Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st
Hello, Can we set up multiple server from the same install? 2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com: Added a note about that. Thank you. Jared Creasy Community Relations Tripwire Interactive On 4/20/2015 6:23 PM, Ahmed Kandeel wrote: You guys might want to add to the wiki that you have to run the server at least once to ensure the default config files are generated. I just spent 15 minutes going through all of them checking that they hadn't been renamed in an update. On 20 April 2015 at 21:37, John Gibson j...@tripwireinteractive.com wrote: Our current plan is to add Linux server support later on in the Early Access period. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Mon, Apr 20, 2015 at 4:32 PM, ics i...@ics-base.net wrote: So, is linux server done too? A lot of people run linux here. -ics John Gibson kirjoitti: Everyone, Tomorrow, April 21st the Early Access of Killing Floor 2 will launch. In preparation for launch, we're putting out the word to see if server hosts can prop up whatever slots they can to support the peak player count on launch day/launch weekend. Since we've never launched an Early Access game before, it is a bit difficult to estimate what the peak player counts might be. Our best estimates put it likely to be around 25,000 peak player slots needed on launch day/the day after. So any help to meet this demand would be greatly appreciated by Tripwire. The server files for tomorrows launch are already live, and available right now on SteamCMD. So if you update now, you'll be ready for the launch tomorrow. If you are considering running a server and haven't set one up before, you can find information on how to host a server here: http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29 Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Desperately Need Some Killing Floor 2 Servers Up
Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Sorry everyone, let me try this again, without accidentially hitting send in the middle of the e-mail :) So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. As such we're in dire needs of LOTS of servers up. Right now there are enough servers to handle about 5,000 players, and we have over 16,000 people playing right now. Within the next few hours we'll likely pass 25,000, and by tomorrow we could be at 50,000 players. Can you all get servers up to help us meet this initial peak? The game is selling like crazy, but we're really in serious need of servers as soon as possible. Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 2:43 PM, John Gibson j...@tripwireinteractive.com wrote: Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Could somebody post a working command line with the -multihome argument? As simple as it may seem I cannot seem to run more than 1 KF2 server right now due to lack of detail on the Wiki regarding the command lines. One would assume the following to work given the details on the wiki but this is not the case for me: start .\Binaries\win64\kfserver kf-bioticslab?MaxPlayers=6?GameDifficulty=0 -Multihome 192.168.0.1 On Tue, Apr 21, 2015 at 2:37 PM, Kevin C s...@serveredirect.com wrote: I think the connected time resets when the round restarts. On 4/21/2015 3:36 PM, Cody Woodson wrote: I currently have 6 servers up to see how they went. Longest connected client time is around 10 minutes, so I'm not sure if they are crashing or not. I can launch 20-30 more servers if needed. Sent from my iPhone On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com wrote: Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Our community has 27 servers online atm, but I am adding more now. As soon as I boot up a new server it fills within 10 seconds! On 4/21/2015 2:44 PM, John Gibson wrote: Sorry everyone, let me try this again, without accidentially hitting send in the middle of the e-mail :) So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. As such we're in dire needs of LOTS of servers up. Right now there are enough servers to handle about 5,000 players, and we have over 16,000 people playing right now. Within the next few hours we'll likely pass 25,000, and by tomorrow we could be at 50,000 players. Can you all get servers up to help us meet this initial peak? The game is selling like crazy, but we're really in serious need of servers as soon as possible. Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com On Tue, Apr 21, 2015 at 2:43 PM, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com wrote: Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
I think the connected time resets when the round restarts. On 4/21/2015 3:36 PM, Cody Woodson wrote: I currently have 6 servers up to see how they went. Longest connected client time is around 10 minutes, so I'm not sure if they are crashing or not. I can launch 20-30 more servers if needed. Sent from my iPhone On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com wrote: Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st
Ahmed, if any thing came up, i'll be happy to know the result, thanks. 2015-04-21 21:35 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com: Yeah I can't seem to get the webadmin to work for the second server either. I'm gonna run a diff and hope something comes up. On 21 April 2015 at 20:31, Flubber flub...@gmail.com wrote: thanks for the answer. Strangely i can't get to login into webadmin on my servers, it worked perfectly while in beta test. 2015-04-21 15:57 GMT+02:00 Jared ja...@tripwireinteractive.com: Yes you can. -ConfigSubDir=ServerSubFolderHere in your launch script/bat. Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 1:58 AM, Flubber wrote: Hello, Can we set up multiple server from the same install? 2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com: Added a note about that. Thank you. Jared Creasy Community Relations Tripwire Interactive On 4/20/2015 6:23 PM, Ahmed Kandeel wrote: You guys might want to add to the wiki that you have to run the server at least once to ensure the default config files are generated. I just spent 15 minutes going through all of them checking that they hadn't been renamed in an update. On 20 April 2015 at 21:37, John Gibson j...@tripwireinteractive.com wrote: Our current plan is to add Linux server support later on in the Early Access period. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Mon, Apr 20, 2015 at 4:32 PM, ics i...@ics-base.net wrote: So, is linux server done too? A lot of people run linux here. -ics John Gibson kirjoitti: Everyone, Tomorrow, April 21st the Early Access of Killing Floor 2 will launch. In preparation for launch, we're putting out the word to see if server hosts can prop up whatever slots they can to support the peak player count on launch day/launch weekend. Since we've never launched an Early Access game before, it is a bit difficult to estimate what the peak player counts might be. Our best estimates put it likely to be around 25,000 peak player slots needed on launch day/the day after. So any help to meet this demand would be greatly appreciated by Tripwire. The server files for tomorrows launch are already live, and available right now on SteamCMD. So if you update now, you'll be ready for the launch tomorrow. If you are considering running a server and haven't set one up before, you can find information on how to host a server here: http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29 Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st
Yeah FYI the server files didn't change since the beta. So it should be the same as before. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 3:35 PM, Ahmed Kandeel astrida...@googlemail.com wrote: Yeah I can't seem to get the webadmin to work for the second server either. I'm gonna run a diff and hope something comes up. On 21 April 2015 at 20:31, Flubber flub...@gmail.com wrote: thanks for the answer. Strangely i can't get to login into webadmin on my servers, it worked perfectly while in beta test. 2015-04-21 15:57 GMT+02:00 Jared ja...@tripwireinteractive.com: Yes you can. -ConfigSubDir=ServerSubFolderHere in your launch script/bat. Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 1:58 AM, Flubber wrote: Hello, Can we set up multiple server from the same install? 2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com: Added a note about that. Thank you. Jared Creasy Community Relations Tripwire Interactive On 4/20/2015 6:23 PM, Ahmed Kandeel wrote: You guys might want to add to the wiki that you have to run the server at least once to ensure the default config files are generated. I just spent 15 minutes going through all of them checking that they hadn't been renamed in an update. On 20 April 2015 at 21:37, John Gibson j...@tripwireinteractive.com wrote: Our current plan is to add Linux server support later on in the Early Access period. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Mon, Apr 20, 2015 at 4:32 PM, ics i...@ics-base.net wrote: So, is linux server done too? A lot of people run linux here. -ics John Gibson kirjoitti: Everyone, Tomorrow, April 21st the Early Access of Killing Floor 2 will launch. In preparation for launch, we're putting out the word to see if server hosts can prop up whatever slots they can to support the peak player count on launch day/launch weekend. Since we've never launched an Early Access game before, it is a bit difficult to estimate what the peak player counts might be. Our best estimates put it likely to be around 25,000 peak player slots needed on launch day/the day after. So any help to meet this demand would be greatly appreciated by Tripwire. The server files for tomorrows launch are already live, and available right now on SteamCMD. So if you update now, you'll be ready for the launch tomorrow. If you are considering running a server and haven't set one up before, you can find information on how to host a server here: http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29 Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st
Ah it's fine, I managed to fix it. I'd set up the configs fine, however I had forgotten = sign for ConfigSubDir: Should be like this -ConfigSubDir=X. So for webadmin, ensure the port is set correctly in KFWeb.ini. Ensure that bEnabled is set true in KFWeb.ini (Not PCServer-KFEngine, even though it is present) and ensure you have an admin password set in PCServer-KFGame.ini. On 21 April 2015 at 20:46, Flubber flub...@gmail.com wrote: Ahmed, if any thing came up, i'll be happy to know the result, thanks. 2015-04-21 21:35 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com: Yeah I can't seem to get the webadmin to work for the second server either. I'm gonna run a diff and hope something comes up. On 21 April 2015 at 20:31, Flubber flub...@gmail.com wrote: thanks for the answer. Strangely i can't get to login into webadmin on my servers, it worked perfectly while in beta test. 2015-04-21 15:57 GMT+02:00 Jared ja...@tripwireinteractive.com: Yes you can. -ConfigSubDir=ServerSubFolderHere in your launch script/bat. Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 1:58 AM, Flubber wrote: Hello, Can we set up multiple server from the same install? 2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com: Added a note about that. Thank you. Jared Creasy Community Relations Tripwire Interactive On 4/20/2015 6:23 PM, Ahmed Kandeel wrote: You guys might want to add to the wiki that you have to run the server at least once to ensure the default config files are generated. I just spent 15 minutes going through all of them checking that they hadn't been renamed in an update. On 20 April 2015 at 21:37, John Gibson j...@tripwireinteractive.com wrote: Our current plan is to add Linux server support later on in the Early Access period. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Mon, Apr 20, 2015 at 4:32 PM, ics i...@ics-base.net wrote: So, is linux server done too? A lot of people run linux here. -ics John Gibson kirjoitti: Everyone, Tomorrow, April 21st the Early Access of Killing Floor 2 will launch. In preparation for launch, we're putting out the word to see if server hosts can prop up whatever slots they can to support the peak player count on launch day/launch weekend. Since we've never launched an Early Access game before, it is a bit difficult to estimate what the peak player counts might be. Our best estimates put it likely to be around 25,000 peak player slots needed on launch day/the day after. So any help to meet this demand would be greatly appreciated by Tripwire. The server files for tomorrows launch are already live, and available right now on SteamCMD. So if you update now, you'll be ready for the launch tomorrow. If you are considering running a server and haven't set one up before, you can find information on how to host a server here: http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29 Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
I currently have 6 servers up to see how they went. Longest connected client time is around 10 minutes, so I'm not sure if they are crashing or not. I can launch 20-30 more servers if needed. Sent from my iPhone On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com wrote: Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5 -multihome=167.114.43.71 -log=server.log Looks like you are missing = :) On 4/21/2015 3:47 PM, Brandon Mulligan wrote: Could somebody post a working command line with the -multihome argument? As simple as it may seem I cannot seem to run more than 1 KF2 server right now due to lack of detail on the Wiki regarding the command lines. One would assume the following to work given the details on the wiki but this is not the case for me: start .\Binaries\win64\kfserver kf-bioticslab?MaxPlayers=6?GameDifficulty=0 -Multihome 192.168.0.1 On Tue, Apr 21, 2015 at 2:37 PM, Kevin C s...@serveredirect.com mailto:s...@serveredirect.com wrote: I think the connected time resets when the round restarts. On 4/21/2015 3:36 PM, Cody Woodson wrote: I currently have 6 servers up to see how they went. Longest connected client time is around 10 minutes, so I'm not sure if they are crashing or not. I can launch 20-30 more servers if needed. Sent from my iPhone On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com wrote: Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
I'm working on hosting at least 3 within the next half hour or so. Had a little delay due to networking. On 21 April 2015 at 19:47, Vivien FRENOT vivien.fre...@gmail.com wrote: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
It seems to just straight up crash the server with the amount of people trying to get into the password only server. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber Sent: 21 April 2015 20:14 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up Yeah, each time i add a server it's filling in seconds. Anyone got problem with the game password not working? 2015-04-21 21:07 GMT+02:00 John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com : Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel astrida...@googlemail.com mailto:astrida...@googlemail.com wrote: I'm working on hosting at least 3 within the next half hour or so. Had a little delay due to networking. On 21 April 2015 at 19:47, Vivien FRENOT vivien.fre...@gmail.com mailto:vivien.fre...@gmail.com wrote: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st
thanks for the answer. Strangely i can't get to login into webadmin on my servers, it worked perfectly while in beta test. 2015-04-21 15:57 GMT+02:00 Jared ja...@tripwireinteractive.com: Yes you can. -ConfigSubDir=ServerSubFolderHere in your launch script/bat. Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 1:58 AM, Flubber wrote: Hello, Can we set up multiple server from the same install? 2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com: Added a note about that. Thank you. Jared Creasy Community Relations Tripwire Interactive On 4/20/2015 6:23 PM, Ahmed Kandeel wrote: You guys might want to add to the wiki that you have to run the server at least once to ensure the default config files are generated. I just spent 15 minutes going through all of them checking that they hadn't been renamed in an update. On 20 April 2015 at 21:37, John Gibson j...@tripwireinteractive.com wrote: Our current plan is to add Linux server support later on in the Early Access period. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Mon, Apr 20, 2015 at 4:32 PM, ics i...@ics-base.net wrote: So, is linux server done too? A lot of people run linux here. -ics John Gibson kirjoitti: Everyone, Tomorrow, April 21st the Early Access of Killing Floor 2 will launch. In preparation for launch, we're putting out the word to see if server hosts can prop up whatever slots they can to support the peak player count on launch day/launch weekend. Since we've never launched an Early Access game before, it is a bit difficult to estimate what the peak player counts might be. Our best estimates put it likely to be around 25,000 peak player slots needed on launch day/the day after. So any help to meet this demand would be greatly appreciated by Tripwire. The server files for tomorrows launch are already live, and available right now on SteamCMD. So if you update now, you'll be ready for the launch tomorrow. If you are considering running a server and haven't set one up before, you can find information on how to host a server here: http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29 Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel astrida...@googlemail.com wrote: I'm working on hosting at least 3 within the next half hour or so. Had a little delay due to networking. On 21 April 2015 at 19:47, Vivien FRENOT vivien.fre...@gmail.com wrote: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
We are looking into the server crash on connection overload (which seems to happen sooner with a password on it). Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 3:21 PM, Anthony Duncan wrote: It seems to just straight up crash the server with the amount of people trying to get into the password only server. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Flubber *Sent:* 21 April 2015 20:14 *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up Yeah, each time i add a server it's filling in seconds. Anyone got problem with the game password not working? 2015-04-21 21:07 GMT+02:00 John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com: Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel astrida...@googlemail.com mailto:astrida...@googlemail.com wrote: I'm working on hosting at least 3 within the next half hour or so. Had a little delay due to networking. On 21 April 2015 at 19:47, Vivien FRENOT vivien.fre...@gmail.com mailto:vivien.fre...@gmail.com wrote: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Hehehe! So when is the linux support comming? I would be happy to host as many servers as you need. On 21 April 2015 at 21:07, John Gibson j...@tripwireinteractive.com wrote: Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel astrida...@googlemail.com wrote: I'm working on hosting at least 3 within the next half hour or so. Had a little delay due to networking. On 21 April 2015 at 19:47, Vivien FRENOT vivien.fre...@gmail.com wrote: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st
Yeah I can't seem to get the webadmin to work for the second server either. I'm gonna run a diff and hope something comes up. On 21 April 2015 at 20:31, Flubber flub...@gmail.com wrote: thanks for the answer. Strangely i can't get to login into webadmin on my servers, it worked perfectly while in beta test. 2015-04-21 15:57 GMT+02:00 Jared ja...@tripwireinteractive.com: Yes you can. -ConfigSubDir=ServerSubFolderHere in your launch script/bat. Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 1:58 AM, Flubber wrote: Hello, Can we set up multiple server from the same install? 2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com: Added a note about that. Thank you. Jared Creasy Community Relations Tripwire Interactive On 4/20/2015 6:23 PM, Ahmed Kandeel wrote: You guys might want to add to the wiki that you have to run the server at least once to ensure the default config files are generated. I just spent 15 minutes going through all of them checking that they hadn't been renamed in an update. On 20 April 2015 at 21:37, John Gibson j...@tripwireinteractive.com wrote: Our current plan is to add Linux server support later on in the Early Access period. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Mon, Apr 20, 2015 at 4:32 PM, ics i...@ics-base.net wrote: So, is linux server done too? A lot of people run linux here. -ics John Gibson kirjoitti: Everyone, Tomorrow, April 21st the Early Access of Killing Floor 2 will launch. In preparation for launch, we're putting out the word to see if server hosts can prop up whatever slots they can to support the peak player count on launch day/launch weekend. Since we've never launched an Early Access game before, it is a bit difficult to estimate what the peak player counts might be. Our best estimates put it likely to be around 25,000 peak player slots needed on launch day/the day after. So any help to meet this demand would be greatly appreciated by Tripwire. The server files for tomorrows launch are already live, and available right now on SteamCMD. So if you update now, you'll be ready for the launch tomorrow. If you are considering running a server and haven't set one up before, you can find information on how to host a server here: http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29 Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Yeah, each time i add a server it's filling in seconds. Anyone got problem with the game password not working? 2015-04-21 21:07 GMT+02:00 John Gibson j...@tripwireinteractive.com: Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel astrida...@googlemail.com wrote: I'm working on hosting at least 3 within the next half hour or so. Had a little delay due to networking. On 21 April 2015 at 19:47, Vivien FRENOT vivien.fre...@gmail.com wrote: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TWI Serveradmins] Desperately Need Some Killing Floor 2 Servers Up
We’re at full capacity, but I’ll shutdown the RO2 servers 2mo and temp. allow more KF servers to come online. Currently the server crashes aren’t helping much either, but I know you’re working on it J From: Serveradmins [mailto:serveradmins-boun...@list.tripwireinteractive.com] On Behalf Of John Gibson Sent: Tuesday, April 21, 2015 8:45 PM To: Half-Life dedicated Win32 server mailing list; TWI Server Admins Subject: Re: [TWI Serveradmins] Desperately Need Some Killing Floor 2 Servers Up Sorry everyone, let me try this again, without accidentially hitting send in the middle of the e-mail :) So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. As such we're in dire needs of LOTS of servers up. Right now there are enough servers to handle about 5,000 players, and we have over 16,000 people playing right now. Within the next few hours we'll likely pass 25,000, and by tomorrow we could be at 50,000 players. Can you all get servers up to help us meet this initial peak? The game is selling like crazy, but we're really in serious need of servers as soon as possible. Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 2:43 PM, John Gibson j...@tripwireinteractive.com wrote: Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Seconded to this. Get those linux server files out soon and I can fire up at least 3 servers, probably more. On Tue, Apr 21, 2015 at 11:47 AM, Vivien FRENOT vivien.fre...@gmail.com wrote: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
That makes sense then. Thanks for the info. I haven't personally been in my servers yet. I've been watching them through hlsw Sent from my iPhone On Apr 21, 2015, at 12:37 PM, Kevin C s...@serveredirect.com wrote: I think the connected time resets when the round restarts. On 4/21/2015 3:36 PM, Cody Woodson wrote: I currently have 6 servers up to see how they went. Longest connected client time is around 10 minutes, so I'm not sure if they are crashing or not. I can launch 20-30 more servers if needed. Sent from my iPhone On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com wrote: Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] re; Killing Floor 2 Early Access - Fail to Launch
I had tried that, but get an error message: Installation Failed, your video card must support at least shader model 3. Installer will now exit. Makes sense due to it being a xen vps without any video card. (but it does show video is enabled etc.) -- Message: 3 Date: Tue, 21 Apr 2015 07:08:49 -0400 From: John Gibson j...@tripwireinteractive.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Killing Floor 2 Early Access - Fail to Launch Server Message-ID: cae2eh2tjovwqorqvrf_s3bge+baqkt6fsa8rx36f6yt-8fc...@mail.gmail.com Content-Type: text/plain; charset=utf-8 Did you try running the redist file packaged with the server (I think it's called UE3Redist)? That installs some prerequisites (direct x, proper .NET version, etc). I can't remember the exact location, away from my computer at the moment, but if you search the servers folders for that file you should find it. Run that, and I think it will solve your problems. Thanks, John --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st
Yes you can. -ConfigSubDir=ServerSubFolderHere in your launch script/bat. Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 1:58 AM, Flubber wrote: Hello, Can we set up multiple server from the same install? 2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com mailto:ja...@tripwireinteractive.com: Added a note about that. Thank you. Jared Creasy Community Relations Tripwire Interactive On 4/20/2015 6:23 PM, Ahmed Kandeel wrote: You guys might want to add to the wiki that you have to run the server at least once to ensure the default config files are generated. I just spent 15 minutes going through all of them checking that they hadn't been renamed in an update. On 20 April 2015 at 21:37, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com wrote: Our current plan is to add Linux server support later on in the Early Access period. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com On Mon, Apr 20, 2015 at 4:32 PM, ics i...@ics-base.net mailto:i...@ics-base.net wrote: So, is linux server done too? A lot of people run linux here. -ics John Gibson kirjoitti: Everyone, Tomorrow, April 21st the Early Access of Killing Floor 2 will launch. In preparation for launch, we're putting out the word to see if server hosts can prop up whatever slots they can to support the peak player count on launch day/launch weekend. Since we've never launched an Early Access game before, it is a bit difficult to estimate what the peak player counts might be. Our best estimates put it likely to be around 25,000 peak player slots needed on launch day/the day after. So any help to meet this demand would be greatly appreciated by Tripwire. The server files for tomorrows launch are already live, and available right now on SteamCMD. So if you update now, you'll be ready for the launch tomorrow. If you are considering running a server and haven't set one up before, you can find information on how to host a server here: http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29 Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] re; Killing Floor 2 Early Access - Fail to Launch
That is most likely the directX installer failing out. Currently the server files have a directX dependency (and we can't ship DirectX .dll's with the game). Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 10:09 AM, markg wrote: I had tried that, but get an error message: Installation Failed, your video card must support at least shader model 3. Installer will now exit. Makes sense due to it being a xen vps without any video card. (but it does show video is enabled etc.) -- Message: 3 Date: Tue, 21 Apr 2015 07:08:49 -0400 From: John Gibson j...@tripwireinteractive.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Killing Floor 2 Early Access - Fail to Launch Server Message-ID: cae2eh2tjovwqorqvrf_s3bge+baqkt6fsa8rx36f6yt-8fc...@mail.gmail.com Content-Type: text/plain; charset=utf-8 Did you try running the redist file packaged with the server (I think it's called UE3Redist)? That installs some prerequisites (direct x, proper .NET version, etc). I can't remember the exact location, away from my computer at the moment, but if you search the servers folders for that file you should find it. Run that, and I think it will solve your problems. Thanks, John --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
I kind of recall mentioning about that Linux server earlier and there is nothing keeping servers from coming up except the missing linux version. Hate to say this but i told you so. -ics Vivien FRENOT kirjoitti: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Seconded, I could put up 10+ servers, but Windows is never going to be installed on any of my dedicated servers. -Ursprüngliche Nachricht- Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics Gesendet: Dienstag, 21. April 2015 21:59 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up I kind of recall mentioning about that Linux server earlier and there is nothing keeping servers from coming up except the missing linux version. Hate to say this but i told you so. -ics Vivien FRENOT kirjoitti: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st
:P I literally had the same issue. Could somebody put this on the wiki? = are required for switches! On Tue, Apr 21, 2015 at 2:54 PM, Ahmed Kandeel astrida...@googlemail.com wrote: Ah it's fine, I managed to fix it. I'd set up the configs fine, however I had forgotten = sign for ConfigSubDir: Should be like this -ConfigSubDir=X. So for webadmin, ensure the port is set correctly in KFWeb.ini. Ensure that bEnabled is set true in KFWeb.ini (Not PCServer-KFEngine, even though it is present) and ensure you have an admin password set in PCServer-KFGame.ini. On 21 April 2015 at 20:46, Flubber flub...@gmail.com wrote: Ahmed, if any thing came up, i'll be happy to know the result, thanks. 2015-04-21 21:35 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com: Yeah I can't seem to get the webadmin to work for the second server either. I'm gonna run a diff and hope something comes up. On 21 April 2015 at 20:31, Flubber flub...@gmail.com wrote: thanks for the answer. Strangely i can't get to login into webadmin on my servers, it worked perfectly while in beta test. 2015-04-21 15:57 GMT+02:00 Jared ja...@tripwireinteractive.com: Yes you can. -ConfigSubDir=ServerSubFolderHere in your launch script/bat. Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 1:58 AM, Flubber wrote: Hello, Can we set up multiple server from the same install? 2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com: Added a note about that. Thank you. Jared Creasy Community Relations Tripwire Interactive On 4/20/2015 6:23 PM, Ahmed Kandeel wrote: You guys might want to add to the wiki that you have to run the server at least once to ensure the default config files are generated. I just spent 15 minutes going through all of them checking that they hadn't been renamed in an update. On 20 April 2015 at 21:37, John Gibson j...@tripwireinteractive.com wrote: Our current plan is to add Linux server support later on in the Early Access period. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Mon, Apr 20, 2015 at 4:32 PM, ics i...@ics-base.net wrote: So, is linux server done too? A lot of people run linux here. -ics John Gibson kirjoitti: Everyone, Tomorrow, April 21st the Early Access of Killing Floor 2 will launch. In preparation for launch, we're putting out the word to see if server hosts can prop up whatever slots they can to support the peak player count on launch day/launch weekend. Since we've never launched an Early Access game before, it is a bit difficult to estimate what the peak player counts might be. Our best estimates put it likely to be around 25,000 peak player slots needed on launch day/the day after. So any help to meet this demand would be greatly appreciated by Tripwire. The server files for tomorrows launch are already live, and available right now on SteamCMD. So if you update now, you'll be ready for the launch tomorrow. If you are considering running a server and haven't set one up before, you can find information on how to host a server here: http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29 Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
I appreciate that you guys run Linux servers. Know that we are working on it, and we didn't take not launching with Linux servers lightly. With that said, those of us that worked 18 hour days to ship the game couldn't have worked any later or more without violating labor laws... in China, in the the Foxconn factory... :) John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at wrote: Seconded, I could put up 10+ servers, but Windows is never going to be installed on any of my dedicated servers. -Ursprüngliche Nachricht- Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics Gesendet: Dienstag, 21. April 2015 21:59 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up I kind of recall mentioning about that Linux server earlier and there is nothing keeping servers from coming up except the missing linux version. Hate to say this but i told you so. -ics Vivien FRENOT kirjoitti: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Yeah CPU usage is really low, ram is another story but clearly manageable. Would be nice to not have a I won't have windows server so no kf2 server for me post each 5 mails. 2015-04-21 22:31 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com: Well I have six up and I'm hitting around 32% CPU usage. I will probably launch a couple more over the coming days. On 21 April 2015 at 21:02, Brandon Mulligan bmul...@gmail.com wrote: Is there a software limitation with KF2 preventing private LAN ips from being used in the Multihome switch? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] re; Killing Floor 2 Early Access - Fail to Launch
I had a similar issue. I manually installed Direct X, C++ 2010 Redist, and .NET Direct X https://www.microsoft.com/en-us/download/details.aspx?id=35 C++ 2010 Redist: https://www.microsoft.com/en-us/download/details.aspx?id= https://www.microsoft.com/en-us/download/details.aspx?id=14632 .NET framework web installer. https://www.microsoft.com/en-us/download/details.aspx?id=17851 On Tue, Apr 21, 2015 at 5:22 PM, John Gibson j...@tripwireinteractive.com wrote: A user here, markg, had this same issue and figured out how to resolve it. Hopefully he responds and can point you in the right direction. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 6:10 PM, E. Olsen ceo.eol...@gmail.com wrote: Is there a fix somewhere for this that I've missed? I've tried running the UE3Redist on a Windows 2008R2 server, and I'm also getting the Installation Failed, your video card must support at least shader model 3. I'm assuming since so many people have servers up that there's a fix for this. On Tue, Apr 21, 2015 at 10:25 AM, Jared ja...@tripwireinteractive.com wrote: That is most likely the directX installer failing out. Currently the server files have a directX dependency (and we can't ship DirectX .dll's with the game). Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 10:09 AM, markg wrote: I had tried that, but get an error message: Installation Failed, your video card must support at least shader model 3. Installer will now exit. Makes sense due to it being a xen vps without any video card. (but it does show video is enabled etc.) -- Message: 3 Date: Tue, 21 Apr 2015 07:08:49 -0400 From: John Gibson j...@tripwireinteractive.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Killing Floor 2 Early Access - Fail to Launch Server Message-ID: cae2eh2tjovwqorqvrf_s3bge+baqkt6fsa8rx36f6yt-8fc...@mail.gmail.com Content-Type: text/plain; charset=utf-8 Did you try running the redist file packaged with the server (I think it's called UE3Redist)? That installs some prerequisites (direct x, proper .NET version, etc). I can't remember the exact location, away from my computer at the moment, but if you search the servers folders for that file you should find it. Run that, and I think it will solve your problems. Thanks, John --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Is there a software limitation with KF2 preventing private LAN ips from being used in the Multihome switch? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Can you post a sample command line for us? For example (and I know the KF2 command line will be different because it isn't source, but), a TF2 command line would look something like this: srcds.exe -game tf -console +ip 123.456.789.1011 -port 27015 +maxplayers 32 -tickrate 66 +rcon_password +exec server.cfg +map ctf_2fort If you could add a few command line examples to the Wiki, that would be great. On Tue, Apr 21, 2015 at 4:34 PM, Flubber flub...@gmail.com wrote: Yeah CPU usage is really low, ram is another story but clearly manageable. Would be nice to not have a I won't have windows server so no kf2 server for me post each 5 mails. 2015-04-21 22:31 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com: Well I have six up and I'm hitting around 32% CPU usage. I will probably launch a couple more over the coming days. On 21 April 2015 at 21:02, Brandon Mulligan bmul...@gmail.com wrote: Is there a software limitation with KF2 preventing private LAN ips from being used in the Multihome switch? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] re; Killing Floor 2 Early Access - Fail to Launch
Mentioned earlier: That is most likely the directX installer failing out. Currently the server files have a directX dependency (and we can't ship DirectX .dll's with the game). -ics E. Olsen kirjoitti: Is there a fix somewhere for this that I've missed? I've tried running the UE3Redist on a Windows 2008R2 server, and I'm also getting the Installation Failed, your video card must support at least shader model 3. I'm assuming since so many people have servers up that there's a fix for this. On Tue, Apr 21, 2015 at 10:25 AM, Jared ja...@tripwireinteractive.com mailto:ja...@tripwireinteractive.com wrote: That is most likely the directX installer failing out. Currently the server files have a directX dependency (and we can't ship DirectX .dll's with the game). Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 10:09 AM, markg wrote: I had tried that, but get an error message: Installation Failed, your video card must support at least shader model 3. Installer will now exit. Makes sense due to it being a xen vps without any video card. (but it does show video is enabled etc.) -- Message: 3 Date: Tue, 21 Apr 2015 07:08:49 -0400 From: John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Killing Floor 2 Early Access - Fail to Launch Server Message-ID: cae2eh2tjovwqorqvrf_s3bge+baqkt6fsa8rx36f6yt-8fc...@mail.gmail.com mailto:cae2eh2tjovwqorqvrf_s3bge%2bbaqkt6fsa8rx36f6yt-8fc...@mail.gmail.com Content-Type: text/plain; charset=utf-8 Did you try running the redist file packaged with the server (I think it's called UE3Redist)? That installs some prerequisites (direct x, proper .NET version, etc). I can't remember the exact location, away from my computer at the moment, but if you search the servers folders for that file you should find it. Run that, and I think it will solve your problems. Thanks, John --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Well I have six up and I'm hitting around 32% CPU usage. I will probably launch a couple more over the coming days. On 21 April 2015 at 21:02, Brandon Mulligan bmul...@gmail.com wrote: Is there a software limitation with KF2 preventing private LAN ips from being used in the Multihome switch? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
John, you seem to be under the impression that we're upset that there's no Linux binaries available for us... launching without Linux support isn't hurting us one bit - we're all simply waiting for you to remove the bullet from your foot with which you guys shot yourself. To those running servers so far, what's the bandwidth usage look like? Full server average up/down? On Tue, Apr 21, 2015 at 4:36 PM, John Gibson j...@tripwireinteractive.com wrote: I appreciate that you guys run Linux servers. Know that we are working on it, and we didn't take not launching with Linux servers lightly. With that said, those of us that worked 18 hour days to ship the game couldn't have worked any later or more without violating labor laws... in China, in the the Foxconn factory... :) John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at wrote: Seconded, I could put up 10+ servers, but Windows is never going to be installed on any of my dedicated servers. -Ursprüngliche Nachricht- Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics Gesendet: Dienstag, 21. April 2015 21:59 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up I kind of recall mentioning about that Linux server earlier and there is nothing keeping servers from coming up except the missing linux version. Hate to say this but i told you so. -ics Vivien FRENOT kirjoitti: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] re; Killing Floor 2 Early Access - Fail to Launch
Is there a fix somewhere for this that I've missed? I've tried running the UE3Redist on a Windows 2008R2 server, and I'm also getting the Installation Failed, your video card must support at least shader model 3. I'm assuming since so many people have servers up that there's a fix for this. On Tue, Apr 21, 2015 at 10:25 AM, Jared ja...@tripwireinteractive.com wrote: That is most likely the directX installer failing out. Currently the server files have a directX dependency (and we can't ship DirectX .dll's with the game). Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 10:09 AM, markg wrote: I had tried that, but get an error message: Installation Failed, your video card must support at least shader model 3. Installer will now exit. Makes sense due to it being a xen vps without any video card. (but it does show video is enabled etc.) -- Message: 3 Date: Tue, 21 Apr 2015 07:08:49 -0400 From: John Gibson j...@tripwireinteractive.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Killing Floor 2 Early Access - Fail to Launch Server Message-ID: cae2eh2tjovwqorqvrf_s3bge+baqkt6fsa8rx36f6yt-8fc...@mail.gmail.com Content-Type: text/plain; charset=utf-8 Did you try running the redist file packaged with the server (I think it's called UE3Redist)? That installs some prerequisites (direct x, proper .NET version, etc). I can't remember the exact location, away from my computer at the moment, but if you search the servers folders for that file you should find it. Run that, and I think it will solve your problems. Thanks, John --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Ahah! Don't mind me. Stupid source user here ;3 On Tue, Apr 21, 2015 at 2:52 PM, Kevin C s...@serveredirect.com wrote: start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5 -multihome=167.114.43.71 -log=server.log Looks like you are missing = :) On 4/21/2015 3:47 PM, Brandon Mulligan wrote: Could somebody post a working command line with the -multihome argument? As simple as it may seem I cannot seem to run more than 1 KF2 server right now due to lack of detail on the Wiki regarding the command lines. One would assume the following to work given the details on the wiki but this is not the case for me: start .\Binaries\win64\kfserver kf-bioticslab?MaxPlayers=6?GameDifficulty=0 -Multihome 192.168.0.1 On Tue, Apr 21, 2015 at 2:37 PM, Kevin C s...@serveredirect.com wrote: I think the connected time resets when the round restarts. On 4/21/2015 3:36 PM, Cody Woodson wrote: I currently have 6 servers up to see how they went. Longest connected client time is around 10 minutes, so I'm not sure if they are crashing or not. I can launch 20-30 more servers if needed. Sent from my iPhone On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com wrote: Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Multihome should be your public IP address I believe as well. I don't think it will work if it's your private IP. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 3:52 PM, Kevin C s...@serveredirect.com wrote: start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5 -multihome=167.114.43.71 -log=server.log Looks like you are missing = :) On 4/21/2015 3:47 PM, Brandon Mulligan wrote: Could somebody post a working command line with the -multihome argument? As simple as it may seem I cannot seem to run more than 1 KF2 server right now due to lack of detail on the Wiki regarding the command lines. One would assume the following to work given the details on the wiki but this is not the case for me: start .\Binaries\win64\kfserver kf-bioticslab?MaxPlayers=6?GameDifficulty=0 -Multihome 192.168.0.1 On Tue, Apr 21, 2015 at 2:37 PM, Kevin C s...@serveredirect.com wrote: I think the connected time resets when the round restarts. On 4/21/2015 3:36 PM, Cody Woodson wrote: I currently have 6 servers up to see how they went. Longest connected client time is around 10 minutes, so I'm not sure if they are crashing or not. I can launch 20-30 more servers if needed. Sent from my iPhone On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com wrote: Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] re; Killing Floor 2 Early Access - Fail to Launch
A user here, markg, had this same issue and figured out how to resolve it. Hopefully he responds and can point you in the right direction. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 6:10 PM, E. Olsen ceo.eol...@gmail.com wrote: Is there a fix somewhere for this that I've missed? I've tried running the UE3Redist on a Windows 2008R2 server, and I'm also getting the Installation Failed, your video card must support at least shader model 3. I'm assuming since so many people have servers up that there's a fix for this. On Tue, Apr 21, 2015 at 10:25 AM, Jared ja...@tripwireinteractive.com wrote: That is most likely the directX installer failing out. Currently the server files have a directX dependency (and we can't ship DirectX .dll's with the game). Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 10:09 AM, markg wrote: I had tried that, but get an error message: Installation Failed, your video card must support at least shader model 3. Installer will now exit. Makes sense due to it being a xen vps without any video card. (but it does show video is enabled etc.) -- Message: 3 Date: Tue, 21 Apr 2015 07:08:49 -0400 From: John Gibson j...@tripwireinteractive.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Killing Floor 2 Early Access - Fail to Launch Server Message-ID: cae2eh2tjovwqorqvrf_s3bge+baqkt6fsa8rx36f6yt-8fc...@mail.gmail.com Content-Type: text/plain; charset=utf-8 Did you try running the redist file packaged with the server (I think it's called UE3Redist)? That installs some prerequisites (direct x, proper .NET version, etc). I can't remember the exact location, away from my computer at the moment, but if you search the servers folders for that file you should find it. Run that, and I think it will solve your problems. Thanks, John --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
On a side note - I've got the server running fine, but people have been asking me how to add it to favorites, and after trying myself, I'm not sure if you can yet (?) I see the favorites tab, but I can't seem to figure out how to add our server to favorites. On Tue, Apr 21, 2015 at 6:48 PM, Ahmed Kandeel astrida...@googlemail.com wrote: Kevin, why did you raise them? Were you seeing visible choke/interp? Also have any of you guys had difficulty getting the game started? My client is tanking each time I open it. On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com wrote: Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s down on a 6/6 server. I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised them by 8x. On 4/21/2015 5:51 PM, Eli Witt wrote: John, you seem to be under the impression that we're upset that there's no Linux binaries available for us... launching without Linux support isn't hurting us one bit - we're all simply waiting for you to remove the bullet from your foot with which you guys shot yourself. To those running servers so far, what's the bandwidth usage look like? Full server average up/down? On Tue, Apr 21, 2015 at 4:36 PM, John Gibson j...@tripwireinteractive.com wrote: I appreciate that you guys run Linux servers. Know that we are working on it, and we didn't take not launching with Linux servers lightly. With that said, those of us that worked 18 hour days to ship the game couldn't have worked any later or more without violating labor laws... in China, in the the Foxconn factory... :) John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at wrote: Seconded, I could put up 10+ servers, but Windows is never going to be installed on any of my dedicated servers. -Ursprüngliche Nachricht- Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics Gesendet: Dienstag, 21. April 2015 21:59 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up I kind of recall mentioning about that Linux server earlier and there is nothing keeping servers from coming up except the missing linux version. Hate to say this but i told you so. -ics Vivien FRENOT kirjoitti: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Ahmed, The event viewer actually uploads crash info directly to us. So users don't have to read what it says, it will tell us, our programmers will read what it says, and then fix the issues. And that is a big part of what Early Access is for, finding and fixing issues. Sorry your having trouble though, please go to the support page for the game and make an issue if you want help, our guys are checking support regularly. MOTD or what we call Server Welcome Page, is on our list of goals, and very high in priority. Our approach to modding will be the same as always, full support. We shipped a mod SDK with the game with mapping support, and will be adding code mod support soon. What you call plugins are called mutators in the Unreal engine, and will absolutely be supported. Unreal mods are coded in a Java-like language called Unrealscript. Cheers, John On Tuesday, April 21, 2015, Ahmed Kandeel astrida...@googlemail.com wrote: Well I have a friend who has added my servers to his favourites. He said something about a little star next to the name. However since I haven't been able to get into game yet I can't confirm. I'm having a driver related crash, specifically nvwgf2umx.dll. I've updated my graphics drivers and made sure to install the redist from the server just in case Steam didn't do its job. I'm hoping this http://steamcommunity.com/app/232090/discussions/0/618459405727747253/ may provide a fix, but if not I'm out of luck. If any of you guys at Tripwire read this, there's a number of people crashing and I doubt many would check the event viewer to check out why. As for my system specs, I'm running quite an outdated machine. Yet should be fine to at least run KF2 at minimum. Basic specs: i7 920 GTX 275 6GB ram Out of interest is there an MOTD feature in game or in the works? Also how are you guys at Tripwire going to approach modding? Will plugins be possible and if so what languages will they be coded in? On 22 April 2015 at 00:20, Kevin C s...@serveredirect.com javascript:_e(%7B%7D,'cvml','s...@serveredirect.com'); wrote: No real reason, just because I had the bandwidth available, and I didn't think it would hurt anything. On 4/21/2015 6:48 PM, Ahmed Kandeel wrote: Kevin, why did you raise them? Were you seeing visible choke/interp? Also have any of you guys had difficulty getting the game started? My client is tanking each time I open it. On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com javascript:_e(%7B%7D,'cvml','s...@serveredirect.com'); wrote: Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s down on a 6/6 server. I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised them by 8x. On 4/21/2015 5:51 PM, Eli Witt wrote: John, you seem to be under the impression that we're upset that there's no Linux binaries available for us... launching without Linux support isn't hurting us one bit - we're all simply waiting for you to remove the bullet from your foot with which you guys shot yourself. To those running servers so far, what's the bandwidth usage look like? Full server average up/down? On Tue, Apr 21, 2015 at 4:36 PM, John Gibson j...@tripwireinteractive.com javascript:_e(%7B%7D,'cvml','j...@tripwireinteractive.com'); wrote: I appreciate that you guys run Linux servers. Know that we are working on it, and we didn't take not launching with Linux servers lightly. With that said, those of us that worked 18 hour days to ship the game couldn't have worked any later or more without violating labor laws... in China, in the the Foxconn factory... :) John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at javascript:_e(%7B%7D,'cvml','aw...@gmx.at'); wrote: Seconded, I could put up 10+ servers, but Windows is never going to be installed on any of my dedicated servers. -Ursprüngliche Nachricht- Von: hlds-boun...@list.valvesoftware.com javascript:_e(%7B%7D,'cvml','hlds-boun...@list.valvesoftware.com'); [mailto:hlds-boun...@list.valvesoftware.com javascript:_e(%7B%7D,'cvml','hlds-boun...@list.valvesoftware.com');] Im Auftrag von ics Gesendet: Dienstag, 21. April 2015 21:59 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up I kind of recall mentioning about that Linux server earlier and there is nothing keeping servers from coming up except the missing linux version. Hate to say this but i told you so. -ics Vivien FRENOT kirjoitti: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com javascript:_e(%7B%7D,'cvml','j...@tripwireinteractive.com'); mailto:j...@tripwireinteractive.com javascript:_e(%7B%7D,'cvml','j...@tripwireinteractive.com'); a écrit : Hello everyone, So the good news is
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Awesome, glad to hear! While I might be having difficulty getting in myself, I'm sure you'll have it sorted soon. What was more important to me was getting some servers up. Luckily I've managed to somehow get in on my laptop. I do have one question though. If you put arguments in the command line on launch, do these override settings in the configs files, or is it the other way around? The reason I ask is I've set game difficulty using URI argument, however only naturally this change isn't reflected in the web panel and by all accounts the game says the difficulty is normal. I mean I can change in the web panel for now, but doesn't that make the GameDifficulty URI redundant? On 22 April 2015 at 01:47, John Gibson j...@tripwireinteractive.com wrote: Ahmed, The event viewer actually uploads crash info directly to us. So users don't have to read what it says, it will tell us, our programmers will read what it says, and then fix the issues. And that is a big part of what Early Access is for, finding and fixing issues. Sorry your having trouble though, please go to the support page for the game and make an issue if you want help, our guys are checking support regularly. MOTD or what we call Server Welcome Page, is on our list of goals, and very high in priority. Our approach to modding will be the same as always, full support. We shipped a mod SDK with the game with mapping support, and will be adding code mod support soon. What you call plugins are called mutators in the Unreal engine, and will absolutely be supported. Unreal mods are coded in a Java-like language called Unrealscript. Cheers, John On Tuesday, April 21, 2015, Ahmed Kandeel astrida...@googlemail.com wrote: Well I have a friend who has added my servers to his favourites. He said something about a little star next to the name. However since I haven't been able to get into game yet I can't confirm. I'm having a driver related crash, specifically nvwgf2umx.dll. I've updated my graphics drivers and made sure to install the redist from the server just in case Steam didn't do its job. I'm hoping this http://steamcommunity.com/app/232090/discussions/0/618459405727747253/ may provide a fix, but if not I'm out of luck. If any of you guys at Tripwire read this, there's a number of people crashing and I doubt many would check the event viewer to check out why. As for my system specs, I'm running quite an outdated machine. Yet should be fine to at least run KF2 at minimum. Basic specs: i7 920 GTX 275 6GB ram Out of interest is there an MOTD feature in game or in the works? Also how are you guys at Tripwire going to approach modding? Will plugins be possible and if so what languages will they be coded in? On 22 April 2015 at 00:20, Kevin C s...@serveredirect.com wrote: No real reason, just because I had the bandwidth available, and I didn't think it would hurt anything. On 4/21/2015 6:48 PM, Ahmed Kandeel wrote: Kevin, why did you raise them? Were you seeing visible choke/interp? Also have any of you guys had difficulty getting the game started? My client is tanking each time I open it. On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com wrote: Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s down on a 6/6 server. I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised them by 8x. On 4/21/2015 5:51 PM, Eli Witt wrote: John, you seem to be under the impression that we're upset that there's no Linux binaries available for us... launching without Linux support isn't hurting us one bit - we're all simply waiting for you to remove the bullet from your foot with which you guys shot yourself. To those running servers so far, what's the bandwidth usage look like? Full server average up/down? On Tue, Apr 21, 2015 at 4:36 PM, John Gibson j...@tripwireinteractive.com wrote: I appreciate that you guys run Linux servers. Know that we are working on it, and we didn't take not launching with Linux servers lightly. With that said, those of us that worked 18 hour days to ship the game couldn't have worked any later or more without violating labor laws... in China, in the the Foxconn factory... :) John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at wrote: Seconded, I could put up 10+ servers, but Windows is never going to be installed on any of my dedicated servers. -Ursprüngliche Nachricht- Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics Gesendet: Dienstag, 21. April 2015 21:59 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up I kind of recall mentioning about that Linux server earlier and there is nothing keeping servers from coming up except the missing linux version. Hate to say this but
Re: [hlds] Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game.
Yep, between that and the An issue with your computer is blocking the VAC system. that was knocking tons of players off yesterday (not sure about today), and players have been getting dumped from servers in droves. On Tue, Apr 21, 2015 at 8:49 PM, Weasels Lair wea...@weaselslair.com wrote: I am getting reports from my users of this error in TF2, and have also experienced it myself several times today: Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game. In my case, I am not sure if it's just some local issue with my Internet or not. However, I seem to be able to play other games fine - even those hosted on the same server (CS:S, FoF, etc. on the SAME host as the TF2 server). Any other server operators seeing this lately? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game.
Seems to have cleared-up for me personally at the moment. Just seems to come in waves, and go away mysteriously - like MIB's after a UFO sighting. On Tue, Apr 21, 2015 at 6:11 PM, E. Olsen ceo.eol...@gmail.com wrote: Yep, between that and the An issue with your computer is blocking the VAC system. that was knocking tons of players off yesterday (not sure about today), and players have been getting dumped from servers in droves. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Command line arguments should override config settings. What specifically are you trying to do on the command line that isn't working? Sent from my iPhone On Apr 21, 2015, at 9:48 PM, Ahmed Kandeel astrida...@googlemail.com wrote: Awesome, glad to hear! While I might be having difficulty getting in myself, I'm sure you'll have it sorted soon. What was more important to me was getting some servers up. Luckily I've managed to somehow get in on my laptop. I do have one question though. If you put arguments in the command line on launch, do these override settings in the configs files, or is it the other way around? The reason I ask is I've set game difficulty using URI argument, however only naturally this change isn't reflected in the web panel and by all accounts the game says the difficulty is normal. I mean I can change in the web panel for now, but doesn't that make the GameDifficulty URI redundant? On 22 April 2015 at 01:47, John Gibson j...@tripwireinteractive.com wrote: Ahmed, The event viewer actually uploads crash info directly to us. So users don't have to read what it says, it will tell us, our programmers will read what it says, and then fix the issues. And that is a big part of what Early Access is for, finding and fixing issues. Sorry your having trouble though, please go to the support page for the game and make an issue if you want help, our guys are checking support regularly. MOTD or what we call Server Welcome Page, is on our list of goals, and very high in priority. Our approach to modding will be the same as always, full support. We shipped a mod SDK with the game with mapping support, and will be adding code mod support soon. What you call plugins are called mutators in the Unreal engine, and will absolutely be supported. Unreal mods are coded in a Java-like language called Unrealscript. Cheers, John On Tuesday, April 21, 2015, Ahmed Kandeel astrida...@googlemail.com wrote: Well I have a friend who has added my servers to his favourites. He said something about a little star next to the name. However since I haven't been able to get into game yet I can't confirm. I'm having a driver related crash, specifically nvwgf2umx.dll. I've updated my graphics drivers and made sure to install the redist from the server just in case Steam didn't do its job. I'm hoping this http://steamcommunity.com/app/232090/discussions/0/618459405727747253/ may provide a fix, but if not I'm out of luck. If any of you guys at Tripwire read this, there's a number of people crashing and I doubt many would check the event viewer to check out why. As for my system specs, I'm running quite an outdated machine. Yet should be fine to at least run KF2 at minimum. Basic specs: i7 920 GTX 275 6GB ram Out of interest is there an MOTD feature in game or in the works? Also how are you guys at Tripwire going to approach modding? Will plugins be possible and if so what languages will they be coded in? On 22 April 2015 at 00:20, Kevin C s...@serveredirect.com wrote: No real reason, just because I had the bandwidth available, and I didn't think it would hurt anything. On 4/21/2015 6:48 PM, Ahmed Kandeel wrote: Kevin, why did you raise them? Were you seeing visible choke/interp? Also have any of you guys had difficulty getting the game started? My client is tanking each time I open it. On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com wrote: Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s down on a 6/6 server. I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised them by 8x. On 4/21/2015 5:51 PM, Eli Witt wrote: John, you seem to be under the impression that we're upset that there's no Linux binaries available for us... launching without Linux support isn't hurting us one bit - we're all simply waiting for you to remove the bullet from your foot with which you guys shot yourself. To those running servers so far, what's the bandwidth usage look like? Full server average up/down? On Tue, Apr 21, 2015 at 4:36 PM, John Gibson j...@tripwireinteractive.com wrote: I appreciate that you guys run Linux servers. Know that we are working on it, and we didn't take not launching with Linux servers lightly. With that said, those of us that worked 18 hour days to ship the game couldn't have worked any later or more without violating labor laws... in China, in the the Foxconn factory... :) John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at wrote: Seconded, I could put up 10+ servers, but Windows is never going to be installed on any of my dedicated servers. -Ursprüngliche Nachricht- Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics Gesendet: Dienstag, 21. April 2015 21:59 An: Half-Life dedicated Win32 server mailing list Betreff:
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Well at the moment servers are being started up something like this: start .\Binaries\win64\kfserver kf-bioticslab?MaxPlayers=6?GameDifficulty=1 -ConfigSubDir=KFHard However the server was definitely set to normal according to the in game settings and the web panel. I've had to manually set them in the web panel to change it. On 22 April 2015 at 02:55, John Gibson j...@tripwireinteractive.com wrote: Command line arguments should override config settings. What specifically are you trying to do on the command line that isn't working? Sent from my iPhone On Apr 21, 2015, at 9:48 PM, Ahmed Kandeel astrida...@googlemail.com wrote: Awesome, glad to hear! While I might be having difficulty getting in myself, I'm sure you'll have it sorted soon. What was more important to me was getting some servers up. Luckily I've managed to somehow get in on my laptop. I do have one question though. If you put arguments in the command line on launch, do these override settings in the configs files, or is it the other way around? The reason I ask is I've set game difficulty using URI argument, however only naturally this change isn't reflected in the web panel and by all accounts the game says the difficulty is normal. I mean I can change in the web panel for now, but doesn't that make the GameDifficulty URI redundant? On 22 April 2015 at 01:47, John Gibson j...@tripwireinteractive.com wrote: Ahmed, The event viewer actually uploads crash info directly to us. So users don't have to read what it says, it will tell us, our programmers will read what it says, and then fix the issues. And that is a big part of what Early Access is for, finding and fixing issues. Sorry your having trouble though, please go to the support page for the game and make an issue if you want help, our guys are checking support regularly. MOTD or what we call Server Welcome Page, is on our list of goals, and very high in priority. Our approach to modding will be the same as always, full support. We shipped a mod SDK with the game with mapping support, and will be adding code mod support soon. What you call plugins are called mutators in the Unreal engine, and will absolutely be supported. Unreal mods are coded in a Java-like language called Unrealscript. Cheers, John On Tuesday, April 21, 2015, Ahmed Kandeel astrida...@googlemail.com wrote: Well I have a friend who has added my servers to his favourites. He said something about a little star next to the name. However since I haven't been able to get into game yet I can't confirm. I'm having a driver related crash, specifically nvwgf2umx.dll. I've updated my graphics drivers and made sure to install the redist from the server just in case Steam didn't do its job. I'm hoping this http://steamcommunity.com/app/232090/discussions/0/618459405727747253/ may provide a fix, but if not I'm out of luck. If any of you guys at Tripwire read this, there's a number of people crashing and I doubt many would check the event viewer to check out why. As for my system specs, I'm running quite an outdated machine. Yet should be fine to at least run KF2 at minimum. Basic specs: i7 920 GTX 275 6GB ram Out of interest is there an MOTD feature in game or in the works? Also how are you guys at Tripwire going to approach modding? Will plugins be possible and if so what languages will they be coded in? On 22 April 2015 at 00:20, Kevin C s...@serveredirect.com wrote: No real reason, just because I had the bandwidth available, and I didn't think it would hurt anything. On 4/21/2015 6:48 PM, Ahmed Kandeel wrote: Kevin, why did you raise them? Were you seeing visible choke/interp? Also have any of you guys had difficulty getting the game started? My client is tanking each time I open it. On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com wrote: Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s down on a 6/6 server. I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised them by 8x. On 4/21/2015 5:51 PM, Eli Witt wrote: John, you seem to be under the impression that we're upset that there's no Linux binaries available for us... launching without Linux support isn't hurting us one bit - we're all simply waiting for you to remove the bullet from your foot with which you guys shot yourself. To those running servers so far, what's the bandwidth usage look like? Full server average up/down? On Tue, Apr 21, 2015 at 4:36 PM, John Gibson j...@tripwireinteractive.com wrote: I appreciate that you guys run Linux servers. Know that we are working on it, and we didn't take not launching with Linux servers lightly. With that said, those of us that worked 18 hour days to ship the game couldn't have worked any later or more without violating labor laws... in China, in the the Foxconn factory... :) John Gibson President Tripwire Interactive www.tripwireinteractive.com On
Re: [hlds] Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game.
The query reply disconnect message is just smac failing to get a client convar query reply for a protected cvar On 2015-04-21 9:26 PM, Weasels Lair wea...@weaselslair.com wrote: Seems to have cleared-up for me personally at the moment. Just seems to come in waves, and go away mysteriously - like MIB's after a UFO sighting. On Tue, Apr 21, 2015 at 6:11 PM, E. Olsen ceo.eol...@gmail.com wrote: Yep, between that and the An issue with your computer is blocking the VAC system. that was knocking tons of players off yesterday (not sure about today), and players have been getting dumped from servers in droves. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Killing Floor 2 fail to launch - SOLUTION
The game apparently needs direct x to work, but it isn't working with the latest version of direct x on my win 2008r2 server. it will work with an older version like 9. Here is a link to a package that will install all the older versions: http://www.microsoft.com/en-us/download/details.aspx?id=35 that will fix it. mark -- Message: 3 Date: Tue, 21 Apr 2015 18:22:22 -0400 From: John Gibson j...@tripwireinteractive.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] re; Killing Floor 2 Early Access - Fail to Launch Message-ID: CAE2eh2QhvU0uJiJmQueSmMDt33WXBRBo18diB_gd-r+un2=b...@mail.gmail.com Content-Type: text/plain; charset=utf-8 A user here, markg, had this same issue and figured out how to resolve it. Hopefully he responds and can point you in the right direction. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 6:10 PM, E. Olsen ceo.eol...@gmail.com wrote: Is there a fix somewhere for this that I've missed? I've tried running the UE3Redist on a Windows 2008R2 server, and I'm also getting the Installation Failed, your video card must support at least shader model 3. I'm assuming since so many people have servers up that there's a fix for this. On Tue, Apr 21, 2015 at 10:25 AM, Jared ja...@tripwireinteractive.com wrote: That is most likely the directX installer failing out. Currently the server files have a directX dependency (and we can't ship DirectX .dll's with the game). Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 10:09 AM, markg wrote: I had tried that, but get an error message: Installation Failed, your video card must support at least shader model 3. Installer will now exit. Makes sense due to it being a xen vps without any video card. (but it does show video is enabled etc.) -- Message: 3 Date: Tue, 21 Apr 2015 07:08:49 -0400 From: John Gibson j...@tripwireinteractive.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Killing Floor 2 Early Access - Fail to Launch Server Message-ID: cae2eh2tjovwqorqvrf_s3bge+baqkt6fsa8rx36f6yt-8fc...@mail.gmail.com Content-Type: text/plain; charset=utf-8 Did you try running the redist file packaged with the server (I think it's called UE3Redist)? That installs some prerequisites (direct x, proper .NET version, etc). I can't remember the exact location, away from my computer at the moment, but if you search the servers folders for that file you should find it. Run that, and I think it will solve your problems. Thanks, John --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/201 50421/c8bff5f7/attachment.html -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds End of hlds Digest, Vol 48, Issue 25 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] re; Killing Floor 2 Early Access - Fail to Launch
Yep - thankshad to manually install Direct X and it fixed the issue. On Tue, Apr 21, 2015 at 6:30 PM, Brandon Mulligan bmul...@gmail.com wrote: I had a similar issue. I manually installed Direct X, C++ 2010 Redist, and .NET Direct X https://www.microsoft.com/en-us/download/details.aspx?id=35 C++ 2010 Redist: https://www.microsoft.com/en-us/download/details.aspx?id= https://www.microsoft.com/en-us/download/details.aspx?id=14632 .NET framework web installer. https://www.microsoft.com/en-us/download/details.aspx?id=17851 On Tue, Apr 21, 2015 at 5:22 PM, John Gibson j...@tripwireinteractive.com wrote: A user here, markg, had this same issue and figured out how to resolve it. Hopefully he responds and can point you in the right direction. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 6:10 PM, E. Olsen ceo.eol...@gmail.com wrote: Is there a fix somewhere for this that I've missed? I've tried running the UE3Redist on a Windows 2008R2 server, and I'm also getting the Installation Failed, your video card must support at least shader model 3. I'm assuming since so many people have servers up that there's a fix for this. On Tue, Apr 21, 2015 at 10:25 AM, Jared ja...@tripwireinteractive.com wrote: That is most likely the directX installer failing out. Currently the server files have a directX dependency (and we can't ship DirectX .dll's with the game). Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 10:09 AM, markg wrote: I had tried that, but get an error message: Installation Failed, your video card must support at least shader model 3. Installer will now exit. Makes sense due to it being a xen vps without any video card. (but it does show video is enabled etc.) -- Message: 3 Date: Tue, 21 Apr 2015 07:08:49 -0400 From: John Gibson j...@tripwireinteractive.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Killing Floor 2 Early Access - Fail to Launch Server Message-ID: cae2eh2tjovwqorqvrf_s3bge+baqkt6fsa8rx36f6yt-8fc...@mail.gmail.com Content-Type: text/plain; charset=utf-8 Did you try running the redist file packaged with the server (I think it's called UE3Redist)? That installs some prerequisites (direct x, proper .NET version, etc). I can't remember the exact location, away from my computer at the moment, but if you search the servers folders for that file you should find it. Run that, and I think it will solve your problems. Thanks, John --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Kevin, why did you raise them? Were you seeing visible choke/interp? Also have any of you guys had difficulty getting the game started? My client is tanking each time I open it. On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com wrote: Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s down on a 6/6 server. I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised them by 8x. On 4/21/2015 5:51 PM, Eli Witt wrote: John, you seem to be under the impression that we're upset that there's no Linux binaries available for us... launching without Linux support isn't hurting us one bit - we're all simply waiting for you to remove the bullet from your foot with which you guys shot yourself. To those running servers so far, what's the bandwidth usage look like? Full server average up/down? On Tue, Apr 21, 2015 at 4:36 PM, John Gibson j...@tripwireinteractive.com wrote: I appreciate that you guys run Linux servers. Know that we are working on it, and we didn't take not launching with Linux servers lightly. With that said, those of us that worked 18 hour days to ship the game couldn't have worked any later or more without violating labor laws... in China, in the the Foxconn factory... :) John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at wrote: Seconded, I could put up 10+ servers, but Windows is never going to be installed on any of my dedicated servers. -Ursprüngliche Nachricht- Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics Gesendet: Dienstag, 21. April 2015 21:59 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up I kind of recall mentioning about that Linux server earlier and there is nothing keeping servers from coming up except the missing linux version. Hate to say this but i told you so. -ics Vivien FRENOT kirjoitti: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
No real reason, just because I had the bandwidth available, and I didn't think it would hurt anything. On 4/21/2015 6:48 PM, Ahmed Kandeel wrote: Kevin, why did you raise them? Were you seeing visible choke/interp? Also have any of you guys had difficulty getting the game started? My client is tanking each time I open it. On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com mailto:s...@serveredirect.com wrote: Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s down on a 6/6 server. I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised them by 8x. On 4/21/2015 5:51 PM, Eli Witt wrote: John, you seem to be under the impression that we're upset that there's no Linux binaries available for us... launching without Linux support isn't hurting us one bit - we're all simply waiting for you to remove the bullet from your foot with which you guys shot yourself. To those running servers so far, what's the bandwidth usage look like? Full server average up/down? On Tue, Apr 21, 2015 at 4:36 PM, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com wrote: I appreciate that you guys run Linux servers. Know that we are working on it, and we didn't take not launching with Linux servers lightly. With that said, those of us that worked 18 hour days to ship the game couldn't have worked any later or more without violating labor laws... in China, in the the Foxconn factory... :) John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at mailto:aw...@gmx.at wrote: Seconded, I could put up 10+ servers, but Windows is never going to be installed on any of my dedicated servers. -Ursprüngliche Nachricht- Von: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics Gesendet: Dienstag, 21. April 2015 21:59 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up I kind of recall mentioning about that Linux server earlier and there is nothing keeping servers from coming up except the missing linux version. Hate to say this but i told you so. -ics Vivien FRENOT kirjoitti: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe,
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Well I have a friend who has added my servers to his favourites. He said something about a little star next to the name. However since I haven't been able to get into game yet I can't confirm. I'm having a driver related crash, specifically nvwgf2umx.dll. I've updated my graphics drivers and made sure to install the redist from the server just in case Steam didn't do its job. I'm hoping this http://steamcommunity.com/app/232090/discussions/0/618459405727747253/ may provide a fix, but if not I'm out of luck. If any of you guys at Tripwire read this, there's a number of people crashing and I doubt many would check the event viewer to check out why. As for my system specs, I'm running quite an outdated machine. Yet should be fine to at least run KF2 at minimum. Basic specs: i7 920 GTX 275 6GB ram Out of interest is there an MOTD feature in game or in the works? Also how are you guys at Tripwire going to approach modding? Will plugins be possible and if so what languages will they be coded in? On 22 April 2015 at 00:20, Kevin C s...@serveredirect.com wrote: No real reason, just because I had the bandwidth available, and I didn't think it would hurt anything. On 4/21/2015 6:48 PM, Ahmed Kandeel wrote: Kevin, why did you raise them? Were you seeing visible choke/interp? Also have any of you guys had difficulty getting the game started? My client is tanking each time I open it. On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com wrote: Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s down on a 6/6 server. I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised them by 8x. On 4/21/2015 5:51 PM, Eli Witt wrote: John, you seem to be under the impression that we're upset that there's no Linux binaries available for us... launching without Linux support isn't hurting us one bit - we're all simply waiting for you to remove the bullet from your foot with which you guys shot yourself. To those running servers so far, what's the bandwidth usage look like? Full server average up/down? On Tue, Apr 21, 2015 at 4:36 PM, John Gibson j...@tripwireinteractive.com wrote: I appreciate that you guys run Linux servers. Know that we are working on it, and we didn't take not launching with Linux servers lightly. With that said, those of us that worked 18 hour days to ship the game couldn't have worked any later or more without violating labor laws... in China, in the the Foxconn factory... :) John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at wrote: Seconded, I could put up 10+ servers, but Windows is never going to be installed on any of my dedicated servers. -Ursprüngliche Nachricht- Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics Gesendet: Dienstag, 21. April 2015 21:59 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up I kind of recall mentioning about that Linux server earlier and there is nothing keeping servers from coming up except the missing linux version. Hate to say this but i told you so. -ics Vivien FRENOT kirjoitti: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list
[hlds] Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game.
I am getting reports from my users of this error in TF2, and have also experienced it myself several times today: Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game. In my case, I am not sure if it's just some local issue with my Internet or not. However, I seem to be able to play other games fine - even those hosted on the same server (CS:S, FoF, etc. on the SAME host as the TF2 server). Any other server operators seeing this lately? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Killing Floor 2 Early Access - Fail to Launch Server
Did you try running the redist file packaged with the server (I think it's called UE3Redist)? That installs some prerequisites (direct x, proper .NET version, etc). I can't remember the exact location, away from my computer at the moment, but if you search the servers folders for that file you should find it. Run that, and I think it will solve your problems. Thanks, John On Monday, April 20, 2015, markg ma...@nbsclan.net wrote: I am trying to host a Killing Floor 2 server for early access, and am having a problem When I install on my win 7 desktop machine, everything works fine. But when I install it on my win 2008r2 vds machine, nothing. No launch, no error, no nothing. They are both 64 bit operating system machines. I put a ‘pause’ line into the bat file in case there was an error message, nothing. But even on the system that works, that initial window closes without doing anything, then a new window opens with the server running. That new window isn’t getting launched in my vds. And this happens whether I use the default launch bat file, or use a command line to launch. I had thought maybe they left some video dependency in the prior beta code, but cant believe that would be the case for the early access version, so im at a loss. Any ideas? Im not new to this server thing, this is the first time I have had to ask for this type of help to get something up, but im stumped. Is there some dependency I missed? mark -- John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5 -multihome=167.114.43.71 -log=server.log I had a similar issue with the command line earlier. I hope somebody updated the wiki. On Tue, Apr 21, 2015 at 4:51 PM, E. Olsen ceo.eol...@gmail.com wrote: Can you post a sample command line for us? For example (and I know the KF2 command line will be different because it isn't source, but), a TF2 command line would look something like this: srcds.exe -game tf -console +ip 123.456.789.1011 -port 27015 +maxplayers 32 -tickrate 66 +rcon_password +exec server.cfg +map ctf_2fort If you could add a few command line examples to the Wiki, that would be great. On Tue, Apr 21, 2015 at 4:34 PM, Flubber flub...@gmail.com wrote: Yeah CPU usage is really low, ram is another story but clearly manageable. Would be nice to not have a I won't have windows server so no kf2 server for me post each 5 mails. 2015-04-21 22:31 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com: Well I have six up and I'm hitting around 32% CPU usage. I will probably launch a couple more over the coming days. On 21 April 2015 at 21:02, Brandon Mulligan bmul...@gmail.com wrote: Is there a software limitation with KF2 preventing private LAN ips from being used in the Multihome switch? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s down on a 6/6 server. I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised them by 8x. On 4/21/2015 5:51 PM, Eli Witt wrote: John, you seem to be under the impression that we're upset that there's no Linux binaries available for us... launching without Linux support isn't hurting us one bit - we're all simply waiting for you to remove the bullet from your foot with which you guys shot yourself. To those running servers so far, what's the bandwidth usage look like? Full server average up/down? On Tue, Apr 21, 2015 at 4:36 PM, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com wrote: I appreciate that you guys run Linux servers. Know that we are working on it, and we didn't take not launching with Linux servers lightly. With that said, those of us that worked 18 hour days to ship the game couldn't have worked any later or more without violating labor laws... in China, in the the Foxconn factory... :) John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at mailto:aw...@gmx.at wrote: Seconded, I could put up 10+ servers, but Windows is never going to be installed on any of my dedicated servers. -Ursprüngliche Nachricht- Von: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics Gesendet: Dienstag, 21. April 2015 21:59 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up I kind of recall mentioning about that Linux server earlier and there is nothing keeping servers from coming up except the missing linux version. Hate to say this but i told you so. -ics Vivien FRENOT kirjoitti: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com a écrit : Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds