Re: proper render settings for redshift

2015-06-29 Thread Ognjen Vukovic
+1 on the above. The gamma is just pumping the contrast back into the
image, but that's artistic control, and a good one at that.

On Mon, Jun 29, 2015 at 9:45 PM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  For lighting EXRs and HDRs should be interpeted as linear. That said,
 sometimes I'll cheat things a bit if I'm using a dome light that isn't
 visible to camera and bump up the gamma slightly, which can give some
 interesting results lighting wise. Just depends.


 On 6/29/2015 2:35 PM, Kris Rivel wrote:

 Thanks guys...some good stuff here! So what about environment
 lighting...hdr/exr stuff...linear or sRGB for that?

 On Fri, Jun 19, 2015 at 5:13 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Weird... I have noticed that sometimes, the 'sRGB' option for image
 profiles doesn't actually work, and I have to set it to a custom gamma and
 use 2.2 for it to look correct. But I have to say that all my prefs for
 color mgt are off, and textures and colors look right. Of course I also
 render out to linear space...
 -Tim


 On 6/19/2015 3:19 PM, Byron Nash wrote:

 Tim, when I set all my Softimage Color Management Prefs to off the
 colors don't look correct in the region. I am interpreting all the input
 textures correctly as either sRGB or Linear as needed. I do not have
 Automatically Correct Color Inputs (Redshift Settings) or Apply Gamma
 Correction (Pass) enabled. It looks correct when I have all the boxes
 ticked in the Softimage Color Management prefs.

 On Fri, Jun 19, 2015 at 9:22 AM, Tim Crowson 
 tim.crow...@magneticdreams.comtim.crow...@magneticdreams.com wrote:

  To echo Ognjen here... We have all our Soft Color Management Prefs
 unchecked, and we let Redshift handle everything. If you're rendering to a
 color space like sRGB, then in the 'Output' tab in the RS settings, under
 the Gamma section, set the File Output to either 'Use Display Gamma' or
 'Use Custom Gamma' set to 2.2. If you're still seeing textures washed out,
 then their Color Profile may be defaulting to Linear, which would cause the
 wash-out (since you're rendering to sRGB 2.2).

 Back on the Output settings tab in RS, you might also want to enable
 'Automatically Correct Color Inputs', depending on your workflow.

 Now, I almost always add a color correction node to all my color
 tetxures in my shader trees, but I leave the values at their defaults. This
 is just to give me controls later at the shot level. I certainly don't drop
 the gamma to 0.45 on all the color correct nodes. That's simply not
 necessary if RS is handling it anyway, and XSI's color management stuff is
 off.

 -Tim



 On 6/18/2015 2:54 PM, Kris Rivel wrote:

 Thanks Ognjen. I did what you suggested but I'm still getting a slightly
 washed out render that's a bit brighter. Must be something else I'm missing?

 On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic  ognj...@gmail.com
 ognj...@gmail.com wrote:

 Actually i dont think you should be color correcting your shader nodes,
 that doesnt sound like a very smart thing to do. All the native color
 managment settings in the softimage settings should be off by default, and
 then you leave redshift to correct everything for you, all you have to do
 is to make sure that your displacement images are set to linear in the
 image node, and color textures are set to srgb, and that you have
 Automatically correct color inputs switched on in the redshift settings
 to correct all your shader color parameters. Theres no need for anything
 else then that. In redshift your display gamma will be set to 2.2 and
 output will be linear for exr by default.

 On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel  krisri...@gmail.com
 krisri...@gmail.com wrote:

 Great thanks...was hoping it was just a few settings and not tweaking
 each shader...but it is what it is. Is there another way via just exposure
 settings in Photoshop and render settings in Soft?

 On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller 
 activemotionpictu...@gmail.comactivemotionpictu...@gmail.com wrote:

   Straight to the pie:
  1. For shaders (so they don´t look washed out) place a Color
 correction node. And set their gama into 0.45 (that´s 1 divided by 2.2).
 The shaders will look nice again.
  2. For the texture files (images), go to their adjust tab, find
 Color Profile (should be on linear) and there for you see it washed out.
 Set it to SRGB and you should see your textures in wondercolor. :)

  This is all assuming you already checked the boxes on
 FilePreferencesDisplayColor managment and ticked:
  Apply to:
  Render regions and viewports
  Render pass and preview
  Shader balls
  UI widgets
  FX Viewers.
  And of course checking all your gamma values are on 2.2

  Hope this helps.
  David.


 On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel  krisri...@gmail.com
 krisri...@gmail.com wrote:

  I'm a virgin to the whole linear/gamma lighting method. I'm old
 school and render out 8bit stuff mostly. I noticed in reshift, the 
 default
 

Re: proper render settings for redshift

2015-06-29 Thread Kris Rivel
Thanks guys...some good stuff here! So what about environment
lighting...hdr/exr stuff...linear or sRGB for that?

On Fri, Jun 19, 2015 at 5:13 PM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  Weird... I have noticed that sometimes, the 'sRGB' option for image
 profiles doesn't actually work, and I have to set it to a custom gamma and
 use 2.2 for it to look correct. But I have to say that all my prefs for
 color mgt are off, and textures and colors look right. Of course I also
 render out to linear space...
 -Tim


 On 6/19/2015 3:19 PM, Byron Nash wrote:

 Tim, when I set all my Softimage Color Management Prefs to off the
 colors don't look correct in the region. I am interpreting all the input
 textures correctly as either sRGB or Linear as needed. I do not have
 Automatically Correct Color Inputs (Redshift Settings) or Apply Gamma
 Correction (Pass) enabled. It looks correct when I have all the boxes
 ticked in the Softimage Color Management prefs.

 On Fri, Jun 19, 2015 at 9:22 AM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  To echo Ognjen here... We have all our Soft Color Management Prefs
 unchecked, and we let Redshift handle everything. If you're rendering to a
 color space like sRGB, then in the 'Output' tab in the RS settings, under
 the Gamma section, set the File Output to either 'Use Display Gamma' or
 'Use Custom Gamma' set to 2.2. If you're still seeing textures washed out,
 then their Color Profile may be defaulting to Linear, which would cause the
 wash-out (since you're rendering to sRGB 2.2).

 Back on the Output settings tab in RS, you might also want to enable
 'Automatically Correct Color Inputs', depending on your workflow.

 Now, I almost always add a color correction node to all my color tetxures
 in my shader trees, but I leave the values at their defaults. This is just
 to give me controls later at the shot level. I certainly don't drop the
 gamma to 0.45 on all the color correct nodes. That's simply not necessary
 if RS is handling it anyway, and XSI's color management stuff is off.

 -Tim



 On 6/18/2015 2:54 PM, Kris Rivel wrote:

 Thanks Ognjen. I did what you suggested but I'm still getting a slightly
 washed out render that's a bit brighter. Must be something else I'm missing?

 On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic  ognj...@gmail.com
 ognj...@gmail.com wrote:

 Actually i dont think you should be color correcting your shader nodes,
 that doesnt sound like a very smart thing to do. All the native color
 managment settings in the softimage settings should be off by default, and
 then you leave redshift to correct everything for you, all you have to do
 is to make sure that your displacement images are set to linear in the
 image node, and color textures are set to srgb, and that you have
 Automatically correct color inputs switched on in the redshift settings
 to correct all your shader color parameters. Theres no need for anything
 else then that. In redshift your display gamma will be set to 2.2 and
 output will be linear for exr by default.

 On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel  krisri...@gmail.com
 krisri...@gmail.com wrote:

 Great thanks...was hoping it was just a few settings and not tweaking
 each shader...but it is what it is. Is there another way via just exposure
 settings in Photoshop and render settings in Soft?

 On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller 
 activemotionpictu...@gmail.comactivemotionpictu...@gmail.com wrote:

   Straight to the pie:
  1. For shaders (so they don´t look washed out) place a Color
 correction node. And set their gama into 0.45 (that´s 1 divided by 2.2).
 The shaders will look nice again.
  2. For the texture files (images), go to their adjust tab, find
 Color Profile (should be on linear) and there for you see it washed out.
 Set it to SRGB and you should see your textures in wondercolor. :)

  This is all assuming you already checked the boxes on
 FilePreferencesDisplayColor managment and ticked:
  Apply to:
  Render regions and viewports
  Render pass and preview
  Shader balls
  UI widgets
  FX Viewers.
  And of course checking all your gamma values are on 2.2

  Hope this helps.
  David.


 On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel  krisri...@gmail.com
 krisri...@gmail.com wrote:

  I'm a virgin to the whole linear/gamma lighting method. I'm old
 school and render out 8bit stuff mostly. I noticed in reshift, the 
 default
 gamma setting makes everything in the region, render, etc. look light and
 washed out. Changing it to 1 looks normal. But if I want to properly 
 render
 out exr, what should I have these set to? After rendering and wanting to 
 do
 some post work in photoshop...what should my space be set to so I'm
 seeing/working with the right thing?

  Kris




 --
  Portfolio 2013 http://be.net/3dcinetv
  Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012





  --





 --







Re: proper render settings for redshift

2015-06-29 Thread Tim Crowson
For lighting EXRs and HDRs should be interpeted as linear. That said, 
sometimes I'll cheat things a bit if I'm using a dome light that isn't 
visible to camera and bump up the gamma slightly, which can give some 
interesting results lighting wise. Just depends.


On 6/29/2015 2:35 PM, Kris Rivel wrote:
Thanks guys...some good stuff here! So what about environment 
lighting...hdr/exr stuff...linear or sRGB for that?


On Fri, Jun 19, 2015 at 5:13 PM, Tim Crowson 
tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


Weird... I have noticed that sometimes, the 'sRGB' option for
image profiles doesn't actually work, and I have to set it to a
custom gamma and use 2.2 for it to look correct. But I have to say
that all my prefs for color mgt are off, and textures and colors
look right. Of course I also render out to linear space...
-Tim


On 6/19/2015 3:19 PM, Byron Nash wrote:

Tim, when I set all my Softimage Color Management Prefs to off
the colors don't look correct in the region. I am interpreting
all the input textures correctly as either sRGB or Linear as
needed. I do not have Automatically Correct Color Inputs
(Redshift Settings) or Apply Gamma Correction (Pass) enabled. It
looks correct when I have all the boxes ticked in the Softimage
Color Management prefs.

On Fri, Jun 19, 2015 at 9:22 AM, Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:

To echo Ognjen here... We have all our Soft Color Management
Prefs unchecked, and we let Redshift handle everything. If
you're rendering to a color space like sRGB, then in the
'Output' tab in the RS settings, under the Gamma section, set
the File Output to either 'Use Display Gamma' or 'Use Custom
Gamma' set to 2.2. If you're still seeing textures washed
out, then their Color Profile may be defaulting to Linear,
which would cause the wash-out (since you're rendering to
sRGB 2.2).

Back on the Output settings tab in RS, you might also want to
enable 'Automatically Correct Color Inputs', depending on
your workflow.

Now, I almost always add a color correction node to all my
color tetxures in my shader trees, but I leave the values at
their defaults. This is just to give me controls later at the
shot level. I certainly don't drop the gamma to 0.45 on all
the color correct nodes. That's simply not necessary if RS is
handling it anyway, and XSI's color management stuff is off.

-Tim



On 6/18/2015 2:54 PM, Kris Rivel wrote:

Thanks Ognjen. I did what you suggested but I'm still
getting a slightly washed out render that's a bit brighter.
Must be something else I'm missing?

On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic
ognj...@gmail.com mailto:ognj...@gmail.com wrote:

Actually i dont think you should be color correcting
your shader nodes, that doesnt sound like a very smart
thing to do. All the native color managment settings in
the softimage settings should be off by default, and
then you leave redshift to correct everything for you,
all you have to do is to make sure that your
displacement images are set to linear in the image node,
and color textures are set to srgb, and that you have
Automatically correct color inputs switched on in the
redshift settings to correct all your shader color
parameters. Theres no need for anything else then that.
In redshift your display gamma will be set to 2.2 and
output will be linear for exr by default.

On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel
krisri...@gmail.com mailto:krisri...@gmail.com wrote:

Great thanks...was hoping it was just a few settings
and not tweaking each shader...but it is what it is.
Is there another way via just exposure settings in
Photoshop and render settings in Soft?

On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller
activemotionpictu...@gmail.com
mailto:activemotionpictu...@gmail.com wrote:

Straight to the pie:
1. For shaders (so they don´t look washed out)
place a Color correction node. And set their
gama into 0.45 (that´s 1 divided by 2.2). The
shaders will look nice again.
2. For the texture files (images), go to their
adjust tab, find Color Profile (should be on
linear) and there for you see it washed out. Set
it to SRGB and you should see your textures in
wondercolor. :)

 

Re: proper render settings for redshift

2015-06-19 Thread Byron Nash
Tim, when I set all my Softimage Color Management Prefs to off the colors
don't look correct in the region. I am interpreting all the input textures
correctly as either sRGB or Linear as needed. I do not have Automatically
Correct Color Inputs (Redshift Settings) or Apply Gamma Correction (Pass)
enabled. It looks correct when I have all the boxes ticked in the Softimage
Color Management prefs.

On Fri, Jun 19, 2015 at 9:22 AM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  To echo Ognjen here... We have all our Soft Color Management Prefs
 unchecked, and we let Redshift handle everything. If you're rendering to a
 color space like sRGB, then in the 'Output' tab in the RS settings, under
 the Gamma section, set the File Output to either 'Use Display Gamma' or
 'Use Custom Gamma' set to 2.2. If you're still seeing textures washed out,
 then their Color Profile may be defaulting to Linear, which would cause the
 wash-out (since you're rendering to sRGB 2.2).

 Back on the Output settings tab in RS, you might also want to enable
 'Automatically Correct Color Inputs', depending on your workflow.

 Now, I almost always add a color correction node to all my color tetxures
 in my shader trees, but I leave the values at their defaults. This is just
 to give me controls later at the shot level. I certainly don't drop the
 gamma to 0.45 on all the color correct nodes. That's simply not necessary
 if RS is handling it anyway, and XSI's color management stuff is off.

 -Tim



 On 6/18/2015 2:54 PM, Kris Rivel wrote:

 Thanks Ognjen. I did what you suggested but I'm still getting a slightly
 washed out render that's a bit brighter. Must be something else I'm missing?

 On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic ognj...@gmail.com wrote:

 Actually i dont think you should be color correcting your shader nodes,
 that doesnt sound like a very smart thing to do. All the native color
 managment settings in the softimage settings should be off by default, and
 then you leave redshift to correct everything for you, all you have to do
 is to make sure that your displacement images are set to linear in the
 image node, and color textures are set to srgb, and that you have
 Automatically correct color inputs switched on in the redshift settings
 to correct all your shader color parameters. Theres no need for anything
 else then that. In redshift your display gamma will be set to 2.2 and
 output will be linear for exr by default.

 On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel  krisri...@gmail.com
 krisri...@gmail.com wrote:

 Great thanks...was hoping it was just a few settings and not tweaking
 each shader...but it is what it is. Is there another way via just exposure
 settings in Photoshop and render settings in Soft?

 On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

   Straight to the pie:
  1. For shaders (so they don´t look washed out) place a Color
 correction node. And set their gama into 0.45 (that´s 1 divided by 2.2).
 The shaders will look nice again.
  2. For the texture files (images), go to their adjust tab, find
 Color Profile (should be on linear) and there for you see it washed out.
 Set it to SRGB and you should see your textures in wondercolor. :)

  This is all assuming you already checked the boxes on
 FilePreferencesDisplayColor managment and ticked:
  Apply to:
  Render regions and viewports
  Render pass and preview
  Shader balls
  UI widgets
  FX Viewers.
  And of course checking all your gamma values are on 2.2

  Hope this helps.
  David.


 On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel  krisri...@gmail.com
 krisri...@gmail.com wrote:

  I'm a virgin to the whole linear/gamma lighting method. I'm old
 school and render out 8bit stuff mostly. I noticed in reshift, the default
 gamma setting makes everything in the region, render, etc. look light and
 washed out. Changing it to 1 looks normal. But if I want to properly 
 render
 out exr, what should I have these set to? After rendering and wanting to 
 do
 some post work in photoshop...what should my space be set to so I'm
 seeing/working with the right thing?

  Kris




 --
  Portfolio 2013 http://be.net/3dcinetv
  Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012





 --






Re: proper render settings for redshift

2015-06-19 Thread Tim Crowson
Weird... I have noticed that sometimes, the 'sRGB' option for image 
profiles doesn't actually work, and I have to set it to a custom gamma 
and use 2.2 for it to look correct. But I have to say that all my prefs 
for color mgt are off, and textures and colors look right. Of course I 
also render out to linear space...

-Tim

On 6/19/2015 3:19 PM, Byron Nash wrote:
Tim, when I set all my Softimage Color Management Prefs to off the 
colors don't look correct in the region. I am interpreting all the 
input textures correctly as either sRGB or Linear as needed. I do not 
have Automatically Correct Color Inputs (Redshift Settings) or Apply 
Gamma Correction (Pass) enabled. It looks correct when I have all the 
boxes ticked in the Softimage Color Management prefs.


On Fri, Jun 19, 2015 at 9:22 AM, Tim Crowson 
tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


To echo Ognjen here... We have all our Soft Color Management Prefs
unchecked, and we let Redshift handle everything. If you're
rendering to a color space like sRGB, then in the 'Output' tab in
the RS settings, under the Gamma section, set the File Output to
either 'Use Display Gamma' or 'Use Custom Gamma' set to 2.2. If
you're still seeing textures washed out, then their Color Profile
may be defaulting to Linear, which would cause the wash-out (since
you're rendering to sRGB 2.2).

Back on the Output settings tab in RS, you might also want to
enable 'Automatically Correct Color Inputs', depending on your
workflow.

Now, I almost always add a color correction node to all my color
tetxures in my shader trees, but I leave the values at their
defaults. This is just to give me controls later at the shot
level. I certainly don't drop the gamma to 0.45 on all the color
correct nodes. That's simply not necessary if RS is handling it
anyway, and XSI's color management stuff is off.

-Tim



On 6/18/2015 2:54 PM, Kris Rivel wrote:

Thanks Ognjen. I did what you suggested but I'm still getting a
slightly washed out render that's a bit brighter. Must be
something else I'm missing?

On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic
ognj...@gmail.com mailto:ognj...@gmail.com wrote:

Actually i dont think you should be color correcting your
shader nodes, that doesnt sound like a very smart thing to
do. All the native color managment settings in the softimage
settings should be off by default, and then you leave
redshift to correct everything for you, all you have to do is
to make sure that your displacement images are set to linear
in the image node, and color textures are set to srgb, and
that you have Automatically correct color inputs switched
on in the redshift settings to correct all your shader color
parameters. Theres no need for anything else then that. In
redshift your display gamma will be set to 2.2 and output
will be linear for exr by default.

On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel
krisri...@gmail.com mailto:krisri...@gmail.com wrote:

Great thanks...was hoping it was just a few settings and
not tweaking each shader...but it is what it is. Is there
another way via just exposure settings in Photoshop and
render settings in Soft?

On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller
activemotionpictu...@gmail.com
mailto:activemotionpictu...@gmail.com wrote:

Straight to the pie:
1. For shaders (so they don´t look washed out) place
a Color correction node. And set their gama into 0.45
(that´s 1 divided by 2.2). The shaders will look nice
again.
2. For the texture files (images), go to their
adjust tab, find Color Profile (should be on
linear) and there for you see it washed out. Set it
to SRGB and you should see your textures in
wondercolor. :)

This is all assuming you already checked the boxes on
FilePreferencesDisplayColor managment and ticked:
Apply to:
Render regions and viewports
Render pass and preview
Shader balls
UI widgets
FX Viewers.
And of course checking all your gamma values are on 2.2

Hope this helps.
David.


On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel
krisri...@gmail.com mailto:krisri...@gmail.com wrote:

I'm a virgin to the whole linear/gamma lighting
method. I'm old school and render out 8bit stuff
mostly. I noticed in reshift, the default gamma
setting makes everything in the region, 

Re: proper render settings for redshift

2015-06-19 Thread Tim Crowson
To echo Ognjen here... We have all our Soft Color Management Prefs 
unchecked, and we let Redshift handle everything. If you're rendering to 
a color space like sRGB, then in the 'Output' tab in the RS settings, 
under the Gamma section, set the File Output to either 'Use Display 
Gamma' or 'Use Custom Gamma' set to 2.2. If you're still seeing textures 
washed out, then their Color Profile may be defaulting to Linear, which 
would cause the wash-out (since you're rendering to sRGB 2.2).


Back on the Output settings tab in RS, you might also want to enable 
'Automatically Correct Color Inputs', depending on your workflow.


Now, I almost always add a color correction node to all my color 
tetxures in my shader trees, but I leave the values at their defaults. 
This is just to give me controls later at the shot level. I certainly 
don't drop the gamma to 0.45 on all the color correct nodes. That's 
simply not necessary if RS is handling it anyway, and XSI's color 
management stuff is off.


-Tim


On 6/18/2015 2:54 PM, Kris Rivel wrote:
Thanks Ognjen. I did what you suggested but I'm still getting a 
slightly washed out render that's a bit brighter. Must be something 
else I'm missing?


On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic ognj...@gmail.com 
mailto:ognj...@gmail.com wrote:


Actually i dont think you should be color correcting your shader
nodes, that doesnt sound like a very smart thing to do. All the
native color managment settings in the softimage settings should
be off by default, and then you leave redshift to correct
everything for you, all you have to do is to make sure that your
displacement images are set to linear in the image node, and color
textures are set to srgb, and that you have Automatically correct
color inputs switched on in the redshift settings to correct all
your shader color parameters. Theres no need for anything else
then that. In redshift your display gamma will be set to 2.2 and
output will be linear for exr by default.

On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel krisri...@gmail.com
mailto:krisri...@gmail.com wrote:

Great thanks...was hoping it was just a few settings and not
tweaking each shader...but it is what it is. Is there another
way via just exposure settings in Photoshop and render
settings in Soft?

On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller
activemotionpictu...@gmail.com
mailto:activemotionpictu...@gmail.com wrote:

Straight to the pie:
1. For shaders (so they don´t look washed out) place a
Color correction node. And set their gama into 0.45
(that´s 1 divided by 2.2). The shaders will look nice again.
2. For the texture files (images), go to their adjust
tab, find Color Profile (should be on linear) and there
for you see it washed out. Set it to SRGB and you should
see your textures in wondercolor. :)

This is all assuming you already checked the boxes on
FilePreferencesDisplayColor managment and ticked:
Apply to:
Render regions and viewports
Render pass and preview
Shader balls
UI widgets
FX Viewers.
And of course checking all your gamma values are on 2.2

Hope this helps.
David.


On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel
krisri...@gmail.com mailto:krisri...@gmail.com wrote:

I'm a virgin to the whole linear/gamma lighting
method. I'm old school and render out 8bit stuff
mostly. I noticed in reshift, the default gamma
setting makes everything in the region, render, etc.
look light and washed out. Changing it to 1 looks
normal. But if I want to properly render out exr, what
should I have these set to? After rendering and
wanting to do some post work in photoshop...what
should my space be set to so I'm seeing/working with
the right thing?

Kris




-- 
Portfolio 2013 http://be.net/3dcinetv

Cinema  TV production
Video Reel https://vimeo.com/3dcinetv/reel2012






--
Signature




Re: proper render settings for redshift

2015-06-18 Thread Pierre Schiller
Straight to the pie:
1. For shaders (so they don´t look washed out) place a Color correction
node. And set their gama into 0.45 (that´s 1 divided by 2.2). The shaders
will look nice again.
2. For the texture files (images), go to their adjust tab, find Color
Profile (should be on linear) and there for you see it washed out. Set it
to SRGB and you should see your textures in wondercolor. :)

This is all assuming you already checked the boxes on
FilePreferencesDisplayColor managment and ticked:
Apply to:
Render regions and viewports
Render pass and preview
Shader balls
UI widgets
FX Viewers.
And of course checking all your gamma values are on 2.2

Hope this helps.
David.


On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel krisri...@gmail.com wrote:

 I'm a virgin to the whole linear/gamma lighting method. I'm old school and
 render out 8bit stuff mostly. I noticed in reshift, the default gamma
 setting makes everything in the region, render, etc. look light and washed
 out. Changing it to 1 looks normal. But if I want to properly render out
 exr, what should I have these set to? After rendering and wanting to do
 some post work in photoshop...what should my space be set to so I'm
 seeing/working with the right thing?

 Kris




-- 
Portfolio 2013 http://be.net/3dcinetv
Cinema  TV production
Video Reel https://vimeo.com/3dcinetv/reel2012


proper render settings for redshift

2015-06-18 Thread Kris Rivel
I'm a virgin to the whole linear/gamma lighting method. I'm old school and
render out 8bit stuff mostly. I noticed in reshift, the default gamma
setting makes everything in the region, render, etc. look light and washed
out. Changing it to 1 looks normal. But if I want to properly render out
exr, what should I have these set to? After rendering and wanting to do
some post work in photoshop...what should my space be set to so I'm
seeing/working with the right thing?

Kris


Re: proper render settings for redshift

2015-06-18 Thread Ognjen Vukovic
Actually i dont think you should be color correcting your shader nodes,
that doesnt sound like a very smart thing to do. All the native color
managment settings in the softimage settings should be off by default, and
then you leave redshift to correct everything for you, all you have to do
is to make sure that your displacement images are set to linear in the
image node, and color textures are set to srgb, and that you have
Automatically correct color inputs switched on in the redshift settings
to correct all your shader color parameters. Theres no need for anything
else then that. In redshift your display gamma will be set to 2.2 and
output will be linear for exr by default.

On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel krisri...@gmail.com wrote:

 Great thanks...was hoping it was just a few settings and not tweaking each
 shader...but it is what it is. Is there another way via just exposure
 settings in Photoshop and render settings in Soft?

 On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 Straight to the pie:
 1. For shaders (so they don´t look washed out) place a Color correction
 node. And set their gama into 0.45 (that´s 1 divided by 2.2). The shaders
 will look nice again.
 2. For the texture files (images), go to their adjust tab, find Color
 Profile (should be on linear) and there for you see it washed out. Set it
 to SRGB and you should see your textures in wondercolor. :)

 This is all assuming you already checked the boxes on
 FilePreferencesDisplayColor managment and ticked:
 Apply to:
 Render regions and viewports
 Render pass and preview
 Shader balls
 UI widgets
 FX Viewers.
 And of course checking all your gamma values are on 2.2

 Hope this helps.
 David.


 On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel krisri...@gmail.com wrote:

 I'm a virgin to the whole linear/gamma lighting method. I'm old school
 and render out 8bit stuff mostly. I noticed in reshift, the default gamma
 setting makes everything in the region, render, etc. look light and washed
 out. Changing it to 1 looks normal. But if I want to properly render out
 exr, what should I have these set to? After rendering and wanting to do
 some post work in photoshop...what should my space be set to so I'm
 seeing/working with the right thing?

 Kris




 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012





Re: proper render settings for redshift

2015-06-18 Thread Ognjen Vukovic
Thats the look you will usually get compared to a wrong set up with linear
workflow, the picture generally look a bit more washed out, but when your
start working with composting operations in your shader tree you will get
the correct calculations, especialy with multiply nodes between textures
and simmilar. The rest is down to the lighting, or you could plug in a
redshift photographic exposure node and tone map your image the way you
like it, or do it in composite.

Check out the rs documentation, theres plenty of stuff in there, also check
that your render region is using the same settings as your global scene
settings, it could be that its different and it didnt pick up on the
correct color inputs tab.

http://docs.redshift3d.com/Default.html#I/Gamma.html

On Thu, Jun 18, 2015 at 9:54 PM, Kris Rivel krisri...@gmail.com wrote:

 Thanks Ognjen. I did what you suggested but I'm still getting a slightly
 washed out render that's a bit brighter. Must be something else I'm missing?

 On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic ognj...@gmail.com wrote:

 Actually i dont think you should be color correcting your shader nodes,
 that doesnt sound like a very smart thing to do. All the native color
 managment settings in the softimage settings should be off by default, and
 then you leave redshift to correct everything for you, all you have to do
 is to make sure that your displacement images are set to linear in the
 image node, and color textures are set to srgb, and that you have
 Automatically correct color inputs switched on in the redshift settings
 to correct all your shader color parameters. Theres no need for anything
 else then that. In redshift your display gamma will be set to 2.2 and
 output will be linear for exr by default.

 On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel krisri...@gmail.com wrote:

 Great thanks...was hoping it was just a few settings and not tweaking
 each shader...but it is what it is. Is there another way via just exposure
 settings in Photoshop and render settings in Soft?

 On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 Straight to the pie:
 1. For shaders (so they don´t look washed out) place a Color correction
 node. And set their gama into 0.45 (that´s 1 divided by 2.2). The shaders
 will look nice again.
 2. For the texture files (images), go to their adjust tab, find Color
 Profile (should be on linear) and there for you see it washed out. Set it
 to SRGB and you should see your textures in wondercolor. :)

 This is all assuming you already checked the boxes on
 FilePreferencesDisplayColor managment and ticked:
 Apply to:
 Render regions and viewports
 Render pass and preview
 Shader balls
 UI widgets
 FX Viewers.
 And of course checking all your gamma values are on 2.2

 Hope this helps.
 David.


 On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel krisri...@gmail.com
 wrote:

 I'm a virgin to the whole linear/gamma lighting method. I'm old school
 and render out 8bit stuff mostly. I noticed in reshift, the default gamma
 setting makes everything in the region, render, etc. look light and washed
 out. Changing it to 1 looks normal. But if I want to properly render out
 exr, what should I have these set to? After rendering and wanting to do
 some post work in photoshop...what should my space be set to so I'm
 seeing/working with the right thing?

 Kris




 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012







Re: proper render settings for redshift

2015-06-18 Thread Kris Rivel
Thanks Ognjen. I did what you suggested but I'm still getting a slightly
washed out render that's a bit brighter. Must be something else I'm missing?

On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic ognj...@gmail.com wrote:

 Actually i dont think you should be color correcting your shader nodes,
 that doesnt sound like a very smart thing to do. All the native color
 managment settings in the softimage settings should be off by default, and
 then you leave redshift to correct everything for you, all you have to do
 is to make sure that your displacement images are set to linear in the
 image node, and color textures are set to srgb, and that you have
 Automatically correct color inputs switched on in the redshift settings
 to correct all your shader color parameters. Theres no need for anything
 else then that. In redshift your display gamma will be set to 2.2 and
 output will be linear for exr by default.

 On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel krisri...@gmail.com wrote:

 Great thanks...was hoping it was just a few settings and not tweaking
 each shader...but it is what it is. Is there another way via just exposure
 settings in Photoshop and render settings in Soft?

 On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 Straight to the pie:
 1. For shaders (so they don´t look washed out) place a Color correction
 node. And set their gama into 0.45 (that´s 1 divided by 2.2). The shaders
 will look nice again.
 2. For the texture files (images), go to their adjust tab, find Color
 Profile (should be on linear) and there for you see it washed out. Set it
 to SRGB and you should see your textures in wondercolor. :)

 This is all assuming you already checked the boxes on
 FilePreferencesDisplayColor managment and ticked:
 Apply to:
 Render regions and viewports
 Render pass and preview
 Shader balls
 UI widgets
 FX Viewers.
 And of course checking all your gamma values are on 2.2

 Hope this helps.
 David.


 On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel krisri...@gmail.com
 wrote:

 I'm a virgin to the whole linear/gamma lighting method. I'm old school
 and render out 8bit stuff mostly. I noticed in reshift, the default gamma
 setting makes everything in the region, render, etc. look light and washed
 out. Changing it to 1 looks normal. But if I want to properly render out
 exr, what should I have these set to? After rendering and wanting to do
 some post work in photoshop...what should my space be set to so I'm
 seeing/working with the right thing?

 Kris




 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012






Re: proper render settings for redshift

2015-06-18 Thread Ognjen Vukovic
http://docs.redshift3d.com/Default.html#I/Photographic%20Exposure%20Physical.html

Heres the physical camera docs, this should help you tone the image yo your
liking.
Just plug it into the camera, or pass shader tree.

On Thu, Jun 18, 2015 at 10:18 PM, Ognjen Vukovic ognj...@gmail.com wrote:

 Thats the look you will usually get compared to a wrong set up with linear
 workflow, the picture generally look a bit more washed out, but when your
 start working with composting operations in your shader tree you will get
 the correct calculations, especialy with multiply nodes between textures
 and simmilar. The rest is down to the lighting, or you could plug in a
 redshift photographic exposure node and tone map your image the way you
 like it, or do it in composite.

 Check out the rs documentation, theres plenty of stuff in there, also
 check that your render region is using the same settings as your global
 scene settings, it could be that its different and it didnt pick up on the
 correct color inputs tab.

 http://docs.redshift3d.com/Default.html#I/Gamma.html

 On Thu, Jun 18, 2015 at 9:54 PM, Kris Rivel krisri...@gmail.com wrote:

 Thanks Ognjen. I did what you suggested but I'm still getting a slightly
 washed out render that's a bit brighter. Must be something else I'm missing?

 On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic ognj...@gmail.com
 wrote:

 Actually i dont think you should be color correcting your shader nodes,
 that doesnt sound like a very smart thing to do. All the native color
 managment settings in the softimage settings should be off by default, and
 then you leave redshift to correct everything for you, all you have to do
 is to make sure that your displacement images are set to linear in the
 image node, and color textures are set to srgb, and that you have
 Automatically correct color inputs switched on in the redshift settings
 to correct all your shader color parameters. Theres no need for anything
 else then that. In redshift your display gamma will be set to 2.2 and
 output will be linear for exr by default.

 On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel krisri...@gmail.com wrote:

 Great thanks...was hoping it was just a few settings and not tweaking
 each shader...but it is what it is. Is there another way via just exposure
 settings in Photoshop and render settings in Soft?

 On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 Straight to the pie:
 1. For shaders (so they don´t look washed out) place a Color
 correction node. And set their gama into 0.45 (that´s 1 divided by 2.2).
 The shaders will look nice again.
 2. For the texture files (images), go to their adjust tab, find
 Color Profile (should be on linear) and there for you see it washed out.
 Set it to SRGB and you should see your textures in wondercolor. :)

 This is all assuming you already checked the boxes on
 FilePreferencesDisplayColor managment and ticked:
 Apply to:
 Render regions and viewports
 Render pass and preview
 Shader balls
 UI widgets
 FX Viewers.
 And of course checking all your gamma values are on 2.2

 Hope this helps.
 David.


 On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel krisri...@gmail.com
 wrote:

 I'm a virgin to the whole linear/gamma lighting method. I'm old
 school and render out 8bit stuff mostly. I noticed in reshift, the 
 default
 gamma setting makes everything in the region, render, etc. look light and
 washed out. Changing it to 1 looks normal. But if I want to properly 
 render
 out exr, what should I have these set to? After rendering and wanting to 
 do
 some post work in photoshop...what should my space be set to so I'm
 seeing/working with the right thing?

 Kris




 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012








Re: proper render settings for redshift

2015-06-18 Thread Kris Rivel
Great thanks...was hoping it was just a few settings and not tweaking each
shader...but it is what it is. Is there another way via just exposure
settings in Photoshop and render settings in Soft?

On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller 
activemotionpictu...@gmail.com wrote:

 Straight to the pie:
 1. For shaders (so they don´t look washed out) place a Color correction
 node. And set their gama into 0.45 (that´s 1 divided by 2.2). The shaders
 will look nice again.
 2. For the texture files (images), go to their adjust tab, find Color
 Profile (should be on linear) and there for you see it washed out. Set it
 to SRGB and you should see your textures in wondercolor. :)

 This is all assuming you already checked the boxes on
 FilePreferencesDisplayColor managment and ticked:
 Apply to:
 Render regions and viewports
 Render pass and preview
 Shader balls
 UI widgets
 FX Viewers.
 And of course checking all your gamma values are on 2.2

 Hope this helps.
 David.


 On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel krisri...@gmail.com wrote:

 I'm a virgin to the whole linear/gamma lighting method. I'm old school
 and render out 8bit stuff mostly. I noticed in reshift, the default gamma
 setting makes everything in the region, render, etc. look light and washed
 out. Changing it to 1 looks normal. But if I want to properly render out
 exr, what should I have these set to? After rendering and wanting to do
 some post work in photoshop...what should my space be set to so I'm
 seeing/working with the right thing?

 Kris




 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012