Re: DIS: Clairvoyant Roshambo

2019-08-04 Thread James Cook
On Sun, 4 Aug 2019 at 05:45, Aris Merchant wrote: > On Sat, Aug 3, 2019 at 10:31 PM Jason Cobb wrote: > > > On 8/4/19 1:23 AM, James Cook wrote: > > >Whenever a player has not done so in the past 4 days, e CAN > > >Commune with the Wheel by announcement, specifying Rock, Paper or

Re: DIS: Clairvoyant Roshambo

2019-08-04 Thread James Cook
On Sun, 4 Aug 2019 at 05:23, James Cook wrote: > > > Okay, a few things. > > > > * Defining “unconditional announcement” is probably overkill; any sane > > judge would arrive at that that anyway, and it adds a bit to bloat. > > * You should probably say "Roshambo Score is an integer player

Re: DIS: Clairvoyant Roshambo

2019-08-03 Thread Aris Merchant
On Sat, Aug 3, 2019 at 10:31 PM Jason Cobb wrote: > On 8/4/19 1:23 AM, James Cook wrote: > >Whenever a player has not done so in the past 4 days, e CAN > >Commune with the Wheel by announcement, specifying Rock, Paper or > >Scissors. A player CAN Reach into the Past by

Re: DIS: Clairvoyant Roshambo

2019-08-03 Thread Jason Cobb
On 8/4/19 1:23 AM, James Cook wrote: Whenever a player has not done so in the past 4 days, e CAN Commune with the Wheel by announcement, specifying Rock, Paper or Scissors. A player CAN Reach into the Past by announcement at any time. If a player Communes the Wheel

Re: Cheap first wins (Re: DIS: Clairvoyant Roshambo)

2019-08-03 Thread James Cook
On Fri, 2 Aug 2019 at 21:04, Kerim Aydin wrote: > Actually, I wonder if we should think about some kind of "debugging" > mechanism for victories. Something like "when a win method is first > implemented (some mechanism, probably involving Agoran Consent, for > figuring out whether the first win

Re: DIS: Clairvoyant Roshambo

2019-08-03 Thread James Cook
> Random "I" after "then at time T". > > Jason Cobb Thanks, should be fixed in the draft I just published. -- - Falsifian

Re: DIS: Clairvoyant Roshambo

2019-08-03 Thread James Cook
> Okay, a few things. > > * Defining “unconditional announcement” is probably overkill; any sane > judge would arrive at that that anyway, and it adds a bit to bloat. > * You should probably say "Roshambo Score is an integer player switch" (R > 2509) > * You should probably say "increased by 1"

Re: Cheap first wins (Re: DIS: Clairvoyant Roshambo)

2019-08-02 Thread Kerim Aydin
On Fri, Aug 2, 2019 at 2:14 PM Jason Cobb wrote: > How exactly would the Rules specify different methods of victory? I've > seen that Victory Conditions were a thing in the past, but they don't > exist any more. It's ultimately up to the Herald's discretion and some degree of consensus, but the

Re: Cheap first wins (Re: DIS: Clairvoyant Roshambo)

2019-08-02 Thread ais...@alumni.bham.ac.uk
On Fri, 2019-08-02 at 14:56 -0700, Kerim Aydin wrote: > On Fri, Aug 2, 2019 at 2:17 PM ais...@alumni.bham.ac.uk > wrote: > > A bug exploit could /be/ a win as intended, if the bug had been > > placed there intentionally by the proposer. "Convince people to > > adopt a buggy victory condition and

Re: Cheap first wins (Re: DIS: Clairvoyant Roshambo)

2019-08-02 Thread nch
On 8/2/19 4:56 PM, Kerim Aydin wrote: On Fri, Aug 2, 2019 at 2:17 PM ais...@alumni.bham.ac.uk wrote: A bug exploit could /be/ a win as intended, if the bug had been placed there intentionally by the proposer. "Convince people to adopt a buggy victory condition and win immediately" is one of

Re: Cheap first wins (Re: DIS: Clairvoyant Roshambo)

