[hlds_linux] Legality of accepting old protocol 47 clients to Steam hlds server ?
Hello, i have e-mailed Valve yesterday but still no response regarding this issue: We have a small gaming community where few volunteers want to put together a Steam Counterstrike 1.6 dedicated linux server and they insist running the dproto plugin (that allows old protocol 47 clients) is legal while i doubt there is the case. Can we find the legal official stand point regarding this dual protocol server possibility? Thanks! -- Daniel Petre Unified Services, RCS & RDS (Pitești) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] All old server tokens invalidated by new CSGO System?
So there's a mess in the CSGO_Servers list right now as Valve introduced an update which will be enforcing login tokens and disabling anonymous login. It only applies to CSGO but looking at my account page, all of my old server tokens are gone. Am I just blind or did all tokens get wiped by this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Mandatory update release
Probably to unfuck the contracts On Thu, Jul 2, 2015 at 9:24 PM, HD ad...@gamerscrib.net wrote: Ok another update just hit clients - what was that for? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, July 02, 2015 5:17 PM To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] TF2 Mandatory update release We've released the Gun Mettle update. The new version number is 2860750. The update notes can be found here: http://www.teamfortress.com/post.php?id=17400 -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
Are you seriously saying that the reason they did it was for the sole reason of not doing things the community wants? I for one like the smaller download. On Wed, Apr 1, 2015 at 1:53 PM, Paul ubyu@gmail.com wrote: Why not? They seem to be doing anything else except what some of the community would like them to be doing at the moment sadly. On 1 April 2015 at 18:50, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Why wouldn't it be to save space? On Wed, Apr 1, 2015 at 10:49 AM Gordon Reynolds thisisgordonsem...@gmail.com wrote: On Wed, Apr 1, 2015 at 10:44 AM ics i...@ics-base.net wrote: Can you elaborate why the sudden change of wav to mp3? Certainly not to save space? Latest update seems to have broken sounds in cp_foundry. It's quite calm there... Failed to load sound ambient_mp3\cp_harbor\machinery_in_lp_02.mp3, file probably missing from disk/repository Failed to load sound ambient_mp3\cp_harbor\indoor_lp_01.mp3, file probably missing from disk/repository Failed to load sound ambient_mp3\fire\fire_small_loop1.mp3, file probably missing from disk/repository -ics Eric Smith kirjoitti: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2698188. -Eric - Fixed the Strange Dalokohs Bar not counting food eaten - Fixed a client crash related to the material system - Fixed a client crash related to the control point HUD - Fixed a server crash related to the Robot Destruction game mode - Fixed name changes not being applied to all panels - Fixed a bug with tournaments ending early if the previous round ended in a stalemate - Fixed the Australium Scattergun using the fire material - Fixed not seeing the particle effects for weapons and cosmetic items in the player model panels - Added Gamers Assembly 2015 medals - Added a no hat style for the Batter's Helmet - Updated more sound files to use .mp3 format instead of .wav - Updated nav_check_stairs to be marked as a cheat - Updated Mann Co. Store prices for foreign currencies to current USD equivalents - Updated the localization files - Mannpower update - Updated grapple model and player animations - Fixed not hearing some of the powerup sounds - Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps - Knockout: reduced melee damage multiplier - Knockout: max health buff has been reduced for the Heavy and for the Demoman with a shield or decapitating sword equipped - Grapple: increased base damage for attaching to a player and increased bleed damage while attached ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory TF2 update released
- Fixed maps not loading correctly in the SFM tool SFMers over in Open Source Filmmaker are a bit confused. Why is this in a TF2 update log and what is it referring to? On Tue Nov 04 2014 at 6:09:09 PM Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2474792. -Eric - - Added the 'Tomb Raider' tag to the item import tool - http://www.teamfortress.com/post.php?id=14855 - Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle - Players who previously purchased the bundle have automatically been granted the item - Fixed a client crash that could happen while the server was changing maps - Fixed the Teleport spell not appearing in Helltower - Fixed rare spells appearing in regular Helltower spellbook pick-ups - Fixed disguised Spies not displaying the correct health value to enemies - Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan - Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming - Fixed maps not loading correctly in the SFM tool - Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool - Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons - Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage - Updated bumper cars to deal damage when hitting players not in bumper cars - Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it - Updated the equip_region for the Iron Fist - Removed the smoke effect from the Tiny Texan - Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance - Updated sd_doomsday_event - Fixed a bug where Merasmus's curses would trigger during the bumper car minigames - Fixed players using the tiny-melee-only curse to get outside of the playable area of the map - Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames - Reduced duration of the Monoculus spell from 15 seconds to 8 seconds - Fixed players being able to construct buildings in the spawn areas - Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building - Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Alfred, you said that it shouldn't break anything with admin/bans/etc but it appears to have. On Thu, Aug 21, 2014 at 6:49 PM, Frank ad...@gamerscrib.net wrote: This change has broken so many things that I don't even know where to begin who in their right mind decided to do this without any warning what so ever needs to have their head examined!! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Thursday, August 21, 2014 6:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Today's Team Fortress 2 update says goodbye to the good old SteamIDs (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]). Sadly, this change breaks all things depending on SteamIDs (SourceMod, custom ban systems, donator slots, rank systems, etc.) https://twitter.com/SteamDB/status/502586107754999810 https://twitter.com/SteamDB/status/502586146623619074 On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2369699. -Eric - - Fixed rockets colliding with other projectiles and getting stuck in the world - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen - Fixed the Demoman not being able to equip The Grandmaster - Fixed a bug where Professional Killstreak items were being displayed as Specialized - Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted - Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice - Fixed character audio being cut short when characters clap during the Conga taunt - Unusual taunts that are tradable can now be listed on the Steam Community Market - The Classic can now accept Enemies Gibbed strange parts - The Manmelter can now accept Allies Extinguished strange parts - Added mp_spectators_restricted server convar - Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit - Updated the HTML display in the MOTD to use shared Steam browser control - Updated the materials for The Dalokohs Bar - Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers - Updated the localization files - Updated pl_cactuscanyon -Stage 1 - Reworked the geometry of the back stairwell route leading to the final cap -Stage 3 - New design of back yard underpass area - Added new building and route near the underpass - New geometry for Red battlements and spawn exit by the first cap - Added new exit from Red spawn leading to the raised middle rock outcrop by the barn - Reworked Red spawn exit by capture point 2 - Removed rocks and added a new structure by the final cart push - Cart now takes longer to pass through the building at the end of - Adjusted spawn times - Adjusted Health and ammo packs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important changes to TF2 coming soon
This is one thing I can't stand about the mailing list. VALVE FIX THIS IT'S BROKEN WE DON'T LIKE IT *valve releases fix V1* VALVE THIS FIX IS BAD IT FIXED THE PROBLEM BUT WE DON'T LIKE IT *valve releases fix V2* VALVE WHY DID YOU PUT RESTRICTIONS IN PLACE THAT SOLVE THE ISSUES WE WERE COMPLAINING ABOUT NOW WE CAN'T DO WHAT WE WANT Seriously. You guys expect them to be able to fix the problems without changing anything else. I for one think these changes are a good idea. I'm running 3 servers with consistent player counts. I've had no major drops in traffic since the change. Quickplay didn't do much for me as most of my traffic comes from my playerbase. Just build up a community and you wont need to depend on quickplay. Can't fill 15 servers? Cut back to 10 you can fill. Don't complain to Valve that there are servers changing the gameplay in ways you don't like and then when they restrict that complain that now you can't change the gameplay. You may be changing it to a lesser amount, but still. How are they supposed to restrict it for the bad servers yet allow the good servers to do the same things to a lesser extent? On Thu, Feb 6, 2014 at 6:31 AM, Nomaan Ahmad n0man@gmail.com wrote: Dear VALVe, Thank you for implementing GameServer Accounts. Please sync CSS too. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important changes to TF2 coming soon
Thank you so much! I hope these clarified rules get enforced. On Wed, Feb 5, 2014 at 7:11 PM, The Wave thew...@thewaveserver.com wrote: Definitely looking forward to the gameserver accounts! Off to https post... On 2/5/2014 6:03 PM, Rikard Bremark wrote: This is great news! I asked Alfred about such a feature a year ago and he said it was under development but didnt know when it was due to release! I am really happy that you guys have put an effort in it and are now releasing it! Good Job! -- //Rikard 'Zapy' Bremark Warzone Short Valley On 2014-02-06 00:52, Fletcher Dunn wrote: There are some changes coming that TF2 server operators should know about. CHANGES TO QUICKPLAY --- The next TF2 update will make two changes to quickplay: * Show servers button. This runs the ordinary quickplay search, but instead of joining the server with the highest score, it presents the user with an ordered list of about 20 servers and lets them pick. This gives players much of the convenience of quickplay by finding servers with a good ping and players on them, but also an easy way to express a preference over the map, server community, etc. * We've added an advanced options page that allows players to opt into the most commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant respawn. There are no more scoring penalties for maxplayers or rule changes; your server either matches their search criteria or it doesn't. At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the supported modifications, then they must land on a community server, since Valve servers do not run with these settings. We've updated the quickplay policy to more clearly specify what sorts of server modifications are allowed in quickplay: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 STEAM GAMESERVER ACCOUNTS - Gameserver accounts are now a Steam feature. The feature is currently in beta. Using a steam gameserver account provides one important advantage right now: client favorite lists are keyed by the Steam account if present. This means that you can move your server to another IP address, and clients who have your server in their favorites or history will follow you to your new location. CREATING AN ACCOUNT: Creating an account is currently only possible via WebAPI. (Remember, this feature is currently in beta. We'll add a nicer interface for this soon.) Make a HTTPS POST request to the following URL: https://api.steampowered.com/IGameServersService/CreateAccount/v0001/ The POST arguments should be: appid=440 (for Team Fortress) key=your WebAPIKey your WebAPIKey is the WebAPI key associated with the user account that will own the server accounts. See http://steamcommunity.com/dev for how to get one of these. (WARNING: Make sure and keep this key secret. This key is an authentication token in some respects and makes it possible to do certain actions on your behalf. Don't feed the key into anybody's nice convenient web page that automates this. With your WebAPI key they could impersonate you for some actions. If you don't want to go through the pain of making a WebAPI call, just wait until we have a nicer interface implemented.) The output of the WebAPI will be the (permanent) SteamID of your gameserver, and a login token. The login token is a random string of text that allows you to actually login to your account. You can view a list of the servers owned by a user account by making a HTTPS GET call to: https://api.steampowered.com/IGameServersService/ GetAccountList/v0001/?key=yourkeyhttps://api.steampowered.com/ IGameServersService/GetAccountList/v0001/?key=%3cyourkey LOGGING IN TO YOUR ACCOUNT (TF only for now): Once you have a gameserver login token, you can specify your login credentials on a Source engine server by executing this console command sometime before it loads the first map: sv_setsteamaccount login token The server output should make it clear when you are using a Steam gameserver account and when you are logging in anonymously. (The ordinary gameserver login that has always been used.) Remember, for now you will need to login to both your Steam gameserver account and also your TF account. The two accounts are not related. The TF account is the one that determines quickplay eligibility, and the Steam one does favorites migration. Eventually we will remove the TF accounts and only use Steam gameserver accounts. HOW FAVORITES MIGRATION WORKS: In the next few days we will release an updated Steam Client beta that knows how to migrate favorites. On the client, each favorite has an IP:port and a gameserver account. The account might be empty --- that will of course be the case for all previously existing
Re: [hlds_linux] SteamCMD Left 4 Dead appid?
https://developer.valvesoftware.com/wiki/SteamCMD#Supported_Servers Am 13.11.2013 19:39 schrieb Ross Bemrose rbemr...@gmail.com: So, now that HLDSUpdateTool has been killed off, I went to install an L4D server to test a plugin. However, attempting to install appid 510 on Linux (510 is the Left 4 Dead Dedicated Server on the Steam Application IDs wiki page) as a logged in user gives me this error: ERROR! Failed to install app '510' (Invalid platform) Logging in as anonymouse didn't work at all. Since the L4D server is available for Linux, what is the CORRECT appid for it? While we're at it, can we get the other missing Valve appids, such as Alien Swarm Dedicated Server for Windows? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] SteamCMD Left 4 Dead appid?
Try 222840 Am 13.11.2013 20:47 schrieb Ross Bemrose rbemr...@gmail.com: L4D isn't on that list. On 11/13/2013 2:13 PM, Daniel . wrote: https://developer.valvesoftware.com/wiki/SteamCMD#Supported_Servers Am 13.11.2013 19:39 schrieb Ross Bemrose rbemr...@gmail.com: So, now that HLDSUpdateTool has been killed off, I went to install an L4D server to test a plugin. However, attempting to install appid 510 on Linux (510 is the Left 4 Dead Dedicated Server on the Steam Application IDs wiki page) as a logged in user gives me this error: ERROR! Failed to install app '510' (Invalid platform) Logging in as anonymouse didn't work at all. Since the L4D server is available for Linux, what is the CORRECT appid for it? While we're at it, can we get the other missing Valve appids, such as Alien Swarm Dedicated Server for Windows? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
http://motdgd.com/terms-of-service/ http://ads.elitepowered.com/?page_id=176 Copying another company's ToS and modifying it very slightly isn't very respectable business practice either. On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher guardiancip...@gmail.comwrote: Isn't it illegal to advertise clients on your website that aren't actually your clients? http://servers.elitepowered.com/ I highly doubt you have Valve as a client. On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com wrote: I agree with this. If not for him we wouldn't be having this issue now. On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit pettit.t...@gmail.com wrote: Ab, this whole thing is pretty much directly YOUR FAULT! You brazenly ran fake clients on 100+ servers (again) to spoof quickplay into sending you players. The update before last had a change specifically made to ban YOUR servers. The simpler solution would to of banned you and your kin from steam forever. You are not fooling anyone. Everyone knows you as a complete scammer. -T ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
I never had validate in my update script. This started to happen after the second last updated. But thanks for the custom folder hint. Am 02.11.2013 08:56 schrieb Erik-jan Riemers riem...@binkey.nl: then dont set validate in your tf.txt script when updating, and the replay.cfg should go in your custom folder.. And again, the time they fixed the issues compared to last year we should not be complaining. 2013/11/2 Daniel . srcdsl...@gmail.com Why is every server restart validating the install, redowloading updates and removing the replay.cfg file since the update yesterday? Has any one else noticed this? 2013/11/2 Frank ad...@gamerscrib.net Every year is the same thing, we spend 2-3 days if not longer thru several updates to fix issues from this and other large updates like it. Never in the last few years have they ever extended the event just for this although I agree I believe they should. Issue I have with just even asking is the event itself was delayed way too long and too close to Halloween (which is now gone). The Xmas update IMO should be released no later than the 2nd week of December to at least give the holiday feel as with most of us we can't wait for the 25th to come and go - at least that is how I feel, too much holiday food will kill anyone. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bruno Garcia Sent: Friday, November 01, 2013 10:04 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Eric, Due to issues with the server and client binaries these past two days: shouldn't the Halloween event be extended for 2 or 3 more days to compensate the users? Sincerely, Bruno ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers spamming ads
My guess is what he's referring to is the Traffic2Cash plugin. This plugin will open a ton of advertisements in the background using the MOTD browser without every displaying the MOTD in game. This crashes clients and has other issues as well. On Fri, Nov 1, 2013 at 1:06 PM, daniel.jokiaho daniel.joki...@gmail.comwrote: Its not hidden. All motd info are in plain text in your local game folder as a temporary file. It dissapeares when you disconnect. Skickat från min Samsung Mobil Originalmeddelande Från: 1nsane 1nsane...@gmail.com Datum: Till: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Rubrik: Re: [hlds_linux] Servers spamming ads That's not Pinion. Pinion limits the amount of ads you can show to prevent such a thing from happening. It's something like one ad every 30 minutes. But there's alternatives so who knows what kind of crap is being loaded in the background. Especially if it's hidden. On Fri, Nov 1, 2013 at 12:53 PM, dan needa...@ntlworld.com wrote: On 28/10/2013 16:21, Nick F. wrote: Will anything be done about the servers that spam ads? Does anyone look at in game reports anymore? Just block pinion.gg at your router or dns or whatever providers they use if they've expanded beyond pinion. Valve seem to think pinion are their partners so I doubt they'll do anything. Makes little sense in my opinion because if ctf_turbine can generate money with stamps then I'm sure valve could find a better way of monetising running a server in exchange for giving players some worthless digital tat. MvM tickets weren't a bad idea. Sell a multiplayer ticket and if you win a round you get a sprogget, collect 20 sproggets and you get a wedge. 10 wedges gives you a token. Craft 5 tokens into a statue part. With all 3 statue parts collected you get a golden ticket to enter a master server to play for the main prize. Win the round on the master server and you get a special 'TF2 multiplayer trading card which can be sold on the market for as much as 5 pence. Now, valve simply share a portion of the 5p generated by selling the trading card amongst the servers you played on to collect the 3000 items needed to create the golden ticket. They can use the £3000 for the tickets to pay the community members who create the sproggets, wedges, tokens and statue parts as well as the winning trading cards and unusual hats. Hats? Yep, one in a thousand golden tickets will win an unusual hat - unique to this game mode. In this case, because there's no 5p generated, Valve send the server owners a picture of the winning user wearing the hat. -- Dan __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
My 6 updated and are launching fine. On Fri, Nov 1, 2013 at 5:59 PM, Calvin Judy evo...@gmail.com wrote: No issues here. (debian) - Original Message - From: Todd Pettit pettit.t...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, November 01, 2013 5:56 PM Subject: Re: [hlds_linux] Mandatory TF2 update released Servers all down and will not launch. Will post results soon. - Original Message - From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com) hlds_linux@list. **valvesoftware.com hlds_linux@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) h...@list.valvesoftware.com, 'hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com' (hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com) hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com Sent: Friday, November 1, 2013 5:42:50 PM Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory TF2 update. The notes for the update are below. The new version is 1982480. -Eric -- - Fixed a dedicated server crash related to players becoming ghosts in hell - Fixed a dedicated server crash related to spellbooks and switching weapons - Updated materials for the following items: Caffeine Cooler, Tartan Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Why is every server restart validating the install, redowloading updates and removing the replay.cfg file since the update yesterday? Has any one else noticed this? 2013/11/2 Frank ad...@gamerscrib.net Every year is the same thing, we spend 2-3 days if not longer thru several updates to fix issues from this and other large updates like it. Never in the last few years have they ever extended the event just for this although I agree I believe they should. Issue I have with just even asking is the event itself was delayed way too long and too close to Halloween (which is now gone). The Xmas update IMO should be released no later than the 2nd week of December to at least give the holiday feel as with most of us we can't wait for the 25th to come and go - at least that is how I feel, too much holiday food will kill anyone. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bruno Garcia Sent: Friday, November 01, 2013 10:04 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Eric, Due to issues with the server and client binaries these past two days: shouldn't the Halloween event be extended for 2 or 3 more days to compensate the users? Sincerely, Bruno ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Is sv_tags event247 broken after the update?
