Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-27 Thread quigonjoe
Couple questions:
1. Still no way to check the status of quickplay on a server? I've been
asking everyone who shows up, but they are all coming from server browser.
Quick checklist: Copied halloween mapcycle, set eventmix tag (sv_tags are
now _registered, cp, alltalk, eventmix), have tf_mm_servermode 1 in my
server.cfg.

2. Is there a minimum of players to start the event? (I think 10 last year
to spawn Monoculus, gifts, etc)

3. Will halloween related drops like cursed objects be subject to the
weekly drop limit like normal items or will I continue to get Halloween
items if I marathon some tf2 this week?

Thanks!

On Fri, Oct 26, 2012 at 9:54 PM, Todd Pettit pettit.t...@gmail.com wrote:

 Are you spinning the wheel by capping the point over and over? Takes 5 or
 6 times


 - Original Message -
 From: Damon Reece deman.r...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Friday, October 26, 2012 11:06:15 PM
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween


 We're having an issue where Merasmus isn't spawning. Is it caused by
 nocrits?

 -Damon

  The speed of light sucks. -John D. Carmack



 On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 Those are only if you want traffic sent to the _event maps, for halloween
 only.



 - Original Message -
 From: Shizzle Nizzle  infl...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 Sent: Friday, October 26, 2012 7:48:13 PM
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween

 I haven't downloaded the new client but could you clear something up
 about the 'won't get any quickplay traffic' if I don't set the new
 tags or use the new maps. For example I have a payload server,
 obviously doesn't use koth or cp maps and won't be using those
 particular maps. I will be disqualified from quickplay for my payload
 server if I don't use the new tags or the new maps? Or does this post
 only mean 'halloween event quickplay traffic'

 On Fri, Oct 26, 2012 at 4:50 PM, Game-Over  gameover.serv...@gmail.com 
 wrote:
 
  The delayed release is indeed grim news for us european server owners.
 But
  my main concern is that Valve release an update again late on a Friday
  (their time) and then scuttle off for the weekend leaving us with the
  carnage, stress and drama of the bugs and crashes that we all experienced
  during the MVM update.
 
  I honestly hoped that at the very least Valve had learnt their lesson
 that
  dreaded weekend, but now I think about it, it was us, the server
 operators,
  that suffered all weekend, not them, so why would they even consider it.
 
  I don't like to be negative, I really don't, but this rubs salt in a
 still
  very sore wound to be honest.
 
 
  On 26/10/2012 22:37, Jason wrote:
 
  Yeah, I know damn indeed about the few hours comment...this was
 our
  four year anniversary (events planned) and we may have to
 cancel/reschedule,
  since it's going to be so late of a release (ON A FRIDAY NONETHELESS),
 and
  the sourcemod folks won't have a working version until after the release
 and
  if things are borked, we're gonna have to wait how long on a weekend for
 a
  fix?!?!
 
  This is really a kick in the balls...*sigh*
 
  Ah well, all those people who are gonna say it: At least valve is still
  updating the game or You should just play vanilla anyways or insert
 any
  other non-helpful comments here. (Hey, if I can vent, you can vent about
 my
  venting right? *grin*)
 
  On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle  brian...@msn.com  wrote:
 
  Few hours? Damn
 
   From: fletch...@valvesoftware.com
   To: hlds@list.valvesoftware.com ; hlds_li...@list.valvesoftware.com
   Date: Fri, 26 Oct 2012 21:22:14 +
 
   Subject: Re: [hlds] Quickplay settings for TF2 Halloween
  
   sv_tags usage examples:
  
   sv_tags event247
   sv_tags eventmix
   sv_tags eventmix,yourclantaghere,EST
  
   Achievements for past years can be earned this year.
  
   We're putting the finishing touches on the release now, and hope to
 have
   it out in a few hours.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of Team
 BOOM!
   Sent: Friday, October 26, 2012 2:13 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Quickplay settings for TF2 Halloween
  
  
   Awesome Info Fletcher! THANKS!
  
   Will the achievements from years past also be available on the servers
   running the mix? I have people asking if they will be able to receive
 the
   Bombonicon item that they never got last year.
  
   Please forgive me if this has already been answered. I just changed my
   email for the list today and may have missed a few responses to this
 topic.
  
   Thanks again!
   Mike Vail
  
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto: hlds-boun

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-27 Thread ics
Start your server with koth_lakeside_event and i would recommend 
event247 instead of mix. A lot of people go for the new map, not the 
cycle of the old. Server is much harder (if you have new server) to 
setup with eventmix. If you have login setup and server seems to log in 
according to console (SUCCESS) and configs are ok, you are in the 
quickplay. They seem  to be ok, only i don't know if you are properly 
setup the login. Like this:


tf_server_identity_account_id numbershere
tf_server_identity_token somerandompasswordheregivenbysteam

2. Don't know about minimum but i assume atleast 8.

3. I dont think there is a limit. Unless it's came in with personal gift 
box drops. Might as well be limited. Who knows! (but i doubt).


-ics

27.10.2012 21:25, quigonjoe kirjoitti:

Couple questions:
1. Still no way to check the status of quickplay on a server? I've 
been asking everyone who shows up, but they are all coming from server 
browser. Quick checklist: Copied halloween mapcycle, set eventmix tag 
(sv_tags are now _registered, cp, alltalk, eventmix), have 
tf_mm_servermode 1 in my server.cfg.


2. Is there a minimum of players to start the event? (I think 10 last 
year to spawn Monoculus, gifts, etc)


3. Will halloween related drops like cursed objects be subject to the 
weekly drop limit like normal items or will I continue to get 
Halloween items if I marathon some tf2 this week?


Thanks!

On Fri, Oct 26, 2012 at 9:54 PM, Todd Pettit pettit.t...@gmail.com 
mailto:pettit.t...@gmail.com wrote:


Are you spinning the wheel by capping the point over and over?
Takes 5 or 6 times


- Original Message -
From: Damon Reece deman.r...@gmail.com
mailto:deman.r...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 11:06:15 PM
Subject: Re: [hlds] Quickplay settings for TF2 Halloween


We're having an issue where Merasmus isn't spawning. Is it caused
by nocrits?

-Damon

 The speed of light sucks. -John D. Carmack



On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit 
pettit.t...@gmail.com mailto:pettit.t...@gmail.com  wrote:


Those are only if you want traffic sent to the _event maps, for
halloween only.



- Original Message -
From: Shizzle Nizzle  infl...@gmail.com
mailto:infl...@gmail.com 
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com 
Sent: Friday, October 26, 2012 7:48:13 PM
Subject: Re: [hlds] Quickplay settings for TF2 Halloween

I haven't downloaded the new client but could you clear something up
about the 'won't get any quickplay traffic' if I don't set the new
tags or use the new maps. For example I have a payload server,
obviously doesn't use koth or cp maps and won't be using those
particular maps. I will be disqualified from quickplay for my payload
server if I don't use the new tags or the new maps? Or does this post
only mean 'halloween event quickplay traffic'

On Fri, Oct 26, 2012 at 4:50 PM, Game-Over 
gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com 
wrote:

 The delayed release is indeed grim news for us european server
owners. But
 my main concern is that Valve release an update again late on a
Friday
 (their time) and then scuttle off for the weekend leaving us
with the
 carnage, stress and drama of the bugs and crashes that we all
experienced
 during the MVM update.

 I honestly hoped that at the very least Valve had learnt their
lesson that
 dreaded weekend, but now I think about it, it was us, the server
operators,
 that suffered all weekend, not them, so why would they even
consider it.

 I don't like to be negative, I really don't, but this rubs salt
in a still
 very sore wound to be honest.


 On 26/10/2012 22:37, Jason wrote:

 Yeah, I know damn indeed about the few hours
comment...this was our
 four year anniversary (events planned) and we may have to
cancel/reschedule,
 since it's going to be so late of a release (ON A FRIDAY
NONETHELESS), and
 the sourcemod folks won't have a working version until after the
release and
 if things are borked, we're gonna have to wait how long on a
weekend for a
 fix?!?!

 This is really a kick in the balls...*sigh*

 Ah well, all those people who are gonna say it: At least valve
is still
 updating the game or You should just play vanilla anyways or
insert any
 other non-helpful comments here. (Hey, if I can vent, you can
vent about my
 venting right? *grin*)

 On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle  brian...@msn.com
mailto:brian...@msn.com  wrote:

 Few hours? Damn

  From: fletch...@valvesoftware.com

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-27 Thread quigonjoe
Thanks for the quick response!

The _registered tag is set since I did login to my server account, and I do
see SUCCESS.

Had two people confirm they were from quickplay minutes after sending the
email.

Thanks again!

On Sat, Oct 27, 2012 at 11:31 AM, ics i...@ics-base.net wrote:

  Start your server with koth_lakeside_event and i would recommend
 event247 instead of mix. A lot of people go for the new map, not the cycle
 of the old. Server is much harder (if you have new server) to setup with
 eventmix. If you have login setup and server seems to log in according to
 console (SUCCESS) and configs are ok, you are in the quickplay. They
 seem  to be ok, only i don't know if you are properly setup the login. Like
 this:

 tf_server_identity_account_id numbershere
 tf_server_identity_token somerandompasswordheregivenbysteam

 2. Don't know about minimum but i assume atleast 8.

 3. I dont think there is a limit. Unless it's came in with personal gift
 box drops. Might as well be limited. Who knows! (but i doubt).

 -ics

 27.10.2012 21:25, quigonjoe kirjoitti:

 Couple questions:
 1. Still no way to check the status of quickplay on a server? I've been
 asking everyone who shows up, but they are all coming from server browser.
 Quick checklist: Copied halloween mapcycle, set eventmix tag (sv_tags are
 now _registered, cp, alltalk, eventmix), have tf_mm_servermode 1 in my
 server.cfg.

  2. Is there a minimum of players to start the event? (I think 10 last
 year to spawn Monoculus, gifts, etc)

  3. Will halloween related drops like cursed objects be subject to the
 weekly drop limit like normal items or will I continue to get Halloween
 items if I marathon some tf2 this week?

  Thanks!

  On Fri, Oct 26, 2012 at 9:54 PM, Todd Pettit pettit.t...@gmail.comwrote:

 Are you spinning the wheel by capping the point over and over? Takes 5 or
 6 times


 - Original Message -
 From: Damon Reece deman.r...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
  Sent: Friday, October 26, 2012 11:06:15 PM
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween


 We're having an issue where Merasmus isn't spawning. Is it caused by
 nocrits?

 -Damon

  The speed of light sucks. -John D. Carmack



 On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit  pettit.t...@gmail.com 
 wrote:


 Those are only if you want traffic sent to the _event maps, for halloween
 only.



 - Original Message -
 From: Shizzle Nizzle  infl...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 Sent: Friday, October 26, 2012 7:48:13 PM
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween

 I haven't downloaded the new client but could you clear something up
 about the 'won't get any quickplay traffic' if I don't set the new
 tags or use the new maps. For example I have a payload server,
 obviously doesn't use koth or cp maps and won't be using those
 particular maps. I will be disqualified from quickplay for my payload
 server if I don't use the new tags or the new maps? Or does this post
 only mean 'halloween event quickplay traffic'

 On Fri, Oct 26, 2012 at 4:50 PM, Game-Over  gameover.serv...@gmail.com 
 wrote:
 
  The delayed release is indeed grim news for us european server owners.
 But
  my main concern is that Valve release an update again late on a Friday
  (their time) and then scuttle off for the weekend leaving us with the
  carnage, stress and drama of the bugs and crashes that we all
 experienced
  during the MVM update.
 
  I honestly hoped that at the very least Valve had learnt their lesson
 that
  dreaded weekend, but now I think about it, it was us, the server
 operators,
  that suffered all weekend, not them, so why would they even consider it.
 
  I don't like to be negative, I really don't, but this rubs salt in a
 still
  very sore wound to be honest.
 
 
  On 26/10/2012 22:37, Jason wrote:
 
  Yeah, I know damn indeed about the few hours comment...this was
 our
  four year anniversary (events planned) and we may have to
 cancel/reschedule,
  since it's going to be so late of a release (ON A FRIDAY NONETHELESS),
 and
  the sourcemod folks won't have a working version until after the
 release and
  if things are borked, we're gonna have to wait how long on a weekend
 for a
  fix?!?!
 
  This is really a kick in the balls...*sigh*
 
  Ah well, all those people who are gonna say it: At least valve is still
  updating the game or You should just play vanilla anyways or insert
 any
  other non-helpful comments here. (Hey, if I can vent, you can vent
 about my
  venting right? *grin*)
 
  On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle  brian...@msn.com 
 wrote:
 
  Few hours? Damn
 
   From: fletch...@valvesoftware.com
   To: hlds@list.valvesoftware.com ; hlds_li...@list.valvesoftware.com
   Date: Fri, 26 Oct 2012 21:22:14 +
 
   Subject: Re: [hlds] Quickplay settings for TF2 Halloween
  
   sv_tags usage examples

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-27 Thread Fletcher Dunn
I would expect that many more people are searching for event247 right now.  
Over the next week, that might shift more towards eventmix.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of quigonjoe
Sent: Saturday, October 27, 2012 11:48 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Quickplay settings for TF2 Halloween

Thanks for the quick response!

The _registered tag is set since I did login to my server account, and I do see 
SUCCESS.

Had two people confirm they were from quickplay minutes after sending the email.

Thanks again!

On Sat, Oct 27, 2012 at 11:31 AM, ics 
i...@ics-base.netmailto:i...@ics-base.net wrote:
Start your server with koth_lakeside_event and i would recommend event247 
instead of mix. A lot of people go for the new map, not the cycle of the old. 
Server is much harder (if you have new server) to setup with eventmix. If you 
have login setup and server seems to log in according to console (SUCCESS) 
and configs are ok, you are in the quickplay. They seem  to be ok, only i don't 
know if you are properly setup the login. Like this:

tf_server_identity_account_id numbershere
tf_server_identity_token somerandompasswordheregivenbysteam

2. Don't know about minimum but i assume atleast 8.

3. I dont think there is a limit. Unless it's came in with personal gift box 
drops. Might as well be limited. Who knows! (but i doubt).

-ics

27.10.2012 21:25, quigonjoe kirjoitti:
Couple questions:
1. Still no way to check the status of quickplay on a server? I've been asking 
everyone who shows up, but they are all coming from server browser. Quick 
checklist: Copied halloween mapcycle, set eventmix tag (sv_tags are now 
_registered, cp, alltalk, eventmix), have tf_mm_servermode 1 in my 
server.cfg.

2. Is there a minimum of players to start the event? (I think 10 last year to 
spawn Monoculus, gifts, etc)

3. Will halloween related drops like cursed objects be subject to the weekly 
drop limit like normal items or will I continue to get Halloween items if I 
marathon some tf2 this week?

Thanks!

On Fri, Oct 26, 2012 at 9:54 PM, Todd Pettit 
pettit.t...@gmail.commailto:pettit.t...@gmail.com wrote:
Are you spinning the wheel by capping the point over and over? Takes 5 or 6 
times


- Original Message -
From: Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 11:06:15 PM
Subject: Re: [hlds] Quickplay settings for TF2 Halloween


We're having an issue where Merasmus isn't spawning. Is it caused by nocrits?

-Damon

 The speed of light sucks. -John D. Carmack



On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit  
pettit.t...@gmail.commailto:pettit.t...@gmail.com  wrote:


Those are only if you want traffic sent to the _event maps, for halloween only.



- Original Message -
From: Shizzle Nizzle  infl...@gmail.commailto:infl...@gmail.com 
To: Half-Life dedicated Win32 server mailing list  
hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com 
Sent: Friday, October 26, 2012 7:48:13 PM
Subject: Re: [hlds] Quickplay settings for TF2 Halloween

I haven't downloaded the new client but could you clear something up
about the 'won't get any quickplay traffic' if I don't set the new
tags or use the new maps. For example I have a payload server,
obviously doesn't use koth or cp maps and won't be using those
particular maps. I will be disqualified from quickplay for my payload
server if I don't use the new tags or the new maps? Or does this post
only mean 'halloween event quickplay traffic'

On Fri, Oct 26, 2012 at 4:50 PM, Game-Over  
gameover.serv...@gmail.commailto:gameover.serv...@gmail.com  wrote:

 The delayed release is indeed grim news for us european server owners. But
 my main concern is that Valve release an update again late on a Friday
 (their time) and then scuttle off for the weekend leaving us with the
 carnage, stress and drama of the bugs and crashes that we all experienced
 during the MVM update.

 I honestly hoped that at the very least Valve had learnt their lesson that
 dreaded weekend, but now I think about it, it was us, the server operators,
 that suffered all weekend, not them, so why would they even consider it.

 I don't like to be negative, I really don't, but this rubs salt in a still
 very sore wound to be honest.


 On 26/10/2012 22:37, Jason wrote:

 Yeah, I know damn indeed about the few hours comment...this was our
 four year anniversary (events planned) and we may have to cancel/reschedule,
 since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and
 the sourcemod folks won't have a working version until after the release and
 if things are borked, we're gonna have to wait how long on a weekend for a
 fix?!?!

 This is really a kick in the balls...*sigh*

 Ah well, all those people who are gonna say

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-27 Thread E. Olsen
Can someone point me to how to properly setup the MVM servers for JUST the
event map? I've got it set as the only map in the maplist/mapcycle, but I'm
sure I've got the tf_mvm_missioncycle.res setup wrong, as it keeps
chaning to the wrong mission, etc.

On Sat, Oct 27, 2012 at 3:25 PM, Fletcher Dunn
fletch...@valvesoftware.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=fletch...@valvesoftware.com
 wrote:

  I would expect that many more people are searching for event247 right
 now.  Over the next week, that might shift more towards eventmix.

 ** **

 *From:* 
 hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=hlds-boun...@list.valvesoftware.com[mailto:
 hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=hlds-boun...@list.valvesoftware.com]
 *On Behalf Of *quigonjoe
 *Sent:* Saturday, October 27, 2012 11:48 AM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Quickplay settings for TF2 Halloween

 ** **

 Thanks for the quick response!

 ** **

 The _registered tag is set since I did login to my server account, and I
 do see SUCCESS.

 ** **

 Had two people confirm they were from quickplay minutes after sending the
 email.

 ** **

 Thanks again!

 ** **

 On Sat, Oct 27, 2012 at 11:31 AM, ics 
 i...@ics-base.nethttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=i...@ics-base.net
 wrote:

 Start your server with koth_lakeside_event and i would recommend event247
 instead of mix. A lot of people go for the new map, not the cycle of the
 old. Server is much harder (if you have new server) to setup with eventmix.
 If you have login setup and server seems to log in according to console
 (SUCCESS) and configs are ok, you are in the quickplay. They seem  to be
 ok, only i don't know if you are properly setup the login. Like this:

 tf_server_identity_account_id numbershere
 tf_server_identity_token somerandompasswordheregivenbysteam

 2. Don't know about minimum but i assume atleast 8.

 3. I dont think there is a limit. Unless it's came in with personal gift
 box drops. Might as well be limited. Who knows! (but i doubt).

 -ics

 27.10.2012 21:25, quigonjoe kirjoitti:

 Couple questions: 

 1. Still no way to check the status of quickplay on a server? I've been
 asking everyone who shows up, but they are all coming from server browser.
 Quick checklist: Copied halloween mapcycle, set eventmix tag (sv_tags are
 now _registered, cp, alltalk, eventmix), have tf_mm_servermode 1 in my
 server.cfg.

 ** **

 2. Is there a minimum of players to start the event? (I think 10 last year
 to spawn Monoculus, gifts, etc)

 ** **

 3. Will halloween related drops like cursed objects be subject to the
 weekly drop limit like normal items or will I continue to get Halloween
 items if I marathon some tf2 this week?

 ** **

 Thanks!

 ** **

 On Fri, Oct 26, 2012 at 9:54 PM, Todd Pettit 
 pettit.t...@gmail.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=pettit.t...@gmail.com
 wrote:

 Are you spinning the wheel by capping the point over and over? Takes 5 or
 6 times



 - Original Message -
 From: Damon Reece 
 deman.r...@gmail.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=deman.r...@gmail.com
 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=hlds@list.valvesoftware.com
 

 Sent: Friday, October 26, 2012 11:06:15 PM
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween


 We're having an issue where Merasmus isn't spawning. Is it caused by
 nocrits?

 -Damon

  The speed of light sucks. -John D. Carmack



 On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit  
 pettit.t...@gmail.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=pettit.t...@gmail.com
  wrote:


 Those are only if you want traffic sent to the _event maps, for halloween
 only.



 - Original Message -
 From: Shizzle Nizzle  
 infl...@gmail.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=infl...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=hlds@list.valvesoftware.com
 Sent: Friday, October 26, 2012 7:48:13 PM
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween

 I haven't downloaded the new client but could you clear something up
 about the 'won't get any quickplay traffic' if I don't set the new
 tags or use the new maps. For example I have a payload server,
 obviously doesn't use koth or cp maps and won't be using those
 particular maps. I will be disqualified from quickplay for my payload
 server if I don't use the new tags or the new maps? Or does this post
 only mean 'halloween event quickplay traffic'

 On Fri, Oct 26, 2012 at 4:50 PM, Game-Over  
 gameover.serv...@gmail.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=gameover.serv...@gmail.com
  wrote

[hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Fletcher Dunn
Hello!

Here are some details for how to configure your server to receive quickplay 
traffic.

First, the general requirements and scoring systems have not changed.  (Your 
server must have an account and advertise the _registered tag, will be 
penalized or excluded for certain rule changes, etc).  Details are here:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

This year the quickplay UI will offer players two choices for Halloween:

1.) Halloween 2012.  Servers exclusively running the new map 24/7.
2.) Halloween mix.  Servers running a mix of all the Halloween maps.

At any given time, your server can only be in one pool or the other.  Valve 
will be running servers in both pools.

Your server will be placed in pool #1 if:
* You advertise the tag event247; and
* You are running the new map koth_lakeside_event.

Your server will be placed in pool #2 if:
* You advertise the tag eventmix; and
* You are running one of the four Halloween maps.

The eligible Halloween maps are:
koth_harvest_event
cp_manor_event
koth_viaduct_event
koth_lakeside_event

If you don't set one of the two tags, you won't get any quickplay traffic!

Also, I'd like to mention a new convar that has been added, 
mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the 
map if it has been empty for a certain period of time.

- Fletch


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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Todd Pettit
Just to be clear we must add sv_tags event247 or sv_tags eventmix manually to 
be enrolled in the halloween event?

- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, 
Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) 
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 1:40:50 PM
Subject: [hlds] Quickplay settings for TF2 Halloween

Hello!

Here are some details for how to configure your server to receive quickplay 
traffic.

First, the general requirements and scoring systems have not changed.  (Your 
server must have an account and advertise the _registered tag, will be 
penalized or excluded for certain rule changes, etc).  Details are here:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

This year the quickplay UI will offer players two choices for Halloween:

1.) Halloween 2012.  Servers exclusively running the new map 24/7.
2.) Halloween mix.  Servers running a mix of all the Halloween maps.

At any given time, your server can only be in one pool or the other.  Valve 
will be running servers in both pools.

Your server will be placed in pool #1 if:
* You advertise the tag event247; and
* You are running the new map koth_lakeside_event.

Your server will be placed in pool #2 if:
* You advertise the tag eventmix; and
* You are running one of the four Halloween maps.

The eligible Halloween maps are:
koth_harvest_event
cp_manor_event
koth_viaduct_event
koth_lakeside_event

If you don't set one of the two tags, you won't get any quickplay traffic!

Also, I'd like to mention a new convar that has been added, 
mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the 
map if it has been empty for a certain period of time.

- Fletch


___
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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Todd Pettit
Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ???

- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, 
Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) 
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 1:40:50 PM
Subject: [hlds] Quickplay settings for TF2 Halloween

Hello!

Here are some details for how to configure your server to receive quickplay 
traffic.

First, the general requirements and scoring systems have not changed.  (Your 
server must have an account and advertise the _registered tag, will be 
penalized or excluded for certain rule changes, etc).  Details are here:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

This year the quickplay UI will offer players two choices for Halloween:

1.) Halloween 2012.  Servers exclusively running the new map 24/7.
2.) Halloween mix.  Servers running a mix of all the Halloween maps.

At any given time, your server can only be in one pool or the other.  Valve 
will be running servers in both pools.

Your server will be placed in pool #1 if:
* You advertise the tag event247; and
* You are running the new map koth_lakeside_event.

Your server will be placed in pool #2 if:
* You advertise the tag eventmix; and
* You are running one of the four Halloween maps.

The eligible Halloween maps are:
koth_harvest_event
cp_manor_event
koth_viaduct_event
koth_lakeside_event

If you don't set one of the two tags, you won't get any quickplay traffic!

Also, I'd like to mention a new convar that has been added, 
mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the 
map if it has been empty for a certain period of time.

- Fletch


___
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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Matt Adams
Would having additonal tags like increased maxplayers on a 32 person 
server disqualify the server from the Halloween quickplay?


On 10/26/2012 12:40 PM, Fletcher Dunn wrote:

Hello!

Here are some details for how to configure your server to receive quickplay 
traffic.

First, the general requirements and scoring systems have not changed.  (Your 
server must have an account and advertise the _registered tag, will be 
penalized or excluded for certain rule changes, etc).  Details are here:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

This year the quickplay UI will offer players two choices for Halloween:

1.) Halloween 2012.  Servers exclusively running the new map 24/7.
2.) Halloween mix.  Servers running a mix of all the Halloween maps.

At any given time, your server can only be in one pool or the other.  Valve 
will be running servers in both pools.

Your server will be placed in pool #1 if:
* You advertise the tag event247; and
* You are running the new map koth_lakeside_event.

Your server will be placed in pool #2 if:
* You advertise the tag eventmix; and
* You are running one of the four Halloween maps.

The eligible Halloween maps are:
koth_harvest_event
cp_manor_event
koth_viaduct_event
koth_lakeside_event

If you don't set one of the two tags, you won't get any quickplay traffic!

Also, I'd like to mention a new convar that has been added, 
mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the 
map if it has been empty for a certain period of time.

- Fletch


___
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visit:
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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Fletcher Dunn
If your server doesn't have the tags, it won't get quickplay traffic.  This 
applies for the server-browser-based quickplay, as well as the new lobby-based 
matchmaking.  (Quickplay beta)

You should set tf_mm_servermode 1 if you want to receive traffic from the beta 
quickplay.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
Sent: Friday, October 26, 2012 12:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Quickplay settings for TF2 Halloween

Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ???

- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, 
Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) 
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 1:40:50 PM
Subject: [hlds] Quickplay settings for TF2 Halloween

Hello!

Here are some details for how to configure your server to receive quickplay 
traffic.

First, the general requirements and scoring systems have not changed.  (Your 
server must have an account and advertise the _registered tag, will be 
penalized or excluded for certain rule changes, etc).  Details are here:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

This year the quickplay UI will offer players two choices for Halloween:

1.) Halloween 2012.  Servers exclusively running the new map 24/7.
2.) Halloween mix.  Servers running a mix of all the Halloween maps.

At any given time, your server can only be in one pool or the other.  Valve 
will be running servers in both pools.

Your server will be placed in pool #1 if:
* You advertise the tag event247; and
* You are running the new map koth_lakeside_event.

Your server will be placed in pool #2 if:
* You advertise the tag eventmix; and
* You are running one of the four Halloween maps.

The eligible Halloween maps are:
koth_harvest_event
cp_manor_event
koth_viaduct_event
koth_lakeside_event

If you don't set one of the two tags, you won't get any quickplay traffic!

Also, I'd like to mention a new convar that has been added, 
mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the 
map if it has been empty for a certain period of time.

- Fletch


___
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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread E. Olsen
Just to be clear (it's been long time since I used custom sv_tags) is the
command:

sv_tags event247

or

sv_tags event247



On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 If your server doesn't have the tags, it won't get quickplay traffic.
  This applies for the server-browser-based quickplay, as well as the new
 lobby-based matchmaking.  (Quickplay beta)

 You should set tf_mm_servermode 1 if you want to receive traffic from the
 beta quickplay.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
 Sent: Friday, October 26, 2012 12:07 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween

 Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ???

 - Original Message -
 From: Fletcher Dunn fletch...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list (
 hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com,
 Half-Life dedicated Win32 server mailing list (
 hlds@list.valvesoftware.com) hlds@list.valvesoftware.com
 Sent: Friday, October 26, 2012 1:40:50 PM
 Subject: [hlds] Quickplay settings for TF2 Halloween

 Hello!

 Here are some details for how to configure your server to receive
 quickplay traffic.

 First, the general requirements and scoring systems have not changed.
  (Your server must have an account and advertise the _registered tag, will
 be penalized or excluded for certain rule changes, etc).  Details are here:
 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 This year the quickplay UI will offer players two choices for Halloween:

 1.) Halloween 2012.  Servers exclusively running the new map 24/7.
 2.) Halloween mix.  Servers running a mix of all the Halloween maps.

 At any given time, your server can only be in one pool or the other.
  Valve will be running servers in both pools.

 Your server will be placed in pool #1 if:
 * You advertise the tag event247; and
 * You are running the new map koth_lakeside_event.

 Your server will be placed in pool #2 if:
 * You advertise the tag eventmix; and
 * You are running one of the four Halloween maps.

 The eligible Halloween maps are:
 koth_harvest_event
 cp_manor_event
 koth_viaduct_event
 koth_lakeside_event

 If you don't set one of the two tags, you won't get any quickplay traffic!

 Also, I'd like to mention a new convar that has been added,
 mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle
 the map if it has been empty for a certain period of time.

 - Fletch


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Sebastian Iskra
Shouldnt matter as event247 doesnt have a space in it.

On Fri, Oct 26, 2012 at 2:47 PM, E. Olsen ceo.eol...@gmail.com wrote:
 Just to be clear (it's been long time since I used custom sv_tags) is the
 command:

 sv_tags event247

 or

 sv_tags event247



 On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn fletch...@valvesoftware.com
 wrote:

 If your server doesn't have the tags, it won't get quickplay traffic.
 This applies for the server-browser-based quickplay, as well as the new
 lobby-based matchmaking.  (Quickplay beta)

 You should set tf_mm_servermode 1 if you want to receive traffic from the
 beta quickplay.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
 Sent: Friday, October 26, 2012 12:07 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween

 Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ???

 - Original Message -
 From: Fletcher Dunn fletch...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list
 (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com,
 Half-Life dedicated Win32 server mailing list
 (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com
 Sent: Friday, October 26, 2012 1:40:50 PM
 Subject: [hlds] Quickplay settings for TF2 Halloween

 Hello!

 Here are some details for how to configure your server to receive
 quickplay traffic.

 First, the general requirements and scoring systems have not changed.
 (Your server must have an account and advertise the _registered tag, will be
 penalized or excluded for certain rule changes, etc).  Details are here:
 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 This year the quickplay UI will offer players two choices for Halloween:

 1.) Halloween 2012.  Servers exclusively running the new map 24/7.
 2.) Halloween mix.  Servers running a mix of all the Halloween maps.

 At any given time, your server can only be in one pool or the other.
 Valve will be running servers in both pools.

 Your server will be placed in pool #1 if:
 * You advertise the tag event247; and
 * You are running the new map koth_lakeside_event.

 Your server will be placed in pool #2 if:
 * You advertise the tag eventmix; and
 * You are running one of the four Halloween maps.

 The eligible Halloween maps are:
 koth_harvest_event
 cp_manor_event
 koth_viaduct_event
 koth_lakeside_event

 If you don't set one of the two tags, you won't get any quickplay traffic!

 Also, I'd like to mention a new convar that has been added,
 mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the
 map if it has been empty for a certain period of time.

 - Fletch


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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 please visit:
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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Game-Over


I'm pretty certain either one works, but I always use  for ease of 
spotting the variables when adjusting settings on multiple servers.


On 26/10/2012 20:47, E. Olsen wrote:
Just to be clear (it's been long time since I used custom sv_tags) is 
the command:


sv_tags event247

or

sv_tags event247



On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn 
fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote:


If your server doesn't have the tags, it won't get quickplay
traffic.  This applies for the server-browser-based quickplay, as
well as the new lobby-based matchmaking.  (Quickplay beta)

You should set tf_mm_servermode 1 if you want to receive traffic
from the beta quickplay.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
Sent: Friday, October 26, 2012 12:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Quickplay settings for TF2 Halloween

Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ???

- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
mailto:fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com
mailto:hlds_li...@list.valvesoftware.com)
hlds_li...@list.valvesoftware.com
mailto:hlds_li...@list.valvesoftware.com, Half-Life dedicated
Win32 server mailing list (hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com)
hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 1:40:50 PM
Subject: [hlds] Quickplay settings for TF2 Halloween

Hello!

Here are some details for how to configure your server to receive
quickplay traffic.

First, the general requirements and scoring systems have not
changed.  (Your server must have an account and advertise the
_registered tag, will be penalized or excluded for certain rule
changes, etc).  Details are here:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

This year the quickplay UI will offer players two choices for
Halloween:

1.) Halloween 2012.  Servers exclusively running the new map 24/7.
2.) Halloween mix.  Servers running a mix of all the Halloween maps.

At any given time, your server can only be in one pool or the
other.  Valve will be running servers in both pools.

Your server will be placed in pool #1 if:
* You advertise the tag event247; and
* You are running the new map koth_lakeside_event.

Your server will be placed in pool #2 if:
* You advertise the tag eventmix; and
* You are running one of the four Halloween maps.

The eligible Halloween maps are:
koth_harvest_event
cp_manor_event
koth_viaduct_event
koth_lakeside_event

If you don't set one of the two tags, you won't get any quickplay
traffic!

Also, I'd like to mention a new convar that has been added,
mp_mapcycle_empty_timeout_seconds, which will cause your server to
cycle the map if it has been empty for a certain period of time.

- Fletch


___
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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Devin O'Malley
Also, when is this update supposed to be released?

On Fri, Oct 26, 2012 at 4:55 PM, Game-Over gameover.serv...@gmail.comwrote:


 I'm pretty certain either one works, but I always use  for ease of
 spotting the variables when adjusting settings on multiple servers.


 On 26/10/2012 20:47, E. Olsen wrote:

 Just to be clear (it's been long time since I used custom sv_tags) is the
 command:

  sv_tags event247

  or

  sv_tags event247



 On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 If your server doesn't have the tags, it won't get quickplay traffic.
  This applies for the server-browser-based quickplay, as well as the new
 lobby-based matchmaking.  (Quickplay beta)

 You should set tf_mm_servermode 1 if you want to receive traffic from the
 beta quickplay.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
 Sent: Friday, October 26, 2012 12:07 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween

 Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ???

 - Original Message -
 From: Fletcher Dunn fletch...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list (
 hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com,
 Half-Life dedicated Win32 server mailing list (
 hlds@list.valvesoftware.com) hlds@list.valvesoftware.com
 Sent: Friday, October 26, 2012 1:40:50 PM
 Subject: [hlds] Quickplay settings for TF2 Halloween

 Hello!

 Here are some details for how to configure your server to receive
 quickplay traffic.

 First, the general requirements and scoring systems have not changed.
  (Your server must have an account and advertise the _registered tag, will
 be penalized or excluded for certain rule changes, etc).  Details are here:
 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 This year the quickplay UI will offer players two choices for Halloween:

 1.) Halloween 2012.  Servers exclusively running the new map 24/7.
 2.) Halloween mix.  Servers running a mix of all the Halloween maps.

 At any given time, your server can only be in one pool or the other.
  Valve will be running servers in both pools.

 Your server will be placed in pool #1 if:
 * You advertise the tag event247; and
 * You are running the new map koth_lakeside_event.

 Your server will be placed in pool #2 if:
 * You advertise the tag eventmix; and
 * You are running one of the four Halloween maps.

 The eligible Halloween maps are:
 koth_harvest_event
 cp_manor_event
 koth_viaduct_event
 koth_lakeside_event

 If you don't set one of the two tags, you won't get any quickplay traffic!

 Also, I'd like to mention a new convar that has been added,
 mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle
 the map if it has been empty for a certain period of time.

 - Fletch


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Wander
Very soon

On Fri, Oct 26, 2012 at 9:56 PM, Devin O'Malley omalley@gmail.com wrote:
 Also, when is this update supposed to be released?


 On Fri, Oct 26, 2012 at 4:55 PM, Game-Over gameover.serv...@gmail.com
 wrote:


 I'm pretty certain either one works, but I always use  for ease of
 spotting the variables when adjusting settings on multiple servers.


 On 26/10/2012 20:47, E. Olsen wrote:

 Just to be clear (it's been long time since I used custom sv_tags) is the
 command:

 sv_tags event247

 or

 sv_tags event247



 On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn
 fletch...@valvesoftware.com wrote:

 If your server doesn't have the tags, it won't get quickplay traffic.
 This applies for the server-browser-based quickplay, as well as the new
 lobby-based matchmaking.  (Quickplay beta)

 You should set tf_mm_servermode 1 if you want to receive traffic from the
 beta quickplay.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
 Sent: Friday, October 26, 2012 12:07 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween

 Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ???

 - Original Message -
 From: Fletcher Dunn fletch...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list
 (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com,
 Half-Life dedicated Win32 server mailing list
 (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com
 Sent: Friday, October 26, 2012 1:40:50 PM
 Subject: [hlds] Quickplay settings for TF2 Halloween

 Hello!

 Here are some details for how to configure your server to receive
 quickplay traffic.

 First, the general requirements and scoring systems have not changed.
 (Your server must have an account and advertise the _registered tag, will be
 penalized or excluded for certain rule changes, etc).  Details are here:
 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 This year the quickplay UI will offer players two choices for Halloween:

 1.) Halloween 2012.  Servers exclusively running the new map 24/7.
 2.) Halloween mix.  Servers running a mix of all the Halloween maps.

 At any given time, your server can only be in one pool or the other.
 Valve will be running servers in both pools.

 Your server will be placed in pool #1 if:
 * You advertise the tag event247; and
 * You are running the new map koth_lakeside_event.

 Your server will be placed in pool #2 if:
 * You advertise the tag eventmix; and
 * You are running one of the four Halloween maps.

 The eligible Halloween maps are:
 koth_harvest_event
 cp_manor_event
 koth_viaduct_event
 koth_lakeside_event

 If you don't set one of the two tags, you won't get any quickplay
 traffic!

 Also, I'd like to mention a new convar that has been added,
 mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the
 map if it has been empty for a certain period of time.

 - Fletch


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 please visit:
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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Andreas Grimm
Friday in the morning :D

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Devin O'Malley
Sent: Friday, October 26, 2012 9:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Quickplay settings for TF2 Halloween

 

Also, when is this update supposed to be released?

On Fri, Oct 26, 2012 at 4:55 PM, Game-Over gameover.serv...@gmail.com
wrote:


I'm pretty certain either one works, but I always use  for ease of
spotting the variables when adjusting settings on multiple servers.

 

On 26/10/2012 20:47, E. Olsen wrote:

Just to be clear (it's been long time since I used custom sv_tags) is the
command: 

 

sv_tags event247

 

or

 

sv_tags event247

 

 

On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:

If your server doesn't have the tags, it won't get quickplay traffic.  This
applies for the server-browser-based quickplay, as well as the new
lobby-based matchmaking.  (Quickplay beta)

You should set tf_mm_servermode 1 if you want to receive traffic from the
beta quickplay.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
Sent: Friday, October 26, 2012 12:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Quickplay settings for TF2 Halloween

Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ???

- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com,
Half-Life dedicated Win32 server mailing list
(hlds@list.valvesoftware.com) hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 1:40:50 PM
Subject: [hlds] Quickplay settings for TF2 Halloween

Hello!

Here are some details for how to configure your server to receive quickplay
traffic.

First, the general requirements and scoring systems have not changed.  (Your
server must have an account and advertise the _registered tag, will be
penalized or excluded for certain rule changes, etc).  Details are here:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

This year the quickplay UI will offer players two choices for Halloween:

1.) Halloween 2012.  Servers exclusively running the new map 24/7.
2.) Halloween mix.  Servers running a mix of all the Halloween maps.

At any given time, your server can only be in one pool or the other.  Valve
will be running servers in both pools.

Your server will be placed in pool #1 if:
* You advertise the tag event247; and
* You are running the new map koth_lakeside_event.

Your server will be placed in pool #2 if:
* You advertise the tag eventmix; and
* You are running one of the four Halloween maps.

The eligible Halloween maps are:
koth_harvest_event
cp_manor_event
koth_viaduct_event
koth_lakeside_event

If you don't set one of the two tags, you won't get any quickplay traffic!

Also, I'd like to mention a new convar that has been added,
mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the
map if it has been empty for a certain period of time.

- Fletch


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Re: [hlds] Quickplay settings for TF2 Halloween (Devin O'Malley)

2012-10-26 Thread G. Hutchinson
The update I am willing to bet will be released at 13:73 O'clock 
Valve time... Otherwise I would anticipate the normal between 4-8pm 
central. Followed by the update to the update in a timely 15 minute 
layover once the realization that the flawed package was rolled out occurs.



At 02:56 PM 10/26/2012, you wrote:

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Today's Topics:

   1. Re: Quickplay settings for TF2 Halloween (Game-Over)
   2. Re: Quickplay settings for TF2 Halloween (Devin O'Malley)


--

Message: 1
Date: Fri, 26 Oct 2012 20:55:30 +0100
From: Game-Over gameover.serv...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Quickplay settings for TF2 Halloween
Message-ID: 508aeab2.6020...@gmail.com
Content-Type: text/plain; charset=iso-8859-1; Format=flowed


I'm pretty certain either one works, but I always use  for ease of
spotting the variables when adjusting settings on multiple servers.

On 26/10/2012 20:47, E. Olsen wrote:
 Just to be clear (it's been long time since I used custom sv_tags) is
 the command:

 sv_tags event247

 or

 sv_tags event247



 On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn
 fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote:

 If your server doesn't have the tags, it won't get quickplay
 traffic.  This applies for the server-browser-based quickplay, as
 well as the new lobby-based matchmaking.  (Quickplay beta)

 You should set tf_mm_servermode 1 if you want to receive traffic
 from the beta quickplay.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
 Sent: Friday, October 26, 2012 12:07 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween

 Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ???

 - Original Message -
 From: Fletcher Dunn fletch...@valvesoftware.com
 mailto:fletch...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list
 (hlds_li...@list.valvesoftware.com
 mailto:hlds_li...@list.valvesoftware.com)
 hlds_li...@list.valvesoftware.com
 mailto:hlds_li...@list.valvesoftware.com, Half-Life dedicated
 Win32 server mailing list (hlds@list.valvesoftware.com
 mailto:hlds@list.valvesoftware.com)
 hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
 Sent: Friday, October 26, 2012 1:40:50 PM
 Subject: [hlds] Quickplay settings for TF2 Halloween

 Hello!

 Here are some details for how to configure your server to receive
 quickplay traffic.

 First, the general requirements and scoring systems have not
 changed.  (Your server must have an account and advertise the
 _registered tag, will be penalized or excluded for certain rule
 changes, etc).  Details are here:
 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 This year the quickplay UI will offer players two choices for
 Halloween:

 1.) Halloween 2012.  Servers exclusively running the new map 24/7.
 2.) Halloween mix.  Servers running a mix of all the Halloween maps.

 At any given time, your server can only be in one pool or the
 other.  Valve will be running servers in both pools.

 Your server will be placed in pool #1 if:
 * You advertise the tag event247; and
 * You are running the new map koth_lakeside_event.

 Your server will be placed in pool #2 if:
 * You advertise the tag eventmix; and
 * You are running one of the four Halloween maps.

 The eligible Halloween maps are:
 koth_harvest_event
 cp_manor_event
 koth_viaduct_event
 koth_lakeside_event

 If you don't set one of the two tags, you won't get any quickplay
 traffic!

 Also, I'd like to mention a new convar that has been added,
 mp_mapcycle_empty_timeout_seconds, which will cause your server to
 cycle the map if it has been empty for a certain period of time.

 - Fletch


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Team BOOM!

Awesome Info Fletcher! THANKS!

Will the achievements from years past also be available on the servers
running the mix? I have people asking if they will be able to receive the
Bombonicon item that they never got last year.

Please forgive me if this has already been answered. I just changed my email
for the list today and may have missed a few responses to this topic.

Thanks again!
Mike Vail


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, October 26, 2012 10:41 AM
To: Half-Life dedicated Linux server mailing
list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
mailing list(hlds@list.valvesoftware.com)
Subject: [hlds] Quickplay settings for TF2 Halloween

Hello!

Here are some details for how to configure your server to receive quickplay
traffic.

First, the general requirements and scoring systems have not changed.  (Your
server must have an account and advertise the _registered tag, will be
penalized or excluded for certain rule changes, etc).  Details are here:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

This year the quickplay UI will offer players two choices for Halloween:

1.) Halloween 2012.  Servers exclusively running the new map 24/7.
2.) Halloween mix.  Servers running a mix of all the Halloween maps.

At any given time, your server can only be in one pool or the other.  Valve
will be running servers in both pools.

Your server will be placed in pool #1 if:
* You advertise the tag event247; and
* You are running the new map koth_lakeside_event.

Your server will be placed in pool #2 if:
* You advertise the tag eventmix; and
* You are running one of the four Halloween maps.

The eligible Halloween maps are:
koth_harvest_event
cp_manor_event
koth_viaduct_event
koth_lakeside_event

If you don't set one of the two tags, you won't get any quickplay traffic!

Also, I'd like to mention a new convar that has been added,
mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the
map if it has been empty for a certain period of time.

- Fletch


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Fletcher Dunn
sv_tags usage examples:

sv_tags event247 
sv_tags eventmix
sv_tags eventmix,yourclantaghere,EST

Achievements for past years can be earned this year.

We're putting the finishing touches on the release now, and hope to have it out 
in a few hours.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Friday, October 26, 2012 2:13 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Quickplay settings for TF2 Halloween


Awesome Info Fletcher! THANKS!

Will the achievements from years past also be available on the servers running 
the mix? I have people asking if they will be able to receive the Bombonicon 
item that they never got last year.

Please forgive me if this has already been answered. I just changed my email 
for the list today and may have missed a few responses to this topic.

Thanks again!
Mike Vail


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, October 26, 2012 10:41 AM
To: Half-Life dedicated Linux server mailing 
list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server 
mailing list(hlds@list.valvesoftware.com)
Subject: [hlds] Quickplay settings for TF2 Halloween

Hello!

Here are some details for how to configure your server to receive quickplay 
traffic.

First, the general requirements and scoring systems have not changed.  (Your 
server must have an account and advertise the _registered tag, will be 
penalized or excluded for certain rule changes, etc).  Details are here:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

This year the quickplay UI will offer players two choices for Halloween:

1.) Halloween 2012.  Servers exclusively running the new map 24/7.
2.) Halloween mix.  Servers running a mix of all the Halloween maps.

At any given time, your server can only be in one pool or the other.  Valve 
will be running servers in both pools.

Your server will be placed in pool #1 if:
* You advertise the tag event247; and
* You are running the new map koth_lakeside_event.

Your server will be placed in pool #2 if:
* You advertise the tag eventmix; and
* You are running one of the four Halloween maps.

The eligible Halloween maps are:
koth_harvest_event
cp_manor_event
koth_viaduct_event
koth_lakeside_event

If you don't set one of the two tags, you won't get any quickplay traffic!

Also, I'd like to mention a new convar that has been added, 
mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the 
map if it has been empty for a certain period of time.

- Fletch


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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Emil Larsson
Old achievements are still obtainable. The only thing people will miss out
on is probably getting the previous years editions of the gibus (which is
super cheap on the trading market anyway).

On Fri, Oct 26, 2012 at 11:12 PM, Team BOOM! teamb...@comcast.net wrote:


 Awesome Info Fletcher! THANKS!

 Will the achievements from years past also be available on the servers
 running the mix? I have people asking if they will be able to receive the
 Bombonicon item that they never got last year.

 Please forgive me if this has already been answered. I just changed my
 email
 for the list today and may have missed a few responses to this topic.

 Thanks again!
 Mike Vail


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Friday, October 26, 2012 10:41 AM
 To: Half-Life dedicated Linux server mailing
 list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list(hlds@list.valvesoftware.com)
 Subject: [hlds] Quickplay settings for TF2 Halloween

 Hello!

 Here are some details for how to configure your server to receive quickplay
 traffic.

 First, the general requirements and scoring systems have not changed.
  (Your
 server must have an account and advertise the _registered tag, will be
 penalized or excluded for certain rule changes, etc).  Details are here:
 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 This year the quickplay UI will offer players two choices for Halloween:

 1.) Halloween 2012.  Servers exclusively running the new map 24/7.
 2.) Halloween mix.  Servers running a mix of all the Halloween maps.

 At any given time, your server can only be in one pool or the other.  Valve
 will be running servers in both pools.

 Your server will be placed in pool #1 if:
 * You advertise the tag event247; and
 * You are running the new map koth_lakeside_event.

 Your server will be placed in pool #2 if:
 * You advertise the tag eventmix; and
 * You are running one of the four Halloween maps.

 The eligible Halloween maps are:
 koth_harvest_event
 cp_manor_event
 koth_viaduct_event
 koth_lakeside_event

 If you don't set one of the two tags, you won't get any quickplay traffic!

 Also, I'd like to mention a new convar that has been added,
 mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle
 the
 map if it has been empty for a certain period of time.

 - Fletch


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Andreas Grimm
Is the gift drop system for cp_manor_event already active or will that
happen with the update release?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, October 26, 2012 11:22 PM
To: 'Half-Life dedicated Win32 server mailing list'; Half-Life dedicated
Linux server mailing list (hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds] Quickplay settings for TF2 Halloween

sv_tags usage examples:

sv_tags event247 
sv_tags eventmix
sv_tags eventmix,yourclantaghere,EST

Achievements for past years can be earned this year.

We're putting the finishing touches on the release now, and hope to have it
out in a few hours.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Friday, October 26, 2012 2:13 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Quickplay settings for TF2 Halloween


Awesome Info Fletcher! THANKS!

Will the achievements from years past also be available on the servers
running the mix? I have people asking if they will be able to receive the
Bombonicon item that they never got last year.

Please forgive me if this has already been answered. I just changed my email
for the list today and may have missed a few responses to this topic.

Thanks again!
Mike Vail


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, October 26, 2012 10:41 AM
To: Half-Life dedicated Linux server mailing
list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
mailing list(hlds@list.valvesoftware.com)
Subject: [hlds] Quickplay settings for TF2 Halloween

Hello!

Here are some details for how to configure your server to receive quickplay
traffic.

First, the general requirements and scoring systems have not changed.  (Your
server must have an account and advertise the _registered tag, will be
penalized or excluded for certain rule changes, etc).  Details are here:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

This year the quickplay UI will offer players two choices for Halloween:

1.) Halloween 2012.  Servers exclusively running the new map 24/7.
2.) Halloween mix.  Servers running a mix of all the Halloween maps.

At any given time, your server can only be in one pool or the other.  Valve
will be running servers in both pools.

Your server will be placed in pool #1 if:
* You advertise the tag event247; and
* You are running the new map koth_lakeside_event.

Your server will be placed in pool #2 if:
* You advertise the tag eventmix; and
* You are running one of the four Halloween maps.

The eligible Halloween maps are:
koth_harvest_event
cp_manor_event
koth_viaduct_event
koth_lakeside_event

If you don't set one of the two tags, you won't get any quickplay traffic!

Also, I'd like to mention a new convar that has been added,
mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the
map if it has been empty for a certain period of time.

- Fletch


___
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please visit:
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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Brian Cagle

Few hours? Damn

 From: fletch...@valvesoftware.com
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
 Date: Fri, 26 Oct 2012 21:22:14 +
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween
 
 sv_tags usage examples:
 
 sv_tags event247 
 sv_tags eventmix
 sv_tags eventmix,yourclantaghere,EST
 
 Achievements for past years can be earned this year.
 
 We're putting the finishing touches on the release now, and hope to have it 
 out in a few hours.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
 Sent: Friday, October 26, 2012 2:13 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween
 
 
 Awesome Info Fletcher! THANKS!
 
 Will the achievements from years past also be available on the servers 
 running the mix? I have people asking if they will be able to receive the 
 Bombonicon item that they never got last year.
 
 Please forgive me if this has already been answered. I just changed my email 
 for the list today and may have missed a few responses to this topic.
 
 Thanks again!
 Mike Vail
 
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Friday, October 26, 2012 10:41 AM
 To: Half-Life dedicated Linux server mailing 
 list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server 
 mailing list(hlds@list.valvesoftware.com)
 Subject: [hlds] Quickplay settings for TF2 Halloween
 
 Hello!
 
 Here are some details for how to configure your server to receive quickplay 
 traffic.
 
 First, the general requirements and scoring systems have not changed.  (Your 
 server must have an account and advertise the _registered tag, will be 
 penalized or excluded for certain rule changes, etc).  Details are here:
 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
 
 This year the quickplay UI will offer players two choices for Halloween:
 
 1.) Halloween 2012.  Servers exclusively running the new map 24/7.
 2.) Halloween mix.  Servers running a mix of all the Halloween maps.
 
 At any given time, your server can only be in one pool or the other.  Valve 
 will be running servers in both pools.
 
 Your server will be placed in pool #1 if:
 * You advertise the tag event247; and
 * You are running the new map koth_lakeside_event.
 
 Your server will be placed in pool #2 if:
 * You advertise the tag eventmix; and
 * You are running one of the four Halloween maps.
 
 The eligible Halloween maps are:
   koth_harvest_event
   cp_manor_event
   koth_viaduct_event
   koth_lakeside_event
 
 If you don't set one of the two tags, you won't get any quickplay traffic!
 
 Also, I'd like to mention a new convar that has been added, 
 mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the 
 map if it has been empty for a certain period of time.
 
 - Fletch
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Daniel Barreiro
I wish they had at least activated halloween mode last night or even right
now to keep us busy while we wait for the update.

On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote:

  Few hours? Damn

  From: fletch...@valvesoftware.com
  To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
  Date: Fri, 26 Oct 2012 21:22:14 +

  Subject: Re: [hlds] Quickplay settings for TF2 Halloween
 
  sv_tags usage examples:
 
  sv_tags event247
  sv_tags eventmix
  sv_tags eventmix,yourclantaghere,EST
 
  Achievements for past years can be earned this year.
 
  We're putting the finishing touches on the release now, and hope to have
 it out in a few hours.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
  Sent: Friday, October 26, 2012 2:13 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Quickplay settings for TF2 Halloween
 
 
  Awesome Info Fletcher! THANKS!
 
  Will the achievements from years past also be available on the servers
 running the mix? I have people asking if they will be able to receive the
 Bombonicon item that they never got last year.
 
  Please forgive me if this has already been answered. I just changed my
 email for the list today and may have missed a few responses to this topic.
 
  Thanks again!
  Mike Vail
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
  Sent: Friday, October 26, 2012 10:41 AM
  To: Half-Life dedicated Linux server mailing list(
 hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list(hlds@list.valvesoftware.com)
  Subject: [hlds] Quickplay settings for TF2 Halloween
 
  Hello!
 
  Here are some details for how to configure your server to receive
 quickplay traffic.
 
  First, the general requirements and scoring systems have not changed.
 (Your server must have an account and advertise the _registered tag, will
 be penalized or excluded for certain rule changes, etc). Details are here:
  https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
 
  This year the quickplay UI will offer players two choices for Halloween:
 
  1.) Halloween 2012. Servers exclusively running the new map 24/7.
  2.) Halloween mix. Servers running a mix of all the Halloween maps.
 
  At any given time, your server can only be in one pool or the other.
 Valve will be running servers in both pools.
 
  Your server will be placed in pool #1 if:
  * You advertise the tag event247; and
  * You are running the new map koth_lakeside_event.
 
  Your server will be placed in pool #2 if:
  * You advertise the tag eventmix; and
  * You are running one of the four Halloween maps.
 
  The eligible Halloween maps are:
  koth_harvest_event
  cp_manor_event
  koth_viaduct_event
  koth_lakeside_event
 
  If you don't set one of the two tags, you won't get any quickplay
 traffic!
 
  Also, I'd like to mention a new convar that has been added,
 mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle
 the map if it has been empty for a certain period of time.
 
  - Fletch
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Jason
Yeah, I know damn indeed about the few hours comment...this was our
four year anniversary (events planned) and we may have to
cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY
NONETHELESS), and the sourcemod folks won't have a working version until
after the release and if things are borked, we're gonna have to wait how
long on a weekend for a fix?!?!

This is really a kick in the balls...*sigh*

Ah well, all those people who are gonna say it:  At least valve is still
updating the game or You should just play vanilla anyways or insert any
other non-helpful comments here.  (Hey, if I can vent, you can vent about
my venting right?  *grin*)

On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote:

  Few hours? Damn

  From: fletch...@valvesoftware.com
  To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
  Date: Fri, 26 Oct 2012 21:22:14 +

  Subject: Re: [hlds] Quickplay settings for TF2 Halloween
 
  sv_tags usage examples:
 
  sv_tags event247
  sv_tags eventmix
  sv_tags eventmix,yourclantaghere,EST
 
  Achievements for past years can be earned this year.
 
  We're putting the finishing touches on the release now, and hope to have
 it out in a few hours.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
  Sent: Friday, October 26, 2012 2:13 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Quickplay settings for TF2 Halloween
 
 
  Awesome Info Fletcher! THANKS!
 
  Will the achievements from years past also be available on the servers
 running the mix? I have people asking if they will be able to receive the
 Bombonicon item that they never got last year.
 
  Please forgive me if this has already been answered. I just changed my
 email for the list today and may have missed a few responses to this topic.
 
  Thanks again!
  Mike Vail
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
  Sent: Friday, October 26, 2012 10:41 AM
  To: Half-Life dedicated Linux server mailing list(
 hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list(hlds@list.valvesoftware.com)
  Subject: [hlds] Quickplay settings for TF2 Halloween
 
  Hello!
 
  Here are some details for how to configure your server to receive
 quickplay traffic.
 
  First, the general requirements and scoring systems have not changed.
 (Your server must have an account and advertise the _registered tag, will
 be penalized or excluded for certain rule changes, etc). Details are here:
  https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
 
  This year the quickplay UI will offer players two choices for Halloween:
 
  1.) Halloween 2012. Servers exclusively running the new map 24/7.
  2.) Halloween mix. Servers running a mix of all the Halloween maps.
 
  At any given time, your server can only be in one pool or the other.
 Valve will be running servers in both pools.
 
  Your server will be placed in pool #1 if:
  * You advertise the tag event247; and
  * You are running the new map koth_lakeside_event.
 
  Your server will be placed in pool #2 if:
  * You advertise the tag eventmix; and
  * You are running one of the four Halloween maps.
 
  The eligible Halloween maps are:
  koth_harvest_event
  cp_manor_event
  koth_viaduct_event
  koth_lakeside_event
 
  If you don't set one of the two tags, you won't get any quickplay
 traffic!
 
  Also, I'd like to mention a new convar that has been added,
 mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle
 the map if it has been empty for a certain period of time.
 
  - Fletch
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
  ___
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 please visit:
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 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread 1nsane
They better take their time and make sure it's right. So it won't end up
being another broken release for the weekend.

On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote:

  Few hours? Damn

  From: fletch...@valvesoftware.com
  To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
  Date: Fri, 26 Oct 2012 21:22:14 +

  Subject: Re: [hlds] Quickplay settings for TF2 Halloween
 
  sv_tags usage examples:
 
  sv_tags event247
  sv_tags eventmix
  sv_tags eventmix,yourclantaghere,EST
 
  Achievements for past years can be earned this year.
 
  We're putting the finishing touches on the release now, and hope to have
 it out in a few hours.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
  Sent: Friday, October 26, 2012 2:13 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Quickplay settings for TF2 Halloween
 
 
  Awesome Info Fletcher! THANKS!
 
  Will the achievements from years past also be available on the servers
 running the mix? I have people asking if they will be able to receive the
 Bombonicon item that they never got last year.
 
  Please forgive me if this has already been answered. I just changed my
 email for the list today and may have missed a few responses to this topic.
 
  Thanks again!
  Mike Vail
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
  Sent: Friday, October 26, 2012 10:41 AM
  To: Half-Life dedicated Linux server mailing list(
 hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list(hlds@list.valvesoftware.com)
  Subject: [hlds] Quickplay settings for TF2 Halloween
 
  Hello!
 
  Here are some details for how to configure your server to receive
 quickplay traffic.
 
  First, the general requirements and scoring systems have not changed.
 (Your server must have an account and advertise the _registered tag, will
 be penalized or excluded for certain rule changes, etc). Details are here:
  https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
 
  This year the quickplay UI will offer players two choices for Halloween:
 
  1.) Halloween 2012. Servers exclusively running the new map 24/7.
  2.) Halloween mix. Servers running a mix of all the Halloween maps.
 
  At any given time, your server can only be in one pool or the other.
 Valve will be running servers in both pools.
 
  Your server will be placed in pool #1 if:
  * You advertise the tag event247; and
  * You are running the new map koth_lakeside_event.
 
  Your server will be placed in pool #2 if:
  * You advertise the tag eventmix; and
  * You are running one of the four Halloween maps.
 
  The eligible Halloween maps are:
  koth_harvest_event
  cp_manor_event
  koth_viaduct_event
  koth_lakeside_event
 
  If you don't set one of the two tags, you won't get any quickplay
 traffic!
 
  Also, I'd like to mention a new convar that has been added,
 mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle
 the map if it has been empty for a certain period of time.
 
  - Fletch
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Jason
One can only hope.

On Fri, Oct 26, 2012 at 5:40 PM, 1nsane 1nsane...@gmail.com wrote:

 They better take their time and make sure it's right. So it won't end up
 being another broken release for the weekend.

 On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote:

  Few hours? Damn

  From: fletch...@valvesoftware.com
  To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
  Date: Fri, 26 Oct 2012 21:22:14 +

  Subject: Re: [hlds] Quickplay settings for TF2 Halloween
 
  sv_tags usage examples:
 
  sv_tags event247
  sv_tags eventmix
  sv_tags eventmix,yourclantaghere,EST
 
  Achievements for past years can be earned this year.
 
  We're putting the finishing touches on the release now, and hope to
 have it out in a few hours.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
  Sent: Friday, October 26, 2012 2:13 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Quickplay settings for TF2 Halloween
 
 
  Awesome Info Fletcher! THANKS!
 
  Will the achievements from years past also be available on the servers
 running the mix? I have people asking if they will be able to receive the
 Bombonicon item that they never got last year.
 
  Please forgive me if this has already been answered. I just changed my
 email for the list today and may have missed a few responses to this topic.
 
  Thanks again!
  Mike Vail
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
  Sent: Friday, October 26, 2012 10:41 AM
  To: Half-Life dedicated Linux server mailing list(
 hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list(hlds@list.valvesoftware.com)
  Subject: [hlds] Quickplay settings for TF2 Halloween
 
  Hello!
 
  Here are some details for how to configure your server to receive
 quickplay traffic.
 
  First, the general requirements and scoring systems have not changed.
 (Your server must have an account and advertise the _registered tag, will
 be penalized or excluded for certain rule changes, etc). Details are here:
  https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
 
  This year the quickplay UI will offer players two choices for Halloween:
 
  1.) Halloween 2012. Servers exclusively running the new map 24/7.
  2.) Halloween mix. Servers running a mix of all the Halloween maps.
 
  At any given time, your server can only be in one pool or the other.
 Valve will be running servers in both pools.
 
  Your server will be placed in pool #1 if:
  * You advertise the tag event247; and
  * You are running the new map koth_lakeside_event.
 
  Your server will be placed in pool #2 if:
  * You advertise the tag eventmix; and
  * You are running one of the four Halloween maps.
 
  The eligible Halloween maps are:
  koth_harvest_event
  cp_manor_event
  koth_viaduct_event
  koth_lakeside_event
 
  If you don't set one of the two tags, you won't get any quickplay
 traffic!
 
  Also, I'd like to mention a new convar that has been added,
 mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle
 the map if it has been empty for a certain period of time.
 
  - Fletch
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Essay Tew Phaun
Hehe, this should be fun :)
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Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Game-Over


The delayed release is indeed grim news for us european server owners. 
But my main concern is that Valve release an update again late on a 
Friday (their time) and then scuttle off for the weekend leaving us with 
the carnage, stress and drama of the bugs and crashes that we all 
experienced during the MVM update.


I honestly hoped that at the very least Valve had learnt their lesson 
that dreaded weekend, but now I think about it, it was us, the server 
operators, that suffered all weekend, not them, so why would they even 
consider it.


I don't like to be negative, I really don't, but this rubs salt in a 
still very sore wound to be honest.


On 26/10/2012 22:37, Jason wrote:
Yeah, I know damn indeed about the few hours comment...this 
was our four year anniversary (events planned) and we may have to 
cancel/reschedule, since it's going to be so late of a release (ON A 
FRIDAY NONETHELESS), and the sourcemod folks won't have a working 
version until after the release and if things are borked, we're gonna 
have to wait how long on a weekend for a fix?!?!


This is really a kick in the balls...*sigh*

Ah well, all those people who are gonna say it:  At least valve is 
still updating the game or You should just play vanilla anyways or 
insert any other non-helpful comments here.  (Hey, if I can vent, you 
can vent about my venting right?  *grin*)


On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com 
mailto:brian...@msn.com wrote:


Few hours? Damn

 From: fletch...@valvesoftware.com
mailto:fletch...@valvesoftware.com
 To: hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com;
hlds_li...@list.valvesoftware.com
mailto:hlds_li...@list.valvesoftware.com
 Date: Fri, 26 Oct 2012 21:22:14 +

 Subject: Re: [hlds] Quickplay settings for TF2 Halloween

 sv_tags usage examples:

 sv_tags event247
 sv_tags eventmix
 sv_tags eventmix,yourclantaghere,EST

 Achievements for past years can be earned this year.

 We're putting the finishing touches on the release now, and hope
to have it out in a few hours.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
 Sent: Friday, October 26, 2012 2:13 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween


 Awesome Info Fletcher! THANKS!

 Will the achievements from years past also be available on the
servers running the mix? I have people asking if they will be able
to receive the Bombonicon item that they never got last year.

 Please forgive me if this has already been answered. I just
changed my email for the list today and may have missed a few
responses to this topic.

 Thanks again!
 Mike Vail


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
Fletcher Dunn
 Sent: Friday, October 26, 2012 10:41 AM
 To: Half-Life dedicated Linux server mailing
list(hlds_li...@list.valvesoftware.com
mailto:hlds_li...@list.valvesoftware.com); Half-Life dedicated
Win32 server mailing list(hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com)
 Subject: [hlds] Quickplay settings for TF2 Halloween

 Hello!

 Here are some details for how to configure your server to
receive quickplay traffic.

 First, the general requirements and scoring systems have not
changed. (Your server must have an account and advertise the
_registered tag, will be penalized or excluded for certain rule
changes, etc). Details are here:
 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 This year the quickplay UI will offer players two choices for
Halloween:

 1.) Halloween 2012. Servers exclusively running the new map 24/7.
 2.) Halloween mix. Servers running a mix of all the Halloween maps.

 At any given time, your server can only be in one pool or the
other. Valve will be running servers in both pools.

 Your server will be placed in pool #1 if:
 * You advertise the tag event247; and
 * You are running the new map koth_lakeside_event.

 Your server will be placed in pool #2 if:
 * You advertise the tag eventmix; and
 * You are running one of the four Halloween maps.

 The eligible Halloween maps are:
 koth_harvest_event
 cp_manor_event
 koth_viaduct_event
 koth_lakeside_event

 If you don't set one of the two tags, you won't get any
quickplay traffic!

 Also, I'd like to mention

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Shizzle Nizzle
I haven't downloaded the new client but could you clear something up
about the 'won't get any quickplay traffic' if I don't set the new
tags or use the new maps. For example I have a payload server,
obviously doesn't use koth or cp maps and won't be using those
particular maps. I will be disqualified from quickplay for my payload
server if I don't use the new tags or the new maps? Or does this post
only mean 'halloween event quickplay traffic'

On Fri, Oct 26, 2012 at 4:50 PM, Game-Over gameover.serv...@gmail.com wrote:

 The delayed release is indeed grim news for us european server owners. But
 my main concern is that Valve release an update again late on a Friday
 (their time) and then scuttle off for the weekend leaving us with the
 carnage, stress and drama of the bugs and crashes that we all experienced
 during the MVM update.

 I honestly hoped that at the very least Valve had learnt their lesson that
 dreaded weekend, but now I think about it, it was us, the server operators,
 that suffered all weekend, not them, so why would they even consider it.

 I don't like to be negative, I really don't, but this rubs salt in a still
 very sore wound to be honest.


 On 26/10/2012 22:37, Jason wrote:

 Yeah, I know damn indeed about the few hours comment...this was our
 four year anniversary (events planned) and we may have to cancel/reschedule,
 since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and
 the sourcemod folks won't have a working version until after the release and
 if things are borked, we're gonna have to wait how long on a weekend for a
 fix?!?!

 This is really a kick in the balls...*sigh*

 Ah well, all those people who are gonna say it:  At least valve is still
 updating the game or You should just play vanilla anyways or insert any
 other non-helpful comments here.  (Hey, if I can vent, you can vent about my
 venting right?  *grin*)

 On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote:

 Few hours? Damn

  From: fletch...@valvesoftware.com
  To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
  Date: Fri, 26 Oct 2012 21:22:14 +

  Subject: Re: [hlds] Quickplay settings for TF2 Halloween
 
  sv_tags usage examples:
 
  sv_tags event247
  sv_tags eventmix
  sv_tags eventmix,yourclantaghere,EST
 
  Achievements for past years can be earned this year.
 
  We're putting the finishing touches on the release now, and hope to have
  it out in a few hours.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
  Sent: Friday, October 26, 2012 2:13 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Quickplay settings for TF2 Halloween
 
 
  Awesome Info Fletcher! THANKS!
 
  Will the achievements from years past also be available on the servers
  running the mix? I have people asking if they will be able to receive the
  Bombonicon item that they never got last year.
 
  Please forgive me if this has already been answered. I just changed my
  email for the list today and may have missed a few responses to this topic.
 
  Thanks again!
  Mike Vail
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
  Sent: Friday, October 26, 2012 10:41 AM
  To: Half-Life dedicated Linux server mailing
  list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
  mailing list(hlds@list.valvesoftware.com)
  Subject: [hlds] Quickplay settings for TF2 Halloween
 
  Hello!
 
  Here are some details for how to configure your server to receive
  quickplay traffic.
 
  First, the general requirements and scoring systems have not changed.
  (Your server must have an account and advertise the _registered tag, will 
  be
  penalized or excluded for certain rule changes, etc). Details are here:
  https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
 
  This year the quickplay UI will offer players two choices for Halloween:
 
  1.) Halloween 2012. Servers exclusively running the new map 24/7.
  2.) Halloween mix. Servers running a mix of all the Halloween maps.
 
  At any given time, your server can only be in one pool or the other.
  Valve will be running servers in both pools.
 
  Your server will be placed in pool #1 if:
  * You advertise the tag event247; and
  * You are running the new map koth_lakeside_event.
 
  Your server will be placed in pool #2 if:
  * You advertise the tag eventmix; and
  * You are running one of the four Halloween maps.
 
  The eligible Halloween maps are:
  koth_harvest_event
  cp_manor_event
  koth_viaduct_event
  koth_lakeside_event
 
  If you don't set one of the two tags, you won't get any quickplay
  traffic!
 
  Also, I'd like to mention a new convar that has been added,
  mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle 
  the
  map if it has been empty

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Mike O'Laughlen
I'm seeing Please restart team fortress to download the latest update.
 Yet I have restarted and downloaded the update.

On Fri, Oct 26, 2012 at 7:48 PM, Shizzle Nizzle infl...@gmail.com wrote:

 I haven't downloaded the new client but could you clear something up
 about the 'won't get any quickplay traffic' if I don't set the new
 tags or use the new maps. For example I have a payload server,
 obviously doesn't use koth or cp maps and won't be using those
 particular maps. I will be disqualified from quickplay for my payload
 server if I don't use the new tags or the new maps? Or does this post
 only mean 'halloween event quickplay traffic'

 On Fri, Oct 26, 2012 at 4:50 PM, Game-Over gameover.serv...@gmail.com
 wrote:
 
  The delayed release is indeed grim news for us european server owners.
 But
  my main concern is that Valve release an update again late on a Friday
  (their time) and then scuttle off for the weekend leaving us with the
  carnage, stress and drama of the bugs and crashes that we all experienced
  during the MVM update.
 
  I honestly hoped that at the very least Valve had learnt their lesson
 that
  dreaded weekend, but now I think about it, it was us, the server
 operators,
  that suffered all weekend, not them, so why would they even consider it.
 
  I don't like to be negative, I really don't, but this rubs salt in a
 still
  very sore wound to be honest.
 
 
  On 26/10/2012 22:37, Jason wrote:
 
  Yeah, I know damn indeed about the few hours comment...this was
 our
  four year anniversary (events planned) and we may have to
 cancel/reschedule,
  since it's going to be so late of a release (ON A FRIDAY NONETHELESS),
 and
  the sourcemod folks won't have a working version until after the release
 and
  if things are borked, we're gonna have to wait how long on a weekend for
 a
  fix?!?!
 
  This is really a kick in the balls...*sigh*
 
  Ah well, all those people who are gonna say it:  At least valve is still
  updating the game or You should just play vanilla anyways or insert
 any
  other non-helpful comments here.  (Hey, if I can vent, you can vent
 about my
  venting right?  *grin*)
 
  On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote:
 
  Few hours? Damn
 
   From: fletch...@valvesoftware.com
   To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
   Date: Fri, 26 Oct 2012 21:22:14 +
 
   Subject: Re: [hlds] Quickplay settings for TF2 Halloween
  
   sv_tags usage examples:
  
   sv_tags event247
   sv_tags eventmix
   sv_tags eventmix,yourclantaghere,EST
  
   Achievements for past years can be earned this year.
  
   We're putting the finishing touches on the release now, and hope to
 have
   it out in a few hours.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
   Sent: Friday, October 26, 2012 2:13 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Quickplay settings for TF2 Halloween
  
  
   Awesome Info Fletcher! THANKS!
  
   Will the achievements from years past also be available on the servers
   running the mix? I have people asking if they will be able to receive
 the
   Bombonicon item that they never got last year.
  
   Please forgive me if this has already been answered. I just changed my
   email for the list today and may have missed a few responses to this
 topic.
  
   Thanks again!
   Mike Vail
  
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher
 Dunn
   Sent: Friday, October 26, 2012 10:41 AM
   To: Half-Life dedicated Linux server mailing
   list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32
 server
   mailing list(hlds@list.valvesoftware.com)
   Subject: [hlds] Quickplay settings for TF2 Halloween
  
   Hello!
  
   Here are some details for how to configure your server to receive
   quickplay traffic.
  
   First, the general requirements and scoring systems have not changed.
   (Your server must have an account and advertise the _registered tag,
 will be
   penalized or excluded for certain rule changes, etc). Details are
 here:
   https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
  
   This year the quickplay UI will offer players two choices for
 Halloween:
  
   1.) Halloween 2012. Servers exclusively running the new map 24/7.
   2.) Halloween mix. Servers running a mix of all the Halloween maps.
  
   At any given time, your server can only be in one pool or the other.
   Valve will be running servers in both pools.
  
   Your server will be placed in pool #1 if:
   * You advertise the tag event247; and
   * You are running the new map koth_lakeside_event.
  
   Your server will be placed in pool #2 if:
   * You advertise the tag eventmix; and
   * You are running one of the four Halloween maps.
  
   The eligible Halloween maps

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Todd Pettit
Those are only if you want traffic sent to the _event maps, for halloween only.

- Original Message -
From: Shizzle Nizzle infl...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 7:48:13 PM
Subject: Re: [hlds] Quickplay settings for TF2 Halloween

I haven't downloaded the new client but could you clear something up
about the 'won't get any quickplay traffic' if I don't set the new
tags or use the new maps. For example I have a payload server,
obviously doesn't use koth or cp maps and won't be using those
particular maps. I will be disqualified from quickplay for my payload
server if I don't use the new tags or the new maps? Or does this post
only mean 'halloween event quickplay traffic'

On Fri, Oct 26, 2012 at 4:50 PM, Game-Over gameover.serv...@gmail.com wrote:

 The delayed release is indeed grim news for us european server owners. But
 my main concern is that Valve release an update again late on a Friday
 (their time) and then scuttle off for the weekend leaving us with the
 carnage, stress and drama of the bugs and crashes that we all experienced
 during the MVM update.

 I honestly hoped that at the very least Valve had learnt their lesson that
 dreaded weekend, but now I think about it, it was us, the server operators,
 that suffered all weekend, not them, so why would they even consider it.

 I don't like to be negative, I really don't, but this rubs salt in a still
 very sore wound to be honest.


 On 26/10/2012 22:37, Jason wrote:

 Yeah, I know damn indeed about the few hours comment...this was our
 four year anniversary (events planned) and we may have to cancel/reschedule,
 since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and
 the sourcemod folks won't have a working version until after the release and
 if things are borked, we're gonna have to wait how long on a weekend for a
 fix?!?!

 This is really a kick in the balls...*sigh*

 Ah well, all those people who are gonna say it:  At least valve is still
 updating the game or You should just play vanilla anyways or insert any
 other non-helpful comments here.  (Hey, if I can vent, you can vent about my
 venting right?  *grin*)

 On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote:

 Few hours? Damn

  From: fletch...@valvesoftware.com
  To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
  Date: Fri, 26 Oct 2012 21:22:14 +

  Subject: Re: [hlds] Quickplay settings for TF2 Halloween
 
  sv_tags usage examples:
 
  sv_tags event247
  sv_tags eventmix
  sv_tags eventmix,yourclantaghere,EST
 
  Achievements for past years can be earned this year.
 
  We're putting the finishing touches on the release now, and hope to have
  it out in a few hours.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
  Sent: Friday, October 26, 2012 2:13 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Quickplay settings for TF2 Halloween
 
 
  Awesome Info Fletcher! THANKS!
 
  Will the achievements from years past also be available on the servers
  running the mix? I have people asking if they will be able to receive the
  Bombonicon item that they never got last year.
 
  Please forgive me if this has already been answered. I just changed my
  email for the list today and may have missed a few responses to this topic.
 
  Thanks again!
  Mike Vail
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
  Sent: Friday, October 26, 2012 10:41 AM
  To: Half-Life dedicated Linux server mailing
  list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
  mailing list(hlds@list.valvesoftware.com)
  Subject: [hlds] Quickplay settings for TF2 Halloween
 
  Hello!
 
  Here are some details for how to configure your server to receive
  quickplay traffic.
 
  First, the general requirements and scoring systems have not changed.
  (Your server must have an account and advertise the _registered tag, will 
  be
  penalized or excluded for certain rule changes, etc). Details are here:
  https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
 
  This year the quickplay UI will offer players two choices for Halloween:
 
  1.) Halloween 2012. Servers exclusively running the new map 24/7.
  2.) Halloween mix. Servers running a mix of all the Halloween maps.
 
  At any given time, your server can only be in one pool or the other.
  Valve will be running servers in both pools.
 
  Your server will be placed in pool #1 if:
  * You advertise the tag event247; and
  * You are running the new map koth_lakeside_event.
 
  Your server will be placed in pool #2 if:
  * You advertise the tag eventmix; and
  * You are running one of the four Halloween maps.
 
  The eligible Halloween maps

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Damon Reece
We're having an issue where Merasmus isn't spawning. Is it caused by
nocrits?

-Damon

The speed of light sucks. -John D. Carmack


On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit pettit.t...@gmail.com wrote:

 Those are only if you want traffic sent to the _event maps, for halloween
 only.

 - Original Message -
 From: Shizzle Nizzle infl...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Friday, October 26, 2012 7:48:13 PM
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween

 I haven't downloaded the new client but could you clear something up
 about the 'won't get any quickplay traffic' if I don't set the new
 tags or use the new maps. For example I have a payload server,
 obviously doesn't use koth or cp maps and won't be using those
 particular maps. I will be disqualified from quickplay for my payload
 server if I don't use the new tags or the new maps? Or does this post
 only mean 'halloween event quickplay traffic'

 On Fri, Oct 26, 2012 at 4:50 PM, Game-Over gameover.serv...@gmail.com
 wrote:
 
  The delayed release is indeed grim news for us european server owners.
 But
  my main concern is that Valve release an update again late on a Friday
  (their time) and then scuttle off for the weekend leaving us with the
  carnage, stress and drama of the bugs and crashes that we all experienced
  during the MVM update.
 
  I honestly hoped that at the very least Valve had learnt their lesson
 that
  dreaded weekend, but now I think about it, it was us, the server
 operators,
  that suffered all weekend, not them, so why would they even consider it.
 
  I don't like to be negative, I really don't, but this rubs salt in a
 still
  very sore wound to be honest.
 
 
  On 26/10/2012 22:37, Jason wrote:
 
  Yeah, I know damn indeed about the few hours comment...this was
 our
  four year anniversary (events planned) and we may have to
 cancel/reschedule,
  since it's going to be so late of a release (ON A FRIDAY NONETHELESS),
 and
  the sourcemod folks won't have a working version until after the release
 and
  if things are borked, we're gonna have to wait how long on a weekend for
 a
  fix?!?!
 
  This is really a kick in the balls...*sigh*
 
  Ah well, all those people who are gonna say it:  At least valve is still
  updating the game or You should just play vanilla anyways or insert
 any
  other non-helpful comments here.  (Hey, if I can vent, you can vent
 about my
  venting right?  *grin*)
 
  On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote:
 
  Few hours? Damn
 
   From: fletch...@valvesoftware.com
   To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
   Date: Fri, 26 Oct 2012 21:22:14 +
 
   Subject: Re: [hlds] Quickplay settings for TF2 Halloween
  
   sv_tags usage examples:
  
   sv_tags event247
   sv_tags eventmix
   sv_tags eventmix,yourclantaghere,EST
  
   Achievements for past years can be earned this year.
  
   We're putting the finishing touches on the release now, and hope to
 have
   it out in a few hours.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
   Sent: Friday, October 26, 2012 2:13 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Quickplay settings for TF2 Halloween
  
  
   Awesome Info Fletcher! THANKS!
  
   Will the achievements from years past also be available on the servers
   running the mix? I have people asking if they will be able to receive
 the
   Bombonicon item that they never got last year.
  
   Please forgive me if this has already been answered. I just changed my
   email for the list today and may have missed a few responses to this
 topic.
  
   Thanks again!
   Mike Vail
  
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher
 Dunn
   Sent: Friday, October 26, 2012 10:41 AM
   To: Half-Life dedicated Linux server mailing
   list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32
 server
   mailing list(hlds@list.valvesoftware.com)
   Subject: [hlds] Quickplay settings for TF2 Halloween
  
   Hello!
  
   Here are some details for how to configure your server to receive
   quickplay traffic.
  
   First, the general requirements and scoring systems have not changed.
   (Your server must have an account and advertise the _registered tag,
 will be
   penalized or excluded for certain rule changes, etc). Details are
 here:
   https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
  
   This year the quickplay UI will offer players two choices for
 Halloween:
  
   1.) Halloween 2012. Servers exclusively running the new map 24/7.
   2.) Halloween mix. Servers running a mix of all the Halloween maps.
  
   At any given time, your server can only be in one pool or the other.
   Valve will be running servers

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Essay Tew Phaun
Maybe his steam auth ticket got cancelled ;)

Just kidding, no idea. Didn't experience that issue.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Todd Pettit
Are you spinning the wheel by capping the point over and over? Takes 5 or 6 
times


- Original Message -
From: Damon Reece deman.r...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, October 26, 2012 11:06:15 PM
Subject: Re: [hlds] Quickplay settings for TF2 Halloween


We're having an issue where Merasmus isn't spawning. Is it caused by nocrits? 

-Damon 

 The speed of light sucks. -John D. Carmack 



On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit  pettit.t...@gmail.com  wrote: 


Those are only if you want traffic sent to the _event maps, for halloween only. 



- Original Message - 
From: Shizzle Nizzle  infl...@gmail.com  
To: Half-Life dedicated Win32 server mailing list  
hlds@list.valvesoftware.com  
Sent: Friday, October 26, 2012 7:48:13 PM 
Subject: Re: [hlds] Quickplay settings for TF2 Halloween 

I haven't downloaded the new client but could you clear something up 
about the 'won't get any quickplay traffic' if I don't set the new 
tags or use the new maps. For example I have a payload server, 
obviously doesn't use koth or cp maps and won't be using those 
particular maps. I will be disqualified from quickplay for my payload 
server if I don't use the new tags or the new maps? Or does this post 
only mean 'halloween event quickplay traffic' 

On Fri, Oct 26, 2012 at 4:50 PM, Game-Over  gameover.serv...@gmail.com  
wrote: 
 
 The delayed release is indeed grim news for us european server owners. But 
 my main concern is that Valve release an update again late on a Friday 
 (their time) and then scuttle off for the weekend leaving us with the 
 carnage, stress and drama of the bugs and crashes that we all experienced 
 during the MVM update. 
 
 I honestly hoped that at the very least Valve had learnt their lesson that 
 dreaded weekend, but now I think about it, it was us, the server operators, 
 that suffered all weekend, not them, so why would they even consider it. 
 
 I don't like to be negative, I really don't, but this rubs salt in a still 
 very sore wound to be honest. 
 
 
 On 26/10/2012 22:37, Jason wrote: 
 
 Yeah, I know damn indeed about the few hours comment...this was our 
 four year anniversary (events planned) and we may have to cancel/reschedule, 
 since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and 
 the sourcemod folks won't have a working version until after the release and 
 if things are borked, we're gonna have to wait how long on a weekend for a 
 fix?!?! 
 
 This is really a kick in the balls...*sigh* 
 
 Ah well, all those people who are gonna say it: At least valve is still 
 updating the game or You should just play vanilla anyways or insert any 
 other non-helpful comments here. (Hey, if I can vent, you can vent about my 
 venting right? *grin*) 
 
 On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle  brian...@msn.com  wrote: 
 
 Few hours? Damn 
 
  From: fletch...@valvesoftware.com 
  To: hlds@list.valvesoftware.com ; hlds_li...@list.valvesoftware.com 
  Date: Fri, 26 Oct 2012 21:22:14 + 
 
  Subject: Re: [hlds] Quickplay settings for TF2 Halloween 
  
  sv_tags usage examples: 
  
  sv_tags event247 
  sv_tags eventmix 
  sv_tags eventmix,yourclantaghere,EST 
  
  Achievements for past years can be earned this year. 
  
  We're putting the finishing touches on the release now, and hope to have 
  it out in a few hours. 
  
  -Original Message- 
  From: hlds-boun...@list.valvesoftware.com 
  [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of Team BOOM! 
  Sent: Friday, October 26, 2012 2:13 PM 
  To: 'Half-Life dedicated Win32 server mailing list' 
  Subject: Re: [hlds] Quickplay settings for TF2 Halloween 
  
  
  Awesome Info Fletcher! THANKS! 
  
  Will the achievements from years past also be available on the servers 
  running the mix? I have people asking if they will be able to receive the 
  Bombonicon item that they never got last year. 
  
  Please forgive me if this has already been answered. I just changed my 
  email for the list today and may have missed a few responses to this 
  topic. 
  
  Thanks again! 
  Mike Vail 
  
  
  -Original Message- 
  From: hlds-boun...@list.valvesoftware.com 
  [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of Fletcher Dunn 
  Sent: Friday, October 26, 2012 10:41 AM 
  To: Half-Life dedicated Linux server mailing 
  list( hlds_li...@list.valvesoftware.com ); Half-Life dedicated Win32 
  server 
  mailing list( hlds@list.valvesoftware.com ) 
  Subject: [hlds] Quickplay settings for TF2 Halloween 
  
  Hello! 
  
  Here are some details for how to configure your server to receive 
  quickplay traffic. 
  
  First, the general requirements and scoring systems have not changed. 
  (Your server must have an account and advertise the _registered tag, will 
  be 
  penalized or excluded for certain rule changes, etc). Details are here: 
  https://support.steampowered.com/kb_article.php?ref