Re: [SWCollect] trademark for collectors

2001-07-08 Thread Karl Kuras

 So I suppose you don't want me to point out that your website is
incorrectly
 spelled as sight -- unless that was intentional... :-)

Ok... there is a story behind the misspelling of site   The page was
supposed to be C64 Site, but I goofed up on my second logo (the one which
was a mockup of the old Probe game Trantor The Last Stormtrooper (for any
old guys who are keeping count).  I got within a week about 30 mails about
the misspelling and half of them thought it was so cool that I had
misspelled it ON PURPOSE that I just left it... so you could say that today
the misspelling is on purpose...




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Re: [SWCollect] trademark for collectors

2001-07-08 Thread Jim Leonard

Karl Kuras wrote:
 
  So I suppose you don't want me to point out that your website is
 incorrectly
  spelled as sight -- unless that was intentional... :-)
 
 Ok... there is a story behind the misspelling of site   The page was
 supposed to be C64 Site, but I goofed up on my second logo (the one which
 was a mockup of the old Probe game Trantor The Last Stormtrooper (for any
 old guys who are keeping count).  I got within a week about 30 mails about
 the misspelling and half of them thought it was so cool that I had
 misspelled it ON PURPOSE that I just left it... so you could say that today
 the misspelling is on purpose...

Like I wrote, sight can be taken as an intentional metaphor... hard to
explain to a German :-), and it's a stretch, but if you're saying it's
intentional then I'd just run with that.  ;)

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Re: [SWCollect] trademark for collectors

2001-07-06 Thread Jim Leonard

Hugh Falk wrote:
 
 Well, you can call it whatever you like.  The IBM-compatible PC is a PC,
 but so is Apple and the others.  So it isn't correct to only call that brand
 a PC.  If you chose to be incorrect, that's your choice.

I am not calling that brand a PC -- maybe you're misunderstanding my usage of
PC.  I use PC as a platform designation.  As written earlier, I write PC
games when I am referring to games written for the IBM PC model 5150 and all
clones and derivatives.
 
 For example, you could incorrectly say something like this, I was talking
 about PCs, not Apples.  But anybody who knows what a PC is, might think
 that you don't.  Again your choice.  Just like (God forbid) if I had cancer
 of the rectum, I wouldn't want the doctor to tell me I had colon cancer just
 because it was a shorter or more common term (since that would be
 incorrect). I prefer to discuss both my rectum and my PCs correctly :-))).

So you're saying no two abbreviations in the world are the same?  

I'm not calling them personal computer games, I'm calling them IBM PC/clone
games.  Maybe this is where the disagreement comes from; maybe you think that
by referring to the model 5150 generically as a PC that I'm somehow slandering
all of the other platforms?  I'm not.  But if you're saying I shouldn't use the
term PC to informally refer to the model 5150 because it's already used for
something else, I think that's foolish.
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Re: [SWCollect] trademark for collectors

2001-07-06 Thread Jim Leonard

Hugh Falk wrote:
 
 I'm
 simply saying that it is incorrect to say that the term PC only applies to
 IBM/Intel-compatibles.

Which term?  Personal Computer, or IBM PC Model 5150?  PC is an abbreviation
for both.  

That, ultimately, is the crux of my argument.
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RE: [SWCollect] trademark for collectors

2001-07-05 Thread Pedro Quaresma


Ah, but let's keep in mind that we are not limited to common vernacular.
We
are the experts in this field.

We are?! :

Just as doctors, mechanics, etc. have
their own words and terms to discuss their expertise, so should we.

But we do, like the pink frisbee, or the OCCID, or the hobbyt, etc!

Seriously now, RPGers at least have some specific words/expressions for
typical ocurrences in the games. Like Foozle, Death Trap, etc. I think
this is a bit unique as far as gamers go.

These
words need not be known or understood by the layman or the Oxford
Dictionary.  And just like we made up our own grading scale, we shouldn't
be
afraid to make up terms when it helps clarify things for those that really
care.

Agreed.

On a related note, did it bother anyone else in the 80's when people would
refer to Atari or Nintendo cartridges as tapes?  Ugh, for similar
reasons,
I don't refer to Intel-based IBM clones only as PCs.  Just because it was
common doesn't make it right.

PC is easier to type than IBM (one less char :)), and besides, IBM
isn't quite correct, it must be IBM-compatible then (which takes much
longer)

I'd stick to PC myself.

Hugh

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us




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http://www.globalshop.pt



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Re: [SWCollect] trademark for collectors

2001-07-05 Thread Lee K. Seitz

Hugh Falk boldly stated:

On a related note, did it bother anyone else in the 80's when people would
refer to Atari or Nintendo cartridges as tapes?

Yes, and it still does.  Although I understand it sometimes help to
stoop to that level to find them at yard sales. 8)  I believe classic
game (cartridge) collectors sometimes find it helpful to simply say
Atari and not confuse people with terms like Vectrex.

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RE: [SWCollect] trademark for collectors

2001-07-05 Thread Pedro Quaresma


Hugh Falk wrote:
Well, you can call it whatever you like.  The IBM-compatible PC is a PC,
but so is Apple and the others.  So it isn't correct to only call that
brand
a PC.  If you chose to be incorrect, that's your choice.
For example, you could incorrectly say something like this, I was talking
about PCs, not Apples.

Excuse me, but then you can't talk about Apples either. Apple is a fruit :)
So you'll have to say an Apple Macintosh for it to be correct too

  But anybody who knows what a PC is, might think
that you don't.  Again your choice.  Just like (God forbid) if I had
cancer
of the rectum, I wouldn't want the doctor to tell me I had colon cancer
just
because it was a shorter or more common term (since that would be
incorrect). I prefer to discuss both my rectum and my PCs correctly :-))).

I'm sure that if you start discussing your rectum, most people won't care
if you're doing it correctly or not! ;) ;) ;)

Hugh


Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us




http://www.salvador-caetano.pt
http://www.globalshop.pt



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RE: [SWCollect] trademark for collectors

2001-07-05 Thread Hugh Falk

You are correct in both cases.  In this instance, I was talking about all
Apple PCs...not just the Apple II.   I don't mean to confuse the issue.  I'm
simply saying that it is incorrect to say that the term PC only applies to
IBM/Intel-compatibles.

Hugh

-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Thursday, July 05, 2001 11:20 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] trademark for collectors



Hugh Falk wrote:
Well, you can call it whatever you like.  The IBM-compatible PC is a PC,
but so is Apple and the others.  So it isn't correct to only call that
brand
a PC.  If you chose to be incorrect, that's your choice.
For example, you could incorrectly say something like this, I was talking
about PCs, not Apples.

Excuse me, but then you can't talk about Apples either. Apple is a fruit :)
So you'll have to say an Apple Macintosh for it to be correct too

  But anybody who knows what a PC is, might think
that you don't.  Again your choice.  Just like (God forbid) if I had
cancer
of the rectum, I wouldn't want the doctor to tell me I had colon cancer
just
because it was a shorter or more common term (since that would be
incorrect). I prefer to discuss both my rectum and my PCs correctly :-))).

I'm sure that if you start discussing your rectum, most people won't care
if you're doing it correctly or not! ;) ;) ;)

Hugh


Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us




http://www.salvador-caetano.pt
http://www.globalshop.pt



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Re: [SWCollect] trademark for collectors

2001-07-05 Thread Jim Leonard

Pedro Quaresma wrote:
 
 Jim Leonard wrote:
 Pedro Quaresma wrote:
 
  Yes, but that's not the point; as I explained earlier, the PC versions
  are signficantly different, rare, or both.  Hence the need to get them.
 
  Usually the AppleII versions of most games are more rare
 
 In what world do you live in?  :-)
 
 In a world with more valuable apple games than PC games :)
 
   The Apple II had a HUGE pirate
 movement all throughout its life.
 
 Of course; Apple games are very easy to crack.

Not necessarily; there was a huge movement because there was time to form such
a movement.  Apple was around since 1977, with games worthy of being pirated
since 1979.  Besides, *you* try using the built-in monitor to debug encrypted
self-modfying code loading off of a quarter-tracked disk and tell me Apple
games are very easy to crack.  :-)  Some of them were a BITCH to crack.  I
never got good at it; I found PC games easier to crack because less people
wrote them in assembly (most of them were written in C).
 
 A thousand? Well, if not on the net, they must be available somewhere :)

Not if I can't find disks to copy and release, they won't be.

   I was one of the first 10 Abandonware websites, and
 I built up the original AB ring with a search engine, mailing list,
 etc.  I was also, not by coincidence, the first AB site taken down by
 the IDSA.  My site was up in 1997.
 
 Did you crack the games? Or just had them on the web?

Both.
 
 True, but it took some 3D products first to qualify this.
 
 What do you mean? That it took several 3d mistakes for people to see that
 2d was OK too?

Not quite in those words, but let's just say that a lot of fledgling developers
were glad to see Sierra and Origin take on the task -- and run into problems --
before they did.
 
 That's very astute (perceptive) -- and also, unfortunately, a fact of
 life in an industry where 1% of the market buying your game is
 considered a huge success :-(  The market is way too saturated  :-(
 
 Still room for some great companies/developers to create fantastic original
 games. Look at Troika Games's Arcanum. Magic vs Technology in this
 isometric RPG, what a fantastic idea! Kudos for Tim Cain, one of the best
 RPG developers ever, for having the guts to do it.

I didn't mean that the market was saturated with great titles, merely that it
was saturated at all.  There are so many titles with a pressure to move that
great titles may never get shelf space more than 2 months.  You can't window
shop software stores any more because of all of the crap (extreme sports
games, TV show licensees, fishing and hunting games, etc.).

 Yes, but about the fans' life that he ruined? What about all those people
 that met each other on Shadow of Yserbius? What about all the Quest series
 fans? And Larry?

Are you saying he had an obligation to his customers that extended past 16
years of his life?
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Re: [SWCollect] trademark for collectors

2001-07-05 Thread Jim Leonard

Karl Kuras wrote:
 
   I was one of the first 10 Abandonware websites, and
 I built up the original AB ring with a search engine, mailing list,
 etc.  I was also, not by coincidence, the first AB site taken down by
 the IDSA.  My site was up in 1997.
 
 Well I can't say anything personally... but by 1997, the abandonware
 movement (not called that at the time) was old.  I remember it being quite
 prolific (no names please)  :)  Already by early 1995.

But it was underground until 1997.  I remember IRC bots, etc. -- no different
than any warez scene.  I think the move to the public eye with Abandonware was
necessary to generate more sources of software.  I don't remember any of the
hard-core oldwarezing guys in 1995 coming up with stuff like Cartels and
Cuthroats for the PC; you had to rope in the average joe who still had a copy
to find stuff like that.

My mission is noble, although I know it doesn't always seem that way :-)
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Re: [SWCollect] trademark for collectors

2001-07-04 Thread Pedro Quaresma


LKS Of course it's collectible!  You never know when you'll find the disks
LKS loose somewhere.  Surely you can't tell me you'd pass over a pink
LKS frisbee or Suspended mask package just because the disks were
LKS missing.  Obviously a package with disks is worth more than one
LKS without and a one with working disks should be worth more than one
LKS with non-working disks.

JLThe Suspended frisbee is a special case -- of course I'd grab it because
JLeveryone else is trying to.  But I guarantee you I would probably use it
JLas barter or trade material, because EVERYONE has Suspended.

So I had the intention of creating that hobbyt trademark, but ended up
making another one, the pink frisbee! :)

Hope it continues to catch on! ;)

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us




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Re: [SWCollect] trademark for collectors

2001-07-04 Thread Jim Leonard

Pedro Quaresma wrote:
 
 Yes, but that's not the point; as I explained earlier, the PC versions
 are signficantly different, rare, or both.  Hence the need to get them.
 
 Usually the AppleII versions of most games are more rare

In what world do you live in?  :-)  The Apple II had a HUGE pirate
movement all throughout its life.  That's why practically every single
Apple II game is on Asimov.  The PC didn't have a significant pirate
following until about 1986, but games date back to 1982 (1981 if you
listen to some pundits).  That's why hardly any early PC games are on
various Abandonware sites.

Unless, of course, you're talking about the packaged/boxed software, in
which case I'd agree with you past 1985, and disagree with you pre-1985.
 
  Not for stuff that isn't on the 'net!  If someone doesn't make a copy of
  the software, then how do you expect to download it?
 
  Only extremely exceptional games aren't downloadable from the net. On
 those
  games, of course, having a floppy is extremely important
 
 Bingo.
 
 But they're the exceptions. There aren't that many.

You must not be familiar with the early PC gaming industry.  There are
easliy a thousand PC games/ports made before 1990 that aren't freely
downloadble on the 'net.  Why do you think my cause is so dedicated? 
;-)
 
 Who do you think seeded the original Abandonware community anyway?  ;-)
 
 Lee? Hugh? Karl? Chris?... H... no idea :)

No, not them!  ME!  I was one of the first 10 Abandonware websites, and
I built up the original AB ring with a search engine, mailing list,
etc.  I was also, not by coincidence, the first AB site taken down by
the IDSA.  My site was up in 1997.
 
  But of
  course that won't happen, since Origin is finally dead, gone, and
  buried.  :-(
 
  Not Origin, but Origin-as-we-know-it. :(
 
 No, really, it really is dead.  They laid everyone else off, and they
 stopped using the Origin name/logo on packaging late last year.  But
 take heart; Garriot is re-hiring a lot of people for his new company.
 
 Yes, and they've taken a great project: they're supporting this
 super-crappy online asian RPG, for it to make a triumphal entrance on the
 US market. Yeah, right.

Oh, I don't agree with their RPG stuff... but who knows, maybe 3 years
down the road when they have some seed money they can come up with
Ultima X.
 
 That's not quite the truth. Baldur's Gate 2 sells, doesn't it? And it's 2D.

True, but it took some 3D products first to qualify this.

In a mini-return to that subject, can you tell me why you didn't like
Baulder's Gate 2?  Or more specifically, what you wish it had and what
you wish it hadn't?  (Because I just started playing and after 3 hours
of gameplay I'm not disliking it)

 Quakers love 3d, so some geniuses in game companies start directing
 their efforts to please them too. _That_ was their mistake... BG1, BG2,
 Icewind Dale, Planescape Torment, Diablo 2, Fallout 12, they all sold
 pretty decently.

True, but it took some 3D products first to qualify this.  ;-)
 
 Speaking of BG2, can you give me your email, so I can send you my first
 direct comparison?

Sure:  [EMAIL PROTECTED]
Maybe my questions above would be best answered in email.
 
   Because they were first, they ran into a ton of issues and
 problems.  They were penalized, and the product lines abruptly ended.
 It's a shame to be penalized for being first to market with something.
 
 As I said above, the problem is that they didn't stick to their fans, but
 to other's games fans.

That's very astute (perceptive) -- and also, unfortunately, a fact of
life in an industry where 1% of the market buying your game is
considered a huge success :-(  The market is way too saturated  :-(
 
 Also, why in the world are great game creators selling their companies to
 other bigger ones? Don't tell me RG was so poor he just _had_ to sell to
 EA, or that Williams had to sell Sierra to ATT, or van Caneghem NWC to 3DO
 (I wonder how he's surviving so well in there, btw)

RG/EA:  Many at the company didn't like it, but they needed the
development capital to make bigger and better games.  It was the
beginning of their downfall (exactly why I'm still trying to figure
out), but it was also the beginning of their most technologically
advanced projects (Wing Commander 3, Strike Commander, Ultima 7, etc.) 
They wrote their own 3D code (Strike Commander had so much advanced 3D
code that then-modern machines couldn't run it quickly), wrote their own
memory extenders (which is why it's so damn hard to run U7 on a modern
box), etc. and nobody else was doing that at the time.  They were trying
to innovate, and they succeeded in some areas.

Williams:  He had said many times before how sad it was that the market
had become so saturated, and that you had to claw your way to a 0.5%
market share.  He didn't sell Sierra because they needed money; he just
didn't want to be a part of it any more.  I don't blame him, given the
change of the industry in the first half of the 

RE: [SWCollect] trademark for collectors

2001-07-04 Thread Hugh Falk

Oh yeah!  :-) Well PC != IBM.  PC stands for Personal Computer.  Apple, TI,
Atari, C64, etc. are all PCs.  So if we're talking semantics, you should
refer to them like I do on my site -- Intel-compatibles or Intels for
short.  Of course, back in the 80's, they were called IBM-compatibles, but
in hindsight, Intel-compatibles is a more appropriate term.

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, July 04, 2001 12:57 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] trademark for collectors


Hugh Falk wrote:

 Okay, well the word has come back from Jon, and the answer
 is...inconclusive.  He said there wasn't one when he left Epyx to form
Free
 Fall Associates in 81 (which makes sense, of course).  However, there
could
 have been one made later on.

That is exactly the answer I got from the programmer of the original
Rescue on Fractalus.  And when I asked Will Harvey about the PC version
of Music Construction Set, he said There's a PC version?  This is why
the PC versions of these programs are even more rare than the rare games
they were ported from.

 I do know that there was a C-64 version made in 83 so it's possible that a
 DOS version was also made.

You mean PC.  PC != DOS.  For hard-core PC collectors, this is
significant.  For all you other guys, never mind ;-)

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Re: [SWCollect] trademark for collectors

2001-07-04 Thread Jim Leonard

Hugh Falk wrote:
 
 Oh yeah!  :-) Well PC != IBM.  PC stands for Personal Computer.  Apple, TI,
 Atari, C64, etc. are all PCs.  So if we're talking semantics, you should
 refer to them like I do on my site -- Intel-compatibles or Intels for
 short.  Of course, back in the 80's, they were called IBM-compatibles, but
 in hindsight, Intel-compatibles is a more appropriate term.

This is, of course, what I meant.  (I should know better when opening my
mouth in this forum :-)  When I talk about PC games, I am referring to
IBM PC (and compatibles) games.  I know that PC means Personal Computer,
but after 20 years of slang usage, I think it's safe to say that a PC
game means an IBM PC game.  This may suck to some people, but I gave up
the usage fight a long time ago when the Oxford Dictionary starting
putting stuff like Doh and thru into the dictionary (I am not making
that up, BTW).  So I won't apologize for abbreviating IBM PC as PC, and
I don't have any immediate plans to change my habits.

If you REALLY want to talk semantics, I don't ever remember
Intel-compatibles being part of common vernacular...

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Re: [SWCollect] trademark for collectors

2001-07-04 Thread Karl Kuras

 Hugh Falk wrote:
 
  Oh yeah!  :-) Well PC != IBM.  PC stands for Personal Computer.  Apple,
TI,
  Atari, C64, etc. are all PCs.  So if we're talking semantics, you should
  refer to them like I do on my site -- Intel-compatibles or Intels
for
  short.  Of course, back in the 80's, they were called IBM-compatibles,
but
  in hindsight, Intel-compatibles is a more appropriate term.

 This is, of course, what I meant.  (I should know better when opening my
 mouth in this forum :-)  When I talk about PC games, I am referring to
 IBM PC (and compatibles) games.  I know that PC means Personal Computer,
 but after 20 years of slang usage, I think it's safe to say that a PC
 game means an IBM PC game.  This may suck to some people, but I gave up
 the usage fight a long time ago when the Oxford Dictionary starting
 putting stuff like Doh and thru into the dictionary (I am not making
 that up, BTW).  So I won't apologize for abbreviating IBM PC as PC, and
 I don't have any immediate plans to change my habits.

 If you REALLY want to talk semantics, I don't ever remember
 Intel-compatibles being part of common vernacular...


OK... the gauntlet has been tossed Let the SEMANTIC WARS BEGIN!!!

(sarcasm added at no extra cost)

:)

Karl Kuras
http://www.trantornator.com


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RE: [SWCollect] trademark for collectors

2001-07-03 Thread Pedro Quaresma


Sure, I'd trade away 90% of those Suspended too, the same way I'd trade
away 2 or 3 of my Ultima 4... if anybody wanted them! :)

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us


   
   
Hugh Falk
   
hughfalk@mindsPara: [EMAIL PROTECTED]  
   
pring.comA/C: 
   
  Ref: 
   
02-07-2001cc:  
   
17:07  Assunto: RE: [SWCollect] trademark for 
collectors  
Solicita-se
   
resposta a 
   
swcollect  
   
   
   
   
   



Absolutely I would buy them all!  However, I would likely use 90% of them
as
trade material to get other games I wanted.  But that would be the only
reason I buy something I already own...because I can get something else I
want...eventually.

Hugh

-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 02, 2001 11:59 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] trademark for collectors



Hugh Falk wrote,
Well, there is one other valid reason.  Let's say that only 100,000 Ultima
IV's where ever produced (for the sake of a round number).  And let's say
that half of those have been thrown away, lost or otherwise damaged beyond
recognition.  That means that if you own 5 of them, then you own .0001% of
all the Ultima IV's left in the world!!!

If someone tried to sell you 20 Suspended with the masks, for $1 a piece,
wouldn't you buy them all? =)

Pedro is trying to corner the market! :-)

Nah, it's the other way around: the market is trying to corner me into
buying more! ;)

As for a name, I like OCCIDENTAL -- Obsessive Compulsive Collectors In
Denial ENTAL (You can figure out what the other letter stand for).

E huh h... I'll stick to habbyt I think.

Hugh

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us




http://www.salvador-caetano.pt
http://www.globalshop.pt



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Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard

Pedro Quaresma wrote:
 
 Not the point -- if it's rare, *nobody* has copies.  Which is why I try
 to collect them -- to make copies before the software is lost forever.
 
 It's not the Starcross floppies that make the game rare, right? :)

No, but it *is* the floppies that make Zinderneuf or Fractalus or
CCnChomp rare.  I have Zinderneuf; I have strong info that CCnChomp
exists; Fractalus is an unconfirmed rumor.  Honestly, the boxes mean
jack squat to me right now about those PC titles ;-)
 
  But the game is infinitely more interesting to *play* than it is to look
  at the manual...?  That is the entire point the manual was created for,
  right?
 
  No? :) If it were, Origin could have sold their games with regular paper
  maps and stuff. No trinkets or special editions.
 
 Yes, but you still need the software.
 
 But the software I can get anywhere, even download it from the net, on
 extreme situations

Not for stuff that isn't on the 'net!  If someone doesn't make a copy of
the software, then how do you expect to download it?
 
   Trinkets are way cool, I agree,
 but the software is the entire point they were created in the first
 place.
 
 Yes, but sometimes the software doesn't matter! I knew Ultima Ascension was
 crap, but I still bought the Dragon Edition for all the goodies

Again, special case -- the Dragon edition was specifically assembled and
marketed as a collector's edition.  Most software (sadly) isn't this
way.
 
   Otherwise they could've just sold books with a little pouch of
 stuff attached to each book.  Would we be collecting those if it were
 the case?  (hint: no ;-)
 
 If suddenly Origin started selling old, mint, Ultima 4 manuals (spares),
 they would sell like strawberry muffins! :)

..and the overall value of Ultima 4 manuals would diminish ;-)  But of
course that won't happen, since Origin is finally dead, gone, and
buried.  :-(

What continually confuses me is that there are at least 50 times the
number of copies of Ultimas, Infocoms, etc. than there are of titles
like Cyborg for the PC.  Cyborg PC is definitely an extremely rare
item.  So why isn't it extremely sought after, or valued highly?  Or
ICON: Quest for the Ring... there were only 1000 made.  Why isn't that
at the top of everyone's list?

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Re: [SWCollect] trademark for collectors

2001-07-03 Thread Pedro Quaresma


Jim Leonard wrote:
Pedro Quaresma wrote:

 Not the point -- if it's rare, *nobody* has copies.  Which is why I try
 to collect them -- to make copies before the software is lost forever.

 It's not the Starcross floppies that make the game rare, right? :)

No, but it *is* the floppies that make Zinderneuf or Fractalus or
CCnChomp rare.  I have Zinderneuf; I have strong info that CCnChomp
exists; Fractalus is an unconfirmed rumor.  Honestly, the boxes mean
jack squat to me right now about those PC titles ;-)

That's different. You probably have that specific game for other
platform(s), right?

  But the game is infinitely more interesting to *play* than it is to
look
  at the manual...?  That is the entire point the manual was created
for,
  right?
 
  No? :) If it were, Origin could have sold their games with regular
paper
  maps and stuff. No trinkets or special editions.

 Yes, but you still need the software.

 But the software I can get anywhere, even download it from the net, on
 extreme situations

Not for stuff that isn't on the 'net!  If someone doesn't make a copy of
the software, then how do you expect to download it?

Only extremely exceptional games aren't downloadable from the net. On those
games, of course, having a floppy is extremely important

   Trinkets are way cool, I agree,
 but the software is the entire point they were created in the first
 place.

 Yes, but sometimes the software doesn't matter! I knew Ultima Ascension
was
 crap, but I still bought the Dragon Edition for all the goodies

Again, special case -- the Dragon edition was specifically assembled and
marketed as a collector's edition.  Most software (sadly) isn't this
way.

Ultima 4/5/6 without trinkets are worth half... Starcross/Suspended without
the pink frisbee (I just love calling the saucer that!) and the mask aren't
worth one tenth, Ultima CPC without the cover art is worth 1/10th too...

   Otherwise they could've just sold books with a little pouch of
 stuff attached to each book.  Would we be collecting those if it were
 the case?  (hint: no ;-)

 If suddenly Origin started selling old, mint, Ultima 4 manuals (spares),
 they would sell like strawberry muffins! :)

..and the overall value of Ultima 4 manuals would diminish ;-)

Nah, Origin are (were :| ) experts in reselling stuff as Special
Editions! ;)

But of
course that won't happen, since Origin is finally dead, gone, and
buried.  :-(

Not Origin, but Origin-as-we-know-it. :(

I hope RG eventually makes another RPG that dignifies his past.

What continually confuses me is that there are at least 50 times the
number of copies of Ultimas, Infocoms, etc. than there are of titles
like Cyborg for the PC.  Cyborg PC is definitely an extremely rare
item.  So why isn't it extremely sought after, or valued highly?  Or
ICON: Quest for the Ring... there were only 1000 made.  Why isn't that
at the top of everyone's list?

Want me to be honest? I never even heard of either. Maybe it's because
Meretzky and Garriott are more famous than the creators of both? I'm sure
neither is a RPG, or I would have known about them and the creators.

But that's an interesting topic, indeed.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us




http://www.salvador-caetano.pt
http://www.globalshop.pt



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RE: [SWCollect] trademark for collectors

2001-07-03 Thread Hugh Falk

About Murder on the Zinderneuf...I have the DOS version, and I'm in the
Northern Hemisphere! :-)  I had no idea it was valuable at all.  I don't
remember where/when I got mine, but the person would have been lucky to get
$5 for it.  I don't see how the DOS version would have been especially rare.
EA was notorious for mass producing games.  The DOS version didn't come out
until 1984 -- the original (Atari 800 version, 1983) has the distinction of
being the first game to sign a contract with EA (it is also historically
significant, of course, because it was written by Free Fall Associates --
also of Archon fame -- Jim Freeman's (founder of Epyx) company).  So in my
opinion, the Atari 800 version is far move valuable from a historic
standpoint.  I didn't know the DOS version was especially rare, but I'll
keep an eye out from now on!  There is another EA Flat for DOS only called
Radio Baseball.  I haven't seen many of these around, so maybe the DOS
versions of EA games are more rare...maybe they didn't sell well.

By the way, to blow my own horn, if I have one area of expertise it would be
EA flat box games.  I have one of the few complete collections of EA flats
that I know about (some of you probably have complete as well).  I don't
have every platform, but I do have every title.  Anyone who wants to know
more on the topic should visit my EA Flats page:

http://www.classicgaming.com/gotcha/eaflats.htm

Or my EA History page:

http://www.classicgaming.com/gotcha/ea.htm

Or my Epyx History (Free Fall Associates) page:

http://www.classicgaming.com/gotcha/epyx.htm


Best regards,
Hugh


-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 02, 2001 9:57 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] trademark for collectors


C.E. Forman wrote:

 So I'm actually not surprised that anyone who collects
 anything has a slight bit of a neurological disorder.

 It would explain a lot of odd, quirkish behavior.  And I myself am mildly
 obsessive-compulsive in other areas of my life besides collecting.

I think anyone who collects anything fits this criteria.  Something for
a thesis study, no doubt.

 I purchase 2 of everything:  1 to appreciate, and the other to crack the
 shrinkwrap on.

 I'm this way with my Infocoms (you just have to be able to get at the
 props), but I've got to know: If you get a shrinked copy BEFORE you get an
 opened copy, do you personally (1) break the wrap first and risk not being
 able to appreciate another wrapped copy for a long long time, or (2) hang
 onto the wrapped copy until you find another wrapped copy or one that's
 already been opened, and take the chance that the disk media will go bad
 while you're waiting?  Jim, from what you write after this statement it
 sounds like you're definitely in the first category... How about everyone
 else?

I'm definitely in the first category.  I crack the wrap.  And you'll
just love this one:  Sometimes I buy a third so that I can cut up the
manual.  Yes, I cut all the pages out of the manual.  This is so I can
get the best possible scan of the manual pages for creating an archival
quality PDF of them (the stuff on Underdogs is mostly crap).

 (!!!)  Yes, I break original shrinkwrap so that I can
 release the game to the public domain if nobody else has.  Why do you
 think the hardcore oldwarez community is so eager to get their hands on
 Chris' copy of Cyborg?  Because it may very well be the last copy that
 exists, and we want to copy the disk before it goes bad and fades away.

 This raises an interesting dilemma, and the main reason I continually
refuse
 to open it: Suppose I did break the wrap, I went to copy the disk... and
 it's already bad?  The retrogamers are upset because they won't be able to
 play it after all.  I'm out my shrinkwrapped package with absolutely
nothing
 to show for it.  But there's no way to tell that until I do crack it.
 Classic Schroedinger's Cat.  I don't gamble with my collection.

It's definitely a classic schroedinger's cat.  There's just no way to
know.  And so we wait for another copy to turn up.

 (I've dealt with my other reasons in Shoppe columns enough times that I
 won't bore you reciting them again here.)

What, you have other reasons?  :-)  I think the above is the best
reason.  I totally support you, BTW -- it just sucks for both of us.
Somewhere, someday, another copy will turn up.  We hope.

 Sadly for us -- and detailed in an old conversation that you can look at
 in the archives -- Chris and many other collectors place much less value
 on the diskette than the entire package.

 I've thought about this one for a long time, and yes, the software is
 definitely worth less to me than the package.  Why?  Because the package
is
 PHYSICAL.  Only a certain number of game packages were ever produced.
Once
 all the others have been lost or thrown out, that's it.  Mine is the only
 one left, and there will never be any more.  But software does not exist
in
 any

RE: [SWCollect] trademark for collectors

2001-07-03 Thread Hugh Falk

Jim,

I've sent Jon Freeman a note asking if a DOS version of CCC exists.  He made
the game and has an excellent memory, so I should be able to let you know
soon.

Why isn't Quest for the Ring at the top of my list?  You should read my
thoughts about what makes a game valuable.  It can be found at:

http://www.classicgaming.com/gotcha/collectibles.htm

But I'll paste it here as well:

A collectible computer game is a game that is more valuable than the
average game that can be purchased in the store today.  GOTCHA does not
presume to determine prices for classic games; instead value is used here
as a measurement of desirability for classic gaming enthusiasts.  Game value
will constantly fluctuate based upon the whims of collectors; however, a
classic game generally will have greater value if it meets one of these
criteria:

1)It is a great game.  A great game is like a great work of art.
Veteran gamers still remember and desire these games.  Future generations
will learn about them as classics.
2)It is a rare game.  More people start collecting computer games every
day.  As more people become involved, less classic games will be available
for the others. Therefore the games that were produced in lower quantities
or with low survival rates are often highly sought after.  Just like any
business, there is a law of supply and demand that can raise a game's value.
Keep in mind that not all rare games are valuable.  If a game was not a
great game (see #1) it may have been rare for a good reason...nobody
wanted it.  If that is the case, it still may be unwanted.
3)It is a particularly old game.  In computer gaming terms, anything
from 1983 or earlier fits this category.  Old games are generally desirable
because they were often produced in lower quantities and have lower survival
rates (see #2).  While many of them may not be great (see #1) by today's
standards, they are often groundbreaking and therefore deserve recognition.
Much like Edison's original films, they have historical value if not
artistic value.  Old games are not necessarily rare.  For example, 1979's
Star Raiders is still readily available, mostly because it was a great game
and very popular.  It also came in cartridge format and durable packaging,
which gives it a very good survival rate.
4)It is in good condition.  A game's condition probably has the most
profound effect on its value.  See GOTCHA's Conditions page for the various
grades.  Obviously, the better the condition, the more valuable the game.
However, condition alone can't make a game collectible.  Condition is a
modifier of value on an already collectible game.

Of course, the most valuable games meet all four criteria above.


-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 5:15 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] trademark for collectors


Pedro Quaresma wrote:

 Not the point -- if it's rare, *nobody* has copies.  Which is why I try
 to collect them -- to make copies before the software is lost forever.

 It's not the Starcross floppies that make the game rare, right? :)

No, but it *is* the floppies that make Zinderneuf or Fractalus or
CCnChomp rare.  I have Zinderneuf; I have strong info that CCnChomp
exists; Fractalus is an unconfirmed rumor.  Honestly, the boxes mean
jack squat to me right now about those PC titles ;-)

  But the game is infinitely more interesting to *play* than it is to
look
  at the manual...?  That is the entire point the manual was created for,
  right?
 
  No? :) If it were, Origin could have sold their games with regular
paper
  maps and stuff. No trinkets or special editions.

 Yes, but you still need the software.

 But the software I can get anywhere, even download it from the net, on
 extreme situations

Not for stuff that isn't on the 'net!  If someone doesn't make a copy of
the software, then how do you expect to download it?

   Trinkets are way cool, I agree,
 but the software is the entire point they were created in the first
 place.

 Yes, but sometimes the software doesn't matter! I knew Ultima Ascension
was
 crap, but I still bought the Dragon Edition for all the goodies

Again, special case -- the Dragon edition was specifically assembled and
marketed as a collector's edition.  Most software (sadly) isn't this
way.

   Otherwise they could've just sold books with a little pouch of
 stuff attached to each book.  Would we be collecting those if it were
 the case?  (hint: no ;-)

 If suddenly Origin started selling old, mint, Ultima 4 manuals (spares),
 they would sell like strawberry muffins! :)

.and the overall value of Ultima 4 manuals would diminish ;-)  But of
course that won't happen, since Origin is finally dead, gone, and
buried.  :-(

What continually confuses me is that there are at least 50 times the
number of copies of Ultimas, Infocoms, etc. than there are of titles
like Cyborg for the PC.  Cyborg PC is definitely an extremely rare
item.  So why

Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard

Hugh Falk wrote:
 
 About Murder on the Zinderneuf...I have the DOS version, and I'm in the
 Northern Hemisphere! :-)  I had no idea it was valuable at all.  I don't

That's because the DOS version isn't DOS -- it's a booter.  You must
have a cracked copy.

Unless, of course, my sources are wrong.  I will find out and report
back.  (Shouts from the swcollect community:  No!  Don't do it!  Don't
crack the wrap!)  ;-)

 remember where/when I got mine, but the person would have been lucky to get
 $5 for it.  I don't see how the DOS version would have been especially rare.

PC games are generally pretty rare because people didn't really use the
PC to play games until about 1985, when the industry started to move and
Apple/C64/Atari stayed in the same place.

 EA was notorious for mass producing games.  The DOS version didn't come out
 until 1984 -- the original (Atari 800 version, 1983) has the distinction of
 being the first game to sign a contract with EA (it is also historically
 significant, of course, because it was written by Free Fall Associates --
 also of Archon fame -- Jim Freeman's (founder of Epyx) company).  So in my
 opinion, the Atari 800 version is far move valuable from a historic
 standpoint.  I didn't know the DOS version was especially rare, but I'll
 keep an eye out from now on!  There is another EA Flat for DOS only called
 Radio Baseball.  I haven't seen many of these around, so maybe the DOS
 versions of EA games are more rare...maybe they didn't sell well.

Exactly.  They didn't sell well.  And the PC versions may or may not
have significant improvments (or detriments) in gameplay and features.

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Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard

Lee K. Seitz wrote:
 
 Jim Leonard boldly stated:
 
 That's not quite what I meant, but you pose an interesting point:  Is a
 software package without diskettes collectable at all?  I would love to
 hear everyone's thoughts on this.  Personally, I can't place any value
 at all in a software package that is missing the actual software.  No
 matter how excellent the package and materials are in, it's worthless
 for me without the actual product, which is sort of the point.  Even if
 the disks are bad, they have to be there (although bad disks are a
 severe disappointment).
 
 Of course it's collectible!  You never know when you'll find the disks
 loose somewhere.  Surely you can't tell me you'd pass over a pink
 frisbee or Suspended mask package just because the disks were
 missing.  Obviously a package with disks is worth more than one
 without and a one with working disks should be worth more than one
 with non-working disks.

The Suspended frisbee is a special case -- of course I'd grab it because
everyone else is trying to.  But I guarantee you I would probably use it
as barter or trade material, because EVERYONE has Suspended.

I guess it all goes to say that worth and/or value is in the eye of the
beholder.

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Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard

Lee K. Seitz wrote:
 
 them in to get one.)  Many people have it at the top of their wanted
 list, but (even discounting one-of-a-kind prototypes) there are
 certainly other games that are rarer.

What's rarer than a one-of-a-kind prototype?  I thought prototypes were
the Holy Grail of cart collecting...

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RE: [SWCollect] trademark for collectors

2001-07-03 Thread Hugh Falk

Cracked?  What do you mean?  I have the original box and disk that says on
the EA label: IBM XT, PC, PCjr, COMPAQ

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 2:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] trademark for collectors


Hugh Falk wrote:

 About Murder on the Zinderneuf...I have the DOS version, and I'm in the
 Northern Hemisphere! :-)  I had no idea it was valuable at all.  I don't

That's because the DOS version isn't DOS -- it's a booter.  You must
have a cracked copy.

Unless, of course, my sources are wrong.  I will find out and report
back.  (Shouts from the swcollect community:  No!  Don't do it!  Don't
crack the wrap!)  ;-)

 remember where/when I got mine, but the person would have been lucky to
get
 $5 for it.  I don't see how the DOS version would have been especially
rare.

PC games are generally pretty rare because people didn't really use the
PC to play games until about 1985, when the industry started to move and
Apple/C64/Atari stayed in the same place.

 EA was notorious for mass producing games.  The DOS version didn't come
out
 until 1984 -- the original (Atari 800 version, 1983) has the distinction
of
 being the first game to sign a contract with EA (it is also historically
 significant, of course, because it was written by Free Fall Associates --
 also of Archon fame -- Jim Freeman's (founder of Epyx) company).  So in my
 opinion, the Atari 800 version is far move valuable from a historic
 standpoint.  I didn't know the DOS version was especially rare, but I'll
 keep an eye out from now on!  There is another EA Flat for DOS only called
 Radio Baseball.  I haven't seen many of these around, so maybe the DOS
 versions of EA games are more rare...maybe they didn't sell well.

Exactly.  They didn't sell well.  And the PC versions may or may not
have significant improvments (or detriments) in gameplay and features.

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Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard

Hugh Falk wrote:
 
 Cracked?  What do you mean?  I have the original box and disk that says on
 the EA label: IBM XT, PC, PCjr, COMPAQ

PC does not equal DOS.  It is a bootable disk, like Pinball
Construction Set, Music Construction Set, Dr J. and Larry Bird go One on
One, and other conversions.  You stick the disk in and turn on the PC,
and it boots directly using custom code.  The fact that it is NOT a DOS
executable makes it valuable because unless it is cracked it is
impossible to play on a modern machine without jumping though hoops. 
Check http://www.oldskool.org/pc/flopper/ for some more info.  Cracking
bootable games is a black art -- and converting them to .EXE files is
even blacker.

There's a link to Retrograde Station off of the Flopper page mentioned
above that lists a large number of bootables that I've helped supply and
crack, if you're interested.  Most were extremely rare until we supplied
them to the world.

You know, noble cause and all that.  :-)

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Re: [SWCollect] trademark for collectors

2001-07-03 Thread Lee K. Seitz

Jim Leonard boldly stated:

Lee K. Seitz wrote:
 
 them in to get one.)  Many people have it at the top of their wanted
 list, but (even discounting one-of-a-kind prototypes) there are
 certainly other games that are rarer.

What's rarer than a one-of-a-kind prototype?  I thought prototypes were
the Holy Grail of cart collecting...

Let me restate what I said in a way that's perhaps vaguely more
intelligible: 

 Many people have it (Chase the Chuck Wagon) at the top of
 their wanted list, but there are certainly other games that
 are rarer than CtCW.  And I'm not talking about
 one-of-a-kind prototypes.

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
Wanted: |   Visit the Classic Video Games Nexus
 Vintage Pac-M*n necktie| for all your classic link  news needs!
|http://start.at/cvgnexus

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RE: [SWCollect] trademark for collectors

2001-07-03 Thread Hugh Falk

Okay, well the word has come back from Jon, and the answer
is...inconclusive.  He said there wasn't one when he left Epyx to form Free
Fall Associates in 81 (which makes sense, of course).  However, there could
have been one made later on.

I do know that there was a C-64 version made in 83 so it's possible that a
DOS version was also made.

Hugh

-Original Message-
From: Hugh Falk [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 10:54 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] trademark for collectors


Jim,

I've sent Jon Freeman a note asking if a DOS version of CCC exists.  He made
the game and has an excellent memory, so I should be able to let you know
soon.

Why isn't Quest for the Ring at the top of my list?  You should read my
thoughts about what makes a game valuable.  It can be found at:

http://www.classicgaming.com/gotcha/collectibles.htm

But I'll paste it here as well:

A collectible computer game is a game that is more valuable than the
average game that can be purchased in the store today.  GOTCHA does not
presume to determine prices for classic games; instead value is used here
as a measurement of desirability for classic gaming enthusiasts.  Game value
will constantly fluctuate based upon the whims of collectors; however, a
classic game generally will have greater value if it meets one of these
criteria:

1)It is a great game.  A great game is like a great work of art.
Veteran gamers still remember and desire these games.  Future generations
will learn about them as classics.
2)It is a rare game.  More people start collecting computer games every
day.  As more people become involved, less classic games will be available
for the others. Therefore the games that were produced in lower quantities
or with low survival rates are often highly sought after.  Just like any
business, there is a law of supply and demand that can raise a game's value.
Keep in mind that not all rare games are valuable.  If a game was not a
great game (see #1) it may have been rare for a good reason...nobody
wanted it.  If that is the case, it still may be unwanted.
3)It is a particularly old game.  In computer gaming terms, anything
from 1983 or earlier fits this category.  Old games are generally desirable
because they were often produced in lower quantities and have lower survival
rates (see #2).  While many of them may not be great (see #1) by today's
standards, they are often groundbreaking and therefore deserve recognition.
Much like Edison's original films, they have historical value if not
artistic value.  Old games are not necessarily rare.  For example, 1979's
Star Raiders is still readily available, mostly because it was a great game
and very popular.  It also came in cartridge format and durable packaging,
which gives it a very good survival rate.
4)It is in good condition.  A game's condition probably has the most
profound effect on its value.  See GOTCHA's Conditions page for the various
grades.  Obviously, the better the condition, the more valuable the game.
However, condition alone can't make a game collectible.  Condition is a
modifier of value on an already collectible game.

Of course, the most valuable games meet all four criteria above.


-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 5:15 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] trademark for collectors


Pedro Quaresma wrote:

 Not the point -- if it's rare, *nobody* has copies.  Which is why I try
 to collect them -- to make copies before the software is lost forever.

 It's not the Starcross floppies that make the game rare, right? :)

No, but it *is* the floppies that make Zinderneuf or Fractalus or
CCnChomp rare.  I have Zinderneuf; I have strong info that CCnChomp
exists; Fractalus is an unconfirmed rumor.  Honestly, the boxes mean
jack squat to me right now about those PC titles ;-)

  But the game is infinitely more interesting to *play* than it is to
look
  at the manual...?  That is the entire point the manual was created for,
  right?
 
  No? :) If it were, Origin could have sold their games with regular
paper
  maps and stuff. No trinkets or special editions.

 Yes, but you still need the software.

 But the software I can get anywhere, even download it from the net, on
 extreme situations

Not for stuff that isn't on the 'net!  If someone doesn't make a copy of
the software, then how do you expect to download it?

   Trinkets are way cool, I agree,
 but the software is the entire point they were created in the first
 place.

 Yes, but sometimes the software doesn't matter! I knew Ultima Ascension
was
 crap, but I still bought the Dragon Edition for all the goodies

Again, special case -- the Dragon edition was specifically assembled and
marketed as a collector's edition.  Most software (sadly) isn't this
way.

   Otherwise they could've just sold books with a little pouch of
 stuff attached to each book.  Would we be collecting

Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard

Hugh Falk wrote:
 
 Okay, well the word has come back from Jon, and the answer
 is...inconclusive.  He said there wasn't one when he left Epyx to form Free
 Fall Associates in 81 (which makes sense, of course).  However, there could
 have been one made later on.

That is exactly the answer I got from the programmer of the original
Rescue on Fractalus.  And when I asked Will Harvey about the PC version
of Music Construction Set, he said There's a PC version?  This is why
the PC versions of these programs are even more rare than the rare games
they were ported from.
 
 I do know that there was a C-64 version made in 83 so it's possible that a
 DOS version was also made.

You mean PC.  PC != DOS.  For hard-core PC collectors, this is
significant.  For all you other guys, never mind ;-)

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RE: [SWCollect] trademark for collectors

2001-07-02 Thread Pedro Quaresma


I think it's too Tolkeinesque.  My company is looking into a game based on
the Lord of the Rings...believe it or not, the caretakers of the Tolken
estate would probably slap you with a cease and desist if this ever became
official!  Sad but true!:-)

Hugh

But in this case the name has absolutely nothing to do with Hobbits.

Nevertheless, would you please suggest a different one?


Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us




http://www.salvador-caetano.pt
http://www.globalshop.pt



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RE: [SWCollect] trademark for collectors

2001-07-02 Thread Hugh Falk

Well, there is one other valid reason.  Let's say that only 100,000 Ultima
IV's where ever produced (for the sake of a round number).  And let's say
that half of those have been thrown away, lost or otherwise damaged beyond
recognition.  That means that if you own 5 of them, then you own .0001% of
all the Ultima IV's left in the world!!!  Pedro is trying to corner the
market! :-)

As for a name, I like OCCIDENTAL -- Obsessive Compulsive Collectors In
Denial ENTAL (You can figure out what the other letter stand for).


Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 02, 2001 11:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] trademark for collectors


Pedro Quaresma wrote:

 I thought of habyt, hobit, but ended up with hobbyt, how does it
 sound?

Obsessive-Compulsive Disorder seems to fit the bill more.  Unless you're
grabbing them to resell or trade, or for parts, why would you want more
than 2 (1 to appreciate, the other as a backup) of the same product?

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Re: [SWCollect] trademark for collectors

2001-07-02 Thread Pedro Quaresma


Jim Leonard wrote:
Pedro Quaresma wrote:

 I thought of habyt, hobit, but ended up with hobbyt, how does it
 sound?

Obsessive-Compulsive Disorder seems to fit the bill more.

You have just stated that about 50% of game collectors in the world, and
including reknown ones like Jason P. Cobb suffer from a mental disorder.
Bravo! You have superseeded yourself.

Unless you're
grabbing them to resell or trade, or for parts, why would you want more
than 2 (1 to appreciate, the other as a backup) of the same product?

If you ask questions like the one above, it makes me wonder, do you
_really_ collect games?

OK, here's the short answer:

a) When they're different versions b) when they are sold in a bundle in
which I wanted some other thing from it c) When it's sold really really
really cheap.


Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us




http://www.salvador-caetano.pt
http://www.globalshop.pt



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RE: [SWCollect] trademark for collectors

2001-07-02 Thread Pedro Quaresma


Hugh Falk wrote,
Well, there is one other valid reason.  Let's say that only 100,000 Ultima
IV's where ever produced (for the sake of a round number).  And let's say
that half of those have been thrown away, lost or otherwise damaged beyond
recognition.  That means that if you own 5 of them, then you own .0001% of
all the Ultima IV's left in the world!!!

If someone tried to sell you 20 Suspended with the masks, for $1 a piece,
wouldn't you buy them all? =)

Pedro is trying to corner the market! :-)

Nah, it's the other way around: the market is trying to corner me into
buying more! ;)

As for a name, I like OCCIDENTAL -- Obsessive Compulsive Collectors In
Denial ENTAL (You can figure out what the other letter stand for).

E huh h... I'll stick to habbyt I think.

Hugh

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us




http://www.salvador-caetano.pt
http://www.globalshop.pt



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Re: [SWCollect] trademark for collectors

2001-07-02 Thread Jim Leonard

Hugh Falk wrote:
 
 Well, there is one other valid reason.  Let's say that only 100,000 Ultima
 IV's where ever produced (for the sake of a round number).  And let's say
 that half of those have been thrown away, lost or otherwise damaged beyond
 recognition.  That means that if you own 5 of them, then you own .0001% of
 all the Ultima IV's left in the world!!!  Pedro is trying to corner the
 market! :-)
 
 As for a name, I like OCCIDENTAL -- Obsessive Compulsive Collectors In
 Denial ENTAL (You can figure out what the other letter stand for).

Why complete it?  I have no problem referring to Pedro as an OCCID.  ;-D

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Re: [SWCollect] trademark for collectors

2001-07-02 Thread Jim Leonard

Pedro Quaresma wrote:
 
 Hugh Falk wrote,
 Well, there is one other valid reason.  Let's say that only 100,000 Ultima
 IV's where ever produced (for the sake of a round number).  And let's say
 that half of those have been thrown away, lost or otherwise damaged beyond
 recognition.  That means that if you own 5 of them, then you own .0001% of
 all the Ultima IV's left in the world!!!
 
 If someone tried to sell you 20 Suspended with the masks, for $1 a piece,
 wouldn't you buy them all? =)

Yes, but of course that is a rare theoretical case that would probably
never happen.
 
 E huh h... I'll stick to habbyt I think.

I like OCCID myself.  As in, I'm an OCCID.

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Re: [SWCollect] trademark for collectors

2001-07-02 Thread C.E. Forman

Plus every Moonstone in Ultima VI is a little bit different.  Thus you're
getting a unique item with each copy you obtain!  B-)

- Original Message -
From: Hugh Falk [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, July 02, 2001 10:47 AM
Subject: RE: [SWCollect] trademark for collectors


 Well, there is one other valid reason.  Let's say that only 100,000 Ultima
 IV's where ever produced (for the sake of a round number).  And let's say
 that half of those have been thrown away, lost or otherwise damaged beyond
 recognition.  That means that if you own 5 of them, then you own .0001% of
 all the Ultima IV's left in the world!!!  Pedro is trying to corner the
 market! :-)

 As for a name, I like OCCIDENTAL -- Obsessive Compulsive Collectors In
 Denial ENTAL (You can figure out what the other letter stand for).


 Hugh

 -Original Message-
 From: Jim Leonard [mailto:[EMAIL PROTECTED]]
 Sent: Monday, July 02, 2001 11:30 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] trademark for collectors


 Pedro Quaresma wrote:
 
  I thought of habyt, hobit, but ended up with hobbyt, how does it
  sound?

 Obsessive-Compulsive Disorder seems to fit the bill more.  Unless you're
 grabbing them to resell or trade, or for parts, why would you want more
 than 2 (1 to appreciate, the other as a backup) of the same product?

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Re: [SWCollect] trademark for collectors

2001-07-02 Thread C.E. Forman

So I'm actually not surprised that anyone who collects
anything has a slight bit of a neurological disorder.

It would explain a lot of odd, quirkish behavior.  And I myself am mildly
obsessive-compulsive in other areas of my life besides collecting.

I purchase 2 of everything:  1 to appreciate, and the other to crack the
shrinkwrap on.

I'm this way with my Infocoms (you just have to be able to get at the
props), but I've got to know: If you get a shrinked copy BEFORE you get an
opened copy, do you personally (1) break the wrap first and risk not being
able to appreciate another wrapped copy for a long long time, or (2) hang
onto the wrapped copy until you find another wrapped copy or one that's
already been opened, and take the chance that the disk media will go bad
while you're waiting?  Jim, from what you write after this statement it
sounds like you're definitely in the first category... How about everyone
else?

(!!!)  Yes, I break original shrinkwrap so that I can
release the game to the public domain if nobody else has.  Why do you
think the hardcore oldwarez community is so eager to get their hands on
Chris' copy of Cyborg?  Because it may very well be the last copy that
exists, and we want to copy the disk before it goes bad and fades away.

This raises an interesting dilemma, and the main reason I continually refuse
to open it: Suppose I did break the wrap, I went to copy the disk... and
it's already bad?  The retrogamers are upset because they won't be able to
play it after all.  I'm out my shrinkwrapped package with absolutely nothing
to show for it.  But there's no way to tell that until I do crack it.
Classic Schroedinger's Cat.  I don't gamble with my collection.

(I've dealt with my other reasons in Shoppe columns enough times that I
won't bore you reciting them again here.)

Sadly for us -- and detailed in an old conversation that you can look at
in the archives -- Chris and many other collectors place much less value
on the diskette than the entire package.

I've thought about this one for a long time, and yes, the software is
definitely worth less to me than the package.  Why?  Because the package is
PHYSICAL.  Only a certain number of game packages were ever produced.  Once
all the others have been lost or thrown out, that's it.  Mine is the only
one left, and there will never be any more.  But software does not exist in
any physical sense.  One very last copy easily becomes 8 million copies.  So
it's far easier to obtain and thus of far less value to someone who prizes
rarity.

Me personally, if I crack open
a rare game only to find that the disk is bad, the entire thing is
nearly worthless for me.

Exactly.  So why take the chance?  (BTW, if you ever open any rare adventure
games that turn out to have bad disks, I'll cut you a good deal on those
nearly worthless items.  B-)

What good is a game that you CAN'T PLAY?  :-)

Like you said, for admiring.  (Otherwise why keep shrinkwraps at all?)  And
it's an excellent catalyst for long theoretical discussions like this one.
B-)

The thing is (using Cyborg as an example), you CAN play it... provided
you're willing to expend a little extra effort and download an Apple II
emulator and the disk image.  This exists on the web, I've seen it.  The
problem I've run into is that there are so many picky-shit players out there
who absolutely MUST play the PC version, nothing else will do.  They don't
have pepperoni pizza, only sausage, so I guess I'll just go hungry.  It's a
little hard to feel sorry for people like that.



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Re: [SWCollect] trademark for collectors

2001-07-02 Thread Jim Leonard

C.E. Forman wrote:
 
 So I'm actually not surprised that anyone who collects
 anything has a slight bit of a neurological disorder.
 
 It would explain a lot of odd, quirkish behavior.  And I myself am mildly
 obsessive-compulsive in other areas of my life besides collecting.

I think anyone who collects anything fits this criteria.  Something for
a thesis study, no doubt.
 
 I purchase 2 of everything:  1 to appreciate, and the other to crack the
 shrinkwrap on.
 
 I'm this way with my Infocoms (you just have to be able to get at the
 props), but I've got to know: If you get a shrinked copy BEFORE you get an
 opened copy, do you personally (1) break the wrap first and risk not being
 able to appreciate another wrapped copy for a long long time, or (2) hang
 onto the wrapped copy until you find another wrapped copy or one that's
 already been opened, and take the chance that the disk media will go bad
 while you're waiting?  Jim, from what you write after this statement it
 sounds like you're definitely in the first category... How about everyone
 else?

I'm definitely in the first category.  I crack the wrap.  And you'll
just love this one:  Sometimes I buy a third so that I can cut up the
manual.  Yes, I cut all the pages out of the manual.  This is so I can
get the best possible scan of the manual pages for creating an archival
quality PDF of them (the stuff on Underdogs is mostly crap).
 
 (!!!)  Yes, I break original shrinkwrap so that I can
 release the game to the public domain if nobody else has.  Why do you
 think the hardcore oldwarez community is so eager to get their hands on
 Chris' copy of Cyborg?  Because it may very well be the last copy that
 exists, and we want to copy the disk before it goes bad and fades away.
 
 This raises an interesting dilemma, and the main reason I continually refuse
 to open it: Suppose I did break the wrap, I went to copy the disk... and
 it's already bad?  The retrogamers are upset because they won't be able to
 play it after all.  I'm out my shrinkwrapped package with absolutely nothing
 to show for it.  But there's no way to tell that until I do crack it.
 Classic Schroedinger's Cat.  I don't gamble with my collection.

It's definitely a classic schroedinger's cat.  There's just no way to
know.  And so we wait for another copy to turn up.
 
 (I've dealt with my other reasons in Shoppe columns enough times that I
 won't bore you reciting them again here.)

What, you have other reasons?  :-)  I think the above is the best
reason.  I totally support you, BTW -- it just sucks for both of us. 
Somewhere, someday, another copy will turn up.  We hope.
 
 Sadly for us -- and detailed in an old conversation that you can look at
 in the archives -- Chris and many other collectors place much less value
 on the diskette than the entire package.
 
 I've thought about this one for a long time, and yes, the software is
 definitely worth less to me than the package.  Why?  Because the package is
 PHYSICAL.  Only a certain number of game packages were ever produced.  Once
 all the others have been lost or thrown out, that's it.  Mine is the only
 one left, and there will never be any more.  But software does not exist in
 any physical sense.  One very last copy easily becomes 8 million copies.  So
 it's far easier to obtain and thus of far less value to someone who prizes
 rarity.

This is because you (and most collectors) value the package, whereas
some people value the games themselves.  I collect mostly for the games
themselves -- I truly appreciate the work and effort that went into an
older game, because the designers had a lot more hurdles to jump on such
old hardware.  This goes across all genres, including sports games
(which I don't personally play but still collect out of respect).
 
 Me personally, if I crack open
 a rare game only to find that the disk is bad, the entire thing is
 nearly worthless for me.
 
 Exactly.  So why take the chance?  (BTW, if you ever open any rare adventure
 games that turn out to have bad disks, I'll cut you a good deal on those
 nearly worthless items.  B-)

Yes, you and the entire mailing list I'm sure :-)
 
 The thing is (using Cyborg as an example), you CAN play it... provided
 you're willing to expend a little extra effort and download an Apple II
 emulator and the disk image.  This exists on the web, I've seen it.  The
 problem I've run into is that there are so many picky-shit players out there
 who absolutely MUST play the PC version, nothing else will do.  They don't
 have pepperoni pizza, only sausage, so I guess I'll just go hungry.  It's a
 little hard to feel sorry for people like that.

Agreed, but this isn't the reason I would like to see it copied; I like
to compare different ports of games.  I get a large amount of enjoyment
of comparing and contrasting the following:

- The original version of a game
- The PC conversion (PC was powerful at the time but lacked decent
graphics and sound)
- The Mac conversion (2-color