Never run any bots, all of my servers were full yesterday and are completely dead last night until now. Only change was the update. One of the servers wasn't registered until this event (converted it from a custom server temporarily just to get a 24/7 helltower server for the week), so it was a brand new ID. On Thu, Oct 31, 2013 at 1:08 PM, Calvin Judy evo...@gmail.com wrote: None of my servers are running any sort of bots, and they all dropped quickplay traffic completely last night. Can you double check to verify this update didn't create an additional issue, as it sure does look like something is wrong. ~6000 players in 24h to 0 in 12h, doesn't really make any sense. - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Cc: h...@list.valvesoftware.com Sent: Thursday, October 31, 2013 12:32 PM Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? We recently fixed a bug that has been giving servers running bots an unfair and unintended quickplay scoring advantage. This could change traffic patterns. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Thursday, October 31, 2013 8:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? Same here... seeing the same issue on 12servers all where full yesterday :) On Thu, Oct 31, 2013 at 4:43 PM, Padraig Fahy padraig.f...@gmail.com wrote: Server was full last night before update..but no one has been on since the update. Thankfully I am not the only one with this issue! On Thu, Oct 31, 2013 at 3:41 PM, thesupremecommander thesupremec...@gmail.com wrote: Seeing problems on my end as well. A server holding at 24/24 constant before the update has seen all of its traffic vanish even with a few players to seed QuickPlay traffic. On Thu, Oct 31, 2013 at 11:36 AM, Calvin Judy evo...@gmail.com wrote: VAC secure mode is activated. Connection to game coordinator established. Current item schema is up-to-date with version 553324E3. Received auth challenge; signing into gameserver account... L 10/31/2013 - 06:01:08: Received auth challenge; signing into gameserver account... L 10/31/2013 - 06:01:08: Loading map plr_hightower_event Game server authentication: SUCCESS! Standing: Good. Trend: Upward Fast L 10/31/2013 - 06:01:08: Game server authentication: SUCCESS! Standing: Good. Trend: Upward Fast I'm not seeing any bad ratings on mine, but quickplay traffic just vanished. - Original Message - From: Lambda lambdace...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. ** valvesoftware.com hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com Sent: Thursday, October 31, 2013 11:29 AM Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? Same here, i checked the quickplay status and it went from Good to Bad out of a sudden, funny thing is that the client command to list the identities and the status says that they're all good but upon server launch it says that its Bad 2013/10/31 Calvin Judy evo...@gmail.com http://i.imgur.com/bejbG1m.png There has been a significant drop in quickplay traffic on our servers as well. - Original Message - From: Todd Pettit pettit.t...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. ** valvesoftware.com hlds_linux@list.**valvesoftwa**re.comhttp://valvesoftware.com hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Sent: Thursday, October 31, 2013 11:13 AM Subject: [hlds_linux] Is sv_tags event247 broken after the update? I noticed Halloween servers running plr_hightower_event are no longer receiving quickplay traffic after the last update. Is anyone else having the same issue? Normal servers seem unaffected. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** *** *hlds_linuxhttps://list.**val**vesoftware.com/cgi-bin/**http://valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linux https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list
Re: [hlds_linux] Is sv_tags event247 broken after the update?
http://tf2stats.net/map/plr_hightower_event TF2stats is reporting over 2300 servers running the map and about 17,500 people playing it. That's about 7.6 players per server. If Valve only put up 76 servers, they are not the ones taking the traffic. It's the loads of community owners trying to get the traffic. Looking at the server list, there are a ton of clans that all put up 25+ servers running the map, all running ads. Even someone in this mailing thread stated that none of their 18 servers were getting traffic. I don't want to turn this into an ad debate, but it appears to me that there are a lot of people out there just hoping to profit off of the traffic from the update. I'm also seeing a ton of 32/33 slot servers using dynamic slot hiding to get them full with quickplay and then up it to get more people. On Thu, Oct 31, 2013 at 1:58 PM, Bjorn Wielens uniac...@yahoo.ca wrote: If the existence of the valve servers is the sole cause of the massive decrease in traffic to communities... It poses a rather large issue for those communities. It means that the sheer number of valve's quickplay-eligible servers is outshadowing _many_ communities (as judging by the messages in this thread), and the server market is being over-saturated to the point where communities basically have a hard time getting a foothold unless there is an established playerbase that is large enough to sustain the server with very little traffic influx. Ultimately, it means communities likely won't bother with event servers as a result of no traffic anyway... and this will rebound very rapidly in the opposite direction. I thought the entire goal of quickplay was to help get traffic _to_ communities and help players discover them (for those that keep their servers within a set of parameters)... not keep all the traffic for Valve servers. I realize this sounds pretty scathing , but it is something I think we (as community server operators) need to be seriously aware of - for the day that no more communities exist to keep the hat market up, will be the day TF2 truly dies :D From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Thursday, October 31, 2013 2:30:23 PM Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? There were no Valve event servers running until last night. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Thursday, October 31, 2013 10:13 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? Never run any bots, all of my servers were full yesterday and are completely dead last night until now. Only change was the update. One of the servers wasn't registered until this event (converted it from a custom server temporarily just to get a 24/7 helltower server for the week), so it was a brand new ID. On Thu, Oct 31, 2013 at 1:08 PM, Calvin Judy evo...@gmail.com wrote: None of my servers are running any sort of bots, and they all dropped quickplay traffic completely last night. Can you double check to verify this update didn't create an additional issue, as it sure does look like something is wrong. ~6000 players in 24h to 0 in 12h, doesn't really make any sense. - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Cc: h...@list.valvesoftware.com Sent: Thursday, October 31, 2013 12:32 PM Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? We recently fixed a bug that has been giving servers running bots an unfair and unintended quickplay scoring advantage. This could change traffic patterns. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.com hlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounces@list.v alvesoftware.com] On Behalf Of Marco Padovan Sent: Thursday, October 31, 2013 8:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? Same here... seeing the same issue on 12servers all where full yesterday :) On Thu, Oct 31, 2013 at 4:43 PM, Padraig Fahy padraig.f...@gmail.com wrote: Server was full last night before update..but no one has been on since the update. Thankfully I am not the only one with this issue! On Thu, Oct 31, 2013 at 3:41 PM, thesupremecommander thesupremec...@gmail.com wrote: Seeing problems on my end
Re: [hlds_linux] Is sv_tags event247 broken after the update?
The Valve servers may affect the traffic, but not as much as it's been affected. It's the over saturation of servers in general, especially from the clans that put up 25+ event servers hoping for traffic. Skial is running 16, Saigns is running 30, etc. Yes the 76 Valve put up will affect the traffic, but there seems to be more to this honestly. The past 2 days have been 24/7 traffic, suddenly it plummets for a ton of people. Part of it may be more servers have been put up, but the fact everyone started having issues after the update seems to point to something else. On Thu, Oct 31, 2013 at 2:20 PM, Calvin Judy evo...@gmail.com wrote: Absolutely, I don't see any reason to keep my event servers up now. http://i.imgur.com/bejbG1m.png This is pretty disappointing. - Original Message - From: Bjorn Wielens uniac...@yahoo.ca To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Thursday, October 31, 2013 1:58 PM Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? If the existence of the valve servers is the sole cause of the massive decrease in traffic to communities... It poses a rather large issue for those communities. It means that the sheer number of valve's quickplay-eligible servers is outshadowing _many_ communities (as judging by the messages in this thread), and the server market is being over-saturated to the point where communities basically have a hard time getting a foothold unless there is an established playerbase that is large enough to sustain the server with very little traffic influx. Ultimately, it means communities likely won't bother with event servers as a result of no traffic anyway... and this will rebound very rapidly in the opposite direction. I thought the entire goal of quickplay was to help get traffic _to_ communities and help players discover them (for those that keep their servers within a set of parameters)... not keep all the traffic for Valve servers. I realize this sounds pretty scathing , but it is something I think we (as community server operators) need to be seriously aware of - for the day that no more communities exist to keep the hat market up, will be the day TF2 truly dies :D __**__ From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Thursday, October 31, 2013 2:30:23 PM Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? There were no Valve event servers running until last night. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Thursday, October 31, 2013 10:13 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? Never run any bots, all of my servers were full yesterday and are completely dead last night until now. Only change was the update. One of the servers wasn't registered until this event (converted it from a custom server temporarily just to get a 24/7 helltower server for the week), so it was a brand new ID. On Thu, Oct 31, 2013 at 1:08 PM, Calvin Judy evo...@gmail.com wrote: None of my servers are running any sort of bots, and they all dropped quickplay traffic completely last night. Can you double check to verify this update didn't create an additional issue, as it sure does look like something is wrong. ~6000 players in 24h to 0 in 12h, doesn't really make any sense. - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Cc: h...@list.valvesoftware.com Sent: Thursday, October 31, 2013 12:32 PM Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? We recently fixed a bug that has been giving servers running bots an unfair and unintended quickplay scoring advantage. This could change traffic patterns. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesoftware.com hlds_linux-**bounces@list.v alvesoftware.com] On Behalf Of Marco Padovan Sent: Thursday, October 31, 2013 8:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? Same here
Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.
So valve have changed that behavior on profiles? Before even if a profile was private you could see if a user was vac banned. On 2013-10-22 05:29, Doctor McKay wrote: Unfortunately, that data isn't available if the user's profile is set to private, so you'd have to blanket-ban everyone with a private profile, otherwise cheaters could just set their profile to private. Dr. McKay www.doctormckay.com On Mon, Oct 21, 2013 at 4:46 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: Hmm, think with a steam API check one can find if one has the actual game on their account or not, so a plugin to check if the account owns the game should be a easy check to do, and server owners can then decide what they want with such (ban, kick, kick when near full, w/e). From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, 21 October 2013, 17:46 Subject: Re: [hlds_linux] [hlds] Family Sharing Ban Bypass. It did happen. There was a noticeable increase in hackers, especially on servers that don't have admins on all the time. Such as valve's own. Also if all this is such a non-issue then how come valve banned steam family sharing accounts from using competitive matchmaking in CS:GO? They have stats on how many players are reported/banned on their other free to play games. And so they took preemptive action here as well. This way griefers/hackers won't be able to mess with everyone's competitive standing without actually buying the game. On Sun, Oct 20, 2013 at 5:21 AM, dan needa...@ntlworld.com wrote: On 20/10/2013 00:23, Kyle Sanderson wrote: Considering this is the first weekend where the beta was opened up, it's only going to get worse. Unlikely, if TF2 is a good measure. The predicted doom and gloom didn't really happen. -- Dan __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Noclip exploit
Still not fixed but https://forums.alliedmods.net/showthread.php?t=225765 2013/9/8 ics i...@ics-base.net I do hope Valve will fix this within the next 24 hours instead of later next week. -ics lwf kirjoitti: Banned two (different pairs of) players today doing this today. https://www.youtube.com/watch?**v=Bjf4YpOOeWwhttps://www.youtube.com/watch?v=Bjf4YpOOeWw Is there a simple way to disable coaching, or some other workaround yet? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Uh, so are we going to take care of all these fake player servers?
