Re: [hlds] vac bypass glitch?
I normally don't respond to these but since I play MVM a lot I can tell by the scoreboard that the item servers were down during this. The MOTD also says Happy Valentines day which was on a Tuesday and we all know there's maintenance every Tuesday. I'm going to go out on a limb here and say it has something to do with the maintenance downtime. You can tell the item servers were reset by the scoreboard cause there's no Tour count for any player - assuming all 6 players aren't 0 tours. On 2/16/2017 7:53 AM, N-Gon wrote: Video creator said it works only in Valve MVM servers, but as you can see all he did was try to rejoin over and over until he somehow got into the game. https://www.youtube.com/watch?v=S3XJoDvpPUM Even if it does only affect MVM I'm sure it'll run a few games for people ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Mandatory Team Fortress 2 update released
Sorry if I double send this.. Any plans to update your official servers? Every time I try to join an MVM server it's making me abandon and telling me the server is running an older version of the game. On 8/23/2016 6:48 PM, Eric Smith wrote: We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3584964. Apologies for the short notice. -Eric - Added "Party Hat" and "Noise Maker - TF Birthday" item grants to players who don't already have them during TF2's birthday - Fixed some classes not displaying the particles when using the "Noise Maker - TF Birthday" item ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Client Crash Exploit
and by disabling sprays server side you are referring to setting these cvars: sv_allowupload 0 sv_allowdownload 0 ? Thanks On 6/10/2015 2:05 PM, Nathaniel Theis wrote: I reported this (well, two independent ways of accomplishing this) to Valve about a month ago. Apparently, it's still unpatched. Disabling sprays on your client will prevent you from crashing, and disabling sprays on the server will prevent attackers from crashing your server's players. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
How exactly does one enabled Mannpower mode on the given maps. I've tried both maps and I cannot see anything special. Is there a command? Thanks On 12/22/2014 8:11 PM, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2559181. -Eric - Happy Smissmas 2014! - All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries. - Added 29 Limited community-contributed winter items to the Nice crate. - Added new Limited Festive weapons to the Naughty crate. - Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16, 2015. - Added Naughty and Nice winter keys to the Mann Co. Store. - Naughty and Nice winter crates cannot be opened after February 16, 2015. - Premium Players will receive a Secret Saxton to give to another player. - Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants. Weapons Added The Iron Bomber - Demoman Grenade Launcher - Grenades do not bounce or roll - Damage radius reduced by 20% - Grenades that self-detonate deal 10% less damage - Added The Iron Bomber to the Mann Co. Store, craft list, and item drop list Added The Quickiebomb Launcher - Demoman Stickybomb Launcher - Stickybomb arm time reduced by 0.2 seconds - Stickybombs can destroy enemy stickybombs - Charge time decreased by 50% - Stickybombs fizzle after 2 seconds - -15% damage penalty - -25% clip size - Added The Quickiebomb Launcher to the Mann Co. Store, craft list, and item drop list Added The Panic Attack - Multiclass Shotgun - 34% Faster reload time - Hold fire to load up to 4 shells - Fire rate increases as health decreases - Weapon spread increases as health decreases - Added The Panic Attack to the Mann Co. Store, craft list, and item drop list Demoman Changes - Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%. - Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159. Grenade Launcher - Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet. Stickybomb Launcher - Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius. - Stickybombs now have a more visible trail while traveling through the air - Stickybombs arm particle is slightly more visible Loose Cannon - Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion. - Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch. Loch-n-Load - Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit. - Removed +25% self-damage penalty - Added -25% radius penalty - Changed clipsize penalty to -25% (3 grenades per clip) from -50% (2 grenades per clip) - Loch-n-load grenades no longer visually tumble when fired Bootlegger / Ali Baba's Wee Booties - Added +25% Demo Charge meter on charge kill Tide Turner - Added Penalty: Taking damage while shield charging reduces remaining charging time - Kills while charging now only add 75% meter on charge kills instead of 100% Scottish Resistance - It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100. Scotsman's Skullcutter - Movement speed penalty now only applies when weapon is active Claidheamh Mor - Added +25% Demo Charge meter on charge kill Added new game mode Mannpower to the TF2 Beta Mannpower Mode - To Play. Click on Play Multiplayer, enable Play Beta Maps checkbox, and then choose Mannpower Mode. - The Following is a list of features in the initial launch of Mannpower and is subject to changes in future updates. Feedback is highly encouraged - Contains 8 permanent power ups players can find in the map. - Players can only hold 1 permanent power up at a time. - Killing a player with a permanent power up forces the power up to drop. - Contains 1 temporary power that can be found in the map. - Use the 'dropitem' command to drop the currently held permanent power up - Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object. -
Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes
same with my TF2 servers running on windows 2008r2 scott biszmaier -Original Message- From: Jason Tango jtrun...@outlook.com To: hlds hlds@list.valvesoftware.com Sent: Mon, Jul 22, 2013 3:06 pm Subject: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes Hello, Ever since the July 10 balancing update, setting mp_stalemate_enable 1 mp_stalemate_meleeonly 1 causes our windows 2008R2 TF2 servers to crash every time. Our players really miss melee-only sudden death - is a fix for this in the works? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
my server keeps crashing since the update, when it's time to join a team after the MOTD this is what i see; http://i.imgur.com/qAV6rG0.jpg there's no background, it isn't there... i have no idea what would be causing this and i've tried disabling sourcemod, metamod and replays. i've also tried to do a validated update but still no dice. i've also got another server that is working perfectly fine, no issues with the background on the working server, just the one that is crashing.. any ideas? both servers are windows scott biszmaier -Original Message- From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com Sent: Wed, Jun 5, 2013 5:56 pm Subject: Re: [hlds] Mandatory TF2 update released We’re fixing a client crash for clients that use custom HUDs. Some of the custom HUD authors have already released fixes, but we’ll have a client fix released soon. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com]On Behalf Of Mitch Navetta Sent: Wednesday, June 05, 2013 5:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released It might just be me, but now whenever I try to access any of my loadouts the game crashes. Something to do with the particle effects changes there maybe? On Wednesday, June 5, 2013, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1787484. -Eric -- Team Fortress 2 - Unusual effects: - Attachment point and offset for particle effects on unusual hats can now be adjusted from the character loadout screen - Fixed a bug that would cause unusual effects to float in the air over dead players - Fixed a bug that would cause unusual effects to show incorrectly sometimes when spectating other players - Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators - Fixed a server crash caused by out-of-range animation sequence numbers - Crates listed on the Community Market are now separated by series - Existing listings will be migrated over the next couple days ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional update for TF2 released
how do i opt out of the beta? i forgot, i read your other instruction for opting for the beta but how do i opt out? scott biszmaier -Original Message- From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Mon, May 20, 2013 4:55 pm Subject: Re: [hlds] Optional update for TF2 released Is it still happening with this update? There was a hammer fix, it didn’t make it into the release notes. There’s no need to opt into the sdk beta branch anymore. The tools are just shipping with the game. Opt out of all betas, sync the latest, and run the hammer.bat. Does it work. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com]On Behalf Of big john Sent: Monday, May 20, 2013 4:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional update for TF2 released Hey fletcher, on the tf2 sdk beta the compilers are broken, they are showing tool brushes as regular brushes and compiling full bright. Some people are using the old sdk to compile and the beta to map. Unfortunately the workaround needed to compile with the old sdk doesn't work for everyone. On May 20, 2013 7:06 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Hi, Big. You’ll need to be more specific. What is the problem you’re seeing? Has it been reported before? - Fletch From:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com]On Behalf Of big john Sent: Monday, May 20, 2013 4:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional update for TF2 released Did you fix hammer? On May 20, 2013 6:59 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for TF2 that all clients will receive when they restart. You may update your dedicated servers, but it's not required. The notes for the update are below. -Eric --- - Added support for VR mode on OSX - Fixed a bad material on the HDMI Patch - Fixed a server crash on changelevel when the Replay system has been initialized but is not currently running - Fixed the Soldier's grenades being hidden when equipping the Full Metal Drill Hat and the Soldier's Sparkplug - Removed replay.cfg from depot and added replay_example.cfg to avoid clobbering user's replay.cfg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Who do we send netspike.txt log too?
thanks for reporting back - ill be updating my servers to the prerelease in hopes to make the issue go away until they release the update to resolve it. has anyone else tested the new sv_ commands with success? scott biszmaier -Original Message- From: DragonLight ad...@ponyfortress2.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wed, May 15, 2013 2:11 pm Subject: Re: [hlds] Who do we send netspike.txt log too? Theres still slight hitches during player joins, but thats always been there and not noticeable unless your watching the net graph. Has anyone else tried the temp fix and has it worked? Quoting Kyle Sanderson kyle.l...@gmail.com: Is there any chance we can get the shim too? CS:S has been on Steam| for two weeks longer, so any test to fix the problem would be appreciated. Thanks, Kyle. On 15 May 2013 13:45, DragonLight ad...@ponyfortress2.com wrote: Hey Fletcher, On my TF2 servers I did update all of them to the prerelease and used: sv_compressfragments 0 sv_**compressstringtablebaselines 0 And the SV spike issues went away, even up to 32 players its smooth as butter again like it was pre-steampipe. While it uses more bandwidth, its a small sacrifice to get gameplay smooth again. Very happy and so are the players :) -DL Quoting Fletcher Dunn fletch...@valvesoftware.com: We?ll confirm the fix in TF2. Then release with the other games soon after. From: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[mailto: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Wednesday, May 15, 2013 11:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Who do we send netspike.txt log too? I'm relatively sure it is just TF2 right now. I'm sure it'll make its way to the other games once the fix is confirmed to work, but whether it's brought sooner (in its current workaround-y form /w these cvars) or later (once the issue itself is genuinely fixed) is anybody's guess. On May 15, 2013 11:40 AM, Charlie sprayp...@gmail.commailto:sp** rayp...@gmail.com sprayp...@gmail.com wrote: Was this prerelease just pushed for TF2 or all Steampipe converted Source games? Will the new compression scheme (if switched) be rolled out to all? On Wed, May 15, 2013 at 11:26 AM, Jeff Sugar jeffsu...@gmail.commailto: je**ffsu...@gmail.com jeffsu...@gmail.com wrote: I just updated mine, and both commands are showing up fine. Try doing a validate on the server you updated to make sure it didn't miss anything Also, I'm not sure how many other people are trying out this prerelease, but if I find anything out from my regulars before others get some idea whether this works/helps or not, I'll definitely contribute the info. On Wed, May 15, 2013 at 11:12 AM, DragonLight ad...@ponyfortress2.com** mailto:ad...@ponyfortress2.com** wrote: Updated one of my servers to the prerelease beta version but its not recognizing the new sv_ commands. Quoting Fletcher Dunn fletch...@valvesoftware.com**mailto:fletcherd@** valvesoftware.com fletch...@valvesoftware.com: These are temporary measures to help diagnose and workaround the problem. Once we confirm that this is the issue, we'll switch to Snappy or some other fast compression library. Our own hand-rolled LZSS compressor is known to be slow. From: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com mailto:hlds-**boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com ** [mailto:hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com mailto:hlds-**boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com **] On Behalf Of D Bauhmz Sent: Wednesday, May 15, 2013 9:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Who do we send netspike.txt log too? I forgot to ask you Fletcher. Will sv_compressfragments and sv_**compressstringtablebaselines serve as a permanent fix for this issue or is there more optimizations and a different fix for this on the way? Are player spawns causing a spike (Which I've always thought was normal, heh) something that is planned to be fixed/optimized as well? Thanks On Wed, May 15, 2013 at 12:24 PM, Fletcher Dunn fletch...@valvesoftware.com**mailto:fletcherd@**valvesoftware.comfletch...@valvesoftware.com mailto:flet**ch...@valvesoftware.com fletch...@valvesoftware.com** mailto:fletcherd@**valvesoftware.com fletch...@valvesoftware.com wrote: No need to send any netspike files. We have enough good data and further netspike files or vprof files are not likely to help right now. It anybody wants to send in more windows traces, however, feel free to do so. For some reason the servers are spending huge amounts of time in compression code. The data from the traces and vprof is very consistent. Specifically, compressing string tables
Re: [hlds] Who do we send netspike.txt log too?
so i've updated my server to the pre-release version and i'm getting this when i try to test the new commands; Unknown command sv_compressfragments Unknown command sv_compressstringtablebaselines i get this when i run the version command; Protocol version 24 Exe version 1756932 (tf) Exe build: 10:36:54 May 14 2013 (5287) (440) which is the pre-release version according to Peter this in the command line i used to update the tf2 server; steamcmd.exe +login anonymous +force_install_dir c:\games\tf2\test\SRCDS\orangebox +app_update 232250 -beta prerelease +quit suggestions? scott biszmaier -Original Message- From: Peter Jerde peter-h...@jerde.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wed, May 15, 2013 11:26 am Subject: Re: [hlds] Who do we send netspike.txt log too? Are you sure you actually updated it? cvarlist comp should show you the two variables if you have the prerelease version. Use the version command to make sure you're actually running the prerelease version. My Windows test server shows this on the pre-release version: Protocol version 24 Exe version 1756932 (tf) Exe build: 10:36:54 May 14 2013 (5287) (440) whereas my production servers show: Protocol version 24 Exe version 1756932 (tf) Exe build: 12:02:13 May 7 2013 (5287) (440) If you used the all-on-one-line method of invoking steamcmd, maybe you didn't quote the beta flag properly? The command line I used was: steamcmd +login anonymous +force_install_dir c:\path +app_update 232250 -beta prerelease +quit - Peter On May 15, 2013, at 13:12 PM, DragonLight ad...@ponyfortress2.com wrote: Updated one of my servers to the prerelease beta version but its not recognizing the new sv_ commands. Quoting Fletcher Dunn fletch...@valvesoftware.com: These are temporary measures to help diagnose and workaround the problem. Once we confirm that this is the issue, we'll switch to Snappy or some other fast compression library. Our own hand-rolled LZSS compressor is known to be slow. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of D Bauhmz Sent: Wednesday, May 15, 2013 9:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Who do we send netspike.txt log too? I forgot to ask you Fletcher. Will sv_compressfragments and sv_compressstringtablebaselines serve as a permanent fix for this issue or is there more optimizations and a different fix for this on the way? Are player spawns causing a spike (Which I've always thought was normal, heh) something that is planned to be fixed/optimized as well? Thanks On Wed, May 15, 2013 at 12:24 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: No need to send any netspike files. We have enough good data and further netspike files or vprof files are not likely to help right now. It anybody wants to send in more windows traces, however, feel free to do so. For some reason the servers are spending huge amounts of time in compression code. The data from the traces and vprof is very consistent. Specifically, compressing string tables and fragments can sometimes take a very large amount of time. The LZSS compression code has not changed in ages. The contents of the string tables, as far as I can tell, did not change significantly in the SteamPipe update. I am still at a loss to explain what changed in the SteamPipe update. There are also occasionally mini-spikes when a player spawns, but I don't think that's new. I have a new prerelease beta that adds two convars that can be used to totally disable compression: sv_compressfragments - defaults ON (existing behavior to try to compress all fragments by default) sv_compressstringtablebaselines - default OFF (new beahvior to turn off compression by default) You can switch these at any time, but sv_compressfragments is sticky --- it takes effect on a per-client basis, at the time when a client connects. You might try turning both of those off and see how performance changes or if any problems occur. Of course, this will increase bandwidth. But it would help to confirm that this is indeed the problem. If anybody wants to do their own data gathering to see where the time is going, without the data gathering itself causing spikes that might not have otherwise occurred, I'd recommend the following netspike / vprof settings: vprof_on vprof_dump_spikes 20 sv_netspike 0 sv_netspike_sendtime_ms 2 sv_netspike_output 2 From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: Wednesday, May 15, 2013 12:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re
Re: [hlds] Who do we send netspike.txt log too?
perfect! thanks for the prompt reply, got it working and the commands are working fine now... will report shortly with results! scott biszmaier -Original Message- From: DragonLight ad...@ponyfortress2.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wed, May 15, 2013 2:47 pm Subject: Re: [hlds] Who do we send netspike.txt log too? Had the exact same problem, had to add the quotes to get it to work. Example: steamcmd.exe +login anonymous +force_install_dir C:\yourserver\server1 +app_update 232250 -beta prerelease validate quit Notice the quotes between app_update and prerelease section, thats what I was missing. It should only download like 1 or 2 small files, start it up and try the commands again. -DragonLight Quoting scott biszmaier sc...@aol.jp: so i've updated my server to the pre-release version and i'm getting this when i try to test the new commands; Unknown command sv_compressfragments Unknown command sv_compressstringtablebaselines i get this when i run the version command; Protocol version 24 Exe version 1756932 (tf) Exe build: 10:36:54 May 14 2013 (5287) (440) which is the pre-release version according to Peter this in the command line i used to update the tf2 server; steamcmd.exe +login anonymous +force_install_dir c:\games\tf2\test\SRCDS\orangebox +app_update 232250 -beta prerelease +quit suggestions? scott biszmaier -Original Message- From: Peter Jerde peter-h...@jerde.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wed, May 15, 2013 11:26 am Subject: Re: [hlds] Who do we send netspike.txt log too? Are you sure you actually updated it? cvarlist comp should show you the two variables if you have the prerelease version. Use the version command to make sure you're actually running the prerelease version. My Windows test server shows this on the pre-release version: Protocol version 24 Exe version 1756932 (tf) Exe build: 10:36:54 May 14 2013 (5287) (440) whereas my production servers show: Protocol version 24 Exe version 1756932 (tf) Exe build: 12:02:13 May 7 2013 (5287) (440) If you used the all-on-one-line method of invoking steamcmd, maybe you didn't quote the beta flag properly? The command line I used was: steamcmd +login anonymous +force_install_dir c:\path +app_update 232250 -beta prerelease +quit - Peter On May 15, 2013, at 13:12 PM, DragonLight ad...@ponyfortress2.com wrote: Updated one of my servers to the prerelease beta version but its not recognizing the new sv_ commands. Quoting Fletcher Dunn fletch...@valvesoftware.com: These are temporary measures to help diagnose and workaround the problem. Once we confirm that this is the issue, we'll switch to Snappy or some other fast compression library. Our own hand-rolled LZSS compressor is known to be slow. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of D Bauhmz Sent: Wednesday, May 15, 2013 9:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Who do we send netspike.txt log too? I forgot to ask you Fletcher. Will sv_compressfragments and sv_compressstringtablebaselines serve as a permanent fix for this issue or is there more optimizations and a different fix for this on the way? Are player spawns causing a spike (Which I've always thought was normal, heh) something that is planned to be fixed/optimized as well? Thanks On Wed, May 15, 2013 at 12:24 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: No need to send any netspike files. We have enough good data and further netspike files or vprof files are not likely to help right now. It anybody wants to send in more windows traces, however, feel free to do so. For some reason the servers are spending huge amounts of time in compression code. The data from the traces and vprof is very consistent. Specifically, compressing string tables and fragments can sometimes take a very large amount of time. The LZSS compression code has not changed in ages. The contents of the string tables, as far as I can tell, did not change significantly in the SteamPipe update. I am still at a loss to explain what changed in the SteamPipe update. There are also occasionally mini-spikes when a player spawns, but I don't think that's new. I have a new prerelease beta that adds two convars that can be used to totally disable compression: sv_compressfragments - defaults ON (existing behavior to try to compress all fragments by default) sv_compressstringtablebaselines - default OFF (new beahvior to turn off compression by default) You can switch these at any time, but sv_compressfragments is sticky --- it takes effect on a per-client basis, at the time when
Re: [hlds] Steampipe and /custom directory
i didnt have time to read all everything through cause im on my way to work however i ran into the same problem and was informed to put all my materials/models in the same structure as they were before the update. meaning put your materials/models back in the tf/materials tf/models and ignore the tf/custom tf/download directories. do not change anything with your fastdl URL or fastdl file structure and if you use the download precacher, do not touch anything the downloads.ini either. the only thing you need to do it copy the files back to their original location as they were never moved by the update. worked for me. good luck, and report back please. scott biszmaier -Original Message- From: CTScrivener ctscrive...@gmail.com To: hlds hlds@list.valvesoftware.com Sent: Tue, May 7, 2013 8:37 pm Subject: [hlds] Steampipe and /custom directory I thought I had the /custom directory figured out but I guess not. Why do players technically have a /custom folder as well as a /download folder? Our server uses a fastdl server to get files to client quicker and I need to figure out the file structure so custom files and folders are read properly by the game. Frankly, the /custom folder is pointless from what I can tell because the TF2 game atleast downloads all files to the /download folder THEN to respective folder such as custom, models, materials, etc. Is the /custom directory ONLY used if you are distributing mods/models/custom files via direct file download OUTSIDE of the game client? Do I need to change all my plugins so they are directly pointing into players’ /download folder? Granted, all my files and custom vpks are downloading just fine, but just to a directory that even the readme.txt file says, “can be deleted at any time”. Horribly worded but here is exactly what I am trying to do: Dodgeball Plugin points to the following file as a custom model: /materials/models/dodgeball_nuke/nuke.mdl I have a vpk built around the following directory within the custom folder (which includes all the vmts, mdls, etc.): dodgeball_nuke/materials/models/dodgeball_nuke/nuke.mdl so my vpk is dodgeball_nuke.vpk I even have the dodgeball_nuke.vpk file uploaded to my fastdl server under the /custom directory as well as under my game server under the /custom directory. The server downloads the vpk fine but it gets placed under download/custom/dodgeball_nuke.vpk The plugin cannot see that directory so do I need to change the directory it points to, or is this just a bad way for tf2 to be downloading files? Did you do this as a way for security so servers couldn’t FORCE models/skins/etc unto players? I am just trying to figure out what exactly I would need to do to get plugins like this (any plugins like freak fortress, dodgeball, etc that use custom models) to work with those custom models. Long post, probably repeated myself multiple times and I’m sorryhopefully someone can help me out as this would effect all custom models across game servers for everyone. What am I not doing right? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Very early betas of Source engine SDK tools released
open command prompt and type set VPROJECT=C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf then change directory to your tf2 bin directory which is C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin and type hammer.exe scott biszmaier -Original Message- From: big john brewskii...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sun, May 5, 2013 2:27 pm Subject: Re: [hlds] Very early betas of Source engine SDK tools released Where is the VPROJECT environment variable? On Fri, May 3, 2013 at 9:09 PM, List User l...@redspeedservers.com wrote: Can you run multiple betas? sdk and prerelease? On 5/3/2013 8:21 PM, Kyle Sanderson wrote: Thanks Fletcher! Kyle. On Fri, May 3, 2013 at 5:13 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: This is not really gameserver admin related, but several people on this list were asking, so I am posting here. We’ve released some very early betas of the SDK tools that have been broken by the SteamPipe filesystem changes. They are now going to go in the same folder as the game. The separate Source SDK app is not used for these tools. Please see this bug in github: https://github.com/ValveSoftware/Source-1-Games/issues/8 That bug has the instructions for how to install the tools, and comments about what may or may not work. (There are probably also some problems getting hammer to figure out where the .FGD files are.) That bug will also serve as the location where you can give feedback. Thanks for your patience. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] ETA on the fix for hammer?
i second this request. ive personally heard a couple different rumors so if someone knew the answer to this id love to know. scott biszmaier -Original Message- From: The Mighty Gerbil themightyger...@agapegraphics.com To: hlds hlds@list.valvesoftware.com Sent: Thu, May 2, 2013 10:49 pm Subject: [hlds] ETA on the fix for hammer? Hi I tried the mapping mailing list first but didn't get a response so I was wondered if you guys know. Is if there an ETA on the fix for hammer and the SDK tools after Steampipe broke them? I just want to know so I can decide if I should go through the trouble of hunting for a workaround which may or may not exist or just wait a few days for the official fix. Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Ad Company
ive been contacted by them myself, he was telling me that the plugin needs to be on 'custom' type TF2 servers over vanilla due to the latest update blocking the motd in vanilla type servers or something other... it sounds too good to be true. offered $7 CPM, said that he gets paid $10 CPM and he keeps $3 and pays me $7. i declined for multiple reasons, the main being he wouldn't send me the source of this plugin so i have no idea what this plugin is capable of and i dont want to get blacklisted in any way by valve. another reason was that he's obviously found a loophole of some sort making all that money without anyone seeing the ads, they only hear them and id hate to see the repercussions when this ad company finds out. scott biszmaier -Original Message- From: Harsh Baid harshbai...@gmail.com To: hlds hlds@list.valvesoftware.com Sent: Sun, Apr 7, 2013 12:58 pm Subject: [hlds] Ad Company Now i hate to bring this up again, but i got contacted today a few minutes ago at the time of writing and i just want to see if any1 else got contacted. A guy by the name of Satish contacted me on steam telling me about this ad company and how he wants to put ads on my server? Seems a bit strange but i go along. He gives me a link to this page. http://elitepowered.org/ads/ Just by looking at the page, i can tell it is in beta or still being worked on because none of the links actually lead to anything. Now he apparently says to contact Mamo the owner of Elite Powered. Elite Mamo added me and we are discussing things, but i really am confused as to what is it. What is exactly going on and has anyway else been contacted like this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New TF2 server exploit?
looks like a simple solution would be to set up overrides with sourcemod. set the known cvars to the root override, wonder if this would work or not? scott biszmaier -Original Message- From: infiniteloop infinitel...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Mon, Dec 24, 2012 1:16 pm Subject: Re: [hlds] New TF2 server exploit? Confirmed, it has something to do with these 2 vars: mp_tournament_allow_non_admin_restart and mp_tournament_restart Tried on my own server, and I can toggle the non_admin_restart back and forth, even if I don't have admin privs in the first place. But the real kicker is the mp_tournament_restart. Just as the reddit thread states, when exec'd during setup phase, everyone gets unreadied and timer resets. If exec'd during a wave, when a bot with the bomb gets killed + drops it, no other bot can pick it up for the rest of the wave. On 12/24/2012 1:55 PM, Ross Bemrose wrote: I just saw this on Reddit: http://www.reddit.com/r/tf2/comments/15dacx/psamajor_mann_vs_machine_exploit/ Apparently it's possible for clients to alter tournament settings that they shouldn't be able to change in MvM mode. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Crashs
i myself had crashing issues immediately after the mecha update because SM dropped a new snapshot which at the time was the most recent update but also contained a error with 1 of the new weapons. so once SM released its second snapshot since the mecha update (3719) the crashing for me as ceased. so id recommend updating to SM 1.5.0-hg3719 if you arent using it already. just my .02 scott biszmaier -Original Message- From: Olly Fisher o.fishe...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sun, Dec 23, 2012 2:06 pm Subject: Re: [hlds] Server Crashs I've had the same issue on windows running default MvM servers. Its been happening for a while but has worsened since the mecha update. The servers cant stay upright for more than about 8 hrs. All the servers were full during this time and all had an issue with overflows, each server overflowing with different messages. On Sun, Dec 23, 2012 at 10:02 PM, Mike Vail supp...@boomgaming.net wrote: Is it all of them or just certain ones? Whne did this start happeneing. Are you running the latest version of sourceMod snapshot? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Harsh Baid Sent: Sunday, December 23, 2012 1:57 PM To: hlds@list.valvesoftware.com Subject: [hlds] Server Crashs So i have no idea what is going on, but my servers are randomly crashing. Is there any way to read crash .dmp files? Here are the last few console readings i got before the crash. rcon from 81.169.139.249:51476: command gameme_psay 480,436,348,23,489,485,470 1 x04gameME:x01 x079ACDFFDesumassacrex01 (Pos 883, 1,049 points) disconnected (Pos -1, 0 points) Usage: log on | off currently logging to: file, console, udp rcon from 81.169.139.249:51476: command log logaddress_list: 1 entry 81.169.139.249:29618 rcon from 81.169.139.249:51476: command logaddress_list L 12/22/2012 - 19:26:06: Kritler's Black Dildo517STEAM_0:1:53787430 connected, address 108.41.160.150:27005 Client Kritler's Black Dildo connected (108.41.160.150:27005). Host_Error: Overflow error writing string table baseline GameRulesCreation L 12/22/2012 - 19:26:06: Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20121222192606_1.dmp success = no error: Failed to open/read local data from file/application ./exec_ratedtrade.run: line 372: 25639 Segmentation fault (core dumped) $HL_CMD Any idea what is going on? Any Help will be appreciated!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 MOTD Browser
im just curious to know, what other options are available to the average server operator for us to make a little extra cash every month as far as advertising goes? im aware of pinion and google adsense, anything else worth using or taking a look at? thanks for your response and time, gooday! scott biszmaier -Original Message- From: Doctor McKay li...@doctormckay.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wed, Dec 19, 2012 6:01 pm Subject: Re: [hlds] TF2 MOTD Browser I’m trying out http://adf.ly via a custom-built system. Players click the Skip Ad button after the 5-second timer expires and it closes the MOTD window that way. It appears fine for most people most of the time, but not for others. Kinda annoying though, as closing the window relies on the page actually displaying. I had to build a 15-second failsafe timer into it to automatically close it. Dr. McKay http://www.doctormckay.com From: David Unreal Sent: Wednesday, December 19, 2012 5:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 MOTD Browser Yeah I noticed that sometime it just takes a few sec to load. However, in terms of pinion ads, there will be a new system for them enforced that may cause server owners to force you to want the whole ad. The idea is that they will only pay for ads that have been completely watched. Anyways, what is the URL you are trying to McKay? Maybe its an error with the page? On Dec 19, 2012 4:59 PM, byteframe bytefr...@gmail.com wrote: I might add that sometimes if you wait (several) seconds, it _might_ appear. I tend to click as fast as I can so as not to see the pinion ads. Client side issue for sure, though. On Wed, Dec 19, 2012 at 7:16 AM, Essay Tew Phaun sc2p...@gmail.com wrote: Incredibly annoying. I get the same issue, please fix. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
Only some of them, huh? On Mon, Jun 11, 2012 at 1:51 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Liquor Locker - Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players - Fixed the Spy's cloak effect not working properly for The Texas Half-Pants and the Something Special For Someone Special - Fixed the Gentle Manne's Service Medal not being drawn when equipped - Updated some of the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Server on Windows Server 2008
Don't think this is true actually, pretty sure I see any internet servers I have hosting on my box/network whenever I pass through the LAN tab. On Fri, May 25, 2012 at 6:33 PM, Cc2iscooL cc2isc...@gmail.com wrote: Correct me if I'm wrong but I think that it won't show up in the lan browser unless sv_lan 1 is set. Only issue is then Internet clients cannot connect. On May 25, 2012 9:31 PM, Mike Bohde mikebo...@gmail.com wrote: I've added a startup map and removed the -ip command and now it works in LAN. It still isn't in view on the LAN tab. I can connect directly using the debug command menu. It is not accessible outside the local network. I've checked all my firewall settings and the router. Though my ISP denies blocking the server state that seems the be the only other variable. On Fri, May 25, 2012 at 11:50 AM, T Marler bloodyi...@shaw.ca wrote: Hi Mike, 1) I recommend you do a -ip xx.xx.xx.xx in your init as rcon typically doesn't work properly unless you bind it to an ip, be it a public or private ip 2) Have you tried actually manually connecting via the command line? If you can connect, then it may be a broadcast issue of the server, not that it isn't accepting connections. BloodyIron - Original Message - From: Mike Bohde mikebo...@gmail.com Date: Friday, May 25, 2012 9:34 am Subject: [hlds] TF2 Server on Windows Server 2008 To: hlds@list.valvesoftware.com I'm having issues getting my server seen from my LAN, I'll worry about internet accessibility later. Checked back into the archives back to 2010 and didn't see anything about this. I have installed the server with these the instructions found here. http://forums.srcds.com/viewtopic/5315 One minor difference in my installation. Directory: C:\Program Files (x86)\Valve\HLServer\tf2\ I've added 3 incoming and outgoing firewall rules for the game. Rule 1 TCP 27014-27050 for local and remote Rule 2 UDP 27000-27030 for local and remote Rule 3 UDP 3478-4380 for local and remote I use a batch file to start the server: srcds.exe -console -game tf -hostport 27015 +maxplayers 24 The ports have also been forwarded on my router as well (D-Link DIR-655) Host machine: Windows 2008 Server R2 IP: 192.168.0.10 Client machine: Windows 7 IP: 192.168.0.3 When I attempt to enter the server into the favorite on the game client and search for games it responds with Server is not Responding. The address entered in the search is 192.168.0.10:27015. Any help getting this server to be accessible would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
One of these days that last update line will instead be a catalyst for an ARG, and no one will know it. On Mar 22, 2012 5:43 PM, Davis Silverman sinistersn...@gmail.com wrote: before anyone asks: Lokalisointitiedostot päivitetty means updated localisation files On Thu, Mar 22, 2012 at 8:30 PM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Waxy Wayfinder - Added a new promotional item - Added Strange Parts that can be used to upgrade existing Strange-quality weapons - Updated The Cozy Camper to allow it to be used in Medieval Mode - Double-clicking on a tool in the backpack view will now use that tool - Fixed a bug that would sometimes cause weapons dropped after death to render with incorrect skins - Fixed a bug that would sometimes cause The Manmelter to display incorrect kill icons - Fixed a bug that would cause certain in-game notification sounds to play even if cl_notifications_show_ingame was false - Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as unknown - Increased Steam Workshop item description to 8000 characters - Updated arena_ravine - Minor visual and performance improvements - Updated cp_well - Performance improvements - Lokalisointitiedostot päivitetty ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TF2] Bizarre Physics Behavior
I can definitely see a difference. On Tuesday, January 31, 2012 7:23:28 PM, Grant McFerrin wrote: I'm noticed similar reactions with rockets, demoman charges, and pipebombs/stickybombs. It's rather annoying, glad to know I'm not the only one noticing strange behavior. On Mon, Jan 30, 2012 at 9:02 PM, brandon johnson pirate...@gmail.com mailto:pirate...@gmail.com wrote: Over the past month I've noticed some bizarre physics behavior on my server, namely rocket explosions seem to be launching people further than expected. Here's a video detailing exactly what i mean: http://www.youtube.com/watch?v=e7J22JCIBPA as you can see the scout is launched far over the shed on harvest. The only mod on the server is sourcemod, and we've seen the problem with a default server.cfg file. All of the relevant variables I've found still seem to be set to their default. After restarting the server, everything seems normal but as maps change it seems to build up to excessive levels. Is this an issue anyone has experienced or knows how to resolve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Cheat Engine Report
Vac is an old system that never really worked at preventing cheats. I've never thought of delayed bans as a good idea, I can see the logic behind it, but it's just so outweighed by the fact that it basically lets people cheat, get caught, and continue to cheat for quite some time after being caught. Sometimes I don't think it even matters, Valve just ends up making more money off cheaters than regular players, I don't see how they'd care either. On Sunday, December 25, 2011 7:33:16 AM, AnAkIn . wrote: F2P or not, the players are not even getting VAC banned for known public cheats, so it doesn't really matter. 2011/12/25 Mart-Jan Reeuwijk mreeu...@yahoo.com mailto:mreeu...@yahoo.com I'd agree that I'm a nutter, but not on this case. the female in question was the spouse of one of the admins and we review all our bans anyways. *From:* hasser css hasserva...@gmail.com mailto:hasserva...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Sent:* Saturday, 24 December 2011, 23:47 *Subject:* Re: [hlds] Cheat Engine Report 24/12/2011 Mart-Jan Reeuwijk sagt: Another approach can be to give those female players miniadmin rights, so they can ban someone for a short time. Had to deal with about the same kind of stuff, where 1 player made it bad by cajoling up the others, this lasted some time, and went out of hand. We banned the guy, but the rest kept at it. We decided to give her admin, and then she could ban any herself, which ended the situation fast, because then as soon as it happened, she banned them. Giving special rights to people on your server just because they are a female and can't ignore people herself? You're a bloody nutter! Please post your server name so I may add it to my blacklist and never have the misfortune of joining it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
thanks! On Fri, Dec 16, 2011 at 12:32 AM, John Moroney morone...@bigpond.comwrote: The fix for STV doesn't work, not for DODS anyway. It is still reporting the game server slots in the Spectate tab. The STV bot also doesn't show until on the server. On 16/12/2011 2:26 PM, Jason Ruymen wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Halloween 2011
Some clarification would still help. On Saturday, October 22, 2011 12:59:43 AM, msleeper wrote: There's nothing to be confused about. Stop trying to read between the lines. In order to participate in the event, you have to REGISTER your servers. You don't have to make them quickplay valid. You JUST have to register them. How is there 20 replies to this thread. On Sat, Oct 22, 2011 at 2:46 AM, Jasonpctool...@gmail.com wrote: Ok, I am confused. The quickplay (and registration of servers) is for servers without mods, etc. Which is why we only have one of our five servers in the quickplay registration. Yet, the OTHER servers is where we get most of our traffic. Your quickplay registration rules say something along the lines of either getting blacklisted or ignored if you have modded servers. So people who have fun modded servers are simply shit out of luck? If this is not the case, then please, explain and give DETAILS of what we will need to do. I don't mind registering my servers for the halloween event stuff, my community would love itbut if I get left out because we have mods, I think that's a bit crappy of valve. Let us know exactly what we need to do to participate please...thank you in advance. Jason On Sat, Oct 22, 2011 at 2:33 AM, Rob Liurobl...@gmail.com wrote: Why even bother trying to police it. It's a holiday special events. People who's going to cheat/abuse it is still going get what they want in the end. On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes maxim_confus...@yahoo.com wrote: Would setting up a 10 person private server for you and your friends to get the gifts and not have to deal with other people be abusing the system? From: Jon Lippincottj...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Cc: TF Teamtft...@valvesoftware.com Sent: Friday, October 21, 2011 10:32 PM Subject: [hlds] Halloween 2011 We’re going to be launching some new Halloween content in the near future and wanted to give you all a quick heads-up. There will be random gift drops, but this year we are requiring that participants register their servers. If you choose not to register, you can still run the Halloween maps, but no gifts will drop on your server. By registering, your server will also be included in matchmaking, which will potentially drive traffic to you. Note that cheating or otherwise abusing the gift drop system will result in losing your registration, access to gift drops and other potential value-adds in the future. You still have plenty of time, as this change won’t be going live until next week. Registration is quick and simple, and is outlined here. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Reminder: your posts are public and permanent
Waste of time for a problem that isn't really that big of a problem at all. On 10/20/2011 11:00 AM, EHG wrote: It wouldn't necessarily have to be round-the-clock moderation. You could enforce that mailing list subscriptions be linked to your steam ID and simply ban repeat problem users after the fact. On 10/20/2011 1:56 PM, gamead...@127001.org wrote: Actually, archiving is the one reason I _prefer_ this list - I have a copy of everything ever posted, I don't have to worry about a thread derailment causing useful info to be possibly deleted. That being said, moderation would be easier on a forum, because you can do it after the fact - a moderated email list requires pre-approval of every post, which basically means you need round-the-clock mods available. Not practical imo -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: 20 October 2011 18:47 To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Reminder: your posts are public and permanent If we all remember, the lists were going to be moved to the forums for archiving, readability and for easy moderation. This wasn't done because we all prefer the mailing list. However, we should find a balance with more moderation. You don't even have to run a server to be on this list. Sent from my iPhone 4 On Oct 20, 2011, at 10:43 AM, Chad Hedstromchad.hedst...@gmail.com wrote: That's not a bad idea. In the last six months this went from a high quality, low traffic list to something similar in appearance to a tier-2 steam customer service support thread. While I definitely do appreciate this under-the-radar outreach to the community of server administrators, perhaps it is time to think about expanding to a moderated style mailing list. Thanks again for all your (Valve employees!) hard work and prompt replies to questions posed in this thread. On Thu, Oct 20, 2011 at 12:34 PM, DontWannaName! ad...@topnotchclan.com wrote: Maybe it's time to appoint a volunteer moderator so there is less garbage on the list and more helpful information. It would help all of us! :) Sent from my iPhone 4 On Oct 20, 2011, at 10:27 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: This post is a reminder to everybody that this email distribution list has a standard language that everybody should use. I'm not talking about using Portuguese or English. I'm talking about being nice instead of being a jerk. New people come and go all the time. Sometimes they repeat questions that have already been answered before they subscribed. Sometimes they don't know what is on topic or off topic. There's a way to let them know politely if their question is off topic, or should be directed elsewhere. If is too difficult for you to use kind words, then of course there's also the option of just ignoring it. Your posts (like most things on the Internet) are both public and permanent. By bearing this in mind, some people could save themselves embarrassment and regret by refraining from posting childishly. Even better would be to act kindly and help the person get to the correct place where they can find the answer they are seeking. Please just be kind and helpful. Try to relax. Your humble servant, - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Pending RO2 Update Today
Will we get hats? On 10/6/2011 2:39 PM, John Gibson wrote: Everyone, We're planning on releasing an update for RO2 today. We're in the final phases of testing the update, and if things go well it could be out within the next couple of hours. Regards, John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Final RO2 Beta Server Update Released
Can't wait to play :D On 9/12/2011 5:06 PM, John Gibson wrote: The final update to the RO2 beta server has been released. This update includes many changes, fixes, and improvements , but we're too busy getting ready for the game to ship tommorow to list them all :) See you all on the battlefield tomorrow! John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Cow mangler still needs a nerf, I don't get why a soldier would be able to ignite people and deal fire damage on his own... This is a gameplay centric observation, completely ignoring the fact that this Dr. Grordbort's pack is the stupidest and most damaging cross promotion the TF team has pulled. Do they not care at all about game design anymore? Why not discontinue the product entirely rather than keep hashing out updates that totally ruin the look and feel of the game. I mean the model doesn't look even remotely like something that would exist in the TF environment, it's a glaringly obvious problem for that reason alone. Are the standards for community content just going to get lower and lower as time goes on? On 7/22/2011 5:40 PM, Jason Ruymen wrote: Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a bug in SourceTV that would sometimes corrupt demo data. Team Fortress 2 - Cow Mangler changes: - Fixed the charged shot sometimes doing more damage than intended. - Fixed a bug that caused the projectiles to stay in the world after a team change. - Slowed reload rate by 5%. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Now, was that so hard? :3 On 5/18/2011 4:14 PM, Jason Ruymen wrote: - Updated the materials used on models to ignore the $ignorez flag, to make it harder to create wallhacks on sv_pure 0 servers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Anyone know what it used to be? On 8/30/2010 2:38 PM, Jason Ruymen wrote: - Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Party Mode is ON when tf_birthday=0
jesus was a p cool guy Saul Rennison wrote: Jesus Christ you're a merry fellow. On Friday, August 20, 2010, M33CROB ad...@phoenixrisingtf2.com wrote: Hello Valve, Would you please consider allowing admins to disable this feature? It's fun and all for you to do this once a year, but I for one cannot stand party mode and would rather take my servers offline than to subject my player base this. On Thu, Aug 19, 2010 at 10:17 PM, Harry Strongburg harry.h...@harry.luwrote: ] rcon tf_birthday tf_birthday = 0 game notify replicated Ok, it's set at 0, the default. I have no party-mode plugins installed. So why are all the gibs on my server being turned into balloons and unicycles?! No one is wearing a birthday-hat like the wiki page says they should be. Client-side, I have: ] tf_birthday tf_birthday = 0 game notify replicated So why is everyone turning into balloons and it's playing stupid party noises? It's happening to me on every server, even servers without any mods installed. I am cross-posting this to both hlds and hlds_linux lists (even though I know you dislike this), as it happens on both Linux and Windows servers. If anyone else has this problem or knows a fix, please reply. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 5383 (20100820) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Easiest way to start server with no mods?
Yes just a simple rename does the trick, I have done it multiple times. On Mon, Jul 5, 2010 at 9:01 AM, Brent Veal naslund.fan...@gmail.com wrote: I believe you can simply rename your addons folder then restart the server. On Sun, Jul 4, 2010 at 1:24 PM, Jeremy D. Pavleck jer...@pavleck.net wrote: Hey gang, We're trying to troubleshoot an issue - is there an easy to restart a server with no mods at all (Using MM/SM, etc) on our TF2 server, or do I need to go and disable them all manually? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Downloading the update on steam at a whopping 20kb/s average... Maybe you shouldve put the update on more than just one content server? :/ Mark P wrote: 2010/6/23 Jake Eisenman h...@oneskylitnight.org oooh Shiny. hope nothing breaks. Sent from my iPod On Jun 23, 2010, at 2:52 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Counter-Strike: Source has been updated. Please run hldsupdatetool to receive the updates. The major changes include: UI: - Added the following cvars to allow players to customize their scoreboards. - cl_scoreboard_ct_color_red - cl_scoreboard_ct_color_green - cl_scoreboard_ct_color_blue - cl_scoreboard_t_color_red - cl_scoreboard_t_color_green - cl_scoreboard_t_color_blue - cl_scoreboard_dead_color_red - cl_scoreboard_dead_color_green - cl_scoreboard_dead_color_blue - Changed the screen that appears when the message of the day fails to load to display proper error text. - Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio. - Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen. Gameplay: - Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle. - Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead. - Fixed issue in which you weren't given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as '*** in 1' on console. - There's now a priority order for displaying win conditions when multiple win conditions are set. - If timelimit exists and is not 0, then show timelimit. - If timelimit does not exist, show maxrounds if not 0. - If both timelimit and maxrounds are 0, show winlimit. - If timelimit, maxrounds, and winlimit are all 0, show nothing. - Added a cvar to ignore win conditions: mp_ignore_round_win_conditions. General: - Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed. - Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound. - cvar mat_showlowresimage is now a cheat command. - Many development console commands which would crash the server removed. - Updated source engine addresses many issues: - Better flashlight effect - Better HDR behavior - Multicore rendering support - Added sv_disablefreezecam cvar to turn off the freezecam on a server. - Added sv_nonemesis cvar to turn off domination/revenge on a server. - Added sv_nomvp cvar to turn off MVP stars on a server. - Added sv_nostats cvar to turn off stats on a server. - Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including: - Tick rate affecting how fast doors open / close - Tick rate causing players hitting the ground to stutter - Tick rate affecting the firing mechanisms of certain guns Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds very shinny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 5223 (20100623) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5223 (20100623) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I'm glad we had this talk. Dog wrote: And of course, as with all TF2 updates, it broke a part of DoDS. It is beyond belief. This time, it's the flashlight causing client crashes. They turn on the flashlight and their client dies. A month or two ago, they removed the flames for ignited entities. Players would get ignited with no flames. Gets very depressing every time Jason announces a TF2 update. It's like Oh Jeez...what the hell has broken now? I appreciate that TF2 is way more important than DoDS. I understand it's fun and exciting to release new stuff for TF2. But please, please oh please can you figure out a way of removing DoDS from OB updates? It's 1.20am and I'm tired spending my valuable time fixing stuff after an update. --Dog TheVille.Org - Sent from my Sinclair ZX80 - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 5096 (20100507) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5096 (20100507) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
What games on the pc were you playing 30 years ago? Sent from my iPhone On May 2, 2010, at 6:30 PM, Flubber flub...@gmail.com wrote: Ohhh an asshole, usual iguess. You're so far away from the truth that's so funny (can't say i'm suprised anyway seeing where this list is going). Our community is 25-30 years old, i don't need anyone from the outside on our customs servers 'till it's full from morning to midnight. We got a hundred of players in slot reserved, and aroun 200 waiting for one. You see i don't give a shit about random players.I've autobanned asshole who spam and moroon with hlss. The facts is that we got talented modeler and they made great effort making our server a continuitty from the paper magazine it came from. So if your small develloped brain could see further that random players joining a random server, you may discover what is a true community. For now i can just counseil to you to stop playing full crit orange X with Kevin from Utah and go PVE les chialeuses. 2010/5/2 mfan michael.fan...@gmail.com OH MAN THEY STOPPED MY SHITTY CUSTOM HATS THAT ATTRACTED AN ADDITIONAL 4% OF USERS, MAINLY 13 YEAR OLD MIC SPAMMERS. SHIRLY THEY WON'T RECTIFY THIS IN ANY WAY. somebody make a petition. Flubber wrote: Then just give the ability to make custom hats, that's just fucking ridiculous to block every creative idea people got. More, Valve clearly used or at least inspired themselfs from existing community hats for almost all the first wave. Why worked for money when others do it for free for you. Valve used to be reprsentative of a quality of service towards community, now it's just EA Bis. 2010/5/2 1nsane 1nsane...@gmail.com Perhaps Valve is getting ready to sell hats themselves, and as such they do not want people to get their hats free from servers with a hat plugin. On Sun, May 2, 2010 at 7:24 AM, Joeri van der Velden joerivdvel...@gmail.com wrote: Why was the functionality removed anyway? - Clavus 2010/5/2 Spencer 'voogru' MacDonald voo...@voogru.com Are there any other mods/plugins that are effected by this other than the 2 listed on the petition. It breaks anything that wants to attach a model to a player. Not just hats or weapons. There is a variety of ways this can be used for creativity and this essentially breaks it, purposely. I usually don't ever complain when they make changes to the game and break plug-ins, usually those are side-effects of them making other changes, this changed was targeted and intentional. The petition was just an alternative use of my time, either I was going to spend time circumventing the existing restriction (which would probably get fixed if they kept this policy), or I could spend the time asking them nicely to reverse this policy and get the community involved. Also, this doesn't prevent server ops from issuing overpowered weapons or other things that drastically affect game play. All that happens is the client doesn't render the model. I wasn't going to post this petition to the list (prefer to do so on other community sites), but since it's here I figured I'd explain it a little. In the end, I hope valve reconsiders. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Baade Sent: Saturday, May 01, 2010 4:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Are there any other mods/plugins that are effected by this other than the 2 listed on the petition. I personally don't care about these because a lot of server admins will use the hat mod and charge players for them. It angers me to no end that I have to download a boat load of custom content and then I cant use it unless I donate to the server. These servers typically go on my blacklist. I could over look this fact but I'm not going to because there are a lot of servers out there who have stolen custom maps/content from my clan and heavily rely on these plugins. On Sat, May 1, 2010 at 1:15 PM, Justin mysteriousjus...@gmail.com wrote: https://secure.voogru.com/petition/index.php On Sat, May 1, 2010 at 9:07 AM, Justin Fortin fortinj1...@gmail.com wrote: Any word on a fix for this yet? Sent from my iPod On Apr 30, 2010, at 11:41 PM, Msilbys12 msilby...@righttorule.com wrote: Sounds like a client problem Sent from the best phone ever On Apr 30, 2010, at 9:24 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Yep, crashing on every server I connect to. (As a client obviously) On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin fortinj1...@gmail.com wrote: So you got everything serverwide working, but it seems like anyone Jo has updated the client will crash when they try to
Re: [hlds] [TF2] Is it possible to replace sound files?
You'd have to change the game to reference a new sound file that your clients download as a resource, I'm not quite sure how you'd do that though. ??? wrote: I've seen servers with replaced sound clips even for taunt and stuff like that, but I have no idea how it's done. 2010/4/8 Dr.Stinglock ad...@hellrazor.net.au Unfortunately nobody will download the new sound files as they already have it on their client. I'm sure it could be achieved with sourcemod ,I just had a quick search and couldn't find anything other than endround and killstreak sounds but something like that is probably be what you're after. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of In Hyuk Seo Sent: Thursday, 8 April 2010 2:35 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] [TF2] Is it possible to replace sound files? Is it possible to replace sound files on the server so everyone hears the same replaced clip? I'd like to replace various sound files like pyro taunt, medic's ubercharge, etc. with my own clips and I am not sure if it's possible. I am sorry if this is sourcemod related, I don't even know if this requires a plugin to be honest. I'd appreciate any help. Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows Control Panel
If you're making your own service, you should be able to check if the DS becomes unresponsive, I don't see why not. I'd probably do something like this, if I were still running servers that is. Cc2iscooL wrote: The only problem with user services is it won't be able to tell if your server has locked up. Same with task scheduler, only if it crashes. On Apr 7, 2010 10:10 PM, dmex dme...@gmail.com wrote: Task Scheduler? Just tick If the task fails, Restart every xx and untick Stop Task if it runs longer than 3 days. -Original Message- From: DontWannaName! Sent: Thursday, April 08, 2010 10:59 AM To: Half-L... I have been using Server Checker for a while now but its becoming very dated since its no longer bei... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows Control Panel
Cause no one wants to play with a bunch of dumb furries, thats why. DontWannaName! wrote: Why? :P On Wed, Apr 7, 2010 at 8:38 PM, Cc2iscooL cc2isc...@gmail.com wrote: Stopped hosting on my own box. On Apr 7, 2010 10:27 PM, DontWannaName! ad...@topnotchclan.com wrote: Well why did you move away from it? On Wed, Apr 7, 2010 at 8:06 PM, Cc2iscooL cc2isc...@gmail.com wrote: Serverdoc used to work pr... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
How would disabling it be best? Again, no one on the list seems to get it. I don't doubt that it's possible to load addons on the client, I'm very sure it is. You guys seem to want to make the assumption that anything that could be loaded into the client that can be malicious, IS in fact malicious. Server administrators can install malicious plugins that can do things 100x worse than any plugin on the client could do. Am I going to make the argument that the whole system that allows servers to load custom plugins should be removed, obviously not. Why is it servers should be immune to this kind of 'security' (it's a very false sense of security, what you guys are suggesting) and the game client should not? 1nsane wrote: Right, having it disabled entirely would be the best. As I said before, there's the Steam SRCDS that practically installs itself with Source engine games/mods if you need plugins and don't want standalone SRCDS. On Fri, Apr 2, 2010 at 12:53 PM, Saul Rennison saul.renni...@gmail.comwrote: They're loaded at launch, like any other DLL. It's basically treated like another game DLL (in terms of callbacks). If plugins are loaded when a listen server is created, what about after that? Even if the plugin is unloaded, the plugin could have injected anything into the engine without VAC noticing. Like I keep saying: the only way to prevent this is to have plugins for dedicated servers only. Thanks, - Saul. On 2 April 2010 16:40, 1nsane 1nsane...@gmail.com wrote: So tell me, if I make my own hacking plugin and have it privately shared with trusted people, how will any server admin be able to detect it? The server plugins that stop client plugins are only checking PUBLICALY known cvars such as sm_version,if those cvars are renamed or don't exit, you get to load any plugin you want and be a major HAXXOR besting this detection. Also the Source engine was just fine for years before people figured out how to make/use client plugins. Disabling client side plugin loading would probably be the easiest way of fixing this. Why should the game client load a VSP (Valve SERVER Plugin) unless it's a listen server? On Fri, Apr 2, 2010 at 12:52 AM, Scott Highland tgnwe...@gmail.com wrote: No offense, but this whole list sucks at problem solving, every single idea to deal with this issue suggested in this thread is just terrible, absolutely terrible. You can't disable clientside plugins just because a few admins are too lazy to want to install a plugin to block people using clientside plugins. People have the right to install clientside addons just as server administrators have the right to install whatever addons they want on their server. It's easy for you morons to want to impose this on everyone without seeing any consequences, Valve actually has to deal with the complaints from their customers who use legitimate uses for their plugins. Why don't you let professionals with their own companies reputation on the line deal with this intense decision making process. Suggesting valve should add a cvar to disable people with plugins is dumb, there's already plugins out there that does exactly this, go install it and quit complaining. Don't make Valve spent their time babying the few admins too stupid to know how to set up a serious dedicated server. This issue is basically the equivalent to the material hacks that are possible to use anywhere on servers that have sv_pure set to 0 still. It's not a big deal in the scope of things, and theres already ways of dealing with it. Now quit acting like this is Valve's fault and go back to blaming hackers and cheaters for your in-game shortcomings. Arg! wrote: I doubt making a cvar would work as the plugins could simply override it as they do now. On Thu, Apr 1, 2010 at 2:04 AM, Saul Rennison saul.renni...@gmail.com wrote: If you aren't modifying game memory (i.e. hooking functions), then VAC won't mind. Thanks, - Saul. On 31 March 2010 16:00, Keeper hl2li...@afksoftware.com wrote: I don't know how VAC works, but if it's loaded via a client side plugin, I doubt VAC sees it as an external program altering the game's memory space. But not knowing how VAC works, there's no telling what they look for or how they are detecting it. Keeper -Original Message- From: Michael Krasnow [mailto:mnk...@gmail.com] Sent: Tuesday, March 30, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. doesn't VAC check the memory? but +1 to the option for server admins, but somehow someone would find a way to change that or spoof it, idk, its
Re: [hlds] Plugin Loading on clients, enough is enough.
Malicious as in using the plugin to cheat. There is ways to control damage dealt by bullets and projectiles, as well as controlling crit factor, player speed and a number of different important gameplay aspects using SourceMod. All you need is to know how to write a simple script. And Cc that doesn't really do anything to justify the breaking of mods designed to be installed on the client. You know what, this whole thread really just puzzles the pinkhearts out of me, I really can't be arsed to defend this position anymore, if theres any single person out there who believes in surviving developers rights then good luck. msleeper wrote: Yeah, I seriously am failing to see what a malicious plugin could possibly be. To some people, this coming from me should be saying something. Some people might consider some plugins to be minorly annoying, but there really isn't any way for a game server to install spyware on your computer or something equally retarded. As somebody said, if you go to a server that is running malicious text ad spam or something... then leave. On Fri, 2010-04-02 at 19:13 -0400, Steven Crothers wrote: The most a plugin can do is change your name and a few other cvars. It's not like srcds is an open window to your harddrive or anything... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Friday, April 02, 2010 7:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. I've never run malicious plugins so I really don't know what's out there. Here's a good website where you might find some more examples for your reference. http://www.google.com On Fri, Apr 2, 2010 at 6:01 PM, Steven Crothers steven.croth...@gmail.comwrote: I honestly thought you were going to give a good reason. I guess slapping is pretty bad in the servers you visit eh? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Friday, April 02, 2010 6:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. In the instance where a player can leave a modded server he or she likes, it's not really that big of a deal. Now when you have people coming on to legitimate community servers and causing problems with modded files and plugins it's a different story, as in the first scenario, the person running the server has malicious intent, whereas in the second scenario, the malicious user is joining a server where plugins may give them an unfair advantage against other players. While I agree that server operators can load plugins that do nasty things, the player has the option to leave, whereas if a malicious client plugin user joins a server, the server operator has to ban that person, if they even know they're using a plugin in the first place. I agree with the notion that clients should not be able to load plugins. Why? Because if you really want a lan server for 20 minutes you can run the server tool off your computer, a VM, or something of that nature. The people who are using plugins for legitimate reasons (such as testing) KNOW how to setup a server. To Saul, A server owner can run malicious programs to spam users with text, sounds, slap the player, and just make the game unplayable to the person. It could be subtle as well, such as making clients do differing amounts of damage (way lower, way higher than usual, etc.) But the client has the option to leave said server without much toil. On Fri, Apr 2, 2010 at 5:03 PM, Scott Highland tgnwe...@gmail.com wrote: How would disabling it be best? Again, no one on the list seems to get it. I don't doubt that it's possible to load addons on the client, I'm very sure it is. You guys seem to want to make the assumption that anything that could be loaded into the client that can be malicious, IS in fact malicious. Server administrators can install malicious plugins that can do things 100x worse than any plugin on the client could do. Am I going to make the argument that the whole system that allows servers to load custom plugins should be removed, obviously not. Why is it servers should be immune to this kind of 'security' (it's a very false sense of security, what you guys are suggesting) and the game client should not? 1nsane wrote: Right, having it disabled entirely would be the best. As I said before, there's the Steam SRCDS that practically installs itself with Source engine games/mods if you need plugins and don't want standalone SRCDS. On Fri, Apr 2, 2010 at 12:53 PM, Saul Rennison saul.renni...@gmail.com wrote: They're loaded at launch, like any other DLL
Re: [hlds] Plugin Loading on clients, enough is enough.
In a general sense, there are a couple of client side plug-ins that do in fact serve a valid purpose, POV-Recorder, the ESEA Client plug-in and a couple of others. Maybe you could explain why this whole list, and the company that runs it should all agree to completely remove the ability to incorporate modifications just because it would suit YOUR needs as an anti-cheat function to thwart the .3% of TF2 players that are abusing it in this fashion? That's a pretty self-centered way of thinking and kind of ridiculous, it's sad so many of you don't seem to see it this way. ics wrote: Perhaps you could explain why client needs to load plugins in the first place? Game runs just fine without any. Plugins really exist for servers only. They either bring out extra features or gameplay changes. Clients aka players need none of those. For Steve i would like to say that srcds can be open window to harddrive. Just that it's the servers harddrive. Files can still be uploaded to the server by clients and downloaded from the servers by clients unless they have somekind of extra protection. It is true that Valve fixed some of methods by preventing some files to be downloaded but not all. -ics 3.4.2010 1:03, Scott Highland kirjoitti: How would disabling it be best? Again, no one on the list seems to get it. I don't doubt that it's possible to load addons on the client, I'm very sure it is. You guys seem to want to make the assumption that anything that could be loaded into the client that can be malicious, IS in fact malicious. Server administrators can install malicious plugins that can do things 100x worse than any plugin on the client could do. Am I going to make the argument that the whole system that allows servers to load custom plugins should be removed, obviously not. Why is it servers should be immune to this kind of 'security' (it's a very false sense of security, what you guys are suggesting) and the game client should not? 1nsane wrote: Right, having it disabled entirely would be the best. As I said before, there's the Steam SRCDS that practically installs itself with Source engine games/mods if you need plugins and don't want standalone SRCDS. On Fri, Apr 2, 2010 at 12:53 PM, Saul Rennisonsaul.renni...@gmail.comwrote: They're loaded at launch, like any other DLL. It's basically treated like another game DLL (in terms of callbacks). If plugins are loaded when a listen server is created, what about after that? Even if the plugin is unloaded, the plugin could have injected anything into the engine without VAC noticing. Like I keep saying: the only way to prevent this is to have plugins for dedicated servers only. Thanks, - Saul. On 2 April 2010 16:40, 1nsane1nsane...@gmail.com wrote: So tell me, if I make my own hacking plugin and have it privately shared with trusted people, how will any server admin be able to detect it? The server plugins that stop client plugins are only checking PUBLICALY known cvars such as sm_version,if those cvars are renamed or don't exit, you get to load any plugin you want and be a major HAXXOR besting this detection. Also the Source engine was just fine for years before people figured out how to make/use client plugins. Disabling client side plugin loading would probably be the easiest way of fixing this. Why should the game client load a VSP (Valve SERVER Plugin) unless it's a listen server? On Fri, Apr 2, 2010 at 12:52 AM, Scott Highlandtgnwe...@gmail.com wrote: No offense, but this whole list sucks at problem solving, every single idea to deal with this issue suggested in this thread is just terrible, absolutely terrible. You can't disable clientside plugins just because a few admins are too lazy to want to install a plugin to block people using clientside plugins. People have the right to install clientside addons just as server administrators have the right to install whatever addons they want on their server. It's easy for you morons to want to impose this on everyone without seeing any consequences, Valve actually has to deal with the complaints from their customers who use legitimate uses for their plugins. Why don't you let professionals with their own companies reputation on the line deal with this intense decision making process. Suggesting valve should add a cvar to disable people with plugins is dumb, there's already plugins out there that does exactly this, go install it and quit complaining. Don't make Valve spent their time babying the few admins too stupid to know how to set up a serious dedicated server. This issue is basically the equivalent to the material hacks that are possible to use anywhere on servers that have sv_pure set to 0 still. It's not a big deal in the scope of things
Re: [hlds] Plugin Loading on clients, enough is enough.
No offense, but this whole list sucks at problem solving, every single idea to deal with this issue suggested in this thread is just terrible, absolutely terrible. You can't disable clientside plugins just because a few admins are too lazy to want to install a plugin to block people using clientside plugins. People have the right to install clientside addons just as server administrators have the right to install whatever addons they want on their server. It's easy for you morons to want to impose this on everyone without seeing any consequences, Valve actually has to deal with the complaints from their customers who use legitimate uses for their plugins. Why don't you let professionals with their own companies reputation on the line deal with this intense decision making process. Suggesting valve should add a cvar to disable people with plugins is dumb, there's already plugins out there that does exactly this, go install it and quit complaining. Don't make Valve spent their time babying the few admins too stupid to know how to set up a serious dedicated server. This issue is basically the equivalent to the material hacks that are possible to use anywhere on servers that have sv_pure set to 0 still. It's not a big deal in the scope of things, and theres already ways of dealing with it. Now quit acting like this is Valve's fault and go back to blaming hackers and cheaters for your in-game shortcomings. Arg! wrote: I doubt making a cvar would work as the plugins could simply override it as they do now. On Thu, Apr 1, 2010 at 2:04 AM, Saul Rennison saul.renni...@gmail.com wrote: If you aren't modifying game memory (i.e. hooking functions), then VAC won't mind. Thanks, - Saul. On 31 March 2010 16:00, Keeper hl2li...@afksoftware.com wrote: I don't know how VAC works, but if it's loaded via a client side plugin, I doubt VAC sees it as an external program altering the game's memory space. But not knowing how VAC works, there's no telling what they look for or how they are detecting it. Keeper -Original Message- From: Michael Krasnow [mailto:mnk...@gmail.com] Sent: Tuesday, March 30, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. doesn't VAC check the memory? but +1 to the option for server admins, but somehow someone would find a way to change that or spoof it, idk, its weirds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4989 (20100331) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4993 (20100401) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Owner of RUS Coop-16 ?
Shh, don't ruin it. ;) Sent from my iPhone On Feb 19, 2010, at 7:15 AM, Midnight mido...@gmail.com wrote: Wow someone got something done without a flamewar / spamfest breaking out. Saint K. wrote: Awsome, thanks a lot! Roman thanks as well! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Kaspars Sent: Friday, February 19, 2010 12:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Owner of RUS Coop-16 ? 1. Search google Rus Coop-16 2. Open up the game-monitor link and check the ip of the server which is 217.76.183.79:27019 3. Find this ip on the google. Various links will come up, one of them will be http://steamcommunity.com/groups/gamesolympus (the l4d servers are listed there) 4. If you read some announcements, then you will find out that the webpage for the olympus games is http://games.olympus.ru 5. L4D servers are not listed on the front page, but you can find some info at the forum if you understand russian :) Try this one: http://games.olympus.ru/forum/showthread.php?t=36292 6. The lead admin for L4D servers seems to be this one: http://games.olympus.ru/forum/member.php?u=20016 Saint K. wrote: Hi, The gametype is left4dead2. I don't see this at that page, allthou my Russian is a little bit rusty lately ;) Could you point it out more specific were on the page these servers are listed? (so I can ensure I contact the correct person). Cheers, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Kaspars Sent: Friday, February 19, 2010 12:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Owner of RUS Coop-16 ? http://games.olympus.ru/support.html Saint K. wrote: Yes I've tried that but its blank on the servers. Neither can I relate it to a steamcommunity or find anything on google relating the servers to a clan or something. Cheers, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, February 19, 2010 11:54 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Owner of RUS Coop-16 ? Sv_contact Sent from my iPhone On 19/02/2010, at 9:18 PM, Saint K. sai...@specialattack.net wrote: Is de owner of the RUS Coop-16 servers on this list by any chance? Or does anyone know how to reach its owner(s) ? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date: 02/18/10 20:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date: 02/18/10 20:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date: 02/18/10 20:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Good bye, farewell, thanks for the help, and go to hell
Gmails email threading works on my pc, not the iphone email app. unless there is some way I currently don’t know of. On Wed, Feb 17, 2010 at 9:31 PM, Michael Krasnow mnk...@gmail.com wrote: GO GMAIL it has email threading! all these emails=1 gmail email Lets Troll! On Wed, Feb 17, 2010 at 9:01 PM, Joshua 'Dislexsick' Bost dislexs...@dislexsick.com wrote: I just looked at my phone and saw 16 new emails. I didn't find that annoying. it is not hard to manage them on the iPhone... Sent from my iPhone On 18/02/2010, at 11:26 AM, Scott scottish2c...@gmail.com wrote: Can you guys just shut the heck up and only post if you need help with an issue about the topic at hand (Valve servers). No more I’m leaving emails please, nobody cares, just keep this list reserved for server news and help. I have been on this list for 6 years and have only made a few posts because I know it’s annoying to get your inbox spammed (its terribly annoyin g on my iphone inbox) with useless replies. This list has and keeps being incredibly useful though. Lets please just stay on topic from here on out. -Scott S. On Wed, Feb 17, 2010 at 1:57 PM, Shawn P. Zipay digitalz...@gmail.comwrote: Whoa, Munra. Let's not get crazy here. Shawn P. Zipay Community Manager MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net Total Gaming Network -- http://www.totalgamingnetwork.com On Wed, Feb 17, 2010 at 9:44 AM, Munra mu...@anbservers.net wrote: List of 12 year olds And you really list FTP as one if your technical skills? And then it's not even mark as *Good Working knowledge. I think I'll take Msleeper advice over yours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Wednesday, February 17, 2010 7:52 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Good bye, farewell, thanks for the help, and go to hell it's so beautiful to see how despised you still are sleeper - after a year away from this list, i'm crying with happiness. -- Regards, Patrick Shelley www.SideSteal.com http://www.sidesteal.com/ http://www.sidesteal.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
no i feel as though we all need to sit down and discuss this some more Dominic Marciano wrote: Moving on. Date: Sat, 6 Feb 2010 22:07:34 +0800 From: clontar...@iinet.net.au To: hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) Saxton Hale's first attempt at using email. From an iPhone of all things. I'm impressed. On 6/02/2010 9:25 PM, Chris Murphy wrote: Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Shopping Trolley Mechanic If It Exists, You'll Find it on SEEK http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4842 (20100206) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4842 (20100206) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
runs good on my server :) On Sat, Dec 19, 2009 at 12:14 AM, Jeff Sugar jeffsu...@gmail.com wrote: : I'm glad I'm not the only one who has that On Fri, Dec 18, 2009 at 9:07 PM, Alex chewy_s...@hotmail.com wrote: This is the most broken update yet. I continue to crash every single map change and sometimes randomly ingame. So many others with this all running win7 x64 too. Nice valve, nice. Flubber wrote: Just love the achievement. Got 5 get eyelander Got 11 get nothing Got 14 get Crappy Sticky Launcher hmmm, something wrong here. 2009/12/19 Tony Paloma drunkenf...@hotmail.com Thank you. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings Sent: Friday, December 18, 2009 6:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Updating Installation Updating 'Team Fortress 2 Content' from version 122 to version 123 62.68% source/orangebox\tf\bin\server.dll 98.42% source/orangebox\tf\bin\server_i486.so 98.49% source/orangebox\tf\maps\graphs\ctf_2fort.ain 99.52% source/orangebox\tf\resource\modevents.res 99.99% source/orangebox\tf\resource\tf_english.txt 100.00% source/orangebox\tf\scripts\items\items_game.ctx 100.00% source/orangebox\tf\scripts\tf_weapon_minigun.ctx Updating 'Team Fortress 2 Materials' from version 44 to version 45 100.00% source/orangebox\tf\steam.inf 100.00% source/orangebox\tf\materials\backpack\crafting\token_pda.vmt Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Dedicated Server' version 22 On 12/18/2009 9:44 PM, Tony Paloma wrote: Anybody have the list of changed files? I usually save it, but I goofed this time. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, December 18, 2009 5:44 PM To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Available A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a client crash related to arrows - Fixed a server crash related to items - Fixed a server crash caused by the Demo taunt kill - Fixed a server crash caused by using the Equalizer - Fixed client ragdoll commands resulting in ragdolls standing around - Restored the missing point_teleport entity - Fixed stats and achievements being tracked while using sv_cheats - Fixed Spies being able to build dispensers - Fixed clients not fixing up inventory items in bad backpack positions - Added a new chat message when players craft an item - Fixed Bloody Merry and Second Eye achievements being achieved incorrectly - Updated the description of the Bravehurt achievement - Fixed Blutsauger attributes - Fixed the Direct Hit having an incorrect short range damage curve (now matches the normal Rocket Launcher curve) - Fixed the Spy's unlockables watches using the wrong consume/recharge rates Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4665 (20091206) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4665 (20091206) __ The message was checked by ESET Smart Security. http://www.eset.com
Re: [hlds] Team Fortress 2 Update Coming
they need to hurry up i want to go to bed! On Thu, Dec 17, 2009 at 4:01 PM, Flubber flub...@gmail.com wrote: GIVE US DODGEBA 2009/12/18 Spencer 'voogru' MacDonald voo...@voogru.com Update will be released at 1:30 PM VST -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy Sent: Thursday, December 17, 2009 6:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming The suspense is palpable :) /me is excited! On Thu, Dec 17, 2009 at 3:44 PM, arreo...@gmail.com wrote: Absolutely, I like getting the listserv notifications because the blog only informs us of major major updates. I just wish they would give an aproximate time. Even just in the next 6 hours would be good enough. And my bet for a time is 8:30 CST. On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal naslund.fan...@gmail.com wrote: Yes, but it's nice to get announcements sent to the list as well. On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan mahzorim...@gmail.com wrote: We already know this a la the TF2 blog. On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is coming later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
but but i need TF2 first! On Thu, Dec 17, 2009 at 4:15 PM, Jake Eisenman ad...@oneskylitnight.orgwrote: Take a nap :-P Scott wrote: they need to hurry up i want to go to bed! On Thu, Dec 17, 2009 at 4:01 PM, Flubber flub...@gmail.com wrote: GIVE US DODGEBA 2009/12/18 Spencer 'voogru' MacDonald voo...@voogru.com Update will be released at 1:30 PM VST -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy Sent: Thursday, December 17, 2009 6:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming The suspense is palpable :) /me is excited! On Thu, Dec 17, 2009 at 3:44 PM, arreo...@gmail.com wrote: Absolutely, I like getting the listserv notifications because the blog only informs us of major major updates. I just wish they would give an aproximate time. Even just in the next 6 hours would be good enough. And my bet for a time is 8:30 CST. On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal naslund.fan...@gmail.com wrote: Yes, but it's nice to get announcements sent to the list as well. On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan mahzorim...@gmail.com wrote: We already know this a la the TF2 blog. On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is coming later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Heh... I disagree with you on more issues than just sleep Sent from my iPhone On Dec 17, 2009, at 7:21 PM, Andrew Leach m...@luaduck.co.uk wrote: mime-attachment.txt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
yay i can now go to bed! On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy krazy...@gmail.com wrote: OMG YES! Thanks for making my day Valve! 3 On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: New Content - Added new control point map Gorge - Added new capture the flag map Double Cross - Added item crafting - Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info) - Added headshot death animations - Added more backstab animations Soldier - Added 35 new Soldier achievements - Added 4 new Soldier items - Added new Soldier Domination lines Demoman - Added 35 new Demoman achievements - Added 3 new Demoman items - Added new Demoman Domination lines Spy - Now pretends to be carrying the weapons wearables of the target he's disguised as - Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat Scout - The Sandman now only stuns on a max range hit (when you hear the cheering) - All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them) Minor changes - Added new options to the Multiplayer-Advanced dialog: - Combat text, which displays damage amounts you do to enemies. - Medic auto caller, which automatically shows you nearby friends at low health. - Heal target marker, which better highlights the target your medigun is locked onto. - Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys. - Fixed being able to affect friendly pipes with airblast (they would unstick) - Added recharge sound to abilities with a recharge bar - Fixed attachable wearables not staying on ragdolls - Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches - Added jiggle bones for Pyro's chicken hat - Added 2 new game startup songs Community Mapmaker requests: - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented) - Added SetDispenserLevel input to cart dispenser (1, 2, or 3) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
Cheers for the link Mike On Thu, Oct 29, 2009 at 8:28 AM, Mike Vail mike_v...@boomgaming.net wrote: For those of you wanting to use TCAdmin to setup and control your Left4Dead Demo Servers, I have created a working TCA config you can import to create the game config on your TCA servers. Here's the link to download it: http://boomgaming.net/smf/index.php?action=tpmod;dl=item18 Hope this helps some of you. Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Tuesday, October 27, 2009 9:11 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available Okay I just got it working for me; make sure you're not setting a 'password' (oops) and also make sure 'status' says your running a map (+map on the command line). - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings Sent: Wednesday, 28 October 2009 2:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available Does not show in HLSW here, running on Windows. Whatever server.cfg comes with it (haven't looked) and all manually set is rcon_password, log on, sv_logflush 1, and logaddress_add Brian Farrell wrote: HLSW working just fine over here as well -- Brian Farrell Velocity Servers Inc. Office: +1 (800) 518-9716 ext 102 Mobile: +1 (716) 861-2235 Fax: +1 (716) 335-9628 - Original Message - From: jimbomcb jimbo...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, October 27, 2009 10:24 PM Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available It's all showing up fine for me in HLSW 2009/10/28 Stephen Yates syate...@cfl.rr.com: Should I be able to see it at this point in HLSW? Added new server.cfg and from TCADMIN it looks fine in Server Status and Information but it is not showing up in HLSW. Normal? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Sent: Tuesday, October 27, 2009 11:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available My (Windows) servers seem to be responding normally to A2S_INFO, using server.cfg files copied straight over from L4D. However, I see a separate bug -- rcon commands (including stats, status, and cvars) are accepted and can change the state of the server, but they only return the log line as a response, and not the appropriate information. e.g, if I send rcon status, it responds only with something like: L 10/27/2009 - 23:07:38: rcon from xxx.xxx.xxx.xxx:x: command status -John - Original Message - From: Tony Paloma drunkenf...@hotmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, October 27, 2009 7:41 PM Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available My servers are up, but not responding to A2S_INFO queries. Expected? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, October 27, 2009 5:42 PM To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead 2 Demo Dedicated Server Available As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To
Re: [hlds] No dedi files CoD MW2
As interesting and disappointing as it may be, i agree with Shane here, The list is a list for the valve dedicated server, anything else will clutter it up and make it hard to use for its purpose. On Sun, Oct 25, 2009 at 2:34 AM, Steven Hartland kill...@multiplay.co.ukwrote: It is actually Valve related as its being launched on the steam platform, which on the sales page has nothing about this critical flaw. So letting potential server admins for this game know, who will be on this list, that there is going to be no server is a relevant point. Anyone not aware of this could buy the game, from steam, rightly assuming it works in the same manor as any other well designed FPS, especially given its heritage. The result being a total waste of their money, so the more people that are aware of this retarded decision by IW the better IMO. That's before you consider the fact that if IW are allowed to get away with this then others like Valve etc may think its also a good idea; and your next iteration of CS may also ditch the ability to run quality dedicated servers. I don't think anyone at Value would be quite that stupid, but 1 week ago I would have said the same thing about IW, and now look where we are! All gamers, both PC and console, need stick together and support each other, that means spreading the word about this utter failure. Hit IW the only place that will make them look up and think, their wallet! This needs as many customers as possible to be are aware of the facts, so they can avoid buying what will be one of the worst online FPS experience ever released on the PC platform :( Regards Steve - Original Message - From: Shane Arnold clontar...@iinet.net.au It's neither HLDS, SRCDS or VALVe related. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any new CSS exploits?
You could use a proxy to forward your game data. This in turn would give you a different ip. I think this is where he is coming from =) On Tue, Oct 20, 2009 at 10:10 PM, w4rezz w4r...@gmail.com wrote: You cant use proxy ingame lol 2009/10/20 Bobby35ny bobby3...@gmail.com Started last week. Person comes in the server and boom the server crashes. No warning no nothing. Guy with the same ip does it all the time. Prolly a proxy, changes ip once hes nailed. -bobby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dos Attack Fix Plugin Updated
Thanks for the fix seams to be working. :D On Sun, May 3, 2009 at 8:50 PM, Tony Paloma drunkenf...@hotmail.com wrote: Hey all, Since there seems to be a script kiddie going around and abusing A2C_PRINT I've updated my DoS Attack Fix plugin to block A2C_PRINT spam. The plugin is a Valve server plugin, and does not require metamod or Sourcemod. It can be loaded in the middle of a game with no noticeable load time. You can download it from my website: http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9 Direct link: http://www.sourceop.com/modules.php?name=Downloadsd_op=getitlid=35 Both Linux and Windows binaries are included. Extract the contents of the ZIP file to your addons directory. Here is an example from the HLDS list of what the update is designed to block: http://screencast.com/t/JRYs3LglN Contents of the README file: DoS Attack Fix Version: 3 for TF2 Date: 5/3/09 Creator: Drunken F00l, www.sourceop.com This plugin blocks the denial of service attacks released into the wild recently. Console commands: daf_status - Returns the status of the DoS Attack Fix plugin and prints the IP address of any blocked offenders daf_reset - Resets the banned IP list CVARs: daf_version - The version of the DoS Attack Fix plugin daf_enable - Enables the DoS Attack Fix plugin (defaults to on) daf_log - Enables logging of new attackers to file (defaults to off; saves to addons/daf/log.txt) daf_block_alla2cprint - Enables blocking of all A2C_PRINT packets (defaults to off) daf_block_a2cprint_spam - Enables blocking of high volumes of A2C_PRINT packets (defaults to on) daf_block_a2cprint_nonprintable - Enables blocking of A2C_PRINT packets with strange characters (defaults to on) I hope this helps! - Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Important notice regarding the HLDS mailing lists
no this cant be happening. 2009/2/11 DontWannaName! dontwannaname...@yahoo.com Ya Burton has always been tonjohn. He must have forgoten to use his official email to post on here or something. From: Alex alexandrualexa...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, February 9, 2009 1:37:06 PM Subject: Re: [hlds] Important notice regarding the HLDS mailing lists de laBurton Johnsey sp.tonj...@gmail.comrăspunde laHalf-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com is he real ? = from Burton ... 2009/2/9 Evan Kaufman evan.kauf...@gmail.com Ditto, since that's really THE most useful thing about this list. On Mon, Feb 9, 2009 at 3:19 PM, Mike Stiehm mikesti...@gmail.com wrote: I would also like to know this On Feb 9, 2009, at 3:02 PM, Alec Sanger eclyp...@hotmail.com wrote: Well, Burton. What about receiving notification of updates? Please tell me we will still be able to receive these via email. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Important notice regarding the HLDS mailing lists
oh great i just went and looked at the forums to see if they are that bad! and yes they are. its a bunch of kids saying why my server no wrk on my computor. ahhh valve why do you do this stuff to us. these emails were vital to me they showed me that i wasn't alone in issues i was having and gave me fixes normaily way before i had a problem. also over all, most everyone on here knows what they are doing so it was a quick way i could find out what was going on every day with out the spam of 12 year olds asking how to run a server on there home computer over and over again. er 2009/2/11 Scott scottish2c...@gmail.com no this cant be happening. 2009/2/11 DontWannaName! dontwannaname...@yahoo.com Ya Burton has always been tonjohn. He must have forgoten to use his official email to post on here or something. From: Alex alexandrualexa...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, February 9, 2009 1:37:06 PM Subject: Re: [hlds] Important notice regarding the HLDS mailing lists de laBurton Johnsey sp.tonj...@gmail.comrăspunde laHalf-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com is he real ? = from Burton ... 2009/2/9 Evan Kaufman evan.kauf...@gmail.com Ditto, since that's really THE most useful thing about this list. On Mon, Feb 9, 2009 at 3:19 PM, Mike Stiehm mikesti...@gmail.com wrote: I would also like to know this On Feb 9, 2009, at 3:02 PM, Alec Sanger eclyp...@hotmail.com wrote: Well, Burton. What about receiving notification of updates? Please tell me we will still be able to receive these via email. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout fix plugin, v1.1 - Now with more left4dead support
sounds good! i will try this one out On Tue, Feb 10, 2009 at 11:04 PM, Ignitor igni...@5e-community.com wrote: I'm going to give this a try tomorrow. Just had 2 full servers do it tonight. :-( On Tue, Feb 10, 2009 at 8:42 PM, Nephyrin Zey nephy...@doublezen.net wrote: After ~24hours of running the plugin, many people have reported experiencing *no* timeouts, and nobody has reported an issue. I'll go ahead and say that this is no longer experimental, though you should still use it with caution :-P Here's a 1.1 version of my plugin that has a left4dead compile, and includes public domain source code for those of you who are adverse to installing my undocumented binary blobs in their production servers. (note for source code: it's the stub_mm plugin with a cvar and a hook on CUploadGameStats::UploadGameStats, nothing more interesting than that) The l4d part of this is still experimental, so let me know if it works for you or you encounter issues. http://nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip To quote the 1.0 release: This is an MM:S plugin, that adds a cvar: neph_nostats. Setting neph_nostats to 1 blocks stats upload, which has been shown to be causing timeouts (or, at least, the most common cause). -nogamestats was shown to actually do what it says, tf_track_stats 0 does nothing. So i made this. It hooks the game stats code and blocks it if neph_nostats is 1. To clarify: I'm not entirely sure this will work, but give it a try! Report back if things are/arn't working. And read the readme!!! - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
I have a VAC ban on my record (hl1).I am not a hacker. Banning me because I'm banned on a different system would be unjustified, and accomplish absolutely nothing other than having 1 less player on your server. Like someone said, if you want to stop hackers from playing on your servers, either catch them in the act or let VAC do its thing because there's no way you'll ever know otherwise. On Fri, Nov 21, 2008 at 6:23 AM, Dustin Wyatt [EMAIL PROTECTED]wrote: What did you say besides what boils down to I don't agree to prove that the logic is bullshit? On Fri, Nov 21, 2008 at 3:04 AM, tgnwells [EMAIL PROTECTED] wrote: Well I am someone who happens to be VAC banned on the HL1 engine, on the same account I keep all my Source engine games no less. FYI, I have never used hacks, so if you're going to ban me from your dedicated servers (which I probably won't even notice or care) you should at least know your logic is bullshit. Tony Paloma wrote: I'm definitely in favor. Banning people who cheated in other engines will suffice in the mean time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Thursday, November 20, 2008 3:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Hacker That's not true, I actually can think of better deterrents but I don't think most people would be in favor of jail time for cheaters. On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: If you hack on one engine, you're likely to hack on another. Even if that wasn't true, I can't think of a better deterrent than thread of banning from all Valve games. On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote: That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I must hack in every game I own, right? Donnie Newlove wrote: Well, his VAC status does not look good for him so its true that he is a cheater, but he has probably not been caught by VAC on the Source engine. This plugin still does not exist yet, but when it does it will change that, I'm looking forward to it. http://www.vacbanned.com/plugin.php On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED] wrote: So I wanted to play on my server, 18 poeple on it, filling up... so while I load, this hacker gets on with his aimbot/speed hack as sniper, and basically makes most people quit, there are only 5 people remaining when I get in game. You have no Idea how enraged I was over this, I told him I was giving his ID to anyone I can find, so here I go. nicknames: Pitty: like 1000? lol, [COTB]austantacious Steam Page: http://steamcommunity.com/profiles/76561197997419331 STEAM_ID: STEAM_0:1:18576801 IP: 24.2.199.151 Please ban this pile of crap from all your servers until vac gets him or something D:. -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
you realize when the percentage doesnt change that means the file wasnt downloaded just verified. if it changes then that file was updated. I would know this because of all the immense documentation on the hlds update tool? Why hit it at all if it wasn't updated? Why bother reading it period? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Why does my download look like this 1. Fix the freaking percentage downloaded 2. Does it appear I downloaded all those wave files? Are you telling me all those wave files have been updated? Wish you would get your act together and fix this update tool. At least it hasn't crashed on me trying to update since I installed this server. (knock on wood) But I suspect I downloaded more content here than was really updated. I see you still updated gameinfo.txt Glad source mod doesn't install with it any longer. But as I stated above I highly doubt it or 90% of the files copied were changed. 15109236700.00% ./orangebox\tf\sound\vo\spy_specialcompleted07.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_specialcompleted08.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_specialcompleted09.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_specialcompleted10.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_specialcompleted11.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_specialcompleted12.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_standonthepoint01.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_standonthepoint02.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_standonthepoint03.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_standonthepoint04.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_thanks01.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_thanks02.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_thanks03.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_thanksfortheheal01.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_thanksfortheheal02.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_thanksfortheheal03.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_thanksfortheteleporter01.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_thanksfortheteleporter02.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_thanksfortheteleporter03.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_yes01.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_yes02.wav 15109236700.00% ./orangebox\tf\sound\vo\spy_yes03.wav 15109236700.00% ./orangebox\tf\sound\vo\test_one.wav 15109236700.00% ./orangebox\tf\sound\vo\test_two.wav 15109236700.00% ./orangebox\tf\sound\weapons\fx\nearmiss\bulletltor08.wav 15109236700.00% ./orangebox\tf\sound\weapons\fx\nearmiss\bulletltor09.wav 15109236700.00% ./orangebox\tf\sound\weapons\fx\nearmiss\bulletltor10.wav 15109236700.00% ./orangebox\tf\sound\weapons\fx\nearmiss\bulletltor11.wav 15109236700.00% ./orangebox\tf\sound\weapons\fx\nearmiss\bulletltor13.wav 15109236700.00% ./orangebox\tf\sound\weapons\fx\nearmiss\bulletltor14.wav 15109236700.00% ./orangebox\tf\sound\weapons\fx\rics\ric1.wav 15109236700.00% ./orangebox\tf\sound\weapons\fx\rics\ric2.wav 15109236700.00% ./orangebox\tf\sound\weapons\fx\rics\ric3.wav 15109236700.00% ./orangebox\tf\sound\weapons\fx\rics\ric4.wav 15109236700.00% ./orangebox\tf\sound\weapons\fx\rics\ric5.wav 15109236700.00% ./orangebox\tf\sound\weapons\axe_hit_flesh1.wav 15109236700.00% ./orangebox\tf\sound\weapons\axe_hit_flesh2.wav 15109236700.00% ./orangebox\tf\sound\weapons\axe_hit_flesh3.wav 15109236700.00% ./orangebox\tf\sound\weapons\bat_draw.wav 15109236700.00% ./orangebox\tf\sound\weapons\bat_draw_swoosh1.wav 15109236700.00% ./orangebox\tf\sound\weapons\bat_draw_swoosh2.wav 15109236700.00% ./orangebox\tf\sound\weapons\bat_hit.wav 15109236700.00% ./orangebox\tf\sound\weapons\blade_hit1.wav 15109236700.00% ./orangebox\tf\sound\weapons\blade_hit2.wav 15109236700.00% ./orangebox\tf\sound\weapons\blade_hit3.wav 15109236700.00% ./orangebox\tf\sound\weapons\blade_hit4.wav 15109236700.00% ./orangebox\tf\sound\weapons\blade_hitworld.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_break.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_broken_hit_flesh1.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_broken_hit_flesh2.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_broken_hit_flesh3.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_broken_hit_world1.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_broken_hit_world2.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_broken_hit_world3.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_hit1.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_hit2.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_hit3.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_hit_flesh1.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_hit_flesh2.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_hit_flesh3.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_intact_hit_flesh1.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_intact_hit_flesh2.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_intact_hit_flesh3.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_intact_hit_world1.wav 15109236700.00% ./orangebox\tf\sound\weapons\bottle_intact_hit_world2.wav 15109236700.00% ./orangebox\tf\sound\weapons\cbar_hit1.wav 15109236700.00%
Re: [hlds] Master Server List
I was off the list found it was because of sv_tags I fixed that. Was on the list. Now appears I am off the list again. Does changing the server name make you have to do heartbeat? What is so hard about just returning a list of ip addresses to the client? It is not like my ip address changed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olly Sent: Sunday, June 22, 2008 11:10 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server List custom tab? if not, try typing 'heartbeat' into the server console (Without quotes ofc) 2008/6/22 Clyde cide [EMAIL PROTECTED]: Hi, Since the update my servers have not shown up in the master server list. My server have stayed full but still not in the list. I also see that the over all list appears to be down some what. I am wondering if any one knows about this or is experiencing it themselves. I did run the server update twice to make sure I didn't miss anything. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server List
Refresh the list once get 895 servers. Refresh again get 905. Refresh again get 915. Come back a few minutes later refresh get a low number like 898. Refresh again get higher numbers. Rinse repeat. Something doesn't seem right with this I understand servers can go down. Or maybe it is because of map changes. Anyways I tried heartbeat. Our server doesn't show on the list at all right now and I have no sv_tags. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olly Sent: Sunday, June 22, 2008 11:10 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server List custom tab? if not, try typing 'heartbeat' into the server console (Without quotes ofc) 2008/6/22 Clyde cide [EMAIL PROTECTED]: Hi, Since the update my servers have not shown up in the master server list. My server have stayed full but still not in the list. I also see that the over all list appears to be down some what. I am wondering if any one knows about this or is experiencing it themselves. I did run the server update twice to make sure I didn't miss anything. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server List
Tried 56K no go. Your internet speed setting in Steam might be set too high. If your router/modem can't handle the amount of connections going out you won't get the entire list of servers. Try setting your internet speed to 56k and try again. I don't. I get 2489 servers when i look ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] affinity issue
The problem on windows as it was for me if I didn't set affinity they would all auto bind to core 1. Causing the second core to not be used at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of localhost Sent: Wednesday, June 18, 2008 11:05 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] affinity issue I know this is the win32 list, but to compare and contrast, I get 1/2 second freezes on linux if I _DO_ set affinity We noticed the server jumping cores every few minutes via gkrellm, so we set affinity... and got freezes every few minutes instead. By contrast if we leave scheduling up to the machine it'll jump cores (if we have 2 servers running, they swap cores) but stay smooth On Tue, 17 Jun 2008 22:41:28 -0400, Scott Tuttle [EMAIL PROTECTED] wrote: I have been setting affinity for a long time now. For the past couple years. The problem started a long time ago. I found the only solution was just to set the affinity. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, June 17, 2008 9:14 PM To: [EMAIL PROTECTED]; 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] affinity issue I'm having the same problems on one linux server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, 18 June 2008 10:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] affinity issue I've been having an issue with my servers since the beta was released. I have to set them to a single core otherwise I get tons of time-outs, round-restart lag/crashes, map change crashes etc. I have uninstalled all mods, tried different providers and still experience the same issues until I can get them to set the server to a single core. Does anyone else running window servers experience this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I am getting the following too. It has been a while since I last tried to install a tf2 server. It was doing this during the last release. Is there some new freaking magic secret to getting a good download of tf2??? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Wednesday, June 11, 2008 9:09 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released After the last 2 updates I've been seeing winsock errors whenever verify all is ran, as far as I can tell i'm up-to-date. I see the message across all my servers on both win2k3 and vista. The last few lines in the update read: ... Checking/Installing 'Team Fortress 2 Dedicated Server' version 41 blablabla... 2728571800.00% c:\srcds/orangebox\hlds_steamgames.vdf 2728571800.00% c:\srcds/orangebox\srcds.exe Connection Reset, WinSock Error 10054 Connection reset by peer C:\SRCDStime/t 07:52 PM Press any key to continue . . . = C:\Windows\system32cd C:\srcds\ C:\SRCDShldsupdatetool -command version -dir c:\srcds Bootstrapper version: 30 Versions installed in 'c:\srcds': Source Dedicated Server: 94 Base Source Shared Materials: 8 Base Source Shared Models: 4 Base Source Shared Sounds: 4 Counter-Strike Source Shared Content: 68 Day of Defeat Source Base Content: 24 Team Fortress 2 Dedicated Server: 41 Half-Life 2 Deathmatch: 35 Team Fortress 2 Content: 49 Team Fortress 2 Materials: 16 Press any key to continue . . . 20:02:47 Protocol version 14 Exe version 1.0.3.1 (tf) Exe build: 13:51:37 Jun 11 2008 (3504) (440) - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Wednesday, June 11, 2008 7:28:23 PM Subject: [hlds] Team Fortress 2 Update Released The required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Allow Mods to set which ConVars control the sv_tags settings -Support custom Russian TF2 fonts Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] affinity issue
I have been setting affinity for a long time now. For the past couple years. The problem started a long time ago. I found the only solution was just to set the affinity. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, June 17, 2008 9:14 PM To: [EMAIL PROTECTED]; 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] affinity issue I'm having the same problems on one linux server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, 18 June 2008 10:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] affinity issue I've been having an issue with my servers since the beta was released. I have to set them to a single core otherwise I get tons of time-outs, round-restart lag/crashes, map change crashes etc. I have uninstalled all mods, tried different providers and still experience the same issues until I can get them to set the server to a single core. Does anyone else running window servers experience this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Yep, crashing after a minute or so. On Tue, Apr 29, 2008 at 6:25 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: Yes, mine just freezes after a few second. -Dustin On Tue, Apr 29, 2008 at 8:17 PM, P. Bhandal [EMAIL PROTECTED] wrote: Anyone else having problems with their servers crashing? On Tue, Apr 29, 2008 at 6:13 PM, James McKenna [EMAIL PROTECTED] wrote: Also, are there official patch notes? On Tue, Apr 29, 2008 at 6:07 PM, James McKenna [EMAIL PROTECTED] wrote: It is? My client isn't updating (restarted numerous times) On Tue, Apr 29, 2008 at 6:04 PM, 1nsane . [EMAIL PROTECTED] wrote: It's out! On Tue, Apr 29, 2008 at 8:57 PM, DontWannaName! [EMAIL PROTECTED] wrote: You scared me there haha. Thought it said it was out :P Engi achievements FTW! - Original Message From: Tom Leighton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 29, 2008 5:52:34 PM Subject: Re: [hlds] Team Fortress 2 Update Coming I'm waiting Jason Ruymen wrote: The long-waited required Team Fortress 2 update will be arriving soon. Should be live in about an hour from now. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Couter-Strike:Source Gun and Arm model stutter
-- [ Picked text/plain from multipart/alternative ] I just got my server up and running and noticed that the players arm and gun models bounce or vibrate back and forth while playing. I think i am missing somehting obvious but can think of it. Any help would be great. I also would like to thank all of you for some of the information that I have found reading the list. It has helped resolve some issues. Server address is 69.12.92.186:27015 if any one would like to see it for them selves. You only notice it when watching another player move around or after your dead. Thanks Again Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TeamFortress 2 dedicated server update
U.. Why are you updating gameinfo.txt with the exact same file that was pushed out in the last update? For the love of everything good implement the whitelist update change I suggested or just don't update files such as this one unless a change REALLY happened and needs to be pushed out -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, November 07, 2007 10:23 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] TeamFortress 2 dedicated server update A required update for Team Fortress 2 and it's dedicated have been released. Please run the hldsupdatetool to update your server. The specific changes include: - Improved paged pool memory tracking - Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't - Fixed Medic's uber-charge stats tracking - Fixed a bug in scoring Engineer building destruction - Engineers no longer earn points for using their own teleporters - Freezepanel hud improvements now trigger on usage of the jpeg command - Fixed Spies exploit enabling them to attack while disguising, without losing disguise - Fixed Spies being able to attach sappers through thin walls - Fixed several melee weapon switching exploits - Fixed exploit that allowed players to teleport with the intelligence - Fixed a client crash related to MP3 playing - Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TeamFortress 2 dedicated server update
I am getting Failed to load the launcher DLL. Specified module could not be found. now after the update when I try to launch tf2. Clearly the appropriate move is to shut my tf2 server down until 6 months pass so maybe that you have worked out some of the bugs. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, November 07, 2007 10:23 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] TeamFortress 2 dedicated server update A required update for Team Fortress 2 and it's dedicated have been released. Please run the hldsupdatetool to update your server. The specific changes include: - Improved paged pool memory tracking - Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't - Fixed Medic's uber-charge stats tracking - Fixed a bug in scoring Engineer building destruction - Engineers no longer earn points for using their own teleporters - Freezepanel hud improvements now trigger on usage of the jpeg command - Fixed Spies exploit enabling them to attack while disguising, without losing disguise - Fixed Spies being able to attach sappers through thin walls - Fixed several melee weapon switching exploits - Fixed exploit that allowed players to teleport with the intelligence - Fixed a client crash related to MP3 playing - Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Update overwrite
How about its not nice to stomp around in my house without my permission. If the files don't really need updating then don't update them. I am certain that valve doesn't have any major breaking changes with the mapcycle.txt file that will stop the server from running properly. Maybe gameinfo.txt but probably not. Clearly also maplist.txt changes are not critically causing problems with an update. Good customer service by leaving these files alone is a much better option. Another option is to allow the server operator to create a file which lists files for the update process to leave alone. If one of the files listed in this process needs to be updated it should place the new file into a manual update folder where the server operator can then find out what is different and if it really needs updating. Fixing the updater so that it works properly would be nice as well. Maybe a little notice that some files must be updated manually please check the manual update folder for new files at the end if it couldn't copy over a file because of the leave alone list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Tuesday, November 06, 2007 3:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Update overwrite you could use a simple batch script to handle this... here an example: --- rem backup the four files cd cstrike copy /Y gameinfo.txt .. copy /Y motd.txt .. copy /Y mapcycle.txt .. copy /Y maplist.txt .. cd .. rem run updatetool, get some winsock errors and overwrite my files hldsupdatetool -command update -game Counter-Strike Source -dir . rem backup my cake copy /Y gameinfo.txt cstrike copy /Y motd.txt cstrike copy /Y mapcycle.txt cstrike copy /Y maplist.txt cstrike pause --- done ;P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Tuesday, November 06, 2007 9:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] Update overwrite When you update your server it overwrites mapcycle, maplist, and motd. I can understand maplist and somewhat understand mapcycle. But why does the update have to overwrite motd? Could this possibly be removed from the update processing? I know theres ways around this but point being, Valve why? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Update overwrite
Sounds on par for many companies attitude about the product they put out nowadays. :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yo Mama's A Chump Sent: Tuesday, November 06, 2007 7:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Update overwrite How about Valve does not give a crap what you think? What have you done for them? Write a batch file, use the little app that re-launches the updater until it actually completes and just be happy that those are the only workarounds that you have to use to gain the privilege of running a server so Valve can make money. On 11/6/07 5:03 PM, Scott Tuttle [EMAIL PROTECTED] wrote: How about its not nice to stomp around in my house without my permission. If the files don't really need updating then don't update them. I am certain that valve doesn't have any major breaking changes with the mapcycle.txt file that will stop the server from running properly. Maybe gameinfo.txt but probably not. Clearly also maplist.txt changes are not critically causing problems with an update. Good customer service by leaving these files alone is a much better option. Another option is to allow the server operator to create a file which lists files for the update process to leave alone. If one of the files listed in this process needs to be updated it should place the new file into a manual update folder where the server operator can then find out what is different and if it really needs updating. Fixing the updater so that it works properly would be nice as well. Maybe a little notice that some files must be updated manually please check the manual update folder for new files at the end if it couldn't copy over a file because of the leave alone list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Tuesday, November 06, 2007 3:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Update overwrite you could use a simple batch script to handle this... here an example: --- rem backup the four files cd cstrike copy /Y gameinfo.txt .. copy /Y motd.txt .. copy /Y mapcycle.txt .. copy /Y maplist.txt .. cd .. rem run updatetool, get some winsock errors and overwrite my files hldsupdatetool -command update -game Counter-Strike Source -dir . rem backup my cake copy /Y gameinfo.txt cstrike copy /Y motd.txt cstrike copy /Y mapcycle.txt cstrike copy /Y maplist.txt cstrike pause --- done ;P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Tuesday, November 06, 2007 9:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] Update overwrite When you update your server it overwrites mapcycle, maplist, and motd. I can understand maplist and somewhat understand mapcycle. But why does the update have to overwrite motd? Could this possibly be removed from the update processing? I know theres ways around this but point being, Valve why? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
I already did and it did not help. I cannot use -verify_all it will not get past the first block of downloads. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kerry Dorsey Sent: Tuesday, October 30, 2007 2:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions The only time we've had missing files was immediately following a Connection reset by peer event. Every time3, we followed up with another -verify_all update and everything returned to normal. No .blob deletion required. Granted, we probably had 5-10 successive failures, but once it updated completely, all was good. One other interesting note... During the height of the Connection reset errors, at Alfred's request, I ran -command ticketexplorer to generate some debug data. It revealed a Steam authentication error, which shouldn't be of issue since we all now use anonymous auth for the servers. On a whim, I added the -username and -password fields to the update command for a valid Steam account and the error went away. Interesting... Scott, you might want to consider adding auth info to your update command. Kerry - -Original Message- - From: [EMAIL PROTECTED] [mailto:hlds- - [EMAIL PROTECTED] On Behalf Of Scott Tuttle - Sent: Sunday, October 28, 2007 12:23 AM - To: hlds@list.valvesoftware.com - Subject: RE: [hlds] Team Fortress 2 Server Install Questions - - Yes I do not think it is all downloaded. Connection reset by peer I - did - not notice it because I usually run from a shortcut but I suspected it - was - not downloading everything and ran it from an open cmd window. :/ - - -Original Message- - From: [EMAIL PROTECTED] - [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] - gaming.com - Sent: Saturday, October 27, 2007 11:41 PM - To: hlds@list.valvesoftware.com - Subject: RE: [hlds] Team Fortress 2 Server Install Questions - - Exactly. - - As per the person with the problem: There must be a problem with your - install. Run the installer again with a -verify_all flag or scrub the - .blob file and try again. - - Not to mention that the new scrds isn't the same server, it's built - off - the - new source stuff. Just install it into it's own directory, what's - the - point - of having them both in the same, except for saving space. But if you - can't - space that space you need to delete something or buy more space from - your - provider. - - -Original Message- - From: [EMAIL PROTECTED] - [mailto:[EMAIL PROTECTED] On Behalf Of - [EMAIL PROTECTED] - Sent: Saturday, October 27, 2007 10:10 PM - To: hlds@list.valvesoftware.com - Subject: Re: [hlds] Team Fortress 2 Server Install Questions - - It's a standalone directory. The HLDS Update Tool will - automatically - force the download of these two directories at the same level: hl2 - and - orangebox. Inside of orangebox will be the srcds_run and srcds_i486 - you - need to operate the server. Sadly, the orangebox name is FORCED - despite - our cries. I would assume since they are even forcing separate - required - directories at the same outer root level that they are going to be - using - some sort of share of content between future 'orangebox' games. - Good - luck, it's a headache. - - Exactly how is a person suppose to install a TF2 dedicated server ? - - Are was suppose to update a css server and then update a tf2 server - into - the - same directory? Because after doing an update for tf2 i.e - HldsUpdateTool.exe -game tf -command update -dir D:\server\tf - -verify_all - - There is no srcds.exe - - If this is what we are suppose to do now to update a tf2 server we - are - suppose to update it for css and then update it for tf2?? - - Seems little is gained by doing this new orange box method - directory - structure. Unless I just don't understand something properly. - This is - entirely impossible. But I have been looking around everywhere to - determine - how to setup a tf dedicated server. I suppose I could just copy - the css - ded - server files then copy the tf files over and try it out. But I - prefer - to - know exactly how it is suppose to be setup and also exactly how it - is - suppose to be updated, straight from the horses mouth so to speak - :) - - Thanks for any answers. - - Scott - - - - ___ - To unsubscribe, edit your list preferences, or view the list - archives, - please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds - - - - - ___ - To unsubscribe, edit your list preferences, or view the list - archives, - please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds - - __ NOD32 2620 (20071027) Information __ - - This message was checked by NOD32 antivirus system. - http://www.eset.com
RE: [hlds] Workaround for hldsupdatetool's 'Connection reset by peer' error
Would be nice if you would release the source :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Masher Sent: Monday, October 29, 2007 8:44 AM To: hlds@list.valvesoftware.com Subject: [hlds] Workaround for hldsupdatetool's 'Connection reset by peer' error This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I got tired of having to baby sit the install/update process and wrote this little util. It runs hldsupdatetool.exe and monitors the output of the program. If the updatetool errors out, it will restart the updatetool. Hope it helps until the updatetool issue is resolved. http://www.brainless.us/downloads.aspx?cid=12 Masher -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
I would like people to expand on this a bit. I have downloaded the tf2 multiple times and I would like to know if you right-click go to properties exactly the number of files, folders, and the size of the items in the location. I have two different sets of values :/ Install #1 27955 Files 743 Folders 1,723,857,714 bytes Install #2 27955 Files 741 Folders 1,723,206,097 bytes I am grabbing a 3rd server right now. This would be so much easier if the tool was working :) Same number of files but different numbers of folders. I suspect this was due to the download pulling files into weird locations so I tried to move the folders to where they should go so that it would be correct. Maybe the 3rd server will shed some light on where things go. If they come down properly. :/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Saturday, October 27, 2007 10:24 PM To: hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Server Install Questions Exactly how is a person suppose to install a TF2 dedicated server ? Are was suppose to update a css server and then update a tf2 server into the same directory? Because after doing an update for tf2 i.e HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all There is no srcds.exe If this is what we are suppose to do now to update a tf2 server we are suppose to update it for css and then update it for tf2?? Seems little is gained by doing this new orange box method directory structure. Unless I just don't understand something properly. This is entirely impossible. But I have been looking around everywhere to determine how to setup a tf dedicated server. I suppose I could just copy the css ded server files then copy the tf files over and try it out. But I prefer to know exactly how it is suppose to be setup and also exactly how it is suppose to be updated, straight from the horses mouth so to speak :) Thanks for any answers. Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
Trying again. I am going to do exactly what you suggest with your exact command lines. However I suspect it will fail and then the -verify_all for me will cause it to never get past the first section of downloads. At this point it seems I cannot use -verify_all I have been doing this in a batch file... HldsUpdateTool.exe -game tf -command update -dir . -retry Pause But I updated the batch file to just this just for giggles cd D:\stage\tf2_test HldsUpdateTool.exe -command update -game tf -verify_all -dir d:\stage\tf2_test Pause We shall see but I do not have high hopes... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Monday, October 29, 2007 4:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions -- [ Picked text/plain from multipart/alternative ] Since the v22.mst update its worked fine for me as long as I've kept the tool in the root dir as I've commented on many occassions. I've chosen to keep it simple and haven't had trouble since. -command update -game tf -verify_all -dir c:\srcds1 -command update -game tf -verify_all -dir c:\srcds2 -command update -game tf -verify_all -dir c:\srcds3 etc. Tool resides in root ie; srcds1,2,3 Not sure why people feel the need to move the tool around... \updater Anyways.. - Original Message From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 29, 2007 2:57:21 PM Subject: RE: [hlds] Team Fortress 2 Server Install Questions Thank you for the tip. I ended up moving the hldsupdatetool into the directory where I was downloading and now I just use dir . It seems to be working. I downloaded a 3rd server which also has different stats than the other two. Now I am downloading a 4th so I can compare it to eh 3rd. It would be nice if Valve respond about these issues and when a fix might be arriving. Hard to understand why it stopped working correctly. Maybe they could source code control to compare what has changed and correct it. I suppose it is possible that some other infrastructure change has broken the update process. But a file to download files doesn't seem like should be that difficult. Even with new games hard to imagine its difficult to break. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Monday, October 29, 2007 1:42 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I agree this could stand to be fixed on Valve's side. A previous poster to this list discovered the workaround: cd \ cd updater HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry This is my script, where HldsUpdateTool.exe is located in C:\updater. The game directory is in C:\tf2. Notice that HldsUpdateTool.exe must be called in the directory it resides in. Otherwise, the tf folder is downloaded to \tf rather than \orangebox\tf. Testing on my end shows that if HldsUpdateTool.exe is not called from the directory it resides in, it will download files correctly until the first connection reset error. Every subsequent attempt will download the tf folder to the wrong location. - Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Monday, October 29, 2007 2:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I would like people to expand on this a bit. I have downloaded the tf2 multiple times and I would like to know if you right-click go to properties exactly the number of files, folders, and the size of the items in the location. I have two different sets of values :/ Install #1 27955 Files 743 Folders 1,723,857,714 bytes Install #2 27955 Files 741 Folders 1,723,206,097 bytes I am grabbing a 3rd server right now. This would be so much easier if the tool was working :) Same number of files but different numbers of folders. I suspect this was due to the download pulling files into weird locations so I tried to move the folders to where they should go so that it would be correct. Maybe the 3rd server will shed some light on where things go. If they come down properly. :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [HLDS] Workaround for hldsupdatetool's 'Connection reset by peer' error (Scott Tuttle)
So I update forever :) Nice -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Karan Sent: Monday, October 29, 2007 4:54 PM To: hlds@list.valvesoftware.com Subject: RE: [HLDS] Workaround for hldsupdatetool's 'Connection reset by peer' error (Scott Tuttle) ERm :updateloop Hldsupdatetool -blabla goto updateloop ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
So far I have downloaded 5 different servers. All of which have the same amount of files. One of which has 2 extra directories. None of which show the same amount of bytes of data... Valve please give me an indication you are looking at this.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Monday, October 29, 2007 4:34 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions Trying again. I am going to do exactly what you suggest with your exact command lines. However I suspect it will fail and then the -verify_all for me will cause it to never get past the first section of downloads. At this point it seems I cannot use -verify_all I have been doing this in a batch file... HldsUpdateTool.exe -game tf -command update -dir . -retry Pause But I updated the batch file to just this just for giggles cd D:\stage\tf2_test HldsUpdateTool.exe -command update -game tf -verify_all -dir d:\stage\tf2_test Pause We shall see but I do not have high hopes... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Monday, October 29, 2007 4:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions -- [ Picked text/plain from multipart/alternative ] Since the v22.mst update its worked fine for me as long as I've kept the tool in the root dir as I've commented on many occassions. I've chosen to keep it simple and haven't had trouble since. -command update -game tf -verify_all -dir c:\srcds1 -command update -game tf -verify_all -dir c:\srcds2 -command update -game tf -verify_all -dir c:\srcds3 etc. Tool resides in root ie; srcds1,2,3 Not sure why people feel the need to move the tool around... \updater Anyways.. - Original Message From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 29, 2007 2:57:21 PM Subject: RE: [hlds] Team Fortress 2 Server Install Questions Thank you for the tip. I ended up moving the hldsupdatetool into the directory where I was downloading and now I just use dir . It seems to be working. I downloaded a 3rd server which also has different stats than the other two. Now I am downloading a 4th so I can compare it to eh 3rd. It would be nice if Valve respond about these issues and when a fix might be arriving. Hard to understand why it stopped working correctly. Maybe they could source code control to compare what has changed and correct it. I suppose it is possible that some other infrastructure change has broken the update process. But a file to download files doesn't seem like should be that difficult. Even with new games hard to imagine its difficult to break. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Monday, October 29, 2007 1:42 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I agree this could stand to be fixed on Valve's side. A previous poster to this list discovered the workaround: cd \ cd updater HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry This is my script, where HldsUpdateTool.exe is located in C:\updater. The game directory is in C:\tf2. Notice that HldsUpdateTool.exe must be called in the directory it resides in. Otherwise, the tf folder is downloaded to \tf rather than \orangebox\tf. Testing on my end shows that if HldsUpdateTool.exe is not called from the directory it resides in, it will download files correctly until the first connection reset error. Every subsequent attempt will download the tf folder to the wrong location. - Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Monday, October 29, 2007 2:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I would like people to expand on this a bit. I have downloaded the tf2 multiple times and I would like to know if you right-click go to properties exactly the number of files, folders, and the size of the items in the location. I have two different sets of values :/ Install #1 27955 Files 743 Folders 1,723,857,714 bytes Install #2 27955 Files 741 Folders 1,723,206,097 bytes I am grabbing a 3rd server right now. This would be so much easier if the tool was working :) Same number of files but different numbers of folders. I suspect this was due to the download pulling files into weird locations so I tried to move the folders to where they should go so that it would be correct. Maybe the 3rd server will shed some light on where things go. If they come down properly. :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
Thank you for the tip. I ended up moving the hldsupdatetool into the directory where I was downloading and now I just use dir . It seems to be working. I downloaded a 3rd server which also has different stats than the other two. Now I am downloading a 4th so I can compare it to eh 3rd. It would be nice if Valve respond about these issues and when a fix might be arriving. Hard to understand why it stopped working correctly. Maybe they could source code control to compare what has changed and correct it. I suppose it is possible that some other infrastructure change has broken the update process. But a file to download files doesn't seem like should be that difficult. Even with new games hard to imagine its difficult to break. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Monday, October 29, 2007 1:42 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I agree this could stand to be fixed on Valve's side. A previous poster to this list discovered the workaround: cd \ cd updater HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry This is my script, where HldsUpdateTool.exe is located in C:\updater. The game directory is in C:\tf2. Notice that HldsUpdateTool.exe must be called in the directory it resides in. Otherwise, the tf folder is downloaded to \tf rather than \orangebox\tf. Testing on my end shows that if HldsUpdateTool.exe is not called from the directory it resides in, it will download files correctly until the first connection reset error. Every subsequent attempt will download the tf folder to the wrong location. - Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Monday, October 29, 2007 2:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I would like people to expand on this a bit. I have downloaded the tf2 multiple times and I would like to know if you right-click go to properties exactly the number of files, folders, and the size of the items in the location. I have two different sets of values :/ Install #1 27955 Files 743 Folders 1,723,857,714 bytes Install #2 27955 Files 741 Folders 1,723,206,097 bytes I am grabbing a 3rd server right now. This would be so much easier if the tool was working :) Same number of files but different numbers of folders. I suspect this was due to the download pulling files into weird locations so I tried to move the folders to where they should go so that it would be correct. Maybe the 3rd server will shed some light on where things go. If they come down properly. :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
I had hopes that it had been fixed. The problem is still there. :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Monday, October 29, 2007 6:39 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions -- [ Picked text/plain from multipart/alternative ] Note: I see a new v23.mst was released... I use a battch file as well: date/t time/t hldsupdatetool -command update -game tf -retry -dir c:\srcds time/t @pause BTW: I only use the verify all switch if I suspect something broken or was missed. 17:34:01 Protocol version 12 Exe version 1.0.0.6 (tf) Exe build: 16:55:12 Oct 23 2007 (3272) C:\srcdsdate/t Mon 10/29/2007 C:\srcdstime/t 05:35 PM C:\srcdshldsupdatetool -command update -game tf -retry -dir c:\srcds Checking bootstrapper version ... Getting version 23 of Steam HLDS Update Tool Downloading. . . . . . . . . . . C:\HLSourcetime/t 05:35 PM Press any key to continue . . . Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 13 Checking/Installing 'Team Fortress 2 Materials' version 6 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Team Fortress 2 Dedicated Server' version 11 HLDS installation up to date - Original Message From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 29, 2007 3:33:44 PM Subject: RE: [hlds] Team Fortress 2 Server Install Questions Trying again. I am going to do exactly what you suggest with your exact command lines. However I suspect it will fail and then the -verify_all for me will cause it to never get past the first section of downloads. At this point it seems I cannot use -verify_all I have been doing this in a batch file... HldsUpdateTool.exe -game tf -command update -dir . -retry Pause But I updated the batch file to just this just for giggles cd D:\stage\tf2_test HldsUpdateTool.exe -command update -game tf -verify_all -dir d:\stage\tf2_test Pause We shall see but I do not have high hopes... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Monday, October 29, 2007 4:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions -- [ Picked text/plain from multipart/alternative ] Since the v22.mst update its worked fine for me as long as I've kept the tool in the root dir as I've commented on many occassions. I've chosen to keep it simple and haven't had trouble since. -command update -game tf -verify_all -dir c:\srcds1 -command update -game tf -verify_all -dir c:\srcds2 -command update -game tf -verify_all -dir c:\srcds3 etc. Tool resides in root ie; srcds1,2,3 Not sure why people feel the need to move the tool around... \updater Anyways.. - Original Message From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 29, 2007 2:57:21 PM Subject: RE: [hlds] Team Fortress 2 Server Install Questions Thank you for the tip. I ended up moving the hldsupdatetool into the directory where I was downloading and now I just use dir . It seems to be working. I downloaded a 3rd server which also has different stats than the other two. Now I am downloading a 4th so I can compare it to eh 3rd. It would be nice if Valve respond about these issues and when a fix might be arriving. Hard to understand why it stopped working correctly. Maybe they could source code control to compare what has changed and correct it. I suppose it is possible that some other infrastructure change has broken the update process. But a file to download files doesn't seem like should be that difficult. Even with new games hard to imagine its difficult to break. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Monday, October 29, 2007 1:42 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I agree this could stand to be fixed on Valve's side. A previous poster to this list discovered the workaround: cd \ cd updater HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry This is my script, where HldsUpdateTool.exe is located in C:\updater. The game directory is in C:\tf2. Notice that HldsUpdateTool.exe must be called in the directory it resides in. Otherwise, the tf folder is downloaded to \tf rather than \orangebox\tf. Testing on my end shows that if HldsUpdateTool.exe is not called from the directory it resides in, it will download files correctly until the first connection reset error. Every subsequent attempt will download the tf folder to the wrong location. - Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED
RE: [hlds] Team Fortress 2 Server Install Questions
Mine fails every single time it switches to a new group of downloads. Checking/Installing 'Base Source Shared Sounds' version 4 Connection Reset, WinSock Error 10054 Connection reset by peer Maybe this information will help valve figure out and fix the problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw Sent: Sunday, October 28, 2007 8:21 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions Because we have found the update tool so unreiliable of late we have been downloading a fresh install each time to a new dir.. then deleting the blobs running the tool again with the verify switch otherwise the scrds.exe is missing along with a load of the dll's needed to run the server... This is the only safe methd we have found until valve fix the bugs with the tool. We use batch files to run the tool as we have many scrds installs so running the cmdline each time is a pain in the arese. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
Using -verify_all will cause it to never get through. You can run it 1 thousand times. Because once it verifies the first section of files it will crash. Then -verify_all will start back at the beginning the next time you run it. And crash yet again. I guess this is why I updated 4 times but never got any of the necessary base files needed to run tf. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Sunday, October 28, 2007 10:51 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions Mine fails every single time it switches to a new group of downloads. Checking/Installing 'Base Source Shared Sounds' version 4 Connection Reset, WinSock Error 10054 Connection reset by peer Maybe this information will help valve figure out and fix the problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw Sent: Sunday, October 28, 2007 8:21 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions Because we have found the update tool so unreiliable of late we have been downloading a fresh install each time to a new dir.. then deleting the blobs running the tool again with the verify switch otherwise the scrds.exe is missing along with a load of the dll's needed to run the server... This is the only safe methd we have found until valve fix the bugs with the tool. We use batch files to run the tool as we have many scrds installs so running the cmdline each time is a pain in the arese. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Server Install Questions
Exactly how is a person suppose to install a TF2 dedicated server ? Are was suppose to update a css server and then update a tf2 server into the same directory? Because after doing an update for tf2 i.e HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all There is no srcds.exe If this is what we are suppose to do now to update a tf2 server we are suppose to update it for css and then update it for tf2?? Seems little is gained by doing this new orange box method directory structure. Unless I just don't understand something properly. This is entirely impossible. But I have been looking around everywhere to determine how to setup a tf dedicated server. I suppose I could just copy the css ded server files then copy the tf files over and try it out. But I prefer to know exactly how it is suppose to be setup and also exactly how it is suppose to be updated, straight from the horses mouth so to speak :) Thanks for any answers. Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
As I already stated there is no exe file at all in my tf2 download. I understand why the orangebox directory is there. But I just updated and there is no srcds.exe in any of the directories in my update download location. There must be something wrong with the download list or something because I do not have enough content to run a game. Like I said before unless I am suppose to download a css server first? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 27, 2007 11:10 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions It's a standalone directory. The HLDS Update Tool will automatically force the download of these two directories at the same level: hl2 and orangebox. Inside of orangebox will be the srcds_run and srcds_i486 you need to operate the server. Sadly, the orangebox name is FORCED despite our cries. I would assume since they are even forcing separate required directories at the same outer root level that they are going to be using some sort of share of content between future 'orangebox' games. Good luck, it's a headache. Exactly how is a person suppose to install a TF2 dedicated server ? Are was suppose to update a css server and then update a tf2 server into the same directory? Because after doing an update for tf2 i.e HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all There is no srcds.exe If this is what we are suppose to do now to update a tf2 server we are suppose to update it for css and then update it for tf2?? Seems little is gained by doing this new orange box method directory structure. Unless I just don't understand something properly. This is entirely impossible. But I have been looking around everywhere to determine how to setup a tf dedicated server. I suppose I could just copy the css ded server files then copy the tf files over and try it out. But I prefer to know exactly how it is suppose to be setup and also exactly how it is suppose to be updated, straight from the horses mouth so to speak :) Thanks for any answers. Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
Yes I do not think it is all downloaded. Connection reset by peer I did not notice it because I usually run from a shortcut but I suspected it was not downloading everything and ran it from an open cmd window. :/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 27, 2007 11:41 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions Exactly. As per the person with the problem: There must be a problem with your install. Run the installer again with a -verify_all flag or scrub the .blob file and try again. Not to mention that the new scrds isn't the same server, it's built off the new source stuff. Just install it into it's own directory, what's the point of having them both in the same, except for saving space. But if you can't space that space you need to delete something or buy more space from your provider. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 27, 2007 10:10 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions It's a standalone directory. The HLDS Update Tool will automatically force the download of these two directories at the same level: hl2 and orangebox. Inside of orangebox will be the srcds_run and srcds_i486 you need to operate the server. Sadly, the orangebox name is FORCED despite our cries. I would assume since they are even forcing separate required directories at the same outer root level that they are going to be using some sort of share of content between future 'orangebox' games. Good luck, it's a headache. Exactly how is a person suppose to install a TF2 dedicated server ? Are was suppose to update a css server and then update a tf2 server into the same directory? Because after doing an update for tf2 i.e HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all There is no srcds.exe If this is what we are suppose to do now to update a tf2 server we are suppose to update it for css and then update it for tf2?? Seems little is gained by doing this new orange box method directory structure. Unless I just don't understand something properly. This is entirely impossible. But I have been looking around everywhere to determine how to setup a tf dedicated server. I suppose I could just copy the css ded server files then copy the tf files over and try it out. But I prefer to know exactly how it is suppose to be setup and also exactly how it is suppose to be updated, straight from the horses mouth so to speak :) Thanks for any answers. Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 2620 (20071027) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]]
Stop with the urban myth perpetuation http://www.snopes.com/politics/gasoline/nogas.asp -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Dennis Sent: Monday, May 07, 2007 11:17 PM To: hlds@list.valvesoftware.com Subject: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Multiplayer Update Released
This is a multipart message in MIME format. -- Mine have also gone into a crash loop and the debug.log is just showing the command line I use to run the server and no useful information. I don't have time to look at this at the moment though, hopefully someone else can help. -- CRASH: Tue Mar 13 14:46:32 NZDT 2007 Start Line: ./srcds_i686 +ip 58.28.96.41 -port 27015 -game cstrike +maxplayers 16 +map cs_assault -tickrate 66 -autoupdate +mp_dynamicpricing 0 -debug End of Source crash report -- -- CRASH: Tue Mar 13 14:47:36 NZDT 2007 Start Line: ./srcds_i686 +ip 58.28.96.41 -port 27015 -game cstrike +maxplayers 16 +map cs_assault -tickrate 66 -autoupdate +mp_dynamicpricing 0 -debug End of Source crash report -- -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, 13 March 2007 2:38 p.m. To: hlds@list.valvesoftware.com Cc: hlds_linux@list.valvesoftware.com Subject: RE: [hlds] Source Multiplayer Update Released Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem. John wrote: and now my servers dont restart ./srcds_run: line 344: 1506 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Sat Dec 1 03:26:13 EST 2007: Server restart in 10 seconds Sat Dec 1 03:26:16 EST 2007: Server Quit On 3/12/07, Jason Ruymen [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Required updates for Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. Please run hldsupdatetool to download these updates. The specific changes include: - Improved multiplayer voice communication, now using a much clearer codec - First release of a completely reworked in game text chat to which now includes a chat history and a filter to only see important chat messages - Fixed not being able to use sounds, decals or models if they were downloaded from the server Jason -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Tell srcds which server.cfg to load?
Clearly though you are not using the +servercfgfile test.cfg option to start the server. If you specify this then it will never go for server.cfg -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Whisper Sent: Thursday, February 15, 2007 10:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Tell srcds which server.cfg to load? -- [ Picked text/plain from multipart/alternative ] Here is the test I did: Deleted all files out of \srcds\Counter-Strike Source\cstrike\cfg\ directory Ran a HldsUpdateTool.exe -command update -game Counter-Strike Source -verify_all Edited into every file in the \srcds\Counter-Strike Source\cstrike\cfg\ directory say thefilenamehere loaded twice to make it easy to spot Important note: server.cfg is not created by running HLDSUpdatetool, you have to make it yourself. Then started SRCDS with this commandline: srcds.exe -console -game cstrike +mp_dynamicpricing 0 -tickrate 100 +fps_max 600 +maxplayers 12 +map de_dust +exec test.cfg After SRCDS loads I then execute a changelevel de_dust command via console As you can clearly see from the output below, console reports the files loading exactly as I state on my wiki. This is the console output I see: 512.0 fps 0/12 on map de_dust Console initialized. Game.dll loaded for Counter-Strike: Source maxplayers set to 32 maxplayers set to 12 Server logging enabled. Server logging data to file logs\L0216010.log L 02/16/2007 - 02:50:53: Log file started (file logs\L0216010.log) (game D:\srcds\Counter-Strike Source\cstrike) (version 2992) L 02/16/2007 - 02:50:53: server_cvar: mp_autoteambalance 0 L 02/16/2007 - 02:50:53: server_cvar: mp_c4timer 35 L 02/16/2007 - 02:50:53: server_cvar: mp_flashlight 1 L 02/16/2007 - 02:50:53: server_cvar: mp_freezetime 15 L 02/16/2007 - 02:50:53: server_cvar: mp_friendlyfire 1 L 02/16/2007 - 02:50:53: server_cvar: mp_hostagepenalty 0 L 02/16/2007 - 02:50:53: server_cvar: mp_limitteams 0 L 02/16/2007 - 02:50:53: server_cvar: mp_maxrounds 0 L 02/16/2007 - 02:50:53: server_cvar: mp_roundtime 1.75 L 02/16/2007 - 02:50:53: server_cvar: mp_timelimit 0 L 02/16/2007 - 02:50:53: server_cvar: mp_fraglimit 0 Console: test.cfg loaded L 02/16/2007 - 02:50:53: Console0ConsoleConsole say test.cfgloaded Console: test.cfg loaded L 02/16/2007 - 02:50:53: Console0ConsoleConsole say test.cfgloaded Console: valve.rc loaded L 02/16/2007 - 02:50:53: Console0ConsoleConsole say valve.rcloaded Console: valve.rc loaded L 02/16/2007 - 02:50:53: Console0ConsoleConsole say valve.rcloaded Network: IP 172.25.255.2, mode MP, dedicated Yes, ports 27015 SV / 27005 CL L 02/16/2007 - 02:50:53: server_cvar: sv_rollangle 0 Console: game.cfg loaded L 02/16/2007 - 02:50:53: Console0ConsoleConsole say game.cfgloaded Console: game.cfg loaded L 02/16/2007 - 02:50:53: Console0ConsoleConsole say game.cfgloaded L 02/16/2007 - 02:50:53: Log file closed Server logging data to file logs\L0216011.log L 02/16/2007 - 02:50:53: Log file started (file logs\L0216011.log) (game D:\srcds\Counter-Strike Source\cstrike) (version 2992) L 02/16/2007 - 02:50:53: Loading map de_dust L 02/16/2007 - 02:50:53: server cvars start L 02/16/2007 - 02:50:53: mp_teamplay = 0 L 02/16/2007 - 02:50:53: mp_fraglimit = 0 L 02/16/2007 - 02:50:53: mp_falldamage = 0 L 02/16/2007 - 02:50:53: mp_weaponstay = 0 L 02/16/2007 - 02:50:53: mp_forcerespawn = 1 L 02/16/2007 - 02:50:53: mp_footsteps = 1 L 02/16/2007 - 02:50:53: mp_flashlight = 1 L 02/16/2007 - 02:50:53: mp_autocrosshair = 1 L 02/16/2007 - 02:50:53: decalfrequency = 10 L 02/16/2007 - 02:50:53: mp_teamlist = hgrunt;scientist L 02/16/2007 - 02:50:53: mp_allowNPCs = 1 L 02/16/2007 - 02:50:53: mp_friendlyfire = 1 L 02/16/2007 - 02:50:53: sv_gravity = 800 L 02/16/2007 - 02:50:53: sv_stopspeed = 100 L 02/16/2007 - 02:50:53: sv_noclipaccelerate = 5 L 02/16/2007 - 02:50:53: sv_noclipspeed = 5 L 02/16/2007 - 02:50:53: sv_specaccelerate = 5 L 02/16/2007 - 02:50:53: sv_specspeed = 3 L 02/16/2007 - 02:50:53: sv_specnoclip = 1 L 02/16/2007 - 02:50:53: sv_maxspeed = 320 L 02/16/2007 - 02:50:53: sv_accelerate = 10 L 02/16/2007 - 02:50:53: sv_airaccelerate = 10 L 02/16/2007 - 02:50:53: sv_wateraccelerate = 10 L 02/16/2007 - 02:50:53: sv_waterfriction = 1 L 02/16/2007 - 02:50:53: sv_footsteps = 1 L 02/16/2007 - 02:50:53: sv_rollspeed = 200 L 02/16/2007 - 02:50:53: sv_rollangle = 0 L 02/16/2007 - 02:50:53: sv_friction = 4 L 02/16/2007 - 02:50:53: sv_bounce = 0 L 02/16/2007 - 02:50:53: sv_stepsize = 18 L 02/16/2007 - 02:50:53: r_VehicleViewDampen = 1 L 02/16/2007 - 02:50:53: r_JeepViewDampenFreq = 7.0 L 02/16/2007 - 02:50:53: r_JeepViewDampenDamp = 1.0 L 02/16/2007 - 02:50:53: r_JeepViewZHeight = 10.0 L 02/16/2007 - 02:50:53: r_AirboatViewDampenFreq = 7.0 L 02/16/2007 - 02:50:53: r_AirboatViewDampenDamp = 1.0 L 02/16/2007 - 02:50:53: r_AirboatViewZHeight = 0.0 L 02/16/2007 -
RE: [hlds] Problem with server listing
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp .php?p_faqid=163p_created=1093388792p_sid=opCguQtip_lva=p_sp=cF9zcmNoPTE mcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MzQ5JnBfcHJvZHM9JnBfY2F0cz0mcF9 wdj0mcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJ jaF90ZXh0PW1hc3RlciBsaXN0p_li=p_topview=1 The first thing to check is to make sure your firewall and router has port 27015 open and forwarded (or whatever port you are using for your server). You have to have both UDP and TCP forwarded for the server to be listed and accessible. http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp .php?p_faqid=165p_created=1093390525p_sid=opCguQtip_lva=163p_sp=cF9zcmNo PTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MTkwJnBfcHJvZHM9MCZwX2NhdHM9 MCZwX3B2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0xJnBf c2VhcmNoX3RleHQ9c2VydmVyp_li=p_topview=1 Usually this is caused by one of several things: 1. You don't have both TCP and UDP forwarded for your server port (27015 typically). 2. Your uplink was congested when you started the server. 3. You used the map command more than once when you started the server. You can only use one instance of map; after that all other map changes must be invoked by the changelevel command. 4. Check to see if you have two NICs (network cards) in your system, you might want to try disabling the one that isn't your active Internet connection. You might need to flush the routing table after doing this, then start your server and see if the problem is resolved. 5. Also try adding your external IP address in the Server launch properties (-IP your external IP address). Try these... But to be listed unlike what someone else said you need to have the ports forwarded for the server. Only the 27015 ports. If you are running the server and a client behind your router on the same machine you may have other problems but if they are separate machines then it will not be an issue. The difference between the firewall ports for the server and the client is for the server the 27015 port needs forwarded from the router to your server machine and for the client you need the ports OPEN so that the client can communicate on those ports. It would be like allowing port 80 so that you can browse the web but you aren't forwarding port 80 from the router to the web browser machine. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Ole Kristian Rosvold Sent: Friday, February 09, 2007 2:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Problem with server listing -- [ Picked text/plain from multipart/alternative ] Thanks for all the answares! To clear up a bit, I am on a NAT network. I have tried to set -port 27015 instead of +port, but no matter. To Dan E, I don't understand what you actually mean, can you try to re-explain it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Problem with server listing
You do not need to forward all of those ports to the server. You only need to forward tcp and udp 27015. You might try removing all those forwards and then trying again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ole Kristian Rosvold Sent: Thursday, February 08, 2007 11:45 AM To: hlds@list.valvesoftware.com Subject: [hlds] Problem with server listing -- [ Picked text/plain from multipart/alternative ] Hello! I have sat up an dedicated Counter-Strike: Source server. It work almost OK, players can connect (if they use the IP adress) and play. The problem is, my server don't appare in master server list. When I search for my server on www.gametiger.net on IP, my server respond with a random port, normally 500XX. I have forwarded following ports to the server-computer: UDP 1200 UDP 27000 - 27039 (every port in that range) TCP 27015 - 27039 (every port in range) I have sat the sv_region (3 - As in Europe) in the server.cfg I start my server with the following command: srcds.exe -console -game cstrike -port 27015 +sv_lan 0 +map de_dust2 +maxplayers 16 -tickrate 100 I hope you can help me, and would be very thankful for that. Best regards Ole Kristian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Problem with server listing
Regarding ports for a dedicated server the person that wrote that post is wrong. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Thursday, February 08, 2007 1:55 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Problem with server listing Actually, it is recommended to forward a few more than just 27015: UDP 1200 (Friends Network) UDP 27000 to 27015 (Gameport) UDP 27020 TCP 27030 to 27039 TCP: 27015 (SRCDS Rcon port) http://forums.steampowered.com/forums/showthread.php?t=189717 I've heard of that port problem on some D-Link routers however. Do a search on the steampowered forums to see what you can come up with. I think it may have had something to do with UPnP, but I'm not entirely sure. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Thursday, February 08, 2007 12:10 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Problem with server listing You do not need to forward all of those ports to the server. You only need to forward tcp and udp 27015. You might try removing all those forwards and then trying again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ole Kristian Rosvold Sent: Thursday, February 08, 2007 11:45 AM To: hlds@list.valvesoftware.com Subject: [hlds] Problem with server listing -- [ Picked text/plain from multipart/alternative ] Hello! I have sat up an dedicated Counter-Strike: Source server. It work almost OK, players can connect (if they use the IP adress) and play. The problem is, my server don't appare in master server list. When I search for my server on www.gametiger.net on IP, my server respond with a random port, normally 500XX. I have forwarded following ports to the server-computer: UDP 1200 UDP 27000 - 27039 (every port in that range) TCP 27015 - 27039 (every port in range) I have sat the sv_region (3 - As in Europe) in the server.cfg I start my server with the following command: srcds.exe -console -game cstrike -port 27015 +sv_lan 0 +map de_dust2 +maxplayers 16 -tickrate 100 I hope you can help me, and would be very thankful for that. Best regards Ole Kristian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The Ship Free Weekend 9th-11th Feb
This is a multipart message in MIME format. -- Thanks for the configs - our servers are all go :) Good luck with getting more people into The Ship. -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ed Wilson Sent: Friday, 9 February 2007 5:26 a.m. To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Ship Free Weekend 9th-11th Feb As promised I've made some config files for some possible server configurations which you can find at http://www.outerlight.com/serverconfigs/. We'll be setting our servers to Team VIP mode only, but hope that admins will pick some different options to give a selection. Players will be able to use the 'votemode' command to change the game mode if they want anyway unless disabled at the server. Ed -- [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The Ship Free Weekend 9th-11th Feb
This is a multipart message in MIME format. -- I'll do my best to get some going for NZ/Aust. Do you have a 'good' server.cfg somewhere with the settings most players like? Quite often the default configs for servers are pretty poor.. -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ed Wilson Sent: Thursday, 8 February 2007 10:47 a.m. To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: [hlds] The Ship Free Weekend 9th-11th Feb Hi Everyone, I'm sending out a request on behalf of Outerlight, creators of The Ship for the community to host some dedicated servers for the Free Weekend that is taking place over Steam this weekend coming. We'd be very grateful if anyone with the resources could host some server instances for the duration of the weekend to give trial players a good experience as we've had too many listen servers running on previous weekends distorting first impressions of the game. We've just recently added a new map and our first team modes - Team Elimination and Team VIP to add to the existing non-team Hunt, Eliminiation and Deathmatch. The dedicated server for The Ship works both on windows and linux, delivered via the hlsupdatetool as per other Source servers. However, it does not use the base source engine files and should not be installed on top of a CS, HL2DM server etc.. but in a separate folder. With the hldsupdatetool installed into a new folder the commands to install the server are Windows : HldsUpdateTool.exe -command update -game ship -dir C:\theship\ Linux : ./steam -command update -game ship -dir . A server.cfg file lives in ship/cfg/ which can be tweaked - it should look very familiar to other source config files. The server can then be run via Windows : C:\theship\srcds.exe -console +hostport 27015 -game ship +map atalanta +maxplayers 16 +servercfgfile server.cfg +mapcyclefile mapcycle.txt +log on Linux : ./srcds_run -game ship +map atalanta +maxplayers 16 -autoupdate +servercfgfile server.cfg +mapcyclefile mapcycle.txt +log on If you have any questions or need help with setup and configuration feel free to post to the list or reply to me directly. Thanks for any help you can give and hope to see you on board :) Ed -- [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Number of players advertised on server.
You really don't need 6 reserved slots. If you are using amxmodx the way it works is that someone with reserved slot allowed joins they uses a hidden slot to join the server and then someone is kicked from the server to open the reserved slot back up. You just configure with amxmodx it does everything you need to do with setting up reserved slots. If you are not using amxmodx then just ignore this message. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Friday, January 26, 2007 9:14 AM To: hlds@list.valvesoftware.com Subject: [hlds] Number of players advertised on server. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, Not maxplayers - but another variable. There's another variable that you can set to help out with reserved slots. Does anyone know that command / variable? For instance, if I have 46 slots, but want to only have the server advertise 40 of them? Cheers! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] server monitoring software
Wine? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: Thursday, January 25, 2007 1:07 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] server monitoring software Does anybody on the list use the Linux desktop. I'm looking to switch from Windows to Ubuntu 6.10 but I need to monitor my servers. I currently use HLSW in windows but they don't have a Linux version. Does anybody know of or use a monitoring software with Linux? Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] server monitoring software
Hlsw mailing list lag... I wasn't posting a question :) I was posting a suggestion :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: Thursday, January 25, 2007 2:22 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] server monitoring software -- [ Picked text/plain from multipart/alternative ] http://www.winehq.com/ (or I suppose he could mean http://www.wine.com/ and has been seeing things) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] server monitoring software Date: Thu, 25 Jan 2007 14:06:25 -0500 Wine? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: Thursday, January 25, 2007 1:07 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] server monitoring software Does anybody on the list use the Linux desktop. I'm looking to switch from Windows to Ubuntu 6.10 but I need to monitor my servers. I currently use HLSW in windows but they don't have a Linux version. Does anybody know of or use a monitoring software with Linux?Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get connected - Use your Hotmail address to sign into Windows Live Messenger now. http://get.live.com/messenger/overview -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Feature request: sv_serverdomain
Probably what it should do is verify that the domain name resolves to the ip address. If it does then the system should just store the DNS entry. Otherwise it should just store the ip address and maybe send a packet back to the server that way the server can place into the log that the masterlist is using the ip instead of a hostname. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of cbass Sent: Tuesday, January 23, 2007 11:09 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Feature request: sv_serverdomain I wear this shirt while reading this list. http://www.thinkgeek.com/tshirts/frustrations/31fb/ Anyways, I agree that it would be nice to have SV_serverdomain to allow administrators to set what domain point to that server. Not everyone RDNS is going to match up (maybe they host their server with a GSP) However, that function would rely on in game server browser favorites and history properly working... -Original message- From: chad [EMAIL PROTECTED] Date: Tue, 23 Jan 2007 10:37:06 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Feature request: sv_serverdomain When tried to host my first server these applied to me: ~ Don't have access to your domain records? = you shouldn't be a server admin ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server admin ~ Don't know your way around a *nix shell? = you shouldn't be a server admin ~ Intimidated by the idea of an SQL query? = you shouldn't be a server admin ~ Don't know how to set up port forwarding? = you shouldn't be a server admin ~ Think DHCP is just fine for static servers? = you shouldn't be a server admin ~ Don't understand u$oft at a kernel level? = you shouldn't be a server admin ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin ~ Can't script, can't install, velcro shoes? = you shouldn't be a server admin Now only the following apply: ~ Think DHCP is just fine for static servers? = you shouldn't be a server admin(However; I use a dynamic DNS provider and make my Domain name known to players) ~ Don't understand u$oft at a kernel level? = you shouldn't be a server admin (Never heard of it) I learned about many of them when trying to set up my first server, and others in different ways, so how am I supposed to become a server admin, read books until I am qualified, or have fun setting up a server and learn in the process? oh, you should add that you should have a T3 or better connection dedicated for game servers. Roman Hatsiev wrote: You missed one more item: if you don't call less IT educated people pathetic loosers - you shouldn't be a server admin. And I bet you wear a t-shirt with I'M A SERVER ADMIN on it, don't you? On 23/01/07, -Mike- [EMAIL PROTECTED] wrote: I don't know... there should be a basic checklist somewhere for 'wannabe' server administrators. ~ Don't have access to your domain records? = you shouldn't be a server admin ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server admin ~ Don't know your way around a *nix shell? = you shouldn't be a server admin ~ Intimidated by the idea of an SQL query? = you shouldn't be a server admin ~ Don't know how to set up port forwarding? = you shouldn't be a server admin ~ Think DHCP is just fine for static servers? = you shouldn't be a server admin ~ Don't understand u$oft at a kernel level? = you shouldn't be a server admin ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin ~ Can't script, can't install, velcro shoes? = you shouldn't be a server admin I understand a lot of administrators are 'hobbyists', but do understand a good deal of servers 'suck' just for that reason. The s2n ratio around here would be better if the 'hobbyists' got a clue. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Cc2iscooL [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 11:26:06 PM Subject: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] It's probably the Verizon FIOSfiber connections, still not static though. Fairly cheap. Wish they had it near Chicago. On 1/23/07, -Mike- [EMAIL PROTECTED] wrote: Wait, you have a 30/5... and you can't pony up for static IP's? I hope you're getting a good deal on that pipe. -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Dan E [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 10:02:14 PM Subject: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative
RE: [hlds] Feature request: sv_serverdomain
I hold @Home in high regard because they were my first cable isp. But put your epeen back in your pants. Just because someone doesn't have as much experience as you doesn't mean the idea is not worthy. I built 35 million dollar storage area networks in a now defunct startup company that was brought down by sloppy management, yet I still think the idea is worth merit. Not everyone spends that much money on dedicated ips and colocation. Even if they do isps change and dns can be modified and, at least in my vision (mostly), is future proof. Occassionally even those of us, due to cost or poor service, move our servers to other network providers and this would save us from having to start over with a regular user base. Don't be so close minded. Maybe you will get more respect. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -Mike- Sent: Tuesday, January 23, 2007 1:25 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Feature request: sv_serverdomain Ahh yes, the AARIS trials. I'll buy it when I see it in production and stable. You know Nick, just because you get the hand-me-down technology from the colonies does not mean it's on todays cutting edge. Take for example, pushing 100mb over HFC. Hip back around 1999, and deemed far too unstable given the current evolution of deployed cable infrastructure technology, which evolves at a much slower rate than traditional IP network infrastructure. But why knows, maybe AARIS got their buggy vaporware sorted out. Doubt it. Obviously you don't know your history, Nick. @Home Network was founded around 1994 with the intent of taking a then defunct military technology of IP over Hybrid Fiber Coax (the 'cable modem') and with partnerships with major cable providers bringing the technology to market to the general consumer. (hi, I was there, worked on that bit) We built a huge backbone infrastructure just to carry the amount of traffic the new 'broadband' technology would be pushing to the exchanges (AS6172, hi again, helped engineer it) During the life of the company, we took over canada, hopped the pond into Europe, (@Home Benelux/Chello, hi there, was there for that) and was a smashing success, the UK... you name it. The sun never set on the @Home empire. Those of us on the original team made stupid money, Nick... wish you could have been there. There are good chunks of the late 90's that are just 'Scene Missing' in my memory thanks to loads of stock money. We pulled our golden parachutes around 2000 and bailed, this was when ATT took over and diced all of @Home up into components and sold it off. This is why the URL on the business card does not resolve. The company is defunct. Warning game related content: I hosted a stack of FPS servers from the rack in the NOC the entire time, it was grand. A current business card I do not have handy, never bothered to order them. I will tell you I head up Operations for a rather large search engine. We have an AS, we have a substantial presence in a datacenter very close to MAE West, and we were recelenty featured on MSNBC, the Wall Street Journal, etc... Cheers, Nick. -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Gigabit Nick [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, January 23, 2007 12:58:39 AM Subject: RE: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] You know the US ain't the only place in the world... http://www.theregister.co.uk/2006/02/10/ntl_trial/ And that was nearly a year ago, so my guess is you don't have the best cable tech money can buy GLOBALLY. If you want to talk about real world deployments, read http://www.infomaticsonline.co.uk/vnunet/news/2152621/asia-mov es-beyond-broadband?page=2 which says Many Japanese urban residents, for example, have enjoyed $50 per month 100Mbps fibre connections for several years. I don't have cable internet myself, but I doubt you personally would be responsible for it if I did (but it's nice to know your level of modesty, are your related to Al Gore?). Also try getting your ISP to advertise the average speed as opposed to peak theoretical throughput, I've yet to come accross an ISP salesman that says We can offer you a connection which averages 23MB/s. Now lets get back to talking about HL2 (P.S. If you're going to post your business card, why not post the current one, not one where the URL resolves to a website that's now a link site offering The Best Real Estate Sources on the Web, and can be easily faked.) From: [EMAIL PROTECTED] Subject: Re: [hlds] Feature request: sv_serverdomain To: hlds@list.valvesoftware.com Date: Tue, 23 Jan 2007 00:29:15 -0800 I don't know, Nick... http://moike.net/proof.jpg ...you tell me. It's no small thanks to me back in the early 90's that you
RE: [hlds] [OT]Savvis Metwork
Your first hop is lagging - sort your own connection out first. -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds Sent: Wednesday, 24 January 2007 4:04 p.m. To: hlds@list.valvesoftware.com Subject: [hlds] [OT]Savvis Metwork As any one notice or had anyone Complain about lag when hopping though the Savvis Network?? OR any other network on the East Coast? 11 ms1 ms1 ms 192.168.1.1 2 158 ms13 ms79 ms 74-130-80-1.dhcp.insightbb.com [74.130.80.1] 343 ms25 ms15 ms 74-128-22-97.dhcp.insightbb.com [74.128.22.97] 475 ms 7 ms44 ms 74.128.8.97 531 ms32 ms46 ms sl-gw25-atl-10-0.sprintlink.net [144.232.212.249 ] 625 ms21 ms53 ms sl-bb21-atl-5-0.sprintlink.net [144.232.22.13] 757 ms21 ms41 ms 144.232.8.182 8 107 ms 111 ms 118 ms dcr2-so-0-2-0.Atlanta.savvis.net [208.172.65.246 ] 972 ms42 ms48 ms dcr1-as0-0.Atlanta.savvis.net [204.70.192.41] 1040 ms 133 ms40 ms bcs1-so-2-0-0.Washington.savvis.net [204.70.192. 54] 11 161 ms 158 ms83 ms ber2-pos-7-0-0.Chicago.savvis.net [208.175.10.25 4] 1270 ms53 ms 185 ms ber2-tenge-3-1.chicagoequinix.savvis.net [204.70 .196.26] 13 100 ms69 ms98 ms 208.173.176.214 14 103 ms 194 ms 111 ms po1-4G.ar1.ord1.us.scnet.net [64.202.110.62] 1594 ms 116 ms 155 ms po1-4G.ar1.ord1.us.scnet.net [64.202.110.62] 16 126 ms 140 ms 171 ms ge0-1.aggr201.ord1.us.scnet.net [216.246.94.6] 17 181 ms 121 ms 110 ms unknown.ord.scnet.net [20x.xx.249.xx] Trace complete. The server in this Trace is in equinux data center in chicago ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [OT]Savvis Metwork
Maybe if there was a rating feature of the mailing list we could weed out the worthless replies I will start with rating my current reply -1 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws - Hi-Definition Gaming Sent: Wednesday, January 24, 2007 12:39 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] [OT]Savvis Metwork -1 Actually, it's Playskool. http://www.hasbro.com/playskool/ kisses ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds