On Thursday, January 17, 2013 at 4:07:42 PM UTC-6, bob wrote:
> You probably want to focus on the startActivityForResult method:
>
>
> public void startActivityForResult (Intent intent, int requestCode, Bundle
> options)
> Added in API level 16
> Launch an activity for which you would like a
for better business prospects.
Thank you :)
*Thanks,*
Nick Stephen
Sr. Technical Recruiter
Talent Matrix Inc.
Ph.: 317-704-4513
A: 333 N Alabama St, Suite 350, Indianapolis, IN 46204
W: *www.talentmatrixinc.com <http://www.talentmatrixinc.com/>* e:
*n...@talentmatrixinc.
for better business prospects.
Thank you :)
*Thanks,*
Nick Stephen
Sr. Technical Recruiter
Talent Matrix Inc.
Ph.: 317-704-4513
A: 333 N Alabama St, Suite 350, Indianapolis, IN 46204
W: *www.talentmatrixinc.com <http://www.talentmatrixinc.com/>* e:
*n...@talentmatrixinc.
I am developing a toy that will have an active NFC board in it
communicating with a microcontroller. I need to know which phones will be
able to communicate with the NFC tag through an android app.
The initial tag choice is ST25TA02K-P by STMicro. The tag description from
the datasheet is:
You must still do the copy, even (especially) if you are using
USAGE_SHARED. It is not guaranteed to actually share memory for the
bitmaps, so you are indeed not doing the necessary copies on the Nexux 6.
Steve
On Friday, June 10, 2016 at 3:18:32 AM UTC-7, Ruppesh Nalwaya wrote:
>
> Hi
> I
On Monday, April 22, 2013 12:22:18 AM UTC-7, Bo Zhou wrote:
Hi folks,
I'm dealing with a strange problem about RenderScript. I made several
simple RenderScript module for computation, and all of them could be
executed on emulator and rooted device except unrooted 4.2 device, a mobile
My apps are paid apps and I don't use in-app purchasing at all. I don't
think there is a way to disable an app if I refund a customers money. At
least the way things are set up now. Am I wrong about this? Is there a
better way?
Thanks,
Stephen
On Sunday, February 17, 2013 1:19:49 PM UTC
I highly recommend this book Beginning Android Games by Mario Zechner.
He explains things very well and if you're new to Android, this is the
book to get, even if your not planning on writing games. It will answer
all your questions.
Best,
Stephen
On Tuesday, February 19, 2013 6:40:29 AM
to
address their problem. If I can't then I will refund their money, but
there isn't a way for me to have the app not run on their account. It
basically the honor system. You hope they will not use the program after
they've gotten their money back.
Best,
Stephen
On Sunday, February 17
Unfortunately there is no way to dynamically download, compile, and execute
Renderscript bitcode in Android. Even with a small fix I made to the
reflected ScriptC constructors (allowing you to eliminate the res/raw +
filename, and only pass the first argument), you still need to have the
I am writing a project in Google App Engine, GAE and need to authenticate
from Android
On the GAE server in a servlet I use
UserService userService = UserServiceFactory.getUserService();
User user = userService.getCurrentUser();
This prints the current user, and shows I am
When will OAuth 2.0 be available ?
Client login, as described in
http://blog.notdot.net/2010/05/Authenticating-against-App-Engine-from-an-Android-app
is deprecated , see
https://developers.google.com/accounts/docs/AuthForInstalledApp
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link:
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Cheers,
Stephen
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a better alternative.
I'd say generally speaking, if what you are trying to do seems like
its being forced you are probably doing it wrong. Usually there is a
much better approach that should be taken.
Cheers,
Stephen Shaw
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I tried this and it doesnt work. I noticed that when I change the language on
the handset to French the recogniserIntent came back with a dialogue asking if
I wanted to accept google voice-search in French. So if you know how to set
google voice search language setting from within the App I'd
I've just upgraded today (11-July-2012) and the same has happened.
ADT Plugin - http://dl-ssl.google.com/android/eclipse was used as the
available software location for the Eclipse plugin but, although the ADT
appears to be installed, it is not available from the Eclipse Platform.
I'm also
From the command line you should be able to execute the program android
which will bring up the Android SDK Manager.
Here I found that the *Android SDK Platform-tools* for the rev 20 were not
installed.
Install whatever is missing and then the ADT should work fine again.
An alternative to
exposing options like this to all comers is simply
asking for trouble.
(BTW, this option breaks some of Google's own apps: e.g. MyTracks
stops displaying overlays at higher zoom levels.)
Stephen
On Feb 5, 10:26 am, guruk ilovesi...@gmail.com wrote:
hi there,
the experimental developer options
I'm having the same issue...ever since late last night, around 11 pm.
I've seen others are having the same issue...so it might be an issue
on Googles side of things.
On Feb 22, 4:13 am, LSDsl gls...@gmail.com wrote:
I cannot publish application today (02/22/2012). Is it only my problem? Or
it
(path, paint);
}
Does anyone have any ideas what might cause this behaviour for some
users but not others?
Many thanks,
Stephen
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Did you ever figure this out? I am having the same problem debugging on my
LG G2x from an Ubuntu 11.04 box using eclipse and adk plugin. My sound
files are even shorter, though.
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To post to
perfectly while others are completely broken for embedded
webviews.
This involves code used by many millions of users on most prior
versions of Android, any of which could be trying to go to ICS.
Stephen
On Oct 31, 7:29 am, John jsp...@gmail.com wrote:
I've found numerous (show stopping) bugs
On Mon Dec 19 06:50:53 2011, Streets Of Boston wrote:
See my answer in 'android-developers' group.
Please, don't cross-post.
A) I'd already answered essentially the same thing, but doesn't hurt to
say it again in a different way.
B) You mean the message that you cross-posted?
Date: Mon, 19
to go native.
sdw
On Sun Dec 18 21:27:02 2011, s.rawat wrote:
Hi Stephen, thanks for the reply,
Can you Plz elaborate the methods and this in your last sentence -- There are *fast built-in methods* to do *this* well,
but basically you create a pixel from a weighted average in color space
How does Matrix.translateM work? I'm trying to use it to translate a
strip of triangles but it seems to be rotating the triangles in
unexpected ways on my device. I've tried all possible matrix
multiplications to make sure they are not the problem, and still it
will not work. Is their anyway to
This line gives you a pointer to the pixel buffer in the Bitmap:
if ((ret = AndroidBitmap_lockPixels(env, bitmap, pixels)) 0) {
Then you pass it into your drawing method:
fill_plasma(info, pixels );
void fill_plasma( AndroidBitmapInfo* info, unsigned char* pxl )
Then you allocate,
=android.hardware.sensor.compass /
uses-feature
android:name=android.hardware.sensor.accelerometer /
uses-permission android:name=android.permission.INTERNET
/uses-permission
uses-permission
android:name=android.permission.WRITE_EXTERNAL_STORAGE
/uses-permission
Thanks in advance,
Stephen
...@commonsware.com wrote:
Are you sure that they're getting it from the Android Market?
On Thu, Dec 1, 2011 at 12:29 PM, Stephen Lebed srle...@gmail.com wrote:
Hi All,
I have a bit of a dilemma. I've created a few apps where I
specifically don't support small screens (ie. QVGA), but for some
missing when
creating the AVD or is this a bug? Can someone test this out and see
if they are getting the same thing?
Thanks,
Stephen Lebed
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When my emulator (API 14.0) is running, I can go through API Demos and
select BasicGLSurfaceView (OpenGLES2), the app runs and a triangle
spins. When I load the project into Eclipse and build, the same
program stops working in the emulator as soon as I unlock the phone
and let it load, or load it
so that you can get
a valid configuration, or do some investigation about what EGL settings
the device does support.
Cheers,
Chris...
On 11/23/2011 12:45 AM, Stephen Lee wrote:
When my emulator (API 14.0) is running, I can go through API Demos and
select BasicGLSurfaceView
docs, but I haven't found an answer.
Any help would be appreciated.
Thanks,
Stephen Lebed
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, Nov 10, 2011 at 12:42 PM, TreKing treking...@gmail.com wrote:
On Wed, Nov 9, 2011 at 2:31 PM, Stephen Uhler suh...@google.com wrote:
I got frustrated one day inspecting logcat output when I couldn't get
eclipse to start, so I wrote a stand-alone logcat inspector (in Tcl/Tk),
which I now use
I got frustrated one day inspecting logcat output when I couldn't get
eclipse to start, so I wrote a stand-alone logcat inspector (in Tcl/Tk),
which I now use in preference to the one in eclipse. Feel free to download
it and try it out, it should work on Mac/Linux/Windows
OK - so the answer isn't canvas.scale (that scales up the bitmaps).
How can the canvas be manipulated to increase its size (i.e. provide
more room to draw my images)?
Thanks,
Stephen
On Oct 11, 9:23 am, stephen stephen.trai...@gmail.com wrote:
Makes sense. So something like:
canvas.save
Makes sense. So something like:
canvas.save
canvas.scale
// do drawing...
canvas.restore
?
Or is there some other way to increase the canvas bounds that I should
be using?
Thanks,
Stephen
On Oct 11, 6:15 am, TreKing treking...@gmail.com wrote:
On Mon, Oct 10, 2011 at 11:13 PM, stephen
MyLocationOverlay.draw() - I
can override that, but am still unsure how to change the ClipBounds on
the canvas object).
Thanks for any help!
Stephen
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An alternative approach might be to define an id on the root element
of each page root view and call findViewById on your ViewPager object,
instead of getChildAt.
Cheers,
Stephen
On Sep 6, 11:01 am, Grant Thomas jgranttho...@gmail.com wrote:
Hi all,
any insights into how you might get the current
The tabs at the bottom stop working once I click on the second tab.
Could anyone please help?
Here is some code.
// Main Activity
public class MainTabActivity extends TabActivity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle
.
Stephen
On 11-06-29 09:27 PM, albnok wrote:
I've reported it from 3 publisher accounts already. Let's crank up the
heat on them - I'm hoping they have a priority list based on
complaints.
On Jun 30, 7:36 am, William Fergusonwilliam.ferguson...@gmail.com
wrote:
Thanks for the link Michael.
It's
On 11-06-25 07:31 PM, Zsolt Vasvari wrote:
I have had links in my app to my Google Groups, Twitter and Facebook
pages.
A month ago (May 20th), I changed my URLs to proxy through goo.gl so I
can get some tracking going.
Smart, very good idea.
Here are my total # of clicks in the last month for
Hi, I am required by the app I am working on now to be able to display
two camera previews on one page side by side, the effect I am after is
sort of like a video call where you can see the person you are
speaking to as well as yourself using the back and front camera
simultaneously. I know that
On 6/9/2011 10:48 AM, Mike wrote:
yes, I have one at 133%
On Jun 9, 8:09 am, Adam Ratanaadam.rat...@gmail.com wrote:
Has anyone else notice the total # of downloads has been stuck the last few
days in the market stats?
Mine has stayed the same for my apps, while the # of active installs
haven't tried using the Workspace code yet but planned to use it
parenting fragments into the child views it displays.
Thanks for all the help you provide Dianne,
Stephen
On May 20, 5:16 pm, Dianne Hackborn hack...@android.com wrote:
It is something I have been working on. I don't know when
to the archive you can start reading
files. This is definitely a lot more work but depending your needs it
might be a necessity. Example here:
http://androgeek.info/?p=275
Stephen Damm
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card you can just go to your google
checkout account, add your new CC info and remove the other person's
info from there (just checked and it's possible to remove the CC info)
2011/5/19 Stephen Damm shinhalsa...@gmail.com
mailto:shinhalsa...@gmail.com
Fixed subject.
As well
Fixed subject.
As well, it appears from what I can tell if I accept
I agree and I
am willing to associate my credit card and account registration above
with the Android Market Developer Distribution Agreement.
With the credit card from someone else then the developer side of the
account will
://developer.android.com/guide/topics/manifest/uses-sdk-element.html
If anyone's got a good reason to compile with a lower version of the
SDK please let me know but I figure you're going to gain any
optimisations by using the latest version.
Stephen
On May 8, 8:32 am, Robin Talwar r.o.b.i.n.abhis
If I have a list with multipleChoice mode in my app, it doesn't seem
to work correctly on virtual devices with lesser versions, say 1.5.
why is that?
Also worth noting is that all the documentation has API levels noted
in it, so for example the multipleChoice thing you mention, is listed
here
Assuming you're using the emulator, you can rotate it by pressing Ctrl-
F11 (or Ctrl-Fn-F11 on a mac)
Once it's in portrait mode, activities should run with their portrait
configurations, no coding required...
Stephen
On May 5, 9:45 am, jjoe64 g.jjo...@googlemail.com wrote:
Hello.
I would
the 'listview | content' style is quite common. At the
moment, my alternatives are either to fake tabs with buttons
(something I'd rather avoid) or to present menu buttons in the action
bar to change what you're looking at.
Thank you,
Stephen
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.
Google for simple apps that show you how to use things like
ListViews. You'll get the hang of it pretty quickly.
Stephen
On May 2, 11:07 am, Nikolay Elenkov nikolay.elen...@gmail.com wrote:
On Mon, May 2, 2011 at 6:21 PM, Theo Sam soccerw...@gmail.com wrote:
Thanks for your advice
(or anyone else)
can help I'd much appreciate it.
Stephen
-= Stack Trace =-
05-02 17:18:43.193: ERROR/AndroidRuntime(2446): FATAL EXCEPTION: main
05-02 17:18:43.193: ERROR/AndroidRuntime(2446):
java.lang.NullPointerException
05-02 17:18:43.193: ERROR/AndroidRuntime(2446
(Please ignore the 'package com.test.fragtest' line. I changed that
to paste it up here and just realised the actual packagename is in the
stack trace anyway)
On May 2, 5:50 pm, Stephen stephen.wil...@gmail.com wrote:
Thanks for the quick response Dianne. Please find below the stack
trace
As I said, schoolboy error, especially since I've had to do
the .setup() call before.
Many thanks to both you and Dianne,
Stephen :-)
On May 2, 5:56 pm, Mark Murphy mmur...@commonsware.com wrote:
You need to call setup() on the TabHost before using it, if you are
not extending TabActivity
LG Optimus M v2.2.1
I Have two of them, both with very similar set-ups, including
applications but my wife's Gallery app displays every image file
that's on her phone or sd card, including fonts. This is her second LG
Optimus M in 2 months and the first one did this as well but we
insisted on the
I've actually been very happy with the progress Google has made to the
layout tools. It took a little while to get used to, but now I'm
finding it very easy to arrange and rearrange design elements.
Best,
Stephen
On Apr 3, 10:01 pm, grndvl1 grnd...@gmail.com wrote:
Why is it I spend more time
much more painless Java-C++, for Android or just native
Java, then check out JavaGlue:
http://javaglue.com
https://code.google.com/p/javaglue/
Thanks,
Stephen
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V:650-450-UNIX (8649) V:866.SDW.UNIX V:703.371.9362
much more painless Java-C++, for Android or just native
Java, then check out JavaGlue:
http://javaglue.com
https://code.google.com/p/javaglue/
Thanks,
Stephen
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How can I help with translation? I can do an afrikaans android.
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special I need to do to get the menu button to appear?
Thanks,
Stephen
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android
do you mean by saying you are calling onCreateOptionsMenu()? You
don't call that; it is called for you.
On Tue, Mar 8, 2011 at 3:04 PM, Mark Murphy mmur...@commonsware.com wrote:
On Tue, Mar 8, 2011 at 6:00 PM, Stephen Lebed srle...@gmail.com wrote:
In my app I'm calling
I am running the app fullscreen with no titlebar. The bottom bar is
still visible. I think you're referring to the action bar.
Thanks,
Stephen
On Mar 8, 5:16 pm, Zsolt Vasvari zvasv...@gmail.com wrote:
Also make sure you don't remove the title bar because if you do that,
you won't have
if the Barcode Scanner program
is not installed. I'd like to have my program offer a path
to install the other app as easily as possible. Is there
any way I can do this, other than maybe opening a webview
with a market: href?
Thanks,
Tobiah
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The Motorola Xoom isn't a xlarge display device from what I understand
Does anyone know of another way to limit an application to just target
tablets, or just target phone?
Any help is greatly appreciated!
Stephen
On Mar 4, 7:10 am, davemac davemac...@gmail.com wrote:
Use screen size
setting the max sdk version, but then read that its no longer
read after os2.01.
Thanks,
Stephen
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Its not available below 2.2. That's the main reason my app only
supports 2.2 and up. For it to be available, the device makers would
need to provide that information to the operating system.
Stephen Lebed
http://apps.mechnology.com
On Feb 28, 7:48 am, Nehal Mahmoud eng.pi...@gmail.com wrote
Dear all,
I just upgrade my nexus one to android 2.3.3 yesterday, however after
update the NmeaListener is not working anymore. Did google remove this api
in 2.3.3?
Regards,
Stephen
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both the existing project, and the library project
be placed under version control? As separate project roots in the
repository?
On Feb 22, 1:04 pm, Stephen Jungels sjung...@gmail.com wrote:
Probably the right solution would be to import the src folder
separately into a library project, and add
The Honeycomb emulator is faster on my dev system than the preview
was, but it is highly sensitive to the emulated hardware. I am using
1024 megabytes of emulated RAM and a 256 meg vm heap size and I still
see out of memory errors when the launcher tries to load wallpaper.
The AVD refuses to go
Probably the right solution would be to import the src folder
separately into a library project, and add a reference to the library
project to your existing project. This would mirror what the designer
was doing in the preferred style of Eclipse + Android.
On Thu, Feb 17, 2011 at 1:50 PM,
If you personally like the physics theme, it can work, but a game
needs to be more character based, for example Genius Bike, featuring
an absent-minded professor who is sucked into a wormhole while riding
his little bike to the Institute for Advanced Studies one morning...
On Mon, Feb 21, 2011
I'm in the Los Angeles area and willing to meet if anyone wants to
form a group.
Stephen Lebed
Developer
On Feb 19, 12:22 pm, Jay jay.suttirutt...@gmail.com wrote:
Does anybody have any information on android developers group
(something similar to Java Users Group - for developers) in Los
Hi All,
I wanted to start this thread to list problems people have discovered
writing their apps on various devices. There are so many devices that
Android runs on, and its getting harder to track down problems when
one particular device isn't performing as expected. Hopefully this
will help
Hi Kim,
I've started a thread to list problems with devices. Please consider
adding your experience to the list.
http://groups.google.com/group/android-developers/browse_thread/thread/501b5195e0cbc3e2
On Feb 13, 8:22 am, Kim kimknap...@gmail.com wrote:
I have found tht when the Streak 7
was sloppy with the Android integration on
that device.
Sorry I can't help your particular issue.
Best,
Stephen Lebed
On Feb 6, 7:14 am, Marco Massarelli marco.massare...@gmail.com
wrote:
Hi all,
I'm facing a problem with a camera application. The problem is that
after I call autoFocus(callBack
Unless I dont understand the question correctly,
Camera.setParameters() should do what you need.
Hope this helps.
Stephen Lebed
Developer
http://apps.mechnology.com
On Feb 10, 9:28 am, Joe McCann joseph.is...@gmail.com wrote:
I'm trying to avoid having to rewrite the Android source
to demonstrate what I'm asking
about.
http://www.wusf.usf.edu/images/android_screen/android_app_comp.jpg
Thanks in advance for any help,
DMurkerson
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I am looking for an experienced Mobile application developer who can develop
or provide a Mobile SIP Client for the BlackBerry and Android Platforms with
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• Loudspeaker
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Hi All,
I'm frustrated to find out that my app works exactly as expected on
HTC devices, but not on Motorola devices. I have a program that is
capturing the camera preview so I can process it.
Simply put, onPreviewFrame is not being called on the Moto Droid, or
Droid X devices but is on my G2.
I've been tempted to drop 1.5, partly because it tends to be installed
on low-end devices where people will not have a very good experience
of my app, but recently my percentage of 1.5 users has gone up instead
of down on some apps.
There's a big difference between dropping (loyal) 1.5 users and
My stats are from Google Analytics. If you use it and explain what you
are doing in your terms of service or license agreement, you are
likely to get at least a few comments from users who think you are
spying on them, but in some cases it is worth it because you have a
better picture of how your
as different about your manifest file is the
lack of fully-qualified class names.
(Referring to this page, under the heading Declaring class names:)
http://developer.android.com/guide/topics/manifest/manifest-intro.html
SJ
On Wed, Jan 12, 2011 at 5:22 PM, Stephen Jungels sjung...@gmail.com wrote
Unless your android:name elements are fully qualified, they should
begin with a period, should they not?
On Wed, Jan 12, 2011 at 8:05 PM, John Lussmyer johnlussm...@gmail.com wrote:
Didn't help.
On Wed, Jan 12, 2011 at 4:59 PM, Mark Murphy mmur...@commonsware.com
wrote:
I'd get rid of the
On Tue, Jan 11, 2011 at 2:31 PM, Anm andrew.n.marsh...@gmail.com wrote:
When memory profiling my app, I've noticed that multiple instances of
the same local service class are getting instantiated. This is not my
expectation from my interpretation of the APIs and service example
code in the
If the image is cached in a format that is understood by the browser
(ie JPEG, PNG), you should be able to create a content provider that
will feed the image to the browser via a custom scheme.
On the other hand this could end up wasting a lot of memory so is
there a need to cache the image,
the WebView loads.
On Jan 10, 8:42 pm, Stephen Jungels sjung...@gmail.com wrote:
If the image is cached in a format that is understood by the browser
(ie JPEG, PNG), you should be able to create a content provider that
will feed the image to the browser via a custom scheme.
On the other hand
Apparently:
http://android-developers.blogspot.com/2010/10/five-steps-to-future-hardware-happiness.html
There are also (or will be) the Wifi-only Galaxy Tab, and Google TV.
On Sun, Jan 2, 2011 at 8:47 PM, Zsolt Vasvari zvasv...@gmail.com wrote:
Before, the official position was that all apps
Hi all,
I have followed the example of using multi touch which can be found
here..http://www.zdnet.com/blog/burnette/how-to-use-multi-touch-in-
android-2/1747?tag=mantle_skin;content
I am pretty sure I have included, in my code, all of the required
elements but, although the dumpEvent log shows
.
Is there any thing needs to be done to listen to user actions
notification button
actions except from registering pending intents with RemoteViews?
Thanks in advance...
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Damien
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suspect memory issues, but nothing is obvious in logcat.
I'm testing on a tmo G2.
Best,
Stephen
On Dec 23, 12:12 pm, Mark Murphy mmur...@commonsware.com wrote:
Here is a sample project that does not suffer from this issue:
https://github.com/commonsguy/cw-advandroid/tree/master/Camera/Picture
Is there an efficient way to modify a texture map that is bound to an
object? I would like to draw graphics on a bitmap texture that would
update on an object automatically.
Any insight would be appreciated.
Stephen
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Has anyone come across this and found a solution? I'm calling
camera.startPreview() after the picture is taken, but the preview is
frozen.
Best,
Stephen
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, unfinished, unpolished app, it tarnishes anything you release
later.
Just my .02
Best,
Stephen
On Dec 20, 5:22 pm, brian purgert brianpurge...@gmail.com wrote:
So I have some questions for you guys:
What's apps have you made or are working on?
How long it is take and also how to thought of the idea
Don't get *too* happy.
When AppBrain reports (for example) your install base in Italy, what
it is really reporting is a combination of your install base in Italy,
and AppBrain's install base in Italy. AppBrain is itself an Android
App, and the detailed stats it reports pretty much have to be
Bumping this thread to see if anyone has an answer for this.
Thanks,
s
On Dec 14, 2:14 pm, Stephen Lebed srle...@gmail.com wrote:
In the app I'm working on, I'm using Camera.addCallbackBuffer and
Camera.setPreviewCallbackWithBuffer to control the camera preview.
BTW, this has been one
of this?
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stephen lau | st...@grommit.com | http://whacked.net | @stevel
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+1 Thanks for trying to keep us in the loop!
Stephen Lebed
On Dec 15, 9:08 pm, TreKing treking...@gmail.com wrote:
I would just like to say that after dealing with the Android Market where
there is zero communication or support despite never-ending issues and
complaints from both users
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