[OT] Looking for Generalist freelance work
Hi All, Sorry for the spam, just wanted to say that I'm looking for work. Any leads/tips would be most helpful (and also forwarding this to producers that might have interest in it). Ask away if there are any questions. Showreel http://www.youtube.com/watch?v=qVb8yvxZcss CV https://dl.dropboxusercontent.com/u/6697097/Stefan_Andersson_CV.pdf LinkedIn http://www.linkedin.com/in/sanders3d Blog http://sanders3d.wordpress.com/ Photo/Doodle blurts http://instagram.com/sanders3d_ regards Stefan Andersson -- *Stefan Andersson | Digital Janitor **| Generalist for hire * blog http://sanders3d.wordpress.com | showreelhttp://www.youtube.com/watch?v=qVb8yvxZcss| twitter http://twitter.com/sanders3d | LinkedInhttp://www.linkedin.com/in/sanders3d| Instagram http://instagram.com/sanders3d_ | cell: +46-73-6268850 | skype:sanders3d
RE: Awkward center of object after freeze transform
Have your tried reset pivot?
Re: Awkward center of object after freeze transform
I don't have an late enough version of Soft installed. Can you send as a model? On Mon, May 13, 2013 at 9:11 AM, Szabolcs Matefy szabol...@crytek.comwrote: Correct me if I’m wrong, but freezing a transform should put the center into the origin. Apparently, there are cases, when the center is not positioned properly, moreover, when I switch on the visibility of the center, and I’m in Local transform, they are not aligned at all. These objects are fubar, I have to merge those objects, and the extract them again, but this way I lose all coordinate data which is crucial for us, in our game engine. ** ** Anyone met this issue, and if yes how it is resolved? I ask for support, but meanwhile I’d like to have a quick solution. Remodeling is not an option, due to the tight deadline… ** ** ** ** Thanks, ** ** ** ** ** ** Szabolcs ** ** ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- *Greg Maguire* | Inlifesize Mobile: +44 7512 361462 | Phone: +44 2890 204739 g...@inlifesize.com | www.inlifesize.com
Point caching errors
Hey all, I'm getting this error sometimes in my scene, I have a lot of cached objects in there... any ideas if it's possible to pin this down any better? It's only throwing the error when the object is visible so that's a start. It would just be nice if it told me which object! *# ERROR : 2000 - Caching : Point counts don't match.* cheers! Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *
Re: Point caching errors
If you are using cache manager check that cache for objects AND objects that cache will be applied are in same order in left and right window where you load them both. for example if on left window are selected point caches for mouth, tongue, body from up to down, then in the right window where you add objects for applying cache the order has to be same so again mouth, tongue, body from up to down. I had some similar problems with selection order before applying. On Mon, May 13, 2013 at 11:44 AM, Simon Reeves si...@simonreeves.comwrote: Hey all, I'm getting this error sometimes in my scene, I have a lot of cached objects in there... any ideas if it's possible to pin this down any better? It's only throwing the error when the object is visible so that's a start. It would just be nice if it told me which object! *# ERROR : 2000 - Caching : Point counts don't match.* cheers! Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *
Re: Awkward center of object after freeze transform
We are using only Softimage 2011 here at work so I can't open your file. Freeze SRT aligns the center of the object with it's model center. Pivot and Center are different concepts, so be sure you are not confusing them. Just to be sure, reset your pivot like Jack said. You could try moving your center manually, just select your center and move it, rotate it and or scale it. This should do something similar to Freeze Translation: // JScript var obj = selection(0) Translate(null, -obj.posx.value, -obj.posy.value, -obj.posz.value, siRelative, siGlobal, siCtr, siXYZ); M.Yara On Mon, May 13, 2013 at 6:19 PM, Greg Maguire g...@inlifesize.com wrote: I don't have an late enough version of Soft installed. Can you send as a model? On Mon, May 13, 2013 at 9:11 AM, Szabolcs Matefy szabol...@crytek.comwrote: Correct me if I’m wrong, but freezing a transform should put the center into the origin. Apparently, there are cases, when the center is not positioned properly, moreover, when I switch on the visibility of the center, and I’m in Local transform, they are not aligned at all. These objects are fubar, I have to merge those objects, and the extract them again, but this way I lose all coordinate data which is crucial for us, in our game engine. ** ** Anyone met this issue, and if yes how it is resolved? I ask for support, but meanwhile I’d like to have a quick solution. Remodeling is not an option, due to the tight deadline… ** ** ** ** Thanks, ** ** ** ** ** ** Szabolcs ** ** ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- *Greg Maguire* | Inlifesize Mobile: +44 7512 361462 | Phone: +44 2890 204739 g...@inlifesize.com | www.inlifesize.com
RE: Awkward center of object after freeze transform
Thanbks Guys, We use 2014, and model format wouldn't help too much since there's no backward compatibility. I tried all the reset transforms, etc, that's the issue. The center is not where it should be. When I display the center, it's not at the same position as the transform manipulator display in local mode, but all the transform data are zeroed (Scaling is 1). So the transform should be in the origin, but it's not. There is no neutral pose too. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Sent: Monday, May 13, 2013 12:10 PM To: g...@inlifesize.com; softimage@listproc.autodesk.com Subject: Re: Awkward center of object after freeze transform We are using only Softimage 2011 here at work so I can't open your file. Freeze SRT aligns the center of the object with it's model center. Pivot and Center are different concepts, so be sure you are not confusing them. Just to be sure, reset your pivot like Jack said. You could try moving your center manually, just select your center and move it, rotate it and or scale it. This should do something similar to Freeze Translation: // JScript var obj = selection(0) Translate(null, -obj.posx.value, -obj.posy.value, -obj.posz.value, siRelative, siGlobal, siCtr, siXYZ); M.Yara On Mon, May 13, 2013 at 6:19 PM, Greg Maguire g...@inlifesize.com wrote: I don't have an late enough version of Soft installed. Can you send as a model? On Mon, May 13, 2013 at 9:11 AM, Szabolcs Matefy szabol...@crytek.com wrote: Correct me if I'm wrong, but freezing a transform should put the center into the origin. Apparently, there are cases, when the center is not positioned properly, moreover, when I switch on the visibility of the center, and I'm in Local transform, they are not aligned at all. These objects are fubar, I have to merge those objects, and the extract them again, but this way I lose all coordinate data which is crucial for us, in our game engine. Anyone met this issue, and if yes how it is resolved? I ask for support, but meanwhile I'd like to have a quick solution. Remodeling is not an option, due to the tight deadline... Thanks, Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- Greg Maguire | Inlifesize Mobile: +44 7512 361462 tel:%2B44%207512%20361462 | Phone: +44 2890 204739 tel:%2B44%202890%20204739 g...@inlifesize.com | www.inlifesize.com
How to bake animation data for Exporting Unity3D
Hi I am trying to export a charactor rigged with Gear to Unity 3d, and having issue now. Because FBX diesn't support implicit object, i get a lot error messages. Message show me to convert implicit dara to geometry, but don't know how. I like to try baking animation data, and export with FBX only mesh. Anyone have an idea how to do this? Thanks Daniel Sent from my iPhone
Re: Awkward center of object after freeze transform
Check there is not a neutral pose set. S. On 13/05/2013 11:39, Szabolcs Matefy wrote: Thanbks Guys, We use 2014, and model format wouldn't help too much since there's no backward compatibility. I tried all the reset transforms, etc, that's the issue. The center is not where it should be. When I display the center, it's not at the same position as the transform manipulator display in local mode, but all the transform data are zeroed (Scaling is 1). So the transform should be in the origin, but it's not. There is no neutral pose too.
Re: Awkward center of object after freeze transform
What is not in the origin? the center or the manipulator? The manipulator is aligned with the pivot, not the center. Is your model node also frozen? M.Yara On Mon, May 13, 2013 at 7:39 PM, Szabolcs Matefy szabol...@crytek.comwrote: Thanbks Guys, ** ** We use 2014, and model format wouldn’t help too much since there’s no backward compatibility. ** ** I tried all the reset transforms, etc, that’s the issue. The center is not where it should be. When I display the center, it’s not at the same position as the transform manipulator display in local mode, but all the transform data are zeroed (Scaling is 1). So the transform should be in the origin, but it’s not. There is no neutral pose too. ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin *Sent:* Monday, May 13, 2013 12:10 PM *To:* g...@inlifesize.com; softimage@listproc.autodesk.com *Subject:* Re: Awkward center of object after freeze transform ** ** We are using only Softimage 2011 here at work so I can't open your file.** ** ** ** Freeze SRT aligns the center of the object with it's model center. ** ** Pivot and Center are different concepts, so be sure you are not confusing them. Just to be sure, reset your pivot like Jack said. ** ** You could try moving your center manually, just select your center and move it, rotate it and or scale it. ** ** This should do something similar to Freeze Translation: // JScript var obj = selection(0) Translate(null, -obj.posx.value, -obj.posy.value, -obj.posz.value, siRelative, siGlobal, siCtr, siXYZ); ** ** M.Yara ** ** On Mon, May 13, 2013 at 6:19 PM, Greg Maguire g...@inlifesize.com wrote: I don't have an late enough version of Soft installed. Can you send as a model? ** ** On Mon, May 13, 2013 at 9:11 AM, Szabolcs Matefy szabol...@crytek.com wrote: Correct me if I’m wrong, but freezing a transform should put the center into the origin. Apparently, there are cases, when the center is not positioned properly, moreover, when I switch on the visibility of the center, and I’m in Local transform, they are not aligned at all. These objects are fubar, I have to merge those objects, and the extract them again, but this way I lose all coordinate data which is crucial for us, in our game engine. Anyone met this issue, and if yes how it is resolved? I ask for support, but meanwhile I’d like to have a quick solution. Remodeling is not an option, due to the tight deadline… Thanks, Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli ** ** -- *Greg Maguire* | Inlifesize Mobile: +44 7512 361462 | Phone: +44 2890 204739 g...@inlifesize.com | www.inlifesize.com ** **
Re: How to bake animation data for Exporting Unity3D
You can use a command to convert the implicit to real geometry - I tested it and it works fine here and keeps animation - I did not check constraints etc.. Application.Convert(MeshSurface, 'torus' ) This converts an implicit torus called torus to an equivalent mesh. S. On 13/05/2013 11:40, Daniel Kim wrote: Hi I am trying to export a charactor rigged with Gear to Unity 3d, and having issue now. Because FBX diesn't support implicit object, i get a lot error messages. Message show me to convert implicit dara to geometry, but don't know how. I like to try baking animation data, and export with FBX only mesh. Anyone have an idea how to do this? Thanks Daniel Sent from my iPhone
Re: Point caching errors
I'm not using cache manager so I guess that doesn't apply?.. I've made a compound that gets a string from a property on the model (which is the path of the cache files), add's that to a string of the object name and pipes that to the cache on file node. Then I apply that compounds to loads objects on an ice tree via a script. That's working nicely but I just have some errors here and there, cache out of range, cache the correct number of points.. When really it's pretty much all find to render - so I might just need to get deadline to ignore those errors and I might be okay. Would still be nice to try and pinpoint which objects have the wrong number of points though! Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 13 May 2013 10:51, Mirko Jankovic mirkoj.anima...@gmail.com wrote: If you are using cache manager check that cache for objects AND objects that cache will be applied are in same order in left and right window where you load them both. for example if on left window are selected point caches for mouth, tongue, body from up to down, then in the right window where you add objects for applying cache the order has to be same so again mouth, tongue, body from up to down. I had some similar problems with selection order before applying. On Mon, May 13, 2013 at 11:44 AM, Simon Reeves si...@simonreeves.comwrote: Hey all, I'm getting this error sometimes in my scene, I have a lot of cached objects in there... any ideas if it's possible to pin this down any better? It's only throwing the error when the object is visible so that's a start. It would just be nice if it told me which object! *# ERROR : 2000 - Caching : Point counts don't match.* cheers! Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *
Re: How to bake animation data for Exporting Unity3D
I have done this before and the best way is to : 1. Plot all your deformers (I am assuming that deformers are nulls, as they should be always). 2. Remove all the rig elements (except the deformers ). 3. Export the FBX. This should work in unity. On Mon, May 13, 2013 at 6:45 AM, Sandy Sutherland sandy.mailli...@gmail.com wrote: You can use a command to convert the implicit to real geometry - I tested it and it works fine here and keeps animation - I did not check constraints etc.. Application.Convert(**MeshSurface, 'torus' ) This converts an implicit torus called torus to an equivalent mesh. S. On 13/05/2013 11:40, Daniel Kim wrote: Hi I am trying to export a charactor rigged with Gear to Unity 3d, and having issue now. Because FBX diesn't support implicit object, i get a lot error messages. Message show me to convert implicit dara to geometry, but don't know how. I like to try baking animation data, and export with FBX only mesh. Anyone have an idea how to do this? Thanks Daniel Sent from my iPhone --
Limiting stretching on a series of surface constraints
Hey guys, I was hoping someone could help me out with this question. If i needed to limit the ability of stretching on a series of nulls that are surface constrained to a nurbs ribbon how would i go about doing it? On a nurbs curve i always just divided the original length of the curve, by the new length, then multiplied the path cns percentage by that offset, worked just fine, pretty standard stuff but is there an easy way for me to find the length of a nurbs surface? I cant find anything in ICE that does that easily for me or anything in the SDK. If there was Any help would be appreciated, I feel a bit silly asking, I bet its pretty simple. -Enrique
Re: How to bake animation data for Exporting Unity3D
deformers in GEAR are implicit models not nulls. Need to create shadow rig when creating rig from guide. after that process is straight forward. 1. plot evreytthing with shadow rig selected (select child nodes) 2. remove all constrains after plot 3. add mesh to selection and export everything to FBX Also inside unity you need to select these options under rig: Animation type - Legacy Generation - Storein Root (New) That works fine. Maybe some other options could be needed and worked well for some other situations for this works plain and straight forward On Mon, May 13, 2013 at 2:38 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote: I have done this before and the best way is to : 1. Plot all your deformers (I am assuming that deformers are nulls, as they should be always). 2. Remove all the rig elements (except the deformers ). 3. Export the FBX. This should work in unity. On Mon, May 13, 2013 at 6:45 AM, Sandy Sutherland sandy.mailli...@gmail.com wrote: You can use a command to convert the implicit to real geometry - I tested it and it works fine here and keeps animation - I did not check constraints etc.. Application.Convert(**MeshSurface, 'torus' ) This converts an implicit torus called torus to an equivalent mesh. S. On 13/05/2013 11:40, Daniel Kim wrote: Hi I am trying to export a charactor rigged with Gear to Unity 3d, and having issue now. Because FBX diesn't support implicit object, i get a lot error messages. Message show me to convert implicit dara to geometry, but don't know how. I like to try baking animation data, and export with FBX only mesh. Anyone have an idea how to do this? Thanks Daniel Sent from my iPhone --
Re: Latest work from SHED - Behind-The-Scenes
For those interested, here's a blog post about the Hair workflow we used for the IGA commercial: http://shedmtl.blogspot.ca/2013/05/iga-hair-salon-how-we-do-it.html Also, you can check Td Survival on facebook, they interviewed our hair artist, Luc Girard. It's great insight on the pipeline. https://www.facebook.com/TDSurvival?fref=ts (or directly on vimeo: https://vimeo.com/66041361 ) Js Guillemette // SHED 3D Artist www.shedmtl.com On 5/9/2013 10:31 AM, Chris Covelli wrote: Amazing work! Great lighting, characters, everything top-notch!! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher On Thu, May 9, 2013 at 8:36 AM, Sylvain Lebeau s...@shedmtl.com mailto:s...@shedmtl.com wrote: Thank you all! Forgot to mention Philippe Sylvain at lighting/comp... ;-) *Sylvain Lebeau // SHED** *V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 tel:514%20849-1555 F 514 849-5025 tel:514%20849-5025WWW.SHEDMTL.COM http://www.shedmtl.com/ On 2013-05-09, at 3:42, Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com wrote: Thanks for the insight and detailed info, really appreciate Seems you have a great team and setup, love the approach and I am sure it had not been easy to bring that culture up. Excellent work. Look forward to see more. Jb Sent from my iPhone On 9 May 2013, at 02:32, Sylvain Lebeau s...@shedmtl.com mailto:s...@shedmtl.com wrote: JM, Timeframe would be around 2 months from concept art, character design, storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we all love. Shed is a little army/familly of passionate peoples. Maybe around 12-14 artists participated on the project. Here is the breakdown of our resources, human and machines… (wow…that sounded weird to say) …. feel's like the matrix.. *Here's the credits to my team:* 1 Illustrator/story artist = Benoit Theriault Our lead modeller Mikhail Semionov with the help of Marc Lebuis and Isabelle Mainville 4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle 1 Character TD/Pipeline = Miquel Campos 1 ICEman for hair grooming and sims = Luc Girard 1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac 2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame 2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis 1 Onliner on the Flame = Nicolas Pellicelli I've only participated into client meetings, approbations, and all the political stuffs. ;-) …. i may have suspended a pass or 2 on the farm because it was failing….. wow my job is too cool!! *Software and hardware:* * * * Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler……. but mostly Windows Explorer V156… hep. I prefer dolphin but for now we are mostly windows 7 x64. * We use Gear with a bit of customizing for rigging our characters, (correct me if i am wrong Miquel)… We use Exocortex Alembic for all of our animation caches needs except for the hairs (for now). Our render farm (used along with deadline 5.1) consist of a couples of older blades for Nuke and 25 for Arnold long hours crushing. Wich some of the latest are 24 threaded machines with 16 to 32 gigs of ram. That's pretty it…. nothing very fancy except from very talented artists with big hearts and ambitions. Kudos to them! sly *Sylvain Lebeau // SHED** *V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 tel:514%20849-1555 F 514 849-5025 tel:514%20849-5025WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote: very nice! *From:* jm khayat j...@moondog-animation.com mailto:j...@moondog-animation.com *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Sent:* Wednesday, May 8, 2013 10:08 AM *Subject:* Re: Latest work from SHED - Behind-The-Scenes Beautiful work guys, loved every part of it, character design, layout, animation, render, FX Congrats!! What was the time frame and ressources avaliable for this commercial ? -- *JM Khayat* Founder/ COO www.moondog-animation.com http://www.moondog-animation.com/ mobile: +33 6 99 79 56 98 /CONFIDENTIALITY NOTICE: Privileged/Confidential information may be contained in this message and is intended only for the use of the addressee. Please advise immediately if you or your employer do not
Re: String length in ICE... How?
string to array - get array size ? :P On Mon, May 13, 2013 at 4:02 PM, Dan Yargici danyarg...@gmail.com wrote: Digging up a reeeally old thread... Care to share? Coz it's eluding me... :) Thanks, DAN On Thu, May 6, 2010 at 12:43 AM, Malcolm Zaloon mzalo...@gmail.comwrote: Oh... i found a way just 10 seconds after send the e-mail... ;) On Wed, May 5, 2010 at 6:42 PM, Malcolm Zaloon mzalo...@gmail.comwrote: Hi. How can i get string length? Is it possible? thanks. -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---
Re: String length in ICE... How?
Digging up a reeeally old thread... Care to share? Coz it's eluding me... :) Thanks, DAN On Thu, May 6, 2010 at 12:43 AM, Malcolm Zaloon mzalo...@gmail.com wrote: Oh... i found a way just 10 seconds after send the e-mail... ;) On Wed, May 5, 2010 at 6:42 PM, Malcolm Zaloon mzalo...@gmail.com wrote: Hi. How can i get string length? Is it possible? thanks. -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface
Re: String length in ICE... How?
wait, does this work also when just using one string without a comma? cause you get an array size of one with that.. Am 13.05.2013 um 16:07 schrieb Vladimir Jankijevic vladi...@elefantstudios.ch: string to array - get array size ? :P On Mon, May 13, 2013 at 4:02 PM, Dan Yargici danyarg...@gmail.com wrote: Digging up a reeeally old thread... Care to share? Coz it's eluding me... :) Thanks, DAN On Thu, May 6, 2010 at 12:43 AM, Malcolm Zaloon mzalo...@gmail.com wrote: Oh... i found a way just 10 seconds after send the e-mail... ;) On Wed, May 5, 2010 at 6:42 PM, Malcolm Zaloon mzalo...@gmail.com wrote: Hi. How can i get string length? Is it possible? thanks. -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---
Re: String length in ICE... How?
Nope, doesn't work for me. string(test) - String to Array - Get Array Size - Set Data(this.Debug) The output of the 'String to Array' is black and the 'Get Array Size' is red. 2012 SP1 On Mon, May 13, 2013 at 5:07 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: string to array - get array size ? :P On Mon, May 13, 2013 at 4:02 PM, Dan Yargici danyarg...@gmail.com wrote: Digging up a reeeally old thread... Care to share? Coz it's eluding me... :) Thanks, DAN On Thu, May 6, 2010 at 12:43 AM, Malcolm Zaloon mzalo...@gmail.comwrote: Oh... i found a way just 10 seconds after send the e-mail... ;) On Wed, May 5, 2010 at 6:42 PM, Malcolm Zaloon mzalo...@gmail.comwrote: Hi. How can i get string length? Is it possible? thanks. -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---
render region opacity?
Is there any way to make the render region non-opaque? I'd like the render region to partially reveal the wireframes and scene underneath and it would be really useful if I could control the visibility(transparency?) of the region. Is that possible? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
Re: render region opacity?
Click the top-left arrow on the render region window. Select Display Alpha Belnded RGB in the dropdown menu. ALOK GANDHI / chef directeur technique - lead technical director alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450 430-0009 www.modusfx.com http://www.modusfx.com - MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx ** On 13/05/2013 10:35 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: Is there any way to make the render region non-opaque? I'd like the render region to partially reveal the wireframes and scene underneath and it would be really useful if I could control the visibility(transparency?) of the region. Is that possible? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2012.0.2241 / Virus Database: 3162/5817 - Release Date: 05/11/13
Re: Awkward center of object after freeze transform
I'm at home now, and opened your scene in SI 2014. You're using Pivot and Pivot Compensation. That's why you are having awkward results with Freeze SRT. You need to reset the pivot before Freeze SRT it. Open Your Local Transform properties, look for Pivot, and preset Reset Pivot. M.Yara On Mon, May 13, 2013 at 7:45 PM, Martin furik...@gmail.com wrote: What is not in the origin? the center or the manipulator? The manipulator is aligned with the pivot, not the center. Is your model node also frozen? M.Yara On Mon, May 13, 2013 at 7:39 PM, Szabolcs Matefy szabol...@crytek.comwrote: Thanbks Guys, ** ** We use 2014, and model format wouldn’t help too much since there’s no backward compatibility. ** ** I tried all the reset transforms, etc, that’s the issue. The center is not where it should be. When I display the center, it’s not at the same position as the transform manipulator display in local mode, but all the transform data are zeroed (Scaling is 1). So the transform should be in the origin, but it’s not. There is no neutral pose too. ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin *Sent:* Monday, May 13, 2013 12:10 PM *To:* g...@inlifesize.com; softimage@listproc.autodesk.com *Subject:* Re: Awkward center of object after freeze transform ** ** We are using only Softimage 2011 here at work so I can't open your file.* *** ** ** Freeze SRT aligns the center of the object with it's model center. ** ** Pivot and Center are different concepts, so be sure you are not confusing them. Just to be sure, reset your pivot like Jack said. ** ** You could try moving your center manually, just select your center and move it, rotate it and or scale it. ** ** This should do something similar to Freeze Translation: // JScript var obj = selection(0) Translate(null, -obj.posx.value, -obj.posy.value, -obj.posz.value, siRelative, siGlobal, siCtr, siXYZ); ** ** M.Yara ** ** On Mon, May 13, 2013 at 6:19 PM, Greg Maguire g...@inlifesize.com wrote: I don't have an late enough version of Soft installed. Can you send as a model? ** ** On Mon, May 13, 2013 at 9:11 AM, Szabolcs Matefy szabol...@crytek.com wrote: Correct me if I’m wrong, but freezing a transform should put the center into the origin. Apparently, there are cases, when the center is not positioned properly, moreover, when I switch on the visibility of the center, and I’m in Local transform, they are not aligned at all. These objects are fubar, I have to merge those objects, and the extract them again, but this way I lose all coordinate data which is crucial for us, in our game engine. Anyone met this issue, and if yes how it is resolved? I ask for support, but meanwhile I’d like to have a quick solution. Remodeling is not an option, due to the tight deadline… Thanks, Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli ** ** -- *Greg Maguire* | Inlifesize Mobile: +44 7512 361462 | Phone: +44 2890 204739 g...@inlifesize.com | www.inlifesize.com ** **
Re: String length in ICE... How?
oh, I thought you mean the length of a comma separated string. sorry for that. attached is a compound to get the length of any arbitrary string into a custom attribute. cheers vlad On Mon, May 13, 2013 at 4:17 PM, Dan Yargici danyarg...@gmail.com wrote: Nope, doesn't work for me. string(test) - String to Array - Get Array Size - Set Data(this.Debug) The output of the 'String to Array' is black and the 'Get Array Size' is red. 2012 SP1 On Mon, May 13, 2013 at 5:07 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: string to array - get array size ? :P On Mon, May 13, 2013 at 4:02 PM, Dan Yargici danyarg...@gmail.comwrote: Digging up a reeeally old thread... Care to share? Coz it's eluding me... :) Thanks, DAN On Thu, May 6, 2010 at 12:43 AM, Malcolm Zaloon mzalo...@gmail.comwrote: Oh... i found a way just 10 seconds after send the e-mail... ;) On Wed, May 5, 2010 at 6:42 PM, Malcolm Zaloon mzalo...@gmail.comwrote: Hi. How can i get string length? Is it possible? thanks. -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch --- -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch --- JV_StringLenght.xsicompound Description: Binary data
RE: render region opacity?
I tried that but apparently I don't understand what that is for. The alpha is full field 100% opaque at the moment. I don't want to change the way it renders to disk. I just want to temporarily change the way it renders in the region. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Sent: Monday, May 13, 2013 10:41 AM To: softimage@listproc.autodesk.com Subject: Re: render region opacity? Click the top-left arrow on the render region window. Select Display Alpha Belnded RGB in the dropdown menu. ALOK GANDHI / chef directeur technique - lead technical director alok.gan...@modusfx.commailto:alok.gan...@modusfx.com T: 450 430-0010 x225 F: 450 430-0009 www.modusfx.comhttp://www.modusfx.com - MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebookhttp://www.facebook.com/ModusFX Twitterhttps://twitter.com/Modusfx On 13/05/2013 10:35 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: Is there any way to make the render region non-opaque? I'd like the render region to partially reveal the wireframes and scene underneath and it would be really useful if I could control the visibility(transparency?) of the region. Is that possible? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. No virus found in this message. Checked by AVG - www.avg.comhttp://www.avg.com Version: 2012.0.2241 / Virus Database: 3162/5817 - Release Date: 05/11/13
Re: String length in ICE... How?
Thanks Vladimir, but I think that compound's missing some nodes... DAN On Mon, May 13, 2013 at 5:48 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: oh, I thought you mean the length of a comma separated string. sorry for that. attached is a compound to get the length of any arbitrary string into a custom attribute. cheers vlad On Mon, May 13, 2013 at 4:17 PM, Dan Yargici danyarg...@gmail.com wrote: Nope, doesn't work for me. string(test) - String to Array - Get Array Size - Set Data(this.Debug) The output of the 'String to Array' is black and the 'Get Array Size' is red. 2012 SP1 On Mon, May 13, 2013 at 5:07 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: string to array - get array size ? :P On Mon, May 13, 2013 at 4:02 PM, Dan Yargici danyarg...@gmail.comwrote: Digging up a reeeally old thread... Care to share? Coz it's eluding me... :) Thanks, DAN On Thu, May 6, 2010 at 12:43 AM, Malcolm Zaloon mzalo...@gmail.comwrote: Oh... i found a way just 10 seconds after send the e-mail... ;) On Wed, May 5, 2010 at 6:42 PM, Malcolm Zaloon mzalo...@gmail.comwrote: Hi. How can i get string length? Is it possible? thanks. -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch --- -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---
Re: String length in ICE... How?
hmm, strange. here it is again, sorry On Mon, May 13, 2013 at 5:02 PM, Dan Yargici danyarg...@gmail.com wrote: Thanks Vladimir, but I think that compound's missing some nodes... DAN On Mon, May 13, 2013 at 5:48 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: oh, I thought you mean the length of a comma separated string. sorry for that. attached is a compound to get the length of any arbitrary string into a custom attribute. cheers vlad On Mon, May 13, 2013 at 4:17 PM, Dan Yargici danyarg...@gmail.comwrote: Nope, doesn't work for me. string(test) - String to Array - Get Array Size - Set Data(this.Debug) The output of the 'String to Array' is black and the 'Get Array Size' is red. 2012 SP1 On Mon, May 13, 2013 at 5:07 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: string to array - get array size ? :P On Mon, May 13, 2013 at 4:02 PM, Dan Yargici danyarg...@gmail.comwrote: Digging up a reeeally old thread... Care to share? Coz it's eluding me... :) Thanks, DAN On Thu, May 6, 2010 at 12:43 AM, Malcolm Zaloon mzalo...@gmail.comwrote: Oh... i found a way just 10 seconds after send the e-mail... ;) On Wed, May 5, 2010 at 6:42 PM, Malcolm Zaloon mzalo...@gmail.comwrote: Hi. How can i get string length? Is it possible? thanks. -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch --- -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch --- -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch --- JV_StringLenght.xsicompound Description: Binary data
Re: String length in ICE... How?
Yeah, that works, thanks. It was probably the 'Embed Internal Compounds' checkbox. On Mon, May 13, 2013 at 6:12 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: hmm, strange. here it is again, sorry On Mon, May 13, 2013 at 5:02 PM, Dan Yargici danyarg...@gmail.com wrote: Thanks Vladimir, but I think that compound's missing some nodes... DAN On Mon, May 13, 2013 at 5:48 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: oh, I thought you mean the length of a comma separated string. sorry for that. attached is a compound to get the length of any arbitrary string into a custom attribute. cheers vlad On Mon, May 13, 2013 at 4:17 PM, Dan Yargici danyarg...@gmail.comwrote: Nope, doesn't work for me. string(test) - String to Array - Get Array Size - Set Data(this.Debug) The output of the 'String to Array' is black and the 'Get Array Size' is red. 2012 SP1 On Mon, May 13, 2013 at 5:07 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: string to array - get array size ? :P On Mon, May 13, 2013 at 4:02 PM, Dan Yargici danyarg...@gmail.comwrote: Digging up a reeeally old thread... Care to share? Coz it's eluding me... :) Thanks, DAN On Thu, May 6, 2010 at 12:43 AM, Malcolm Zaloon mzalo...@gmail.comwrote: Oh... i found a way just 10 seconds after send the e-mail... ;) On Wed, May 5, 2010 at 6:42 PM, Malcolm Zaloon mzalo...@gmail.comwrote: Hi. How can i get string length? Is it possible? thanks. -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch --- -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch --- -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---
Re: render region opacity?
Wouldn't that set same opacity for ALL objects in the scene? Ok where there are no other transparent objects I guess On Mon, May 13, 2013 at 5:32 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: You could make a new pass and override the transparency, in combination with Alpha Blended RGB. gray From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Monday, May 13, 2013 11:18 AM To: softimage@listproc.autodesk.com Subject: RE: render region opacity? That's not exactly what I'm looking for. I want the entire render region to be semi-transparent by a user defined value, including the areas where there is 100% alpha. Thanks -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Monday, May 13, 2013 11:05 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: render region opacity? Alpha Blended RGB will inside render region show rendered objects if their alpha is fully white and show viewport where alpha is black. [Inline image 1] But I'm not sure if that is what you are looking for? If I understood you are looking for a way to change opacity of fully rendered region to compare rendering with viewport or something like that? On Mon, May 13, 2013 at 4:51 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.govmailto:j.ponthi...@nasa.gov wrote: I tried that but apparently I don't understand what that is for. The alpha is full field 100% opaque at the moment. I don't want to change the way it renders to disk. I just want to temporarily change the way it renders in the region. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Sent: Monday, May 13, 2013 10:41 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: render region opacity? Click the top-left arrow on the render region window. Select Display Alpha Belnded RGB in the dropdown menu. ALOK GANDHI / chef directeur technique - lead technical director alok.gan...@modusfx.commailto:alok.gan...@modusfx.com T: 450 430-0010 x225tel:450%20430-0010%20x225 F: 450 430-0009tel:450%20430-0009 www.modusfx.comhttp://www.modusfx.com - MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebookhttp://www.facebook.com/ModusFX Twitterhttps://twitter.com/Modusfx On 13/05/2013 10:35 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: Is there any way to make the render region non-opaque? I'd like the render region to partially reveal the wireframes and scene underneath and it would be really useful if I could control the visibility(transparency?) of the region. Is that possible? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. No virus found in this message. Checked by AVG - www.avg.comhttp://www.avg.com Version: 2012.0.2241 / Virus Database: 3162/5817 - Release Date: 05/11/13
RE: render region opacity?
Yeah, but if you need to you could put your really transparent objects in another partition. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Monday, May 13, 2013 11:36 AM To: softimage@listproc.autodesk.com Subject: Re: render region opacity? Wouldn't that set same opacity for ALL objects in the scene? Ok where there are no other transparent objects I guess On Mon, May 13, 2013 at 5:32 PM, Grahame Fuller grahame.ful...@autodesk.commailto:grahame.ful...@autodesk.com wrote: You could make a new pass and override the transparency, in combination with Alpha Blended RGB. gray From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Monday, May 13, 2013 11:18 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: render region opacity? That's not exactly what I'm looking for. I want the entire render region to be semi-transparent by a user defined value, including the areas where there is 100% alpha. Thanks -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Monday, May 13, 2013 11:05 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: render region opacity? Alpha Blended RGB will inside render region show rendered objects if their alpha is fully white and show viewport where alpha is black. [Inline image 1] But I'm not sure if that is what you are looking for? If I understood you are looking for a way to change opacity of fully rendered region to compare rendering with viewport or something like that? On Mon, May 13, 2013 at 4:51 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.govmailto:j.ponthi...@nasa.govmailto:j.ponthi...@nasa.govmailto:j.ponthi...@nasa.gov wrote: I tried that but apparently I don't understand what that is for. The alpha is full field 100% opaque at the moment. I don't want to change the way it renders to disk. I just want to temporarily change the way it renders in the region. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Sent: Monday, May 13, 2013 10:41 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: render region opacity? Click the top-left arrow on the render region window. Select Display Alpha Belnded RGB in the dropdown menu. ALOK GANDHI / chef directeur technique - lead technical director alok.gan...@modusfx.commailto:alok.gan...@modusfx.commailto:alok.gan...@modusfx.commailto:alok.gan...@modusfx.com T: 450 430-0010 x225tel:450%20430-0010%20x225tel:450%20430-0010%20x225 F: 450 430-0009tel:450%20430-0009tel:450%20430-0009 www.modusfx.comhttp://www.modusfx.comhttp://www.modusfx.com - MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebookhttp://www.facebook.com/ModusFX Twitterhttps://twitter.com/Modusfx On 13/05/2013 10:35 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: Is there any way to make the render region non-opaque? I'd like the render region to partially reveal the wireframes and scene underneath and it would be really useful if I could control the visibility(transparency?) of the region. Is that possible? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center
Re: String length in ICE... How?
that's very neat a nice one andy! thanks for sharing On Mon, May 13, 2013 at 7:13 PM, Andy Nicholas a...@andynicholas.comwrote: You can do it without a loop, but you have to specify a character that you know will never be in the string whose length you're testing. See attached image. Pretty sure it works for all cases. A On 13 May 2013 at 16:39 Alan Fregtman alan.fregt...@gmail.com wrote: For what it's worth, I tried it in 2013 and worked for me. -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---
RE: render region opacity?
You'll need to apply an output shader and modify the alpha channel transparency to your liking. An output shader is a shader which executes after rendering has completed and is given the opportunity to perform an operation on the rendered image before it is dumped to file (or to screen in this case). However, doing so may make mental ray freak out a bit and make it try to compensate by renormalizing the image effectively undoing the effect. Therefore you might have to visit your region render options and set image clipping to none. This will tell mental ray not to try to rebalance the image data. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Monday, May 13, 2013 7:35 AM To: softimage@listproc.autodesk.com Subject: render region opacity? Is there any way to make the render region non-opaque? I'd like the render region to partially reveal the wireframes and scene underneath and it would be really useful if I could control the visibility(transparency?) of the region. Is that possible? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
Custom ICE Node help button
Hi guys, As there is not PutHelp method available in the ICENodeDef class, we can't use the little '?' icon on a custom ICE Node PPG right ? Just to be sure I'm not missing anything. Thanks, Guillaume Laforge
RE: Custom ICE Node help button
That is correct. As a workaround, you can include the URL property of a compound. This enables right-click Open Netview on URL. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge Sent: Monday, May 13, 2013 02:47 PM To: softimage@listproc.autodesk.com Subject: Custom ICE Node help button Hi guys, As there is not PutHelp method available in the ICENodeDef class, we can't use the little '?' icon on a custom ICE Node PPG right ? Just to be sure I'm not missing anything. Thanks, Guillaume Laforge attachment: winmail.dat
RE: render region opacity?
After further review, it appears Softimage broke something along the wayprobably dating back to XSI v6. The output shaders to pull this off have since been removed. The workaround would be to use a 'texture' shader which is mental ray's miscellaneous category and can be used in any context, but those shaders don't appear to work anymore either. Unless you can intercept the output via the FXTree, I think you're SOL. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Monday, May 13, 2013 11:13 AM To: softimage@listproc.autodesk.com Subject: RE: render region opacity? You'll need to apply an output shader and modify the alpha channel transparency to your liking. An output shader is a shader which executes after rendering has completed and is given the opportunity to perform an operation on the rendered image before it is dumped to file (or to screen in this case). However, doing so may make mental ray freak out a bit and make it try to compensate by renormalizing the image effectively undoing the effect. Therefore you might have to visit your region render options and set image clipping to none. This will tell mental ray not to try to rebalance the image data. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Monday, May 13, 2013 7:35 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: render region opacity? Is there any way to make the render region non-opaque? I'd like the render region to partially reveal the wireframes and scene underneath and it would be really useful if I could control the visibility(transparency?) of the region. Is that possible? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
Re: Custom ICE Node help button
I wanted to avoid using a compound for just one custom node, but as I need a combo list too and that custom ICE nodes don't expose any advanced PPG layout, it looks like it is the only way to go. Thanks Grahame :) On 5/13/2013 2:54 PM, Grahame Fuller wrote: That is correct. As a workaround, you can include the URL property of a compound. This enables right-click Open Netview on URL. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge Sent: Monday, May 13, 2013 02:47 PM To: softimage@listproc.autodesk.com Subject: Custom ICE Node help button Hi guys, As there is not PutHelp method available in the ICENodeDef class, we can't use the little '?' icon on a custom ICE Node PPG right ? Just to be sure I'm not missing anything. Thanks, Guillaume Laforge
Re: Custom ICE Node help button
i requested this. maybe back me up? ;) also look at the latest animation states node in the updates to crowdfx... the combo box seems to update dynamically and 'seems' to be a custom c++ node. On Mon, May 13, 2013 at 12:03 PM, Guillaume Laforge glafo...@hybride.comwrote: and that custom ICE nodes don't expose any advanced PPG layout
Re: PyQtForSoftimage with PySide support
Hi Steven, I tried to use PySide together with your PyQt4XSI plugin last year and managed to get your basic demos running after replacing some lines of code (I think it was mostly the import statements changed to point at PySide.blah instead of the PyQt ones). No real problems I can remember, but projects caught up with me and I couldn't try harder to find any. What proofed to be a major pita was (and still is) that I could not find any x64 version of PySide that includes the Shiboken Python module out of the box and is compatible with Python 2.6.x. There are a couple of pre-built packages for download both from http://www.lfd.uci.edu/~gohlke/pythonlibs/#pyside and http://qt-project.org/wiki/PySide_Binaries_Windows, but none of them includes shiboken.pyd as far as I could see. Back then I was lucky and some kind sould sent me a compatible version of the module (maybe that was even you? Sorry, I really can't recall) Meanwhile, from what I could learn from the net, the missing module seems to be due to a bug in one of the PySide build scripts and allegedly has been fixed months ago, it's just that nobody has made a new build with it and made it publicly available yet (neither Gohlke nor the maintainers of the PySide project and it's associated web pages), which is also where even I feel that PySide is less well maintained compared to PyQt, admittedly. Did you compile Qt and PySide yourself or did you find an alternate source with precompiled binaries? Ultimately, I think what's needed to get that missing module is a custom PySide build compiled against Python 2.7.x and VS2010 (for SI2014) or Python 2.6.x and VS2008 (for anything older than SI2014) and an as up to date Qt version as possible (don't know if 5.x would be a good idea, 4.8.4 seems to be the latest of the 4.x line). Early last week I finally had time to make another attempt and finally managed to compile Qt 4.8.4 for x64 against Python 2.7.4 and VS2010 (without Phonon, I skipped installing DX for now). Next on my list was to compile PySide against that build to hopefully and finally get a compatible version of this dreaded Shiboken module. But I'd rather skip all that and just use yours, though I'm still really curious as to where you got it from, in case you didn't compile yourself :-) In any way, if you still need or want more testers I'd love to give it a shot. And as always, thanks for investing so much of your time into it. Stefan Hey Gang Tony Barbieri and I have been working on official support for PySide with the PyQtForSoftimage plugin and I need some testers... Who here wants to use PySide instead of PyQt4? It is a little rough right now so, only people that really want to use PySide should contact me. Thanks Steven -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
Re: Custom ICE Node help button
Personally I request it in my head many times some years ago :). I'm too lazy to request it with a keyboard :P. Would be interesting to know more about this new CrowdFX node for sure (if it is really a custom one). On 5/13/2013 3:56 PM, Steven Caron wrote: i requested this. maybe back me up? ;) also look at the latest animation states node in the updates to crowdfx... the combo box seems to update dynamically and 'seems' to be a custom c++ node. On Mon, May 13, 2013 at 12:03 PM, Guillaume Laforge glafo...@hybride.com mailto:glafo...@hybride.com wrote: and that custom ICE nodes don't expose any advanced PPG layout
Re: PyQtForSoftimage with PySide support
well that is what we are sorting out. if we need to compile our own PySide version/installer then guess what? the PySide license allows me to do that :) i did build from source, but that was because i was trying to work around a bug in loading .ui files using the QUiLoader class. so are you using Python 2.6.x? or 2.7.x? s On Mon, May 13, 2013 at 2:15 PM, Stefan Kubicek s...@tidbit-images.comwrote: Hi Steven, I tried to use PySide together with your PyQt4XSI plugin last year and managed to get your basic demos running after replacing some lines of code (I think it was mostly the import statements changed to point at PySide.blah instead of the PyQt ones). No real problems I can remember, but projects caught up with me and I couldn't try harder to find any. What proofed to be a major pita was (and still is) that I could not find any x64 version of PySide that includes the Shiboken Python module out of the box and is compatible with Python 2.6.x. There are a couple of pre-built packages for download both from http://www.lfd.uci.edu/~** gohlke/pythonlibs/#pysidehttp://www.lfd.uci.edu/~gohlke/pythonlibs/#pysideand http://qt-project.org/wiki/**PySide_Binaries_Windowshttp://qt-project.org/wiki/PySide_Binaries_Windows, but none of them includes shiboken.pyd as far as I could see. Back then I was lucky and some kind sould sent me a compatible version of the module (maybe that was even you? Sorry, I really can't recall) Meanwhile, from what I could learn from the net, the missing module seems to be due to a bug in one of the PySide build scripts and allegedly has been fixed months ago, it's just that nobody has made a new build with it and made it publicly available yet (neither Gohlke nor the maintainers of the PySide project and it's associated web pages), which is also where even I feel that PySide is less well maintained compared to PyQt, admittedly. Did you compile Qt and PySide yourself or did you find an alternate source with precompiled binaries? Ultimately, I think what's needed to get that missing module is a custom PySide build compiled against Python 2.7.x and VS2010 (for SI2014) or Python 2.6.x and VS2008 (for anything older than SI2014) and an as up to date Qt version as possible (don't know if 5.x would be a good idea, 4.8.4 seems to be the latest of the 4.x line). Early last week I finally had time to make another attempt and finally managed to compile Qt 4.8.4 for x64 against Python 2.7.4 and VS2010 (without Phonon, I skipped installing DX for now). Next on my list was to compile PySide against that build to hopefully and finally get a compatible version of this dreaded Shiboken module. But I'd rather skip all that and just use yours, though I'm still really curious as to where you got it from, in case you didn't compile yourself :-) In any way, if you still need or want more testers I'd love to give it a shot. And as always, thanks for investing so much of your time into it. Stefan Hey Gang Tony Barbieri and I have been working on official support for PySide with the PyQtForSoftimage plugin and I need some testers... Who here wants to use PySide instead of PyQt4? It is a little rough right now so, only people that really want to use PySide should contact me. Thanks Steven -- --**- Stefan Kubicek --**- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
Re: String length in ICE... How?
Clever. Not that I've needed strings for much insofar, but I hadn't thought of that approach. Thanks Andy On Tue, May 14, 2013 at 3:13 AM, Andy Nicholas a...@andynicholas.comwrote: You can do it without a loop, but you have to specify a character that you know will never be in the string whose length you're testing. See attached image. Pretty sure it works for all cases. A
Re: PyQtForSoftimage with PySide support
SI2014 looks quite attractive due to all the bug fixes, so 2.7.4 it will be for me soon. I don't know if it's ok to mix Python versions, e.g. use Shiboken compiled against 2.6.x in a 2.7.x environment, but even if it works I'd just feel...uneasy, never knowing if the next cryptic error message is due to mixing versions, or my own fault. well that is what we are sorting out. if we need to compile our own PySide version/installer then guess what? the PySide license allows me to do that :) That's exactly what made me look into PySide too. The license is very copyleft (if that's the right term). i did build from source, but that was because i was trying to work around a bug in loading .ui files using the QUiLoader class. so are you using Python 2.6.x? or 2.7.x? s On Mon, May 13, 2013 at 2:15 PM, Stefan Kubicek s...@tidbit-images.comwrote: Hi Steven, I tried to use PySide together with your PyQt4XSI plugin last year and managed to get your basic demos running after replacing some lines of code (I think it was mostly the import statements changed to point at PySide.blah instead of the PyQt ones). No real problems I can remember, but projects caught up with me and I couldn't try harder to find any. What proofed to be a major pita was (and still is) that I could not find any x64 version of PySide that includes the Shiboken Python module out of the box and is compatible with Python 2.6.x. There are a couple of pre-built packages for download both from http://www.lfd.uci.edu/~** gohlke/pythonlibs/#pysidehttp://www.lfd.uci.edu/~gohlke/pythonlibs/#pysideand http://qt-project.org/wiki/**PySide_Binaries_Windowshttp://qt-project.org/wiki/PySide_Binaries_Windows, but none of them includes shiboken.pyd as far as I could see. Back then I was lucky and some kind sould sent me a compatible version of the module (maybe that was even you? Sorry, I really can't recall) Meanwhile, from what I could learn from the net, the missing module seems to be due to a bug in one of the PySide build scripts and allegedly has been fixed months ago, it's just that nobody has made a new build with it and made it publicly available yet (neither Gohlke nor the maintainers of the PySide project and it's associated web pages), which is also where even I feel that PySide is less well maintained compared to PyQt, admittedly. Did you compile Qt and PySide yourself or did you find an alternate source with precompiled binaries? Ultimately, I think what's needed to get that missing module is a custom PySide build compiled against Python 2.7.x and VS2010 (for SI2014) or Python 2.6.x and VS2008 (for anything older than SI2014) and an as up to date Qt version as possible (don't know if 5.x would be a good idea, 4.8.4 seems to be the latest of the 4.x line). Early last week I finally had time to make another attempt and finally managed to compile Qt 4.8.4 for x64 against Python 2.7.4 and VS2010 (without Phonon, I skipped installing DX for now). Next on my list was to compile PySide against that build to hopefully and finally get a compatible version of this dreaded Shiboken module. But I'd rather skip all that and just use yours, though I'm still really curious as to where you got it from, in case you didn't compile yourself :-) In any way, if you still need or want more testers I'd love to give it a shot. And as always, thanks for investing so much of your time into it. Stefan Hey Gang Tony Barbieri and I have been working on official support for PySide with the PyQtForSoftimage plugin and I need some testers... Who here wants to use PySide instead of PyQt4? It is a little rough right now so, only people that really want to use PySide should contact me. Thanks Steven -- --**- Stefan Kubicek --**- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
Re: PyQtForSoftimage with PySide support
Steve, I've got some emails going with Shotgun Support about this (concerning Tank), but I figure I should just ask them here too. Until now, I believe the requirements for using PyQt4Softimage were to have Softimage use a system installation of Python 2.7.3. Which also forced the installation of PyWin. With 2014 and the move to 2.7, is this requirement still in place? -Tim C. On 5/13/2013 5:37 PM, Stefan Kubicek wrote: SI2014 looks quite attractive due to all the bug fixes, so 2.7.4 it will be for me soon. I don't know if it's ok to mix Python versions, e.g. use Shiboken compiled against 2.6.x in a 2.7.x environment, but even if it works I'd just feel...uneasy, never knowing if the next cryptic error message is due to mixing versions, or my own fault. well that is what we are sorting out. if we need to compile our own PySide version/installer then guess what? the PySide license allows me to do that :) That's exactly what made me look into PySide too. The license is very copyleft (if that's the right term). i did build from source, but that was because i was trying to work around a bug in loading .ui files using the QUiLoader class. so are you using Python 2.6.x? or 2.7.x? s On Mon, May 13, 2013 at 2:15 PM, Stefan Kubicek s...@tidbit-images.comwrote: Hi Steven, I tried to use PySide together with your PyQt4XSI plugin last year and managed to get your basic demos running after replacing some lines of code (I think it was mostly the import statements changed to point at PySide.blah instead of the PyQt ones). No real problems I can remember, but projects caught up with me and I couldn't try harder to find any. What proofed to be a major pita was (and still is) that I could not find any x64 version of PySide that includes the Shiboken Python module out of the box and is compatible with Python 2.6.x. There are a couple of pre-built packages for download both from http://www.lfd.uci.edu/~** gohlke/pythonlibs/#pysidehttp://www.lfd.uci.edu/~gohlke/pythonlibs/#pysideand http://qt-project.org/wiki/**PySide_Binaries_Windowshttp://qt-project.org/wiki/PySide_Binaries_Windows, but none of them includes shiboken.pyd as far as I could see. Back then I was lucky and some kind sould sent me a compatible version of the module (maybe that was even you? Sorry, I really can't recall) Meanwhile, from what I could learn from the net, the missing module seems to be due to a bug in one of the PySide build scripts and allegedly has been fixed months ago, it's just that nobody has made a new build with it and made it publicly available yet (neither Gohlke nor the maintainers of the PySide project and it's associated web pages), which is also where even I feel that PySide is less well maintained compared to PyQt, admittedly. Did you compile Qt and PySide yourself or did you find an alternate source with precompiled binaries? Ultimately, I think what's needed to get that missing module is a custom PySide build compiled against Python 2.7.x and VS2010 (for SI2014) or Python 2.6.x and VS2008 (for anything older than SI2014) and an as up to date Qt version as possible (don't know if 5.x would be a good idea, 4.8.4 seems to be the latest of the 4.x line). Early last week I finally had time to make another attempt and finally managed to compile Qt 4.8.4 for x64 against Python 2.7.4 and VS2010 (without Phonon, I skipped installing DX for now). Next on my list was to compile PySide against that build to hopefully and finally get a compatible version of this dreaded Shiboken module. But I'd rather skip all that and just use yours, though I'm still really curious as to where you got it from, in case you didn't compile yourself :-) In any way, if you still need or want more testers I'd love to give it a shot. And as always, thanks for investing so much of your time into it. Stefan Hey Gang Tony Barbieri and I have been working on official support for PySide with the PyQtForSoftimage plugin and I need some testers... Who here wants to use PySide instead of PyQt4? It is a little rough right now so, only people that really want to use PySide should contact me. Thanks Steven -- --**- Stefan Kubicek --**- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- Signa
Re: PyQtForSoftimage with PySide support
it was never a requirement but a suggestion. you can make it work by using built in python for softimage... but most don't want or know or want to know. On Mon, May 13, 2013 at 3:55 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Steve, I've got some emails going with Shotgun Support about this (concerning Tank), but I figure I should just ask them here too. Until now, I believe the requirements for using PyQt4Softimage were to have Softimage use a system installation of Python 2.7.3. Which also forced the installation of PyWin. With 2014 and the move to 2.7, is this requirement still in place? -Tim C. On 5/13/2013 5:37 PM, Stefan Kubicek wrote: SI2014 looks quite attractive due to all the bug fixes, so 2.7.4 it will be for me soon. I don't know if it's ok to mix Python versions, e.g. use Shiboken compiled against 2.6.x in a 2.7.x environment, but even if it works I'd just feel...uneasy, never knowing if the next cryptic error message is due to mixing versions, or my own fault. well that is what we are sorting out. if we need to compile our own PySide version/installer then guess what? the PySide license allows me to do that :) That's exactly what made me look into PySide too. The license is very copyleft (if that's the right term). i did build from source, but that was because i was trying to work around a bug in loading .ui files using the QUiLoader class. so are you using Python 2.6.x? or 2.7.x? s On Mon, May 13, 2013 at 2:15 PM, Stefan Kubicek s...@tidbit-images.com wrote: Hi Steven, I tried to use PySide together with your PyQt4XSI plugin last year and managed to get your basic demos running after replacing some lines of code (I think it was mostly the import statements changed to point at PySide.blah instead of the PyQt ones). No real problems I can remember, but projects caught up with me and I couldn't try harder to find any. What proofed to be a major pita was (and still is) that I could not find any x64 version of PySide that includes the Shiboken Python module out of the box and is compatible with Python 2.6.x. There are a couple of pre-built packages for download both from http://www.lfd.uci.edu/~** gohlke/pythonlibs/#pysidehttp**://www.lfd.uci.edu/~gohlke/** pythonlibs/#pyside http://www.lfd.uci.edu/~gohlke/pythonlibs/#pysideand http://qt-project.org/wiki/PySide_Binaries_Windowshttp://qt-project.org/wiki/**PySide_Binaries_Windows http:/**/qt-project.org/wiki/PySide_**Binaries_Windowshttp://qt-project.org/wiki/PySide_Binaries_Windows, but none of them includes shiboken.pyd as far as I could see. Back then I was lucky and some kind sould sent me a compatible version of the module (maybe that was even you? Sorry, I really can't recall) Meanwhile, from what I could learn from the net, the missing module seems to be due to a bug in one of the PySide build scripts and allegedly has been fixed months ago, it's just that nobody has made a new build with it and made it publicly available yet (neither Gohlke nor the maintainers of the PySide project and it's associated web pages), which is also where even I feel that PySide is less well maintained compared to PyQt, admittedly. Did you compile Qt and PySide yourself or did you find an alternate source with precompiled binaries? Ultimately, I think what's needed to get that missing module is a custom PySide build compiled against Python 2.7.x and VS2010 (for SI2014) or Python 2.6.x and VS2008 (for anything older than SI2014) and an as up to date Qt version as possible (don't know if 5.x would be a good idea, 4.8.4 seems to be the latest of the 4.x line). Early last week I finally had time to make another attempt and finally managed to compile Qt 4.8.4 for x64 against Python 2.7.4 and VS2010 (without Phonon, I skipped installing DX for now). Next on my list was to compile PySide against that build to hopefully and finally get a compatible version of this dreaded Shiboken module. But I'd rather skip all that and just use yours, though I'm still really curious as to where you got it from, in case you didn't compile yourself :-) In any way, if you still need or want more testers I'd love to give it a shot. And as always, thanks for investing so much of your time into it. Stefan Hey Gang Tony Barbieri and I have been working on official support for PySide with the PyQtForSoftimage plugin and I need some testers... Who here wants to use PySide instead of PyQt4? It is a little rough right now so, only people that really want to use PySide should contact me. Thanks Steven -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its
Re: PyQtForSoftimage with PySide support
you can install whatever version of python you want if you use system install python and not the built in one. works better with pyqt and pyside anyways because they install to those system locations. On Mon, May 13, 2013 at 3:37 PM, Stefan Kubicek s...@tidbit-images.comwrote: SI2014 looks quite attractive due to all the bug fixes, so 2.7.4 it will be for me soon. I don't know if it's ok to mix Python versions, e.g. use Shiboken compiled against 2.6.x in a 2.7.x environment, but even if it works I'd just feel...uneasy, never knowing if the next cryptic error message is due to mixing versions, or my own fault.
Re: PyQtForSoftimage with PySide support
If I remember correctly I ended up copying PyQt (and later PySide) into the site-packages folder of Softs native Python folder (e.g. C:\Program Files\Autodesk\Softimage 2013 SP1\Application\python\Lib\site-packages\) and that worked. No external Python or pyWin. it was never a requirement but a suggestion. you can make it work by using built in python for softimage... but most don't want or know or want to know. On Mon, May 13, 2013 at 3:55 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Steve, I've got some emails going with Shotgun Support about this (concerning Tank), but I figure I should just ask them here too. Until now, I believe the requirements for using PyQt4Softimage were to have Softimage use a system installation of Python 2.7.3. Which also forced the installation of PyWin. With 2014 and the move to 2.7, is this requirement still in place? -Tim C. On 5/13/2013 5:37 PM, Stefan Kubicek wrote: SI2014 looks quite attractive due to all the bug fixes, so 2.7.4 it will be for me soon. I don't know if it's ok to mix Python versions, e.g. use Shiboken compiled against 2.6.x in a 2.7.x environment, but even if it works I'd just feel...uneasy, never knowing if the next cryptic error message is due to mixing versions, or my own fault. well that is what we are sorting out. if we need to compile our own PySide version/installer then guess what? the PySide license allows me to do that :) That's exactly what made me look into PySide too. The license is very copyleft (if that's the right term). i did build from source, but that was because i was trying to work around a bug in loading .ui files using the QUiLoader class. so are you using Python 2.6.x? or 2.7.x? s On Mon, May 13, 2013 at 2:15 PM, Stefan Kubicek s...@tidbit-images.com wrote: Hi Steven, I tried to use PySide together with your PyQt4XSI plugin last year and managed to get your basic demos running after replacing some lines of code (I think it was mostly the import statements changed to point at PySide.blah instead of the PyQt ones). No real problems I can remember, but projects caught up with me and I couldn't try harder to find any. What proofed to be a major pita was (and still is) that I could not find any x64 version of PySide that includes the Shiboken Python module out of the box and is compatible with Python 2.6.x. There are a couple of pre-built packages for download both from http://www.lfd.uci.edu/~** gohlke/pythonlibs/#pysidehttp**://www.lfd.uci.edu/~gohlke/** pythonlibs/#pyside http://www.lfd.uci.edu/~gohlke/pythonlibs/#pysideand http://qt-project.org/wiki/PySide_Binaries_Windowshttp://qt-project.org/wiki/**PySide_Binaries_Windows http:/**/qt-project.org/wiki/PySide_**Binaries_Windowshttp://qt-project.org/wiki/PySide_Binaries_Windows, but none of them includes shiboken.pyd as far as I could see. Back then I was lucky and some kind sould sent me a compatible version of the module (maybe that was even you? Sorry, I really can't recall) Meanwhile, from what I could learn from the net, the missing module seems to be due to a bug in one of the PySide build scripts and allegedly has been fixed months ago, it's just that nobody has made a new build with it and made it publicly available yet (neither Gohlke nor the maintainers of the PySide project and it's associated web pages), which is also where even I feel that PySide is less well maintained compared to PyQt, admittedly. Did you compile Qt and PySide yourself or did you find an alternate source with precompiled binaries? Ultimately, I think what's needed to get that missing module is a custom PySide build compiled against Python 2.7.x and VS2010 (for SI2014) or Python 2.6.x and VS2008 (for anything older than SI2014) and an as up to date Qt version as possible (don't know if 5.x would be a good idea, 4.8.4 seems to be the latest of the 4.x line). Early last week I finally had time to make another attempt and finally managed to compile Qt 4.8.4 for x64 against Python 2.7.4 and VS2010 (without Phonon, I skipped installing DX for now). Next on my list was to compile PySide against that build to hopefully and finally get a compatible version of this dreaded Shiboken module. But I'd rather skip all that and just use yours, though I'm still really curious as to where you got it from, in case you didn't compile yourself :-) In any way, if you still need or want more testers I'd love to give it a shot. And as always, thanks for investing so much of your time into it. Stefan Hey Gang Tony Barbieri and I have been working on official support for PySide with the PyQtForSoftimage plugin and I need some testers... Who here wants to use PySide instead of PyQt4? It is a little rough right now so, only people that really want to use PySide should contact me. Thanks Steven -- --- Stefan Kubicek --- keyvis digital
how to bring shape animation to Unity3D
Anyone know how to bring Softimage animation to Unity3D? I tried plot shape animation and export it, but it seems not working in Unity3d. If someone knows, please let me know how to. Thanks -- --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com ---
Re: PyQtForSoftimage with PySide support
you could take the pyside dlls from a maya 2014 install, we figured all of those compilation issues. they're compiled for python 2.7 and vc2010. these dlls won't work with python 2.6 On Monday, May 13, 2013, Stefan Kubicek wrote: SI2014 looks quite attractive due to all the bug fixes, so 2.7.4 it will be for me soon. I don't know if it's ok to mix Python versions, e.g. use Shiboken compiled against 2.6.x in a 2.7.x environment, but even if it works I'd just feel...uneasy, never knowing if the next cryptic error message is due to mixing versions, or my own fault. well that is what we are sorting out. if we need to compile our own PySide version/installer then guess what? the PySide license allows me to do that :) That's exactly what made me look into PySide too. The license is very copyleft (if that's the right term).
Re: PyQtForSoftimage with PySide support
iicky... i will just provide an installer which is just their build system run vanilla. which includes shiboken... for now until they get it together. On Mon, May 13, 2013 at 7:24 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: you could take the pyside dlls from a maya 2014 install, we figured all of those compilation issues. they're compiled for python 2.7 and vc2010. these dlls won't work with python 2.6 On Monday, May 13, 2013, Stefan Kubicek wrote: SI2014 looks quite attractive due to all the bug fixes, so 2.7.4 it will be for me soon. I don't know if it's ok to mix Python versions, e.g. use Shiboken compiled against 2.6.x in a 2.7.x environment, but even if it works I'd just feel...uneasy, never knowing if the next cryptic error message is due to mixing versions, or my own fault. well that is what we are sorting out. if we need to compile our own PySide version/installer then guess what? the PySide license allows me to do that :) That's exactly what made me look into PySide too. The license is very copyleft (if that's the right term).
Re: PyQtForSoftimage with PySide support
The difference is pySide isn't licensing hell, and AD is going that way. I reckon that's reason enough to do whatever we can to speed up adoption and finding rough edges as soon as possible ;) On Fri, May 10, 2013 at 10:25 AM, Jeremie Passerin gerem@gmail.comwrote: Can I ask what's the main differences between PySide and PyQt4 ? Is that just licensing ? Jeremie On 9 May 2013 17:04, Steven Caron car...@gmail.com wrote: Hey Gang Tony Barbieri and I have been working on official support for PySide with the PyQtForSoftimage plugin and I need some testers... Who here wants to use PySide instead of PyQt4? It is a little rough right now so, only people that really want to use PySide should contact me. Thanks Steven -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!