Also the same with the nosteam servers floating around. Why is tag nosteam, and no steam even searchable? On 2013-07-31 23:28, D Bauhmz wrote: Hate to be pushy and seem impatient but these servers have been reported for a few weeks now. - 173.234.142.122 - 209.22.16.210 - 174.34.172.202 - 173.208.108.250 - 173.208.123.42 - 108.61.31.154 That's taken from this reddit post http://www.reddit.com/r/tf2/comments/1j6r6x/the_fake_player_problem/ I just counted and it appears there are 92 servers doing this. ElitePowered (http://community.elitepowered.com) is the community behind all of these blank hostname servers. You can verify this through the MOTD. Here is an image of the relevant part from the MOTD source: http://i.imgur.com/nikM45b.png I know one could potentially fake this by creating an elitepowered account with Pinion, but elitepowered has already been known to do this sort of thing. They bought out thebattlegrounds after they got delisted for doing this too. What is Valve doing about this? If servers can make all this money off running multiple advertising networks on their server with fake clients for months before Valve acts then I see no reason why more communities shouldn't be doing it. Here is a screenshot of all the servers in the server browser: http://i.imgur.com/0H8Ifs2.png If you want to verify this, join one of the 16/24 servers and view the output of status/ping. Or you can just watch the obvious bots posing as humans and tricking Quickplay. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC and hl2dm
Well I guess I've been out of the loop for a while. Last time I discussed VAC in depth was back with Gmod and Garry's VACventure with Baconbot (2010-2011). Back then it was still engine ban. On Tue, May 28, 2013 at 6:21 AM, Jeff Sugar jeffsu...@gmail.com wrote: Indeed. That said, if you'd like to block anyone who has been VAC banned, regardless of the game on which it occurred, there's a SourceMod plugin to achieve that, located here: http://forums.alliedmods.net/showthread.php?t=80942 You can choose to have them kicked, banned, or just log the event in case you want to give them the benefit of the doubt, but have them on file if at some point you suspect them of cheating and want to know or something like that -Atreus On Tue, May 28, 2013 at 1:18 AM, Netshroud netshr...@gmail.com wrote: So after this, then? http://forums.steampowered.com/forums/showpost.php?p=22782122postcount=10 On 28/05/2013, at 1:00 PM, ics i...@ics-base.net wrote: There is no orangebox anymore. All games are separate builds, but still are build from same source code. Bans are per game, not per engine. I'm not sure when this happened but it's beem 2-3 years already. -ics Daniel Barreiro kirjoitti: I think that if it's Orange Box (TF2, CSS, etc) you're banned for Orangebox, but if it's a modified engine (L4D, CSGO, etc) than it's separate. On Mon, May 27, 2013 at 5:58 PM, 1nsane 1nsane...@gmail.com wrote: Well this is what valve has to say about vac bans: https://support.steampowered.com/kb_article.php?p_faqid=589 It doesn't really say if bans are per game or not. But it does say that if you get banned from any previous source engine game you will lose all your tf2 items. On Mon, May 27, 2013 at 5:05 PM, Netshroud netshr...@gmail.com wrote: I thought that was only post-Left4Dead that games were treated individually, but previous games such as those you listed were still in groups. When did the change to individual-game bans include pre-Left4Dead Source games? On 27/05/2013, at 10:18 PM, ics i...@ics-base.net wrote: Yes. If you get VAC banned, bans apply only to that particular game. No longer if you get banned in CS Source, you won't get banned in DOD:Source and HL2DM like in the previous years. -ics Mart-Jan Reeuwijk kirjoitti: ehm, afaik, with the introduction of Portal 2 they made all new valve titles individual VAC bans, for otherwise they can't sell new games to those accounts... From: Daniel Barreiro smelly.feet.you.h...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, 27 May 2013, 6:49 Subject: Re: [hlds_linux] VAC and hl2dm It's banned by engine. If you're banned from TF2 you're banned from Source games (excluding gmod),if you're banned from CS 1.6 you're banned from GoldSRC, if you're banned from Mw2 you're banned from Mw2, etc On Sun, May 26, 2013 at 9:53 PM, Foo Bar fooba...@gmail.com wrote: Oh, right. Good point - thanks. On Sun, May 26, 2013 at 6:49 PM, Frank ad...@gamerscrib.net wrote: VAC banned could be for another game, from the way I understand it is if you are VAC banned for say TF2 you can still play CS:S and so on. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Foo Bar Sent: Sunday, May 26, 2013 9:48 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] VAC and hl2dm Hello! Today I observed a player connected and playing in a HL2DM server with VAC enabled, but the player is listed on http://www.vacbanned.com/as being banned. This has me wondering if VAC is really supported in HL2DM? I sort of remember hearing that VAC wasn't really supported by hl2dm but it's a very vague recollection. Thanks [foo] bar ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC and hl2dm
Ah. I missed that update. Thanks. On Mon, May 27, 2013 at 8:18 AM, ics i...@ics-base.net wrote: Yes. If you get VAC banned, bans apply only to that particular game. No longer if you get banned in CS Source, you won't get banned in DOD:Source and HL2DM like in the previous years. -ics Mart-Jan Reeuwijk kirjoitti: ehm, afaik, with the introduction of Portal 2 they made all new valve titles individual VAC bans, for otherwise they can't sell new games to those accounts... __**__ From: Daniel Barreiro smelly.feet.you.have@gmail.**comsmelly.feet.you.h...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Monday, 27 May 2013, 6:49 Subject: Re: [hlds_linux] VAC and hl2dm It's banned by engine. If you're banned from TF2 you're banned from Source games (excluding gmod),if you're banned from CS 1.6 you're banned from GoldSRC, if you're banned from Mw2 you're banned from Mw2, etc On Sun, May 26, 2013 at 9:53 PM, Foo Bar fooba...@gmail.com wrote: Oh, right. Good point - thanks. On Sun, May 26, 2013 at 6:49 PM, Frank ad...@gamerscrib.net wrote: VAC banned could be for another game, from the way I understand it is if you are VAC banned for say TF2 you can still play CS:S and so on. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Foo Bar Sent: Sunday, May 26, 2013 9:48 PM To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Subject: [hlds_linux] VAC and hl2dm Hello! Today I observed a player connected and playing in a HL2DM server with VAC enabled, but the player is listed on http://www.vacbanned.com/ as being banned. This has me wondering if VAC is really supported in HL2DM? I sort of remember hearing that VAC wasn't really supported by hl2dm but it's a very vague recollection. Thanks [foo] bar __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC and hl2dm
I think that if it's Orange Box (TF2, CSS, etc) you're banned for Orangebox, but if it's a modified engine (L4D, CSGO, etc) than it's separate. On Mon, May 27, 2013 at 5:58 PM, 1nsane 1nsane...@gmail.com wrote: Well this is what valve has to say about vac bans: https://support.steampowered.com/kb_article.php?p_faqid=589 It doesn't really say if bans are per game or not. But it does say that if you get banned from any previous source engine game you will lose all your tf2 items. On Mon, May 27, 2013 at 5:05 PM, Netshroud netshr...@gmail.com wrote: I thought that was only post-Left4Dead that games were treated individually, but previous games such as those you listed were still in groups. When did the change to individual-game bans include pre-Left4Dead Source games? On 27/05/2013, at 10:18 PM, ics i...@ics-base.net wrote: Yes. If you get VAC banned, bans apply only to that particular game. No longer if you get banned in CS Source, you won't get banned in DOD:Source and HL2DM like in the previous years. -ics Mart-Jan Reeuwijk kirjoitti: ehm, afaik, with the introduction of Portal 2 they made all new valve titles individual VAC bans, for otherwise they can't sell new games to those accounts... From: Daniel Barreiro smelly.feet.you.h...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, 27 May 2013, 6:49 Subject: Re: [hlds_linux] VAC and hl2dm It's banned by engine. If you're banned from TF2 you're banned from Source games (excluding gmod),if you're banned from CS 1.6 you're banned from GoldSRC, if you're banned from Mw2 you're banned from Mw2, etc On Sun, May 26, 2013 at 9:53 PM, Foo Bar fooba...@gmail.com wrote: Oh, right. Good point - thanks. On Sun, May 26, 2013 at 6:49 PM, Frank ad...@gamerscrib.net wrote: VAC banned could be for another game, from the way I understand it is if you are VAC banned for say TF2 you can still play CS:S and so on. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Foo Bar Sent: Sunday, May 26, 2013 9:48 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] VAC and hl2dm Hello! Today I observed a player connected and playing in a HL2DM server with VAC enabled, but the player is listed on http://www.vacbanned.com/ as being banned. This has me wondering if VAC is really supported in HL2DM? I sort of remember hearing that VAC wasn't really supported by hl2dm but it's a very vague recollection. Thanks [foo] bar ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC and hl2dm
It's banned by engine. If you're banned from TF2 you're banned from Source games (excluding gmod),if you're banned from CS 1.6 you're banned from GoldSRC, if you're banned from Mw2 you're banned from Mw2, etc On Sun, May 26, 2013 at 9:53 PM, Foo Bar fooba...@gmail.com wrote: Oh, right. Good point - thanks. On Sun, May 26, 2013 at 6:49 PM, Frank ad...@gamerscrib.net wrote: VAC banned could be for another game, from the way I understand it is if you are VAC banned for say TF2 you can still play CS:S and so on. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Foo Bar Sent: Sunday, May 26, 2013 9:48 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] VAC and hl2dm Hello! Today I observed a player connected and playing in a HL2DM server with VAC enabled, but the player is listed on http://www.vacbanned.com/ as being banned. This has me wondering if VAC is really supported in HL2DM? I sort of remember hearing that VAC wasn't really supported by hl2dm but it's a very vague recollection. Thanks [foo] bar ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] FPS issues on Steampipe
Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS issues on Steampipe
Sourcemod might actually be affecting it as it's not officially supported On Thu, Apr 25, 2013 at 7:24 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Oops. Fixed. I mean we have good performance investigation tools on **windows**. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, April 25, 2013 4:22 PM To: hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on **WINDOWS**, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS issues on Steampipe
I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com** wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS issues on Steampipe
Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.**valvesoftware.com/wiki/List_** of_TF2_console_commands_and_**variableshttps://developer.valvesoftware.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesoftware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com **] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your
Re: [hlds_linux] FPS issues on Steampipe
I should probably note I was using bots as the fps only drops once I hit 10+ players On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.**valvesoftware.com/wiki/List_** of_TF2_console_commands_and_**variableshttps://developer.valvesoftware.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesoftware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com **] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin
Re: [hlds_linux] FPS issues on Steampipe
Well the server has 512 MB of ram allotted to it which has been fine in the past. Let me go check how much it's using On Thu, Apr 25, 2013 at 8:19 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Is your system under any memory pressure? If we added a bunch of memory usage, and it starts paging, of course that could cause really spiky behavior. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, April 25, 2013 5:16 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe Thanks. It looks like AI / physics is taking a really long time for some reason. If anybody Windows users want to get setup with some performance tracing software, I can dig into the problem in more detail. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Thursday, April 25, 2013 5:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] FPS issues on Steampipe I should probably note I was using bots as the fps only drops once I hit 10+ players On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.org wrote: vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.**valvesoftware.com/wiki/List_** of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa re.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware .com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof tware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b
Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released
Thanks a ton eric. On Tue, Apr 23, 2013 at 7:23 PM, Eric Smith er...@valvesoftware.com wrote: We've released a new engine_srv.so file. The plug-in problem should be fixed if you sync your servers again. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
I actually just brought a gamemode server up with a very CPU intensive gamemode (racing) and it runs a LOT better than last time I tried. CPU usage is up a bit but it performs a lot better. On Tue, Apr 9, 2013 at 9:47 AM, Doctor McKay mc...@doctormckay.com wrote: Mine don't appear to be pegging the CPU, but I don't have a number from prior to the update to compare them to. http://privatepaste.com/0baea5e23c I also haven't gone in-game on my servers since the update, but I haven't had any players complaining about lag. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Apr 9, 2013 at 9:14 AM, Yun Huang Yong gumby_li...@mooh.org wrote: On 4/04/2013 10:08 AM, Eric Smith wrote: - Improved performance of Linux dedicated server binaries Has anyone seen an *increase* in CPU usage since the most recent (3rd/4th April) update? My players have been complaining of lag and upon investigation the network is fine and it appears to be a CPU issue. I took a look at my graphite graphs and found that there appears to be have been an increase in CPU usage since the update: https://dl.dropbox.com/u/**8110989/tf2/cpu-usage-post-**20130404.png https://dl.dropbox.com/u/8110989/tf2/cpu-usage-post-20130404.png Note: due to server being in Australia the update was released in the flat gap between 04/04 and 04/05 on the graph, being ~10am local time. Running on Ubuntu 11.10 64 bit. The server has been running for ~6 months with the same setup and during the period shown the # of players has been roughly the same. The machine runs 3 servers - 2x24p and 1xMvM. Excuse the gaps in the data - the server is fine, there was network issues with the graphite collector machine causing monitoring data to be lost. cheers, yun __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
That would explain why that specific gamemode runs a lot better. It depends heavily on VPhysics. On Tue, Apr 9, 2013 at 10:26 AM, Ryan Stecker voidedwea...@gmail.comwrote: I believe that particular changelog is referencing vphysics improvements. Previously certain code in vphysics wasn't being compiled with any optimizations in linux, and now they've been enabled. I can't speak for any other changes that may have been done, however. On Apr 9, 2013 8:13 AM, Yun Huang Yong gumby_li...@mooh.org wrote: On 4/04/2013 10:08 AM, Eric Smith wrote: - Improved performance of Linux dedicated server binaries Has anyone seen an *increase* in CPU usage since the most recent (3rd/4th April) update? My players have been complaining of lag and upon investigation the network is fine and it appears to be a CPU issue. I took a look at my graphite graphs and found that there appears to be have been an increase in CPU usage since the update: https://dl.dropbox.com/u/**8110989/tf2/cpu-usage-post-**20130404.png https://dl.dropbox.com/u/8110989/tf2/cpu-usage-post-20130404.png Note: due to server being in Australia the update was released in the flat gap between 04/04 and 04/05 on the graph, being ~10am local time. Running on Ubuntu 11.10 64 bit. The server has been running for ~6 months with the same setup and during the period shown the # of players has been roughly the same. The machine runs 3 servers - 2x24p and 1xMvM. Excuse the gaps in the data - the server is fine, there was network issues with the graphite collector machine causing monitoring data to be lost. cheers, yun __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
motd command existed On Wed, Apr 3, 2013 at 7:28 PM, Ross Bemrose rbemr...@gmail.com wrote: Last time I checked, there's no way for a client to request to see the MOTD again. Not without the server's intervention, and that was just blocked... On 4/3/2013 7:26 PM, DontWannaName! wrote: I think it's a good idea. Servers have no business opening motd windows on clients that do not request them. It makes sense to do it for match made players who are usually newer. Spam: Verb Send the same message indiscriminately to (large numbers of recipients) on the Internet. Sent from my iPhone 5 On Apr 3, 2013, at 4:17 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Similar to the removal of /me. Taking out good features for the actions of the malicious. How about you just punish those doing it. What's the report a server feature for, anyway? On Wed, Apr 3, 2013 at 7:11 PM, Kyle Sanderson kyle.l...@gmail.com wrote: - Prevent game servers from opening the MOTD panel more than once if the player connected through matchmaking or quickplay Pathetic. Thanks, Kyle. On Wed, Apr 3, 2013 at 4:08 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Prevent game servers from opening the MOTD panel more than once if the player connected through matchmaking or quickplay - Added new promo items - Fixed a bug where dispensers sapped by a Red-Tape Recorder would continue to heal players - Fixed buildings destroyed by the Red-Tape Recorder not always displaying a death notice - Fixed a bug in Mann Vs. Machine related to carrying buildings and using the Upgrade Buildings canteen - Fixed the guitar sound not always playing when taunting with the Neon Annihilator - Fixed missing cloak effect for the Wanga Prick - Fixed the Bat Outta Hell using the Red team arms skin while on the Blue team - Fixed custom cursors in VR mode - Fixed Hydra input in VR mode - Improved performance of Linux dedicated server binaries __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
Thanks Fletch! On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Hello! Here is the expected schedule for the conversion of Source engine games to SteamPipe: Day of Defeat: Source: already happened Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW) Counter-Strike: Source: Tuesday, April 16 Team Fortress 2: Tuesday, April 23 Our goal is to repeat the process that we used with the Day of Defeat: Source switchover last week. The beta dedicated server (The SteamPipe version of the dedicated server) is actually the exact same server installation that will host the clients after the switchover. We will try to avoid releasing a dedicated server update near the time of the client switchover, so that SteamPipe dedicated servers can be up and ready, and as clients switchover to SteamPipe, those dedicated servers will be ready to host them. One note concerning the TF2 beta. As you probably know, it's currently a separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated server is AppID 229830.) About a week before the TF2 switchover, we'll initiate a beta process identical to the one used for the other games. We'll release the Steampipe version of the official dedicated server (App ID 232250) and an opt-in client beta available from the betas tab for the regular Team Fortress 2 application (App ID 440). This beta client will have all the same content as the regular game, will talk to the same item server as the regular client, and will have all the same items in your backpack. It will be running App ID 440, not 520. The only difference is that it will be using the new file system with VPK files, it will have a different PatchVersion in the steam.inf file, and will only be able to connect to SteamPipe servers. To avoid confusion between the two different types of TF2 betas, at that time we will deactivate the beta client app 520 and dedicated server app 229830. We'll have further details on this process when we release the official dedicated server. If you have questions that are not answered by this FAQ, now is the time to ask! https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Thanks, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Bandwidth/cpu requirements and VPS provider question
I used to run a 32 slot Deathrun server on TF2 for 6 months with perfect fps even when full. I ran it on a 5$ VDS.(Xen) Specs were one 2.53 GHZ core, 512 MB ram, 10 Mbps upload. I would go with a VDS solution (like Xen) over a VPS with shared resources. On Wed, Mar 6, 2013 at 8:18 AM, Nomaan Ahmad n0man@gmail.com wrote: Most hosts would probably suspend his vps for CPU time. They have other customers too on same machine. And good luck with server FPS. :) Worst thing one can do is run srcds on OVZ. Xen and KVM might be better. On 6 March 2013 13:11, Saint K. sai...@specialattack.net wrote: It's implied in your message. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] on behalf of Nomaan Ahmad [ n0man@gmail.com] Sent: 06 March 2013 14:10 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Bandwidth/cpu requirements and VPS provider question Ofcourse it works fine... never said otherwise... On 6 March 2013 13:06, Saint K. sai...@specialattack.net wrote: Bollocks, we run our servers in VMware and it works just fine. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] on behalf of Nomaan Ahmad [ n0man@gmail.com] Sent: 06 March 2013 14:04 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Bandwidth/cpu requirements and VPS provider question Stop running srcds on vps... :/ On 6 March 2013 13:01, Dimitris Zarras feuga...@ceidwarfare.net wrote: Hi there and sorry if this has already been asked. I'm about to change my VPS provider from infinitetech.eu to contabo.com. First of all I'd like to know if anyone has ever worked with contabo.com and what do you think of them. Would you recommend them to me? The other thing I'd like to ask concerns the bandwidth/cpu requirement of a srcds instance. On a dual core (@3.2GHz each core) VPS with a 10Mbps port and 8GBs of RAM how many gameservers will I be able to host? RAM-wise I know that I won't have any problems, but CPU-wise and Port-wise? Thanks in advance. Eg. If you have another VPS provider with a datacenter in Europe (preferably in The Netherlands or Germany) to recommend I'm all ears. -- Dimitris Zarras (feugatos) CEID Warfare | CS:GO, TF2 | ceidwarfare.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
After update. I cant start my client. Game is not available. Eric Smith skrev 2013-02-22 19:41: We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a client crash related to rendering models - Fixed a client crash related to audio in the web browser - Fixed servers crashing with the error message Overflow error writing string table baseline - Fixed a missing material when setting mat_viewportscale to anything other than 1 - Fixed windowed mode under certain window managers for the Linux version - Improved performance for the Linux version Team Fortress 2 - Added new promo items - Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder - Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. Machine - Fixed players spamming the Shred Alert taunt in spawn rooms by changing their loadout presets - Fixed giant robots sometimes getting stuck in Mann Vs. Machine - Fixed a problem where traders that send in-game trade requests would receive the error message The other player is currently busy trading with someone else when the problem was actually related to Steam Guard settings ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Not new no. But when server and client are updated. And almost 1 hour are passed it should work. Note server and client was updated... Frank skrev 2013-02-22 20:03: You must be new here.. Give it time and it will work - this is common after updates. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel nilsson jokiaho Sent: Friday, February 22, 2013 2:01 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released After update. I cant start my client. Game is not available. Eric Smith skrev 2013-02-22 19:41: We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a client crash related to rendering models - Fixed a client crash related to audio in the web browser - Fixed servers crashing with the error message Overflow error writing string table baseline - Fixed a missing material when setting mat_viewportscale to anything other than 1 - Fixed windowed mode under certain window managers for the Linux version - Improved performance for the Linux version Team Fortress 2 - Added new promo items - Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder - Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. Machine - Fixed players spamming the Shred Alert taunt in spawn rooms by changing their loadout presets - Fixed giant robots sometimes getting stuck in Mann Vs. Machine - Fixed a problem where traders that send in-game trade requests would receive the error message The other player is currently busy trading with someone else when the problem was actually related to Steam Guard settings ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] FW: CS:GO workshop maps and dedicated servers
L4D2 dedicated servers need this feature as well 2013/2/7 Ido Magal i...@valvesoftware.com I posted to hlds and hlds_linux because the csgo list serv was down and we needed to get the word out. :) From: Ross Bemrose [mailto:rbemr...@gmail.com] Sent: Wednesday, February 06, 2013 9:48 PM To: Half-Life dedicated Win32 server mailing list Cc: Ido Magal; 'hlds_linux@list.valvesoftware.com' Subject: Re: [hlds] FW: CS:GO workshop maps and dedicated servers Since you posted this to hlds and hlds_linux in addition to csgo_servers, will this feature eventually be added to other games too? On 2/6/2013 10:45 PM, Ido Magal wrote: From: Ido Magal Sent: Wednesday, February 06, 2013 5:30 PM To: csgo_serv...@list.valvesoftware.commailto: csgo_serv...@list.valvesoftware.com Subject: CS:GO workshop maps and dedicated servers Hi, tomorrow we plan to launch the CS:GO Maps Workshop. 1. We've started working on the wiki here: https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators It would be helpful if people read through it and posted questions and helped us cover the basics by tomorrow. 2. We're moving the _SE maps from the depot into the workshop. You can either squirrel them away before they get deleted or use them directly from the workshop, which is what we recommend. In order to do that you will need to a. Learn how to launch your server with a workshop collection instead of a mapgroup. b. Learn how to create collections so you can recreate your mapgroup and get your server up and running asap. What is a Collection? A collection is essentially a mapgroup ( or mapcycle ) of Workshop maps that is editable and sharable through the Maps Workshop. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Nuclear Dawn Update Released
I'm getting segmentation faults, unable to start the server even with mm and sm disabled Segmentation fault (core dumped) BFD: Warning: /ndawn/core is truncated: expected core file size = 238780416, found: 1200128. Cannot access memory at address 0xf77e08f0 Cannot access memory at address 0xec7de2ec /ndawn/debug.cmds:4: Error in sourced command file: Cannot access memory at address 0xf77e08f0 email debug.log to i...@interwavestudios.com 2013/1/25 Nicholas Hastings nicho...@interwavestudios.com We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.9.1 are below. Nuclear Dawn update 6.9.2 - Added new contest winner map, Coast! - Fixed grenade and R.E.D. damage going through some solids after update 6.9. - Fixed Deep Blue achievement not tracking. - Fixed Iron sight viewmodel disappearing when switching to and away from Weapon Stabilizer gizmo. - Fixed weapon selection not closing when Support uses class special key to change weapon. - Fixed crash when importing more than one spray image in the game Options. - Fixed text on some commander action tooltips getting cut off when moving between action buttons. - Fixed file corruption issues with dedicated server Workshop download support. - Updated linux srcds_run script to use anonymous login for SteamCMD when updating. - Fixed various recent crash issues with some of the Authoring Tools. - Updated in-game and Authoring Tools Wiki links. -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.**comhttp://www.interwavestudios.com __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Nuclear Dawn Update Released
Yep, works now. Thanks for the fast fix. Am 25.01.2013 16:10 schrieb Nicholas Hastings nicho...@interwavestudios.com: This should now be fixed if you run the update once more. Again, this is only required for linux servers. Nicholas Hastings mailto:psychonic@alliedmods.**netpsycho...@alliedmods.net Friday, January 25, 2013 9:46 AM It seems that this is an issue affecting only linux servers. We're looking into it and hope to have a fix shortly. Daniel . mailto:srcdsl...@gmail.com Friday, January 25, 2013 9:44 AM I'm getting segmentation faults, unable to start the server even with mm and sm disabled Segmentation fault (core dumped) BFD: Warning: /ndawn/core is truncated: expected core file size= 238780416, found: 1200128. Cannot access memory at address 0xf77e08f0 Cannot access memory at address 0xec7de2ec /ndawn/debug.cmds:4: Error in sourced command file: Cannot access memory at address 0xf77e08f0 email debug.log to i...@interwavestudios.com 2013/1/25 Nicholas Hastingsnicholas@**interwavestudios.comnicho...@interwavestudios.com We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.9.1 are below. Nuclear Dawn update 6.9.2 - Added new contest winner map, Coast! - Fixed grenade and R.E.D. damage going through some solids after update 6.9. - Fixed Deep Blue achievement not tracking. - Fixed Iron sight viewmodel disappearing when switching to and away from Weapon Stabilizer gizmo. - Fixed weapon selection not closing when Support uses class special key to change weapon. - Fixed crash when importing more than one spray image in the game Options. - Fixed text on some commander action tooltips getting cut off when moving between action buttons. - Fixed file corruption issues with dedicated server Workshop download support. - Updated linux srcds_run script to use anonymous login for SteamCMD when updating. - Fixed various recent crash issues with some of the Authoring Tools. - Updated in-game and Authoring Tools Wiki links. -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.comhttp:**//www.interwavestudios.http://www.interwavestudios. **comh**ttp://www.interwavestudios.comhttp://www.interwavestudios.com ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Nicholas Hastings mailto:nicholas@**interwavestudios.comnicho...@interwavestudios.com Friday, January 25, 2013 7:22 AM We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.9.1 are below. Nuclear Dawn update 6.9.2 - Added new contest winner map, Coast! - Fixed grenade and R.E.D. damage going through some solids after update 6.9. - Fixed Deep Blue achievement not tracking. - Fixed Iron sight viewmodel disappearing when switching to and away from Weapon Stabilizer gizmo. - Fixed weapon selection not closing when Support uses class special key to change weapon. - Fixed crash when importing more than one spray image in the game Options. - Fixed text on some commander action tooltips getting cut off when moving between action buttons. - Fixed file corruption issues with dedicated server Workshop download support. - Updated linux srcds_run script to use anonymous login for SteamCMD when updating. - Fixed various recent crash issues with some of the Authoring Tools. - Updated in-game and Authoring Tools Wiki links. -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.**comhttp://www.interwavestudios.com __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Invisible players and/or airblast hack?
I can verify that players can be totaly invisible. Start/stop a recording with one button like this for example. bind HOME record test; stop -- ofc you can change home to what you like more. ics skrev 2012-12-11 19:54: He was correct, it's not a cheat. Sometimes HUD is different from your team, wrong color. Sometimes players or parts of them go invisible. Starting demo record and stopping it will fix it. -ics 11.12.2012 20:24, The Mighty Gerbil kirjoitti: Sorry forgot to edit the subject line so I am re-sending the question I just asked XD. I was on a pub yesterday and witnessed either... An invisible Pyro running in front of a Demo reflecting multiple rockets I shot at the Demo. or It could of been the Demo reflecting the rockets. When I posed the question if anyone else was seeing it or if it was a hack and one player indicated it was a known client issue that fails to render players. I just want to know if he was being honest and the bug exists or if he was feeding me a line and it was a hack. Either way it seems like a pretty major issue to have. Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
I run multiple servers with no bots, not even replay and it happens on a regular basis. It mainly happens on my Gamemode server (which happens to be windows). Might be a plugin causing it though. My trade server (linux) has this problem sometimes, and it has no bots. On Tue, Nov 20, 2012 at 3:52 AM, Russell Smith ve...@tinylittlerobots.uswrote: If it's a pathfinding issue wouldn't that require bots to be on the server to trigger it? My PvP server has no bots present, besides the replay bot. On 11/19/2012 1:38 PM, Fletcher Dunn wrote: It's some pathfinding code that is not specific to any particular game mode. However, it could be invoked in a way that only happens (or happens with much greater frequency) in MvM. The server I am investigating was one of our MvM servers, and several of our MvM servers seem to be stuck with this problem. So although there's no guarantee, I think it seems likely that it's the same problem. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Monday, November 19, 2012 11:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Thanks for the update Fletcher. Is this issue you reproduced game mode specific? Some people are only seeing this on MvM servers, but I have seen it happen once recently on one of my PvP servers as well. On 19.11.2012 10:53, Fletcher Dunn wrote: Just a note to acknowledge this issue. I believe that I have reproduced it. (At least, I have reproduced a very similar issue. Server enters an infinite loop, ceases ticking, doesn't respond to rcon, etc). I'm working on understanding the cause now and hopefully will have an update for you soon when it will be fixed. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, November 17, 2012 7:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. I can confirm I am having this issue too. On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers kritskring...@gmail.com**wrote: Seems this issue remains. I'm having to restart roughly 2 or 3 servers a week due to this. http://i.imgur.com/9qWYK.jpg?1 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Broken linux update
Thanks Michael, that worked! 2012/11/6 Kyle Sanderson kyle.l...@gmail.com Thanks for the backup Binaries! Kyle. On Mon, Nov 5, 2012 at 6:36 PM, Frank ad...@gamerscrib.net wrote: Let's hope this update coming thru will help server issues with the Client overflow problem I've reported - this is coming thru both Linux and Windows servers - once it starts doing this to clients nobody else can get into the servers without a map reset at least. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of wickedplayer494 . Sent: Monday, November 05, 2012 9:34 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Broken linux update And in case anyone's confused (questions like what update?), here's info relevant for server admins that I was also going to repost: - Sizes being reported vary from 50-70 MB - Omolong of Facepunch ( http://facepunch.com/showthread.php?t=1221466p=38334809viewfull=1#post3833 4809 ) said he got a HL2:DM update before-hand, with norse77 of reddit ( http://www.reddit.com/r/tf2/comments/12pbxy/tf2_and_possibly_other_source_en gine_games_update/c6x0t4o) verifying, though I'm not sure if admins got the HL2: DM update though Context of the message quoted: On Mon, Nov 5, 2012 at 8:19 PM, Matteo wingblac...@gmail.com wrote: Is anyone having problems getting the Linux dedicated to run after this update? On Mon, Nov 5, 2012 at 8:30 PM, Michael Tharp g...@partiallystapled.comwrote: (crossposting because this probably only affects linux operators) On 11/05/2012 09:21 PM, Jim Fasoline wrote: Matteo- yes, I'm experiencing the error that gtxi of reddit pointed out in wickedplayer494's response. Seems to be looping on that Failed to open dedicated.so message, but I need to look into it more. Looks like a regression: $ strings tf-20121103.0/orangebox/srcds_**linux |grep dedicated dedicated_srv.so $ strings tf-20121106.0/orangebox/srcds_**linux |grep dedicated dedicated.so Of course dedicated.so no longer exists since the Halloween update. Strongly recommend Linux operators do not apply tonight's optional update. If you've already applied the update and need a bailout, drop this into your orangebox dir (TF2 only) -- it's from the previous version: http://partiallystapled.com/~**gxti/srcds_linuxhttp://partiallystaple d.com/~gxti/srcds_linux You may need to chmod a+rx it after downloading. -- m. tharp __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 vs Garrysmod orangebox (@valve please fix) still...
Like Prithu said, use a separate -dir for each game 2012/10/28 Marcel hlds_li...@vermasslt.de On 28.10.2012 12:15, Prithu Parker wrote: Valve does not maintain Garry's mod, and the binaries should by nature be expected to be different. Make a separate installation for Garry's mod. Well yeah. That would be the best. Btw. my garrysmod server currently just crashes with a segmentation fault on startup. Although it's a vanilla brand new installation. Updated with: ./steam -command update -game garrysmod -verify_all -dir .srcds_l The debug.log is not really promising: $ ./srcds_run -debug -game garrysmod +map gm_construct Auto detecting CPU Using default binary: ./srcds_linux Enabling debug mode Server will auto-restart if there is a crash. Using breakpad minidump system Using breakpad crash handler Console initialized. ./srcds_run: line 372: 14047 Segmentation fault (core dumped) $HL_CMD cat: hlds.13998.pid: No such file or directory email debug.log to li...@valvesoftware.com --** CRASH: Sun Oct 28 12:38:53 CET 2012 Start Line: ./srcds_linux -debug -game garrysmod +map gm_construct End of Source crash report --** __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] are there enough tf2 matchmaking servers online?
In the US I'm filling within 30 seconds On Sat, Oct 27, 2012 at 11:26 AM, Giovanni Harting chefeification...@gmail.com wrote: Stable. Filled after ~ 1 minute 2012/10/27 Marco Padovan e...@evcz.tk I just put online 2 additional 24slots servers in europe and they were *instantly* filled... looks like I can keep putting them online and they keep getting filled seconds after I get them started... what's the situation in Europe? :O ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
The problem is, the way it works. How the models work is it has a skin, and a separate model. The skin turns the model green, and parts transparent., and then the game parents a separate model to the main model. This isn't possible because of the mishap a few years ago where servers sold valve's stuff, and then valve blocked it. On Sat, Oct 27, 2012 at 7:04 PM, Bjorn Wielens uniac...@yahoo.ca wrote: Try the TF2 ModelManager plugin that's used for playing as robots. it may work in combo with what you're doing. Do let us know if it works. From: Daniel Barreiro smelly.feet.you.h...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Saturday, October 27, 2012 7:45:01 PM Subject: Re: [hlds_linux] Optional Team Fortress 2 update released Thanks Eric. Can't wait for the lag to be fixed. On a side note, would it be possible to make it so plugins could force the zombie skins? We're trying to do it for Super Zombie Fortress. We called the attributes with TF2items, and it makes the skin go zombie, but the scout_zombie.mdl is not appearing, so we have a green scout with transparent body parts. On Sat, Oct 27, 2012 at 6:42 PM, Eric Smith er...@valvesoftware.com wrote: We're still investigating the lag problems that have been reported. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pieter-bas Ronner Sent: Saturday, October 27, 2012 3:41 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Optional Team Fortress 2 update released Eric, We have also some lag problems since the last patch. is this also a bug in tf2? 2012/10/28 Eric Smith er...@valvesoftware.com We've released an optional (for dedicated servers) update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a regression in the Mac's minimum system check Team Fortress 2 - Added new audio lines for Merasmus to use when he attacks - Fixed a Linux dedicated server crash related to Mann vs. Machine mode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM servers crash after update
Same here, server hang up with 100% CPU usage. Last console entries: Lobby instanced on this server in state SERVERSETUP Map: 'mvm_coaltown_event' Mission: 'mvm_coaltown_event' GC is requesting us to reserve 6 slots. Server appears to have room; accepting reservations. Adding reservation for lobby member [U:1:52477052]. Adding reservation for lobby member [U:1:74785496]. Adding reservation for lobby member [U:1:83756438]. Adding reservation for lobby member [U:1:67658381]. Adding reservation for lobby member [U:1:8086639]. Adding reservation for lobby member [U:1:47750247]. Invalid wave number L 10/27/2012 - 06:04:50: World triggered Round_Start L 10/27/2012 - 06:04:50: World triggered Round_Setup_Begin 2012/10/27 Joel Zhang know.thine.en...@gmail.com Exactly the same problem here, but not running MM or SM On Oct 26, 2012 7:56 PM, doc drga...@gmail.com wrote: Confirming as well. Gentoo, PvP server is working (was crashing for mystery reasons, took SM/MM off and now it seems not crashing?) and MvM crashes at the same instance no matter the SM/MM status. When you pick a class the process pegs at 100% CPU and nothing happens. On Fri, Oct 26, 2012 at 5:38 PM, Giovanni Harting chefeification...@gmail.com wrote: Can confirm this 2012/10/27 Peter Reinhold peter_va...@reinhold.dk After updating to the latest version, all our MvM servers crash when someone wants to play on them, with the following error -- GC is requesting us to reserve 6 slots. Server appears to have room; accepting reservations. Adding reservation for lobby member [U:1:17749981]. Adding reservation for lobby member [U:1:51188]. Adding reservation for lobby member [U:1:33267178]. Adding reservation for lobby member [U:1:26332760]. Adding reservation for lobby member [U:1:48277855]. Adding reservation for lobby member [U:1:70214207]. Invalid wave number L 10/27/2012 - 02:31:58: World triggered Round_Start L 10/27/2012 - 02:31:58: World triggered Round_Setup_Begin Invalid Where argument 'spawnbot_scattered' Unknown attribute 'Where' in WaveSpawn definition. Invalid Where argument 'spawnbot_scattered' Unknown attribute 'Where' in WaveSpawn definition. Invalid Where argument 'spawnbot_scattered' Unknown attribute 'Where' in WaveSpawn definition. Invalid Where argument 'spawnbot_scattered' Unknown attribute 'Where' in WaveSpawn definition. Invalid Where argument 'spawnbot_scattered' Unknown attribute 'Where' in WaveSpawn definition. Invalid Where argument 'spawnbot_scattered' Unknown attribute 'Where' in WaveSpawn definition. Invalid Where argument 'spawnbot_scattered' Unknown attribute 'Where' in WaveSpawn definition. Invalid Where argument 'spawnbot_scattered' Unknown attribute 'Where' in WaveSpawn definition. -- Some of them don't get to the Where argument errors, but crash after Round_Setup_Begin All servers are vanilla, no meta/sourcemod or anything on them. /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Running a Halloween Server
http://forum.i3d.net/hlds-valve-linux-newsletter/194636-hlds_linux-quickplay-settings-tf2-halloween.html 2012/10/27 Maavrik maav...@maavrik.com Hello all, Forgive me if I missed the e-mail, but what do I need to know if I'm going to put up a Halloween event server? Is it just as easy as setting the map, or are there some extra commands involved. Thanks, -Maavrik __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod?
https://forums.alliedmods.net/showpost.php?p=1826527postcount=2184 2012/10/27 Cameron Munroe cmun...@cameronmunroe.com Alright I can confirm that the two Dev builds for Sourcemod and Metamod work, as well as tf2items. However where is sdkhooks? I have looked around and cant find it. On 10/26/2012 8:30 PM, Steven Sumichrast wrote: I have this running on over a dozen Debian boxes right now: meta version Metamod:Source version 1.10.0-dev Build ID: 809:6375d8da3383-dev Loaded As: Valve Server Plugin Compiled on: Oct 26 2012 Plugin interface version: 15:14 SourceHook version: 5:5 http://www.metamodsource.net/ sm version SourceMod Version Information: SourceMod Version: 1.5.0-dev+3672 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.0-dev+3672) SourcePawn API: v1 = 4, v2 = 4 Compiled on: Oct 26 2012 17:12:55 Build ID: 3672:90afa8e17110 http://www.sourcemod.net/ My gamedata was auto-updated to resolve some crashing. On Fri, Oct 26, 2012 at 10:28 PM, Nicholas Hastings psycho...@alliedmods.net wrote: MM:S 1.10.0-hg809 and SM 1.5.0-hg3675 are working just fine. If you have issues with plugins loaded, it's from a third-party plugin or extension. On 10/26/2012 11:26 PM, Cameron Munroe wrote: Which version? On 10/26/2012 8:26 PM, Benedict Glover wrote: Not for me on linux they don't. Fresh install, freezes like I said on that mapchange thing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List
Shouldn't it be --dports 27017,27019 ? 2012/10/16 Kyle Sanderson kyle.l...@gmail.com Yup. iptables -A OUTPUT -p tcp -m multiport --dports 27017:27019 -j REJECT --reject-with icmp-port-unreachable Huge thanks to Ryan for his Windows rules (and discovering the solution). This statement seems to work fine for me. You can probably define it even more by specifying the process and or user. It's a shame no one at Valve sees this as a problem... We weren't listed for a while there. Thanks, Kyle. On Tue, Oct 16, 2012 at 8:41 AM, Chris Oryschak ch...@oryschak.com wrote: Do you have the iptables rule to accomplish this. If this has no side effect to the users and forces it UDP every time. I'd be much happier to go this route as a resolution. Chris On Tue, Oct 16, 2012 at 11:38 AM, Ryan Stecker voidedwea...@gmail.com wrote: As a slight correction, it's the TCP connection which doesn't respect the bind IP. The workaround is to block outgoing TCP connections on port 27017, this forces the server to use a UDP connection to steam. On Tue, Oct 16, 2012 at 10:34 AM, martin v velt...@gmail.com wrote: This is well know issue. When your machines IP is different from the gameservers IP and when your gameserver lost connection to steam. When gameserver is connecting to steam servers it sends machines main IP and not the attached server ip. The worst part is that when someone joins your server and you want to check game info on friends it shows the wrong ip and doasn't detect a gameserver where this person is playing. http://forums.alliedmods.net/showthread.php?t=183574 - my thread on this issue. Only way to repair this is to restart gameserver. 2012/10/16 Asher Baker asher...@gmail.com I believe Valve have already acknowledged it as an issue in the past. It happens when the server loses connection to Steam, which causes it to switch transport protocols - and the UDP one doesn't respect the bind address. Other than block the problematic one, forcing it to toggle back to the other, there isn't really anything you can do. On Tue, Oct 16, 2012 at 9:25 AM, Rudy Bleeker rblee...@gmail.com wrote: Have you tried setting ip this_servers_ip_address in the server specific config file? server6.cfg in this case. I do this and haven't seen this issue so far. On Tue, Oct 16, 2012 at 7:11 AM, Chris Oryschak ch...@oryschak.com wrote: Sorry forgot the mention my start line. I do use +ip and -port. Below is my startline: /usr/bin/screen -d -m -U -S rb6 /usr/bin/taskset -c 1 /home/XXX/srcds/railbait/orangebox/nemrun -threads 1 -timeout 3 -pidfile rb6.pid -console -game tf -maxplayers 32 -tickrate 66 +ip 142.54.178.234 -port 27015 +map pl_badwater +sv_pure 1 +servercfgfile server6.cfg -replay +mm_pluginsfile addons/metamod/metaplugins_6.ini +sm_basepath addons/sourcemod_6 -onbootcmd './bootnotify.sh 6' -debug -corefile 'cores/rb6_%Y%m%d%H%M%S.core' On Tue, Oct 16, 2012 at 1:07 AM, ics i...@ics-base.net wrote: You should use option +ip instead of -ip and assing -port. On the original post, you haven't got that specified on the startline. -ics 16.10.2012 7:33, Chris Oryschak kirjoitti: This has been a known issue for quite sometime. Myself along with other mailing list members have brought it up in the past. The past week it seems to of gotten a lot worse. Today alone i've had to fix the problem on two separate occasions. *The details:* I have a dedicated server with 4 IP address' assigned to it. Each server instance I run has it's own unique IP Address with the default port for each instance (27015) Now randomly the server will lose it's assigned IP address and reassign itself one of the other IP's that are available. The problem with this is the moment it occurs the server drops from the master server list. It's no longer visible on the internet. When type status in the console this is what I get, i've bolded/underlined the problem area: version : 1.2.3.3/22 5079 secure *udp/ip : 142.54.178.234:27015 (public ip: 142.54.178.238)* account : logged in map : cp_dustbowl at: 0 x, 0 y, 0 z Another---**-- version : 1.2.3.3/22 5079 secure *udp/ip : 142.54.178.237:27015 (public ip: 142.54.178.238)* account : logged in map : plr_hightower at: 0 x, 0 y, 0 z I just finished fixing 4 servers on the same box with this bug/issue. It's starting to
Re: [hlds_linux] Quickplay not activating?
I've noticed a heavy drop in quickplay traffic even before the new MvM content update. My servers fill up very late and empty out early always around the same time. It's like at 20:00 (08 pm) the servers get kicked out of the quickplay pool and they just empty out, they still show as registered though. 2012/10/14 1nsane 1nsane...@gmail.com Also don't forget that Valve's recent update added more MVM content. This made some players go play on valve's Mann Up or community MVM servers. On Sat, Oct 13, 2012 at 10:07 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Yeah I've noticed it has been slower lately but I figured it may just be slower and not a problem with Quickplay. I thought about making a post here on it but I know that Quickplay discussions offend certain people here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Disable disconnect
Then i test my carma :) Release those map fixes you have to On 2012-10-13 17:32, Eric Smith wrote: We'll fix it in the next update. -Eric On Oct 13, 2012, at 7:47 AM, ics i...@ics-base.net wrote: Looks like the reason why it broke is from TF2. Atleast Mann VS Machine now asks if you want to leave or not when disconnect it hit. The change of this feature broke it in DODS. -ics 12.10.2012 1:47, Kyle Sanderson kirjoitti: They presumably moved the disconnect function to the IEngineClient interface. Each game has to re-implement the disconnect command, which has only been done in TF2. Regardless, this is broken in HL2:DM as well. Kind of scared to ask for a CS:S sync to get that Mac FastDL fix :p Thanks, Kyle. On Thu, Oct 11, 2012 at 10:10 AM, ics i...@ics-base.net wrote: Duh, of course you can join to other servers or quit the game from menu too. I should think more. Still, missing disconnect is a odd thing. -ics 11.10.2012 20:05, ics kirjoitti: So, you cannot leave a server unless you use the alias workaround or kill the game in task manager? What kind of stupidity is that? Has to be a bug. -ics 11.10.2012 19:34, spendenanmich kirjoitti: I got a little workaround: alias disconnect connect . Am 11.10.2012 18:21, schrieb spendenanmich: It's not an engine-bug, since the disconnect command was only removed in DoD:S and not in CS:S or TF2. It came with the latest update which was client-side only (the disconnect-command still excists in the server-side cvar list, even after an update) So it's just the DoD:S-client where the disconnect-command got removed. I just wonder why. Am 10.10.2012 21:33, schrieb daniel nilsson jokihao: Now i tested on a good server and yes... hmm this the coming dods update is not what i wanted :( On 2012-10-10 21:23, Nicholas Hastings wrote: The last engine update removed the disconnect command which the DoD:S gameui (menu) still uses to disconnect from a game. On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote: Earlier today i was on one server that had disabled the use of in game button disconnect. The only thing you could to to quit was to forcefully kill your client. Game: day of defeat source How is that possible? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Disable disconnect
Earlier today i was on one server that had disabled the use of in game button disconnect. The only thing you could to to quit was to forcefully kill your client. Game: day of defeat source How is that possible? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Disable disconnect
Then why does it only work to disconnect on certain servers and not all? On 2012-10-10 21:23, Nicholas Hastings wrote: The last engine update removed the disconnect command which the DoD:S gameui (menu) still uses to disconnect from a game. On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote: Earlier today i was on one server that had disabled the use of in game button disconnect. The only thing you could to to quit was to forcefully kill your client. Game: day of defeat source How is that possible? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Disable disconnect
Now i tested on a good server and yes... hmm this the coming dods update is not what i wanted :( On 2012-10-10 21:23, Nicholas Hastings wrote: The last engine update removed the disconnect command which the DoD:S gameui (menu) still uses to disconnect from a game. On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote: Earlier today i was on one server that had disabled the use of in game button disconnect. The only thing you could to to quit was to forcefully kill your client. Game: day of defeat source How is that possible? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crash on restart with latest update
I have 4 servers and it is only my servers with sourcemod that chrashes when using _restart On 2012-09-05 20:05, Tony Paloma wrote: Looks like a problem caused by SourceMod. SourceMod guys feel free to prove me wrong. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Wednesday, September 05, 2012 10:32 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Crash on restart with latest update One of my TF2 servers hung last night when a _restart was issued. I had to kill the process and manually restart. Here's what was dumped to the console: http://pastebin.com/b07ggugu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Set default server.cfg filename
Use [mapname].cfg if you wanna change/reset specific cvars. This file gets executed every time you load the map (aka map or changelevel). 2012/8/29 feugatos feuga...@ceidwarfare.net Hi there, I'm trying to find out if there is a way to define the name of the cfg file that gets executed on a map change. By default it's the known server.cfg file. Is there a way to override the name via a command line argument and change it to something of my liking? (eg server_27015.cfg). I found the command line argument +mapchangecfgfile but it's for the GoldSrc engine only if I'm not mistake or at least I couldn't get it working on TF2 and CS:GO. Any help will be appreciated. Thanks in advance, Dimitrios __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] InGameBrowser/MOTD-HTML-Mode Params?
Hey there, i'm currently working on a personalised MOTD for our servers, to make this a bit more appealing. But one problem: The $_GET Method, provided by most PlugIns (aka Webshortcuts and DynamicMOTD) isn't really save! The question is: Are there more default-params get transmitted, that i can tap into, than just the HTTP_USER_AGENT (i'm using that to redirect any other browsers). For example the Steam- or Community-ID or have i rely on those plugins? Greetings Daniel PS: Sorry for the kinda bad english :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Test linux steam binaries
MvM servers are still crashing with this binaries. On server 1 it seems to be paired with a Round_Start event and the last log entry before the crash is always refering to item_whitelist.txt Server 1: L 08/23/2012 - 11:59:40: Vote succeeded RestartGame L 08/23/2012 - 11:59:42: World triggered Round_Start L 08/23/2012 - 11:59:42: World triggered Round_Setup_Begin ERROR: Replay already recording. Item Whitelist file 'item_whitelist.txt' could not be found. All items will be allowed. PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20120823115942_1.dmp success = yes response: CrashID=bp-27f02272-776e-4bdd-b2d7-aa2402120823 L 08/23/2012 - 14:36:20: World triggered Round_Start L 08/23/2012 - 14:36:20: World triggered Round_Setup_Begin ERROR: Replay already recording. Item Whitelist file 'item_whitelist.txt' could not be found. All items will be allowed. PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20120823143620_1.dmp success = yes response: CrashID=bp-a4646b92-bf28-4899-8f73-cf5c22120823 Server 2: Obvoisly a replay crash but both server have replay (local http) enabled L 08/23/2012 - 13:37:42: Started map mvm_coaltown (CRC 1b5569e11cb8efc7996d61b9a5f35008) L 08/23/2012 - 13:37:42: Mapchange to mvm_coaltown ... ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file server.cfg SoundEmitter: adding map sound overrides from scripts/mvm_level_sounds.txt [1384 total, 1334 replacements, 60 duplicated replacements] SoundEmitter: adding map sound overrides from scripts/mvm_level_sound_tweaks.txt [11 total, 11 replacements, 11 duplicated replacements] SoundEmitter: adding map sound overrides from scripts/game_sounds_vo_mvm.txt [2197 total, 28 replacements, 0 duplicated replacements] SoundEmitter: adding map sound overrides from scripts/game_sounds_vo_mvm_mighty.txt [1434 total, 0 replacements, 0 duplicated replacements] Item Whitelist file 'item_whitelist.txt' could not be found. All items will be allowed. Invalid wave number ... Setting sv_visiblemaxplayers to 7 for MvM * * Number of files removed:245 * PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20120823133746_1.dmp success = yes response: CrashID=bp-16ffd50b-d6e9-4c3c-9c5f-7d0a92120823 2012/8/23 James Beegle lx45...@gmail.com Is this update intended to fix crashes on level restart votes, or only level loads? Because I just had my server crash a few minutes ago from a restart vote while using the new binaries. On Wed, Aug 22, 2012 at 5:50 PM, Asher Baker asher...@gmail.com wrote: No, happens to at least all Source 2009 servers. On Wed, Aug 22, 2012 at 9:53 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: The binaries are not specific to TF, but the problems it was intended to address might be. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard Sent: Wednesday, August 22, 2012 12:57 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Test linux steam binaries ohh, I missed that app id in the link. it didnt occur to me what it represnted. From: martin v velt...@gmail.com To: Collin Howard my_azz...@yahoo.com; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, August 22, 2012 3:38:02 PM Subject: Re: [hlds_linux] Test linux steam binaries @Collin Howard app440 is tf2 not hl 1.6 2012/8/22 Collin Howard my_azz...@yahoo.com was this for 1.6 hlds? From: Valtteri Kiviniemi kiviniemi.valtt...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, August 22, 2012 3:29:19 PM Subject: Re: [hlds_linux] Test linux steam binaries Hi, Thank you! I can confirm that the server is now shutting down cleanly. I'm usin clean install without any plugins. - Valtteri 2012/8/22 wave thew...@thewaveserver.com Thanks Fletch, quit now shutsdown cleanly! (without sourcemod, at least) On Wed, Aug 22, 2012 at 1:20 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: If you are crashing on level change or server shutdown, and would like to help test updated steam binaries that contain the fix, please download them from here: http://media.steampowered.com/apps/440/linux_steam_bins.zip and put them in the game/bin folder. Please report if they cause any new problems. If all goes well, we'll release them in an official update soon.
Re: [hlds_linux] TF2 clean install missing steam_appid.txt ?
Add -verify_all and -retry to the command line. This will check all the files and installs any missing files. 2012/8/22 Marco Padovan e...@evcz.tk Doing a clean install with: ./steam -command update -game tf -dir . results in a not working installation ( * Unable to load Steam support library.* / * This server will operate in LAN mode only.* errors) due to missing steam_appid.txt that file is also missing from css (cs1.6 instead appears to have it properly) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server crashes, SteamCMD, etc.
The PvP Server is running fine, not a single crash since the last TF2 update *L 08/21/2012 - 21:02:20: [crashlogger.smx] Server crashed or restarted.*- TF2 Update *L 08/22/2012 - 05:54:46: [crashlogger.smx] Server crashed or restarted.*- Daily Restart The MvM Servers are still crashing ways to often, can't tell you when exactly *L 08/21/2012 - 21:22:38: [crashlogger.smx] Server crashed or restarted. *- TF2 Update *L 08/21/2012 - 21:40:34: [crashlogger.smx] Server crashed or restarted.* *L 08/21/2012 - 23:01:48: [crashlogger.smx] Server crashed or restarted.* *L 08/22/2012 - 05:25:36: [crashlogger.smx] Server crashed or restarted. *- Daily Restart *L 08/22/2012 - 09:06:09: [crashlogger.smx] Server crashed or restarted.* *L 08/22/2012 - 09:49:34: [crashlogger.smx] Server crashed or restarted.* *L 08/22/2012 - 09:50:00: [crashlogger.smx] Server crashed or restarted.* *L 08/22/2012 - 12:45:23: [crashlogger.smx] Server crashed or restarted.* *L 08/22/2012 - 15:46:51: [crashlogger.smx] Server crashed or restarted.* *L 08/22/2012 - 16:38:46: [crashlogger.smx] Server crashed or restarted.* *L 08/22/2012 - 16:57:59: [crashlogger.smx] Server crashed or restarted.* 2012/8/22 Weasel wea...@weaselslair.com Glad to hear that SteamCMD is slated to at least not require an account that owns the games it's hosting. Anybody know about multiple instances trying to update at the same time? I normally update by scripts, which may run in parallel (i.e. nothing to enforce them to never run at the same time). Wondering if that will be a problem. Regarding the previous TF2 issues my server have been experienced since the MvM stuff launched. I am still getting crashes. But, now they only appear to be at map-change. What's weird, is on my primary server, I only run one (custom) map - which has never caused any issues like this before. Now, when one team finishes capping all the capture-points, it crashes, drops everybody - then restarts on it's own. Haven't had time to put much into troubleshooting. I killed some SM plugins that I thought might be related, but haven't had time to disable SM and MM:S entirely, let it run, etc. Is anybody else still getting TF2 crashes during map change or cycle, or map-based end-round type events (capture all points, reach ctf playing-to threshold, etc.)? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] SteamCMD alternative
Where is the password stored with the -remember_password flag? 2012/8/21 Didrole didr...@gmail.com Just to inform that I found a problem with your too. When I was testing it, got the following error: UpdateTool: pthread_mutex_lock.c:87: __pthread_mutex_lock: Assertion `mutex-__data.__owner == 0' failed. ./UpdateTool.sh: line 3: 22509 Aborted ./UpdateTool $* I've updated the linux archive with a script that should solve this error (at least it does on my servers). Does this have the ability to use gpg passwords? No, but if your goal is to not have your password in the cmdline try the -remember_password flag so you only have to put it once. 2012/8/21 Michael Johansen michs...@live.no I love this, will try it! Date: Tue, 21 Aug 2012 08:42:53 -0500 From: mosqu...@team-vipers.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] SteamCMD alternative Does this have the ability to use gpg passwords? On Mon, Aug 20, 2012 at 4:49 PM, Didrole didr...@gmail.com wrote: Hi guys, I wasn't happy with how SteamCMD works and made an alternative tool to it. I think some of you might be interested by it so here is its URL: http://didrole.com/UpdateTool/ I haven't tested it that much, so it may have bugs. Sincerely, Didrole ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
I don't really care if we as server ops get a reward or not. I'm just happy that this is hopefully over. And we can't really blame anybody for the issues, that stuff just happens and there is not much someone can do about that, except start testing every patch for moths and never release anything new, if the current stuff is stable. But i'm sure that this is not a solution. So just be happy that this mess is over and relax. Happy fragging! 2012/8/21 Cameron Munroe cmun...@cameronmunroe.com I still like the fact that the award should be for server admins who have patients yet most of you have just been yelling at valve stating whens the update, when are you going to fix it. LOL you have no patients. On 8/21/2012 12:29 PM, Andrew DeMerse wrote: They mentioned potentially providing rewards to people who run servers a while ago. Haven't heard anything since. On Tue, Aug 21, 2012 at 3:28 PM, Michael Ojeda mojed...@gmail.com wrote: Although getting an item is highly unlikely don't forget if you registered your server, it's tied to your steam account that you were logged into steam at the time. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Well, the reason was because I had mp_idlemaxtime set to 0. Never had any problems with that value before but after I've increased it it's working now. Even the Robots got Kicked due to inactivity 2012/8/16 Daniel . srcdsl...@gmail.com Every client connecting gets kicked (reason Kicked due to inactivity) What is that all about? 2012/8/16 Benedict Glover neobened...@hotmail.co.uk That's the bot/player limit reached. Make sure 32 slots. From: nat...@nathanwong.co.uk Date: Thu, 16 Aug 2012 02:40:20 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released I'm also getting multiple: CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL. At what I assume to be the start of each wave. On 16 August 2012 02:26, Benedict Glover neobened...@hotmail.co.uk wrote: I'm getting this a lot, what does it mean? L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected (reason Connection rejected by game ) Dropped ProTurk from server (Connection rejected by game ) From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:22:04 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released People already on it. Looks like I'll have to set up another 11... From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:09:58 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Every client connecting gets kicked (reason Kicked due to inactivity) What is that all about? 2012/8/16 Benedict Glover neobened...@hotmail.co.uk That's the bot/player limit reached. Make sure 32 slots. From: nat...@nathanwong.co.uk Date: Thu, 16 Aug 2012 02:40:20 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released I'm also getting multiple: CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL. At what I assume to be the start of each wave. On 16 August 2012 02:26, Benedict Glover neobened...@hotmail.co.uk wrote: I'm getting this a lot, what does it mean? L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected (reason Connection rejected by game ) Dropped ProTurk from server (Connection rejected by game ) From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:22:04 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released People already on it. Looks like I'll have to set up another 11... From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:09:58 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
MvM ? On 2012-08-14 08:29, Glib Tsyrklyevych wrote: At what hour will the update come out? I am guessing it will be around 6 EST as usual? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF MvM hosting questions
So the new mode is a 6 player/slots per server game? On 2012-08-14 07:46, Cameron Munroe wrote: Is there anyway we can preemptively setup a server? My guess in no, but just asking as it seems like it will be fun. On 8/13/2012 10:39 PM, Fletcher Dunn wrote: Here are some answers to questions regarding hosting MvM servers: * Players can join your server through any means they can join PvP games: the server browser, ad hoc joins, or the new matchmaking system (quickplay beta). * To accept matchmaking traffic, you must select which sort of traffic you want. (Regular PvP traffic or MvM traffic.) Set tf_mm_servermode 2 to be placed in the MvM pool. * For MvM matchmaking, if 6 players are sent to your server to start a new game, it will switch to whatever map the players selected. * You will need a TF gameserver account to accept matchmaking traffic. * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. * The CPU usage for a 6 player MvM game is about the same as for a regular TF server. (Yep, this mode requires significantly more CPU cycles per player than the PvP mode, that's an unfortunate fact.) Given the surge of players that comes with any major release, and the player / server ratio of this game mode, the demand for MvM servers will probably be high. We expect that a large number of players will want to try out the new mode, so we will be converting most of our servers to host MvM, and then adjust the allocation based on what players are playing. I, for one, DO NOT welcome our new robot overlords! - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server protect attacks
Perhaps this work: http://pastie.org/private/81b8r0x6ckfciqwfm9q On 2012-08-08 19:25, Emanuel wrote: iptables -I INPUT -p udp -m udp -m string --algo bm --hex-string |56| -j DROP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Understanding choke / tweaking for lag
I think your value of sv_mincmdrate Is to high for some players... On 2012-08-05 21:31, Peter Reinhold wrote: Hi all, I know this has been up before, but since the Pyro update i've had a rise in comments about lag, and bad/off hit registration from players that have ping in the 20-30 range. So, i've ofcourse tried tweaking settings a bit on the servers, trying to find out what would be causing the problems, but I am pretty stumped as to what I can do, and I was hoping for some help. I've gotten some net_graph pictures from one of the players, who is on a 15mbit line, a ping around 30 to the server, measured in Windows, and they look like this, http://imgur.com/a/6gPBT As far as I understand, a high choke is bad, and this doesn't look good a all. What I can see, aside from the choke, when I compare the graph to my own, is that his graph is extremely spiky, while mine is smooth (hard to explain, I have graph points at almost every pixel, while his is spaced with a couple of pixels in between) Does anyone have any pointers as to what I can do to try and alleviate this problem? As mentioned, it hasn't always been this way on the servers (ofcourse, lag has occured for some players from time to time), but the guy I used above has not changed internet or anything, and things have simply gone from good to bad, with no apparent changes other than TF2 updates. A word about the servers, they are all hosted at a colo with plenty of bandwidth (multi Gb), running at max 80% CPU with plenty of RAM to spare. (Not rented servers, this is my own iron) /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Understanding choke / tweaking for lag
Sorry for duplicate answers, but: Choke is when the player can't receive all the packets that the server are sending. look at your min and max cmdrate values and you can perhaps find a solution. On 2012-08-05 21:31, Peter Reinhold wrote: Hi all, I know this has been up before, but since the Pyro update i've had a rise in comments about lag, and bad/off hit registration from players that have ping in the 20-30 range. So, i've ofcourse tried tweaking settings a bit on the servers, trying to find out what would be causing the problems, but I am pretty stumped as to what I can do, and I was hoping for some help. I've gotten some net_graph pictures from one of the players, who is on a 15mbit line, a ping around 30 to the server, measured in Windows, and they look like this, http://imgur.com/a/6gPBT As far as I understand, a high choke is bad, and this doesn't look good a all. What I can see, aside from the choke, when I compare the graph to my own, is that his graph is extremely spiky, while mine is smooth (hard to explain, I have graph points at almost every pixel, while his is spaced with a couple of pixels in between) Does anyone have any pointers as to what I can do to try and alleviate this problem? As mentioned, it hasn't always been this way on the servers (ofcourse, lag has occured for some players from time to time), but the guy I used above has not changed internet or anything, and things have simply gone from good to bad, with no apparent changes other than TF2 updates. A word about the servers, they are all hosted at a colo with plenty of bandwidth (multi Gb), running at max 80% CPU with plenty of RAM to spare. (Not rented servers, this is my own iron) /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] netspike.txt
yes it looks like debuggin info of some sort. My two servers have those files to and both are 2.0Gb each On 2012-07-11 11:20, Jesse Molina wrote: Interesting. This file has indeed appeared on some servers on a host which I manage. In one case, the file is now 1.3GB in size. I suspect Valve has noticed the same thing I noticed. When the Pyromania update came out, I noticed that my host was using much more bandwidth than usual. There seemed to be a spike happening, intermittently, for limited periods of time. I observed a 30% traffic in/out increase for 30-60 seconds at a time. All clients on all servers on that particular host, and all servers on that host, would suddenly start sending much more data, for no apparent reason. I only have a 10base-T uplink on this host, so I am limited to 10Mbps. All four of the servers were full that day. However, due to the traffic spikes, we had to shut one of them down to prevent exceeding the circuit limitation. This is how the issue first came to my attention. I did a tcpdump of the traffic but whatever the issue was, it was embedded in the game traffic itself and was being represented by all clients on all four servers at the exact same time. If I was to guess, something like an authentication request or item-server related activity was suddenly causing all clients and the server to suddenly transmit much more data. Whatever it was, it would have been something that affected all clients across those four servers on the same host. Valve would have noticed huge spikes like this since ALL of their servers and clients would suddenly start transmitting 20-30% more traffic. I am guessing they are trying to debug the problem by collecting evidence. That's just a guess though. Russell Smith wrote: What is this file? I haven't noticed it before, but it's showing up in my tf folder. Looks like a log of packet information being sent to clients. Why is this showing up now, and how can this logging be disabled? 40602.961200/2703847 Player [Player.X][7][adr:XX.XXX.XXX.XX:46611] was sent a datagram 32 bits (4.000 bytes) NET_Tick : 70 bits ( 8.750 bytes) [soundprecache] 3745:)weapons/scatter_gun_double_shoot.wav : 323 bits ( 40.375 bytes) [soundprecache] 3746:)weapons/scatter_gun_double_shoot_crit.wa : 112 bits ( 14.000 bytes) [soundprecache] 3747:)weapons/pickaxe_swing1.wav : 168 bits ( 21.000 bytes) [soundprecache] 3748:)weapons/pickaxe_swing2.wav : 64 bits ( 8.000 bytes) [soundprecache] 3749:)weapons/pickaxe_swing3.wav : 64 bits ( 8.000 bytes) [soundprecache] 3750:weapons/blade_slice_2.wav : 214 bits ( 26.750 bytes) [soundprecache] 3751:weapons/blade_slice_3.wav : 64 bits ( 8.000 bytes) [soundprecache] 3752:weapons/blade_slice_4.wav : 64 bits ( 8.000 bytes) [soundprecache] 3753:)weapons\sniper_railgun_dry_fire.wav : 248 bits ( 31.000 bytes) [soundprecache] 3754:)weapons\sniper_railgun_charged_shot_01.w : 176 bits ( 22.000 bytes) [soundprecache] 3755:)weapons\sniper_railgun_charged_shot_02.w : 120 bits ( 15.000 bytes) [soundprecache] 3756:)weapons\sniper_railgun_charged_shot_crit : 160 bits ( 20.000 bytes) [soundprecache] 3757:)weapons\sniper_railgun_charged_shot_crit : 160 bits ( 20.000 bytes) [soundprecache] 3758:)weapons\sniper_railgun_world_reload.wav : 152 bits ( 19.000 bytes) [soundprecache] 3759:)weapons\sniper_railgun_no_fire.wav : 112 bits ( 14.000 bytes) [soundprecache] 3760:)weapons\sniper_railgun_single_01.wav : 128 bits ( 16.000 bytes) [soundprecache] 3761:)weapons\sniper_railgun_single_02.wav : 72 bits ( 9.000 bytes) [soundprecache] 3762:)weapons/flame_thrower_bb_start.wav : 232 bits ( 29.000 bytes) [soundprecache] 3763:)weapons/flame_thrower_bb_loop_crit.wav : 128 bits ( 16.000 bytes) [soundprecache] 3764:)weapons/flame_thrower_bb_loop.wav : 56 bits ( 7.000 bytes) [soundprecache] 3765:)weapons/ambassador_shoot.wav : 184 bits ( 23.000 bytes) [soundprecache] 3766:)weapons/ambassador_shoot_crit.wav : 96 bits ( 12.000 bytes) [soundprecache] 3767:)weapons/demo_sword_hit_world1.wav : 224 bits ( 28.000 bytes) [soundprecache] 3768:)weapons/demo_sword_hit_world2.wav : 64 bits ( 8.000 bytes) [soundprecache] 3769:vo/sword_hit01.wav : 158 bits ( 19.750 bytes) [soundprecache] 3770:vo/sword_hit02.wav : 64 bits ( 8.000 bytes) [soundprecache] 3771:vo/sword_hit03.wav : 64 bits ( 8.000 bytes) [soundprecache] 3772:vo/sword_hit04.wav : 64 bits ( 8.000 bytes) [soundprecache] 3773:vo/sword_hit05.wav : 64 bits ( 8.000 bytes) [soundprecache] 3774:vo/sword_hit06.wav
[hlds_linux] Quickplay Standing: Bad
So after the Pyro update Sourcemod was broken so I've disabled it, started the server and went to work thinking everything is fine. When I came back home I noticed everyone trying to connect to the server got Kicked by Console the whole damn day. I had to reinstall TF2 to fix this but now my server shows as Standing: Bad. I wonder how long it will take to get the Standing: Good status back? Actually with a Bad status quickplay seems to have no effect at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Quickplay Standing: Bad
It's not because I've reinstalled, it's because the server kicked every player by console trying to connect to the server for a whole friggin day until I reinstalled the server. 2012/6/30 Eli Witt eliw...@gmail.com Standing is tied to the key you use to auth the server. It should not change if you reinstall. On Sat, Jun 30, 2012 at 7:48 AM, Daniel G srcdsl...@googlemail.com wrote: So after the Pyro update Sourcemod was broken so I've disabled it, started the server and went to work thinking everything is fine. When I came back home I noticed everyone trying to connect to the server got Kicked by Console the whole damn day. I had to reinstall TF2 to fix this but now my server shows as Standing: Bad. I wonder how long it will take to get the Standing: Good status back? Actually with a Bad status quickplay seems to have no effect at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
Well the latest SM snapshot fixed the constant crashes on mapchange but players get constantly kicked from the server by console, even with MM SM disabled. Anyone has an Idea what could be the reason? 2012/6/28 doc drga...@gmail.com Latest snapshot of 1.4 works on Linux, if you're still crashing you need to start narrowing down the plugins that might be doing that. On Wed, Jun 27, 2012 at 9:51 PM, Frank ad...@gamerscrib.net wrote: Nope... tried both windows and Linux and no go on 1.4.4-hg3514 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit Servers LLC Sent: Thursday, June 28, 2012 12:45 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released Just install the latest stable snapshot, it works fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
I've reinstalled the server and that finally fixed the Kicked by console problem. 2012/6/28 Eric Smith er...@valvesoftware.com Yes, that should be fixed today. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Thursday, June 28, 2012 2:15 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released this one also: http://www.youtube.com/watch?v=lE_-PO9ZBPU basically: stand under the platform, and the down movement pushes them under the map. From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 28 June 2012, 22:44 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released Yes, we're working on an update for today. No ETA. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, June 28, 2012 1:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released Will there be a fix tonight for the map sd_doomsday? Engineers can build inside the spawn area glass and get people stuck there with teleports. Also the lift can be triggered to go up while carrying intel and touch the platform dying at the same time. I can provide more detailed info if needed. -ics 28.6.2012 23:39, Eric Smith kirjoitti: As far as I know, nothing has changed with mp_idlemaxtime. Are you thinking about mp_idledealmethod? -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, June 28, 2012 11:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released I noticed recently that mp_idlemaxtime 0 no longer never kicks players but instead kicks them immediately. Make sure you don't have that set. On Thu, Jun 28, 2012 at 1:49 PM, Daniel G srcdsl...@googlemail.com wrote: Well the latest SM snapshot fixed the constant crashes on mapchange but players get constantly kicked from the server by console, even with MM SM disabled. Anyone has an Idea what could be the reason? 2012/6/28 doc drga...@gmail.com Latest snapshot of 1.4 works on Linux, if you're still crashing you need to start narrowing down the plugins that might be doing that. On Wed, Jun 27, 2012 at 9:51 PM, Frank ad...@gamerscrib.net wrote: Nope... tried both windows and Linux and no go on 1.4.4-hg3514 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit Servers LLC Sent: Thursday, June 28, 2012 12:45 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released Just install the latest stable snapshot, it works fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
my server keeps crashing on every mapchange 2012/6/28 E3pO e...@wmclan.net By the way.. I just loaded latest snapshot of sourcemod and it updated all the gamedata for sdkhooks etc... everything is working now. On Thu, Jun 28, 2012 at 12:09 AM, E3pO e...@e3po.info wrote: By the way.. I just loaded latest snapshot of sourcemod and it updated all the gamedata for sdkhooks etc... everything is working now. On Thu, Jun 28, 2012 at 12:08 AM, Frank ad...@gamerscrib.net wrote: Yeah did that and I got all my servers up and many filled up in seconds... that was nice even filled up a new server I never used till today for the new map. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Thursday, June 28, 2012 12:06 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released Try removing addons. It seems as though something about EmitSoundToAll is causing it to crash. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] rcon sv_pure issue
I removed dblocker and the server behaves normaly. But i had sv_pure both in server.cfg and in autoexec.cfg. Bug in dblocker? On 2012-05-19 12:32, Didrole wrote: It's due to DBlocker. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] rcon sv_pure issue
*rcon issue * I have a strange issue with my installed dods server. Mod's: dblocker Cfg's: esl match cfg's server.cfg has a line with sv_pure 2 autoexec.cfg has a line with sv_pure 2 How i start the server: -game dod -autoupdate -restart -pidfile xxx.pid +map dod_anzio +ip xx.xx.xx.xx -port x +maxplayers 14 -condebug +tv_port 27011 -verify_all The issue is that i get different output if i have entered the rcon password: Without the rcon password and normal exec of the cvar in console outputs this: Quote: sv_pure ]sv_pure: If set to 1, the server will force all client files except the whitelisted ones (in pure_server_whitelist.txt) to match the server's files. If set to 2, the server will force all client files to come from Steam (and it will not load pure_server_whitelist.txt). The server is using sv_pure = 1. lss.txt allow_from_disk+check_crc .\... from_steam cfg\... allow_from_disk maps\... allow_from_disk resource\... allow_from_disk bin\... allow_from_disk+check_crc scripts\... allow_from_disk+check_crc Then if i use rcon sv_pure as below i get this: ] rcon_password xxx ] rcon sv_pure sv_pure: If set to 1, the server will force all client files except the whitelisted ones (in pure_server_whitelist.txt) to match the server's files. If set to 2, the server will force all client files to come from Steam (and it will not load pure_server_whitelist.txt). Current sv_pure value is 2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] rcon sv_pure issue
The problem i think that i should get the same message. Because of replication. My client are online on the server and checks the value of sv_pure through console. The client test with and without rcon password. You should get the same answer... because my and other clients should replicate the value of sv_pure On 2012-05-19 12:06, Nomaan Ahmad wrote: One is for client and the other is for server. What's the problem? On 19 May 2012 10:58, daniel jokiahodaniel.joki...@gmail.com wrote: *rcon issue * I have a strange issue with my installed dods server. Mod's: dblocker Cfg's: esl match cfg's server.cfg has a line with sv_pure 2 autoexec.cfg has a line with sv_pure 2 How i start the server: -game dod -autoupdate -restart -pidfile xxx.pid +map dod_anzio +ip xx.xx.xx.xx -port x +maxplayers 14 -condebug +tv_port 27011 -verify_all The issue is that i get different output if i have entered the rcon password: Without the rcon password and normal exec of the cvar in console outputs this: Quote: sv_pure --**-- ]sv_pure: If set to 1, the server will force all client files except the whitelisted ones (in pure_server_whitelist.txt) to match the server's files. If set to 2, the server will force all client files to come from Steam (and it will not load pure_server_whitelist.txt). The server is using sv_pure = 1. lss.txt allow_from_disk+check_crc .\... from_steam cfg\... allow_from_disk maps\... allow_from_disk resource\... allow_from_disk bin\... allow_from_disk+check_crc scripts\... allow_from_disk+check_crc --**-- Then if i use rcon sv_pure as below i get this: ] rcon_password xxx ] rcon sv_pure --**-- sv_pure: If set to 1, the server will force all client files except the whitelisted ones (in pure_server_whitelist.txt) to match the server's files. If set to 2, the server will force all client files to come from Steam (and it will not load pure_server_whitelist.txt). Current sv_pure value is 2. --**-- __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
But does the plugin ban or log? On 12 Apr 2012 11:57, ics i...@ics-base.net wrote: It should be just that as sourcebans is plugin under sourcemod. -ics - Alkuperäinen viesti - Only the prediction hack detections and anti speedhack exploit could be banned for. What do you mean with sourcebans compatibility? Is it just sending a sm_ban command into the server console? Le 12 avril 2012 10:31, Thomas K tkr...@arcor.de a écrit : Can you make compatible with sourcebans from sourcemod?! Am 12.04.2012 um 10:13 schrieb AnAkIn . anakin...@gmail.com: What kind of issues? There might be 1-2 small bugs that will be fixed in the next update AFAIK, but the main detections work fine. Le 12 avril 2012 04:22, daniel jokiaho daniel.joki...@gmail.com a écrit : Any issues with dblocker? On 11 Apr 2012 19:49, AnAkIn . anakin...@gmail.com wrote: No, I don't think it will, I have not tested though. Le 11 avril 2012 19:46, Andrew DeMerse ademe...@gmail.com a écrit : I'll check it out, and let you know if I see anything weird. I assume this shouldn't conflict with SMAC? On Wed, Apr 11, 2012 at 1:37 PM, AnAkIn . anakin...@gmail.com wrote: No, I just posted that on a competitive forum so far. Le 11 avril 2012 19:36, Oskar Levin os...@dataviruset.com a écrit : Ah, I see! Seems like a good plugin though :) Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:34 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin It doesn't send a mail, it's sent through HTTP. Le 11 avril 2012 19:31, Oskar Levin os...@dataviruset.com a écrit : It would be nice if one could decide if it should be sent to somebody else or at all ;) By the way, how does it send mail? Connecting through port 25 seems a bit lazy as ISPs block that nowadays... Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:30 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Yes, it was originally made for league purposes. I could add a cvar to disable that though. Le 11 avril 2012 19:28, Oskar Levin os...@dataviruset.com a écrit : Wait what? Is the log file sent to you automatically? Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:23 Till: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Ämne: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Any issues with dblocker? On 11 Apr 2012 19:49, AnAkIn . anakin...@gmail.com wrote: No, I don't think it will, I have not tested though. Le 11 avril 2012 19:46, Andrew DeMerse ademe...@gmail.com a écrit : I'll check it out, and let you know if I see anything weird. I assume this shouldn't conflict with SMAC? On Wed, Apr 11, 2012 at 1:37 PM, AnAkIn . anakin...@gmail.com wrote: No, I just posted that on a competitive forum so far. Le 11 avril 2012 19:36, Oskar Levin os...@dataviruset.com a écrit : Ah, I see! Seems like a good plugin though :) Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:34 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin It doesn't send a mail, it's sent through HTTP. Le 11 avril 2012 19:31, Oskar Levin os...@dataviruset.com a écrit : It would be nice if one could decide if it should be sent to somebody else or at all ;) By the way, how does it send mail? Connecting through port 25 seems a bit lazy as ISPs block that nowadays... Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:30 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Yes, it was originally made for league purposes. I could add a cvar to disable that though. Le 11 avril 2012 19:28, Oskar Levin os...@dataviruset.com a écrit : Wait what? Is the log file sent to you automatically? Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn . Skickat: den 11 april 2012 19:23 Till: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Ämne: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Sprays Lagging Server
Server Clean Up https://forums.alliedmods.net/showthread.php?p=1023928 2012/4/7 Cameron Munroe cmun...@cameronmunroe.com Is there any way to have them auto removed, or a way to have them deleted after x period of time. =) Plugin ideas? On 04/07/2012 12:30 AM, doc wrote: You need to nuke the stuff in the tf/downloads/ folder every so often. I had this same issue and after these were deleted (no harm in doing so) the lag was magically gone! On Fri, Apr 6, 2012 at 10:22 PM, Cameron Munroe cmun...@cameronmunroe.com**wrote: So I have sprays enabled on my server and when people connect a massive lagg occurs. The lagg is over nearly in a instance. However, it still laggs the server and I was wondering if anyone knows a fix Thanks in advanced. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Latest HLDS broke the server FPS
hmm pingboost works for old engine or new ... tf2 also? Sorry for off topic On 23 Mar 2012 21:31, C Szabo sza...@hotmail.com wrote: Tried 2 and 3, same problem with both. From: h...@gmx.com To: hlds_linux@list.valvesoftware.com Date: Fri, 23 Mar 2012 22:30:19 +0200 Subject: Re: [hlds_linux] Latest HLDS broke the server FPS As a curiosity, what pingboost do you use? None, 1, 2, 3? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of kont...@brutalcs.nu Sent: Friday, March 23, 2012 7:15 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Latest HLDS broke the server FPS Hi. I have some problems with HLDS 5447. I get huge FPS drops (see the pics). I have been testning alot of stuff to see what the problem is and I seem to found it. Its the latest HLDS. I have made SEVERAL tests. I have tested version 5447 and 5006 and only 5447 has the FPS drops. I ran the test at least five times on each version and get FPS drops everytime on 5457 and never on 5006. Tested: With and without AmxmodX/Metamod With and without Players Diffrent kernels and settings (Debian 5 64bit) Hardware: Chip: Intel 5500 Chipset CPU: Dual Intel Xeon X5650 (12M Cache, 2.66 GHz, 6.40 GT/s Intel QPI) Minne: 12GB DDR3 Hårddisk: 2x250GB, SATA, 3.5-in, 7.2K RPM (raid1) Nätverkskort: Broadcom NetXtreme II 5709 Dual Port 1GbE Bandbredd: Gigabit 5006: http://www.fpsmeter.org/graph/graph.php?id=154291 http://www.fpsmeter.org/graph/graph.php?id=154289 http://www.fpsmeter.org/graph/graph.php?id=154288 5447: http://www.fpsmeter.org/graph/graph.php?id=154292 http://www.fpsmeter.org/graph/graph.php?id=154287 http://www.fpsmeter.org/graph/graph.php?id=154285 http://www.fpsmeter.org/graph/graph.php?id=154284 http://www.fpsmeter.org/graph/graph.php?id=154281 http://www.fpsmeter.org/graph/graph.php?id=154280 http://www.fpsmeter.org/graph/graph.php?id=154279 http://www.fpsmeter.org/graph/graph.php?id=154277 http://www.fpsmeter.org/graph/graph.php?id=154275 http://www.fpsmeter.org/graph/graph.php?id=154273 http://www.fpsmeter.org/graph/graph.php?id=154272 Anyone with the same problems? :P / C ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] jump back lag ;p
Perhaps clock drifting? On 2012-03-07 14:16, Eric Riemers wrote: Indeed it was not, cleared out any logs.. still the same. Took a while to delete though.. :P -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: woensdag 7 maart 2012 14:11 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] jump back lag ;p Isn't a log issue -ics 7.3.2012 13:33, gamead...@127001.org kirjoitti: Off topic because this isn't the OP's problem, but we had such an issue on player connect which was traced to a log file written to by either sourcemod or hlstatsx directly whenever a player joined. The log had never been rotated and was massive. Truncating the file resolved the issue. icsi...@ics-base.net wrote: I've seen this slight lag upon when player joins to TF2 server but not every time. I've assumed that the fault is in hlstatsx that checks the players country where he comes from and that is the cause. Does any one of you who have the issue use hlstats or am i in the same boat with you? Also i'm interested to know if there is any interaction between server and steam that might cause this when player connects to a server? -ics 7.3.2012 12:09, Russell Smith kirjoitti: If your issue is the same as mine, I tried running my server vanilla with no metamod/sourcemod and still had the same problem. On 3/7/2012 2:02 AM, Eric Riemers wrote: In my case its all the players on the server (CS:S) .. I tested it myself and had the same issue. Normally if just 1 or 2 scream lag you can ignore it because it could be on their end. I have only gotten a few complaints from players that they indeed see a dip when a new player connected. Although this could also just be plugin related. _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No steam servers
Updated no-steam serverlist. I realy wish valve could do something because it makes it difficult to find decent servers when it is like this. serverblacklist { server { name DOD.LV date 1330332742 addr 92.240.68.159:27015 } server { name |ShaDow| #4 GunGame v36 date 1330332742 addr 93.157.232.59:27016 } server { name DOD @ kaluga.org | Public #1 | v36 | NO-STEAM date 1330332742 addr 86.110.172.108:27018 } server { name Bruss's DoD Source Server date 1330332742 addr 46.4.39.247:27031 } server { name GamersZona Orange Server [Medic] date 1330332742 addr 46.4.102.54:27025 } server { name GamersZONA.com DOD:S Server #1 date 1330332742 addr 46.4.85.180:27025 } server { name GamersZONA.com DOD:S Server #2 date 1330332742 addr 46.4.39.2:27025 } server { name EvoPlay.ru DODS Public1_Classic [РусКом] date 1330332742 addr 89.106.249.11:27034 } server { name OptiZone.RU DoD:S Server v1.0.0.36 date 1330332742 addr 84.22.159.199:27015 } server { name DoD:S on Yakutsk date 1330332742 addr 88.82.172.143:27015 } server { name U-Gaming DoD:S v36 Main | Max Ping 180 | FF OFF date 1330332757 addr 77.38.159.77:27015 } server { name [21games.ru]DoD:S #1 date 1330332757 addr 109.68.191.140:27015 } server { name U-Gaming DoD:S v36 Secondary | Max Ping 180 | FF OFF date 1330553590 addr 77.38.159.77:27017 } server { name NovGames.RU CSmania.RU DoD:S GunGame date 1330553590 addr 81.9.16.188:27026 } server { name U-Gaming DoD:S v36 GunGame | Max Ping 180 | FF ON date 1330553590 addr 77.38.159.77:27016 } server { name Anitalink.com Day of Defeat Source date 1330553590 addr 188.134.8.29:27098 } server { name ===|B3BOD|===Standart Public Server|66tick|HLstatsX:CE date 1330553590 addr 78.47.208.214:27015 } server { name www.ukr-games.com | MAFIA date 1330553590 addr 213.186.119.114:27051 } } On 2012-02-28 23:33, h...@kirby420.com wrote: . How would it not matter if the servers are delisted or not Delist them then the only people playing on them are illegals. The point is those servers have the ability to pull legit players out of the pool of available players for us legit admins to have on our legit servers, if the cracked servers are delisted then legit clients won't even see them. So it really would make a difference. A huge one. No-steam master servers are irrelevant because legit clients don't know about them, they aren't even worth mentioning. It doesn't matter if the servers are delisted or not because the steam underground community run their own master servers. Generally the servers the support nonsteam clients are filled with them anyway. But I do agree that they shouldn't be on the master list. On Feb 29, 2012 9:21 AM,h...@kirby420.com wrote: How about both of you take your little flamefest to a private email? Because none of us care. Point is, a product is being stolen and someone with some intelligence is asking why aren't these servers de-listed so that the product's integrity is enforced? Dont help against point 1. and btw go and fuck yourself On 28 Feb 2012 23:10, brendan halleyking0goi...@gmail.com wrote: Don't host a server then? Problem solved. On Feb 29, 2012 9:07 AM, daniel jokiahodaniel.joki...@gmail.com wrote: Yes i get offended. I Have bought the game because i like it. And now i have server and. 1. I get offended I have payed for the game and they should do the same 2. I canot get those players onto my server We do not compete on same level 3. Gameserver or etc. Whatever Are not ranking/filtering out those crap servers by default. On 2012-02-28 21:35, doc wrote: While stated a bit short this is probably a real important question. I care because it makes my server look not as impressive when compared to their numbers. You (the person who originally brought the complain/thread) have to just see that you are competing on different grounds, there shouldn't be anything about their existance that undermines your own. It's a little slap-in-the-face-y to see these NOSTEAM servers ranked so popularly but it's not as if people are being duped or they are making money hand over fist with them. There aren't a whole ton of hacked servers, so I imagine the few that are there are good at keeping full. On Mon, Feb 27, 2012 at 9:08 PM, James Puckett jamesrichardpuck...@gmail.com wrote: Why do you care. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view
Re: [hlds_linux] No steam servers
Yes i get offended. I Have bought the game because i like it. And now i have server and. 1. I get offended I have payed for the game and they should do the same 2. I canot get those players onto my server We do not compete on same level 3. Gameserver or etc. Whatever Are not ranking/filtering out those crap servers by default. On 2012-02-28 21:35, doc wrote: While stated a bit short this is probably a real important question. I care because it makes my server look not as impressive when compared to their numbers. You (the person who originally brought the complain/thread) have to just see that you are competing on different grounds, there shouldn't be anything about their existance that undermines your own. It's a little slap-in-the-face-y to see these NOSTEAM servers ranked so popularly but it's not as if people are being duped or they are making money hand over fist with them. There aren't a whole ton of hacked servers, so I imagine the few that are there are good at keeping full. On Mon, Feb 27, 2012 at 9:08 PM, James Puckett jamesrichardpuck...@gmail.com wrote: Why do you care. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No steam servers
Dont help against point 1. and btw go and fuck yourself On 28 Feb 2012 23:10, brendan halley king0goi...@gmail.com wrote: Don't host a server then? Problem solved. On Feb 29, 2012 9:07 AM, daniel jokiaho daniel.joki...@gmail.com wrote: Yes i get offended. I Have bought the game because i like it. And now i have server and. 1. I get offended I have payed for the game and they should do the same 2. I canot get those players onto my server We do not compete on same level 3. Gameserver or etc. Whatever Are not ranking/filtering out those crap servers by default. On 2012-02-28 21:35, doc wrote: While stated a bit short this is probably a real important question. I care because it makes my server look not as impressive when compared to their numbers. You (the person who originally brought the complain/thread) have to just see that you are competing on different grounds, there shouldn't be anything about their existance that undermines your own. It's a little slap-in-the-face-y to see these NOSTEAM servers ranked so popularly but it's not as if people are being duped or they are making money hand over fist with them. There aren't a whole ton of hacked servers, so I imagine the few that are there are good at keeping full. On Mon, Feb 27, 2012 at 9:08 PM, James Puckett jamesrichardpuck...@gmail.com wrote: Why do you care. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] No steam servers
Game day of defeat source, many of these servers are using the same ip year after year. And valve do nothing about it. Why? serverblacklist { server { name DOD.LV date 1330332742 addr 92.240.68.159:27015 } server { name |ShaDow| #4 GunGame v36 date 1330332742 addr 93.157.232.59:27016 } server { name DOD @ kaluga.org | Public #1 | v36 | NO-STEAM date 1330332742 addr 86.110.172.108:27018 } server { name Bruss's DoD Source Server date 1330332742 addr 46.4.39.247:27031 } server { name GamersZona Orange Server [Medic] date 1330332742 addr 46.4.102.54:27025 } server { name GamersZONA.com DOD:S Server #1 date 1330332742 addr 46.4.85.180:27025 } server { name GamersZONA.com DOD:S Server #2 date 1330332742 addr 46.4.39.2:27025 } server { name EvoPlay.ru DODS Public1_Classic [РусКом] date 1330332742 addr 89.106.249.11:27034 } server { name OptiZone.RU DoD:S Server v1.0.0.36 date 1330332742 addr 84.22.159.199:27015 } server { name DoD:S on Yakutsk date 1330332742 addr 88.82.172.143:27015 } server { name U-Gaming DoD:S v36 Main | Max Ping 180 | FF OFF date 1330332757 addr 77.38.159.77:27015 } server { name [21games.ru]DoD:S #1 date 1330332757 addr 109.68.191.140:27015 } } ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No steam servers
I mean why not remove those servers from server browser? On 27 Feb 2012 19:17, Anders Olsson bran...@hotmail.com wrote: Ahh better to take away blacklist.. -Ursprungligt meddelande- From: daniel jokiaho Sent: Monday, February 27, 2012 9:54 AM To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Subject: [hlds_linux] No steam servers Game day of defeat source, many of these servers are using the same ip year after year. And valve do nothing about it. Why? serverblacklist { server { name DOD.LV date 1330332742 addr 92.240.68.159:27015 } server { name |ShaDow| #4 GunGame v36 date 1330332742 addr 93.157.232.59:27016 } server { name DOD @ kaluga.org | Public #1 | v36 | NO-STEAM date 1330332742 addr 86.110.172.108:27018 } server { name Bruss's DoD Source Server date 1330332742 addr 46.4.39.247:27031 } server { name GamersZona Orange Server [Medic] date 1330332742 addr 46.4.102.54:27025 } server { name GamersZONA.com DOD:S Server #1 date 1330332742 addr 46.4.85.180:27025 } server { name GamersZONA.com DOD:S Server #2 date 1330332742 addr 46.4.39.2:27025 } server { name EvoPlay.ru DODS Public1_Classic [РусКом] date 1330332742 addr 89.106.249.11:27034 } server { name OptiZone.RU DoD:S Server v1.0.0.36 date 1330332742 addr 84.22.159.199:27015 } server { name DoD:S on Yakutsk date 1330332742 addr 88.82.172.143:27015 } server { name U-Gaming DoD:S v36 Main | Max Ping 180 | FF OFF date 1330332757 addr 77.38.159.77:27015 } server { name [21games.ru]DoD:S #1 date 1330332757 addr 109.68.191.140:27015 } } __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Same here with a TF2 linux serevr, Sometimes 90% of the clients will be dropped with a Client timed out message 2012/2/21 doc drga...@gmail.com I've seen this happen a few times on my own server. It's kind of comical and when it happens I get confirmation that it's not just my server - just about everyone playing TF2 gets hit by this. It will drop people one by one, about once every second with the message of (Client timed out), but on the client's side they would just see HL2.exe crashing or something. On Tue, Feb 21, 2012 at 8:06 AM, Michael Johansen michs...@live.no wrote: I'm on Linux, you're on Windows, so the problems might not even be related. My server don't crash, it justs timeouts about all clients, and fucks itself up. I think I've fixed it with a iptables rule tho, I'll post it here if it works good and doesn't fuck anything up with the masterservers. Date: Tue, 21 Feb 2012 09:55:52 -0500 From: ch...@oryschak.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag I'm having a similar problem where the server would drop 90% of the players. Their hl2.exe crashes and the chat displays a client timeout message. Is this similar to what you are experiencing Michael? Or are your clients just getting disconnected? Chris On Tue, Feb 21, 2012 at 9:47 AM, Michael Johansen michs...@live.no wrote: It queries Steamcommunity.com, but nothing like MySQL queries. Date: Tue, 21 Feb 2012 09:25:44 -0500 From: 1nsane...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag So clan group check does not do something like query steamcommunity.com? On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen michs...@live.no wrote: None of them uses MySQL or hostnames. From: laurenz.rupre...@zmx.at To: hlds_linux@list.valvesoftware.com Date: Mon, 20 Feb 2012 23:05:45 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Hello Michael, what is BlackOut AdminConnect? I cannot find a download of this plugin. Clan group check I need also please. Best regards, Lawrence ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Respawn Countdown Loop [TF2]
rcon locker On 31 Jan 2012 06:24, Emil Larsson ail...@gmail.com wrote: Yup, I forgot which plugin did it but I do recall that respawn loops happens due to old plugins. I think it was some old outdated plugin we had that was for fixing a valve bug... that long been since fixed, and we just forgot to remove the plugin. On Tue, Jan 31, 2012 at 5:31 AM, E3pO e...@wmclan.net wrote: try removing all plugins see if it fixes the problem and then remove each plugin 1 by 1 to find the culprit . On Jan 30, 2012 8:59 PM, Tres madeinte...@gmail.com wrote: We recently changed our respawn times to Valve's default. Upon doing so, we started having random respawn countdown loops. The timer counts down to 1 then starts over. A player can stop the loop by reselecting a class. It doesn't happen upon every death but approximately 25% of the time. We do have quite a few plugins. Before I do a wipe and start fresh, I thought I'd ask if anyone knows of a simple solution. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] The policy of truth is still in effect
would be good to announce. Im changing ip on my servers atm and some users would think my servers are affected. But im changing because of other reasons. On 25 Jan 2012 21:18, Andre Müller gbs.dead...@gmail.com wrote: Thier problem, not our problem! 2012/1/25 Yuki d...@dazzozo.com Will this ever be officially stated outside of the mailing list? I'm sure there's a few server owners out there that don't follow the list and could be punished for simply not knowing. On 24/01/2012 20:08, Fletcher Dunn wrote: Yesterday the Team Fortress team took further action pursuant to the policy of truth that was announced in December of last year. We delisted some servers that were reporting inaccurate information in server-browser-related communications. Our goals are for players to be able to find the server they are looking for quickly and easily, and for server operators to compete solely on the basis of the quality of the experience they provide. Any plugins that modify server browser communications (or modify the information contained in those packets) are counter to those goals. The following guidelines are self-evident: * All of the data you report to clients and to Steam must be accurate. * You must use the Source engine, using the steam libraries, to send all server-browser-related communications. * Do not modify or manually send any packets to Steam. * Do not modify or manually send any client ping replies. (Those that convey server browser info, player counts, etc.) * Do not to set any values that are sent in these communications outside the legal range. * The data reported to the master server and to clients must match. If you aren't running any plugins that do any of these sorts of things, you can disregard this post. If you are, please stop. If you feel that you have a real reason to make these modifications to your server, then communicate with us and help us understand! We'll try to work out a solution that fits everybody's needs. Thanks, The Team Fortress Team __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] HLDS Counter-Strike Autodirect
Hello! Having problems with the Counter-Strike HLTV autodirect function. I'm running the Counter-Strike server on Linux Debian (No gui) compiled kernel at 1000Hz. Very nice configured server, but can't get the HLTV server to accept Autodirect.. I've tried to run the HLTV server on both Linux and Windows but can't get it work! Nothing's happening. I've found out that I have to record and have a delay of at least 10 seconds, but not even with 90 seconds of delay and recording it works! Any clues? HLTV configuration stuffs? -- *Mvh * *Daniel Olsson* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Replay - quickplay scoring penality
so when running with replay enabled i should start my server with 25 slots or normal 24 slots. I want to have 24 player slots and also replay. On 4 Jan 2012 16:49, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Welcome to the world of statements and exceptions: Statement x applies, with the exception for y and/or z, but those do not apply if w is true. The assignment is to put the different statements in the right slots for x, y, z and w. With lack of parts to fill in, those parts of the sentence is omitted. Valve is known for this, live with it. The wiki/dev/server w/e page was written when it was first made, and after that most of the times things dont get edited/updated for later additions anymore. From: Michael Johansen michs...@live.no To: hlds_linux@list.valvesoftware.com Sent: Wednesday, 4 January 2012, 16:12 Subject: Re: [hlds_linux] Replay - quickplay scoring penality I don't troll, I state the information on the Steam website is not true. From: eliw...@gmail.com Date: Wed, 4 Jan 2012 10:09:17 -0500 To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Replay - quickplay scoring penality If you already know that the replay system uses sv_visiblemaxplayers and ignores the maxplayers value, why are you complaining? Don't complain just for complaining's sake. Valve has extremely clearly stated that there is exactly zero penalty for running replays, more than once, don't troll the mailing list. On Wed, Jan 4, 2012 at 9:45 AM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: replay and STV take each a slot, either compensate by having more slots, or have it lower (ie: 22 player server) to keep it on the number 24 if you find that important. the 1-2 more users above the 24 isn't going to hurt you much, and the difference is prolly neglectable. And probably these 2 are not counted for the penalty. From: Michael Johansen michs...@live.no To: hlds_linux@list.valvesoftware.com Sent: Wednesday, 4 January 2012, 15:41 Subject: Re: [hlds_linux] Replay - quickplay scoring penality Well, why does it increase maxplayers? I think its misleading information, the info provided by the Steampowered support site. From: psycho...@alliedmods.net Date: Wed, 4 Jan 2012 09:40:33 -0500 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Replay - quickplay scoring penality Replay and SourceTV do not count toward that limit. On Jan 4, 2012, at 9:37 AM, Michael Johansen michs...@live.no wrote: Hi guys, I'm running 5 TF2 servers atm, and they all have Replay + QuickPlay enabled for the most traffic. However, having replay on (-replay in startup cmd) sets maxplayers to 25, and Steampowered's wiki says that INCREASING the maxplayers above 24 gives a small penality.How do I make replay not take up a slot and set the maxplayers to 24 as usual?? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 1 2 servers losing Steam connection
How to check easy if servers lost connection to steam? On 4 Jan 2012 23:08, Ronny Schedel i...@ronny-schedel.de wrote: Check if your servers lost the connection to Steam, if so, try restarting. I don't think they delist L4D servers. -Ursprüngliche Nachricht- From: Peter Reinhold Sent: Wednesday, January 04, 2012 11:04 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 1 2 servers losing Steam connection On 04.01.2012 21:54, Ronny Schedel wrote: The issue was today for some hours only, now all our servers are filled up again. Seems to be a temporary issue today. Not temporary here, all my forks are still empty. /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of truth
next step then.. delist nosteam servers i hope On 4 Jan 2012 23:36, Eric Riemers riem...@binkey.nl wrote: Thanks for this, if I see with status - account: logged in, does this mean that my servers are ok, as in.. if it is delisted or anything will that show up there? Because sometimes you wonder if it is still working :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: woensdag 4 januari 2012 22:15 To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: [hlds_linux] Policy of truth Today the Team Fortress team took action to bring certain server operators into compliance with our previously announced honest server policy. Examples of server modifications that resulted in this policy include: * Running bots and trying to make them appear that they were human players * Running bots and circumventing or modifying the usual mechanisms that the bots are advertised to the server browser * Running with significant gameplay modifications, such as respawn times, without having the proper tags on their server designed to alert quickplay and automated searches about those modifications. We have not taken action against individual servers, but rather against an entire related server group. Hopefully the necessity for this policy is clear. We took two different actions, depending on the severity of modification we found: * Preventing IP addresses from logging a TF gameserver account, which excludes them from quickplay. * Delisting IP addresses from the master server (server browser and Quick Match system) for one month. Finally, we would like to say thanks to the server operators who have continued to run honest servers, and to those who heeded our earlier warning and subsequently changed their practices. We thank you for that. We hope that our actions today show that we want to help you compete for player traffic on the basis of providing a good environment for players. Thank you, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client Cvar removed
is drawothermodels removed or disabled? On 2 Jan 2012 19:23, ics i...@ics-base.net wrote: cl_drawhud 0 hidepanel all -ics 2.1.2012 19:43, Bruno Garcia kirjoitti: Hello and excuse me for this silly topic, The client cvar cl_drawothermodels seems to be removed (probably since the orange box update). I really need to do some demo recording and take some screenshots and I need to remove the hands models. Is there any other cvar for that? I would appreciate it. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Ang.: burst of sv_cheat bans
For my server there have been an increase if sv_cheats 1 and aim botters On 30 Dec 2011 08:32, Ross Bemrose rbemr...@vgmusic.com wrote: From my understanding, it's also present in more recent builds of SourceMod Anti-Cheat (SMAC) which forked from Kigen's Anti-Cheat a while back. (Side note: I'm the author of the Name Change Punisher plugin) On 12/30/2011 1:08 AM, Nomaan Ahmad wrote: http://forums.alliedmods.net/**showthread.php?t=161320http://forums.alliedmods.net/showthread.php?t=161320 I use that plugin to keep the name changers out. On 30 December 2011 06:02, cladironcladi...@gmail.com wrote: nah. it's not. i had lots of pm's of players telling me they were having a hard time get a few steam id's due to there name changing like 20 times in a couple of sec's. On Fri, Dec 30, 2011 at 12:48 AM, Oskar Levinos...@dataviruset.com wrote: I have also seen this on my TF2 server. I really would like to know if it is false positives! Regards Oskar Levin os...@dataviruset.com - Reply message - Från: cladironcladi...@gmail.com Till: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Rubrik: [hlds_linux] burst of sv_cheat bans Datum: fre, dec 30, 2011 06:35 Just wanted to give a heads up to any admins that may want to keep a look out. I just got back from vacation and it seems there was an abnormal amount of sv_cheat violators the past couple of weeks. We run kac and that is what caught them. 15 players ban for trying to run sv_cheats. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux