say it would be the nature of the server. A server that mostly attract
lulzy players who don't mind/expects this kind of stuff? Sure. Average
servers, no.

Personally though, I wouldn't risk giving my players heart attacks. ;)

On Sat, Oct 29, 2011 at 12:48 AM, msleeper mslee...@ismsleeperwrong.comwrote:

 Would running this plugin count as abuse?

 http://www.youtube.com/watch?v=XVL_Xwx4LW0

 On Fri, Oct 28, 2011 at 6:08 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
  I'm pretty sure the report tool is meant to be used for servers that
  are deliberately breaking the established rules of game events and the
  like. Not I don't like the way this server is run or they do things
  that I, personally, find annoying.
 
  On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge jet2the...@gmail.com
 wrote:
  How about servers that embrace micspam - music played over the mic?
  - Jethro
 
  On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn
  fletch...@valvesoftware.com wrote:
 
  I think the best answer there is that we would probably use the abuse
  reporting mechanism as one tool to try to measure what sort of impact
 this
  sort of thing has on our community.
 
  - Fletch
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
  Sent: Friday, October 28, 2011 2:11 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting
  tool
 
  On Fri, Oct 28, 2011 at 22:31, Benedict Glover
  neobened...@hotmail.co.uk asked:
   I'm not personally going to report these but what about servers that
   offer over powered weapons if you pay real money? (Premium Servers
   (Nightteam))
 
  I don't think it's fair to name names in such a discussion, especially
  when Valve can't answer lacking data on how many people elect to
  report such servers over a fairly long period of time - the main
  metric being looked at right now.
 
  --bp is not affiliated with any such server
 
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  please visit:
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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Noel
I just did this on a server of mine, to test..

tf_server_identity_account_id x
tf_server_identity_token xx~

Quotes and all..

/bandwagon

On Fri, Oct 28, 2011 at 4:38 PM, Austin austi.ta...@gmail.com wrote:

 When resetting the identity of one of my gameservers, the output still has
 the errorneous output:

 Request to reset owned game server account identity token--please wait.
 Game server account identity reset!
 Set these convars on your game server to have it log in and receive
 benefits:
 tf_server_identity_account_id = *
 tf_server_identity_token = ***

 On 29 October 2011 10:03, Charlie sprayp...@gmail.com wrote:

 Looking through the list of identity tokens I've created, here is one that
 stands out as breaking this rule(printed exactly as shown):

 tf_server_identity_token '4\c2D8;2H}=|

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[hlds] Team Fortress 2 Update Released

2011-10-28 Thread Jon Lippincott
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

   - Fixed the randommap command not working when used on the command line
   - Fixed a client crash that could occur while loading the map if MONOCULUS! 
is killed or stunned

-Jon

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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Wander
Ive heard that the gift sometimes stops spawning if the time it was
supposed to spawn was after round end and before the start of next
round, might be worth looking into

On Sat, Oct 29, 2011 at 01:56, Noel phre...@gmail.com wrote:
 I just did this on a server of mine, to test..
 tf_server_identity_account_id x
 tf_server_identity_token xx~
 Quotes and all..
 /bandwagon
 On Fri, Oct 28, 2011 at 4:38 PM, Austin austi.ta...@gmail.com wrote:

 When resetting the identity of one of my gameservers, the output still has
 the errorneous output:

 Request to reset owned game server account identity token--please wait.
 Game server account identity reset!
 Set these convars on your game server to have it log in and receive
 benefits:
 tf_server_identity_account_id = *
 tf_server_identity_token = ***

 On 29 October 2011 10:03, Charlie sprayp...@gmail.com wrote:

 Looking through the list of identity tokens I've created, here is one
 that stands out as breaking this rule(printed exactly as shown):
 tf_server_identity_token '4\c2D8;2H}=|
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Re: [hlds] Team Fortress 2 Update Released

2011-10-28 Thread Fletcher Dunn
This should have been included in the release notes:

* Added more verbose console output to help debug registration problems.