2019-08-02 Thread Kerim Aydin
On Fri, Aug 2, 2019 at 2:17 PM ais...@alumni.bham.ac.uk wrote: > A bug exploit could /be/ a win as intended, if the bug had been placed > there intentionally by the proposer. "Convince people to adopt a buggy > victory condition and win immediately" is one of the more common > winning techniques

Re: Cheap first wins (Re: DIS: Clairvoyant Roshambo)

2019-08-02 Thread ais...@alumni.bham.ac.uk
On Fri, 2019-08-02 at 14:02 -0700, Kerim Aydin wrote: > Actually, I wonder if we should think about some kind of "debugging" > mechanism for victories. Something like "when a win method is first > implemented (some mechanism, probably involving Agoran Consent, for > figuring out whether the first

Re: Cheap first wins (Re: DIS: Clairvoyant Roshambo)

2019-08-02 Thread Jason Cobb
On 8/2/19 5:02 PM, Kerim Aydin wrote: Fair point, and it's a matter of preference. This just seemed a bit experimental for a full win mechanism to me. Actually, I wonder if we should think about some kind of "debugging" mechanism for victories. Something like "when a win method is first

Cheap first wins (Re: DIS: Clairvoyant Roshambo)

2019-08-02 Thread Kerim Aydin
> > Fair point, and it's a matter of preference. This just seemed a bit > > experimental for a full win mechanism to me. Actually, I wonder if we should think about some kind of "debugging" mechanism for victories. Something like "when a win method is first implemented (some mechanism, probably

Re: DIS: Clairvoyant Roshambo

2019-08-02 Thread Kerim Aydin
On Fri, Aug 2, 2019 at 1:48 PM Aris Merchant wrote: > On Fri, Aug 2, 2019 at 1:46 PM Kerim Aydin wrote: > > > > Aris wrote: > > > * I'd prefer an award of coins along with a SHOULD encouraging the Herald > > > to give the patent title of "Time Lord" > > > > Every other subgame has "win =

Re: DIS: Clairvoyant Roshambo

2019-08-02 Thread Jason Cobb
On 7/31/19 11:04 AM, James Cook wrote: Whenever a player has not done so in the past 4 days, e CAN Commune with the Wheel by unconditional announcement, specifying Rock, Paper or Scissors. A player CAN Reach into the Past by unconditional announcement at any time. If

Re: DIS: Clairvoyant Roshambo

2019-08-02 Thread Aris Merchant
On Fri, Aug 2, 2019 at 1:46 PM Kerim Aydin wrote: > > Aris wrote: > > * I'd prefer an award of coins along with a SHOULD encouraging the Herald > > to give the patent title of "Time Lord" > > Every other subgame has "win = Champion" (method of win could be noted > as "Time Lord"). But not sure

Re: DIS: Clairvoyant Roshambo

2019-08-02 Thread Kerim Aydin
Aris wrote: > * I'd prefer an award of coins along with a SHOULD encouraging the Herald > to give the patent title of "Time Lord" Every other subgame has "win = Champion" (method of win could be noted as "Time Lord"). But not sure why we'd have a special-coded patent title for what's basically a

Re: DIS: Clairvoyant Roshambo

2019-08-02 Thread Aris Merchant
On Wed, Jul 31, 2019 at 8:04 AM James Cook wrote: > > That's a good point. Maybe we could add "as long as the announcement > > is not conditioned on anything". It's possible that R478's requirement > > that "by announcement" actions must be unambiguous would imply this > > anyway. > > > > -- > >

Re: DIS: Clairvoyant Roshambo

2019-07-31 Thread James Cook
> Once per Agoran week, each player CAN Play Roshambo by > unconditional announcement, specifying Rock, Paper or Scissors. > When e does so: Oops, this part still needs to be updated. Once per Agoran week, each player Can Play Roshambo by unconditional announcement, specifying

DIS: Clairvoyant Roshambo

2019-07-31 Thread James Cook
> That's a good point. Maybe we could add "as long as the announcement > is not conditioned on anything". It's possible that R478's requirement > that "by announcement" actions must be unambiguous would imply this > anyway. > > -- > - Falsifian I have realized the value of the Roshambo Wheel