Re: [hlds] Petition

2013-11-09 Thread AnAkIn
Let's make a petition to keep it the way it is as well.


2013/11/9 ElitePowered . elitepowe...@gmail.com

 Instead of arguing with each other... Why not make a petition in regards
 to your stance on MOTD HTML. Post a link on the mailing list and urge
 people to get involved. If it gets enough attention, Valve would have to
 respond. I'm sure that will accomplish much more than what seems to be
 going on in the mailing list. gg

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Re: [hlds] Petition

2013-11-09 Thread byteframe
Y'all have been squawking about this issue for a year. Valve has made a
decision, after much thought and consideration, and another week of blather
is pointless. Stop it. In any event, the real travesty is that the seal
mask remains un-giftable.


On Sat, Nov 9, 2013 at 8:31 AM, AnAkIn anakin...@gmail.com wrote:

 Let's make a petition to keep it the way it is as well.


 2013/11/9 ElitePowered . elitepowe...@gmail.com

 Instead of arguing with each other... Why not make a petition in regards
 to your stance on MOTD HTML. Post a link on the mailing list and urge
 people to get involved. If it gets enough attention, Valve would have to
 respond. I'm sure that will accomplish much more than what seems to be
 going on in the mailing list. gg

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Re: [hlds] Petition

2013-11-09 Thread Alteran Ancient
This argument is fruitless... really. In more ways than one.

After watching this go on for a day or two, I've come to a conclusion.
People that join the old-fashioned way, are joining these servers by choice
and therefore the server operators are more than entitled to show them
whatever they want on the MOTD. I am starting to agree with the principle
that those who enter through quick-join shouldn't be slurped-up by
overnight server behemoths for the purpose of gaining Ad impressions. Cut
out that means as a way to roll in the dosh and let players support their
servers through choice, not chance, and the groups abusing this system to
get cheap impressions on their MOTD are going to have less of an incentive
to do so.

Petitions are normally pointless. Most people don't bother with them, and
most companies don't even listen to them, because they're not legally
obligated to do anything about them. I'll tell you what's even more
pointless, though. Bickering. Friendly and *constructive* debates are
helpful and get more done than petty arguing and trolling. Guys such as
ElitePowered and Dr. McKay have the right mindset in that arguing and
fighting on a *mailing list* is pointless. Please, if you've got personal
quarrels, take them outside.
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Re: [hlds] Petition

2013-11-09 Thread Andre Müller
I'm more on valves side. The html-motd is confusing the quickjoin players.
I'm not interested in big communities who get money with their motd
(adverts, clicks). It's not my problem how they do pay their servers. I had
long time a clan, which was paying itself the servers and without adverts
and other annoying stuff. So, if a community can't deal with it, shut it
down. There will come 10 new communities. Always the same shit, crying
communities without money. Learn to collect money from your members to pay
your infrastructure.


2013/11/9 Alteran Ancient alteran_anci...@alteranlabs.co.uk

 This argument is fruitless... really. In more ways than one.

 After watching this go on for a day or two, I've come to a conclusion.
 People that join the old-fashioned way, are joining these servers by choice
 and therefore the server operators are more than entitled to show them
 whatever they want on the MOTD. I am starting to agree with the principle
 that those who enter through quick-join shouldn't be slurped-up by
 overnight server behemoths for the purpose of gaining Ad impressions. Cut
 out that means as a way to roll in the dosh and let players support their
 servers through choice, not chance, and the groups abusing this system to
 get cheap impressions on their MOTD are going to have less of an incentive
 to do so.

 Petitions are normally pointless. Most people don't bother with them, and
 most companies don't even listen to them, because they're not legally
 obligated to do anything about them. I'll tell you what's even more
 pointless, though. Bickering. Friendly and *constructive* debates are
 helpful and get more done than petty arguing and trolling. Guys such as
 ElitePowered and Dr. McKay have the right mindset in that arguing and
 fighting on a *mailing list* is pointless. Please, if you've got personal
 quarrels, take them outside.

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 please visit:
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Re: [hlds] Petition

2013-11-09 Thread Paul
Donations are pretty much a thing of the past for the majority of
communities, unless you happen to run some premium (practically cheating)
in-game benefits model. The donation model was more than feasable back when
the game wasn't free to play and didn't have an in-game store to buy
virtual items with real money. These days it's not anywhere near as easy to
do, more so if most of your players are coming from Quickplay.

Reality does unfortunately appear to be this:
- Valve doesn't care as long as their actions don't result in a
considerable drop in the popularity of the game which they modified
- Officials won't reply to topics such as this, mainly as they aren't
accountable to any of us and I expect they don't really care much of our
views anyway
- Valve will very likely ignore or will not co-operate with Pinion (or any
other related service) in changing how the recent MOTD changes were
implemented

Reality sucks I know, but I'm pretty sure those three points are valid. We
could continue protesting or debating, I for one would like HTML MOTD's in
a limited form (e.g. to disable Flash and HTML5 audio/video for Quickplay
clients) to be the thing for Quickplay clients, but I doubt they'll change
their stance on this :x.




On 9 November 2013 18:01, Andre Müller gbs.dead...@gmail.com wrote:

 I'm more on valves side. The html-motd is confusing the quickjoin players.
 I'm not interested in big communities who get money with their motd
 (adverts, clicks). It's not my problem how they do pay their servers. I had
 long time a clan, which was paying itself the servers and without adverts
 and other annoying stuff. So, if a community can't deal with it, shut it
 down. There will come 10 new communities. Always the same shit, crying
 communities without money. Learn to collect money from your members to pay
 your infrastructure.


 2013/11/9 Alteran Ancient alteran_anci...@alteranlabs.co.uk

 This argument is fruitless... really. In more ways than one.

 After watching this go on for a day or two, I've come to a conclusion.
 People that join the old-fashioned way, are joining these servers by choice
 and therefore the server operators are more than entitled to show them
 whatever they want on the MOTD. I am starting to agree with the principle
 that those who enter through quick-join shouldn't be slurped-up by
 overnight server behemoths for the purpose of gaining Ad impressions. Cut
 out that means as a way to roll in the dosh and let players support their
 servers through choice, not chance, and the groups abusing this system to
 get cheap impressions on their MOTD are going to have less of an incentive
 to do so.

 Petitions are normally pointless. Most people don't bother with them, and
 most companies don't even listen to them, because they're not legally
 obligated to do anything about them. I'll tell you what's even more
 pointless, though. Bickering. Friendly and *constructive* debates are
 helpful and get more done than petty arguing and trolling. Guys such as
 ElitePowered and Dr. McKay have the right mindset in that arguing and
 fighting on a *mailing list* is pointless. Please, if you've got
 personal quarrels, take them outside.

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 please visit:
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Re: [hlds] Petition

2013-11-09 Thread Robert Paulson
Running purely on donations used to be a good choice when Valve didn't
disable attachable items for server owners. Most of the people here
supporting more restrictions aren't even talking about TF2, they are
talking about CSS.

In CSS, there is no quickplay problem and many communities sell items that
aren't possible in TF2. The most popular CSS servers are zombiemod, and
they all make most of their money selling pay-to-win perks.

I'm not asking Valve to stop reloading ads every second in the background,
but repeatedly removing features instead of fixing it properly is a
horrible decision.

As modders/server owners it feels like Valve doesn't care about us, as
though we do not contribute to the popularity of the game, or as though we
are not players ourselves and keenly aware of what is players like and what
tradeoffs they would prefer.

How many of you here bought TF2 thinking Valve was going to remove all
these features and make it 100x harder for people to find non-stock maps
and settings like nocrit and faster respawn? When TF2 was released, there
was an implicit understanding that server owners would have a similar level
of autonomy as in CSS/GMOD/HL2. This understanding is gone now which is why
CS:GO has such a mediocre player base.



On Sat, Nov 9, 2013 at 11:51 AM, Paul ubyu@gmail.com wrote:

 Donations are pretty much a thing of the past for the majority of
 communities, unless you happen to run some premium (practically cheating)
 in-game benefits model. The donation model was more than feasable back when
 the game wasn't free to play and didn't have an in-game store to buy
 virtual items with real money. These days it's not anywhere near as easy to
 do, more so if most of your players are coming from Quickplay.

 Reality does unfortunately appear to be this:
 - Valve doesn't care as long as their actions don't result in a
 considerable drop in the popularity of the game which they modified
 - Officials won't reply to topics such as this, mainly as they aren't
 accountable to any of us and I expect they don't really care much of our
 views anyway
 - Valve will very likely ignore or will not co-operate with Pinion (or any
 other related service) in changing how the recent MOTD changes were
 implemented

 Reality sucks I know, but I'm pretty sure those three points are valid. We
 could continue protesting or debating, I for one would like HTML MOTD's in
 a limited form (e.g. to disable Flash and HTML5 audio/video for Quickplay
 clients) to be the thing for Quickplay clients, but I doubt they'll change
 their stance on this :x.




 On 9 November 2013 18:01, Andre Müller gbs.dead...@gmail.com wrote:

 I'm more on valves side. The html-motd is confusing the quickjoin
 players. I'm not interested in big communities who get money with their
 motd (adverts, clicks). It's not my problem how they do pay their servers.
 I had long time a clan, which was paying itself the servers and without
 adverts and other annoying stuff. So, if a community can't deal with it,
 shut it down. There will come 10 new communities. Always the same shit,
 crying communities without money. Learn to collect money from your members
 to pay your infrastructure.


 2013/11/9 Alteran Ancient alteran_anci...@alteranlabs.co.uk

 This argument is fruitless... really. In more ways than one.

 After watching this go on for a day or two, I've come to a conclusion.
 People that join the old-fashioned way, are joining these servers by choice
 and therefore the server operators are more than entitled to show them
 whatever they want on the MOTD. I am starting to agree with the principle
 that those who enter through quick-join shouldn't be slurped-up by
 overnight server behemoths for the purpose of gaining Ad impressions. Cut
 out that means as a way to roll in the dosh and let players support their
 servers through choice, not chance, and the groups abusing this system to
 get cheap impressions on their MOTD are going to have less of an incentive
 to do so.

 Petitions are normally pointless. Most people don't bother with them,
 and most companies don't even listen to them, because they're not legally
 obligated to do anything about them. I'll tell you what's even more
 pointless, though. Bickering. Friendly and *constructive* debates are
 helpful and get more done than petty arguing and trolling. Guys such as
 ElitePowered and Dr. McKay have the right mindset in that arguing and
 fighting on a *mailing list* is pointless. Please, if you've got
 personal quarrels, take them outside.

 ___
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 please visit:
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 To 

Re: [hlds] Petition

2013-11-09 Thread Kyle Sanderson
On Sat, Nov 9, 2013 at 2:36 PM, Robert Paulson thepauls...@gmail.comwrote:

 The most popular CSS servers are zombiemod, and they all make most of
 their money selling pay-to-win perks.


Do you mean servers using the Store plugin? I suppose it's possible for
them to charge for credits, but that's present in TF as well. They're
pretty easy to avoid, sv_tags is usually set (if not overflowed). I know we
don't play games like that, so if you're in NA at least you have a low
latency alternative ;)

Kyle.
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-04 Thread Robby Thrash
The group server behavior needs to be fixed. It's fine if you want a
24/7 mapcycle server, but it'd be a lot nicer if you could create a
lobby for it when it's empty (without having to know the
sv_search_key, and when you use sv_search_key, when you return to the
lobby after beating the campaign, it randomly assigns a new leader,
making it impossible to get back in).  You should be able to create a
group lobby and choose whether it's group-only or public (obeying
sv_steamgroup_exclusive, of course).

Also, why is it so complicated to make a new lobby in the first place?
Play Campaign  Play with friends  Create lobby  Permissions 
Public.  I guess it's to have a positive ratio of people joining vs.
hosting...

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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-04 Thread Coldorak
And with steam group servers, I'd like to be able to choose if friends from
group members can join OR NOT
I hate when I'm organizing a 8 players versus and some of my friends can't
join as friends of other players were able to join and I don't know them

Cold

On Thu, Dec 4, 2008 at 10:24 PM, Robby Thrash [EMAIL PROTECTED]wrote:

 The group server behavior needs to be fixed. It's fine if you want a
 24/7 mapcycle server, but it'd be a lot nicer if you could create a
 lobby for it when it's empty (without having to know the
 sv_search_key, and when you use sv_search_key, when you return to the
 lobby after beating the campaign, it randomly assigns a new leader,
 making it impossible to get back in).  You should be able to create a
 group lobby and choose whether it's group-only or public (obeying
 sv_steamgroup_exclusive, of course).

 Also, why is it so complicated to make a new lobby in the first place?
 Play Campaign  Play with friends  Create lobby  Permissions 
 Public.  I guess it's to have a positive ratio of people joining vs.
 hosting...

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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Tom Richardson
+1

2008/12/2 Saint K. [EMAIL PROTECTED]

 Yes, we deffo need more work on this to be done. The start is good, but it
 needs a lot of polishing to make it work properly!

 Signed.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Brad
 Sent: Tuesday, December 02, 2008 7:15 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Petition: Lobbies for Group Servers

 What I am calling for (The reasons should be self explanatory):

   1. A method for creating a lobby on a particular server.
   2. The ability to restrict (using Steam Groups) who can initially create
   that lobby.
   3. Those who can create lobbies on my server should be able to have full
   lobby leader power over my server, including making it public if they
 need
   to fill spots.  (Or should only have powers granted by server admins)
   4. No need to set any settings in console (such as sv_search_key) for the
   clients, and no need to set such settings on the server as well.
 Everything
   should be able to done using steam groups only (as a supplement to the
   existing system)

 If this sounds like something you would like to see implemented, sign on.
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Patrick Shelley
oh, and restrictions on pubbers kicking steam groupers :)

Pretty please with sugar on top !

On 12/2/08, Cc2iscooL [EMAIL PROTECTED] wrote:

 Why can't it be like the following, instead?

 Say you have servers assigned to your group. Player from your group sees an
 empty server and wants to play in it (via the Community Server menu.)
 Client
 then creates a lobby and sets a reserve on the server via the join
 community
 server menu. As long as the lobby is active, client's computer sends a
 heartbeat to the server (every 30-60 seconds) to let it know it should not
 take another connection. If client stops heartbeat, assume lobby destroyed
 and set reservation 0. This would only happen if the server were empty,
 otherwise client would join server as is currently.

 I haven't heard a peep from Valve on this list besides about a few days
 after L4D released. I don't think it's time to take a hiatus yet, guys. You
 have games, exploits, and problems to fix.

 Could I at least ask for a fix for the L4D melee bug and a fix for
 mapchange
 lockups on TF2 for Christmas?


 On Tue, Dec 2, 2008 at 3:15 AM, Flubber [EMAIL PROTECTED] wrote:

  Well maybe it should be since Valve almost didn't say a word since the
 game
  was released...
 
  2008/12/2 DontWannaName! [EMAIL PROTECTED]
 
   Is it that time already to get our pitchforks and torches? Christmas
 must
   have come early. Or is it the time to...
   http://www.petitionspot.com/start-a-petition/
  
  
  
  
   
   From: Dr.Stinglock [EMAIL PROTECTED]
   To: Half-Life dedicated Win32 server mailing list 
   hlds@list.valvesoftware.com
   Sent: Tuesday, December 2, 2008 12:29:32 AM
   Subject: Re: [hlds] Petition: Lobbies for Group Servers
  
   I was going to just do /nosign for points 1.2 and 4. But then I thought
 I
   should explain my answers.
  
   1. It would make more sense to have a lobby directed to a specific
 server
   by
   the lobby leader, otherwise people will be idling in servers waiting to
  get
   a team together. There is no real need for a lobby to be on a
 particular
   server and this seems a waste. /nosign
  
   2. What happens when those users that can create a server are offline
 or
   not
   playing? And would it not make sense to allow this permission to people
  who
   have moderator or admin access to the steam group instead of creating
 an
   entirely new group just for admins? /nosign
  
   3. Some sort of ingame steam group managed server admin access. /signed
  
   4. So you want steam group server lists via the community then? That's
  the
   only way I could see this working if you didn't want to have any
 settings
   on
   the server or the client to inform it that it is part of a steam group.
   Still, that relys on the steam community telling your server it is a
  member
   of it.
  
   This idea really sounds broken, no settings on the server? So you can
  just
   grab any server and use it as a community server as you don't have to
 set
   anything on the server itself?  /nosign
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Brad
   Sent: Tuesday, 2 December 2008 3:15 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: [hlds] Petition: Lobbies for Group Servers
  
   What I am calling for (The reasons should be self explanatory):
  
 1. A method for creating a lobby on a particular server.
 2. The ability to restrict (using Steam Groups) who can initially
  create
 that lobby.
 3. Those who can create lobbies on my server should be able to have
  full
 lobby leader power over my server, including making it public if they
   need
 to fill spots.  (Or should only have powers granted by server admins)
 4. No need to set any settings in console (such as sv_search_key) for
  the
 clients, and no need to set such settings on the server as well.
   Everything
 should be able to done using steam groups only (as a supplement to
 the
 existing system)
  
   If this sounds like something you would like to see implemented, sign
 on.
   ___
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   please visit:
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread EKemp
Serious +1

On Tue, Dec 2, 2008 at 6:32 AM, Patrick Shelley [EMAIL PROTECTED] wrote:

 oh, and restrictions on pubbers kicking steam groupers :)

 Pretty please with sugar on top !

 On 12/2/08, Cc2iscooL [EMAIL PROTECTED] wrote:
 
  Why can't it be like the following, instead?
 
  Say you have servers assigned to your group. Player from your group sees
 an
  empty server and wants to play in it (via the Community Server menu.)
  Client
  then creates a lobby and sets a reserve on the server via the join
  community
  server menu. As long as the lobby is active, client's computer sends a
  heartbeat to the server (every 30-60 seconds) to let it know it should
 not
  take another connection. If client stops heartbeat, assume lobby
 destroyed
  and set reservation 0. This would only happen if the server were empty,
  otherwise client would join server as is currently.
 
  I haven't heard a peep from Valve on this list besides about a few days
  after L4D released. I don't think it's time to take a hiatus yet, guys.
 You
  have games, exploits, and problems to fix.
 
  Could I at least ask for a fix for the L4D melee bug and a fix for
  mapchange
  lockups on TF2 for Christmas?
 
 
  On Tue, Dec 2, 2008 at 3:15 AM, Flubber [EMAIL PROTECTED] wrote:
 
   Well maybe it should be since Valve almost didn't say a word since the
  game
   was released...
  
   2008/12/2 DontWannaName! [EMAIL PROTECTED]
  
Is it that time already to get our pitchforks and torches? Christmas
  must
have come early. Or is it the time to...
http://www.petitionspot.com/start-a-petition/
   
   
   
   

From: Dr.Stinglock [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, December 2, 2008 12:29:32 AM
Subject: Re: [hlds] Petition: Lobbies for Group Servers
   
I was going to just do /nosign for points 1.2 and 4. But then I
 thought
  I
should explain my answers.
   
1. It would make more sense to have a lobby directed to a specific
  server
by
the lobby leader, otherwise people will be idling in servers waiting
 to
   get
a team together. There is no real need for a lobby to be on a
  particular
server and this seems a waste. /nosign
   
2. What happens when those users that can create a server are offline
  or
not
playing? And would it not make sense to allow this permission to
 people
   who
have moderator or admin access to the steam group instead of creating
  an
entirely new group just for admins? /nosign
   
3. Some sort of ingame steam group managed server admin access.
 /signed
   
4. So you want steam group server lists via the community then?
 That's
   the
only way I could see this working if you didn't want to have any
  settings
on
the server or the client to inform it that it is part of a steam
 group.
Still, that relys on the steam community telling your server it is a
   member
of it.
   
This idea really sounds broken, no settings on the server? So you can
   just
grab any server and use it as a community server as you don't have to
  set
anything on the server itself?  /nosign
   
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brad
Sent: Tuesday, 2 December 2008 3:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Petition: Lobbies for Group Servers
   
What I am calling for (The reasons should be self explanatory):
   
  1. A method for creating a lobby on a particular server.
  2. The ability to restrict (using Steam Groups) who can initially
   create
  that lobby.
  3. Those who can create lobbies on my server should be able to have
   full
  lobby leader power over my server, including making it public if
 they
need
  to fill spots.  (Or should only have powers granted by server
 admins)
  4. No need to set any settings in console (such as sv_search_key)
 for
   the
  clients, and no need to set such settings on the server as well.
Everything
  should be able to done using steam groups only (as a supplement to
  the
  existing system)
   
If this sounds like something you would like to see implemented, sign
  on.
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 archives,
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Flubber
Well maybe it should be since Valve almost didn't say a word since the game
was released...

2008/12/2 DontWannaName! [EMAIL PROTECTED]

 Is it that time already to get our pitchforks and torches? Christmas must
 have come early. Or is it the time to...
 http://www.petitionspot.com/start-a-petition/




 
 From: Dr.Stinglock [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, December 2, 2008 12:29:32 AM
 Subject: Re: [hlds] Petition: Lobbies for Group Servers

 I was going to just do /nosign for points 1.2 and 4. But then I thought I
 should explain my answers.

 1. It would make more sense to have a lobby directed to a specific server
 by
 the lobby leader, otherwise people will be idling in servers waiting to get
 a team together. There is no real need for a lobby to be on a particular
 server and this seems a waste. /nosign

 2. What happens when those users that can create a server are offline or
 not
 playing? And would it not make sense to allow this permission to people who
 have moderator or admin access to the steam group instead of creating an
 entirely new group just for admins? /nosign

 3. Some sort of ingame steam group managed server admin access. /signed

 4. So you want steam group server lists via the community then? That's the
 only way I could see this working if you didn't want to have any settings
 on
 the server or the client to inform it that it is part of a steam group.
 Still, that relys on the steam community telling your server it is a member
 of it.

 This idea really sounds broken, no settings on the server? So you can just
 grab any server and use it as a community server as you don't have to set
 anything on the server itself?  /nosign


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Brad
 Sent: Tuesday, 2 December 2008 3:15 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Petition: Lobbies for Group Servers

 What I am calling for (The reasons should be self explanatory):

   1. A method for creating a lobby on a particular server.
   2. The ability to restrict (using Steam Groups) who can initially create
   that lobby.
   3. Those who can create lobbies on my server should be able to have full
   lobby leader power over my server, including making it public if they
 need
   to fill spots.  (Or should only have powers granted by server admins)
   4. No need to set any settings in console (such as sv_search_key) for the
   clients, and no need to set such settings on the server as well.
 Everything
   should be able to done using steam groups only (as a supplement to the
   existing system)

 If this sounds like something you would like to see implemented, sign on.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
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 please visit:
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Dr.Stinglock
I was going to just do /nosign for points 1.2 and 4. But then I thought I
should explain my answers.

1. It would make more sense to have a lobby directed to a specific server by
the lobby leader, otherwise people will be idling in servers waiting to get
a team together. There is no real need for a lobby to be on a particular
server and this seems a waste. /nosign

2. What happens when those users that can create a server are offline or not
playing? And would it not make sense to allow this permission to people who
have moderator or admin access to the steam group instead of creating an
entirely new group just for admins? /nosign

3. Some sort of ingame steam group managed server admin access. /signed

4. So you want steam group server lists via the community then? That's the
only way I could see this working if you didn't want to have any settings on
the server or the client to inform it that it is part of a steam group.
Still, that relys on the steam community telling your server it is a member
of it. 

This idea really sounds broken, no settings on the server? So you can just
grab any server and use it as a community server as you don't have to set
anything on the server itself?  /nosign


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brad
Sent: Tuesday, 2 December 2008 3:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Petition: Lobbies for Group Servers

What I am calling for (The reasons should be self explanatory):

   1. A method for creating a lobby on a particular server.
   2. The ability to restrict (using Steam Groups) who can initially create
   that lobby.
   3. Those who can create lobbies on my server should be able to have full
   lobby leader power over my server, including making it public if they
need
   to fill spots.  (Or should only have powers granted by server admins)
   4. No need to set any settings in console (such as sv_search_key) for the
   clients, and no need to set such settings on the server as well.
Everything
   should be able to done using steam groups only (as a supplement to the
   existing system)

If this sounds like something you would like to see implemented, sign on.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Cc2iscooL
Why can't it be like the following, instead?

Say you have servers assigned to your group. Player from your group sees an
empty server and wants to play in it (via the Community Server menu.) Client
then creates a lobby and sets a reserve on the server via the join community
server menu. As long as the lobby is active, client's computer sends a
heartbeat to the server (every 30-60 seconds) to let it know it should not
take another connection. If client stops heartbeat, assume lobby destroyed
and set reservation 0. This would only happen if the server were empty,
otherwise client would join server as is currently.

I haven't heard a peep from Valve on this list besides about a few days
after L4D released. I don't think it's time to take a hiatus yet, guys. You
have games, exploits, and problems to fix.

Could I at least ask for a fix for the L4D melee bug and a fix for mapchange
lockups on TF2 for Christmas?

On Tue, Dec 2, 2008 at 3:15 AM, Flubber [EMAIL PROTECTED] wrote:

 Well maybe it should be since Valve almost didn't say a word since the game
 was released...

 2008/12/2 DontWannaName! [EMAIL PROTECTED]

  Is it that time already to get our pitchforks and torches? Christmas must
  have come early. Or is it the time to...
  http://www.petitionspot.com/start-a-petition/
 
 
 
 
  
  From: Dr.Stinglock [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
  Sent: Tuesday, December 2, 2008 12:29:32 AM
  Subject: Re: [hlds] Petition: Lobbies for Group Servers
 
  I was going to just do /nosign for points 1.2 and 4. But then I thought I
  should explain my answers.
 
  1. It would make more sense to have a lobby directed to a specific server
  by
  the lobby leader, otherwise people will be idling in servers waiting to
 get
  a team together. There is no real need for a lobby to be on a particular
  server and this seems a waste. /nosign
 
  2. What happens when those users that can create a server are offline or
  not
  playing? And would it not make sense to allow this permission to people
 who
  have moderator or admin access to the steam group instead of creating an
  entirely new group just for admins? /nosign
 
  3. Some sort of ingame steam group managed server admin access. /signed
 
  4. So you want steam group server lists via the community then? That's
 the
  only way I could see this working if you didn't want to have any settings
  on
  the server or the client to inform it that it is part of a steam group.
  Still, that relys on the steam community telling your server it is a
 member
  of it.
 
  This idea really sounds broken, no settings on the server? So you can
 just
  grab any server and use it as a community server as you don't have to set
  anything on the server itself?  /nosign
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Brad
  Sent: Tuesday, 2 December 2008 3:15 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] Petition: Lobbies for Group Servers
 
  What I am calling for (The reasons should be self explanatory):
 
1. A method for creating a lobby on a particular server.
2. The ability to restrict (using Steam Groups) who can initially
 create
that lobby.
3. Those who can create lobbies on my server should be able to have
 full
lobby leader power over my server, including making it public if they
  need
to fill spots.  (Or should only have powers granted by server admins)
4. No need to set any settings in console (such as sv_search_key) for
 the
clients, and no need to set such settings on the server as well.
  Everything
should be able to done using steam groups only (as a supplement to the
existing system)
 
  If this sounds like something you would like to see implemented, sign on.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Major Nut
I guess people have not figured this out yet, but we have our server doing
all those things you are petitioning for.  Well, I have one exception to
your list and that is: No. 4.  You just have to know how to use it.  The
point of the key is basically a filter to tie the lobby leader to the
desired DS, nothing more.  Our has been quite successful the entire last
week:

server.cfg has these elements and nothing extra aside from hostname, rcon,
log commands:

set steam group
no exclusive
set search key value, w/ no quotes
sv_allow_lobby connect cvar to 1

client setting:

anyone wanting to be the lobby leader for that DS needs to enter in the
sv_search_key similarly.

Here is a link to spell it out for those that feel this works just fine as
I'm not the only that has this working dandy:

http://www.velocity-servers.net/forums/index.php?showtopic=5365pid=18873st=0#entry18873


-- 
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Brad
 Sent: Tuesday, December 02, 2008 7:15 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Petition: Lobbies for Group Servers

 What I am calling for (The reasons should be self explanatory):

   1. A method for creating a lobby on a particular server.
   2. The ability to restrict (using Steam Groups) who can initially create
   that lobby.
   3. Those who can create lobbies on my server should be able to have full
   lobby leader power over my server, including making it public if they
 need
   to fill spots.  (Or should only have powers granted by server admins)
   4. No need to set any settings in console (such as sv_search_key) for the
   clients, and no need to set such settings on the server as well.
 Everything
   should be able to done using steam groups only (as a supplement to the
   existing system)

 If this sounds like something you would like to see implemented, sign on.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 --


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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Saint K.
Any reason why the server won't fill when the search key is set? From what I
understand its like a tag, but shouldn't block out others who are not using
the search key? After I set the search key, non of the 24 servers is getting
player activity, other then community members.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Major Nut
Sent: Tuesday, December 02, 2008 4:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Petition: Lobbies for Group Servers

I guess people have not figured this out yet, but we have our server doing
all those things you are petitioning for.  Well, I have one exception to
your list and that is: No. 4.  You just have to know how to use it.  The
point of the key is basically a filter to tie the lobby leader to the
desired DS, nothing more.  Our has been quite successful the entire last
week:

server.cfg has these elements and nothing extra aside from hostname, rcon,
log commands:

set steam group
no exclusive
set search key value, w/ no quotes
sv_allow_lobby connect cvar to 1

client setting:

anyone wanting to be the lobby leader for that DS needs to enter in the
sv_search_key similarly.

Here is a link to spell it out for those that feel this works just fine as
I'm not the only that has this working dandy:

http://www.velocity-servers.net/forums/index.php?showtopic=5365pid=18873st
=0#entry18873


-- 
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Brad
 Sent: Tuesday, December 02, 2008 7:15 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Petition: Lobbies for Group Servers

 What I am calling for (The reasons should be self explanatory):

   1. A method for creating a lobby on a particular server.
   2. The ability to restrict (using Steam Groups) who can initially create
   that lobby.
   3. Those who can create lobbies on my server should be able to have full
   lobby leader power over my server, including making it public if they
 need
   to fill spots.  (Or should only have powers granted by server admins)
   4. No need to set any settings in console (such as sv_search_key) for
the
   clients, and no need to set such settings on the server as well.
 Everything
   should be able to done using steam groups only (as a supplement to the
   existing system)

 If this sounds like something you would like to see implemented, sign on.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 --


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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Cc2iscooL
Yes, you can use that, but the problem is...

Most people are too lazy or don't care enough about the servers they join to
bother opening up their console every time they start their game and typing
sv_search_key whatever every time they want to play a game. Sure, some
community members that are big into your community might do so, but a lot of
people don't even know how to open the console, let alone type that command.
I've tried to educate my community on it, but it's not easy as people just
don't want to take the time to do it.

On Tue, Dec 2, 2008 at 9:29 AM, Major Nut [EMAIL PROTECTED] wrote:

 I guess people have not figured this out yet, but we have our server doing
 all those things you are petitioning for.  Well, I have one exception to
 your list and that is: No. 4.  You just have to know how to use it.  The
 point of the key is basically a filter to tie the lobby leader to the
 desired DS, nothing more.  Our has been quite successful the entire last
 week:

 server.cfg has these elements and nothing extra aside from hostname, rcon,
 log commands:

 set steam group
 no exclusive
 set search key value, w/ no quotes
 sv_allow_lobby connect cvar to 1

 client setting:

 anyone wanting to be the lobby leader for that DS needs to enter in the
 sv_search_key similarly.

 Here is a link to spell it out for those that feel this works just fine as
 I'm not the only that has this working dandy:


 http://www.velocity-servers.net/forums/index.php?showtopic=5365pid=18873st=0#entry18873


 --
 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com

 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Brad
  Sent: Tuesday, December 02, 2008 7:15 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] Petition: Lobbies for Group Servers
 
  What I am calling for (The reasons should be self explanatory):
 
1. A method for creating a lobby on a particular server.
2. The ability to restrict (using Steam Groups) who can initially
 create
that lobby.
3. Those who can create lobbies on my server should be able to have
 full
lobby leader power over my server, including making it public if they
  need
to fill spots.  (Or should only have powers granted by server admins)
4. No need to set any settings in console (such as sv_search_key) for
 the
clients, and no need to set such settings on the server as well.
  Everything
should be able to done using steam groups only (as a supplement to the
existing system)
 
  If this sounds like something you would like to see implemented, sign on.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
  --
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Tom Richardson
I have the same. If I leave my servers with a search key set, they remain
empty. However, if a couple of us join using search key, people *do* start
arriving in our game after that. I think I might work a bit like the
sv_steamgroup_exlusive setting, whereby the server is only available to
those in the steam group, until someone joins from that group, at which
point it becomes public.

2008/12/2 Saint K. [EMAIL PROTECTED]

 Any reason why the server won't fill when the search key is set? From what
 I
 understand its like a tag, but shouldn't block out others who are not using
 the search key? After I set the search key, non of the 24 servers is
 getting
 player activity, other then community members.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Major Nut
 Sent: Tuesday, December 02, 2008 4:29 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Petition: Lobbies for Group Servers

 I guess people have not figured this out yet, but we have our server doing
 all those things you are petitioning for.  Well, I have one exception to
 your list and that is: No. 4.  You just have to know how to use it.  The
 point of the key is basically a filter to tie the lobby leader to the
 desired DS, nothing more.  Our has been quite successful the entire last
 week:

 server.cfg has these elements and nothing extra aside from hostname, rcon,
 log commands:

 set steam group
 no exclusive
 set search key value, w/ no quotes
 sv_allow_lobby connect cvar to 1

 client setting:

 anyone wanting to be the lobby leader for that DS needs to enter in the
 sv_search_key similarly.

 Here is a link to spell it out for those that feel this works just fine as
 I'm not the only that has this working dandy:


 http://www.velocity-servers.net/forums/index.php?showtopic=5365pid=18873st
 =0#entry18873http://www.velocity-servers.net/forums/index.php?showtopic=5365pid=18873st=0#entry18873


 --
 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com

 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Brad
  Sent: Tuesday, December 02, 2008 7:15 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] Petition: Lobbies for Group Servers
 anted by server admins)
4. No need to set any settings in console (s
  What I am calling for (The reasons should be self explanatory):
 
1. A method for creating a lobby on a particular server.
2. The ability to restrict (using Steam Groups) who can initially
 create
that lobby.
3. Those who can create lobbies on my server should be able to have
 full
lobby leader power over my server, including making it public if they
  need
to fill spots.  (Or should only have powers gruch as sv_search_key) for
 the
clients, and no need to set such settings on the server as well.
  Everything
should be able to done using steam groups only (as a supplement to the
existing system)
 
  If this sounds like something you would like to see implemented, sign on.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
  --
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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To unsubscribe, edit your list preferences, or view the list archives, please 
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Major Nut
Apologies for neglecting to change the Subject LINE!!!

On Tue, Dec 2, 2008 at 10:50 AM, Major Nut [EMAIL PROTECTED] wrote:

 @SaintK
  I believe this is a case of you can't have your cake and eat it too

 The search key by my interpretation of Valve is basically to tie a Lobby to
 a DS.  You are asking to have the search key ALSO by public.  Lobbies by
 default (no search key set) are looking to match map, difficulty, mode, and
 to some degree ping (theory).  Why? Because the design is to give the
 players a choice on the game environment rather than viceversa, which is
 what all of us Admins are accustom to.  This is my best reasoning for your
 situation and quite possibly Valve may implement another cvar to allow --
 having and eating cake.  If you want your servers publically available, then
 do not use the search key, dont do a lobby, as the alternative is for ppl
 that CAN see the server just join it directly.

 @cc2iscool

 I guess I would say that your issue is dictated by your choice on effort to
 educate.  If you want your servers to be used only by your Community, then
 you know how to do that.  If those ppl want to specifically join it by
 Lobby, they'll have to take the time to find out.  Every client had to find
 out how to use the damn server browser (with/without Custom tab) etc.

 At this point, us server admins need to have an idea of what the purpose is
 for each of your DS'.  For myself, it's desired to only be used by our
 Community as this greatly minimizes, if not completely irradicates players
 that sabotage.  If you want a PUBLIC server, then ignore this configuration
 offering.

 --
 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com



 Message: 4
 Date: Tue, 2 Dec 2008 17:37:02 +0100
 From: Saint K. [EMAIL PROTECTED]
 Subject: Re: [hlds] Petition: Lobbies for Group Servers
 To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
 Message-ID:
[EMAIL PROTECTED]
 Content-Type: text/plain;   charset=us-ascii

 Any reason why the server won't fill when the search key is set? From what
 I
 understand its like a tag, but shouldn't block out others who are not
 using
 the search key? After I set the search key, non of the 24 servers is
 getting
 player activity, other then community members.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Major Nut
 Sent: Tuesday, December 02, 2008 4:29 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Petition: Lobbies for Group Servers

 I guess people have not figured this out yet, but we have our server doing
 all those things you are petitioning for.  Well, I have one exception to
 your list and that is: No. 4.  You just have to know how to use it.  The
 point of the key is basically a filter to tie the lobby leader to the
 desired DS, nothing more.  Our has been quite successful the entire last
 week:

 server.cfg has these elements and nothing extra aside from hostname, rcon,
 log commands:

 set steam group
 no exclusive
 set search key value, w/ no quotes
 sv_allow_lobby connect cvar to 1

 client setting:

 anyone wanting to be the lobby leader for that DS needs to enter in the
 sv_search_key similarly.

 Here is a link to spell it out for those that feel this works just fine as
 I'm not the only that has this working dandy:


 http://www.velocity-servers.net/forums/index.php?showtopic=5365pid=18873st
 =0#entry18873http://www.velocity-servers.net/forums/index.php?showtopic=5365pid=18873st=0#entry18873


 --
 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com


 -

 Message: 5
 Date: Tue, 2 Dec 2008 10:46:47 -0600
 From: Cc2iscooL [EMAIL PROTECTED]
 Subject: Re: [hlds] Petition: Lobbies for Group Servers
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:
[EMAIL PROTECTED]
 Content-Type: text/plain; charset=ISO-8859-1

 Yes, you can use that, but the problem is...

 Most people are too lazy or don't care enough about the servers they join
 to
 bother opening up their console every time they start their game and
 typing
 sv_search_key whatever every time they want to play a game. Sure, some
 community members that are big into your community might do so, but a lot
 of
 people don't even know how to open the console, let alone type that
 command.
 I've tried to educate my community on it, but it's not easy as people just
 don't want to take the time to do it.





-- 
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Brad
When I said (Or should only have powers granted by server admins) I meant
you guys.  There should obviously be some settings on servers to control how
this all functions.  But in essence, I want all of my community members to
do all of what I said.  Whether you guys want to be as lax with your members
is something I think you guys should be able to control.

On Tue, Dec 2, 2008 at 1:07 PM, Major Nut [EMAIL PROTECTED] wrote:

 Apologies for neglecting to change the Subject LINE!!!

 On Tue, Dec 2, 2008 at 10:50 AM, Major Nut [EMAIL PROTECTED] wrote:

  @SaintK
   I believe this is a case of you can't have your cake and eat it too
 
  The search key by my interpretation of Valve is basically to tie a Lobby
 to
  a DS.  You are asking to have the search key ALSO by public.  Lobbies by
  default (no search key set) are looking to match map, difficulty, mode,
 and
  to some degree ping (theory).  Why? Because the design is to give the
  players a choice on the game environment rather than viceversa, which is
  what all of us Admins are accustom to.  This is my best reasoning for
 your
  situation and quite possibly Valve may implement another cvar to allow
 --
  having and eating cake.  If you want your servers publically available,
 then
  do not use the search key, dont do a lobby, as the alternative is for ppl
  that CAN see the server just join it directly.
 
  @cc2iscool
 
  I guess I would say that your issue is dictated by your choice on effort
 to
  educate.  If you want your servers to be used only by your Community,
 then
  you know how to do that.  If those ppl want to specifically join it by
  Lobby, they'll have to take the time to find out.  Every client had to
 find
  out how to use the damn server browser (with/without Custom tab) etc.
 
  At this point, us server admins need to have an idea of what the purpose
 is
  for each of your DS'.  For myself, it's desired to only be used by our
  Community as this greatly minimizes, if not completely irradicates
 players
  that sabotage.  If you want a PUBLIC server, then ignore this
 configuration
  offering.
 
  --
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
 
  www.flamesandash.com
 
 
 
  Message: 4
  Date: Tue, 2 Dec 2008 17:37:02 +0100
  From: Saint K. [EMAIL PROTECTED]
  Subject: Re: [hlds] Petition: Lobbies for Group Servers
  To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
  Message-ID:
 [EMAIL PROTECTED]
  Content-Type: text/plain;   charset=us-ascii
 
  Any reason why the server won't fill when the search key is set? From
 what
  I
  understand its like a tag, but shouldn't block out others who are not
  using
  the search key? After I set the search key, non of the 24 servers is
  getting
  player activity, other then community members.
 
  Cheers
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Major Nut
  Sent: Tuesday, December 02, 2008 4:29 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Petition: Lobbies for Group Servers
 
  I guess people have not figured this out yet, but we have our server
 doing
  all those things you are petitioning for.  Well, I have one exception
 to
  your list and that is: No. 4.  You just have to know how to use it.  The
  point of the key is basically a filter to tie the lobby leader to the
  desired DS, nothing more.  Our has been quite successful the entire last
  week:
 
  server.cfg has these elements and nothing extra aside from hostname,
 rcon,
  log commands:
 
  set steam group
  no exclusive
  set search key value, w/ no quotes
  sv_allow_lobby connect cvar to 1
 
  client setting:
 
  anyone wanting to be the lobby leader for that DS needs to enter in the
  sv_search_key similarly.
 
  Here is a link to spell it out for those that feel this works just fine
 as
  I'm not the only that has this working dandy:
 
 
 
 http://www.velocity-servers.net/forums/index.php?showtopic=5365pid=18873st
  =0#entry18873
 http://www.velocity-servers.net/forums/index.php?showtopic=5365pid=18873st=0#entry18873
 
 
 
  --
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
 
  www.flamesandash.com
 
 
  -
 
  Message: 5
  Date: Tue, 2 Dec 2008 10:46:47 -0600
  From: Cc2iscooL [EMAIL PROTECTED]
  Subject: Re: [hlds] Petition: Lobbies for Group Servers
  To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
  Message-ID:
 [EMAIL PROTECTED]
  Content-Type: text/plain; charset=ISO-8859-1
 
  Yes, you can use that, but the problem is...
 
  Most people are too lazy or don't care enough about the servers they
 join
  to
  bother opening up their console every time they start their game and
  typing
  sv_search_key whatever every time they want to play a game. Sure, some
  community members that are big into your community might do so, but a
 lot
  of
  people don't even know how to open the console, let alone

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-01 Thread gulfy
Hell yeah!!

On Tue, Dec 2, 2008 at 12:15 AM, Brad [EMAIL PROTECTED] wrote:

 What I am calling for (The reasons should be self explanatory):

   1. A method for creating a lobby on a particular server.
   2. The ability to restrict (using Steam Groups) who can initially create
   that lobby.
   3. Those who can create lobbies on my server should be able to have full
   lobby leader power over my server, including making it public if they
 need
   to fill spots.  (Or should only have powers granted by server admins)
   4. No need to set any settings in console (such as sv_search_key) for the
   clients, and no need to set such settings on the server as well.
 Everything
   should be able to done using steam groups only (as a supplement to the
   existing system)

 If this sounds like something you would like to see implemented, sign on.
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-01 Thread Saint K.
Yes, we deffo need more work on this to be done. The start is good, but it
needs a lot of polishing to make it work properly!

Signed.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brad
Sent: Tuesday, December 02, 2008 7:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Petition: Lobbies for Group Servers

What I am calling for (The reasons should be self explanatory):

   1. A method for creating a lobby on a particular server.
   2. The ability to restrict (using Steam Groups) who can initially create
   that lobby.
   3. Those who can create lobbies on my server should be able to have full
   lobby leader power over my server, including making it public if they
need
   to fill spots.  (Or should only have powers granted by server admins)
   4. No need to set any settings in console (such as sv_search_key) for the
   clients, and no need to set such settings on the server as well.
Everything
   should be able to done using steam groups only (as a supplement to the
   existing system)

If this sounds like something you would like to see implemented, sign on.
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