Also, we typically don't put backend fixes in the release notes, but I did find 
a bug in the backend that would cause a server logging into registered account 
to fail.  I think it's probably been in for a long time, only nobody has paid 
very close attention to the registration status of their server before.

- Fletch


From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
on behalf of Jon Lippincott [j...@valvesoftware.com]
Sent: Friday, October 28, 2011 5:27 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2 Update Released

An optional update for Team Fortress 2 is now available.  The specific changes 
include:

   - Fixed the randommap command not working when used on the command line
   - Fixed a client crash that could occur while loading the map if MONOCULUS! 
is killed or stunned

-Jon

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Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Dravu
One of my servers has a double quote character in the middle. I
haven't tested it, it I'm assuming it'll parse the string wrong if I
try to put double quotes around it.

On Fri, Oct 28, 2011 at 5:58 PM, Tony Paloma to...@valvesoftware.com wrote:
 But it’s only a single quote, right? You still surround the string with
 double quotes when putting it in your server.cfg. The token should never
 contain a double quote character.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Axl
 Sent: Friday, October 28, 2011 2:44 PM

 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the
 convar settings





 My identity token actually starts with a quote.  Will putting quotes around
 that cause a problem?





 Also,  make sure you put the identity token in quotes.





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Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Crazed Gunman
I have a server right now that I have several people on, running 
viaduct_event, and what we've been doing is noclipping to the gifts and 
handing them out to everyone evenly; my problem is that this could 
qualify as farming, but we're doing it for everyone evenly so everyone 
gets their fair share, especially since some people have material hacks 
from last year already for the giftbox model and instantly get to it. 
Everyone is in agreement for this, but since its farming, is that abuse?

On 10/28/2011 6:45 PM, Emil Larsson wrote:
I'd say it would be the nature of the server. A server that mostly 
attract lulzy players who don't mind/expects this kind of stuff? Sure. 
Average servers, no.


Personally though, I wouldn't risk giving my players heart attacks. ;)

On Sat, Oct 29, 2011 at 12:48 AM, msleeper 
mslee...@ismsleeperwrong.com mailto:mslee...@ismsleeperwrong.com 
wrote:


Would running this plugin count as abuse?

http://www.youtube.com/watch?v=XVL_Xwx4LW0

On Fri, Oct 28, 2011 at 6:08 PM, msleeper
mslee...@ismsleeperwrong.com
mailto:mslee...@ismsleeperwrong.com wrote:
 I'm pretty sure the report tool is meant to be used for servers that
 are deliberately breaking the established rules of game events
and the
 like. Not I don't like the way this server is run or they do
things
 that I, personally, find annoying.

 On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge
jet2the...@gmail.com mailto:jet2the...@gmail.com wrote:
 How about servers that embrace micspam - music played over the mic?
 - Jethro

 On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn
 fletch...@valvesoftware.com
mailto:fletch...@valvesoftware.com wrote:

 I think the best answer there is that we would probably use
the abuse
 reporting mechanism as one tool to try to measure what sort of
impact this
 sort of thing has on our community.

 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
mailto:hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com
mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
 Sent: Friday, October 28, 2011 2:11 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse
reporting
 tool

 On Fri, Oct 28, 2011 at 22:31, Benedict Glover
 neobened...@hotmail.co.uk mailto:neobened...@hotmail.co.uk
asked:
  I'm not personally going to report these but what about
servers that
  offer over powered weapons if you pay real money? (Premium
Servers
  (Nightteam))

 I don't think it's fair to name names in such a discussion,
especially
 when Valve can't answer lacking data on how many people elect to
 report such servers over a fairly long period of time - the main
 metric being looked at right now.

 --bp is not affiliated with any such server

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 please visit:
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Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Noel
Gotta say, I don't really care what you do with your server (although that
approach does sound a wee-bit exploitative -- and potentially lucrative
considering what some of the event items seem to sell for) but I got a
chuckle out of so everyone gets their fair share when discussing a means
of gaming the system.

Also liked the especially since other people are cheating worse part.

On Fri, Oct 28, 2011 at 7:49 PM, Crazed Gunman
bsr.crazedgun...@gmail.comwrote:

 **
 I have a server right now that I have several people on, running
 viaduct_event, and what we've been doing is noclipping to the gifts and
 handing them out to everyone evenly; my problem is that this could qualify
 as farming, but we're doing it for everyone evenly so everyone gets their
 fair share, especially since some people have material hacks from last year
 already for the giftbox model and instantly get to it. Everyone is in
 agreement for this, but since its farming, is that abuse?

 On 10/28/2011 6:45 PM, Emil Larsson wrote:

 I'd say it would be the nature of the server. A server that mostly attract
 lulzy players who don't mind/expects this kind of stuff? Sure. Average
 servers, no.

 Personally though, I wouldn't risk giving my players heart attacks. ;)

 On Sat, Oct 29, 2011 at 12:48 AM, msleeper 
 mslee...@ismsleeperwrong.comwrote:

 Would running this plugin count as abuse?

 http://www.youtube.com/watch?v=XVL_Xwx4LW0

 On Fri, Oct 28, 2011 at 6:08 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
  I'm pretty sure the report tool is meant to be used for servers that
  are deliberately breaking the established rules of game events and the
  like. Not I don't like the way this server is run or they do things
  that I, personally, find annoying.
 
  On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge jet2the...@gmail.com
 wrote:
  How about servers that embrace micspam - music played over the mic?
  - Jethro
 
  On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn
  fletch...@valvesoftware.com wrote:
 
  I think the best answer there is that we would probably use the abuse
  reporting mechanism as one tool to try to measure what sort of impact
 this
  sort of thing has on our community.
 
  - Fletch
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
  Sent: Friday, October 28, 2011 2:11 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting
  tool
 
  On Fri, Oct 28, 2011 at 22:31, Benedict Glover
  neobened...@hotmail.co.uk asked:
   I'm not personally going to report these but what about servers that
   offer over powered weapons if you pay real money? (Premium Servers
   (Nightteam))
 
  I don't think it's fair to name names in such a discussion, especially
  when Valve can't answer lacking data on how many people elect to
  report such servers over a fairly long period of time - the main
  metric being looked at right now.
 
  --bp is not affiliated with any such server
 
  ___
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  please visit:
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  please visit:
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Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread msleeper
Guys, I don't think my method of cheating is cheating, is it okay if I
keep doing it? The rest of you cheaters need to stop the cheating,
though.

On Fri, Oct 28, 2011 at 10:56 PM, Noel phre...@gmail.com wrote:
 Gotta say, I don't really care what you do with your server (although that
 approach does sound a wee-bit exploitative -- and potentially lucrative
 considering what some of the event items seem to sell for) but I got a
 chuckle out of so everyone gets their fair share when discussing a means
 of gaming the system.
 Also liked the especially since other people are cheating worse part.

 On Fri, Oct 28, 2011 at 7:49 PM, Crazed Gunman bsr.crazedgun...@gmail.com
 wrote:

 I have a server right now that I have several people on, running
 viaduct_event, and what we've been doing is noclipping to the gifts and
 handing them out to everyone evenly; my problem is that this could qualify
 as farming, but we're doing it for everyone evenly so everyone gets their
 fair share, especially since some people have material hacks from last year
 already for the giftbox model and instantly get to it. Everyone is in
 agreement for this, but since its farming, is that abuse?
 On 10/28/2011 6:45 PM, Emil Larsson wrote:

 I'd say it would be the nature of the server. A server that mostly attract
 lulzy players who don't mind/expects this kind of stuff? Sure. Average
 servers, no.

 Personally though, I wouldn't risk giving my players heart attacks. ;)

 On Sat, Oct 29, 2011 at 12:48 AM, msleeper mslee...@ismsleeperwrong.com
 wrote:

 Would running this plugin count as abuse?

 http://www.youtube.com/watch?v=XVL_Xwx4LW0

 On Fri, Oct 28, 2011 at 6:08 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
  I'm pretty sure the report tool is meant to be used for servers that
  are deliberately breaking the established rules of game events and the
  like. Not I don't like the way this server is run or they do things
  that I, personally, find annoying.
 
  On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge
  jet2the...@gmail.com wrote:
  How about servers that embrace micspam - music played over the mic?
  - Jethro
 
  On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn
  fletch...@valvesoftware.com wrote:
 
  I think the best answer there is that we would probably use the abuse
  reporting mechanism as one tool to try to measure what sort of impact
  this
  sort of thing has on our community.
 
  - Fletch
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
  Sent: Friday, October 28, 2011 2:11 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse
  reporting
  tool
 
  On Fri, Oct 28, 2011 at 22:31, Benedict Glover
  neobened...@hotmail.co.uk asked:
   I'm not personally going to report these but what about servers
   that
   offer over powered weapons if you pay real money? (Premium Servers
   (Nightteam))
 
  I don't think it's fair to name names in such a discussion,
  especially
  when Valve can't answer lacking data on how many people elect to
  report such servers over a fairly long period of time - the main
  metric being looked at right now.
 
  --bp is not affiliated with any such server
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
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  archives,
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Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread msleeper
Cheating is cheating, whether you call it socialism by giving
everyone the items or not.

Some googlesleuthing leads me to believe the server is
pwndorasbox.net but the site is suspended for exceeding bandwidth.
So not only cheating about getting holiday items, but also buying
bargain basement bin webhosting.

On Fri, Oct 28, 2011 at 11:10 PM, Noel phre...@gmail.com wrote:
 I re-read his email and I think I understand it a little bit better now:
 Of the people on his server, some are using material hacks from last year
 and some are not, though all are using noclip.  In order to avoid unfair
 inequalities in loot distribution as a result, they are spreading the
 ill-gotten gains evenly among everyone on the server, rather than just the
 people with 'last year's hacks' in place.
 While quite egalitarian, it still sounds like Cheating [breaking the system
 for your own benefit, not using sv_cheats.]  I'm not sure I'd announce it on
 publicly (or even semi-publicly on a list like this) as Valve may do
 something along the lines of removing the ability to collect gifts while
 cheats/noclip are activated.

 If or until something changes, though, it sounds like a real nice racket
 you've got going there.

 On Fri, Oct 28, 2011 at 8:03 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:

 Guys, I don't think my method of cheating is cheating, is it okay if I
 keep doing it? The rest of you cheaters need to stop the cheating,
 though.

 On Fri, Oct 28, 2011 at 10:56 PM, Noel phre...@gmail.com wrote:
  Gotta say, I don't really care what you do with your server (although
  that
  approach does sound a wee-bit exploitative -- and potentially lucrative
  considering what some of the event items seem to sell for) but I got a
  chuckle out of so everyone gets their fair share when discussing a
  means
  of gaming the system.
  Also liked the especially since other people are cheating worse part.
 
  On Fri, Oct 28, 2011 at 7:49 PM, Crazed Gunman
  bsr.crazedgun...@gmail.com
  wrote:
 
  I have a server right now that I have several people on, running
  viaduct_event, and what we've been doing is noclipping to the gifts and
  handing them out to everyone evenly; my problem is that this could
  qualify
  as farming, but we're doing it for everyone evenly so everyone gets
  their
  fair share, especially since some people have material hacks from last
  year
  already for the giftbox model and instantly get to it. Everyone is in
  agreement for this, but since its farming, is that abuse?
  On 10/28/2011 6:45 PM, Emil Larsson wrote:
 
  I'd say it would be the nature of the server. A server that mostly
  attract
  lulzy players who don't mind/expects this kind of stuff? Sure. Average
  servers, no.
 
  Personally though, I wouldn't risk giving my players heart attacks. ;)
 
  On Sat, Oct 29, 2011 at 12:48 AM, msleeper
  mslee...@ismsleeperwrong.com
  wrote:
 
  Would running this plugin count as abuse?
 
  http://www.youtube.com/watch?v=XVL_Xwx4LW0
 
  On Fri, Oct 28, 2011 at 6:08 PM, msleeper
  mslee...@ismsleeperwrong.com
  wrote:
   I'm pretty sure the report tool is meant to be used for servers that
   are deliberately breaking the established rules of game events and
   the
   like. Not I don't like the way this server is run or they do
   things
   that I, personally, find annoying.
  
   On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge
   jet2the...@gmail.com wrote:
   How about servers that embrace micspam - music played over the mic?
   - Jethro
  
   On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn
   fletch...@valvesoftware.com wrote:
  
   I think the best answer there is that we would probably use the
   abuse
   reporting mechanism as one tool to try to measure what sort of
   impact
   this
   sort of thing has on our community.
  
   - Fletch
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
   Sent: Friday, October 28, 2011 2:11 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse
   reporting
   tool
  
   On Fri, Oct 28, 2011 at 22:31, Benedict Glover
   neobened...@hotmail.co.uk asked:
I'm not personally going to report these but what about servers
that
offer over powered weapons if you pay real money? (Premium
Servers
(Nightteam))
  
   I don't think it's fair to name names in such a discussion,
   especially
   when Valve can't answer lacking data on how many people elect to
   report such servers over a fairly long period of time - the main
   metric being looked at right now.
  
   --bp is not affiliated with any such server
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
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   To unsubscribe, edit your 

Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Mart-Jan Reeuwijk
yeah, well, its exactly why the drop system is only dependent on being 
connected to a server, and nothing else... 



From: Noel phre...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Saturday, 29 October 2011, 4:56
Subject: Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool


Gotta say, I don't really care what you do with your server (although that 
approach does sound a wee-bit exploitative -- and potentially lucrative 
considering what some of the event items seem to sell for) but I got a chuckle 
out of so everyone gets their fair share when discussing a means of gaming 
the system.


Also liked the especially since other people are cheating worse part.



On Fri, Oct 28, 2011 at 7:49 PM, Crazed Gunman bsr.crazedgun...@gmail.com 
wrote:

 
I have a server right now that I have several people on, running 
viaduct_event, and what we've been doing is noclipping to the gifts and 
handing them out to everyone evenly; my problem is that this could qualify as 
farming, but we're doing it for everyone evenly so everyone gets their fair 
share, especially since some people have material hacks from last year 
already for the giftbox model and instantly get to it. Everyone is in 
agreement for this, but since its farming, is that abuse?

On 10/28/2011 6:45 PM, Emil Larsson wrote: 
I'd say it would be the nature of the server. A server that mostly attract 
lulzy players who don't mind/expects this kind of stuff? Sure. Average 
servers, no.

Personally though, I wouldn't risk giving my players heart
  attacks. ;)


On Sat, Oct 29, 2011 at 12:48 AM, msleeper mslee...@ismsleeperwrong.com 
wrote:

Would running this plugin count as abuse?

http://www.youtube.com/watch?v=XVL_Xwx4LW0


On Fri, Oct 28, 2011 at 6:08 PM, msleeper mslee...@ismsleeperwrong.com 
wrote:
 I'm pretty sure the report tool is meant to be used
  for servers that
 are deliberately breaking the established rules of
  game events and the
 like. Not I don't like the way this server is run
  or they do things
 that I, personally, find annoying.

 On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge
  jet2the...@gmail.com wrote:
 How about servers that embrace micspam - music
  played over the mic?
 - Jethro

 On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn
 fletch...@valvesoftware.com wrote:

 I think the best answer there is that we
  would probably use the abuse
 reporting mechanism as one tool to try to
  measure what sort of impact this
 sort of thing has on our community.

 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
 Sent: Friday, October 28, 2011 2:11 PM
 To: Half-Life dedicated Linux server mailing
  list
 Subject: Re: [hlds_linux] [hlds] About the
  TF2 in-game abuse reporting
 tool

 On Fri, Oct 28, 2011 at 22:31, Benedict
  Glover
 neobened...@hotmail.co.uk asked:
  I'm not personally going to report these
  but what about servers that
  offer over powered weapons if you pay
  real money? (Premium Servers
  (Nightteam))

 I don't think it's fair to name names in such
  a discussion, especially
 when Valve can't answer lacking data on how
  many people elect to
 report such servers over a fairly long period
  of time - the main
 metric being looked at right now.

 --bp is not affiliated with any such server


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Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Crazed Gunman
God could there have been a better way to drama bomb the mailing list? I 
don't think I've ever seen anything elicit such responses. I was simply 
saying, its a public server, anyone can join, we are keeping out the 
people with the mathacks, and distributing items to everyone.


On 10/28/2011 10:39 PM, Mart-Jan Reeuwijk wrote:
yeah, well, its exactly why the drop system is only dependent on being 
connected to a server, and nothing else...



*From:* Noel phre...@gmail.com
*To:* Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
*Sent:* Saturday, 29 October 2011, 4:56
*Subject:* Re: [hlds] [hlds_linux] About the TF2 in-game abuse
reporting tool

Gotta say, I don't really care what you do with your server
(although that approach does sound a wee-bit exploitative -- and
potentially lucrative considering what some of the event items
seem to sell for) but I got a chuckle out of so everyone gets
their fair share when discussing a means of gaming the system.

Also liked the especially since other people are cheating worse
part.

On Fri, Oct 28, 2011 at 7:49 PM, Crazed Gunman
bsr.crazedgun...@gmail.com mailto:bsr.crazedgun...@gmail.com
wrote:

I have a server right now that I have several people on,
running viaduct_event, and what we've been doing is noclipping
to the gifts and handing them out to everyone evenly; my
problem is that this could qualify as farming, but we're doing
it for everyone evenly so everyone gets their fair share,
especially since some people have material hacks from last
year already for the giftbox model and instantly get to it.
Everyone is in agreement for this, but since its farming, is
that abuse?

On 10/28/2011 6:45 PM, Emil Larsson wrote:

I'd say it would be the nature of the server. A server that
mostly attract lulzy players who don't mind/expects this kind
of stuff? Sure. Average servers, no.

Personally though, I wouldn't risk giving my players heart
attacks. ;)

On Sat, Oct 29, 2011 at 12:48 AM, msleeper
mslee...@ismsleeperwrong.com
mailto:mslee...@ismsleeperwrong.com wrote:

Would running this plugin count as abuse?

http://www.youtube.com/watch?v=XVL_Xwx4LW0

On Fri, Oct 28, 2011 at 6:08 PM, msleeper
mslee...@ismsleeperwrong.com
mailto:mslee...@ismsleeperwrong.com wrote:
 I'm pretty sure the report tool is meant to be used for
servers that
 are deliberately breaking the established rules of game
events and the
 like. Not I don't like the way this server is run or
they do things
 that I, personally, find annoying.

 On Fri, Oct 28, 2011 at 6:04 PM, Jethro Seabridge
jet2the...@gmail.com mailto:jet2the...@gmail.com wrote:
 How about servers that embrace micspam - music played
over the mic?
 - Jethro

 On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn
 fletch...@valvesoftware.com
mailto:fletch...@valvesoftware.com wrote:

 I think the best answer there is that we would
probably use the abuse
 reporting mechanism as one tool to try to measure
what sort of impact this
 sort of thing has on our community.

 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
mailto:hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com
mailto:hlds_linux-boun...@list.valvesoftware.com] On
Behalf Of bp
 Sent: Friday, October 28, 2011 2:11 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] About the TF2
in-game abuse reporting
 tool

 On Fri, Oct 28, 2011 at 22:31, Benedict Glover
 neobened...@hotmail.co.uk
mailto:neobened...@hotmail.co.uk asked:
  I'm not personally going to report these but what
about servers that
  offer over powered weapons if you pay real money?
(Premium Servers
  (Nightteam))

 I don't think it's fair to name names in such a
discussion, especially
 when Valve can't answer lacking data on how many
people elect to
 report such servers over a fairly long period of time
- the main
 metric being looked at right now.

 --bp is not affiliated with any such